The Alchemist's Lair
Jednesa staggers, but doesn't stop, she snatches the spear from her eye and flings it aside...
OOC: 2 damage impaling is 4 wounds to the eye (before skull multiplier), so her eye is crippled (injury over HP/10 which would be 3), but, the final wounds of 8 (after skull multiplier) is not enough to trigger a Knockdown (injury greater than HP/2 which would be 16) or even cause a Berserk Check (injury higher than HP/4 which is 9). She's now at 17 (counting the slash to her flank) of her 36 HP so she's still above HP/3 (12) and not even slowed yet (but getting dangerously close to having her steamroll ability shutdown).
Uber high HP is kinda OP, and Jednesa has an HP pool of 36. Might have to bump it up to 40 after this adventure, just to stop further 'easy' eye cripplings... ;) or should that be ,)
How far to the armored gnolls who missed (and the one who hit), or are they all at "15 yards out" (which should put them at 7 yards from her)?