In reply to Akarian Euclid (msg # 43):
1. Yes. {Base cost x (Mech weight/100)}
2. Yes. {Base cost x (Mech weight/100)}
3. per message 1 ~
link to a message in another game
Cost for parts. = (Cost of New Equipment / Equipment Crticial) x (Repair modifier)
Equipment must have an undamaged critical to be repaired, so equipment with only one critical can not be repaired.
You still need to make a Tech Roll to repair the damaged equipment. (Repair tn adjusted by equipment (+1, +2 for advance/conjecture tech) being worked on, modified by (Character mental + Character X-Tech - 2), modified by NPC Tech.
Use campaign PDF, page 16, for base rolls.
Very Very rarely do we need to look at repair rules, most stuff is one crit equipment going boom. Engines, Gyros are notable exceptions, as will be large ticket multi crit equipment like PPCs and Large Lasers.
This message was last edited by the GM at 17:31, Wed 17 Dec 2014.