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OOC - 12/16.

Posted by KittenFor group 0
Alaric Drusus
player, 9 posts
Tue 12 May 2015
at 01:02
  • msg #830

Re: refresher for VTOL Campaign rules

In reply to Kitten (msg # 829):

Roger that! I'll get it to you asap.

edit: the PDF states that Rank can be bought up at creation using C-Bills, and provided that the prerequisites are met. Does the sentence "Each time a character is promoted, they earn twenty five experience points" apply for rank increases at character creation, or only for those earned during play?
This message was last edited by the player at 01:14, Tue 12 May 2015.
Akarian Euclid
player, 381 posts
R3 - 1st Lt.
Tue 12 May 2015
at 02:27
  • msg #831

Re: refresher for VTOL Campaign rules

In reply to Alaric Drusus (msg # 830):

It applies during character creation as well.
Lucius McMurphy
Alt, 1813 posts
NCO1 - Corporal
Callsign - 'Burner'
Tue 12 May 2015
at 02:48
  • msg #832

Re: refresher for VTOL Campaign rules

So if you have the c-bills and the right options (and you spend initial xp on them to where you need it) you can purchase anywhere from 1 to 4 rank bumps and get 25-100 additional experience to spend.

Mind 800 xp is still the current ceiling and between taking 4 ranks and Bug Warrior with a starting character you will be at 500 of 800 possible xp right off.  Nothing wrong with that since xp past 800 is turned into c-bills to buy more stuff and expensive things, just something to think about.
Kitten
GM, 6073 posts
Tue 12 May 2015
at 12:21
  • msg #833

Re: refresher for VTOL Campaign rules

Dont forget to look over Specialties Alaric.

Message 14,15,16,17
link to a message in another game

You're allowed to pick one specialty for each point you have in the option they relate to.

You should post your character here for general review.

I'm notoriously unhelpful for letting players make what ever character they please.
Alaric Drusus
player, 10 posts
Tue 12 May 2015
at 14:02
  • msg #834

Re: refresher for VTOL Campaign rules

Thank you for pointing out the specialties! It was really helpful! With those in mind, I made a few changes to the initial build I'd sent via PM. I think there's two options here, and I'm not sure which is a better fit for the game.



Option 1: Is the more team-centric one, with Tactics to help out the leadership.

Experience Log Wallet
EntryAmountCurrentTotal EntryAmountCurrentTotal
Character Creation350350350 Character Creation3,200,0003,200,0003,200,000
Bug Warrior50400400 Bug Warrior-500,0002,700,0003,200,000
Accuracy 4-200200400 Walking the Edge-300,0002,400,0003,200,000
Physical 3-100100400 STG-3G Stinger-1,662,240737,7603,200,000
Mental 1-2575400 Rank +1-100,000637,7603,200,000
Mech Specialist 1-2550400 Rank +2-100,000537,7603,200,000
Energy Weapons 1-500400     
Corporal2525425     
Tactics 1-250425     
Sergeant2525450     
Mech Specialist (Born to Fly)-1015450     
Tactics (Bodyguard)-150405     

That will give him Accuracy 4, Physical 3, Mental 1
Edge 1
Mech Specialist (light mechs, for +1 die size in 10-20 ton mechs)
Energy Weapons 1 (not sure on whether to take the +1 or the die size increase)
Tactics 1 (+1 Initiative)
Rank: SGT
Bank: 537,760cb
Restriction: 20T Mechs (Bug Warrior)
Mech: STG-3G Stinger (https://web.archive.org/web/20...25/bm-Stinger3g.html)



Option 2: Is more focused on personal skill and being able to get more mileage out of modifications.

