OOC - 12/16.   Posted by Kitten.Group: 0
Kitten
 GM, 5048 posts
Fri 19 Dec 2014
at 18:46
Re: OOC - 12/16
(Kitty yawns and waits for auctions to expire and unit commanders to determine what mission 14 will be)
Reyvak Kellosti
 player, 4 posts
 Rixx
Fri 19 Dec 2014
at 19:14
Re: OOC - 12/16
Can someone explain how the Character stuff works...

Example, I want to Take Exceptional Attribute, how does that work, because there isn't any thing listed for rank 1 or 2. Does it cost 50 automatically? Kitten said in PM that i have to put XP into it that I earn from missions, so I guess I cant use my starting XP to improve th Exceptional Attribute from level 0 to 1 or 2, but I still don't know how it works to do that. I understand that for every 1 XP i put into the Attribute i choose i effectively get 2, but its the Mechanics of the Exceptional Attribute Perk itself I am not understanding.

Also, there are a few option/perks that don't list any benefits per level you invest, so I am assuming they probably follow similar, mechanics.
Lucius McMurphy
 player, 1521 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 19:24
Re: OOC - 12/16
Exceptional Attribute is like a multiplier bank.

You start at 0 and you head out to do actual missions and get XP from them.  When you pull in 25 you put them into the Exceptional Attribute to "buy" rank 1.  In return you get 50xp out (it doubles your earned xp) to put into the attribute that you took it for.  Like all perks/skills there are only two actual levels.
Kitten
 GM, 5049 posts
Fri 19 Dec 2014
at 19:27
Re: OOC - 12/16
headed out to get baby from school, but just added a friendly lurker to the campaign.

Jonathan Forrester doesnt have time to actually play at the moment,but i added him so he can kibitz with us and learn more about the campaign, offline for a bit as i deal with stuff.  as luc if you have questions about stuff, he knows most of the answers.
Reyvak Kellosti
 player, 5 posts
 Rixx
Fri 19 Dec 2014
at 19:36
Re: OOC - 12/16
In reply to Lucius McMurphy (msg # 182):

Ok, so, I think I get it. Makes Sense. Are all Options similar? What I mean, is that, do Options all options require me to actually obtain Mission Experience to increase them, or is that just the way this particular one works?
Lucius McMurphy
 player, 1522 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 19:41
Re: OOC - 12/16
That is how that specific one works.

Unless my memory is faulty that is the only one that works that way...under the premise of doing it the 'hard way' through actual xp gained in combat you get more out of it.

All the other ones can be increased by XP gained from auctions, promotions, missions or anything else.

Of course another quirky one is the Energy Weapon one as it takes double the xp to raise it (50xp to get rank 1 and 100 to get rank 2) and takes two skill/perk slots limiting your options.
Kitten
 GM, 5050 posts
Fri 19 Dec 2014
at 20:28
Re: OOC - 12/16
(ponders)

Not listed in PDF, but option specs is being added, something i'm working on.  After you have two levels in an optin you can pick up a spec to develop.

Also working on overhauling EW.  To allow it to do 'stuff'...

Two quick examples would be the EW piloting making a roll to exclude friendly units from being jammed by their Guardian.... or making a roll to share the targeting bonus of an active beagle probe with nearby friendly units.

This message was last updated by the GM at 20:29, Fri 19 Dec 2014.

Greyson Strauss
 player, 36 posts
 MechWarrior
 Striker
Fri 19 Dec 2014
at 20:33
Re: OOC - 12/16
just to ask...is regina usually like that?
Lucius McMurphy
 player, 1523 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 20:35
Re: OOC - 12/16
No not normally.

Normally she's a space cadet fanatic to the words of Blake.  But between major contracts her strange dominatrix side comes out.  Though now she's two for two in breaking my XO's.
Greyson Strauss
 player, 37 posts
 MechWarrior
 Striker
Fri 19 Dec 2014
at 20:36
Re: OOC - 12/16
i see...thats not good at all i think...
Lucius McMurphy
 player, 1524 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 20:40
Re: OOC - 12/16
*laughs*

Breaking my XO's?  No it's not good at all.  Luckily I've got Olaf who has resisted her charms who I can always toss back into the spot.

