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13:10, 30th April 2024 (GMT+0)

Tavern part 3.

Posted by NarratorFor group archive 0
Narrator
GM, 9215 posts
DM says
roll for initiative!
Thu 29 Jul 2021
at 17:32
  • msg #1

Tavern part 3

resuming from Tavern part 2
Nana Yurick
player, 231 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 29 Jul 2021
at 20:04
  • msg #2

Tavern part 3

"Should we see if he'll make a house call, Papa?"
Nana says, looking at Aldous.
Kazimir Yurick
player, 198 posts
Skald & Innkeeper
Thu 29 Jul 2021
at 20:14
  • msg #3

Tavern part 3

"I think we should have our own faith visiting our home...That reminds me! Let's check all the water we purchased. If only one of them was piss...I'm going to be a whole lot less salty, if t'were only one out of four bottles, than the whole lot we got!"
He checks the remaining bottle, bracing himself for the smell of ammonia and stale piss...
Aine Walsh
player, 261 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 29 Jul 2021
at 20:42
  • msg #4

Tavern part 3

In reply to Kazimir Yurick (msg # 3):

Do we get any cp?
Aldous Hack
player, 326 posts
Housekeeper's orphan,
Street runner, rogue
Thu 29 Jul 2021
at 23:17
  • msg #5

Tavern part 3

"Don' drag 'im 'ere, 'e's busy.  I c'n go t' 'im wh'n I git rest'd up."
Narrator
GM, 9222 posts
DM says
roll for initiative!
Sat 31 Jul 2021
at 20:59
  • msg #6

Tavern part 3

In reply to Aine Walsh (msg # 4):

Yes, for this quick run against the undead, everyone gets 2pts.


all of the Holy water seems off... perhaps sending a messenger to the Cathedral might not be a bad idea.
Aldous Hack
player, 327 posts
Housekeeper's orphan,
Street runner, rogue
Sun 1 Aug 2021
at 01:07
  • msg #7

Tavern part 3

Aldous pulls out one of his own vials of holy water, uncorks it, and doesn't even get a good sniff before his nose wrinkles.

"Thot th' pur'fied th' water f' this."

He reaches out toward the straw in one of the stalls, as if to tip the stuff out, then shakes his head, recorks the vial, and returns it to his pouch.

"Guess ah'd betta go see th' Fath'r."
  He starts to sit up, then drops back onto his pallet.

"Aft'r I git s'm rest."
Aine Walsh
player, 262 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 1 Aug 2021
at 20:32
  • msg #8

Tavern part 3

In reply to Aldous Hack (msg # 7):

Aine will use the 2 points to combine with the 8 she has saved to increase her level of Margery by one...

The time she will use to study her understanding of magic, and to try to increase her abilities generally.
This message was last edited by the player at 02:08, Tue 03 Aug 2021.
Thorg
player, 163 posts
Average Height, Heavy Set
Mon 2 Aug 2021
at 02:16
  • msg #9

Tavern part 3

Thorg checks his holy water, and if off, sends it with Aldous.
Kazimir Yurick
player, 199 posts
Skald & Innkeeper
Mon 2 Aug 2021
at 14:40
  • msg #10

Tavern part 3

Kazimir performed first aid successfuly on Sven's leg. effects?
Narrator
GM, 9238 posts
DM says
roll for initiative!
Sun 8 Aug 2021
at 17:42
  • msg #11

Tavern part 3

In reply to Kazimir Yurick (msg # 10):

you get back a hp.

Are we heading to the Cathedral after resting up?
Kazimir Yurick
player, 200 posts
Skald & Innkeeper
Sun 8 Aug 2021
at 19:56
  • msg #12

Tavern part 3

yup! we gotta bone to piss..er..pick!
Aine Walsh
player, 263 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 8 Aug 2021
at 20:15
  • msg #13

Tavern part 3

In reply to Kazimir Yurick (msg # 12):

Aine happy to head with them.
Thorg
player, 164 posts
Average Height, Heavy Set
Mon 9 Aug 2021
at 02:28
  • msg #14

Tavern part 3

If everyone is going , he'll tag along.
Aldous Hack
player, 328 posts
Housekeeper's orphan,
Street runner, rogue
Mon 9 Aug 2021
at 09:15
  • msg #15

Tavern part 3

OOC: Yep, 'fraid the Cathedral is the only place to go.  I'm in bad shape, it'd be stupid to go back to the tunnels this beat up.
Svendegard Yurick
player, 259 posts
Innkeeper's Son &
Shevnian Adventurer 8/13
Mon 9 Aug 2021
at 13:14
  • msg #16

Tavern part 3

I too could use some more healing, before that..
Aldous Hack
player, 329 posts
Housekeeper's orphan,
Street runner, rogue
Mon 9 Aug 2021
at 22:12
  • msg #17

Tavern part 3

"'F wer' goin' t' Fath' Robards, 'll need s'm help.  Don' think I c'n walk s' far jus' now..."
Thorg
player, 165 posts
Average Height, Heavy Set
Mon 9 Aug 2021
at 22:25
  • msg #18

Tavern part 3

We kin Help some.
Father Robard
NPC, 37 posts
goblyn
Christian Priest
Wed 11 Aug 2021
at 17:36
  • msg #19

Tavern part 3

In reply to Thorg (msg # 18):

you arrive at the entrance to the Triunist cathedral, where Father Robard, a goblin,
is passing stacks of prayer books to a horned, red skinned man in clerical robes.
The books appear to be singeing his hands, but the man is smiling in apained sort of way.
This message was last edited by the player at 13:57, Tue 17 Aug 2021.
Aine Walsh
player, 264 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 11 Aug 2021
at 20:46
  • msg #20

Tavern part 3

In reply to Father Robard (msg # 19):

Aine looks at the process curiously.

Was that meant to be singeing his hands, or were they magical songbooks?
Kazimir Yurick
player, 201 posts
Skald & Innkeeper
Wed 11 Aug 2021
at 21:46
  • msg #21

Tavern part 3

"This isn't our faith, but even I can tell something here isn't kosher. Aldous, we'll carry you to your holy man, so you can make your supplications..and we can see about reparations."
This message was last edited by the player at 18:03, Tue 17 Aug 2021.
Aldous Hack
player, 330 posts
Housekeeper's orphan,
Street runner, rogue
Wed 11 Aug 2021
at 22:36
  • msg #22

Tavern part 3

Aldous holds back for a moment, taking in the site of the infernal willingly handling the holy Triunist books.  Then, with a look of concentration, he addresses the goblin father.

"Father, I need healing again, and there's a problem with the holy water."
Aloysius the Undamned
NPC, 22 posts
Humble Triunist
with peculiar parentage
Tue 17 Aug 2021
at 14:38
  • msg #23

Tavern part 3

In reply to Aldous Hack (msg # 22):

"alas, the fountain cleaner desecrated the holy water font. "
Thorg
player, 166 posts
Average Height, Heavy Set
Tue 17 Aug 2021
at 17:15
  • msg #24

Tavern part 3

Yeah, he must a drained every bladder for blocks around...and no one reported it?
Aldous Hack
player, 331 posts
Housekeeper's orphan,
Street runner, rogue
Tue 17 Aug 2021
at 22:26
  • msg #25

Tavern part 3

"Th' prolly jus' foun' out the'sel's.  We on'y haddit a'hour."
Kazimir Yurick
player, 202 posts
Skald & Innkeeper
Tue 17 Aug 2021
at 23:53
  • msg #26

Tavern part 3

"Aldous here, and my wife and boy were injured after we bought consecrated water here to stop an undead creature in the passages under my cellar, and we found out during the battle the water was as you say, "defiled"."
This message was last edited by the player at 02:43, Fri 20 Aug 2021.
Father Robard
NPC, 38 posts
goblyn
Christian Priest
Thu 19 Aug 2021
at 16:50
  • msg #27

Tavern part 3

In reply to Kazimir Yurick (msg # 26):

"This is egregious indeed!bare thine wounds that you may be healed...Come , let us pray."
several goblins in deacon's adornment, and an assortment of other parishoners all take a knee and begin to pray.
This message was last edited by the player at 16:56, Mon 23 Aug 2021.
Aine Walsh
player, 265 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 19 Aug 2021
at 21:46
  • msg #28

Tavern part 3

In reply to Father Robard (msg # 27):

Aine looks around awkwardly and tries to be inconspicuous...
Kazimir Yurick
player, 203 posts
Skald & Innkeeper
Thu 19 Aug 2021
at 22:15
  • msg #29

Tavern part 3

"Go ahead..I don't think our Gods will mind, seein' as we've been cheated. Go, be healed.."
Kazimir urges his wife & son forward.
This message was last edited by the player at 22:26, Thu 19 Aug 2021.
Svendegard Yurick
player, 260 posts
Innkeeper's Son &
Shevnian Adventurer 8/13
Thu 19 Aug 2021
at 22:21
  • msg #30

Tavern part 3

"Healing is healing, whether from upon high, or from the bottom of a flask!"
The injured Sven readily concedes, limping forward with his mother holding her injured hand.
Hetilda Yurick
player, 85 posts
"Hetty" Witch & Alewife
12/8
Thu 19 Aug 2021
at 22:22
  • msg #31

Tavern part 3

Hetilda gingerly extends her swoll hand.
Nana Yurick
player, 232 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 19 Aug 2021
at 22:24
  • msg #32

Tavern part 3

Nana stands back besides her father, in the narthex.
Aldous Hack
player, 332 posts
Housekeeper's orphan,
Street runner, rogue
Thu 19 Aug 2021
at 23:28
  • msg #33

Tavern part 3

"Than' ya', Fa'r."

Narrator
GM, 9282 posts
DM says
roll for initiative!
Mon 23 Aug 2021
at 16:57
  • msg #34

Tavern part 3

In reply to Aldous Hack (msg # 33):

your health is restored, and the poisons neutralized.
Kazimir Yurick
player, 204 posts
Skald & Innkeeper
Mon 23 Aug 2021
at 17:12
  • msg #35

Tavern part 3

"Thank you,everyone, for your supplications upon our behalf."
Svendegard Yurick
player, 261 posts
Innkeeper's Son &
Shevnian Adventurer 8/13
Mon 23 Aug 2021
at 17:14
  • msg #36

Tavern part 3

"I feeeeel bettterrrrr!" *whirls in a circle*
oO( ala mad martigan)

Hetilda Yurick
player, 85 posts
"Hetty" Witch & Alewife
12/8
Mon 23 Aug 2021
at 17:16
  • msg #37

Tavern part 3

Hetty flexes her healed hand, sighs audibly, and smiles.
This message was last edited by the player at 17:16, Mon 23 Aug 2021.
Nana Yurick
player, 234 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 23 Aug 2021
at 17:21
  • msg #38

Tavern part 3

"Is the water still corrupt? We'll still need some. Additional silver weaponry would be very helpful..."
Father Robard
NPC, 39 posts
goblyn
Christian Priest
Mon 23 Aug 2021
at 18:04
  • msg #39

Tavern part 3

In reply to Nana Yurick (msg # 38):

"It will take a day to reconsecrate the font and refill it."
Aine Walsh
player, 266 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 23 Aug 2021
at 22:11
  • msg #40

Tavern part 3

In reply to Father Robard (msg # 39):

"I see. So we will have to wait before going back down?"
Aldous Hack
player, 333 posts
Housekeeper's orphan,
Street runner, rogue
Mon 23 Aug 2021
at 23:06
  • msg #41

Tavern part 3

"Pro'ly bes', yep."

He turns to the goblin priest, and with a gesture includes the lesser ranked ones who responded.

With furrowed brow, he says "Grata tibi tam, omnia." ("All welcome you so.")

OOC: the great thing with Latin, conjugations are so complex that literally two letters wrong changes the whole meaning.
Kazimir Yurick
player, 205 posts
Skald & Innkeeper
Tue 24 Aug 2021
at 02:50
  • msg #42

Tavern part 3

"Yes, let's be well prepared for that...We had a bad time, but it could've been so much worse!"
This message had punctuation tweaked by the player at 04:10, Tue 24 Aug 2021.
Aldous Hack
player, 334 posts
Housekeeper's orphan,
Street runner, rogue
Tue 24 Aug 2021
at 08:59
  • msg #43

Tavern part 3

Aldous eyes the light.

"Can' see th' clock.  Gettin' late?"
Father Robard
NPC, 40 posts
goblyn
Christian Priest
Tue 24 Aug 2021
at 15:51
  • msg #44

Tavern part 3

In reply to Aldous Hack (msg # 41):

"Ut et vos quoque."
Aldous Hack
player, 335 posts
Housekeeper's orphan,
Street runner, rogue
Tue 24 Aug 2021
at 22:41
  • msg #45

Tavern part 3

Aldous shakes his head sharply, his brow furrowing again.

"Sorr' Fath', m' Lat'n ain't up t' it.  Ain' stud'd 'n y'rs."

Now fully aware of his surroundings, Aldous sidles over to the offering box and slips a palmed coin into the slot.

"W'll c'm back f'r Hol' Wat'r t'morra'."

[Private to GM: The palmed coin is a franc.]
Svendegard Yurick
player, 262 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 24 Aug 2021
at 23:48
  • msg #46

Tavern part 3

"If'n I could lay me hands on a silvered mace, or even get a shield with a silvered boss..it'd be just what is needed..."
Nana Yurick
player, 235 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 24 Aug 2021
at 23:51
  • msg #47

Tavern part 3

"We should visit the adventurer's guild shops!"
Kazimir Yurick
player, 206 posts
Skald & Innkeeper
Tue 24 Aug 2021
at 23:54
  • msg #48

Tavern part 3

"Not a bad Idea..."
Aine Walsh
player, 267 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 25 Aug 2021
at 01:14
  • msg #49

Tavern part 3

In reply to Kazimir Yurick (msg # 48):

Aine will follow along...
Ashbury
player, 57 posts
Outfitter
Thu 26 Aug 2021
at 17:11
  • msg #50

Tavern part 3

In reply to Aine Walsh (msg # 49):

You head to the guild, check weapons longer than a cubit plus a span, and head upstairs to Ashbury's Outfitter

"How can I help you?"
Aine Walsh
player, 268 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 26 Aug 2021
at 22:31
  • msg #51

Tavern part 3

In reply to Ashbury (msg # 50):

With Aine herself barely longer than a cubit, she waits for the others to check in their weapons...before hanging around downstairs to get the gossip. She is not particularly interested in new gear herself just yet...she does not have enough cash, and his leprechaun stocks are probably not spectacular.
Kazimir Yurick
player, 207 posts
Skald & Innkeeper
Fri 27 Aug 2021
at 03:21
  • msg #52

Tavern part 3

"We're interested in silvered weaponry. A mace of the smaller, or normal size...Also interested in silvered shield bosses."
Svendegard Yurick
player, 263 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 27 Aug 2021
at 03:26
  • msg #53

Tavern part 3

"Even a good war club with silvered knobs, would be effective."
Aldous Hack
player, 336 posts
Housekeeper's orphan,
Street runner, rogue
Fri 27 Aug 2021
at 13:47
  • msg #54

Tavern part 3

Aldous tags along, though he has nothing to spend.  He checks his smallsword with a certain level of pride.
Nana Yurick
player, 236 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 27 Aug 2021
at 20:02
  • msg #55

Tavern part 3

15:58, Today: Nana Yurick rolled 8 using 3d6.  Current Events (guild) ~ 13.
Nana takes some time to find out what's going at the guild...
Nana Yurick
player, 237 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 27 Aug 2021
at 20:07
  • msg #56

Tavern part 3

"Bola made from silver, would be very useful..."
Says before taking a stroll around the guild and offices.
Kazimir Yurick
player, 208 posts
Skald & Innkeeper
Fri 27 Aug 2021
at 20:11
  • msg #57

Tavern part 3

"Meet us in the dining hall later, we may as well get our meal here."
Hetilda Yurick
player, 86 posts
"Hetty" Witch & Alewife
12/12
Fri 27 Aug 2021
at 20:17
  • msg #58

Tavern part 3

"Potrebuješ oklep, sine! Tvoje roke in noge.."
*you need armor, sonny! Your arms and legs..*

Hetty scolds, giving her son the once-over.
Svendegard Yurick
player, 264 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 27 Aug 2021
at 20:19
  • msg #59

Tavern part 3

"Aw, Ma.."
Thorg
player, 167 posts
Average Height, Heavy Set
Sun 29 Aug 2021
at 19:40
  • msg #60

Tavern part 3

He just waits down stairs, he isn't interested in buying more.
Ashbury
player, 58 posts
Outfitter
Mon 30 Aug 2021
at 19:41
  • msg #61

Tavern part 3

In reply to Nana Yurick (msg # 56):

regular bola would still be effective at entangling.

"Silvered weapons we have, and armor besises!"
Svendegard Yurick
player, 265 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 31 Aug 2021
at 00:00
  • msg #62

Tavern part 3

One can replace a domed boss with a conical one. The point
gives +1 to crushing damage in a shield bash (p. B273). Base cost
is +$50. Weight is +3 lbs ($50 x3 = $150)
~
small mace $35 (silvered x3 = $105, [balanced x5 = $525]
~
grand total $675

Sven puts up all his remaining money ($318)
Mom gives him $173
Dad gives him $34
Nana gives him the stink eye
"Thanks, Ma and Pa!"

This message was last edited by the player at 06:09, Wed 01 Sept 2021.
Nana Yurick
player, 238 posts
Tue 31 Aug 2021
at 00:12
  • [deleted]
  • msg #63

Tavern part 3

This message was deleted by the player at 06:00, Wed 01 Sept 2021.
Kazimir Yurick
player, 209 posts
Skald & Innkeeper
Tue 31 Aug 2021
at 00:14
  • msg #64

Tavern part 3

Kazimir purchases a mail coif $225 3.8 lbs and a silvered, conical boss for his shield, as well. $150 3 lbs
~
grand total $375

This message was last edited by the player at 00:24, Tue 31 Aug 2021.
Narrator
GM, 9316 posts
DM says
roll for initiative!
Tue 31 Aug 2021
at 16:38
  • msg #65

Tavern part 3

In reply to Nana Yurick
only metal weapons can be silvered. a mace can but not a wooden club, or bolas.
Svendegard Yurick
player, 266 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 1 Sep 2021
at 06:13
  • msg #66

Tavern part 3

In reply to Narrator (msg # 65):
OOC: my mistake, fixed it.

Narrator
GM, 9328 posts
DM says
roll for initiative!
Fri 3 Sep 2021
at 15:43
  • msg #67

Tavern part 3

In reply to Svendegard Yurick (msg # 66):

personally, I think you could pound silver coins into a club, but it would be unbalanced and cost quite a bit, as much as silvering a mace.
Svendegard Yurick
player, 267 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 5 Sep 2021
at 01:39
  • msg #68

Tavern part 3

i'm good with the mace, it's more practical in the longrun
Narrator
GM, 9341 posts
DM says
roll for initiative!
Sun 5 Sep 2021
at 18:10
  • msg #69

Tavern part 3

In reply to Svendegard Yurick (msg # 68):

That would cost $250, silvered.
Svendegard Yurick
player, 268 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 5 Sep 2021
at 21:20
  • msg #70

Tavern part 3

In reply to Narrator (msg # 69):

small mace $35 (silvered x3 = $105, [balanced x5 = $525]
i got the smaller one, and got it silvered & balanced, for more. so it's about as much as a broadsword
Narrator
GM, 9350 posts
DM says
roll for initiative!
Tue 7 Sep 2021
at 13:44
  • msg #71

Tavern part 3

In reply to Svendegard Yurick (msg # 70):

Wait, how much loot did we have?
Svendegard Yurick
player, 269 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 7 Sep 2021
at 21:26
  • msg #72

Tavern part 3

In reply to Narrator (msg # 71):

in addition to the shares of loot we'd received, Kazimir has almost comfortable wealth, and Hetilda has comfortable wealth, so they pitched in their surplus, after he put up the rest of his loot, for these things.
Narrator
GM, 9355 posts
DM says
roll for initiative!
Wed 8 Sep 2021
at 17:44
  • msg #73

Tavern part 3

In reply to Svendegard Yurick (msg # 72):

I will buy that for now.

is everyone kitted up to go back down into the pit?
Kazimir Yurick
player, 210 posts
Skald & Innkeeper
Wed 8 Sep 2021
at 18:29
  • msg #74

Tavern part 3

we were going to visit the baptismal font, in the morning. After it's been cleaned, and re sanctified
Balir Ironhide
player, 387 posts
Wed 8 Sep 2021
at 18:42
  • [deleted]
  • msg #75

Tavern part 3

This message was deleted by the player at 19:04, Wed 08 Sept 2021.
Narrator
GM, 9362 posts
DM says
roll for initiative!
Wed 8 Sep 2021
at 18:59
  • msg #76

Tavern part 3

In reply to Balir Ironhide (msg # 75):

wrong tavern! Balir is in The Beast of Veroigne
Balir Ironhide
player, 388 posts
Wed 8 Sep 2021
at 19:04
  • [deleted]
  • msg #77

Tavern part 3

This message was deleted by the player at 19:04, Wed 08 Sept 2021.
Svendegard Yurick
player, 270 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 8 Sep 2021
at 20:53
  • msg #78

Tavern part 3

So, we eat at the guild, and go home, and go to the next day?
Aine Walsh
player, 269 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 8 Sep 2021
at 20:55
  • msg #79

Tavern part 3

In reply to Narrator (msg # 76):

"Was that the ghost of a lost dwarf I saw before me? Let's head back to the depths in the morning..."
Narrator
GM, 9368 posts
DM says
roll for initiative!
Fri 10 Sep 2021
at 16:42
  • msg #80

Tavern part 3

In reply to Aine Walsh (msg # 79):

leave the man be. this place is confusing as hell.

everyone refreshes variously, and we are ready to start the next morning.
This message was last edited by the GM at 18:31, Mon 13 Sept 2021.
Kazimir Yurick
player, 210 posts
Skald & Innkeeper
Sat 11 Sep 2021
at 14:13
  • msg #81

Tavern part 3

After breakfast before services start, we head to the font to get consecrated water...
"We've come again to seek the water, in order to destroy an undead fiend, and it's thralls..."
This message was last updated by the player at 14:13, Sat 11 Sept 2021.
Aldous Hack
player, 337 posts
Housekeeper's orphan,
Street runner, rogue
Sat 11 Sep 2021
at 11:28
  • msg #82

Tavern part 3

Aldous's eyes go wide.

"Din' kno' y' c'd talk li' tha'!"
Aine Walsh
player, 270 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 11 Sep 2021
at 13:08
  • msg #83

Tavern part 3

In reply to Aldous Hack (msg # 82):

Aine has a small breakfast and prepares to head off...
Father Robard
NPC, 41 posts
goblyn
Christian Priest
Mon 13 Sep 2021
at 18:32
  • msg #84

Tavern part 3

In reply to Kazimir Yurick (msg # 81):

"I can only offer 3 vials at the moment, there were more folk than you affected. "
Kazimir Yurick
player, 211 posts
Skald & Innkeeper
Mon 13 Sep 2021
at 22:22
  • msg #85

Tavern part 3

"That will be sufficient, if we're careful... Thank you, Priest."
Aldous Hack
player, 338 posts
Housekeeper's orphan,
Street runner, rogue
Mon 13 Sep 2021
at 23:44
  • msg #86

Tavern part 3

"Gratias tibi, Pater."  Then with a look of concentration, "We'll come back f' the rest, tomorra' 'er nex' day."
Nana Yurick
player, 239 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 14 Sep 2021
at 01:09
  • msg #87

Tavern part 3

OOC:Nana's purchase, instead of the bola, was a silvered long knife.
Narrator
GM, 9389 posts
DM says
roll for initiative!
Tue 14 Sep 2021
at 16:54
  • msg #88

Tavern part 3

In reply to Nana Yurick (msg # 87):

damn thats $600
This message was last edited by the GM at 16:54, Tue 14 Sept 2021.
Nana Yurick
player, 240 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 14 Sep 2021
at 19:03
  • msg #89

Tavern part 3

In reply to Narrator (msg # 88):
$360, but she can afford it, out of the 600 odd gold she did have.
she hasn't made many purchases, like the others yet, either.

This message was last edited by the GM at 17:44, Wed 22 Sept 2021.
Narrator
GM, 9397 posts
DM says
roll for initiative!
Fri 17 Sep 2021
at 18:02
  • msg #90

Tavern part 3

In reply to Nana Yurick (msg # 89):

yes, had the base price wrong...

so on our way back to the basement?
Kazimir Yurick
player, 212 posts
Skald & Innkeeper
Fri 17 Sep 2021
at 18:26
  • msg #91

Tavern part 3

yes
Thorg
player, 168 posts
Average Height, Heavy Set
Fri 17 Sep 2021
at 22:18
  • msg #92

Tavern part 3

Who has the holy water?
Aldous Hack
player, 339 posts
Housekeeper's orphan,
Street runner, rogue
Fri 17 Sep 2021
at 22:29
  • msg #93

Tavern part 3

"Ain' me; m'pouch st'll smells o' piss."
Nana Yurick
player, 241 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 17 Sep 2021
at 22:38
  • msg #94

Tavern part 3

"Papa has it."
Kazimir Yurick
player, 213 posts
Skald & Innkeeper
Fri 17 Sep 2021
at 23:02
  • msg #95

Tavern part 3

"Indeed. I carry three vials."
Aine Walsh
player, 271 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 18 Sep 2021
at 00:17
  • msg #96

Tavern part 3

In reply to Kazimir Yurick (msg # 95):

Not me! They are too big! But yes, head back, raring to go!
This message was last edited by the player at 00:19, Sat 18 Sept 2021.
Svendegard Yurick
player, 271 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 18 Sep 2021
at 01:20
  • msg #97

Tavern part 3

"Let's go rid our neighborhood of this menace!"
Narrator
GM, 9408 posts
DM says
roll for initiative!
Mon 20 Sep 2021
at 16:56
  • msg #98

Tavern part 3

In reply to Svendegard Yurick (msg # 97):

you return to the inn,and descend into the basement, and approach the secret staircase...
Kazimir Yurick
player, 214 posts
Skald & Innkeeper
Mon 20 Sep 2021
at 17:35
  • msg #99

Tavern part 3

"Let's go to where we left the remains..."
Aine Walsh
player, 272 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 20 Sep 2021
at 21:26
  • msg #100

Tavern part 3

In reply to Kazimir Yurick (msg # 99):

Aines staff still glows brightly, so she follows the leader.
Thorg
player, 169 posts
Average Height, Heavy Set
Mon 20 Sep 2021
at 22:11
  • msg #101

Tavern part 3

Thorg leads where directed, his shield up and spear point leveled.
Kazimir Yurick
player, 215 posts
Skald & Innkeeper
Mon 20 Sep 2021
at 23:04
  • msg #102

Tavern part 3

Kaz and Sven take the left and right flanks, respectively.
Aldous Hack
player, 340 posts
Housekeeper's orphan,
Street runner, rogue
Mon 20 Sep 2021
at 23:43
  • msg #103

Tavern part 3

Aldous holds a more modest position this time, once more walking with his
smallsword in a low guard while holding his lantern aloft with his free hand.
This message was last edited by the GM at 17:43, Wed 22 Sept 2021.
Narrator
GM, 9416 posts
DM says
roll for initiative!
Wed 22 Sep 2021
at 17:46
  • msg #104

Tavern part 3

In reply to Aldous Hack (msg # 103):

ooc Druids should be operating at -5 in the city and undercity, as per RAW.

you open the stair, and headdown toward the deadbolted door.
Aine Walsh
player, 273 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 22 Sep 2021
at 21:37
  • msg #105

Tavern part 3

In reply to Narrator (msg # 104):

OOC: Aine, being a mage, is not effected by that.

Aine continues along with the light. She creates an Icy sphere as she goes...

[Private to GM: Rolled 6 under skill.]
Tunnel goblins
NPC, 10 posts
Rat catching
Thu 23 Sep 2021
at 17:43
  • msg #106

Tavern part 3

you exit tge secret stair, enteri g goblin territory,  which you then depart as quickly, through the gate with your key. you then turn right, ignoring whatever was to the left, and head to the place where the remains of the giant maned undead rst had been. nothing remains of the remains,but the place seems to be correct.
Nana Yurick
player, 242 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 23 Sep 2021
at 18:12
  • msg #107

Tavern part 3

"What do you suppose cleaned up the mess we left?"
Svendegard Yurick
player, 272 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 23 Sep 2021
at 18:14
  • msg #108

Tavern part 3

"It's bound to be lingering, nearby..."
Aine Walsh
player, 274 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 23 Sep 2021
at 21:28
  • msg #109

Tavern part 3

In reply to Svendegard Yurick (msg # 108):

The little mage watches in silence, holding up her light and holding her icy sphere nervously.
Aldous Hack
player, 341 posts
Housekeeper's orphan,
Street runner, rogue
Thu 23 Sep 2021
at 21:51
  • msg #110

Tavern part 3

Aldous holds up next to Aine, adding the light from his lantern to her magical illumination.

He looks around carefully, looking for any remaining trace of the maned rat.

"Wuz hurtin' wh'n I's here las', b't prit' sure tha' thin' w's de'd..."
Svendegard Yurick
player, 273 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 23 Sep 2021
at 22:01
  • msg #111

Tavern part 3

"Maybe 'tweren't dead enough..."
Thorg
player, 170 posts
Average Height, Heavy Set
Thu 23 Sep 2021
at 22:27
  • msg #112

Tavern part 3

It was dead. Scavenger came most likely, maybe little rats, maybe somethin' big.
Aine Walsh
player, 275 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 23 Sep 2021
at 22:52
  • msg #113

Tavern part 3

In reply to Thorg (msg # 112):

"If a scavenger ate an undead rat, would they also become undead?"
Svendegard Yurick
player, 274 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 24 Sep 2021
at 01:49
  • msg #114

Tavern part 3

"Poisioned, dead, then undead!"
Thorg
player, 171 posts
Average Height, Heavy Set
Fri 24 Sep 2021
at 02:35
  • msg #115

Tavern part 3

He shrugs.
Narrator
GM, 9427 posts
DM says
roll for initiative!
Sat 25 Sep 2021
at 16:54
  • msg #116

Tavern part 3

In reply to Aldous Hack (msg # 110):

the walls and floor have a faint sheen to them...
Aine Walsh
player, 276 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 25 Sep 2021
at 22:20
  • msg #117

Tavern part 3

In reply to Narrator (msg # 116):

Aine tries to use perception to determine what the sheen is...

[Private to GM: Rolled 3 over perception...what should she try?]
Hetilda Yurick
player, 88 posts
"Hetty" Witch & Alewife
12/12
Sat 25 Sep 2021
at 23:11
  • msg #118

Tavern part 3

19:09, Today: Hetilda Yurick rolled 7 using 3d6.  perception ~ 14.
"Eh??"
Aldous Hack
player, 342 posts
Housekeeper's orphan,
Street runner, rogue
Sat 25 Sep 2021
at 23:46
  • msg #119

Tavern part 3

"Sven, mebbe's stuff d'n 'ere thet don' care 'bout pois'n."

Aldous takes in the sheen on the walls and floor.  He scrapes at it, just a little, with the tip of his smallsword.
Narrator
GM, 9432 posts
DM says
roll for initiative!
Sun 26 Sep 2021
at 01:59
  • msg #120

Tavern part 3

In reply to Aldous Hack (msg # 119):

It is slightly sticky, like a snail track, only the edge of the sword looks a wee bit brighter, as if the tarnish came off of it.  You might want to wipe that off...
Aine Walsh
player, 277 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 26 Sep 2021
at 03:30
  • msg #121

Tavern part 3

In reply to Narrator (msg # 120):

What would we roll to recognise what might do that?
Hetilda Yurick
player, 89 posts
"Hetty" Witch & Alewife
12/12
Sun 26 Sep 2021
at 03:45
  • msg #122

Tavern part 3

"Zakaj ne vprašamo goblin, kaj to naredi to sluz?"
*Why don't we ask the goblins, what makes that slime?*

Says with concern...
Aldous Hack
player, 343 posts
Housekeeper's orphan,
Street runner, rogue
Sun 26 Sep 2021
at 09:56
  • msg #123

Tavern part 3

Aldous sniffs carefully at the slime on his sword point, then spills some water onto it from his waterskin before wiping it, first under his shoe sole, then on his leathers.  He finishes by using a little more water to remove as much of the smear from the leather as possible.

"Wood'n lean on th' wall."
Narrator
GM, 9438 posts
DM says
roll for initiative!
Mon 27 Sep 2021
at 17:43
  • msg #124

Tavern part 3

In reply to Hetilda Yurick (msg # 122):

do you want to head back?
Aine Walsh
player, 278 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 27 Sep 2021
at 20:07
  • msg #125

Tavern part 3

In reply to Narrator (msg # 124):

Aine is happy to continue...
Aldous Hack
player, 344 posts
Housekeeper's orphan,
Street runner, rogue
Mon 27 Sep 2021
at 22:25
  • msg #126

Tavern part 3

Aldous looks at the slime coating again.  Floor, what a couple yards wide?  And how high up the walls?

"Place 'sben flood' w' stuff, 'r bin a snail big 'nuff t' fill the hall.  'N th' slime's kin'a like puke.  Don' lik'it."

