Re: Post Mission Seven Roleplaying (Omni)
Kurt went for a run around the compound. After all the missions, and being cooped up on the dropship, it was nice to get back into working out. It gave him the chance to clear his head and think. And boy, did he have some thinking to do.
He replayed the meeting with Pandora over and over again in his mind. He was from Coventry, and the boardroom and the battlefield went hand in hand in Lyran space. He wasn't surprised by her tactics. Hit them between the eyes with all the negative items you can possibly scrub up, then sweep them away. How nice of her to do that. And, on top of that, offering Eden tech at cost. Even their X-Series "Power Loaders" were up for sale.
Of course, that meant that if the unit needed replacement parts, or repairs, that they would have to come back to Omni for future "help." Ceres Metals plays a similar game with the Vindicator. Omni may be his employer, but Kurt couldn't shake the feeling that this was right out of the Spazz-dealer playbook: get them in; get them hooked; then you own them.
Kurt wouldn't bite at that tasty offering. He was too cautious for that. He picked up a spare CASE system - they were too handy at preventing his death to not want a spare, besides, that was Star League tech, not Omni tech. It might be splitting hairs, outside of their unit CASE was little more than a campfire story in the Inner Sphere, but it was a compromise he could live with.
His run took him past a hanger where 'Mechs, not Loaders, were being displayed. A completely refurbished Valkyrie stood there, gleaming in the bright day sun. Kurt slowed down and checked on it. It was for sale, and the cadets working on it were willing to not only accept his Commando in trade, but would strip out the advanced tech and re-configure the Valkyrie to his specifications, for a fee. Armageddon Incorporated had fared better than most other units, and he was receiving an increased pay for his new rank of Captain.
It would cost him most of his savings, but the extra armour that the heavier 'Mech offered would be comforting, and the jump jets would make up for the slight reduction in speed. The weapons load-out would be almost identical to what he currently enjoyed in his Commando, just with a slightly different placement.
Kurt was really glad he had decided to go for a run.
A few days later, Kurt returned to his room from more exercise, and grabbed a shower. His comm beeped and he saw that they had a mission briefing in 30. He arrived just in time, his hair still damp. He listened intently as one of the worst case scenarios for a 'Mech jockey was played out. Low gravity and zero Atmo meant death was an even more present danger than in a normal firefight. Space suits can help, but even a small hit could still cripple an Atlas.
Kurt recalled his time at the Nagelring, when his cadet corps had been deployed in Stingers so that they could acclimate to piloting in such conditions. He remembered that one cadet, Sorenson was his name, pushing the Stinger's jump jets too hard, only to stick the landing and snap the right leg clean off, smashing the cockpit into the ground and depressurizing it. The seals of his space suit held, but he still cried like a baby while the rest of the corps moved to get him out.
Kurt was brought back to the present, his comm beeped again, his "Super Commando" was ready and was being dropped off at Hanger Seven within 20 minutes. Perfect, Kurt thought, just in time for field trials.