It is funny to see happen though.
Greyson Strauss
 player, 38 posts
 MechWarrior
 Striker
Fri 19 Dec 2014
at 20:41
Re: OOC - 12/16
yeah...im curious is she bounds, gags, and drags them to her hidden lair and does these little shorts...
Regina Arlington
 Alt, 488 posts
 R0 - Mechwarrior
 Callsign - 'Siren'
Fri 19 Dec 2014
at 20:43
Re: OOC - 12/16
It was only a hour... i figured he'd manage a hour... he was doing okay till i started feeling at one with the word of Blake and went with the flow...

This message was last edited by the player at 20:43, Fri 19 Dec 2014.

Michel Dubois
 player, 8 posts
 O2 - 2nd Lt.
 Callsign: Dancer
Fri 19 Dec 2014
at 20:44
Re: OOC - 12/16
What is the purpose of Conventional Transports and why would I want to acquire one?
Greyson Strauss
 player, 39 posts
 MechWarrior
 Striker
Fri 19 Dec 2014
at 20:45
Re: OOC - 12/16
*makes note to avoid the siren*
Kitten
 GM, 5051 posts
Fri 19 Dec 2014
at 20:46
Re: OOC - 12/16
Michel Dubois:
What is the purpose of Conventional Transports and why would I want to acquire one?


Luc you handle this one, i'm working on over hauling EW.
Regina Arlington
 Alt, 489 posts
 R0 - Mechwarrior
 Callsign - 'Siren'
Fri 19 Dec 2014
at 20:47
Re: OOC - 12/16
Greyson Strauss:
*makes note to avoid the siren*



If you gotta go, can you think of a better messenger to send you to Blake?
Lucius McMurphy
 player, 1525 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 20:47
Re: OOC - 12/16
That is why I gave her the call-sign Siren.

Conventional transports are something that usually only the unit commanders buy and become part of the unit overhead.  They are used to pull salvage from the field when possible that either becomes additional C-bills in pay after the fact or actual assets like heat sinks, lasers, ammo, armour and such.

This message was last edited by the GM at 20:49, Fri 19 Dec 2014.

Greyson Strauss
 player, 40 posts
 MechWarrior
 Striker
Fri 19 Dec 2014
at 20:48
Re: OOC - 12/16
well i would prefer keeping all my body parts in proper condition...and not blaked to death
Lucius McMurphy
 player, 1526 posts
 O3 - 1st Lieutenant
 Callsign - 'Burner'
Fri 19 Dec 2014
at 20:56
Re: OOC - 12/16
Good plan Greyson.

Thanks Kitten, my mind was thinking about the possible specs and it slipped my typing.
Kitten
 GM, 5052 posts
Sat 20 Dec 2014
at 02:07
Re: OOC - 12/16
Im always impressed by the bids players put in.
Teri Knight
 player, 240 posts
 Panther, P5, G5
 Callsign: Catgirl
Sat 20 Dec 2014
at 02:32
Re: OOC - 12/16
Kitten:
Im always impressed by the bids players put in.


Is that a polite way of telling us that we seem to have more dollars than sense?
Hassan al-Nasir
 player, 144 posts
 R0 (Mechwarrior)
 Callsign: Scorpion
Sat 20 Dec 2014
at 02:34
Re: OOC - 12/16
In reply to Kitten (msg # 200):

This is how I interpreted that statement.

Every bidder:


Kitten
 GM, 5053 posts
Sat 20 Dec 2014
at 02:58
Re: OOC - 12/16
No, that i made a mistake with the auctions, the Officer Promotion auction is invalid.  Anyone that qualifies for it, will have bought rank from leadership, so no one qualifies for the auction.

I was wondering why no one bid on it.  (facepalms)

Well it was a found auction, so if no one bid on it, it's no worse than if i never added it.
Michel Dubois
 player, 9 posts
 O2 - 2nd Lt.
 Callsign: Dancer
Sat 20 Dec 2014
at 03:17
Re: OOC - 12/16
I think I fit in best with the Lancers if they need another member.  I could fit in with Penny's group as well... who needs me?  :-D