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10:11, 18th April 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Lucius McMurphy
Player, 1924 posts
NCO1 - Corporal
Callsign - 'Burner'
Sun 21 Feb 2016
at 03:43
  • msg #450

Re: At the moment..

*chuckles*

Pretty bad.  Kitten?
Kitten
GM, 7152 posts
Sun 21 Feb 2016
at 05:22
  • msg #451

Re: At the moment..

Sue me, i slipped a decimel, presume youre in the correct hex for movement (or non movement)
Lucius McMurphy
Player, 1925 posts
NCO1 - Corporal
Callsign - 'Burner'
Sun 21 Feb 2016
at 20:39
  • msg #452

Re: At the moment..

Mmm I would start up the firing but I don't know where anything moved.  Map is still the old one for the moment unless I'm mistaken ;)
Kitten
GM, 7154 posts
Sun 21 Feb 2016
at 22:25
  • msg #453

Re: At the moment..

They're low and in the foilage giving them cover too, so they get a +1 def modifier

Fixed, they're moving along fast enough to get a +1 Def modifier.
Kitten
GM, 7155 posts
Mon 22 Feb 2016
at 17:34
  • msg #454

Re: At the moment..

half the turns look to be in, will grant another 24 hours for players to get turns in.

If you have no fires, please note as much,and roll initiatiive, so that i know you've checked in and i can move on.
Kitten
GM, 7156 posts
Wed 24 Feb 2016
at 03:00
  • msg #455

Re: At the moment..

Distracting day, will update tommorrow, apologies.
Olaf Oleeson
player, 295 posts
NC-R1 Corporal
Callsign Berserker
Wed 24 Feb 2016
at 03:22
  • msg #456

Re: At the moment..

No worries Kitten.  Happens to me all the time :)
Kitten
GM, 7157 posts
Wed 24 Feb 2016
at 19:43
  • msg #457

Re: At the moment..

double checked my notes three times, i believe, Sean's move is a walk of 5 movement points, so i'm going to back him up a hex to 0610ne.
Kitten
GM, 7160 posts
Wed 24 Feb 2016
at 20:23
  • msg #458

Re: At the moment..

I dont think it's possible, but you have to come as close to killing 20 ants a turn to 'break even'.

The Freelancers will need to kill around 3 Ants for each Freelancer.  Killing more is a bonus, killing less means you're letting them amass a nice tidy swarm to do some serious damage when they zerg rush you.
Olaf Oleeson
player, 296 posts
NC-R1 Corporal
Callsign Berserker
Wed 24 Feb 2016
at 20:54
  • msg #459

Re: At the moment..

Does the green foliage count as Lt Wood (+1) or Hvy Wood (+2) for Terrain Def Mod?
Kitten
GM, 7161 posts
Wed 24 Feb 2016
at 21:18
  • msg #460

Re: At the moment..

Counts as Light Woods for movement and weapon fire.

(Though ants crawl through them as if they were clear terrain)
This message was last edited by the GM at 21:18, Wed 24 Feb 2016.
Sean Reynolds
player, 835 posts
R2 - Sergeant
Callsign: Firefly
Wed 24 Feb 2016
at 21:59
  • msg #461

Re: At the moment..

In reply to Kitten (msg # 457):

1610NE is where I had planned to end my move originally.
Lucius McMurphy
Player, 1928 posts
NCO1 - Corporal
Callsign - 'Burner'
Wed 24 Feb 2016
at 22:58
  • msg #462

Re: At the moment..

Should there not be more dead ants?

I killed 5 out of D

Mort killed another 1 in the same grouping, D

Teri killed 2 out of B
Kitten
GM, 7162 posts
Wed 24 Feb 2016
at 23:27
  • msg #463

Re: At the moment..

My bad, at a skim, i didnt see any hits, please be certain to bold, or highlight or something hits that kill ants, and which groups you shot up...

Next map will be updated.
This message was last edited by the GM at 23:28, Wed 24 Feb 2016.
Lucius McMurphy
Player, 1929 posts
NCO1 - Corporal
Callsign - 'Burner'
Thu 25 Feb 2016
at 03:18
  • msg #464

Re: At the moment..

Ants to this point after Olaf (Kills 2 in G), ComStar (Kills 1 in D, 3 in B, 2 in G), Luc (Kills 1 in G, 2 in H), Mikael (Kills 1 in A), Sean (Kills 2 in A) and Teri (Kills 3 in A)...

D is dead
A has 1 ant left
B has 2 ants left
G has 2 ants left
H has 5 ants left

This message was last edited by the player at 01:50, Sat 27 Feb 2016.
Kitten
GM, 7163 posts
Mon 29 Feb 2016
at 16:52
  • msg #465

Re: At the moment..

