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, welcome to Y ~ MechWarrior: Mercenaries

04:33, 25th April 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Lucius McMurphy
NPC, 1880 posts
NCO1 - Corporal
Callsign - 'Burner'
Thu 1 Oct 2015
at 13:21
  • msg #350

Re: OOC ~ 05/18/15

Easy enough to counter with medium mech specialist or the like though.  I can't do anything about the Whitworth's weak leg issue where crits are worse other than up armouring it like I did.
Mikael Blomquist
player, 492 posts
Call sign: Viking
Srms
Thu 1 Oct 2015
at 13:24
  • msg #351

Re: OOC ~ 05/18/15

 Thanks Lucius
Kitten
GM, 7030 posts
Thu 1 Oct 2015
at 15:36
  • msg #352

Re: OOC ~ 05/18/15

Time to get your feet wet.

I want character outlines, and tentative mechs and mods.

Will start a mission and do character/mech checks while the mission runs.

No dice rolls, if you want something fork over the xp/money.

Pilots will have had enough time to practice with their machine to earn '2' familiarity points, so with the shake out mission that'll bring it to '3', so if you're looking at picking up a familiarity with your mech, plan for '3' after the first mission.  If you have no clue what i'm talking about, ignore me.  You cant miss what you you've never got.
Sean Reynolds
player, 793 posts
R2 - Sergeant
Callsign: Avenger
Thu 1 Oct 2015
at 17:18
  • msg #353

Re: OOC ~ 05/18/15

Still debating which mech I'm going to choose.  Would anyone object if I did take the 2x Lg Laser Blackjack and supported with sniping?
Kitten
GM, 7035 posts
Thu 1 Oct 2015
at 17:36
  • msg #354

Re: OOC ~ 05/18/15

Zero problems.

Youve been in the campaign long enough to know the pros and cons.

People play what ever you want, within the scope of what youre allowed.
Kitten
GM, 7041 posts
Thu 1 Oct 2015
at 22:25
  • msg #355

Re: OOC ~ 05/18/15

Jarold, what mech do you want?

I'm forming up Mission 20, and at a minimum i need to know Mechs and gunnery/pilots.
Kitten
GM, 7042 posts
Thu 1 Oct 2015
at 22:30
  • msg #356

At the moment...

At the moment i believe we have.

30t Valkyrie ~ 5(d8)/5(4t) ~ Regina
20t Wasp LAM ~ 5(d7)/6     ~ Akarian
??? ?????    ~ Jarold Harven
40t Whitworth~ 4    /6     ~ Lucius
30t Javelin  ~ Mikael
50t Enforcer ~ 5(d7)/6     ~ Mortimer
45t Blackjack~ Sean Reynolds
35t Jenner   ~ 4    /5     ~ Teri


At the moment I'm organizing by movement profile.


On defense we'll have.
Lucius, Mortimer, Sean, plus one mech.   135 tons + 1 mech.

On Offense we'll have.
Akarian, Mikael, Teri, plus one mech.   95 tons + 1 mech.

Waiting to see what Jarold takes, and will place them, based on movement profile.  5/8 or slower, and he'll end up with Lucius.  Faster and he'll end up with Akarian.

Regina will go where Jarold doesnt.

First mission will be with unmodified mechs.  (Your mech arrives, and the mission starts, you havent had time to modify anything yet.)
This message was last edited by the GM at 22:54, Thu 01 Oct 2015.
Akarian Euclid
player, 1099 posts
O3 - 1st Lt
Knight
Thu 1 Oct 2015
at 22:46
  • msg #357

At the moment..

I'm using a 20 ton LAM Wasp not a LAM Valk sadly ;)
Kitten
GM, 7048 posts
Thu 1 Oct 2015
at 22:48
  • msg #358

At the moment..

You were listed with a 30ton Valkyrie - QA on your paperwork.

Will list you with a LAM then.
This message was last edited by the GM at 22:53, Thu 01 Oct 2015.
Akarian Euclid
player, 1100 posts
O3 - 1st Lt
Knight
Thu 1 Oct 2015
at 22:56
  • msg #359

Re: At the moment..

Kitten:
You were listed with a 30ton Valkyrie - QA on your paperwork.

Will list you with a LAM then.


Ah well full sheet and minor character changes are in the roll call thread. Should be good to go, even if dropping mods for this mission.
Kitten
GM, 7049 posts
Thu 1 Oct 2015
at 22:57
  • msg #360

Re: At the moment..

no mods for first mission.

will look over characters and mods while mission is in progress, and if it's all approved it'll be ready for second mission.
Regina Arlington
NPC, 697 posts
R0 - Mechwarrior
Callsign - 'Siren'
Thu 1 Oct 2015
at 22:58
  • msg #361

Re: At the moment..

>.<

I shoulda took a commando.

LRM10s sux
Akarian Euclid
player, 1101 posts
O3 - 1st Lt
Knight
Thu 1 Oct 2015
at 22:58
  • msg #362

Re: At the moment..

Are conventional units sitting out 1st mission as well?
Kitten
GM, 7050 posts
Thu 1 Oct 2015
at 23:25
  • msg #363

Re: At the moment..

Will allow them, they have a gunnery of 4 / Pilot of 5.

Nothing special about the conventional.

