Re: OOC ~ 05/18/15
Old time players understand my philosophy.
I tend to let players play, and do what they want. My thought is there's no one way to play the game and i dont want to taint people from what they want to do. That said, it's about time that i repeat the driving premise for the campaign again, cause as ive been remined... it's been at least over a year since i've said it out loud.
Bigger is not better, bigger is just bigger.
Takes the concept of strategy out of the game, cause you dont move or go anywhere fast. Bigger relies on lots of guns and armor to carry the day. It's a slugfest that takes little thought, little strategy, and in the sense of mission objectives, really lacking in ability to do what needs to be done.
Scout...? too slow.
Urban fighting? good luck with that movement profile.
Hit and run? well maybe hit, now they're rear guard for the units retreat.
They also have an awesome mech footprint.
Missions are not a reflection of reality. Missions are balanced on the player units that go into the mission. The larger the mechs used in the mission by the players, the larger the op force gets. This being the case, the mission doesnt get easier by piloting big mechs you make it harder. Reliant of arm and weapons scales. The Op Force gets more armor and weapons too. You actually slow down making it easier for the op force to hit you. You actually give the op force more guns to focus on one hapless player and ruin his day. God forbid you team with lighter players your footprint will get them all killed.
ie. The Pussycats run a balanced unit that averages around 35 tons.
Raven, Panther, Jenner... All built and modified tough and mean, no flabby fat among them. All can take damage, all can dish it out. No obvious weakness. Add Regina a 30ton feral freelancer that more than earns her keep. That's 135 tons of nastiness that can handle most missions that come their way.
now lets introduce a Lyran Mechwarrior into a light unit Akarian wants to put together. Say he has...
Mongoose, Spider, and Whitworth.... tack on a 40ton hunchback, with a character that has sub average skills cause, Lyran mentality takes away . That's also 145 tons of mechs... but... theres a problem. The Hunchback pilots skills arent on par with the rest of the lance. A Warrior VTOL comes in behind him and triggers an ammo explosion in the back early in the game. You now have 95 tons of mech in a mission designed for 145tons. Everyone is giving the Hunchback player a dirty look for bringing a large mech into the game and getting blown up and leaving them over matched now.
Why is the Hunchback going to get blown up? It's the least mobile...it has ammo vulnerabilities, and the player probably lost initiative one time too many, or fell down because they didnt have a decent pilot skill, or they're 50 tons of ineffective mech cause their gunnery skill wont let them hit.
Is there a use for the Lyran Mechwarrior...
Yes... but very specialized... the suggesting to revamp a heavy into something like an Arrow IV mech, or an off map bombardment mech by an alt, isnt a terrible job for a lyran minded mechwarrior. The weight is off the mission and sub standard skills wont kill the mission.
The larger Op Force that the smaller unit now has to face is not only harder to defeat, it's going to take longer, cause they have more armor... and they're over matched by a factor of 3:2... yes, the Op Force will have a large component of Conventional which normally gives the player the edge,but that edge goes out the window with such a weight imbalance.
All unit commanders, and veteran players by now understand this. When you start tipping into the higher mech weights you're making the missions harder, youre playing against
"Ling's Rules of Engagement."
Really really really old players that have been with me know, that i started Battletech on RPOL in a campaign similiar to this one with shared BMs and multiple merc units. I loved that concept. What i didnt like, was that there tentative medicore play by slog footed heavy and assault players with no talent beyond self preservation and kill stealing were rewarded. It made for a really uncooperative environment that rewarded the selfish and made for really really long games as everyone looked to survive the mission and kill steal experience from one another, it felt more pvp at times the way they threw each other under the bus for personal gain.
Ling's rules of engagement, broke that thinking. Lighter... quicker... smarter... meant more got done using synergy and we broke the bank and got rich very quickly.
Old time players that were in Mac's games will vouch that Ling's Wolf Pack was easily the most successful unit in Mac's game, and ton for ton would mangle any of the other units, and quite often shocked the BM's with the ruthless prejudice we put the Op Force down with to complete the mission. We would finish an entire mission in the time it took other unit to just muddle through a single turn.
Adam and Teri were both in Ling's unit and can vouch first hand for what i'm saying, other players from Mac's game can vouch at how quickly we went from a brand new unit to the meanest unit in the game in what felt like over night to me.
Yeah, i'm on rant... Final comments on the topic of my views here...
Players are free to pursue whatever makes them happy in the campaign within the scope of the game... roleplay... dont role play... dive deep into the game, or just show up to post your turns, take a hiatus from the missions here and there. Play what makes you happy. It's your character. Theres no one way to play the game, as the constitution says, youre all entitled to pursue your personal happiness.
That said...
This is a player driven campaign. Supply and demand is determined by the players. God help them, if a bunch of Lyran minded players wanted to get together and play a unit I'd given them my blessing, then give them last rites as i tore them up after a proper warning. Your pursuit of happiness is fine, as long as it doesnt interfere with another players pursuit of happiness.
That Lyran minded Hunchback that got himself shot up, is not only unhappy at this point, he's also left me three irritated players in an unfair situation.
Case in point...
I lost Hank from the campaign recently. I actually liked Hank, he was a solid motivated player, but he was in a blackjack, a larger mech that was unpopular with unit commanders. It's a player driven campaign, i can not make the players like the Blackjack character, when he's weighed in to equal nearly two mechs and isnt viewed as being worth the opposition that's going to bring. Hank eventually up and left which bothers me cause i thought he was an okay player that under different circumstance might have done better and been happier.
If i have a function here, it's to provide my players with an enjoyable experience. I can only do that by affecting the environment, i cant make them play nice with one another. I need them to look at one another and compromise. I need some players to understand that individual happiness is not always achieved the same ways for different people. I need those people to understand that what they want may not always be popular, and there is a reason for it and consider the position of the greater contentment of the players (themselves included).
I lose players... good ones... bad ones.. indifferent ones... a campaign like this is built to have a rotating player base and survive. I miss some players more than others, i remember them all, and they leave their mark on the campaign in some way shape or form. If they go... they go with my blessing, because none of us are paid to be here and when it's not fun and work, it's time to close the shop. If you go, just want them to be aware, that it's their choice, and to know what they're leaving behind. Time... work... and things in the flesh and blood world cost me players that i hate to lose and there is much affection on each side when the parting of ways happens.
My personal goal, is to see if i can evolve this campaign to the point where it wont need me anymore. Good people and good documentation is needed for that. I'm durable and last longer than most, but even I wont last forever. I'm just curious if this will out last my twilight campaign.
^.^