RolePlay onLine RPoL Logo

, welcome to Y ~ MechWarrior: Mercenaries

00:15, 20th April 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Kitten
GM, 6505 posts
Thu 2 Jul 2015
at 17:55
  • msg #100

Re: OOC ~ 05/18/15

Just to keep everyone in the loop...

The next campaign Kitty tweak...:
This is something to work out down the road.

I couldnt say at the moment, it would require thought to play balance it.

I'm leaning towards equating them to established Specs, that cost about 15xp to purchase as a character.

Like Heirlooms it would be for that specific mech, and you would have to pilot it for like 3 missions or so to get the ins and outs of the mech to unlock it.

The Hatchetman would probably get some sort of physical combat bonus.

Something like In your face or Head Hunter seems appropriate.

Again... this is not now, this is just thought and conjecture.

I had similiar thoughts and conjecture about specs... which turned out nicely, but it's a pain to type out and get roll out.  Took me two missions to get the specs concept floated and i'm still not sure it's properly fleshed out.

Adam Carlyle
Player, 317 posts
O4 - Captain
Solid Slug
Thu 2 Jul 2015
at 19:33
  • msg #101

Re: OOC ~ 05/18/15

Javelin only really needs 2-2.5 tons of armour on top of it's base.  Looks like you added 2.5 tons of armour and CASE and aren't using 1 ton of your freed up tonnage.

You might want to look into acquiring SRM5's.  At 2 tons a piece a pair of them would free up 2 tons compared to the SRM6/Ammo you dropped being 4 tons.  If you can get 6 tons of Ferro Armour that will give you the same AV as 6.5 tons of standard.  That would let you have your CASE in one torso, load 1 ton of ammo without would be 20 shots and toss an SRM5 in each torso.  A little less ammo than you have now for your SRM6 but you'd have a second launcher meaning more damage output as well as redundancy in case one launcher gets damaged.

Just a long term thought for you Roger :)
Kitten
GM, 6506 posts
Thu 2 Jul 2015
at 19:46
  • msg #102

Re: OOC ~ 05/18/15

His issue might also be cash.
Adam Carlyle
Player, 318 posts
O4 - Captain
Solid Slug
Thu 2 Jul 2015
at 19:51
  • msg #103

Re: OOC ~ 05/18/15

I did say long term. :)

Sides you'd need multiple occasions to build it up.  Try for an SRM5 and Ferro this time around if he has the money.  Do the same thing next time around.  Both times see if anyone is getting rid of/selling any extra Ferro to top things off.  It's not a I want it now plan.
Kitten
GM, 6507 posts
Thu 2 Jul 2015
at 20:08
  • msg #104

Re: OOC ~ 05/18/15

Tentative 'Beta List', for Mech Perk List for common 20~30 ton mechs.

If your mech is listed among them, you may consider them for use immediately.

Will grandfather the length of time you've been using your current mech where appropriate.

link to a message in another game

Will add more as time allows, you may request specific mechs and i will try and do research on them for results.
This message was last edited by the GM at 20:08, Thu 02 July 2015.
Lucius McMurphy
Alt, 1866 posts
NCO1 - Corporal
Callsign - 'Burner'
Thu 2 Jul 2015
at 20:31
  • msg #105

Re: OOC ~ 05/18/15

Go Death From Above! :P

I'm sure that Adam would like to know about the Hatchetmen in the short and Hunchback in the long term.
Joaquin Cortez
player, 447 posts
Callsign: "WarDog"
Spider (SDR-5V)
Thu 2 Jul 2015
at 20:42
  • msg #106

Re: OOC ~ 05/18/15

Those are nice perks. The flaw for Spider is one I've played many times before. Might as well just play like you know you aren't getting out when things get down & dirty. I would get the two perks myself.
Kitten
GM, 6509 posts
Thu 2 Jul 2015
at 20:54
  • msg #107

Re: OOC ~ 05/18/15

Joaquin Cortez:
Those are nice perks. The flaw for Spider is one I've played many times before. Might as well just play like you know you aren't getting out when things get down & dirty. I would get the two perks myself.


