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22:39, 10th May 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Akarian Euclid
player, 781 posts
R4 - 1st Captain
Mon 6 Jul 2015
at 16:53
  • msg #125

Re: OOC ~ 05/18/15

If they are a big pain, cut them by all means is my suggestion. Else expect more, as I was already planning on buying them, and have been talking to WarDog about a ferret or two full of them as well.
Kitten
GM, 6581 posts
Mon 6 Jul 2015
at 17:04
  • msg #126

Re: OOC ~ 05/18/15

Variable levels is a pain

Tracking infantry, apply for repairs, applying for salvage, loaning them around...

really they're a little too flexible which creates too many pauses in the bookkeeping to work out.

A flat 4af repairs/salvage for each experience level is what i'm going to be looking at.

Useful off the mission but not overly complicated.

Infantry are suppose to be there to fight, but they're being used as auxillary support waaaaay too much.  In many ways more useful than techs, which isnt appropriate imo
Akarian Euclid
player, 784 posts
O3 - 1st Lt
Mon 6 Jul 2015
at 17:11
  • msg #127

Re: OOC ~ 05/18/15

Well when 4 option level scavengers can loot 3 tons of armor alone that's 30k right there, if not being used to help pull expensive components. So it's certainly tempting to use them for support as is.
Adam Carlyle
Player, 368 posts
O4 - Captain
Solid Slug
Mon 6 Jul 2015
at 17:15
  • msg #128

Re: OOC ~ 05/18/15

So I though of the infantry, when you took scavengers/astechs that you were really just buying more aux support units than pure combat squads.  They certainly are very expensive if you use them like that and in a number of missions wouldn't be able to use them at all when it comes to hit and run.
Kitten
GM, 6605 posts
Wed 8 Jul 2015
at 12:03
  • msg #129

Re: OOC ~ 05/18/15

Woke  up and decided the year is 3030 and that the campaign was due for a minor tech adjustment.


Beta Ferro Fib, will be available on a tn 7+

Beta Endo Steel will be available on a tn 10+




Beta+ Ferro Fib, will be available on a tn 9+

Beta+ Endo Steel will be available on a tn 12+

The new versions are not compatible with the older versions.  They require two less critical spaces.  The 18 Critical space are default allocated as {6 RT/6 LT ~ 3 RA/3 LA}
This message was last edited by the GM at 12:08, Wed 08 July 2015.
Akarian Euclid
player, 809 posts
O3 - 1st Lt
Wed 8 Jul 2015
at 12:06
  • msg #130

Re: OOC ~ 05/18/15

Alaric rolled a 10 yesterday evening for Endo during character creation, can he go ahead and pick it up if he wants to? Or is it just the way of the market at work?
This message was last edited by the player at 12:06, Wed 08 July 2015.
Kitten
GM, 6606 posts
Wed 8 Jul 2015
at 12:07
  • msg #131

Re: OOC ~ 05/18/15

If he wants he can have Beta Endo.

Roll was made yesterday and that's what was available yesterday.

Will let him take back the roll if he wants to try for the new Endo steel, but honestly, bird in hand.
Svend Nemerson
player, 90 posts
Backdraft
Wed 8 Jul 2015
at 12:08
  • msg #132

Re: OOC ~ 05/18/15

Speaking of, are the people who declined a mulligan due up for availability rolls?
Kitten
GM, 6607 posts
Wed 8 Jul 2015
at 12:11
  • msg #133

Re: OOC ~ 05/18/15

Everyone, those who did, and did not take mulligans get two new rolls for the finished contract.

Waiting on my lazy ass to tell you how much you've made before opening that can of worms.
Svend Nemerson
player, 91 posts
Backdraft
Wed 8 Jul 2015
at 12:14
  • msg #134

Re: OOC ~ 05/18/15

Copy, standing by for monies!
Akarian Euclid
player, 810 posts
O3 - 1st Lt
Wed 8 Jul 2015
at 12:15
  • msg #135

Re: OOC ~ 05/18/15

Thanks Kitten, will pass it along.
Teri Knight
player, 429 posts
Panther, P5, G5
Callsign: Catgirl
Wed 8 Jul 2015
at 12:20
  • msg #136

Re: OOC ~ 05/18/15

Paydays are a good thing.  I've got some modification expenses coming up.
Svend Nemerson
player, 92 posts
Backdraft
Wed 8 Jul 2015
at 12:25
  • msg #137

Re: OOC ~ 05/18/15

Paydays are awesome. I'm more looking forward to getting some xp so that I can get Alt Equipment. Having a Config B would be nice.
Kitten
GM, 6609 posts
Wed 8 Jul 2015
at 14:28
  • msg #138

Re: OOC ~ 05/18/15

twinked the equipment chart.

