![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
M2 - Garrison Duty. Posted by Alpha. | Group: 0 |
---|
Author | Message | Page: 3 2 1 [all][bottom] |
Alpha player, 57 posts DID THAT HURT? Sun 25 Aug 2013 at 02:27 |
VTOL 1 found that the infantry was outside its froward arc. It remain silent hoping its commanding officer didn't notice. VTOL 2 wasn't able to make the turn as sharply as it hoped, but it was still able to turn and bring its SRMs to bear on the infantry. 4base+3move=7+ 16:22, Today: Alpha rolled 11,6 using 2d6,2d6 with rolls of 6,5,2,4. ATK w/2SRM2 TN 7+. Hits 16:22, Today: Alpha rolled 7 using 2d6 with rolls of 6,1. number of missile hit srm2. 4 Hits/4 = 1 Infantry Dead The APC1 targeted the infantry in the building (2311). 4base+1cruise=5+ 16:26, Today: Alpha rolled 6 using 2d6 with rolls of 1,5. APC1 mg vs Tn5+. Hits 16:27, Today: Alpha rolled 4 using 2d6 with rolls of 1,3. Numbers of infantry dead. 4/4 = 1 infantry dead The WASP found itself face-to-face with the Javelin. It triggered a full alpha-strike. The heat spiked in the mech. 4base+3jump+1def=8+ 16:34, Today: Alpha rolled 8,4 using 2d6,2d6 with rolls of 2,6,1,3. WASP SRM2, ML Tn 8+. Hit, Miss 16:34, Today: Alpha rolled 6 using 2d6 with rolls of 2,4. Number of missiles. 1 hit 16:34, Today: Alpha rolled 6 using 2d6 with rolls of 2,4. Dam Location. 2 pts to RT The Locust saw that the Javelin runs away from the engagement. It turns its torso to the left and trained both of its MGs at the building with the infantry. 4base+2run=6+ 16:29, Today: Alpha rolled 3,8 using 2d6,2d6 with rolls of 1,2,4,4. Lct MG vs TN6+. Miss, Hits 16:29, Today: Alpha rolled 9 using 2d6 with rolls of 5,4. numbers of Infantry dead. 9/4=2 infantry dead Combat Map http://img836.imageshack.us/img836/8840/6qzh.jpg NOTE on Infantry: Casualties will be recalculated after the mission. Alpha learned that 3/4 is the correct calculation if infantry is inside a building. The factional damage was calculated in Turn 2, but not in Turn 3. Opsies :) So in order to not delay combat for recalculations, we will push on and count the dead afterwards. | ||||||||||||||||||||
Alpha player, 59 posts DID THAT HURT? Sun 25 Aug 2013 at 02:35 |
Gotta make this big to remind me :) Pax used Edge in Turn 1. No more use of Edge during this mission. Henriette used Edge in Turn 2. No more use of Edge during this mission. This message was last edited by a game editor at 02:42, Sun 25 Aug 2013. | ||||||||||||||||||||
Alpha player, 60 posts DID THAT HURT? Sun 25 Aug 2013 at 03:11 |
The WASP jumped from the road and landed in a wooded area in the west. Jump 6 hex, Landed in hex 1215, facing N, Def +3 The LOCUST in a coordinated effort with the WASP ran to another building full of infantry. The people screamed as they saw death on two bird-like legs bear down on them. Run, 1s, (turn), 7sw(lw), (turns), facing N, Def +4 (LW) The VTOL1 circled back to its previous position next to the building full of terrorists. Cruise(jump), (turn), 3sw, (turn), 1nw, (turns), facing SE, Def +2 VTOL2 moved closer to the terrorist in the building. The people inside screamed, "Ohmygod, ohmygod. It's going to fire!" Cruise(jump), (turn), 1ne, (turn), facing SE, Def +1 Combat Map http://img153.imageshack.us/img153/345/iufu.jpg Edit The destroyed or disabled vehicle is counted as Rough terrain should a mech try to go through it. This message was last edited by a game editor at 04:29, Fri 06 Sept 2013. | ||||||||||||||||||||
Lucius McMurphy player, 165 posts R0 - Private Callsign - 'Burner' Sun 25 Aug 2013 at 04:05 |