Kazimir Yurick
player, 216 posts
Skald & Innkeeper
Tue 28 Sep 2021
at 01:40
  • msg #127

Tavern part 3

"Let's talk to our neighbors..The more we know, the better!"
Narrator
GM, 9444 posts
DM says
roll for initiative!
Tue 28 Sep 2021
at 17:03
  • msg #128

Tavern part 3

In reply to Kazimir Yurick (msg # 127):

if everyone agrees, you head back to speak to Keselezo.
Aine Walsh
player, 279 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 28 Sep 2021
at 19:59
  • msg #129

Tavern part 3

In reply to Narrator (msg # 128):

Aine will follow others directions...she is just hired help!
Kazimir Yurick
player, 217 posts
Skald & Innkeeper
Tue 28 Sep 2021
at 21:02
  • msg #130

Tavern part 3

"Greetings neighbors. We've discovered a corrosive slime that coats the tunnels..Can you tell us anything that we should know about the hazards and battling such a creature, and what it might be?"
Keselezo
NPC, 24 posts
Tunnel goblin smith
Thu 30 Sep 2021
at 16:35
  • msg #131

Tavern part 3

In reply to Kazimir Yurick (msg # 130):

"That sound like kocsonyás kocka, use fire against! Move slow, quiet, look like wall of water, eat all but metal, stone."
Kazimir Yurick
player, 218 posts
Skald & Innkeeper
Thu 30 Sep 2021
at 17:58
  • msg #132

Tavern part 3

"I wonder if the city looses these things down here just to "clean" up the underworks...Sounds completely unnatural. Thank you for the lore...We'll try to find your missing kin, and destroy the undead problem!"
Svendegard Yurick
player, 275 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 30 Sep 2021
at 17:59
  • msg #133

Tavern part 3

"We have Sparky with us!"
Aine Walsh
player, 280 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 30 Sep 2021
at 20:35
  • msg #134

Tavern part 3

In reply to Svendegard Yurick (msg # 133):

"I can create fire too. Oh, but I am short, you don't notice me..." Aine says indignantly.
Aldous Hack
player, 345 posts
Housekeeper's orphan,
Street runner, rogue
Thu 30 Sep 2021
at 21:55
  • msg #135

Tavern part 3

"Makin' fire ain' mag'c.  Flin'n steel 'n tinda'.  Quicka' wi' a brimst'n, tho."
Svendegard Yurick
player, 276 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 1 Oct 2021
at 00:14
  • msg #136

Tavern part 3

"Can ye? Ice spheres seem to be your choice. Good to know!"
Sven replies, shrugging.
Hetilda Yurick
player, 90 posts
"Hetty" Witch & Alewife
12/12
Fri 1 Oct 2021
at 00:18
  • msg #137

Tavern part 3

"Stena čarobnega ognja je tisto, kar potrebujemo, pod zemljo ..."
 *The wall of magic fire is what we need, underground ...*

Aine Walsh
player, 281 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 1 Oct 2021
at 00:28
  • msg #138

Tavern part 3

In reply to Svendegard Yurick (msg # 136):

"You forgot the rats when we first met? Burnt them out. And sent in a tiger, but also burnt them out!"
Nana Yurick
player, 243 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 1 Oct 2021
at 00:42
  • msg #139

Tavern part 3

"Hey yeah! I remember now..We were afraid you'se gonna burn down the place."
Keselezo
NPC, 25 posts
Tunnel goblin smith
Fri 1 Oct 2021
at 19:42
  • msg #140

Tavern part 3

In reply to Nana Yurick (msg # 139):

"beware, they big, not hurt easy"
Svendegard Yurick
player, 277 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 1 Oct 2021
at 20:14
  • msg #141

Tavern part 3

"With two that have fire magic, we should be able to contain and consume it.."
Sparky
player, 108 posts
Skinny & hungry looking
Fri 1 Oct 2021
at 22:33
  • msg #142

Tavern part 3

But remember that Magic is very tiring, so we should be careful about expecting lava flows or anything.
This message was last edited by the player at 22:54, Fri 01 Oct 2021.
Aldous Hack
player, 346 posts
Housekeeper's orphan,
Street runner, rogue
Fri 1 Oct 2021
at 22:53
  • msg #143

Tavern part 3

"Big 'nuff t' fill th' way.  Nee' to'ches."  Aldous pantomimes holding something vertically in the hand that isn't holding his lantern.
Nana Yurick
player, 244 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 1 Oct 2021
at 23:50
  • msg #144

Tavern part 3

"We could purchase flamables to lead it into a trap, and engulf it..."
Narrator
GM, 9472 posts
DM says
roll for initiative!
Sun 3 Oct 2021
at 02:24
  • msg #145

Tavern part 3

In reply to Nana Yurick (msg # 144):

Does anyone have (or know someone who has) Expert skill: natural philosophy? that one is basically wonders of the natural world, such as rumors of monsters.  It would be of use here...
Aine Walsh
player, 282 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 3 Oct 2021
at 03:50
  • msg #146

Tavern part 3

In reply to Narrator (msg # 145):

I have no real idea...
Aldous Hack
player, 347 posts
Housekeeper's orphan,
Street runner, rogue
Sun 3 Oct 2021
at 11:32
  • msg #147

Tavern part 3

OOC: Boss, a 75 point character is doing well to have usable levels of weapon and template-related skills and one or two above-average stats.  I didn't even have points to take Father Robards as a Contact, never mind a Patron.
Narrator
GM, 9479 posts
DM says
roll for initiative!
Sun 3 Oct 2021
at 18:26
  • msg #148

Tavern part 3

In reply to Aldous Hack (msg # 147):

there are a couple higher point characters associated with this thread that have obscure knowledges
Aine Walsh
player, 283 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 8 Oct 2021
at 06:20
  • msg #149

Tavern part 3

In reply to Narrator (msg # 148):

Are they still active?
Hetilda Yurick
player, 91 posts
"Hetty" Witch & Alewife
12/12
Tue 12 Oct 2021
at 21:09
  • msg #150

Tavern part 3

~ skills (+46)
Naturalist 1 12+1 *+1 cunning folk*
Herb Lore 4 13+1 *+1 cunning folk*
Pharmacy(TL4) 1 13
Alchemy 8 14
Hazmat (magical) 2 14
Poisons 1 13+1 *+1 cunning folk*
Diagnosis 1 13+1 *+1 cunning folk*
Esoteric Medicine 2 13
Veterinary 1 12+1 (bovines) *+1 cunning folk*
Veterinary 1 12+1 (equines) *+1 cunning folk*
Craft Skill (brewing) 1 13
Housekeeping - 10+3 *dabbler +3 to default*
Cooking 1 13
Knife 2 14
Gardening - 10+3 *dabbler +3 to default*
Childcare - 10+3 *dabbler +3 to default*
Games - 10+3 *dabbler +3 to default*
Carousing 1 12+1 *+1 attractive*
Merchant 1 13
Detect Lies 2 13 *+1 w/ clients/customers*
Observation 1 13
Weather Sense 1 13+1 *+1 cunning folk*
Fortune-Telling 1 13+1 *+1 cunning folk*
Stealth 2 13
Teamster 1 13
Animal Handling - (bovines) 9+4 * dabbler +3 to default,+1 cunning folk*
Animal Handling - (equines) 9+4 * dabbler +3 to default,+1 cunning folk*
Animal Handling - (canines) 9+4 * dabbler +3 to default,+1 cunning folk*
Falconry - 9+4 * dabbler +3 to default,+1 cunning folk*
Animal Handling (Beekeeping) 1 13+1 *+1 cunning folk*
Teaching 1 13
Research 2 14
Writing - 11 *default from Research -3*
Hidden Lore 1 13 (Magical Writings)
Hidden Lore 1 13 (Magical Items)
Hidden Lore 1 13 (Demons)
Hidden Lore 1 13 (Spirits)
Hidden Lore 1 13 (Undead)
Occultism 1 13+1 *+1 cunning folk*
Meditation 1 12+2 *auto trance +2*
Thaumatology 2 12+2 *magery +2*
This message was last edited by the player at 21:11, Tue 12 Oct 2021.
Narrator
GM, 9513 posts
DM says
roll for initiative!
Sun 17 Oct 2021
at 17:37
  • msg #151

Tavern part 3

In reply to Hetilda Yurick (msg # 150):

IQ-5 then. such creatures don't quite fit under naturalist,  thus the need for a separate skill, expert skill:Natural Philosophy.
Hetilda Yurick
player, 92 posts
"Hetty" Witch & Alewife
12/12
Wed 20 Oct 2021
at 01:27
  • msg #152

Tavern part 3

21:25, Today: Hetilda Yurick rolled 9 using 3d6 ((2,6,1))
For all her lore, the lady also knows a thing or two about this particular monster...
Narrator
GM, 9526 posts
DM says
roll for initiative!
Wed 20 Oct 2021
at 19:37
  • msg #153

Tavern part 3

In reply to Hetilda Yurick (msg # 152):

Gelatinous masses such as this are very hard to damage because they are homogenous and have no vital areas; they are the size of three horses and take a lot of abuse before collapsing, they have been rumored to have a paralytic touch.
This message was last edited by the GM at 18:26, Fri 22 Oct 2021.
Aine Walsh
player, 284 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 20 Oct 2021
at 19:42
  • msg #154

Tavern part 3

In reply to Narrator (msg # 153):

"Are they susceptible to undead draining their energy? Can they become undead, or can they safely eat them?"
Narrator
GM, 9530 posts
DM says
roll for initiative!
Wed 20 Oct 2021
at 19:58
  • msg #155

Tavern part 3

In reply to Aine Walsh (msg # 154):

that requires both a natural philosophy and a hidden lore undead roll
Hetilda Yurick
player, 93 posts
"Hetty" Witch & Alewife
12/12
Thu 21 Oct 2021
at 20:13
  • msg #156

Tavern part 3

"Ta bitja bodo zajela in zaužila vse, kar ni kamen ali kovina..."
*These creatures will engulf and consume anything other than stone or metal...*

Aine Walsh
player, 285 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 21 Oct 2021
at 21:36
  • msg #157

Tavern part 3

In reply to Hetilda Yurick (msg # 156):

"Yes, but will it effect them?"
Svendegard Yurick
player, 278 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 22 Oct 2021
at 13:25
  • msg #158

Tavern part 3

"Sounds like it'd take a whole lot of damage to beat it senseless and inert. As Long as it doesn't trap us, we should be able to outrun it.. and fire will be our friend."
Narrator
GM, 9552 posts
DM says
roll for initiative!
Tue 26 Oct 2021
at 17:43
  • msg #159

Tavern part 3

In reply to Svendegard Yurick (msg # 158):

your more from here
Nana Yurick
player, 245 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 26 Oct 2021
at 18:05
  • msg #160

Tavern part 3

"How about we just go check the other passage, Daddy? I don't wanna run into that thing! It sounds more awful, than "Mr. Nobody"!"
Nana suggests.
Kazimir Yurick
player, 219 posts
Skald & Innkeeper
Tue 26 Oct 2021
at 18:07
  • msg #161

Tavern part 3

Kazimir nods, more to himself.
"How about it? The other way, then?"
Aine Walsh
player, 286 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 26 Oct 2021
at 19:26
  • msg #162

Tavern part 3

In reply to Kazimir Yurick (msg # 161):

"You guys making the calls..."
Svendegard Yurick
player, 279 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 26 Oct 2021
at 20:52
  • msg #163

Tavern part 3

"Let's check the other passage Pa. At least we can track this slime-thing by it's trails, when we come back this way.."
Narrator
GM, 9562 posts
DM says
roll for initiative!
Tue 26 Oct 2021
at 21:16
  • msg #164

Tavern part 3

In reply to Svendegard Yurick (msg # 163):

I have to review some maps, give me a day or two to get access(in a book at home)
Aldous Hack
player, 348 posts
Housekeeper's orphan,
Street runner, rogue
Tue 26 Oct 2021
at 22:33
  • msg #165

Tavern part 3

"I like going the other way.  Doesn't seem like a good plan to bring a sword to fight something that doesn't stab well and might paralyze you if it gets a touch."
Narrator
GM, 9569 posts
DM says
roll for initiative!
Fri 29 Oct 2021
at 17:57
  • msg #166

Tavern part 3

In reply to Aldous Hack (msg # 165):

heading the other way you spot a gate accross the passage from the goblin gate, which has another door behind it.

the barrel vaulted passage continues to the left, still 4 yards wide by three high in the center.
Kazimir Yurick
player, 220 posts
Skald & Innkeeper
Fri 29 Oct 2021
at 20:34
  • msg #167

Tavern part 3

"Let's keep going down the left passage...and see where that goes."
Aldous Hack
player, 349 posts
Housekeeper's orphan,
Street runner, rogue
Fri 29 Oct 2021
at 22:34
  • msg #168

Tavern part 3

"Werks f' me."
Aine Walsh
player, 287 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 30 Oct 2021
at 02:42
  • msg #169

Tavern part 3

In reply to Aldous Hack (msg # 168):

"I go where you think best. Just the hired help here..."

She keeps her light high and her Icy Sphere ready...
Narrator
GM, 9577 posts
DM says
roll for initiative!
Sat 30 Oct 2021
at 12:55
  • msg #170

Tavern part 3

In reply to Aine Walsh (msg # 169):

your bright light illumates a distance down the tunnel, where you can see a distant four way intersection.
Svendegard Yurick
player, 280 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 31 Oct 2021
at 04:11
  • msg #171

Tavern part 3

00:07, Today: Svendegard Yurick rolled 11 using 3d6 ((2,6,3)). (Urban Survival ~ 11)

Sven looks around trying to see where they are exactly, and where these various intersections might be heading in the general vicinity, and the city.
This message was last edited by the player at 04:12, Sun 31 Oct 2021.
Narrator
GM, 9586 posts
DM says
roll for initiative!
Tue 2 Nov 2021
at 20:31
  • msg #172

Tavern part 3

In reply to Svendegard Yurick (msg # 171):

you would need absolute direction to be sure, but you think you might be heading west of the tavern
Aldous Hack
player, 350 posts
Housekeeper's orphan,
Street runner, rogue
Tue 2 Nov 2021
at 20:54
  • msg #173

Tavern part 3

Aldous checks Sven's guess against his own directional sense.

[Private to GM: Aldous has Absolute Direction.]
Aine Walsh
player, 288 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 2 Nov 2021
at 21:20
  • msg #174

Tavern part 3

In reply to Aldous Hack (msg # 173):

Aine holds the light

"Are we lost yet?"
Narrator
GM, 9590 posts
DM says
roll for initiative!
Wed 3 Nov 2021
at 16:32
  • msg #175

Tavern part 3

In reply to Aldous Hack (msg # 173):

Adolus knows this corridor follows the East-West lines of the street infront of the tavern and the entrance to the stable yard. The intersection ahead must be about a block away, visible only by the strength of your light sources.
Aldous Hack
player, 351 posts
Housekeeper's orphan,
Street runner, rogue
Wed 3 Nov 2021
at 23:34
  • msg #176

Tavern part 3

"'Slike et run und'r th' street."
Narrator
GM, 9603 posts
DM says
roll for initiative!
Mon 8 Nov 2021
at 17:54
  • msg #177

Tavern part 3

In reply to Aldous Hack (msg # 176):

are we carrying onward, or checking the other raised metal bound door accross?
Aine Walsh
player, 289 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 8 Nov 2021
at 19:01
  • msg #178

Tavern part 3

In reply to Narrator (msg # 177):

Aine is holding the light...
Aldous Hack
player, 352 posts
Housekeeper's orphan,
Street runner, rogue
Tue 9 Nov 2021
at 01:06
  • msg #179

Tavern part 3

Aldous looks down toward the four-way, then at the gate and door nearby.

"Bes' look hyer firs'."
Narrator
GM, 9608 posts
DM says
roll for initiative!
Tue 9 Nov 2021
at 17:59
  • msg #180

Tavern part 3

In reply to Aldous Hack (msg # 179):

The lock on the door looks similar to that of the gates. the bottom of the door is about a foot and a half up from the floor, with a 1 foot step in front of it.
Aldous Hack
player, 353 posts
Housekeeper's orphan,
Street runner, rogue
Tue 9 Nov 2021
at 23:38
  • msg #181

Tavern part 3

"Cov' me."  The young man puts his lantern down on the step and pulls his tools out of his pouch (cracking a small smile as the one with the glowing tip appears).

"Lessee whut I c'n do."  He pauses.

"Who li's 'cross th' street?"
Aine Walsh
player, 290 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 10 Nov 2021
at 00:03
  • msg #182

Tavern part 3

In reply to Aldous Hack (msg # 181):

Aine holds a light high and an Icy sphere behind him...
Narrator
GM, 9613 posts
DM says
roll for initiative!
Wed 10 Nov 2021
at 19:09
  • msg #183

Tavern part 3

In reply to Aldous Hack (msg # 181):

This spot should be midway accross the road, but there are some shabby buildings accross from the tavern, many of which had appeared to be uninhabited.  This area had been badly affected by plague.
Aldous Hack
player, 354 posts
Housekeeper's orphan,
Street runner, rogue
Wed 10 Nov 2021
at 23:44
  • msg #184

Tavern part 3

Aldous, after a moment's thought, reaches for the door behind the grate, trying to see if it's locked or not.

"Mebbe plague walka's.  Sven, Thorg, y'reddy?"
Thorg
player, 172 posts
Average Height, Heavy Set
Thu 11 Nov 2021
at 02:42
  • msg #185

Tavern part 3

Yeah
Aine Walsh
player, 291 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 11 Nov 2021
at 02:50
  • msg #186

Tavern part 3

In reply to Aldous Hack (msg # 184):

"Walking dead? Let me at them..."

She drops her icy sphere and instead creates a small black bear about the size of a man, close to the door, before seemingly picking up her icy sphere again!

[Private to GM: Rolled 5 under skill to cast, Create Animal (Bear), followed by Icy sphere again cast, at a effective skill of 15, as create Animal is maintained.]
This message was last edited by the player at 03:04, Thu 11 Nov 2021.
Narrator
GM, 9625 posts
DM says
roll for initiative!
Thu 11 Nov 2021
at 17:49
  • msg #187

Tavern part 3

In reply to Aine Walsh (msg # 186):

the gate is licked, as is the door beyond, although the Goblin key may fit.
Aldous Hack
player, 355 posts
Housekeeper's orphan,
Street runner, rogue
Thu 11 Nov 2021
at 23:29
  • msg #188

Tavern part 3

"Kay, 's locked, no s'prises wh'n this op'ns."

Aldous bends to the lock once more.

[Private to GM: 19:29, Today: Aldous Hack rolled 11 using 3d6.  Lockpicking (13 + 1 for illuminated pick) on grating.]
Aine Walsh
player, 292 posts
Small cute trouble
HP: 3/3, FP: 9/10
Thu 11 Nov 2021
at 23:40
  • msg #189

Tavern part 3

In reply to Aldous Hack (msg # 188):

"I may be able to help, but I prefer not to..."
Narrator
GM, 9635 posts
DM says
roll for initiative!
Fri 12 Nov 2021
at 19:12
  • msg #190

Tavern part 3

In reply to Aine Walsh (msg # 189):

with the gate open you can get to the door, which , again, has a lock that looks like the Goblin keyvwould fit it.
Aldous Hack
player, 356 posts
Housekeeper's orphan,
Street runner, rogue
Sat 13 Nov 2021
at 00:08
  • msg #191

Tavern part 3

"Sven, Kaz'mir, wann'a try th' key w' foun'?"

As he speaks, Aldous pulls the grate open, giving access to the door behind.

"'Ware walka's."
Aine Walsh
player, 293 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sat 13 Nov 2021
at 00:44
  • msg #192

Tavern part 3

In reply to Aldous Hack (msg # 191):

Aine will scratch between the ears of her pet bear with her lit staff, her icy sphere in the other hand...
Nana Yurick
player, 246 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 16 Nov 2021
at 21:52
  • msg #193

Tavern part 3

"Walkers? We need to capture one, intact... Remember? That necromancer offered us $1000."
Kazimir Yurick
player, 221 posts
Skald & Innkeeper
Tue 16 Nov 2021
at 21:53
  • msg #194

Tavern part 3

Kazimir tries the crude goblin key..
Aine Walsh
player, 294 posts
Small cute trouble
HP: 3/3, FP: 9/10
Tue 16 Nov 2021
at 22:17
  • msg #195

Tavern part 3

In reply to Kazimir Yurick (msg # 194):

"You guys can try to control it, but if you cannot, I will have to dead them."
Aldous Hack
player, 357 posts
Housekeeper's orphan,
Street runner, rogue
Tue 16 Nov 2021
at 23:29
  • msg #196

Tavern part 3

"Y'think w'c'n cetch un?"  Aldous shakes his head.
Narrator
GM, 9652 posts
DM says
roll for initiative!
Thu 18 Nov 2021
at 18:49
  • msg #197

Tavern part 3

In reply to Kazimir Yurick (msg # 194):

the door unlocks, revealing a ladder up... this should lead to an area accross the main hall from the basement!
This message was last edited by the GM at 17:58, Fri 19 Nov 2021.
Svendegard Yurick
player, 281 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 18 Nov 2021
at 22:32
  • msg #198

Tavern part 3

"Aye, we can bring in at least one.. If we find more'n we can handle, we should try to contain them, where we can nab 'em one at a time...I have me net."
Aldous Hack
player, 358 posts
Housekeeper's orphan,
Street runner, rogue
Thu 18 Nov 2021
at 23:17
  • msg #199

Tavern part 3

Aldous shines his lantern upward, looking for any movement or structural problems.
Narrator
GM, 9661 posts
DM says
roll for initiative!
Fri 19 Nov 2021
at 17:58
  • msg #200

Tavern part 3

In reply to Aldous Hack (msg # 199):

the light shines on the ladder, and a chai ed cover above.
Aine Walsh
player, 295 posts
Small cute trouble
HP: 3/3, FP: 9/10
Fri 19 Nov 2021
at 21:54
  • msg #201

Tavern part 3

In reply to Narrator (msg # 200):

Aine also offers her light. Seeing it going up, she suggests they go elsewhere. Unlikely to be walking dead in the city itself.
Kazimir Yurick
player, 222 posts
Skald & Innkeeper
Fri 19 Nov 2021
at 21:57
  • msg #202

Tavern part 3

"Lets check it out, and see what's been through here..."
Aldous Hack
player, 359 posts
Housekeeper's orphan,
Street runner, rogue
Fri 19 Nov 2021
at 23:24
  • msg #203

Tavern part 3

"C'be th' firs' cella', und' th' empty spots."
Narrator
GM, 9667 posts
DM says
roll for initiative!
Tue 23 Nov 2021
at 18:25
  • msg #204

Tavern part 3

In reply to Aldous Hack (msg # 203):

up the ladder is easy, a ST check with a +2 bonus to twist the cover open.
Aine Walsh
player, 296 posts
Small cute trouble
HP: 3/3, FP: 9/10
Tue 23 Nov 2021
at 20:06
  • msg #205

Tavern part 3

In reply to Narrator (msg # 204):

Is there any reason to go up?
Svendegard Yurick
player, 282 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 23 Nov 2021
at 21:35
  • msg #206

Tavern part 3

16:34, Today: Svendegard Yurick rolled 11 using 3d6 ((6,1,4)).

Sven climbs up, and opens the way..
Aldous Hack
player, 360 posts
Housekeeper's orphan,
Street runner, rogue
Tue 23 Nov 2021
at 23:53
  • msg #207

Tavern part 3

Aldous sheathes his smallsword, the freed hand now hovering near the small knives at the back of his belt while his left holds his lantern well out to the side and twists the bail to let some of the light shine upward.
Narrator
GM, 9673 posts
DM says
roll for initiative!
Wed 24 Nov 2021
at 22:26
  • msg #208

Tavern part 3

In reply to Aldous Hack (msg # 207):

the ladderwell, now uncovered,  is in a small room with a gate, facing aother gate accross a corridor.  the area looks vaguely familiar.
Svendegard Yurick
player, 283 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 24 Nov 2021
at 23:18
  • msg #209

Tavern part 3

"Where do you reckon we're at?"
Aine Walsh
player, 297 posts
Small cute trouble
HP: 3/3, FP: 9/10
Wed 24 Nov 2021
at 23:20
  • msg #210

Tavern part 3

In reply to Narrator (msg # 208):

Does Aine recognise it?

[Private to GM: Rolled 2 under IQ]
Narrator
GM, 9677 posts
DM says
roll for initiative!
Fri 26 Nov 2021
at 03:17
  • msg #211

Tavern part 3

In reply to Aine Walsh (msg # 210):

this should be directly accross from the gate in the basement that led to this service corridor,
  presumably so that trash could be collected from the inn.
This message was last edited by the GM at 19:03, Sat 27 Nov 2021.
Aldous Hack
player, 361 posts
Housekeeper's orphan,
Street runner, rogue
Fri 26 Nov 2021
at 21:35
  • msg #212

Tavern part 3

"Ef w'c'n open th' gates, 'd be eas'r t' git down 'ere th'n thru' th' gobbo's place."
Kazimir Yurick
player, 223 posts
Skald & Innkeeper
Fri 26 Nov 2021
at 21:51
  • msg #213

Tavern part 3

"Aye. We're also discovering the boundaries of our own territories we may utilize for own purposes."
The patriarch said.
Aldous Hack
player, 362 posts
Housekeeper's orphan,
Street runner, rogue
Fri 26 Nov 2021
at 22:01
  • msg #214

Tavern part 3

"B't ef th' spots 'cross th' stree' 'r em'ty..."
Nana Yurick
player, 247 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 26 Nov 2021
at 22:03
  • msg #215

Tavern part 3

"I hope we can find their missing kin...alive."
Svendegard Yurick
player, 284 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 26 Nov 2021
at 22:31
  • msg #216

Tavern part 3

In reply to Aldous Hack (msg # 214):
"What're thinkin' Aldous?"

Kazimir Yurick
player, 224 posts
Skald & Innkeeper
Fri 26 Nov 2021
at 22:32
  • msg #217

Tavern part 3

"I'll see if our key works on this gate, 'ere."
Hetilda Yurick
player, 94 posts
"Hetty" Witch & Alewife
12/12
Fri 26 Nov 2021
at 22:33
  • msg #218

Tavern part 3

Hetty looks around, thinking about the potential.
Aine Walsh
player, 298 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sat 27 Nov 2021
at 00:12
  • msg #219

Tavern part 3

In reply to Hetilda Yurick (msg # 218):

Aine says what she knows, but lets others make the decisions...and holds her light up.
Aldous Hack
player, 363 posts
Housekeeper's orphan,
Street runner, rogue
Sat 27 Nov 2021
at 11:42
  • msg #220

Tavern part 3

"'F w' c'n git th' gates o'en, don' needa passa gobbos t' git down."
Narrator
GM, 9694 posts
DM says
roll for initiative!
Sat 27 Nov 2021
at 19:05
  • msg #221

Tavern part 3

In reply to Aldous Hack (msg # 220):

the key works; the ladderwell idms fine if no one or nothing heavy is being carried; the stairs do better for that.
Nana Yurick
player, 248 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 30 Nov 2021
at 14:38
  • msg #222

Tavern part 3

"Why don't we go directly to where those gates were, where we last spoke to the undead?"
Svendegard Yurick
player, 285 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 30 Nov 2021
at 14:41
  • msg #223

Tavern part 3

"Good Idea, Pa. Our key might work."
Narrator
GM, 9721 posts
DM says
roll for initiative!
Fri 3 Dec 2021
at 17:52
  • msg #224

Tavern part 3

In reply to Svendegard Yurick (msg # 223):

that was back down a level near the goblins
Kazimir Yurick
player, 225 posts
Skald & Innkeeper
Fri 3 Dec 2021
at 20:11
  • msg #225

Tavern part 3

"Let us go thither."
Aine Walsh
player, 299 posts
Small cute trouble
HP: 3/3, FP: 9/10
Fri 3 Dec 2021
at 22:19
  • msg #226

Tavern part 3

In reply to Kazimir Yurick (msg # 225):

Aine holds the light, letting the indecisive larger folk decide where to next.
Aldous Hack
player, 364 posts
Housekeeper's orphan,
Street runner, rogue
Sat 4 Dec 2021
at 00:37
  • msg #227

Tavern part 3

"S' down ag'in?"  Aldous holds up his own lamp, ready to follow Kazimir and Sven back down the ladder.
Narrator
GM, 9728 posts
DM says
roll for initiative!
Mon 6 Dec 2021
at 17:48
  • msg #228

Tavern part 3

In reply to Aldous Hack (msg # 227):

once back down the ladder, you head West, and come to an intersection that mirrors the streets above, although much narrower.
Aine Walsh
player, 300 posts
Small cute trouble
HP: 3/3, FP: 9/10
Mon 6 Dec 2021
at 22:30
  • msg #229

Tavern part 3

In reply to Narrator (msg # 228):

Aie holds the light and follows along...
Narrator
GM, 9735 posts
DM says
roll for initiative!
Thu 9 Dec 2021
at 18:30
  • msg #230

Tavern part 3

In reply to Narrator (msg # 228):

you can head south, past the baker,west or north to unknown areas, and back east whree you killed the goblin wight.
Kazimir Yurick
player, 226 posts
Skald & Innkeeper
Thu 9 Dec 2021
at 20:16
  • msg #231

Tavern part 3

OOC:Let's try going west, and save north for later...
Kazimir points west.
"Let's go this way.."
Aine Walsh
player, 301 posts
Small cute trouble
HP: 3/3, FP: 9/10
Thu 9 Dec 2021
at 21:48
  • msg #232

Tavern part 3

In reply to Kazimir Yurick (msg # 231):

Aine waits, and follows anyone who actually moves...
Thorg
player, 173 posts
Average Height, Heavy Set
Thu 9 Dec 2021
at 22:25
  • msg #233

Tavern part 3

Thorg moves to the leads as usual.
Kazimir Yurick
player, 227 posts
Skald & Innkeeper
Thu 9 Dec 2021
at 22:42
  • msg #234

Tavern part 3

Kazimir and son, flank Thorg with their shields.
Aldous Hack
player, 365 posts
Housekeeper's orphan,
Street runner, rogue
Thu 9 Dec 2021
at 23:15
  • msg #235

Tavern part 3

Aldous follows just behind the wedge of main fighters, holding his lantern high and off to the left side so they can benefit from its light.
Narrator
GM, 9740 posts
DM says
roll for initiative!
Fri 10 Dec 2021
at 19:51
  • msg #236

Tavern part 3

In reply to Aldous Hack (msg # 235):

you p as ss through the intersection  into a narrow (3 yard) corridor.

the ceiling is barrel vaulted like romanesque construction, with pale green tiles marking a frieze at shoulder height, although many of the tiles have fallen, or been pried off.
This message was last edited by the GM at 17:25, Sat 11 Dec 2021.
Aine Walsh
player, 302 posts
Small cute trouble
HP: 3/3, FP: 9/10
Fri 10 Dec 2021
at 23:58
  • msg #237

Tavern part 3

In reply to Narrator (msg # 236):

Aine follows, with bear following her and light held high (chest high for humans).
Narrator
GM, 9750 posts
DM says
roll for initiative!
Mon 13 Dec 2021
at 18:29
  • msg #238

Tavern part 3

In reply to Aine Walsh (msg # 237):

the passage continues for a distance before enteting another 4 way intersection.
Kazimir Yurick
player, 228 posts
Skald & Innkeeper
Mon 13 Dec 2021
at 20:23
  • msg #239

Tavern part 3

"Looks like an intersection..Light, please."
Aine Walsh
player, 303 posts
Small cute trouble
HP: 3/3, FP: 9/10
Mon 13 Dec 2021
at 20:27
  • msg #240

Tavern part 3

In reply to Kazimir Yurick (msg # 239):

Aine shines it around.

"Light is already here..."
Svendegard Yurick
player, 286 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 13 Dec 2021
at 21:42
  • msg #241

Tavern part 3

"I think Pa means, Aldous. To take his light, and coordinate with your light, further down."
Aldous Hack
player, 366 posts
Housekeeper's orphan,
Street runner, rogue
Mon 13 Dec 2021
at 23:06
  • msg #242

Tavern part 3

Aldous, just a half step behind whichever of Kazimir and Sven is on the left, raises his lantern as high as he can and sidesteps, if needed, to push the shadows of the lead group off to the side.
Kazimir Yurick
player, 229 posts
Skald & Innkeeper
Mon 13 Dec 2021
at 23:09
  • msg #243

Tavern part 3

(if no doors nearby, let's keep heading west.)
This message was last edited by the player at 21:57, Wed 15 Dec 2021.
Narrator
GM, 9759 posts
DM says
roll for initiative!
Tue 14 Dec 2021
at 19:48
  • msg #244

Tavern part 3

In reply to Kazimir Yurick (msg # 243):

you were heading west...
Svendegard Yurick
player, 287 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 15 Dec 2021
at 21:58
  • msg #245

Tavern part 3

"Okay, let's keep heading this way.."
Narrator
GM, 9766 posts
DM says
roll for initiative!
Thu 16 Dec 2021
at 16:08
  • msg #246

Tavern part 3

In reply to Svendegard Yurick (msg # 245):

you pass through the intersection,  which has a lone piece of broken blue tile where your corridor had light green.

There is a set of double doors on the right hand side that is chained shut.
accross the corridor to the left is another pair of doors, partly ajar, with a dangling piece of chain attached.
Kazimir Yurick
player, 231 posts
Skald & Innkeeper
Thu 16 Dec 2021
at 16:30
  • msg #247

Tavern part 3

"Okay, who has the holy water?"
Aldous Hack
player, 367 posts
Housekeeper's orphan,
Street runner, rogue
Fri 17 Dec 2021
at 23:30
  • msg #248

Tavern part 3

"Mine ain' n' goo'."

