OOC ~ 05/18/15.   Posted by Kitten.Group: 0
Joaquin Cortez
 player, 457 posts
 Callsign: "WarDog"
 Spider (SDR-5V)
Tue 29 Sep 2015
at 16:32
Re: OOC ~ 05/18/15
I'm around Kitten. I'll have to play around with things and see where I'm at. Like Joaquin, but I might have to change him around to fit things. I'll play around with it this week.
Kitten
 GM, 7022 posts
Tue 29 Sep 2015
at 17:02
Re: OOC ~ 05/18/15
Akarian Euclid:
It's the very last post actually.

7 ~ 265,000 cb ~ Akarian ~ +1 Rank

Dare I ask since I'm now considering slight mulligans/new mechs, are LAMs available?



It would be the last post... i saw the availability on that one and thought that was it.  Okay you may spend 100k cb for a +1 rank, with out the lead/noble requirements.

LAM Archetype is available.  They were available before.

Campaign LAMs (15 and 20 ton LAM) are available.

Mech mode, fine.
LAM mode, fine (mostly jumping/VTOL mode).

Aero mode, good for atmosphere re-entry, and possible storage on drop ship.

If you want to give up a leadership role, to pursue a LAM pilot that's fine, i'm sure we'll figure something out, worse comes to worse, I'll make Regina a Unit Commander if i have to.
Akarian Euclid
 player, 1093 posts
 O3 - 1st Lt
 Knight
Tue 29 Sep 2015
at 17:12
Re: OOC ~ 05/18/1
Great, and yeah just looking at the options, I'm half tempted to make this leader/LAM thing work, the points are there, it's just armor that hurts a lot.
Kitten
 GM, 7023 posts
Tue 29 Sep 2015
at 17:48
Re: OOC ~ 05/18/1
There seems to be an over focus on the leadership option.

So I'm going to remove the option on the campaign reboot.  The only stat I'm going to look at for leadership initiative is your mental stat.  Op Force Leadership will be scaled back and reduced to reflect this.

That saves unit commanders from starting short an option and 75 character points for Leadership, that they feel is mandatory.

Leadership specs, are going to be available through Nobiity.

nuff said.  Done.
Akarian Euclid
 player, 1094 posts
 O3 - 1st Lt
 Knight
Tue 29 Sep 2015
at 18:04
Re: OOC ~ 05/18/1
Hmm, that would change things a bit.

Although, I assume rank will still be important (support fire, conventional units, etc)? In which case it simply means we have to buy up full Nobility in order to purchase ranks. (Which now will be capped at 2 vs 4 /ignoring auction benefit) Plus depending need to dump more points into Mental to compensate for the lack of bonus that we would normally get by buying leadership.
Kitten
 GM, 7024 posts
Tue 29 Sep 2015
at 18:15
Re: OOC ~ 05/18/1
You want to obsess, obsess...

Players can also look at tactics, and taking lonely road/work alone, to avoid being tied to a leadership bonus.

Want to get Noble and Bump mental, be my guess.

Removing Leadership saves you an option and 75xp.  You want to reinvest it in mental and noble?

(shrugs)  you were probably going to take noble anyway, and if you want to take leadership points and put it in mental i wont stop you, it helps with mech mods and scouts too, so i wont feel too bad about it.  Past Mental 2 or 3, and you have to really think about it, cause that can be a 4 gunnery, and you have to really wonder if its worth while.
Jarold Harven
 player, 163 posts
Tue 29 Sep 2015
at 18:26
Re: OOC ~ 05/18/1
Technically unrelated to our game here, but this kickstarter launched just under an hour and a half ago:

https://www.kickstarter.com/pr...etech?ref=nav_search

Harebrained Schemes are the folks who made Shadowrun Returns (as well as Dragonfall, and Hong Kong) and now they're doing a Battletech game! I am really excited.

edit: ok, maybe it's more related that I thought. They have it set in 3025.

This message was last edited by the player at 18:27, Tue 29 Sept 2015.

Kitten
 GM, 7025 posts
Tue 29 Sep 2015
at 19:31
Re: OOC ~ 05/18/1
Looks like they met their goal.

Reminds me of mechwarrior tactics.

That didnt go over so well.

We'll see how this goes i guess.
Akarian Euclid
 player, 1095 posts
 O3 - 1st Lt
 Knight
Tue 29 Sep 2015
at 20:17
Re: OOC ~ 05/18/1
Right character sheet and mech/purchases up, other than inventory. We purchasing inventory at this time or no?
Lucius McMurphy
 NPC, 1874 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 29 Sep 2015
at 22:18
Re: OOC ~ 05/18/1
So are Tech archetype characters still limited in needing to roll for any mech over 3.2mil?
Kitten
 GM, 7027 posts
Tue 29 Sep 2015
at 22:22
Re: OOC ~ 05/18/1
Going to cap them at spending 3.2 million on mechs, and the excess is for mods.

