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11:38, 24th April 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Kitten
GM, 6250 posts
Tue 9 Jun 2015
at 13:53
  • msg #25

Re: OOC ~ 05/18/15

I hadnt thought about it, but i think not.
Adam Carlyle
Player, 114 posts
O4 - Captain
Solid Slug
Tue 9 Jun 2015
at 14:14
  • msg #26

Re: OOC ~ 05/18/15

Fair enough.

I'd say that if he doesn't pop in for your attendance check that is a good sign that he's still on hiatus.
Svend Nemerson
player, 86 posts
Backdraft
Tue 9 Jun 2015
at 14:58
  • msg #27

Re: OOC ~ 05/18/15

I'm here
Adam Carlyle
Player, 115 posts
O4 - Captain
Solid Slug
Tue 9 Jun 2015
at 15:06
  • msg #28

Re: OOC ~ 05/18/15

*grins*

We know you're here Svend :P  Kitten was asking about those that are not in the Lancer mission or the Academy 'A Bridge too Far' mission.

Those paltry few it seems will be guarding the supply lines.
Akarian Euclid
player, 561 posts
R3 - 1st Lt.
Tue 9 Jun 2015
at 15:57
  • msg #29

Re: OOC ~ 05/18/15

Right so I'm having a bad few weeks, waiting on a joint MRI, Apple has pre-released IOS 9 stuff which is going to have me fairly extra busy with work for awhile, and today my computer is now heading towards needing wiped and re-installed. My posting rate might be down for a few days.
Adam Carlyle
Player, 116 posts
O4 - Captain
Solid Slug
Tue 9 Jun 2015
at 16:05
  • msg #30

Re: OOC ~ 05/18/15

Noted.
Kitten
GM, 6251 posts
Tue 9 Jun 2015
at 16:57
  • msg #31

Re: OOC ~ 05/18/15

whew...


so much to do here.

okay will start and just get a move on and hope to get as much done as possible.
Adam Carlyle
Player, 117 posts
O4 - Captain
Solid Slug
Tue 9 Jun 2015
at 16:59
  • msg #32

Re: OOC ~ 05/18/15

One step at a time :)
Joaquin Cortez
player, 410 posts
Callsign: "WarDog"
Spider (SDR-5V)
Tue 9 Jun 2015
at 17:52
  • msg #33

Re: OOC ~ 05/18/15

I'm currently at the dealer get a leak in my car looked at. Floorboards were soaked. I might be a little sporadic posting if needed. I'll check periodically.
Kitten
GM, 6252 posts
Tue 9 Jun 2015
at 21:23
  • msg #34

Re: OOC ~ 05/18/15

BMs all seem a little distracted at moment, we'll see if we can get things back on track though.
Alaric Drusus
player, 50 posts
Veles
Sat 13 Jun 2015
at 02:11
  • msg #35

Re: OOC ~ 05/18/15

Hey folks!

I have just one final thing to wrap up with character creation before everything is finished. Spending some of the extra C-Bills on some supplies (armor, maybe an extra laser in case one gets blown off, maybe a decent crew). I'm still pretty hazy on how this works, is anyone able to help shine some light on it for me?

Thanks! :)
Kitten
GM, 6259 posts
Sat 13 Jun 2015
at 02:14
  • msg #36

Re: OOC ~ 05/18/15

He's got the standard three rolls, at +0 and the option for the standard gimme for armor and ammo rolls.

he's in a javelin-10F so probably wont need ammo.

I've suggested ferro and DS/HS to him as possible rolls.
Joaquin Cortez
player, 413 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sat 13 Jun 2015
at 02:35
  • msg #37

Re: OOC ~ 05/18/15

Working late. Got assigned last minute duties for end of year tech conference. I have to now give an hour & 35 minutes presentation and also train 12 high school students before Wednesday. I'll be busy this evening and when I break tomorrow once presentation is nailed, I'll post my targeting and firing rolls. Sorry for delay.
Adam Carlyle
Player, 120 posts
O4 - Captain
Solid Slug
Sat 13 Jun 2015
at 03:00
  • msg #38

Re: OOC ~ 05/18/15

Standard Armour will give him 4 tons to purchase at 10 000 cbills/ton + tonnage mod of 1.3 so that would cost him 52 000 cbills to stock away in personal storage.

DHS is always good for energy mechs.  TN9+ on 2d6 will let you buy one for 60 000 cbills if you make it.  If you do you can spend 600 cbills to pull one of your regular HS and put it into your personal storage.  Spend 18 000 cbills more and you install the DHS onto your Javelin for extra heat goodness.

Ferro is good but you need enough to slap on a full load.  That will take you more than one roll.  Arguably about three rolls.  With that in mind you might want to go for Endo instead (it will take three successful rolls as well and you can't double up rolls aka roll two or three times for Endo in one acquisition phase).  Ferro if you make the TN8+ roll will let you buy up to 2 tons worth.  Endo is a TN11+ and you can buy up to 1/2 a ton.  Endo is better (arguably) but harder to come by.