Experience Log Wallet
EntryAmountCurrentTotal EntryAmountCurrentTotal
Character Creation350350350 Character Creation3,200,0003,200,0003,200,000
Bug Warrior50400400 Bug Warrior-500,0002,700,0003,200,000
Accuracy 4-200200400 Walking the Edge-300,0002,400,0003,200,000
Physical 3-100100400 STG-3G Stinger-1,662,240737,7603,200,000
Mental 1-2575400 Rank +1-100,000637,7603,200,000
Mech Specialist 1-2550400     
Energy Weapons 1-500400     
Corporal2525425     
Tinker 1-250425     

That will give him Accuracy 4, Physical 3, Mental 1
Edge 1
Mech Specialist (light mechs, for +1 die size in 10-20 ton mechs)
Energy Weapons 1 (not sure on whether to take the +1 or the die size increase)
Tinker 1 (+1 bonus when making modifications) [this could also be Cross-Training Technician, thoughts?]
Rank: CPL
Bank: 637,760cb
Restriction: 20T Mechs (Bug Warrior)
Mech: STG-3G Stinger (https://web.archive.org/web/20...25/bm-Stinger3g.html)
Akarian Euclid
player, 382 posts
R3 - 1st Lt.
Tue 12 May 2015
at 14:06
  • msg #835

Re: refresher for VTOL Campaign rules

Alaric, you can only buy promotions, if you take leadership or noble options, and its only 1 rank per level of each.
Alaric Drusus
player, 11 posts
Tue 12 May 2015
at 14:10
  • msg #836

Re: refresher for VTOL Campaign rules

I am confused by the table in the PDF, which indicates different requirements for the NCO ranks. Are those the minimums to be promoted during play?
Akarian Euclid
player, 383 posts
R3 - 1st Lt.
Tue 12 May 2015
at 14:19
  • msg #837

Re: refresher for VTOL Campaign rules

Alaric Drusus:
I am confused by the table in the PDF, which indicates different requirements for the NCO ranks. Are those the minimums to be promoted during play?


Yes, those are general requirements to meet the rank if you get promoted/buy a promotion during the campaign.

Right above it, it states that a character's starting rank is zero, and maybe improved if the character has noble or leadership. I forget if noble is treated as NCO, I believe it is, as Noble doesn't help with unit leadership.
Kitten
GM, 6075 posts
Tue 12 May 2015
at 14:21
  • msg #838

Re: refresher for VTOL Campaign rules

In reply to Alaric Drusus (msg # 836):

Those are the minimums to allow you to qualify for promotion.  Which actually need to be tweaked a little i think.

qualifying for a promotion and getting one are two distinct statuses.

YOu may only buy promotions at character generation if you have ranks of leadership or noble, and only as many ranks as you have in those options.

During the course of play it's possible to get promotions but because of the perks of rank, they're a hard fought over auction to get.  Keep a roll of CB's in your pocket if you want to get one from auctions cause you have around two dozen other character who will be looking to do the same thing.  {campaign cap of 4 ranks btw}

also keep in mind i said that the pdf was 90% accurate and some rules were phased out or no longer in use.  Like the prestige system doesnt resemble anything close to whats in the pdf at the moment.
Kitten
GM, 6076 posts
Tue 12 May 2015
at 14:22
  • msg #839

Re: refresher for VTOL Campaign rules

Akarian Euclid:
Alaric Drusus:
I am confused by the table in the PDF, which indicates different requirements for the NCO ranks. Are those the minimums to be promoted during play?


Yes, those are general requirements to meet the rank if you get promoted/buy a promotion during the campaign.

Right above it, it states that a character's starting rank is zero, and maybe improved if the character has noble or leadership. I forget if noble is treated as NCO, I believe it is, as Noble doesn't help with unit leadership.



Noble doesnt help with leadership, but it does help with getting equipment, which some consider more important if they have no designs on leading.
Kitten
GM, 6078 posts
Tue 12 May 2015
at 14:33
  • msg #840

Re: refresher for VTOL Campaign rules

I will redefine control of the map as having 'superior' ground forces on the map when the mission ends and make decisions case by case, based on BM input on what they believe is fair.


At the moment...

Pussycats (CO) have tactical control over their mission map.

Pussycats (XO) and Ironswords (XO) mission maps are both 'contested', no clear control of the map yet.

Since the Cadets stay behind, if you clear enough of the op force, and then withdraw, it's possible to control the mission map for salvage, as well as withdraw to the academy missions.

