RolePlay onLine RPoL Logo

, welcome to Northport

07:57, 27th April 2024 (GMT+0)

out of character 11.

Posted by NarratorFor group archive 0
Narrator
GM, 10053 posts
DM says
roll for initiative!
Wed 9 Mar 2022
at 22:10
  • msg #1

out of character 11

oops, marked all as read

also injured my back again...
Grohm'Tahl
player, 47 posts
Wed 9 Mar 2022
at 22:13
  • msg #2

out of character 11

First!
Virgilio Hohlfeld
player, 144 posts
Apprentice wizard
Tall and very thin
Thu 10 Mar 2022
at 00:19
  • msg #3

out of character 11

And once more Jareth('s player) has inflicted a "too complex ruleset" headache...

Couldn't quote the message about perks vs. enhancements vs. limited Luck (thread closed), but as I'm reading it, Stabilizing Skill would (by the time I bought up a suitable skill for each important college) wind up costing more than plain unmodified Luck or even one of the upgraded forms of Luck with shorter cool-down -- and even then it only converts crit fail to ordinary fail.

Increasing skill in spells I use a lot would cost 1 cp per spell (assuming recommended Base Skill 15) to get to the point where only an 18 is a crit, except for Very Hard spells.  Ordinary failures are treated as critical, though, when casting in Very High mana, and there's still that 1/216 chance of something "spectacular" happening.

Yes, I knew this (except those complex and deeply buried compensators) when I built the character.  Part of the fun of this kind of limitation is finding a non-cheaty, world-compatible and in-character way to work around it.  A guy with Bad Vision might work up Blind Fighting and Echolocation and adventure without lights or even get a Darkness amulet; one with No Arms might become a kick boxer (of sorts, there are kicking techniques for a couple of the unarmed fighting skills) or invest in custom made spurs to do cutting damage with kicks (or get blades on his stumps like the X-Men Origins: Wolverine version of Deadpool/Project X).

Best bet might be to seek out a Blessing.  Raise important spell skills to 16 (equivalent to what I've been doing with taking Extra Time), and have a Blessing that modifies rolls by 1, and I should be able to avoid genuine crit fails, and only have to worry about normal fails (=> critical due to Very High mana state) when there's a skill penalty in force (footprint, for instance).
Jareth Mooncalled
player, 2558 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 10 Mar 2022
at 08:12
  • msg #4

out of character 11

Virgilio Hohlfeld:
Couldn't quote the message about perks vs. enhancements vs. limited Luck (thread closed), but as I'm reading it, Stabilizing Skill would (by the time I bought up a suitable skill for each important college) wind up costing more than plain unmodified Luck or even one of the upgraded forms of Luck with shorter cool-down -- and even then it only converts crit fail to ordinary fail.

Virgil doesn't have a high IQ?

quote:
Increasing skill in spells I use a lot would cost 1 cp per spell...

Or 10 for Magery, or 20 for IQ.  Which is cheap once you've exceeded 10 or 20 spells.  Common Wizard build is 1 exp per spell, making it IQ+Magery-2, -3 if it's one of the few VH spells, and then once you've got "the spells you need/want" just up Magery and IQ to the sky...

quote:
Part of the fun of this kind of limitation is finding a non-cheaty, world-compatible and in-character way to work around it.

Ah, your fun is not my fun.  And I'll note, none of your examples actually overcome the Disadvantage, they allow limited workarounds.  The same as if you just raise spell levels to 16.  Armless kickboxer still can't pick up a package and run, bad sight guy can't read signs down the street, nothing get's around the core of the Disads.  Likewise you'd still suffer crits on a 17+ (because you remove possibility of lower rolls inducing a failure), but you're not overcoming skill failure and critical failure completely.

Which a cheap Luck build would do (even regular Luck does that, kinda).

quote:
Best bet might be to seek out a Blessing.

Bless doesn't work the way you think it does*...  it's because the wording is a holdover and needed an edit for 4e.  Bless does not alter die rolls.  It explicitly cannot mitigate a critical failure or create a critical success.

If you roll an 18, you still rolled an 18 (ditto with rolling a 17, or really any other roll).

As clarified by Kromm (Sean Punch, Line Editor for GURPS):
http://forums.sjgames.com/show...555&postcount=11
quote:
A "die roll" in GURPS is one throw of the dice to resolve a particular situation, regardless of how many dice are thrown. Modifiers to a die roll are applied once, to the target number (for a success roll) or the total on the dice (for a reaction or damage roll) -- again, regardless of how many dice are thrown. All of this is summarized on pp. B8-9 and discussed in more detail on p. B344 for success rolls, p. B378 for damage rolls, and p. B494 for reaction rolls.

So a Blessing +1 raises the target number for a success roll by one, just like any other +1 modifier; raises total rolled damage by one point, whether it's 1d-1 or 6dx100; and raises reaction rolls by one, just like +1 for Charisma 1 or Attractive appearance.


I mean, if you can score one, it still raises your skills to get closer to to 16, but it won't mitigate a truly bad roll.


* It didn't work the way I thought it did either, or the way I'd run it for twenty-five years... granted Bless has come up more frequently in this game than in all my previous 25 years of running and playing in GURPS, so maybe if we used it more frequently we'd have sussed out how to properly use it as well (of course we also never applied skill penalties to casters when they healed themselves, and that's been in the rules since 1e... so... maybe my tabletop group would have never just stumbled over the correct way on our own).
Virgilio Hohlfeld
player, 145 posts
Apprentice wizard
Tall and very thin
Thu 10 Mar 2022
at 10:22
  • msg #5

out of character 11

Yep, work-arounds, the same way we real people work around our real-world Disadvantages.  My own Bad Sight (Mitigator: Wears Glasses) I've turned into my superpower (Microscopic Vision), using my myopia (and the mental habits of making the most of what I do see, developed since about first grade -- more than half a century) to read model numbers and serial numbers on repair subjects that no one else in the shop can see (I can also read the microprint on a dollar bill with my naked eye, if the light's good).

But yes, my fun is not your fun, "and that's okay," to paraphrase one of the parallels between gaming and the BDSM/fetish lifestyle proponents.  I'd note that increasing Magery in play is, um, relatively difficult from a game mechanics point of view (impossible, in original GURPS canon, without special GM dispensation), and raising IQ is a long wait for any benefit, while increase skill helps the affected spell immediately.  In a game where advancement takes player years, the latter will surely be favored.

Bless.  Hmm.  That interpretation is consistent with the way everything else works in GURPS, but it surely would have been helpful to have that corrected in print at one of the several edition changes.  Not all of us ever even see errata documents, never mind incorporate them in our printed books or memorize them -- and this is a little more game-altering than a typo in the damage for a greatsword.  I think the reason we see Bless a lot in this game is that the boss is still remembering the 3e and older interpretation as well, which for high skill effectively eliminates crit fails.

So I guess I'll need to just start pumping the skill level for spells I'll use regularly, continue taking Extra Time when situation permits (skill 16 makes a 17 NOT a crit, says B382).  That gives 3/216 of "ordinary" failure (=> crit effect due to Very High mana), and perhaps build a small shrine to the dice gods on my desk...  ;)
Jareth Mooncalled
player, 2559 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 11 Mar 2022
at 04:01
  • msg #6

out of character 11

Virgilio Hohlfeld:
My own Bad Sight (Mitigator: Wears Glasses) I've turned into my superpower (Microscopic Vision), using my myopia (and the mental habits of making the most of what I do see, developed since about first grade -- more than half a century) to read model numbers and serial numbers on repair subjects that no one else in the shop can see (I can also read the microprint on a dollar bill with my naked eye, if the light's good).

But in GURPS you're paying for that ability (Acute Vision [?/lvl](Near-Sighted Use Only, ??%)) and reducing the cost of a Disad (Mitigator)...

It's not like you took Discriminatory Touch to get around Blind so you could read without the print being in Braille...  don't @me Daredevil!

(Note, for a Daredevil build it's often recommended to just take Color Blind, as effectively DD isn't blind after all his powers are accounted for... depending on the writer/GM interpretation.)

quote:
I'd note that increasing Magery in play is, um, relatively difficult from a game mechanics point of view (impossible, in original GURPS canon...

In DF/RPG "it's super-easy, barely an inconvenience".  Just spend 10 exp, raise Magery.

Note, this game goes back and forth on "how much" it is DF/RPG, it does seem to lean into 'rule of cool', and it isn't "super strict By The RAW" by any stretch*, so if Gwythaint thinks "Luck [5] (Spell Critical Failures Only, -80%)" is cool, then well there you go.

* If it did, you wouldn't have Mana-Enhancer as that's not in DF/RPG, and only one my current Characters would exist, as only one is "by the Template", the others are more (or less) loosely "inspired by the Template".

quote:
...and raising IQ is a long wait for any benefit, while increase skill helps the affected spell immediately.

This is undeniable fact.

quote:
Bless.  Hmm.  That interpretation is consistent with the way everything else works in GURPS, but it surely would have been helpful to have that corrected in print at one of the several edition changes.

It's really not that much of change, it's in interpretation as the Basic book discusses dice rolling, successes, etc.

I mean how else do you reconcile the fact that Bless cannot mitigate or cause criticals if it alters the dice roll?



In Fantasy 1e† I bet it was meant to alter the dice roll (Bless in Fantasy 1e has no wording about criticals)... but then all the rest of the spell's wording was simply carried forward across editions with the addition of "The modification will not affect critical successes and failures."  Indeed in Magic 2e and 3e it reads exactly like Fantasy 1e, with that singular addition.

See for yourself:

GURPS 2e Fantasy 1e:
Bless Regular
  A general spell of aid and protection. It must be cast on another; you cannot bless yourself. In some game worlds, only holy men or “good” wizards can cast this spell; this decision is the GM’s to make.
  The effect of a blessing is as follows: All the subject’s die rolls are modified favorably by one point (or more, for a more powerful blessing). This lasts indefinitely . . . until the subject fails some die roll (or a foe makes a good die roll) and the subject is in some serious danger. Then the blessing miraculously averts or reduces the danger – and ends. It is up to the GM to decide when the blessing has its final effect, and what form the protection takes. If an arrow is aimed at your heart, a 1-point blessing might move it to your arm, while a 2-point one would send it through your hat, and a 3-point one would let it slay a foe behind you.
  Duration: As above.
  Cost: 10 for a 1-point blessing, 50 for a 2-point blessing, 500 for a 3-point blessing. Blessings may not be “stacked” - a stronger blessing dispels a weaker one.
  Time to cast: 1 minute for every point of energy in the spell.
  Prerequisite: Magery 2, and at least 2 spells from each of 10 different colleges. Magery 3 is required to cast a 3-point blessing. A GM may require “holy” or “good” status if he wishes.
  Item: Any. The blessing is cast on the item rather than a person, and affects the wearer of the item. When the blessing finally averts some great danger, the item loses its enchantment. Energy cost to cast: 10 times the cost to cast on a person.

GURPS 3e Magic 2e‡ and GURPS 4e Magic 3e:

Bless            Regular
  A general spell of aid and protection. Must be cast on another; you
cannot bless yourself. In some game-worlds, this spell can be cast only by
holy men or “good” wizards; this decision is the GM’s to make.
  The effect of a blessing is as follows: All the subject’s die-rolls are modified favorably by one point (or more, for a more powerful blessing). The modification will not affect critical successes and failures. This lasts indefinitely . . . until the subject fails some die-roll (or a foe makes a good die-roll) and the subject is in some serious danger. Then the blessing miraculously averts or reduces the danger - and ends. It is up to the GM to decide when the blessing has its final effect, and what form the protection takes. If an arrow is aimed at your heart, a 1 point blessing might move it to your arm, while a 2-point one would send it through your hat, and a 3-point one would let it slay a foe behind you.
  Duration: As above.
  Cost: 10 for a 1-point blessing, 50 for a 2-point blessing, 500 for a 3-point blessing. Blessings may not be “stacked” - a stronger blessing dispels a weaker one.
  Time to cast: 1 minute for every point of energy in the spell.
  Prerequisite: Magery 2, and at least 2 spells from each of 10 different colleges. Magery 3 is required to cast a 3-point blessing. A GM may require “holy” or “good” status if he wishes.
  Item: Any. The blessing is cast on the item rather than a person, and affects the wearer of the item. When the blessing finally averts some great danger, the item loses its enchantment. Energy cost to cast: 10 times the cost to cast on a person.



† Which is for GURPS 2e, sometimes GURPS gives me a headache with it's editioning nonsense.  GURPS Magic 1st (1989) and 2nd (1994) editions are all written for GURPS Basic 3e, while Magic 3e, 2004, is for GURPS 4e Basic, and yes that's a whole fat lot of "WTF?".

‡ I don't have Magic 1e, :( ... but I just bought it.  I didn't realize I didn't actually have it when I picked up Fantasy 1e, or I'd have bought it then.  When I checked my physical copy to compare Bless across all editions, it is also Magic 2e (so I bought a copy of Magic 2e from Warehouse 23 for no reason), so come March 18th, I'll have a copy of every edition of GURPS Magic, and my knowledge of the lore will be complete!  MWAHAHAHAHAHAH!



Everyone complains about D&D going through editions every "5 years", but GURPS 0e, Man to Man, was in 1985, GURPS 1e Basic Set was in '86, 2e Basic Set '87, and 3e was released in '88.  Now, I'll admit, 3e reign for 16 years, and 4e has no revision in sight (we're 18 years in and the only person who mentions 5e, which GURPS needs*, is Kromm and he admits it "would take more money than any sane multimillionaire would want to waste on it and technological inclusion most people are not comfortable with", basically he thinks it needs to be completely online, fully interconnected between books - a singular mega-index - and updatable as needed).


* Okay, it doesn't need 5e, so much as it's need a revisioning of a few things in Ultra-Tech and Basic to bring them in line with Low-Tech's Cost Factors for Equipment modifying, and a proper editing of Magic to actually make it 4e instead of 3e with a slight redressing.  There are reasons I call DFPRG's Spells "Magic 4e".

quote:
Not all of us ever even see errata documents...

That's okay, SJG doesn't even bother with making errata anymore, they just make a new print run and annouce "we fixed some stuff, have fun figuring out what!"  Fuckers.  (I'm a little salty about DFRPG's edited second printing because of this.)

quote:
I think the reason we see Bless a lot in this game is that the boss is still remembering the 3e and older interpretation as well, which for high skill effectively eliminates crit fails.

Nah... if he's is making that error, like I was before 2018 (yes I can quote when I had that argument with Kromm), he's going all the way back to 2e on this.  The dawn of GURPS Basic Magic.  When gods strode the earth... tv was in black and white, we listened to radio shows, and every school was uphill both ways.

quote:
That gives 3/216 of "ordinary" failure (=> crit effect due to Very High mana), and perhaps build a small shrine to the dice gods on my desk...  ;)

That never hurts.  Sacrifice a fatted calf to RNGesus for all of us.
Narrator
GM, 10060 posts
DM says
roll for initiative!
Fri 11 Mar 2022
at 18:06
  • msg #7

out of character 11

getting a +1 blessing on a regular would counter individual crit failures at the cost of the spell...
Narrator
GM, 10064 posts
DM says
roll for initiative!
Fri 11 Mar 2022
at 18:21
  • msg #8

out of character 11

In reply to Narrator (msg # 7):

yo 11 threads is a lot!
Amelia Montaigne
player, 220 posts
Agent about town
Fri 11 Mar 2022
at 18:48
  • msg #9

out of character 11

You bear it well!
Virgilio Hohlfeld
player, 146 posts
Apprentice wizard
Tall and very thin
Fri 11 Mar 2022
at 23:38
  • msg #10

out of character 11

Directional confusion at the bridge near St. Remy (After the Battle)?

River is between Northport and St. Remy, and we came from the same side of the river as St. Remy, did we not?  So guards returning toward that small town, Reanna following guards, and Dilandua following Reanna shouldn't put anyone on the bridge, unless I'm very confused.
Narrator
GM, 10065 posts
DM says
roll for initiative!
Sat 12 Mar 2022
at 14:57
  • msg #11

out of character 11

In reply to Virgilio Hohlfeld (msg # 10):

sorry, got that wrong, will edit when I get back on.
Evelina Grattan
player, 253 posts
Queen of Frog God Cult
And don't you forget it!
Tue 15 Mar 2022
at 09:04
  • msg #12

out of character 11

Who knew dragon men had lips?
Jareth Mooncalled
player, 2562 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 15 Mar 2022
at 16:27
  • msg #13

out of character 11

Evelina Grattan:
Who knew dragon men had lips?

You don't get out into Rule 34 territory much do you?
Narrator
GM, 10072 posts
DM says
roll for initiative!
Tue 15 Mar 2022
at 17:23
  • msg #14

out of character 11

In reply to Jareth Mooncalled (msg # 13):

they can coceal their teeth, so yes, they can blow a horn. it would be more hensoian/moorcockian/flintstonian to have a loud creature on a stick that they pull the tail of or  eat with a drumstick tho
Narrator
GM, 10073 posts
DM says
roll for initiative!
Tue 15 Mar 2022
at 17:24
  • msg #15

out of character 11

In reply to Narrator (msg # 14):

busy at work, might be a few days catching up
Evelina Grattan
player, 254 posts
Queen of Frog God Cult
And don't you forget it!
Tue 15 Mar 2022
at 22:22
  • msg #16

Re: out of character 11

Jareth Mooncalled:
Evelina Grattan:
Who knew dragon men had lips?

You don't get out into Rule 34 territory much do you?


I didn't think this was that kind of game.

Edit: Wait, did Masugatan just admit he's revolting?
This message was last edited by the player at 22:27, Tue 15 Mar 2022.
Jareth Mooncalled
player, 2563 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 16 Mar 2022
at 05:57
  • msg #17

out of character 11

Evelina Grattan:
I didn't think this was that kind of game.

Just sayin, there's plenty of evidence that dragonbois and grrls have lips.
Gareth
player, 963 posts
Odd Character
HP: 7/10, FP: 6/17
Wed 16 Mar 2022
at 06:43
  • msg #18

out of character 11

In reply to Jareth Mooncalled (msg # 17):

Last I checked, to create a wall of fire you only use Create fire and Shape fire, right?
Chou-Zhen Mou
player, 1210 posts
Not quite right but
a mage none the less
Wed 16 Mar 2022
at 09:07
  • msg #19

out of character 11

There is no "Wall of Fire" spell as such.  A large radius Create Fire can have hexes deleted during casting to produce a "wall" up to twice the radius long, or as noted Shape Fire can be used on any fire (natural or magical) to form it into a wall of a size determined by the original fire.

Problem is, Create Fire quickly gets costly at large sizes (radius 5, can produce a wall 10 yards long, costs 10 FP, 9 or 8 with high enough skill -- that's a lot for a wizard who doesn't have a pretty big Power Reserve), and Shape Fire is slow -- Create Fire to produce the original, then cast Shape Fire (though the fire hexes move at 5, as a GM I'd probably require either moving individual hexes at one per turn, or groups moving the same distance and direction, one group per turn -- IOW, it'd take at least 3-4 turns to make a radius 3 created fire into a wall 10 hexes long, and probably an IQ roll or actual player moving hexes on a map to do it in the fewest turns).
Grimaldi
player, 860 posts
Aralaise adventurer
HT12/8 ST12/10
Wed 16 Mar 2022
at 13:12
  • msg #20

out of character 11

*ignite fire 1 14
create fire 1 14
heat 1 14
flaming weapon 1 14*
this is the extent of my fire magic. shape fire hasn't been learned yet.
Ulo
player, 404 posts
Badly scarred Trollwife
HP 8/9 FP 12/14 PF 0/10
Wed 16 Mar 2022
at 18:36
  • msg #21

out of character 11

Gareth:
Last I checked, to create a wall of fire you only use Create fire and Shape fire, right?

[Jareth pedantry]
Ah yes, exactly.  I always forget GURPS has no Wall spells...  I also always forget (until I go looking for them) why they have no wall spells* and the many, many, many times I've pitched the idea and heard the chorus of "but the math is so hard to only shave a few FP off the cost, just use Create Fire and exclude the other areas and suck up the cost..." from other GMs and rules tinkerers on the SJG forums.

* Because you can already 'shape' the area of area denial/damage spells.  I keep meaning to sit down and figure out a decent way to do them for the games I GM, but then just never get around to doing it because I remember that would require using geometry and I have a distinct disinclination to involve geometric calculations in my life, despite how often you all see me doing it with spells already.
[/Jareth]


Chou-Zhen Mou:
There is no "Wall of Fire" spell as such.  A large radius Create Fire can have hexes deleted during casting to produce a "wall" up to twice the radius long, or as noted Shape Fire can be used on any fire (natural or magical) to form it into a wall of a size determined by the original fire.

Note also Create Fire creates a fire 6 feet high, so if you want a taller fire you're in "unexplored territory" rules-wise*.  I usually just multiply the spell cost by the doubling, tripling, etc†, of the height a PC wants it to be and call it a day, but at the very high costs (as you note) that Create can get to... that has the repercussion of making that a less used option for most of my Players. m (I've seen it done twice and done it myself a few times, so it's not completely unattractive).


* Like are you allowed to just put another Create Fire above the first to make it 12 feet high?  Many GMs agree you can... but technically you can't and should use another spell to "increase" the size of the fire and then Shape it.

† Like if a PC wnats it to be 12 feet tall it's twice the cost, 9 feet tall it's 1.5 times, etc.  10 feet tall is 1.66 times the cost, always round up.



Grimaldi:
*ignite fire 1 14
create fire 1 14
heat 1 14
flaming weapon 1 14*
this is the extent of my fire magic. shape fire hasn't been learned yet.

For Ülo her Fire repertoire is...
Seek Fire16
Ignite Fire16
Extinguish Fire16
Fireproof16
Resist Fire16
Create Fire16
Shape Fire16

But then she is not a combat mage, she's a Utility "Witch" (Wizard/Druid*) with two whole combat skills at 11 (Cloak and Innate Attack (Projectile))... but she has a decent number of 'death dealing" spells, mostly Area Denial/Damage, but also Lightning and Acid Ball... yes, she has the two things needed to keep other trolls in line, acid and fire, and the spells to make them immune to them.

Lightning is in case she needs to get a recalcitrant troll's attention, after it's just mostly pain, the damage will heal within hours... hmmm, now that I think about it, Trolls should be "weak" against burn damage, not just flame (and acid).  Something to ponder for my games.


* Not a whole lot of Druid going on so far though, just to gain access to Esoteric Medicine and Herbalism, and set up for future expansion.
This message was last edited by the player at 18:37, Wed 16 Mar 2022.
Gareth
player, 965 posts
Odd Character
HP: 7/10, FP: 6/17
Wed 16 Mar 2022
at 20:07
  • msg #22

out of character 11

Nothing in the rules says the fire shaped had to be flat, even or even horizontal. A 4x3 corridor could have the flame shaped in a single line along the floor, up the walls and across the roof. 4 +4+3+3=14 squares. 14 = pi r 2, r rounds up to 3. R= 2 covers 12 squares, r=3 covers 28 squares (so 2 squares deep all round), rounding down. Cost to cast: 6, cost to maintain: 3. Both can create fire, only one needs to shape it.
Jareth Mooncalled
player, 2564 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 16 Mar 2022
at 21:04
  • msg #23

out of character 11

Gareth:
Nothing in the rules says the fire shaped had to be flat, even or even horizontal.

Granted, but it does "have to supported" so to speak.  Any part cast "mid-air falls to the ground"*, hence being on "uncertain rulings" with making a Create Fire column taller without using Shape Fire to do it.

And this is why I occasionally think about creating a Wall of Fire spell (as well as Wall of Lightning, Wall of Wind, etc).  Honestly I should just take all the Wall of X spells out of 3e Grimoire and convert them and then create the missing ones.  Hopefully come up with a formula so I can just write "Wall of X, Area, See X spell for damage, duration, etc, change cost to: [Formula]" and call it a day.  So in this case, Wall of Lightning would actually be Wall of Spark Cloud or Spark Storm.


* Which means any hexes cast above the ground would "fall to the ground".
This message was last edited by the player at 21:19, Wed 16 Mar 2022.
Gareth
player, 966 posts
Odd Character
HP: 7/10, FP: 6/17
Wed 16 Mar 2022
at 21:27
  • msg #24

Re: out of character 11

Jareth Mooncalled:
Granted, but it does "have to supported" so to speak.  Any part cast "mid-air falls to the ground"*...
* Which means any hexes cast above the ground would "fall to the ground".


I would strongly argue that a ceiling can support fire, and flammable ceilings in house fires regularly do. Mid air would fall to the ground, but a wall or ceiling is not mid-air and should be able to support it. Rock may not feed it, but that is the same issue as on the floor.
Ardenas Barehand
player, 1806 posts
Human martial artist with
a few spells on the side.
Wed 16 Mar 2022
at 23:00
  • msg #25

Re: out of character 11

You can certainly Ignite a (combustible) ceiling, but as a GM I'd explain that Create Fire is like starting a bonfire without fuel -- where a bonfire could sit, a Created Fire can as well, but where you couldn't lay a small (or large) campfire, you can't put a Created Fire and have it stay.

You can't lay a fire on the ceiling, so Create Fire won't make a fire that stays there.  If the ceiling is wood or wattle or tatami or paper or straw matting (or cellulose ceiling tile made before incorporated retardants), you could use Ignite Fire to set the ceiling on fire (might want to put more than 1 FP into it to get a more vigorous start than the "match equivalent" in order to get it going faster) -- but that's a case where the fuel is self-supporting (at least until it burns a bit), not one where the fire holds itself up.
Jareth Mooncalled
player, 2565 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 16 Mar 2022
at 23:15
  • msg #26

out of character 11

Gareth:
I would strongly argue that a ceiling can support fire...

There is an implied bias in the rules that most Area spells are cast orientated parallel to the ground with their "bottom side" towards the ground.  Remember, GURPS was first a tactical miniatures arena game, not a roleplaying game (though that came very fast on it's heels), so a lot of rules were created with that in mind.  Thus while "wall" and "ceiling" are things the fire from Create Fire will interact with, they are not orientation points for the Create Fire's "bottom", if you follow the implied bias.

This is just my game's rulings I'm theory wonking on though, so while it is based on 35 years of playing, GMing, arguing with other GMs, and rules creators online (only about 25 years of the online bit), it's Gwythaint's game.  If he wants Area spells that can orient onto ceilings (with the fire somehow going 6 feet down?  Or maybe just it's there, "plasma puddling along" the ceiling?), or on a wall with them jetting out 6' (at 3' tall) or being a column "supported on one side by the wall" that's his call.
Jendrich
player, 201 posts
HP: 10/12
FP: 15/15
Thu 17 Mar 2022
at 16:04
  • msg #27

out of character 11

In reply to Jareth Mooncalled (msg # 26):

Um... Jareth? Wall of Lightning already exist in 4e. On page 197 (or 72, if you use Dungeon Fantasy: Spells).
Narrator
GM, 10081 posts
DM says
roll for initiative!
Thu 17 Mar 2022
at 16:46
  • msg #28

out of character 11

In reply to Jareth Mooncalled (msg # 26):

I would drop a no on setting fires to walls and ceiling without fuel to stick it to... you can toss alchemical fire at the ceiling,  but most of it will drip down.

painting the alls/ceiling with it carefully might do the trick...
Gareth
player, 967 posts
Odd Character
HP: 7/10, FP: 6/17
Thu 17 Mar 2022
at 19:15
  • msg #29

out of character 11

In reply to Narrator (msg # 28):

Ok. So paint it with oil first, then create fire, and it will stay there as long as the spell is maintained?
Jareth Mooncalled
player, 2567 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 17 Mar 2022
at 19:36
  • msg #30

out of character 11

Jendrich:
Um... Jareth? Wall of Lightning already exist in 4e. On page 197 (or 72, if you use Dungeon Fantasy: Spells).

Ah good eye.  I always forget about it as no one ever takes it in my games and they always grumble about the lack of "Wall of Fire/Water/Wind/Acid/etc".

I know it's in 3e, in the Grimoire anyway, but keep forgetting they kept it... and upon reviewing 4e Magic it looks like they kept all three Wall spells from 3e Grimoire and added a new one!

This is what comes of having Players that never take those spells, they get lost and forgotten.  So, hmmm... I won't have to reach back to 3e, I can use the current edition and just never get around to doing the math.  Excellent, saving even more time on my laziness!
Ardenas Barehand
player, 1808 posts
Human martial artist with
a few spells on the side.
Mon 21 Mar 2022
at 09:12
  • msg #31

out of character 11

Missed posting last night, power was out for 3 1/2 hours, came on just in time to set up coffee and go to bed.  Had to pull a UPS (from my 3D printer) to keep circulation in partner's fish tank.
Narrator
GM, 10108 posts
DM says
roll for initiative!
Mon 21 Mar 2022
at 16:58
  • msg #32

out of character 11

In reply to Ardenas Barehand (msg # 31):

glad the power is back.

There are things that are usually hidden lore or require specific knowledge skills, and not necessarily available via default.
Narrator
GM, 10114 posts
DM says
roll for initiative!
Wed 23 Mar 2022
at 17:31
  • msg #33

out of character 11

In reply to Narrator (msg # 32):

injured my back at work again.
Amelia Montaigne
player, 224 posts
Agent about town
Wed 23 Mar 2022
at 17:38
  • msg #34

out of character 11

Ouch!
Christine Bjorn
player, 2227 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 23 Mar 2022
at 19:50
  • msg #35

out of character 11

In reply to Narrator (msg # 33):

Does not sound so good...
Narrator
GM, 10115 posts
DM says
roll for initiative!
Wed 23 Mar 2022
at 20:05
  • msg #36

out of character 11

In reply to Christine Bjorn (msg # 35):

theysent me home and signed me up for rehab. what I get for moving people above my weight class.
Christine Bjorn
player, 2228 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 23 Mar 2022
at 20:47
  • msg #37

out of character 11

In reply to Narrator (msg # 36):

Good to hear they are looking after you at least.
Ardenas Barehand
player, 1810 posts
Human martial artist with
a few spells on the side.
Wed 23 Mar 2022
at 22:33
  • msg #38

Re: out of character 11

Christine Bjorn:
In reply to Narrator (msg # 36):

Good to hear they are looking after you at least.


Or at least trying to avoid an OSHA problem.
Christine Bjorn
player, 2229 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 23 Mar 2022
at 22:49
  • msg #39

Re: out of character 11

Ardenas Barehand:
Christine Bjorn:
In reply to Narrator (msg # 36):

Good to hear they are looking after you at least.


Or at least trying to avoid an OSHA problem.


Still good...back in my day the sick serfs were just whipped for being lazy...I think in Russia they just conscript them still!
Jareth Mooncalled
player, 2571 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 24 Mar 2022
at 03:02
  • msg #40

out of character 11

Narrator:
what I get for moving people above my weight class.

Remember, lift using a younger person's back, not your own.
Narrator
GM, 10132 posts
DM says
roll for initiative!
Mon 28 Mar 2022
at 16:52
  • msg #41

out of character 11

In reply to Jareth Mooncalled (msg # 40):

possible onboarding of fellow named Denator, likely to pick up someone currently npc'd
Christine Bjorn
player, 2232 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Mon 28 Mar 2022
at 19:27
  • msg #42

out of character 11

In reply to Narrator (msg # 41):

Don't know him...will be good to see a new person! Which thread?
This message was last edited by the player at 23:03, Tue 29 Mar 2022.
Ardenas Barehand
player, 1813 posts
Human martial artist with
a few spells on the side.
Tue 29 Mar 2022
at 22:38
  • msg #43

out of character 11

Just had a momentary flash of "Leeeeroy Jenkins!"...
Jareth Mooncalled
player, 2575 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 29 Mar 2022
at 23:00
  • msg #44

out of character 11

Ardenas Barehand:
Just had a momentary flash of "Leeeeroy Jenkins!"...

One of your characters about to trigger all the hostile mobs in the area?
Ardenas Barehand
player, 1814 posts
Human martial artist with
a few spells on the side.
Wed 30 Mar 2022
at 09:00
  • msg #45

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
Just had a momentary flash of "Leeeeroy Jenkins!"...

One of your characters about to trigger all the hostile mobs in the area?


Nah, just mention of a character name in a thread I don't have a character in.  "Just Leroy."
Narrator
GM, 10141 posts
DM says
roll for initiative!
Wed 30 Mar 2022
at 18:00
  • msg #46

out of character 11

In reply to Christine Bjorn (msg # 42):

Marcus Blackthotn is being taken by him.

had a rough day a work, might not get to post today
Marcus Blackthorn
player, 137 posts
Archer
Mercenary for hire
Wed 30 Mar 2022
at 19:36
  • msg #47

out of character 11

Greetings everybody.

I'll await directions as to how to reenter the scene.
Ardenas Barehand
player, 1815 posts
Human martial artist with
a few spells on the side.
Wed 30 Mar 2022
at 22:28
  • msg #48

out of character 11

Welcome, anyway.  Hope you enjoy the game.  :)
Narrator
GM, 10142 posts
DM says
roll for initiative!
Thu 31 Mar 2022
at 17:22
  • msg #49

out of character 11

In reply to Ardenas Barehand (msg # 48):

Marcus has previously fallen off of a roof, and may have been more cautious in his approach to the scene
Narrator
GM, 10151 posts
DM says
roll for initiative!
Fri 1 Apr 2022
at 17:43
  • msg #50

out of character 11

In reply to Narrator (msg # 49):

move through fire and attack does not get you a shit ton of dodges
Gareth
player, 978 posts
Odd Character
HP: 7/10, FP: 6/17
Fri 1 Apr 2022
at 19:28
  • msg #51

out of character 11

In reply to Narrator (msg # 50):

A regular attack allows what is called a 5 ft step, does it not? A small amount of movement? Move and attack is measured in yards, and Gareth had approached slowly...
Narrator
GM, 10158 posts
DM says
roll for initiative!
Fri 1 Apr 2022
at 19:37
  • msg #52

out of character 11

In reply to Gareth (msg # 51):

and you walked into four attacks with no wahere to dodge, well as the landi g is 4 square yards and the reavers were swinging reach 2 wespons. you advanced between them and had knive thrown from above. if you were retreating,  that was your next rounds action.
Gareth
player, 979 posts
Odd Character
HP: 7/10, FP: 6/17
Fri 1 Apr 2022
at 20:14
  • msg #53

out of character 11

In reply to Narrator (msg # 52):

But you discounted retreating, saying I had nowhere to go, so I went with an attack. You said I could not reach initially, so it is not so cramped to stop any ability to dodge, for that it would have to be close combat. Or is there something I am missing?
Jareth Mooncalled
player, 2576 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 2 Apr 2022
at 01:22
  • msg #54

out of character 11

Narrator:
move through fire and attack does not get you a shit ton of dodges

Unless Gareth took an All Out Attack, kicked while doing a Committed Attack, or made any attack that isn't an "arm" attack1 while doing a Move and Attack... he can Dodge every attack he is aware of.

Dodge can get very broken with Swashbucklers and Martial Artists when that Dodge score inches up into the low teens, since it doesn't negatively increment with usage (I consider any Dodge above 11 to be entering 'broken' territory personally, but in a DF game, I'd allow it).



1 - Basically as per Martial Arts, if you attack with a hand or hand armed weapon, you can Dodge, if you make an attack that employs any other body parts: foot, head, mouth, butt, knee, groin, etc, you cannot Dodge (this includes slam attacks as that requires your body).

I usually treat Committed Attack the same way, but then I also broadcast that in my House Rules so it's known in advance.



Amelia Montaigne:
Don't Dodges count as reactions to incoming attacks and, assuming not stunned etc, are independent of a PC's move/maneuvre?

Yes and no.  They are reactions, but whether or not you can Dodge does depend on the Maneuver you take, as noted above, some Maneuvers (plus attack method) preclude Dodge entirely and others penalize it (Committed Attack all allowed defenses are at -2, Do Nothing [Stunned] all defenses are at -4).

Also, Dodge used to be "an abstraction that includes 'passive defensive' movements, not just actively dodging", as that was the old excuse for why you can dodge bullets and lasers in GURPS.  And in Martial Arts, Dodge is described in a few places as being an abstraction that could be "body parrying" in close combat (ie, parrying a grab or other grappling attack by twisting, or interfering with the attempt, but not actually moving from the space).
Jareth Mooncalled
player, 2577 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 2 Apr 2022
at 01:32
  • msg #55

out of character 11

Gareth:
...so it is not so cramped to stop any ability to dodge, for that it would have to be close combat.

Close Combat does not preclude Dodging, only Blocking (and it penalyzes non-CC weapons).  Not even being grappled precludes Dodging, you just Dodge at -1 (Parries and Blocks are at -2, or disallowed if that limb is grappled).

Dodge is the superior defense.

Parry is second best.  Block is a barely a defense, excepting that it does stop ranged attacks normal Parries cannot stop, and Block gets the DB bonus all the time (other defenses only get your DB bonus against attacks from the front or shieldside).
Amelia Montaigne
player, 227 posts
Agent about town
Sat 2 Apr 2022
at 01:39
  • msg #56

out of character 11

Thanks,  Jareth, as usual you said what I was struggling to. (But you were more eloquent

You triggia memory that MA has an optional rule to limit dodges bya cumulative -1 penalty after the first one.
Jareth Mooncalled
player, 2578 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 2 Apr 2022
at 05:18
  • msg #57

out of character 11

Amelia Montaigne:
You triggia memory that MA has an optional rule to limit dodges bya cumulative -1 penalty after the first one.

Yeah, I sometimes use that in my games, but only the "combat is a nightmare mode" type games where all the reality toggles are flipped to "gritty" (bleeding, Last Gasp, weapon's can be damaged, shield degradation, Lasting Major Wound Effects, etc).

It's fun, but a different sort of "and every fight is approached with the utmost caution" type of fun.  Not something I'd do for DF, but a Sword and Sandal fantasy (like Conan), sure.
Ardenas Barehand
player, 1816 posts
Human martial artist with
a few spells on the side.
Sat 2 Apr 2022
at 12:48
  • msg #58

Re: out of character 11

Jareth Mooncalled:
Yeah, I sometimes use that in my games, but only the "combat is a nightmare mode" type games where all the reality toggles are flipped to "gritty" (bleeding, Last Gasp, weapon's can be damaged, shield degradation, Lasting Major Wound Effects, etc).

It's fun, but a different sort of "and every fight is approached with the utmost caution" type of fun.  Not something I'd do for DF, but a Sword and Sandal fantasy (like Conan), sure.


Sometime I'd like to play a game in that mode.  The closest I've come is playing a "modern" setting Hero System -- no "healing" but Hero's Recovery mechanism and the fact that most attacks do mostly Stun, little Body damage, still makes it more cinematic.

Seems like a good mode to play a Delta Green or other horror-based game.  Bring extra character sheets...
Jareth Mooncalled
player, 2579 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 2 Apr 2022
at 16:24
  • msg #59

Re: out of character 11

Ardenas Barehand:
Seems like a good mode to play a Delta Green or other horror-based game.  Bring extra character sheets...

Yeah, Delta Green would be perfect for it.*  I like it for Conan because the stories aren't very "high cinematics" (ignoring the movies) where people bleed out and die of infections all the time.


* I could even see it for a GURPS Men In Black, no wait, hear me out.  Yes they are 500-600 point PCs, but that would allow them to still feel like cinematic characters in a super deadly setting, but spinning all the reality dials up to 11 means you could overwhelm a MIB kill team with a simple zombie horde, not just the occasional super beast†.  It would shift the feel from cinematic combat and investigation to gritty-but-survivable combat and investigation...

†  It's really hard to challenge an MIB kill team without slipping into "insta-gib" mode witht he super-tough, super-powerful monsters.  Or by having some goal other than "kill the beast before it kills you/civies/the power plant/etc".
Narrator
GM, 10179 posts
DM says
roll for initiative!
Mon 4 Apr 2022
at 20:42
  • msg #60

Re: out of character 11

going to try and catch up tomorrow
Narrator
GM, 10180 posts
DM says
roll for initiative!
Mon 4 Apr 2022
at 22:38
  • msg #61

Re: out of character 11

In reply to Narrator (msg # 60):

The original player of half the junior group is back, and playing Haveron
Haveron Stormwal
player, 471 posts
Mon 4 Apr 2022
at 22:45
  • msg #62

Re: out of character 11

Glad to be back, after quite a long long time.
Clarence Montague
player, 569 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Mon 4 Apr 2022
at 22:47
  • msg #63

Re: out of character 11

In reply to Haveron Stormwal (msg # 62):

Welcome back!
Ardenas Barehand
player, 1818 posts
Human martial artist with
a few spells on the side.
Mon 4 Apr 2022
at 22:59
  • msg #64

Re: out of character 11

Haveron Stormwal:
Glad to be back, after quite a long long time.


Welcome back indeed.
Narrator
GM, 10182 posts
DM says
roll for initiative!
Wed 6 Apr 2022
at 18:11
  • msg #65

Re: out of character 11

In reply to Ardenas Barehand (msg # 64):

out of work today with back pain again, may not post until tomorrow
Haveron Stormwal
player, 473 posts
Big chap with big sword
and a mean look
Wed 6 Apr 2022
at 20:06
  • msg #66

Re: out of character 11

Get well soon
Narrator
GM, 10183 posts
DM says
roll for initiative!
Wed 6 Apr 2022
at 20:10
  • msg #67

Re: out of character 11

In reply to Haveron Stormwal (msg # 66):

thanks, been filling out Workmans Comp paperwork
Ardenas Barehand
player, 1819 posts
Human martial artist with
a few spells on the side.
Wed 6 Apr 2022
at 22:28
  • msg #68

Re: out of character 11

Ugh.  I remember that.

"We're going to make you fill out lengthy forms, and then pay you half what you're used to getting."
Jareth Mooncalled
player, 2581 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Apr 2022
at 04:32
  • msg #69

out of character 11

Ardenas Barehand:
Ugh.  I remember that.

"We're going to make you fill out lengthy forms, and then pay you half what you're used to getting."

Huh.  Construction and restaurants must be different than hospitals (and where ever Ardenas worked), HR always filled out all the paperwork (even drove out to my house to have me sign it after reading it at teh fast-food restaurant), and I got paid 2/3rd my weekly (as averaged over the last months).



Though, admittedly when I broke my foot at the steelyards, I did have to "fight" to get it.  HR was all "You're not wearing steeltoe boots, so you aren't covered", so the next day I came in to HR and requested everything I'd signed when I took the job.  30 minutes later I handed the stack back and said, "No where in here does it specify my boots must be steeltoe.  Just that they  must be full leather and come at least two inches above the ankle."†  I always wore recruits (army boots).  HR looked shocked, then read the papers, then sighed and filled out a different set of accident forms, I signed them, and got paid more than my regular hourly (we'd been on mandatory 60+ overtime the last 3 months).

Of course two days later new "uniform requirements" went out that everyone had 1 week to sign and comply with, the only change to the old uniform requirements was "steeltoe boots" for all positions (previously only forklift and crane operators were required them for some reason... and despite having been trained for both positions, and having done both jobs, I was never given that paperwork, because I was hired as a steel bender).  Our plant foreman was ... mildly displeased.  His old requirements were just "boots", not even full leather or above the ankle, so he'd always worn hikers with mesh sides.  He also spent 90% of his day in the air-conditioned office doing paperwork and chasing jobs on the phone, so he really had no room to complain.


† I honestly thought I'd maybe missed it, but as I'd read those requirements with an eye towards "do I have to buy steeltoes?", considering my ginormous feet makes that a very annoying prospect, I was pretty sure steeltoes were never specified.
Amelia Montaigne
player, 229 posts
Agent about town
Thu 7 Apr 2022
at 06:50
  • msg #70

Re: out of character 11

In reply to Jareth Mooncalled (msg # 69):

That was a fascinating read. Yes, I'm geeky.
Haveron Stormwal
player, 474 posts
Big chap with big sword
and a mean look
Thu 7 Apr 2022
at 08:41
  • msg #71

Re: out of character 11

Ah, the joys of work place strife.

I honestly think working for an american (presumably) company kind of scares tf out of me.
Ardenas Barehand
player, 1820 posts
Human martial artist with
a few spells on the side.
Thu 7 Apr 2022
at 09:00
  • msg #72

Re: out of character 11

Not certain, but I presume there's some requirement for the employer to supplement the cost of steel/safety toes (many of them are composite now instead of actual steel) for employees.  Mine, cheap as they are, gives me $85 (used to be $65) every two years to buy safety shoes (seemingly set by the price of the least costly compliant footwear -- my last pair was $145, remainder out of pocket -- and good only at a single shop thirteen miles from our workplace), even though I don't have a forklift certification any more (forklift drivers are the only ones there for whom safety toes are mandatory).

Yeah, I forgot to mention the lengthy interview after an on the job injury (after you're back from the emergency clinic, but before you even go home, never mind miss a day, unless you're in surgery or getting a cast) to try to pin the blame on the employee for failing to follow some one-line codicil in a forty-page employee handbook -- with the potential outcome of firing you for getting hurt on the job.

As I tell my friend in Netherlands every time health care comes up, "This is America.  We're barbarians."
Haveron Stormwal
player, 475 posts
Big chap with big sword
and a mean look
Thu 7 Apr 2022
at 10:34
  • msg #73

Re: out of character 11

I mean not to make this all "political" or US bashing or whatever - but the healthcare system seems, to me, to be actually insane. Granted, I probably know the bare minimum (being a UKer), but the thought of buying some rural ranch or land in USA is very appealing - the healthcare system is basically what makes it tricky.

That, 2 weeks vacation per year? Please.

please take everything I say with a pinch of salt though, I might just be flat wrong about any of this stuff.
Narrator
GM, 10184 posts
DM says
roll for initiative!
Thu 7 Apr 2022
at 14:29
  • msg #74

Re: out of character 11

In reply to Haveron Stormwal (msg # 73):
I get a month of vacation. problem is I have now developed a pattern of sick calls due to old injuries- my knee has been acting up four years postop, and this is the fourth time I have injured my back, but I can't see my wc docu til the 3rd...and the i jury was 3/23.
Jareth Mooncalled
player, 2582 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Apr 2022
at 15:48
  • msg #75

Re: out of character 11

Ardenas Barehand:
Not certain, but I presume there's some requirement...

Probably a "State by State" thing, but speaking in Floridian, "Not even a little bit."  I've only had one job that supplied shoes, and since I couldn't use any they supplied (McD's shoe supplier, back when it was corporate*, only had shoes up to 12s), so they had a "yearly pay supplemental".  After 5 years of working there my non-skid (steel-toed†) work boots we're finally giving up the ghost, so I talked the Regional manager into lumping all five years supplemental into one pay-out and replaced my somewhat expensive non-skid (steel-toed) work boots with a new pair (okay, I didn't bother getting steel-toe this time, and the supplementary only covered just over half my boot cost, but I was still happy enough, boots in my size are expensive if they aren't army issue cheap).

No where else I've ever worked has had a "shoe budget", though I've been at several places that supplied "everything but the shoes".  And almost worked at one place that garnished your first paycheck to pay for your uniform, including 15$ for the "Worker's Handbook"!!!  The moment I heard that in training I laughed, said "I quit", and clocked out.  The full 'uniform and other work essentials' fee was around 150$, which was most of a week's training pay.  Since I'd quit before we had to sign that form and receive our uniforms, day 3 of training, I got paid more than those who stayed the whole week of training.


* Back in the day, like 20 years ago, before McD's went pure franchise, back when corporate stores were the main model.  Franchisees don't have to follow those rules, so they don't.  Some even charge for uniforms.

† Yeah, the previously mentioned boots.  I was in a position int he plant where I rarely dinged up my boots, so they were still in great shape when I quit the steelyard (for health reasons) 6 months later.  Those boots lasted me almost 20 years, which is crazy since recruits usually only last me about a year or two, and most shoes are dead within a year.  I'm rough on clothes.

quote:
Mine, cheap as they are, gives me $85 (used to be $65) every two years to buy safety shoes...

Smells like a pro-Union state... which is good.  I wish all states were pro-Union.  But then we wouldn't have Florida Man and all of Florida's wackiness if that were so.

quote:
Yeah, I forgot to mention the lengthy interview after an on the job injury...

Mine were never lengthy.  Maybe five minutes.  But at the steelyard, after I had HR argue that I should just butterfly closure my arm when I had a chunk ripped out of it by a wild piece of rebar, yeah, they were 'lengthy' only in that I argued for treatment and made sure to always carefully read their incident reports to make sure nothing was "accidentally" left out.  (I later found out that HR got bonuses based on how many days the the plants went "accident free"... that's never a good thing.)

quote:
...to try to pin the blame on the employee for failing to follow some one-line codicil in a forty-page employee handbook -- with the potential outcome of firing you for getting hurt on the job.

Honestly, it was only ever the steelyard, which was the penny pinchingest place I'd ever worked, that I had issues.  And man, I've worked some dodgy, fly-by-night seeming places, and those were always the most over-the-top, take care of the injured employee places I've worked.  Like at one place I was threaten with firing if I didn't go to the clinic to have a doctor look at the wound and declare it "properly taken care of, why are you here again?"

Frex, I have a long, long, long (and stupid) history of treating my own injuries (not just because I'm poor, I'm workplace injuries are free hospital visit right? Exactly what a poor person wants, free visit to the doctor, but no rather because i can treat it, and do so faster than a care center or emergency center... usually).  So I have a long history of signing a job accident paper that says, "administered self treatment, went back to work".  Because I'd usually rather be working than sitting in a waiting room for 5 hours because the injury isn't an actual emergency.

quote:
As I tell my friend in Netherlands every time health care comes up, "This is America.  We're barbarians."

Not barbarians, buuuuut... we have a very twisted set of ideals as a nation.  On one hand we're very libertarian "Do it yourself, bootstraps, self-sufficiency, self determination‡", which a socialist medical system would over-ride, but then on the other hand, we have a very greedy, masters versus slave capitalism-run-amok, system of not paying workers enough to "do it themselves".

Like I don't get paid anywhere near enough to afford medical insurance (or put money aside to buy a house, or any of the other things our grandparents and parents could afford - I'm a Gen Xer for those wondering, so when I say 'grandparents' I'm referring to the The Silent Generation, not the Boomers).  Not good insurance anyway, I can afford 'shitty, does jack-all actually' insurance.  So instead I save money in the hopes I never have an emergency**, but I could afford to see a doctor every so often for checkups, etc... if these dang emergencies would stop happening.


** So yes, Trump erasing the ACA "it's not actually a tax" Penalty from our tax returns was one of the few things I thought he did right.
Haveron Stormwal
player, 476 posts
Big chap with big sword
and a mean look
Thu 7 Apr 2022
at 16:16
  • msg #76

Re: out of character 11

In reply to Narrator (msg # 74):

Ah man, I feel for you... that's pretty rough
Jareth Mooncalled
player, 2583 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Apr 2022
at 16:47
  • msg #77

Re: out of character 11

Darg Wharten:
above, below and on a balcony at this level are numerous hobgoblins armed with spears,or firing flaming arrows toward something massive writhing to the left

Ah, that's where we left it.  Jeez, you'd think with something so large we wouldn't misplace it so easily... Hey Mario, the Hobs found our bhole!
Oly
player, 1349 posts
Badly disfigured face
Rank 2 Guild badge
Thu 7 Apr 2022
at 19:30
  • msg #78

Re: out of character 11

That makes Military Retirement seem pretty good indeed, at least in my day; I gather things are not as good now.
Jareth Mooncalled
player, 2584 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Apr 2022
at 20:25
  • msg #79

out of character 11

Tricare for life is definitely worth serving four years in the military these days.  Almost, almost makes me wish I weren't too old to give four to old Uncle Sam...
Oly
player, 1350 posts
Badly disfigured face
Rank 2 Guild badge
Thu 7 Apr 2022
at 21:33
  • msg #80

out of character 11

Except it takes 20, not 4 years. But in combination with Medicare, our out of pocket expenses are rare and small. My wife had minor back surgery to replace her TENS unit and our portion of the whole bill is $17.
Ardenas Barehand
player, 1822 posts
Human martial artist with
a few spells on the side.
Thu 7 Apr 2022
at 23:33
  • msg #81

out of character 11

Whereas I have "very good" insurance (medical providers keep telling me): they pay not a penny until $750 deductible is met, which barring need for an expensive procedure (two doctor visits and medical eye exam per year, retinal exam every other year, and seven prescriptions) is usually about the first of December.  After that, they pay 80% until I'm out of pocket another $1250.  And AFTER THAT they pay 100% until next January 1 and the count starts all over again (unless I exceed their annual or lifetime benefit limits -- which latter already includes a hundred grand or so for my heart surgery in 2014).

Had double lithotripsy last September; after all insurance, I got a bill from the Stone Center (not even counting radiology and the doctor's fee, which I'd already shelled out a couple hundred for before hitting my out of pocket limit -- they were "last" but their billing was quicker) for $1400+.  Made a payment arrangement and I'll be paying on that until late 2023.

I'm as libertarian as the next guy, but even I'm starting to think our capitalism has run amok just about long enough.  Honestly, I've wondered whether humans as a species are competent to manage their own affairs.
Grohm'Tahl
player, 56 posts
Fri 8 Apr 2022
at 00:40
  • msg #82

out of character 11

In reply to Oly (msg # 80):

A friend of mine had cancer.  Surgery, recovery and chemo cost less than $1000
Jareth Mooncalled
player, 2585 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 8 Apr 2022
at 03:46
  • msg #83

Re: out of character 11

Oly:
Except it takes 20, not 4 years. But in combination with Medicare, our out of pocket expenses are rare and small. My wife had minor back surgery to replace her TENS unit and our portion of the whole bill is $17.