Added New and True, Ferro and Endo is not readily available.  Rolls for them will be allowed with Future Auctions, or with the use of Academy Prestige, earned from missions.




The Academy researchers have been looking at the Old Hoff Heat Sinks, which they use on their power loaders, and have been working on improving it.

Added New Hoff Heat Sinks and Omni Triple Strength Heat Sinks...




Added Small Cockpits, which is pretty much from the Max Tech book.

You replace the standard cockpit with this small one.  The Small one only weighs 2 ton, and removes the 2nd Life Support, which is made available for equipment.  The down side is, that the tight space is harder to operate in, and the mechwarrior is at a penalty of 1.

This is considered a 'downgrade', and counts (1) tons against the mechs Cap.
This message was last edited by the GM at 14:40, Wed 08 July 2015.
Kitten
GM, 6612 posts
Wed 8 Jul 2015
at 15:14
  • msg #139

Re: OOC ~ 05/18/15

Adding new concept to the campaign. (This is all research that turns up at the Academy)


Hot:
Hot Engines are lighter than their standard counter parts, cutting corner by reducing the weight of the engine with minimal engine shielding and using lighter, but bulkier components.

Pros:  Hot Engines are half the weight of Standard engines, with a maximum reduction of 5 tons.

Cons:   Add (1) engine critical to the right and left torso of mechs that use Hot Engines.
        Hot Engines start with one engine critical.  {ie.  Generating 5 points of extra heat is normal for them.}
       Add (1) engine critical to the right and left torso of mechs that use Hot Engines.

For Hot Engine
Base Value of Engine = {(100cb x Engine Rating x Mech Wight) x repair modifier



Think of Hot engines as the poor man's XL engine.

Presuming your standard engine weight 10 or more tons, you save 5 tons on the weight of the engine, at the expense of taking an engine hit, which makes the engine more fragile, and costs you 5 heat sinks.  It's also a little more vulnerable having Engine crits in the Right and Left torso.


Hot Engines are about 50% more expensive than standard engines, which isnt terrible when you consider that XL engines are 400% more expensive.

Mechs that use a lot of heat sinks... probably wont want a hot engine.

Mechs that run cool (Ballistics and Streaks), will probably give them a second look.
This message was last edited by the GM at 15:14, Wed 08 July 2015.
Kitten
GM, 6634 posts
Fri 10 Jul 2015
at 16:43
  • msg #140

Re: OOC ~ 05/18/15

Okay...

The way units are always in flux, the unit handicap concept is just a wash.

I'm making an effort to moving to a player handicap system instead.

Before...

a characters mission weight was determined by the mech they piloted, and nothing more.


Im moving toward adjusting this, based on how developed the character is (xp they have)

How much advance tech they have (the use of Endo Steel and DS/HS)

and the skill the player displays during a mission.


The weight of the mech multiplied by the handicap, plus an adjustment for conventional units, will determine the characters effective mission weight for future mission calculations.

As noted here...
link to a message in another game
Akarian Euclid
player, 819 posts
O3 - 1st Lt
Fri 10 Jul 2015
at 16:56
  • msg #141

Re: OOC ~ 05/18/15

Hmm so we're saying that saving 2 tons of weight via endo is worth 200% op force weight?

That seems a bit extreme.
Kitten
GM, 6635 posts
Fri 10 Jul 2015
at 16:58
  • msg #142

Re: OOC ~ 05/18/15

Akarian Euclid:
Hmm so we're saying that saving 2 tons of weight via endo is worth 200% op force weight?

That seems a bit extreme.



2 ton of weight from endo steel = +1 handicap

So in Akarian's case... if nothing else is looked at...

30 ton mech x 1.1 = 33 tons effective mech weight.
Akarian Euclid
player, 820 posts
O3 - 1st Lt
Fri 10 Jul 2015
at 17:00
  • msg #143

Re: OOC ~ 05/18/15

Kitten:
Akarian Euclid:
Hmm so we're saying that saving 2 tons of weight via endo is worth 200% op force weight?

That seems a bit extreme.



