![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Post Mission 17 ~ Mulligan Thread. Posted by Kitten. | Group: 0 |
---|
Author | Message | Page: 2 1 [all][bottom] |
Kitten GM, 6354 posts Sun 28 Jun 2015 at 22:49 |
Enough has changed in the campaign that i feel it's not totally unjustified to check if players want to take a Mulligan on their character. Some rules to consider might be... Observation of the character level cap... The option specs... The use of conventional units... Last but not least, the existence of the Archetypes... or... maybe the simple desire for a change of pace. Characters at this time may also be discarded, and have their experience transferred to a new character. Here's how this works. You will be trading in your old character, and essentially starting over. You will pick out an Archetype that you desire, and start with the experience and money appropriate for the Archetype. Any EARNED experience that your character has, will be fully transferred to the new character for use. Any non-standard equipment that your character owns, may be purchased with your starting fund. Any Conventional units that you currently have, may also be transfered to the new character. (If you do this, you do not get the starting availability rolls for a new character) Going to take this as a chance to do some major reorganizing, and for some of us, that may not be happy with our characters, a chance to seriously revamp them. Depending on how many people use this thread, presume some serious reorganization. Units that disband, will have their unit asset's divided among the current members evenly. | |||||
Svetlana Arnadottir Alt, 121 posts R2 - 2nd Lt. Snow Witch Sun 28 Jun 2015 at 22:57 |
Completing this, i leaning torwards an early retirement, if for nothing else, to keep the campaign bookkeeping down. {Earned Experience and Equipment to be transferred to new LAM Archetype character.} LAM Archetype {Tentative} 100 Accuracy tn 5+ 100 Physical tn 5+ 050 Mental tn 6+ 00 xp 0 Edge 75 xp 2 X-Train Aero {Negate training penalties for Aero/LAM Mode and VTOLs} 25 xp 1 Noble {+1 Availability Roll} 25 xp 1 X-Technician {+1 Bonus for 25 xp 1 Tinker {Up to 1 ton of Mods Allowed on LAM} 15 xp ~ Alternate Equipment ~ {Beagle Probe / Guardian Suite} This message was last edited by the player at 18:12, Tue 30 June 2015. | |||||
Penny Plenty player, 707 posts R3 - 1st Lt. Gumdrop Sun 28 Jun 2015 at 23:01 |
That is no longer the case. Giving VERY serious consideration to retiring the character to develop a new character that wont be a commander, that means the Pussycats will be disbanding, or at the very least under new leadership. {Character will be redesigned or retired, experience and non standard equipment to be transfered when i decide what to do} | |||||
Regina Arlington Alt, 682 posts R0 - Mechwarrior Callsign - 'Siren' Sun 28 Jun 2015 at 23:03 |
She's actually fun to roleplay and i think has earned her place in the campaign in the niche as the religious zealot. If retired, I would probably regret it, and perhaps others too, so I plan to continue to see how long she can beat the odds. Besides, i have future storylines in play that require her to remain in the campaign one way or another, so i might as well keep playing her. Debating if i want to use an archtype or leave her as is at this time. This message was last edited by the player at 23:06, Sun 28 June 2015. | |||||
Teri Knight player, 425 posts Panther, P5, G5 Callsign: Catgirl Mon 29 Jun 2015 at 00:19 |
I'll keep things as they are. | |||||
David Crain player, 752 posts R2 - Sergeant Callsign: Avenger Mon 29 Jun 2015 at 00:27 |
| |||||
Kitten GM, 6357 posts Mon 29 Jun 2015 at 02:29 |
Any non-standard equipment that your character owns, may be purchased with your starting fund. You can buy your DSHS and MPL's again to reinstall, if that's your desire. You do need to keep in mind that things like walking the edge, and heirloom mech go away, replaced by archetypes now. Also you may purchase the equipment with your starting money, but you'll need to reinstall it all over again spending money to do so. | |||||
Kitten GM, 6358 posts Mon 29 Jun 2015 at 02:31 |
Let me know what you have in mind and we'll see if it can be done. you may not want to use the option, since you have so much invested in the mech. The Jenner-F takes up most of your starting cash and you wont have anything to purchase tech/mods, so in your case you might want to pass. That said you might look over an alt, doesnt have to be a mech one, even something like an alt technician could be useful to save you some money if nothing else. | |||||