Ah, what is it just VA after four years?  My buddy only did four and he goes to the VA for basically everything.
Jednesa
player, 649 posts
Naked Barbarian Ogress
HP:26/36 FP:13/13 +2B
Fri 8 Apr 2022
at 04:52
  • msg #84

Re: out of character 11

WARNING -- CRUNCHY RULES TALK AHEAD -- WARNING

Depending a few factors; the Hyena spearweilder's ST, if they are heavy spears or magical or not, the swinginess of die rolls and crits... this could either be a sticker bush Jednesa is wading into or a brutal bloodbath for not just the hyenas, but herself.

There is a very thin margin where the spears will do small amounts of damage after DR (like 4-8 injury), and then very large gulfs on either side that are nothing or a whole lot (that is the nature of impaling damage though, it could be nothing or it could be insanely brutal).

If the Hyenafolk have a ST of 15-16 and they're wielding heavy spears*, or 17-18 with normal spears, it's that sweet spot of "she gets damaged, but not too much", below this and I have no fears for Jednesa (baring those wild crits, or an errant eyeshot), ST 19+ and she's waded into hell...†


* In this case they're rolling 1d+7 or +8, averaging 10 or 11 damage, which against Jednesa is minimal (DR 10), best case (for them) at ST 15 + heavy spear + her maximum Move, is 1d+9 for an average 12.5, so call 2-3 damage average which is 4-6 after impaling.  Now we're talking "wear her down" damage (pretty quickly too).  ST 17 + hvy spear + max Move is 1d+10, now we're looking at 3.5 damage, that's getting close to easy 'swing' into 15 injury after impaling and Jednesa is making immediate HT rolls versus Major Wounds (knockdown, Stun).  Also more than one of those and she's making unconsciousness checks.  Of course she's also likely to go berserk and get a +1 to those rolls...

† ST 19 is 2d+7.  Now the 'swing' is greater, 9 to 19, but the average is 14 (and rolling 2 dice makes the average more likely), so it's going to be a lot "bloody hits" for 8 injury after impaling, and probably one or two big ones that will be more worrisome.


And that's not even looking at magic, or poisons, or anything else.  Just ST + spear + Stop Hit damage versus Jednesa's Thick Skin DR.
Marcus Blackthorn
player, 145 posts
Archer, merc for hire
HP 12
Fri 8 Apr 2022
at 09:47
  • msg #85

Re: out of character 11

Huh? DR10!?!
Amelia Montaigne
player, 232 posts
Agent about town
Fri 8 Apr 2022
at 11:13
  • msg #86

Re: out of character 11

For a wood elf that inhabites a TL 9 world, what weapon might most suitably replace his ancestral (aka racial) expertise with a bow?

Just a pistol? Or is there actually something in official GURPS like Chewie's bocaster?
Haveron Stormwal
player, 481 posts
Big chap with big sword
and a mean look
Fri 8 Apr 2022
at 11:17
  • msg #87

Re: out of character 11

Probably a gun, i'd suppose.
Amelia Montaigne
player, 233 posts
Agent about town
Fri 8 Apr 2022
at 11:22
  • msg #88

Re: out of character 11

TY Haveron.

On a different topic, if a wizard is required to learn 90% of a spell college before proceeding to another college which colllege would one choose to start with? And, more importantly, why?

Thanks folks!
Haveron Stormwal
player, 482 posts
Big chap with big sword
and a mean look
Fri 8 Apr 2022
at 11:54
  • msg #89

Re: out of character 11

functionally the best college is "meta" because iot gives so much utility and stuff to other spells.
but maybe thats the best 2nd choice.


My favourite Elemental college is Air because it has a lot of function, and Concussion which is the best missile spell.

For "carnage and death" fire is a no brainer, two of the first spells can wreck havoc on people.

However, my absolute first pics in almost all situations is for "augmenting" stuff he can already do, usually this means Mind (just supremely powerful in any society, even if not very cinematic), or body (because most of my characters can fight).  I feel that these really capture the "I'm a powerful wizard, don't mess with me" vibe more than throwing big balls of fire at people and constantly missing.

It really matters what kind of wizard you want to be though, but I always keep this in mind:

quote:
“Do not meddle in the affairs of wizards, for they are subtle and quick to anger.”

Amelia Montaigne
player, 234 posts
Agent about town
Fri 8 Apr 2022
at 12:03
  • msg #90

Re: out of character 11

In reply to Haveron Stormwal (msg # 89):

That makes sense. I've not really looked at Mind before.
Fire, fine, tried that before. I liked the the look of Air, but thought Body seemed underwhelming. I guess I'm missing soemthing there/not looking at it the right way.

Would your advice change if it were in a TL9 world (where you can have TL9 pistols)?
Haveron Stormwal
player, 483 posts
Big chap with big sword
and a mean look
Fri 8 Apr 2022
at 12:15
  • msg #91

Re: out of character 11

Body in a lot of cases is underwhelming. It's hard to be a fighter, fighting against other fighters and then smashing them with "stun". IF you have one of these things at high level though (15+) and you have meta (hold spell) you can really really dominate combat encounters.

I know it's not about power gaming, but i kinda like figuring out how to add things together to make a whole greater than the sum of its parts.

Rooted feet, Stun, choke, and a bunch of others you can utilise spells against different attributes (DX/Ht/ST) to deal with anyone.

Appraoch someone, with a held stun spell. start fighting him, stun him as a free action (speak a command word on a held spell) and then smash him to pieces. Easy win.

Similary, for me it really benefits the 'concept' too and helps to justify some more cinematic advantages such as "natural DR", natural weapon enhancements, super leap, enhanced move, and all these other things that make a fighter really cool. Plus, it's probably the most direct path to being immortal.
Amelia Montaigne
player, 235 posts
Agent about town
Fri 8 Apr 2022
at 12:22
  • msg #92

Re: out of character 11

I've been playing a lot of supportcharacters lately and wanted my (next) wizard to not be too squishy.
Narrator
GM, 10192 posts
DM says
roll for initiative!
Fri 8 Apr 2022
at 12:43
  • msg #93

Re: out of character 11

In reply to Haveron Stormwal (msg # 91):

Necro has death vision, which is almost an insta stun, movement and protection can get you missile shield, retyrn missiles and energy shield...


these heyena men are strung but not viciously so, but they aren't stupid


and they aren't very lucky either...

max damage was 9, the crit was normal damage...
This message was last edited by the GM at 12:48, Fri 08 Apr 2022.
Haveron Stormwal
player, 484 posts
Big chap with big sword
and a mean look
Fri 8 Apr 2022
at 12:53
  • msg #94

Re: out of character 11

Yea, Death vision is basically the most OP spell in the game - no saving roll from what i recall and just insta-stuns. Though in many cases it's quite hard to justify if youre not a necromancer. However, you could argue it being in college of mind too, so +1 for mind.
Haveron Stormwal
player, 485 posts
Big chap with big sword
and a mean look
Fri 8 Apr 2022
at 12:56
  • msg #95

Re: out of character 11

Amelia Montaigne:
I've been playing a lot of supportcharacters lately and wanted my (next) wizard to not be too squishy.


So, meta magic is your friend here. You can make a pretty good mage with 'some decent' fight skill and then use meta magic to hold a bunch of spells that will up your fighting ability to new levels.

Thing, great haste, flying, reflect missiles, shield, or something.

Haste + Shield for example, would make a ST:10 DX12: IQ:X HT: 10 fighter with main weapons kill of 15 to be kind of badass. Maybe add some targeted attack


Spear 15, targeted attack (neck)
Great Haste


These three things alone will make you pretty capable of smashing anyone one on one.
Spotted Howler
NPC, 5 posts
Bouda warrior
Fri 8 Apr 2022
at 12:57
  • msg #96

Re: out of character 11

In reply to Narrator (msg # 93):

oooh forgot the set damage! Jednesa gets... irritated
Oly
player, 1352 posts
Badly disfigured face
Rank 2 Guild badge
Fri 8 Apr 2022
at 16:22
  • msg #97

Re: out of character 11

In reply to Jareth Mooncalled (msg # 83):

Yes, VA is available after 4... actually 3 years I think or a Medical discharge.
Jareth Mooncalled
player, 2587 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 8 Apr 2022
at 19:41
  • msg #98

Re: out of character 11

Marcus Blackthorn:
Huh? DR10!?!

Yeah, Jednesa is rhinohiding, to steal an SCA phrase... it might sound extreme (and outside of DF I'd be lookin askance myself) but in DF Barbarians can get up to DR 7*/9* Tough Skin/Tough Skin Crushing Only, and Ogres can get up to DR 3, and it all stacks for a whooping DR 10*/12*.

Dwarves [and Half-Ogres] (up to DR 2 Tough Skin) and Half-Spirits (varies) are the second toughest, and Dwarven Barbarians can easily be the tankiest with DR 4/6 Tough Skin/TS Crushing plus wearing armor!  Standard Barbarians in DF have Gigantism which makes armor more expensive, frex JEdnesa is SM +2, so armor and weapons for her cost and weigh 5 times regular price and weight, which is mostly where her SM is a drawback.

* That includes "DR 5 Tough Skin, Cannot Stack With Armor" from the Shirtless Savage Barbarian lens, which Jednesa has.  Which is why she so frequently suffers Sartorial Destruction... (the Odious Personal Habit "Underdressed Savage" comes from the lens)

[EDIT]
Forgot Half-Ogres who also can get up to DR 2 Tough Skin.
[/EDIT]



Amelia Montaigne:
For a wood elf that inhabites a TL 9 world, what weapon might most suitably replace his ancestral (aka racial) expertise with a bow?

Just a pistol? Or is there actually something in official GURPS like Chewie's bocaster?

Depends on the genre theme...  Over The Top Action?  Just keep the bow and pick up Heroic Archer... Gritty Wainscot Fantasy?  Pack a pistol, and weep for the lost benes from your racial package.

But then if it's the later, why are Elves getting a racial bonus if they aren't expected to use bows?

Amelia Montaigne:
On a different topic, if a wizard is required to learn 90% of a spell college before proceeding to another college which colllege would one choose to start with? And, more importantly, why?

As above, depends on the genre theme.  For Wainscot Fantasy I like going Mind Control or Knowledge as they are subtle spells, but if it's meant to be more like Dresden Files (Modern Action Fantasy), then going with flashier, more direct damage "action" spells would be fine.

Note, in a modern context, there is also the Technology College and Illusions can be especially potent in a subtle campaign.




Spotted Howler:
Narrator:
these heyena men are strung but not viciously so, but they aren't stupid

and they aren't very lucky either...

max damage was 9, the crit was normal damage...
oooh forgot the set damage! Jednesa gets... irritated

Wheh!  This is a lot less worrisome, okay, commence Operation: Stomp The Thorn Bush.  The dragonfolk and everyone else can handle the other half of the Hyenas...  Jednesa and Masugatan have this side wrapped up.
This message was last edited by the player at 20:04, Fri 08 Apr 2022.
Narrator
GM, 10211 posts
DM says
roll for initiative!
Sat 9 Apr 2022
at 02:07
  • msg #99

Re: out of character 11

be away for the weekend
Mario Crowfoot
player, 1312 posts
An orphan who grew up
with bow in hand
Sun 10 Apr 2022
at 01:53
  • msg #100

Re: out of character 11

FWIW, I really like Heroic Archer stacked with Weapon Master (Bow).

Yeah, it's 40 cp, but the ability to fire every second (unless I blow a Fast Draw roll), and use the bow's Acc without taking time to aim means that 40 plus the high DX you'd expect for an archer, a pretty modest number of points in actual Bow skill and Fast Draw (Arrow) make me a TL3-4 machine gun -- and I can still be a reasonably competent burglar, have useful skill in a couple backup weapons, and be genuinely deadly against single opponents (heavy armor?  It's still got eye slits, which allows targeting eyes with more than 90% chance of a hit inside ten yards or so).

Too bad Cornucopia quivers are so expensive now.  Even Clint Barton runs out of arrows...
Grohm'Tahl
player, 57 posts
Sun 10 Apr 2022
at 19:12
  • msg #101

Re: out of character 11

Re: Trading with Trolls 3.

What is the parties distance from the worm?  Are we close enough for Grohm (Move 6) to close and get a melee attack (Reach2) in before it disappears into the hole?
Narrator
GM, 10212 posts
DM says
roll for initiative!
Sun 10 Apr 2022
at 22:10
  • msg #102

Re: out of character 11

In reply to Grohm'Tahl (msg # 101):

the gap between the outer wall (where you are)and the inner wall of the tower in the shaft is 3 yards. the worm is two yards wide, so, yes, you can strike at it, just make a ht+2 roll,plus racial bonus vs hazards
Astral Reaver
NPC, 15 posts
Lanky warrior
In ornate armor
Sat 16 Apr 2022
at 16:40
  • msg #103

Re: out of character 11

In reply to Narrator (msg # 102):

"Are we more familiar now?
Narrator
GM, 10248 posts
DM says
roll for initiative!
Mon 18 Apr 2022
at 15:26
  • msg #104

Re: out of character 11

In reply to Astral Reaver (msg # 103):

Marcus will be afc on vacay fro 4/19-4/25
Ardenas Barehand
player, 1826 posts
Human martial artist with
a few spells on the side.
Tue 19 Apr 2022
at 09:19
  • msg #105

Re: out of character 11

Sigh.  Time to head for work, so couldn't get through all the threads.  Closed the browser, then came back to post "be back this afternoon/evening" and found all the threads marked as read...  :I
Jareth Mooncalled
player, 2590 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 19 Apr 2022
at 13:57
  • msg #106

out of character 11

Ardenas Barehand:
Sigh.  Time to head for work, so couldn't get through all the threads.  Closed the browser, then came back to post "be back this afternoon/evening" and found all the threads marked as read...  :I

This is why I just leave them open, or if I have to shut down the compy/browser for some reason*, I copypasta the link into a notepad and note the last msg#.

But yes, RPoL's way of deciding "Oh, they logged in and read one thread out of 20, I'll just be helpful and mark them all read" is a bit annoying sometimes.
Iskander
player, 1908 posts
Iskander Cambriel Almonte
Valdassyan Adventurer.
Tue 19 Apr 2022
at 18:51
  • msg #107

out of character 11

i'm bowing out.
adios, muchachos!
Ardenas Barehand
player, 1827 posts
Human martial artist with
a few spells on the side.
Tue 19 Apr 2022
at 21:25
  • msg #108

Re: out of character 11

Jareth Mooncalled:
This is why I just leave them open, or if I have to shut down the compy/browser for some reason*, I copypasta the link into a notepad and note the last msg#.

But yes, RPoL's way of deciding "Oh, they logged in and read one thread out of 20, I'll just be helpful and mark them all read" is a bit annoying sometimes.


I could have left the browser open (at the cost of a few work units of MilkyWay@Home) -- if I'd remembered RPoL does this...  :/
Christine Bjorn
player, 2244 posts
Blue Haired Elf
HP: 7/9, FP: 10/15
Tue 19 Apr 2022
at 23:26
  • msg #109

Re: out of character 11

Iskander:
i'm bowing out.
adios, muchachos!


Sorry to see you go. RL in the way? What other characters do you have?
Narrator
GM, 10253 posts
DM says
roll for initiative!
Wed 20 Apr 2022
at 17:02
  • msg #110

Re: out of character 11

In reply to Christine Bjorn (msg # 109):

they play Chye Isuel,  the Yurick family. and Grimaldi


if they are in fact leaving, there needs be some restructuring.
This message was last edited by the GM at 17:13, Wed 20 Apr 2022.
Mario Crowfoot
player, 1323 posts
An orphan who grew up
with bow in hand
Fri 22 Apr 2022
at 23:00
  • msg #111

Re: out of character 11

Pretty sure I've read "avulse" before, but had never been sure what it means.

Now I'm grossed out a little...
Jareth Mooncalled
player, 2593 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 23 Apr 2022
at 02:54
  • msg #112

Re: out of character 11

Mario Crowfoot:
Pretty sure I've read "avulse" before, but had never been sure what it means.

Now I'm grossed out a little...

It's always great having a GM well versed in the medical field...
Mario Crowfoot
player, 1325 posts
An orphan who grew up
with bow in hand
Sat 23 Apr 2022
at 12:29
  • msg #113

Re: out of character 11

Jareth Mooncalled:
Mario Crowfoot:
Pretty sure I've read "avulse" before, but had never been sure what it means.

Now I'm grossed out a little...

It's always great having a GM well versed in the medical field...


So say we all.
Ardenas Barehand
player, 1828 posts
Human martial artist with
a few spells on the side.
Sun 24 Apr 2022
at 00:24
  • msg #114

Re: out of character 11

Marcus, the thread you're looking for is "New in Town" -- it's on the second page of threads (maybe the third if you have large browser text or a small screen).
Marcus Blackthorn
player, 153 posts
Archer, merc for hire
HP 12
Sun 24 Apr 2022
at 08:33
  • msg #115

Re: out of character 11

Thanks
Marcus Blackthorn
player, 154 posts
Archer, merc for hire
HP 12
Sun 24 Apr 2022
at 12:14
  • msg #116

Re: out of character 11

What is the Hadereum?
If Marcus would even know that...
This message was last edited by the player at 12:16, Sun 24 Apr 2022.
Jareth Mooncalled
player, 2594 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 24 Apr 2022
at 15:21
  • msg #117

Re: out of character 11

Marcus Blackthorn:
What is the Hadereum?
If Marcus would even know that...

If Marcus is a resident of Northport (not a newby fresh off the boat like Benny is), then he'd know the Hadereum is the church/bureaucracy that 'runs' the town.  If I'm recalling correctly the Church of Hades was the largest singular organization left after the plague some 40(?) years back and so they filled the void left by the nobility and the Guild system.  The Nobles and the Guilds are still there, and have a bit of a come back lately, but the Hadereum is still on top (or maybe they were always on top in Northport?  Have to admit I've been not doing political characters so I've kinda avoided digging too deeply).

Any, Church of Hades, bureaucrats, big into people not being able to avoid either death or taxes... strong believer in "you serve your entire sentence even if you die" (hence the occasional punished zombie you'll see in the city square outside their cathedral).
Acolyte Flavius
NPC, 67 posts
junior plutocracy
member
Sun 24 Apr 2022
at 17:49
  • msg #118

Re: out of character 11

In reply to Jareth Mooncalled (msg # 117):

the Cathedral belongs to the Triunist church, the Hadereum looks more like Haggia Sofia if it was a tenth of the size and buried up to the base of the domes.

while the cathedral is between redilght. dockside, and artisinal, the Hadereum is at the edge of dockside and temple hill
Jareth Mooncalled
player, 2595 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 24 Apr 2022
at 18:32
  • msg #119

Re: out of character 11

Ah, now I wonder if 'The Dome' (which is how I'ma gonna refer to the Hadereum in the future) has an under-basilica down in the sewers or not.  And which temple sits at the top most position of the hill?  The Temple of Janus?
Narrator
GM, 10275 posts
DM says
roll for initiative!
Sun 24 Apr 2022
at 20:29
  • msg #120

Re: out of character 11

In reply to Jareth Mooncalled (msg # 119):

the empty temple of jove
Jareth Mooncalled
player, 2596 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 24 Apr 2022
at 21:17
  • msg #121

Re: out of character 11

Narrator:
the empty temple of jove

By Jove!

I always mistake Janus for Jove for some reason.
Ales Konstantin
player, 915 posts
Spellsword
Mon 25 Apr 2022
at 12:55
  • msg #122

Re: out of character 11

Two rolls on a spell: Thaumaturgy and what else? I hate when my mind decides to play hide and seek with things I should know....
Jareth Mooncalled
player, 2597 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 25 Apr 2022
at 15:22
  • msg #123

Re: out of character 11

Ales Konstantin:
Two rolls on a spell: Thaumaturgy and what else? I hate when my mind decides to play hide and seek with things I should know....

What are you trying to do?
Ales Konstantin
player, 916 posts
Spellsword
Mon 25 Apr 2022
at 15:32
  • msg #124

Re: out of character 11

Learning new spells from earned credit points
Speilgud
NPC, 15 posts
Guild Enchanter
sells spells
Mon 25 Apr 2022
at 16:05
  • msg #125

Re: out of character 11

In reply to Ales Konstantin (msg # 124):

I cast the spell, and roll teaching, you roll thaumatology anything goes wrong on my end, you learn something warped
Chou-Zhen Mou
player, 1229 posts
Not quite right but
a mage none the less
Mon 25 Apr 2022
at 21:52
  • msg #126

Re: out of character 11

Indeed -- that's how I learned Sticky Missile.

Last trip out to the rice village, I was able to teach Ming-Sa Light, Continual Light, and Lend Energy, but I'm not certain that's applicable between PCs (potential for abuse?).

If permitted, I'm willing to give a try via the same method -- if I know the spell you want to learn, of course.
Narrator
GM, 10295 posts
DM says
roll for initiative!
Wed 27 Apr 2022
at 17:47
  • msg #127

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 126):

going to be sparse today, and after Saturday the 30th I will be afc on vacay until Monday the 9th
Ardenas Barehand
player, 1833 posts
Human martial artist with
a few spells on the side.
Wed 27 Apr 2022
at 21:53
  • msg #128

Re: out of character 11

Nice!  Enjoy the time away from your employers/abusers.
Gareth
player, 1000 posts
Odd Character
HP: 4/10, FP: 5/17
Wed 27 Apr 2022
at 23:20
  • msg #129

Re: out of character 11

In reply to Ardenas Barehand (msg # 128):

He is a wage slave who loves his job, right chummer? :)
Jareth Mooncalled
player, 2601 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 28 Apr 2022
at 05:54
  • msg #130

Re: out of character 11

Page 197 of The You You Are, by Ricken Hale, "Your so-called boss may own the clock that taunts you from the wall, but, my friends, the hour is yours."
Narrator
GM, 10298 posts
DM says
roll for initiative!
Thu 28 Apr 2022
at 16:55
  • msg #131

Re: out of character 11

In reply to Jareth Mooncalled (msg # 130):

the job is fine, it is the unscheduled ot that derives from insufficient staffing that sucks.

Grohm'Tahl is looking to add a character to against the baron, he could pick up Shroud in the black tower 2 as well...
Chou-Zhen Mou
player, 1231 posts
Not quite right but
a mage none the less
Thu 28 Apr 2022
at 22:03
  • msg #132

Re: out of character 11

I believe we would welcome the help in our task.
Grohm'Tahl
player, 67 posts
Thu 28 Apr 2022
at 23:09
  • msg #133

Re: out of character 11

In reply to Narrator (msg # 131):

Let me get caught up on my second party before you volunteer me for another one please.
Narrator
GM, 10307 posts
DM says
roll for initiative!
Fri 29 Apr 2022
at 14:50
  • msg #134

Re: out of character 11

In reply to Grohm'Tahl (msg # 133):

sorry just giving you options
Grohm'Tahl
player, 68 posts
Fri 29 Apr 2022
at 15:08
  • msg #135

Re: out of character 11

It's all good.
Narrator
GM, 10315 posts
DM says
roll for initiative!
Sun 1 May 2022
at 02:13
  • msg #136

Re: out of character 11

In reply to Grohm'Tahl (msg # 135):

alright all enjoy the week!
Jareth Mooncalled
player, 2605 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 9 May 2022
at 05:16
  • msg #137

Re: out of character 11

Blargle... I have only 1TB free of my 9TB harddrives (2 2.25TB internals and a 4.5TB external).  I could delete some of those tv shows I've been piling up, I keep meaning to getting around to watching... or the movies... I could probably free up a couple hundred gigs if I cleaned up the redundant albums in my music partition... I could take a serious trimmer to my books files, I know there are some authors I will never read.  But it's books ya know?

Or I could say "sod it all" and buy another 4.5TB external and move files over...  I think I know what I'll be doing.
Christine Bjorn
player, 2251 posts
Blue Haired Elf
HP: 7/9, FP: 10/15
Mon 9 May 2022
at 07:19
  • msg #138

Re: out of character 11

In reply to Jareth Mooncalled (msg # 137):

You should specialise, 1 HDD for movies, one for books and one for music...
Ardenas Barehand
player, 1834 posts
Human martial artist with
a few spells on the side.
Mon 9 May 2022
at 09:16
  • msg #139

Re: out of character 11

By their nature, though, books take up relatively little space -- my first book reader, fifteen years ago, could store thousands of book .pdf files in a device I could carry around easily and that would run a week or more on a charge.  Music players take more storage than that, but still not that much -- a good rule of thumb is 1 MB per minute for compressed "CD quality" music (though lossless will generally be bigger).

Movies, on the other hand, run to multiple gigabytes even when stored at minimum HD resolution...
Jareth Mooncalled
player, 2606 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 9 May 2022
at 17:18
  • msg #140

Re: out of character 11

Ardenas Barehand:
By their nature, though, books take up relatively little space...

Yeah, I mean I've only got 8-900 gigs worth of books (pdfs, epubs, and offline webpages)... that's not even quite, almost is though, a quarter of the big external drive...


I'd honestly cry if those hd's all died on me.  That's over twenty years of accumulating digital books alone, not to mention the music... the music of which a lot thos cds are long dead (I used to take them to work at construction sites, concrete dust does a number on cds)...  the 29 gigs of game notes (notes, pics, and a bunch of duplicate rpg pdfs), some of which are scanned copies of old game notes from the "Before Times"...
Narrator
GM, 10336 posts
DM says
roll for initiative!
Thu 12 May 2022
at 16:47
  • msg #141

Re: out of character 11

In reply to Jareth Mooncalled (msg # 140):

having a little trouble keeping up
Jareth Mooncalled
player, 2610 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 12 May 2022
at 18:06
  • msg #142

Re: out of character 11

My recommendation? (and I'm serious, so hear me out)

Make a list of all the threads you are running games in.  All like 10 of 'em (actually make it 13†, include "OOC", "Awards and development", and "leavetaking"*)

Everyday take the topmost unchecked thread on the list, open and scroll back to the last place you posted in a thread, read to the end, decide if you need to update it, and if so update it.  Then check it off the list, updated or no‡.

If you didn't need to update it, maybe make a note so if you come back to it in a week, you can ask if people are waiting on something (we all miss posts occasionally) or just move it along yourself.

If you have time, do the next thread on the list, if not, start with that one the next day.  If you thought you had time, but upon reading it decide you do not, make notes on what is going on but do not check it off then come back to it the next day (only check off a thread if you've updated it, or decided it doesn't need to updated).

This way, day by day you'll move threads along (or decide they don't yet need to be moved along).  Instead of waiting till you have time to binge and purge all the threads, or worse only the ones that are updating and thus missing threads and posts, just handle one (or more) per day in this way.

If you have to skip a day, skip a day.  But don't try to tackle all the threads at once unless you have the whole dang [TIME UNIT] free for doing that, for you I figure this is about 4-6 hours of time... I know that's probably what it would take me if all 10 mission threads were hopping.

I do this when all my games here on RPoL are popping and I don't have time for them all.  And I use the list because of the "new messages" bug that shows or doesn't show new messages being all messed sometimes for me (and shows new messages when there are no new messages, stupid bug).


If you prefer checking via mobile on lunch at work, then use a moleskin of equivalent for your "List" and notes, or whatever works for you.  But work your way down, one (or so) game(s) per day (or so).  Little steady increments, instead of trying to mass update all at once.


† These three threads?  I'd probably check them everyday regardless, and then if I had time, do another thread. (I mean okay, you can see by the "last post date" that "leavetaking" hasn't gotten new messages in a long time, but still, a quick check doesn't hurt, then just move to the next thread.  It's just a good habit to develop.)

‡  You can even pop a note into the thread, "Read to this point, update not needed - here are my notes: [NOTES]" as a GM thread with Private to GM lines (for your notes), or edited into the last Player post in the thread.

This way you'll always know where you left off, what is going on, etc.  (The Orange GM Private line, especially if you can bold it (I know mobile makes formatting sketchy) is very easy to spot when scrolling up to see where you left off.)
This message was last edited by the player at 18:13, Thu 12 May 2022.
Christine Bjorn
player, 2255 posts
Blue Haired Elf
HP: 7/9, FP: 9/15
Thu 12 May 2022
at 21:30
  • msg #143

Re: out of character 11

In reply to Jareth Mooncalled (msg # 142):

Or just start combining groups to reduce the threads, with folk allowed multiple characters per thread.

Time for Christine to teach Chris Jugga?
Ardenas Barehand
player, 1835 posts
Human martial artist with
a few spells on the side.
Thu 12 May 2022
at 21:56
  • msg #144

Re: out of character 11

I wouldn't have any objection to combining threads, though in that case I'd probably pick a couple characters to "go off on other adventures" for a while, or just settle in with a job and salary and apartment until/unless needed.  Even though I'm playing only my own builds, some of my characters are more interesting (to roleplay) than others, and none of them are particularly combat-optimized...
Narrator
GM, 10344 posts
DM says
roll for initiative!
Fri 13 May 2022
at 17:44
  • msg #145

Re: out of character 11

In reply to Jareth Mooncalled (msg # 142):

this is essentially what I do, checking to see if I or an npc made the last post, and go fifo.
Jareth Mooncalled
player, 2611 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 15 May 2022
at 23:19
  • msg #146

Re: out of character 11

Side Note:  I updated the "Armor and Enchantments" post to be "Armor, Power Items, and Enchantments" because it was annoying me it wasn't as "one stop" as it could be.  I'll further update with the rest of the Enchantment costs in the future as I also just noticed it's missing all the Casting Item, One Use Items, and other costs.

link to a message in this game
Narrator
GM, 10356 posts
DM says
roll for initiative!
Mon 16 May 2022
at 16:30
  • msg #147

Re: out of character 11

In reply to Jareth Mooncalled (msg # 146):

may be onboarding a part djin to Deathtrap
Dagon
NPC, 23 posts
necromancer
with assistants
Wed 18 May 2022
at 17:17
  • msg #148

Re: out of character 11

In reply to Narrator (msg # 147):

"I am a legacy npc,formerly a 100pt 3e pc from Playbyweb in the earlist incarnation of this game, from 2002"
This message was last edited by the player at 20:03, Wed 18 May 2022.
Narrator
GM, 10360 posts
DM says
roll for initiative!
Wed 18 May 2022
at 20:04
  • msg #149

Re: out of character 11

In reply to Dagon (msg # 148):

I may have trouble catching up over the next several days. definitely on Saturday at some point, but things are hectic right now
Oly
player, 1357 posts
Badly disfigured face
Rank 2 Guild badge
Wed 18 May 2022
at 21:02
  • msg #150

Re: out of character 11

No Problems... we have all been there.
Ardenas Barehand
player, 1839 posts
Human martial artist with
a few spells on the side.
Wed 18 May 2022
at 23:19
  • msg #151

Re: out of character 11

Jareth, I don't think that link you posted goes to the post you updated...
Jareth Mooncalled
player, 2612 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 19 May 2022
at 14:31
  • msg #152

Re: out of character 11

Ardenas Barehand:
Jareth, I don't think that link you posted goes to the post you updated...

Yeah, I don't know why but sometimes the "link directly to a post" thing doesn't work and it goes to the last post in the thread (I thought it was just a "me thing" because I'm still on Win7 using an outdated Chrome browser... but if it's failing for you as well, then it's a systemic bug).  It's post #98 though.
Ihsan
player, 1 post
Thu 19 May 2022
at 21:58
  • msg #153

Re: out of character 11

Hello! New here, excited to join in. Ihsan is a young man with djinni ancestry and a blessing of Air, who wants to help people with his healing magic.
Oly
player, 1358 posts
Badly disfigured face
Rank 2 Guild badge
Thu 19 May 2022
at 22:01
  • msg #154

Re: out of character 11

Welcome aboard!
Jareth Mooncalled
player, 2613 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 19 May 2022
at 22:55
  • msg #155

Re: out of character 11

A healer, always a useful adventurer to have around, good choice!
Ihsan
player, 2 posts
Djinni-blooded Cleric
Thu 19 May 2022
at 23:35
  • msg #156

Re: out of character 11

In reply to Jareth Mooncalled (msg # 155):

Primarily healer, a bit of support (some armor and speed buffs), a good amount of utility themed around air (flying, purifying air, etc).
Anita Drake
player, 470 posts
Hey sweetie
HP: 10/10, FP: 10/10
Fri 20 May 2022
at 00:49
  • msg #157

Re: out of character 11

In reply to Ihsan (msg # 156):

Well met. Do you know elvish?
Ihsan
player, 4 posts
Djinni-blooded Cleric
Fri 20 May 2022
at 23:51
  • msg #158

Re: out of character 11

In reply to Anita Drake (msg # 157):

No, I just have the basic language mentioned in one of the pinned posts.
Narrator
GM, 10374 posts
DM says
roll for initiative!
Mon 23 May 2022
at 22:25
  • msg #159

Re: out of character 11

In reply to Ihsan (msg # 158):

hopefully  catching up tomorrow
Evelina Grattan
player, 280 posts
Queen of Frog God Cult
And don't you forget it!
Fri 27 May 2022
at 01:05
  • msg #160

Re: out of character 11

Hmm.  I think this might be the last time I build a character to use a whip (at least as a primary weapon).

The special rules are scattered all over the place (two different locations in the Campaigns book as well as the primary spot in Melee Weapons in Characters -- haven't even looked at them in Low Tech recently), so it's easy to miss stuff like the 0.5 armor modifier (armor has double DR for whip attacks?), two turns to ready for whips longer than 3 yards, tiny damage, and -4 skill for either weapon entangling or "crack" attacks (inability to attack at reach 1 for a long whip I did account for in the sisters' tactics).

Best I can figure, Indiana Jones must have had a whip skill above 20 by the time he got his professorship; maybe higher than that, based on the stuff he was able to do with little apparent effort.  And those demonstrations you've seen with a 4 or 5 or 6 yard bullwhip being able to crack once a second or flip back to ready in almost no time were obviously by folks who haven't read the rules...

Meanwhile, the sisters may be looking to learn Quarterstaff or Axe/Mace next time they get some experience...
Jareth Mooncalled
player, 2618 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 27 May 2022
at 01:16
  • msg #161

Re: out of character 11

Evelina Grattan:
The special rules are scattered all over the place (two different locations in the Campaigns book as well as the primary spot in Melee Weapons in Characters -- haven't even looked at them in Low Tech recently), so it's easy to miss stuff like the 0.5 armor modifier (armor has double DR for whip attacks?), two turns to ready for whips longer than 3 yards, tiny damage, and -4 skill for either weapon entangling or "crack" attacks (inability to attack at reach 1 for a long whip I did account for in the sisters' tactics).

There a a pair of Techniques that can cheaply help out with both of those usage skill penalties (cheaper than raising Whip by +4 anyway).

quote:
Meanwhile, the sisters may be looking to learn Quarterstaff or Axe/Mace next time they get some experience...

Yeah, whips are kinda meh in the really real world... which unfortunately is reflected in the rules.  If you want Ethnic Cool versions of the weapons, you might talk Gwythaint into allowing a "Whip Master" Advantage that would remove some of those disads, or just try to sweet talk him into ignoring some of the reality... after all this is a game about elves where "a wizard did it" is a perfectly cromulent excuse.
Emma Wilson
player, 183 posts
Priestess of Helios
HP: 4/10, FP: 9/11
Fri 27 May 2022
at 02:19
  • msg #162

Re: out of character 11

In reply to Jareth Mooncalled (msg # 161):

Get something that allows a shield. The bonus to defence for a priest is pretty important!
Evelina Grattan
player, 281 posts
Queen of Frog God Cult
And don't you forget it!
Fri 27 May 2022
at 21:41
  • msg #163

Re: out of character 11

Jareth Mooncalled:
There a a pair of Techniques that can cheaply help out with both of those usage skill penalties (cheaper than raising Whip by +4 anyway).


Low Tech doesn't offer anything special, except to divide whips into Whip and Light Whip (the latter pretty much the type you'd use on livestock, as an attention getter and authority reminder like an e-collar on a dog, the former intended for punishment or extra painful harm).  We already have the standard version (considered both "weighted" and "studded" says Low Tech 64).  You must be referring to something in Martial Arts, which I don't have (but apparently, should get around fifteen years ago).

quote:
If you want Ethnic Cool versions of the weapons, you might talk Gwythaint into allowing a "Whip Master" Advantage that would remove some of those disads, or just try to sweet talk him into ignoring some of the reality... after all this is a game about elves where "a wizard did it" is a perfectly cromulent excuse.


Even that isn't going to change the tiny damage and double DR for armor.  Part of Indy's advantage was that almost no one wore anything heavier than khakis in his milieu, not to mention he mostly used his whip as a trick/stunt item; seldom as a weapon (lacks both the reach and the punch of a heavy revolver).

Emma Wilson:
et something that allows a shield. The bonus to defence for a priest is pretty important!


Both sisters have shields and use them with the whips (one-handed weapon, no reason not to).  Only the younger one has Shield skill above default (point shortage, as usual).  The player, however, isn't that familiar with the game mechanics of shields after the changes from 3e (used to have Passive Defense that worked against any attack, now PD doesn't exist, for instance).  Another thing I need to dig in, I guess.6y7ttttt99999999999999999999999999999999999
Jareth Mooncalled
player, 2619 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 28 May 2022
at 00:19
  • msg #164

Re: out of character 11

Evelina Grattan:
Even that isn't going to change the tiny damage and double DR for armor.

That's what "Ethnic Cool" means, for example, "Katanas can chop through tanks", so in games where that is true Katanas get +1 damage and DR divisor.  In this case, you might talk Gwythaint into allowing you to ignore the Armor multiplier, which is incredibly harsh, but (realistic) so even DR heavy leather doesn't render enemies immune to your whips... and to ignore the -4 to entangling and cracking as that's the primary use of whips in the media depicted... it would make Whips "Ethnic Cool" (or "Media Cool" in this case, but be warned, it means whips are just as 'cool' when wielded by enemies).

quote:
The player, however, isn't that familiar with the game mechanics of shields after the changes from 3e (used to have Passive Defense that worked against any attack, now PD doesn't exist, for instance).  Another thing I need to dig in...

You add the DB to all defenses if the attack is from the shield side while the shield is being wielded.

Frex, if your shield skill is 10, that's a Block Defense of 8 ("half Skill +3", like all other defenses in 4e).  If you're using a small shield (DB +1) your Block is a 9 (after DB bonus which always applies to the Block defense), medium shield has a DB of +2, so Block of 11, large shield is DB +3, so 12.

It's one of the reasons people think Block is the best defense, it's very easy to raise for very little point investment. (Dodge is the best defense, but it's the hardest to raise above 10, and even hitting 10 is difficult on a tight point budget, but easy peasy for 250 points†, and if you get Dodge up the 12-14 range it's golden).


† If you prioritize for it.  Of my five 250 point characters (Jareth is only a 125er), only 2 have a Dodge above 9 (two have an 8, one has a 9), Dilandua at 11 (when not wearing armor, 10 in their leathers) and Jednesa at 10 (even carrying all her gear).  But they both prioritized Basic Speed to some degree (Dilandua more so, aiming at Dodge 12 with them eventually), even though for Jednesa defense isn't really her thing...  (all those All Out Attacks are coming home to roost now though - but I have plans to get around that later, just needed a reason for her Patron to worry about it)

quote:
I guess.6y7ttttt99999999999999999999999999999999999

Cat on keyboard?
Evelina Grattan
player, 283 posts
Queen of Frog God Cult
And don't you forget it!
Sat 28 May 2022
at 01:07
  • msg #165

Re: out of character 11

Jareth Mooncalled:
That's what "Ethnic Cool" means, for example, "Katanas can chop through tanks", so in games where that is true Katanas get +1 damage and DR divisor.  In this case, you might talk Gwythaint into allowing you to ignore the Armor multiplier, which is incredibly harsh, but (realistic) so even DR heavy leather doesn't render enemies immune to your whips... and to ignore the -4 to entangling and cracking as that's the primary use of whips in the media depicted... it would make Whips "Ethnic Cool" (or "Media Cool" in this case, but be warned, it means whips are just as 'cool' when wielded by enemies).


I think I'd prefer (in this case) to play this as "bought and practiced the whips after seeing one of those traveling trickesters, found out they're almost worthless in the real world, looked for something that works better and still won't break the bank."

quote:
You add the DB to all defenses if the attack is from the shield side while the shield is being wielded.
  Yep, B374, DB 1 for small shield (which the sisters have), cloak, and improvised shields like a stool, DB 2 for medium, and DB 3 for for large shields.  Unfortunately, didn't help Evelina's dodge (which was still better than her block on default).

quote:
Frex, if your shield skill is 10, that's a Block Defense of 8 ("half Skill +3", like all other defenses in 4e).  If you're using a small shield (DB +1) your Block is a 9 (after DB bonus which always applies to the Block defense), medium shield has a DB of +2, so Block of 11, large shield is DB +3, so 12.


Or in this case, Shield 14 gives block of 14/2+3 = 10, + 1 DB.

quote:
It's one of the reasons people think Block is the best defense, it's very easy to raise for very little point investment. (Dodge is the best defense, but it's the hardest to raise above 10, and even hitting 10 is difficult on a tight point budget, but easy peasy for 250 points†, and if you get Dodge up the 12-14 range it's golden).


There's always Enhanced Dodge -- had a character in one of my games years ago who pushed everything trying to be as nearly impossible to hit as possible, bought (IIRC) two levels of Enhanced Dodge (that was 3e, though, haven't looked at that one in 4e) on top of pushing Basic Speed as far as practical.

Generally, though, Shield has the advantage of being relatively easy to improve over time.


quote:
quote:
I guess.6y7ttttt99999999999999999999999999999999999

Cat on keyboard?


No, but I've been having browser crashes recently, that might have been caused by one.
Narrator
GM, 10416 posts
DM says
roll for initiative!
Tue 31 May 2022
at 16:23
  • msg #166

Re: out of character 11

much to my dismay Chye/Grimaldi/Leroy/Yurick family took his characters with him when he left so that they cannot be properly npc'd.  That sucks
This message was last edited by the GM at 17:49, Wed 01 June 2022.
Oly
player, 1359 posts
Badly disfigured face
Rank 2 Guild badge
Tue 31 May 2022
at 17:00
  • msg #167

Re: out of character 11

Yeah, so just kill them off. Remove the names from the characters and it's history.
BUT IF YOU COULD get Azrael off my character list, it would help me a lot!
The others I can play when appropriate.
Sederic
player, 541 posts
half elven
HP: 5/11, FP: 15/15
Tue 31 May 2022
at 20:54
  • msg #168

Re: out of character 11

In reply to Oly (msg # 167):

Sounds like some PC culling is due. Should we gather them into a party of 'expendables', and any PC in that party is fair game for the GM?
Ardenas Barehand
player, 1841 posts
Human martial artist with
a few spells on the side.
Tue 31 May 2022
at 22:37
  • msg #169

Re: out of character 11

I'd rather see them "off screen" until or unless they're needed again.  After all, NPCs who run afoul of player groups and wind up crippled often have alternative jobs at the Guild or arranged by them.

That stunt with Chye/Grimaldi seems a little cheap.  No backup copies of the RPoL sheets?
Narrator
GM, 10417 posts
DM says
roll for initiative!
Wed 1 Jun 2022
at 17:40
  • msg #170

Re: out of character 11

In reply to Ardenas Barehand (msg # 169):

i might be able to dig them out of PM's but I need some time in front of a PC that I won't have for a while
Oly
player, 1360 posts
Badly disfigured face
Rank 2 Guild badge
Wed 1 Jun 2022
at 17:43
  • msg #171

Re: out of character 11

Just in case you didn't see it  Gwythaint.

From GURPS COMMUNITY LOUNGE Variations on Wierdness Magnet

https://www.ravensnpennies.com...s-magnet-variations/
Ardenas Barehand
player, 1843 posts
Human martial artist with
a few spells on the side.
Wed 1 Jun 2022
at 22:56
  • msg #172

Re: out of character 11

Oly, that link seems to have gotten a little bent.  My browser can't follow it.
Oly
player, 1361 posts
Badly disfigured face
Rank 2 Guild badge
Thu 2 Jun 2022
at 01:51
  • msg #173

Re: out of character 11

Ardenas Barehand
player, 1844 posts
Human martial artist with
a few spells on the side.
Thu 2 Jun 2022
at 09:11
  • msg #174

Re: out of character 11

Jareth Mooncalled
player, 2623 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 2 Jun 2022
at 14:28
  • msg #175

Re: out of character 11

Oly:
Just in case you didn't see it  Gwythaint.

From GURPS COMMUNITY LOUNGE Variations on Wierdness Magnet

As I mentioned in the Community Lounge, I'm more partial to Charles Seager's house rules on Weirdness Magnet (as a GM.  As a Player I still consider it "free" points, but whatever floats the GM's boat is fine with me).
Narrator
GM, 10424 posts
DM says
roll for initiative!
Thu 2 Jun 2022
at 17:16
  • msg #176

Re: out of character 11

In reply to Jareth Mooncalled (msg # 175):

I have not been assessing the reaction penaltyas I should,  at least not since Shevnia  when Marlena got blamed for the Bard Stringfellow speaking legend into being...
I use it for Spellcasting, and for some prolonged situations like the Ymid hanging out with 4 of them... Ludlow certainly was getting the reaction penalty, as has Gui Ma,but making encounters include more prefixes should work...
Narrator
GM, 10428 posts
DM says
roll for initiative!
Thu 2 Jun 2022
at 22:00
  • msg #177

Re: out of character 11

goi g to be out and about with the wife until Monday
Oly
player, 1362 posts
Badly disfigured face
Rank 2 Guild badge
Thu 2 Jun 2022
at 22:04
  • msg #178

Re: out of character 11

Good Plan, have fun...
Chou-Zhen Mou
player, 1242 posts
Not quite right but
a mage none the less
Thu 2 Jun 2022
at 23:13
  • msg #179

Re: out of character 11

Narrator:
I have not been assessing the reaction penaltyas I should


Don't those apply only to those who know (or at least have reason to suspect) that a character is a Weirdness Magnet and what that is?  B161, though perhaps this too was changed for DF/DFRPG...
Jareth Mooncalled
player, 2624 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 3 Jun 2022
at 14:40
  • msg #180

Re: out of character 11

Chou-Zhen Mou:
Don't those apply only to those who know (or at least have reason to suspect) that a character is a Weirdness Magnet and what that is?  B161, though perhaps this too was changed for DF/DFRPG...

DF/RPG doesn't do "Frequency of Occurrence" rolls for Ads/Disads (which is why Enemy, Reputation, and a small list of other traits are removed in DF/RPG).

Weirdness Magnet in DFRPG specifically calls out a Reaction Penalty as so:  "Anyone with spellcasting ability can sense this trait! Wizards’ Guild members, temple priests, and similar NPCs will consider you a liability and react to you at ‑2."

Further the DFRPG variant makes sure to point out the Disad is meant to inconvenience the Weirdness Magnet PC, not grant carte blanche to kill them.


Personally, it's a -15 point Disad[1], those have a tendency to "kill or seriously inconvenience" PCs, so in my home games (my House Rules) it's a -2 Reaction Penalty[2] with 'Spellcasters', Merchants, and everyone else in any place you've been longer than 1 week.  Inversely, it's a +2 Reaction Mod with any 'weirdness' creature and grants them a +4 to find you as you always count as "obvious" to them.  Lastly, on a roll of 1 on 1d it adds a prefix* to the Wandering Damage Chart roll that's just shown up to "harm" the group, and the prefix bearing WDC result will target the PC in question first if possible (if the result isn't an individually targetable result, such ye olde "Rocks Fall, everyone makes a Dodge or Block roll or takes X damage" I might reroll once to see if I can't find a singular targetable result).

But if I give the group the option to outlaw the Disad, as (just as with ye olde Enemy[2]) it has a tendency to impact the group as much as the PC in question.


1 Compared to say, Berserk or One /Eye/Hand.

2 in my house rules, individual Reaction Bonuses/Penalties count towards any group rolls (total all applicable Bonuses and Penalties and divide by number of N/PCs in group), such as "selling loot". looking for work, hiring Allies/Hirelings/etc, and of course, any group Reaction Rolls.  This has had some odd game results, like every PC taking only negative Reaction modifying Disads, no Ads, becuase (as one Player put it) "Fuck it, everyone else has penalties, why bother trying to counter that?".  It's also resulted in everyone tryign to 'balance' themselves out or end up positive as best they can.

I tend to do this in PC making myself, like both Jareth and Jednesa have positives and negatives, Jareth has Attractive and Voice to help compensate for his Weirdness Magnet and later acquired Social Stigma (Excommunicated), where Jednesa has Honesty, Truthfulness, and Sense of Duty (Adventuring Companions) to coutner the fact that she's a Hideous Monster (Social Stigma) with an Odious Personal Habit (Shirtless Savage).  Stenet and Dilandua have very few penalties, but also very few bonuses, while Benny is mostly all bonus (but he's a Face so, that makes sense) and Ulo is nothing but a big pile of negatives.  But that's what her crappy Diplomancy skill is there for, hail mary rolls.

3 And the way I handle Enemy now is when it trigger for the session, every encounter thereafter (that makes any sense with) has a trigger chance (same as the Disad) until Enemy occurs.  If triggered that encounter targets the Enemy PC and one of the creatures is "prefixed" with 'Enemy', which just makes it a little buffer, if it is a non-combat encounter, then one of the creatures (or the group) will simply refuse to react positively towards the PC (or PC's group).  Your Enemy has some how 'hired' these creatures to make your day suck a little more†.

If I'm not running a DF/RPG game, then the noncombat NPCs will likely become reoccurring problems to be solved'.  In a DF/RPG game, it's a one-off, and future encounters have the same chances to being penalized or not (your Enemy has been bad mouthing you around town and it was just a momentary consequence).

This also depends kinda on the Enemy as the Player has described them.  For instance a Clockpunk Gnome Artificer Enemy would beef up traps instead of beefing up monsters, a Wizard Enemy might have boosted them with single use potions or magical effects, a local Nobleman is more likely to impact "social' encounters (they wouldn't exactly be hiring 'monsters'), a local Brigand would increase the likelihood of being waylaid returning from the dungeon, etc.

But as with Weirdness Magnet above, Enemy is on the very short list of Disads (which is just Enemy and Weirdness Magnet) that the group can outlaw during Session Zero, as these Disads tend to impact the group as much as just the one PC.  I've altered Wealth in my games so it doesn't impact the group and only impacts the PC who takes it (at least in DF/RPG and other such games where Wealth operates under different rules).
Narrator
GM, 10429 posts
DM says
roll for initiative!
Fri 3 Jun 2022
at 20:35
  • msg #181

Re: out of character 11

I do have at least 1 enemy, remnants of an evil twinand, what, 6 or seven different weirdness magnets... and I continually have fun with that evil twin, though she might not be alive any more...
This message was last edited by the GM at 20:38, Fri 03 June 2022.
Christine Bjorn
player, 2264 posts
Blue Haired Elf
HP: 7/9, FP: 8/15
Fri 3 Jun 2022
at 23:29
  • msg #182

Re: out of character 11

In reply to Narrator (msg # 181):

I actually have to admit, the evil twin is something I should have taken for Gareth! He is fun as it is, so an evil version of him would really cloud the issue!

It is fun for Christine though, you have done well with that. Maybe need another mountain elf everyone mistakes for her...
Chou-Zhen Mou
player, 1243 posts
Not quite right but
a mage none the less
Fri 3 Jun 2022
at 23:32
  • msg #183

Re: out of character 11

Well, you do have to admit that Weirdness Magnet is entirely reasonable for me...
Jareth Mooncalled
player, 2625 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 4 Jun 2022
at 17:05
  • msg #184

Re: out of character 11

Narrator:
I do have at least 1 enemy, remnants of an evil twin and, what, 6 or seven different weirdness magnets... and I continually have fun with that evil twin, though she might not be alive any more...

I always forget about Evil Twin because it didn't survive the move to 4e (as it was, it's now just a flavor of Enemy and that is on my list) and the book it was originally from hasn't graced my gaming table in almost 25 years.

Granted, now that I do Enemy differently, Gwythaint's Evil Twin style is very much how I roll Enemy for DF/RPG, they exist in the background to give the PC negative Reaction penalties for things the 'Evil' Twin has done...



Chou-Zhen Mou:
Well, you do have to admit that Weirdness Magnet is entirely reasonable for me...

Same for Jareth despite my reluctance to initially take it.  Very much has shaped how he's been growing...
Ardenas Barehand
player, 1848 posts
Human martial artist with
a few spells on the side.
Sat 4 Jun 2022
at 20:27
  • msg #185

Re: out of character 11

Jareth Mooncalled
player, 2626 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 4 Jun 2022
at 21:21
  • msg #186

Re: out of character 11


I love how "Northtown" is clearly south of Gatetown, thus making Gatetown the northenmost 'town'... that's evidence of advanced city planning there (and exactly what happens in real life all the time).


Which reminds me, this one has been making the rounds again, but it's still funny.

Ardenas Barehand
player, 1849 posts
Human martial artist with
a few spells on the side.
Sat 4 Jun 2022
at 23:06
  • msg #187

Re: out of character 11

Jareth Mooncalled:

I love how "Northtown" is clearly south of Gatetown, thus making Gatetown the northenmost 'town'... that's evidence of advanced city planning there (and exactly what happens in real life all the time).


This somehow got smaller when it was saved, but if you look close enough or magnify a bit,you can see an old city wall; Northtown was the northern part of the city once, but then Gatetown grew up outside the wall from the gates out along the roads.  BTW, drinking water from the river without magical purification isn't recommended -- the mines (and their tailings) are upstream a few miles.

Also notice Dawnreach on the western side of the city?  It's on a hill (Spring Hill on the other side of the wall), so it's the first part that dawn reaches (can't see the hill on this flat map).