His computer was coming back with some serious issues in keeping his heat where it was. Long term it would slowly erode the optics, but for the time being the system was flawless. One at a time. Burn them one at a time... he thought as he zeroed in on the rear of the Wasp. This engagement was going to be this pilots last engagement. Lasers stripped armour and structure from the arm and fried critical circuitry important in maneuvering the arm and he saw the laser itself go up. His other leg was stripped bare as well and the third laser drilled deep into the internal structure of the Wasp The thing was hanging on by chewing gum and baling wire as he mused kicking a leg clean off and the Wasp Pilot could see it coming... --- Run, Right Turn 1, Forward 4 (+1), Right Turn 1, Forward 3, End 1216 Facing NW [+2] 10:00, Today: Lucius McMurphy rolled 10 using 2d6 with rolls of 5,5. PSR. Rough To Hit: (Medium Laser x3) Base 3 + Move 2 + Target 3 = TN8+ Heat: 9 (Weapons) + 2 (Movement) + 3 (Previous Round) - 12 Heat Sinks = 2 23:55, Today: Lucius McMurphy rolled 10,9,8 using 2d6,2d6,2d6 with rolls of 6,4,6,3,6,2. ML 1/2/3 vs Wasp TN8+. Hit, Hit, Hit 23:55, Today: Lucius McMurphy rolled 3,9,8 using 2d6,2d6,2d6 with rolls of 1,2,5,4,5,3. Locations on Wasp. Right Arm 4, Internal 1 Left Leg 5 Rear Left Torso 2, Internal 3 23:58, Today: Lucius McMurphy rolled 11,7 using 2d6,2d6 with rolls of 6,5,3,4. Critical Arm, Critical Torso. 2 Criticals, No Criticals 23:59, Today: Lucius McMurphy rolled 5,3 using 1d6,1d6 with rolls of 5,3. Locations of Arm Critical. Lower Arm Actuator Destroyed Medium Laser Destroyed 11:25, Today: Lucius McMurphy rolled 4 using 2d6 with rolls of 3,1. Kick Wasp. Fail 11:25, Today: Lucius McMurphy rolled 7 using 2d6 with rolls of 3,4. PSR. Success 11:35, Today: Lucius McMurphy rolled 8 using 2d6 with rolls of 4,4. Initiative Round 6 of 10. Success This message was last edited by the player at 16:00, Sun 25 Aug 2013. | ||||||||||||||||||||
Pax Tarkin player, 112 posts R1 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Sun 25 Aug 2013 at 04:58 |
He tries to recover and get to his target but he is not a good enough shot. Rough terrain: 21:36, Today: Pax Tarkin rolled 2 using 2d6 with rolls of 1,1. PSR 4 over rough terrian Fall Fall: 21:38, Today: Pax Tarkin rolled 4 using 2d6 with rolls of 1,3. PSR 4 for falling. PASS unless there are modifiers to falling. Continue move (I think I can) 2 MP to Stand +1 Heat 21:39, Today: Pax Tarkin rolled 7 using 2d6 with rolls of 4,3. PSR 4 to stand PASS Skid PSR 3 check 21:41, Today: Pax Tarkin rolled 10 using 2d6 with rolls of 5,5. PSR 3 skid check. PASS Modified Move: RUN f1+1 rough, 2 stand, f1, lt1 SW, f6 END HEX 1413 SW Fire @ Wasp DM+3 Range 3 MLx2 g5 +2run +3DM = TN10 21:49, Today: Pax Tarkin rolled 4,6 using 2d6,2d6 with rolls of 2,2,1,5. ML#1 @Wasp TN10, Loc. 21:48, Today: Pax Tarkin rolled 8,11 using 2d6,2d6 with rolls of 4,4,5,6. ML#2 @ Wasp TN10, Loc. ALL MISS HEAT: Turn4 4 +2 run +1 stand +6 ML -10 = 3 21:51, Today: Pax Tarkin rolled 8 using 2d6 with rolls of 6,2. INIT P4 2 mod = 2 +? PASS edit to fix heat This message was last edited by the player at 14:58, Wed 04 Sept 2013. | ||||||||||||||||||||
Henriette Karlsdottir player, 139 posts callsign: Shield maiden Ld: 2, Mirage Sun 25 Aug 2013 at 07:54 |
Apparantly, raw fury was not a good way to run a mech, as was evident from every single lasar going wide by it's mark. Run-1(heat): F2, L1, F4 (8 spent) End hex: 1313 SW Def +2 - Weapons fire: +1(heat) Target: Wasp, Range 3 (short), Def +3 ALPHA: all miss. Heat: 9+12+2 -12 = 11, +1 TN attacks,-2 move. Initiative, TN 6+: roll 4, Failed. | ||||||||||||||||||||
Kitten GM, 409 posts Mon 26 Aug 2013 at 02:19 |
| ||||||||||||||||||||
Alpha player, 61 posts DID THAT HURT? Tue 3 Sep 2013 at 05:01 |
