Mech mod Thread...
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not terrible.
The Valkyrie is the easiest mech to modify, you drop the LRM 10 and ammo.
That gives you 6 tons and 2 + 1 torso criticals to use, as well as the arm criticals for new equipment... subject to available parts. At the start you can modify with standard tech without concern for availability, you start making availability rolls if you want advance tech stuff.
A big stick to whack someone in the head with, is pretty low tech, but also not common in the military either (if we were on solaris that's different), so you might need to make a modest roll for those.
Swords are easier to come by, because the skill challenged Omni locals, find them easier to use than the Hatchet.
On a Valkyrie the Hatchet does 6 damage with a -1 attack bonus, the sword does 4 damage with a -2 Attack Bonus. Read up on physical weapons and the notes on how to use them here...
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Physical weapons are based on Pilot Skill... not accuracy. Bad for your ability to shoot stuff with weapons, good if you want to try and win initiative more.