Joaquin Cortez player, 445 posts Callsign: "WarDog" Spider (SDR-5V) Mon 29 Jun 2015 at 02:32 |
100xp for Accuracy 3 (5+ roll) Rank : 0 - (Mechwarrior) 50xp for Physical 2 (6+ roll) Leadership rating: 0 50xp for Mental 2 (6+ roll) Prestige Value : 0 Pay Modifier : 9 (7+0+2) Availability Mod.: +1 0xp 0 Edge (Spend 300k CB for Edge 1) 75xp 2 Close Assault Tactics 15xp ~ Close and Personal {May use CAT with weapons that have a range of 6-} 35xp ~ Knife Fighter {May use CAT with weapons that have a range of 9-} 25xp 1 Medium Mech Specialist {+1 Pilot skill for 25 and 30 ton Mechs} 25xp 1 Tinker {+1 Mech Mod Cap.} | |||||
Akarian Euclid player, 661 posts R3 - 1st Lt. Mon 29 Jun 2015 at 03:18 |
Also is there a link to the wasp/stinger LAM available for purchase if taking the LAM archetype, any options for the Valkyrie version? | |||||
Teri Knight player, 426 posts Panther, P5, G5 Callsign: Catgirl Mon 29 Jun 2015 at 03:47 |
Naw, I'm good. | |||||
Lucius McMurphy Alt, 1862 posts NCO1 - Corporal Callsign - 'Burner' Mon 29 Jun 2015 at 04:00 |
That will get you to the LAM's. The Valkyrie is using even more advanced than current advanced tech and the Kitty Hawk never made it game. So for the moment only the Wasp/Stinger 20 ton versions exist as far as I am aware. | |||||
Kitten GM, 6365 posts Mon 29 Jun 2015 at 04:11 |
LAMs are limited in what they can do. Mech Mode is Mech mode. LAM Mode is treated much like a VTOL, with the exception that when landed they actually have some movement. Aero mode, is limited to space deployments. They dont have to combat drop, they fly down to the mission map, and never scatter, nor do they have to make a combat landing. If you've played mission drops you know this is no small advantage to not have to worry about. Beyond that, they're mostly used for travel and fluff. Not here to play Aero Tech, in fact i've gone to great pains to phase them out in active play and they exist mostly as fluff and use in the inner sphere where the cost of Aero operations can be sustained easier. (stuff like fuel and the like to maintain Aero mode always made me wonder, since no weight is allocated to actual fuel) LAMs do not carry bombs, ever. LAMs do not get modified, unless the character has Tinker. LAMs component/equipment cost are 175% normal. LAMs are a toy for heavy roleplaying, because on the map, they're mediocre. This message was last edited by the GM at 13:23, Mon 29 June 2015. | |||||
Akarian Euclid player, 663 posts R3 - 1st Lt. Mon 29 Jun 2015 at 05:44 |
This is looking like quite a possibility, do we get any availability rolls at all if we do this assuming we buy back advanced tech and transfer conventionals? (contract break perhaps) | |||||
Piotr Kaminski player, 290 posts R2 (2nd Lieutenant) Callsign: Sabre Mon 29 Jun 2015 at 09:55 |
After playing a Jenner and now a Panther, 4/6/4 is just too slow for the way I like to play. I'm thinking that I need to end up around 5/8/5 or 6/9 in a 25 to 30 ton mech to be where I want to be. I'm seriously mulling over a Seasoned Mechwarrior (Tactics, Well Equipped, Missile Spec) driving Lyran battle armor (aka the Commando), but I need to run some numbers on it first and this being my last week at work, I'm just not sure how much time I'll have. | |||||
Kitten GM, 6368 posts Mon 29 Jun 2015 at 10:35 |
No. Your buy backs are your starting availability rolls. We are how ever between contracts, and everyone will get two availability rolls,as normal for the contract bookkeeping period. | |||||
Kitten GM, 6369 posts Mon 29 Jun 2015 at 10:38 |
No worries, Piotr, i"m aware of your situation. Work at your pace, we can leave you as an freelancer and not slotted in any unit till you feel ready to resume. Would like answers from people that want to play in mission 18 by the end of the month (which is only a few days away.) Then will start the 'end' contract bookkeeping. Players that participated in the Academy mission will get some sort of advance tech bonus of some sort. Not sure what yet give me a little bit of time to work it out. | |||||
Alaric Drusus player, 96 posts Veles Mon 29 Jun 2015 at 12:00 |
| |||||
Kitten GM, 6370 posts Mon 29 Jun 2015 at 12:27 |
|
[top] |