2 ton of weight from endo steel = +1 handicap

So in Akarian's case... if nothing else is looked at...

30 ton mech x 1.1 = 33 tons effective mech weight.


Oh well I think the chart is missing a decimal point than.

As starting handicap of 1.0 + 1.0 from endo is 2.0 not 1.1.

Endo is currently listed as 0.25 per .5 tons, not 0.025.

1.1 seems much more reasonable though.
Kitten
GM, 6636 posts
Fri 10 Jul 2015
at 17:06
  • msg #144

Re: OOC ~ 05/18/15

In the Extreme Case...

Regina...

She's a 683xp character, in a 30ton mech that uses Endo Steel, piloted by a skilled player.

So..

Base 1 + 0.29 + 0.30 + 0.2 = x 1.79 Handicap.

Her Valkyrie is 30 tons x 1.70 = 51 tons effective Mission weight.
Kitten
GM, 6637 posts
Fri 10 Jul 2015
at 17:07
  • msg #145

Re: OOC ~ 05/18/15

Akarian Euclid:
Kitten:
Akarian Euclid:
Hmm so we're saying that saving 2 tons of weight via endo is worth 200% op force weight?

That seems a bit extreme.



2 ton of weight from endo steel = +1 handicap

So in Akarian's case... if nothing else is looked at...

30 ton mech x 1.1 = 33 tons effective mech weight.


Oh well I think the chart is missing a decimal point than.

As starting handicap of 1.0 + 1.0 from endo is 2.0 not 1.1.

Endo is currently listed as 0.25 per .5 tons, not 0.025.

1.1 seems much more reasonable though.



Yeah, i just noticed i slipped a decimal.  The final numbers havent been firmed up yet, just presenting the concept for the moment.
Kitten
GM, 6638 posts
Fri 10 Jul 2015
at 17:07
  • msg #146

Re: OOC ~ 05/18/15

Akarian Euclid:
Kitten:
Akarian Euclid:
Hmm so we're saying that saving 2 tons of weight via endo is worth 200% op force weight?

That seems a bit extreme.



2 ton of weight from endo steel = +1 handicap

So in Akarian's case... if nothing else is looked at...

30 ton mech x 1.1 = 33 tons effective mech weight.


Oh well I think the chart is missing a decimal point than.

As starting handicap of 1.0 + 1.0 from endo is 2.0 not 1.1.

Endo is currently listed as 0.25 per .5 tons, not 0.025.

1.1 seems much more reasonable though.



Yeah, i just noticed i slipped a decimal.  The final numbers havent been firmed up yet, just presenting the concept for the moment.
Akarian Euclid
player, 821 posts
O3 - 1st Lt
Fri 10 Jul 2015
at 17:12
  • msg #147

Re: OOC ~ 05/18/15

Well I think the concept is sound, numbers will need tweaked likely as data comes in.

Though that doesn't sound to unreasonable in Regina's case.

One thing to note (fair/intentional or not) is that unit commanders will get hit harder with this, due to the XP from promotions.
Likewise EW characters and others that spend heavy into support skills, will cause over all more op force as well, despite not necessarily having increased damage output.
Kitten
GM, 6639 posts
Fri 10 Jul 2015
at 17:17
  • msg #148

Re: OOC ~ 05/18/15

You have more xp, you have more developed characters.  Doesnt matter if it's from a promotion or not, you still have the 25 xp to throw into things to make the character better at what he needs to do.


Average leadership these days seems to be around a 4, but i remember the dark days of command when leadership was like... a two.

While they dont benefit themselves directly they do improve the effectivness of the overall unit.  Just because they arent doing damage directly, reducing the TN for a whitworth to hit with LRMs at long range, or providing defensive def modifier on with EW, provides the unit with a notable benefit.

If this werent the case, why would anyone play them?
Akarian Euclid
player, 822 posts
O3 - 1st Lt
Fri 10 Jul 2015
at 17:30
  • msg #149

Re: OOC ~ 05/18/15

Fair enough, I think it will likely work out mostly okay any which way you cut it. As a base line system it won't ever be perfect in every situation, but the manual handicap adjustment can be used to fine tune things, if something is off to much.

It also nicely accounts for free lancers which the old unit handicaps really didn't handle.

Though of course there is still a huge difference between a well ran unit that works together, and a disorganized/weakly led one. Individual level handicaps are likely to just make the later unit even more doomed.
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