Still working out the cost/familiarity requirements.

I try to give each mech 3~4 perks/flaws is the thought.

Perks / Flaws are pretty settled for those mechs, the cost i'm tweaking abit, i want it to be affordable, but not a monty haul giveaway.
Teri Knight
player, 427 posts
Panther, P5, G5
Callsign: Catgirl
Fri 3 Jul 2015
at 02:43
  • msg #108

Re: OOC ~ 05/18/15

   I'm looking for suggestions.  Bad Kitty is going to be as tricked out as possible very soon.  I'm not looking to trade my heirloom Panther for something different.  Other than saving up for a new power plant, what should I do with my availability rolls and soon to be growing pile of C-Bills?
Kitten
GM, 6527 posts
Fri 3 Jul 2015
at 02:54
  • msg #109

Re: OOC ~ 05/18/15

Teri Knight:
   I'm looking for suggestions.  Bad Kitty is going to be as tricked out as possible very soon.  I'm not looking to trade my heirloom Panther for something different.  Other than saving up for a new power plant, what should I do with my availability rolls and soon to be growing pile of C-Bills?



Youve had bad kitty forever, i'm not sure how many missions, but you can probably pick up a perk or two at this point, if you want a suggestion where to throw your money at.
Adam Carlyle
Player, 331 posts
O4 - Captain
Solid Slug
Fri 3 Jul 2015
at 02:57
  • msg #110

Re: OOC ~ 05/18/15

You could also start banking Hoff Heat Sinks.  At 100k a piece they are more expensive that DS/HS and you need 2 of them so you can cycle them correctly but they are the closest you'll get to true DHS and arguably are better since they are only one critical spot.

But Kitten is right.  Picking up the Mech 'quirks' are useful.
Electra Eurymedon
Alt, 122 posts
R4 - Captain
Nike
Fri 3 Jul 2015
at 02:59
  • msg #111

Re: OOC ~ 05/18/15

Hoff Heat sinks... they would be incredibly expensive to put on a LAM...


~.~

100k cb x 1.75 = 175k cb = 1.2 = alot of loot.
Lucius McMurphy
Alt, 1867 posts
NCO1 - Corporal
Callsign - 'Burner'
Fri 3 Jul 2015
at 03:00
  • msg #112

Re: OOC ~ 05/18/15

But it would let you put ER Medium Lasers on the LAM and not worry about heat.
Electra Eurymedon
Alt, 123 posts
R4 - Captain
Nike
Fri 3 Jul 2015
at 03:03
  • msg #113

Re: OOC ~ 05/18/15

Lucius McMurphy:
But it would let you put ER Medium Lasers on the LAM and not worry about heat.



ER ML 160k cb x 1.75 = 280k x 1.2 = Even more loot.

Medium Lasers arent bad, the strafe damage on both are the same, and the heat curve is actually better.
Teri Knight
player, 428 posts
Panther, P5, G5
Callsign: Catgirl
Fri 3 Jul 2015
at 03:29
  • msg #114

Re: OOC ~ 05/18/15

I've been hanging around here since Mission 8.  I think the +1 to piloting in the city could be a very useful.  Fire support could also be a useful thing.  I've got enough missions under my belt to get both, once Bad Kitty is kitted out.
Kitten
GM, 6532 posts
Fri 3 Jul 2015
at 14:23
  • msg #115

Re: OOC ~ 05/18/15

Mech perks have been tweaked.

After some thought I thought it would be best to try and keep some play balance between them.

General rule at the moment is (2) Perks for the mech, (3) if they have a flaw.

We revise this slightly (again) later to add an additional perk to mechs that i judge to be unpopular, for various reasons, to tweak the balance again.
Kitten
GM, 6535 posts
Fri 3 Jul 2015
at 17:24
  • msg #116

Re: OOC ~ 05/18/15

Done mucking around with the Mech Perks chart for now.

If you REALLY want me to add something, or i missed your mech let me know and i'll try and add it.

Mostly pleased with it at the moment, cost seemed balanced for what you get out of it.  Like everything else, the larger the mech, the more expensive it is to do anything with it, and this is no exception.