Really it all comes down to what you want to do with your Javelin, if you want to keep it and mod it, or sell it later on for a different more expensive ride.
Adam Carlyle
Player, 121 posts
O4 - Captain
Solid Slug
Sat 13 Jun 2015
at 03:18
  • msg #39

Re: OOC ~ 05/18/15

Also...

You'll want to look at this thread in another game that Kitten uses for reference:
link to a message in another game

Message #10 has the details on you deciding just what type of personal 'storage' you have.  She has base levels at 'free' and higher levels cost money but not upfront.  It's docked out of your pay after the mission gets done.  You can only change them though during the major interludes when auctions happen, you get access to make more acquisition rolls and the like.

There is a lot of potential nuance to how you do things and you'll learn a lot just by watching what others do and seeing what people have in play during the missions and in between them.
Joaquin Cortez
player, 414 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sat 13 Jun 2015
at 14:50
  • msg #40

Re: OOC ~ 05/18/15

Getting ready to post my movement and firing. Thanks for giving me a few.
Olaf Oleeson
player, 282 posts
NC-R1 Corporal
Callsign Berserker
Tue 16 Jun 2015
at 03:27
  • msg #41

Re: OOC ~ 05/18/15

Hi all.  Just checking in, with a week before my cross country move I'm still on the bench but should be back in within the next couple of weeks!
Kitten
GM, 6281 posts
Sat 20 Jun 2015
at 00:54
  • msg #42

Re: OOC ~ 05/18/15

Archetypes... finalized.

link to a message in another game


Will be of limited use/interest for you though you should review it since future players joining will use these.

Current players do get to review the alt section though.  Even if they dont want to be hassled with a second mechwarrior, the option to play tech, conventional,or even infantry support WITH your current mech warrior is now an available option for alts.

I believe Akarian had an interest in this, now is the time to submit such request, once missions end i'll be swamped and wont look at them.
Akarian Euclid
player, 624 posts
R3 - 1st Lt.
Sat 20 Jun 2015
at 02:36
  • msg #43

Re: OOC ~ 05/18/15

I think my biggest question about conventional alt option is if that character gets their own availability rolls, or if the main character needs to split their 2 availability rolls to also purchase ammo, repairs, customization parts, etc for the alt?
Kitten
GM, 6282 posts
Sat 20 Jun 2015
at 02:50
  • msg #44

Re: OOC ~ 05/18/15

At most an alt will add one availability roll.

Infantry Alt will get an availability roll for ammo that the infantry can use (mostly missiles)

Conventional will add one roll, for equipment usable for their rides.  (They're not rolling for gyros or actuators and stuff).  Remember the main character actually OWNS the tank, the conventional character is just 'hired' to drive/pilot it for them.  Will mull over specifics tomorrow.

Technicians will add a roll for anything, and be usable for salvage operations (if they're assigned transport of some sort to get them to the front).  (This unit is considered a 'combat' unit and counts against the weight and number of units allowed.)




So...

During bookkeeping, Main character gets one roll for each mission they've done since the last bookkeeping, plus one if they have an alt.
This message was last edited by the GM at 02:51, Sat 20 June 2015.
Akarian Euclid
player, 625 posts
R3 - 1st Lt.
Sat 20 Jun 2015
at 03:08
  • msg #45

Re: OOC ~ 05/18/15

Sounds fair, i'll get you a PM tomorrow.
Kitten
GM, 6294 posts
Sun 21 Jun 2015
at 18:16
  • msg #46

Re: OOC ~ 05/18/15

(Happy Father's day to all you dads out there!)
Akarian Euclid
player, 641 posts
R3 - 1st Lt.
Thu 25 Jun 2015
at 15:57
  • msg #47

Re: OOC ~ 05/18/15

Kitten, figured I'd throw it out here, since it might help someone else as well.

Adding jump jets to a mech that didn't have jump jets.. is it possible under the modification rules?

I've looked at the sliding cost tables listed and all of that makes sense, what I don't know about is critical/placement with regards to the rule of "everything must go in arms, unless critical space was created by removing something first" are jump jets an exception to this, given they don't work in the arms and typically end up in legs?
Adam Carlyle
Player, 211 posts
O4 - Captain
Solid Slug
Thu 25 Jun 2015
at 15:58
  • msg #48

Re: OOC ~ 05/18/15

It is possible.

They still have to fill vacated critical spots, as of the last time I spoke to Kitten about it, cause I'm looking on eventually moving into a Hunchback and giving it 3 jump jets and it has the capacity to with criticals I can open up.

Edit:

Though it is a lot more difficult cause not only are you finding tonnage but also crit spaces as well as making sure they are balanced.  If you have an odd number you have to have a CT spot.  Even and you can spread them between torso and legs.
This message was last edited by the player at 15:59, Thu 25 June 2015.
Akarian Euclid
player, 642 posts
R3 - 1st Lt.
Thu 25 Jun 2015
at 16:09
  • msg #49

Re: OOC ~ 05/18/15

Well thats what I'm wondering, as normally a CT only has 2 free critical spots at most, and a lot of mechs have nothing to vacate from their legs. (Their just empty..)
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