I love this city generator, except that it gives no way to save a city in progress and come back to it later.  Exports can't be re-imported, most are just glorified screenshots.  Anyone know of a city generator (even a paid one, if the price is reasonable) that will let me tweak things as I learn my way around the software, zoom in on small areas, but still not have the draw the whole thing myself (which will never happen for a city of 40,000+ -- and I need four or five more a little smaller, plus the usual complement of smaller cities, towns of various sizes, and the ability to throw together a village, hamlet, or thorp on short notice)?
Jareth Mooncalled
player, 2627 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Jun 2022
at 01:21
  • msg #188

Re: out of character 11

Ardenas Barehand:
I love this city generator, except that it gives no way to save a city in progress and come back to it later.  Exports can't be re-imported, most are just glorified screenshots.  Anyone know of a city generator (even a paid one, if the price is reasonable) that will let me tweak things as I learn my way around the software, zoom in on small areas, but still not have the draw the whole thing myself (which will never happen for a city of 40,000+ -- and I need four or five more a little smaller, plus the usual complement of smaller cities, towns of various sizes, and the ability to throw together a village, hamlet, or thorp on short notice)?

Oh yeah, it looks [nifty]*, it's definitely got some shortcomings though (no hills or elevation?  Come on generator) but nothing an export or screen grab and a few minutes with an editor can't fix.

The biggest flaw is it doesn't seem to like putting a river running right through the city "center", which... ah... I'll admit is one of those fetishes of mine.  I love me a fantasy/medieval city bisected by a river.

Like, I were the cartographer for Northport, there'd be a river running through it, maybe not through it's center (I think that's a hill), but along the hill's base?  Oh yeah...  but who knows, maybe there is one, it's just under ground now.

Which reminds of one of my favorite cities I created once, originally had a river running through it into the bay, but as it was heavily downslope from the nearby hills, the rich and powerful (deemed the River Lords) long ago had an aqueduct system built to control the water's flow and deprive the masses of 'free' water... made for some very interesting power dynamics and difficulties when Fae and Spirits of the Bay and the Uplands finally stirred to investigate why the salmon were no more, and where had their River Spirit cousins disappeared to.


* Editted - what even would "mifty" mean?  SOunds like "cool but also angers you".
This message was last edited by the player at 14:54, Sun 05 June 2022.
Ardenas Barehand
player, 1850 posts
Human martial artist with
a few spells on the side.
Sun 5 Jun 2022
at 11:52
  • msg #189

Re: out of character 11

Jareth Mooncalled:
it's definitely got some shortcomings though (no hills or elevation?  Come on generator) but nothing an export or screen grab and a few minutes with an editor can't fix.


Problem is, it won't make the city or exports any bigger than what fits on my screen, and by the time I've got several thousand buildings the details get too small to see or edit (buildings 2-3 pixels across).  Exporting as .svg might help that, but I'll have to install and relearn Inkscape...

quote:
The biggest flaw is it doesn't seem to like putting a river running right through the city "center", which... ah... I'll admit is one of those fetishes of mine.  I love me a fantasy/medieval city bisected by a river.


The developer states in one of the places this is available (itch.io, where there's more room to comment than on github -- the github version, however, doesn't run in a frame so the exports are bigger) that the goal wasn't historical accuracy, but making nice looking cities.

quote:
Which reminds of one of my favorite cities I created once, originally had a river running through it into the bay, but as it was heavily downslope from the nearby hills, the rich and powerful (deemed the River Lords) long ago had an aqueduct system built to control the water's flow and deprive the masses of 'free' water... made for some very interesting power dynamics and difficulties when Fae and Spirits of the Bay and the Uplands finally stirred to investigate why the salmon were no more, and where had their River Spirit cousins disappeared to.


Sounds like London from the 17th through 20th centuries.  There's a movement now to "free the streams" and restore the dozens of minor tributaries to the Thames that have been running in what amount to sewer tunnels for the past (up to) three hundred years to being surface streams, with associated wetlands -- good luck getting that done in the dense core of one of the world's biggest cities.

Now I'm trying to think of bisected cities.  Paris was on both banks even in medieval times, Budapest was originally two cities, but London was mostly on the north bank (still is, for that matter), most of Rome (5 or 6 of the hills?) is east of the Tiber, Athens doesn't even have a river (it's a seaport, of course), Moscow is 2/3 on the north side (probably almost all on that side in pre-Tsar times).  Prague is about 2/3 east of the river, and its "Old Town" is on the east, with "Lesser Town" on the west.  Hard to be sure from a modern map (at least three impoundment lakes now), but Berlin seems to be at a confluence.  Kolkata is almost all on one side, and Mumbai doesn't have a significant river (another seaport).  Ho Chi Minh City (nee Saigon) is about 2/3, and the part to the east of the river looks like marshy delta land.

In terms of looking more or less like a real city, I think the generator comes out doing a good job...

From a "growing up from a lucky village" standpoint, Budapest has the most likely scenario for a city that's nearly equal on both sides of a river: two cities that joined (or partially joined, I've read that Buda and Pest are still in part separately governed) after they'd grown and developed enough commerce to have multiple major bridges.
Jareth Mooncalled
player, 2628 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Jun 2022
at 16:17
  • msg #190

Re: out of character 11

Ardenas Barehand:
Problem is, it won't make the city or exports any bigger than what fits on my screen...

Now that is a problem.  I hadn't tried export yet as I'd had no reason to.  Does it zoom in and out?  (can't be arsed to go check)

quote:
The developer states in one of the places this is available (itch.io, where there's more room to comment than on github -- the github version, however, doesn't run in a frame so the exports are bigger) that the goal wasn't historical accuracy, but making nice looking cities.

The dev and I have a mild disagreement on what makes "nice looking" cities.  I love the look of a city that is smack up against the river or has one running through it, and after reloading like fifty cities the closest I got was "walled city near the river with the outskirts spilling to and across the river".  But then I really didn't play with the options too much, other than note that my favorite looking option always removed trees, which is another strike for me (but yeah, it's useful for quickie little town maps - but I'm not sure when I'd ever really need that).

quote:
Now I'm trying to think of bisected cities.

I'm not sure where my preference for the look of cities on water* (seaports, rivers mushed up against or running through), but I do know that having the city split by a river (or inlet waterways), or two or three, makes for some dynamic chase scenes, and if the genre supports it, I also love "Bridgetowns", that is little boroughs that spring up on long bridges, buildings shops, and homes built right on the bridge.

Not so much these, http://anewtraveller.com/2018/...s-inhabited-bridges/ (though the Thames Tower Bridge is a right there on what I like), but like this (except you know, mid-city):
https://i.pinimg.com/736x/9e/3...ting-inspiration.jpg

Stuff kinda also inspired by Gibson's Bridge Trilogy.


* Which no doubt played a large part of why I liked Zomboat (british zombie apocalypse where the heroines take a channel boat as their "escape vessel/mobile home"), though admittedly the "zombie apocalypse", "b-camp", and "british humour played straigthness" of the series were big helps.  Only had one season which is a bit disheartening, but it was still a fun romp.
This message was last edited by the player at 16:19, Sun 05 June 2022.
Ardenas Barehand
player, 1851 posts
Human martial artist with
a few spells on the side.
Sun 5 Jun 2022
at 17:50
  • msg #191

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
Problem is, it won't make the city or exports any bigger than what fits on my screen...

Now that is a problem.  I hadn't tried export yet as I'd had no reason to.  Does it zoom in and out?  (can't be arsed to go check)


Okay, went to look at the one linked above on Imgur, and found that it actually exports at much higher than screen resolution -- that one's above 15 megapixels if you right click and "view image" which is quite adequate once you view it at full size.

quote:
quote:
the goal wasn't historical accuracy, but making nice looking cities.


The dev and I have a mild disagreement on what makes "nice looking" cities.  I love the look of a city that is smack up against the river or has one running through it, and after reloading like fifty cities the closest I got was "walled city near the river with the outskirts spilling to and across the river".  But then I really didn't play with the options too much, other than note that my favorite looking option always removed trees, which is another strike for me (but yeah, it's useful for quickie little town maps - but I'm not sure when I'd ever really need that).


FWIW, that one has the wall actually crossing the river and there's the whole Riverton district (outside the wall) -- I'd call that at least as "against the river" as any seaport is likely to be.  I'm certain the "Warp" option will let you move stuff around, to the point of expanding a district that's across the river, or rerouting city wall (if present), adjusting roads (not sure if you can move the river or reshape the coast line, though).

quote:
quote:
Now I'm trying to think of bisected cities.

I'm not sure where my preference for the look of cities on water* (seaports, rivers mushed up against or running through), but I do know that having the city split by a river (or inlet waterways), or two or three, makes for some dynamic chase scenes, and if the genre supports it, I also love "Bridgetowns", that is little boroughs that spring up on long bridges, buildings shops, and homes built right on the bridge.

Not so much these, http://anewtraveller.com/2018/...s-inhabited-bridges/ (though the Thames Tower Bridge is a right there on what I like), but like this (except you know, mid-city):
https://i.pinimg.com/736x/9e/3...ting-inspiration.jpg


Yep, like the Tower Bridge was before the last-but-one rebuild.  In Pepys's day, the Bridge was a city in its own right.

There are good practical reasons why cities don't often naturally grow up on both sides of a major river, cost of building adequate bridges being at the top of the list.  Generally, either there were two small cities first, or the city didn't start to spill over the river until at least one very broad bridge exists.  And let's not forget that sturdy bridges that don't block ship traffic are a higher minimum tech level than a city (for instance, the inhabitants of Mohenjo-Daro or Ur couldn't have built a bridge even like the many-arched one the Romans put across the Rhine -- they simply didn't know how).

BTW, I added a village (~350 population, mostly company town near a couple mines) to the link above; it shows the problem with trying to tag too many things in the town (legend covers 1/4 of the map).  And no, there's no zoom feature in the software.  I think it was originally created to be a "quick, I need a map!" solution rather than a serious campaign design tool -- which is sad, because it works better than free-trial Worldographer, which is intended as a campaign design tool (albeit working with the old hex-map paradigm).

Everything I've found so far that's any better than those two is either vaporware or pretty manual, or both -- they give you lots of assets, but you have to manually place them, so it's no better than designing a city in Inkscape or similar, even after you have all the shapes built.  And expensive...
Jareth Mooncalled
player, 2629 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Jun 2022
at 19:15
  • msg #192

Re: out of character 11

Ardenas Barehand:
FWIW, that one has the wall actually crossing the river...

Yeah, the Orichalcum map was pretty much what I was trying to do, but like I said, I think having a castle was screwing with getting it to do what I wanted...

So I went and opened the page again and it immediately did what I wanted.  F-ing RNGesus, just lives to fuck with me.  i swear some days...
https://watabou.github.io/city...river=1&gates=-1

quote:
Yep, like the Tower Bridge was before the last-but-one rebuild.

Yup, I love the old Tower Bridge.  I used to have a map of it, spent an hour last night trawling my harddrives... i think it was lost in the crash of 08.  Shame.

That's why I occasionally burn stuff to disk nowadays.  But then my game folder has bloated... the 'first world problem' of having a few 5 terabyte harddrives, you stop carefully curating stuff and just "toss it on the pile" to be sorted through later.  For all I know I do have the Tower Bridge maps on these hds, just, yanno, buried under the cruft.

quote:
There are good practical reasons why cities don't often naturally grow up on both sides of a major river...

Oh, I know.  but realism and historicity be damned when I'm getting my fantasy fetishes on...

My current fantasy world has a city that was risen up on fairly "extreme hills" (cataclysmic earth reshapement), split almost 'down the middle' with cliffs, and has a river running through it to waterfall of the cliff's 'corner' (so yes, it's slowly been eroding and increasing the depth of the cliff's penetration into the city).  And no, the river doesn't run uphill, the city now butts up against a small moutnian range which didn't exist pre-cataclysm.

So, yes, I like to get my extreme world building hat on, which is why I don't even blink an eye at things like "megadungeon city under a city".  Once I've stepped into 'wizard did it" territory, I stop worrying about the big stuff like that (it's the small stuff I still question, which Gwythaint likes to delve into much to my delight).

quote:
... it shows the problem with trying to tag too many things in the town (legend covers 1/4 of the map).

Just have export two version, one with, one without the Legend.  And then maybe try to add your own legend in post-editting.

quote:
Everything I've found so far that's any better than those two is either vaporware or pretty manual, or both -- they give you lots of assets, but you have to manually place them, so it's no better than designing a city in Inkscape or similar, even after you have all the shapes built.

I still just do mine by hand and then scan them.  But then I did take architecture and drafting in school... which was pointless as I free hand everything anyway (not totally pointless, architecture at least gave me some insight into building design and layout - drafting was pointless since I don't own the tools used in that process and would only use them if I were building a Roman town layout).
Ardenas Barehand
player, 1852 posts
Human martial artist with
a few spells on the side.
Mon 6 Jun 2022
at 09:14
  • msg #193

Re: out of character 11

Jareth Mooncalled:
quote:
... it shows the problem with trying to tag too many things in the town (legend covers 1/4 of the map).

Just have export two version, one with, one without the Legend.  And then maybe try to add your own legend in post-editting.


Yeah, but I was hoping I wouldn't have to do much of that.  Cropping to square is annoying, too -- one version had the outlying tags on the eastern and western roads almost fall out of the exported frame.

quote:
quote:
Everything I've found so far that's any better than those two is either vaporware or pretty manual, or both -- they give you lots of assets, but you have to manually place them, so it's no better than designing a city in Inkscape or similar, even after you have all the shapes built.

I still just do mine by hand and then scan them.  But then I did take architecture and drafting in school... which was pointless as I free hand everything anyway (not totally pointless, architecture at least gave me some insight into building design and layout - drafting was pointless since I don't own the tools used in that process and would only use them if I were building a Roman town layout).


eBay can get you a basic drafting tool set like my dad's (from his college in '58-'62) that I used in college in '78 (Mechanical Drawing was a required course in the Engineering disciplines then, with all the profs rhapsodizing about the wonders of the coming CAD revolution).  Pretty sure I still remember how to do a four-center ellipse, general format for a title block, etc. even though it's been more than forty years.  A drafting table, maybe not so much, and the "drafting machines" (not the ones in The Door Into Summer, the ones that were like an angle guide and T-square combined on a pantograph arm) are probably all broken and gone by now.

Even hand sketching requires a flat, smooth surface to get a good result, not to mention good pencils (which seem to be on their last legs, economically, along with their support tools like lead pointers).  CAD software is the way to go, except it's got a steeper learning curve than those mechanical tools did forty to a hundred years ago.  Long ago, I used to use GeoDraw (an app that came with GeoWorks Ensemble, the last version of GEOS-PC -- 386 oriented, maximum expected RAM 8MB), and from more recent experience I've found that OpenOffice Draw has pretty much the same workflow and tool set -- but manually placing, never mind actually drawing (to create the assets) thousands of houses is not my idea of a fun way to build a campaign city.  Before I do that, I'll handwave the whole thing and draw up a dozen or so "important" buildings (city government, major merchants, some inns and taverns and private homes) as I've done in the past.
Narrator
GM, 10447 posts
DM says
roll for initiative!
Fri 10 Jun 2022
at 02:14
  • msg #194

Re: out of character 11

will be catching up Sunday
Narrator
GM, 10465 posts
DM says
roll for initiative!
Wed 15 Jun 2022
at 14:48
  • msg #195

Re: out of character 11

In reply to Narrator (msg # 194):

I just realized that the trading with trolls crew were never awarded points,so fo a two year thread they get a double helping.
Jareth Mooncalled
player, 2634 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 15 Jun 2022
at 18:16
  • msg #196

Re: out of character 11

Narrator:
In reply to Narrator (msg # 194):

I just realized that the trading with trolls crew were never awarded points,so fo a two year thread they get a double helping.

You just gave out 6 exp* to us in the Awards thread in April, so is this a "take 4 more so you're at 10 exp" bump?
link to a message in this game


As well as 1 point way back in May of '20 (which was two years ago - but that's all the exp we've gotten for this mission to date).
link to a message in this game
Narrator
GM, 10469 posts
DM says
roll for initiative!
Wed 15 Jun 2022
at 19:08
  • msg #197

Re: out of character 11

In reply to Jareth Mooncalled (msg # 196):

yes take 4
Ardenas Barehand
player, 1861 posts
Human martial artist with
a few spells on the side.
Fri 17 Jun 2022
at 09:35
  • msg #198

Re: out of character 11

Narrator:
The knight pushes at Ardenas, making ST by 12.


Wasn't until I was calculating the results of my own Push that I noticed this...  O.o
Jareth Mooncalled
player, 2635 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 17 Jun 2022
at 13:01
  • msg #199

Re: out of character 11

Ardenas Barehand:
Narrator:
The knight pushes at Ardenas, making ST by 12.

Wasn't until I was calculating the results of my own Push that I noticed this...  O.o

Sounds like he asked for Ogre levels of Strength.
Narrator
GM, 10481 posts
DM says
roll for initiative!
Fri 17 Jun 2022
at 13:06
  • msg #200

Re: out of character 11

In reply to Jareth Mooncalled (msg # 199):

catching on!
Grohm'Tahl
player, 74 posts
HP: 17/17
FP: 15/15
Fri 17 Jun 2022
at 13:28
  • msg #201

Re: out of character 11

Congrats to our GM who has been herding cats for 70K posts.  That's a long grind and a feat little seen here on RPOL.
Hannatti
player, 327 posts
Noble Errant
HP13/13, FP13/13
Fri 17 Jun 2022
at 18:00
  • msg #202

Re: out of character 11

yes, nice work! TY!
Rosewood
player, 249 posts
Pixie
Wizardling
Fri 17 Jun 2022
at 20:00
  • msg #203

Re: out of character 11

Question:-

Elves have their own language.  Do fairy's have one too?
Christine Bjorn
player, 2272 posts
Blue Haired Elf
HP: 7/9, FP: 8/15
Fri 17 Jun 2022
at 22:08
  • msg #204

Re: out of character 11

In reply to Grohm'Tahl (msg # 201):

Indeed. Congratulations on the milestone!
Ardenas Barehand
player, 1862 posts
Human martial artist with
a few spells on the side.
Fri 17 Jun 2022
at 23:04
  • msg #205

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
Narrator:
The knight pushes at Ardenas, making ST by 12.

Wasn't until I was calculating the results of my own Push that I noticed this...  O.o

Sounds like he asked for Ogre levels of Strength.


Or worse, some package that includes that.  Guess we'll find out before long...
Narrator
GM, 10485 posts
DM says
roll for initiative!
Mon 20 Jun 2022
at 17:08
  • msg #206

Re: out of character 11

In reply to Rosewood (msg # 203):

a lot of fey creatures also speak elven, but many speak Sylvan, kind of a common tongue for pixies, brownies, leprechauns, dryads, centaurs, and fauns
Jareth Mooncalled
player, 2636 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 20 Jun 2022
at 17:58
  • msg #207

Re: out of character 11

Sorry to everyone I'm in threads with, the last couple of days (weeks actually) have been extra terrible, somehow pulled my lower back on Friday and I've been in agony every day since (except Saturday, where I was able to move with minimal pain and made the mistake of thinking I could mow the lawn without reprecussions).

I'm going to try to get myself caught up in all the threads today (yes, that means calculating the final loot in After the Battle too).
Narrator
GM, 10491 posts
DM says
roll for initiative!
Mon 20 Jun 2022
at 17:58
  • msg #208

Re: out of character 11

In reply to Jareth Mooncalled (msg # 207):

feel better!
Reanna Draegan
player, 835 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 20 Jun 2022
at 20:04
  • msg #209

Re: out of character 11

In reply to Narrator (msg # 208):

Nasty, pray you will get well soon.
Rosewood
player, 251 posts
Pixie
Wizardling
Mon 20 Jun 2022
at 20:53
  • msg #210

Re: out of character 11

Narrator:
In reply to Rosewood (msg # 203):

a lot of fey creatures also speak elven, but many speak Sylvan, kind of a common tongue for pixies, brownies, leprechauns, dryads, centaurs, and fauns

taking Rosewood background languages are some thing he be into.  I would take it that he need to put points into each one.  We can sort out why he does not have them at moment later.  Not a problem.  Just as long as player I understand what you need to do have ability to read and write a languages then I can fix this over time.
Reanna Draegan
player, 837 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 20 Jun 2022
at 23:10
  • msg #211

Re: out of character 11

In reply to Rosewood (msg # 210):

I think some of this may have been answered, but I am looking for one of the following options to purchase:

Fine, balanced Heavy cloak (I anticipate this would be a well tailored and weighted cloak for defence) $750, 3.75 lbs, +1 to cloak skill.

ST:11 balanced composite crossbow, worth $4750.

Replace her Medium Leather Vest ($158) get Fine Light Thieves Mail ($6,825, torso only, 3/1). Elven would cost $8,100, and would need more cash. Current cash $6647, so anticipate a little more coming.

Or a Very fine, balanced Silver coated Long knife, worth $3120, plus a balanced ST:11 crossbow, worth $750
Dne Utrotare
player, 432 posts
Anyone
down there?
Mon 20 Jun 2022
at 23:30
  • msg #212

Re: out of character 11

Be well, Jareth.
Tommy
player, 2 posts
Cat Burglar
HP: 10/10, FP: 11/11
Tue 21 Jun 2022
at 06:24
  • msg #213

Re: out of character 11

In reply to Dne Utrotare (msg # 212):

Do the trolls need a sneaky character to add to the party?
Narrator
GM, 10493 posts
DM says
roll for initiative!
Tue 21 Jun 2022
at 17:22
  • msg #214

Re: out of character 11

In reply to Reanna Draegan (msg # 211):

how about the cloak and the knife, as you have the money
Narrator
GM, 10495 posts
DM says
roll for initiative!
Tue 21 Jun 2022
at 19:39
  • msg #215

Re: out of character 11

In reply to Narrator (msg # 214):

catching up tomorrow work has been nuts
Reanna Draegan
player, 838 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 21 Jun 2022
at 20:43
  • msg #216

Re: out of character 11

In reply to Narrator (msg # 214):

I have money for cloak, balanced crossbow and knife actually. But the armour may be better for survivability.
Ardenas Barehand
player, 1865 posts
Human martial artist with
a few spells on the side.
Tue 21 Jun 2022
at 23:12
  • msg #217

Re: out of character 11

Well, this is going to suck.

At least nobody will call me Lefty.

But I bet I won't have to worry about rolling for Lasting or Permanent crippling...
This message was last edited by the player at 23:16, Tue 21 June 2022.
Narrator
GM, 10503 posts
DM says
roll for initiative!
Thu 23 Jun 2022
at 13:51
  • msg #218

Re: out of character 11

In reply to Ardenas Barehand (msg # 217):

we just lost a player over an insensitive comment in Deathtrap which has since been removed. We don't go into that topic here at all.
Jareth Mooncalled
player, 2640 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 23 Jun 2022
at 14:30
  • msg #219

Re: out of character 11

Ardenas Barehand:
But I bet I won't have to worry about rolling for Lasting or Permanent crippling...

OMG!  Bro, that's two cripples under your belt.  Lol.

Jednesa came this >< close to joining you in the "One (good) leg, one hand, one eye" club, I just got lucky, and then triply lucky that it'll heal in month on her own.  Of course she was pressing her luck considering the Blessing had literally, just seconds before, saved her eye from that exact same fate... but then she's not the sharpest tool in the shed.

Narrator:
we just lost a player over an insensitive comment in Deathtrap which has since been removed. We don't go into that topic here at all.

Personally, I recommend letting the comment stay in thread with a warning attached in post.  Otherwise no one else can learn from their mistake (I mean no one who didn't see the message before it was edited anyway).

(( But then I'm a borderline personality and like things to be very obvious for my ease of convenience.  So if it was truly hurtful, and others aren't up to it standing, I can accept it's removal. ))
Narrator
GM, 10504 posts
DM says
roll for initiative!
Thu 23 Jun 2022
at 15:34
  • msg #220

Re: out of character 11

I had rough but not evil character lay down their minimum standards for decency, and it was answered with a r*pe joke. We do not make SA comments here.
This message was last edited by the GM at 16:05, Thu 23 June 2022.
Anita Drake
player, 490 posts
Hey sweetie
HP: 10/10, FP: 10/10
Thu 23 Jun 2022
at 20:24
  • msg #221

Re: out of character 11

In reply to Narrator (msg # 220):

I am a little confused. Was something I said interpreted as a rape joke? That is not something I joke about, so I am a bit perplexed.
Narrator
GM, 10508 posts
DM says
roll for initiative!
Thu 23 Jun 2022
at 22:20
  • msg #222

Re: out of character 11

In reply to Anita Drake (msg # 221):

yes it was perceived that way.
[private to Anita Drake: the barkeep warned against letting the fellas do something nonconseentual and you responded that "the bitch would like that" that is making light of Sexual Assault]
This message was last edited by the GM at 23:03, Thu 23 June 2022.
Ardenas Barehand
player, 1867 posts
Human martial artist with
a few spells on the side.
Thu 23 Jun 2022
at 22:52
  • msg #223

Re: out of character 11

Jareth Mooncalled:
OMG!  Bro, that's two cripples under your belt.  Lol.


Unlike Mario, though (who'll be back to normal in around three more weeks game time -- or sometime in 2024-2025 time frame), this is going to require Regeneration (and "One try" seems ominous...) -- or just working around big penalties on Climbing, possibly some Judo uses (likely not much on Karate, though, as the stump can still be used for unarmed parries after healing).  Maybe I'll get a claw and practice up Knife skill...

The parry was my first impulse there, after that crit success against the vial of Alchemical Fire -- but even in hindsight it was the right move.  The same hit on the torso (same DR, but without the blow-through limit) would have left Ardenas at -1 HP and potentially bleeding out, vs. not really out of the fight now that he's shaken off the initial stun.
Jareth Mooncalled
player, 2641 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 24 Jun 2022
at 00:25
  • msg #224

Re: out of character 11

Narrator:
I had rough but not evil character lay down their minimum standards for decency, and it was answered with a r*pe joke. We do not make SA comments here.

Understood.

Ardenas Barehand:
(and "One try" seems ominous...)

It is.  But, by DFRPG rules, if the "Church" does it, they don't roll, you just pay out the nose.

But even so, you've got options.  Does Ardenas have Martial Artist Regeneration?  I'm pretty sure there's an option to add Regrowth to it, maybe to represent him having massaged his chakras and gotten in touch with his inner ayurveda.
Jareth Mooncalled
player, 2642 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 24 Jun 2022
at 00:44
  • msg #225

Re: out of character 11

quote:
There a number of topics of sensitive nature which we will NOT discuss here.

any scenes of an amorous nature will happen completely privately.
There will be no depictions of nonconsentual interactions, and no commentary that can be seen as supportive of that kind of inappropriate behavior.

Just as Mellarill and her foul language disad is played out euphemistically, offensive topics are not depicted directly.
We tolerate no personal attacks on players

110% with you there.

quote:
...and there will be no disparagement of minority or religious groups here.

We're talking Real Life minorities and religious groups though, right?

Can Intolerant/Chauvanistic Characters still talk stupid about in game minorities and oppressed folk (goblins, orcs, trolls, them damnable fae, the poor, and the ever present and perfect Master Race, the elves) as well as raz on priests and others who have the "wrong" religious thoughts?
Ardenas Barehand
player, 1868 posts
Human martial artist with
a few spells on the side.
Fri 24 Jun 2022
at 08:48
  • msg #226

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
(and "One try" seems ominous...)

It is.  But, by DFRPG rules, if the "Church" does it, they don't roll, you just pay out the nose.

But even so, you've got options.  Does Ardenas have Martial Artist Regeneration?  I'm pretty sure there's an option to add Regrowth to it, maybe to represent him having massaged his chakras and gotten in touch with his inner ayurveda.


Never heard of MA Regeneration.  Did I mention I built this martial artist seven years (or about five weeks) ago, without having (even now) ever seen a copy of GURPS Martial Arts?  And DFRPG is much newer than that, and I don't have a copy of that, either.  I didn't even understand Techniques back then (still not completely sure I do, but I get what they're aimed at -- buying off skill penalties for unusual maneuvers).

Pretty sure a couple dozen francs isn't going to cover "out the nose" costs...
Narrator
GM, 10510 posts
DM says
roll for initiative!
Fri 24 Jun 2022
at 11:50
  • msg #227

Re: out of character 11

In reply to Jareth Mooncalled (msg # 225):

Playin chauvinism and intolerance vs fictional peoples is gamesble, but keep in mind there are rw fiths represented.
Oly
player, 1375 posts
Badly disfigured face
Rank 2 Guild badge
Fri 24 Jun 2022
at 15:53
  • msg #228

Re: out of character 11

Sorry but I can't figure this onne out...   " rw fiths"
Grohm'Tahl
player, 75 posts
HP: 17/17
FP: 15/15
Fri 24 Jun 2022
at 16:22
  • msg #229

Re: out of character 11

Could be a typo.

"real world faiths", perhaps.
Narrator
GM, 10511 posts
DM says
roll for initiative!
Fri 24 Jun 2022
at 16:42
  • msg #230

Re: out of character 11

In reply to Grohm'Tahl (msg # 229):

yes, real world faiths. I was cribbing from Banestorm when I started this game.




we have to do better. I have to do better
Oly
player, 1376 posts
Badly disfigured face
Rank 2 Guild badge
Fri 24 Jun 2022
at 19:00
  • msg #231

Re: out of character 11

OK, Now I follow, Thanks you both for the clarification.
Ardenas Barehand
player, 1869 posts
Human martial artist with
a few spells on the side.
Fri 24 Jun 2022
at 23:00
  • msg #232

Re: out of character 11

Real world faiths (current or historical) that I know to be represented here:

Christianity (as Triunist)
Hinduism (Thuggees, likely followers of other Hindu gods)
Multiple branches of Greco-Roman pantheism (Hadereum, Hermes, Ares, probably others)
Buddhism (practiced in at least one dojo in Northport)
Chinese and Japanese folk religion (one name for it is "ba")
Islam (more or less, in Al Menir)

I believe we've met one follower of Judaism.

The Old Religion of Europe (Horned God, Goddess, Wild Hunt, etc.) is represented by some of the Faerie with their Summer and Winter (or Seelie and Unseelie) Courts.

I'm probably missing some.  Creating religions from scratch is MUCH harder than borrowing from real ones; even the ones Gwythaint didn't introduce individually (i.e. dragged in with the Banestorm elements) were mostly borrowed from the real world.
Ardenas Barehand
player, 1871 posts
Human martial artist with
a few spells on the side.
Fri 24 Jun 2022
at 23:27
  • msg #233

Re: out of character 11

Jareth Mooncalled:
Does Ardenas have Martial Artist Regeneration?


Okay, I've yielded; just ordered a fresh soft cover print copy (I prefer paper for reference works; I find it hard to deal with multiple open PDFs on screen) of the current Martial Arts (not the "GURPS Classic" one for 3rd Ed.).  Clearly should have done this years ago, maybe even when I was running my Whiteharbor (though that was 3E, I'd have had to buy it again) or first version Broken Empire campaigns...

Warehouse 23 links to Amazon to buy print copies, which means I'll have it Sunday.
Oly
player, 1378 posts
Badly disfigured face
Rank 2 Guild badge
Sat 25 Jun 2022
at 01:53
  • msg #234

Re: out of character 11

Would that i could have sent you mine, I have little use for it, it seems.
Jareth Mooncalled
player, 2643 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 25 Jun 2022
at 08:30
  • msg #235

Re: out of character 11

Ardenas Barehand:
Never heard of MA Regeneration.

It's in DF/DFRPG... also in Basic, just there it's called "Regeneration, Regular [23] (Requires Chi Talent, -10%)"  (okay, you got me, Basic doesn't mention the "Requires Chi Talent" part)

Of course having looked it up (to make it was Regular and not Slow), I notice it doesn't have Regrowth, so you'd still be ups shit's creek with only paddle.  ;)

But fear not, once combat is over, Benny might be able to restore your hand.  Okay, he can always pray for a miracle, but I mean that teh wording of Lay on Hands (Benny's 'heal other people' Prayer) is slightly different than the wording of the base ability Healing, and I doubt it was an error.


quote:
Did I mention I built this martial artist seven years (or about five weeks) ago, without having (even now) ever seen a copy of GURPS Martial Arts?

Yeah and I told ya like 5 years ago you really should pick it up, it's a great resource.  Glad you finally saw the light.... unfortunately Martial Artist's Regeneration ability isn't in there. (but Techniques and Combos are, and those are useful)

quote:
Pretty sure a couple dozen francs isn't going to cover "out the nose" costs...

Noooooo... not even close.  Tyr, ah... carry the epsilon... like 800 francs.  If a Franc is "twenty bucks, same as in town".
Ardenas Barehand
player, 1872 posts
Human martial artist with
a few spells on the side.
Sat 25 Jun 2022
at 11:21
  • msg #236

Re: out of character 11

Jareth Mooncalled:
Glad you finally saw the light.... unfortunately Martial Artist's Regeneration ability isn't in there. (but Techniques and Combos are, and those are useful)


According to the index Warehouse 23 makes available, it's on MA47.  Maybe it wasn't in 3e Martial Arts?

quote:
quote:
Pretty sure a couple dozen francs isn't going to cover "out the nose" costs...

Noooooo... not even close.  Tyr, ah... carry the epsilon... like 800 francs.  If a Franc is "twenty bucks, same as in town".


Yep, same francs we use, twenty bits per.  Eight hundred, huh.  That's not happening soon.  Yep, might have to see an artificer.  Well, when things calm down a bit, we'll see what Benny can come up with before worrying too much about big bags of coin.
Jareth Mooncalled
player, 2644 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 25 Jun 2022
at 16:56
  • msg #237

Re: out of character 11

Ardenas Barehand:
According to the index Warehouse 23 makes available, it's on MA47.</i>?

So it is!  I sometimes forget everything that's in that section of the book, I mostly hit it for Techniques, Skills, Optional COmabt Rules, and Weapons... and not even weapons anymore now that I have my own Weapon List documents.

quote:
...we'll see what Benny can come up with before worrying too much about big bags of coin.

That we will. Either he'll be able to restore your missing hand (and likely temporarily cripple his own using Lay on Hands) or he'll have to try for a Real Miracle™ and directly ask Hermes to "find this stalwart warrior's hand and restore it's path" (or something, Benny is still making this stuff up as he goes along).
Jareth Mooncalled
player, 2645 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 25 Jun 2022
at 17:00
  • msg #238

Re: out of character 11

I, ah, I roped myself into Co-GMing a GURPS 4e Fallout 4 survival horror game...  that is a "survival horror" GURPS 4e game based on the world of Fallout 4.

Come check it out if you're into Survival Horror as we're leaning harder into "survival" and "horror" than the video games series gets up to.
link to another game
Ardenas Barehand
player, 1873 posts
Human martial artist with
a few spells on the side.
Sun 26 Jun 2022
at 12:25
  • msg #239

Re: out of character 11

I might have to look at that survival horror game.  I've never played any of the Fallout games (I've seen a fraction of an hour of gameplay for one of them, don't even recall which), but overall I like the idea of survival horror in a game setting.

Edit: Hmm, I see a lot of talents called out in the character templates, but no idea where to find them -- GCS doesn't have (for instance) Academic listed (I have "Talent" as a build-your-own, but nothing that says what Talent: Academic is good for).  Did I not read far enough in the long, long, character section?

Edit 2: Never mind, found 'em.

Edit 3: Okay, just about enough time for the moment spent over there (making a template for GCS).  I see a few things at the bottom of the "Genius" template that don't show in GCS, probably need to dig down to the bottom of the character section.  I'll send a request over there so I can get really started on chargen...
This message was last edited by the player at 13:30, Sun 26 June 2022.
Balir Ironhide
player, 564 posts
Dwarf
Warrior
Tue 28 Jun 2022
at 18:17
  • msg #240

Re: out of character 11

Narrator:
In reply to Saishi Jin (msg # 106):

the horses freak out at the sudden appearance of the bear, and not having been briefed about it's appearance, they start aiming their bows at it!

The horses are aiming their bows at the bear??! What kind of horses are we talking about here?
Hannatti
player, 338 posts
Noble Errant
HP13/13, FP13/13
Tue 28 Jun 2022
at 18:19
  • msg #241

Re: out of character 11

Horses that like to be the center of attention, perhaps?
Narrator
GM, 10522 posts
DM says
roll for initiative!
Tue 28 Jun 2022
at 18:22
  • msg #242

Re: out of character 11

In reply to Hannatti (msg # 241):

the merry men!
Hannatti
player, 339 posts
Noble Errant
HP13/13, FP13/13
Tue 28 Jun 2022
at 20:31
  • msg #243

Re: out of character 11

uuuhhh I missed that. Was intended as a joke: Horse with a bow = center (centaur) of attention
Saishi Jin
player, 292 posts
Harvest priest
HT: 12/12, FP: 10/12
Tue 28 Jun 2022
at 22:47
  • msg #244

Re: out of character 11

In reply to Hannatti (msg # 243):

Lol, these jokes are hard to bear. They tend to make me grizzly...
Hannatti
player, 340 posts
Noble Errant
HP13/13, FP13/13
Tue 28 Jun 2022
at 23:23
  • msg #245

Re: out of character 11

Ha!
Jareth Mooncalled
player, 2646 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 29 Jun 2022
at 01:05
  • msg #246

Re: out of character 11

I'm making myself horse laughing...
Jednesa
player, 677 posts
Naked Barbarian Ogress
HP: 36/36 FP: 6/13
Thu 30 Jun 2022
at 00:32
  • msg #247

Re: out of character 11

OH no, Jednesa almost have enough to buy Combat Reflexes, Jednesa hope not have to buy Ally Group (Gnolls) instead....
Tommy
player, 3 posts
Cat Burglar
HP: 10/10, FP: 11/11
Thu 30 Jun 2022
at 20:44
  • msg #248

Re: out of character 11

In reply to Jednesa (msg # 247):

Noting the situation with the trolls, are they splitting into 2 and needing an extra member or two?
Narrator
GM, 10536 posts
DM says
roll for initiative!
Thu 30 Jun 2022
at 22:13
  • msg #249

Re: out of character 11

In reply to Tommy (msg # 248):

quite possibly.

has anyone heard from Jendrich?
Virgilio Hohlfeld
player, 204 posts
Apprentice wizard
Tall and very thin
Mon 4 Jul 2022
at 20:06
  • msg #250

Re: out of character 11

Now I'm wondering OOC about Malga'Mar.  Last I remember seeing a post from him was near the end of the pay train recovery with Kirpich and Syvanus -- did he come back to Northport with them, or head off to sea with that sailor fellow?
Narrator
GM, 10547 posts
DM says
roll for initiative!
Mon 4 Jul 2022
at 20:21
  • msg #251

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 250):

the player headed off midway through  the Abbey adventure, he was one of a few characters that had Latin skills and i liked the build
This message was last edited by the GM at 17:38, Tue 05 July 2022.
Syvanus
player, 1043 posts
Wood Elf
Archer
Mon 4 Jul 2022
at 20:24
  • msg #252

Re: out of character 11

In reply to Tommy (msg # 248):

Perhaps not, i think some of us just want to come up for air and spend a few points/some cash.
Jareth Mooncalled
player, 2650 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 4 Jul 2022
at 23:11
  • msg #253

Re: out of character 11

Narrator:
the player headed off midway through  the Abbey adventure, he was one of a few characters that had Larin skills and i liked the build

I'll note that Jareth knows all the languages (at Accented at least)... but hasn't been back to the Guild House in about a week.  Not that Reanna (who's been gone a week) or Virgilio (who doesn't know him) would know this.

Just mentioning in case you guys start asking around the Guild house, someone might remember Jareth is the "ex-sage who's been bumming around here since The Dismal Tower kicked him out for not paying dues".
Jednesa
player, 683 posts
Naked Barbarian Ogress
HP: 36/36 FP: 6/13
Thu 7 Jul 2022
at 00:55
  • msg #254

Re: out of character 11

*SIGH*

Jednesa did not want to adopt pack of gnolls.  But Jednesa do what Jednesa must.  Maybe someday Jednesa have whole massive army of 'monster' peoples and Jednesa have Great Army again...
Ulo
player, 440 posts
Badly scarred Trollwife
HP 8/9 FP 11/14 PF 0/10
Thu 7 Jul 2022
at 01:16
  • msg #255

Re: out of character 11

Rafik is an expensive date... on the other hand, just have to pay for him once...


(Why do half of my PCs have Allies?  What the hell is this?  I don't normally buy Allies!  I mean for Jareth and Ulo it makes sense, they are squishy...  At least Stenet will never buy an Ally and Dilandua doesn't care.  Benny can't afford to woo Kalima away from Mancini...)
Tommy
player, 5 posts
Cat Burglar
HP: 10/10, FP: 11/11
Thu 7 Jul 2022
at 01:32
  • msg #256

Re: out of character 11

In reply to Ulo (msg # 255):

Yeah, I find allies can be good for carrying stuff too. And healing. Since I like making up characters, I can add in a necromantic healer...or an undead killing healer, is someone needs one.
Jareth Mooncalled
player, 2651 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Jul 2022
at 02:12
  • msg #257

Re: out of character 11

Tommy:
Yeah, I find allies can be good for carrying stuff too. And healing. Since I like making up characters, I can add in a necromantic healer...or an undead killing healer, is someone needs one.

As a fellow GM and as a Player I tend to dislike them.

As a GM because it's one more NPC I have to deal with, as a Player because it's probably stepping on a fellow PC's role and it just means more enemies are going to be plunked down by the GM to make up for us having more bodies.  And when they die, that's points thrown down a hole.

I tend to not allow Allies when I GM.  Now Hirelings?  That's a whole nother drain on the PC's funds, so they're a-okay.  And Hirelings tend to suck, and I'll kill them off without a second thought.
Narrator
GM, 10566 posts
DM says
roll for initiative!
Fri 8 Jul 2022
at 02:05
  • msg #258

Re: out of character 11

In reply to Jareth Mooncalled (msg # 257):

me I love the hench.


back on Sunday
Mancini
player, 472 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Sat 9 Jul 2022
at 09:35
  • msg #259

Re: out of character 11

Benny better not dare try to woo Kalima away. Not only would it make a certain leprechaun angry, but I might just start take an interest in all the wonders of Hermes....
Narrator
GM, 10567 posts
DM says
roll for initiative!
Sun 10 Jul 2022
at 17:41
  • msg #260

Re: out of character 11

In reply to Mancini (msg # 259):

trying so hard with the gardens of summer...
Narrator
GM, 10570 posts
DM says
roll for initiative!
Sun 10 Jul 2022
at 18:42
  • msg #261

Re: out of character 11

In reply to Narrator (msg # 260):

i pm'd a group in the Black Tower, let me know if I should have used a semicolon instead of a comma.
Amelia Montaigne
player, 288 posts
Agent about town
Sun 10 Jul 2022
at 19:47
  • msg #262

Re: out of character 11

In reply to Narrator (msg # 261):

I did not recieve a PM from you, Narrator.
Nor can I see a msg that looks like it may have been intended as a PM.
Adept Yisslitheniss
player, 339 posts
Reptileman cleric
Sun 10 Jul 2022
at 21:39
  • msg #263

Re: out of character 11

In reply to Narrator (msg # 261):

I did not rccieve any PM either.
Gareth
player, 1049 posts
Odd Character
HP: 4/10, FP: 7/17
Sun 10 Jul 2022
at 21:55
  • msg #264

Re: out of character 11

In reply to Adept Yisslitheniss (msg # 263):

Nor did I, but I suspect I was not meant to.
This message was last updated by the player at 21:55, Sun 10 July 2022.
Adept Yisslitheniss
player, 340 posts
Reptileman cleric
Sun 10 Jul 2022
at 21:54
  • msg #265

Re: out of character 11

In reply to Hograth Podkarmen (msg # 264):

Especially since you are in the Gardens of Summer and not the Black Tower...
Gareth
player, 1050 posts
Odd Character
HP: 4/10, FP: 7/17
Sun 10 Jul 2022
at 21:56
  • msg #266

Re: out of character 11

In reply to Adept Yisslitheniss (msg # 265):

Master of many faces, I am!
Stenet Fjall
player, 598 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 15/17 +2 B
Sun 10 Jul 2022
at 23:53
  • msg #267

Re: out of character 11

Narrator:
trying so hard with the gardens of summer...

Sometimes it's better to give up and not try to force things...  ;)
Hograth Podkarmen
player, 735 posts
Holy Dwarven Warrior
HP: 14/14, FP: 12/14
Mon 11 Jul 2022
at 00:07
  • msg #268

Re: out of character 11

Narrator:
In reply to Mancini (msg # 259):

trying so hard with the gardens of summer...


Ah, but trying to do what?
Narrator
GM, 10572 posts
DM says
roll for initiative!
Mon 11 Jul 2022
at 00:41
  • msg #269

Re: out of character 11

In reply to Hograth Podkarmen (msg # 268):

black tower folks check the posting again.


without stating it directly
sometimes things are blatantly obvious to me, but seem utterly obfuscated to others.
part of this involves taking advice from unreliable sources, and rhen not questioning the reasons for that advice in terms of the directive that the PC's are operating under.
Stenet Fjall
player, 599 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 15/17 +2 B
Mon 11 Jul 2022
at 01:49
  • msg #270

Re: out of character 11

Narrator:
without stating it directly

Ahem.  No worries, I'll state it indirectly:

Hograth, why would the fish have warned us away from the Well?
Because the Well is dangerous.

Why would the Well be dangerous?
Because there is something dangerous in it.

What are we hunting?
Dangerous things.
Hograth Podkarmen
player, 736 posts
Holy Dwarven Warrior
HP: 14/14, FP: 12/14
Mon 11 Jul 2022
at 01:51
  • msg #271

Re: out of character 11

In reply to Stenet Fjall (msg # 270):

I see. I was assuming if the fish knew about it though, it must be a local, or not new or demonic danger.

But perhaps worth checking...
Amelia Montaigne
player, 289 posts
Agent about town
Mon 11 Jul 2022
at 03:23
  • msg #272

Re: out of character 11

Got the in-thread PM. I had no inkling that was so.
Jednesa
player, 688 posts
Naked Barbarian Ogress
HP: 36/36 FP: 6/13
Tue 12 Jul 2022
at 21:54
  • msg #273

Re: out of character 11

Jednesa very tempted to type "snackrifice to great dragon", but Jednesa not punishing people today...
Narrator
GM, 10588 posts
DM says
roll for initiative!
Sun 17 Jul 2022
at 14:52
  • msg #274

Re: out of character 11

In reply to Jednesa (msg # 273):

be catching up tomorrow
Narrator
GM, 10609 posts
DM says
roll for initiative!
Fri 22 Jul 2022
at 14:26
  • msg #275

Re: out of character 11

In reply to Narrator (msg # 274):

be catching up after the weekend, threw out my bavck again
Hannatti
player, 364 posts
Noble Errant
HP13/13, FP13/13
Fri 22 Jul 2022
at 14:44
  • msg #276

Re: out of character 11

Nasty! Poor you! Hope it straightens out real soon
Christine Bjorn
player, 2290 posts
Blue Haired Elf
HP: 7/9, FP: 8/15
Fri 22 Jul 2022
at 15:09
  • msg #277

Re: out of character 11

In reply to Narrator (msg # 275):

That does not sound fun. Wishing you a quick recovery.
Virgilio Hohlfeld
player, 220 posts
Apprentice wizard
Tall and very thin
Fri 22 Jul 2022
at 23:44
  • msg #278

Re: out of character 11

Just ran across this on YouTube.  Remember that "scold's bridle" that was part of the sky iron manacle set?

https://youtu.be/uAUjekSZ7-k
Oly
player, 1392 posts
Badly disfigured face
Rank 2 Guild badge
Sat 23 Jul 2022
at 16:54
  • msg #279

Re: out of character 11

In reply to Narrator (msg # 275):

Well go get it back, you'll need it.
Hopefully it fits back in as it should and becomes comfortable... I assume you use a back brace at work and when working?
Narrator
GM, 10610 posts
DM says
roll for initiative!
Sat 23 Jul 2022
at 20:23
  • msg #280

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 278):

I just got a better back brace.  the one I was using was no good.

The scold's bridle I had seen on a PBS mystery of so.e kind, and I had in mind Clive Barker's lord of illusions, where the master magician was freed by his disciples from a similar rig that had blocked his spellcasting.
Ulo
player, 444 posts
Badly scarred Trollwife
HP 8/9 FP 11/14 PF 0/10
Sat 23 Jul 2022
at 23:03
  • msg #281

Re: out of character 11

I thought the second run of Trading With The Trolls was getting started the next morning?  Has it been sped up?
Virgilio Hohlfeld
player, 223 posts
Apprentice wizard
Tall and very thin
Sun 24 Jul 2022
at 01:35
  • msg #282

Re: out of character 11

Narrator:
The scold's bridle I had seen on a PBS mystery of so.e kind, and I had in mind Clive Barker's lord of illusions, where the master magician was freed by his disciples from a similar rig that had blocked his spellcasting.


Nice.  I've been envisioning the effect of sky iron as roughly similar to the Sigil of Darkness from Barbara Hambly's Windrose Chronicles -- when made as a seal in lead, it's a "blank spot" in the mana around, and physically painful by close proximity to a mage.
Grohm'Tahl
player, 85 posts
HP: 17/17
FP: 15/15
Sun 24 Jul 2022
at 01:56
  • msg #283

Re: out of character 11

In reply to Ulo (msg # 281):

I assume that the thread starts the next morning since that was when we were instructed to meet.
Jareth Mooncalled
player, 2656 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 24 Jul 2022
at 14:22
  • msg #284

Re: out of character 11

Virgilio Hohlfeld:
Nice.  I've been envisioning the effect of sky iron as roughly similar to the Sigil of Darkness from Barbara Hambly's Windrose Chronicles -- when made as a seal in lead, it's a "blank spot" in the mana around, and physically painful by close proximity to a mage.

It's not "painful", it's just a 'dead sopt' and area you don't feel Mana from, and if in a No Mana Zone, you are cut off from Mana and thus magic.  It might feel strange, like no longer having a hand, or missing your ears, a "sense" is gone and a means of manipulating the world is gone.  A mage cut off from Mana long enough might get Phantom Magery Sensations...
Virgilio Hohlfeld
player, 225 posts
Apprentice wizard
Tall and very thin
Sun 24 Jul 2022
at 20:34
  • msg #285

Re: out of character 11

Jareth Mooncalled:
Phantom Magery Sensations...


Which is probably often misdiagnosed as a delusion of some kind...
Narrator
GM, 10613 posts
DM says
roll for initiative!
Mon 25 Jul 2022
at 13:29
  • msg #286

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 285):

it is like entering a soundproofed room, or picking a regular toothbrush up when yu are used to holding electric ones.


trading with trolls 4 starts the next morning; Ulo has some business to attend to first,and there was the matter of getting scrolls translated.
Reanna Draegan
player, 853 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 25 Jul 2022
at 20:05
  • msg #287

Re: out of character 11

In reply to Narrator (msg # 286):

Yes, Reanna is not necessarily going to go with them...she may have her own deal depending on the content of the scrolls. But they were looking for a ranking guild member, so it seemed appropriate to poke my nose in.

Are we creating another group with the Trolls? They seem to be splitting...
This message was last edited by the player at 20:48, Mon 25 July 2022.
Narrator
GM, 10620 posts
DM says
roll for initiative!
Tue 26 Jul 2022
at 15:19
  • msg #288

Re: out of character 11

In reply to Reanna Draegan (msg # 287):

the secondary troll group happens before the loadout to trade
Marcus Blackthorn
player, 173 posts
Archer, merc for hire
HP 12
Fri 29 Jul 2022
at 12:25
  • msg #289

Re: out of character 11

Apologies for absence.
Swapped/Drowning in work :/
Narrator
GM, 10646 posts
DM says
roll for initiative!
Fri 29 Jul 2022
at 14:42
  • msg #290

Re: out of character 11

In reply to Marcus Blackthorn (msg # 289):

be catching up probably Monday, chasing around with the wife
Narrator
GM, 10651 posts
DM says
roll for initiative!
Mon 1 Aug 2022
at 18:53
  • msg #291

Re: out of character 11

In reply to Narrator (msg # 290):

Ulo can post in Trading with Trolls 4

the issues the tavern group face are because of the departure of the Yurick family's player.
Syvanus
player, 1059 posts
Wood Elf
Archer
Mon 1 Aug 2022
at 19:56
  • msg #292

Re: out of character 11

OK, So no quick resolution of the issue?
Just carry on to the Eastern reaches and back?

Can we get someone up here to investigate and push their case?
Mancini
player, 475 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Mon 1 Aug 2022
at 20:45
  • msg #293

Re: out of character 11

Mancini would be glad to help out... for a cut.
Aine Walsh
player, 397 posts
Small cute trouble
HP: 3/3, FP: 10/10
Mon 1 Aug 2022
at 21:24
  • msg #294

Re: out of character 11

In reply to Narrator (msg # 291):

Understand that OOC, but IC there needs to be some resolution to.
Ulo
player, 451 posts
Badly scarred Trollwife
HP 8/9 FP 11/14 PF 0/10
Mon 1 Aug 2022
at 22:00
  • msg #295

Re: out of character 11

Narrator:
Ulo can post in Trading with Trolls 4

That's nice and all but I do think the discussion's conclusion may have a lot of bearing on things.


I think the Gm and I had radically different ideas of what this discussion was going to entail.
Narrator
GM, 10652 posts
DM says
roll for initiative!
Tue 2 Aug 2022
at 14:35
  • msg #296

Re: out of character 11

In reply to Ulo (msg # 295):

i fully expected a declaration of assassination for several, but I am looking at you not yaving to fight an army of bluecloaks
Ulo
player, 452 posts
Badly scarred Trollwife
HP 8/9 FP 11/14 PF 0/10
Wed 3 Aug 2022
at 05:23
  • msg #297

Re: out of character 11

Narrator:
i fully expected a declaration of assassination for several, but I am looking at you not yaving to fight an army of bluecloaks

Can't be worried about something you don't even know exists...

