OOC - 12/16.   Posted by Kitten.Group: 0
Kitten
 GM, 5898 posts
Tue 7 Apr 2015
at 01:39
Re: Mission Objectives Posted
Hank Gulsvig:
Alright a permanent slot. Hate to get it this way. Best of luck Jack.



Ponders


You know what.

No time like the present.

You can swap in to the Evan's position Hank, Regina will fill your vacancy with Penny's lance.

Like you said, not the way i wanted things to work out but it is, what it is.

Will cut the XO Lance a break and not balance the Op Force for the extra 15 tons.

On a meta level, this should be okay, because i wont adjust the CO's lance either, which will be 15 tons heavier than it should be.

Been long day, will look at this tomorrow.
Kitten
 GM, 5899 posts
Tue 7 Apr 2015
at 21:05
Re: Mission Objectives Posted
Repair Bay officially closed.

I'm never going to be able to clear out all the entries if people keep respawning new ones.

Current repair bay stuff will be resolved and deleted shortly to show it's been taken care of.

That leaves the rest of you to start as time allows.

BMs, Unit Commanders, and Cadet pilots all have things to do.

Premission support needs to be resolved.


This is all stuff that i should have next to nothing to do

This message was last edited by the GM at 21:06, Tue 07 Apr 2015.

Kitten
 GM, 5912 posts
Sat 11 Apr 2015
at 12:02
Re: Mission Objectives Posted
Right, where i dont have a direction for cadets, i will use my random judgement to hand out cadets.

Time to just get things done so i can move on.
Kitten
 GM, 5916 posts
Mon 13 Apr 2015
at 03:34
Re: Mission Objectives Posted
Right... my goal is to get at least one unit up and started a day, trying to get you all started at once bites, and no one gets started.


Lancers up and waiting of cadet placement and possible premission fire.

XO Swords up and waiting for pre mission fire, and placements/initiative rolls.


Rest of you are on standby as i try and shake off stuf to get enough attention together to get back to business.
Kitten
 GM, 5920 posts
Tue 14 Apr 2015
at 02:57
Re: Mission Objectives Posted
Just Alpha and the Iron Swords CO lance to get squared away now, will work on that tommorrow.
Akarian Euclid
 player, 330 posts
Tue 14 Apr 2015
at 21:36
Re: Mission Objectives Posted
Can someone remind me what the "/" on damage means, having a bad night and morning. Can't remember what the HP bombs 5/2 means, unless that 2 is for damage clustering, though that seems odd.
Kitten
 GM, 5921 posts
Wed 15 Apr 2015
at 01:08
Re: Mission Objectives Posted
In reply to Akarian Euclid (msg # 760):

Number to the left is damage in the hex, number to the right is damage to the six hexes around it.

This message was last edited by the GM at 01:08, Wed 15 Apr 2015.

Akarian Euclid
 player, 331 posts
Wed 15 Apr 2015
at 01:36
Re: Mission Objectives Posted
Ah right, thanks Kitten, was mixing that up with radius.
Kitten
 GM, 5926 posts
Tue 21 Apr 2015
at 18:20
Re: Mission Objectives Posted
bad... bad... bad...

Tau/Luc has been out since early April.

I havent been much better, but i know what my issue is.

I need to pick the baby up but will shuffle stuff up and try and get something up and started for all parties as soon as possible.

I may have to go with older information, so if it's not perfect, be kind and just live with what i hand you if only for the sake of getting things started again.
Kitten
 GM, 5927 posts
Tue 21 Apr 2015
at 19:30
Re: Mission Objectives Posted
Right...

So...

Quick fix of the moment, since were missing a key player/BM.

Pulling Adam off the mission.

Piotr  ~> will join the Iron Sword XO mission, which will have their cadet support and Freelancer removed.

That's my first part of the fix.

This message was last edited by the GM at 19:36, Tue 21 Apr 2015.

Kitten
 GM, 5933 posts
Tue 21 Apr 2015
at 20:39
Re: Mission Objectives Posted
Message 213, has the adjustments being made.
link to a message in this game


Missions have been tweaked.  Some characters have been moved around so that no one ends up playing against themselves.  Some minor adjustments have been made to opforce and in the Iron Swords case to their Omni support, to get things play balanced.

Hopefully inconvenience will be minimal... I THINK, this should all fly.

If not, drop me a note on what the hold ups are.

Groups have been adjusted, if you cant see what youre suppose to see, drop me a note and i'll get on it ASAP.


Footnote:
Not that you really care, but i've been a mess the last couple of weeks cause of the season change, my allergies get all mucked up and my sleeping habits become a mess.  Other stuff contributed to my inattentive nature at the worse moment.  HOpefully i've gotten through the worse of it and will be back on track to getting things squared off for the campaign.

I have no idea what Tau's/Adam's status is, i'm hoping he returns by the time Mission 16 clears.  If not, well i'll deal with that issue when the time comes.

This message was last edited by the GM at 20:41, Tue 21 Apr 2015.