Aldous keeps his lantern high as he draws his smallsword.
Thorg
player, 174 posts
Average Height, Heavy Set
Fri 17 Dec 2021
at 23:58
  • msg #249

Tavern part 3

Yer Family if I recall right,  has some.
Hetilda Yurick
player, 95 posts
"Hetty" Witch & Alewife
12/12
Sat 18 Dec 2021
at 03:58
  • msg #250

Tavern part 3

"Samo še trije imamo..."
*We only have three left...*

Hetty says, producing their limited supply.
This message had punctuation tweaked by the player at 23:15, Sat 18 Dec 2021.
Aine Walsh
player, 304 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sat 18 Dec 2021
at 09:52
  • msg #251

Tavern part 3

In reply to Hetilda Yurick (msg # 250):

"Lets save them to finish it off then. And any spawn.."
Thorg
player, 175 posts
Average Height, Heavy Set
Sun 19 Dec 2021
at 20:01
  • msg #252

Tavern part 3

I have two more, if we need them.
Svendegard Yurick
player, 288 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 19 Dec 2021
at 23:13
  • msg #253

Tavern part 3

"Excellent!"
Kazimir Yurick
player, 232 posts
Skald & Innkeeper
Sun 19 Dec 2021
at 23:16
  • msg #254

Tavern part 3

"That door is suspect..Let's check it out, first.."
Kazimir says, pointing at the ajar doorway, with his longsword.
Aine Walsh
player, 305 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sun 19 Dec 2021
at 23:17
  • msg #255

Tavern part 3

In reply to Kazimir Yurick (msg # 254):

Aine lights up the area...
Aldous Hack
player, 368 posts
Housekeeper's orphan,
Street runner, rogue
Sun 19 Dec 2021
at 23:28
  • msg #256

Tavern part 3

Aldous holds his position, to the left and behind the lead group, lantern still high and smallsword at low guard.
Nana Yurick
player, 249 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 19 Dec 2021
at 23:42
  • msg #257

Tavern part 3

Nana traipses close to her mother, bringing up the rear.
Thorg
player, 176 posts
Average Height, Heavy Set
Mon 20 Dec 2021
at 02:37
  • msg #258

Tavern part 3

He holds his shield up and uses his spear to push the door  open.
Narrator
GM, 9788 posts
DM says
roll for initiative!
Mon 20 Dec 2021
at 18:10
  • msg #259

Tavern part 3

In reply to Thorg (msg # 258):

the door creaks loudly, and swings further open. it is an old oak door with a bronze facing. within is a strange beast, reddish brown in color, with six legs and a metallic looking hide, chewinhmg on a length of chain hanging from the wall.
Aine Walsh
player, 306 posts
Small cute trouble
HP: 3/3, FP: 9/10
Mon 20 Dec 2021
at 19:26
  • msg #260

Tavern part 3

In reply to Narrator (msg # 259):

Aine finds this creature a curiosity. It eats metal, and does not seem hostile. Can she make a pet out of it? Her attempts remind her it is a wild creature still...she has to jump back away if it takes an interest in her silver coated Jo...

Her bear shares her curiosity and comes over, sniffing the strange creature.

[Private to GM: Rolled 1 over IQ to try to tame it...very low chance! Rolled 1 under retreating dodge if it goes for her silver coated Jo. Player is guessing rust monster, but doubt Aine would be familiar with them? Can they be created with Create Animal?]
This message was last edited by the player at 00:29, Tue 21 Dec 2021.
Kazimir Yurick
player, 233 posts
Skald & Innkeeper
Mon 20 Dec 2021
at 22:40
  • msg #261

Tavern part 3

kazimir looks beyond the beast, to see if they can pass by, and if the passage goes further, this way.
Svendegard Yurick
player, 289 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 20 Dec 2021
at 22:42
  • msg #262

Tavern part 3

Let's not provoke it, whatever it is! Is it eating metal?
Aldous Hack
player, 369 posts
Housekeeper's orphan,
Street runner, rogue
Mon 20 Dec 2021
at 23:04
  • msg #263

Tavern part 3

"'Splace's fulla stuff 'at shou'n't be."
metal eater
NPC, 1 post
rust beast
Tue 21 Dec 2021
at 18:10
  • msg #264

Tavern part 3

In reply to Aldous Hack (msg # 263):

the odd creature descends back to all of its legs after finishing as much of the chain as it can reach, and turns toward the party, snuffling as it comes.


this is a magical thing and not creatable.
Aine Walsh
player, 307 posts
Small cute trouble
HP: 3/3, FP: 9/10
Tue 21 Dec 2021
at 19:34
  • msg #265

Tavern part 3

In reply to metal eater (msg # 264):

Disappointed that this creature is magical and cannot be created or, seemingly tamed, she throws her icy sphere at it.

"Go away, magical metal muncher! Grumpy the Bear, have him for lunch!"

She directs her bear to deal with the creature

[Private to GM: Rolled 8 under skill to hit, 3 cr damage.]
Thorg
player, 177 posts
Average Height, Heavy Set
Tue 21 Dec 2021
at 20:32
  • msg #266

Tavern part 3

Hold yer Bear!, it ain't bother'n us don't be pissin' it off. Thinkin' we might be wize ta shut the door too.
Aine Walsh
player, 308 posts
Small cute trouble
HP: 3/3, FP: 9/10
Tue 21 Dec 2021
at 20:37
  • msg #267

Tavern part 3

In reply to Thorg (msg # 266):

She has the bear move towards the thing, and then stop, waiting to see if it would indeed bother the group, while she backed out of the room.
Kazimir Yurick
player, 234 posts
Skald & Innkeeper
Tue 21 Dec 2021
at 23:01
  • msg #268

Tavern part 3

"I agree!Let's get out of here!"
Aldous Hack
player, 370 posts
Housekeeper's orphan,
Street runner, rogue
Tue 21 Dec 2021
at 23:39
  • msg #269

Tavern part 3

"Sh'd clos'a do', 'fwe can."
Narrator
GM, 9798 posts
DM says
roll for initiative!
Wed 22 Dec 2021
at 16:57
  • msg #270

Tavern part 3

In reply to Aldous Hack (msg # 269):

the door screeches as you push it closed.
there is no lock and the iron chain that once secured it is crumbling rust.
This message was last edited by the GM at 16:58, Wed 22 Dec 2021.
Aldous Hack
player, 371 posts
Housekeeper's orphan,
Street runner, rogue
Wed 22 Dec 2021
at 23:19
  • msg #271

Tavern part 3

"Gotta torch?  Jam do'r w'it."
Kazimir Yurick
player, 235 posts
Skald & Innkeeper
Thu 23 Dec 2021
at 01:27
  • msg #272

Tavern part 3

"Let's try and jam it with tiles, or rubble..."
Svendegard Yurick
player, 290 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 23 Dec 2021
at 01:29
  • msg #273

Tavern part 3

"Before we come back this way again, we can probably bring it some scrap metal to keep it busy while we pass it each time."
Sven says as he looks for suitable rubble.
Aine Walsh
player, 309 posts
Small cute trouble
HP: 3/3, FP: 9/10
Thu 23 Dec 2021
at 01:32
  • msg #274

Tavern part 3

In reply to Svendegard Yurick (msg # 273):

"I would prefer to kill it, so the horrible skeleton does not make it undead..."
Kazimir Yurick
player, 236 posts
Skald & Innkeeper
Thu 23 Dec 2021
at 02:36
  • msg #275

Tavern part 3

"Did you see it's hide? We might be able to cripple it's legs, but that thing is liable to ruin our silver weaponry before we can use it on the undead."
Aine Walsh
player, 310 posts
Small cute trouble
HP: 3/3, FP: 9/10
Thu 23 Dec 2021
at 03:01
  • msg #276

Tavern part 3

In reply to Kazimir Yurick (msg # 275):

"So leave him in the room with the bear. He will be worse if he is undead, and after more than silver..."
Narrator
GM, 9802 posts
DM says
roll for initiative!
Thu 23 Dec 2021
at 18:06
  • msg #277

Tavern part 3

In reply to Aine Walsh (msg # 276):

there is not enough rubble to block the door, you might be able to use rope to secure it as the bronze fittings are mostly in place.
Svendegard Yurick
player, 291 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 23 Dec 2021
at 20:05
  • msg #278

Tavern part 3

OOC: anyone have any rope? if not, we have bola and a melee net that could work, maybe...
Aine Walsh
player, 311 posts
Small cute trouble
HP: 3/3, FP: 9/10
Thu 23 Dec 2021
at 20:36
  • msg #279

Tavern part 3

In reply to Svendegard Yurick (msg # 278):

or a bear...
Thorg
player, 178 posts
Average Height, Heavy Set
Thu 23 Dec 2021
at 21:58
  • msg #280

Tavern part 3

In reply to Svendegard Yurick (msg # 278):

I have 30 feet of light rope.
Kazimir Yurick
player, 237 posts
Skald & Innkeeper
Fri 24 Dec 2021
at 03:34
  • msg #281

Tavern part 3

OOC: I thought the bear was already inside, and serving as a diversion.
Narrator
GM, 9809 posts
DM says
roll for initiative!
Fri 24 Dec 2021
at 17:39
  • msg #282

Tavern part 3

In reply to Kazimir Yurick (msg # 281):

there is a growling and rending sound from within... Aine feels something slip away from her.
Svendegard Yurick
player, 292 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 25 Dec 2021
at 03:03
  • msg #283

Tavern part 3

22:00, Today: Svendegard Yurick rolled 6 using 3d6.  seamanship ~ 11 *ship knot*. 2nd try

21:59, Today: Svendegard Yurick rolled 13 using 3d6.  seamanship ~ 11 *ship knot*. 1st try

Sven takes some of Thorg's offered rope, and tries a ship's knot, and eventually get's  it secure...
Nana Yurick
player, 250 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 25 Dec 2021
at 03:04
  • msg #284

Tavern part 3

Nana and her mother watch their rear...
Aine Walsh
player, 312 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sat 25 Dec 2021
at 04:32
  • msg #285

Tavern part 3

In reply to Nana Yurick (msg # 284):

If the bear was already inside, they would already have been fighting. When it slips away from her, Aine becomes concerned.

"Maybe it is already an undead...I would have thought a bear should be a good match for it...should i create something else to fight it?"
Nana Yurick
player, 251 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 25 Dec 2021
at 13:19
  • msg #286

Tavern part 3

"If he's in there, and we're out here... mess him up!"
Nana is all for it.
Aldous Hack
player, 372 posts
Housekeeper's orphan,
Street runner, rogue
Sat 25 Dec 2021
at 13:57
  • msg #287

Tavern part 3

"Wish w' had climbin' bag -- c'd spik' th'doo' shut."
Narrator
GM, 9817 posts
DM says
roll for initiative!
Sun 26 Dec 2021
at 20:56
  • msg #288

Tavern part 3

In reply to Aine Walsh (msg # 285):

it was as large as the bear, and had hair that looked like it was metallic.  it may have been much better armored than the bear.
Aine Walsh
player, 313 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sun 26 Dec 2021
at 22:17
  • msg #289

Tavern part 3

In reply to Narrator (msg # 288):

How was it armed?
Narrator
GM, 9819 posts
DM says
roll for initiative!
Mon 27 Dec 2021
at 18:03
  • msg #290

Tavern part 3

In reply to Aine Walsh (msg # 289):

it had 6 legs with long claws
Narrator
GM, 9873 posts
DM says
roll for initiative!
Fri 14 Jan 2022
at 15:24
  • msg #291

Tavern part 3

In reply to Narrator (msg # 290):

where to next? this may have been the chamber the Wight was abandoned in, as failure to bury properly someo e who is left to die is one of the ways someone can become a gravewight.
Kazimir Yurick
player, 238 posts
Skald & Innkeeper
Fri 14 Jan 2022
at 23:26
  • msg #292

Tavern part 3

OOC:There were another set of double doors, which had been chained shut, across this corridor. Let's go check that out.
Aine Walsh
player, 314 posts
Small cute trouble
HP: 3/3, FP: 9/10
Sat 15 Jan 2022
at 10:11
  • msg #293

Tavern part 3

In reply to Kazimir Yurick (msg # 292):

Aine briefly mourns the loss of her friends, before getting ready to move on...
Narrator
GM, 9883 posts
DM says
roll for initiative!
Mon 17 Jan 2022
at 18:53
  • msg #294

Tavern part 3

In reply to Kazimir Yurick (msg # 292):

the other doors have a very rusted chain, which looked to have secured the door in a crisscross fashion, but the lower portion of the chain has been rusted away, and the upper loop is barely holding the foor in place, as you approach,  something  pushes against the door...
Aine Walsh
player, 315 posts
Small cute trouble
HP: 3/3, FP: 8/10
Mon 17 Jan 2022
at 19:04
  • msg #295

Tavern part 3

In reply to Narrator (msg # 294):

Aine prepares to fight...creating a swarm of wasps!

[Private to GM: Rolled 4 under skill, Creale Animal - Wasps]
Aldous Hack
player, 373 posts
Housekeeper's orphan,
Street runner, rogue
Mon 17 Jan 2022
at 20:18
  • msg #296

Tavern part 3

"W'tchout!"  Aldous glances back at the recently closed door with the metal-eater behind it.  He quickly sheathes his smallsword.
Walking corpse
NPC, 29 posts
Shambling and withered
Mon 17 Jan 2022
at 21:17
  • msg #297

Tavern part 3

In reply to Aldous Hack (msg # 296):

a n ymber of long dead things shamble out of the room, as the chain swings, clanking against the bronze studded doors
Kazimir Yurick
player, 239 posts
Skald & Innkeeper
Mon 17 Jan 2022
at 23:02
  • msg #298

Tavern part 3

"We'll need to bottleneck them, then secure the door and get them one by one, then we can maybe even subdue them one by one, and tie them up! Everybody run!"
Thorg
player, 179 posts
Average Height, Heavy Set
Mon 17 Jan 2022
at 23:30
  • msg #299

Tavern part 3

He keeps his shield up and Stabs for the first ones head (Face).  Spear hed is silvered for what it's worth.

[Private to GM: 16:16, Today: Thorg rolled 9 using 3d6.  Spear Thrust to head. Miss by 1  = Torso;
16:19, Today: Secret Roll: Thorg rolled 5 using 1d6.  Vitals? No
16:18, Today: Thorg rolled 7 using 1d6+2.  Thrust Damage.
]
This message was last edited by the player at 02:12, Tue 18 Jan 2022.
Svendegard Yurick
player, 293 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 17 Jan 2022
at 23:45
  • msg #300

Tavern part 3

18:43, Today: Svendegard Yurick rolled 6 using 2d6+1.  2d+1 crushing damage to head w/ small, silvered mace.

18:40, Today: Svendegard Yurick rolled 12 using 3d6.  targeted attack: (head) axe/mace ~ 13.

Sven busts one in the head.
Aine Walsh
player, 316 posts
Small cute trouble
HP: 3/3, FP: 8/10
Tue 18 Jan 2022
at 02:16
  • msg #301

Tavern part 3

In reply to Svendegard Yurick (msg # 300):

Aine sends the wasps to fight the undead, to distract them while creating an icy sphere. She stays behind those on the front line.

[Private to GM: Icy sphere, create, rolled 4 under modified skill, 1d]
Walking corpse
NPC, 30 posts
Shambling and withered
Tue 18 Jan 2022
at 18:41
  • msg #302

Tavern part 3

In reply to Aine Walsh (msg # 301):

Sven smashes the brains of one,  stopping it for good.
Throgs stab seems less effective  on the unliving thing.

the wasps swarm the dead, but the dead don't notice. the wasps on the other hand seem oddly affected by stinging the dead...
Kazimir Yurick
player, 240 posts
Skald & Innkeeper
Tue 18 Jan 2022
at 22:50
  • msg #303

Tavern part 3

17:46, Today: Kazimir Yurick rolled 6 using 1d6+1.  thrust impaling, longsword to torso.

17:43, Today: Kazimir Yurick rolled 9 using 3d6.  longsword thrust, 2 yards away ~ 13.

Kazimir raised his shield and used his longsword's reach to thrust...
"Miserable wretch!"
Aldous Hack
player, 374 posts
Housekeeper's orphan,
Street runner, rogue
Tue 18 Jan 2022
at 23:33
  • msg #304

Tavern part 3

"I got nuthin'!"  Aldous shouts as he abortively digs into his pouch.  "Burn 'em!"
Aine Walsh
player, 317 posts
Small cute trouble
HP: 3/3, FP: 8/10
Wed 19 Jan 2022
at 01:18
  • msg #305

Tavern part 3

In reply to Aldous Hack (msg # 304):

Aine ceases to maintain the wasps and the sphere at one of them, falling back a little further.

"Be careful. Contact with them does not seem to go well, at least for the wasps.

[Private to GM: Icy sphere, attack, 4 under skill, damage 2 cr]
Svendegard Yurick
player, 294 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 20 Jan 2022
at 02:41
  • msg #306

Tavern part 3

Sven puts his shoulder into his shield, and rushes the one on his Dad and Thorg.
21:36, Today: Svendegard Yurick rolled 14 using 3d6.  shield ~ 14.

"Down!"
Thorg
player, 180 posts
Average Height, Heavy Set
Thu 20 Jan 2022
at 03:07
  • msg #307

Tavern part 3

He stabs again for the creatures head, keeping his shield between them

[Private to GM:   20:05, Today: Thorg rolled 14 using 3d6.  Spear Thrust to head. complete miss by one.]
Walking corpse
NPC, 31 posts
Shambling and withered
Thu 20 Jan 2022
at 15:42
  • msg #308

Tavern part 3

In reply to Aine Walsh (msg # 305):

if not expending the fp to cancel the wasps, they are around for at least a minute. (damage on the iceball?)
At the moment, they are looking sickly, and turn to attack the closest person, Kaz!  Take a point of damage!

the dead seem not to recieve extra damage from thrusting weapons!

Sven knocks one back a yard, into the one behind it.
This message was last edited by the player at 15:44, Thu 20 Jan 2022.
Kazimir Yurick
player, 241 posts
Skald & Innkeeper
Thu 20 Jan 2022
at 19:49
  • msg #309

Tavern part 3

14:47, Today: Kazimir Yurick rolled 8 using 3d6.  block ~ 12 or less.
Kazimir wards off the attack with his kite shield!
OOC: can we see how many of them, there are?
This message was last edited by the player at 21:07, Thu 20 Jan 2022.
Aine Walsh
player, 318 posts
Small cute trouble
HP: 3/3, FP: 8/10
Thu 20 Jan 2022
at 20:24
  • msg #310

Tavern part 3

In reply to Kazimir Yurick (msg # 309):

When they turn to attack one of us, she will dismiss them immediately. What is the Fp cost?

Damage was posted above, 2 cr.
Aldous Hack
player, 375 posts
Housekeeper's orphan,
Street runner, rogue
Thu 20 Jan 2022
at 22:51
  • msg #311

Tavern part 3

Aldous looks around for anything loose that he can pick up to throw -- fallen brick, broken rock, reasonably small piece of timber...

[Private to GM: 18:48, Today: Aldous Hack rolled 6 using 3d6.  Scrounging (12) looking for something to throw.]
Nana Yurick
player, 252 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 21 Jan 2022
at 00:19
  • msg #312

Tavern part 3

"Aldous! Help me capture one of them, and tie them up! These shlemiels are worth a thousand shekels apiece!"
Nana cries, her bola in hand!
Hetilda Yurick
player, 96 posts
"Hetty" Witch & Alewife
12/12
Fri 21 Jan 2022
at 00:27
  • msg #313

Tavern part 3

19:23, Today: Hetilda Yurick rolled 12 using 3d6.  Hidden Lore 1 13 (undead).
Hetty thinks these particular undead, are a cache of plague victims from 40 years ago...
Svendegard Yurick
player, 295 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 21 Jan 2022
at 00:32
  • msg #314

Tavern part 3

"I'll throw my net over them, and then I can wrestle them to the ground!, But we'll need some of your rope to tie them up, Thorg! We should be able to manage two, I reckon. We might be greedy, but we're not stupid! Ha-ha!"
Sven says with high spirits, as he readies his net.
Aine Walsh
player, 319 posts
Small cute trouble
HP: 3/3, FP: 8/10
Fri 21 Jan 2022
at 02:15
  • msg #315

Tavern part 3

In reply to Svendegard Yurick (msg # 314):

"Given how they infected the wasps, I suggest these might not be so valuable, as they are much more hazardous to the living..."
Thorg
player, 181 posts
Average Height, Heavy Set
Fri 21 Jan 2022
at 03:04
  • msg #316

Tavern part 3

Thorg can't stop to hand over any rope. he yet again thrusts for the creatures head.

[Private to GM:  20:02, Today: Thorg rolled 13 using 3d6.  Spear Thrust to head. It would be a normal hit, but aimed at the head, it is a miss.]
Narrator
GM, 9903 posts
DM says
roll for initiative!
Sat 22 Jan 2022
at 18:03
  • msg #317

Tavern part 3

In reply to Kazimir Yurick (msg # 309):

the wasps are a swarm, damage is cumulative from m as ny stings all over, and cannot be blocked. if you have full body and face armor with gloves etc that counts defensively,  otherwise a yard's worth of wasps is able to do damage.

A loose brick is found!
 the iceball does some damage,.
these are horde zombies, always the result of a death curse, often made by someone accidentally buried or entombed alive and not happy about it.

Folk deliberately entombed alive may return as wights if angry enough.
Thorg
player, 184 posts
Average Height, Heavy Set
Sat 22 Jan 2022
at 19:20
  • msg #318

Tavern part 3

Thorg thrusts yet again at a Zomies Head.

[Private to GM: 12:18, Today: Thorg rolled 8 using 3d6.  Spear Thrust to head.
12:19, Today: Thorg rolled 4 using 1d6+2.  Thrust Damage.
]
Aine Walsh
player, 321 posts
Small cute trouble
HP: 3/3, FP: 8/10
Sat 22 Jan 2022
at 21:50
  • msg #319

Tavern part 3

In reply to Thorg (msg # 318):

As mentioned above, the wasps are dismissed when they turn to attack one of us. Still waiting on fp cost for that...

Aine creates a 2 yd radius area of fire, with the nearest boundary just in front of her friends, in order to capture as may of the undead as she can.

[Private to GM: Create Fire, rolled skill]
Aldous Hack
player, 378 posts
Housekeeper's orphan,
Street runner, rogue
Sun 23 Jan 2022
at 02:00
  • msg #320

Tavern part 3

"Aha!"  Aldous hefts the brick for balance and weight, then spends a heartbeat aiming before pegging the brick at the nearest zombie.

[Private to GM: 20:59, Today: Aldous Hack rolled 12 using 3d6.  Throwing (default 9).]
Narrator
GM, 9912 posts
DM says
roll for initiative!
Tue 25 Jan 2022
at 16:12
  • msg #321

Tavern part 3

In reply to Aldous Hack (msg # 320):

the brick slams into the wall with a thud.

cancelling the wasps required a turn of concentration and 1 fp. the attack occurred.

Throg does some damage, but would have done more if he had struck the brain or vitals.

three undead have shambled out, one is down, one is about to be in close combat with Sven, another is a yard away from Throg, more are in the room beyond, making it hard to place a two yard radius created fire without engulfing friends... a 1 yard radius would fill the doorway, and only rolling skill means that the fire is only within a yard of you, as distance modifiers apply. your staff is barely 2 feet long, so cannot extend range past that, (although it could let you cast through a gate by sliding it through the gaps for example)
Thorg
player, 185 posts
Average Height, Heavy Set
Tue 25 Jan 2022
at 19:40
  • msg #322

Tavern part 3

Throg tries for the vitals and misses completely as the zombie lurches to the side.

[Private to GM:  12:38, Today: Thorg rolled 14 using 3d6.  Spear Thrust to Vitals. Skill is 13]
Svendegard Yurick
player, 297 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 26 Jan 2022
at 01:16
  • msg #323

Tavern part 3

Sven takes advantage of his greater speed to retreat back, trying to draw the one coming for him further down the corridor, where he can try to throw his net over it, and wrestle it down for capture.
"Over here, ugly!"
Kazimir Yurick
player, 242 posts
Skald & Innkeeper
Wed 26 Jan 2022
at 01:21
  • msg #324

Tavern part 3

Kazimir also retreats further away from the annoying and useless bees.
"Bloody hell!"
This message was last edited by the player at 01:22, Wed 26 Jan 2022.
Aldous Hack
player, 379 posts
Housekeeper's orphan,
Street runner, rogue
Wed 26 Jan 2022
at 10:02
  • msg #325

Tavern part 3

Scowling, Aldous once more draws his smallsword.
Aine Walsh
player, 322 posts
Small cute trouble
HP: 3/3, FP: 5/10
Wed 26 Jan 2022
at 10:18
  • msg #326

Tavern part 3

In reply to Aldous Hack (msg # 325):

In that case reduce the radius to one yd and place the fire in the door, as far into the room as I can, then run back, cancelling the wasps.
Thorg
player, 186 posts
Average Height, Heavy Set
Wed 26 Jan 2022
at 17:37
  • msg #327

Tavern part 3

He quickly snatches the spear back when it becomes obvious he missed and thrusts again, this time with more luck.

[Private to GM: 10:31, Today: Thorg rolled 9 using 3d6.  Spear Thrust to Vitals; skill is 13 so the thrust should hit
10:32, Today: Thorg rolled 5 using 1d6+2.  Thrust Damage.. Imp x3
]
Walking corpse
NPC, 32 posts
Shambling and withered
Thu 27 Jan 2022
at 00:59
  • msg #328

Tavern part 3

In reply to Thorg (msg # 327):

injured sorely, with black blood dribbling from its dessicated lips, the creature is staggered,  as its heart is pierced.  Still, it remains standing, but barely.
Aldous Hack
player, 380 posts
Housekeeper's orphan,
Street runner, rogue
Thu 27 Jan 2022
at 14:52
  • msg #329

Tavern part 3

Aldous, now with smallsword at prime guard (and other hand still holding his lantern), looks for room to advance toward the undead.
Svendegard Yurick
player, 298 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 27 Jan 2022
at 16:45
  • msg #330

Tavern part 3

11:43, Today: Svendegard Yurick rolled 12 using 3d6.  net ~ 13.
Sven, envelopes the zombie with his net!
Kazimir Yurick
player, 243 posts
Skald & Innkeeper
Thu 27 Jan 2022
at 16:53
  • msg #331

Tavern part 3

11:49, Today: Kazimir Yurick rolled 7 using 3d6.  shield ~ 13 (rush).
"Have a seat, black-biled blaggard!"
When the bees disperse, kazimir rushes, and slams into the zombie with his heavy kiteshield, in an attempt to knock it down! (the staggered one)
This message was last edited by the player at 16:54, Thu 27 Jan 2022.
Thorg
player, 187 posts
Average Height, Heavy Set
Thu 27 Jan 2022
at 18:49
  • msg #332

Tavern part 3

He rips his spear out and thrusts again for the vitals

[Private to GM: 11:47, Today: Thorg rolled 9 using 3d6.  Spear Thrust to Vitals
11:48, Today: Thorg rolled 7 using 1d6+2.  Thrust Damage.
]
Walking corpse
NPC, 33 posts
Shambling and withered
Thu 27 Jan 2022
at 21:51
  • msg #333

Tavern part 3

In reply to Svendegard Yurick (msg # 330):


one is dead

Kaz slams into the one just skewered by Throg, who then impales it again, causing it to be unalive once more.


Sven meanwhile, nets another, which moans incoherently and struggles against the net.

a fourth one stumbles through the flames, oblivious that it is now on fire
Aldous Hack
player, 381 posts
Housekeeper's orphan,
Street runner, rogue
Fri 28 Jan 2022
at 00:29
  • msg #334

Tavern part 3

Aldous takes the opportunity to dodge around Kaz and Sven, though the space just vacated by Aine, to slash at the burning zombie.

[Private to GM: Move and Attack: 19:27, Today: Aldous Hack rolled 8 using 3d6.  Smallsword tip slash (12 - 4).
19:28, Today: Aldous Hack rolled 8 using 3d6.  Hit location:.
19:29, Today: Aldous Hack rolled 1 using 1d6.  Damage (1d cut) .
]
Svendegard Yurick
player, 299 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 28 Jan 2022
at 00:50
  • msg #335

Tavern part 3

19:45, Today: Svendegard Yurick rolled 12 using 3d6.  judo ~ 13.
Sven seizes the thing from behind,and trying to force it onto the ground face first, like a cop! "Hey, it's pay day, eh? Somebody help me!!"
Kazimir Yurick
player, 244 posts
Skald & Innkeeper
Fri 28 Jan 2022
at 00:54
  • msg #336

Tavern part 3

Kaz Rushes to aid his son,with his catch!
"We need rope, Thorg!"
Thorg
player, 188 posts
Average Height, Heavy Set
Fri 28 Jan 2022
at 03:32
  • msg #337

Tavern part 3

Since Kazimer has removed the immediate threat Thorg takes a moment to recover his rope and give it to Sven.
Svendegard Yurick
player, 300 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 28 Jan 2022
at 04:42
  • msg #338

Tavern part 3

23:37, Today: Svendegard Yurick rolled 8 using 3d6.  seamanship ~ 11 *ship knot* .
Working together with is father, they remove the net and Sven securely hog-ties their quarry!
"Thanks, Thorg!"
Nana Yurick
player, 253 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 28 Jan 2022
at 04:45
  • msg #339

Tavern part 3

23:43, Today: Nana Yurick rolled 7 using 3d6.  Bola ~ 13.
Nana casts her bola at the  flaming zombie Aldous, just slashed!
"Yeet!"
Aine Walsh
player, 323 posts
Small cute trouble
HP: 3/3, FP: 6/10
Fri 28 Jan 2022
at 05:11
  • msg #340

Tavern part 3

In reply to Nana Yurick (msg # 339):

"They infected the wasps...are you sure that is a good idea?"
Kazimir Yurick
player, 245 posts
Skald & Innkeeper
Fri 28 Jan 2022
at 05:32
  • msg #341

Tavern part 3

"Nobody make direct contact, and avoid being bitten! We're all wearing heavy leather gloves, or mailed gauntlets in our group, so if we're careful...We should be able to pull this off!"
Aldous Hack
player, 382 posts
Housekeeper's orphan,
Street runner, rogue
Fri 28 Jan 2022
at 13:25
  • msg #342

Tavern part 3

"Na' glov' here!"
Thorg
player, 189 posts
Average Height, Heavy Set
Fri 28 Jan 2022
at 18:10
  • msg #343

Tavern part 3

Aye, none here either
Narrator
GM, 9928 posts
DM says
roll for initiative!
Fri 28 Jan 2022
at 19:19
  • msg #344

Tavern part 3

In reply to Thorg (msg # 343):

that knot tying barely made it, as it is seamanship-3.

ideally, one would wait until clesr of flaming zombies before kneeling to tie this one up, who resitss- ST made by 3. roll better to keep it from escaping

burning corpse swings and misses as you struggle on the ground
Svendegard Yurick
player, 301 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 28 Jan 2022
at 21:47
  • msg #345

Tavern part 3

In reply to Narrator (msg # 344):
16:43, Today: Svendegard Yurick rolled 8 using 3d6.  ST~13. (made ST by 5)
"Still got some fight in ye, eh?!"
Nana Yurick
player, 254 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 28 Jan 2022
at 21:49
  • msg #346

Tavern part 3

In reply to Narrator (msg # 344):
OOC:Didn't I just bola the burning zombie, and entangle it's legs?

Thorg
player, 190 posts
Average Height, Heavy Set
Fri 28 Jan 2022
at 23:17
  • msg #347

Tavern part 3

He thrusts at the Burning zombie's vitals.

[Private to GM: 16:13, Today: Thorg rolled 12 using 3d6.  Spear Thrust to Vitals. i think this is a miss, but wasn't sure since skill is 13, but vitals are at -3.
16:15, Today: Thorg rolled 6 using 1d6+2.  Thrust Damage. If needed .
]
Aldous Hack
player, 383 posts
Housekeeper's orphan,
Street runner, rogue
Fri 28 Jan 2022
at 23:50
  • msg #348

Tavern part 3

Aldous, now holding his ground, once more slashes at the burning zombie.

[Private to GM: 18:49, Today: Aldous Hack rolled 12 using 3d6.  Smallsword tip slash (12).
18:49, Today: Aldous Hack rolled 7 using 3d6.  Hit location:.
18:50, Today: Aldous Hack rolled 5 using 1d6.  Damage (1d cut).
]
Aine Walsh
player, 324 posts
Small cute trouble
HP: 3/3, FP: 6/10
Sat 29 Jan 2022
at 07:04
  • msg #349

Tavern part 3

In reply to Aldous Hack (msg # 348):

Aine, after dispelling the wasps, maintains the fire in the door to ensure any others that pass through are set ablaze...before creating another icy sphere.

[Private to GM: Rolled 5 under effective skill, reduced by 1 for maintaining fire. Icy Sphere, cast.]
Svendegard Yurick
player, 302 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 29 Jan 2022
at 16:08
  • msg #350

Tavern part 3

In reply to Narrator (msg # 344):
Most of the Yuricks have full on greed. Kaz only has it, at quirk level, as "gold-greedy"
Narrator
GM, 9936 posts
DM says
roll for initiative!
Mon 31 Jan 2022
at 20:09
  • msg #351

Tavern part 3

In reply to Nana Yurick (msg # 346):

that happened in the same second as the attemped hogtying
Walking corpse
NPC, 34 posts
Shambling and withered
Tue 22 Feb 2022
at 23:56
  • msg #352

Tavern part 3

In reply to Narrator (msg # 351):

The flaming corpse swings at Adolus blindly (its head is on fire)


Another lurches into the fire,  the last one in the room.
Aine Walsh
player, 325 posts
Small cute trouble
HP: 3/3, FP: 6/10
Wed 23 Feb 2022
at 02:33
  • msg #353

Tavern part 3

In reply to Walking corpse (msg # 352):

Aine attacks the last one with a icy sphere.

[Private to GM: Rolled 3 under skill to hit, 5 cr damage.]
Aldous Hack
player, 384 posts
Housekeeper's orphan,
Street runner, rogue
Wed 23 Feb 2022
at 10:11
  • msg #354

Tavern part 3

Aldous repeats his previous slashing attack against the burning zombie.

[Private to GM: 05:10, Today: Aldous Hack rolled 12 using 3d6.  Smallsword tip slash (12).
05:11, Today: Aldous Hack rolled 5 using 1d6.  Damage (1d cut) (correct dice).
05:11, Today: Aldous Hack rolled 10 using 3d6.  Hit location (if anyone cares):.
]
Thorg
player, 191 posts
Average Height, Heavy Set
Wed 23 Feb 2022
at 18:03
  • msg #355

Tavern part 3

He uses his spear to eliminate the nearest one.