Save me some time, and if youre doing perks, let me know how many familiarity points you think you have and if you have the cash you can pick up the mech perks now.  They'll become effective after i confirm money and time in mech are accurate.
Kitten
GM, 6537 posts
Fri 3 Jul 2015
at 19:00
  • msg #117

Re: OOC ~ 05/18/15

I... THINK i got stats up for all mechs that players are currently using, or may want to use, if this is not the case, let me know and i'll work on getting stats up.

exceptions, are the Ultra Lights and LAMs, which will require special research.
Akarian Euclid
player, 753 posts
R3 - 1st Lt.
Fri 3 Jul 2015
at 19:26
  • msg #118

Re: OOC ~ 05/18/15

Looking at perks, is buying heirloom as part of an archetype and the initiative bonuses gone now than with these perks?

Or is it those perks are in addition to the +1 and only available if heirloom was bought initially?
Kitten
GM, 6538 posts
Fri 3 Jul 2015
at 19:46
  • msg #119

Re: OOC ~ 05/18/15

Yeah, was about to announce that.

The current line of perks, was inspired by the Heirloom concept.  This being the case, it will replace the old Heirloom mech trait.  Instead of purchase Heirloom they'll get...

They may spend  10k cb to increase Mech Familiarity by (1), they may purchase this (10) times.

Character that are not using Archetypes (like Teri) may keep their Heirloom mech status.

Hopefully this doesnt mess up too much stuff.

>.<
Adam Carlyle
Player, 335 posts
O4 - Captain
Solid Slug
Fri 3 Jul 2015
at 20:04
  • msg #120

Re: OOC ~ 05/18/15

It's a pay it not or pay it later sort of thing with Heirloom.  You can buy it at the start for less at a glance when you use the archetype system and many have that option or you can play in it for a good time and buy it later but at a slight increase in cost.
Kitten
GM, 6540 posts
Fri 3 Jul 2015
at 20:10
  • msg #121

Re: OOC ~ 05/18/15

It was always a nagging bother, that the Heirloom was available at the start but could never be earned back no matter how long you piloted the mech afterwards.

The new perk system, it hit me this morning offered a chance to fix that.  10 missions seems like a darn long time, but there are characters around that have that many familiarity points...

Regina who's been around from the start has easily a dozen familiarity points.  While not easy, it's possible to earn Heirloom in a new mech.

Will need to review the Archetypes and decide if all of the archetypes should be allowed to purchase Familiarity to various degrees.

I'm thinking 3 will be 'average'.
Kitten
GM, 6560 posts
Sat 4 Jul 2015
at 13:52
  • msg #122

Re: OOC ~ 05/18/15

Tentative unit assignments.  If you hvae a problem with this, best speak up now before it's firmed up in stone.

Iron Swords
Adam
Hans
David
Teri
Roger

Spectres
Akarian
Joaquin
Damien
Alaric
Svend

Freelancers
Electra

Regina
Luc
Rymin

Reserve
Olaf
Pax
Donovan

Did i forget anyone?
Kitten
GM, 6567 posts
Sun 5 Jul 2015
at 03:00
  • msg #123

Re: OOC ~ 05/18/15

Trying something different, Akarian and Adam will be helping me with bookkeeping, character wise at least, leaves me free to resolve mission and campaign stuff.
Kitten
GM, 6578 posts
Mon 6 Jul 2015
at 16:50
  • msg #124

Re: OOC ~ 05/18/15

I think i'm going to cut out the use of infantry for repairs/salvage.

If i cut that out, i think the process gets significantly simplier.

For a campaign of this scope, it's just a level of detail i dont want to deal with anymore.


Anyone using infantry with astech/scavenger is going to have to pick new specialties for them, or sell them back for full cash refund.

The level of complexity they add to bookkeeping is just a serious thorn in my side on several levels.

I may have a simplified FLAT amount of armor they help repair and maybe even salvage but the specialized infantry is just a terrible pain to deal with.
This message was last edited by the GM at 16:50, Mon 06 July 2015.
Sign In