OOC - 12/16.   Posted by Kitten.Group: 0
Alaric Drusus
 player, 15 posts
Tue 12 May 2015
at 21:29
Re: refresher for VTOL Campaign rules
Just realized I messed up the specialties for Light Mech Specialist. Will fix.
Lucius McMurphy
 Alt, 1815 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 12 May 2015
at 21:32
Re: refresher for VTOL Campaign rules
Only thing that has to be changed by my quick lookover is you can only have one specialty per level in the option.  So since you took Light Mech Specialist and put one level worth into it you can only pick up 1 specialty for it.  It also limits the number of specialties for any given option to two as that is the maximum number of levels you can have for any option currently.

Took the words right out of my fingers ;)
Kitten
 GM, 6082 posts
Tue 12 May 2015
at 21:40
Re: refresher for VTOL Campaign rules
Archtype not in use.

Archtypes in development, so dont wait for them.

Future characters will get to pick out an archetype which will have niche oriented concepts to help them along.  They are not ready for mass consumption yet.

YOu should pick an avatar out Alaric, they're used on the map.

This message was last edited by the GM at 21:41, Tue 12 May 2015.

Kitten
 GM, 6083 posts
Tue 12 May 2015
at 21:48
Re: refresher for VTOL Campaign rules
Run and gun requires sprinting.

Shoot on the fly requires Born to fly.

Those are level 2 specialties.  So youre going to need to work the option up to level two, and have the prequisite before you can take the level 2 specialty.

Laugh at Hazard check if you want, in a 20 ton mech it can be a life saver, when you work it up to take roll with the punches.
Kitten
 GM, 6083 posts
Tue 12 May 2015
at 21:48
Re: refresher for VTOL Campaign rules
Run and gun requires sprinting.

Shoot on the fly requires Born to fly.

Those are level 2 specialties.  So youre going to need to work the option up to level two, and have the prequisite before you can take the level 2 specialty.

Laugh at Hazard check if you want, in a 20 ton mech it can be a life saver, when you work it up to take evasive manuver and roll with the punches.

This message was last edited by the GM at 21:50, Tue 12 May 2015.

Alaric Drusus
 player, 16 posts
Tue 12 May 2015
at 21:53
Re: refresher for VTOL Campaign rules
My apologies, I had not realized that the specialties were limited to one per level of the option. Fixing now.

In Sprinting, where it says "Attacks against a sprinting mech receive a bonus of one," does that mean that it is easier to hit sprinting mechs?
Piotr Kaminski
 player, 265 posts
 R2 (2nd Lieutenant)
 Callsign: Sabre
Tue 12 May 2015
at 21:57
Re: refresher for VTOL Campaign rules
In reply to Kitten (msg # 859):

How much can fall damage do in a 20 ton mech?  Ten dollars?

https://www.youtube.com/watch?v=Nl_Qyk9DSUw

This message was last edited by the player at 21:57, Tue 12 May 2015.

Kitten
 GM, 6085 posts
Tue 12 May 2015
at 21:58
Re: refresher for VTOL Campaign rules
Yes.  You have more movement points to get higher def modifiers, but when youre sprinting your not really concerned with making yourself hard to hit, which makes you easier to hit, reducing your def modifier.


So a Wasp that goes 6/9 might sprint 12 and get a +4 def mod, but cause he's sprinting it's reduced back to a +3 Def Mod, which it'll pretty typically reach with a move of 8 or 9.

it's not something you'll use too often, but it can be handy for those moments you dont expect to shoot at anything, and want to get someplace in a hurry.

Tentative character sheet up Alaric.
Kitten
 GM, 6086 posts
Tue 12 May 2015
at 22:00
Re: refresher for VTOL Campaign rules
Piotr Kaminski:
In reply to Kitten (msg # 859):

How much can fall damage do in a 20 ton mech?  Ten dollars?

https://www.youtube.com/watch?v=Nl_Qyk9DSUw



It's not the fall damage darling, it's the increased Def modifier from evasive movement and the ability to move a critical hit location a little to give you at least a little choice in what sort of critical youre going to take when you take it.

In a 20 ton mech you cant have too much def mod, and in a 20 ton mech you'll be taking criticals pretty easily if youre not careful.

This message was last updated by the GM at 22:01, Tue 12 May 2015.

Lucius McMurphy
 Alt, 1816 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 12 May 2015
at 22:02
Re: refresher for VTOL Campaign rules
Piotr Kaminski:
In reply to Kitten (msg # 859):

How much can fall damage do in a 20 ton mech?  Ten dollars?

https://www.youtube.com/watch?v=Nl_Qyk9DSUw


A pilot hit to make you useless.
Kitten
 GM, 6087 posts
Tue 12 May 2015
at 22:03
Re: refresher for VTOL Campaign rules
That's when you start wishing for Toughness, but it's a seriously overlooked option.
Piotr Kaminski
 player, 266 posts
 R2 (2nd Lieutenant)
 Callsign: Sabre
Tue 12 May 2015
at 22:13
Re: refresher for VTOL Campaign rules
In a merc unit, not making money makes you useless.  Getting all those bonuses by not making attack rolls is nice, but it ain't gonna pay the bills.
Alaric Drusus
 player, 17 posts
Tue 12 May 2015
at 22:27
Re: refresher for VTOL Campaign rules
I appreciate being able to hit things, hence Energy Weapons and the Clutch Shot specialty. Melee with a 20T mech sounds like something to avoid at just about any cost. :)
Svetlana Arnadottir
 Alt, 22 posts
 R2 - 2nd Lt.
 Snow Witch
Tue 12 May 2015
at 22:29
Re: refresher for VTOL Campaign rules
Piotr Kaminski:
In a merc unit, not making money makes you useless.  Getting all those bonuses by not making attack rolls is nice, but it ain't gonna pay the bills.