The Archetype is intended to spend the money for tricking out rides, not for getting big rides.
Lucius McMurphy
 NPC, 1875 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 29 Sep 2015
at 22:24
Re: OOC ~ 05/18/1
Gotcha, just needed to check.
Lucius McMurphy
 NPC, 1876 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Tue 29 Sep 2015
at 22:58
Re: OOC ~ 05/18/1
Advanced Tech.

Buy at 2x cost.

Install at Base cost? 2x cost?  Whim?
Akarian Euclid
 player, 1096 posts
 O3 - 1st Lt
 Knight
Tue 29 Sep 2015
at 23:00
Re: OOC ~ 05/18/1
I read that as buy at 2x cost, and install at normal modification costs.

Edit: Although thinking about it, I did my LAM costs up at 275% not 350% for advanced tech, not sure which is correct..

This message was last edited by the player at 23:02, Tue 29 Sept 2015.

Mikael Blomquist
 player, 489 posts
 Call sign: Viking
 Srms
Tue 29 Sep 2015
at 23:17
Re: OOC ~ 05/18/1
 Hmmm, being dense i must ask this stupid question, if the char list showing xp and cash available is correct, then ask i price mechs there is not even the light machines that could be afforded. Now if we are throwing in the sale price of our previous machines then that will definitely add to the kitty for a new ride?.
Kitten
 GM, 7028 posts
Tue 29 Sep 2015
at 23:24
Re: OOC ~ 05/18/1
What's listed in the rolecall area is a bonus applied to the starting cash of the archetype.

So if you take a seasoned mechwarrior, which is 3.2 million, you add your bonus to that for your starting cash for a ride.
Mikael Blomquist
 player, 490 posts
 Call sign: Viking
 Srms
Tue 29 Sep 2015
at 23:34
Re: OOC ~ 05/18/1
 Cool, that will be affordable. Thanks.
Lucius McMurphy
 NPC, 1877 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Wed 30 Sep 2015
at 03:26
Re: OOC ~ 05/18/1
You're the brains in this outfit Akarian ;)

And the guy with rank.

---

What if anything can we have in storage?  I think I've got a build/mech worked out but I have stuff I pulled off (a couple heat sinks) and extra arm actuators from buying full arms to install just hand actuators.

Or should I just sell them back/not have anything but the modded mech?
Hans Teufel
 Player, 12 posts
 Armbrust
Wed 30 Sep 2015
at 14:29
Re: OOC ~ 05/18/15
Kitten:
Do you want me to remove you from the thread Piotr, or would you like to linger as a member for chatting?


You can drop me.  RPOL is still the default on my phone, but I hate posting from it and not a lot of time to check or post otherwise.
Adam Carlyle
 NPC, 516 posts
 O4 - Captain
 Solid Slug
Wed 30 Sep 2015
at 14:40
Re: OOC ~ 05/18/15
You'll be missed Piotr/Hans, hope that someday you'll have the time to come back.
Lucius McMurphy
 NPC, 1878 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Thu 1 Oct 2015
at 01:41
Re: OOC ~ 05/18/15
Pending my math I should be good to go...

I wanted an energy beast but I have to settle for a mixed weapons platform that should work well.  Reggie would approve certainly.

Took a lot of trial and error and waaaaayyyy to much math to end in the green but I got my 5/8/5 forty ton machine.  I call it more Javelin II than Whitworth :)

This message was last edited by the player at 02:12, Thu 01 Oct 2015.

Mikael Blomquist
 player, 491 posts
 Call sign: Viking
 Srms
Thu 1 Oct 2015
at 02:30
Re: OOC ~ 05/18/15
Last Reviewed 07/06/15

100xp for Gunnery 3 (5+ roll)       Rank             :   NC - R0  (Private)
100xp for Pilot   3 (5+ roll)       Leadership rating:   0
 00xp for Mental  0 (8+ roll)       Availability mod.:  +1 for Advance Tech
      Tech Skill   4 (6+ roll)       Pay Modifier     :   9   (6+3+0)
                                        Accuracy 3 + Physical 3 + Mental 0 +
                                        Mech Class 3 + Noble 0 + Rank 0
                                     Effective Mission Weight = 35 x 0.975 = 35.0 tons
                                     Handicap = 1 -.025 (xp) +.100 Mech Perk -.100 Player

 25xp 1 Edge

 50xp 1 Energy Weapons ~ {2d7 w/ Energy}

 00xp 0 Heavy Mech Specialist ~ {d7 w/Pilot checks}

Experience Records
250xp Tech Warrior Archetype Character
 00xp Auctions
 00xp Promotions
 26xp Experience
276xp Available / 275xp Spent