Kitten
 GM, 5936 posts
Tue 21 Apr 2015
at 23:50
Re: Mission Objectives Posted
I JUST got all the shyt together and threw it out there, and will adjust as i go.

Would like to get started ASAP, but if were slow on the jump cause i JUST got it all out, i can live with that.
Kitten
 GM, 5944 posts
Wed 22 Apr 2015
at 16:24
Re: Mission Objectives Posted
Lancers updated.

Ironswords (XO) premission artillery resolved.

still need to look at and resolve Pussycat artillery if not today, tomorrow.

Days still young so i aspire to get to it before it's over.

This message was last edited by the GM at 16:34, Wed 22 Apr 2015.

Kitten
 GM, 5951 posts
Wed 22 Apr 2015
at 21:27
Re: Mission Objectives Posted
Dealing with some irritating shyt, will finish up what needs doing with Cats, XO lance tommorrow when im' in a better mood.
Akarian Euclid
 player, 344 posts
Thu 23 Apr 2015
at 20:29
Re: Mission Objectives Posted
Kitten I had a question on the copperhead support for m16. Do they automatically just begin at round 1 and continue each round (up to 3) or can you call them in at will, or at least initiate when they start?

My general thought here is if they begin round 1 automatically, in most cases at least round 1 is likely to be completely wasted due to TAG range, etc.
Kitten
 GM, 5956 posts
Thu 23 Apr 2015
at 20:38
Re: Mission Objectives Posted
In reply to Akarian Euclid (msg # 769):

They're coming in from several battle boards out.  There is air time involved.

So they're in the air and coming, if you use them you use them, if you dont you dont.  They're  Omni assets so it's found damage.  You can call in your Ferret when you want though, by firing them during the intiative phase.  If you dont, they're direct fire and not used as hawkeyes.
Joaquin Cortez
 player, 335 posts
 Callsign: "WarDog"
 Spider (SDR-5V)
Fri 24 Apr 2015
at 12:04
Re: Mission Objectives Posted
Just a heads up, I will try to get a post in this evening or at lunch. Have been on virus recovery for the 16 hours.
Kitten
 GM, 5958 posts
Mon 27 Apr 2015
at 00:43
Re: Mission Objectives Posted
Busy weekend, will look at stuff tomorrow.
Akarian Euclid
 player, 350 posts
 R3 - 1st Lt.
Tue 28 Apr 2015
at 03:57
Re: Mission Objectives Posted
How are copperheads resolved? Does each missile require a hit roll, or does the entire batch hit on a success? Is there a single damage location roll, or multiple?
Kitten
 GM, 5961 posts
Tue 28 Apr 2015
at 13:32
Re: Mission Objectives Posted
In reply to Akarian Euclid (msg # 773):

If the Tag misses or there is nothing TAG'd they drop harmless somehwhere and are ignored.

If the TAG hits, the copperhead arrives on the target with a tn 4+
Akarian Euclid
 player, 352 posts
 R3 - 1st Lt.
Tue 28 Apr 2015
at 13:35
Re: Mission Objectives Posted
In reply to Kitten (msg # 774):

How does this work when there is multiple copperheads? Assuming tag is good, are they treated as singles or a collection for damage location and hitting?
Kitten
 GM, 5962 posts
Tue 28 Apr 2015
at 13:42
Re: Mission Objectives Posted
In reply to Akarian Euclid (msg # 775):

roll for each copperhead.

the tn 4+ according to canon rules is the accuracy of the shell to land on the 'map' allowing it to home in on TAG.  {per Tactical Operations rules}

So after you get a successful TAG roll, you roll a tn4+ for each Copperhead or 5 point (or less) grouping of Hawkeyes.

So if you have (3) copper heads, and you have a TAG hit, you get to roll tn 4+ for each Copper head to land.

If multiple tags hit, they land randomly among the painted targets.

This message was last edited by the GM at 13:44, Tue 28 Apr 2015.

Joaquin Cortez
 player, 337 posts
 Callsign: "WarDog"
 Spider (SDR-5V)
Tue 28 Apr 2015
at 15:59
Re: Mission Objectives Posted
Will post at lunch or this evening. With Baltimore going crazy I didn't get on yesterday.
Kitten
 GM, 5964 posts
Tue 28 Apr 2015
at 20:00
Re: Mission Objectives Posted
Pussycat XO lance is a go.

Roll premission omni support, Rixx, place the (4) round of pre mission prep fire from omni with your initiative and placement.

I will make rolls to resolve pre mission fire.  Does anyone in the unit use Tag?  if not, the copperheads will be useless.

place yourself on the map, and roll initiative.

This message was last edited by the GM at 20:00, Tue 28 Apr 2015.

Kitten
 GM, 5970 posts
Wed 29 Apr 2015
at 17:10
Re: Mission Objectives Posted
Repair bay opened up. If you have bookkeeping pending from last upkeep phase drop notes in it.

ie.  I know Joaquin has mech mods to get in, and i know Regina has availability rolls to make and if you have something i missed, drop a note in for me to review.  Piotr, did i have work to do on you?  Adam?