Adding new concept to the campaign.
(This is all research that turns up at the Academy)
Hot:
Hot Engines are lighter than their standard counter parts, cutting corner by reducing the weight of the engine with minimal engine shielding and using lighter, but bulkier components.
Pros: Hot Engines are half the weight of Standard engines, with a maximum reduction of 5 tons.
Cons: Add (1) engine critical to the right and left torso of mechs that use Hot Engines.
Hot Engines start with one engine critical. {ie. Generating 5 points of extra heat is normal for them.}
Add (1) engine critical to the right and left torso of mechs that use Hot Engines.
For Hot Engine
Base Value of Engine = {(100cb x Engine Rating x Mech Wight) x repair modifier
Think of Hot engines as the poor man's XL engine.
Presuming your standard engine weight 10 or more tons, you save 5 tons on the weight of the engine, at the expense of taking an engine hit, which makes the engine more fragile, and costs you 5 heat sinks. It's also a little more vulnerable having Engine crits in the Right and Left torso.
Hot Engines are about 50% more expensive than standard engines, which isnt terrible when you consider that XL engines are 400% more expensive.
Mechs that use a lot of heat sinks... probably wont want a hot engine.
Mechs that run cool (Ballistics and Streaks), will probably give them a second look.
This message was last edited by the GM at 15:14, Wed 08 July 2015.