Earned Experience Log
+ 26 xp ~ 13 Missions

Bank Records
Current total ~ Adjustment   (Base monthly Pay 26,000 cb)
0 000 000 cb + 3 700 000 cb   Starting Tech Warrior
3 700 000 cb +   260 000 cb   13 Mission Bonus
3 960 000 cb - 2 925 180 cb   Purchase Wolfhound-1 {3 fp}
1 034 820 cb -    60 000 cb   Purchase IS DS/HS
  974 820 cb -       700 cb   Remove   HS from Engine
  974 120 cb -    21 000 cb   Install  DS/HS     {RT}
  953 820 cb -   200 000 cb   Purchase ER Large Laser
  753 820 cb -    35 000 cb   Remove Large Laser {RA}
  718 820 cb -    70 000 cb   Install ERLL       {RA}
  648 820 cb ~ Current Bank



12 tn Base Inventory
0.0tn  Armor     Standard

2.0tn  Large Laser
1.0tn  Heat Sink   (x1)

3.0tn  Inventory Used



3.5tn Base Modifications
0.0tn Mental Stat
3.5tn Max. Wolfhound modifications.


Free  Upgrade HS to IS/DSHS  (Lose 0.00tn)

0.0tn Upgrade LL to ERLL      (0 crit RA)
0.5tn Move (1) HS from Engine {RT}


0.00 tn of equipment allowed.

k, looking over the 3025 mechs that meet your strong suggestion of motive abilities, i will attempt to go with the Javelin 10-F, its fast,not much armor but acceptable,12 heat sinks.

 I would like 1 or 2 double heat sinks but can do without them if needed

This message was last edited by the player at 02:30, Thu 01 Oct 2015.

Joaquin Cortez
 player, 458 posts
 Callsign: "WarDog"
 Spider (SDR-5V)
Thu 1 Oct 2015
at 02:51
Re: OOC ~ 05/18/15
If I remember right, this was the last approved updated change to the character:

Archetype ~ Noble/Unit Commander

100xp for Accuracy 3 (5+ roll)       Rank             :   1 - (Mechwarrior)
 50xp for Physical 2 (6+ roll)       Leadership Rating:   2
 50xp for Mental   2 (6+ roll)       Prestige Value   :   0
                                     Pay Modifier     :   9 (7+0+2)
                                     Availability Mod.:  +1
 25xp 1 Edge

 75xp 2 Close Assault Tactics
 15xp ~ Close and Personal  {May use CAT with weapons that have a range of 6-}
 35xp ~ Knife Fighter       {May use CAT with weapons that have a range of 9-}

 25xp 1 Medium Mech Specialist {+1 Pilot skill for 25 and 30 ton mechs}

  00xp 0 Experience

Experience Records
350xp Noble/Unit Commander (800xp Max)
 00xp Auctions
 25xp Promotions (per XO)
 16xp Experience
381xp Available / 375xp Spent

8fp - Mulligan Bonus

Bank Records
Current total ~ Adjustment   (Base monthly Pay 20,000 cb)
0 000 000 cb + 3 200 000 cb   Starting Character
3 200 000 cb - 2 984 540 cb   Spider-5V/ Javelin changes to 2,361,840 C-Bills
0 215 460 cb +   160 000 cb   Mulligan Bonus
0 375 460 cb -   100 000 cb   Rank 1
0 275 460 cb -                Start here depending on Availability Roll results
0 275 460 cb ~ Current Bank   This should change to 898,160 if math is right



Based on our conversations and your suggestions I looked at several options, and I think in the long run, the Fire Javelin JVN-10F, seems to be the best option to what I consider my style of play. I looked at the Firestarter and the Jenner too.

I still have to run the math and changes, but I think overall it might be a better change.

This message was last edited by the player at 03:01, Thu 01 Oct 2015.

Lucius McMurphy
 NPC, 1879 posts
 NCO1 - Corporal
 Callsign - 'Burner'
Thu 1 Oct 2015
at 03:01
Re: OOC ~ 05/18/15
Javelin-10F aka Fire Javelin is a good tough little bugger.  It's what I started out with as Luc and then did some modifications to make it even harder hitting.

I dunno if I can help you tonight Mikael but I'll help you again with the sheet if someone else doesn't get to it before I do.
Akarian Euclid
 player, 1098 posts
 O3 - 1st Lt
 Knight
Thu 1 Oct 2015
at 04:18
Re: OOC ~ 05/18/15
In reply to Lucius McMurphy (msg # 348):

Only real negative on the Fire Javelin is the top heavy flaw causing -1 hazard checks.

You can hardly ask for better equipment locations and critical slots under Kitten's mod system.