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15:34, 25th April 2024 (GMT+0)

OOC ~ 05/18/15.

Posted by KittenFor group 0
Lina Todd
Player, 547 posts
R0 - Private
Callsign: Iron Maiden
Mon 20 Jul 2015
at 03:37
  • msg #200

Re: OOC ~ 05/18/15

Yeah 2d9 for dice to roll for Ballistics.
Fire Discipline, Sure Shot, Stand and Deliver, Sniper
David Crain
player, 772 posts
R2 - Sergeant
Callsign: Avenger
Mon 20 Jul 2015
at 05:28
  • msg #201

Re: OOC ~ 05/18/15

That sounds really interesting actually.  Let's say 100xp for piloting 5 then 150xp for triple assault mech specialist, meaning my init and physical attacks are at base 2(!)

I would have to go with pulse lasers so I don't completely tank my shooting phase.
Kitten
GM, 6871 posts
Mon 20 Jul 2015
at 11:52
  • msg #202

Re: OOC ~ 05/18/15

That would use up 250 of your 350xp...

with the remaining xp, you could pick up 50xp accuracy for a base of 6

and invest the last 50 xp into pick up ... shoot on the fly or run and gun, both sort of help you, for a hatchetman, shoot on the fly is better... youre never going to move fast enough for run and gun.
Kitten
GM, 6874 posts
Mon 20 Jul 2015
at 13:17
  • msg #203

Re: OOC ~ 05/18/15

I think... i shall go with this double option concept as a Beta test, to see how it works out.
Teri Knight
player, 436 posts
Jenner, P5, G4
Callsign: Kate
Mon 20 Jul 2015
at 15:02
  • msg #204

Re: OOC ~ 05/18/15

My call sign is not Catgirl.  With the reset, it is now Kate.
Kitten
GM, 6880 posts
Mon 20 Jul 2015
at 15:03
  • msg #205

Re: OOC ~ 05/18/15

Noted, wasnt noted in mulligan so wasnt updated.
Teri Knight
player, 437 posts
Jenner, P5, G4
Callsign: Kate
Mon 20 Jul 2015
at 15:04
  • msg #206

Re: OOC ~ 05/18/15

In reply to Kitten (msg # 205):

I didn't think of it in time, sorry.
Kitten
GM, 6881 posts
Mon 20 Jul 2015
at 15:04
  • msg #207

Re: OOC ~ 05/18/15

no worries, a minor update, already done.
David Crain
player, 773 posts
R2 - Sergeant
Callsign: Avenger
Mon 20 Jul 2015
at 18:50
  • msg #208

Re: OOC ~ 05/18/15

Working with Lina to get my character finalized and approved.

The Hatchetman is an experiment, really.  I'm curious to see how it works but if it looks like I'm going to be a liability then I'll swap out to my backup plan: sniper blackjack
Kitten
GM, 6895 posts
Mon 20 Jul 2015
at 19:07
  • msg #209

Re: OOC ~ 05/18/15

No matter to me. I dont mind waiting.


Waiting for Joaquin and Damien too.
David Crain
player, 774 posts
R2 - Sergeant
Callsign: Avenger
Mon 20 Jul 2015
at 19:39
  • msg #210

Re: OOC ~ 05/18/15

Should be good to go Kitten
Alaric Drusus
player, 110 posts
Veles
Wed 22 Jul 2015
at 17:07
  • msg #211

Re: OOC ~ 05/18/15

I've been trying to follow the discussion, but it's not clear to me (likely a consequence of still being new, or of moving over the last two weeks). What is the current mechanical effect of x Mech Specialist? Is it +1 to piloting rolls per level, instead of the die size increase?
Akarian Euclid
player, 943 posts
O3 - 1st Lt
Knight
Wed 22 Jul 2015
at 17:09
  • msg #212

Re: OOC ~ 05/18/15

That's correct Alaric, straight +2 (or rather -2 from your pilot, so 6 is now 4) now vs 2d8 at level 2.
This message was last edited by the player at 17:10, Wed 22 July 2015.
Kitten
GM, 6913 posts
Wed 22 Jul 2015
at 18:04
  • msg #213

Re: OOC ~ 05/18/15

Pilot skill isnt like accuracy.

Accuracy, the options cross each other a lot less often.


For piloting the adjustments overlap...


So someone with mech specialist could get plus 2, that same someone with physical combat could get another +2 for physical attacks, this same someone could get +2 for hazard checks.

They're now rolling use 2d10 to land a death from above and 2d12 to avoid falling from a death from above.

The dice get really strange an wacko, worst, is trying to fit it all on a mech sheet in an easy to read format.  Physical combat is mucky enough is it is.  It doesnt need the convert to levels to figure out a basic punch to the face.

