Grimaldi:
I think I'm going to take a powerstone, as a signature item. give it a few interesting quirks.. otherwise, I just can't cast some of my more potent spells!
This game doesn't use Powerstones. As it's DF... if we do*, there are people who would like to know...
* GM, are we using Powerstones?
Ardenas Barehand:
I suspect that's just an explanation of how an item can be enchanted with Power (though since most Power items aren't limited-charges, it'd properly be Powerstone, I think -- I'm on vacation, don't have my books with me).
Except Power Items aren't enchanted, and work like neither (okay, they're similar to Manastones, just radically cheaper, and not Enchanted). That's why when Chye had his nunchucks upgraded with silver inlay, they became a more potent Power Item (or would have had Chye used Power Items, though I suspect Chye might use Heroic Power Items, or that he could...).
And that's the only part* about Power Items that chafs my jimmies. Endurance Items require a $1K ritual to become Endurance Items... but Jareth's shortstaff became a Power Item just because I willed it so (and he actually draws from a Power Source that's Magic, Divine, or Psychic).
* Okay, not the only part. That Psychic Items work like and not like other Power items is chafing and not-chafing... Chafing because this isn't a standard DF game with a week's downtime so Jareth's staff will never, ever be at full charge. Not-chafing because... well, he'll also never likely need to spend more than 1 FP on Psychic powers per day so it's innate recharge rate keeps up with his needs (Psychic Power Items recharge natively at 1 FP per day, all other Power Items must be recharged "in town" for $5 per FP).
quote:
ower is an option for enchantment, and requires the inclusion of a sufficiently large gem, but it's likely to be a "dedicated" Powerstone (reduces item cost by a large factor, making such items only insanely expensive, rather than impossibly so) and thus can't be removed from the item in a functional state.
Yup, that is how self powered magic items work in GURPS Magic... but DF doesn't fly using those rules... so... that all depends on how the GM runs it (though I suspect gwythaint runs it that way).
This message was last edited by the player at 13:24, Tue 26 Feb 2019.