VTOL 1 fired at the infantry in the building. 4base+3move=7+ 21:30, Today: Alpha rolled 10,8 using 2d6,2d6 with rolls of 5,5,5,3. atk SRM,SRM TN7+. Hit, hit 21:31, Today: Alpha rolled 5,6 using 2d6,2d6 with rolls of 3,2,4,2. Num of Missiles SRM2, SRM2. 2 hits = 4points/4=1 dead VTOL 2 recovered and turned to fire on the infantry in the building. 4base+3move=7+ 21:32, Today: Alpha rolled 7,6 using 2d6,2d6 with rolls of 5,2,5,1. VTOL2 ATK SRM, SRM. Hit, Miss 21:32, Today: Alpha rolled 7 using 2d6 with rolls of 3,4. Num missile hit SRM2. 2 missiles hit, 4points/4=1 dead Locust turned its torso as it considered its options. First it fired its twin machine guns at the infantry in the building. Then locust trained its medium laser at Lucius and fired. 4base+2run=6+ 21:36, Today: Alpha rolled 10,4 using 2d6,2d6 with rolls of 6,4,3,1. LCT atk MG, MG TN6+. Hit, miss 21:36, Today: Alpha rolled 5 using 2d6 with rolls of 2,3. MG damage. 5 hits/4=1 dead 4base+2run+0range+2def=8+ 21:55, Today: Alpha rolled 10 using 2d6 with rolls of 6,4. LCT med laser TN 8+ at lucius. Hits! 21:55, Today: Alpha rolled 5 using 2d6 with rolls of 2,3. Dam location. 5pt on RL The WASP turned its torso to the right as its right arm came to bear on Lucius. 4base+3jump+0range+2def=9+ 7 using 2d6 with rolls of 4,3. WASP TN9 atk w/ML. Missed This message was last edited by a game editor at 05:01, Fri 06 Sept 2013. | ||||||||||||||||||||
Alpha player, 63 posts DID THAT HURT? Fri 6 Sep 2013 at 05:06 |
Gotta make this big to remind me :) Pax used Edge in Turn 1. No more use of Edge during this mission. Henriette used Edge in Turn 2. No more use of Edge during this mission. The destroyed or disabled vehicle is counted as Rough terrain should a mech try to go through it. | ||||||||||||||||||||
Alpha player, 64 posts DID THAT HURT? Fri 6 Sep 2013 at 05:07 |
The destroyed or disabled vehicle is counted as Rough terrain should a mech try to go through it. Henriette is up Followed by Op Force Followed by Lucius and Pax | ||||||||||||||||||||
Henriette Karlsdottir player, 141 posts callsign: Shield maiden Ld: 2, Mirage Fri 6 Sep 2013 at 09:14 |
Walk 6-1: Back 1 Turn left 1 (face S) Back 2 (3 used) end hex: 1410 S, def +2 | ||||||||||||||||||||
Alpha player, 65 posts DID THAT HURT? Thu 12 Sep 2013 at 17:42 |
Walk 8 south, facing N, Def +3 The Wasp jumped to the other side of the buildings and landed on the road. Jump 6, facing N, Def +3 The VTOL's circles around the building in the north as they tried to finish off the infantry. No Def provided as no mech is in sight to fire. I'll calculate the Def if really necessary :) This message was last edited by a game editor at 04:13, Fri 13 Sept 2013. | ||||||||||||||||||||
Alpha player, 66 posts DID THAT HURT? Fri 13 Sep 2013 at 04:14 |
http://img19.imageshack.us/img19/3559/gxzq.jpg Rat Pack movement for those that won INIT. Rat Pack weapon's phase | ||||||||||||||||||||
Henriette Karlsdottir player, 144 posts callsign: Shield maiden Ld: 2, Mirage Fri 13 Sep 2013 at 04:53 |
No shot. heat: 11+1 = 12 -12 = 0 | ||||||||||||||||||||
Pax Tarkin player, 117 posts R1 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Fri 13 Sep 2013 at 05:29 |
"Rat Pack. Don't get pulled out of position. Just like the original spacing. Lucius head NW to keep those VTOLs honest but not too far that you can't make it back quickly. Henriette and I will stick with the center buildings. We can't afford to loose these people." Pax moves to cut off the Wasp's easiest entry back to the protected buildings. Not to mention he was planning on taking a few pot shots at the Wasp ... just to keep him honest mind you. This time just the 2 arm MLs would have to do. He missed but at least his mech was now cooled and ready for the next round. ~OPEN COMM~ "To the murdering ingrates to the South of town ... you might as well just keep running away. But if you would like to donate your mech's to making my bank account larger please proceed back North and get your butts kicked again. " Move Backward: RT1 NW, B3, LT1 SW, B1, LT1 S, B1 END HEX 1813 S Def Mod +2 Firing @ Wasp DM+3 Range 5 2 x ML G5 +1walk +2med +3 DM = TN11 22:52, Today: Pax Tarkin rolled 4,9 using 2d6,2d6 with rolls of 1,3,6,3. 