[Private to GM:  11:00, Today: Thorg rolled 9 using 3d6.  Silvered Spear thrust to Vitals  By 4
11:01, Today: Thorg rolled 5 using 1d6+3.  Spear thrust Damage.
]
Svendegard Yurick
player, 303 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 24 Feb 2022
at 00:48
  • msg #356

Tavern part 3

Having tied his up, Sven goes to help his sister finish securing the one she bola'd.
Kazimir Yurick
player, 246 posts
Skald & Innkeeper
Thu 24 Feb 2022
at 00:54
  • msg #357

Tavern part 3

Kazimir comes to Aldous's aid, and taking advantage of his longer reach, thrusts his longsword into the undead's vitals, as it seems to effect them!
"Have at you!"
Walking corpse
NPC, 35 posts
Shambling and withered
Thu 24 Feb 2022
at 19:20
  • msg #358

Tavern part 3

In reply to Kazimir Yurick (msg # 357):

Adolus and Throg take down the burning zombie, and Aine's iceball strikes the second burning one.

Sven, make a wrestling roll!
Aine Walsh
player, 326 posts
Small cute trouble
HP: 3/3, FP: 6/10
Thu 24 Feb 2022
at 21:07
  • msg #359

Tavern part 3

In reply to Walking corpse (msg # 358):

Aine creates a second Icy sphere...

[Private to GM: Rolled 3 under skill to cast]
Aldous Hack
player, 385 posts
Housekeeper's orphan,
Street runner, rogue
Thu 24 Feb 2022
at 23:46
  • msg #360

Tavern part 3

Aldous steps to change target to the other burning zombie and thrusts.

[Private to GM: 18:45, Today: Aldous Hack rolled 4 using 3d6.  Smallsword (12).
18:45, Today: Aldous Hack rolled 1 using 1d6.  Damage (1d imp).
18:46, Today: Aldous Hack rolled 10 using 3d6.  Hit location.
]
Svendegard Yurick
player, 304 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 24 Feb 2022
at 23:48
  • msg #361

Tavern part 3

18:46, Today: Svendegard Yurick rolled 13 using 3d6.  judo ~ 13.
Sven uses an advanced hold.
Walking corpse
NPC, 36 posts
Shambling and withered
Fri 25 Feb 2022
at 18:15
  • msg #362

Tavern part 3

In reply to Aldous Hack (msg # 360):

as Sven wrestles the bolo'd corpse into submission,  The one that Adolus stabbed claws at the young swordsman,  for 2 points crushing plus one burning if not dodged or parried.
Aldous Hack
player, 386 posts
Housekeeper's orphan,
Street runner, rogue
Sat 26 Feb 2022
at 00:34
  • msg #363

Tavern part 3

Aldous attempts to parry, and fails pretty completely, but ripostes as his leathers turn most of the damage.

OOC: DR 2 on torso and arms

[Private to GM: 19:28, Today: Aldous Hack rolled 15 using 3d6.  Parry (Smallsword) (8).
19:31, Today: Aldous Hack rolled 11 using 3d6.  Smallsword (12).
19:32, Today: Aldous Hack rolled 5 using 1d6.  Damage (1d imp).
19:33, Today: Aldous Hack rolled 10 using 3d6.  Hit location.
]
Kazimir Yurick
player, 247 posts
Skald & Innkeeper
Sat 26 Feb 2022
at 00:48
  • msg #364

Tavern part 3

19:46, Today: Kazimir Yurick rolled 5 using 1d6+3.  longsword, swing cutting.

19:43, Today: Kazimir Yurick rolled 13 using 3d6.  broadsword ~ 13.

Kazimir swings his longsword at the undead!
Aine Walsh
player, 327 posts
Small cute trouble
HP: 3/3, FP: 6/10
Sat 26 Feb 2022
at 05:48
  • msg #365

Tavern part 3

In reply to Kazimir Yurick (msg # 364):

Aine will once again throw her icy sphere at the zombie clawing at Aldous.

[Private to GM: Rolled 6 under skill to hit, 5 cr damage. Is it still taking damage from fire?]
Thorg
player, 192 posts
Average Height, Heavy Set
Sun 27 Feb 2022
at 02:10
  • msg #366

Tavern part 3

With the growing cluster around this last undead, he just stepsback out of the way
Walking corpse
NPC, 37 posts
Shambling and withered
Tue 1 Mar 2022
at 17:42
  • msg #367

Tavern part 3

In reply to Thorg (msg # 366):

[Private to Narrator:-5 hp, 15 to go]
the cirpse, stil burning,  has taken two ice balls, a cleave and a stab to the chest, and is still stumbling and oblivious to the damage.
Thorg
player, 193 posts
Average Height, Heavy Set
Tue 1 Mar 2022
at 18:21
  • msg #368

Tavern part 3

You want it alive or for me to kill it?
Aine Walsh
player, 328 posts
Small cute trouble
HP: 3/3, FP: 6/10
Tue 1 Mar 2022
at 19:34
  • msg #369

Tavern part 3

In reply to Thorg (msg # 368):

Some shrugs and creates another icy sphere. Do they seem to have had any effect?

[Private to GM: Rolled 5 under skill, cast]
Aldous Hack
player, 387 posts
Housekeeper's orphan,
Street runner, rogue
Tue 1 Mar 2022
at 23:40
  • msg #370

Tavern part 3

"I'm f' killin' et."

He makes another tip slash.

[Private to GM: 18:39, Today: Aldous Hack rolled 12 using 3d6.  Smallsword tip slash (12).
18:39, Today: Aldous Hack rolled 2 using 1d6.  Damage (1d cut).
18:39, Today: Aldous Hack rolled 13 using 3d6.  Hit location.
]
Thorg
player, 194 posts
Average Height, Heavy Set
Wed 2 Mar 2022
at 00:05
  • msg #371

Tavern part 3

OK, He maneuvers for a clear stab
Kazimir Yurick
player, 248 posts
Skald & Innkeeper
Wed 2 Mar 2022
at 04:44
  • msg #372

Tavern part 3

"Yes. Two is more than enough for us to manage getting to our necromancer."
Thorg
player, 195 posts
Average Height, Heavy Set
Wed 2 Mar 2022
at 18:25
  • msg #373

Tavern part 3

He thrusts for where he expects the shambling thing's  Vtals to be, but misses

[Private to GM:  11:23, Today: Thorg rolled 15 using 3d6.  Spear thrust to Vitals. Missed by 2 ]
Walking corpse
NPC, 38 posts
Shambling and withered
Fri 4 Mar 2022
at 18:24
  • msg #374

Tavern part 3

In reply to Aine Walsh (msg # 369):

the ice balls have done some damage, but as it feels no pain and carries on until completely destroyed, it is hard to tell..

The smallsword tip slash cuts into its sbgomen, snagging a bit of bowel, and unfortunately Throg's spear thrust goes between its ribs and its arm.
Aine Walsh
player, 329 posts
Small cute trouble
HP: 3/3, FP: 6/10
Fri 4 Mar 2022
at 20:55
  • msg #375

Tavern part 3

In reply to Walking corpse (msg # 374):

So Aine throws another sphere...

[Private to GM: Rolled 6 under skill to attack, 5 cr damage]
Kazimir Yurick
player, 249 posts
Skald & Innkeeper
Fri 4 Mar 2022
at 22:22
  • msg #376

Tavern part 3

<Red>17:21, Today: Kazimir Yurick rolled 5 using 1d6+3.

17:20, Today: Kazimir Yurick rolled 10 using 3d6.  broadsword ~ 13.
</Red>
Kazimir swings again!
Aldous Hack
player, 388 posts
Housekeeper's orphan,
Street runner, rogue
Fri 4 Mar 2022
at 23:22
  • msg #377

Tavern part 3

Aldous slashes again, since that seems to be doing more than thrusts.

[Private to GM: 18:21, Today: Aldous Hack rolled 8 using 3d6.  Smallsword tip slash (12).
18:21, Today: Aldous Hack rolled 3 using 1d6.  Damage (1d cut).
18:21, Today: Aldous Hack rolled 13 using 3d6. Hit Location
]
Thorg
player, 196 posts
Average Height, Heavy Set
Sat 5 Mar 2022
at 00:00
  • msg #378

Tavern part 3

Thorg thrusts again... and seems to strike hme this time.

[Private to GM:  16:58, Today: Thorg rolled 5 using 3d6.  Spear thrust to Vitals.  by 8
16:58, Today: Thorg rolled 9 using 1d6+3.  Spear thrust Damage.
]
Narrator
GM, 10038 posts
DM says
roll for initiative!
Sat 5 Mar 2022
at 18:15
  • msg #379

Tavern part 3

In reply to Thorg (msg # 378):

collectively, you destroy the burning undead, who was probably do e when the second attack hit, but was most damaged by the vitals hit


you have learned: cutting does the most consistently,  stabbing and blunt are about equal in effect, stabbing vitals and maybe brains works even better,
they feel no pain.
Kazimir Yurick
player, 250 posts
Skald & Innkeeper
Sat 5 Mar 2022
at 21:12
  • msg #380

Tavern part 3

"Let's see what was in the room they were in.."
Aldous Hack
player, 389 posts
Housekeeper's orphan,
Street runner, rogue
Sat 5 Mar 2022
at 21:22
  • msg #381

Tavern part 3

"Tha' w's harder'n otta've be'n.  Shoulda lissen't t' m' gy'nas'm mast'r, learnt som'n w' 'n edge."

He whips the blade to sling the worst of the gore and ichor off, then looks for an unburned piece of cloth on one of the zombies to wipe it with.

"Din' spec' these, tho'.  People'l drop perty quick, y' stab 'em a few times."

Narrator
GM, 10040 posts
DM says
roll for initiative!
Sat 5 Mar 2022
at 21:27
  • msg #382

Tavern part 3

In reply to Aldous Hack (msg # 381):

the room beyond has more human remains, but they look chewed over.  Search rolls?
Aine Walsh
player, 330 posts
Small cute trouble
HP: 3/3, FP: 6/10
Sat 5 Mar 2022
at 22:18
  • msg #383

Tavern part 3

In reply to Narrator (msg # 382):

Aine struggles to fine the room...

[Private to GM: Rolled 2 over IQ, search at default.]
Thorg
player, 197 posts
Average Height, Heavy Set
Sat 5 Mar 2022
at 22:51
  • msg #384

Tavern part 3

Thorg will use his spear tip to poke around, but isn't touching anything, if he finds something he wants he will slip it into a small bag.
Nana Yurick
player, 255 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 6 Mar 2022
at 04:35
  • msg #385

Tavern part 3

23:33, Today: Nana Yurick rolled 9 using 3d6.  search ~ 13.
Driven by greed, Nana wastes no time picking through the remains like a ghoul.
Svendegard Yurick
player, 305 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 6 Mar 2022
at 04:37
  • msg #386

Tavern part 3

Sven secures their captives in preparing to get them moving.
"These "live" 'uns, should bring in some coin!"
This message was last edited by the player at 22:17, Sun 06 Mar 2022.
Narrator
GM, 10047 posts
DM says
roll for initiative!
Sun 6 Mar 2022
at 17:52
  • msg #387

Tavern part 3

In reply to Svendegard Yurick (msg # 386):

try more like 5x $20 silver couis each- $200. a regular corpse is worth bary a silver..... the dead undead may be worth something to someone else though, area knowledge. guild please.


Nana finds a pair of silver earings (worth about $12 each) an ornate gilded belt buckle (worth around $30), and a 3 silver coins and 12 copper!
This message was last edited by the GM at 17:57, Sun 06 Mar 2022.
Aine Walsh
player, 331 posts
Small cute trouble
HP: 3/3, FP: 6/10
Sun 6 Mar 2022
at 19:35
  • msg #388

Tavern part 3

In reply to Narrator (msg # 387):

Noting Nana picking up stuff, Aine will enquire as to what was found.
Aldous Hack
player, 390 posts
Housekeeper's orphan,
Street runner, rogue
Mon 7 Mar 2022
at 01:06
  • msg #389

Tavern part 3

Aldous, lantern held high, carefully searches the room (without moving any bodies) for any sort of sabre or shortsword, regardless of condition.
Nana Yurick
player, 256 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 7 Mar 2022
at 10:14
  • msg #390

Tavern part 3

Nana shows the leprechaun the baubles she found, and the handful of coins. She looks over the remains and thinks what coin they could go towards, and who might give it to them...

05:08, Today: Nana Yurick rolled 9 using 3d6.  area knowledge (guild) ~ 13 2nd try.

17:19, Yesterday: Nana Yurick rolled 14 using 3d6.  area knowledge (guild) ~ 13.

"Hmmm..well, we know where to take the animated ones, but I think I know a place that might be interested in the parts..." Nana says after some thought.
Aine Walsh
player, 332 posts
Small cute trouble
HP: 3/3, FP: 6/10
Mon 7 Mar 2022
at 18:56
  • msg #391

Tavern part 3

In reply to Nana Yurick (msg # 390):

Aine thanks her for showing what she found, looking around she asks

"Someone wants dead body parts?"
Nana Yurick
player, 257 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 7 Mar 2022
at 19:28
  • msg #392

Tavern part 3

"Yeah, probably used in alchemy and magical research." Mother Keeps skulls, when she comes across them..."
Hetilda Yurick
player, 97 posts
"Hetty" Witch & Alewife
12/12
Mon 7 Mar 2022
at 19:36
  • msg #393

Tavern part 3

"Preverite zobe lobanje, srček! mogoče zlato!"
*Check the skulls teeth, dear! Their may be gold!*
The matriarch points at the pile of corpses and skulls laying around the place. She does an accounting of how many are intact.
Narrator
GM, 10051 posts
DM says
roll for initiative!
Wed 9 Mar 2022
at 21:44
  • msg #394

Tavern part 3

In reply to Nana Yurick (msg # 390):

There is a rot worm wrangler named Harbash Vinculo, who feeds former undead to his pets- not the loose remains, but the two scorched undead, and he pays 2 silver each.
This message was last edited by the GM at 19:02, Thu 10 Mar 2022.
Aldous Hack
player, 391 posts
Housekeeper's orphan,
Street runner, rogue
Wed 9 Mar 2022
at 23:26
  • msg #395

Tavern part 3

"'Drather fin' a sword."  Aldous continues into the room the walker spilled out of, still scanning around for a shortsword or sabre.
Nana Yurick
player, 258 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 10 Mar 2022
at 03:34
  • msg #396

Tavern part 3

"He'll give us a couple silver apiece for these burnt ends. That's like leaving money lay on the ground. C'mon let's drag 'em in, too."
Svendegard Yurick
player, 306 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 10 Mar 2022
at 03:36
  • msg #397

Tavern part 3

"Need something with more bite, eh?"
Aine Walsh
player, 333 posts
Small cute trouble
HP: 3/3, FP: 6/10
Thu 10 Mar 2022
at 05:42
  • msg #398

Tavern part 3

In reply to Svendegard Yurick (msg # 397):

Unable to help much with the dead walkers, Aine wonders about making a boat to assist...

GM, would a board be able to hook a couple of bodies with tusks and drag them, or should I just try it and see?
Narrator
GM, 10054 posts
DM says
roll for initiative!
Thu 10 Mar 2022
at 19:17
  • msg #399

Tavern part 3

In reply to Aine Walsh (msg # 398):

a boar would probably shred them, given its nature.
Aine Walsh
player, 334 posts
Small cute trouble
HP: 3/3, FP: 6/10
Thu 10 Mar 2022
at 19:49
  • msg #400

Tavern part 3

In reply to Narrator (msg # 399):

Control of created animals could not negate that?
Narrator
GM, 10059 posts
DM says
roll for initiative!
Fri 11 Mar 2022
at 17:59
  • msg #401

Tavern part 3

In reply to Aine Walsh (msg # 400):

a boar is not a beast of burden, and the tusks are sharp.
Aine Walsh
player, 335 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sat 12 Mar 2022
at 03:56
  • msg #402

Tavern part 3

In reply to Narrator (msg # 401):

Then Aine will create a small Mule, SM = 0, to assist in carrying bodies...

[Private to GM: Rolled 3 under skill to cast. I assume this can be done easily enough...]
Svendegard Yurick
player, 307 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 13 Mar 2022
at 21:32
  • msg #403

Tavern part 3

<Orange>"Hey, nice trick! This will help alot..."</Orange>
Sven compliments.
"Let's gag them, and tie rags over the heads, in addition to the bindings for ease of transport, and so they can't bite."
Nana Yurick
player, 259 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 13 Mar 2022
at 21:34
  • msg #404

Tavern part 3

Nana scratches her head.
"Yeah...but can the mule make it up the stairs and out of here, is the question..."
Aine Walsh
player, 336 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 13 Mar 2022
at 22:35
  • msg #405

Tavern part 3

In reply to Nana Yurick (msg # 404):

"Mules are small, with small feet that can negotiate stairs well. Hence the selection."
Narrator
GM, 10071 posts
DM says
roll for initiative!
Mon 14 Mar 2022
at 20:43
  • msg #406

Tavern part 3

In reply to Aine Walsh (msg # 405):

you may need an animal handling roll to try and get the mule up a Spiral staircase!
Aine Walsh
player, 337 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 14 Mar 2022
at 22:05
  • msg #407

Tavern part 3

In reply to Narrator (msg # 406):

"Anyone good with mules?"

[OOC: Created animals don't follow mental commands? Or is it more a logistics thing?]
Hetilda Yurick
player, 98 posts
"Hetty" Witch & Alewife
12/12
Tue 15 Mar 2022
at 02:53
  • msg #408

Tavern part 3

Hetty can handle equines, no problem.
Hetilda Yurick
player, 99 posts
"Hetty" Witch & Alewife
12/12
Tue 15 Mar 2022
at 03:04
  • msg #409

Tavern part 3

22:58, Today: Hetilda Yurick rolled 11 using 3d6.  *3rd try* animal handling (equines) ~ 13 or less.

22:58, Today: Hetilda Yurick rolled 14 using 3d6.  *2nd try* animal handling (equines) ~ 13 or less.

22:57, Today: Hetilda Yurick rolled 16 using 3d6.  animal handling (equines) ~ 13 or less.

After a near catastrophe, and some difficulty, Hetty is able to coax the mule up the tricky stairs...cursing all the way!
"Ti prasica! Zakaj moraš biti tako trd!?"
*You bitch! Why do you have to be so hard!?*

This message was last edited by the player at 03:05, Tue 15 Mar 2022.
Aldous Hack
player, 392 posts
Housekeeper's orphan,
Street runner, rogue
Tue 15 Mar 2022
at 09:09
  • msg #410

Tavern part 3

"Yeh, taco turd."
Nana Yurick
player, 260 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 15 Mar 2022
at 17:24
  • msg #411

Tavern part 3

"Well, you know what they say!"Tacos on Tuesdays, maketh more work for the washmaid.""
Svendegard Yurick
player, 308 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 15 Mar 2022
at 17:27
  • msg #412

Tavern part 3

"What are tacos??"
Kazimir Yurick
player, 251 posts
Skald & Innkeeper
Tue 15 Mar 2022
at 19:58
  • msg #413

Tavern part 3

15:53, Today: Kazimir Yurick rolled 13 using 3d6.  poetry ~ 14.
"Verily, I digress..but e'er taco Tuesdays cause thine bowels duress. In which time, thine laundress will require great redress.."
This message was last edited by the player at 19:59, Tue 15 Mar 2022.
Nana Yurick
player, 261 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 15 Mar 2022
at 20:03
  • msg #414

Tavern part 3

"To pomeni tebe, mati."
*That means you mother.*

Hetilda Yurick
player, 100 posts
"Hetty" Witch & Alewife
12/12
Tue 15 Mar 2022
at 20:06
  • msg #415

Tavern part 3

"In ravno zaradi tega vam vsem pravim, da se izogibajte tistim neprijetnim prodajalcem ulične hrane!"
*And that’s exactly why I’m telling you all to avoid those nasty street food vendors!*

Narrator
GM, 10078 posts
DM says
roll for initiative!
Wed 16 Mar 2022
at 16:00
  • msg #416

Tavern part 3

In reply to Hetilda Yurick (msg # 415):

getting the mule to understand how to get up the stairs did take some wrangling more thsn "go up the stairs"
that accounts for the bodies,
now to manage the two hooded and bound u dead, who most decidedly do not want to go upstairs, and from whom the mule shies away. a full hogtyying still needs two to carry each one, and ST or wrestling rolls.
Svendegard Yurick
player, 309 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 16 Mar 2022
at 17:23
  • msg #417

Tavern part 3

13:20, Today: Svendegard Yurick rolled 7 using 3d6.  judo ~ 13.
Sven immobilises one, quickly.
Kazimir Yurick
player, 252 posts
Skald & Innkeeper
Wed 16 Mar 2022
at 17:27
  • msg #418

Tavern part 3

13:20, Today: Kazimir Yurick rolled 16 using 3d6.  wrestling ~ 13.

13:20, Today: Nana Yurick rolled 14 using 3d6.  judo ~ 13.

Nana tries to wrangle the other, and has dificulty, so her father attempts to assist, and barely averts a disaster...
"Shit!"
Svendegard Yurick
player, 310 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 16 Mar 2022
at 17:29
  • msg #419

Tavern part 3

13:21, Today: Svendegard Yurick rolled 8 using 3d6.
Sven rushes to help, and saves the day.
"Here I come!"
Aine Walsh
player, 338 posts
Small cute trouble
HP: 3/3, FP: 5/10
Wed 16 Mar 2022
at 19:45
  • msg #420

Tavern part 3

In reply to Svendegard Yurick (msg # 419):

Aine just keeps watch...and maintains the mule.
Aldous Hack
player, 393 posts
Housekeeper's orphan,
Street runner, rogue
Wed 16 Mar 2022
at 22:42
  • msg #421

Tavern part 3

Aldous, feeling unlikely to be able to help, stays out of the way while scanning around to avoid surprises.
Walking corpse
NPC, 39 posts
Shambling and withered
Thu 17 Mar 2022
at 16:58
  • msg #422

Tavern part 3

In reply to Aldous Hack (msg # 421):

the one that the one that Sven left behind sits up, even as the other one snaps the rope tying its hands...
Aine Walsh
player, 339 posts
Small cute trouble
HP: 3/3, FP: 5/10
Thu 17 Mar 2022
at 18:58
  • msg #423

Tavern part 3

In reply to Walking corpse (msg # 422):

Where am I in relation to this? Up the stairs with the mule?
Aldous Hack
player, 394 posts
Housekeeper's orphan,
Street runner, rogue
Thu 17 Mar 2022
at 23:15
  • msg #424

Tavern part 3

"Woop!"  Aldous takes a step and slams his smallsword's pommel into the walker that sat up. "Siddown!"

[Private to GM: 18:10, Today: Aldous Hack rolled 9 using 3d6.  Smallsword pommel strike (12).
18:14, Today: Aldous Hack rolled 11 using 3d6.  Hit Location .
18:14, Today: Aldous Hack rolled 6 using 1d6.  Damage (1d cr).
]
Svendegard Yurick
player, 311 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 18 Mar 2022
at 03:59
  • msg #425

Tavern part 3

23:51, Today: Svendegard Yurick rolled 13 using 3d6.  judo ~ 13.
Sven seizes the one who broke it's bonds by it's arms, and puts it in an armlock.
"Pa! Help me tie it up!"
Kazimir Yurick
player, 253 posts
Skald & Innkeeper
Fri 18 Mar 2022
at 04:02
  • msg #426

Tavern part 3


23:55, Today: Kazimir Yurick rolled 7 using 3d6.  knot tying ~ 13.
Kazimir uses more of the rope he was given to re-secure the errant undead.
"Now I have you!"
Nana Yurick
player, 262 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 18 Mar 2022
at 04:05
  • msg #427

Tavern part 3

00:03, Today: Nana Yurick rolled 6 using 3d6.  judo ~ 13.
Nana runs up behind the one that sat up, and puts it in an arm lock as well!
"Come get this one!"
Narrator
GM, 10089 posts
DM says
roll for initiative!
Fri 18 Mar 2022
at 16:58
  • msg #428

Tavern part 3

In reply to Nana Yurick (msg # 427):

it might be easier to do this with one at a time...

in any case the undead, as you re tie them, do not seem inclined to go up the stairs... and without the equine handler, the mule comes to a stop.
Aine Walsh
player, 340 posts
Small cute trouble
HP: 3/3, FP: 5/10
Fri 18 Mar 2022
at 19:47
  • msg #429

Tavern part 3

In reply to Narrator (msg # 428):

Aine is not sure she is in favour of taking them up, but she has offered the mule and she continued to keep watch. She could not move one anyway.
Kazimir Yurick
player, 254 posts
Skald & Innkeeper
Sat 19 Mar 2022
at 16:24
  • msg #430

Tavern part 3

"Let's get the mule and the bodies up first, then we'll force these two up the stairs. Then we won't have such a clusterfuck, going on."
This message was last edited by the player at 17:51, Sat 19 Mar 2022.
Hetilda Yurick
player, 101 posts
"Hetty" Witch & Alewife
12/12
Sat 19 Mar 2022
at 17:33
  • msg #431

Tavern part 3

13:30, Today: Hetilda Yurick rolled 5 using 3d6.  animal handling (equines) ~ 13 or less.
"Pojdimo!"
*Let's go!*

Narrator
GM, 10093 posts
DM says
roll for initiative!
Sat 19 Mar 2022
at 17:34
  • msg #432

Tavern part 3

In reply to Hetilda Yurick (msg # 431):

the corpse laden mule makes it up the stairs...
Svendegard Yurick
player, 312 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 19 Mar 2022
at 17:57
  • msg #433

Tavern part 3

"Okay, so with two people on each of these we can get them up, whether they like it or not!"
13:55, Today: Svendegard Yurick rolled 13 using 3d6.  ST ~ 13.
"Uuupssy-daissy!"
Kazimir Yurick
player, 255 posts
Skald & Innkeeper
Sat 19 Mar 2022
at 18:01
  • msg #434

Tavern part 3

13:58, Today: Kazimir Yurick rolled 10 using 3d6.  ST~12.
"That's my boy!"
Kazimir assists his son, with carrying one up the stairs.
"Let's take them into the stables, for now."
Nana Yurick
player, 263 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 19 Mar 2022
at 18:05
  • msg #435

Tavern part 3

"Thorg and Aldous, I'll help either of you carry the last one up, unless you guys would rather do it together. Either way, is fine with me, just so long we get this done."
Nana says putting her arms akimbo.
Aine Walsh
player, 341 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sat 19 Mar 2022
at 19:19
  • msg #436

Tavern part 3

In reply to Nana Yurick (msg # 435):

Aine leads the mule away from the top of the stairs to make room, lighting the way as she goes.
Thorg
player, 198 posts
Average Height, Heavy Set
Sat 19 Mar 2022
at 21:16
  • msg #437

Tavern part 3

In reply to Nana Yurick (msg # 435):

OK, I'll work with you, let see what happens.  Thorg has a struggle controlling the thing but manages to do so with Nana's help.


[Private to GM:  14:14, Today: Thorg rolled 10 using 3d6.  ST.  ST = 11.]
Nana Yurick
player, 264 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 19 Mar 2022
at 21:21
  • msg #438

Tavern part 3

17:19, Today: Nana Yurick rolled 16 using 3d6.  ST~ 11 (2nd try).

17:19, Today: Nana Yurick rolled 15 using 3d6.  ST ~ 11.

Nana isn't much help, either!
"Aldous, how 'bout some help?"
Narrator
GM, 10100 posts
DM says
roll for initiative!
Sun 20 Mar 2022
at 17:46
  • msg #439

Tavern part 3

In reply to Nana Yurick (msg # 438):

Throg keeps hold of the rope, but the (ST 15) zombie pulls away from the stairs.
Thorg
player, 199 posts
Average Height, Heavy Set
Sun 20 Mar 2022
at 18:36
  • msg #440

Tavern part 3

He looks about to find something he can throw a half hitch or two around to stop the Zombie.

[Private to GM: 11:34, Today: Thorg rolled 7 using 3d6.  Perception.  by 5]
Nana Yurick
player, 265 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 20 Mar 2022
at 19:33
  • msg #441

Tavern part 3

"We could use your spear as a pole to carry 'em up and out, like a boar brought home from the hunt...Maybe? Would make it easier to carry, perhaps?"
Nana suggests.
Narrator
GM, 10106 posts
DM says
roll for initiative!
Sun 20 Mar 2022
at 19:54
  • msg #442

Tavern part 3

In reply to Nana Yurick (msg # 441):

tyi g its feet together may work... some people bury their dead that way on purpose, to avoid precisely this issue!
Thorg
player, 200 posts
Average Height, Heavy Set
Sun 20 Mar 2022
at 19:56
  • msg #443

Tavern part 3

Bad plan, one end is sharp! it's also my primary weapon.
Kazimir Yurick
player, 256 posts
Skald & Innkeeper
Sun 20 Mar 2022
at 20:47
  • msg #444

Tavern part 3

16:34, Today: Kazimir Yurick rolled 13 using 3d6.  knot tying ~ 13.
Kazimir ties the undead up, accordingly.
Aldous Hack
player, 395 posts
Housekeeper's orphan,
Street runner, rogue
Mon 21 Mar 2022
at 09:10
  • msg #445

Tavern part 3

Aldous sheaths his smallsword and looks for a place to set down his lantern, then sees that Kazimir has already tied the walker's feet.

He shakes his head.  "Sh'd j'st kill'em 'n leave'm here."
Narrator
GM, 10112 posts
DM says
roll for initiative!
Mon 21 Mar 2022
at 17:08
  • msg #446

Tavern part 3

In reply to Aldous Hack (msg # 445):

as the donkey  won't go near the moaning dead, they will have to be carried up the stairs.
Nana Yurick
player, 266 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 21 Mar 2022
at 17:17
  • msg #447

Tavern part 3

"This is the last one!"
13:15, Today: Nana Yurick rolled 11 using 3d6.  ST ~ 11 (2nd try).

13:14, Today: Nana Yurick rolled 12 using 3d6.  ST ~ 11.

After a struggle, Nana gets a grip and lifts up her end...
Kazimir Yurick
player, 257 posts
Skald & Innkeeper
Mon 21 Mar 2022
at 17:21
  • msg #448

Tavern part 3

13:18, Today: Kazimir Yurick rolled 9 using 3d6.  ST ~ 12 (2nd).

13:18, Today: Kazimir Yurick rolled 13 using 3d6.  ST ~ 12.

"Grrr...T'were it not fer the silver, I'd smash you to pieces, and burn you in my furnace!"
Growls Kazimir, as he finally manhandles the damned thing upstairs...
This message was last edited by the player at 17:22, Mon 21 Mar 2022.
Thorg
player, 201 posts
Average Height, Heavy Set
Mon 21 Mar 2022
at 21:25
  • msg #449

Tavern part 3

He shakes himself off and checking to make sure he has everything,follows up the stairs. I think we need to wash and wash our clothes after messing with these things...
Nana Yurick
player, 267 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 21 Mar 2022
at 21:28
  • msg #450

Tavern part 3

"Absolutely!"
Svendegard Yurick
player, 313 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 21 Mar 2022
at 21:30
  • msg #451

Tavern part 3

"You said it."
Thorg
player, 202 posts
Average Height, Heavy Set
Mon 21 Mar 2022
at 21:48
  • msg #452

Tavern part 3

I'll wash your back if you'll wash mine, Nana
Aldous Hack
player, 396 posts
Housekeeper's orphan,
Street runner, rogue
Mon 21 Mar 2022
at 21:54
  • msg #453

Tavern part 3

Aldous likewise retrieves his lantern, unsheathes his smallsword, and takes rear guard as we ascend the stairs, shaking his head at Thorg's crude offer.  "'N fronna 'er Ma, too."
Thorg
player, 203 posts
Average Height, Heavy Set
Mon 21 Mar 2022
at 22:30
  • msg #454

Tavern part 3

No secrets in a family.



OOC - well he is a 17 year old soldier...
Nana Yurick
player, 268 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 21 Mar 2022
at 23:07
  • msg #455

Tavern part 3

"No thanks,I have my girl friends at the bathhouse to do that. And when they're not there, I have my own backscrubber, with a long handle.."
Nana says, unabashedly.
Svendegard Yurick
player, 314 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 21 Mar 2022
at 23:08
  • msg #456

Tavern part 3

Sven covers his face with his hands.
Hetilda Yurick
player, 102 posts
"Hetty" Witch & Alewife
12/12
Mon 21 Mar 2022
at 23:12
  • msg #457

Tavern part 3

Kaj? O čem govorijo sinko?
*What? What are they talking about, son?*
Says slightly grinning sensing she missed a joke.
This message had punctuation tweaked by the player at 23:13, Mon 21 Mar 2022.
Svendegard Yurick
player, 315 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 21 Mar 2022
at 23:15
  • msg #458

Tavern part 3

"Nič, mama..."
*Nothing, ma...*

Aine Walsh
player, 342 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 21 Mar 2022
at 23:29
  • msg #459

Tavern part 3

In reply to Svendegard Yurick (msg # 458):

Aine, whose largest item of clothing is her hat, does not follow the conversation. Instead, she leads her mule ahead, along with her light, back to sell her goods.
Thorg
player, 204 posts
Average Height, Heavy Set
Tue 22 Mar 2022
at 02:38
  • msg #460

Tavern part 3

he just shrugs Thought I'd be more thorough than a long handled scrubber, but if it's girls you like I can't help you.

He moves off to find a place to clean up.