Yeah, yeah, Ulo is figuring out there are things she doesn't know and needs to learn about before deciding to burn down DuClaire's property.  Or rather that "Plan A threaten to burn down DuClaire's property" is now looking like Plan D.
Narrator
GM, 10654 posts
DM says
roll for initiative!
Wed 3 Aug 2022
at 14:37
  • msg #298

Re: out of character 11

In reply to Ulo (msg # 297):

the trollfriends who dwelt in the building before had died of plague, and were left intestate... it is possible that you could clame bloodright
Balir Ironhide
player, 605 posts
Dwarf
Warrior
Wed 3 Aug 2022
at 15:16
  • msg #299

Re: out of character 11

I know there has been a lot on your plate Narrator, but perhaps it would be possible to advance the vampires thread a bit, please?
This message was last edited by the player at 16:19, Wed 03 Aug 2022.
Marcus Blackthorn
player, 174 posts
Archer, merc for hire
HP 12
Wed 3 Aug 2022
at 17:14
  • msg #300

Re: out of character 11

I have Covid with symptoms. Won't be able to post
Narrator
GM, 10655 posts
DM says
roll for initiative!
Thu 4 Aug 2022
at 14:32
  • msg #301

Re: out of character 11

In reply to Marcus Blackthorn (msg # 300):

feel better! I  was dealing with the effects of booster 2 and was wrecked.
Narrator
GM, 10661 posts
DM says
roll for initiative!
Thu 4 Aug 2022
at 21:12
  • msg #302

Re: out of character 11

In reply to Narrator (msg # 301):

be catching up Monday
Narrator
GM, 10663 posts
DM says
roll for initiative!
Mon 8 Aug 2022
at 15:13
  • msg #303

Re: out of character 11

In reply to Narrator (msg # 302):

general item:
create (servant/warrior/mount/animal) spells were pulled off the table for DFRPG,
but I keep them with limitations; the new model is to by your summonable creatures as allies. those who are making creations, and not spending the points for "summonable ally" can have one of each creation they have the spell for operating at a time- create warrior gives you a warrior, not an army, u less you pay for an ally group.
Saishi Jin
player, 319 posts
Harvest priest
HT: 12/12, FP: 11/12
Mon 8 Aug 2022
at 23:27
  • msg #304

Re: out of character 11

In reply to Narrator (msg # 303):

Ok, even though the creatures are much less powerful than a summoned one? Also, what happens when a summoned creature gets killed? How does the cheap, disposable minions work?
Narrator
GM, 10665 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 01:09
  • msg #305

Re: out of character 11

In reply to Saishi Jin (msg # 304):

if an ally gets killed you lose the points.

bears have the same base stats as allies or creations: allies level up with the assocated character
Narrator
GM, 10666 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 01:12
  • msg #306

Re: out of character 11

In reply to Narrator (msg # 305):

Henchmen has pricing for low point allies in numbers,if say you were into create warrior sufficient to have an army; a basic create warrior is equivalent to a 62pt guard
Narrator
GM, 10667 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 01:14
  • msg #307

Re: out of character 11

In reply to Narrator (msg # 306):

be catching up tomorrow
Jareth Mooncalled
player, 2660 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 9 Aug 2022
at 01:46
  • msg #308

Re: out of character 11

Saishi Jin:
Ok, even though the creatures are much less powerful than a summoned one? Also, what happens when a summoned creature gets killed? How does the cheap, disposable minions work?

The "Summonable, +100%" Enhancement means if killed, you summon a new one.  And Allies can be very potent, or very weak, depends on what level you buy then at and how they're built.

For "Create [Servant/Warrior/Mount/Animal/Etc]" I can't imagine they'd be either super expensive or weaker than what could be built via the spell.

The Elemental summoners kinda got boned a little in the transition, but actually I think the trade off there ended up being a gain in speed and ease of summoning, reliability, and loyalty for giving up low cost*, potent, numerous*, eventually angry Elementals.



* All Create/Summoners gave up low cost and numerous.


quote:
a basic create warrior is equivalent to a 62pt guard

They should be way cheaper than that...

"IQ 10; ST, DX, and HT 12; and skill 16 with any single weapon", note: there are no other skills listed, so no Observation, no Traps, no Soldier, nothing.

Okay, so 72 points before Disads, which should be Reprogrammable [-10] and Slave Mentality [-40].

[EDIT]
Sorry, they should also be Dead Broke if they have no equipment, but as that would actually make them -3 points I wouldn't.  So I retract below, I'd let the summoner have a group of 6-10 armed and armored Warriors for 10 points.  Granted, they're armed and armored with $1K in created equipment, so not much.  I'd probably come up wit a few different "loadouts" the Warriors could be purchased as, so a 'squad of leather clad archers' or 'axemen with shields and mail', etc.  Possibly even a mixed unit of "city guard" so 5 Warriors with crossbows and five with shields and spears.  And of course, no switching, you learnt o summon one type of Warriors...  okay, I'd allow as Alternate Abilities, which is actually pretty reasonable for having a few different 'loadouts' of Create Warriors on tap.
[/EDIT]

So, 22 points... even on a 125 point PC that's less than 25% so Base Cost 1 point.  And at this point you really should pop over to Supers and use fractional grading, so for a 125 pointer they're 0.8 points Base Cost, for a 250 pointer a Created Warrior is 0.4 Base Cost.

A "small army" of 10 Created Warriors (not Brutes) would cost a 250 point caster...

Create Warrior Team [10] (Built on 10%, 0.4; 12 or less, x2; Group Size 6-10, x6; PM, -10%; Summonable, +100%)

That's actually not bad for a group of 6-10 naked illusionary Warriors, and personally because there's a few 'rounding errors' in there I'd even be inclined as a GM in my games to call it a group of 1d6+4 lightly armored and armed Created Warriors.  Why d6+4?  Because it's generally going to be 6-7 warriors, occasionally they'll get all ten but sometimes they'll even crap out and get only 5, but they're getting them armored for 'free'.  (But that's just me.  I'd also be inclined for even more "wild and wooly" fantasy games to call it "(FP/4)d6" to let high power caster types really cut loose and summon down an army.  Or some version thereof.)

And the price can even be further reduced by taking Costs FP +5%/+10% on there... because really, it's a steal.
This message was last edited by the player at 02:05, Tue 09 Aug 2022.
Narrator
GM, 10668 posts
DM says
roll for initiative!
Tue 9 Aug 2022
at 16:08
  • msg #309

Re: out of character 11

I stat out creations as automatons (like golems) with a stack of disads and traits like dependency mana, affected by dispell magic or illusion, affected by pentagram...and you need to equip them...
on te other hand, they really cost less than 25 points and can be bought in bulk
Grohm'Tahl
player, 91 posts
HP: 17/17
FP: 15/15
Tue 9 Aug 2022
at 16:20
  • msg #310

Re: out of character 11

I would be quite a sight to see a mage summon a mob of 20 naked dudes and sending them at the enemy brawling their way through them.
Aine Walsh
player, 403 posts
Small cute trouble
HP: 3/3, FP: 10/10
Tue 9 Aug 2022
at 20:00
  • msg #311

Re: out of character 11

In reply to Grohm'Tahl (msg # 310):

Might be more effective summoning dudettes then...they wold hurt a naked lady, would they?
Jednesa
player, 696 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Tue 9 Aug 2022
at 21:28
  • msg #312

Re: out of character 11

Aine Walsh:
Might be more effective summoning dudettes then...they wold hurt a naked lady, would they?

Of course they would.  Ask me how I know.
Grohm'Tahl
player, 92 posts
HP: 17/17
FP: 15/15
Tue 9 Aug 2022
at 23:05
  • msg #313

Re: out of character 11

In reply to Aine Walsh (msg # 311):

 They might but at least you would get an extra round to attack due to surprise.
Saishi Jin
player, 322 posts
Harvest priest
HT: 12/12, FP: 11/12
Tue 9 Aug 2022
at 23:10
  • msg #314

Re: out of character 11

In reply to Jednesa (msg # 312):

Lol, would we have to pay extra for high levels of appearance?
Evelina Grattan
player, 302 posts
Queen of Frog God Cult
And don't you forget it!
Wed 10 Aug 2022
at 08:51
  • msg #315

Re: out of character 11

Pretty sure the boss hasn't implemented the "bulletproof nudity" cinematic rule.  Else...
Jednesa
player, 698 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Wed 10 Aug 2022
at 12:00
  • msg #316

Re: out of character 11

Evelina Grattan:
Pretty sure the boss hasn't implemented the "bulletproof nudity" cinematic rule.  Else...

The rules as a setting switch, no, but he did offer to let me take it as a Perk.... but then the prerequisite levels of Attractiveness would have been expensive for an Ogre...

Maybe for the Orc Bard concept I keep noodling around, not when the choice is "high ST, good DX, and very good HT or Attractive and Bullet Proof Nudity"...
Narrator
GM, 10680 posts
DM says
roll for initiative!
Wed 10 Aug 2022
at 18:04
  • msg #317

Re: out of character 11

In reply to Jednesa (msg # 316):

folks I am pretty f*d up today,may not get to everyone,will be spotty over next several days.
Christine Bjorn
player, 2299 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 10 Aug 2022
at 20:38
  • msg #318

Re: out of character 11

In reply to Narrator (msg # 317):

Not a problem, boss. Something we can pray about?
Grohm'Tahl
player, 94 posts
HP: 17/17
FP: 15/15
Wed 10 Aug 2022
at 22:17
  • msg #319

Re: out of character 11

No problem. We'll be here when you feel up to coming back.  Take good care of yourself.
Amelia Montaigne
player, 300 posts
Agent about town
Wed 10 Aug 2022
at 22:33
  • msg #320

Re: out of character 11

Yes, take it easy; we hope you're right as rain real soon!
Balir Ironhide
player, 611 posts
Dwarf
Warrior
Thu 11 Aug 2022
at 00:22
  • msg #321

Re: out of character 11

I can see there is a tendency to either not post rolls in the post where attack is announced or let rolls be in a hidden text to the GM (even if the rolls themselves weren't hidden in die roller) - I am not sure which as I can't see them.
Is there a posting convention on this somewhere I have missed? In the games I have played before it was always mandatory to post your rolls in the post itself, but it seems different here.
Oly
player, 1393 posts
Badly disfigured face
Rank 2 Guild badge
Thu 11 Aug 2022
at 02:12
  • msg #322

Re: out of character 11

Posting rolls isn't the issue in my mind as much as it's like showing your character sheet piece by piece.

That I rolled a 13 is public knowledge, that I missed my heatlh by two or succeeded in my sword thrust by 5 is not.
If it doesn't matter, why aren't all character sheet open for everyone to look at?
Any character on character conflict, would allow someone to take advanatge of things his character does not know.
Christine Bjorn
player, 2300 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 11 Aug 2022
at 02:36
  • msg #323

Re: out of character 11

In reply to Oly (msg # 322):

Yeah, as Oly mentioned, character sheets are not meant to be public knowledge, so I post my roll results in PMs.

I do this in most games I play.
Jareth Mooncalled
player, 2661 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 11 Aug 2022
at 04:44
  • msg #324

Re: out of character 11

I put all my rolls in the open because it helps other players (especially newbs) learn how to play the game.  And there's no PvP, so what does it really matter if everyone knows what my PC's stats are?

Not like I'd be getting all paranoid secretive with my sheet in a face-to-face game with it sitting, in the open, on a table for everyone to see.


But to actually answer your question Balir, there is no convention in this game for putting rolls into threads, or not, or using a Spoiler tag, or anything.  Gwythaint posts everything in unformatted plain text (since he posts a lot from his phone) and the GM is whom Players usually take the cues from so...
This message was last edited by the player at 11:56, Thu 11 Aug 2022.
Balir Ironhide
player, 612 posts
Dwarf
Warrior
Thu 11 Aug 2022
at 05:28
  • msg #325

Re: out of character 11

Yeah, I think the whole secrecy thing is kinda weird. I mean if there ever was a character vs character conflict I probably wouldn't be playing the game any longer so ...
But hey, if it is important to someone to be all secretive, then I have no problem with that either. And thanks Jareth, it is good to know I am not breaking any rules. I will continue posting the way I post now then.
Ardenas Barehand
player, 1889 posts
Human martial artist with
a few spells on the side.
Thu 11 Aug 2022
at 09:20
  • msg #326

Re: out of character 11

I don't see much advantage in secrecy in a game without PVP (and having been in such, back when D&D first had an A added, I'm not particularly interested in those).  I post my rolls in a private line to GM just because I asked, when I was new (four-five weeks and seven years ago) how people were conveying their rolls to the GM when they didn't show in the posts (to avoid the GM having to dig into the dice roller logs).

Overall, options are: open text, spoiler, private to GM, or "rolls in log".  My own preference is for "private to GM" because I can easily include notes that other players probably shouldn't see (for RP reasons), save the GM having to dig for rolls, and be sure the GM can see them (spoiler requires some manipulation to view, and I'm not sure how this interface works on a phone screen).

As Oly noted, the roll is public (as dice would be on a table), though the dice roller does have a "secret roll" option (I think intended for GMs to make rolls players shouldn't see -- like Perception based rolls in a strictly run game, or certain spells that give false information on a failure or crit fail), but whether it succeeds or fails (and by how much) might depend on GM adjustments we don't know (like a range mod, in a game with no map, a darkness penalty, or a magical effect).  And for RP reasons, PC Hulkster probably ought not to know (the same day the two met -- it'd be different if they'd been teammates for years) that PC Thing-Man is about as strong, but not quite as tough, to avoid meta-gaming.
Jareth Mooncalled
player, 2662 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 11 Aug 2022
at 12:36
  • msg #327

Re: out of character 11

Ardenas Barehand:
I don't see much advantage in secrecy in a game without PVP (and having been in such, back when D&D first had an A added, I'm not particularly interested in those).

Well... conflict happens.  I've been in games where conflict occurred, the two PCs had it out*, and then it was fine.  Resolved permanently or not, they worked it out.

I've also been in games where it's "soft-PvP", particularly Amber style games, and in 'hardcore' PvP games like Vamp LARP, where even after hashing it out (verbally or via fightings) it didn't stay "worked out" and those PCs were at each others throats for all time.  Those games can be tremendous amounts of fun too (though I vastly prefer socpol fighting to "two men enter, one man leaves", but I've played some absolute brutes in a few "and now one of us has to die" V-LARPs)

* Either by taking privately and deciding on an outcome first, or just having it out and letting the dice fall where they may, it's not like "death is eternal" in this genre.

quote:
My own preference is for "private to GM" because I can easily include notes that other players probably shouldn't see (for RP reasons)...

I put those in PMs to the GMs.  Because when I started here I did so by reading the Archived threads and discovered that upon archival, all private lines (inclusionary and exclusionary) are revealed.  And If I'm saying something Private it either needs to stay private for more than the length of the thread or it's digressionary and I don't want to take up space in thread with OOC sidechatter (I do that enough as it is, which annoys me to no end).

quote:
...save the GM having to dig for rolls, and be sure the GM can see them (spoiler requires some manipulation to view, and I'm not sure how this interface works on a phone screen).

You just have to click on it, which can be harder than it sounds depending on your phone.  So yeah, that's why I don't toss around Private Lines in thread, also because if the GM has to respond Privately, it's a hassle on their end.


The only good thing about Private Lines is they don't break the flow of reading 'for a story'.  Which isn't important to me, but it is to some people.

quote:
As Oly noted, the roll is public (as dice would be on a table), though the dice roller does have a "secret roll" option (I think intended for GMs to make rolls players shouldn't see -- like Perception based rolls in a strictly run game, or certain spells that give false information on a failure or crit fail), but whether it succeeds or fails (and by how much) might depend on GM adjustments we don't know (like a range mod, in a game with no map, a darkness penalty, or a magical effect).

Sure the roll is public, but "Oly rolled a 13" doesn't tell you as much as you'd think when you're not sure what skill they rolled, or why they rolled, what modifiers they were under, it certainly doesn't say anything about success or failure... and I've seen plenty of "PC rolled a 16" and then the post is all about great success, which makes me dubious about the veracity of the post.

quote:
And for RP reasons, PC Hulkster probably ought not to know (the same day the two met -- it'd be different if they'd been teammates for years) that PC Thing-Man is about as strong, but not quite as tough, to avoid meta-gaming.

I just use my own brain for that.  I know what I know, and the PC knows a lot of things I don't know, but that's what skill rolls are for.  ;)

Also, sometimes due to Player parsimony, all you've got to go on is PC stats slowly revealed via play to know if they're a hulking stronk guy, a wimpy push-over, the Wizarding World's prodigy, a con-artist conning everyone, etc.  I try to be pretty descriptive, but even I fail to really invest time in a post (a lot lately due to work shifting).




Oh, I'm not sure I mentioned it here... the job I was Fired Without Cause from back in May?  They decided "it was in the best interest of the company to 'rehire' me at my preferred position and salary" back in July.  Which by 'rehire', it's with all attendant seniority and time in, etc.  The only thing I've 'lost' was my 401K which I cashed out  (but since I'm back in with "time in" credits, I've started a new one immediately, at the same company contribution rate my years-in should reflect), because my choices were limited by JP Morgan when I was terminated.  I've talked a little about it elsewhere, but basically when I threatened lawsuit, HR got involved, investigated, and a few heads rolled up the chain in the global division, and our local HR director asked me if I'd like to return under favorable conditions.  So... yeah, that's all a thing.

I've been back in the office since the end of July and I gotta say, I really prefer WFH.  But as I've been talking with HR and we're priming for a transition into management, I have to stay in office for awhile longer.  Like maybe forever.

I'll definitely have to get a good office chair though (out my own money of course), those torture devices in the offices are killink me.
This message was last edited by the player at 12:42, Thu 11 Aug 2022.
Narrator
GM, 10684 posts
DM says
roll for initiative!
Thu 11 Aug 2022
at 13:37
  • msg #328

Re: out of character 11

Glad your work situation improved, except for the in-office aspect.

If you were to look at my entry in the Stat yourself thread, two items I listed as 'mitigated' have not been acting that way.

i prefer the manual [private to Narrator
method for explaing die rolls and appreciate the inclusion of them so as not to have to open a new diceroller tab.

also please post in black tower 3 even if we are waiting on Berry.


I will be catching up after the weekend.
This message was last edited by the GM at 21:39, Thu 11 Aug 2022.
Mario Crowfoot
player, 1358 posts
An orphan who grew up
with bow in hand
Fri 12 Aug 2022
at 08:57
  • msg #329

Re: out of character 11

Jareth Mooncalled:
Joce has been carrying that powdered base around for just this trick for almost 7 full years now... will be 7 years on September 29th.

Hows that for a callback?


I don't think you have the year right on that.  I'm pretty sure this group ("Juniors") hadn't formed yet as of September '15, and I'm certain our first encounter with that cube (just after we came down the ladder well to this level and mangled a ventilation fan trying to sound the depth of a shaft), which prompted the research that resulted in Jocelyn carrying the powdered base, was fairly recent -- 2020 (yesterday or earlier today for these characters).
Jareth Mooncalled
player, 2664 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 12 Aug 2022
at 12:42
  • msg #330

Re: out of character 11

Mario Crowfoot:
I don't think you have the year right on that.

I do.  Juniors formed and Joce bought the powdered base before Sept 29th, as on Sept 25th Joce posted

Liquid amonia is nasty to carry and worse to use in a confined space... some white bleaching powder might be enough ... [think borax] and it's cheap and plentiful, although not so strong an alkalai. but it is persistant too, so a slime isn't likely to cross it.
link to a message in this game

And on Sept 29th had Joce purchased it and was ready to delve.

I don't know why I had Jareth Ammonium Chloride back then (probably because IRL I'm not a chemist, despite constantly playing chemists and alchemists), I meant Ammonium Hydroxide... and I doubt Joce bought borax (Boric Acid), as she'd know better as well.

The crew's foundational members, Grimbo, Mario, Nodwin met up in July, formed up opver july-october, and then Jareth and the Trio (Brodak, Jocelyn, Mellaril) joined in September.
quote:
I'm certain our first encounter with that cube (just after we came down the ladder well to this level and mangled a ventilation fan trying to sound the depth of a shaft), which prompted the research that resulted in Jocelyn carrying the powdered base, was fairly recent -- 2020 (yesterday or earlier today for these characters).

The first encounter didn't prompt Jareth talking about bringing a base down with us, he already knew they were down there and was talking about before we (as a group) ever stepped foot down there.  Joce bought the powdered ammonium the night before we left in preparation.
Mario Crowfoot
player, 1359 posts
An orphan who grew up
with bow in hand
Fri 12 Aug 2022
at 22:40
  • msg #331

Re: out of character 11

Okay, I'll nitpick here.  Ammonium hydroxide is only found in water solution -- at 3% strength it's household ammonia.  Boric acid (a pretty weak acid) is not the same as borax (sodium tetraborate, usually decahydrate since it's hygroscopic), which is one of the alkali agents commonly used in film developers (D-76, Xtol, etc.).  Boric acid is used as an ant poison/repellant -- not for its toxicity (which is pretty mild) but because the fine crystals get into the joints of the ants' exoskeletons, and they'll avoid that.  Borax is mostly sold as a laundry additive (much more so when actual soap was still used a lot for laundry -- remember White King?).  Another common "powder base" is soda ash, aka sodium carbonate -- not the same as sodium bicarbonate, or baking soda, soda ash is commonly used to manage pH in swimming pools as well as in some developers (like the iconic print developer, D-72 aka Dektol).

I think I remember thinking what Jocelyn bought would be powdered lye, sodium hydroxide (also used in some developers, the one I keep it for is Parodinal) -- lye weakens over time unless the storage is airtight, and it's somewhat hazardous to handle (most especially don't get it wet, it'll get hot enough to boil the water and spray itself around, and don't let the dust get in your eyes, mouth, or lungs), but it's likely the most effective deterrent for something that's effectively just living slime.  Fat components would start turning to soap on contact, the heat released by dissolving lye and saponification would directly damage the critter, and the huge influx of sodium would throw its chemical balance all out of whack.

In medieval tech levels, you wouldn't get a high purity form (though alchemists could and did make the stuff in pure, ahydrous state), just strong enough to make soap -- but that should be plenty.

No, I'm not a chemist, either, but I've learned enough of this stuff to safely and effectively mix my own developers for my darkroom -- some of them from pretty common ingredients.  Coffee and washing soda make a good, if pretty stinky developer (and a little added Vitamin C makes it better); acetaminophen (paracetamol for the non-Americans still reading), lye, and sodium sulfite (sometimes sold as a chlorine reducer for pools and spas) make a work-alike for the oldest commercial developer formula (Rodinal from the 1880s, still available as clones).  Another pool chlorine reducer, sodium thiosulfate, makes fixer; mixing in some sodium sulfite makes it last longer, and adding some ammonium chloride makes it work faster.
Narrator
GM, 10695 posts
DM says
roll for initiative!
Fri 12 Aug 2022
at 23:11
  • msg #332

Re: out of character 11

I would vote for it being powdered lye, stored in a wax sealed jug. That makes the most sense to me.
Jareth Mooncalled
player, 2665 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 13 Aug 2022
at 02:45
  • msg #333

Re: out of character 11

Mario Crowfoot:
Okay, I'll nitpick here.

Nitpick away.  I'm not as in depth anymore... every time I play an al/chemist I need to constantly do lots of research because the deep chem-lore does not stick in my head.

All I can remember is:  Do not accidentally sweat on tri-chlor.  It will combust and that oxidization does not stop if submerged under water, it just gets worse (ask me how I know!).  Which is weird because you put tri-chlor directly into water.

Ahhh, the magic of chemistry.


Narrator:
would vote for it being powdered lye, stored in a wax sealed jug. That makes the most sense to me.

You're the boss, so your vote is the one that counts.
Mario Crowfoot
player, 1360 posts
An orphan who grew up
with bow in hand
Sat 13 Aug 2022
at 13:02
  • msg #334

Re: out of character 11

Narrator:
I would vote for it being powdered lye, stored in a wax sealed jug. That makes the most sense to me.


I agree.  Byu the 14th century, lye could/would commonly be purified to the level of being white(ish) in order to make soap that isn't gray and gritty, which would surely be in demand among the upper classes, as it's both more comfortable to use directly on skin and easier on textiles.  A glazed jug with a wax sealed stopper should keep it for up to several months (it'll last a couple years in the plastic-plugged cans it's sold in as drain opener) without too much loss of strength, and the breakdown products from interaction with air are sodium carbonate and enough deliquescence to weld the crystals together into lumps -- still unpleasant stuff if you're mainly slime.
Jareth Mooncalled
player, 2667 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 21 Aug 2022
at 15:11
  • msg #335

Re: out of character 11

Sorry, sorry... due to insomnia I ended up taking an entire week off from RPoL.  It was one of those "I'll be rested enough to check in tomorrow" deals and just was never rested enough... until today.  I got almost 9 hours - 3 solid, then woke up and got 3 more semi-solid hours (catus petus interruptimus), then dozed off and on for another 3 hours... and shockingly didn't get a headache for sleeping more than 6 hours (like I usually do when I oversleep - I remembered to stay well hydrated every time I woke up).
Narrator
GM, 10724 posts
DM says
roll for initiative!
Sun 21 Aug 2022
at 22:08
  • msg #336

Re: out of character 11

In reply to Jareth Mooncalled (msg # 335):

glad to have you back. be posting tomorrow.
Ardenas Barehand
player, 1890 posts
Human martial artist with
a few spells on the side.
Thu 25 Aug 2022
at 22:46
  • msg #337

Re: out of character 11

quote:
"Northport has just courts?  When did this practice begin?"


Snicker.
Narrator
GM, 10753 posts
DM says
roll for initiative!
Mon 29 Aug 2022
at 14:53
  • msg #338

Re: out of character 11

In reply to Ardenas Barehand (msg # 337):

anyone know a player named Telchar?
Christine Bjorn
player, 2311 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 29 Aug 2022
at 19:56
  • msg #339

Re: out of character 11

In reply to Narrator (msg # 338):

Nope, sorry.
Jareth Mooncalled
player, 2670 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 29 Aug 2022
at 21:15
  • msg #340

Re: out of character 11

Narrator:
anyone know a player named Telchar?

Not directly, but I know another Player in another game who probably goes by that... since that's their Character name in that game and, well, using a UI as thier PC name is a very Player thing to do.

Why, what's up?
Narrator
GM, 10762 posts
DM says
roll for initiative!
Mon 29 Aug 2022
at 22:34
  • msg #341

Re: out of character 11

In reply to Jareth Mooncalled (msg # 340):

just got a RTJ from them, checking to see if they were cool
Christine Bjorn
player, 2313 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 30 Aug 2022
at 00:30
  • msg #342

Re: out of character 11

In reply to Narrator (msg # 341):

Sorry, GM, but I am struggling to find a way not to split Christine's party without starting a war...
Jednesa
player, 708 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Tue 30 Aug 2022
at 03:13
  • msg #343

Re: out of character 11

Christine Bjorn:
Sorry, GM, but I am struggling to find a way not to split Christine's party without starting a war...

Time to Split The Party!
Narrator
GM, 10767 posts
DM says
roll for initiative!
Tue 30 Aug 2022
at 14:16
  • msg #344

Re: out of character 11

In reply to Jednesa (msg # 343):

Jednesa's cart can fit, and I am having issues adding any more threads. There will be something for the ogress and her gnolls to do...
Jednesa
player, 709 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Tue 30 Aug 2022
at 20:35
  • msg #345

Re: out of character 11

Narrator:
Jednesa's cart can fit, and I am having issues adding any more threads. There will be something for the ogress and her gnolls to do...

I am fine with her just sitting around for a day or two or three...it's kewl.
Narrator
GM, 10772 posts
DM says
roll for initiative!
Tue 30 Aug 2022
at 20:57
  • msg #346

Re: out of character 11

In reply to Jednesa (msg # 345):

hey all,my wife is in the emergency room with gallbladder issues, i might be sparse in my posts for a bit
Rosewood
player, 277 posts
Pixie
Wizardling
Tue 30 Aug 2022
at 21:06
  • msg #347

Re: out of character 11

Please take care of yourself.  I learned the hard way the first thing when helping someone with health issues is to take care of yourself first.  Otherwise your no help to them.

I wish your wife a speedy recovery.
if that is except-able she is in my prayers.
This message was last edited by the player at 21:57, Tue 30 Aug 2022.
Jareth Mooncalled
player, 2671 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 30 Aug 2022
at 21:08
  • msg #348

Re: out of character 11

Narrator:
hey all,my wife is in the emergency room with gallbladder issues, i might be sparse in my posts for a bit

Take all the time you need.  I'll still be here.
Oly
player, 1394 posts
Badly disfigured face
Rank 2 Guild badge
Tue 30 Aug 2022
at 21:27
  • msg #349

Re: out of character 11

In reply to Narrator (msg # 346):

Best wishes, Family comes first.
Christine Bjorn
player, 2314 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 30 Aug 2022
at 21:49
  • msg #350

Re: out of character 11

In reply to Oly (msg # 349):

Yes, absolutely look after RL first.
Amelia Montaigne
player, 310 posts
Agent about town
Tue 30 Aug 2022
at 22:16
  • msg #351

Re: out of character 11

Echoing what's been said.. best wishes and prayers
Ardenas Barehand
player, 1891 posts
Human martial artist with
a few spells on the side.
Tue 30 Aug 2022
at 22:40
  • msg #352

Re: out of character 11

I'm with everyone else.  Gall bladder problems are no fun; my mother had them for most of thirty years before finally getting hers out.  Good luck to both of you.
Narrator
GM, 10773 posts
DM says
roll for initiative!
Wed 31 Aug 2022
at 04:08
  • msg #353

Re: out of character 11

In reply to Ardenas Barehand (msg # 352):

Thanks, she is going to have hers removed in the morning. Prayers of any kind are appreciated
Grohm'Tahl
player, 97 posts
HP: 17/17
FP: 15/15
Wed 31 Aug 2022
at 04:24
  • msg #354

Re: out of character 11

Prayers out, brother.  I hope that everything goes smoothly and she has a quick recovery.
This message was last edited by the player at 04:26, Wed 31 Aug 2022.
Christine Bjorn
player, 2315 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 31 Aug 2022
at 06:04
  • msg #355

Re: out of character 11

In reply to Narrator (msg # 353):

Likewise, will pray for her.
Narrator
GM, 10775 posts
DM says
roll for initiative!
Wed 31 Aug 2022
at 20:28
  • msg #356

Re: out of character 11

In reply to Christine Bjorn (msg # 355):

thank goodness sheis coming home tonight
Rosewood
player, 281 posts
Pixie
Wizardling
Wed 31 Aug 2022
at 21:03
  • msg #357

Re: out of character 11

I wish you both an peaceful and restful night.
Jareth Mooncalled
player, 2672 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 1 Sep 2022
at 01:13
  • msg #358

Re: out of character 11

Narrator:
thank goodness sheis coming home tonight

That is good news.
Jareth Mooncalled
player, 2674 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 5 Sep 2022
at 06:20
  • msg #359

Re: out of character 11

For the next time a Player whinges about it taking more than one day to make a full suit of plate... just blame it on the Queen.

https://www.youtube.com/watch?v=mYH8PvcJekk


It took 2 1/2 years to get the majority of his kit built by an actual armorer (there were some COVID delays with materials as he mentions in another video), but then what he thought "would take a week to sort the bits and bobs" took more than a week because Lindy not an armorer...
This message was last edited by the player at 18:07, Mon 05 Sept 2022.
Ardenas Barehand
player, 1892 posts
Human martial artist with
a few spells on the side.
Mon 5 Sep 2022
at 17:15
  • msg #360

Re: out of character 11

Oh, yes -- and a lot of rivets have to come out in order to repair the plates and patch the leather.  You think putting solid-shank cold head iron rivets into those parts is time consuming, try getting them out without doing further damage.

I have no doubt an armorer would have special tools (flush cut nippers?) vs. hammer and chisel to cut off the headings, but even so it's not a fast process because the shank upsets to fill the hole, so the clipped rivet still has to be knocked out (and as much as possible, the removed rivets are likely to be saved to be reformed into this and that or made into ink -- dissolve the iron in vitriol and then add oak galls to the resulting copperas solution).
Narrator
GM, 10788 posts
DM says
roll for initiative!
Wed 7 Sep 2022
at 18:26
  • msg #361

Re: out of character 11

In reply to Ardenas Barehand (msg # 360):

catching up where I can...
Marcus Blackthorn
player, 175 posts
Archer, merc for hire
HP 12
Fri 9 Sep 2022
at 09:42
  • msg #362

Re: out of character 11

Bother.
I have to bow out :(
These days, job really, I cannot squeeze out enough free time to keep up.
Sincere Apologies.
All the Best, guys.
Narrator
GM, 10794 posts
DM says
roll for initiative!
Fri 9 Sep 2022
at 13:33
  • msg #363

Re: out of character 11

In reply to Marcus Blackthorn (msg # 362):

it has been a pleasure.  thank you for the heads up.


I won't be posting for a bit, having some troubles at home. Will catch up next week.
Ardenas Barehand
player, 1895 posts
Human martial artist with
a few spells on the side.
Fri 9 Sep 2022
at 21:00
  • msg #364

Re: out of character 11

We'll be here when you're ready, boss.  Hope it works itself out well.
Christine Bjorn
player, 2318 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sat 10 Sep 2022
at 11:51
  • msg #365

Re: out of character 11

In reply to Ardenas Barehand (msg # 364):

Marcus, you will be missed. Just the one character??

All the best for your future endeavours.

Narrator, I will be here when you get back.
Balir Ironhide
player, 635 posts
Dwarf
Warrior
Sun 11 Sep 2022
at 05:55
  • msg #366

Re: out of character 11

From around Wednesday the 14th until probably Friday the 23rd I will not be posting as I am away.
Virgilio Hohlfeld
player, 249 posts
Apprentice wizard
Tall and very thin
Sun 11 Sep 2022
at 17:49
  • msg #367

Re: out of character 11

Ulo:
OOC:  Be wary, the second balance to Mana Enhancement is in the wording of Very High Mana:

"Very High Mana: Anyone who knows spells can cast them. A mage who spends FP to cast a spell on his turn gets those FP back at the start of his next turn."

Emphasis mine.  Casting is not Maintaining, unless Gwythaint has ruled otherwise for you.

There are two inherent balances in Mana Enhancer 2 jacking Normal Mana up to Very High, one it doesn't replenish mana spent on maintenance, two all failures are crits (which you already know the second, and I don't know if Gwythaint is allowing the Perk Stabilizing Skill in this game).

Of course the power of Mana Enhancer 2 you already know... Low and No Mana Zones are trivial to you and Normal or higher give (basically) free casting of spells.


Hmmm.  Never considered that.  I did maintain Create Fire (for some hours) immediately after the road battle, though I don't think either Gwythaint or I (or Dilandua) thought about it -- and I didn't attempt to Apport the fallen tree because it was obviously too heavy (would have had me digging fairly deep into casting from HP, though it wouldn't have required maintaining).

I had always thought of the "all failures are crits" as being plenty of balance -- everyone will roll a 17 or 18 about one time in fifty-four attempts -- and "all actual crit fails are special" gives the GM license to mess with the Enhancer from time to time.

A partial work-around would be to recast rather than maintain, but then of course, there's the 10+ chances of rolling that 1 in 54 fail or crit-fail in the course of an adventuring day.  Obviously can't Lend Energy to myself, for a couple reasons (order of operation as well as restricted wording).

I've put this up as a question on RPG Stack Exchange, hopefully there's an official ruling.

https://rpg.stackexchange.com/...pell-tire-the-caster
This message was last edited by the player at 19:14, Sun 11 Sept 2022.
Jareth Mooncalled
player, 2675 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 11 Sep 2022
at 21:00
  • msg #368

Re: out of character 11

Virgilio Hohlfeld:
I did maintain Create Fire (for some hours) immediately after the road battle, though I don't think either Gwythaint or I (or Dilandua) thought about it...

Well no, I didn't consider it because a one hex fire (or several one-hex fires) could be maintained indefinitely by anyone with Create Fire skill 15... so having Create Fire going all day didn't really trip my "Oh, hey, wait a minute" GMing reflexes.


It did here, and I threw out the "something to think about" in case Gwythaint was allowing it in respect to how infrequent Low/No Mana Zones are in this game, as that's usually the primary benefit to Mana Enhancer (and why it's so bloody expensive in Basic).  Basic is "balanced" around games not having Normal Mana Zones being 99& of what you encounter, frex Banestorm where Caithness, one of the most prominent countries after Megalos, is Low Mana (most games set in "Basic" or even DF/RPG will have more No/Low Mana Zones messing up casters than what we experience here, if nothing else to balance the suck that is Druid - likewise more No/Low/Opposite Sanctity Zones to mess up Clerics and HWs.  So if it was a balance thing, I figured you or Gwythsint would pipe up about it.

Note, I have been contemplating a Power-Up that raises personal Mana (ala Mana Enhancer) but only up to Normal... but with how infrequent Low/No Mana is, it's just terribly overpriced IMO.
Virgilio Hohlfeld
player, 251 posts
Apprentice wizard
Tall and very thin
Mon 12 Sep 2022
at 09:13
  • msg #369

Re: out of character 11

Well, the above linked RPG.SE question has garnered an answer that amounts to "no place ever says maintenance costs aren't just more spellcasting fatigue." -- and referenced DFRPG:Spells 7 which rewords "Very High Mana" to say "A wizard who casts a wizardly spell recovers any personal FP used (not other energy) a second later - on the caster's next turn, in combat."

That answer also points out that in older editions (3e?) casting and maintaining spells was free on the basis of FP (apparently considering the relatively high risk of critical failure sufficient balance, as I had done).  Under 4e, in VH Mana casters are limited to spells they could cast in Normal Mana, just get the FP back next second, which is already a significant nerf (no radius-20 Create Fire for you!).

Bottom line, it's up to Gwythaint (as always, Rule 0), but it looks like there's at least a genuine argument here, not just me reading the rules wishfully.
Narrator
GM, 10795 posts
DM says
roll for initiative!
Mon 12 Sep 2022
at 17:09
  • msg #370

Re: out of character 11

answering that stack...

say hello to Atticus!
This message was last edited by the GM at 17:09, Mon 12 Sept 2022.
Jareth Mooncalled
player, 2676 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 12 Sep 2022
at 17:46
  • msg #371

Re: out of character 11

Virgilio Hohlfeld:
Well, the above linked RPG.SE question...

Always beware going outside the GURPS forums for answers, the authors don't lurk out there.

A few things about that person's answer:

1 - They confuse the wording in DFRPG Spells pg 7 of "any personal FP used" to mean "all FP used to cast and maintain a spell" and not what it actually means, which is FP from the caster not FP from Power Items or other sources (HP, lent energy, etc), as DFRPG assumes every caster will have a Power Item as they are free.  And note, I (as a GM) always count ER as not being FP, but Gwythaint might have different take on that (my reasoning being that Energy Reserve isn't affected by things that force FP expenditures and recover separately and differently than FP).  So you might also want to go ahead and get a Gwythaint ruling on "ER in VHM" as well.

2 - They presume authorial intent.

3 - "Since you have a long-running campaign world, your GM might also want to consider that the way Very High mana worked in earlier editions, was that casters with Magery could cast (and maintain) spells with NO cost!" - Kinda.  First Edition Fantasy (which contains GURPS 2nd ed Magic) actually says "cast for free" which doesn't include maintenance (but back then wording was sloppier), 2nd edition Magic says "Energy spent by a mage is renewed every turn" again, sloppy, but understood to mean "energy spent on casting spells from the Wizard" so as to not include Powerstones, lent energy, HP burned for energy, etc, but might have included maintenance and missile spell enlargement (my groups never saw VHM Zones, so it never came up for us).

4 - 4th ed was worded more carefully in most places (and this includes Magic for as much as I shit on it just being "copypasta" of the earlier editions), so the fact that Magic does make a differentiation between casting and maintaining should be considered.

If you want a real answer (while waiting on Gwythaint), hit the SJGames forums, that's where the authors live.

quote:
... has garnered an answer that amounts to "no place ever says maintenance costs aren't just more spellcasting fatigue."

That is in fact true, but maintenance and casting are different, and no where does it say they are the same (however high skill does modify both and it's expressly called out as modifying both, which if "maintenance was just an extension of casting" it wouldn't need to, or it would be called as beign the same).  And casting and enlarging are separate, and yes Players argue they aren't all the time, but that one has been truly put to bed.



The simplest way to see this might be to rule that Very High Mana makes regular success and failure into critical success and failure.  On a critical success you cast the spells for free without spending FP, however maintenance FP is unchanged...

Wait a minute.  On a critical success there is no energy cost on spells, and the wording doesn't have 'cast' in it.  Huh.  Well I think that might answer it, Magic 4e (DFRPG Spells) having extra precise wording is now weird.  I'll actually toss this question at the GURPS forum to see what peeps (and hopefully Sean Punch) think there.

quote:
That answer also points out that in older editions (3e?) casting and maintaining spells was free on the basis of FP (apparently considering the relatively high risk of critical failure sufficient balance, as I had done).

"and maintaining" is never outlined anywhere in GURPS.  Just casting.

Which is why my groups always still charged for for maintenance and enlargement on crits... and may have been doing it wrong.  Granted I think those rulings all coalesced after some very spirited debates about High Skill and Enlargement Reduction from the more munchkinny members of those groups, so the hammer may have dropped more heavily than necessary.

quote:
Under 4e, in VH Mana casters are limited to spells they could cast in Normal Mana, just get the FP back next second, which is already a significant nerf (no radius-20 Create Fire for you!).

It's been that way since GURPS 3e Magic 1st Edition*, the only time mages could just "cast willy nilly in VHM without constraint to cost" was GURPS 2nd Fantasy 1st Edtion... which is actually the first rules for GURPS Magic ever and might be why it was immediately changed.

The Editions go:
Steve Jackson's Man to Man Fantasy Combat from GURPS (aka Man to Man, aka GURPS 1e) [1985]: had no magic rules
GURPS Basic Set (aka GURPS 2nd ed) [1986]:  GURPS Fantasy (1st Edition†) [1986] - had the first magic rules
GURPS Basic Set 3rd Edition (and GURPS Basic Set 3rd Edition):  GURPS Magic (1st†) [1989] and GURPS Magic Second Edition† [1994] and GURPS Grimoire [1994] (Grimoire didn't change any rules, just added more colleges and spells)
GURPS Fourth Edition [2004]:  GURPS Fourth Edition Magic‡ [2004] and Dungeon Fantasy powered by GURPS Spells‡ [2017]


† Virtually identical in wording (and pictures!) in every way, just more spells added as editions advanced.
‡ I kinda consider DFRPG Spells to be GURPS 4.5 Magic... and someday I might backtrack some of the changes it's made into the spells and colleges it's dropped.  Of course that would require I want to GM using vanilla magic, which I usually don't, I prefer Ritual Path Magic and Effects Shaping systems.

Sorry for the sidetrack into edition lore... it's bit of a bug-up-my-butt the way SJGames decided to edition label stuff... but I do have every version of GURPS Magic/Fantasy specifically to track rules changes like this (indeed, at this point I'm only missing the truly legendary and rare books, like Callahan's Crosstime Salon, which I kick myself for not grabbing out of the bargain bin when I saw it there in the late ninetiess).

quote:
Bottom line, it's up to Gwythaint (as always, Rule 0), but it looks like there's at least a genuine argument here, not just me reading the rules wishfully.

It's an interpretive argument for sure and a big part of it might the distance between my and Gwythaint's taste on "wild magic".  Gwythaint is a fan, probably a fanatic, of wild magic and I hate the concept, as did the groups I've played GRUPS with for most of my life, so we always tempered down the effects of crits, just "no casting cost" and "roll on the spell crit fail chart", never anything else weird going on... while Gwythaint likes high weirdness and effects for even mundane skill crit successes.

Of course my groups also always hated Weirdness Magnet and Gwythiant loves it, so that tracks as well.
Hannatti
player, 398 posts
Noble Errant
HP13/13, FP13/13
Mon 12 Sep 2022
at 19:26
  • msg #372

Re: out of character 11

In reply to Narrator (msg # 370):

Hello Atticus! Welcome!!
:)
Atticus Belvedere Silexum
player, 1 post
gargoyle
Mon 12 Sep 2022
at 19:47
  • msg #373

Re: out of character 11

Thank you! Looking forward to playing, I'm bringing a wrestler, first time playing with one.
Hannatti
player, 399 posts
Noble Errant
HP13/13, FP13/13
Mon 12 Sep 2022
at 19:49
  • msg #374

Re: out of character 11

Interesting choice.
Atticus Belvedere Silexum
player, 2 posts
gargoyle
Mon 12 Sep 2022
at 19:53
  • msg #375

Re: out of character 11

I heard y'all needed a front line fighter, and I've wanted to try one since I've seen one used in another game.
Virgilio Hohlfeld
player, 252 posts
Apprentice wizard
Tall and very thin
Mon 12 Sep 2022
at 22:58
  • msg #376

Re: out of character 11

Welcome, Atticus!  Wrestler.  Hmmm.  Don't think I've seen a build like that, I'll be interested in how you manage with it.

Jareth Mooncalled:
Virgilio Hohlfeld:
Well, the above linked RPG.SE question...

Always beware going outside the GURPS forums for answers, the authors don't lurk out there.


Which is why I asked "is there an official ruling from SJ Games or a line editor."

quote:
If you want a real answer (while waiting on Gwythaint), hit the SJGames forums, that's where the authors live.


I don't want to add any more forums to my life at this time -- I still need to work for a living, commute, and sleep.

quote:
maintenance and casting are different, and no where does it say they are the same (however high skill does modify both and it's expressly called out as modifying both, which if "maintenance was just an extension of casting" it wouldn't need to, or it would be called as beign the same).  And casting and enlarging are separate, and yes Players argue they aren't all the time, but that one has been truly put to bed.


So we have THREE different ways a mage can wind up spending energy on spells, and they're considered fully distinct.  Two get skill discounts, one does not, and only one (seemingly) gains anything from VHM.  This is starting to look like the nine or ten kinds of damage...

I don't see how that gains anything in the realms of balance or fun.  Adds more stuff to keep track of...

quote:
Wait a minute.  On a critical success there is no energy cost on spells, and the wording doesn't have 'cast' in it.  Huh.  Well I think that might answer it, Magic 4e (DFRPG Spells) having extra precise wording is now weird.  I'll actually toss this question at the GURPS forum to see what peeps (and hopefully Sean Punch) think there.

quote:
Bottom line, it's up to Gwythaint (as always, Rule 0), but it looks like there's at least a genuine argument here, not just me reading the rules wishfully.

It's an interpretive argument for sure and a big part of it might the distance between my and Gwythaint's taste on "wild magic".  Gwythaint is a fan, probably a fanatic, of wild magic and I hate the concept, as did the groups I've played GRUPS with for most of my life, so we always tempered down the effects of crits, just "no casting cost" and "roll on the spell crit fail chart", never anything else weird going on... while Gwythaint likes high weirdness and effects for even mundane skill crit successes.

Of course my groups also always hated Weirdness Magnet and Gwythiant loves it, so that tracks as well.


Yep, boss will be back in a few days.

In my eyes, if I try to envision a mechanism by which a mage gets back the actual FP spent on casting the next second, it's harder to explain why it wouldn't work uniformly for casting, expanding, and maintaining than why it wouldn't work for Recover Energy and Energy Reserve.  Seems obvious that energy from external source wouldn't be included, though -- Power Items require NPC recharging anyway because some folks don't think it's interesting to have PCs actually making stuff so removed all the ways they can -- oh, but only magical stuff, Mario can still make his own bows, strings, and arrows and crafting type skills weren't removed, only Enchantment.

Honestly, I still don't really follow the whole idea of "we've finally got a game that's internally consistent in most ways, so let's try to make it feel and play like the ones we grew up with forty-some years ago."  Then again, I've never had time and close contact with someone who understands it to try to comprehend Ritual Path and its offshoots, never mind the "make up your own spells and powers" process (which is also my big issue with Hero System, which I've played in the past).
Atticus Belvedere Silexum
player, 3 posts
gargoyle
Mon 12 Sep 2022
at 23:29
  • msg #377

Re: out of character 11

Wrestler is from DF Companion 3, also included in Delvers to grow. I've also got the grappling book that changes combat grappling from standard DF.
Jednesa
player, 712 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Tue 13 Sep 2022
at 00:13
  • msg #378

Re: out of character 11

Atticus Belvedere Silexum:
Thank you! Looking forward to playing, I'm bringing a wrestler, first time playing with one.

"Yay, more fun!  Let's wrassle!"

A wrestler built from the Pyramid magazine template (wrestler), another template, or freeformed?

Jednesa is a mostly freeformed "Barbarian who prefers to wrestle" with a Martial Art (which is a Brawling and Wrestling Ogrish martial art).
Atticus Belvedere Silexum
player, 4 posts
gargoyle
Tue 13 Sep 2022
at 00:28
  • msg #379

Re: out of character 11

I don't know if it was in a Pyramid first, it's a template in the sources I mentioned. This is the 125 point journeyman delvers to grow version for the fey court game.
Jednesa
player, 713 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Tue 13 Sep 2022
at 00:59
  • msg #380

Re: out of character 11

Atticus Belvedere Silexum:
I don't know if it was in a Pyramid first, it's a template in the sources I mentioned. This is the 125 point journeyman delvers to grow version for the fey court game.

Oh cool.  Sorry missed you're earlier reply, I'm wallposting at Virgilio with my 'main'... ;)

I like Delvers to Grow, can't say I'm a fan of the lower point cost game as a rule, but Gwythiant runs a decent one.  Jareth started as 125 point Agent/Sage/with a faint hint of Psi and has grown into a roughly 150ish point Psagent (still mostly Agent/Sage but the Psi has gotten some pumping, which ironically most of his psi abilities go to reinforce the Agent/Sage build.  *psi*).

Jednesa is 250 points of completely broken 30 ST, 10 DR Tough Skin monsterousness.  But she still get's crippled or blinded in fights pretty easily, and I play suboptimally (low IQ, no Tactics), so it largely balances out.  Hugely.  Ginormously...
Jareth Mooncalled
player, 2677 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 13 Sep 2022
at 01:18
  • msg #381

Re: out of character 11

Virgilio Hohlfeld:
Which is why I asked "is there an official ruling from SJ Games or a line editor."

I don't want to add any more forums to my life at this time -- I still need to work for a living, commute, and sleep.

Yeah, a friend is popping the question onto the SJG forums at some point tonight... I'm still perma-banned. (wahn-wahn)

quote:
I don't see how that gains anything in the realms of balance or fun.  Adds more stuff to keep track of...

So see the year was 1984 and Evil Stevie was coming down from a wicked 70s hippy hangover...  honestly man I have no idea, but that has been the split in GURPS Magic since jump, so it's a 40 year old sacred cow to slaughter.

I prefer RPM (Energy Gathering) and Incantation (Effects Shaping) myself, but you want to talk complexity?  Those two systems trade the simplicity of vanilla Magic for complexity and flexibility.

quote:
Yep, boss will be back in a few days.

I honestly think the best, simplest path, is just to say that VHM makes 'everything a critical' and real crits are wild crits (whcih I'm sure Gwythaint is already doing, it's his jam) and then just rule that crit success means all spell FP costs paid form personal FP are refunded (including maintenance and enlargement, not including ER, and remembering that VHM has no effect on Recover Energy).

quote:
In my eyes, if I try to envision a mechanism by which a mage gets back the actual FP spent on casting the next second, it's harder to explain why it wouldn't work uniformly for casting, expanding, and maintaining than why it wouldn't work for Recover Energy and Energy Reserve.

For one, Recover Energy requires you to rest.  2) if you're getting all your energy back already... Recover Energy is actually the most useless spell ever (see next statement though).

As for Energy Reserve, I can see arguments that go both ways.  It recharges separately and independently of FP and resting, so it's already different, but it's also affected Recover Energy (which I call shenanigans on!), however it's also not capable of being attacked and drained (usually, in fact it's called out as being not attackable in the rules, but that doesn't stop Energy 'Vampires' from some GMs from going after tasty young mages).  So by RAW, it's quite a but different, but it's also treated as an internal FP source for spell casting, so it's not restricted by the "personal FP plus one other source" rule for rituals.

So... yeah.


My personal method would be to ditch FP for magic, give all Mages a free ER pool equal to Magery Level + Thaumatology Level (not skill level, but what you've bought Thaum up to, I.E. IQ±#) and then let mages buy more ER from there.  Hey, I think that's exactly what RPM does...

And then I'd have VHM, crits, Recover Energy, etc affect ER not FP.  'Cause as its stands a mage with a 20 Recover Energy can run a marathon and be refreshed within 10 minutes of resting, can bounce back from FP draining effects, etc as fast as Very Fit Characters... and that's not really always the idea behind Wizards ("who mumble a lot and wear long dresses", thank you Terry Pratchett).

quote:
Seems obvious that energy from external source wouldn't be included, though -- Power Items require NPC recharging anyway because some folks don't think it's interesting to have PCs actually making stuff so removed all the ways they can -- oh, but only magical stuff, Mario can still make his own bows, strings, and arrows and crafting type skills weren't removed, only Enchantment.

There is a good reason for that you know.  It's to force PCs mages to go out and adventure.  It's long been a thing that any reasonably intelligent Player with a mage PC eventually realizes that adventuring is really dangerous, but making magic items is lucrative and safe... or if Enchanting is removed but Earth Spells are left alone, well a single good Earth Mage can replace your whole damn Stonemasons Guild, and don't think the Masons are gonna stand around for that.

Illuminati influencing DFRPG rules confirmed!

quote:
Honestly, I still don't really follow the whole idea of "we've finally got a game that's internally consistent in most ways, so let's try to make it feel and play like the ones we grew up with forty-some years ago."

Some people like that 'old skool' feel.  Sean Punch in particular wanted more "back to the dungeon" and less "boardrooms and curia" in his fantasy games.  So he designed DF around that "dungeon is the most important thing" game feel and surprise!  It was hugely successful.

quote:
Then again, I've never had time and close contact with someone who understands it to try to comprehend Ritual Path and its offshoots, never mind the "make up your own spells and powers" process (which is also my big issue with Hero System, which I've played in the past).