o.O

I hit stuff fine.  I just do it from behind your beefy Panther.
Piotr Kaminski
 player, 267 posts
 R2 (2nd Lieutenant)
 Callsign: Sabre
Tue 12 May 2015
at 22:33
Re: refresher for VTOL Campaign rules
Svetlana Arnadottir:
Piotr Kaminski:
In a merc unit, not making money makes you useless.  Getting all those bonuses by not making attack rolls is nice, but it ain't gonna pay the bills.



o.O

I hit stuff fine.  I just do it from behind your beefy Panther.


Regression to the mean Lieutenant... it's not how you start but how you finish.
Alaric Drusus
 player, 18 posts
Tue 12 May 2015
at 22:39
Re: refresher for VTOL Campaign rules
Ok, adjustments made. There's still 70xp left. Could buy Edge, Mental, Hazard Checks, or Light Mech Specialist 2. Could sit on it for Energy Weapons 2 in 30 more exp. Thoughts?

Experience Log Wallet
EntryAmountCurrentTotal EntryAmountCurrentTotal
Character Creation350350350 Character Creation3,200,0003,200,0003,200,000
Bug Warrior50400400 Bug Warrior-500,0002,700,0003,200,000
Accuracy 3-100300400 Walking the Edge-300,0002,400,0003,200,000
Physical 2-50250400 STG-3G Stinger-1,662,240737,7603,200,000
Mental 1-25225400     
Light Mech Specialist 1-25200400     
Energy Weapons 1-50150400     
Hazard Checks 1-25125400     
Light Mech Specialist (Sprinting)-15110400     
Energy Weapons (Clutch Shot)-2585400     
Hazard Check (Evasive Movement)-1570400     

Attributes
Accuracy3
Physical2
Mental1

Character Options
Edge1
Light Mech Specialist1Roll 2d7 for pilot checks in 10-20T mechs
Energy Weapons1Roll 2d7 for attacks with energy weapons
Hazard Checks1+1 to pilot skills to avoid falling

Specialties
Light Mech SpecialistSprinting
Energy WeaponsClutch Shot
Hazard CheckEvasive Movement

RankPVT
Bank737,760cb
RestrictionMechs up to 20T
MechSTG-3G Stinger (https://web.archive.org/web/20...25/bm-Stinger3g.html)

This message was last edited by the player at 00:05, Wed 13 May 2015.

Kitten
 GM, 6091 posts
Tue 12 May 2015
at 22:46
Re: refresher for VTOL Campaign rules
I know what i would do, but i dont want a campaign full of Kitten cookie cut characters, so i'll let you decide for yourself with the help of your lancemates.
Svetlana Arnadottir
 Alt, 23 posts
 R2 - 2nd Lt.
 Snow Witch
Tue 12 May 2015
at 22:47
Re: refresher for VTOL Campaign rules
This will be the most points you have at one time Alaric.

It's best to pick up the expensive stuff now, cause the wait to get it in campaign is a lesson in patience.
Alaric Drusus
 player, 19 posts
Tue 12 May 2015
at 22:51
Re: refresher for VTOL Campaign rules
Svetlana Arnadottir:
It's best to pick up the expensive stuff now


Sounds like a vote for sitting on it to buy Energy Weapons 2?
Svetlana Arnadottir
 Alt, 24 posts
 R2 - 2nd Lt.
 Snow Witch
Tue 12 May 2015
at 22:58
Re: refresher for VTOL Campaign rules
Alaric Drusus:
Svetlana Arnadottir:
It's best to pick up the expensive stuff now


Sounds like a vote for sitting on it to buy Energy Weapons 2?


or finding 30 points from somewhere and spending it now?
Kitten
 GM, 6093 posts
Tue 12 May 2015
at 22:59
Re: refresher for VTOL Campaign rules
Pussy Cats Resolved, so ... Penny, David, and Teri get to kick it back and look at repairs and what not.
Alaric Drusus
 player, 20 posts
Tue 12 May 2015
at 23:35
Re: refresher for VTOL Campaign rules
For the options that alter rolls (e.g. "+1 bonus with Energy Attacks or
May increase the size of dice by one and use Extreme Range Rules.") what does that look like at Option 0, 1, and 2? The simple +1, seems simple (+0, +1, +2) but how does it work for the die size?
Lucius McMurphy
 Alt, 1817 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 12 May 2015
at 23:45
Re: refresher for VTOL Campaign rules
Rolling 2d6 (regular), 2d7 and 2d8

You basically have either a guaranteed +1 for each level or a chance of up to 2 more.
Kitten
 GM, 6095 posts
Tue 12 May 2015
at 23:50
Re: refresher for VTOL Campaign rules
New characters its just a dice bump.

The choice was there for old characters, to allow them to keep the +1, but all new characters just use bigger dice.
Alaric Drusus
 player, 21 posts
Wed 13 May 2015
at 00:09
Re: refresher for VTOL Campaign rules
Anyone else want to weigh in on the 70 exp question? I'd love to get some more thoughts on it. :)