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12:21, 19th April 2024 (GMT+0)

Awards and development.

Posted by NarratorFor group 0
Kirpich Rockson
player, 774 posts
Earth Cleric
He Rocks!
Fri 29 Jun 2018
at 06:25
  • msg #76

Re: Awards and development

In reply to Stringfellow Hill (msg # 75):

Kirpich is happy to take the horse and equipment, as he suspects he can find buyers in the guild who might pay more for that, as well as any magical gear or the staff not claimed, as he would prefer to find the end users himself, rather than trust the merchant to sell them to trustworthy moral individuals...

On that note, if he wants to hawk it to other PCs, is that a problem?

With regards to the Axe, it IS the only magical weapon he can use, BUT he very rarely uses weapons! If Snorri really wants it, he is open to discussion...

Oh, and we really need to try to sort out what that magical? ring is. Kirpich will offer to take it for now, unless someone else can identify it.

Oh, and Stringfellow can have his pack back from Chunky!

MVP? Tough call...who was it that broke the liches crown?
This message was last edited by the player at 12:00, Fri 29 June 2018.
Danos
player, 461 posts
Mountain Elf
Thief
Fri 29 Jun 2018
at 13:12
  • msg #77

Re: Awards and development

Danos will take straight money.

And will try sleight of hand to snag those leftover $3! </jks>
Oly
player, 1000 posts
Badly disfigured face
Rank 1 Guild badge
Fri 29 Jun 2018
at 14:35
  • msg #78

Re: Awards and development

Have Oren dake da ring  do da elf upzdairs an find oud whad id iz.
Chye Isuel
player, 1221 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Fri 29 Jun 2018
at 15:34
  • msg #79

Re: Awards and development

In reply to Chou-Zhen Mou (msg # 55):
PDF's man... PDF's. i've found all sorts of perks, and power ups, just researching and grabbing what i find. im at the same disadvantages, not knowing 4e, or having any other resources to create my pcs here, from other than what i can muster.
This message was last edited by the player at 16:23, Fri 29 June 2018.
Narrator
GM, 5294 posts
DM says
roll for initiative!
Sat 30 Jun 2018
at 13:56
  • msg #80

Re: Awards and development

In reply to Chye Isuel (msg # 79):

I think he meant that legitimate PDFs cost money.

Snorri is very interested in the Axe, Kirpich.

Marlena was the one who broke the crown; she and Snorri get half points.
Chou-Zhen Mou
player, 769 posts
Not quite right but
a mage none the less
Sat 30 Jun 2018
at 14:24
  • msg #81

Re: Awards and development

Not only do legitimate PDFs cost money (though less than paper books, generally), I find them less convenient to use than a book.  Perhaps I just haven't worked out or copied enough techniques, but I find a paper book with some sticky tabs applied to appropriate pages much quicker to find something, especially if I don't have an exact search term for my PDF viewer to look for.
Narrator
GM, 5296 posts
DM says
roll for initiative!
Mon 2 Jul 2018
at 23:37
  • msg #82

Re: Awards and development

In reply to Chou-Zhen Mou (msg # 81):

I get all of mine printed at Lulu, for very cheap ($2-3)

Snorri is willing to donate a thousand to the church of Grom, and is looking to be a member. It was tnrough Kirpich's intercession with Grom that he was healed after being trod upon by the golem.
Kirpich Rockson
player, 775 posts
Earth Cleric
He Rocks!
Tue 3 Jul 2018
at 00:20
  • msg #83

Re: Awards and development

In reply to Narrator (msg # 82):

Kirpich would be glad to assist Snorri with that, even parting with the axe, and horse if he so desires.

He will offer to take him to the Temple of Grom as well, and introduce him.
This message was last edited by the GM at 00:27, Tue 03 July 2018.
Snorri Roslovich
NPC, 86 posts
Shevnian Veteran
Tue 3 Jul 2018
at 00:33
  • msg #84

Re: Awards and development

In reply to Kirpich Rockson (msg # 83):

Snorri  accepts the axe as part of his share, donates to his new church, and also takes the knives of the prisoners, which he returns to them, along with the seed money that Kalvo had given him.
"No man, no matter how poor or mean, ought be without a way to cut his meat, and it would be dishonest of me to keep his coin, and he ever wanted to see the coin of his homeland. Mayhap he can apply it to his own indenture, by Grom, and become a free man in less time.
This message was last edited by the player at 19:11, Sun 08 July 2018.
Narrator
GM, 5310 posts
DM says
roll for initiative!
Fri 6 Jul 2018
at 20:24
  • msg #85

Re: Awards and development

In reply to Snorri Roslovich (msg # 84):

A matter of concern to the Hafereum

Yall are at midway here, so 3pts each. I reccomend a certain dwarf bumps up crossbow...
Urrun
player, 92 posts
Fri 6 Jul 2018
at 21:34
  • msg #86

