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04:44, 16th April 2024 (GMT+0)

Awards and development.

Posted by NarratorFor group 0
Christine Bjorn
player, 1560 posts
blue haired
mountain elf
Tue 26 Feb 2019
at 21:29
  • msg #101

Re: Awards and development

In reply to Ardenas Barehand (msg # 100):

Having said that, there are some of the older magic users that use 'grandfathered' items and statistics. Hence the confusion and uncertainty.
Balir Ironhide
player, 69 posts
Dwarf
Warrior
Tue 26 Feb 2019
at 22:01
  • msg #102

Re: Awards and development

Probably also explains why he's letting us have named items that grow with us as they are used.  That allows everyone to have a level of magic item more-or-less equivalent.  Might leave the mages a little bit behind, but i get the sense it will even out over time.
Grimaldi
player, 336 posts
Aralaise adventurer
swordsman and wizard
Tue 26 Feb 2019
at 23:05
  • msg #103

Re: Awards and development

oh yeah, suddenly being a mage just plain sucks.
Chou-Zhen Mou
player, 832 posts
Not quite right but
a mage none the less
Wed 27 Feb 2019
at 01:57
  • msg #104

Re: Awards and development

I would disagree.  It is also possible to spend character points on Extra Fatigue.  Combine that, high skill (most efficient, for a long spell list, if you have a high IQ + Magery), and a Power Item, specifically buy up skill in Recover Energy and a couple other key spells (a missile spell and one or two signature tricks), and a mage is a force to be reckoned with, even if they avoid paut aside from extreme need.

Were I human, I'd have had many more points to spend on spells, Extra Fatigue, and high skill level -- though I'd be less able to shrug off arrow wounds, poison, and the like.
Jareth Mooncalled
player, 1564 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 27 Feb 2019
at 06:23
  • msg #105

Re: Awards and development

Grimaldi:
I certainly hope we use powerstones. otherwise being a mage is going to be limited to drinking potions that make ya blind. it's like bathtub gin, all over again! xD

It's called Power items.  They've been mentioned several times now.  They're arguably better than Powerstones.



Balir Ironhide:
40,000 posts in and the powerstone question hasn't been decided.

As far as I know it was decided a long time ago, we're using DF/DFRPG rules but allowing off template characters.  Just we have new Players that don't seem to have made characters using DF at all, which I've said a few times is a tremendous flaw in our GM's methods.

It's one thing to 'go off template' but still know what the setting switches of the game are, it's another to make characters wholecloth with no direction from the DF rules...

quote:
Seems like the first thing any good finger-wiggler would be asking about, because they are very useful caster tools.

Powerstones in vanilla Fantasy are expensive, most Wizards can't afford them at chargen.  When they have to make choices between armor, magic staff, other equipment and Powerstones.

Power Items take that hassle out of the equation.  If you can afford any equipment at all you got a Power/Heroic Item.

quote:
Plus, as written in the basic books, powerstones are potentially unbalancing if not managed carefully.

Not really, they're just a pain in the ass to adjudicate recharge times.  A 'one shot' pool of FP that you can only recharge in town is a lot simpler on the GM's paperwork.



Ardenas Barehand:
There were changes to the DF rules when the DFRPG set came out.  One of those was the elimination of Quick & Dirty enchantment (with the exception of the Staff spell), with the result that even a Cornucopia Quiver of ordinary arrows is now a $1300 item (as I recall -- it's a BUNCH more than the $125 it used to be, in any case).  Another was a further nerfing of power storage...

Not quite.  In DF Wizards can't take Enchantment spells, so that was already right out before DFRPG.

quote:
The underlying reasons, I presume, were balance related...

No, they're genre related.  Sean Punch (the creator of DF) didn't want to run a game for a group of mumptys hangin out in town enchanting items.  He wanted PCs heading out into dungeons seeking treasure.

So he removed the entire college of spells that discouraged adventure play.

These choices were further refined in DFRPG... and I think he went too far 9but I do get there were also page count consideration in DFRPG).

quote:
You can have a mana reservoir for your caster; look at "Power Item" in the first DF book.  Costs $5/fp to have recharged by Spielgud or the other Guild mage (whose name I've forgotten).

Power item is for spellcasters, costs $5/FP to recharge between adventures.

Heroic Item* (must be weapon, armor, or shield) is for Weapon Masters, TBaM, and Heroic Archers that need more FP to power themselves in fights.