Well hello, would you like to come to one of my RPM Fan Clubbe meetings?  We're totally not a front for a cult.


If I can ever get arsed enough to finish writing my fantasy post-apoc game, it has RPM, Path/Book, Sorcery (Spells as Powers), and Divine Favor magic/theurgy*.  I've only been writing here on RPoL for almost seven years... (actually mostly avoiding writing it due to lack of external pressure)


* Why so many magical sources?  When I first ran it I had one Player who wanted to try RPM, one who wanted to be a Water/Blood Bender, one who wanted to be a Book-bound Wizard (Path/Book Magic), and I just prefer Divine Favor for miracle producing priests.

And I had one PC who was an 'archaeologist' in that he studied the Philosophies of the Ancients (science and technology) and really pushed the group into searching more and more dangerous ancient ruins in search of Ancient Treasures...
This message was last edited by the player at 01:24, Tue 13 Sept 2022.
Jareth Mooncalled
player, 2678 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 13 Sep 2022
at 03:19
  • msg #382

Re: out of character 11

Jareth Mooncalled:
Yeah, a friend is popping the question onto the SJG forums at some point tonight...

Aha, they just texted me the thread is up so we can camp it!
http://forums.sjgames.com/showthread.php?t=184462
Atticus Belvedere Silexum
player, 5 posts
gargoyle
Tue 13 Sep 2022
at 03:45
  • msg #383

Re: out of character 11

In reply to Jednesa (msg # 380):

And I thought my 19 STR, 7 DR Green man (Ent like) barbarian was powerful. Nice!
Virgilio Hohlfeld
player, 253 posts
Apprentice wizard
Tall and very thin
Tue 13 Sep 2022
at 09:09
  • msg #384

Re: out of character 11

Jareth Mooncalled:
Jareth Mooncalled:
Yeah, a friend is popping the question onto the SJG forums at some point tonight...

Aha, they just texted me the thread is up so we can camp it!
http://forums.sjgames.com/showthread.php?t=184462


Sigh.

Me and edge cases.  Sounds like I'm the walking example of who one poster thinks should get the least from VHM.

Okay, I'll quit arguing about it at least until Gwythaint gets back.
Narrator
GM, 10816 posts
DM says
roll for initiative!
Thu 15 Sep 2022
at 16:54
  • msg #385

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 384):

i really need people to stop splitting the party.


also, folks in tower 3 please post so we can catch up to poor Safwan outside....


and for your interest:

https://www.newyorker.com/news...e-city-beneath-paris
Virgilio Hohlfeld
player, 256 posts
Apprentice wizard
Tall and very thin
Thu 15 Sep 2022
at 21:40
  • msg #386

Re: out of character 11

Jareth Mooncalled:
it has RPM, Path/Book, Sorcery (Spells as Powers), and Divine Favor magic/theurgy*.


I started to include a mere second magic system, totally homebrew, in my Whiteharbor 3e campaign rather a long time ago (and couldn't get anyone interested in using it).  Unfortunately, all the notes were lost when the laptop I had then developed a bad battery and crashed the hard disk (eventually got it running by replacing the cells in the battery and installing a large Compact Flash card on an adapter, but a 1998 Pentium 2 with about 512 MB RAM was more than a little obsolete by 2007 when I got it back into service).

I'd love to have multiple magics -- I'm a fan of the Ethshar books by Lawrence Watt-Evans; they've got, just off the top of my head, wizards, witches, warlocks, sorcerers, scientists, theurgists, demonologists, possibly a couple others; each distinct from the others.  Now, trying to find a way to make that many work within a game and still be distinctive, as well as designing the rest of the campaign, well, retirement is coming up, maybe then.  I did once have an improvised magic system that bore some resemblance to his warlockry, but again, couldn't ever get anyone interested in playing it, even as a playtest (that was very shortly after 4e dropped).

Pretty sure a good place to start would be with GURPS Basic/Magic rune casting, RPM, Thaumaturgy, and Sorcery.  Warlockry would be 100% improvised (and has limiting factors entirely unrelated to scarcity of energy).

All that to say, I'm certain it would help get my mind around those alternate systems if I could actually play in a game that used one or more of them...
Virgilio Hohlfeld
player, 257 posts
Apprentice wizard
Tall and very thin
Thu 15 Sep 2022
at 22:06
  • msg #387

Re: out of character 11

quote:
Now Ülo is thinking about how to invent Tenser's floating disk spell...


Seems as though Flying Carpet is fairly close.  Casting cost for a large enough rug (etc.) to stand on and carry a fairly heavy pile of loot would be 6 fp (2x3 feet) -1 for skill at 15, it's steady enough stuff (and people) won't fall off by itself, much faster than walking, and maneuverable (does require a "pilot" type skill, but I presume there's a default).  If you have Recover Energy at 20 you'd get back all the energy for that size rug by the time you need to maintain, assuming you just sit on the rug and steer, and it's half to maintain (3 - 1 for skill in the above example), so even with Recover Energy at only 15, you'd be able to at least maintain it indefinitely

Requires Magery 2 and either Walk on Air or Flight, so not too many prerequisites.

Weight limit seems bogus, though -- only 25 lb per square foot, so the 2x3 carpet can't even carry a large human, never mind the operator plus a couple hundred pounds of coppers.  Still, it'd be the obvious starting point for research -- increase load capacity and eliminate the onboard operator and the actual carpet.

But I'd bet DFRPG doesn't allow PCs to research new spells, on the same basis they removed PC item enchantment...
Christine Bjorn
player, 2322 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 15 Sep 2022
at 22:13
  • msg #388

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 387):

Christine could teach her that...
Ulo
player, 466 posts
Badly scarred Trollwife
HP 8/9 FP 11/14 PF 0/10
Fri 16 Sep 2022
at 02:52
  • msg #389

Re: out of character 11

Virgilio Hohlfeld:
Seems as though Flying Carpet is fairly close.

Tenser's disk is a force disk that follows the caster... so I'd probably just go off the Apportation-Levitation line and make a "Levitating Disk" or some such.  In fact just reskin Levitate, but as a "disk of force" would work fine.  It's a bit slow, but so waht, it follows the Player as long as the Player doesn't get too far ahead.

Of course this requires Ulo to stay focused long enough to do research and spell design, which, I don't see happening.

quote:
But I'd bet DFRPG doesn't allow PCs to research new spells, on the same basis they removed PC item enchantment...

DF/RPG is all about "pointless slaying and looting".  Northport, however it kinda uses DF/RPG as it's 'kicking off point', has a lot that DF/RPG doesn't.  Like a living, breathing "town" that isn't 'safe', several enchantments (grandfathered), and more than a handful of spells that were dumped (the elementals, the Creates from Illusions, etc).  Not to mention more than a few PCs who weren't built by Template...

I mean, you're making hay about DFRPG when Virgilio wasn't built using DFRPG at all.  ;)
Virgilio Hohlfeld
player, 259 posts
Apprentice wizard
Tall and very thin
Fri 16 Sep 2022
at 09:19
  • msg #390

Re: out of character 11

Ulo:
I'd probably just go off the Apportation-Levitation line and make a "Levitating Disk" or some such.  In fact just reskin Levitate, but as a "disk of force" would work fine.


As it stands, however, Levitate only works on a living subject.

quote:
quote:
But I'd bet DFRPG doesn't allow PCs to research new spells, on the same basis they removed PC item enchantment...


I mean, you're making hay about DFRPG when Virgilio wasn't built using DFRPG at all.  ;)


Just pointing out that the boss's game still seems to be oriented more toward "go kill things and take their stuff" and less toward "sit at a desk with books, paper, pen, and ink" or even "risk blowing yourself up or getting eaten by an accidentally summoned something trying to research a spell variant."  Sure, it's dangerous, but it doesn't feed the "greed" aspect of Old School "Role" Playing.

And I did use the Apprentice Wizard template/lens, I'll have you know.  Think of me as a Junior with that one big advantage.
Jareth Mooncalled
player, 2681 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 16 Sep 2022
at 12:34
  • msg #391

Re: out of character 11

Virgilio Hohlfeld:
As it stands, however, Levitate only works on a living subject.

That's what a reskin is for.

quote:
Just pointing out that the boss's game still seems to be oriented more toward "go kill things and take their stuff" and less toward "sit at a desk with books, paper, pen, and ink" or even "risk blowing yourself up or getting eaten by an accidentally summoned something trying to research a spell variant."  Sure, it's dangerous, but it doesn't feed the "greed" aspect of Old School "Role" Playing.

Truth.

quote:
And I did use the Apprentice Wizard template/lens, I'll have you know.

DFRPG (Dungeon Fantasy powered By GURPS) doesn't have an Apprentice template was more my point...  That we really aren't playing DFRPG so lamenting DFPRG "doesn't have x, y, or z" is sorta offbase.  Granted I don't think anyone has a flat out homebrewed anything (except an NPC with a spell that makes my PCs want to move quickly away from him) aside from some Perks, which Perks (and Quirks) are very "home ruley" by nature.
Ludlow the Munificent
NPC, 127 posts
dangerous dabbler
Fri 16 Sep 2022
at 16:47
  • msg #392

Re: out of character 11

In reply to Jareth Mooncalled (msg # 391):

I resent that!

also, the spell (Whimsy) is a 3e holdover from the now defunct sjohn blueroom site, but lucky I wrote it down: the spell has an energy cost of 3, and requires magery 2 and weirdness magnet:
https://drive.google.com/file/...EG/view?usp=drivesdk
This message was last edited by the player at 23:41, Fri 16 Sept 2022.
Virgilio Hohlfeld
player, 260 posts
Apprentice wizard
Tall and very thin
Fri 16 Sep 2022
at 22:53
  • msg #393

Re: out of character 11

Jareth Mooncalled:
DFRPG (Dungeon Fantasy powered By GURPS) doesn't have an Apprentice template was more my point...  That we really aren't playing DFRPG so lamenting DFPRG "doesn't have x, y, or z" is sorta offbase.


Sigh, okay, I went back and looked and it seems the Apprentice template is in DF15 (Henchmen).  So, while technically not DFRPG as such, it's DF.  And while we're not playing DFRPG at all strictly, it affects what we can and can't do (no permanent object creation, no created "creatures", no PC Enchantment, no Powerstones -- at least not the self-recharging sort, single-use spellstones we've seen and I guess manastones might be around, but paut is cheaper -- and most recently no Q&D pricing on NPC enchanted items other than Staff spell).  It has even nerfed a couple existing characters (Christine Bjorn was NOT happy, and Saishi Jin was less than pleased with this most recent application too, though Saishi has a lot less background in/around Northport than Christine).

In the end, it's a fun, well-run game, and while it's not my optimum style, it's still GURPS -- and GURPS is a bit like pizza.  Even when it's bad, it's still pretty good -- and what we get here isn't bad at all, even if I don't prefer white sauce and cauliflower on mine.
Virgilio Hohlfeld
player, 262 posts
Apprentice wizard
Tall and very thin
Fri 16 Sep 2022
at 23:23
  • msg #394

Re: out of character 11

Wow, I'd forgotten how good a shoulder-fired weapon can be.  +4 Acc for a crossbow, additional +1 if braced, from one second of aiming.  Makes a pretty modest skill level useful.

Downside is the reloading time, of course.  One turn to cock, second to ready the bolt from the quiver, third to ready the bolt to the bow, and start aiming again on the fourth.  One shot every fifth round with a crossbow still isn't shabby (I've got one, I doubt I could cock, load, and fire aimed shots that quickly -- but then I haven't shot it much), but it's a bit of a letdown compared to longbow archers.  Then again, I don't need ten years of daily practice to get good enough to bother...
Jareth Mooncalled
player, 2682 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 17 Sep 2022
at 02:35
  • msg #395

Re: out of character 11

Virgilio Hohlfeld:
And while we're not playing DFRPG at all strictly, it affects what we can and can't do...

Sure... but that's any game.  Unless you have one of those "weirdo" GMs who says "everything is fair game, oh and here's enough points to buy everything", there will always be restrictions.

quote:
... and GURPS is a bit like pizza.  Even when it's bad, it's still pretty good...

People who say this have clearly never had truly bad pizza (or truly bad sex).

Trust me, when pizza is bad (like from Cici's Pizza), it's bad.


Virgilio Hohlfeld:
Wow, I'd forgotten how good a shoulder-fired weapon can be.  +4 Acc for a crossbow, additional +1 if braced, from one second of aiming.  Makes a pretty modest skill level useful.

Downside is the reloading time, of course.

Yeah, and you can't even really do a Heroic Crossbower build because that reloading time is so terrible... okay, with a repeating crossbow, but the damage will be so low as to not be worth it.

Which, eh, the way GURPS handles bows versus crossbows is bit naff to me.  Frex I keep toying with an Archer build that carries a pair of bows, one that is more than 10 higher than his normal ST, which he can still draw in 1 turn as GURPS has no penalties for that, but a similar crossbow has extremely penalizing rules for (if a crossbow's ST is 5 or more greater than your's, you cannot cock it in Basic* or DFRPG).  Note, this build is a "Heroic Archer with Power Blow" build... so while they'd have the ST to use the bow, you still can't draw a crossbow faster even if your ST is double it's ST.


* Granted in Basic you cannot use a bow with any ST higher then yours.  Now I'm contemplating some houserules for higher ST bows for my games.
Hograth Podkarmen
player, 771 posts
Holy Dwarven Warrior
HP: 14/14, FP: 12/14
Sat 17 Sep 2022
at 02:56
  • msg #396

Re: out of character 11

In reply to Jareth Mooncalled (msg # 395):

Yeah, but with high strength crossbow and a winch (which totally breaks the ST limit for crossbows, but takes FOREVER to cock), plus Targeted attack skills, they can be a killer first shot...especially with silvered or fancy bolts they can really make them count.
Amelia Montaigne
player, 314 posts
Agent about town
Sat 17 Sep 2022
at 11:47
  • msg #397

Re: out of character 11

In reply to Jareth Mooncalled (msg # 395):

I do so enjoy Jareth's informative rambles through the rules
Narrator
GM, 10829 posts
DM says
roll for initiative!
Sat 17 Sep 2022
at 20:19
  • msg #398

Re: out of character 11

In reply to Amelia Montaigne (msg # 397):

rough day at work, will try to catch up tomorrow.... Hograth is ludacris with that miniature ballista!
Virgilio Hohlfeld
player, 264 posts
Apprentice wizard
Tall and very thin
Sun 18 Sep 2022
at 01:30
  • msg #399

Re: out of character 11

Jareth Mooncalled:
Trust me, when pizza is bad (like from Cici's Pizza), it's bad.


I've had CiCi's a couple times.  As long as it's still hot and they're not forcing me to eat the bare crust (near impossible with no teeth), it's still better than no pizza.  Nothing I can buy will beat my own pizza (crust from a bread machine, extreme levels of my favorite toppings -- pepperoni, jalapenos, green olives, at least double cheese), but that's optimized "Signature Gear"...


quote:
Frex I keep toying with an Archer build that carries a pair of bows, one that is more than 10 higher than his normal ST, which he can still draw in 1 turn as GURPS has no penalties for that, but a similar crossbow has extremely penalizing rules for (if a crossbow's ST is 5 or more greater than your's, you cannot cock it in Basic* or DFRPG).  Note, this build is a "Heroic Archer with Power Blow" build... so while they'd have the ST to use the bow, you still can't draw a crossbow faster even if your ST is double it's ST.


* Granted in Basic you cannot use a bow with any ST higher then yours.  Now I'm contemplating some houserules for higher ST bows for my games.


I recall from 3e a statement to the effect that super-heavy crossbows could be "fire and forget" weapons -- one party member with high strength or winches to cock them, but skill penalties for over-strength made them barely worth bothering (ST 15 crossbow for ST 10 character was too inaccurate to be worth even the aiming and firing time at the start of a fight).

I am pretty sure that Basic allows use of bows and crossbows above one's strength up to a point -- with skill penalty (yep, just checked, -1 skill for each point of required ST above user's ST, as well as the cocking delays for crossbows above user ST).  This is the basis for the Strongbow perk, allowing highly skilled archers to use heavier bows than their ST would support without this skill penalty (real world longbowmen had very distinctive humps on their dominant shoulder from muscle development and eventually bone distortion, due to years or decades of drawing war bows running upwards of 100 lb. draw -- this is what lets a bowman draw a very heavy bow beyond what an ordinary person the same overall strength could; it also means anyone with the Strongbow perk should be easily identified by appearance, at least in good light).
Jareth Mooncalled
player, 2683 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 18 Sep 2022
at 05:16
  • msg #400

Re: out of character 11

Virgilio Hohlfeld:
As long as it's still hot and they're not forcing me to eat the bare crust (near impossible with no teeth), it's still better than no pizza.

Again, I disagree, anything that causes projectile vomiting is worse then going without.

quote:
I recall from 3e a statement to the effect that super-heavy crossbows could be "fire and forget" weapons -- one party member with high strength or winches to cock them, but skill penalties for over-strength made them barely worth bothering (ST 15 crossbow for ST 10 character was too inaccurate to be worth even the aiming and firing time at the start of a fight).

That was a house rule for your group, GURPS has been consistent with crossbows from 2e on:  Regardless of ST, you can always fire a crossbow without penalties, you just might not be able to cock it (if the crossbow's ST is 5 or more greater than yours, you cannot cock it.  2e and 3e say "more than 4 greater", 4e says "5 or more").

However, starting with Low-Tech in 3e, bows could be used with the -1 per difference in ST.  In 3e Low-Tech it was +1 FP post fight per difference in ST, in DFRPG it's just +1 FP.

And yes, if you have someone with super high ST (or Power Blow) in your party, go ahead and have them cock your crossbows.  But a savvy GM won't allow a crossbow to be more than twice it's minimum ST, or 3 times if it's a steel crossbow.


[EDIT]
I went ahead for shits and giggles and dug out GURPS 1e, yes, Steve Jackson's Man to Man Powered by GURPS, and it has the same wording for crossbows under the ranged weapon's rules as 2e and 3e, that is "You cannot use a crossbow if its ST exceeds yours by more than 4."

Also in 1e for bows it's simply presumed that a bow uses its user's ST rating, it doesn't have its own ST rating, which held over to 2e.  3e Low-Tech and Compendium II is where you start getting under and over-strength bows, and by 4e you buy a bow at a specific ST, which is usually presumed to be the same as the user's but doesn't have to be, in Basic it can be lower.  In Low-Tech (and further fantasy books) it allowed to be higher.  But those are optional rules.
[/EDIT]



quote:
I am pretty sure that Basic allows use of bows and crossbows above one's strength up to a point -- with skill penalty (yep, just checked, -1 skill for each point of required ST above user's ST, as well as the cocking delays for crossbows above user ST).

Nope:
"Crossbows and ST: Bows, crossbows, and prodds have their own ST value. Use this instead of your ST to determine range and damage. You must specify the ST of such a weapon when you buy it. You can always use a weapon that is weaker than you. You can use a stronger crossbow or prodd; it does more damage but take longer to cock (see Shots, above). You cannot use a stronger bow."

What you are referencing in your quote above in bold is the melee and thrown weapon rules for being under-strength for the weapon, crossbows and bows have their own special rules.  4e Low-Tech (just like 3e Low-Tech) ports the 'under-strength' rules over to bows.  Nothing ports them over to crossbows, as they simply do not apply.

quote:
This is the basis for the Strongbow perk...

Which doesn't exist in GURPS 4e Basic or Low-Tech, it exists in Power-Ups 2 Perks, DF, and DFRPG.  However, in DF and DFRPG the crossbow variant doesn't exist, so beware (but I'm sure Gwythaint would allow it for someone who was going with a crossbow build).



And the DF/RPG rules for repeating crossbows are better than Low-Tech's... now I'm contemplating getting one made for Jednesa.  But then she'd have to learn how to use it... and... nah.  Too complicated, she'll stick to throwing rocks at things that aren't within 20ish yards.
This message was last edited by the player at 05:49, Sun 18 Sept 2022.
Jednesa
player, 718 posts
Naked Barbarian Ogress
HP: 36/36 FP: 13/13
Mon 19 Sep 2022
at 00:05
  • msg #401

Re: out of character 11

siege beast:
there is a roar, and two massive hulking oarmored ogres with maces grafted to their hands come into view!

"HOHA!  Finally Jednesa get real fight!"



I mean considering Jendesa is basically a siege beast herself... just slightly better armed and armored... and not quite as smart.  /chagrin

Unfortunately wrasslin isn't likely to work as well here as normal, which is a shame, she really prefers to wrassle her problems away.  I just hope they roll average damage, or this could be a very short fight*.  :|


Of course she could try Diplomacy Intimidation again, but she already pissed them off... so, yeah, this is getting settled the mountain Ogre way (hit each other until someone decides to give up goes to Ogre Valhalla).


* Inversely, if we all roll average damage, this will be a very long fight.
Narrator
GM, 10839 posts
DM says
roll for initiative!
Mon 19 Sep 2022
at 16:39
  • msg #402

Re: out of character 11

In reply to Jednesa (msg # 401):

Atticus you are in Hyacinths Hoofprints thread
Atticus Belvedere Silexum
player, 6 posts
gargoyle
Mon 19 Sep 2022
at 21:50
  • msg #403

Re: out of character 11

In reply to Narrator (msg # 402):

Cool thanks! Is Atticus in the tavern?
Narrator
GM, 10847 posts
DM says
roll for initiative!
Mon 19 Sep 2022
at 23:10
  • msg #404

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 403):

yes, i will give a description tomorrow
Atticus Belvedere Silexum
player, 7 posts
gargoyle
Mon 19 Sep 2022
at 23:40
  • msg #405

Re: out of character 11

Ok, sounds good.
Jednesa
player, 722 posts
Naked Barbarian Ogress
HP: 36/30 FP: 13/13
Tue 20 Sep 2022
at 18:54
  • msg #406

Re: out of character 11

Wow, it just occurred to me, Jednesa is actually slightly over-matched in this fight.  It's two Jednesa's against one.  They are slightly more skilled in weapons attacks, Jednesa is slightly (or staggeringly) better with unarmed (unless they have Wrestling and Power Grappling).  Jednesa has 2 more DR vs Crushing and +2 damage over them...

But it's that weapon skill disparity that has got me worried.  My initial plan was just trade blows, hope for some luck, Jednesa has a handaxe, they have mallets, so in that tradeoff she could narrowly win (baring crits on either side).  But she has to AOA every round to have a decent skill, they do not...

SO she's going back to "old faithful", Wrestling.  I have a tricksy plan, but it involves defensive auto-attacks, she's not designed for Aggressive Parries*... but Arm Lock has some interesting potentials, as long she doesn't get unlucky.

She's gonna take a pounding from whichever ogre she isn't grappling though...  wish me luck!



*  Okay techniquelly she is, she has Aggressive Parry maxed, but her average damage after their DR will be 1, so that's not a fight winner here.  Also, I always rule only 1 Counter Attack per Attack you defend, so it's either Aggressive Parry or Unarmed Grab from the Parry, not both, and I've never met a GM who disagreed with that philosophy.
Atticus Belvedere Silexum
player, 8 posts
gargoyle
Tue 20 Sep 2022
at 23:45
  • msg #407

Re: out of character 11

If you have really high grappling, you can try to frog march the one you are freaking into the way of the blows from the other--roll against half your grappling skill in a quick contest with the one you have grappled, including any penalties, and if you win it has to defend against the blow instead of you.
Jednesa
player, 723 posts
Naked Barbarian Ogress
HP: 36/30 FP: 13/13
Wed 21 Sep 2022
at 04:34
  • msg #408

Re: out of character 11

Almost everything "grappling" is a Quick Contest resisted by their ST, so Jednesa is at best +2 on them (her ST 30 + 2 Wrestling bonus vs their ST 30), and that's super risky for no real benefit, if she fails, she gets hit and does no damage to the grappled foe.  If she wins, they still get to defend against teh attack.  And she can do the same damage they can (slightly more actually‡) just trading blows and not take defense penalties by being in a grapple.

Best is grapple and then do something that isn't super easy for them to soak the damage of, which is a Throw from Arm Lock.  It doesn't rely on Margin Of Success* for damage like every other grappling damage technique, deals swing damage directly to the limb (or neck if she shifts the grapple to their head first), and if Gwythaint rules they have flexible armor†, isn't resisted by their DR 10 - which means crippled limbs, which means a serious capacity to win the fight.

Other wise we're just trading blows in a fight that she's going to slowly lose (baring crits).



* When we're talking an average MoS of 0 to 4 and they have DR 10, she needs to look at something that's going to do more damage, and "rip off limb" is one of the two ways she prefers to win fights, the other being the ROFLStomp (Overrun giving her free Slam attacks and then that sweet Trample damage).

† If Gwynthaint rules they're basically wearing Jack of Chains... if he rules they're wearing rigid armor, then it's swing damage against their DR, but still, she could get lucky and cripple some limbs.  At least it's one less foe beating on her while it's grappled...

‡ But not enough to justify trading hits when they can defend and she either risks a lower to hit or no defenses and a higher to hit roll.
Atticus Belvedere Silexum
player, 10 posts
gargoyle
Wed 21 Sep 2022
at 05:07
  • msg #409

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 407):

Hm, are you using Fantastic Dungeon Grappling? I would think you would have more "wrestling ST" than that, since you would add Lifting ST (wrestler template has 3 levels to start with) plus wrestling master allowing however many levels of wrestling skill you have more than DX to add to your effective ST and control point max.

For example, the gargoyle wrestler in about to play with has ST 12, Lifting ST 3, and Wrestling-16, with DX of 12 as well.
So my ST for wrestling would be ST 12 +LS 3 + (16-12=4) = 19 ST for wrestling abilities, 7 more than just his ST score.
This message was last edited by the player at 13:21, Wed 21 Sept 2022.
Jareth Mooncalled
player, 2687 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 21 Sep 2022
at 12:55
  • msg #410

Re: out of character 11

Atticus Belvedere Silexum:
Hm, are you using Fantastic Dungeon Grappling?

No, this game doesn't use Dungeon Grappling or Technical Grappling.  Wouldn't change much in these equations if we did (okay, the fact that the seige beasts probably don't have grappling skills and are down one hand if they did would change things in Jednesa's favor, but not as much as 3 levels of axe/mace skill is).

quote:
I would think you would have more "wrestling ST" than that, since you would add Lifting ST (wrestler template...

Nope.  When I built this Character the Wrestler template didn't exist.  And getting to ST 30 and DR 10/12 (Tough Skin) was a very tight squeeze.  Sacrifices were made...

Jednesa is a Barbarian* with some Martial Artist* thrown in (mostly for kicking in doors).


* Kinda, as she's actually missing the "Power Talents" for both of those templates, Outdoorsman and Chi Talent.  But she makes up for it with Ogre Power "Talents" so that's okay...  ;)  (or what I call, "being an Ogre", which is lots of ST, DR, MR, and a few other bits and bobs (Resistant to Metabolic Hazards +3 for 10 points, extra HP, DR that doesn't stack with armor, SM+2 instead of SM+1, etc)

She does have a Martial Style, so that was 1 point in a "UBC"...


There are a large number of secondary attributes (aside from just moar ST I want some Striking ST, Lifting ST, HP, FP, Will and Perception, Move and BS - not to mention a small host of skills that dismall due to IQ 7) I'd like to buy up, but other things have taken precedence, like Fit and Rapid Healing.

Next will probably be more raw HP, get her to a solid 40 HP so she enjoys the x5 healing rate while she suffer the x3 cost for healing and beneficial spells.  One side effect I sort of expected to come up more often was that x3 cost on enemy spells... it did shut down one enemy caster once, but we just don't face too many enemy casters.
Narrator
GM, 10850 posts
DM says
roll for initiative!
Wed 21 Sep 2022
at 17:21
  • msg #411

Re: out of character 11

the dR 10 of these palookas amounts to base DR3 plus epic plate for the bolt on armor, not super flexible. they have shit wrestling, and i do have fantastic du geon grappling.


unfortunately work has me tied up today.
Atticus Belvedere Silexum
player, 11 posts
gargoyle
Wed 21 Sep 2022
at 22:56
  • msg #412

Re: out of character 11

In reply to Jareth Mooncalled (msg # 410):

Ah, I'm newer to GURPS (and RPGs in general), need playing only a couple years and mostly online by text, so I've yet to figure out what is newer and what is older in GURPS stuff.


Jednesa is fighting them by herself, right? No friendly casters to help with control/debff spells on them?
Jareth Mooncalled
player, 2688 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 22 Sep 2022
at 00:12
  • msg #413

Re: out of character 11

Atticus Belvedere Silexum:
Jednesa is fighting them by herself, right? No friendly casters to help with control/debff spells on them?

Yeah, it's a 2 v 1 fight.  Jednesa has situational allies she might just be able to call on, but a) she has behavioral codes that prohibit that (Code of Honor: Heroic) and b) those situational allies aren't trustworthy (though she doesn't understand that).  As a Player I'm leaning heavily on "a" as to why she's [not] testing that loyalty and calling them in (a win here might further cement that fear/loyalty, a loss means they probably scatter back into the wilds).


Narrator:
the dR 10 of these palookas amounts to base DR3 plus epic plate for the bolt on armor, not super flexible.

Ugh, so not treated as Jack Chains, okay... so, Plan B: roll really well on damage tests! (who am I kidding, that was always Plan A)

quote:
they have shit wrestling

Yeah, rolling against DX for grabs just means they won't counter-grapple, they still resist almost every Quick Contest with ST.  Though if she can incapacitate one, she might be able to submission the other and end this with another "victory that doesn't involve killing", which is weird aim for an admitted "meat-thug" Character, but it's where I'm trying to take her.

It's more challenging, and it's involved some really good rolls against a garbage Intimidation (every time she's used Intimidation, the RNG has favored me!  Of course being Blessed +2 helped a lot).
This message was last edited by the player at 06:27, Thu 22 Sept 2022.
Atticus Belvedere Silexum
player, 12 posts
gargoyle
Thu 22 Sep 2022
at 06:05
  • msg #414

Re: out of character 11

If you already have power grappling and only have +2 over dex skill, kinda sounds like you need more wrestling skill or get more weapon skill and use that for better "to hit". Tons of ST is great for damage, and tons of DR and HP to avoid getting hurt, but you can't make yourself invincible so I think you might be getting diminishing returns on upping defense further. Just thoughts from dnd min-maxing lol.
Jareth Mooncalled
player, 2689 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 22 Sep 2022
at 06:38
  • msg #415

Re: out of character 11

Atticus Belvedere Silexum:
Just thoughts from dnd min-maxing lol.

Yeah, I know all that.  The Character was min-maxed at creation and has earned 23 exp in the six years since and plays the way I want it to.  There's a few weaknesses that might eventually get shored up (Low Will, mediocre combat skills, atrocious non-combat skills), but she's pretty well maxed on the DR angle for now (actual armor for and SM +2 person is so stupidly expensive she was designed to be "maxed" on DR from day one).  She could use better Dodge and Parries though...

You can never have enough Dodge or Parry.
Narrator
GM, 10852 posts
DM says
roll for initiative!
Thu 22 Sep 2022
at 17:21
  • msg #416

Re: out of character 11

Happy Autumnal Equinox, except to Bluedwarf-Happy Vernal Equinox to you!
Amelia Montaigne
player, 315 posts
Agent about town
Thu 22 Sep 2022
at 17:27
  • msg #417

Re: out of character 11

U2
Ardenas Barehand
player, 1901 posts
Human martial artist with
a few spells on the side.
Thu 22 Sep 2022
at 22:27
  • msg #418

Re: out of character 11

Same to all.  I'd rather celebrate this (along with the other solar holidays and cross quarters) than all the commercialized mainstream (and wannabe mainstream) stuff.  Seriously, Sweetest Day?  At least Christmas/Yule is almost on top of the Winter Solstice.
Jareth Mooncalled
player, 2690 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 23 Sep 2022
at 02:12
  • msg #419

Re: out of character 11

Ardenas Barehand:
Seriously, Sweetest Day?

What?

quote:
At least Christmas/Yule is almost on top of the Winter Solstice.

I know people who have already started celebrating Christmas... and they wonder why there is a War On Christmas.  Drive it back to the borders of December!

Granted, I'm seriously looking forward to celebrating Black Friday this year...
Ardenas Barehand
player, 1902 posts
Human martial artist with
a few spells on the side.
Fri 23 Sep 2022
at 09:03
  • msg #420

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
Seriously, Sweetest Day?

What?


It seems to have died down these days, but there was a push for a while (in the '90s?) to create another "gifting occasion" in the late summer dry spell.

The same folks who initiated Valentine's Day gifting (flower and jewelery sellers) started running advertisements in August or so, several years running, telling people how little time there was to plunk down another couple grand (easy financing available!) on diamonds, rubies, and gold alloy settings -- and they called it "Sweetest Day" -- intended to literally be "commercialized Valentines in September".  Because promoting gifting on Labor Day was a little too crass, I guess??  The florists at least didn't need to promote debt as part of the package...
Jareth Mooncalled
player, 2691 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 23 Sep 2022
at 12:23
  • msg #421

Re: out of character 11

Oh yeah, I vaguely remember that.  I thought it was a candy manufacturer's push, so they could have year round demand... just didn't remember what it they wanted to call it (and initially thought "Sweetest Day" was a British small holiday).
Narrator
GM, 10857 posts
DM says
roll for initiative!
Fri 23 Sep 2022
at 20:02
  • msg #422

Re: out of character 11

In reply to Jareth Mooncalled (msg # 421):

going fo catch up on Monday ty all
Ardenas Barehand
player, 1904 posts
Human martial artist with
a few spells on the side.
Sat 24 Sep 2022
at 00:15
  • msg #423

Re: out of character 11

Jareth Mooncalled:
Oh yeah, I vaguely remember that.  I thought it was a candy manufacturer's push, so they could have year round demand... just didn't remember what it they wanted to call it (and initially thought "Sweetest Day" was a British small holiday).


Oh, yes, I do remember the candy folks being in on it too -- but those jewelers will take any excuse to get folks to run up their gold/platinum/black card balances.
Jareth Mooncalled
player, 2692 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 24 Sep 2022
at 04:13
  • msg #424

Re: out of character 11

Ardenas Barehand:
... those jewelers will take any excuse to get folks to run up their gold/platinum/black card balances.

Yeah, the gem industry is a massive scam.
Ardenas Barehand
player, 1905 posts
Human martial artist with
a few spells on the side.
Sat 24 Sep 2022
at 14:53
  • msg #425

Re: out of character 11

Jareth Mooncalled:
Ardenas Barehand:
... those jewelers will take any excuse to get folks to run up their gold/platinum/black card balances.

Yeah, the gem industry is a massive scam.


Well, mainly the diamond business, since the mid-19th century or so.  Diamonds are so common there are (or used to be) places you could pan them like gold flakes, and the only reason they're as expensive as they are is because (originally) one family cornered the market and controls the rate at which they're allowed into distribution.

Other gemstones are genuinely rarer -- flawless emeralds, for instance, of any size above a carat, are almost unheard of, large natural rubies and sapphires are rare, and some other stones -- like green garnets -- are rarer still, sometimes found in only one or two small regions.  But diamonds are the gift and flash gem of choice, mainly because DeBeers made them so (and a modern cartel keeps them that way).  And unlike diamonds, rubies, and sapphires, most of those other gems aren't the subject of significant efforts to synthesize (or for one reason or another are extremely difficult to produce artificially).  Try finding a synthetic emerald big enough to see in a setting.  I'll wait...
Narrator
GM, 10860 posts
DM says
roll for initiative!
Wed 28 Sep 2022
at 21:11
  • msg #426

Re: out of character 11

In reply to Ardenas Barehand (msg # 425):

wife just came down with covid, gonna be a little sparse for a bit
Christine Bjorn
player, 2328 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 28 Sep 2022
at 22:23
  • msg #427

Re: out of character 11

In reply to Narrator (msg # 426):

It happens. She needs to be looked after!
Amelia Montaigne
player, 318 posts
Agent about town
Wed 28 Sep 2022
at 22:26
  • msg #428

Re: out of character 11

In reply to Narrator (msg # 426):

Thoughts and prayers!
Narrator
GM, 10864 posts
DM says
roll for initiative!
Thu 29 Sep 2022
at 15:31
  • msg #429

Re: out of character 11

In reply to Amelia Montaigne (msg # 428):

thanks all!
Ales Konstantin
player, 939 posts
Spellsword
Fri 30 Sep 2022
at 11:38
  • msg #430

Re: out of character 11

But Joe Biden said we were over COVID...maybe getting bad medical advice, Mr. President?
Narrator
GM, 10870 posts
DM says
roll for initiative!
Fri 30 Sep 2022
at 14:35
  • msg #431

Re: out of character 11

In reply to Ales Konstantin (msg # 430):

I think we are past the full lockdown phase but still in the please wear a mask if in an enclosed space with strangers kind of situation.  I  never said I liked the old man, just glad that he wasn't the other guy.

I  still have patients in the ICU with it,
Ales Konstantin
player, 940 posts
Spellsword
Fri 30 Sep 2022
at 15:15
  • msg #432

Re: out of character 11

I get that. I just thought when he made the statement, it was inelegant at best.
Narrator
GM, 10876 posts
DM says
roll for initiative!
Fri 30 Sep 2022
at 17:10
  • msg #433

Re: out of character 11

In reply to Ales Konstantin (msg # 432):

Agreed.


Gareth,Melchizidek  do not split the party!
Rosewood
player, 287 posts
Pixie
Wizardling
Fri 30 Sep 2022
at 18:53
  • msg #434

Re: out of character 11

My thoughts and prays are with you.  Take it easy everybody and take care.
COVID is here for good it is just how we deal with it.  Anybody that thinks otherwise really need think again.


On a player note.
Still try work out how my character went from a bit part to one of main players.  Sorry to he GM and the other players.  I think me and Rosewood where not ready for the shift (if we ever will be).
Hope we not messing others enjoyment of the game for Rosewood strange look on life.
Ardenas Barehand
player, 1907 posts
Human martial artist with
a few spells on the side.
Fri 30 Sep 2022
at 23:04
  • msg #435

Re: out of character 11

Yeah, thanks for the help, Mr. President.

I live in a part of the country where I was fairly recently (but weeks before Biden declared the pandemic "over") taken to task for reacting sharply to people rolling right up on me while I had my mask off for a minute (with no no one near me when I started the action) to blow my nose at work -- apparently, "We're just trying to do our jobs" overrides "I'm trying to minimize my risk for potentially fatal disease."  The county I work in has "Low" transmission, but the one I live in and another I drive through to get back and forth are "High".  And I've been so busy recently I haven't gotten my second booster (must remember to get that scheduled ASAP).

I never bothered with a flu shot, I haven't had flu in fifty years and I'm pretty sure I'm naturally immune, and I hope that's the case for COVID as well -- but with diabetes and heart disease, why take chances?

Sure wish I didn't have to work with people who consider it not merely their right, but their duty to enforce their redneckness on all those around them...
Jareth Mooncalled
player, 2693 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 1 Oct 2022
at 03:32
  • msg #436

Re: out of character 11

Ardenas Barehand:
Yeah, thanks for the help, Mr. President.

New guy, same as the old guy.

But that's politics for ya.
Atticus Belvedere Silexum
player, 14 posts
gargoyle
Sat 1 Oct 2022
at 08:37
  • msg #437

Re: out of character 11

Some of us "rednecks" forget that there are still people who think that masks that aren't rated for even very fine particulates think that they work on even smaller viruses.
This message was last edited by the player at 08:38, Sat 01 Oct 2022.
Rosewood
player, 288 posts
Pixie
Wizardling
Sat 1 Oct 2022
at 09:24
  • msg #438

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 437):

"rednecks"  As I am a non American I always wanted to ask.

Are you rednecks because you use to much soap, not enough soap or the soap you used is just bad for your skin?

he he

He says stocking up on tea and praying he can survive the next two years of our third and the most deluded of my countries 3 female prime minister.
This message was last edited by the player at 09:24, Sat 01 Oct 2022.
Atticus Belvedere Silexum
player, 15 posts
gargoyle
Sat 1 Oct 2022
at 10:12
  • msg #439

Re: out of character 11

In reply to Rosewood (msg # 438):

The term "redneck" goes back originally to mid 1600s England, for the Covenanters that where against the rule of the bishops of the Church of England, and later for Presbyterians in general. Later in the United States, it morphed into being about people who did labor work especially outdoors, getting sunburnt on their necks. As a negative connotation it insinuates being poor and uneducated.

I do not understand the grammar of your last sentence.

What country are you from, by the way?
Rosewood
player, 289 posts
Pixie
Wizardling
Sat 1 Oct 2022
at 10:30
  • msg #440

Re: out of character 11

Ok that explains a lot.

You should never go up against the Church of England.  As they get you arrested, jailed (and executed).  Then 100 years later apologize to your descends and welcome you back into the fold.

And I should know.  As I am a member of said church.
(Does at answer your question).

One of the problems with being English is our history so long and complicated and we have are grubby little figures in everything.  You always get to find we been up to no good in the past and you never told about it at school (plus I dropped history at 13 away).
Atticus Belvedere Silexum
player, 16 posts
gargoyle
Sat 1 Oct 2022
at 10:59
  • msg #441

Re: out of character 11

In reply to Rosewood (msg # 440):

Well, that was going up to Cromwell, and the later execution of Charles I, and waaayyy later to the "Presbyterian Rebellion" in the colonies that turned out to be a success, albeit with the help of the French, so I think the Presbyterians managed to do alright eventually. LOL.

Mm, yes, I've heard of the flag of England being referred to as the "Butcher's flag", I think by Irish. Not to worry though, every empire does all sorts of nasty things. US is in no way an exception, we've been interfering in other countries for a hundred years all over the globe. Most countries invaded/bombed, coups and assassinations, unethical testing done on it's own civilians and military, besides whatever else oversees...
Rosewood
player, 290 posts
Pixie
Wizardling
Sat 1 Oct 2022
at 12:07
  • msg #442

Re: out of character 11

Just remember an empire starts with one little s*** walking into the next village sticking a weapon into some there and telling everybody they be next unless they do as he or she says.

Race, gender, colour does no mater it still start the same way.
Narrator
GM, 10877 posts
DM says
roll for initiative!
Sat 1 Oct 2022
at 18:25
  • msg #443

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 441):

As a health care worker I double mask every day to avoid reinfection (permanently lost some of my sense of smell when I had it in March of 2020) and  so far it has worked. The mask is to prevent gobs of mucus from a cough from getting onto thenext person,from either side of the mask
Oly
player, 1396 posts
Badly disfigured face
Rank 2 Guild badge
Sat 1 Oct 2022
at 23:57
  • msg #444

Re: out of character 11

In reply to Rosewood (msg # 442):

And an amazing number of them really are little  among their peers, even Putin is a runt.
Jareth Mooncalled
player, 2694 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 2 Oct 2022
at 05:46
  • msg #445

Re: out of character 11

Oly:
And an amazing number of them really are little  among their peers, even Putin is a runt.

While I like to call it "Small Man Syndrome", the old form "Napoleon Complex" is a thing for a reason.
Oly
player, 1397 posts
Badly disfigured face
Rank 2 Guild badge
Sun 2 Oct 2022
at 17:49
  • msg #446

Re: out of character 11

Yes it is...
Ardenas Barehand
player, 1910 posts
Human martial artist with
a few spells on the side.
Sun 2 Oct 2022
at 22:39
  • msg #447

Re: out of character 11

Well, except that historically, Napoleon Bonaparte (Napoleon the First), at 5 feet 7 inches, was slightly above average height for his day.  His enemies (mainly the English) were behind the rumo(u)r about him being short.

BTW, Putin himself is exactly the same height as Napoleon was; barely below the modern average height for men even today.

Still, Small Man Syndrome is real.  And it's sometimes found in men of average height.

Anyone heard of the new trend of men (of average height or above, usually) paying in excess of $75k out of pocket (and spending up to six months as a partial invalid, plus the accompanying risks of complications) to have their femurs (and optionally tibias) broken and stretched with implanted adjustable pins, adding up to three inches of height for femur only or up to six inches for both bones?  All because these above-average men feel they're getting cheated in life because taller men do better in their careers, earning more and advancing further/faster.
Oly
player, 1398 posts
Badly disfigured face
Rank 2 Guild badge
Sun 2 Oct 2022
at 23:59
  • msg #448

Re: out of character 11

As one of those taller men, I think there is more hype than truth to that idea.
I didn't do badly, but certainly had my ups and downs ... and in some places being tall is a disadvanatge among many shorter people who feel intimidated by size and a deep voice.
Narrator
GM, 10885 posts
DM says
roll for initiative!
Mon 3 Oct 2022
at 17:17
  • msg #449

Re: out of character 11

In reply to Oly (msg # 448):

and shorterfolk have longer lifespans as taller folk suffer moreserious i juries from falls.
Oly
player, 1399 posts
Badly disfigured face
Rank 2 Guild badge
Mon 3 Oct 2022
at 20:26
  • msg #450

Re: out of character 11

Yup, each has it's good points, First to know it is raining and last to drown.
Ardenas Barehand
player, 1911 posts
Human martial artist with
a few spells on the side.
Mon 3 Oct 2022
at 23:01
  • msg #451

Re: out of character 11

Oly:
I think there is more hype than truth to that idea.


Easily provable in the "office occupation" sector of life.  Every inch above 5' 10" is (I've read) good for about $50k over the length of a career.  No, not every example, but the correlation is quite strong.

Or to put it another way, a guy who's 6' 1" will be ahead by a Tesla Model S over thirty-five years of working in the same field, compared to one 5' 10".  And it doesn't matter much what that field is, as long as it doesn't involve wrenches or shovels.

Doesn't work the same way for women, BTW.  They get bias on a different basis.
Oly
player, 1400 posts
Badly disfigured face
Rank 2 Guild badge
Mon 3 Oct 2022
at 23:08
  • msg #452

Re: out of character 11

OH No! I've screwed up somewhere, I should be $400k ahead of all those other suckers ... of course that is the issue, I won't consider kissing/sucking what they did.
Ardenas Barehand
player, 1913 posts
Human martial artist with
a few spells on the side.
Mon 3 Oct 2022
at 23:11
  • msg #453

Re: out of character 11

Well, yes, that's what's called a "confounding factor."
Jareth Mooncalled
player, 2696 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 4 Oct 2022
at 05:30
  • msg #454

Re: out of character 11

Ardenas Barehand:
Easily provable in the "office occupation" sector of life.  Every inch above 5' 10" is (I've read) good for about $50k over the length of a career.

The Universe owes me fitty-k!  ZOD damned universe!
Ales Konstantin
player, 943 posts
Spellsword
Wed 5 Oct 2022
at 15:35
  • msg #455

Re: out of character 11

I'm just annoyingly average. No stat adjustment for me...*sigh*
Narrator
GM, 10887 posts
DM says
roll for initiative!
Wed 5 Oct 2022
at 18:03
  • msg #456

Re: out of character 11

In reply to Ales Konstantin (msg # 455):

when I worked security  every officer with short man syndrome would rack up overtime  processing arrests; since O joined the union it has been seniority baaed only.
Narrator
GM, 10906 posts
DM says
roll for initiative!
Fri 7 Oct 2022
at 21:34
  • msg #457

Re: out of character 11

In reply to Narrator (msg # 456):

I  am going on vacation, be back the 17th, might check in
Hannatti
player, 418 posts
Noble Errant
HP13/13, FP13/13
Fri 7 Oct 2022
at 22:00
  • msg #458

Re: out of character 11

Have a nice time!
Ardenas Barehand
player, 1914 posts
Human martial artist with
a few spells on the side.
Fri 7 Oct 2022
at 22:42
  • msg #459

Re: out of character 11

Enjoy your time off!
Christine Bjorn
player, 2335 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Fri 7 Oct 2022
at 23:51
  • msg #460

Re: out of character 11

In reply to Ardenas Barehand (msg # 459):

Have a good break!
Grohm'Tahl
player, 104 posts
HP: 17/17
FP: 15/15
Sat 8 Oct 2022
at 01:53
  • msg #461

Re: out of character 11

Enjoy your trip.
Jareth Mooncalled
player, 2697 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 9 Oct 2022
at 03:01
  • msg #462

Re: out of character 11

Came back from hurricane Ian to find out they decided I need to be a Team Lead... so more hours, more responsibility, more everything (except sleep and hourly pay).  I'll try to get caught up on the threads in the next few days... but looks like I have a bit of a reprieve as well.

Have a great vacay Gwythaint!
Oly
player, 1402 posts
Badly disfigured face
Rank 2 Guild badge
Sun 9 Oct 2022
at 18:57
  • msg #463

Re: out of character 11

Pay should go up with responsibility ... Granted the bean counters don't feel that way, but they should, as replacing people is expensive.
Ardenas Barehand
player, 1916 posts
Human martial artist with
a few spells on the side.
Sun 9 Oct 2022
at 20:24
  • msg #464

Re: out of character 11

Oly:
replacing people is expensive.


Not according to the bean counters.
Christine Bjorn
player, 2337 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 9 Oct 2022
at 20:26
  • msg #465

Re: out of character 11

In reply to Ardenas Barehand (msg # 464):

With record low unemployment rates down under, they are having to re-evaluate...many businesses cannot get workers, let alone replacements.
Oly
player, 1403 posts
Badly disfigured face
Rank 2 Guild badge
Sun 9 Oct 2022
at 20:55
  • msg #466

Re: out of character 11

And that is true here too, but the bean counters aren't noted for their ability to see the bigger picture.
Ardenas Barehand
player, 1917 posts
Human martial artist with
a few spells on the side.
Mon 10 Oct 2022
at 08:54
  • msg #467

Re: out of character 11

Christine Bjorn:
In reply to Ardenas Barehand (msg # 464):
many businesses cannot get workers, let alone replacements.


Oh, here (USA) too -- except that most of the business that just can't hire are restaurants, even with fast food now paying hourly rates close to what I earn after fifteen years in a technical job.  Seeing more gray hair behind the window, too, apparently the pay has gotten high enough for mature adults to see it as an alternative to homelessness.

Meanwhile, I keep up my mantra...  "I can't afford to quit, I can't afford to quit, I can't afford to quit."
Gareth
player, 1082 posts
Odd Character
HP: 4/10, FP: 17/17
Mon 10 Oct 2022
at 12:23
  • msg #468

Re: out of character 11

Ardenas Barehand:
"I can't afford to quit, I can't afford to quit, I can't afford to quit."


Yeah, retirement is a privilege I doubt I will ever deserve...or want?
Davera
NPC, 23 posts
Half elven sage
Mon 10 Oct 2022
at 12:45
  • msg #469

Re: out of character 11

In reply to Gareth (msg # 468):

"So you hire a sage for help before you go to investigate something  and lea e before collecting the intel?"
Christine Bjorn
player, 2338 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 10 Oct 2022
at 23:29
  • msg #470

Re: out of character 11

In reply to Davera (msg # 469):

Who forgot they hired a sage? It has probably been weeks/months IRL, but hours in the game...
This message was last edited by the player at 23:29, Mon 10 Oct 2022.
Davera
NPC, 24 posts
Half elven sage
Sat 15 Oct 2022
at 22:35
  • msg #471

Re: out of character 11

In reply to Christine Bjorn (msg # 470):

"Anita"
Anita Drake
player, 551 posts
Hey sweetie
HP: 10/10, FP: 10/10
Sun 16 Oct 2022
at 10:06
  • msg #472

Re: out of character 11

In reply to Davera (msg # 471):

She was planning to get it when she got back...is it vital for this?
Narrator
GM, 10942 posts
DM says
roll for initiative!
Sat 22 Oct 2022
at 22:50
  • msg #473

Re: out of character 11

In reply to Anita Drake (msg # 472):

Be back on on Monday
Amelia Montaigne
player, 324 posts
Agent about town
Sat 22 Oct 2022
at 23:06
  • msg #474

Re: out of character 11

Have a nice Sunday
Narrator
GM, 10943 posts
DM says
roll for initiative!
Sun 23 Oct 2022
at 21:43
  • msg #475

Re: out of character 11

In reply to Narrator (msg # 473):

thanks!
and remember, Gareth isn't allowed to split the party anymore.
This message was last edited by the GM at 21:45, Sun 23 Oct 2022.
Johan Stark
player, 584 posts
Human Warrior
HP: 14/10 FP: 13/12
Sun 23 Oct 2022
at 23:19
  • msg #476

Re: out of character 11

Or we split Gareth so half can go with each party?
Gareth
player, 1091 posts
Odd Character
HP: 4/10, FP: 17/17
Sun 23 Oct 2022
at 23:33
  • msg #477

Re: out of character 11

In reply to Johan Stark (msg # 476):

Clone him! A chthulu level nightmare for GMs...
Dne Utrotare
player, 465 posts
Anyone
down there?
Mon 24 Oct 2022
at 15:37
  • msg #478

Re: out of character 11

Johan Stark:
Or we split Gareth so half can go with each party?


King Solomon approves of this post.
Narrator
GM, 10957 posts
DM says
roll for initiative!
Wed 26 Oct 2022
at 15:51
  • msg #479

Re: out of character 11

In reply to Dne Utrotare (msg # 478):

slowing on a couple threads for Jednesa/Jareth/Dilandua/Stenet
Chou-Zhen Mou
player, 1286 posts
Not quite right but
a mage none the less
Sat 29 Oct 2022
at 12:33
  • msg #480

Re: out of character 11

@Dne Unless DFRPG has changed this, Lightning Whip (one of my go-to spells) uses Whip skill, not Force Whip.  Just to clarify...
Dne Utrotare
player, 470 posts
Anyone
down there?
Sat 29 Oct 2022
at 14:09
  • msg #481

Re: out of character 11

Chou-Zhen Mou:
@Dne Unless DFRPG has changed this, Lightning Whip (one of my go-to spells) uses Whip skill, not Force Whip.  Just to clarify...