Re: Awards and development

Arrue-oooh!
Hograth Podkarmen
player, 185 posts
Holy Dwarven Warrior
Of Hades
Sat 7 Jul 2018
at 00:31
  • msg #87

Re: Awards and development

In reply to Urrun (msg # 86):

Cool. He would need 4 points to increase crossbow though!
Narrator
GM, 5963 posts
DM says
roll for initiative!
Mon 25 Feb 2019
at 14:13
  • msg #88

Re: Awards and development

In reply to Hograth Podkarmen (msg # 87):

The Common Room;

Due to partial success, James and Percival get 1pt each, which are spent on their Valet, the others get 3pts each, and the one who gave up the potion also has a 1 pt perk:favor. This could be built into Ally if you are willing to put up eirh Lourdad's oafishness and crimial past.
Narrator
GM, 5964 posts
DM says
roll for initiative!
Mon 25 Feb 2019
at 14:28
  • msg #89

Re: Awards and development

In reply to Narrator (msg # 88):

Juniors:
Everyone gets 4 points, there is the following loot
Cheap weapons:
Dagger $3
Shortsword $64
Large knife $6
Thrusting broadsword $120
Spear $9
Knife $3
Axe $9

In addition to these weapons, he carries a pussiant+1 broadsword, worth $5500

There is also a gem embedded in the hilt which may be a very valuable spell stone
Clarence Montague
player, 191 posts
Torchbearer
Mon 25 Feb 2019
at 19:11
  • msg #90

Re: Awards and development

In reply to Narrator (msg # 89):

Clarence may be interested in the spell stone...if it can be removed without destroying the swords magic.
This message was last edited by the player at 21:46, Mon 25 Feb 2019.
Jareth Mooncalled
player, 1559 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 25 Feb 2019
at 22:47
  • msg #91

Re: Awards and development

Clarence Montague:
Clarence may be interested in the spell stone...if it can be removed without destroying the swords magic.

No really?  :P

Pretty sure everyone would, but it's probably waaaaaaaaaaaaaaay outside anyone's individual share, so if we do end up with it as loot, it's probably getting sold (Alaric might not want to part with it).

Also if it's a Spell Stone, it's probably the Wish Spell Stone, as a Spell Stone is a single use 'spell enchanted' rock, not a Powerstone or Manastone (we aren't using Powerstones/Manastones* as this is 'DF', not generic Fantasy).


* Or are we GM?
Narrator
GM, 5974 posts
DM says
roll for initiative!
Tue 26 Feb 2019
at 01:40
  • msg #92

Re: Awards and development

In reply to Jareth Mooncalled (msg # 91):

Power items technically have Mannastone cast in them. This is likely insanely expensive
Jareth Mooncalled
player, 1561 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 26 Feb 2019
at 02:00
  • msg #93

Re: Awards and development

Narrator:
Power items technically have Mannastone cast in them. This is likely insanely expensive

So... you're changing the rules on how Power Items work?
Grimaldi
player, 334 posts
Aralaise adventurer
swordsman and wizard
Tue 26 Feb 2019
at 04:55
  • msg #94

Re: Awards and development

I think I'm going to take a powerstone, as a signature item. give it a few interesting quirks.. otherwise, I just can't cast some of my more potent spells!
This message had punctuation tweaked by the player at 04:55, Tue 26 Feb 2019.
Ardenas Barehand
player, 1155 posts
Human martial artist with
a few spells on the side.
Tue 26 Feb 2019
at 12:37
  • msg #95

Re: Awards and development

In reply to Jareth Mooncalled (msg # 93):

I suspect that's just an explanation of how an item can be enchanted with Power (though since most Power items aren't limited-charges, it'd properly be Powerstone, I think -- I'm on vacation, don't have my books with me).

Power is an option for enchantment, and requires the inclusion of a sufficiently large gem, but it's likely to be a "dedicated" Powerstone (reduces item cost by a large factor, making such items only insanely expensive, rather than impossibly so) and thus can't be removed from the item in a functional state.
Jareth Mooncalled
player, 1563 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 26 Feb 2019
at 13:21
  • msg #96

Re: Awards and development

Grimaldi:
I think I'm going to take a powerstone, as a signature item. give it a few interesting quirks.. otherwise, I just can't cast some of my more potent spells!

This game doesn't use Powerstones.  As it's DF... if we do*, there are people who would like to know...


* GM, are we using Powerstones?


Ardenas Barehand:
I suspect that's just an explanation of how an item can be enchanted with Power (though since most Power items aren't limited-charges, it'd properly be Powerstone, I think -- I'm on vacation, don't have my books with me).

Except Power Items aren't enchanted, and work like neither (okay, they're similar to Manastones, just radically cheaper, and not Enchanted).  That's why when Chye had his nunchucks upgraded with silver inlay, they became a more potent Power Item (or would have had Chye used Power Items, though I suspect Chye might use Heroic Power Items, or that he could...).