OOC just a little side play...
Kazimir Yurick
player, 258 posts
Skald & Innkeeper
Tue 22 Mar 2022
at 03:38
  • msg #461

Tavern part 3

The Yurick men exchange glances, and nods.
Narrator
GM, 10124 posts
DM says
roll for initiative!
Thu 24 Mar 2022
at 13:55
  • msg #462

Tavern part 3

In reply to Kazimir Yurick (msg # 461):

from the spiral stair, then past the gobbos, and up the stairs to the basement,  and then up to the ground floor of the inn, you bring your nasty cargo, which needs be brought to two markets: The sage Bertrand, in a bad neighborhoods, and the rot worm wrangler Harbash Vinculo back at the guild.
Aine Walsh
player, 343 posts
Small cute trouble
HP: 3/3, FP: 5/10
Thu 24 Mar 2022
at 19:27
  • msg #463

Tavern part 3

In reply to Narrator (msg # 462):

"Can we please get rid of the ones that walk first?"
Kazimir Yurick
player, 259 posts
Skald & Innkeeper
Thu 24 Mar 2022
at 20:37
  • msg #464

Tavern part 3

"Yes, of course. Normally I'm the one who reads minds, but you've read mine."
"Lead the way, Nana..."
Aldous Hack
player, 397 posts
Housekeeper's orphan,
Street runner, rogue
Thu 24 Mar 2022
at 21:48
  • msg #465

Tavern part 3

Aldous lets out a snicker at Aine's exchange with Kazimir.

"Mule's eas'r t' lead, too."
Holgien
NPC, 13 posts
Hunchbacked servant
Sat 26 Mar 2022
at 01:46
  • msg #466

Tavern part 3

In reply to Aldous Hack (msg # 465):

After a few twists and turns in one of the more run down parts of your neighborhood,
You arrive at a tenement beside an apothecary, and a hunchbacked figure ascends from a
 basement step to dump a bucket of foul water into the street.
This message was last edited by the player at 02:13, Sat 26 Mar 2022.
Nana Yurick
player, 269 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 26 Mar 2022
at 01:52
  • msg #467

Tavern part 3

"Pssst! Hey, mister! We've got a couple "live ones", you might be interested in..."
Nana calls out to the man...
Holgien
NPC, 14 posts
Hunchbacked servant
Sat 26 Mar 2022
at 02:14
  • msg #468

Tavern part 3

In reply to Nana Yurick (msg # 467):

"Whatever do you mean? Perhaps this is something for the Master to deal with."
Nana Yurick
player, 270 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 26 Mar 2022
at 02:24
  • msg #469

Tavern part 3

"Yes, your master is a purveyor of some "goods" we've brought..Would you announce us, please?"
Holgien
NPC, 15 posts
Hunchbacked servant
Mon 28 Mar 2022
at 16:54
  • msg #470

Tavern part 3

In reply to Nana Yurick (msg # 469):

"The master sells only knowledge to those willing to learn it and able to pay the price for his labor."
This message was last edited by the player at 17:47, Thu 31 Mar 2022.
Aine Walsh
player, 344 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 28 Mar 2022
at 20:38
  • msg #471

Tavern part 3

In reply to Holgien (msg # 470):

"What knowledge is he willing to sell?"
Nana Yurick
player, 271 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 28 Mar 2022
at 23:32
  • msg #472

Tavern part 3

Nana shakes her head.
"Fantastic...well, this isn't the place. I know damned well, we talked to somebody who offered us 2 gold apiece if we brought them walking dead, to experiment with. Do you know how hard it was to bring them in, intact? Sounds like you're teaching necromancy instead."
This message was last edited by the player at 01:04, Tue 29 Mar 2022.
Kazimir Yurick
player, 260 posts
Skald & Innkeeper
Tue 29 Mar 2022
at 01:06
  • msg #473

Tavern part 3

"No, no.. This is the place. Bertrand is who made us the offer."
Kazimir says.
Holgien
NPC, 16 posts
Hunchbacked servant
Thu 31 Mar 2022
at 17:49
  • msg #474

Tavern part 3

In reply to Kazimir Yurick (msg # 473):

The hu chback eyes the bound hooded figures with a renewed interest.
"That is another matter entirely. Let me inform the Master."

He then descends into the cellar, closing the gate behind him.
Kazimir Yurick
player, 261 posts
Skald & Innkeeper
Fri 1 Apr 2022
at 00:16
  • msg #475

Tavern part 3

"Thank you."
Kazimir says, as he departs.
Bertrand
NPC, 14 posts
Sage
Fri 1 Apr 2022
at 17:50
  • msg #476

Tavern part 3

In reply to Kazimir Yurick (msg # 475):

a few mo.ents later tge servant returns with a bearded man in dark robes.

"Don't just stand there, bring those inside so that I may examine them."
This message was last edited by the player at 19:40, Fri 01 Apr 2022.
Kazimir Yurick
player, 262 posts
Skald & Innkeeper
Fri 1 Apr 2022
at 18:32
  • msg #477

Tavern part 3

Kazimir and Sven, manhandle them inside.
Holgien
NPC, 17 posts
Hunchbacked servant
Sat 2 Apr 2022
at 17:14
  • msg #478

Tavern part 3

In reply to Kazimir Yurick (msg # 477):

within is an alchemical laboratory stocked
 with necromantic items, a vivisection kit
 and a couple of man size iron cages.
black bound books are locked in a barred
cabinet. You could swear you saw one move...

the hunchback secures one to a stone table with leather straps, and directs you to place the other into a cage.

the master looks over the first one, carefully unhoodinng it as the hunchback pulls a bridle over its head, preventing it from biting.
Svendegard Yurick
player, 316 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 2 Apr 2022
at 19:34
  • msg #479

Tavern part 3

Father and son cast the other, into the iron cage.
"In with ye."
Hetilda Yurick
player, 103 posts
"Hetty" Witch & Alewife
12/12
Sat 2 Apr 2022
at 19:46
  • msg #480

Tavern part 3

PM[Private to GM: Hetty is interested in learning to mummify corpses, and learn some necromancy]
Aldous Hack
player, 398 posts
Housekeeper's orphan,
Street runner, rogue
Sun 3 Apr 2022
at 01:04
  • msg #481

Tavern part 3

Aldous looks around the shop with wide eyes, but keeps well clear of anything moving and otherwise tries not to touch anything.
Nana Yurick
player, 272 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 3 Apr 2022
at 01:31
  • msg #482

Tavern part 3

"Even the books are trying to escape!"
Nana chuckled.
Kazimir Yurick
player, 263 posts
Skald & Innkeeper
Sun 3 Apr 2022
at 01:37
  • msg #483

Tavern part 3

21:35, Today: Kazimir Yurick rolled 6 using 3d6.  merchant ~ 15.
"Good, Intact specimens, Monsieur Bertrand?.."
He shuts the iron cage, and gestures to the unfortunate within.
This message was last edited by the player at 01:38, Sun 03 Apr 2022.
Aine Walsh
player, 346 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 3 Apr 2022
at 05:59
  • msg #484

Tavern part 3

In reply to Kazimir Yurick (msg # 483):

Aine just follows, watching in nervous silence.
Bertrand
NPC, 15 posts
Sage
Sun 3 Apr 2022
at 19:42
  • msg #485

Tavern part 3

In reply to Kazimir Yurick (msg # 483):

"Holguin! shackles for this one, starting at the feet, then bring me the other... We will see how intact."


Hetty notices a number of texts on Thanatology as well as the occult.
Kazimir Yurick
player, 264 posts
Skald & Innkeeper
Sun 3 Apr 2022
at 22:56
  • msg #486

Tavern part 3

The family watches with morbid curiosity.
Hetilda Yurick
player, 104 posts
"Hetty" Witch & Alewife
12/12
Mon 4 Apr 2022
at 08:06
  • msg #487

Tavern part 3

04:05, Today: Hetilda Yurick rolled 9 using 3d6.  occultism ~ 14.
Bertrand
NPC, 16 posts
Sage
Thu 7 Apr 2022
at 14:53
  • msg #488

Tavern part 3

In reply to Hetilda Yurick (msg # 487):

You can tell that this man is an earnest student, if not a practioner, of the occult sciences.

after inspecting both subjects, hereaches into a pouch and asses over 8 silvers, equal two gold coins.
<seagreen>"This will be all of this type that I need. I will pay 5 gold for an intact ghula."<seagreen>
Hetilda Yurick
player, 105 posts
"Hetty" Witch & Alewife
12/12
Thu 7 Apr 2022
at 21:10
  • msg #489

Tavern part 3

17:08, Today: Hetilda Yurick rolled 11 using 3d6.  Hidden Lore 1 13 (undead).
What does Hetty know about Ghula?
Kazimir Yurick
player, 265 posts
Skald & Innkeeper
Thu 7 Apr 2022
at 21:12
  • msg #490

Tavern part 3

"What spells can you teach?"
Kazimir takes the coins.
This message was last edited by the player at 21:13, Thu 07 Apr 2022.
Nana Yurick
player, 273 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 7 Apr 2022
at 21:17
  • msg #491

Tavern part 3

"Next, we can go see a guy I know, who's pets will eat the ones we busted up. We can sell these baubles I took off the dead, too, along with their coin. We'll put everything in a pot, and divvy up."

This message was last edited by the player at 05:07, Fri 08 Apr 2022.
Aine Walsh
player, 347 posts
Small cute trouble
HP: 3/3, FP: 5/10
Fri 8 Apr 2022
at 04:03
  • msg #492

Tavern part 3

In reply to Nana Yurick (msg # 491):

"Sounds good."

She waits to hear the response to Kazmir.
Bertrand
NPC, 17 posts
Sage
Fri 8 Apr 2022
at 13:22
  • msg #493

Tavern part 3

In reply to Kazimir Yurick (msg # 490):

"You mistake me. I ama respected member of the Brotherhood of Sages, and not a common Necromancer."
Kazimir Yurick
player, 266 posts
Skald & Innkeeper
Fri 8 Apr 2022
at 18:16
  • msg #494

Tavern part 3

"I see. I'm glad to hear that you're not up to no good with these, then. We're clearing out some undead in our new property. There's a wight loose, that we fear has made a few goblin thralls. Need any bones or bits, when we destroy them as well?"
Bertrand
NPC, 18 posts
Sage
Fri 8 Apr 2022
at 19:59
  • msg #495

Tavern part 3

In reply to Kazimir Yurick (msg # 494):

"An intact wight would be worth a sack of silver, but I would settle for its vitals in a jar... for 12 silver."
Kazimir Yurick
player, 267 posts
Skald & Innkeeper
Fri 8 Apr 2022
at 22:46
  • msg #496

Tavern part 3

"If'n we could take it intact, but any attempt to wrestle it down would have us all drained, and dead men walking, ourselves...We can bring you it's bones, as it 's skeletal. We've seen, and even spoken with it!"
Aine Walsh
player, 348 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 10 Apr 2022
at 00:58
  • msg #497

Tavern part 3

In reply to Kazimir Yurick (msg # 496):

"Unless you can teach us some secret power to capture one safely..."
Aldous Hack
player, 399 posts
Housekeeper's orphan,
Street runner, rogue
Sun 10 Apr 2022
at 02:02
  • msg #498

Tavern part 3

"Ketch 't inna tarp?"
Kazimir Yurick
player, 268 posts
Skald & Innkeeper
Sun 10 Apr 2022
at 19:11
  • msg #499

Tavern part 3

"I'm pretty sure sure they can grasp and drain a man, right through his armor..."
Bertrand
NPC, 19 posts
Sage
Mon 11 Apr 2022
at 22:55
  • msg #500

Tavern part 3

In reply to Kazimir Yurick (msg # 499):

"If you could find a method of securing one, I would pay a pound of silver for it intact."
Hetilda Yurick
player, 106 posts
"Hetty" Witch & Alewife
12/12
Mon 11 Apr 2022
at 23:28
  • msg #501

Tavern part 3

19:25, Today: Nana Yurick rolled 4 using 3d6.  Hazmat ~ 14. Crit!!
Hetty thinks she may have a means in mind, to safely contain the wight's harm...
Aine Walsh
player, 349 posts
Small cute trouble
HP: 3/3, FP: 5/10
Tue 12 Apr 2022
at 06:20
  • msg #502

Tavern part 3

In reply to Bertrand (msg # 500):

"If we could find a means? So how would you contain it once you got it if you do not know how to secure it?"
Bertrand
NPC, 20 posts
Sage
Tue 12 Apr 2022
at 17:00
  • msg #503

Tavern part 3

In reply to Aine Walsh (msg # 502):

"Obviously I would keep it in whatever container it came to me in."
Aine Walsh
player, 350 posts
Small cute trouble
HP: 3/3, FP: 5/10
Tue 12 Apr 2022
at 20:31
  • msg #504

Tavern part 3

In reply to Bertrand (msg # 503):

"You speak like a sage who has no idea how to handle a Wight. I am concerned if can get you one safely, you will succumb to undeath and scouge the region together..."
Kazimir Yurick
player, 269 posts
Skald & Innkeeper
Tue 12 Apr 2022
at 22:43
  • msg #505

Tavern part 3

18:27, Today: Kazimir Yurick rolled 5 using 3d6.  diplomacy ~ 16. Crit!!
"Surely sages have colleagues and contacts,that can help him in his quest for knowledge..."
This message was last edited by the player at 22:43, Tue 12 Apr 2022.
Aldous Hack
player, 400 posts
Housekeeper's orphan,
Street runner, rogue
Tue 12 Apr 2022
at 23:04
  • msg #506

Tavern part 3

Aldous just continues to look from one to another, eyes wide -- but says nothing.
Bertrand
NPC, 21 posts
Sage
Thu 14 Apr 2022
at 20:11
  • msg #507

Tavern part 3

In reply to Aine Walsh (msg # 504):

"Now listen here, you little shit, I have professional tier skills in occultism,  Thanatology,  undead lore, and Hazmat magical, in addition to alchemy and research.I see no sages ring on your finger! And as to necromancy,  you might as well pay a visit to Selan in the Guild."
This message was last edited by the player at 15:41, Fri 15 Apr 2022.
Nana Yurick
player, 274 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 14 Apr 2022
at 23:38
  • msg #508

Tavern part 3

19:36, Today: Nana Yurick rolled 18 using 3d6.  Area Knowledge (guild) [1] 13.
Critical failure on this roll, ought to be interesting..
Aine Walsh
player, 351 posts
Small cute trouble
HP: 3/3, FP: 5/10
Fri 15 Apr 2022
at 08:28
  • msg #509

Tavern part 3

In reply to Bertrand (msg # 507):

"Yes, but I have no claim on being a sage, not do I offer folk money to bring dangerous undead, but no information on how to do it."

She clearly sees his outburst as an admission he does not really know how to safely handle a Wight...
Narrator
GM, 10235 posts
DM says
roll for initiative!
Fri 15 Apr 2022
at 15:43
  • msg #510

Tavern part 3

In reply to Nana Yurick (msg # 508):

asnear as you can tell, no such person exists, and the guild has banned necromancy as part of a deal with the Hadereum
This message was last edited by the GM at 15:53, Fri 15 Apr 2022.
Aine Walsh
player, 352 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 18 Apr 2022
at 02:45
  • msg #511

Tavern part 3

In reply to Narrator (msg # 510):

"Maybe we should visit this Selan fellow...if he exists. How might we find him?"
Bertrand
NPC, 22 posts
Sage
Mon 18 Apr 2022
at 17:14
  • msg #512

Tavern part 3

In reply to Aine Walsh (msg # 511):

"Any further questions and I'd have to charge you."
This message had punctuation tweaked by the player at 17:21, Tue 19 Apr 2022.
Kazimir Yurick
player, 270 posts
Skald & Innkeeper
Mon 18 Apr 2022
at 17:54
  • msg #513

Tavern part 3

"Nana...Don't go asking questions about necromancy, or this "Selan", over at the guild. If he is one, then the guild isn't the place to go asking after him, if he's a known necromancer. It's just asking for trouble. Understand?
We can find out, through the grapevine."

Nana Yurick
player, 275 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 18 Apr 2022
at 17:55
  • msg #514

Tavern part 3

"Yes, Papa."
Narrator
GM, 10259 posts
DM says
roll for initiative!
Thu 21 Apr 2022
at 16:39
  • msg #515

Tavern part 3

In reply to Nana Yurick (msg # 514):

The Yurick's head off toward the guild to see the Worminger, with the assistance of Aine's summoned donkey, to sell off the twi e dead zombies' remains, and to fence the found goods.

After this,they will be more occupied in the refurbishment of the Mug and Cauldron.


This returns the team to its original point value.
Aldous Hack
player, 401 posts
Housekeeper's orphan,
Street runner, rogue
Thu 21 Apr 2022
at 23:01
  • msg #516

Tavern part 3

"'Dwe git ped?"

Aldous looks after the receding backs of the Yuricks, then around at Thorg, Aine, and Sparky.
Aine Walsh
player, 353 posts
Small cute trouble
HP: 3/3, FP: 5/10
Fri 22 Apr 2022
at 00:49
  • msg #517

Tavern part 3

In reply to Aldous Hack (msg # 516):

"So, hunt the wight? To kill it?"
Narrator
GM, 10269 posts
DM says
roll for initiative!
Fri 22 Apr 2022
at 16:52
  • msg #518

Tavern part 3

In reply to Aldous Hack (msg # 516):

once they drop the bodies with Harbash and get the jewelry sold, you will have your cut of coin:


fastforwarding, (and simplifying) you each get $110 in slver and copper- roughly equal to 3.5 days of normal wages.

all get another 2 points, and you can say you met Harbash Vinculo.

if any of you want to check after Selan in the guild, you might
Aldous Hack
player, 403 posts
Housekeeper's orphan,
Street runner, rogue
Fri 22 Apr 2022
at 22:48
  • msg #519

Tavern part 3

While others are looking for Selan at the Guild, Aldous will slip away to the cathedral and see if Father Robards has yet made enough holy water to replace his two desecrated vials.

[Private to GM: Also, deposit 11 farthings for his tithe.]
Father Robard
NPC, 42 posts
goblyn
Christian Priest
Mon 25 Apr 2022
at 17:58
  • msg #520

Tavern part 3

In reply to Aldous Hack (msg # 519):

at the Cathedral
"My child! yes, we have replenished our stouch. take two vials."
Harbash Vinculo
NPC, 9 posts
Worm Wrangler
Mon 25 Apr 2022
at 18:21
  • msg #521

Tavern part 3

In reply to Father Robard (msg # 520):

in the foul smalling worm pits of the guild, the worminger drops the pieces ir former undead into a noisome pit.

"Selan? Yeah, the Head Necro in Charge.  He  buys out indentures on the deceased, largely to cover equipment and healing costs. Anyways, the necks got their lab allaway down that hall, make the first and third rights. and don't head left, place is full of contract reanimates, damn things recently tried to unionize."
Aine Walsh
player, 355 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 25 Apr 2022
at 20:23
  • msg #522

Tavern part 3

In reply to Harbash Vinculo (msg # 521):

Aine will be among those that go to see Selan, and will follow directions precisely.

[Private to GM: Her choice of xp expenditure all good?]
Aldous Hack
player, 404 posts
Housekeeper's orphan,
Street runner, rogue
Mon 25 Apr 2022
at 22:18
  • msg #523

Tavern part 3

In reply to Father Robard (msg # 520):

"Thank, you Father.  Our group just destroyed several walkers and brought two, intact, to someone who wanted to study them.  I suspect I'll need these soon."
Father Robard
NPC, 43 posts
goblyn
Christian Priest
Wed 27 Apr 2022
at 17:40
  • msg #524

Tavern part 3

In reply to Aldous Hack (msg # 523):

"I would be careful with whom you traffic. The dead are to be laid to rest, not weaponized or dissected. "
Cavill the Wayfallen
NPC, 2 posts
really pale
with a slashed throat
Wed 27 Apr 2022
at 17:45
  • msg #525

Tavern part 3

In reply to Aine Walsh (msg # 522):

as you pass the yawning unlit corridor to the left, a raspy voice calls out

Are you come to free us?
Aine Walsh
player, 357 posts
Small cute trouble
HP: 3/3, FP: 5/10
Wed 27 Apr 2022
at 21:10
  • msg #526

Tavern part 3

In reply to Cavill the Wayfallen (msg # 525):

"No. Why would I do that?"
Aldous Hack
player, 405 posts
Housekeeper's orphan,
Street runner, rogue
Wed 27 Apr 2022
at 21:56
  • msg #527

Tavern part 3

"'Drather do that, b't I can't do'er alone.  Th' bunch I j'ined like th'r coin."
Father Robard
NPC, 44 posts
goblyn
Christian Priest
Thu 28 Apr 2022
at 16:59
  • msg #528

Tavern part 3

In reply to Aldous Hack (msg # 527):

"Let your conscience be your guide, young Adolus,  and bay the Three who are One be with you."
Dagon
NPC, 21 posts
necromancer
with assistants
Thu 28 Apr 2022
at 17:04
  • msg #529

Tavern part 3

In reply to Cavill the Wayfallen (msg # 525):

a hooded man with a ranking guild badge, flanked by two similarly attired beings, one with a hook for a hand advances toward your group.

"Ignore Cavill for now, his case is under review before the council. You do realize that you are heading to the Necromantic labs, don't you? the quarters for the indentured are down the corridor behind you and to the right."
This message had punctuation tweaked by the player at 19:04, Thu 28 Apr 2022.
Thorg
player, 205 posts
Average Height, Heavy Set
Thu 28 Apr 2022
at 18:07
  • msg #530

Tavern part 3

He is hanging with Aldous, as the undead gave him the creeps.
He does follow the "Christian" religeon here.
Narrator
GM, 10304 posts
DM says
roll for initiative!
Thu 28 Apr 2022
at 19:05
  • msg #531

Tavern part 3

In reply to Thorg (msg # 530):

That would be Triunist,  so he would feel at ease in the Cathedral,  even as full of goblins as it is.
Aine Walsh
player, 361 posts
Small cute trouble
HP: 3/3, FP: 5/10
Thu 28 Apr 2022
at 20:54
  • msg #532

Tavern part 3

In reply to Narrator (msg # 531):

"We were sent here to find a man called Selan, who we were told had insight into dealing with undead. We have a Wight problem we need to solve."
Aldous Hack
player, 406 posts
Housekeeper's orphan,
Street runner, rogue
Thu 28 Apr 2022
at 22:06
  • msg #533

Tavern part 3

"Thorg!  Good t' seeya here.  Y'a b'liever, too?  Come t' tithe n' c'nfess?"
Thorg
player, 206 posts
Average Height, Heavy Set
Thu 28 Apr 2022
at 23:03
  • msg #534

Tavern part 3

I have been since childhood, was raised Triunist.

He has alredy made his donation and receivd absolution.
Aldous Hack
player, 407 posts
Housekeeper's orphan,
Street runner, rogue
Fri 29 Apr 2022
at 09:03
  • msg #535

Tavern part 3

"M' mom w's Fath' Robards' housek'per f' ye'rs."
Dagons minions
NPC, 1 post
hooded and creaky
one has a hook for a hand
Fri 29 Apr 2022
at 17:08
  • msg #536

Tavern part 3

In reply to Aine Walsh (msg # 532):

"Wght prblm? Th r s cld..."
This message was last edited by the player at 17:10, Fri 29 Apr 2022.
Dagon
NPC, 22 posts
necromancer
with assistants
Fri 29 Apr 2022
at 17:11
  • msg #537

Tavern part 3

In reply to Dagons minions (msg # 536):

"Selan? Come then. He is the Master here."
Aine Walsh
player, 364 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sat 30 Apr 2022
at 00:05
  • msg #538

Tavern part 3

In reply to Dagon (msg # 537):

Aine will follow along obediently.
Selan
NPC, 10 posts
guild necromancer
spooky
Tue 3 May 2022
at 16:15
  • msg #539

Tavern part 3

In reply to Aine Walsh (msg # 538):
You pass through the archway, revealing a laboratory somewhat better organized than that of the sage Bertrand, and consderably larger. several slabs have bodies on them, covered with sheets.
A darkly dignified man with a gold guild badge is in the middle of stitching closed a wound on one of the cadavers. while a hooded figure holds a tray of surgical instruments.
Aine Walsh
player, 366 posts
Small cute trouble
HP: 3/3, FP: 5/10
Tue 3 May 2022
at 21:02
  • msg #540

Tavern part 3

In reply to Selan (msg # 539):

"I was told that you would be the person to talk to about dealing with a Wight?" she asked quietly.
Selan
NPC, 11 posts
guild necromancer
spooky
Mon 9 May 2022
at 17:03
  • msg #541

Tavern part 3

In reply to Aine Walsh (msg # 540):

"What sort of wight? We have been getting a variety of types lately."
Aine Walsh
player, 367 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 9 May 2022
at 21:48
  • msg #542

Tavern part 3

In reply to Selan (msg # 541):

"There are different ones? I am not sure, how do they differ?"
Selan
NPC, 12 posts
guild necromancer
spooky
Tue 10 May 2022
at 16:51
  • msg #543

Tavern part 3

In reply to Aine Walsh (msg # 542):

"Harlan brought us the remains of some benighted maned rats, and those of the improperly buried man who cursed the rats...
There are some that are affected by substances differently. "

Aine Walsh
player, 368 posts
Small cute trouble
HP: 3/3, FP: 5/10
Tue 10 May 2022
at 22:37
  • msg #544

Tavern part 3

In reply to Selan (msg # 543):

"The skeleton humanoid that plagues us shows signs of intelligence. Does that help?"
Selan
NPC, 13 posts
guild necromancer
spooky
Thu 12 May 2022
at 16:54
  • msg #545

Tavern part 3

In reply to Aine Walsh (msg # 544):

"That seems typical for one whose rest has been disturbed... necromantic constructs are generally do not have particularly active intellects, Cavill not withstanding, and the cursed horde dead are almost mindless. Wights are a special case, they are almost as hard to put down as Vampires, and share many weaknesses. "
This message was last edited by the player at 19:27, Sat 14 May 2022.
Aine Walsh
player, 369 posts
Small cute trouble
HP: 3/3, FP: 5/10
Thu 12 May 2022
at 21:26
  • msg #546

Tavern part 3

In reply to Selan (msg # 545):

"Who is Cavil, and how would we put down or capture a Wight?"
Selan
NPC, 14 posts
guild necromancer
spooky
Fri 13 May 2022
at 17:26
  • msg #547

Tavern part 3

In reply to Aine Walsh (msg # 546):

"Capture a wight? why would someone... I would avoid attempting that without a well made coffin with chains... I would avoid that in general.
Cavil's case is under review, he was reanimated  a little bit better than usual, you could say. Ignore him, unless you want to buy his contract.

Silver and sunlight both work of course, but even burning isn't a guarantee for some."

Thorg
player, 207 posts
Average Height, Heavy Set
Fri 13 May 2022
at 20:01
  • msg #548

Tavern part 3

Aldous, Let's get some decent food and then go see if the others are back at the Guild hall.
Aine Walsh
player, 370 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sat 14 May 2022
at 01:59
  • msg #549

Tavern part 3

In reply to Selan (msg # 547):

"I see. Any other advice?"
Aldous Hack
player, 408 posts
Housekeeper's orphan,
Street runner, rogue
Sat 14 May 2022
at 13:26
  • msg #550

Tavern part 3

"Soun' likka plan.  Gobl'n pies'r gud, 'n cheap."  Aldous starts toward Artisan, assuming Thorg will follow.
Narrator
GM, 10349 posts
DM says
roll for initiative!
Sat 14 May 2022
at 19:30
  • msg #551

Tavern part 3

In reply to Thorg (msg # 548):

getting decent food....the guild is not particular about what is in the bowl of "hot brown" that you can get each day, although the Mug and cauldron has good plov and stew; hand pies can begot from Quinzell's stall in the Artisanal district.
Selan
NPC, 15 posts
guild necromancer
spooky
Sat 14 May 2022
at 19:33
  • msg #552

Tavern part 3

In reply to Aine Walsh (msg # 549):

"If you are going after it, get yourself burial insurance, maybe a token of final rest, and it would not hurt to hire some dead to take with you, as the touch of a wight does little more than physical damage."
Thorg
player, 208 posts
Average Height, Heavy Set
Sat 14 May 2022
at 21:51
  • msg #553

Tavern part 3

Aye, let's get some hand pies from Quinzell's and then find a spot of ale...
Aine Walsh
player, 371 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 15 May 2022
at 13:13
  • msg #554

Tavern part 3

In reply to Selan (msg # 552):

"Hire some dead to take with us? You mean zombies? They will not become wights? Who hired them out?"
This message was last edited by the GM at 17:12, Sun 15 May 2022.
Aldous Hack
player, 409 posts
Housekeeper's orphan,
Street runner, rogue
Sun 15 May 2022
at 14:20
  • msg #555

Tavern part 3

Aldous smiles.  "Quinzell's g'd fo'k, 'n otta know m' face b' now.  An' w'c'n eat'em on 'r way."

He sets a good pace, mouth already starting to water.
Quinzel
NPC, 10 posts
Goblin goodwife
Sun 15 May 2022
at 17:13
  • msg #556

Tavern part 3

In reply to Aldous Hack (msg # 555):

the goblin cook sells hand pies...
Selan
NPC, 16 posts
guild necromancer
spooky
Sun 15 May 2022
at 17:16
  • msg #557

Tavern part 3

In reply to Aine Walsh (msg # 554):

"Something that is undead cannot become aother type of undead, although zombies untreated with preservatives will deterirate into skeletons... And we can rent them to you, usually with a Necromancer to handle them."
Aine Walsh
player, 372 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 15 May 2022
at 20:32
  • msg #558

Tavern part 3

In reply to Selan (msg # 557):

"Ah, I see. At what cost?"
Selan
NPC, 17 posts
guild necromancer
spooky
Mon 16 May 2022
at 16:45
  • msg #559

Tavern part 3

In reply to Aine Walsh (msg # 558):

"Dagon could accompany you with his minions for $90 per day."
This message was last edited by the player at 16:45, Mon 16 May 2022.
Aine Walsh
player, 373 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 16 May 2022
at 21:36
  • msg #560

Tavern part 3

In reply to Selan (msg # 559):

"Ah, happy to discuss this with my companions. How can I contact him to make that arrangement?"

[Private to GM: Also happy to create the character if that makes your life easier. I do enjoy making characters, seeing how much I can put into them.]
This message was last edited by the player at 21:37, Mon 16 May 2022.
Aldous Hack
player, 410 posts
Housekeeper's orphan,
Street runner, rogue
Tue 17 May 2022
at 09:17
  • msg #561

Tavern part 3

"Quinzell!"  He smiles wide.  "'D like one o' y'r chick'n pies, 'n one o' what Thorg wants."

He digs in his purse for coppers.
Thorg
player, 209 posts
Average Height, Heavy Set
Tue 17 May 2022
at 23:07
  • msg #562

Tavern part 3

I'm hungry, so I'll try a chicken and a pork, and his money ain't no good, so here, I'll cover them all.
Quinzel
NPC, 11 posts
Goblin goodwife
Thu 19 May 2022
at 17:45
  • msg #563

Tavern part 3

In reply to Thorg (msg # 562):
 "Al How are you today? Well met. Throg!"
after purchasing your pies, and careful not to take the non-specific 'meat'pies,you head back to the guild.
Aldous Hack
player, 411 posts
Housekeeper's orphan,
Street runner, rogue
Fri 20 May 2022
at 08:57
  • msg #564

Tavern part 3

"Lookin' up, Q.  Be'n workin' f'a Shevn'n fam'ly, runs 'n inn."
Quinzel
NPC, 12 posts
Goblin goodwife
Fri 20 May 2022
at 16:13
  • msg #565

Tavern part 3

In reply to Aldous Hack (msg # 564):

"An inn? in little Sgevnia?"
Thorg
player, 210 posts
Average Height, Heavy Set
Fri 20 May 2022
at 17:10
  • msg #566

Tavern part 3

Yeah, was deserted and they are tryin' to get it back up and runnin'
Aine Walsh
player, 374 posts
Small cute trouble
HP: 3/3, FP: 5/10
Fri 20 May 2022
at 23:22
  • msg #567

Tavern part 3

In reply to Aine Walsh (msg # 560):

Can we assume Dagon's contact details are given and Aine heads back to the rest of the group?
Aldous Hack
player, 412 posts
Housekeeper's orphan,
Street runner, rogue
Fri 20 May 2022
at 23:45
  • msg #568

Tavern part 3

Aldous swallows before replying.  "Hadda rat probl'm."

He takes another bite.  "Mmmm."
Thorg
player, 211 posts
Average Height, Heavy Set
Fri 20 May 2022
at 23:51
  • msg #569

Tavern part 3

Yeah, Big rats...  and some undead.
Aldous Hack
player, 413 posts
Housekeeper's orphan,
Street runner, rogue
Sat 21 May 2022
at 23:36
  • msg #570

Tavern part 3

Aldous swallows again.  "Mmm.  Yeh, shum."  His next bite takes half the remaining semicircle of mostly crust.
Narrator
GM, 10373 posts
DM says
roll for initiative!
Mon 23 May 2022
at 17:48
  • msg #571

Tavern part 3

In reply to Aldous Hack (msg # 570):

after leaving Quinzel, you regroup wih the others in the guild.
Aine Walsh
player, 375 posts
Small cute trouble
HP: 3/3, FP: 5/10
Mon 23 May 2022
at 19:29
  • msg #572

Re: Tavern part 3

Aine Walsh:
In reply to Aine Walsh (msg # 560):

Can we assume Dagon's contact details are given and Aine heads back to the rest of the group?