If so, I'll go with Whip, naturally.  I think they're both Dex/average skills.
Narrator
GM, 10974 posts
DM says
roll for initiative!
Sat 29 Oct 2022
at 19:51
  • msg #482

Re: out of character 11

In reply to Dne Utrotare (msg # 481):

whip is fine as is the retcon.
the leader of the expedition agrees with you... the whole diversion into the ogres is Ulo's gig and her player is absent at thr moment
Evelina Grattan
player, 317 posts
Queen of Frog God Cult
And don't you forget it!
Sun 30 Oct 2022
at 12:45
  • msg #483

Re: out of character 11

Masugatan, worth remembering that in GURPS (and anything "powered by GURPS"), a penalty or bonus always applies to the skill or target number you're rolling against, not to the roll itself.

That is, even if you're at something ridiculous like -9 for working in total darkness (which, IMO as a photographic darkroom user, maybe be excessive, though I might be failing to account for mitigators I treat as SOP since I've done it so long), it doesn't change the likelihood of a critical fail (much): instead of now rolling in a range from 12-27, with half of the range above the "always a crit" figure of 18, you're still rolling from 3-18, just against a skill that might be reduced from 14-16 range to 5-7 range.  Very slightly increased crit chance in this example (since any roll of 10 over effective skill is a crit fail), but not in that 50% range, ever.

Likewise, if you manage to stack up, say, +9 (Acc +4 from a crossbow, +1 for braced, plus 3 additional turns aiming, no range penalty, +1 for a Blessing in effect), you add that to your skill, not deduct it from the roll, and it has almost no effect on your crit chance -- 10 under effective skill is a crit, but only up to a maximum roll of 6.  If you adjusted the roll instead, it would be moderately easy to roll negative numbers -- and the game doesn't have a way to deal with those.

End result is that bonuses and penalties (strongly) affect your ability to succeed in a task, but don't have anything like as much effect on critical success or failure.
Virgilio Hohlfeld
player, 281 posts
Apprentice wizard
Tall and very thin
Sun 30 Oct 2022
at 12:50
  • msg #484

Re: out of character 11

Grohm'Tahl:
OOC - With the time it takes to reload, Virgilio might want to consider taking his shot with his crossbow and then start casting whatever spells he thinks will be useful instead of spending time reloading.


It worked better than expected last time -- but that was a different situation.

Issue is, I've got pretty much no spells useful in combat and some reasons not to get in a rush in casting.  I do, however, have a staff and the skill to use it, so the plan is to (per some version or other of GURPS Basic) treat the crossbow as a "fire and forget" weapon: drop it and ready staff immediately after loosing the bolt.
Masugatan
player, 631 posts
street thug
Sun 30 Oct 2022
at 14:26
  • msg #485

Re: out of character 11

Evelina Grattan:
Masugatan, worth remembering that in GURPS (and anything "powered by GURPS"), a penalty or bonus always applies to the skill or target number you're rolling against, not to the roll itself.

That is, even if you're at something ridiculous like -9 for working in total darkness (which, IMO as a photographic darkroom user, maybe be excessive, though I might be failing to account for mitigators I treat as SOP since I've done it so long), it doesn't change the likelihood of a critical fail (much): instead of now rolling in a range from 12-27, with half of the range above the "always a crit" figure of 18, you're still rolling from 3-18, just against a skill that might be reduced from 14-16 range to 5-7 range.  Very slightly increased crit chance in this example (since any roll of 10 over effective skill is a crit fail), but not in that 50% range, ever.

Likewise, if you manage to stack up, say, +9 (Acc +4 from a crossbow, +1 for braced, plus 3 additional turns aiming, no range penalty, +1 for a Blessing in effect), you add that to your skill, not deduct it from the roll, and it has almost no effect on your crit chance -- 10 under effective skill is a crit, but only up to a maximum roll of 6.  If you adjusted the roll instead, it would be moderately easy to roll negative numbers -- and the game doesn't have a way to deal with those.

End result is that bonuses and penalties (strongly) affect your ability to succeed in a task, but don't have anything like as much effect on critical success or failure.


Thanks for pointing this out.  I'll try to keep it in mind.
Dne Utrotare
player, 475 posts
Anyone
down there?
Sun 30 Oct 2022
at 23:14
  • msg #486

Re: out of character 11

I'm ready for Ogre Battle Fight.
Virgilio Hohlfeld
player, 282 posts
Apprentice wizard
Tall and very thin
Mon 31 Oct 2022
at 13:05
  • msg #487

Re: out of character 11

The (long term -- three or four weeks for characters, several years for players) history here, however, is that "ogre battle fight" is something that's mainly of interest to Ulo; to the rest of us it's a sideline with considerable potential cost.
Narrator
GM, 10982 posts
DM says
roll for initiative!
Mon 31 Oct 2022
at 13:46
  • msg #488

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 487):

Happy Halloween all!
Oly
player, 1404 posts
Badly disfigured face
Rank 2 Guild badge
Mon 31 Oct 2022
at 16:38
  • msg #489

Re: out of character 11

Indeed, Happy Hallowed Evening. The day before All Saints Day  ;-)
And a happy Dia del Morte to those who may enjoy that too.
Narrator
GM, 10983 posts
DM says
roll for initiative!
Thu 3 Nov 2022
at 00:18
  • msg #490

Re: out of character 11

In reply to Oly (msg # 489):

got stuck doing OT with no break will post tomorrow
Dne Utrotare
player, 478 posts
Anyone
down there?
Thu 3 Nov 2022
at 03:10
  • msg #491

Re: out of character 11

Come tonight.
Come to the ogre site.
Come to Ogre.  Battle.  Fight.
Narrator
GM, 10990 posts
DM says
roll for initiative!
Sun 6 Nov 2022
at 14:17
  • msg #492

Re: out of character 11

In reply to Dne Utrotare (msg # 491):

back on tomorrow
Narrator
GM, 11002 posts
DM says
roll for initiative!
Wed 9 Nov 2022
at 20:11
  • msg #493

Re: out of character 11

In reply to Narrator (msg # 492):

really feeling the loss of a couple of players
Christine Bjorn
player, 2355 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Wed 9 Nov 2022
at 20:34
  • msg #494

Re: out of character 11

In reply to Narrator (msg # 493):

Just ghosted, or did I miss something (again)?
Atticus Belvedere Silexum
player, 24 posts
gargoyle
Wed 9 Nov 2022
at 23:09
  • msg #495

Re: out of character 11

I haven't had much for Atticus to respond to yet. I wouldn't mind running another character if you still have abandoned PCs.
Ardenas Barehand
player, 1919 posts
Human martial artist with
a few spells on the side.
Thu 10 Nov 2022
at 00:06
  • msg #496

Re: out of character 11

Did EvilEeyore drop, or just get buried in work and lack of sleep?
Narrator
GM, 11005 posts
DM says
roll for initiative!
Fri 11 Nov 2022
at 17:24
  • msg #497

Re: out of character 11

In reply to Ardenas Barehand (msg # 496):

overload  of work and lack of
sleep.


Atticus can pick up a couple characters as need be, and things are going to ramp up, but only id Anita loses the chip on her shoulder...

how about a thief in the black tower?
Atticus Belvedere Silexum
player, 25 posts
gargoyle
Fri 11 Nov 2022
at 22:46
  • msg #498

Re: out of character 11

In reply to Narrator (msg # 497):

Yeah I'm cool with that. Love sneaky characters.
Anita Drake
player, 562 posts
Hey sweetie
HP: 10/10, FP: 10/10
Fri 11 Nov 2022
at 23:25
  • msg #499

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 498):

Chip on her shoulder? Who, me? Her thread has slightly stalled...
Narrator
GM, 11023 posts
DM says
roll for initiative!
Tue 15 Nov 2022
at 19:19
  • msg #500

Re: out of character 11

In reply to Anita Drake (msg # 499):

i should be back on tomorrow, injured myself at work the other day and am now working on some commissions
Christine Bjorn
player, 2361 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Tue 15 Nov 2022
at 19:41
  • msg #501

Re: out of character 11

In reply to Narrator (msg # 500):

As you can. This is just a game, though a good one &#128513;
Hannatti
player, 443 posts
Noble Errant
HP13/13, FP13/13
Tue 15 Nov 2022
at 23:16
  • msg #502

Re: out of character 11

@Narrator - Hope it's nothing serious and that you feel better tomorrow!
Narrator
GM, 11024 posts
DM says
roll for initiative!
Wed 16 Nov 2022
at 18:57
  • msg #503

Re: out of character 11

In reply to Hannatti (msg # 502):

doing better today. I  had been trying to slide an xray detector under a patient when I  discovered that the brakes were not set on the bed, andvthe bed slid away from me, torqing my back.. spent a few hours in the Emergency room as the employee health dept was closed for the weekend.  i just did not want to take chances with the prior injury I had.
Christine Bjorn
player, 2362 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Wed 16 Nov 2022
at 19:27
  • msg #504

Re: out of character 11

In reply to Narrator (msg # 503):

Not good. I trust it proved to be unrealised risk.
Narrator
GM, 11029 posts
DM says
roll for initiative!
Thu 17 Nov 2022
at 18:12
  • msg #505

Re: out of character 11

In reply to Christine Bjorn (msg # 504):

I got a day of bedtest and another thing not to assume about whether other people care about safety.
Oly
player, 1405 posts
Badly disfigured face
Rank 2 Guild badge
Thu 17 Nov 2022
at 18:17
  • msg #506

Re: out of character 11

Trust but verify...  everyone is in a hurry and many will just shrug and assume you will handle it.
Dne Utrotare
player, 490 posts
Anyone
down there?
Sun 20 Nov 2022
at 15:13
  • msg #507

Re: out of character 11

Narrator:
In reply to Hannatti (msg # 502):

doing better today. I  had been trying to slide an xray detector under a patient when I  discovered that the brakes were not set on the bed, andvthe bed slid away from me, torqing my back.. spent a few hours in the Emergency room as the employee health dept was closed for the weekend.  i just did not want to take chances with the prior injury I had.


Oh geez.
Narrator
GM, 11039 posts
DM says
roll for initiative!
Tue 22 Nov 2022
at 00:36
  • msg #508

Re: out of character 11

In reply to Christine Bjorn (msg # 504):

had to work through my break again... I  threatened them with union action.
Narrator
GM, 11043 posts
DM says
roll for initiative!
Tue 22 Nov 2022
at 22:59
  • msg #509

Re: out of character 11

In reply to Narrator (msg # 508):

rough day at work.... this week will becweird, will catch up Friday.  happy Thanksgiving to the American contingent
Hannatti
player, 445 posts
Noble Errant
HP13/13, FP13/13
Tue 22 Nov 2022
at 23:29
  • msg #510

Re: out of character 11

Yes, happy Thanksgiving to you folks!
Ardenas Barehand
player, 1920 posts
Human martial artist with
a few spells on the side.
Tue 22 Nov 2022
at 23:30
  • msg #511

Re: out of character 11

Gotta work another day first, but looking forward to Thanksgiving.
Christine Bjorn
player, 2367 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 22 Nov 2022
at 23:43
  • msg #512

Re: out of character 11

In reply to Ardenas Barehand (msg # 511):

Happy thanksgiving all!
Jareth Mooncalled
player, 2698 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 24 Nov 2022
at 20:23
  • msg #513

Re: out of character 11

I do apologize for basically just ghosting since the middle of October, work shifted, priorities shifted, and with the insomnia increasing (from work stress increasing) I've just not had the mental badwidth to even "do the online" at all since roughly October 15th.  I do not expect a change any time soon (basically the Medicare insurance season is "on" from October 15th till March 31st) and I'm not doing the work from home anymore (haven't since June, so I know some of you have noticed a marked decrease in my presence since then).

I'm hoping (fingers crossed) that come the end of December work priorities will shift for me, and free up some time/mental energy and I can make a return... but no promises.  No promises for March either, depending on how work pivots, well, the insurance biz is taking a turn for the worse again, so I might not even be doing it anymore by then, and who knows what will be going on.

Miss this game though.  This will be the first place I try to come back to, when there is time.


(I play Jareth, Jednesa, Stenet. Dilandua, Benny, and Ulo in case anyone was wondering why they've all fallen quiescent.)
Ardenas Barehand
player, 1921 posts
Human martial artist with
a few spells on the side.
Sat 26 Nov 2022
at 00:31
  • msg #514

Re: out of character 11

Dang.

Like we keep telling the boss, life comes first.  We miss all of you, but we'll keep plugging away until things improve.
Dne Utrotare
player, 497 posts
Anyone
down there?
Mon 28 Nov 2022
at 17:48
  • msg #515

Re: out of character 11

If I cast Ball of Lightning but don’t use it immediately, how often do I have to pay the maintenance cost?  Is it just once for the one minute duration?
Narrator
GM, 11069 posts
DM says
roll for initiative!
Mon 28 Nov 2022
at 17:57
  • msg #516

Re: out of character 11

In reply to Dne Utrotare (msg # 515):

it moves slowly, so if you cast it and hold it for too long, it may not reach a distant target in time. it is also very slow... you only need maintenance if extending its unexploded state for another minute
Narrator
GM, 11070 posts
DM says
roll for initiative!
Mon 28 Nov 2022
at 18:02
  • msg #517

Re: out of character 11

In reply to Narrator (msg # 516):

Heat: a doorknob is base cost of 1, a helmet or breastplate a 2.
it takes a full minute to heat by 20°F per minute at base cost. double gets you 40° increments , tripple gets you +60°.
it is a very slow heat, and not really combat effective such as in either of the Black tower or into the Vale; the door will be opened or the knights dead of damage from weapons by the time the spells take effect.
Christine Bjorn
player, 2371 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Mon 28 Nov 2022
at 19:45
  • msg #518

Re: out of character 11

In reply to Narrator (msg # 517):

Yeah, gathering that. Still, hoping to slow the knights in the tower a little. Christine is not so effective against heavy armour...she is more of a utility spellcaster, really.
Narrator
GM, 11071 posts
DM says
roll for initiative!
Mon 28 Nov 2022
at 20:27
  • msg #519

Re: out of character 11

In reply to Christine Bjorn (msg # 518):

even barehanded, the knob is no issue unless you dropped about 10 energy into it.  They are 10 seconds behind ,not 60
Gareth
player, 1115 posts
Odd Character
HP: 4/10, FP: 17/17
Mon 28 Nov 2022
at 20:35
  • msg #520

Re: out of character 11

In reply to Narrator (msg # 519):

Hopefully the pentagram will delay them a little. Regardless, it costs nothing to maintain, and we are all busy...
Gareth
player, 1117 posts
Odd Character
HP: 4/10, FP: 17/17
Mon 28 Nov 2022
at 21:44
  • msg #521

Re: out of character 11

In reply to Gareth (msg # 520):

Was the post in the tower repeated for a reason?
Dne Utrotare
player, 500 posts
Anyone
down there?
Mon 28 Nov 2022
at 23:01
  • msg #522

Re: out of character 11

Is it possible to continue charging Ball of Lightning while moving it?
Narrator
GM, 11075 posts
DM says
roll for initiative!
Tue 29 Nov 2022
at 15:27
  • msg #523

Re: out of character 11

In reply to Gareth (msg # 521):

might have been a reload issue.

once a missile is released, it cannot be charged further
Narrator
GM, 11078 posts
DM says
roll for initiative!
Tue 29 Nov 2022
at 17:08
  • msg #524

Re: out of character 11

In reply to Narrator (msg # 523):

be at a bunch of appointments today, will resume tomorrow
Narrator
GM, 11084 posts
DM says
roll for initiative!
Fri 2 Dec 2022
at 18:02
  • msg #525

Re: out of character 11

In reply to Narrator (msg # 524):

I have been hving a taxing work week, and will be away for the weekend, will post as I am able.
Narrator
GM, 11091 posts
DM says
roll for initiative!
Mon 5 Dec 2022
at 17:35
  • msg #526

Re: out of character 11

In reply to Narrator (msg # 525):

The demon hunting crews need casters-
Damned if you do could use a cleric,
the temple hill team (currently in thr Gardens of Summer) need a blaster with gate magic, but also has a thng against evil
Hannatti
player, 452 posts
Noble Errant
HP13/13, FP13/13
Mon 5 Dec 2022
at 18:36
  • msg #527

Re: out of character 11

I'd be interested in putting together a caster for demon hunting.
Is there still a vacancy?
Narrator
GM, 11097 posts
DM says
roll for initiative!
Tue 6 Dec 2022
at 17:20
  • msg #528

Re: out of character 11

In reply to Hannatti (msg # 527):

two! one group (gardens of summer) is in need of a potent, multi talented mage, and the other (damned if you do) needs a cleric
Hannatti
player, 455 posts
Noble Errant
HP13/13, FP13/13
Tue 6 Dec 2022
at 23:38
  • msg #529

Re: out of character 11

Getting excited!
[Private to GM: I'll take both, preferenc/preference e to the mage though as I have never played a full blown GURPS mage. I love GURPS!
What is the points build for each, please?
]
Hograth Podkarmen
player, 808 posts
Holy Dwarven Warrior
HP: 10/14, FP: 14/14
Wed 7 Dec 2022
at 00:29
  • msg #530

Re: out of character 11

In reply to Narrator (msg # 528):

Ally created for the summer thread that may be suffice a bit, but that Ally would have to be met and added first.

Damned if you do had a cleric, but with two characters there, not sure if I want a third. Potentially another Ally if no one wants it.
Hannatti
player, 456 posts
Noble Errant
HP13/13, FP13/13
Wed 7 Dec 2022
at 00:48
  • msg #531

Re: out of character 11

I'll happily take both
Hograth Podkarmen
player, 809 posts
Holy Dwarven Warrior
HP: 10/14, FP: 14/14
Wed 7 Dec 2022
at 01:45
  • msg #532

Re: out of character 11

In reply to Hannatti (msg # 531):

Ok, cool. I will hold off with my Ally for now then. But how will we find you? Are you fey?
Hannatti
player, 457 posts
Noble Errant
HP13/13, FP13/13
Wed 7 Dec 2022
at 09:28
  • msg #533

Re: out of character 11

I haven't read anything about the slice of the world where you are (not read the thread). it's just I really, realy do like GURPS have rediscoverd it a while ago and have bandwidth as a about half a dozen other games have stalled (not ones in here).

[Private to Hograth Podkarmen: Hi there! I've used this rather than clog up the communal thread. Please can yan you tell me the average points buy for your thread? (I believe the GM has different games at different power levels.)
And also a couple of sentences on the place/plot in which you are involved?
Thanks! Hope you don't mind me asking.
As always, GM has final say; I'm just trying to offload some work from him (as he has tons to do already) and to get me into your game soonest.
]
Hograth Podkarmen
player, 810 posts
Holy Dwarven Warrior
HP: 10/14, FP: 14/14
Wed 7 Dec 2022
at 10:50
  • msg #534

Re: out of character 11

In reply to Hannatti (msg # 533):

Sure. Happy to help out.

[Private to Hannatti: I am actually in both threads. The summer one is a group of what is essentially paladins going around investigating hellish contamination of numerous gates. They have recently found a number of evil planes have opened up gates into get summer kingdom, and they are seeking a blaster that uses area attacks against things like fire resistant gaseous thing, but more importantly someone who knows how to close gates. Permanently. Earth magic may be very useful here.

The other group needs a healer who is not too opposed to rough interrogation, or is perhaps skilled at magical interrogation. Actually, my cleric in summer would be pretty good fit. Emphasis on healing though, with knowledge spells secondary. They are going through a list from a femon-run shop that traded powerful items for demonic service by mortals with weak morals.

Both threads have 250 pnt characters.
]
This message was last edited by the player at 10:51, Wed 07 Dec 2022.
Hannatti
player, 458 posts
Noble Errant
HP13/13, FP13/13
Wed 7 Dec 2022
at 13:04
  • msg #535

Re: out of character 11

TY Hograth!

[Private to Hograth Podkarmen: That's a great snapshot: TY!
Not done Earth magic nor Gates before. Super-excited! On it!!
Do the fire resistant gaseous things have an identified weakness? Or is 'Earth' a bit of an assumption?
Please tell me about 'Summer Kingdon'. A couple of sentences would be fine.

Other game:
What sort of world/polotics is it?
Make me smile: the "...not too opposed to rough interrogation..." sounds like a esoteric personal hobby.
Ahem. Anyway, is that intended as in "Doesn't mind witnessing such..."? or as in "...needs to be an expert interogator..."?
I assume femon = typo for demon?
What is the objective in the second game? Kill demons? Exorcise possessions? or..?


***
All good, huge help, TY again.   :) 
]
Akaname
NPC, 8 posts
Long tongued goblin
Wed 7 Dec 2022
at 18:33
  • msg #536

Re: out of character 11

In reply to Hannatti (msg # 535):

the temple hill crew found a functional ser of gatrs to demi planes of the 4 seasons. Summer appears to be chock full of fey creatures, and had a well that led someplace bad.

The damned if you do group recently used the services of a weird priest  but could use a priest of Hades (law/earth/ death) or some other anti-demon cleric.
one member of the group is a celestial who is descended from Kali, and looks it.
the group includes a guildsman and his guard, the celestial demon slayer, a fighter mage, a thief, and a martial artist.

the group in summwr has two dwarven holy warriors, a priest of Helios, and a gnoll. retired from the group is a priest of winter.
Narrator
GM, 11101 posts
DM says
roll for initiative!
Wed 7 Dec 2022
at 18:34
  • msg #537

Re: out of character 11

In reply to Akaname (msg # 536):

I'll be back on tomorrow, am working on a commission
Aoife
player, 947 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 4/12
Wed 7 Dec 2022
at 19:28
  • msg #538

Re: out of character 11

In reply to Narrator (msg # 537):

Don't forget the Druidic leprechaun in the damned thread!

Yes, the ones in the summer plane intend to investigate the winter plane next. The summer plane did have some corrupted(?) Giant snails, but they were not a significant problem. The hedges and animates statues were more of an issue.
Hannatti
player, 460 posts
Noble Errant
HP13/13, FP13/13
Fri 9 Dec 2022
at 18:19
  • msg #539

Re: out of character 11

In reply to Hograth Podkarmen (msg # 534):

The mage, Alastrine 'the Armourer', is nearly ready to go Mage for Gardens of Summer.
[Private to Hograth Podkarmen: That's the Gate & Earth mage done! 9Uses @Armouer' as a cover to keep other abilities discreet.]

Sarting on the cleric now. Yees!
This message was last edited by the player at 16:17, Sat 10 Dec 2022.
Narrator
GM, 11111 posts
DM says
roll for initiative!
Sat 10 Dec 2022
at 18:26
  • msg #540

Re: out of character 11

In reply to Hannatti (msg # 539):

pm me the stats- would recommend any mage have magelock, and ctl light.
Razael
player, 35 posts
Demon hunter
Sat 10 Dec 2022
at 18:47
  • msg #541

Re: out of character 11

And Lockmaster, if you have Magelock.
Melchizidek
player, 1022 posts
Priest of Helios
HP: 11/11, FP: 5/13
Sun 11 Dec 2022
at 12:26
  • msg #542

Re: out of character 11

In reply to Razael (msg # 541):

Though Melchizedek in Summer has continual light...
Narrator
GM, 11119 posts
DM says
roll for initiative!
Mon 12 Dec 2022
at 18:35
  • msg #543

Re: out of character 11

In reply to Melchizidek (msg # 542):

been a rough weekend  will try to catch up
Christine Bjorn
player, 2376 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Mon 12 Dec 2022
at 19:29
  • msg #544

Re: out of character 11

In reply to Narrator (msg # 543):

Rough as in busy, I hope! That time of year...
Alastrine
player, 4 posts
Mon 12 Dec 2022
at 19:49
  • msg #545

Re: out of character 11

Cleric Jolinder is nearly ready for Damed if you do.

[Private to Hograth Podkarmen: Hi there! I'd thought you wanted a cleric that was expert at healing and information.
I can't actually see that now. Maybe it was healing and interrogation?
Character is >90% done, but I can swop out some spells.

Any thoughts on what spells you think appropriate for the interrogation thing?
]
Sederic
player, 584 posts
half elven
HP: 5/11, FP: 15/15
Mon 12 Dec 2022
at 20:09
  • msg #546

Re: out of character 11

In reply to Alastrine (msg # 545):

That is probably the easiest group to join...they are in a bar!

[Private to Alastrine: Knowledge spells such as mind reading would be good. Lockmaster also helps, but we may have others for that.]
Alastrine
player, 6 posts
Mon 12 Dec 2022
at 20:29
  • msg #547

Re: out of character 11

Ha! Soubnds good. What's the name of the pub?

[Private to Sederic: Currently have knowledge spells:
Intend to keep: See Secrets, Detect Possession, Mage Sight, Dispel Possession, Mage Sense

Happy to delete: Detect Magic, Echoes of the Past, History, Images of the Past, Silence, Ancient history,

Not sure about: Seeker

Was thinking of adding (keeping): Gift of Tongues, Mind Search, Compel Truth.
Could def do with putting more points into FP (or Energy reserve)!

Any thoughts on the above?

Afterthought (edit): IMO lockmaster doesn't feel a good fit for a cleric, so probably pass on that
]
This message was last edited by the player at 20:34, Mon 12 Dec 2022.
Ardenas Barehand
player, 1928 posts
Human martial artist with
a few spells on the side.
Tue 13 Dec 2022
at 00:13
  • msg #548

Re: out of character 11

A little name confusion here?  Alastrine on the post labels, but introducing as Jolinder??

Easy to do, RPoL defaults to choosing the first name in your character list when you start a new post.  You can turn that off somewhere in the user preferences, then you have to choose the name every time before you can post.
Sederic
player, 585 posts
half elven
HP: 5/11, FP: 15/15
Tue 13 Dec 2022
at 03:07
  • msg #549

Re: out of character 11

In reply to Alastrine (msg # 547):

Honestly don't recall the name of the bar... time to leave?

[Private to Alastrine: When you are not so much focused on combat, you don't need as much energy reserve. Mind search sounds good, as does Seeker and compel truth.]
Alastrine
player, 9 posts
Tue 13 Dec 2022
at 09:53
  • msg #550

Re: out of character 11

In reply to Ardenas Barehand (msg # 548):

it is turned off.
Jolinder is not yet entered as a valid character sheet..
Ardenas Barehand
player, 1929 posts
Human martial artist with
a few spells on the side.
Tue 13 Dec 2022
at 10:00
  • msg #551

Re: out of character 11

Ah, so I figured out.

Anyway, we're at the Rusty Marlinspike, in the docks district.
Narrator
GM, 11124 posts
DM says
roll for initiative!
Tue 13 Dec 2022
at 14:23
  • msg #552

Re: out of character 11

In reply to Alastrine (msg # 550):

you are pulling spells from the clericlists, yes?

also, who does she worship?  we are a mostly Greco-Roman theology with some odd exceptions (most of whith are really foreign and suspected of being elder aspected)
DF9 has expanded spell lists based on what a god is good at
This message was last edited by the GM at 14:25, Tue 13 Dec 2022.
Narrator
GM, 11128 posts
DM says
roll for initiative!
Wed 14 Dec 2022
at 17:49
  • msg #553

Re: out of character 11

In reply to Narrator (msg # 552):

had a union action today that took most of my lunch break, will upfmdate when I can, butvwill be sparse over the holidays

Happy Holidays all!
Christine Bjorn
player, 2377 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Wed 14 Dec 2022
at 19:20
  • msg #554

Re: out of character 11

In reply to Narrator (msg # 553):

Yes indeed, happy holidays all!
Ardenas Barehand
player, 1932 posts
Human martial artist with
a few spells on the side.
Wed 14 Dec 2022
at 23:29
  • msg #555

Re: out of character 11

With holidays, family comes first.  See you when you can.
Narrator
GM, 11144 posts
DM says
roll for initiative!
Fri 16 Dec 2022
at 23:46
  • msg #556

Re: out of character 11

In reply to Ardenas Barehand (msg # 555):

be back Monday
Jolinda
player, 1 post
Sat 17 Dec 2022
at 01:53
  • msg #557

Re: out of character 11

Jolinda is good to go for Damned If You Do
Narrator
GM, 11146 posts
DM says
roll for initiative!
Mon 19 Dec 2022
at 20:39
  • msg #558

Re: out of character 11

In reply to Jolinda (msg # 557):

she has an opening.


got swamped at work,might not be on for a few days
Hograth Podkarmen
player, 822 posts
Holy Dwarven Warrior
HP: 10/14, FP: 14/14
Wed 21 Dec 2022
at 04:13
  • msg #559

Re: out of character 11

In reply to Narrator (msg # 558):

Hograth will recount in downtime how the wheel demon was defeated when he dodged it and smashed the centre as it rolled past him...
Narrator
GM, 11196 posts
DM says
roll for initiative!
Fri 30 Dec 2022
at 19:32
  • msg #560

Re: out of character 11

In reply to Hograth Podkarmen (msg # 559):

caught up in a no break day at work, will be back on Sunday I hope.

Happy New Year!
Gareth
player, 1137 posts
Odd Character
HP: 4/10, FP: 11/17
Fri 30 Dec 2022
at 22:22
  • msg #561

Re: out of character 11

In reply to Narrator (msg # 560):

Happy New year, all!

Gareth would be all about the fireworks!
Narrator
GM, 11209 posts
DM says
roll for initiative!
Tue 3 Jan 2023
at 21:00
  • msg #562

Re: out of character 11

In reply to Gareth (msg # 561):

it may be time to distribute some points... Masugatan,while nearly death proof, is not pain proof,and could do with combat reflexes as well...
Narrator
GM, 11210 posts
DM says
roll for initiative!
Wed 4 Jan 2023
at 19:52
  • msg #563

Re: out of character 11

In reply to Narrator (msg # 562):

be back tomorrow
Narrator
GM, 11212 posts
DM says
roll for initiative!
Fri 6 Jan 2023
at 00:23
  • msg #564

Re: out of character 11

In reply to Narrator (msg # 563):

crap day at work, hope to be back tomorrow
Christine Bjorn
player, 2391 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Fri 6 Jan 2023
at 01:14
  • msg #565

Re: out of character 11

In reply to Narrator (msg # 564):

Sounds good. RL of course takes priority! Christine needs some combat spells against heavily armoured foes too...
Evelina Grattan
player, 333 posts
Queen of Frog God Cult
And don't you forget it!
Fri 6 Jan 2023
at 10:15
  • msg #566

Re: out of character 11

And the sisters, especially the elder (who has a number of exhausting spells) need to push up their Power Reserve...
Christine Bjorn
player, 2393 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Fri 6 Jan 2023
at 10:16
  • msg #567

Re: out of character 11

In reply to Evelina Grattan (msg # 566):

Or their skill level...
Balir Ironhide
player, 686 posts
Dwarf
Warrior
Sun 8 Jan 2023
at 18:51
  • msg #568

Re: out of character 11

I remember once upon a time having read a rule where you could also roll a crit on a 7 if your effective skill was 20 (I think it was), and a crit on 8 if your skill was 25, and a crit on a 9 if skill 30 etc etc.
It was probably an optional rule, and may have been from the 3rd edition. Is this still a thing? Do we play with it here?
(Balir is currently fighting a critter that I am sure have at least skill 20, so ... it is nice to know how much he can rely on his defenses now.
This message was last edited by the player at 18:53, Sun 08 Jan 2023.
Aldous Hack
player, 472 posts
Housekeeper's orphan,
Street runner, rogue
Mon 9 Jan 2023
at 10:09
  • msg #569

Re: out of character 11

The official limit for crits is a roll of 6 with skill 16 or higher.  There was an optional rule extending the range of crits for very high skill in 3rd Ed. Martial Arts, in order to shorten combat between grandmasters who might have parry or block in the 13-16 range, but there's a recommended method for that in 4th (essentially similar to what's recommended for, for instance, fighting in the dark -- applying the same bonus or penalty to all parties) that doesn't involve critical successes on higher rolls than 6.

Even if we were using that 3rd Ed. optional rule, I think it was probably intended to be applied only when all combatants had that extremely high skill.
Atticus Belvedere Silexum
player, 38 posts
gargoyle
Mon 9 Jan 2023
at 11:50
  • msg #570

Re: out of character 11

DF Adventurers has a Swashbuckler ability that allows for a crit on a 7.

Every One’s a Critical
15 points
Not every attack, but you score critical hits remarkably
often in melee combat. When your effective melee combat
skill is 17+, an attack roll of 3-7 is a critical hit. What’s more, if
your result on the Critical Hit Table disappoints you, you may
reroll it – but then you must take the second outcome, even if
you have second thoughts.
Narrator
GM, 11226 posts
DM says
roll for initiative!
Mon 9 Jan 2023
at 18:12
  • msg #571

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 570):

I like hat that is an advantage
Balir Ironhide
player, 687 posts
Dwarf
Warrior
Tue 10 Jan 2023
at 07:30
  • msg #572

Re: out of character 11

Thanks Aldous. Then it was 3rd ed. Good that my current opponent can't use that then :)
And thanks Atticus. I was not aware of that advantage. And from the Narrator's reply, I can conclude, that the boss most likely doesn't have that advantage :)

EDIT: I couldn't find the rules on this, but if you have a wooden weapon (a pickaxe) and use it against heavy metal armor, I would assume that you don't even get to roll damage, as the wood would splinter upon impact. Well, that was my assumption, but does anyone know the actual rules on this?
This message was last edited by the player at 08:50, Tue 10 Jan 2023.
Christine Bjorn
player, 2395 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Tue 10 Jan 2023
at 09:59
  • msg #573

Re: out of character 11

In reply to Balir Ironhide (msg # 572):

Wooden weapons have an Armour divisor of 0.5, meaning armour DOUBLES its DR vs wood. Still need to roll, but...
Ardenas Barehand
player, 1952 posts
Human martial artist with
a few spells on the side.
Tue 10 Jan 2023
at 10:13
  • msg #574

Re: out of character 11

Christine Bjorn:
Wooden weapons have an Armour divisor of 0.5


If you haven't ever seen a tree limb punch through a fender...
Atticus Belvedere Silexum
player, 39 posts
gargoyle
Tue 10 Jan 2023
at 11:30
  • msg #575

Re: out of character 11

A pick has sw+1 imp.
A wooden stake does thr(0.5) imp.

A fractional armor divisor and a cheap modifier on the wooden pick might do it.
Balir Ironhide
player, 689 posts
Dwarf
Warrior
Tue 10 Jan 2023
at 11:40
  • msg #576

Re: out of character 11

Christine Bjorn:
Wooden weapons have an Armour divisor of 0.5, meaning armour DOUBLES its DR vs wood. Still need to roll, but...

Alright. That settles that.
Narrator
GM, 11228 posts
DM says
roll for initiative!
Wed 11 Jan 2023
at 22:13
  • msg #577

Re: out of character 11

In reply to Balir Ironhide (msg # 576):

sorry about my absence.  a friend died of covid on Saturday and I went and got boosted on monday and have been pretty out of it.
Christine Bjorn
player, 2396 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Wed 11 Jan 2023
at 23:27
  • msg #578

Re: out of character 11

In reply to Narrator (msg # 577):

Understand. I am sorry for your loss...
Hannatti
player, 481 posts
Noble Errant
HP13/13, FP13/13
Wed 11 Jan 2023
at 23:29
  • msg #579

Re: out of character 11

Perfectly put.
We'll be here when you're ready
Narrator
GM, 11229 posts
DM says
roll for initiative!
Fri 13 Jan 2023
at 00:17
  • msg #580

Re: out of character 11

In reply to Hannatti (msg # 579):

Thank you . I might not be back on until next week.
Grohm'Tahl
player, 116 posts
HP: 17/17
FP: 15/15
Fri 13 Jan 2023
at 01:04
  • msg #581

Re: out of character 11

No worries, brother.   We'll be here.
Narrator
GM, 11245 posts
DM says
roll for initiative!
Wed 18 Jan 2023
at 17:14
  • msg #582

Re: out of character 11

In reply to Grohm'Tahl (msg # 581):

fyi all, I am not going to say what anything you plan might do.

Armor is not tracked for hp but may be downgraded to "damaged" after a combat

straight damage does not have special effects like "knocks armor off foe"

you cannot see around multiple corners.

if you created a condition that obstructs the view, it affects you too.
This message was last edited by the GM at 17:16, Wed 18 Jan 2023.
Balir Ironhide
player, 698 posts
Dwarven warrior
HP: 14/14 / FP: 15/17
Mon 23 Jan 2023
at 07:53
  • msg #583

Re: out of character 11

I remember some rules about pinning someone with a shield, where using a large shield would actually be beneficial in close combat, but I can't find the rules. Does someone else remember where I can find this? Was it Martial Arts?
Ardenas Barehand
player, 1958 posts
Martial Artist Wizard
HP 10/10 FP 11/11
Tue 24 Jan 2023
at 00:36
  • msg #584

Re: out of character 11

In reply to Balir Ironhide (msg # 583):

I don't see anything like that in Martial Arts.  I checked the index for "shield" and see options on 112-113 to grab a shield, or attack the shield (either to damage or, only for a buckler or cloak, to disarm), but nothing about a shield in close combat.
Hannatti
player, 489 posts
Noble Errant
HP13/13, FP13/13
Tue 24 Jan 2023
at 00:40
  • msg #585

Re: out of character 11

In close combat (same hex) I recall that the DB from the shield counted as a penalty of some kind for the wielder.
Balir Ironhide
player, 701 posts
Dwarven warrior
HP: 14/14 / FP: 15/17
Tue 24 Jan 2023
at 06:23
  • msg #586

Re: out of character 11

Well, it was not close combat per se. It was the first part of my post that was the actual question "pinning someone with a shield". You know. put yourself on top of an enemy and hold them down with the shield.
Ardenas Barehand
player, 1960 posts
Martial Artist Wizard
HP 10/10 FP 11/11
Tue 24 Jan 2023
at 10:06
  • msg #587

Re: out of character 11

Hmm.  That might be an option in Wrestling or Brawling, but I don't recall seeing it.
Jendrich
player, 258 posts
HP: 10/12
FP: 15/15
Tue 24 Jan 2023
at 17:39
  • msg #588

Re: out of character 11

Fantastic Dungeon Grappling says weapons and shield can be used to make a bind, but that's pretty much all I can find.
Oly
player, 1411 posts
Badly disfigured face
Rank 2 Guild badge
Tue 24 Jan 2023
at 18:00
  • msg #589

Re: out of character 11

Well if you look at wrestling to hold a being down, it should give some approximation of the effect, except that Balir's large shield would make it all but impossible for the Vampire Lord to get a hand on him, if he is laying face down ...
Narrator
GM, 11269 posts
DM says
roll for initiative!
Tue 24 Jan 2023
at 18:29
  • msg #590

Re: out of character 11

In reply to Oly (msg # 589):

from Shields up! sorrt of a sequel to fantastic dungeon grappling:

https://drive.google.com/file/...Hy/view?usp=drivesdk
Narrator
GM, 11270 posts
DM says
roll for initiative!
Tue 24 Jan 2023
at 18:32
  • msg #591

Re: out of character 11

In reply to Narrator (msg # 590):

also the vamp is nt prone, they are in a seated position with legs out straight against the base of the sarcophagus which they had stepped out of, and were knocked into.   had they not been in a confined space, they would be supine, and still not able to get higher than kneeling.

now they are reduced to grappling and brawling with a penalty of -2... but they are strong!
Narrator
GM, 11271 posts
DM says
roll for initiative!
Tue 24 Jan 2023
at 18:33
  • msg #592

Re: out of character 11

In reply to Narrator (msg # 591):

be updating tomorrow
Balir Ironhide
player, 703 posts
Dwarven warrior
HP: 14/14 / FP: 15/17
Tue 24 Jan 2023
at 18:52
  • msg #593

Re: out of character 11

OK, thanks everyone. That gives me something to think about. For now I will just try to remove the creature's helmet.
Narrator
GM, 11286 posts
DM says
roll for initiative!
Fri 27 Jan 2023
at 21:29
  • msg #594

Re: out of character 11

In reply to Balir Ironhide (msg # 593):

be away for the weekend
Narrator
GM, 11309 posts
DM says
roll for initiative!
Thu 2 Feb 2023
at 19:51
  • msg #595

Re: out of character 11

In reply to Narrator (msg # 594):

be catching up this weekend
Christine Bjorn
player, 2408 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Sun 5 Feb 2023
at 10:48
  • msg #596

Re: out of character 11

In reply to Narrator (msg # 595):

A couple of quick questions: if a vampire turns to red most due to damage, does their armour also turn to most with the, or fall to the floor?

Also, any CP for any groups, such as temple hill?
Hannatti
player, 510 posts
Noble Errant
HP13/13, FP10/13
Sun 5 Feb 2023
at 11:09
  • msg #597

Re: out of character 11

Some stuff fell to the floor previously, rings I think. Might be enchanted falls, mundane dusts, but tbc.
Narrator
GM, 11327 posts
DM says
roll for initiative!
Sun 5 Feb 2023
at 18:27
  • msg #598

Re: out of character 11

In reply to Christine Bjorn (msg # 596):

CP is coming up for several groups, going red mistvtakes your gear too, but turning to dust from staking plus decapitation leaves your gear behind. vamps staked out to let the sun take them burn, sometimes destroying gear (clothes go especially)
Christine Bjorn
player, 2409 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Sun 5 Feb 2023
at 19:36
  • msg #599

Re: out of character 11

In reply to Narrator (msg # 598):

Cool. Thank you for clearing that up.
Grohm'Tahl
player, 123 posts
HP: 17/17
FP: 15/15
Tue 7 Feb 2023
at 00:08
  • msg #600

Re: out of character 11

Disregard.   Posted in wrong thread.
This message was last edited by the player at 00:09, Tue 07 Feb 2023.
Narrator
GM, 11339 posts
DM says
roll for initiative!
Wed 8 Feb 2023
at 14:26
  • msg #601

Re: out of character 11

In reply to Grohm'Tahl (msg # 600):

might be catching up today
Narrator
GM, 11344 posts
DM says
roll for initiative!
Thu 9 Feb 2023
at 17:53
  • msg #602

Re: out of character 11

In reply to Narrator (msg # 601):

please use private lines inside the awards and development thread instead of using old private messages that did not originate between 1 character and the Narrator; due to the volume of npcs and messages accidentally sent to privste, I have about 4 pages of privste messages and the misfires tend to bury the messages about two pages down.
Christine Bjorn
player, 2414 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Fri 10 Feb 2023
at 00:06
  • msg #603

Re: out of character 11

In reply to Narrator (msg # 602):

Sorry, relocated them.

Shroud/Atticus, posted as wrong character in Faire?
Atticus Belvedere Silexum
player, 54 posts
gargoyle
Fri 10 Feb 2023
at 01:58
  • msg #604

Re: out of character 11

Just looked, I don't think so. Still posting as Atticus there.
Anita Drake
player, 594 posts
Hey sweetie
HP: 10/10, FP: 9/10
Fri 10 Feb 2023
at 02:00
  • msg #605

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 604):

Ah, just noted, GM caught it at 1117!
Narrator
GM, 11350 posts
DM says
roll for initiative!
Fri 10 Feb 2023
at 17:48
  • msg #606

Re: out of character 11

In reply to Anita Drake (msg # 605):

it happens to all of us. Catching up Monday. ty for your patience.
Ardenas Barehand
player, 1972 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 13 Feb 2023
at 10:12
  • msg #607

Re: out of character 11

Jolinda, Hadereum is the temple to the Greek god Hades (equivalent to Pluto; might be a name crossup here, or maybe our version of Romans worshipped under the Greek names?).  As the most powerful of the local temples, they're also the effective government of Northport, given the civil government is pretty much worthless.  Priests in purple robes are a common sight around town.

Not evil as such, they're none the less dedicated to death -- as in strongly preferring the dead to stay dead (unless they say otherwise -- they do have punishments that involve years of undead servitude).
Jolinda
player, 32 posts
Minervan Cleric
HP13/13, FP7/12, ER 0/3
Mon 13 Feb 2023
at 12:30
  • msg #608

Re: out of character 11

In reply to Ardenas Barehand (msg # 607):

Thanks, Ardenas, that's a perfect response. Gives me a cultural reference point to play against. Feel happier now.  :)
Narrator
GM, 11354 posts
DM says
roll for initiative!
Mon 13 Feb 2023
at 17:19
  • msg #609

Re: out of character 11

In reply to Jolinda (msg # 608):

Hades here has spheres of Law, Earth,and Death and handle funerary related matters and taxation. They defer to Minervites in matters of war and olive trees.
Narrator
GM, 11363 posts
DM says
roll for initiative!
Wed 15 Feb 2023
at 02:08
  • msg #610

Re: out of character 11

In reply to Narrator (msg # 609):

I should be catching up tomorrow or Thursday
Reanna Draegan
player, 870 posts
HP: 11/11, FP: 11/11
Rank 2 Admin badge
Thu 16 Feb 2023
at 05:51
  • msg #611

Re: out of character 11

In reply to Narrator (msg # 610):

Would a thief type be useful for the Damned if you do team, when they get back to the guild?
Oly
player, 1417 posts
Badly disfigured face
Rank 2 Guild badge
Thu 16 Feb 2023
at 16:35
  • msg #612

Re: out of character 11

In reply to Reanna Draegan (msg # 611):

Only if you wish to learn from the best....
Narrator
GM, 11365 posts
DM says
roll for initiative!
Thu 16 Feb 2023
at 18:26
  • msg #613

Re: out of character 11

In reply to Oly (msg # 612):

Oly is a high end thief....
I am not starting another thread just yet, and you have someone in just about every other thread.


Things have been a littl hectic, will catch up as I m able.
This message was last edited by the GM at 18:27, Thu 16 Feb 2023.
Reanna Draegan
player, 871 posts
HP: 11/11, FP: 11/11
Rank 2 Admin badge
Thu 16 Feb 2023
at 23:01
  • msg #614

Re: out of character 11

In reply to Narrator (msg # 613):

Ah, sorry, forgot about Oly! Not looking for a new thread, but to add her where there is no thief. Yes Narrator, I probably have too many characters as it is, and I also have Aoife in that thread, so I have given up on just one character per thread...

Which threads lack a thief type to open locks? Back to Temple Hill (Hades followers, not exactly in favour of thieving types, but perhaps useful) and In the Crypt (nearly done) are the only other two I can think of...but I may be mistaken...
Evelina Grattan
player, 345 posts
Queen of Frog God Cult
H 11/11 F 11/11 PR 2/2
Fri 17 Feb 2023
at 09:58
  • msg #615

Re: out of character 11

Into the Vale has no real "burglar" -- not sure what Masugatan is, but that's not the way I see him, anyway.  Then again, we're a week or so journey from Northport at present.
Reanna Draegan
player, 872 posts
HP: 11/11, FP: 11/11
Rank 2 Admin badge
Fri 17 Feb 2023
at 11:44
  • msg #616

Re: out of character 11

In reply to Evelina Grattan (msg # 615):

Yes, and on a diplomatic mission where thievery may well not be helpful!
Narrator
GM, 11366 posts
DM says
roll for initiative!
Fri 17 Feb 2023
at 15:04
  • msg #617

Re: out of character 11

In reply to Reanna Draegan (msg # 616):

Masugatan is a brute on his way to becoming a knight.
Chou-Zhen Mou
player, 1309 posts
Not right mage
H 10/10 F 7/10 ER1/5
Sun 19 Feb 2023
at 02:25
  • msg #618

Re: out of character 11

Okay, I guess that's what can happen on a casting crit if you're my kind of person...  O.o
Dne Utrotare
player, 535 posts
Anyone
down there?
Tue 21 Feb 2023
at 16:14
  • msg #619

Re: out of character 11

Can I cast other spells while still in lightning form?
Chou-Zhen Mou
player, 1311 posts
Not right mage
H 10/10 F 7/10 ER1/5
Tue 21 Feb 2023
at 23:36
  • msg #620

Re: out of character 11

On B198 the "Body of Lightning" meta-trait includes "no manipulators" and "doesn't breathe" though it doesn't specify inability to speak (though I'd probably generalize that).  If I were GM, I'd rule that you can cast spells that you know well enough to cast silently and without moving (skill 20), though if you're able to speak you ought to be able to cast with voice only (skill 15).

Boss?
Narrator
GM, 11398 posts
DM says
roll for initiative!
Wed 22 Feb 2023
at 18:25
  • msg #621

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 620):

i would say that there is no specific limit on speech, although I would personally rule it 'disturbing ' so if you know a spell well enough to cast without gestures, you should be good.
Dne Utrotare
player, 536 posts
Anyone
down there?
Wed 22 Feb 2023
at 19:26
  • msg #622

Re: out of character 11

I have skill 16 in all of my spells.  Is that high enough to cast with voice only?
Gareth
player, 1178 posts
Odd Character
HP: 7/10, FP: 11/17
Wed 22 Feb 2023
at 20:03
  • msg #623

Re: out of character 11

In reply to Dne Utrotare (msg # 622):

Skill 16 is voice or gestures. Skill 20 is neither.
Ardenas Barehand
player, 1978 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Wed 22 Feb 2023
at 23:47
  • msg #624

Re: out of character 11

Gareth:
In reply to Dne Utrotare (msg # 622):

Skill 16 is voice or gestures. Skill 20 is neither.


Correct.  At skill 15 or higher, you can cast a spell with a word or two only, or silently with a gesture (as well as, of course, spending one less FP on the total for a casting except for Lend Energy).  At skill 20 or higher, as the book says (or at least used to say in 3rd Edition) you can cast a spell "without moving a muscle" (plus cutting your casting time in half, and getting another FP reduction in casting cost).
Narrator
GM, 11402 posts
DM says
roll for initiative!
Thu 23 Feb 2023
at 19:08
  • msg #625

Re: out of character 11

In reply to Ardenas Barehand (msg # 624):

going to be sparse for a bit, may check in tomorrow, otherwise Monday.
Ardenas Barehand
player, 1979 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Thu 23 Feb 2023
at 22:44
  • msg #626

Re: out of character 11

See you when you can.  Life comes first.
Christine Bjorn
player, 2423 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Thu 23 Feb 2023
at 22:59
  • msg #627

Re: out of character 11

In reply to Ardenas Barehand (msg # 626):

Yep, ditto.
Ardenas Barehand
player, 1980 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 24 Feb 2023
at 10:20
  • msg #628

Re: out of character 11

D'ne, for all area spells the caster can specifically leave out any hexes within the area (some GMs rule that the affected area must be connected, but that's not in the book).  So for radius two, you could cast with a hole in the middle, or a line of three hexes in three different orientations, or three hexes in a sort of arc (again, in multiple orientations) or a number of other layouts.  See M11-M13 (not sure where that would be in DFRPG).

Cost is the same for a radius three spell covering all of the area or one that only covers one or two hexes within the possible area (but you might do this to, for instance, Create Fire in a single hex five hexes away without the distance penalty of -5 -- because your staff can touch one of the hexes in the area of effect -- trading off FP cost against skill penalty).
Evelina Grattan
player, 349 posts
Queen of Frog God Cult
H 11/11 F 11/11 PR 2/2
Wed 1 Mar 2023
at 23:50
  • msg #629

Re: out of character 11

D'ne, better read that spell description for Wall of Wind.  I've used it, recently, and it doesn't work like normal area spells.  Specifically, it doesn't cover full area immediately; it starts small and you have to grow it over multiple turns.
Narrator
GM, 11430 posts
DM says
roll for initiative!
Thu 9 Mar 2023
at 01:24
  • msg #630

Re: out of character 11

In reply to Evelina Grattan (msg # 629):

I have been out of sorts lately, will try and post Friday and then be afk for the weekend.

also, I will be on vacation the week of the 19th, and not posting then.
Narrator
GM, 11431 posts
DM says
roll for initiative!
Thu 9 Mar 2023
at 01:24
  • msg #631

Re: out of character 11

In reply to Narrator (msg # 630):

Btw, has anyone heard from Ales lately?
Christine Bjorn
player, 2432 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Thu 9 Mar 2023
at 01:33
  • msg #632

Re: out of character 11

In reply to Narrator (msg # 631):

Not sure. What is the user name?
Ales Konstantin
player, 957 posts
Spellsword
Thu 9 Mar 2023
at 17:33
  • msg #633

Re: out of character 11

I've been here. I'm also Mancini.
Narrator
GM, 11432 posts
DM says
roll for initiative!
Thu 9 Mar 2023
at 17:58
  • msg #634

Re: out of character 11

In reply to Ales Konstantin (msg # 633):

Thank you. I get confused after a while.
turns out I  have covid. not too bad this time just leaving me snotty and run down.
Hannatti
player, 532 posts
Noble Errant
HP13/13, FP8/13
Thu 9 Mar 2023
at 18:33
  • msg #635

Re: out of character 11

It's a nasty thing. Hope you feel better soon.
Take plenty of fluids!
Christine Bjorn
player, 2433 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Thu 9 Mar 2023
at 23:28
  • msg #636

Re: out of character 11

In reply to Hannatti (msg # 635):

Not good. Pray you recover soon. Do you still have to self isolate?
Narrator
GM, 11435 posts
DM says
roll for initiative!
Thu 9 Mar 2023
at 23:42
  • msg #637

Re: out of character 11

In reply to Christine Bjorn (msg # 636):

I am wearing a mask at home and can't go to work for a week at least
Christine Bjorn
player, 2434 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Fri 10 Mar 2023
at 00:55
  • msg #638

Re: out of character 11

In reply to Narrator (msg # 637):

Well, if the symptoms stay mild, it might be a bit of a break, as long as you cannot be punished for it!
Narrator
GM, 11436 posts
DM says
roll for initiative!
Fri 10 Mar 2023
at 14:25
  • msg #639

Re: out of character 11

In reply to Christine Bjorn (msg # 638):

I work in Healthcare and they have a system for it. if I am sick for more than 5 days it fomes out of my leave at a reduced rate of pay, but that is the same for any protracted absence as long as you have leave time left.
Christine Bjorn
player, 2435 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Fri 10 Mar 2023
at 22:19
  • msg #640

Re: out of character 11

In reply to Narrator (msg # 639):

So lets pray symptoms clear after 4 days...
Narrator
GM, 11437 posts
DM says
roll for initiative!
Sat 11 Mar 2023
at 17:50
  • msg #641

Re: out of character 11

In reply to Christine Bjorn (msg # 640):

thank you. i am fatigued and sweaty and lightheaded
Narrator
GM, 11444 posts
DM says
roll for initiative!
Tue 14 Mar 2023
at 13:25
  • msg #642

Re: out of character 11

In reply to Narrator (msg # 641):

going to be spotty for the rest ofvthe week, and on vacation next week, and AFK.