And that's the only part* about Power Items that chafs my jimmies.  Endurance Items require a $1K ritual to become Endurance Items... but Jareth's shortstaff became a Power Item just because I willed it so (and he actually draws from a Power Source that's Magic, Divine, or Psychic).



* Okay, not the only part.  That Psychic Items work like and not like other Power items is chafing and not-chafing...  Chafing because this isn't a standard DF game with a week's downtime so Jareth's staff will never, ever be at full charge.  Not-chafing because... well, he'll also never likely need to spend more than 1 FP on Psychic powers per day so it's innate recharge rate keeps up with his needs (Psychic Power Items recharge natively at 1 FP per day, all other Power Items must be recharged "in town" for $5 per FP).

quote:
ower is an option for enchantment, and requires the inclusion of a sufficiently large gem, but it's likely to be a "dedicated" Powerstone (reduces item cost by a large factor, making such items only insanely expensive, rather than impossibly so) and thus can't be removed from the item in a functional state.

Yup, that is how self powered magic items work in GURPS Magic... but DF doesn't fly using those rules... so... that all depends on how the GM runs it (though I suspect gwythaint runs it that way).
This message was last edited by the player at 13:24, Tue 26 Feb 2019.
Grimaldi
player, 335 posts
Aralaise adventurer
swordsman and wizard
Tue 26 Feb 2019
at 16:55
  • msg #97

Re: Awards and development

I certainly hope we use powerstones. otherwise being a mage is going to be limited to drinking potions that make ya blind. it's like bathtub gin, all over again! xD
This message was last edited by the player at 16:55, Tue 26 Feb 2019.
Chye Isuel
player, 1414 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 26 Feb 2019
at 17:02
  • msg #98

Re: Awards and development

In reply to Jareth Mooncalled (msg # 96):
Chye's naginata and nunchaku are named items,and gain their own experience points, which can be converted into magical effects, at a rate of 250 power, per exp point. i'm saving them up for some cool effects, that will suit him well.
Balir Ironhide
player, 68 posts
Dwarf
Warrior
Tue 26 Feb 2019
at 20:07
  • msg #99

Re: Awards and development

40,000 posts in and the powerstone question hasn't been decided.  Seems like the first thing any good finger-wiggler would be asking about, because they are very useful caster tools.

I'll preface that observation with...  I'm new to the game, so I shouldn't probably have an opinion about what should or should not be.  The whole DF setting is new to me, and this is the GM's own custom world.  I can't say I know what the answer should be.  Plus I decided against the magic type this time around, so it doesn't affect me quite so much.

That said, as the GM I might not give you a straight answer.  Might be on a case-by-case basis, or he might have multiple other layers built in towards fulfilling this sort of role.  Plus, as written in the basic books, powerstones are potentially unbalancing if not managed carefully.  I have seen arguments about sillier things, to be honest.

I say let it lie for now.  The GM will probably consider the topic, and make a decision at some time in the future (if not already done).  We have a good game here, with layer upon layer of detail.  I'm willing to work with what we have for now and let the GM get around to it when and if he wants to.  We would all like to know the answer, but let's not put the GM on the spot.
Ardenas Barehand
player, 1157 posts
Human martial artist with
a few spells on the side.
Tue 26 Feb 2019
at 21:17
  • msg #100

Re: Awards and development

In reply to Balir Ironhide (msg # 99):

There were changes to the DF rules when the DFRPG set came out.  One of those was the elimination of Quick & Dirty enchantment (with the exception of the Staff spell), with the result that even a Cornucopia Quiver of ordinary arrows is now a $1300 item (as I recall -- it's a BUNCH more than the $125 it used to be, in any case).  Another was a further nerfing of power storage -- even one-shot manastones are almost impossible to obtain; a mage can have a designated "Power Item" (power storage proportional to $ value, which means a big reservoir is likely to be conspicuous), but they can only be recharged by NPC enchanters.  Also, PC enchantment is now completely gone; that's an NPC only function.

The underlying reasons, I presume, were balance related -- though I didn't think things were unbalanced in the first place, as long as you don't try to combine Powers with GURPS Magic (might be okay even then, if you're better than I am at building wizards).  "Balance" in a primarily dungeon-crawling game environment, however, likely differs significantly from "balance" in a more open-world game setting.

Generally, though, our GM is playing almost entirely by DFRPG (which differs little from the DF supplements to vanilla GURPS aside from the changes to magic items).  That means no manastones, no items that self-recharge, except hugely expensive NPC-made items with permanent enchantments.

You can have a mana reservoir for your caster; look at "Power Item" in the first DF book.  Costs $5/fp to have recharged by Spielgud or the other Guild mage (whose name I've forgotten).  The value to capacity formula there hasn't changed.
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