Pussycats (CO) are in 7th turn and seem on track to do this.

Pussycats (XO) are in 3rd turn, and seem to be at a slight disadvantage (trading a Valkyrie for a Warrior VTOL)

Ironswords (XO) are in 3rd turn, and seem to be at a slight advantage (taking out the Foxfire and Warrior while taking no losses)
This message was last edited by the GM at 14:37, Tue 12 May 2015.
Alaric Drusus
player, 12 posts
Tue 12 May 2015
at 14:36
  • msg #841

Re: refresher for VTOL Campaign rules

Thank you both for the explanation! With that in mind, I'll go with the latter option and just drop the last two items:

Experience Log Wallet
EntryAmountCurrentTotal EntryAmountCurrentTotal
Character Creation350350350 Character Creation3,200,0003,200,0003,200,000
Bug Warrior50400400 Bug Warrior-500,0002,700,0003,200,000
Accuracy 4-200200400 Walking the Edge-300,0002,400,0003,200,000
Physical 3-100100400 STG-3G Stinger-1,662,240737,7603,200,000
Mental 1-2575400 Rank +1-100,000637,7603,200,000
Mech Specialist 1-2550400     
Energy Weapons 1-500400     
Corporal2525425     
Tinker 1 -25 0425     

That will give him Accuracy 4, Physical 3, Mental 1
Edge 1
Mech Specialist (light mechs, for +1 die size in 10-20 ton mechs)
Energy Weapons 1 (not sure on whether to take the +1 or the die size increase)
Tinker 1 (+1 bonus when making modifications) [this could also be Cross-Training Technician, thoughts?]
Rank: CPL PVT
Bank: 637,760cb 737,760cb
Restriction: 20T Mechs (Bug Warrior)
Mech: STG-3G Stinger (https://web.archive.org/web/20...25/bm-Stinger3g.html)
Pax Tarkin
player, 949 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Tue 12 May 2015
at 14:38
  • msg #842

Re: refresher for VTOL Campaign rules

Ohhhh O

Chart user.   :)

Welcome aboard.
Akarian Euclid
player, 384 posts
R3 - 1st Lt.
Tue 12 May 2015
at 14:39
  • msg #843

Re: refresher for VTOL Campaign rules

I'd recommend considering making your mech a heirloom, to gain the +1 bonus to initiative.
Kitten
GM, 6079 posts
Tue 12 May 2015
at 14:40
  • msg #844

Re: refresher for VTOL Campaign rules

Character is legal, though i feel compelled to point out that you've only developed 3 of 4 possible options and selected no specs.

If youre good with this, i'm good with this.

You'll have an edge of 1 from walking the edge.
Your gunnery is 4, 3 with energy.
Your pilot is 5, 4 with Light mechs.
Kitten
GM, 6080 posts
Tue 12 May 2015
at 14:40
  • msg #845

Re: refresher for VTOL Campaign rules

Akarian Euclid:
I'd recommend considering making your mech a heirloom, to gain the +1 bonus to initiative.



Cant.  He's taking Bug Warrior and Walking the edge, he can only take two.
Akarian Euclid
player, 385 posts
R3 - 1st Lt.
Tue 12 May 2015
at 14:41
  • msg #846

Re: refresher for VTOL Campaign rules

Kitten:
Akarian Euclid:
I'd recommend considering making your mech a heirloom, to gain the +1 bonus to initiative.



Cant.  He's taking Bug Warrior and Walking the edge, he can only take two.

Oh, was thinking Bug Warrior was a character option, which was why he only had 3 options listed. Never mind, bad logic on my part.
Penny Plenty
player, 555 posts
R3 - 1st Lt.
Gumdrop
Tue 12 May 2015
at 14:42
  • msg #847

Re: refresher for VTOL Campaign rules

If all youre using is energy, and all youre piloting is light mechs.