I would head to them too once I have a way to contact the necromancer.
Narrator
GM, 10379 posts
DM says
roll for initiative!
Tue 24 May 2022
at 16:44
  • msg #573

Re: Tavern part 3

In reply to Aine Walsh (msg # 572):

The necromancer has rooms by the Necromantic labs.
Aine Walsh
player, 376 posts
Small cute trouble
HP: 3/3, FP: 5/10
Tue 24 May 2022
at 21:04
  • msg #574

Re: Tavern part 3

In reply to Narrator (msg # 573):

Once back, Aine will relate what she has found out.
Madeline
player, 103 posts
Barmaid
Sun 29 May 2022
at 13:23
  • msg #575

Re: Tavern part 3

In reply to Aine Walsh (msg # 574):

The guild common room is bustling with the usual assortment of ruffians, dastards,and poltroons.  a blond woman wearing brass knuckles nods at you as you enter, as she collects bowls to return to the kitchens.
Aine Walsh
player, 377 posts
Small cute trouble
HP: 3/3, FP: 5/10
Sun 29 May 2022
at 20:26
  • msg #576

Re: Tavern part 3

In reply to Madeline (msg # 575):

Aine smiles and nods in return, acknowledging her, before looking for her companions.
Narrator
GM, 10406 posts
DM says
roll for initiative!
Mon 30 May 2022
at 00:40
  • msg #577

Re: Tavern part 3

In reply to Aine Walsh (msg # 576):

Throg and Aldous should be walking in,and Sparky is around somewhere.
Aldous Hack
player, 414 posts
Housekeeper's orphan,
Street runner, rogue
Mon 30 May 2022
at 01:14
  • msg #578

Re: Tavern part 3

"'Ey, Madeline!"  Aldous waves at the barmaid before joining Aine and Sparky and whichever Yuricks are present.

"Got m' holeh wat'r fixed.  Glad t'see Fath' Robards gottit und' c'ntrol."
Narrator
GM, 10418 posts
DM says
roll for initiative!
Wed 1 Jun 2022
at 17:44
  • msg #579

Re: Tavern part 3

In reply to Aldous Hack (msg # 578):

occ quick sound off on who is still with this group
Thorg
player, 212 posts
Average Height, Heavy Set
Wed 1 Jun 2022
at 17:46
  • msg #580

Re: Tavern part 3

I be here
Aldous Hack
player, 415 posts
Housekeeper's orphan,
Street runner, rogue
Wed 1 Jun 2022
at 22:57
  • msg #581

Re: Tavern part 3

Ain't gone anywhere, Boss.
Aine Walsh
player, 378 posts
Small cute trouble
HP: 3/3, FP: 5/10
Wed 1 Jun 2022
at 23:49
  • msg #582

Re: Tavern part 3

In reply to Aldous Hack (msg # 581):

Present as well.
Narrator
GM, 10421 posts
DM says
roll for initiative!
Thu 2 Jun 2022
at 17:05
  • msg #583

Re: Tavern part 3

In reply to Aine Walsh (msg # 582):

Missing Sparky...

The Yurick family is going to be about the business of refurbishing and running their Inn, but they will allow you to access their basement for a copper each.

everyone add a CP for the past month's rp, and, as Aine explains, you will be accompanied by Dagon the necromancer and his 2 minions.
Sparky
player, 114 posts
Skinny & hungry looking
Thu 2 Jun 2022
at 19:39
  • msg #584

Re: Tavern part 3

In reply to Narrator (msg # 583):

Nope, I am here as well
Dagon
NPC, 24 posts
necromancer
with assistants
Thu 2 Jun 2022
at 19:50
  • msg #585

Re: Tavern part 3

In reply to Sparky (msg # 584):

A pallid figure in a hooded robe,accompanied by a pair of similarly attired  figures who creak as they walk. one has a hook for a hand.
Sparky
player, 115 posts
Skinny & hungry looking
Thu 2 Jun 2022
at 20:13
  • msg #586

Re: Tavern part 3

Before we take off, Sparky had been talking with Aine about swapping some spells,
I believe she got what she wanted... I have nothing for it.
I do have 4 CP to use and would like to spend them and some hard earned coin for a few spells.

Shield
Armor
Magic Bolt for 2 points.
Narrator
GM, 10426 posts
DM says
roll for initiative!
Thu 2 Jun 2022
at 21:47
  • msg #587

Re: Tavern part 3

In reply to Sparky (msg # 586):

magic bolt needs no skill beyond innate attack at default (if your score is modded to 3 or better it is an auto hit) raising it to 1d-2 damage from 1d-3 is 5 points
(and that is cap for magery 2)

the other two spells can be got for coin and rolls from Spielgud
(they cast and roll for teaching (done and done)and you roll thaumatology)
This message was last edited by the GM at 21:53, Thu 02 June 2022.
Sparky
player, 116 posts
Skinny & hungry looking
Thu 2 Jun 2022
at 22:08
  • msg #588

Re: Tavern part 3

GM
 I made he one but the other is the prereq, of course ... I'll roll it again if you do not object, which did work.

15:06, Today: Sparky rolled 15 using 3d6.  Thaumatology - shield.
15:08, Today: Sparky rolled 11 using 3d6.  Thaumatology - shield.

15:06, Today: Sparky rolled 9 using 3d6.  thaumatology - armor.
Aldous Hack
player, 416 posts
Housekeeper's orphan,
Street runner, rogue
Thu 2 Jun 2022
at 23:27
  • msg #589

Re: Tavern part 3

OOC: Over time, I believe I'm going to try to upgrade to a sword that does more damage.  Saber is good, defaults to Smallsword-3 and one CP spent would bring it to DX-2 (which is usable).  Darned things are expensive, though.

Cheap is what, 40% price and +2 chance of breaking?  That'll be after we get some more loot anyway...
Narrator
GM, 10430 posts
DM says
roll for initiative!
Fri 3 Jun 2022
at 20:42
  • msg #590

Re: Tavern part 3

In reply to Sparky (msg # 588):

that initial failure on your learning roll will cause you to have -1 on casting rolls until you get a critical success on either a casting or thaumatology roll.
Sparky
player, 117 posts
Skinny & hungry looking
Fri 3 Jun 2022
at 23:54
  • msg #591

Re: Tavern part 3

In reply to Narrator (msg # 590):

For just that spell or all spells?
Narrator
GM, 10432 posts
DM says
roll for initiative!
Mon 6 Jun 2022
at 19:00
  • msg #592

Re: Tavern part 3

In reply to Sparky (msg # 591):

just that one. You didn't quite get itso it is a lttle fussy and may have variable effects when cast.  if you miscast by one it works...but has partial success or other irregularities.
Dagon
NPC, 25 posts
necromancer
with assistants
Thu 21 Jul 2022
at 01:20
  • msg #593

Re: Tavern part 3

In reply to Narrator (msg # 592):
 Three hooded figures approach the Mug and Cauldron, looking for your crew about a job.
Aine Walsh
player, 385 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 21 Jul 2022
at 12:30
  • msg #594

Re: Tavern part 3

In reply to Dagon (msg # 593):

Aine looks them over carefully, but allows the humans to deal with them.
Dagon
NPC, 26 posts
necromancer
with assistants
Thu 21 Jul 2022
at 14:27
  • msg #595

Re: Tavern part 3

In reply to Aine Walsh (msg # 594):

"I believe it was you who propised that I bring my associates to assist you on your mission "
Aine Walsh
player, 386 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 21 Jul 2022
at 21:45
  • msg #596

Re: Tavern part 3

In reply to Dagon (msg # 595):

"Ah, yes it was. Please allow me to introduce the team..."

She goes through and introduces everyone to the necromancer who is here to assist dealing with the troublesome wight...
Aldous Hack
player, 417 posts
Housekeeper's orphan,
Street runner, rogue
Thu 21 Jul 2022
at 23:44
  • msg #597

Re: Tavern part 3

Aldous stays quiet beyond responding to the introductions.
Thorg
player, 213 posts
Average Height, Heavy Set
Fri 22 Jul 2022
at 02:01
  • msg #598

Re: Tavern part 3

He watches quietly, wondering how they can help.
Sparky
player, 118 posts
Skinny & hungry looking
Fri 22 Jul 2022
at 02:02
  • msg #599

Re: Tavern part 3

Sparky cracks his knuckles and gets ready
Aine Walsh
player, 387 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 22 Jul 2022
at 04:15
  • msg #600

Re: Tavern part 3

In reply to Sparky (msg # 599):

"I invited Dagon because his two friends are immune to the most damaging of the wights attacks, since they are already dead, and under Dagons control. Lets head down now, unless someone has a better idea, and see what we can do to hunt that wight!"
Aldous Hack
player, 418 posts
Housekeeper's orphan,
Street runner, rogue
Fri 22 Jul 2022
at 09:04
  • msg #601

Re: Tavern part 3

"Wi'out th' Yuricks?"
Aine Walsh
player, 388 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 22 Jul 2022
at 09:13
  • msg #602

Re: Tavern part 3

In reply to Aldous Hack (msg # 601):

"They are invited, of course. But I think the inn has been busy recently. Lets go ask them on the way. Ready to go everyone?"
Thorg
player, 214 posts
Average Height, Heavy Set
Sat 23 Jul 2022
at 17:00
  • msg #603

Re: Tavern part 3

I suppose ... he eyes the two "dead" bodies warily.
Aldous Hack
player, 419 posts
Housekeeper's orphan,
Street runner, rogue
Sat 23 Jul 2022
at 17:21
  • msg #604

Re: Tavern part 3

"C'n still run 'way, s'pose.  W'll miss Sven 'n Kazimir."
Dagons minions
NPC, 2 posts
hooded and creaky
one has a hook for a hand
Mon 25 Jul 2022
at 14:45
  • msg #605

Re: Tavern part 3

In reply to Thorg (msg # 603):

"s thr prblm?"
rasps the hooded figure with a hook for a hand.
This message was lightly edited by the player at 20:55, Tue 26 July 2022.
Aine Walsh
player, 389 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 25 Jul 2022
at 20:25
  • msg #606

Re: Tavern part 3

In reply to Dagons minions (msg # 605):

"Nope. Just making sure we have everyone. Sparky, I assume you are with us to? Let's go then. "

Assuming Sparky follows, she leads them to the entrance to the tunnels, the Yuriks inn.
Sparky
player, 119 posts
Skinny & hungry looking
Mon 25 Jul 2022
at 22:16
  • msg #607

Re: Tavern part 3

I'm here, just being quiet.
Narrator
GM, 10626 posts
DM says
roll for initiative!
Tue 26 Jul 2022
at 20:56
  • msg #608

Re: Tavern part 3

In reply to Sparky (msg # 607):

after a nod to the Yuricks, you head down into the rat free basement.
Aine Walsh
player, 390 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 26 Jul 2022
at 21:03
  • msg #609

Re: Tavern part 3

In reply to Narrator (msg # 608):

Do we need to grab any keys on our way?
Aldous Hack
player, 420 posts
Housekeeper's orphan,
Street runner, rogue
Tue 26 Jul 2022
at 22:32
  • msg #610

Re: Tavern part 3

"I c'n op'n mos' locks, no keys nec'ary."
Svendegard Yurick
player, 317 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 27 Jul 2022
at 19:40
  • msg #611

Re: Tavern part 3

In reply to Aldous Hack (msg # 610):

"I can rent you the key for a silver a day, or sell you one for three."
Aine Walsh
player, 391 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 27 Jul 2022
at 20:30
  • msg #612

Re: Tavern part 3

In reply to Svendegard Yurick (msg # 611):

"Seriously? You want us to pay to clean a Wight from your cellar? Maybe we will just leave it there...it is actually not our problem, after all."
Narrator
GM, 10633 posts
DM says
roll for initiative!
Thu 28 Jul 2022
at 13:10
  • msg #613

Re: Tavern part 3

In reply to Aine Walsh (msg # 612):

one of the key things you remember about the Yurick famy is their greed...
Aine Walsh
player, 392 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 28 Jul 2022
at 20:28
  • msg #614

Re: Tavern part 3

In reply to Narrator (msg # 613):

Well, since they are no longer joining us, they will need to pay us to remove the critters from their basement, or we will find work elsewhere. Fred or no greed, Aine does not pay other folk to work. That is not how work works...
Svendegard Yurick
player, 318 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 28 Jul 2022
at 22:47
  • msg #615

Re: Tavern part 3

In reply to Aine Walsh (msg # 614):

"Ah but tools are not free.the key leads out of the basement and into the undercity..."
Aldous Hack
player, 422 posts
Housekeeper's orphan,
Street runner, rogue
Thu 28 Jul 2022
at 23:30
  • msg #616

Re: Tavern part 3

"'Sright, Aine.  Basm't's clean; w'bin ped f'r it."
Aine Walsh
player, 393 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 29 Jul 2022
at 01:36
  • msg #617

Re: Tavern part 3

In reply to Aldous Hack (msg # 616):

"Well, if the jobs done, who is paying us then? I can't afford to pay these folk out of my own pocket. Sorry Dragon, it looks like we will need to find a sponsor, or leave the Wight there."
Narrator
GM, 10647 posts
DM says
roll for initiative!
Fri 29 Jul 2022
at 15:04
  • msg #618

Re: Tavern part 3

In reply to Aine Walsh (msg # 617):

it was Bertrand the sage who wanted the wight not them.
Aldous Hack
player, 423 posts
Housekeeper's orphan,
Street runner, rogue
Fri 29 Jul 2022
at 23:01
  • msg #619

Re: Tavern part 3

Aldous takes on a look of concentration.

"Aine, if we capture the wight, Bertrand will pay us."  He relaxes a little.

"Th' key's a 'vestment, 'f ya broke, I c'n fron' it."  Aldous digs in his pouch and pulls out three francs.  "Said three t' buy it?"
Thorg
player, 215 posts
Average Height, Heavy Set
Fri 29 Jul 2022
at 23:07
  • msg #620

Re: Tavern part 3

He watches coldly, once our "Friends and Allies, now they want money after our help. Ought to turn the wight loose in their damned Inn,  he thinks.
Aine Walsh
player, 394 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 30 Jul 2022
at 12:47
  • msg #621

Re: Tavern part 3

In reply to Thorg (msg # 620):

"Mabe we should find a wight that people actually want removed. I am sure it is not the only one... especially when he asks for money for a key we helped them get to begin with."

She is ready to leave them with their wight.
This message was last edited by the player at 12:57, Sat 30 July 2022.
Sparky
player, 120 posts
Skinny & hungry looking
Sat 30 Jul 2022
at 17:21
  • msg #622

Re: Tavern part 3

Seems they have all from us they wanted, let's go elsewhere.  Should they change their minds, the price will not be the same.
Aine Walsh
player, 395 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 31 Jul 2022
at 12:14
  • msg #623

Re: Tavern part 3

In reply to Sparky (msg # 622):

Aine nods.

"Agreed..."
Sparky
player, 121 posts
Skinny & hungry looking
Sun 31 Jul 2022
at 15:50
  • msg #624

Re: Tavern part 3

He looks at Dagon Our Apologies, we appear to have been stiffed by our one time employer.
Aine Walsh
player, 396 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 31 Jul 2022
at 20:34
  • msg #625

Re: Tavern part 3

In reply to Sparky (msg # 624):

"However, if you know of any wights other would pay to be rid of, let's go talk with them."
Kazimir Yurick
player, 271 posts
Skald & Innkeeper
Mon 1 Aug 2022
at 18:12
  • msg #626

Re: Tavern part 3

In reply to Aldous Hack (msg # 619):

The inkeeper brushes aside his son.
"You can have the key for 2 silvers." he glares at Sven.
"After all, we have two, and you have brought us wealth and cleaned out our cellars. I give you the courtesy of free passage. Now as to that nobody, the buyer was Bertrand the sage, and for 10% of what he pays, we will give you a barrel to transport it in if you defeat it."
Sparky
player, 122 posts
Skinny & hungry looking
Mon 1 Aug 2022
at 19:45
  • msg #627

Re: Tavern part 3

He rolls his eyes  Thank You kindly for your praise. Your kindeness in this endeavor is more than I can afford.
Anita Drake
player, 516 posts
Hey sweetie
HP: 10/10, FP: 10/10
Mon 1 Aug 2022
at 21:18
  • msg #628

Re: Tavern part 3

In reply to Sparky (msg # 627):

"And are you willing to accept payment on successful completion? After all, your risk is much less than ours..."
Aldous Hack
player, 424 posts
Housekeeper's orphan,
Street runner, rogue
Tue 2 Aug 2022
at 09:07
  • msg #629

Re: Tavern part 3

Aldous shakes his head, pockets one of the coins he had dug out, and holds out the remaining two.

"Two silv'."
Kazimir Yurick
player, 272 posts
Skald & Innkeeper
Wed 3 Aug 2022
at 14:29
  • msg #630

Re: Tavern part 3

In reply to Aldous Hack (msg # 629):

"Done deal. welcome to the Undercity at your own speed."
Aine Walsh
player, 398 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 3 Aug 2022
at 20:20
  • msg #631

Re: Tavern part 3

In reply to Kazimir Yurick (msg # 630):

Aine scowls as Aldous hands over cash for what she has already worked for, before proceeding down to the cellars.
Aldous Hack
player, 425 posts
Housekeeper's orphan,
Street runner, rogue
Wed 3 Aug 2022
at 22:20
  • msg #632

Re: Tavern part 3

"Wha'?  Ho'we gon' git an' o'this dun w'out th' key?"
Sparky
player, 123 posts
Skinny & hungry looking
Wed 3 Aug 2022
at 22:45
  • msg #633

Re: Tavern part 3

Let's not dwell on it, Thanks Aldous, we will make sure you get your money back, and I feel I owe the Yuricks little at this point.
Aine Walsh
player, 399 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 4 Aug 2022
at 00:11
  • msg #634

Re: Tavern part 3

In reply to Aldous Hack (msg # 632):

"Agreed Sparky. Which others, Aldous? We should all go down together..."
Aldous Hack
player, 426 posts
Housekeeper's orphan,
Street runner, rogue
Thu 4 Aug 2022
at 09:15
  • msg #635

Re: Tavern part 3

"Key's f'r th' group.  I jus' had th' coin.  All t'geth', le's go."
Thorg
player, 216 posts
Average Height, Heavy Set
Thu 4 Aug 2022
at 18:14
  • msg #636

Re: Tavern part 3

K, I'll lead then
Aine Walsh
player, 400 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 4 Aug 2022
at 20:39
  • msg #637

Re: Tavern part 3

In reply to Thorg (msg # 636):

Aine will follow, with Dragon and co...
Narrator
GM, 10658 posts
DM says
roll for initiative!
Thu 4 Aug 2022
at 20:39
  • msg #638

Re: Tavern part 3

In reply to Thorg (msg # 636):

once down the basement you can either open the gate, which leads to a hallway near a ladderwell,or you can use the secret stairs down to the goblins and use their gate.
Aine Walsh
player, 401 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 4 Aug 2022
at 20:57
  • msg #639

Re: Tavern part 3

In reply to Narrator (msg # 638):

Wight was down the secret stairs, no? Head to wherever he was last seen.
Aldous Hack
player, 427 posts
Housekeeper's orphan,
Street runner, rogue
Thu 4 Aug 2022
at 22:53
  • msg #640

Re: Tavern part 3

"Both g'down."
Narrator
GM, 10664 posts
DM says
roll for initiative!
Mon 8 Aug 2022
at 15:16
  • msg #641

Re: Tavern part 3

In reply to Aldous Hack (msg # 640):

you can open the gate to the hall and the gates to and from the ladderwell, or go down the secret staircase and out the goblin gate, but must deal with the goblins if you do so. Their arrangement was with the Yurick family, so tell m which way we are going.
Sparky
player, 124 posts
Skinny & hungry looking
Mon 8 Aug 2022
at 17:05
  • msg #642

Re: Tavern part 3

Maybe best we avoid the gobo's or now.
Aldous Hack
player, 428 posts
Housekeeper's orphan,
Street runner, rogue
Mon 8 Aug 2022
at 21:46
  • msg #643

Re: Tavern part 3

"Mos' gobl'ns'r okay, but the'r like' t' wan' coin f' passage."
Aine Walsh
player, 402 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 8 Aug 2022
at 23:41
  • msg #644

Re: Tavern part 3

In reply to Narrator (msg # 641):

Where was the wight last seen?

As I understand, we were with the Yuriks when the Gobbos made the deal. Hence, we should be included in that agreement, by my understanding.
Narrator
GM, 10671 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 18:13
  • msg #645

Re: Tavern part 3

In reply to Aine Walsh (msg # 644):

The Yuricks did so by right of ownership.  Goblins gotta make money where they can
Aine Walsh
player, 404 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 9 Aug 2022
at 20:05
  • msg #646

Re: Tavern part 3

In reply to Narrator (msg # 645):

"Yeah, lets avoid them then and go the other way."
Narrator
GM, 10677 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 22:39
  • msg #647

Re: Tavern part 3

In reply to Aine Walsh (msg # 646):

after opening the cellar gate, you cross the corridor, unlock the gate to the ladderwell and climb down. are we locking up behind as we go?
Aldous Hack
player, 429 posts
Housekeeper's orphan,
Street runner, rogue
Tue 9 Aug 2022
at 22:57
  • msg #648

Re: Tavern part 3

OOC: Given we have a key, unlocking is merely a short delay on the return; I'd suggest we go ahead and lock behind us.  If we're coming out on the run, we're already screwed.
Aine Walsh
player, 405 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 9 Aug 2022
at 23:40
  • msg #649

Re: Tavern part 3

In reply to Aldous Hack (msg # 648):

Agreed. Let's stop problems coming up behind us...
Narrator
GM, 10686 posts
DM says
roll for initiative!
Thu 11 Aug 2022
at 15:27
  • msg #650

Re: Tavern part 3

In reply to Aine Walsh (msg # 649):

you make it down to the next level, Dagon's assistants havi g a little difficulty with the ladder, and can see the goblin gate accross the hall. to your right was the room with the hungry dead, to the left the intersection where you found the goblin wight.
Aine Walsh
player, 406 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 11 Aug 2022
at 20:46
  • msg #651

Re: Tavern part 3

In reply to Narrator (msg # 650):

Aine's staff, still glowing, is held high as she points Dagon and his assistants to the place the Wight was last seen, as she created an icy sphere...

[Private to GM: Icy sphere, cast, natural 3, 11 on crit chart.]
This message was last edited by the player at 00:23, Fri 12 Aug 2022.
Aldous Hack
player, 430 posts
Housekeeper's orphan,
Street runner, rogue
Thu 11 Aug 2022
at 23:27
  • msg #652

Re: Tavern part 3

Aldous makes sure his lantern is lit (should still have plenty of oil) and draws his smallsword as soon as he's clear of the bottom of the ladder.  The key goes back in his pouch.
Narrator
GM, 10697 posts
DM says
roll for initiative!
Mon 15 Aug 2022
at 18:31
  • msg #653

Re: Tavern part 3

In reply to Aine Walsh (msg # 651):

within the icy sphere, you can see snow falling on a tiny castle.
Aine Walsh
player, 407 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 15 Aug 2022
at 20:41
  • msg #654

Re: Tavern part 3

In reply to Narrator (msg # 653):

Aine does a double take at the sphere. Is there life in there?
Narrator
GM, 10705 posts
DM says
roll for initiative!
Tue 16 Aug 2022
at 15:41
  • msg #655

Re: Tavern part 3

In reply to Aine Walsh (msg # 654):

not that she can see
Aine Walsh
player, 408 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 16 Aug 2022
at 23:48
  • msg #656

Re: Tavern part 3

In reply to Narrator (msg # 655):

Can she grow the sphere's damage without expending more energy? If so, she will grow it as much as she can...
Narrator
GM, 10710 posts
DM says
roll for initiative!
Wed 17 Aug 2022
at 16:19
  • msg #657

Re: Tavern part 3

In reply to Aine Walsh (msg # 656):

you can grow it up to three seconds,but only by increasing fp cost and damage
Aine Walsh
player, 409 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 17 Aug 2022
at 21:38
  • msg #658

Re: Tavern part 3

In reply to Narrator (msg # 657):

Ok, just checking to see if a critical success changed that. Apparently not. Thank you.
Narrator
GM, 10716 posts
DM says
roll for initiative!
Thu 18 Aug 2022
at 16:09
  • msg #659

Re: Tavern part 3

In reply to Aine Walsh (msg # 658):

as it is, it is at magery dice at no cost.
Aine Walsh
player, 410 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 19 Aug 2022
at 04:36
  • msg #660

Re: Tavern part 3

In reply to Narrator (msg # 659):

Ah, ok. Thank you.

We continue on?

[Private to GM: So 5d at no cost. Thank you.]
This message was last edited by the player at 04:37, Fri 19 Aug 2022.
Narrator
GM, 10733 posts
DM says
roll for initiative!
Mon 22 Aug 2022
at 16:02
  • msg #661

Re: Tavern part 3

In reply to Aine Walsh (msg # 660):

which waydo you head from here?
Aldous Hack
player, 431 posts
Housekeeper's orphan,
Street runner, rogue
Mon 22 Aug 2022
at 23:10
  • msg #662

Re: Tavern part 3

"Las' w' saw, 'e w's tha' way."  Aldous points with his smallsword -- it would be a right turn if we'd come out of the goblins' spaces, should be a left from this stair, IIRC.  "C'be an'wer b'now."
Aine Walsh
player, 411 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 23 Aug 2022
at 00:44
  • msg #663

Re: Tavern part 3

In reply to Aldous Hack (msg # 662):

"Please lead the way..."

She will follow, lit Jo in one hand and ice sphere in the other...
Narrator
GM, 10737 posts
DM says
roll for initiative!
Tue 23 Aug 2022
at 15:26
  • msg #664

Re: Tavern part 3

In reply to Aine Walsh (msg # 663):

you head leftward, away from the locked room where you saw the metal eater, and toward the intersection.
Aine Walsh
player, 412 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 23 Aug 2022
at 20:43
  • msg #665

Re: Tavern part 3

In reply to Narrator (msg # 664):

Aine walks back a little, lighting the way.
Aldous Hack
player, 432 posts
Housekeeper's orphan,
Street runner, rogue
Tue 23 Aug 2022
at 22:58
  • msg #666

Re: Tavern part 3

Aldous keeps his own lantern high in his left hand, and leads with his smallsword.
Thorg
player, 217 posts
Average Height, Heavy Set
Wed 24 Aug 2022
at 02:09
  • msg #667

Re: Tavern part 3

Thorg, used to being in front is confused. He moves behind Aldous, his spear point down but working to keep it from stabbing Aldous.
Narrator
GM, 10741 posts
DM says
roll for initiative!
Wed 24 Aug 2022
at 20:26
  • msg #668

Re: Tavern part 3

In reply to Thorg (msg # 667):

this passage is 3 yards wide, so Throg can easily be toward the front
Thorg
player, 218 posts
Average Height, Heavy Set
Wed 24 Aug 2022
at 20:43
  • msg #669

Re: Tavern part 3

Very well, he is then
Aine Walsh
player, 413 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 24 Aug 2022
at 22:05
  • msg #670

Re: Tavern part 3

In reply to Thorg (msg # 669):

With the necromancers minions?
Dagon
NPC, 27 posts
necromancer
with assistants
Thu 25 Aug 2022
at 15:52
  • msg #671

Re: Tavern part 3

In reply to Aine Walsh (msg # 670):

"Where do you want them?"
This message was last edited by the player at 17:22, Fri 26 Aug 2022.
Aine Walsh
player, 414 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 25 Aug 2022
at 20:54
  • msg #672

Re: Tavern part 3

In reply to Dagon (msg # 671):

"Maybe up front?" she suggested.
Dagon
NPC, 28 posts
necromancer
with assistants
Fri 26 Aug 2022
at 17:24
  • msg #673

Re: Tavern part 3

In reply to Aine Walsh (msg # 672):

"We aren't using my servants as trap detectors. They are here to wrestle with your wight."
Aldous Hack
player, 433 posts
Housekeeper's orphan,
Street runner, rogue
Fri 26 Aug 2022
at 22:35
  • msg #674

Re: Tavern part 3

"B'hin' me 'n Thorg."  Aldous gestures with his blade.
Aine Walsh
player, 415 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 27 Aug 2022
at 04:19
  • msg #675

Re: Tavern part 3

In reply to Aldous Hack (msg # 674):

Aine agrees with a nod.
Dagon
NPC, 29 posts
necromancer
with assistants
Mon 29 Aug 2022
at 15:01
  • msg #676

Re: Tavern part 3

In reply to Aine Walsh (msg # 675):

the necromancer shrugs "Works for me."
Aine Walsh
player, 416 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 29 Aug 2022
at 20:42
  • msg #677

Re: Tavern part 3

In reply to Dagon (msg # 676):

Aine stands beside the necromancer in the third row with the light as they continue on their way.
Narrator
GM, 10764 posts
DM says
roll for initiative!
Mon 29 Aug 2022
at 22:38
  • msg #678

Re: Tavern part 3

In reply to Aine Walsh (msg # 677):

you rapidly come to a four way intersection which you had seen before.
Aine Walsh
player, 417 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 30 Aug 2022
at 01:43
  • msg #679

Re: Tavern part 3

In reply to Narrator (msg # 678):

Can anything be seen or heard in any direction?

[Private to GM: Rolled Per]
This message was last edited by the player at 01:45, Tue 30 Aug 2022.
Narrator
GM, 10768 posts
DM says
roll for initiative!
Tue 30 Aug 2022
at 14:16
  • msg #680

Re: Tavern part 3

In reply to Aine Walsh (msg # 679):

light sources?
Aine Walsh
player, 418 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 30 Aug 2022
at 20:33
  • msg #681

Re: Tavern part 3

In reply to Narrator (msg # 680):

Aine's Jo with continual light on it (daylight).
Aldous Hack
player, 434 posts
Housekeeper's orphan,
Street runner, rogue
Tue 30 Aug 2022
at 22:34
  • msg #682

Re: Tavern part 3

OOC: And Aldous's lantern, of course, right in front.
Narrator
GM, 10784 posts
DM says
roll for initiative!
Wed 7 Sep 2022
at 15:14
  • msg #683

Re: Tavern part 3

In reply to Aldous Hack (msg # 682):

you can see about 10 yards in each direction, and there are doors in the walls down both the left and right hallways, but none immediately ahead.
Aine Walsh
player, 419 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 7 Sep 2022
at 21:12
  • msg #684

Re: Tavern part 3

In reply to Narrator (msg # 683):

Aine will let the leaders lead.
Aldous Hack
player, 435 posts
Housekeeper's orphan,
Street runner, rogue
Wed 7 Sep 2022
at 21:29
  • msg #685

Re: Tavern part 3

After looking both ways, Aldous shrugs.  "Thorg?"
Thorg
player, 219 posts
Average Height, Heavy Set
Thu 8 Sep 2022
at 02:24
  • msg #686

Re: Tavern part 3

He shrugs back No clue who owns what down here. Hate to leave all the unopened doors behind us though.
Aldous Hack
player, 436 posts
Housekeeper's orphan,
Street runner, rogue
Thu 8 Sep 2022
at 09:02
  • msg #687

Re: Tavern part 3

"Yuh."  Aldous sheathes his smallsword and digs a penny out of his pouch, points briefly each direction, then flips the coin into the air, catches it and, with his left hand still occupied with his lantern, opens his palm flat to reveal the worn impression of a face.

"Heads."  He closes his hand, points to the left, then puts the coin away, draws his smallsword once more, and starts toward the nearest door in that direction.

[Private to GM: 04:58, Today: Aldous Hack rolled 1 using 1d2.  Coin flip (1 heads, 2 tails) .]
Narrator
GM, 10792 posts
DM says
roll for initiative!
Fri 9 Sep 2022
at 03:49
  • msg #688

Re: Tavern part 3

In reply to Aldous Hack (msg # 687):

the door is faced with corroded bronze, and has a small barred window and a chain locking the door with a cheap looking lock.
Aine Walsh
player, 420 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 9 Sep 2022
at 04:04
  • msg #689

Re: Tavern part 3

In reply to Narrator (msg # 688):

Aine looks at the Ice sphete in her hand, and decides to hold the light for someone else to open the lock...
Aldous Hack
player, 437 posts
Housekeeper's orphan,
Street runner, rogue
Fri 9 Sep 2022
at 08:57
  • msg #690

Re: Tavern part 3

"Le's look firs'."  As good as his word, Aldous holds his lantern up to the window grate and squeezes his head alongside it to look in.
Narrator
GM, 10800 posts
DM says
roll for initiative!
Wed 14 Sep 2022
at 14:46
  • msg #691

Re: Tavern part 3

In reply to Aldous Hack (msg # 690):

within you can see a headless corpse slouched against one wall
This message was last edited by the GM at 00:20, Thu 15 Sept 2022.
Thorg
player, 220 posts
Average Height, Heavy Set
Wed 14 Sep 2022
at 20:12
  • msg #692

Re: Tavern part 3

Not a good sign...
Aine Walsh
player, 421 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 14 Sep 2022
at 20:46
  • msg #693

Re: Tavern part 3

In reply to Narrator (msg # 691):

How long has it been dead? Has it been looted?
Aldous Hack
player, 438 posts
Housekeeper's orphan,
Street runner, rogue
Wed 14 Sep 2022
at 22:45
  • msg #694

Re: Tavern part 3

"Leas' tha' un won' b' walkin'."
Narrator
GM, 10810 posts
DM says
roll for initiative!
Thu 15 Sep 2022
at 00:26
  • msg #695

Re: Tavern part 3

In reply to Aine Walsh (msg # 693):

Aine can't see as the little window is about eye level for a hunan
Aine Walsh
player, 422 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 15 Sep 2022
at 01:13
  • msg #696

Re: Tavern part 3

In reply to Narrator (msg # 695):

Right. Then she will continue to hold her position in the group with her light up...and icy sphere in hand.
Thorg
player, 221 posts
Average Height, Heavy Set
Thu 15 Sep 2022
at 02:20
  • msg #697

Re: Tavern part 3

Let's look at some other doors, doubt this fellow is a threat.
Narrator
GM, 10814 posts
DM says
roll for initiative!
Thu 15 Sep 2022
at 16:46
  • msg #698

Re: Tavern part 3

In reply to Thorg (msg # 697):

you check anorher door, and see that this one has no wi dow, but the chain holding it is silvered, and there is some kind of symbol etched into the lock.