The above would be 4 levels of attack bonus, and 6 level of physical defense....  NOt too terrible sitting here looking at it, but to force a BM that's not familiar with the stats to do it, seemed unnecessary cruelty to BMs.

Easier to just leave it as a flat bonus number and adjust by tactics, physical attacks, etc as needed.
Akarian Euclid
player, 945 posts
O3 - 1st Lt
Knight
Wed 22 Jul 2015
at 18:12
  • msg #214

Re: OOC ~ 05/18/15

Wait are you saying these are + added to dice rolls and not modifiers to actual base ability?

Cause that impacts the whole physical vs physical combat + thing that goes on. EG attacking someone with pilot 6 when you are 5 is +1 to hit, or vice versa.
Kitten
GM, 6915 posts
Wed 22 Jul 2015
at 18:14
  • msg #215

Re: OOC ~ 05/18/15

Akarian Euclid:
Wait are you saying these are + added to dice rolls and not modifiers to actual base ability?

Cause that impacts the whole physical vs physical combat + thing that goes on. EG attacking someone with pilot 6 when you are 5 is +1 to hit, or vice versa.



They are modifiers.  You'll note anyone with mech specialty has had their TN reduced by one, and it's not even noted that they have mech specialty on their mech sheets.
Akarian Euclid
player, 946 posts
O3 - 1st Lt
Knight
Wed 22 Jul 2015
at 18:17
  • msg #216

Re: OOC ~ 05/18/15

Okay, great that's what I thought, on same page than.
Joaquin Cortez
player, 452 posts
Callsign: "WarDog"
Spider (SDR-5V)
Wed 22 Jul 2015
at 22:49
  • msg #217

Re: OOC ~ 05/18/15

FINALLY Back from the Anniversary weekend. Mom and Dad sprung a surprise on me and showed up at my door at 6am Wednesday morning (they were suppose to be here Wednesday evening). Needless to say it threw my planning all out of wack. Was good to see them and get away.
On a side note, shoulder surgery is scheduled for the 29th. Shouldn't slow me down too much I'm hoping. Being regulated to my recliner is going to leave me pretty board, so I figure I'll have my tablet to keep me occupied.
Plan to catch up shortly. Know I'm behind the curve on the new makeover and all that.
This message was last edited by the player at 00:08, Thu 23 July 2015.
Kitten
GM, 6921 posts
Wed 22 Jul 2015
at 23:05
  • msg #218

Re: OOC ~ 05/18/15

Akarian is going medical on us soom and i have a camping trip with the family coming up and will be out for a long weekend.

Just trying to get us all sorted out before then.
This message was last edited by the GM at 23:05, Wed 22 July 2015.
David Crain
player, 777 posts
R2 - Sergeant
Callsign: Avenger
Sat 25 Jul 2015
at 09:33
  • msg #219

Re: OOC ~ 05/18/15

Just in case you somehow missed it...

http://bg.battletech.com/news/...tiatedthree-two-one/
Olaf Oleeson
player, 283 posts
NC-R1 Corporal
Callsign Berserker
Wed 29 Jul 2015
at 04:48
  • msg #220

Re: OOC ~ 05/18/15

Hi everyone.  I'm back with lots of catching up to do it seems.
Kitten
GM, 6957 posts
Wed 29 Jul 2015
at 11:10
  • msg #221

Re: OOC ~ 05/18/15

(Hands Olaf his campaign mulligan and tells him to make a new character)

sowwy.
Olaf Oleeson
player, 284 posts
NC-R1 Corporal
Callsign Berserker
Fri 31 Jul 2015
at 02:05
  • msg #222

Re: OOC ~ 05/18/15

Woah, what happened?

*sharpens pencil and gets to work*
This message was last edited by the player at 02:08, Fri 31 July 2015.
Akarian Euclid
player, 982 posts
O3 - 1st Lt
Knight
Fri 31 Jul 2015
at 18:38
  • msg #223

Re: OOC ~ 05/18/15

Woooo

http://battletechgame.com/

Almost makes me willing to go into a office everyday again, but no.
Mattias Hudson
player, 129 posts
Quixotic
Sun 2 Aug 2015
at 18:04
  • msg #224

Re: OOC ~ 05/18/15

Hello everyone.

My physiotherapy is over and I have mostly recovered from the car accident I was in last fall.  I am hoping to come back and play again, although I may have to review how much time I have, what role I would be able to play, and get back to know my character again.

I hope everyone has had fun here and not stressed Kitten too much like I was doing,

- John aka Mattias Hudson
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