Psionic Item* is for psis.

Endurance Items are for anyone, but that FP can only be spent on completely mundane stuff, marching fatigue, Extra Effort, sleep dep, lost meals, etc.  No FP draining attacks.  Requires a $1k ritual to turn ordinary piece of gear into Endurance Item.  The Item now actually counts as an Endurance Items and is 'enchanted"... kinda?  Anyway it's more valuable and you can own as many as you want.  The cost $5/point to recharge betweens adventures.


Power Items, Heroic Items, and Psionic Items have no intrinsic value as a "Power Item".  Being a Power item doesn't increase it's value, they cannot be 'bought' as Power Items.

And you can only ever own one of each, and must be able to use the power source (Magic, Divine, Psionic, Heroic).



* Heroic items came from DF 18 Power Items and  it and Psionic Items use... wait for it... Passive Recharging.  Sigh.  1 point per day.





Grimaldi:
oh yeah, suddenly being a mage just plain sucks.

Not even a little.
Ardenas Barehand
player, 1158 posts
Human martial artist with
a few spells on the side.
Wed 27 Feb 2019
at 16:56
  • msg #106

Re: Awards and development

Jareth Mooncalled:
Ardenas Barehand:
There were changes to the DF rules when the DFRPG set came out.  One of those was the elimination of Quick & Dirty enchantment (with the exception of the Staff spell), with the result that even a Cornucopia Quiver of ordinary arrows is now a $1300 item (as I recall -- it's a BUNCH more than the $125 it used to be, in any case).  Another was a further nerfing of power storage...

Not quite.  In DF Wizards can't take Enchantment spells, so that was already right out before DFRPG.


Except that, under DF, there wasn't an explicit prohibition against NPC enchanters making Q&D items -- +1 Fortify, +1 Puissance, and +1 Accuracy, for instance, Cornucopia for ordinary missiles, and a few other items in the under-100 fp category were almost dirt cheap (at $1/fp) when Q&D was permitted.  An archer who didn't buy a Cornucopia quiver was cheating himself.

With S&S the only kind of enchantment, even a Staff spell ought to cost $625 ($25/fp for 25 fp), hence the exception it enjoys, since wizards need their wands/rods/staves.  IMO, Q&D should have been kept; it would still have low level fighters, for instance, choosing between Accuracy and Puissance, but with a couple points in Wealth at least able to afford an enchanted weapon from the start.

Then again, a Staff that's worth $625 would make a very acceptable power item for most starting wizards...
Clarence Montague
player, 194 posts
Torchbearer
Wed 27 Feb 2019
at 19:59
  • msg #107

Re: Awards and development

Ardenas Barehand:
Then again, a Staff that's worth $625 would make a very acceptable power item for most starting wizards...


Except that Power items use an items MUNDANE value, before enchantments...
Narrator
GM, 5977 posts
DM says
roll for initiative!
Wed 27 Feb 2019
at 20:24
  • msg #108

Re: Awards and development

In reply to Ardenas Barehand (msg # 106):

There was a whiff of powerstones, Spielgud has some that belonged to Flax, also a charging rack, left over from 3e. There are none elsewhere.
Ximmiv was an enchanter pc from before Sean's purge, and he and I had worked out that power item recharging was via the manastone spell. However, after the player left, I gave the character the  50 pt"can charge power item" advantage from DF18. He is the go to guy, and holy items get recharged in Paolo the Pardoner's high sanctity room.
Likewise Charal casts Clean all day from her 1 yard high mana area...

Passively charging psionic items can recover energy faster when next to sleeping elder things. Usually not a safe proposition...but functional here...


As to the off book characters, there are a bunch of 3e players who don't own any 4e, so there are a handful of unpowered characters, along with a l9t built from mismatched templates from DF 15, which I like.
Jocelyn Lemru
player, 357 posts
Sorceress
hot and hotheaded
Wed 27 Feb 2019
at 20:47
  • msg #109

Re: Awards and development

Any idea of how much $$$ the Juniors will get?  ... looks thin w/o Alaric's (assumed) sword.
Narrator
GM, 5982 posts
DM says
roll for initiative!
Wed 27 Feb 2019
at 22:58
  • msg #110

Re: Awards and development

In reply to Jocelyn Lemru (msg # 109):

It is not a huge amount of cash, but that stone...
Jareth Mooncalled
player, 1565 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 28 Feb 2019
at 01:30
  • msg #111

Re: Awards and development

Jocelyn Lemru:
Any idea of how much $$$ the Juniors will get?  ... looks thin w/o Alaric's (assumed) sword.