Need to tell me if you have anything here, cause i'm not ready to sift through all that paper to find it.
Akarian Euclid
player, 1102 posts
O3 - 1st Lt
Knight
Thu 1 Oct 2015
at 23:28
  • msg #364

Re: At the moment..

Kitten:
Will allow them, they have a gunnery of 4 / Pilot of 5.

Nothing special about the conventional.

Need to tell me if you have anything here, cause i'm not ready to sift through all that paper to find it.


Here you go Kitten, mods removed from the LAM below for ease.


Akarian Euclid
Knight



2 fp
2fp ~ Unspent

Shoot on the fly
Reduce the movement penalty by one
while flying (not jumping) in LAM mode.
Effective Weight 20 tons

Gunnery 5 (d7 w/Energy)
Pilot   6
Scout   7
Leader  3
Edge    0


5/8/5 Mech Movement
2/3/15 LAM Movement

10 Heat Sinks

RA Medium Laser
CT Small Laser
LA Medium Laser

Equipment Cost x1.75
Repair modifier x1.20
H    6a    (3i)
CT   8a(4)( 6i)

RT   7a(3)( 5i)
LT   7a(3)( 5i)

RA   6a    (3i)
LA   6a    (3i)

RL   7a    (4i)
LL   7a    (4i)
H
CT JJ SL

RT HS HS JJ JJ
LT HS HS JJ JJ

RA S U L H ML
LA S U L H ML

RL H U L F HS
LL H U L F HS 
Armed Ferret ~ Bishop

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn4+
Pilot   tn5+
Scout   tn10+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   1 (1i)
Rotor  2 (1i)
SRM 2       (Front)
SRM(8)Ammo   (Body)
Armed Ferret ~ Rook

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn4+
Pilot   tn5+
Scout   tn10+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   1 (1i)
Rotor  2 (1i)
SRM 2       (Front)
SRM(8)Ammo   (Body)

This message was last edited by the player at 15:48, Fri 02 Oct 2015.
Sean Reynolds
player, 794 posts
R2 - Sergeant
Callsign: Avenger
Fri 2 Oct 2015
at 00:36
  • msg #365

Re: At the moment..

Working to come up with something quick...
Kitten
GM, 7051 posts
Fri 2 Oct 2015
at 01:17
  • msg #366

Re: At the moment..

Akarian Euclid:
Here you go Kitten, mods removed from the LAM below for ease.



o.O

You do realize that LAM modifications are limitied, right?

ie.  You can only modify an amount equal to your tinker skill
Akarian Euclid
player, 1104 posts
O3 - 1st Lt
Knight
Fri 2 Oct 2015
at 01:26
  • msg #367

Re: At the moment..

Kitten:
Akarian Euclid:
Here you go Kitten, mods removed from the LAM below for ease.



o.O

You do realize that LAM modifications are limitied, right?

ie.  You can only modify an amount equal to your tinker skill

Yep, nothing special in mods department, Endo internals and additional ML added to arm.
All allowed w/o tinker. Just stripped from this listing for M20.
Mortimer Grissom
player, 171 posts
"Brick"
Fri 2 Oct 2015
at 05:11
  • msg #368

Re: At the moment..

Kitten, are you considering the Gauss Rifle advanced tech?
Jarold Harven
player, 166 posts
Fri 2 Oct 2015
at 05:38
  • msg #369

Re: OOC ~ 05/18/15

Kitten:
Jarold, what mech do you want?

I'm forming up Mission 20, and at a minimum i need to know Mechs and gunnery/pilots.


OK, stole an hour-ish away from folks in the house to go over things. Posted a build to the Role Call thread. Short version: Accuracy 5+, Physical 6+, Wasp WSP-1W (6/9/6)
Kitten
GM, 7052 posts
Fri 2 Oct 2015
at 11:27
  • msg #370

Re: At the moment..

Mortimer Grissom:
Kitten, are you considering the Gauss Rifle advanced tech?



Yes, normal list price for the big gun is 300kcb, double to 600kcb, plus the enforcers mech mod of 1.5 will make it 750kcb to purchase and install the monster.

After buying the enforcer that's a notable cost to absorb.
Mortimer Grissom
player, 172 posts
"Brick"
Fri 2 Oct 2015
at 13:14
  • msg #371

Re: At the moment..

:)
Worth it.
Akarian Euclid
player, 1105 posts
O3 - 1st Lt
Knight
Fri 2 Oct 2015
at 14:16
  • msg #372

Re: At the moment..

Kitten are targeting computers available? I had assumed the list of advanced tech was restricted to the list in Role Call, but double checking now since I've been asked about them, and Gauss Rifle wasn't on the list.
Kitten
GM, 7053 posts
Fri 2 Oct 2015
at 15:20
  • msg #373

Re: At the moment..

No, they're conjecture.

They dont make a show till the clans do, so they're not considered 'advance', but the next step up, which is conjecture.
Akarian Euclid
player, 1106 posts
O3 - 1st Lt
Knight
Fri 2 Oct 2015
at 15:24
  • msg #374

Re: At the moment..

Okay cool, thanks.

Also Joaquin has a character and initial mech up in Role Call now, so he should be able to make it into one of the M20s. (Fire Jav)
This message was last edited by the player at 15:25, Fri 02 Oct 2015.
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