Re: OOC ~ 05/18/15
Most unit assets... gone.
Only unit asset that i'm tracking is prestige points, which are used to buy unit level functions.
Personal over head... also gone.
Players will have 12 tons of space to put all their material possessions in.
No single piece of equipment will weight more than 2 tons.
A spare mech is considered (4) tons for storage purposes.
Armor, internals, weapons, equipment, they all fall under the 12 ton limit of stuff.
Units are allowed (2) officers, the CO and XO, who are the lance commanders.
These characters are alloted an extra (2) tons of inventory for each rank they have.
Freelancers are considered unit commanders of... themselves, and will get 1 ton of inventory for each rank they have.
Non-Infantry Conventional Units skill levels... Gunnery 4 and Drive 5.
Makes it easy for the BM to calculate numbers.
Green Units ~ Standard Conventional units ~ No Specialties.
Regular Units ~ Standard Conventional units ~ (1) Specialty
Veteran Units ~ Command variant Conventionals units ~ (1) Specialty
Elite Units ~ Command variant Conventionals units ~ (2) Specialty
How the units specialty is determined is still a work in progress.
Salvage
Characters have a Salvage Rating equal to their Mental rating + X-tech + Tinker.
A squad of infantry will add one to the characters Salvage rating.
One Salvage point = 10k cb of equipment recovered off the battlefield.
One Salvage point = 16af of field repairs.
So a character with a Mental rating of 2, X-Tech 1 and a squad of infantry is worth 4 salvage points
They can recover 32af of armor from the field, and use it for repair on their mech... If they took no damage they can just salvage a Medium Laser... if they took a lot of damage, they wont bother with salvage and will draw armor from their personal inventory to repair 64af of armor damage.
Quicker... and more individual oriented, though players in the same unit can pool their resources to salvage larger things like a Guardian Suite on the field that someone might want, but cant salvage by themselves.
Unit resources can also be spent on salvage operations doubling the pay out value for disabling a mech. Mech is also automatically available to anyone that ones to buy it for an up/down grade... or for the really rich for a spare mech.