$10 each, with $10.6 going into the 'house fund" and $5 for Charlene.  This doesn't count the orichalcum cuffs or Alaric's sword or the Wish Stone (presuming it is a Wish Stone).
Mario Crowfoot
player, 819 posts
An orphan who grew up
with bow in hand
Thu 28 Feb 2019
at 03:03
  • msg #112

Re: Awards and development

Good thing I don't have to buy replacement arrows (not that I would have used a lot on this last run).  That'll buy me a couple meals, anyway.  No more broken pies from goblin street vendors for me...

Get a good night's sleep and I'll be ready to go again.  It's good to be young...
Narrator
GM, 5983 posts
DM says
roll for initiative!
Thu 28 Feb 2019
at 17:28
  • msg #113

Re: Awards and development

In reply to Jareth Mooncalled (msg # 111):

The cuffs are worth $3000, or $1200 post sale.
Mario Crowfoot
player, 821 posts
An orphan who grew up
with bow in hand
Thu 28 Feb 2019
at 19:39
  • msg #114

Re: Awards and development

Okay, that's more than a couple meals...
Jareth Mooncalled
player, 1566 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 28 Feb 2019
at 23:37
  • msg #115

Re: Awards and development

Mario Crowfoot:
Okay, that's more than a couple meals...

Aye.
Narrator
GM, 5997 posts
DM says
roll for initiative!
Sat 2 Mar 2019
at 15:16
  • msg #116

Re: Awards and development

In reply to Jareth Mooncalled (msg # 115):

I recommend Jocelyn pay 1 point for shape metal, and 1 for the perk "alternate path" which eliminates the need for prerequisites.
Jocelyn Lemru
player, 363 posts
Sorceress
hot and hotheaded
Sat 2 Mar 2019
at 21:00
  • msg #117

Re: Awards and development

In reply to Narrator (msg # 116):

I believe I already have shape metal.... <Shape Earth (Metal Only) IQ/H> by your hand. Don't know that the perk is necessary.
Narrator
GM, 6003 posts
DM says
roll for initiative!
Mon 4 Mar 2019
at 23:12
  • msg #118

Re: Awards and development

In reply to Jocelyn Lemru (msg # 117):

 Thought you were short a point. Take the perk free, it explains the way you learned it without prerequisites
Jocelyn Lemru
player, 364 posts
Sorceress
hot and hotheaded
Mon 4 Mar 2019
at 23:13
  • msg #119

Re: Awards and development

In reply to Narrator (msg # 118):

She has it as a charm...
Mario Crowfoot
player, 823 posts
An orphan who grew up
with bow in hand
Mon 4 Mar 2019
at 23:24
  • msg #120

Re: Awards and development

Another step toward a personal goal: Mario has improved his Bow skill.  Offsets a step of range or part of a called shot penalty.
Jareth Mooncalled
player, 1570 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 4 Mar 2019
at 23:29
  • msg #121

Re: Awards and development

I've been sick the last week, so I've fallen a tab bit behind on my updating of things...  give me a few days before we do any major moving on?
Narrator
GM, 6027 posts
DM says
roll for initiative!
Sun 10 Mar 2019
at 17:57
  • msg #122

Re: Awards and development

In reply to Jocelyn Lemru (msg # 119):

Couldn't remember if I had already done that. Thanks.
Narrator
GM, 6028 posts
DM says
roll for initiative!
Sun 10 Mar 2019
at 19:32
  • msg #123

Re: Awards and development

In reply to Narrator (msg # 122):

In the service of the Omo

Gifts from Sakemoko to follow.
Iskander has a gooq thrusting broadsword and hanger.
Tanaka has a chainmail hauberk sellable for 558 and helm for 90, and a shield sellable for 24.

Points: 4 each
Chou-Zhen Mou
player, 839 posts
Not quite right but
a mage none the less
Mon 11 Mar 2019
at 08:56
  • msg #124

Re: Awards and development

<bows>

Thank you!
Chye Isuel
player, 1421 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 11 Mar 2019
at 18:08
  • msg #125

Re: Awards and development

everybody in the thread, or just Iskander and Tanaka get 4 cp?
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