Okay. I have a question that derives from my Floating Markets, regarding continuity, trade, and coastal movement versus land movement. I'm going to use my own numbers and map positions on the NE Sector Map, but I encourage you all to answer using references to your own locations and maps, cuz then I get to think about your kingdoms and that's just the cooler way to do it. I hope the angle of these questions is useful for others
The Floating Market is a River/Coastal Nomad unit with a Trading Post on top.
COASTAL
quote:
COASTAL vessels count 16 hexes or river hex sides as a sector. They cannot enter all sea hexes that are not adjacent to land.
First, does this mean that she is limited to tiles that are part land, part sea? Or can she also operate on tiles that are adjacent to a land tile? For example, when traveling from it's current location adjacent to Cornu/Magehold, to Coral Bay, do I need to pass directly through the Guggish hex, or can I use 57.05 ?
As a River/Coastal unit, it has a sector range of 16 hexes, and seems to have a 1 movement (though it's possible the full move value is covered). Am I correct in understanding that this means that it can move up to 16 hexes and then perform "one action" at the new location, each season?
quote:
To keep Continuity, keep them within 8 movement points of a port, town, road, outpost etc that is itself in Continuity.
Does this mean that in order to retain Continuity, my Floating Market has to be within 8 coastline hexes to a settlement generating continuity, 16 hexes (1 sector range), or (8x16=) 128 hexes of coastline? How much of the year does it need to be connected?
While in Continuity, does it have access to all resources my kingdom has that are also within Continuity? Or is it just in cultural communication with the rest of my society? If the shape of the trade network is different than Continuity, then where are those rules?
Nomad
quote:
When a special resource appears on the map it has regional effects: it applies to that hex and all hexes of that terrain type adjacent to the hexes of that resource. Cities do not have to be in a producing hex, they can be adjacent to one, thus, your city (or nomad) can be up to two hexes from the symbol and still claim it.... The nomad must stay in the hex a full season to gain the resource.
Since a Nomad can only have a population of 1, it can only harvest one resource at a time? If I move to occupy a special resource hex that is not being worked by anyone else, then can I direct my Nomads to collect that resource, without negatively impacting the collection of any city that is working other tiles near that resource? For example, if my Floating Market in 55.07, then I could collect Elephants (with, like, a miniaturization ray gun or something) without threatening Guggish's collection? Could I order my Nomads to specifically work a tile that negatively impacts another kingdom (obvs an NPC kingdom, because we're all amazingly nice people here who hate PvP)?
Does ordering them to harvest that particular resource consume their action for the season? If not, what other actions can Nomads do? Search an area?
Assuming that the Nomad unit is within Continuity, are these resources now immediately available everywhere in my network? If so, that certainly makes them much more valuable targets than I was first considering.
EDIT: Or does being a Nomad mean that I ignore Continuity entirely, in which case how does any of that trading stuff work?
Trading Post
quote:
If you place a Trading Post near an NPC or even another player nation, things could occur on a "trader to trader" basis without needing a formal treaty. This is especially true, virtually automatic, if each side has products the other does not.
Does "near" mean "within Continuity" here, or am I placing too much importance on the Continuity thing again?
If the trades are created by the treaties, and the part of the Trading Post is simply to expand Continuity (or Trade Network) to the point where your goods are within range of your trading partner, then does this "virtually automatic" trading consume the action of the unit?
Does the continuity of the Trading Post extend beyond the coastline? Would some other nomadic coastal unit also generate Continuity within 8 movement points inland, even if it didn't have a Trading Post built into it?
Would it make sense to build a series of trading posts that create Continuity networks that activate when my nomad gets in range?
This message was last edited by the player at 09:22, Fri 14 May 2021.