I would consider reducing the Accuracy and Physical numbers and using the saving to pick a fourth option, maybe bump up your options and pick up some specialties.
Kitten
GM, 6081 posts
Tue 12 May 2015
at 14:43
  • msg #848

Re: refresher for VTOL Campaign rules

I think i'm going to call those Archetypes options...
Alaric Drusus
player, 13 posts
Tue 12 May 2015
at 15:23
  • msg #849

Re: refresher for VTOL Campaign rules

In reply to Penny Plenty (msg # 847):

Thank you! Those are good ideas. :)

Kitten, are these new archetypes replacing the list of character options on page 17 of the RTJ thread, or just moving ones like Bug warrior to be an archetype and leaving the rest there?

Pax o/
Kitten
GM, 6082 posts
Tue 12 May 2015
at 15:54
  • msg #850

Re: refresher for VTOL Campaign rules

Very much a work in progress...

At the moment i let players 'pick' their options.  Really i'm looking into making 'archetypes' though.

I should go through the old Mechwarrior book to see what they have for archetypes.
Lucius McMurphy
Alt, 1814 posts
NCO1 - Corporal
Callsign - 'Burner'
Tue 12 May 2015
at 20:10
  • msg #851

Re: refresher for VTOL Campaign rules

I wasn't saying not to take rank if you have the cash, but to think about where you ultimately want your character to be.  Since we know that there is a limit of 800 total points you also know you can't be good at everything.  Add in the fact we know how the progression works it was me saying at least roughly plan where you want to go with those points.

:)
Penny Plenty
player, 569 posts
R3 - 1st Lt.
Gumdrop
Tue 12 May 2015
at 20:26
  • msg #852

Re: refresher for VTOL Campaign rules

Bug Warriors also have a fourth option slot which is a mixed blessing, good cause options are really neat, but bad, cause you still have an 800 point cap and a fourth option slot crying for xp attention.
Alaric Drusus
player, 14 posts
Tue 12 May 2015
at 21:23
  • msg #853

Re: refresher for VTOL Campaign rules

Penny - thank you for the recommendation on pulling exp out of Accuracy and Physical!

I made some adjustments with that in mind, which freed up space to buy specialties. If the archetypes linked earlier are going to be used, I have that in another tab of my spreadsheet and can post it as well.

Experience Log Wallet
EntryAmountCurrentTotal EntryAmountCurrentTotal
Character Creation350350350 Character Creation3,200,0003,200,0003,200,000
Bug Warrior50400400 Bug Warrior-500,0002,700,0003,200,000
Accuracy 3-100300400 Walking the Edge-300,0002,400,0003,200,000
Physical 2-50250400 STG-3G Stinger-1,662,240737,7603,200,000
Mental 1-25225400     
Light Mech Specialist 1-25200400     
Energy Weapons 1-50150400     
Hazard Checks 1-25125400     
Light Mech Specialist (Born to Fly)-15110400     
Energy Weapons (Clutch Shot)-2585400     
Hazard Check (Evasive Movement)-1570400     
Light Mech Specialist (Shoot on the Fly)-3535400     
Light Mech Specialist (Run and Gun)-350400     

Attributes
Accuracy3
Physical2
Mental1

Character Options
Edge1
Light Mech Specialist1either +1 to pilot rolls, or +1 die size
Energy Weapons1not sure on whether to take the +1 or the die size increase
Hazard Checks1+1 to pilot skills to avoid falling

Specialties
Light Mech SpecialistBorn to Fly
Light Mech SpecialistShoot on the Fly
Light Mech SpecialistRun and Gun
Energy WeaponsClutch Shot
Hazard CheckEvasive Movement

RankPVT
Bank637,760cb
RestrictionMechs up to 20T
MechSTG-3G Stinger (https://web.archive.org/web/20...25/bm-Stinger3g.html)

Piotr Kaminski
player, 264 posts
R2 (2nd Lieutenant)
Callsign: Sabre
Tue 12 May 2015
at 21:26
  • msg #854

Re: refresher for VTOL Campaign rules

Bah, screw hazard checks.  Offense > defense.  Physical Combat Specialist baby!  +1 to KICK!
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