Things are not ending, just bear with me during my absence.
Hannatti
player, 534 posts
Noble Errant
HP13/13, FP8/13
Tue 14 Mar 2023
at 13:31
  • msg #643

Re: out of character 11

We'll be here when you're ready!  :)
Have a nice vacation!!
Ardenas Barehand
player, 1981 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Tue 14 Mar 2023
at 14:19
  • msg #644

Re: out of character 11

Hannatti:
We'll be here when you're ready!  :)
Have a nice vacation!!


Second!
Christine Bjorn
player, 2436 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Tue 14 Mar 2023
at 19:22
  • msg #645

Re: out of character 11

In reply to Hannatti (msg # 643):

Yeah ditto.
Narrator
GM, 11455 posts
DM says
roll for initiative!
Thu 16 Mar 2023
at 17:54
  • msg #646

Re: out of character 11

In reply to Christine Bjorn (msg # 645):

i may be able to post between tomorrow and Saturday, but that will be it for a week.


I am sorry thst there was no specific arrangement for pay with the Hadereum but they limit themselves being miserly and greedy.
Melchizidek
player, 1060 posts
Priest of Helios
HP: 11/11, FP: 8/13
Thu 16 Mar 2023
at 22:32
  • msg #647

Re: out of character 11

In reply to Narrator (msg # 646):

Lol, Mel is more flashy and would probably like to get paid more! Hograth does what he is told though...
Atticus Belvedere Silexum
player, 61 posts
gargoyle
Tue 28 Mar 2023
at 00:37
  • msg #648

Re: out of character 11

In reply to Narrator (msg # 646):

I can't keep track of what is going on or range penalties without a map in Black Tower, you can take back control of Shroud.
Narrator
GM, 11479 posts
DM says
roll for initiative!
Tue 28 Mar 2023
at 16:25
  • msg #649

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 648):

ok. sorry, I can rarely load a map, and even when I do folks swear they can see what is going on down the hall and around the corner...
Narrator
GM, 11509 posts
DM says
roll for initiative!
Wed 5 Apr 2023
at 19:01
  • msg #650

Re: out of character 11

In reply to Narrator (msg # 649):

been running errands and md appointments, gotmy shingles shot yesterday and i am a wreck
Oly
player, 1420 posts
Badly disfigured face
Rank 2 Guild badge
Wed 5 Apr 2023
at 20:52
  • msg #651

Re: out of character 11

Yes, several friends have warned me that it is a nasty shot for it's after affects.
Narrator
GM, 11510 posts
DM says
roll for initiative!
Thu 6 Apr 2023
at 15:37
  • msg #652

Re: out of character 11

In reply to Oly (msg # 651):

it is an old school vaccine, not one of these Crispr derived spike clones.
Grohm'Tahl
player, 137 posts
HP: 17/17
FP: 15/15
Thu 6 Apr 2023
at 15:43
  • msg #653

Re: out of character 11

I had a mild bout of shingles once and that was more than enough for me.  After a round of antiviral meds to knock it down, I got the old school vaccine.  Hasn't come back after several years.

I didn't have any side effects from the shot but I don't see how it could be worse than the actual shingles.
Narrator
GM, 11511 posts
DM says
roll for initiative!
Thu 6 Apr 2023
at 15:45
  • msg #654

Re: out of character 11

In reply to Grohm'Tahl (msg # 653):

I tend to get severe body aches and chills with most vaccines.  Just the way my clunky immune system responds, I guess.
Grohm'Tahl
player, 138 posts
HP: 17/17
FP: 15/15
Thu 6 Apr 2023
at 22:59
  • msg #655

Re: out of character 11

Who is close to the pit?
Syvanus
player, 1089 posts
Wood Elf
Archer
Fri 7 Apr 2023
at 20:41
  • msg #656

Re: out of character 11

Not me if I can help it...
Virgilio Hohlfeld
player, 339 posts
Apprentice wizard
H 1/10 F 11/11 PR 1/1
Fri 7 Apr 2023
at 22:35
  • msg #657

Re: out of character 11

You mean besides those who got rocks dropped on their heads?
Narrator
GM, 11532 posts
DM says
roll for initiative!
Fri 14 Apr 2023
at 20:20
  • msg #658

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 657):

be catching up Sunday... wife and I are going to see Depressed Mode
Hannatti
player, 557 posts
Noble Errant
HP13/13, FP8/13
Sat 15 Apr 2023
at 11:27
  • msg #659

Re: out of character 11

Hope you enjoy it!
Alastrine
player, 87 posts
HP13/13, FP11/13, ER 9/9
Sat 15 Apr 2023
at 12:26
  • msg #660

Re: out of character 11

Would anyone be able to point me at a list of gods available in this campaign, please?
This message was last edited by the player at 14:08, Sat 15 Apr 2023.
Christine Bjorn
player, 2452 posts
Blue Haired Elf
HP: 9/9, FP: 3/15
Sat 15 Apr 2023
at 12:54
  • msg #661

Re: out of character 11

In reply to Alastrine (msg # 660):

Other than here, I would suggest asking GM

link to a message in this game
Alastrine
player, 88 posts
HP13/13, FP11/13, ER 9/9
Sat 15 Apr 2023
at 14:10
  • msg #662

Re: out of character 11

In reply to Christine Bjorn (msg # 661):
TY, Christine, had a look but couldn't see a list of gods in that link.

***
@GM - Would you be able to point me at a list of gods available in this campaign, please?
Ardenas Barehand
player, 1992 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sat 15 Apr 2023
at 17:01
  • msg #663

Re: out of character 11

As far as I'm aware, based on campaign history over the past eight years player time, we have:

Effectively the entire Greco-Roman pantheon as the primary group, legacy of the Roman occupation (relatively recent here).  Hadereum (followers of Hades, god of the underworld) holds most of the political power in Northport.  Islam, Triunist (Christian), by extension most likely Judaism, Hindu and traditional Chinese and Japanese gods and demons (mashed together among the Sahudese -- likely to find Korean and southeast Asian myth mixed there too), Shevnian (Eastern European) and pre-Islamic Middle Eastern Djinni, Afreeti, etc.  And, of course, Lovecraftian-derived Elder beings, some of whom are worshipped as gods by certain cults.  I'd be fairly surprised if pre-Christian European myth, whether the Nordic/Germanic pantheon (Odin, Thor, Loki, etc.) or the Wild Hunt, Horned God, and Moon Goddess weren't present somewhere, given the Courts of Fae have a known presence.

Underlying all of this, of course, is this world's version of the GURPS 2e and 3e Banestorm world of Yrth, plus the crossover with a lot of OGFRP monsters and such implying D&D mythology as well.

In Northport, at least, it's the Greco-Roman, Triunist, Sahudese, and Hindi that can count most of the population as followers, at least in name.

For myself, I was raised Vejovist (Melchizadek is a priest of Vejovis), but converted to Buddhism during my time in the Gathering Chi Academy.
Alastrine
player, 89 posts
HP13/13, FP11/13, ER 9/9
Sat 15 Apr 2023
at 17:19
  • msg #664

Re: out of character 11

Now that is a heck of an answer. TY!

In the Greco-Roman pantheon would there be a deity with a crafting portfolio?
Or as an alternative one that favours smiting demons?

(Essentially I'm trying to establish which deity's temple to whom tithing is appropriate.)
Ardenas Barehand
player, 1993 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 16 Apr 2023
at 12:18
  • msg #665

Re: out of character 11

Hephaestos (aka Vulcan, not certain which name he'd use here) was the god of craftsmen -- smiths, of course, but also carpenters, metallurgists, artisans, sculptors, etc.  Pretty sure there was a temple to him around, whether on Temple Hill or in the Artisan quarter I don't recall.

Janus was the god of doors, gates and travel, beginnings and ends -- see his Wikipedia article.  He'd be very appropriate for a Gate worker, though at least in ancient times, he didn't have his own priests or temples.

Salus was the goddess of security, prosperity, and well-being.  She'd be appropriate for protection, at least.

As far as I can see (very much not an expert here) Greco-Roman mythology didn't really recognize demons as separate from, effectively, gods who did things that we'd consider evil.  Erinyes (or furies), for instance, were goddesses, servants of Hades/Pluto, but were known as brutal and cruel (likely responsible for most of the bad rap Hades has).
Alastrine
player, 90 posts
HP13/13, FP11/13, ER 9/9
Sun 16 Apr 2023
at 12:59
  • msg #666

Re: out of character 11

In reply to Ardenas Barehand (msg # 665):
TY v much!! Hephaestos it is then ! :)
Narrator
GM, 11533 posts
DM says
roll for initiative!
Sun 16 Apr 2023
at 17:52
  • msg #667

Re: out of character 11

In reply to Ardenas Barehand (msg # 663):

Mel is a priest of Helios (Apollo) and both Nodwin and Alice serve Vejovis.

The slavonic deities of the Shevnians have their shrines in Little Shevnia; all of the Greco-Roman gods are represented on Temple Hill, and the Other Gods have their portable shrines where Artisan meets temple hill; in the western Dockside area the Sahudese and their temples are found...
Sahud is a trading town in the far west; the language is a trading pidgin and many Sahudese speak other languages.

Some shrines are not on the hill; there are a couple dedicated to Hermes in the merchant district and there are other outliers, like Sethygg (Yig) that barely have a shrine....
Ardenas Barehand
player, 1996 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 21 Apr 2023
at 09:15
  • msg #668

Re: out of character 11

Little identity crisis?

Posting as Alastrine on Jolinda's thread with Amelia's portrait??

Under "Game Preferences", you can turn off "By default, post as your primary character" -- then the board will pop an error if you forget to select rather than posting as whoever your first character was in the game.  That won't help remembering the right name in the dialog tags in your text, I'm afraid, but...
Jolinda
player, 52 posts
Minervan Cleric
HP13/13, FP11/12, ER 2/3
Fri 21 Apr 2023
at 09:19
  • msg #669

Re: out of character 11

Fixed
Narrator
GM, 11567 posts
DM says
roll for initiative!
Mon 24 Apr 2023
at 22:33
  • msg #670

Re: out of character 11

In reply to Jolinda (msg # 669):

might be onboarding a new player, From Brasil. let's see how it plays out
Narrator
GM, 11585 posts
DM says
roll for initiative!
Sun 30 Apr 2023
at 01:09
  • msg #671

Re: out of character 11

In reply to Narrator (msg # 670):

be catching up tomorrow
Christine Bjorn
player, 2458 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 30 Apr 2023
at 10:47
  • msg #672

Re: out of character 11

In reply to Narrator (msg # 671):

Cool! The more the merrier!
Narrator
GM, 11591 posts
DM says
roll for initiative!
Tue 2 May 2023
at 00:19
  • msg #673

Re: out of character 11

In reply to Christine Bjorn (msg # 672):

rough day. be a little slow catching up... happy May Day!
Ardenas Barehand
player, 2005 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Thu 4 May 2023
at 22:50
  • msg #674

Re: out of character 11

There is a chemical-only method of silvering glass -- it was used to coat mirrors, including telescope mirrors, until aluminizing became affordable (and still is, occasionally, since finding a shop that will aluminize a single mirror can be difficult).  Unfortunately for 14th century tech level PCs, it wasn't invented until 1835 (though any real-world alchemist could have duplicated the process if they'd known about it).

Silver is dissolved in nitric acid, the silver nitrate solution is then mixed very precisely with ammonia (overdo this a little and the solution can become dangerously unstable -- as in "blow up your shop and level the building" unstable), and the resulting solution, with the glass to be silvered immersed in it (after an extremely thorough cleaning), has a small amount of plain sugar added to trigger reduction of the silver to metal.  For telescopes, the coating will tarnish enough over time to require stripping and recoating every few years, though before coal was an important fuel silver lasted much longer (decades!) without tarnish.
Narrator
GM, 11610 posts
DM says
roll for initiative!
Fri 5 May 2023
at 16:40
  • msg #675

Re: out of character 11

In reply to Ardenas Barehand (msg # 674):

and for lost mercury plating you have to heat the metal (the silver or gold) red hot and quench it in mercury and then place it on the metal being plated.
Ardenas Barehand
player, 2007 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 5 May 2023
at 22:33
  • msg #676

Re: out of character 11

There was also a method of coating the glass with molten metal (usually tin, and presumably while the glass was hot from the furnace after forming bullseye panes or blown plate glass).  Probably not applicable for glass that needs to be thermally tempered, though.
Narrator
GM, 11616 posts
DM says
roll for initiative!
Sat 6 May 2023
at 19:39
  • msg #677

Re: out of character 11

In reply to Ardenas Barehand (msg # 676):

I am just going with metal being required for silvering.

Glass knives can be very sharp (ie fine) and balanced etch but not silvered and still have the function of a knife that stabs people with steelwraith or specialized immunities
Chou-Zhen Mou
player, 1335 posts
Not right mage
H 10/10 F 10/10 ER 6/6
Mon 8 May 2023
at 09:10
  • msg #678

Re: out of character 11

Rosewood, a Power Item is temporary mana storage, similar to Manastones in Basic/Magic -- unlike a Powerstone, they do not self-recharge, but unlike a Manastone, they can be recharged by NPC enchanters for (IIRC) $25 per FP.  A mage can exchange power items more or less at will (but each new item starts empty and must be charged by an NPC), and the amount of energy potentially stored is determined by the value of the item.  You may have only a single Power Item at any time.

Another way to have the energy to cast larger or more spells is via Energy Reserve (Magical) -- this is a character Advantage that can be gained or increased in play; it's a relabel of Extra Fatigue (Spellcasting only) to clarify that Fit etc. don't affect it.  It costs 3 CP per point and recharges by character rest, just like your HT based FP reserve.
Narrator
GM, 11625 posts
DM says
roll for initiative!
Mon 8 May 2023
at 16:55
  • msg #679

Re: out of character 11

Wi twr clothing (also equal to cloth or fur armor with DR1 or better is suitable as winter clothing, and gives +0 to ht rolls vs cold weather. Having less than that majes HT rolls vs cold happen at-3 Arctic clothing gives +5 to HT rolls vs cold weather.
I am going based on two things: DF16, wilderness and the circumstance that unlike characters in basic, who have 80% of their wealth in their home, and can be assumed to have all-weather gear by default, DF characters with 100% of their wealth spent on what they are carrying
do not have more than 1 set of clothes unless they paid for it explicitly.
Narrator
GM, 11630 posts
DM says
roll for initiative!
Mon 8 May 2023
at 20:08
  • msg #680

Re: out of character 11

In reply to Narrator (msg # 679):

anyone not overloaded want to play a demifey 125 pt character? we seem to have lost our gargoyle,archer and, of course Leroy (Jenkins) dulac
Anita Drake
player, 623 posts
Hey sweetie
HP: 10/10, FP: 9/10
Mon 8 May 2023
at 20:30
  • msg #681

Re: out of character 11

In reply to Narrator (msg # 680):

I probably should refrain at this point, as I will be going back to sea next month...
Atticus Belvedere Silexum
player, 65 posts
gargoyle
Tue 9 May 2023
at 04:44
  • msg #682

Re: out of character 11

Uh gargoyle is still here, and just waiting for what is supposed to happen next after  having gotten his share of the money from the ice court mission.
I haven't seen anything about a next mission or anything like that or been tagged or anything.
Narrator
GM, 11633 posts
DM says
roll for initiative!
Tue 9 May 2023
at 16:49
  • msg #683

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 682):

my apologies and glad you are here.

Rosewood was given directions to head to Autumn and is very interested in goi g there.
Anita Drake
player, 625 posts
Hey sweetie
HP: 10/10, FP: 9/10
Tue 9 May 2023
at 20:37
  • msg #684

Re: out of character 11

In reply to Narrator (msg # 683):

Also glad Atticus is still here!

Let's head to Autumn with him then...
Narrator
GM, 11650 posts
DM says
roll for initiative!
Fri 12 May 2023
at 19:26
  • msg #685

Re: out of character 11

In reply to Anita Drake (msg # 684):

I am trying not o cross the streams in Veroigne... there are about two days between the groups there.
Chou-Zhen Mou
player, 1338 posts
Not right mage
H 10/10 F 10/10 ER 6/6
Fri 12 May 2023
at 22:41
  • msg #686

Re: out of character 11

I wondered how far behind the vampire slayers were...
Ales Konstantin
player, 962 posts
Spellsword
Sat 13 May 2023
at 18:15
  • msg #687

Re: out of character 11

I can play one, if needed.
Narrator
GM, 11658 posts
DM says
roll for initiative!
Sat 13 May 2023
at 23:33
  • msg #688

Re: out of character 11

In reply to Ales Konstantin (msg # 687):

be delighted to have you join our little group of demifey! we have Atticus the gargoyle, Rosewood the pixie Anita the mostly human, and Gordab the ogrekin.

combat, thievery, music and light magic is covered, although someone else bardlike and descended from something fey would be welcome... or any other profession, but something not combat heavy would be welcome... just need at least a quirk of fey ancestry and being a possible social outcast
Ardenas Barehand
player, 2014 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 15 May 2023
at 22:25
  • msg #689

Re: out of character 11

Ah, I see.  Wireheading comes to Northport...
Narrator
GM, 11686 posts
DM says
roll for initiative!
Fri 19 May 2023
at 15:11
  • msg #690

Re: out of character 11

In reply to Ardenas Barehand (msg # 689):

be catching up tomorrow
Jareth Mooncalled
player, 2711 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 20 May 2023
at 04:33
  • msg #691

Re: out of character 11

Hello to your faces!

Both old and new... just popping through, I still don't really have time to play*, but I found I lost all copies (okay almost all, one of them is here) of my Weapons, Shields, and Armor modifiers lists... so... ahhhh, grabbing another copy.  Glad this place is still here because wooo boy that's a lot of work to have to redo.



* Actually I do have time, but I don't have mental capacity.  Insomnia has reduced me to either being "alive and functioning" while I'm working 10 hours a day, or barely a zombie that mindlessly watches netflix and reads books when off work.  Just don't have the spark to motivate.  But hopefully I'll be working on something soon (dreaded exercise once I buy a treadmill) that should start to turn that around.
Ardenas Barehand
player, 2015 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 21 May 2023
at 10:19
  • msg #692

Re: out of character 11

Good to see you again, Jareth -- we miss you (all of you).
Hograth Podkarmen
player, 884 posts
Holy Dwarven Warrior
HP: 14/14, FP: 12/14
Mon 22 May 2023
at 13:01
  • msg #693

Re: out of character 11

In reply to Ardenas Barehand (msg # 692):

Indeed true. Especially your OCD accounting! It is just not the same without you!
Narrator
GM, 11705 posts
DM says
roll for initiative!
Tue 23 May 2023
at 16:51
  • msg #694

Re: out of character 11

In reply to Hograth Podkarmen (msg # 693):

I may be a few days catching up; things at home are getting complicated.
Narrator
GM, 11724 posts
DM says
roll for initiative!
Mon 29 May 2023
at 02:32
  • msg #695

Re: out of character 11

In reply to Narrator (msg # 694):

gonna be afk for a few days
Ardenas Barehand
player, 2016 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 29 May 2023
at 21:13
  • msg #696

Re: out of character 11

Take care of your business.  Life still comes first.  We'll be here when you're caught up.
Hannatti
player, 589 posts
Noble Errant
HP13/13, FP 13/13
Mon 29 May 2023
at 21:38
  • msg #697

Re: out of character 11

In reply to Ardenas Barehand (msg # 696):

Echoed!
Christine Bjorn
player, 2477 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 30 May 2023
at 00:50
  • msg #698

Re: out of character 11

In reply to Hannatti (msg # 697):

Yeah, equally guilty of that at time...
Hannatti
player, 590 posts
Noble Errant
HP13/13, FP 13/13
Tue 30 May 2023
at 09:55
  • msg #699

Re: out of character 11

In reply to Christine Bjorn (msg # 698):

...as are we all.
Ardenas Barehand
player, 2018 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sat 3 Jun 2023
at 13:40
  • msg #700

Re: out of character 11

"For the following scene, the part of Safwan will be played by Jason Statham."
Amelia Montaigne
player, 350 posts
Agent about town
HP 6/10, FP12/12
Sat 3 Jun 2023
at 16:24
  • msg #701

Re: out of character 11

In reply to Ardenas Barehand (msg # 700):

With a hose pipe?
Ardenas Barehand
player, 2019 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 4 Jun 2023
at 00:24
  • msg #702

Re: out of character 11

Amelia Montaigne:
In reply to Ardenas Barehand (msg # 700):

With a hose pipe?


I was referring to (IIRC) Crank II, in which he'd been given an artificial heart that would stop if he couldn't keep it charged up...
Narrator
GM, 11761 posts
DM says
roll for initiative!
Fri 9 Jun 2023
at 16:26
  • msg #703

Re: out of character 11

In reply to Ardenas Barehand (msg # 702):

New character/old player onboarding everyone say hi to Kiran Elavalur who will be joining on The Road to Autumn
Hannatti
player, 601 posts
Noble Errant
HP13/13, FP 13/13
Fri 9 Jun 2023
at 17:32
  • msg #704

Re: out of character 11

Hello Kiran!
Ardenas Barehand
player, 2025 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 9 Jun 2023
at 22:46
  • msg #705

Re: out of character 11

Hello, Kiran!
Atticus Belvedere Silexum
player, 71 posts
gargoyle
Sat 10 Jun 2023
at 01:22
  • msg #706

Re: out of character 11

Hi! What is Kiran?
Anita Drake
player, 634 posts
Hey sweetie
HP: 10/10, FP: 9/10
Sat 10 Jun 2023
at 12:27
  • msg #707

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 706):

Hey Kiran... where do we meet?
Narrator
GM, 11768 posts
DM says
roll for initiative!
Sat 10 Jun 2023
at 16:53
  • msg #708

Re: out of character 11

In reply to Anita Drake (msg # 707):

Ideally on temple hill before you go through the gate... Liran is part elven
This message was last edited by the GM at 16:53, Sat 10 June 2023.
Kiran Elavalur
player, 1 post
Sun 11 Jun 2023
at 02:32
  • msg #709

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 706):

Half-elven Blade dancer
Kiran Elavalur
player, 2 posts
Mon 12 Jun 2023
at 23:52
  • msg #710

Re: out of character 11

Anyway, Happy to be joining you. I'm looking forward to dancing through the game with everyone. My understanding that we have a bunch of fey creatures in this game. It'll be interesting to what happens.
Ardenas Barehand
player, 2027 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Tue 13 Jun 2023
at 09:12
  • msg #711

Re: out of character 11

Yes, indeed.  The group you're joining is all at least a little bit fae.  Not the case for the whole game, though.
Narrator
GM, 11781 posts
DM says
roll for initiative!
Tue 13 Jun 2023
at 12:57
  • msg #712

Re: out of character 11

In reply to Ardenas Barehand (msg # 711):

things have been weird at work, may not catch up for a day or two
Narrator
GM, 11798 posts
DM says
roll for initiative!
Mon 19 Jun 2023
at 14:42
  • msg #713

Re: out of character 11

In reply to Narrator (msg # 712):

hope everyone had a good weekend
Christine Bjorn
player, 2493 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 19 Jun 2023
at 20:45
  • msg #714

Re: out of character 11

In reply to Narrator (msg # 713):

Twas nice, thank you.
Ardenas Barehand
player, 2030 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 19 Jun 2023
at 21:50
  • msg #715

Re: out of character 11

Too short, as usual.  Hope yours was good.
Ardenas Barehand
player, 2031 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 19 Jun 2023
at 22:06
  • msg #716

Re: out of character 11

For those interested:

From B347-348:

Rolls of 3 and 4 are always critical success, as are 5 and 6 if that's 10 less than the applicable target (skill or attribute).  No higher roll is a critical success regardless of skill (i.e. skill above 16 doesn't help critical success, unless you're in a penalty condition like darkness, long range, awkward footing or position, working with your off hand, etc., when the penalty might still leave your effective skill at or above 16).

A roll of 18 is always a critical failure, regardless of skill level (though if your skill is high enough, the GM shouldn't require you to roll for stuff that has become trivial -- not applicable to spellcasting, unfortunately).  A 17 is a critical failure unless the applicable skill is 16 or higher, and any lower roll that exceeds the effective skill by 10 is also a critical fail (if defaults and penalties give you a skill of 4 and you roll a 14, it's a crit fail...).  Skill beyond 16 doesn't help against crit fails, except again to keep your effective skill high enough to keep 17 from being a critical failure).
Narrator
GM, 11805 posts
DM says
roll for initiative!
Tue 20 Jun 2023
at 01:15
  • msg #717

Re: out of character 11

In reply to Ardenas Barehand (msg # 716):

I am going to see The Cure tomorrow, might post early if I can
Persephone
NPC, 17 posts
Goddess of eternal Spring
Wed 21 Jun 2023
at 15:17
  • msg #718

Re: out of character 11

In reply to Narrator (msg # 717):

Happy Solstice!
Christine Bjorn
player, 2495 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 21 Jun 2023
at 20:58
  • msg #719

Re: out of character 11

In reply to Persephone (msg # 718):

Ah yes, Happy Summer Solstice for those in the north and Happy Winter Solstice for us southerners...

Masugatan:
Masugatan turns his nose in disgust at the overly fancy fare and returns to the cart.  He ain’t eatin’ nothin’ he can’t pronounce!


Now for Masugatan, that is good weight loss planning!
Dagon
NPC, 33 posts
necromancer
with assistants
Wed 21 Jun 2023
at 23:12
  • msg #720

Re: out of character 11

In reply to Christine Bjorn (msg # 719):

I actually was able to pull some necromancy and find the stats for the Yurick's from the PM threads, but they are still npcs I only want to bring in for those visiting the Mug and Cauldron
Aldous Hack
player, 514 posts
Orphan Street Rogue
HP 9/11 FP 10/10
Wed 21 Jun 2023
at 23:51
  • msg #721

Re: out of character 11

In reply to Dagon (msg # 720):

Well, at least they'll still be there to feed us and occasionally pay us.  Assuming we don't wind up in the city lockup, that is...
Mancini
player, 524 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Thu 22 Jun 2023
at 04:13
  • msg #722

Re: out of character 11

Come see your friend Mancini. Maybe I, um the Guild, has some murder hoboing, ugh... I mean adventuring... in desperate need of completion.
Narrator
GM, 11823 posts
DM says
roll for initiative!
Thu 22 Jun 2023
at 17:25
  • msg #723

Re: out of character 11

In reply to Mancini (msg # 722):

Kiran is about to join Autumn in mid fall

he walks in to the temple, catching up to Gordab, who he knows and was told about this trip by back at the lodging house.

he had been working as a carawan guard and missed all of the Deathtrap action.
Christine Bjorn
player, 2496 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 25 Jun 2023
at 21:13
  • msg #724

Re: out of character 11

In reply to Narrator (msg # 723):

Sorry, lost internet for a few days. Back now...intermittently.
Kiran Elavalur
player, 8 posts
Tue 27 Jun 2023
at 00:42
  • msg #725

Re: out of character 11

How sharp an angle is gravity pulling us? 60 degrees, 80 degrees?
Narrator
GM, 11859 posts
DM says
roll for initiative!
Tue 27 Jun 2023
at 14:27
  • msg #726

Re: out of character 11

In reply to Kiran Elavalur (msg # 725):

about 45
Kiran Elavalur
player, 9 posts
Tue 27 Jun 2023
at 15:01
  • msg #727

Re: out of character 11

Hah. That reminds me of the tumbling of Westly and Buttercup in the Princess Bride
Anita Drake
player, 650 posts
Hey sweetie
HP: 10/10, FP: 9/10
Tue 27 Jun 2023
at 20:57
  • msg #728

Re: out of character 11

In reply to Kiran Elavalur (msg # 727):

lol

"As you wish..."
This message was last updated by the player at 20:57, Tue 27 June 2023.
Narrator
GM, 11862 posts
DM says
roll for initiative!
Tue 27 Jun 2023
at 20:44
  • msg #729

Re: out of character 11

In reply to Kiran Elavalur (msg # 727):

I like that. select a portrait for your character when you can... I will be back on tomorrow.
Narrator
GM, 11866 posts
DM says
roll for initiative!
Thu 29 Jun 2023
at 21:00
  • msg #730

Re: out of character 11

In reply to Narrator (msg # 729):

work went wrong, catching up tomorrow
Narrator
GM, 11880 posts
DM says
roll for initiative!
Tue 4 Jul 2023
at 16:10
  • msg #731

Re: out of character 11

In reply to Narrator (msg # 730):

be catching up on Thursday
Hannatti
player, 633 posts
Noble Errant
HP13/13, FP 13/13
Tue 4 Jul 2023
at 16:32
  • msg #732

Re: out of character 11

Ok, sounds good.
We'll be here!
:)
Oly
player, 1455 posts
Badly disfigured face
Rank 2 Guild badge
Tue 4 Jul 2023
at 16:57
  • msg #733

Re: out of character 11

And a Happy Fourth of July to the US American's out there.
Hannatti
player, 634 posts
Noble Errant
HP13/13, FP 13/13
Tue 4 Jul 2023
at 21:35
  • msg #734

Re: out of character 11

Echoed!
Grohm'Tahl
player, 167 posts
HP: 17/17
FP: 15/15
Wed 5 Jul 2023
at 02:28
  • msg #735

Re: out of character 11

In reply to Oly (msg # 733):

And Happy Treason Day to our British friends.
Hannatti
player, 635 posts
Noble Errant
HP13/13, FP 13/13
Wed 5 Jul 2023
at 03:15
  • msg #736

Re: out of character 11

Ha!
Christine Bjorn
player, 2503 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Fri 7 Jul 2023
at 04:07
  • msg #737

Re: out of character 11

In reply to Hannatti (msg # 736):

Lol, echo all of the above!
Ardenas Barehand
player, 2040 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 9 Jul 2023
at 19:31
  • msg #738

Re: out of character 11

Jareth Mooncalled and other characters from the same player have in the past displayed a "signature" type line that appears to be automatically appended to each post -- which that player used to track things like footprint (maintainable spells currently active -- which affects adjusted skill for casting any new spells).  I've been digging through the menus, in both old and new style UI, and I haven't found where to add or alter that "signature" addendum.  I presume I'm just missing it, perhaps because it's in a non-intuitive location in the menus -- does anyone know where to find it?
Narrator
GM, 11907 posts
DM says
roll for initiative!
Sun 9 Jul 2023
at 19:57
  • msg #739

Re: out of character 11

In reply to Ardenas Barehand (msg # 738):

It looked (from my end) to be a private line.
Bresnark
NPC, 17 posts
Shevnian wizard
Sun 9 Jul 2023
at 19:59
  • msg #740

Re: out of character 11

In reply to Narrator (msg # 739):

keep in mind that i have plot Immunity as n enemy- effectively only Ales can permanently dispose of mr by paying off the points.
Chou-Zhen Mou
player, 1361 posts
Not right mage
H 10/10 F 5/10 ER 0/6
Sun 9 Jul 2023
at 20:27
  • msg #741

Re: out of character 11

In reply to Bresnark (msg # 740):

You do, but your summoned Warrior/Brute or construct does not (unless you spent character points to have it)...
Ardenas Barehand
player, 2041 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 9 Jul 2023
at 20:28
  • msg #742

Re: out of character 11

Narrator:
In reply to Ardenas Barehand (msg # 738):

It looked (from my end) to be a private line.



Hmm.  I could always see it, perhaps he was pasting it into private to Group 0?
Grohm'Tahl
player, 169 posts
HP: 17/17
FP: 15/15
Mon 10 Jul 2023
at 00:07
  • msg #743

Re: out of character 11

virgilio could still cast a light spell that is a bright as daylight rather than torch level brightness.
Narrator
GM, 11911 posts
DM says
roll for initiative!
Mon 10 Jul 2023
at 18:29
  • msg #744

Re: out of character 11

In reply to Grohm'Tahl (msg # 743):

catching up tomorrow
Virgilio Hohlfeld
player, 397 posts
Apprentice wizard
H 9/10 F 10/11 PR 1/1
Mon 10 Jul 2023
at 22:20
  • msg #745

Re: out of character 11

Grohm'Tahl:
virgilio could still cast a light spell that is a bright as daylight rather than torch level brightness.


No doubt.  Virgilio is currently carrying only a candle-bright light, having dismissed the torch level one and recast after Ulo's chastisement about bright lights.  Trolls, it seems, have sensitive eyes, and a visitor shouldn't make assumptions.

I'm not sure I agree with the magnitude of darkness penalties (based on considerable time spent in photographic darkrooms, as well as occasional visits to caverns and a long, happy night at a dark sky astronomy site where starlight began to seem quite adequate after a couple hours).  They're baked into the game, though, and apply equally to everyone.

Further, with what I rolled, I'd have had a problem with anything dimmer than daylight (even a heavy overcast might have been enough to cause a stumble).
Saishi Jin
player, 446 posts
Harvest priest
HT: 12/12, FP: 10/12
Wed 12 Jul 2023
at 06:39
  • msg #746

Re: out of character 11

In reply to Virgilio Hohlfeld (msg # 745):

Even with bought points, he can get another Ally. Plot protection I understand only extends so far...he is especially being put in harms way here to save the skin of his Ally! If Christine was to put Chris or Emma in front of something nasty to save herself, without significantly aiding in their defense, I would think their demise was at least partially contributed to by the player. Should the Baron be different?
Chou-Zhen Mou
player, 1363 posts
Not right mage
H 10/10 F 5/10 ER 0/6
Wed 12 Jul 2023
at 09:18
  • msg #747

Re: out of character 11

In reply to Saishi Jin (msg # 746):

Bresnark is not the Baron's Ally, however; he's Ales's Enemy.  And yes, it's possible for Ales (or someone else, in principle, presumably in aid of Ales) to slay him and have him replaced by another of equal point total (if Ales doesn't buy off the disadvantage), but understand the plot protection he has isn't related to the Baron, but to Ales.
Narrator
GM, 11921 posts
DM says
roll for initiative!
Wed 12 Jul 2023
at 19:20
  • msg #748

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 747):

thank you for clarifying that. The baron has Bresnark and the capatain of the guards as allies, and an army of goons.
Saishi Jin
player, 448 posts
Harvest priest
HT: 12/12, FP: 10/12
Wed 12 Jul 2023
at 22:26
  • msg #749

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 747):

Ah, fair enough. But still, as you say, he can be replaced by another enemy...perhaps the Baron himself!
Mancini
player, 535 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Thu 13 Jul 2023
at 06:09
  • msg #750

Re: out of character 11

How much to buy off having Bresnek as an enemy? Asking for a friend....
Chou-Zhen Mou
player, 1365 posts
Not right mage
H 10/10 F 5/10 ER 0/6
Thu 13 Jul 2023
at 09:22
  • msg #751

Re: out of character 11

The point value should be on the character sheet as "Enemy".  For an enemy as powerful (~same point total) as the PC it's 10 CP if they appear on 9 (on 3d per adventure), or 20 if they appear on 12.  It'll be less for a less powerful enemy, more if they're higher point total.
Narrator
GM, 11935 posts
DM says
roll for initiative!
Thu 13 Jul 2023
at 19:40
  • msg #752

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 751):

this is maybe the third time that Bresnark has shown up in the game over all of these years of play.
Chou-Zhen Mou
player, 1368 posts
Not right mage
H 10/10 F 5/10 ER 0/6
Thu 13 Jul 2023
at 22:09
  • msg #753

Re: out of character 11

Narrator:
In reply to Chou-Zhen Mou (msg # 751):

this is maybe the third time that Bresnark has shown up in the game over all of these years of play.


That sounds right.  Which implies his appearance isn't 12, probably 9 or 6 (but 6 would give him such a low point value I'm not sure why the original player would have bothered, other than the RP value -- which would also be better served with more frequent appearance).
Narrator
GM, 11939 posts
DM says
roll for initiative!
Thu 13 Jul 2023
at 22:32
  • msg #754

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 753):

he has been a solid PitA on each occasion that he has appeared, always working for the opposition.
Saishi Jin
player, 451 posts
Harvest priest
HT: 12/12, FP: 10/12
Fri 14 Jul 2023
at 05:27
  • msg #755

Re: out of character 11

In reply to Narrator (msg # 754):

There is always some bad guy...
Chou-Zhen Mou
player, 1369 posts
Not right mage
H 10/10 F 5/10 ER 0/6
Fri 14 Jul 2023
at 09:06
  • msg #756

Re: out of character 11

Saishi Jin:
In reply to Narrator (msg # 754):

There is always some bad guy...


Yep.  Enemies and Dependents are the RPG version of "giving a hostage to fortune" and in the same class (generally) as Bad Luck and Weirdness Magnet: permission for the GM to "maliciously" mess with you from time to time.
Narrator
GM, 11945 posts
DM says
roll for initiative!
Fri 14 Jul 2023
at 23:47
  • msg #757

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 756):

away for a couple days
Narrator
GM, 11952 posts
DM says
roll for initiative!
Tue 18 Jul 2023
at 18:23
  • msg #758

Re: out of character 11

In reply to Narrator (msg # 757):

i will be away tomorrow, going tobtry and catch up on Thursday
This message was last edited by the GM at 18:24, Tue 18 July 2023.
Christine Bjorn
player, 2518 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 18 Jul 2023
at 22:51
  • msg #759

Re: out of character 11

In reply to Narrator (msg # 758):

Have a safe and great time away...
Hannatti
player, 657 posts
Noble Errant
HP13/13, FP 13/13
Tue 18 Jul 2023
at 22:55
  • msg #760

Re: out of character 11

Echoed!
:)
Narrator
GM, 11982 posts
DM says
roll for initiative!
Sat 29 Jul 2023
at 14:04
  • msg #761

Re: out of character 11

In reply to Hannatti (msg # 760):

be back Monday
Narrator
GM, 11983 posts
DM says
roll for initiative!
Mon 31 Jul 2023
at 18:01
  • msg #762

Re: out of character 11

In reply to Narrator (msg # 761):

something is sketchy about my phone service today.
Christine Bjorn
player, 2523 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 31 Jul 2023
at 22:24
  • msg #763

Re: out of character 11

In reply to Narrator (msg # 762):

Busy couple of weeks, and a few more busy weeks to come!
Narrator
GM, 12011 posts
DM says
roll for initiative!
Wed 9 Aug 2023
at 01:47
  • msg #764

Re: out of character 11

In reply to Christine Bjorn (msg # 763):

be back tomorrow
Narrator
GM, 12015 posts
DM says
roll for initiative!
Thu 10 Aug 2023
at 17:34
  • msg #765

Re: out of character 11

In reply to Narrator (msg # 764):

work is a little  crazy back on Saturday
Christine Bjorn
player, 2532 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 14 Aug 2023
at 22:28
  • msg #766

Re: out of character 11

In reply to Narrator (msg # 765):

Damn, that Draug keeps rolling crits! A crit on a six though, he must have extended crits or something!

Meanwhile, I managed to roll two 17s (critical failures) out of six rolls today...just not our day!
Ardenas Barehand
player, 2049 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Tue 15 Aug 2023
at 08:51
  • msg #767

Re: out of character 11

All it takes to crit on 6 is an adjusted 16 skill.  Doesn't go any higher than that, though.
Narrator
GM, 12049 posts
DM says
roll for initiative!
Tue 22 Aug 2023
at 19:29
  • msg #768

Re: out of character 11

In reply to Ardenas Barehand (msg # 767):

back on Thurday
Narrator
GM, 12062 posts
DM says
roll for initiative!
Fri 25 Aug 2023
at 22:08
  • msg #769

Re: out of character 11

In reply to Narrator (msg # 768):

back on Monday, enjoy the weekend
Ardenas Barehand
player, 2053 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 25 Aug 2023
at 22:39
  • msg #770

Re: out of character 11

You too, boss.
Narrator
GM, 12068 posts
DM says
roll for initiative!
Tue 29 Aug 2023
at 21:36
  • msg #771

Re: out of character 11

In reply to Ardenas Barehand (msg # 770):

took off today due to leg pain,did some drawing. will be bck Thursday
Narrator
GM, 12069 posts
DM says
roll for initiative!
Thu 31 Aug 2023
at 17:00
  • msg #772

Re: out of character 11

In reply to Narrator (msg # 771):

work is insane today, might not get much posted
Ardenas Barehand
player, 2057 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Mon 4 Sep 2023
at 23:22
  • msg #773

Re: out of character 11

Heh.  Just occurred to me, I'm one of the old-timers around here these days.  Christine was here before I was, but I don't know that any other players have been here longer and are still active.  Maybe Melchizedek, but I think that character has changed hands.  Late May, 2015.
Melchizidek
player, 1100 posts
Priest of Helios
HP: 11/11, FP: 1/13
Tue 5 Sep 2023
at 03:14
  • msg #774

Re: out of character 11

In reply to Ardenas Barehand (msg # 773):

He, yeah. Mel has changed hands. Christine is my first character here.
Narrator
GM, 12113 posts
DM says
roll for initiative!
Tue 5 Sep 2023
at 17:02
  • msg #775

Re: out of character 11

In reply to Melchizidek (msg # 774):

I have been running this for 10 years now!
Christine Bjorn
player, 2542 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 5 Sep 2023
at 19:53
  • msg #776

Re: out of character 11

In reply to Narrator (msg # 775):

My RTJ was May 2014, so about 9 years. Congratulations on a decade!
Oly
player, 1459 posts
Badly disfigured face
Rank 2 Guild badge
Tue 5 Sep 2023
at 20:23
  • msg #777

Re: out of character 11

Oly started out in October of 2014.
Atticus Belvedere Silexum
player, 78 posts
gargoyle
Tue 12 Sep 2023
at 10:14
  • msg #778

Re: out of character 11

I'm busier and the game is rather slow here, do I'm going to drop. Atticus is my only char.
Christine Bjorn
player, 2548 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 12 Sep 2023
at 12:01
  • msg #779

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 778):

I thought a slow game was better if you are busy, no?
Atticus Belvedere Silexum
player, 79 posts
gargoyle
Tue 12 Sep 2023
at 12:20
  • msg #780

Re: out of character 11

No, it means that you have to spend a lot of time/days remembering to check on the game and what is going on currently while nothing much is happening real time.
Oly
player, 1460 posts
Badly disfigured face
Rank 2 Guild badge
Tue 12 Sep 2023
at 15:58
  • msg #781

Re: out of character 11

So make a scene and spice things up ... hit on the Queen, Life is full of options to liven things up!
Narrator
GM, 12140 posts
DM says
roll for initiative!
Tue 12 Sep 2023
at 18:05
  • msg #782

Re: out of character 11

In reply to Atticus Belvedere Silexum (msg # 780):

it was a pleasure having you, sorry I couldn't keep up to speed for you.
Christine Bjorn
player, 2550 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 12 Sep 2023
at 23:06
  • msg #783

Re: out of character 11

In reply to Narrator (msg # 782):

Looks like the vale group needs a new ally, like Brunhilda (25% of character), but I don't have spare points for another one! Can make up a character sheet though...if the sisters or Masugatan have 4 spare points. Christine will use Chris...
Hannatti
player, 670 posts
Noble Errant
HP13/13, FP 13/13
Tue 12 Sep 2023
at 23:26
  • msg #784

Re: out of character 11

In reply to Christine Bjorn (msg # 783):

Happy to compose another character here (for the Vale) if that would help.
Christine Bjorn
player, 2551 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 13 Sep 2023
at 01:59
  • msg #785

Re: out of character 11

In reply to Hannatti (msg # 784):

I was thinking more the porter Ally type. Do you have a character tin the Vale?

So far we have

Christine (Generalist mage, seeking a frost wizard)
  - Ally Emma, Cleric, can heal SM +2 without penalty

Frog sisters, both Clerics (younger an Ally?)

Masugatan, Fighter
  - Ally Val, thief type skills and bedmistress??

Just lost Jednessa, a massive she-ogre fighter. Looking for someone who can carry a ton of stuff and climb. A Bigfoot? An extra fighter would not hurt either, perhaps a ranger type.

[Private to Hannatti:
Sample Labourer worth 4 points...
{20} Half Ogre:
              (ST+4{40},IQ-1{-20},HT+1{10}
               DR1 {3}, Fearlessness+1{2},
               Night vision 3{3};
               Ugly{-8},
               Social Stigma: Savage{-10})

If increased to 50%,, 258+4/2=131
Current 62/62

Half-Ogre Labourer.

Labourer {62}

Attributes + Racial Template {20} {60}
ST 17 {30}    HP: 17/17  {0}  BL: 97 lbs      {0}
DX 10 {0}     Will: 08   {0}  Basic Speed: 6  {0}
IQ 08 {-20}   Per:  08   {0}  Basic Move   6  {0}
HT 14 {30}    FP: 13/13  {0}  Dodge: 9        {0}

7', 200 lbs, Dark complexion, Black hair.

Thr: 1d+2, Sw: 3d-1

Advantages {35}
Racial
Damage Resistance 1 {Racial} (Tough Skin, -40%)
Fearlessness 1      {Racial}
Night Vision 3      {Racial}

Damage Resistance 1     {3} (Tough Skin, -40%), Extra level permitted?
Fearlessness 2          {4}
Fit                     {5}
Lifting ST +5           {15}
Night Vision 1          {1}
Temperature Tolerance 2 {2}

Disadvantages/Quirks {-40}

Racial
Appearance (Ugly)           {Racial
Social Stigma (Savage)      {Racial}

Callous                     {-5}
Clueless                    {-10}
Easy to Read                {-10}
Sense of Duty (Companions)  {-5}
Truthfulness                {-5}

Quirks
Attentive                   {-1} Not so much brain to multi-task...
Broad minded                {-1} Really, he can't be picky...he is a Half ogre!
Careful                     {-1}
Hairy                       {-1}
Staid                       {-1}

Skills  {12}

Brawling                  (E) DX   {1}-10
Climbing                  (A) DX-1 {2}-10
Lifting                   (A) HT   {2}-12
Crossbow                  (E) DX   {1}-10
Hiking                    (A) HT-1 {1}-11
Packing                   (A) IQ-1 {1}-07
Stealth                   (A) DX   {2}-10
Wrestling                 (A) DX   {2}-10

Equipment

Heavy Leather (DR2)                    31.8 lbs, $396 Head, Body, Arms, Legs
Boots  DR2                              3.0 lbs   $80 Feet
Light Segmented Plate Helm+Lantern, DR3 6.0 lbs   $250
Medium Shield,    DB2,                 15.5 lbs,  $80, with Lantern hook
Heavy Cloak, DB2,                       5.0 lbs   $50,

Crossbow Stats:                         6.0 lbs  $150, ST: 13, most commonly available,
   thr+4 (1d+4) imp, ST:13, Range 260/325, Acc: 4,
   thr+4 (1d+6) imp, ST:17, Range 340/425, Acc: 4 if ST 17 found

Balanced Brass Knuckles,               0.25 lbs   $50,
   +1 to hit, thr (1d+2 cr)

Carried: 67.55 lbs

Backpack, Frame      10.0 lbs  $100
Personal Basics       1.0 lb     $5
Blanket               4.0 lbs   $20
Minor Healing potion  2.0 lbs
Oil, Pint x2          2.0 lbs
Trav. rationsx32     16.0 lbs nuts and grains only
Group Basics         20.0 lbs
Wineskin for water   8.25 lbs
Climbing kit         10.0 lbs includes +6 spikes

Pack Total:          99.25 lbs

Total:              166.80 lbs
]
This message was last edited by the player at 12:23, Wed 13 Sept 2023.
Hannatti
player, 671 posts
Noble Errant
HP13/13, FP 13/13
Wed 13 Sep 2023
at 03:03
  • msg #786

Re: out of character 11

In reply to Christine Bjorn (msg # 785):

I don.t. Could go with something like that, sure, count me in.
What's the CP budget?
This message was last edited by the player at 08:21, Wed 13 Sept 2023.
Christine Bjorn
player, 2552 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 13 Sep 2023
at 04:03
  • msg #787

Re: out of character 11

In reply to Hannatti (msg # 786):

No worries. 250 points. Modified above with a copy of the laborer similar to Brunhilda...though Christine is closer to 300. 310 to be exact.
This message was last edited by the player at 06:21, Wed 13 Sept 2023.
Evelina Grattan
player, 416 posts
Queen of Frog God Cult
H 12/12 F 11/11 PR 2/2
Wed 13 Sep 2023
at 09:12
  • msg #788

Re: out of character 11

Yes, Holy Sister is an ally at 75% of points and constant appearance.  Not cheap, but worth it!
Glenn the Goatherd
NPC, 2 posts
yodeling mountaineer
with goats
Thu 14 Sep 2023
at 00:17
  • msg #789

Re: out of character 11

In reply to Evelina Grattan (msg # 788):

Glenn is available as a hireling with a heard of mountain pack goats  he is built as a Seasoned Laborer.

remember that Allies eat into the cost of the build, hirelings only cost cash. climbing with a hired sherpa is fine, taking one as an ally only makes sense when the campaign is set only in the mountains.
half ogres make great laborers but alwaus cause reaction issues, and ofted drive up costs.

i may be posting tomorrow
Hannatti
player, 672 posts
Noble Errant
HP13/13, FP 13/13
Thu 14 Sep 2023
at 03:06
  • msg #790

Re: out of character 11

In reply to Christine Bjorn (msg # 787):

Char mostly done for Absolon 'Ginger' Steelbaker.
@GM - Please will you add a character sheet for me with the name "Ginger"   TY!
This message was last edited by the player at 18:19, Thu 14 Sept 2023.
Christine Bjorn
player, 2555 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Fri 15 Sep 2023
at 06:34
  • msg #791

Re: out of character 11

In reply to Hannatti (msg # 790):

Can an Ally have an Ally to carry stuff?

Also, does Chris' armour count as encumbrance, as it is basically built into him?
This message was last edited by the player at 06:50, Fri 15 Sept 2023.
Ginger
player, 1 post
Fri 15 Sep 2023
at 09:35
  • msg #792

Re: out of character 11

In reply to Christine Bjorn (msg # 787):

Ginger is about ready to join "in the Vale"
Narrator
GM, 12159 posts
DM says
roll for initiative!
Fri 15 Sep 2023
at 20:23
  • msg #793

Re: out of character 11

In reply to Ginger (msg # 792):

solid character, you can have met with them in the guild, just squeak in a membership to the guild
This message was last edited by the GM at 20:23, Fri 15 Sept 2023.
Ginger
player, 2 posts
Fri 15 Sep 2023
at 21:03
  • msg #794

Re: out of character 11

In reply to Narrator (msg # 793):

TY! Took a few hours but TBH I really enjoyed it.
I've deleted Armour Familiarity and added Guild Membership.
I'll go post to "In the Vale". Haven't read it at all! The other characters can tell me about their doings in game. IMO much more fun than a lore dump!

Edit: Posted!
Description added too. Almost forgot that!

Edit 2: Anyone know where GURPS keeps info on age for non-humans?
This message was last edited by the player at 21:26, Fri 15 Sept 2023.
Ardenas Barehand
player, 2060 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 15 Sep 2023
at 23:12
  • msg #795

Re: out of character 11

In reply to Ginger (msg # 794):

I don't think the GURPS books give information on race ages because they can vary from setting to setting (and the only non-human character I'm playing is, um, kind of unique).  I'd guess we're using Banestorm race templates here, though, so if you can find anything for Banestorm Dwarves, it should be close enough.
Ginger
player, 6 posts
Fri 15 Sep 2023
at 23:46
  • msg #796

Re: out of character 11

In reply to Ardenas Barehand (msg # 795):

Getting late here but I'll look tomorrow.
TY!

Edit: It was in Banestorm. TY again!
This message was last edited by the player at 12:16, Sat 16 Sept 2023.
Hannatti
player, 675 posts
Noble Errant
HP13/13, FP 13/13
Sat 16 Sep 2023
at 12:22
  • msg #797

Re: out of character 11

@GM Kichiro invited me to join a game with him (it was either Trading with Trolls or Against the Baron).
Either way, several (other) games I was in have folded so I'm happy and keen to try this.

[Private to GM: If you're happy with this, please can you add a character sheet for me in the name of "Bratu Grimbootle"?
Bratus is a gnome, still pondering class, thinking Psi, which is rare but exists according to the Banestor book. Unusual BG (Psionic) 10CP is the prerequisite according to DF14. Thinking of subtle psi, not the telekinetic boom/bang.
Edit: got it! I'd like to try "Pyramid 3-076, p4, Psychic Slayer". It's like a PSI version of a swashbuckler.
]
This message was last edited by the player at 17:54, Sat 16 Sept 2023.
Ardenas Barehand
player, 2062 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sat 16 Sep 2023
at 14:44
  • msg #798

Re: out of character 11

Kichiro is in Against the Baron (though it's possible/likely the same player has a character in Trading with Trolls).
Narrator
GM, 12167 posts
DM says
roll for initiative!
Sun 17 Sep 2023
at 17:57
  • msg #799

Re: out of character 11

In reply to Hannatti (msg # 797):

characters for trading with trolls could be anything they just left the guild. Against the baron add ons would come from Brouse; let me see if I have psi swashies
Narrator
GM, 12168 posts
DM says
roll for initiative!
Sun 17 Sep 2023
at 18:12
  • msg #800

Re: out of character 11

In reply to Narrator (msg # 799):

ok. got the issue; however,
psi slayers are completely incompatible with the Against the Baron group,
 and strangely usefull for Trading with Trolls.
This message was last edited by the GM at 18:15, Sun 17 Sept 2023.
Bratu Grimboodle
player, 1 post
Sun 17 Sep 2023
at 18:58
  • msg #801

Re: out of character 11

In reply to Narrator (msg # 800):

The character, Bratu Grimboodle, is about a third done & I love to be useful!  :)
So totally happy to redirect Bratu to TwT (assuming there's room).