Will confirm shortly, coming off a busy weekend, having lunch now, will try and update after lunch.
Kitten
GM, 7166 posts
Mon 29 Feb 2016
at 17:32
  • msg #466

Re: At the moment..

Turn Three updated.

For those of you that wanted something more challenging, something larger and more challenging on the map now, so no longer shooting fish in a barrel.
Lucius McMurphy
Player, 1934 posts
NCO1 - Corporal
Callsign - 'Burner'
Mon 29 Feb 2016
at 17:39
  • msg #467

Re: At the moment..

:P

We like less challenging.   Bad carpenter ant...

Right.

Revamped Initiatives for simplicity sake from what I can tell...

ComStar still Looses
Luc now Looses
Teri still Looses...though how she lost on a 9 is beyond me in the first place


Olaf still Passes
Sean still Passes


Mikael still needs to roll.
Mort still needs to roll as he stood there in shock and didn't fire.

Kitten
GM, 7167 posts
Mon 29 Feb 2016
at 18:02
  • msg #468

Re: At the moment..

(shrugs)

^.^

on the bright side, i reduce the length the mission runs by one turn for each turn, they show up, so thats a plus.
Lucius McMurphy
Player, 1935 posts
NCO1 - Corporal
Callsign - 'Burner'
Mon 29 Feb 2016
at 18:04
  • msg #469

Re: At the moment..

*chuckles*

Our beneficent overlord at work.  I'll get you some catnip after this mission ends ;)
Mikael Blomquist
player, 520 posts
Call sign: Viking
Srms
Mon 29 Feb 2016
at 18:09
  • msg #470

Re: At the moment..

 Bad Mikael...

10:08, Today: Mikael Blomquist rolled 8 using 2d6 with rolls of 2,6.  initiative TN/*9*. Fail
This message was last edited by the player at 18:22, Mon 29 Feb 2016.
Kitten
GM, 7168 posts
Mon 29 Feb 2016
at 19:04
  • msg #471

Re: At the moment..

Turns dont count for Def mod, so you only have a +1 Def mod Mik
Mikael Blomquist
player, 522 posts
Call sign: Viking
Srms
Mon 29 Feb 2016
at 19:05
  • msg #472

Re: At the moment..

 Ok, gotcha.
Kitten
GM, 7169 posts
Wed 2 Mar 2016
at 16:09
  • msg #473

Re: At the moment..

* checks watch *

You know what time it is?

Maybe it's time to pack it in and close the shop.

Been fighting it to the bitter end, but really, perhaps it's time to pack it in.

We've had a VERY good run, nearly tripling the number of post from the original Wild Stallions campaign, but I'm thinking that maybe it's time to call it a day.

I assure you, that this is not forever.  This is just a long hiatus to let me detox the battletech out of my system, its honestly long overdue.

I already have thoughts on what to do for the next campaign...

Prequel concept, backtrack the timeline to around 2577 to 2597.  The Star League Army has not made their exodus away from known space, and it is the time period of the Reunification wars.  We play out the point of view of one of the Periphery States during this time period, and their struggle to remain free under the press of the Inner Sphere to unite known space under a single rule.  http://www.sarna.net/wiki/Reunification_War

Continue the timeline we've started but move the focus of the campaign to Solaris.  Each player represents one character working for the house of their choice.  The campaign would be more roleplaying focused, with the occassional punctuation of combat that's to be expected.  Solaris combat rules would be used, which is interesting when mixed with the modification limits that i impose on allowed modifications of mechs.  The machine gun monsters that dominate the arenas would be harder to create... or at least i think they would.

Advance the timeline, to ... yes... the clan invasion.  Players would be from the Rasalhague Republic, and lined up directly to be in the way of the Clan invasion.  A few missions would occur before this happens, where they are dealing with occupation by House Kurita, and the advances of the Lyran House before finally liberating themselves from both and claiming their independence.  Timeline would put this campaign around the mid to late 3040's.

I have no timeline at this point to actually start the next campaign, but i'm willing to hear current players interest on what they would like to see, and will promise to drop private notes to you when i am ready to start the next campaign.
This message was last edited by the GM at 16:09, Wed 02 Mar 2016.
Mikael Blomquist
player, 523 posts
Call sign: Viking
Srms
Wed 2 Mar 2016
at 18:06
  • msg #474

Re: At the moment..

 I can feel and understand that a break is sometimes good, if it helps Kitten find solid ground again..Good idea.

 As for the idea of starting a new campaign leading to the Clans..that sounds good to me when you are ready...and if i have a decent computer.. :-)

 I will be around Lord willing.
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