[private to Narrator: this room has doombrats, the other a Headless corpse (headless screamer)]
This message was last edited by the GM at 21:01, Thu 15 Sept 2022.
Thorg
player, 222 posts
Average Height, Heavy Set
Thu 15 Sep 2022
at 18:44
  • msg #699

Re: Tavern part 3

That is not good either ... seems like someone is doing a lot of bad stuff here.
Aine Walsh
player, 423 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 15 Sep 2022
at 21:14
  • msg #700

Re: Tavern part 3

In reply to Thorg (msg # 699):

"Or keeping the bad stuff out. It looks to be specifically to keep undead out."
Aldous Hack
player, 439 posts
Housekeeper's orphan,
Street runner, rogue
Thu 15 Sep 2022
at 21:48
  • msg #701

Re: Tavern part 3

"Shu'd w' knock?"
Aine Walsh
player, 424 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 17 Sep 2022
at 02:31
  • msg #702

Re: Tavern part 3

In reply to Aldous Hack (msg # 701):

"Perhaps just move on..."
Aldous Hack
player, 440 posts
Housekeeper's orphan,
Street runner, rogue
Sun 18 Sep 2022
at 00:58
  • msg #703

Re: Tavern part 3

Aldous gives the silver(ed) chain and lock a close look.  Keeping something in, or out?  And how strong?
Narrator
GM, 10834 posts
DM says
roll for initiative!
Sun 18 Sep 2022
at 19:19
  • msg #704

Re: Tavern part 3

In reply to Aldous Hack (msg # 703):

something pushes faintly at the door
Aldous Hack
player, 441 posts
Housekeeper's orphan,
Street runner, rogue
Sun 18 Sep 2022
at 22:56
  • msg #705

Re: Tavern part 3

Aldous jumps away from the door, bringing his smallsword into a high guard position.
Narrator
GM, 10841 posts
DM says
roll for initiative!
Mon 19 Sep 2022
at 16:44
  • msg #706

Re: Tavern part 3

In reply to Aldous Hack (msg # 705):

the chain rattles and something giggles on the other side of the door.
from behind the other door comes a scream
Thorg
player, 223 posts
Average Height, Heavy Set
Mon 19 Sep 2022
at 18:08
  • msg #707

Re: Tavern part 3

This place gives me the creeps.

He makes sure he has a small bottle  of holy water close to hand on his belt.
Aldous Hack
player, 442 posts
Housekeeper's orphan,
Street runner, rogue
Mon 19 Sep 2022
at 21:51
  • msg #708

Re: Tavern part 3

"Howze' screamin' w'no hed?"
Aine Walsh
player, 425 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 19 Sep 2022
at 22:57
  • msg #709

Re: Tavern part 3

In reply to Aldous Hack (msg # 708):

Aine holds the light high and keeps looking around.
Narrator
GM, 10855 posts
DM says
roll for initiative!
Fri 23 Sep 2022
at 17:05
  • msg #710

Re: Tavern part 3

In reply to Aldous Hack (msg # 708):

you look back and a face is pressed againstbthe little windo, screaming!
Thorg
player, 224 posts
Average Height, Heavy Set
Fri 23 Sep 2022
at 17:32
  • msg #711

Re: Tavern part 3

Screaming Words or just noise?
headless corpse
NPC, 4 posts
walking headless corpse
carrying heads
Mon 26 Sep 2022
at 21:00
  • msg #712

Re: Tavern part 3

In reply to Thorg (msg # 711):

just noise. the face looks quite grim, its eyes clouded over and the flesh bloated and the gums pulling away from the teeth.
Aldous Hack
player, 443 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Sep 2022
at 21:25
  • msg #713

Re: Tavern part 3

"I's ded!"  Aldous takes a step toward the windowed door and thrusts at the face in the window.

[Private to GM: 17:24, Today: Aldous Hack rolled 11 using 3d6.  Smallsword, thrust, roll to hit (12 - 5 face).]
Thorg
player, 225 posts
Average Height, Heavy Set
Mon 26 Sep 2022
at 21:30
  • msg #714

Re: Tavern part 3

Better some holy water?
Aine Walsh
player, 426 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 26 Sep 2022
at 21:33
  • msg #715

Re: Tavern part 3

In reply to Thorg (msg # 714):

Aine stays well back, watching all directions... including up!
Narrator
GM, 10863 posts
DM says
roll for initiative!
Thu 29 Sep 2022
at 15:30
  • msg #716

Re: Tavern part 3

In reply to Aldous Hack (msg # 713):

the blade slides through the barred opening, just to the side of the face!
Aldous Hack
player, 444 posts
Housekeeper's orphan,
Street runner, rogue
Thu 29 Sep 2022
at 22:48
  • msg #717

Re: Tavern part 3

Aldous recovers from his thrust and tries again, with more concentration.

[Private to GM: 18:47, Today: Aldous Hack rolled 11 using 3d6.  Smallsword, thrust, roll to hit (12 +4 All-Out determined - 5 face).]
Narrator
GM, 10873 posts
DM says
roll for initiative!
Fri 30 Sep 2022
at 14:57
  • msg #718

Re: Tavern part 3

In reply to Aldous Hack (msg # 717):

you skewer the face through the nose!
Aldous Hack
player, 445 posts
Housekeeper's orphan,
Street runner, rogue
Fri 30 Sep 2022
at 22:36
  • msg #719

Re: Tavern part 3

Aldous recovers to ready position once more, then watches for a reaction.

[Private to GM: Oops, forgot to roll damage -- here it is: 18:38, Today: Aldous Hack rolled 2 using 1d6.  Damage (1d) imp.]
This message was last edited by the player at 22:39, Fri 30 Sept 2022.
Narrator
GM, 10878 posts
DM says
roll for initiative!
Sat 1 Oct 2022
at 19:49
  • msg #720

Re: Tavern part 3

In reply to Aldous Hack (msg # 719):

the head stops screaming and simply stares vacantly.
Aldous Hack
player, 446 posts
Housekeeper's orphan,
Street runner, rogue
Sun 2 Oct 2022
at 20:58
  • msg #721

Re: Tavern part 3

"D'fu'?"

OOC: is this the same door where we saw the headless corpse chained to the wall?
Aine Walsh
player, 427 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 3 Oct 2022
at 10:13
  • msg #722

Re: Tavern part 3

In reply to Aldous Hack (msg # 721):

Aine watches nervously.
Thorg
player, 226 posts
Average Height, Heavy Set
Mon 3 Oct 2022
at 20:10
  • msg #723

Re: Tavern part 3

Let's move on, not what we came for...
Narrator
GM, 10889 posts
DM says
roll for initiative!
Wed 5 Oct 2022
at 18:07
  • msg #724

Re: Tavern part 3

In reply to Aldous Hack (msg # 721):

this is the same door. the head seems to be hanging on Adolus' sword, but there are souds of something rattling the door.
Aine Walsh
player, 428 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 5 Oct 2022
at 19:41
  • msg #725

Re: Tavern part 3

In reply to Narrator (msg # 724):

"Not what we came for, but I don't like hostile creatures behind me either...can we deal with it?"
Thorg
player, 227 posts
Average Height, Heavy Set
Wed 5 Oct 2022
at 22:24
  • msg #726

Re: Tavern part 3

I do not think opening the door is wise myself... it is chained and locked from outside for a reason.
Aldous Hack
player, 447 posts
Housekeeper's orphan,
Street runner, rogue
Wed 5 Oct 2022
at 22:37
  • msg #727

Re: Tavern part 3

Aldous withdraws his sword from the face.

"Cells al'as lock f'm ou'side."

headless corpse
NPC, 8 posts
walking headless corpse
carrying heads
Fri 7 Oct 2022
at 16:15
  • msg #728

Re: Tavern part 3

In reply to Aldous Hack (msg # 727):

the head falls, revealing the headless corpse behind the door, with a sickle in hand.
This message was last edited by the player at 13:02, Mon 10 Oct 2022.
Aine Walsh
player, 429 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 7 Oct 2022
at 23:42
  • msg #729

Re: Tavern part 3

In reply to headless corpse (msg # 728):

"Fine, but we should come back and finish it later..."
Aldous Hack
player, 448 posts
Housekeeper's orphan,
Street runner, rogue
Sat 8 Oct 2022
at 11:52
  • msg #730

Re: Tavern part 3

"Aight."
Narrator
GM, 10915 posts
DM says
roll for initiative!
Sat 15 Oct 2022
at 22:37
  • msg #731

Re: Tavern part 3

In reply to Aldous Hack (msg # 730):

Where do you go then?
Narrator
GM, 11003 posts
DM says
roll for initiative!
Wed 9 Nov 2022
at 20:17
  • msg #732

Re: Tavern part 3

In reply to Narrator (msg # 731):

bump
Aine Walsh
player, 430 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 9 Nov 2022
at 20:49
  • msg #733

Re: Tavern part 3

In reply to Narrator (msg # 732):

Aine looks impatiently at those directing.

"We have not got all day. Do you want me to direct you?"
Aldous Hack
player, 449 posts
Housekeeper's orphan,
Street runner, rogue
Thu 10 Nov 2022
at 00:01
  • msg #734

Re: Tavern part 3

OOC: we had another door across from the cell with the headless corpse and screaming/laughing head, did we not?  Have we checked that one yet?
Narrator
GM, 11007 posts
DM says
roll for initiative!
Fri 11 Nov 2022
at 17:34
  • msg #735

Re: Tavern part 3

In reply to Aldous Hack (msg # 734):

There was something pushing at that door, and a faint giggling sound.
Thorg
player, 228 posts
Average Height, Heavy Set
Fri 11 Nov 2022
at 21:48
  • msg #736

Re: Tavern part 3

Likely one o' them knife wielding boom brats.
Aine Walsh
player, 431 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 11 Nov 2022
at 23:24
  • msg #737

Re: Tavern part 3

In reply to Thorg (msg # 736):

"Can they open doors? If so, we need to deal with it..."
Aldous Hack
player, 450 posts
Housekeeper's orphan,
Street runner, rogue
Fri 11 Nov 2022
at 23:48
  • msg #738

Re: Tavern part 3

"Got han's, righ'?  'Less th' knob's shou'd'r high, I 'spect they can."
Aine Walsh
player, 432 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 11 Nov 2022
at 23:58
  • msg #739

Re: Tavern part 3

In reply to Aldous Hack (msg # 738):

"So lets get ready to deal with it then..."

Aine is still holding her 5d Icy sphere in one hand, and her Jo with continual daylight in the other.
This message was last edited by the player at 00:01, Sat 12 Nov 2022.
Aldous Hack
player, 451 posts
Housekeeper's orphan,
Street runner, rogue
Sat 12 Nov 2022
at 12:57
  • msg #740

Re: Tavern part 3

Aldous backs away from the door, sheathes his smallsword, and draws a pair of small knives, holding one in a throwing grip and the other in his off hand, ready to pass over.

"Bes' not b' close."
Aine Walsh
player, 433 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 12 Nov 2022
at 13:01
  • msg #741

Re: Tavern part 3

In reply to Aldous Hack (msg # 740):

Aine gets well back as well...
Thorg
player, 229 posts
Average Height, Heavy Set
Sat 12 Nov 2022
at 17:20
  • msg #742

Re: Tavern part 3

He puts his shield up to protect himself
Aldous Hack
player, 452 posts
Housekeeper's orphan,
Street runner, rogue
Sat 12 Nov 2022
at 22:01
  • msg #743

Re: Tavern part 3

"Dagon?  One o' yers op'n it?"
Dagons minions
NPC, 3 posts
hooded and creaky
one has a hook for a hand
Sun 13 Nov 2022
at 03:57
  • msg #744

Re: Tavern part 3

In reply to Aldous Hack (msg # 743):

at the necromancer's direction, one of his minions grips the door. the other points at the chain with its hook.

"Chn....chn"
Aine Walsh
player, 434 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 13 Nov 2022
at 10:18
  • msg #745

Re: Tavern part 3

In reply to Dagons minions (msg # 744):

Does it look like it should be opened by mundane means or magical?
Narrator
GM, 11021 posts
DM says
roll for initiative!
Sun 13 Nov 2022
at 14:12
  • msg #746

Re: Tavern part 3

In reply to Aine Walsh (msg # 745):

there is a cheap lock on the silvered chain... which could be valuable, as in $80 straight tetail without figuring wealth mods (probably reducing it to $32)
Aine Walsh
player, 435 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 13 Nov 2022
at 19:35
  • msg #747

Re: Tavern part 3

In reply to Narrator (msg # 746):

Any volunteers to pick the lock? Or perhaps we can leave old doomy in there with headless and get Mr Wight...
Thorg
player, 230 posts
Average Height, Heavy Set
Sun 13 Nov 2022
at 20:45
  • msg #748

Re: Tavern part 3

How well anchored is the silver chain?
Thorg gives it a good strong yank...

[Private to GM: 13:44, Today: Thorg rolled 9 using 3d6.  ST.  made by 2 ]
Aldous Hack
player, 453 posts
Housekeeper's orphan,
Street runner, rogue
Mon 14 Nov 2022
at 10:13
  • msg #749

Re: Tavern part 3

"'Kay, 'll pick th' lock."  He looks at Dagon's minions.  "Hol' th' door shut wh'l I work."

Sheathing his knives, he pulls out his lock tools and goes to work on the lock.

[Private to GM: 06:13, Today: Aldous Hack rolled 10 using 3d6.  Lockpicking (13) .]
This message was last edited by the player at 10:14, Mon 14 Nov 2022.
Dagons minions
NPC, 4 posts
hooded and creaky
one has a hook for a hand
Wed 16 Nov 2022
at 19:13
  • msg #750

Re: Tavern part 3

In reply to Aldous Hack (msg # 749):

the two hooded figures hold the door closed as Adolus undoes the chain binding the door.
Aine Walsh
player, 436 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 16 Nov 2022
at 19:45
  • msg #751

Re: Tavern part 3

In reply to Dagons minions (msg # 750):

Aine waits and keeps watch as they do so.
Thorg
player, 231 posts
Average Height, Heavy Set
Wed 16 Nov 2022
at 20:17
  • msg #752

Re: Tavern part 3

Thorg extends his grip on the spear to have the point as far away as possible.
Aldous Hack
player, 455 posts
Housekeeper's orphan,
Street runner, rogue
Thu 17 Nov 2022
at 00:41
  • msg #753

Re: Tavern part 3

As soon as the lock is open and clear of the chain, Aldous stuff his picks back in his pouch and once more steps back from the door while drawing two of his small knives.

Once ready, he nods to Dagon.  "'Kay, op'n it."
This message was last edited by the player at 00:41, Thu 17 Nov 2022.
Dagons minions
NPC, 5 posts
hooded and creaky
one has a hook for a hand
Thu 17 Nov 2022
at 18:28
  • msg #754

Re: Tavern part 3

In reply to Aldous Hack (msg # 753):

the undead servitors yank the door open. within you can see a distorted looking toddler gragging a large knife!
Thorg
player, 232 posts
Average Height, Heavy Set
Thu 17 Nov 2022
at 18:42
  • msg #755

Re: Tavern part 3

He thrusts his spear  into the boom brat from behind his shield.

[Private to GM:   11:40, Today: Thorg rolled 8 using 3d6.  Spear Thrust   made by 5
11:40, Today: Thorg rolled 6 impaling using 1d6+3.  Spear thrust Damage.
]
Aldous Hack
player, 456 posts
Housekeeper's orphan,
Street runner, rogue
Thu 17 Nov 2022
at 23:11
  • msg #756

Re: Tavern part 3

Aldous throws the knife in his right hand at the "toddler".

[Private to GM: 19:05, Today: Aldous Hack rolled 13 using 3d6.  Thrown Weapon (Knife) (14).
19:06, Today: Aldous Hack rolled 4 using 3d6.  Hit location. (skull)
19:07, Today: Aldous Hack rolled 2 using 1d6-2.  Damage (1d-2 Impaling).
]
Aine Walsh
player, 437 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 18 Nov 2022
at 01:33
  • msg #757

Re: Tavern part 3

In reply to Aldous Hack (msg # 756):

Aine looks carefully, noting the number of folk between her and the brat, she looks carefully for other targets.
offspring
NPC, 77 posts
Fri 18 Nov 2022
at 19:33
  • msg #758

Re: Tavern part 3

In reply to Aine Walsh (msg # 757):

on the first hit it explodes!

The length of Throg's spear saves him from the splinters of bone an the worst of the explosion, but he does take 6 points burning before DR.

Adolus takes 3 pts burning before DR.
Aldous Hack
player, 457 posts
Housekeeper's orphan,
Street runner, rogue
Fri 18 Nov 2022
at 23:36
  • msg #759

Re: Tavern part 3

"Ow!  Daggonit!"

Aldous none the less switches the second small knife from left hand to a throwing grip in his right.  Any more of those in sight?
Aine Walsh
player, 438 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 19 Nov 2022
at 00:14
  • msg #760

Re: Tavern part 3

In reply to Aldous Hack (msg # 759):

Any other targets?
Thorg
player, 233 posts
Average Height, Heavy Set
Sun 20 Nov 2022
at 21:18
  • msg #761

Re: Tavern part 3

He stumbles back; even dodging in behind his shield didn't save him.

14:12, Today: Thorg rolled 7 using 3d6.  HT.
14:12, Today: Thorg rolled 8 using 3d6.  Dodge [ head behind shield].

He takes 4 to the face, 3 to the right arm and two to the torso, based on DR. I did extend the spear out further than normal, so should be at about 5 feet from the boom.  Just use 4 damage?
The Dodge for his head saved him two hits.
He is still up and alert.
Narrator
GM, 11047 posts
DM says
roll for initiative!
Thu 24 Nov 2022
at 18:00
  • msg #762

Re: Tavern part 3

In reply to Thorg (msg # 761):

Throgs average DR is 3 so he takes 3 points burning. This was an area attack (3yard radius) so dodging doesn't help, although DR sure helps.

smll fies burn on the walls, floor, and door. within the room you can see something glinting.   there is also a large but rusty knife.
Aine Walsh
player, 439 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 24 Nov 2022
at 19:54
  • msg #763

Re: Tavern part 3

In reply to Narrator (msg # 762):

Aine looks carefully to see what else is in the room...
Thorg
player, 234 posts
Average Height, Heavy Set
Thu 24 Nov 2022
at 20:22
  • msg #764

Re: Tavern part 3

In reply to Narrator (msg # 762):

The Dodge roll was to put my head/face down behind the shield, to prevent damage to eyes/face etc.
Area or not, it flared out in a pretty straight line from the Boom Brat.

I'll take the 3 damage.
Aldous Hack
player, 458 posts
Housekeeper's orphan,
Street runner, rogue
Sat 26 Nov 2022
at 00:28
  • msg #765

Re: Tavern part 3

Aldous moves carefully into the room, lantern held high, looking for what's glinting in between scans for any other threats.
Narrator
GM, 11053 posts
DM says
roll for initiative!
Sat 26 Nov 2022
at 19:24
  • msg #766

Re: Tavern part 3

In reply to Aldous Hack (msg # 765):

once you get a lifht source in the room, you find some human remains, scattered bits of salt crust, a silver dagger, a corroded bronze medallion on a broken chain, and a battered and corroded brass censer.

everything reeks of sulphur and urine.
Aine Walsh
player, 440 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 27 Nov 2022
at 11:26
  • msg #767

Re: Tavern part 3

In reply to Narrator (msg # 766):

The silver dagger for a human would be a broadsword for the leprechaun, but Aine gives the bronze medallion and the vendor a good look over... keeping her icy sphere handy just in case.
Narrator
GM, 11059 posts
DM says
roll for initiative!
Sun 27 Nov 2022
at 18:23
  • msg #768

Re: Tavern part 3

In reply to Aine Walsh (msg # 767):

the amulet feels vaguely magical, the incense burner is in poor condition, but could be sold for $20 or so.
Aine Walsh
player, 441 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 27 Nov 2022
at 19:20
  • msg #769

Re: Tavern part 3

In reply to Narrator (msg # 768):

She will take the amulet, and suggests someone take the dagger and burner. How heavy is the burner?
Thorg
player, 235 posts
Average Height, Heavy Set
- 3 Damage
Sun 27 Nov 2022
at 19:54
  • msg #770

Re: Tavern part 3

I'll get the dagger. Does it seem solid silver or plated? weight and flexibility would tell us.
Narrator
GM, 11066 posts
DM says
roll for initiative!
Mon 28 Nov 2022
at 17:20
  • msg #771

Re: Tavern part 3

In reply to Aine Walsh (msg # 769):

burner is 3 lbs, the dagger is solid silver
Thorg
player, 236 posts
Average Height, Heavy Set
- 3 Damage
Mon 28 Nov 2022
at 18:10
  • msg #772

Re: Tavern part 3

He'll grab the burner as well... thought someone else grabbed it.
Aine Walsh
player, 442 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 28 Nov 2022
at 19:46
  • msg #773

Re: Tavern part 3

In reply to Thorg (msg # 772):

Too heavy for little me!
Narrator
GM, 11102 posts
DM says
roll for initiative!
Thu 8 Dec 2022
at 17:45
  • msg #774

Re: Tavern part 3

In reply to Aine Walsh (msg # 773):

where to next?
Aine Walsh
player, 443 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 8 Dec 2022
at 19:37
  • msg #775

Re: Tavern part 3

In reply to Narrator (msg # 774):

After searching the room, still holding her spectacular ice ball, Aine is ready to head off to find Mr Wight...
Aldous Hack
player, 459 posts
Housekeeper's orphan,
Street runner, rogue
Thu 8 Dec 2022
at 21:59
  • msg #776

Re: Tavern part 3

"A'ight, le's get'im."  Aldous makes sure his lockpicks are securely stowed, readies his smallsword to low guard, and once more raises his lantern.
Narrator
GM, 11107 posts
DM says
roll for initiative!
Fri 9 Dec 2022
at 18:01
  • msg #777

Re: Tavern part 3

In reply to Aldous Hack (msg # 776):

Having seen altready the room where it was freed by the metal eater from its shackles, you are not certain where the nameless one is now.
Aine Walsh
player, 444 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 10 Dec 2022
at 04:33
  • msg #778

Re: Tavern part 3

In reply to Narrator (msg # 777):

Suggestions? I forget what the characters know...
Narrator
GM, 11112 posts
DM says
roll for initiative!
Sat 10 Dec 2022
at 18:31
  • msg #779

Re: Tavern part 3

In reply to Aine Walsh (msg # 778):

while you hink you had found its point of origin, you do know it headed in the opposite direction, creating at least the goblin-wight along the way.

you are not certain whether or not it needs to return to its place of death.
Aldous Hack
player, 460 posts
Housekeeper's orphan,
Street runner, rogue
Sat 10 Dec 2022
at 20:00
  • msg #780

Re: Tavern part 3

OOC: Seems like we should go in the direction the goblin-wight had been patrolling before he was turned -- and hope there aren't too many more like him.
Aine Walsh
player, 445 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 11 Dec 2022
at 12:31
  • msg #781

Re: Tavern part 3

In reply to Aldous Hack (msg # 780):

"Let's head back to his base, and then go to where he was heading, unless our necromancer has another idea..."
Narrator
GM, 11127 posts
DM says
roll for initiative!
Tue 13 Dec 2022
at 15:07
  • msg #782

Re: Tavern part 3

In reply to Aine Walsh (msg # 781):

the base was last inhabited by the metal eater, which seemed to have released them from the shackles where they were left to die. that is to the West, the goblin was encountered to the East.
Thorg
player, 237 posts
Average Height, Heavy Set
- 3 Damage
Tue 13 Dec 2022
at 19:02
  • msg #783

Re: Tavern part 3

He is somewhat confused by all the back and forth, so he just stands on Guard and waits to be told where to go.
Aine Walsh
player, 446 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 13 Dec 2022
at 20:02
  • msg #784

Re: Tavern part 3

In reply to Thorg (msg # 783):

"Unless someone has a better idea, let's go east..."
Aldous Hack
player, 461 posts
Housekeeper's orphan,
Street runner, rogue
Tue 13 Dec 2022
at 23:27
  • msg #785

Re: Tavern part 3

"'Kay."  Aldous unerringly turns toward the east and points with his smallsword.  "'s way."
Narrator
GM, 11134 posts
DM says
roll for initiative!
Thu 15 Dec 2022
at 18:13
  • msg #786

Re: Tavern part 3

In reply to Aldous Hack (msg # 785):

you head eastward, past the gate to the goblin area, and soon see a corridor turning RIGHT

you are on the second level down,, and in front of the inn's sub basement
This message was last edited by the GM at 13:56, Wed 21 Dec 2022.
Aine Walsh
player, 447 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 15 Dec 2022
at 19:44
  • msg #787

Re: Tavern part 3

In reply to Narrator (msg # 786):

"Should we check it out?"
Aldous Hack
player, 462 posts
Housekeeper's orphan,
Street runner, rogue
Thu 15 Dec 2022
at 23:33
  • msg #788

Re: Tavern part 3

Aldous nods.  "Shou'n't leav'um b'hin'."
Narrator
GM, 11140 posts
DM says
roll for initiative!
Fri 16 Dec 2022
at 17:40
  • msg #789

Re: Tavern part 3

In reply to Aldous Hack (msg # 788):

the corridor leads into a T intersection  where you can again hear the "river" and a faint voice to the right hand turn.
Aine Walsh
player, 448 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 16 Dec 2022
at 22:17
  • msg #790

Re: Tavern part 3

In reply to Narrator (msg # 789):

Aine will suggest going to the voices to clear it...but let others lead.
Aldous Hack
player, 463 posts
Housekeeper's orphan,
Street runner, rogue
Fri 16 Dec 2022
at 23:51
  • msg #791

Re: Tavern part 3

Aldous nods twice, glances at Thorg and tilts his head that way, then advances slowly, leading with smallsword raised to prime, and lantern held high and behind.
Thorg
player, 238 posts
Average Height, Heavy Set
- 3 Damage
Sat 17 Dec 2022
at 02:54
  • msg #792

Re: Tavern part 3

He assumes the lead with Aldous just off to his right and his spear tip down and sheild up to where he can just look over it and see perhaps 5-6 feet to his front
Narrator
GM, 11147 posts
DM says
roll for initiative!
Wed 21 Dec 2022
at 13:57
  • msg #793

Re: Tavern part 3

In reply to Thorg (msg # 792):

you see a pair if small doors to the right, and then an openwork gate.
Aldous Hack
player, 464 posts
Housekeeper's orphan,
Street runner, rogue
Wed 21 Dec 2022
at 23:30
  • msg #794

Re: Tavern part 3

Aldous moves close to the nearer of the two small doors and places his ear against it to listen for activity beyond.

[Private to GM: 18:31, Today: Aldous Hack rolled 8 using 3d6.  Per (12).]
This message was last edited by the player at 23:32, Wed 21 Dec 2022.
Aine Walsh
player, 448 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 22 Dec 2022
at 12:20
  • msg #795

Re: Tavern part 3

In reply to Aldous Hack (msg # 794):

Aine follows quietly with the light...
This message was last edited by the player at 12:20, Thu 22 Dec 2022.
Narrator
GM, 11157 posts
DM says
roll for initiative!
Thu 22 Dec 2022
at 17:29
  • msg #796

Re: Tavern part 3

In reply to Aldous Hack (msg # 794):

there is a faint sound of snoring, along wih a sound of water to the left, coming from the gate.
Thorg
player, 239 posts
Average Height, Heavy Set
- 3 Damage
Thu 22 Dec 2022
at 21:56
  • msg #797

Re: Tavern part 3

Don't think Wights sleep... likely a Goblin or who knows.
Aldous Hack
player, 465 posts
Housekeeper's orphan,
Street runner, rogue
Fri 23 Dec 2022
at 00:44
  • msg #798

Re: Tavern part 3

"Dunno.  Sh'd tak'a look,tho'."

Sheathing his sword, Aldous reaches into his pouch for his lockpicks and puts down his lantern.
Aine Walsh
player, 449 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 23 Dec 2022
at 08:49
  • msg #799

Re: Tavern part 3

In reply to Aldous Hack (msg # 798):

"I suggest that we leave the guards in place and keep going..."
Narrator
GM, 11164 posts
DM says
roll for initiative!
Fri 23 Dec 2022
at 17:50
  • msg #800

Re: Tavern part 3

In reply to Aine Walsh (msg # 799):

the door with the snoring is metal faced and has a small window /door that opendms inward.

the lock looks to match the key you got from the undead goblin.

a plaintive voice calls from beyond the open gate.

"hungry"
Aine Walsh
player, 450 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 24 Dec 2022
at 02:45
  • msg #801

Re: Tavern part 3

In reply to Narrator (msg # 800):

"oooh, that sounds like our friend, or one of his kids..."
Aldous Hack
player, 466 posts
Housekeeper's orphan,
Street runner, rogue
Sat 24 Dec 2022
at 22:13
  • msg #802

Re: Tavern part 3

"He di'n't talk tha' way."
Aine Walsh
player, 451 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 25 Dec 2022
at 22:53
  • msg #803

Re: Tavern part 3

In reply to Aldous Hack (msg # 802):

"But what of his minions?"
Narrator
GM, 11173 posts
DM says
roll for initiative!
Mon 26 Dec 2022
at 17:58
  • msg #804

Re: Tavern part 3

In reply to Aine Walsh (msg # 803):

The thin reedy vice repeats its plaintive cry
"hungry"
Aldous Hack
player, 467 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Dec 2022
at 23:12
  • msg #805

Re: Tavern part 3

"An' wha'fi's a kid, go' trap't down'ere?"
Aine Walsh
player, 452 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 27 Dec 2022
at 01:31
  • msg #806

Re: Tavern part 3

In reply to Aldous Hack (msg # 805):

"Undead or kid, we need to check it out, I agree."

She holds her light and is ready to follow someone leading, holding her sphere.
Aldous Hack
player, 468 posts
Housekeeper's orphan,
Street runner, rogue
Tue 27 Dec 2022
at 10:13
  • msg #807

Re: Tavern part 3

Aldous nods once more, raises his lantern, brings his smallsword to high guard, and moves toward the voice.
otty
NPC, 7 posts
slimy and foul
Tue 27 Dec 2022
at 18:37
  • msg #808

Re: Tavern part 3

In reply to Aldous Hack (msg # 807):

through the bars of the gate you can see agrating on the floor and a further back wall of openwork bars. a tentacle with an eye is poking out of the floor grating.

"hungry"
Thorg
player, 240 posts
Average Height, Heavy Set
- 3 Damage
Tue 27 Dec 2022
at 20:07
  • msg #809

Re: Tavern part 3

Lovely, but useful if we find it some food we had to dispose of
Aine Walsh
player, 453 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 27 Dec 2022
at 22:52
  • msg #810

Re: Tavern part 3

In reply to Thorg (msg # 809):

"Ahh, better let him go for now. WE WILL BRING YOU ANY FOOD WE FIND, LITTLE OTTY!"
Aldous Hack
player, 469 posts
Housekeeper's orphan,
Street runner, rogue
Wed 28 Dec 2022
at 00:36
  • msg #811

Re: Tavern part 3

"Y' know th's thing?"
Aine Walsh
player, 453 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 28 Dec 2022
at 06:36
  • msg #812

Re: Tavern part 3

In reply to Aldous Hack (msg # 811):

"Him personally, no. But I have heard they are used as garbage cleaners in the sewers. This can be useful for getting rid of bodies so they are not raised as undead...

Now that I mention it, perhaps that might mean something happened to his carer...
"
This message was last edited by the player at 06:38, Wed 28 Dec 2022.
otty
NPC, 8 posts
slimy and foul
Tue 3 Jan 2023
at 19:56
  • msg #813

Re: Tavern part 3

In reply to Aine Walsh (msg # 812):

noricing you, the sewer beast repeats its call
"hungry!"
Aldous Hack
player, 470 posts
Housekeeper's orphan,
Street runner, rogue
Tue 3 Jan 2023
at 23:30
  • msg #814

Re: Tavern part 3

"Aw, hate't' hear tha'."  Aldous moves toward the grating (but not close enough to touch), lantern high to look beyond.
Thorg
player, 241 posts
Average Height, Heavy Set
- 3 Damage
Wed 4 Jan 2023
at 02:55
  • msg #815

Re: Tavern part 3

Come away, lest he ain't hungry in a minute.
Aldous Hack
player, 471 posts
Housekeeper's orphan,
Street runner, rogue
Wed 4 Jan 2023
at 10:18
  • msg #816

Re: Tavern part 3

"Y'righ', shoul'n't get t' close."  Aldous steps away from the grate.

"Le's go."  He glances back toward the grate.
Narrator
GM, 11214 posts
DM says
roll for initiative!
Fri 6 Jan 2023
at 17:22
  • msg #817

Re: Tavern part 3

In reply to Aldous Hack (msg # 816):

beyond the geate is a room with large pies emptiong from the ceiling onto a grated floor. the back wall is also openwork, with another gate, and it is through that that the eyed tentacle is peering through.

you can hear running water below and behind the grates... you suspect that the goblins' bridge between the secret stairs and the undercellar of the inn is  soewhere behind the second gate.
Aine Walsh
player, 454 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 6 Jan 2023
at 20:42
  • msg #818

Re: Tavern part 3

In reply to Narrator (msg # 817):

Aine follows with the light, keeping her distance from the critter.
Narrator
GM, 11217 posts
DM says
roll for initiative!
Sat 7 Jan 2023
at 14:45
  • msg #819

Re: Tavern part 3

In reply to Aine Walsh (msg # 818):

the critter is two walls and 5 yards away from you
Aine Walsh
player, 455 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 7 Jan 2023
at 20:18
  • msg #820

Re: Tavern part 3

In reply to Narrator (msg # 819):

Good! With her small size, she is still nervous all the same about those two walls, and keen to increase that range!
otty
NPC, 9 posts
slimy and foul
Tue 17 Jan 2023
at 18:17
  • msg #821

Re: Tavern part 3

In reply to Aine Walsh (msg # 820):

"Otty Hungry!"
Aine Walsh
player, 456 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 17 Jan 2023
at 19:22
  • msg #822

Re: Tavern part 3

In reply to otty (msg # 821):

"Can we keep moving?"
Thorg
player, 242 posts
Average Height, Heavy Set
- 3 Damage
Tue 17 Jan 2023
at 21:05
  • msg #823

Re: Tavern part 3

Which way?
Aldous Hack
player, 473 posts
Housekeeper's orphan,
Street runner, rogue
Tue 17 Jan 2023
at 23:34
  • msg #824

Re: Tavern part 3

"C'n w' gi'th' guy s'm food?  I b'n hungry 'nough at times..."
Aine Walsh
player, 457 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 18 Jan 2023
at 00:52
  • msg #825

Re: Tavern part 3

In reply to Aldous Hack (msg # 824):

"You have a body to feed him?