I can develop Bratu more  this evening, and hopefully finish her tomorrow evening..
Chye Isuel
player, 1978 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 17 Sep 2023
at 19:53
  • msg #802

Re: out of character 11

In reply to Bratu Grimboodle (msg # 801):

"Ka means a mosquito about a 1/4"... stirge big like raven."
Grohm'Tahl
player, 184 posts
HP: 17/17
FP: 15/15
Mon 18 Sep 2023
at 01:42
  • msg #803

Re: out of character 11

In reply to Narrator (msg # 800):

Unfortunately, we're already underway on a mission.
Kichiro
player, 105 posts
Archer, woodsman, scout
HP: 13/13 FP: 12/12
Mon 18 Sep 2023
at 01:44
  • msg #804

Re: out of character 11

In reply to Ardenas Barehand (msg # 798):

I am.   I suggested coming to Northport to find a group.  Joining along with me in a game would just be icing on the cake.
Bratu Grimboodle
player, 2 posts
Tue 19 Sep 2023
at 09:16
  • msg #805

Re: out of character 11

In reply to Bratu Grimboodle (msg # 801):

@GM - Bratu is finished.

[Private to GM: Assuming Bratu passes inspection (which she should), as you think she's appropriate for Trading with Trolls then I'm completely fine with you dropping her in there and I'll deal with any issues/groans from Grohm'Tahl in game. As you can see, Kichiro's player is keen!
Without thinking too hard, and without knowing anything about that thread, there's several possible ways to drop Bratu in.
I'm happy to go along with any ways that you want to do it. (Or to suggest some possibilities if you're busy.)
]
Narrator
GM, 12189 posts
DM says
roll for initiative!
Tue 19 Sep 2023
at 22:56
  • msg #806

Re: out of character 11

In reply to Grohm'Tahl (msg # 803):

there has yet to have been combat on this run so we can kind of retcon the inclusion in the group
Bratu Grimboodle
player, 3 posts
Tue 19 Sep 2023
at 22:59
  • msg #807

Re: out of character 11

In reply to Narrator (msg # 806):

TY!
I will wait for your cue to go look/post
Narrator
GM, 12190 posts
DM says
roll for initiative!
Wed 20 Sep 2023
at 00:12
  • msg #808

Re: out of character 11

In reply to Bratu Grimboodle (msg # 807):

read through all of Trading with trolls 5
Narrator
GM, 12209 posts
DM says
roll for initiative!
Thu 21 Sep 2023
at 23:20
  • msg #809

Re: out of character 11

In reply to Narrator (msg # 808):

I will be catching up on Saturday
Saishi Jin
player, 481 posts
Harvest priest
HT: 12/12, FP: 01/12
Fri 22 Sep 2023
at 03:08
  • msg #810

Re: out of character 11

In reply to Narrator (msg # 809):

Quick question: If all the creation spells in GURPs DF last just 24 hrs, is Earth to Stone 24 hrs, or permanent? If only 24 hrs, we have a lot less work around the village to do...
Chou-Zhen Mou
player, 1387 posts
Not right mage
H 10/10 F 10/10 ER 7/7
Fri 22 Sep 2023
at 09:01
  • msg #811

Re: out of character 11

In general, we've been told that while Create spells only last 24 hours, transformations are permanent.  Earth to Stone is a transformation, but if I'd used Create Earth that earth (and anything made from it, like the walls) would indeed have lasted only 24 hours -- which wouldn't have been sufficient to prepare the works for the Pequenauds.
Narrator
GM, 12210 posts
DM says
roll for initiative!
Sat 23 Sep 2023
at 20:27
  • msg #812

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 811):

Straight up creation has a 24 hr duration unless 10x the FP is spent, likewise transformation will revert unless 10x the fp is spent.

Shape, on the other hand, I am looking at as having a permanent effect-if stable. The idea would be to allow for earthworks to be raised, especially things like megalithic construction.

I don't find mages to have that extreme of an edge over mundane craftsmen, because it takes time and fatigue  and craft skills to accomplish, with the equivalent fatigue from labor being spent all at once in creation.
Ice Troll
NPC, 9 posts
3 yard tall frosty
Angry anthrophage
Sat 23 Sep 2023
at 20:51
  • msg #813

Re: out of character 11

In reply to Narrator (msg # 812):

Heads up I am using critters from the Nordlandr Bestiary and book of foes; They have some different advantages than you might expect.

One mechanic I am using (instead of my prior unkillable + weakness) is called Injury Rsduction
that divides certain classes of damage by 2 per level (for example something with injury tolerance to fire damage would take normal damage from everything but fire, and take 1/2 damage of whatever got through DR.
For example Faerie creatures lave injury reduction 2 to non-steel weapons instead of being invulnerable to other weapons and being vulnerable to iron.
This message was last edited by the player at 22:59, Sat 23 Sept 2023.
Hograth Podkarmen
player, 938 posts
Holy Dwarven Warrior
HP: 6/14, FP: 14/14
Sat 23 Sep 2023
at 21:26
  • msg #814

Re: out of character 11

In reply to Ice Troll (msg # 813):

Ok, thank you. Transformations are in the create of shaping category?

What would we roll to know about the ice trolls?
Narrator
GM, 12216 posts
DM says
roll for initiative!
Sat 23 Sep 2023
at 22:57
  • msg #815

Re: out of character 11

In reply to Hograth Podkarmen (msg # 814):

Natural Philosophy, and possibly Faerie lore
Chou-Zhen Mou
player, 1388 posts
Not right mage
H 10/10 F 10/10 ER 7/7
Sun 24 Sep 2023
at 00:05
  • msg #816

Re: out of character 11

Narrator:
In reply to Chou-Zhen Mou (msg # 811):

Straight up creation has a 24 hr duration unless 10x the FP is spent, likewise transformation will revert unless 10x the fp is spent.


So, since I most definitely didn't spend 10x energy, the walls I raised would long since have reverted to mere earthen walls.  They ought to be stable at two feet thick, but rain will have caused some erosion and the ones in the paddies might have started to slump and fall if the paddies are flooded (usually done just after harvest for three-cycle farming in tropical climates, or shortly before plowing and planting with sprouts tall enough to stand above the water, and kept wet until the rice has grown some -- largely a weed control measure, since rice survives flooding but most other plants don't).

Therefore, Shape Earth should be sufficient to fairly quickly erase any trace of the walls.  With myself, Saishi, Kirpich, and a couple of Kirpich's followers (and at least two of us able to shape a minimum amount without fatigue), we can probably put things back to normal in a single day.
Narrator
GM, 12223 posts
DM says
roll for initiative!
Sun 24 Sep 2023
at 02:19
  • msg #817

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 816):

I should be back Tuesday. Happy Autumn all!
Narrator
GM, 12224 posts
DM says
roll for initiative!
Sun 24 Sep 2023
at 02:24
  • msg #818

Re: out of character 11

With the Departure of Atticus, There is a bit of a vacancy in Autumn...

I am looking for whimsical fey and or underworld critters at 62-125 points that might just get added in.  Don't be too practical, I want the kind of things that might be non-power players in a goblin market or in a Halloween procession through the edges of demiplanes. Just PM me with ideas
Aine Walsh
player, 547 posts
Small cute trouble
HP: 3/3, FP: 10/10
Sun 24 Sep 2023
at 03:41
  • msg #819

Re: out of character 11

In reply to Narrator (msg # 818):

Ideas for a fey market?

[Private to GM: Well, we leprechauns have been pretty lonely...perhaps a male one to hit on all the female leprechaun PCs could spice things up!

Or there is the real Halloween feel, with real skeletons that form a dancing troupe, band included, for a change! Who says all undead are just trying to kill everyone?

Animated Pumpkins, perhaps with a real fortune teller using plant form to look like a giant Halloween pumpkin?

And then there is trick or treat...fey like to capture children, but since only adults are here, the treats give the effect of the youth spell, but only after 24 hrs. Scoff too many, and you could be back in nappies next morning! Youth is permanent...

Or what is in that Jar over there? Oh, a soul Jar...who is looking for a new body! Just what we needed...

Just some thoughts.
]
Narrator
GM, 12226 posts
DM says
roll for initiative!
Tue 26 Sep 2023
at 18:17
  • msg #820

Re: out of character 11

In reply to Aine Walsh (msg # 819):

those private thoughts are right on what i was thinking.
Narrator
GM, 12253 posts
DM says
roll for initiative!
Wed 4 Oct 2023
at 17:46
  • msg #821

Re: out of character 11

In reply to Narrator (msg # 820):

<rant>the entire pharmaceutical industrial complex needs to be burnt to the ground!

I just found out that I have exhausted the patient assistance program for one of my medications for the rest of the year and may have to pay thousands. </rant>
Christine Bjorn
player, 2562 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 4 Oct 2023
at 18:29
  • msg #822

Re: out of character 11

In reply to Narrator (msg # 821):

Wow, you guys have limits? Our system covers it, or it doesn't. It usually just subsidises the cost of medications, reducing the price considerably.
Ardenas Barehand
player, 2066 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Thu 5 Oct 2023
at 09:13
  • msg #823

Re: out of character 11

Like I keep telling my friend in Netherlands: This is America.  We're barbarians.

The American health care system has been driven into ruin by the combination of insurance and money-grubbing corporations (including those that provide insurance, but also medical care providers and pharmaceutical companies).  Hasn't been that long since a doctor visit, without insurance, cost a couple hours of pay for an average worker.  Now it costs a day's pay for someone well above minimum wage.  A basic prescription for in-patent medicine would be in the same price range -- a couple hours' pay -- and now, with one factor and another, it can cost more than a car payment.

And while some hospitals will provide care for those who can't afford to pay, this is typically limited to ER visits and if they're not in fairly immediate danger of death or pain above about 7 on the 1-10 scale, they'll be discharged and ordered to "follow up" with their primary physician -- which they likely don't have if they have no insurance.

And don't kid yourself that Obamacare means all Americans have insurance; the Individual Mandate only provides tax penalties (oh, sorry, "extra tax") for those who for one reason or another (likely because they live in a state that hasn't extended Medicaid despite being offered 100% funding from the Federal government) don't have even Marketplace insurance.  Those who've really lost their connection to society and have effectively no income won't have even that (and likely won't have non-extended Medicaid, either, because they're aren't mentally or psychologically capable of applying).

Even if you have "really good insurance" (as I keep hearing from providers who are sucking my wallet dry), having chronic ailments that require long term medication and multiple follow-up visits per year will add up to thousands a year in out of pocket expenses (deductibles, balances due after insurance, etc.).  And if you're in this position and lose your job, you lose your insurance.  "Oh, you can get insurance on the Marketplace."  With what money?  You just lost your job, what little money you have is all going to keeping a roof over your head and the power on.
Christine Bjorn
player, 2564 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 5 Oct 2023
at 10:26
  • msg #824

Re: out of character 11

In reply to Ardenas Barehand (msg # 823):

Yeah, US health care system is really not the envy of...anyone.
Narrator
GM, 12264 posts
DM says
roll for initiative!
Thu 5 Oct 2023
at 17:55
  • msg #825

Re: out of character 11

In reply to Christine Bjorn (msg # 824):

so for about 4 years I have been taking a newfangled and pricey med thatvhas its own commercials and what not. for most of that time I have been in a manufacturer's copay assistance program that was covering $1300-1450 of a $1600 medication.  this past year, because I was paying a copay of less than $150, I ran up the max coverage of the man ($11k) before the year was up.

i sure cant ffort the $1300 I am left with, and am being placed onto an older generation of medication that had more side effects, at least until either my Doctor's begging and pleading cuts me a deal or the new year comes.
so it is working out sort of.
This message was last edited by the GM at 17:55, Thu 05 Oct 2023.
Narrator
GM, 12269 posts
DM says
roll for initiative!
Fri 6 Oct 2023
at 22:25
  • msg #826

Re: out of character 11

In reply to Narrator (msg # 825):

The autumn group consists of a couple of 125pt strength characters who have some component of fey bloodlines.  Leroy Du Lac was part Niad, Marcus Blackthorne had a distant elven ancestore, as does Anita Drake.  Rosewood is a full blooded Pixie, and Atticus is a Gargoyle.  Gordab Barsdson is an ogrekin musician.

I am not looking for power players; the tone is going cozy-spooky, or "Spoopy" if you would, and while the group is walking into a goblin market, the goblins there have more in common with Yrth goblins and fey creatures than Moria goblins...
If you ever wanted to play as low powered undead or something gnomic or halflingish that might be kind of cutesy, and if you like the artwork of Evlyn Moreau
https://evlynmoreau.blogspot.com/ then this might be a right fit.
Shawn Nyseth
player, 1 post
I am NOT undead
HP 12/12 FP 12/12
Sat 7 Oct 2023
at 17:33
  • msg #827

Re: out of character 11

"Low powered undead" -- nah.  Low powered, but I'm not undead, not in the least.
Chou-Zhen Mou
player, 1392 posts
Not right mage
H 10/10 F 10/10 ER 7/7
Thu 12 Oct 2023
at 22:08
  • msg #828

Re: out of character 11

Flame Jet can be maintained for the same FP cost as casting, per M73.

Unless you have the skill to cast at no cost, however, this will get very tiring very quickly, given it has a duration of only 1 second.  A 1d/1 yard flame jet can be zero FP cost at skill 15, but still needs to be maintained every second.
Aine Walsh
player, 558 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 12 Oct 2023
at 23:40
  • msg #829

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 828):

Yep. Aine can do that at zero cost, so just maintaining it is fine.
Narrator
GM, 12290 posts
DM says
roll for initiative!
Sun 15 Oct 2023
at 01:15
  • msg #830

Re: out of character 11

In reply to Aine Walsh (msg # 829):

I will be catching up on Tuesday
Narrator
GM, 12299 posts
DM says
roll for initiative!
Thu 19 Oct 2023
at 19:24
  • msg #831

Re: out of character 11

In reply to Narrator (msg # 830):

Definitely Kiran and Atticus are outnof autumn.
Anita Drake
player, 686 posts
Hey sweetie
HP: 10/10, FP: 9/10
Thu 19 Oct 2023
at 22:52
  • msg #832

Re: out of character 11

In reply to Narrator (msg # 831):

Sad to hear. That time of year...
Chou-Zhen Mou
player, 1394 posts
Not right mage
H 10/10 F 10/10 ER 7/7
Sun 22 Oct 2023
at 14:04
  • msg #833

Re: out of character 11

According to M10, only actual casting of spells has skill reduced by "spells on" count. The listing for Recover Energy on M89 talks about "knows this spell" at levels 15 or 20, not "effective skill."
Narrator
GM, 12305 posts
DM says
roll for initiative!
Mon 23 Oct 2023
at 18:11
  • msg #834

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 833):

Ok doing so much from memory when my memory is poor is probably not a good idea.


probably catching up tomorrow
This message was last edited by the GM at 18:12, Mon 23 Oct 2023.
Narrator
GM, 12306 posts
DM says
roll for initiative!
Tue 24 Oct 2023
at 19:32
  • msg #835

Re: out of character 11

In reply to Narrator (msg # 834):

i may be away from computer (and yes my phone too) for a couple of days. my new medication has been kicking me to the curb with side effects and I am having trouble concentrating, had to leave work early today because of it.
Ardenas Barehand
player, 2072 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Tue 24 Oct 2023
at 22:28
  • msg #836

Re: out of character 11

Take the time you need.  We'll be here.
Christine Bjorn
player, 2580 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 29 Oct 2023
at 18:30
  • msg #837

Re: out of character 11

In reply to Ardenas Barehand (msg # 836):

Wow, 80,000 posts! Impressive milestone, impressive GMing!
Narrator
GM, 12323 posts
DM says
roll for initiative!
Sun 29 Oct 2023
at 18:40
  • msg #838

Re: out of character 11

In reply to Christine Bjorn (msg # 837):

Thank you!
Hannatti
player, 680 posts
Noble Errant
HP13/13, FP 13/13
Sun 29 Oct 2023
at 18:41
  • msg #839

Re: out of character 11

Yes, Narrator's a high bar!
Grohm'Tahl
player, 190 posts
HP: 17/17
FP: 15/15
Mon 30 Oct 2023
at 00:03
  • msg #840

Re: out of character 11

Christine Bjorn:
In reply to Ardenas Barehand (msg # 836):

Wow, 80,000 posts! Impressive milestone, impressive GMing!


True.   I doubt another game has gone the distance.  Congrats, Narrator!
Narrator
GM, 12325 posts
DM says
roll for initiative!
Tue 31 Oct 2023
at 15:10
  • msg #841

Re: out of character 11

In reply to Grohm'Tahl (msg # 840):

be back on tomorrow, Happy Halloween all
Hannatti
player, 682 posts
Noble Errant
HP13/13, FP 13/13
Tue 31 Oct 2023
at 15:52
  • msg #842

Re: out of character 11

Also to you!
Bratu Grimboodle
player, 21 posts
Wed 1 Nov 2023
at 18:09
  • msg #843

Re: out of character 11

For Psi Fear are we using the Fright Table in B360?
Narrator
GM, 12327 posts
DM says
roll for initiative!
Wed 1 Nov 2023
at 18:14
  • msg #844

Re: out of character 11

In reply to Bratu Grimboodle (msg # 843):

an abbreviated one on the DFRPG  gm screen.

typically it causes stun; the beast had three separate attacks that stun in o e way or another and made a critical success against styn by electricity.

it fained thr FC by 2, was annoyed by being blinded, and enraged by the lightning.... so stun by you for 3 seconds
Bratu Grimboodle
player, 22 posts
Wed 1 Nov 2023
at 18:24
  • msg #845

Re: out of character 11

OK, I'd got as far as this (supercurious to see how this works!):

Assuming creature is something like an ogre which is about Will 7, then it's save v psi fear, 10, gives a margin of failure 3.
That adds to Bratu's margin of success: 6 for a total of 9. i.e. it's effectively a contested roll rather than just a resistance check.
Then 3d6+9 and look up on table B360.

Anyway, the reoccuring theme in that table is stunned for "X" seconds and after that roll every second (which is its maneuvre for that round) to shake it off.

Is the abbreviated table used here similar?
This message was last edited by the player at 18:27, Wed 01 Nov 2023.
Narrator
GM, 12328 posts
DM says
roll for initiative!
Wed 1 Nov 2023
at 23:41
  • msg #846

Re: out of character 11

up until the fail level is 16 or so, then you start piling on disads.

anyhow that is one siege beast...
Bratu Grimboodle
player, 25 posts
Fri 3 Nov 2023
at 22:11
  • msg #847

Re: out of character 11

Just seen the Siege Beast #1 wobble a bit.
Does Siege Beast #2 get a go now?
This message was last edited by the player at 22:11, Fri 03 Nov 2023.
Narrator
GM, 12338 posts
DM says
roll for initiative!
Fri 3 Nov 2023
at 22:37
  • msg #848

Re: out of character 11

In reply to Bratu Grimboodle (msg # 847):

it used up its move closing the gap- It will be closest to Jendrich and Tommy behind it hasn't found anything to tie the chains to.
Bratu Grimboodle
player, 26 posts
Fri 3 Nov 2023
at 23:23
  • msg #849

Re: out of character 11

Right, so we go again?
Narrator
GM, 12339 posts
DM says
roll for initiative!
Sun 5 Nov 2023
at 04:05
  • msg #850

Re: out of character 11

In reply to Bratu Grimboodle (msg # 849):

yes. i am not doing so good, I will probably post Monday.
Bratu Grimboodle
player, 28 posts
Sun 5 Nov 2023
at 04:23
  • msg #851

Re: out of character 11

Sorry to hear, but hope things improve for you!
Oly
player, 1463 posts
Badly disfigured face
Rank 2 Guild badge
Sun 5 Nov 2023
at 18:00
  • msg #852

Re: out of character 11

Indeed, work needs to lighten up so you can keep your health.
Narrator
GM, 12340 posts
DM says
roll for initiative!
Mon 6 Nov 2023
at 21:33
  • msg #853

Re: out of character 11

In reply to Oly (msg # 852):

part of it is that the benefits of all of the injections in my knee wore off, and ai am having trouble getting around, the other is that the meds I can afford hve a ton of side effects when compared to the ones I was on before. It is getting harder not easier.
Grohm'Tahl
player, 193 posts
HP: 17/17
FP: 15/15
Mon 6 Nov 2023
at 23:41
  • msg #854

Re: out of character 11

In reply to Bratu Grimboodle (msg # 851):

As a person of impaired stature, you can't hit the vitals but there is still a vulnerable area a couple feet lower that is about eye level.
Virgilio Hohlfeld
player, 467 posts
Apprentice wizard
H 8/10 F 10/11 PR 1/1
Tue 7 Nov 2023
at 09:49
  • msg #855

Re: out of character 11

Assuming that hasn't been, um, edited out by whoever grafted those weapons onto them in place of hands...
Bratu Grimboodle
player, 29 posts
HP10/10, FP 10/12
Tue 7 Nov 2023
at 10:02
  • msg #856

Re: out of character 11

TBH the purpose of the attack (low level of damage) was to get the higher damage multipler for impale/vitals coupled with the armour devisor (2)
Narrator
GM, 12342 posts
DM says
roll for initiative!
Tue 7 Nov 2023
at 20:57
  • msg #857

Re: out of character 11

In reply to Bratu Grimboodle (msg # 856):

the armor divisor is what helps!
Bratu Grimboodle
player, 31 posts
HP10/10, FP 9/12
Tue 7 Nov 2023
at 22:38
  • msg #858

Re: out of character 11

TY!

***
I just saw one of the folks commennt on melee modifier (to effective skill) for relative size.
I'd completeley forgotten that.
Out of interest, what mod, if any, should Bratu be using versus the Siege Beast?
Narrator
GM, 12344 posts
DM says
roll for initiative!
Thu 9 Nov 2023
at 18:54
  • msg #859

Re: out of character 11

In reply to Bratu Grimboodle (msg # 858):

a base of +4 (sm3- your -1sm) should be added. you barely can reach to lower torso and cannot strike the vitals, neck or head
Bratu Grimboodle
player, 33 posts
HP10/10, FP 9/12
Thu 9 Nov 2023
at 19:02
  • msg #860

Re: out of character 11

In reply to Narrator (msg # 859):

TY!
Does it also apply the opposite way around? i.e. -4
Narrator
GM, 12346 posts
DM says
roll for initiative!
Fri 10 Nov 2023
at 19:15
  • msg #861

Re: out of character 11

In reply to Bratu Grimboodle (msg # 860):

yes it has -4 to hit you and most of its attacks will be upper body
Bratu Grimboodle
player, 35 posts
HP10/10, FP 9/12
Fri 10 Nov 2023
at 19:46
  • msg #862

Re: out of character 11

In reply to Narrator (msg # 861):

Makes sense. TY!
Narrator
GM, 12350 posts
DM says
roll for initiative!
Wed 15 Nov 2023
at 13:24
  • msg #863

Re: out of character 11

In reply to Bratu Grimboodle (msg # 862):

I should be back tomorrow or Friday, going through some stuff.
Narrator
GM, 12357 posts
DM says
roll for initiative!
Fri 17 Nov 2023
at 18:54
  • msg #864

Re: out of character 11

In reply to Narrator (msg # 863):

be catching up tomorrow
Narrator
GM, 12362 posts
DM says
roll for initiative!
Mon 20 Nov 2023
at 18:47
  • msg #865

Re: out of character 11

In reply to Narrator (msg # 864):

out of sorts, should be back on tomorrow.
Hannatti
player, 685 posts
Noble Errant
HP13/13, FP 13/13
Mon 20 Nov 2023
at 19:47
  • msg #866

Re: out of character 11

In reply to Narrator (msg # 865):

I hope you/things are improved tomorrow
Oly
player, 1464 posts
Badly disfigured face
Rank 2 Guild badge
Tue 21 Nov 2023
at 03:36
  • msg #867

Re: out of character 11

Yes, I hope you get it all sorted back as it should be... I can empathize after the past three months.
Narrator
GM, 12363 posts
DM says
roll for initiative!
Tue 21 Nov 2023
at 18:20
  • msg #868

Re: out of character 11

In reply to Oly (msg # 867):

I got a surgery  date for my partial knee replacement in February. That and the quality naisd I am taking ease some things. I have been having issues with my knee since August, whith a brief reprieve between  mid September and mid October when I got a cortisone shot.
The other thing I have been juggling has been the meds I have been forced to switch to due to cost once the support for the fancy one with minimal side effects- the ones I take now cause ridiculous lethargy  and I  feel like Snorlax most days.
Oly
player, 1465 posts
Badly disfigured face
Rank 2 Guild badge
Wed 22 Nov 2023
at 03:11
  • msg #869

Re: out of character 11

Not one of those meds that will help you, if you can't afford it?
Narrator
GM, 12367 posts
DM says
roll for initiative!
Thu 23 Nov 2023
at 23:07
  • msg #870

Re: out of character 11

In reply to Oly (msg # 869):

The cheaper meds work, thankfully, by have an assortment of side effects.
  The new fancy one I was taking costs something like $1300-1600 a month, and I was in a payment plan that knocked it down to a copay of $130-330 a month, which I could do, with a little overtime.
  The rest of it was being paid for by an assistance plan that capped out at $11k. In previous years the copay had been $330, and this year they knocked it down by $200, which got me to the cap faster this time around.
So it goes, I have been very fortunate.
Oly
player, 1466 posts
Badly disfigured face
Rank 2 Guild badge
Fri 24 Nov 2023
at 23:45
  • msg #871

Re: out of character 11

Perhaps on 1 January you can get it restored?
Narrator
GM, 12375 posts
DM says
roll for initiative!
Sat 25 Nov 2023
at 19:38
  • msg #872

Re: out of character 11

In reply to Oly (msg # 871):

that is the hope. I set up a flex spending plan just to cover it.
Narrator
GM, 12376 posts
DM says
roll for initiative!
Tue 28 Nov 2023
at 19:45
  • msg #873

Re: out of character 11

In reply to Narrator (msg # 872):

ill be back on tomorrow
Narrator
GM, 12379 posts
DM says
roll for initiative!
Sat 2 Dec 2023
at 21:05
  • msg #874

Re: out of character 11

In reply to Narrator (msg # 873):

i should be back on Tuesday
Narrator
GM, 12385 posts
DM says
roll for initiative!
Sat 9 Dec 2023
at 01:55
  • msg #875

Re: out of character 11

In reply to Narrator (msg # 874):

been hitting a rough patch of combined OT and other RL difficulties. Thank you for standing by.
Narrator
GM, 12393 posts
DM says
roll for initiative!
Mon 11 Dec 2023
at 19:12
  • msg #876

Re: out of character 11

In reply to Narrator (msg # 875):

I should be catching up On Wednesday I hope.
Narrator
GM, 12394 posts
DM says
roll for initiative!
Wed 13 Dec 2023
at 19:17
  • msg #877

Re: out of character 11

In reply to Narrator (msg # 876):

sorry th gs got busy, will try tomorrow.
Christine Bjorn
player, 2594 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 14 Dec 2023
at 05:29
  • msg #878

Re: out of character 11

In reply to Narrator (msg # 877):

I can say nothing...thank you for your patience!
Hannatti
player, 689 posts
Noble Errant
HP13/13, FP 13/13
Sun 17 Dec 2023
at 15:15
  • msg #879

Re: out of character 11

Been out of it for a while with RL stuff. Hoping to catch up now.
Narrator
GM, 12398 posts
DM says
roll for initiative!
Mon 18 Dec 2023
at 17:41
  • msg #880

Re: out of character 11

In reply to Hannatti (msg # 879):


same. rough business at home, and i just haven't been able to keep up for a bit.
Christine Bjorn
player, 2597 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 19 Dec 2023
at 03:51
  • msg #881

Re: out of character 11

In reply to Narrator (msg # 880):

Hopefully RL will get back to usual for all of us in the new year...

For those that don't log on so often, Merry Christmas and a Happy New Year. Or for our Jewish friends, happy Hannukah.
Grohm'Tahl
player, 202 posts
HP: 17/17
FP: 15/15
Tue 19 Dec 2023
at 17:52
  • msg #882

Re: out of character 11

You forgot Festivus.
Narrator
GM, 12399 posts
DM says
roll for initiative!
Tue 19 Dec 2023
at 19:49
  • msg #883

Re: out of character 11

In reply to Grohm'Tahl (msg # 882):

And a Joyous and peaceable Yule to all!
Ales Konstantin
player, 995 posts
Spellsword
Tue 19 Dec 2023
at 20:11
  • msg #884

Re: out of character 11

Bonus points if you celebrate the Saturnalia.
Ardenas Barehand
player, 2076 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Wed 20 Dec 2023
at 18:55
  • msg #885

Re: out of character 11

And we shouldn't forget Kwanzaa.  Or Dongzhi/Dongji/Toji for our Sahudese friends.
Narrator
GM, 12401 posts
DM says
roll for initiative!
Thu 21 Dec 2023
at 17:37
  • msg #886

Re: out of character 11

Folks I may be away fro the game over the next week or so,
thank you for being patient with me.
Hannatti
player, 691 posts
Noble Errant
HP13/13, FP 13/13
Thu 21 Dec 2023
at 18:07
  • msg #887

Re: out of character 11

Good luck and best wishes to you, Narrator!
And Season's Greetings to all!!
Johan Stark
player, 585 posts
Human Warrior
HP: 14/10 FP: 13/12
Thu 21 Dec 2023
at 19:04
  • msg #888

Re: out of character 11

Bah Humbug !      Hope everyone has a good one...
Melchizidek
player, 1117 posts
Priest of Helios
HP: 11/11, FP: 11/13
Fri 22 Dec 2023
at 04:10
  • msg #889

Re: out of character 11

In reply to Johan Stark (msg # 888):

Indeed! Happy Holiday season, whatever holiday you celebrate, or cellar-brate...
Narrator
GM, 12403 posts
DM says
roll for initiative!
Thu 28 Dec 2023
at 18:46
  • msg #890

Re: out of character 11

the new format is going to take some getting used to.
Oly
player, 1468 posts
Badly disfigured face
Rank 2 Guild badge
Thu 28 Dec 2023
at 22:00
  • msg #891

Re: out of character 11

Agreed, not as clear and simple
Christine Bjorn
player, 2599 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 28 Dec 2023
at 22:46
  • msg #892

Re: out of character 11

In reply to Oly (msg # 891):

Yes, I hope the phone can manage...
Masugatan
player, 771 posts
street thug
HP 18/18 FP 12/12
Fri 29 Dec 2023
at 16:54
  • msg #893

Re: out of character 11

The new format looks neat and tidy.  Perhaps too much so.  It’s even a tad sanitized, if you know what I mean (and I think you do).  Like it’s been scrubbed with Lysol, or something.
This message was last edited by the player at 16:55, Fri 29 Dec 2023.
Ardenas Barehand
player, 2077 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 29 Dec 2023
at 23:25
  • msg #894

Re: out of character 11

Well, quite a bit more modern -- the old looked a lot like a forum board from the 1990s; this is a big more like an actual game environment (IMO).
Narrator
GM, 12404 posts
DM says
roll for initiative!
Mon 1 Jan 2024
at 01:23
  • msg #895

Re: out of character 11

happy new year all, looking to start posting again on the 2nd
Christine Bjorn
player, 2601 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Mon 1 Jan 2024
at 02:20
  • msg #896

Re: out of character 11

In reply to Narrator (msg # 895):

Happy New Year everyone! 2024 ready...I remember when it was 1994 and I first started with a PbP game...times have changed!
Hannatti
player, 692 posts
Noble Errant
HP13/13, FP 13/13
Mon 1 Jan 2024
at 03:29
  • msg #897

Re: out of character 11

Happy New Year to all!
Narrator
GM, 12405 posts
DM says
roll for initiative!
Tue 2 Jan 2024
at 18:10
  • msg #898

Re: out of character 11

I am sorry, but I am feeling a little out of it. Thank you for your patience.
Bratu Grimboodle
player, 45 posts
HP -2/10, FP 9/12
Tue 2 Jan 2024
at 18:13
  • msg #899

Re: out of character 11

We hope you feel better/improved real soon!
Best wishes & prayers!
Christine Bjorn
player, 2602 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 2 Jan 2024
at 22:08
  • msg #900

Re: out of character 11

In reply to Bratu Grimboodle (msg # 899):

Get well soon. Cliche, but not sure what else to say...
Narrator
GM, 12406 posts
DM says
roll for initiative!
Thu 4 Jan 2024
at 18:14
  • msg #901

Re: out of character 11

Thank you all. my mental health has not been so good of late and I haven't been able to focus on much.
Narrator
GM, 12407 posts
DM says
roll for initiative!
Thu 4 Jan 2024
at 18:33
  • msg #902

Re: out of character 11

crap I created a new character, as one does, and can see them in Character Details, but I cannot post for them anywhere.  wtf?
Christine Bjorn
player, 2603 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 4 Jan 2024
at 21:22
  • msg #903

Re: out of character 11

Sounds weird. Perhaps a few undocumented features of the new website to be ironed out...
Ardenas Barehand
player, 2078 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Thu 4 Jan 2024
at 23:46
  • msg #904

Re: out of character 11

I just tested in a game I have set up (future plan, work in progress) and the "Post as Other Characters" doesn't seem to be accessible.  I haven't tried to use that on that game before, however.  I can, however, post as any NPC in non-closed threads.  Don't have any players yet, so I can't test posting as a "different" player's character.
This message was last edited by the player at 23:51, Thu 04 Jan.
Christine Bjorn
player, 2604 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 4 Jan 2024
at 23:52
  • msg #905

Re: out of character 11

In the game I run the Post As lists lists all the characters in the game, so that seems to work for me. I wonder if there is a character limit for the game?
Narrator
GM, 12409 posts
DM says
roll for initiative!
Sun 7 Jan 2024
at 23:31
  • msg #906

Re: out of character 11

I had admins look; apparently the character had no group access. changed it.
Going to tryand get back tobthe swing of things tomorrow.
Narrator
GM, 12413 posts
DM says
roll for initiative!
Wed 10 Jan 2024
at 19:29
  • msg #907

Re: out of character 11

Jennell Jaquays died today and I am devastated.  I will post tomorrow.
Ardenas Barehand
player, 2080 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Wed 10 Jan 2024
at 23:21
  • msg #908

Re: out of character 11

A legend passes.
Narrator
GM, 12414 posts
DM says
roll for initiative!
Fri 12 Jan 2024
at 21:10
  • msg #909

Re: out of character 11

my mental health is really strained. I am going to have to take a break for a while folks.
Ardenas Barehand
player, 2081 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Fri 12 Jan 2024
at 23:23
  • msg #910

Re: out of character 11

Staying (or getting) healthy comes first.  We'll be ready when you are.
Christine Bjorn
player, 2605 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sat 13 Jan 2024
at 00:03
  • msg #911

Re: out of character 11

In reply to Ardenas Barehand (msg # 910):

Ditto
Hannatti
player, 693 posts
Noble Errant
HP13/13, FP 13/13
Sat 13 Jan 2024
at 00:36
  • msg #912

Re: out of character 11

Same
Narrator
GM, 12419 posts
DM says
roll for initiative!
Sat 20 Jan 2024
at 23:29
  • msg #913

Re: out of character 11

In reply to Hannatti (msg # 912):

I am finally back on the expensive MH meds, and feeling a little less strained. I may not be posting every day, but I will be catching up every couple.
Ardenas Barehand
player, 2082 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 21 Jan 2024
at 22:30
  • msg #914

Re: out of character 11

Glad to hear it (at least some) better.  :)
Narrator
GM, 12439 posts
DM says
roll for initiative!
Thu 1 Feb 2024
at 12:11
  • msg #915

Re: out of character 11

might be onboarding a replacement character.
Christine Bjorn
player, 2610 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 1 Feb 2024
at 18:50
  • msg #916

Re: out of character 11

In reply to Narrator (msg # 915):

For which thread?
Narrator
GM, 12440 posts
DM says
roll for initiative!
Thu 1 Feb 2024
at 19:16
  • msg #917

Re: out of character 11

In reply to Christine Bjorn (msg # 916):

might be a replacement for Shroud in the black tower
Gareth
player, 1302 posts
Odd Character
HP: 10/10, FP: 11/17
Thu 1 Feb 2024
at 22:27
  • msg #918

Re: out of character 11

In reply to Narrator (msg # 917):

Nice. The option of giving Gareth a few spells to unlock things was only ever a poor substitute for a professional...
Narrator
GM, 12441 posts
DM says
roll for initiative!
Tue 6 Feb 2024
at 21:24
  • msg #919

Re: out of character 11

sorry I haven't been keeping up, should be posting tomorrow.
Gareth
player, 1305 posts
Odd Character
HP: 10/10, FP: 11/17
Fri 16 Feb 2024
at 22:59
  • msg #920

Re: out of character 11

In reply to Narrator (msg # 919):

Yisslitheniss, I am pretty sure there is another uninjured swordsman...though unsure who can reach who. There was a swordsman staring at Gareth, but he would prefer to hit the caster with his spell. If he can reach...let GM make those calls...
This message was last edited by the player at 23:01, Fri 16 Feb.
Haveron Stormwal
player, 517 posts
Big chap with big sword
and a mean look
Sat 17 Feb 2024
at 14:15
  • msg #921

Re: out of character 11

In reply to Gareth (msg # 920):

there is the decapitated one, the gravely injured one, a spellcaster and another swordsman... Haveron will go for the swordsman


revised- saw your plan and may need to throw a map




-----[ sc sw]-----
    [ dc. in/]
    [AL.   /G]
    [  H.    ]


sc spellcaster
sw swordsman
dc decapitated body
in injured reaver
[ wall
/ door
H haveron
G Gareth
This message was last edited by the GM at 14:24, Sat 17 Feb.
Gareth
player, 1306 posts
Odd Character
HP: 10/10, FP: 11/17
Sat 17 Feb 2024
at 19:44
  • msg #922

Re: out of character 11

OK, so they have not yet come into the room, and Gareth is very much behind the door. In fact, from that, I am surprised they can see him. If Yisslitheniss was to step back beside Haveron, would Gareth be exposed to attack?
Narrator
GM, 12457 posts
DM says
roll for initiative!
Sun 18 Feb 2024
at 20:20
  • msg #923

Re: out of character 11

In reply to Gareth (msg # 922):

there is a gap between the door and the wall, and the color of your gear is visible from their side.  it would be -10 to hit you but they aren't hitting you.



Berry can attack  freely of course
Narrator
GM, 12464 posts
DM says
roll for initiative!
Tue 20 Feb 2024
at 02:27
  • msg #924

Re: out of character 11

be catching up Wednesday but things will get weird soon; I am having knee replacement surgery on Tuesday next and will likely be afk for some time after that.
Oly
player, 1470 posts
Badly disfigured face
Rank 2 Guild badge
Tue 20 Feb 2024
at 03:18
  • msg #925

Re: out of character 11

Ouch!  It's late, but make sure you build up the muscles in that knee ... itwill help you a lot afterwards.
Narrator
GM, 12465 posts
DM says
roll for initiative!
Wed 21 Feb 2024
at 00:03
  • msg #926

Re: out of character 11

In reply to Oly (msg # 925):

Thank you- I have been doing PT for some weeks.
Hograth Podkarmen
player, 965 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Wed 21 Feb 2024
at 21:12
  • msg #927

Re: out of character 11

In reply to Narrator (msg # 926):

Martial Arts P123-P124 gives a number of retreat options, including slip. So Retreating Dodge (Slip) gives +1 to defense and moved towards the attacker. Are we using this option in this game?
Narrator
GM, 12469 posts
DM says
roll for initiative!
Thu 22 Feb 2024
at 17:25
  • msg #928

Re: out of character 11

In reply to Hograth Podkarmen (msg # 927):

you are still climbing in the snow, so there are some limits. it is all bad fooring, so -2 on all rolls and mv is -1
Grohm'Tahl
player, 208 posts
HP: 17/17
FP: 15/15
Thu 22 Feb 2024
at 18:46
  • msg #929

Re: out of character 11

In reply to Narrator (msg # 924):

Good luck with the procedure.   I hope it goes well.  Take all the time off that you need.  We will still be here.
This message was last edited by the player at 18:47, Thu 22 Feb.
Hograth Podkarmen
player, 966 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Thu 22 Feb 2024
at 23:38
  • msg #930

Re: out of character 11

In reply to Narrator (msg # 928):

Ok. But for future reference, those are options?
Narrator
GM, 12474 posts
DM says
roll for initiative!
Fri 23 Feb 2024
at 17:14
  • msg #931

Re: out of character 11

In reply to Hograth Podkarmen (msg # 930):

yes you could dodge under and forward  from a long reach weapon


Thank you!
Hograth Podkarmen
player, 968 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Fri 23 Feb 2024
at 23:10
  • msg #932

Re: out of character 11

In reply to Narrator (msg # 931):

Cool. Thank you! That is called the slip dodge?
Chou-Zhen Mou
player, 1408 posts
Not right mage
H 10/10 F 10/10 ER 7/7
Sat 24 Feb 2024
at 00:06
  • msg #933

Re: out of character 11

Alastrine, Wild Talent lets you use a skill (or spell, if you're a caster) you don't actually know (with a cool-down delay before you can do so again).  I have it, with Retention, but the limitation Focused (Magical), and have used it a couple times to learn spells spontaneously and a couple other times to simply cast spells I haven't learned.  The more general form could let you (for instance) attempt Lockpicking or Riding or Crossbow or cast a spell not on your sheet (regardless of spell prerequisites, as long as you meet Magery or Power Investiture requirements); in the case of skills, at a significantly better skill level than default (and if you have retention, and character points available, permanently learn the spell or skill by doing so).

If you do permanently learn a skill or spell via Wild Talent with Retention, there's a -2 skill penalty for a period of time after doing so, but it's completely worth it to learn something on the spot when you need it.  Even without retention, being able to use Survival (Forest) when you've never left Northport could save your life, even the lives of others with you.  Or being able to use Armory with an appropriate specialty could let you repair or improvise a weapon without training.

There's a good reason the advantage is 21 points with Retention and Focused.
Hograth Podkarmen
player, 970 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Sat 24 Feb 2024
at 00:26
  • msg #934

Re: out of character 11

In reply to Chou-Zhen Mou (msg # 933):

That actually sound really cool, for example, to know the skill needed to recognize the weaknesses of, say Ice trolls. Fire seems too obvious...
Ginger
player, 46 posts
Dwarven wanderer
HP: 15/15, FP14/14
Sat 24 Feb 2024
at 12:46
  • msg #935

Re: out of character 11

Does Move and Attack cap the melee attack skill?
But not for shield rush attacks?
This message was last edited by the player at 12:53, Sat 24 Feb.
Ardenas Barehand
player, 2084 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sat 24 Feb 2024
at 16:31
  • msg #936

Re: out of character 11

Move and Attack (more than the one or sometimes two hexes of Step and Attack) limits the attack roll to a maximum effective skill of 9, or -4 on top of other applied penalties if that's worse (-2 or -Bulk for missile weapons, still capped at 9) (B365).  There's also -2 stacked with any other penalties (as for Bad Footing) for anything else the GM may require you to roll during the Move part of the attack, and you can only Block or Dodge as defenses; no Parry option.

The exception (B371) to the attack skill penalty/cap is a Slam, effectively just running headlong into an opponent; this is at full value of DX, Brawling, or Sumo Wrestling.  Damage due to collision is based on mass (HP) and velocity (distance moved to point of collision), by (HP X Velocity)/100 crushing -- with some complications related to whether the opponent was also moving, and how much total damage was calculated -- see page referenced above.  Opponent may Dodge, Block, or Parry as appropriate, but a Parry uses "Parrying a Heavy Weapon" to determine if it breaks or even has any effect (a rapier won't deflect a charging orc at all, but it's almost certain to break if you give a determined attempt unless it's Very Fine quality).  And if you miss with your slam, you must continue past the opponent by at least 2 hexes, if you have that much movement left; if that would collide with another character, see "Hitting the Wrong Target" (B389).

Bottom line, it's a very limited-utility move unless your skill is sky-high.
Ginger
player, 47 posts
Dwarven wanderer
HP: 15/15, FP14/14
Sat 24 Feb 2024
at 16:34
  • msg #937

Re: out of character 11

In reply to Ardenas Barehand (msg # 936):

That's perfect, thank you so much!
Narrator
GM, 12477 posts
DM says
roll for initiative!
Tue 27 Feb 2024
at 01:30
  • msg #938

Re: out of character 11

off to surgery in the morning,
be a few days.
Oly
player, 1471 posts
Badly disfigured face
Rank 2 Guild badge
Tue 27 Feb 2024
at 02:41
  • msg #939

Re: out of character 11

Understood, don't worry about it... Just get yourself better.
Hannatti
player, 701 posts
Noble Errant
HP13/13, FP 13/13
Tue 27 Feb 2024
at 02:51
  • msg #940

Re: out of character 11

In reply to Narrator (msg # 938):

Best wishes and prayers for you
Narrator
GM, 12478 posts
DM says
roll for initiative!
Wed 28 Feb 2024
at 04:28
  • msg #941

Re: out of character 11

alive, only bionic now.
significantly doped up. I  may be a while...
Christine Bjorn
player, 2618 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Wed 28 Feb 2024
at 07:38
  • msg #942

Re: out of character 11

In reply to Narrator (msg # 941):

All good, I was at sea, which is significantly less stressful. Get well, this is only a game!
Hannatti
player, 702 posts
Noble Errant
HP13/13, FP 13/13
Wed 28 Feb 2024
at 09:09
  • msg #943

Re: out of character 11

In reply to Narrator (msg # 941):

Yes, you take it easy, feel better soon!
Ardenas Barehand
player, 2085 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Wed 28 Feb 2024
at 23:33
  • msg #944

Re: out of character 11

Just remember, you can't actually run 60 mph.
Narrator
GM, 12479 posts
DM says
roll for initiative!
Fri 1 Mar 2024
at 19:56
  • msg #945

Re: out of character 11

In reply to Ardenas Barehand (msg # 944):

oh definitely working with reduced move now!
Christine Bjorn
player, 2619 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Fri 1 Mar 2024
at 20:40
  • msg #946

Re: out of character 11

In reply to Narrator (msg # 945):

But good to see you are mobile again!
Grohm'Tahl
player, 212 posts
HP: 17/17
FP: 15/15
Sat 2 Mar 2024
at 17:52
  • msg #947

Re: out of character 11

Be sure to follow your PT schedule.   It really works.
Narrator
GM, 12482 posts
DM says
roll for initiative!
Sun 3 Mar 2024
at 00:29
  • msg #948

Re: out of character 11

In reply to Grohm'Tahl (msg # 947):

walking that delicate balance of paying off Lame instead of trading it for Addiction: painkillers...
Grohm'Tahl
player, 213 posts
HP: 17/17
FP: 15/15
Sun 3 Mar 2024
at 01:50
  • msg #949

Re: out of character 11

Lame is probably the better choice.  That said, I had knee surgery twice and after taking the meds and a beer, I can understand why people get hooked.
Narrator
GM, 12487 posts
DM says
roll for initiative!
Sun 3 Mar 2024
at 02:40
  • msg #950

Re: out of character 11

In reply to Grohm'Tahl (msg # 949):

I have to be careful, I had a situation with codeine as a teenager, so I am already trying to taper.
Ardenas Barehand
player, 2086 posts
Martial Artist Wizard
HP 8/10 FP 11/11
Sun 3 Mar 2024
at 13:13
  • msg #951

Re: out of character 11

In reply to Narrator (msg # 948):

I'd agree with Grohm, rather have Lame, especially with a mitigator like a brace (should be good for at least -20%).  I've never taken more than one or two opiate/opioid pain killers for a single cause (even turned down morphine post-surgery after trying it once).

Then again, my partner says I don't feel pain properly; I never felt actual pain when I had my heart attack, and the only pain I had after my bypass surgery was in my back due to the way I'd been positioned to spread my chest for access.  NOTHING from the incision or the split sternum...  I've also had no pain from a kidney stone lodged in a ureter, or anything significant following up from three separate trips to the lithotripter (essentially getting pounded for a half hour at a time by a sonic sledgehammer).

Then again, I feel pain in my arthritic hands and the degenerating discs in my lower back in what seems to me a normal way, and I certainly felt pain on the several occasions when I had teeth abscess leading to extractions -- but never significant pain post-extraction (perhaps due to the comparison with then-recent abscess pain).  I manage my arthritis with aspirin ("That's a lot of aspirin!" says every medical person, ever, when I tell them it's not 81 mg a day for anti-clotting, but 650 mg twice a day for joint inflammation), occasionally adding acetaminophen if needed.  Prednisone was much better than aspirin, but has undesirable side effects (diuretic, and increases appetite).
Narrator
GM, 12489 posts
DM says
roll for initiative!
Mon 4 Mar 2024
at 15:48
  • msg #952

Re: out of character 11

Long term Prednisone usage can cause diabetes as well.  I managed to get from 3 doses a day of opiates to none, although I might need something post PT, but I have been on a taper.

Alastrine, can I suggest "Modular Book Learned wisdom" as a partial replacement to Wild talent?

Book-Learned Wisdom: By reading suitable manuals, you
can temporarily learn or improve IQ-, Will-, or Per-based
skills, Cultural Familiarities, and Languages. Maps will suffice
for Area Knowledge specialties. You can acquire spells and
special skills if you have appropriate manuscripts, but you
aren’t exempt from their prerequisites – including Magery and
other spells – so mundane knowledge is usually more worthwhile.
For more on books, maps, and spellbooks, see Writings
(pp. 13-16).
Each Book-Learned Wisdom slot can hold one piece of
knowledge at a time. To fill the slot with a capability, you must
study a suitable work for two hours per character point.
Maximum points are the lower of the points you have in the
slot and the points your source is rated for. A Speed-Reading
roll halves study time, but the GM rolls in secret and any failure
means your memory fails you the first time you try to use
your newfound wisdom for an adventuring task! As with all
Modular Abilities, switching points into a new ability means
losing the one to which those points were previously assigned.
Given the time requirement, memorizing new abilities is
typically done in camp. In light of the weight of books, it might
even be best to prepare whatever you think you’ll need before
you leave town! Still, there will be times when it’s sensible for
the whole party to pause while you refresh your memory on
obscure lore from a book in your pack.
Cost per slot: 5 points base + 2 points per point of abilities.
Example: Mandrake the Mad buys three Book-Learned
Wisdom slots. Base cost is 5 points/slot, so this comes to 15
points. Two slots can each hold one piece of memorized lore
worth up to 2 points, and so cost 4 points apiece. The third can
hold up to 4 points of wisdom, for 8 points. Total cost is 31
points. This appears on Mandrake’s character sheet as “Book-
Learned Wisdom 3 (2, 2, 4) [31].”
Before departing for the frigid Ice Caverns, Mandrake studies
the party’s map of the Caverns for 4 hours and acquires Area
Knowledge (Ice Caverns) (E) IQ+1 [2]. He buys a manual on
arctic survival and peruses that for 4 hours, gaining Survival
(Arctic) (A) Per [2]. Finally, he purchases a guide to the ice-troll
language, pores over it for 8 hours, and ends up with Ice
Trollish (Accented) [4].
In the Caverns, Father Mulberry – the party cleric – ends up
unconscious after a failed exorcism. Nobody knows what to do,
but fortunately, Mandrake has a rare manuscript on holy medicine
in his pack. It was dead weight . . . until now. Since the
Caverns have ice weasels but no ice trolls, he concludes that he
doesn’t need his new language. Mulberry is turning chartreuse,
so Mandrake risks Speed-Reading. He studies the manual for 4
hours and shifts 4 points from Ice Trollish to Esoteric Medicine
(Holy) (H) Per [4]. He then tries to undo the curse, hoping his
hasty reading will suffice .
Narrator
GM, 12506 posts
DM says
roll for initiative!
Sun 17 Mar 2024
at 22:09
  • msg #953

Re: out of character 11

ima be a little sparse in posting  for a few days
Narrator
GM, 12539 posts
DM says
roll for initiative!
Sat 30 Mar 2024
at 17:01
  • msg #954

Re: out of character 11

In reply to Narrator (msg # 953):

be back in a few days; Happy Easter to those who celebrate.
Narrator
GM, 12584 posts
DM says
roll for initiative!
Sun 14 Apr 2024
at 01:35
  • msg #955

Re: out of character 11

several years ago a group formed to find the mysterious black tower in the mountains between Valdassya and Aral.
They guarded a caravan through the mountain, spent a too brief time in Al-Menir, and unfortunately
lost half of the players involved along the way; Sorsha and Mischa, Gorgath, Burke, Shroud and Haveron all were lost in media res,
although Sorsha (and Mischa) waeredropped off in Al-Menir and Shroud changed hands three times, and Haveron twice.

The initial consultation with a sage led them to believe that the area was warded with magical tablets that cause peuople to avoid it, and even not look directly at it, and that there was either a trapped celestial bound with chains of silver or a powerful wizard known for collecting magical items.  In either case, it seemed that the defenses were failing.

When the group managed to get in, another player (Safwan the golem) joined in, and despite them telling everyone they had only a limited familiarity with portions of the tower, the group insisted on a tour led by the golem intro areas it did not know.  Treasure was repeated destroyed by fire,a nd searches abandoned due to attack and a desire to hunt fleeing foes.

That is the history of the Black Tower at this point.  No treasure rooms have been found, and a lot of loot ignored or allowed for the enemies to retreat with it.
Sign In