Re: Awards and development
Named Possession
You own a ritually named possession; details depend on the
setting, and may involve oaths, spells, or inscriptions, and/or
require a fine-quality, holy, or similarly special item (GM’s decision).
This perk grants that article the potential for gaining
special abilities. It earns character points at the same rate as
you when you perform deeds of supernatural significance. Each
point can be exchanged for 25 energy points’ worth of enchantments
chosen by the GM (optionally increasing the possession’s
value as Signature Gear). Use the standard rules for
magical enchantment to determine what’s possible – but note
that the power involved might be divine, psionic, spiritual, or
otherwise nonmagical. You can have multiple perks, but then
the Named Possessions evenly split the points they earn.
&
Weapon Bond
You own a weapon that’s uniquely suited to you. Its quality
might be no better than normal, but when you use it, you’re at
+1 to effective skill and all techniques based on that skill. This
isn’t a supernatural attunement, nor does it require a specially
modified weapon; it’s a matter of balance, fit to your hand, and
intimate familiarity.
You can have a bond to a weapon of any type or quality. The
bond changes neither the weapon nor its price. If you lose the
weapon, you lose this perk – although you can buy a new
Weapon Bond in play. To avoid such fates, buy the weapon as
Signature Gear.
paid 2 pts for these for Chye's naginata,龍爪
Lóng Zhuǎ *Dragon Claw*
This message was last edited by the player at 22:18, Tue 22 May 2018.