Happy to go any direction, just to keep moving.
"
Aldous Hack
player, 474 posts
Housekeeper's orphan,
Street runner, rogue
Wed 18 Jan 2023
at 09:48
  • msg #826

Re: Tavern part 3

Aldous shakes his head.  "Got nothin'."  He raises his voice slightly.  "Sorry Otty, nothin' t' give ya'."
Narrator
GM, 11248 posts
DM says
roll for initiative!
Thu 19 Jan 2023
at 18:27
  • msg #827

Re: Tavern part 3

In reply to Aine Walsh (msg # 825):

there are 2 doors next to the gate.

Also, Otuyughs will eat just about anything.
This message was last edited by the GM at 18:28, Thu 19 Jan 2023.
Aine Walsh
player, 458 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 19 Jan 2023
at 19:47
  • msg #828

Re: Tavern part 3

In reply to Narrator (msg # 827):

Let's try these two doors...
Aldous Hack
player, 475 posts
Housekeeper's orphan,
Street runner, rogue
Fri 20 Jan 2023
at 00:13
  • msg #829

Re: Tavern part 3

"Aight."  Aldous moves to the first of the two doors and puts his ear to the keyhole (assuming there is one).
Aine Walsh
player, 459 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 20 Jan 2023
at 01:44
  • msg #830

Re: Tavern part 3

In reply to Aldous Hack (msg # 829):

Aine moves to back him up...ice ball still in hand.
Narrator
GM, 11253 posts
DM says
roll for initiative!
Sat 21 Jan 2023
at 17:26
  • msg #831

Re: Tavern part 3

In reply to Aine Walsh (msg # 830):

the keyhole matches the large key from the goblins.  you hear only the faint sound of water from the first door closest to the gated enclosure.
Aldous Hack
player, 476 posts
Housekeeper's orphan,
Street runner, rogue
Sun 22 Jan 2023
at 00:00
  • msg #832

Re: Tavern part 3

"Aine?  Op'n 't wh'l Thorg 'n I cover?"
Aine Walsh
player, 460 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 22 Jan 2023
at 09:21
  • msg #833

Re: Tavern part 3

In reply to Aldous Hack (msg # 832):

Aine, holding the light in one hand and the ice ball in the other, suggests the zombie open the door...
This message was last edited by the player at 09:21, Sun 22 Jan 2023.
Dagons minions
NPC, 6 posts
hooded and creaky
one has a hook for a hand
Sun 22 Jan 2023
at 18:35
  • msg #834

Re: Tavern part 3

In reply to Aine Walsh (msg # 833):

with exaggerated care, the robed corpse pulls the door open, revealing a garderobe at the top of a few steps.

there is a lesge with a candle and a book.
Aine Walsh
player, 461 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 22 Jan 2023
at 19:39
  • msg #835

Re: Tavern part 3

In reply to Dagons minions (msg # 834):

After a moment to ensure there is nothing alive down there, Aine inspects the book more closely.
Narrator
GM, 11263 posts
DM says
roll for initiative!
Sun 22 Jan 2023
at 20:34
  • msg #836

Re: Tavern part 3

In reply to Aine Walsh (msg # 835):

the book is written in orcish, with woodcuts depicting various types of arms and combat , and includes numerous scenes of urhaqi and other goblin peoples fighting over a dog's skull.
Aine Walsh
player, 462 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 23 Jan 2023
at 01:16
  • msg #837

Re: Tavern part 3

In reply to Narrator (msg # 836):

"That may be interesting. Can anyone carry that?"
Thorg
player, 243 posts
Average Height, Heavy Set
- 3 Damage
Mon 23 Jan 2023
at 01:33
  • msg #838

Re: Tavern part 3

Probably, depending on how heavy it is, might be an undead could carry it.
Narrator
GM, 11268 posts
DM says
roll for initiative!
Mon 23 Jan 2023
at 18:44
  • msg #839

Re: Tavern part 3

In reply to Thorg (msg # 838):

it is a smallish folio, something like an. A4 size hardback less than an inch thick


potential value: base $50-1 cf for orcish, +2 cf ornate= base cost of $100
Aldous Hack
player, 477 posts
Orphan Street Rogue
HP 10/10 FP 10/10
Tue 24 Jan 2023
at 00:37
  • msg #840

Re: Tavern part 3

"Tha' luks like jugger!"
Thorg
player, 244 posts
Average Height, Heavy Set
- 3 Damage
Tue 24 Jan 2023
at 03:21
  • msg #841

Re: Tavern part 3

Thorg nods, small as it is i can carry it in my pack.
Narrator
GM, 11274 posts
DM says
roll for initiative!
Wed 25 Jan 2023
at 17:39
  • msg #842

Re: Tavern part 3

In reply to Aldous Hack (msg # 840):

The book does look like a jugger guide or training manual with recaps of famous games.
Aine Walsh
player, 463 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 25 Jan 2023
at 19:50
  • msg #843

Re: Tavern part 3

In reply to Narrator (msg # 842):

Not Aines thing, but might be worth some cash. Anything else down here?
This message was last edited by the player at 19:18, Thu 26 Jan 2023.
Narrator
GM, 11277 posts
DM says
roll for initiative!
Thu 26 Jan 2023
at 18:03
  • msg #844

Re: Tavern part 3

In reply to Aine Walsh (msg # 843):

a couple of candle stubs?, a tinderbox and a bunch of filthy rags.
Aine Walsh
player, 464 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 26 Jan 2023
at 19:21
  • msg #845

Re: Tavern part 3

In reply to Narrator (msg # 844):

The tinderbox might be useful, and the candle Stubbs and rags might work well if she needs to light something up. She leans her staff against the wall and puts the tinderbox in her pack, and bundles the rest up, asking one of the undead to carry that. She promised not to light it while they carried it...
Narrator
GM, 11280 posts
DM says
roll for initiative!
Thu 26 Jan 2023
at 20:52
  • msg #846

Re: Tavern part 3

In reply to Aine Walsh (msg # 845):

the rags are rather nasty.
Aldous Hack
player, 478 posts
Orphan Street Rogue
HP 10/10 FP 10/10
Fri 27 Jan 2023
at 00:30
  • msg #847

Re: Tavern part 3

Aldous wrinkles his nose.  "Thos'r used.  Leave'm.  Th' candles 'n tind'box, too -- thos'r f'r readin' time; bad 'nuf t' take th' book."
Aine Walsh
player, 465 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 27 Jan 2023
at 04:50
  • msg #848

Re: Tavern part 3

In reply to Aldous Hack (msg # 847):

"I don't think they will ever be used again..."

She leaves the rags and candles though, and picks up her staff again.
Narrator
GM, 11284 posts
DM says
roll for initiative!
Fri 27 Jan 2023
at 14:21
  • msg #849

Re: Tavern part 3

In reply to Aine Walsh (msg # 848):

leaving the latrine, you note hat thrre was one more door, from which snoring had been heard.
Aine Walsh
player, 466 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 27 Jan 2023
at 23:20
  • msg #850

Re: Tavern part 3

In reply to Narrator (msg # 849):

Aine will hold the light outside the other door...ice ball still ready.
Narrator
GM, 11388 posts
DM says
roll for initiative!
Mon 20 Feb 2023
at 19:19
  • msg #851

Re: Tavern part 3

In reply to Narrator (msg # 849):

are you going to trouble the sleeper, or move on?
Aine Walsh
player, 467 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 20 Feb 2023
at 19:22
  • msg #852

Re: Tavern part 3

In reply to Narrator (msg # 851):

Aine is unsure, hence letting others decide. But undead don't sleep, and we are here to hunt undead...
Aldous Hack
player, 479 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Mon 20 Feb 2023
at 23:18
  • msg #853

Re: Tavern part 3

"'S prob' th'guy th't feeds th' otty."
Narrator
GM, 11411 posts
DM says
roll for initiative!
Mon 27 Feb 2023
at 19:28
  • msg #854

Re: Tavern part 3

In reply to Aldous Hack (msg # 853):

the corridor continues to the west, away from you, and toward an intersection of sorts.
Aine Walsh
player, 468 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 27 Feb 2023
at 20:01
  • msg #855

Re: Tavern part 3

In reply to Narrator (msg # 854):

Aine holds up her light as they proceed...
Narrator
GM, 11438 posts
DM says
roll for initiative!
Sat 11 Mar 2023
at 17:52
  • msg #856

Re: Tavern part 3

In reply to Aine Walsh (msg # 855):

corridor continues west, and also turns south.
Aine Walsh
player, 469 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 11 Mar 2023
at 20:30
  • msg #857

Re: Tavern part 3

In reply to Narrator (msg # 856):

Aine wonders who is actually leading...
Thorg
player, 245 posts
Average Height, Heavy Set
- 3 Damage
Sat 11 Mar 2023
at 22:10
  • msg #858

Re: Tavern part 3

Thorg is point and is going where he  is directed to go....
Aine Walsh
player, 470 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 12 Mar 2023
at 00:40
  • msg #859

Re: Tavern part 3

In reply to Thorg (msg # 858):

Aine is holding light and going where directed. Who is directing?
Aldous Hack
player, 480 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sun 12 Mar 2023
at 17:22
  • msg #860

Re: Tavern part 3

Aldous looks at the others, shrugs, and continues to the west, stopping before making himself visible down the southward corridor.  He holds his light well behind before peeking a single eye past the corner to look south -- bringing the light forward only if he can't see anything moving or potentially hostile.
Dagon
NPC, 30 posts
necromancer
with assistants
Tue 14 Mar 2023
at 21:59
  • msg #861

Re: Tavern part 3

In reply to Aldous Hack (msg # 860):

The necromancer Shrugs. "Left, right, straight. It is all the same to me and the fellas. Just let's not stand here until corpse worms come for us."
Aine Walsh
player, 471 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 14 Mar 2023
at 22:09
  • msg #862

Re: Tavern part 3

In reply to Dagon (msg # 861):

Aine agrees, holding the light behind Aldous as he advances, and waiting when asked.
Narrator
GM, 11451 posts
DM says
roll for initiative!
Thu 16 Mar 2023
at 17:44
  • msg #863

Re: Tavern part 3

In reply to Aine Walsh (msg # 862):

which way?
Aldous Hack
player, 481 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 16 Mar 2023
at 18:26
  • msg #864

Re: Tavern part 3

OOC: Did Aldous see anything to the left/south?  Anything visible forward/west?  If nothing visible either way, he'll take the left/south passage.
Narrator
GM, 11456 posts
DM says
roll for initiative!
Fri 17 Mar 2023
at 16:34
  • msg #865

Re: Tavern part 3

In reply to Aldous Hack (msg # 864):

both passages continue without much being immediately visable, except for a chained double door on the opposite side of the passage straight ahead.

[private to Narrator: this is the parking for a collection cart]
This message was last edited by the GM at 16:34, Fri 17 Mar 2023.
Aldous Hack
player, 482 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 18 Mar 2023
at 01:51
  • msg #866

Re: Tavern part 3

"Le's lea' tha' door f'now."  Aldous takes the left passage, light held high and smallsword at guard.
Aine Walsh
player, 472 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 18 Mar 2023
at 03:38
  • msg #867

Re: Tavern part 3

In reply to Aldous Hack (msg # 866):

Aine nods and follows with the light...
Narrator
GM, 11466 posts
DM says
roll for initiative!
Sat 18 Mar 2023
at 17:49
  • msg #868

Re: Tavern part 3

In reply to Aine Walsh (msg # 867):

the chained door has a fat padlock that looks to match the key you have.
Aldous Hack
player, 483 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 18 Mar 2023
at 22:48
  • msg #869

Re: Tavern part 3

OOC: the chained door is in the straight-ahead passage?  If so, we'll come back to it.
Narrator
GM, 11475 posts
DM says
roll for initiative!
Mon 27 Mar 2023
at 18:10
  • msg #870

Re: Tavern part 3

In reply to Aldous Hack (msg # 869):

you turn to the left, and notice that the floor gently slooes upward a small amount.
Aine Walsh
player, 473 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 27 Mar 2023
at 19:48
  • msg #871

Re: Tavern part 3

In reply to Narrator (msg # 870):

Aine follows with her light...
Aldous Hack
player, 484 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Tue 28 Mar 2023
at 00:05
  • msg #872

Re: Tavern part 3

Aldous continues cautiously along the slowly rising passage, watching at the edge of visibility for movement, doors, crossings, or changes in the floor.
Narrator
GM, 11484 posts
DM says
roll for initiative!
Tue 28 Mar 2023
at 16:44
  • msg #873

Re: Tavern part 3

In reply to Aldous Hack (msg # 872):

the tilt of the corridor simply seems to be an attempt to connect corridors at an 4 way intersection where the cross corridor is elevated  about half a yard. the other side of your corridor also slopes down.
Dagon
NPC, 31 posts
necromancer
with assistants
Thu 6 Apr 2023
at 15:46
  • msg #874

Re: Tavern part 3

In reply to Narrator (msg # 873):

"Which way then? I am on the clock."
Thorg
player, 246 posts
Average Height, Heavy Set
- 3 Damage
Thu 6 Apr 2023
at 18:30
  • msg #875

Re: Tavern part 3

He looks Left, Right and Foreward.


11:29, Today: Thorg rolled 10 using 3d6.  Perception. [Private to GM: Made it by 2]
Aldous Hack
player, 485 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 6 Apr 2023
at 22:50
  • msg #876

Re: Tavern part 3

Aldous continues south, smallsword at guard and lantern held high.
Aine Walsh
player, 474 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 7 Apr 2023
at 07:33
  • msg #877

Re: Tavern part 3

In reply to Aldous Hack (msg # 876):

Aine also continues, with her glowing staff held high...
Narrator
GM, 11517 posts
DM says
roll for initiative!
Fri 7 Apr 2023
at 17:35
  • msg #878

Re: Tavern part 3

In reply to Aine Walsh (msg # 877):

the higher path  (N/S) continues clearly on in both directions until your light fades.  the passage west accross (and slightly down) takes a slow turn to the south.
Thorg
player, 247 posts
Average Height, Heavy Set
- 3 Damage
Fri 7 Apr 2023
at 20:31
  • msg #879

Re: Tavern part 3

It seems we would go west if we continue and then bear south ....
Aine Walsh
player, 475 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 7 Apr 2023
at 22:26
  • msg #880

Re: Tavern part 3

In reply to Thorg (msg # 879):

"Lets go. These guys were hired to deal with a threat, not wander around..."
Aldous Hack
player, 486 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Fri 7 Apr 2023
at 22:41
  • msg #881

Re: Tavern part 3

OOC: Thorg, Aldous had turned south rather than keeping forward -- if you'd rather check the door, say so.
Thorg
player, 248 posts
Average Height, Heavy Set
- 3 Damage
Fri 7 Apr 2023
at 23:40
  • msg #882

Re: Tavern part 3

In reply to Aldous Hack (msg # 881):

I am just at the cross roads the GM described... no door was mentioned that I saw.
Aldous Hack
player, 487 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 8 Apr 2023
at 14:01
  • msg #883

Re: Tavern part 3

OOC: Message 865 and following, Thorg.
Thorg
player, 249 posts
Average Height, Heavy Set
- 3 Damage
Sat 8 Apr 2023
at 18:49
  • msg #884

Re: Tavern part 3

In reply to Aldous Hack (msg # 883):

Yup, You arwe now at a different cross road for lack of a better term. if you reread the selction you point out, you'll see it.
Narrator
GM, 11559 posts
DM says
roll for initiative!
Fri 21 Apr 2023
at 17:37
  • msg #885

Re: Tavern part 3

In reply to Thorg (msg # 884):

the soors were at the previous intersection.

are yougoing to cross the high road, or take it left or right?
Aldous Hack
player, 488 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Fri 21 Apr 2023
at 23:31
  • msg #886

Re: Tavern part 3

"Le's go left ag'in, f'now."  Aldous starts down the leftward tunnel, lantern high and smallsword ready.
Aine Walsh
player, 476 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 22 Apr 2023
at 11:09
  • msg #887

Re: Tavern part 3

In reply to Aldous Hack (msg # 886):

Aine follows, light held high...
Thorg
player, 250 posts
Average Height, Heavy Set
- 3 Damage
Sat 22 Apr 2023
at 18:23
  • msg #888

Re: Tavern part 3

Thorg leads, with the light high up behind him, so he can see.
Narrator
GM, 11564 posts
DM says
roll for initiative!
Mon 24 Apr 2023
at 13:50
  • msg #889

Re: Tavern part 3

In reply to Thorg (msg # 888):

the 4 yard wide high road continues apace, (3 yards with 18" gutters to either side)
and bits of orange tile at shoulder height along the walls.
Aldous Hack
player, 489 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Mon 24 Apr 2023
at 23:17
  • msg #890

Re: Tavern part 3

"Two lef's, w're goin' eas' ag'in."  He frowns and looks around.  "Shou'n't go t'far back."
Aine Walsh
player, 477 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 25 Apr 2023
at 04:03
  • msg #891

Re: Tavern part 3

In reply to Aldous Hack (msg # 890):

Aine just keeps her eyes open...
Narrator
GM, 11569 posts
DM says
roll for initiative!
Tue 25 Apr 2023
at 16:44
  • msg #892

Re: Tavern part 3

In reply to Aine Walsh (msg # 891):

the hallway continues to rise up at a slight angle.  the tiles form a zigzag pattern. off to the west, you can see something reflecting your light in the far distance.
Aine Walsh
player, 478 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 25 Apr 2023
at 20:40
  • msg #893

Re: Tavern part 3

In reply to Narrator (msg # 892):

Reflecting off the wall, floor or roof?
Narrator
GM, 11574 posts
DM says
roll for initiative!
Tue 25 Apr 2023
at 21:57
  • msg #894

Re: Tavern part 3

In reply to Aine Walsh (msg # 893):

reflecting off of the western end of the hallway, at east as far as your light allows.
Aldous Hack
player, 490 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Tue 25 Apr 2023
at 22:27
  • msg #895

Re: Tavern part 3

OOC: we were going east, not west, before we turned south?  And hence west is now ahead of us?  Aldous has Absolute Direction, but the player doesn't have full Eidetic Memory...
Narrator
GM, 11578 posts
DM says
roll for initiative!
Wed 26 Apr 2023
at 15:42
  • msg #896

Re: Tavern part 3

In reply to Aldous Hack (msg # 895):

This hall should be intersecting with the place The nameless one was heading toward, and where you fought the undead goblin.
This message was last edited by the GM at 16:30, Thu 27 Apr 2023.
Aldous Hack
player, 491 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Wed 26 Apr 2023
at 22:38
  • msg #897

Re: Tavern part 3

Aldous continues cautiously forward, watching for what's reflecting the lights.
Aine Walsh
player, 479 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 26 Apr 2023
at 23:34
  • msg #898

Re: Tavern part 3

In reply to Aldous Hack (msg # 897):

Aine follows... nervously.
Narrator
GM, 11582 posts
DM says
roll for initiative!
Thu 27 Apr 2023
at 16:31
  • msg #899

Re: Tavern part 3

In reply to Aine Walsh (msg # 898):

You were heading East again, but looked behind you. are you heading back to see what is shiny, or heading forward?
Aldous Hack
player, 492 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 27 Apr 2023
at 21:34
  • msg #900

Re: Tavern part 3

"We sh'd chek tha'."  Aldous turns and looks back.

"Sta' here, b' ri' back."  Light held and stance adjusted to keep the reflection in sight, Aldous goes back until either ten yards from the reflecting surface or reaching the last intersection.
Narrator
GM, 11584 posts
DM says
roll for initiative!
Sat 29 Apr 2023
at 19:44
  • msg #901

Re: Tavern part 3

In reply to Aldous Hack (msg # 900):

at 10 yards you can make out some interesting construction; there is a gate of dark polished bronze fitted into a doorframe that is made of a shiny black stone that looks like obsidian.
Aldous Hack
player, 493 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sun 30 Apr 2023
at 10:23
  • msg #902

Re: Tavern part 3

Aldous stops, looks at the gate carefully without approaching more closely, then returns to the group.

"Ther's a gate, mi' be w' shu'd check 't out."
Aine Walsh
player, 480 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 30 Apr 2023
at 10:52
  • msg #903

Re: Tavern part 3

In reply to Aldous Hack (msg # 902):

Aine just nods, and moves forward with him others to investigate it.
Narrator
GM, 11587 posts
DM says
roll for initiative!
Sun 30 Apr 2023
at 16:40
  • msg #904

Re: Tavern part 3

In reply to Aine Walsh (msg # 903):

alchemy, armory, hazmat magical or even thaumatology rills please as you approach.
Aine Walsh
player, 481 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 1 May 2023
at 08:53
  • msg #905

Re: Tavern part 3

In reply to Narrator (msg # 904):

Aine is very much magically aware...

[Private to GM: Rolled 9 under Thaumatology, natural 6, skill 15]
Aldous Hack
player, 494 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Mon 1 May 2023
at 21:15
  • msg #906

Re: Tavern part 3

Aldous is not, but he is somewhat skilled in Observation.

[Private to GM: 17:15, Today: Aldous Hack rolled 7 using 3d6.  Observation (11) Gate in black stone frame.]
Narrator
GM, 11595 posts
DM says
roll for initiative!
Tue 2 May 2023
at 20:40
  • msg #907

Re: Tavern part 3

In reply to Aldous Hack (msg # 906):

The gate and its frame aremade out of magical materials-orichalcum and adamantine- it would be impossible to force this door, which incidentally does not have a lock!
This message was last edited by the GM at 16:59, Wed 03 May 2023.
Aine Walsh
player, 482 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 2 May 2023
at 21:32
  • msg #908

Re: Tavern part 3

In reply to Narrator (msg # 907):

So lockmaster would not work?
Aldous Hack
player, 495 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Tue 2 May 2023
at 22:33
  • msg #909

Re: Tavern part 3

Aldous sheathes his smallsword and sets his lantern on the floor in front of the door frame on the side that will open, and pulls out his lockpicks (one of which still has a light like a candle on the tip).

"I ain' n' mast'r, b't I ge'by."
Narrator
GM, 11598 posts
DM says
roll for initiative!
Wed 3 May 2023
at 17:01
  • msg #910

Re: Tavern part 3

In reply to Aine Walsh (msg # 908):

sorry there is no lock, which means it probably is magelocked, and lockmaster would be contested by the strength of the spell.
Aine Walsh
player, 483 posts
Small cute trouble
HP: 3/3, FP: 10/10
Wed 3 May 2023
at 21:01
  • msg #911

Re: Tavern part 3

In reply to Narrator (msg # 910):

Then Aine will indeed contest it!

[Private to GM: Lockmaster, rolled 8 under!]
Aldous Hack
player, 496 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Wed 3 May 2023
at 22:54
  • msg #912

Re: Tavern part 3

Instead of lockpicks, then, Aldous brings out his vial of holy water and holds his lantern well out to his left side.
Narrator
GM, 11606 posts
DM says
roll for initiative!
Thu 4 May 2023
at 16:49
  • msg #913

Re: Tavern part 3

In reply to Aine Walsh (msg # 911):

you beat the quick ontest, the door swings open!
Aine Walsh
player, 485 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 5 May 2023
at 11:44
  • msg #914

Re: Tavern part 3

In reply to Narrator (msg # 913):

To reveal, in the light of Aines staff?
Narrator
GM, 11612 posts
DM says
roll for initiative!
Fri 5 May 2023
at 16:51
  • msg #915

Re: Tavern part 3

In reply to Aine Walsh (msg # 914):

a long corridor with zigzag red and orange tiling down the sides continues on for well past the range of your light.
Aldous Hack
player, 497 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Fri 5 May 2023
at 22:36
  • msg #916

Re: Tavern part 3

"Huh.

"S'pose 'is ain't bin op'n 'n a while.  Prob' not wha' we'r' aft', though.  C'n y' lock 't agin?"

Aine Walsh
player, 486 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 5 May 2023
at 23:19
  • msg #917

Re: Tavern part 3

In reply to Aldous Hack (msg # 916):

"Not sure. Also not sure if I could open it again if it does lock..."

Would Aine know about whether the door will lock itself again if closed?
[Private to GM: Rolled 4 under Thaumatology...]
Narrator
GM, 11620 posts
DM says
roll for initiative!
Sat 6 May 2023
at 20:14
  • msg #918

Re: Tavern part 3

In reply to Aine Walsh (msg # 917):

If closed it will lock again, and you would need to bypass it again
Aldous Hack
player, 498 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 6 May 2023
at 23:49
  • msg #919

Re: Tavern part 3

"W'needa b'sure 'twon' close b'hin' us 'f we go in, then."
Aine Walsh
player, 487 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 7 May 2023
at 13:30
  • msg #920

Re: Tavern part 3

In reply to Aldous Hack (msg # 919):

"How far does it go? Could the lock be disabled now it is open?"
Narrator
GM, 11639 posts
DM says
roll for initiative!
Thu 11 May 2023
at 16:35
  • msg #921

Re: Tavern part 3

In reply to Aine Walsh (msg # 920):

the lock is magical in nature. you would need more potent magics than you have to dispell it permanently.

the door could be wedged if you have the right tools
Aldous Hack
player, 499 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 11 May 2023
at 21:24
  • msg #922

Re: Tavern part 3

"'F nuthin' else, one o' m' knives'd work."
Narrator
GM, 11684 posts
DM says
roll for initiative!
Thu 18 May 2023
at 16:54
  • msg #923

Re: Tavern part 3

In reply to Aldous Hack (msg # 922):

you can jam a knife between the gate and the door frame and hope it holds.

in most of the halls you have been, the decorative tile worrk has been mostly pried off the wall.... the orange and white zigzags here extend beyond the frieze at shoulder height to cover the whole barrel vaulted ceiling  of this corridor.
Thorg
player, 251 posts
Average Height, Heavy Set
- 3 Damage
Thu 18 May 2023
at 19:21
  • msg #924

Re: Tavern part 3

Hmmm, Gate kept a lotta scavengers out a here.
Aine Walsh
player, 488 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 18 May 2023
at 20:06
  • msg #925

Re: Tavern part 3

In reply to Thorg (msg # 924):

"So check out the secret area first?"
Aldous Hack
player, 500 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 18 May 2023
at 23:43
  • msg #926

Re: Tavern part 3

"Guess w' bes'.

"Two-leg 'uns, mos'ly, Thorg."

Thorg
player, 252 posts
Average Height, Heavy Set
- 3 Damage
Fri 19 May 2023
at 19:22
  • msg #927

Re: Tavern part 3

Yeah, Animals have no use for tiles.
Aldous Hack
player, 501 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Fri 19 May 2023
at 22:45
  • msg #928

Re: Tavern part 3

Once his knife is wedged to block the door open (leaving only two of the small knives on his belt), Aldous moves forward in to the better-preserved corridor with smallsword at guard and lantern high and behind.
Aine Walsh
player, 489 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 20 May 2023
at 05:49
  • msg #929

Re: Tavern part 3

In reply to Aldous Hack (msg # 928):

Aine will follow close behind with her light on the end of her pole...
Narrator
GM, 11696 posts
DM says
roll for initiative!
Sat 20 May 2023
at 20:54
  • msg #930

Re: Tavern part 3

In reply to Aine Walsh (msg # 929):

the corridor heads due west for quite a distance before ethering an intersection where the cross-corridor is sealed off with newer looking gates that have padlocks on this side.
Thorg
player, 253 posts
Average Height, Heavy Set
- 3 Damage
Sat 20 May 2023
at 22:04
  • msg #931

Re: Tavern part 3

He forces his way past the others to assume his position as the pointman.
Narrator
GM, 11699 posts
DM says
roll for initiative!
Sun 21 May 2023
at 01:55
  • msg #932

Re: Tavern part 3

In reply to Thorg (msg # 931):

you can see a faint light ahead!
Thorg
player, 254 posts
Average Height, Heavy Set
- 3 Damage
Sun 21 May 2023
at 17:29
  • msg #933

Re: Tavern part 3

He pushes on, but says light ahead.
Aldous Hack
player, 502 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sun 21 May 2023
at 20:53
  • msg #934

Re: Tavern part 3

"Wanna slo'down, mebbe.  Sn'k up on't."  Aldous speaks in a firm whisper.
Thorg
player, 255 posts
Average Height, Heavy Set
- 3 Damage
Mon 22 May 2023
at 00:18
  • msg #935

Re: Tavern part 3

OK, I can try.
Aldous Hack
player, 503 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Mon 22 May 2023
at 21:30
  • msg #936

Re: Tavern part 3

Aldous stays close behind Thorg, and lowers his lantern to hang from his hand (placing the light source about shin level).
Narrator
GM, 11711 posts
DM says
roll for initiative!
Fri 26 May 2023
at 16:21
  • msg #937

Re: Tavern part 3

In reply to Aldous Hack (msg # 936):

The corridor ahead is fairly smooth and clean, and the light sown the way flickers as you approach- it may be a torch.
Aine Walsh
player, 490 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 27 May 2023
at 19:28
  • msg #938

Re: Tavern part 3

In reply to Narrator (msg # 937):

Aine lowers and covers her light...
Thorg
player, 256 posts
Average Height, Heavy Set
- 3 Damage
Sun 28 May 2023
at 02:20
  • msg #939

Re: Tavern part 3

He moves cautiously forward, although not as quietly as he had wished.



[Private to GM:   19:19, Today: Thorg rolled 13 using 3d6.  Stealth.  missed by one. ]
Narrator
GM, 11735 posts
DM says
roll for initiative!
Fri 2 Jun 2023
at 16:49
  • msg #940

Re: Tavern part 3

In reply to Thorg (msg # 939):

The torchlight does not move.
Thorg
player, 257 posts
Average Height, Heavy Set
- 3 Damage
Fri 2 Jun 2023
at 18:40
  • msg #941

Re: Tavern part 3

Can we see the torch and the area around it?
Aldous Hack
player, 504 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 3 Jun 2023
at 00:37
  • msg #942

Re: Tavern part 3

As he advances, Aldous sheathes his smallsword and draws one of his small knives with a throwing grip.
Narrator
GM, 11738 posts
DM says
roll for initiative!
Sat 3 Jun 2023
at 12:29
  • msg #943

Re: Tavern part 3

In reply to Aldous Hack (msg # 942):

the torch, seen at a distance, looks to be mounted in a bracket  on the wall.
Aldous Hack
player, 505 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sat 3 Jun 2023
at 13:38
  • msg #944

Re: Tavern part 3

"S'm'body r'places th' torch, 'f it ain't magic."  Aldous shakes his head.  "Don' think this's wher' th' de'd guy went."
Aine Walsh
player, 491 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 3 Jun 2023
at 14:50
  • msg #945

Re: Tavern part 3

In reply to Aldous Hack (msg # 944):

"Still, be good to see where it DOES go..."
Aldous Hack
player, 506 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Sun 4 Jun 2023
at 00:23
  • msg #946

Re: Tavern part 3

"D'pen's who th' light's fer, mi' not b' frien'ly."
Narrator
GM, 11757 posts
DM says
roll for initiative!
Thu 8 Jun 2023
at 16:31
  • msg #947

Re: Tavern part 3

In reply to Aldous Hack (msg # 946):

to be sure the nameless dead man needed no light...
Thorg
player, 258 posts
Average Height, Heavy Set
- 3 Damage
Thu 8 Jun 2023
at 20:30
  • msg #948

Re: Tavern part 3

He moves up closer to see if he can see anything around it or past it.
Aldous Hack
player, 507 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Thu 8 Jun 2023
at 22:52
  • msg #949

Re: Tavern part 3

"Thorg, w'r here 'bout th' whisp'r'r.  Th' necro's f'r tha', too."
Aine Walsh
player, 493 posts
Small cute trouble
HP: 3/3, FP: 10/10
Fri 9 Jun 2023
at 02:32
  • msg #950

Re: Tavern part 3

In reply to Aldous Hack (msg # 949):

"We wont know if we dont go. Come on..."

She starts down the corridor if no-one else is going...
Narrator
GM, 11765 posts
DM says
roll for initiative!
Fri 9 Jun 2023
at 17:01
  • msg #951

Re: Tavern part 3

In reply to Aine Walsh (msg # 950):

you can hear footseps coming from the right hand of a T intersection that this corridor terminates into.
Aldous Hack
player, 508 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Fri 9 Jun 2023
at 22:45
  • msg #952

Re: Tavern part 3

Shaking his head, Aldous turns back toward the recently opened door, gesturing to the others to follow.  He sheathes the small knife he'd been holding ready, and draws his smallsword.
Aine Walsh
player, 494 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sat 10 Jun 2023
at 12:24
  • msg #953

Re: Tavern part 3

In reply to Aldous Hack (msg # 952):

Aine stops when she hears the footsteps and covered her light...
Narrator
GM, 11771 posts
DM says
roll for initiative!
Sat 10 Jun 2023
at 17:06
  • msg #954

Re: Tavern part 3

In reply to Aine Walsh (msg # 953):

you hear a voice
"Did you see that? light just got dimmer there, somethings  afoot!"
Thorg
player, 259 posts
Average Height, Heavy Set
- 3 Damage
Sat 10 Jun 2023
at 20:42
  • msg #955

Re: Tavern part 3

He moves to the front shield and spear point up.
Guardsman
NPC, 65 posts
Sun 11 Jun 2023
at 01:43
  • msg #956

Re: Tavern part 3

In reply to Thorg (msg # 955):

You spot two men in chainmail with sword and shield and orange cloaks


make a streetwise roll, or area knowledge Northport


Resume in Tavern part 4
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This message was last edited by the player at 01:46, Sun 11 June 2023.
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