2 ML @ Wasp TN11 BOTH MISS HEAT: Turn5 3 +1walk +6 ML -10 = 0 Initiative: 22:56, Today: Pax Tarkin rolled 8 using 2d6 with rolls of 2,6. P4 -2 Init mod +? = PASS This message was last edited by the player at 23:10, Fri 13 Sept 2013. | ||||||||||||||||||||
Lucius McMurphy player, 168 posts R0 - Private Callsign - 'Burner' Fri 13 Sep 2013 at 16:10 |
His mech looked like it was ready to chase after the Locust, something that it was well within it's capabilities to do and potentially knock out of action, despite Pax's orders but it was anyones guess... This message was last edited by the player at 20:59, Fri 13 Sept 2013. | ||||||||||||||||||||
Pax Tarkin player, 119 posts R1 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Fri 13 Sep 2013 at 23:21 |
~LANCE COMM~ "DAMMIT Burner, get your sorry ass to the NORTH WEST a bit and stay flexible! They want us out of position so they can slide in behind us and kill more of these people ... who we are supposed to be protecting." Calming down a bit after a breath, "I want these guy to go down ... hard. To feel the pain they inflicted on the people they did hurt but chasing after them is playing into their hand. Screw them and stay in position and don't help them. If they come back we'll pound them and collect the salvage." This message was last edited by the player at 23:22, Fri 13 Sept 2013. | ||||||||||||||||||||
Henriette Karlsdottir player, 146 posts callsign: Shield maiden Ld: 2, Mirage Fri 13 Sep 2013 at 23:30 |
"Oh look, the little murderous cowards are running away, scared as mice, are we? You're not fit to call yourselves mech warriors" This message was lightly edited by the player at 16:45, Thu 19 Sept 2013. | ||||||||||||||||||||
Lucius McMurphy player, 172 posts R0 - Private Callsign - 'Burner' Mon 16 Sep 2013 at 13:18 |
--- Run, Left Turn 1 SW, Forward 2, Left Turn 1 S, Forward 5, End 1022 Facing South [+3] To Hit: (Medium Laser x4) Base 3 + Move 2 + Target 3 = TN8+ Heat: 12 (Weapons) + 2 (Movement) + 2 (Previous Round) - 12 Heat Sinks = 4 09:09, Today: Lucius McMurphy rolled 6,10,7,10 using 2d6,2d6,2d6,2d6 with rolls of 3,3,4,6,6,1,4,6. ML 1/2/3/4 vs Locust TN8+. Miss, Hit, Miss, Hit 09:11, Today: Lucius McMurphy rolled 10,7 using 2d6,2d6 with rolls of 5,5,3,4. Medium Laser Damage Locations. 5 Damage Center Torso 5 Damage Left Arm 09:12, Today: Lucius McMurphy rolled 11 using 2d6 with rolls of 5,6. Left Arm Critical? Yes 2. 09:13, Today: Lucius McMurphy rolled 1,3 using 1d3,1d3 with rolls of 1,3. Crit, Crit. Shoulder Damaged Machine Gun Damaged 09:15, Today: Lucius McMurphy rolled 7,12 using 2d6,2d6 with rolls of 6,1,6,6. Punches vs Locust TN10+. Miss, Hit 09:15, Today: Lucius McMurphy rolled 4 using 1d6 with rolls of 4. Punch Damage Location. 3 Damage Right Torso 12:30, Today: Lucius McMurphy rolled 9 using 2d6 with rolls of 5,4. Initiative Round 7 of 10. Success This message was last edited by the player at 16:31, Mon 16 Sept 2013. | ||||||||||||||||||||
Pax Tarkin player, 123 posts R1 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Mon 16 Sep 2013 at 22:04 |
~Lance Comm~ "Burner .... Burner get back into position!!!" Pax cusses for a bit. The squad knows he is not super happy at the moment. | ||||||||||||||||||||
Kitten GM, 458 posts Thu 19 Sep 2013 at 18:29 |
It was with the typical valor of the Bully, that they decided it was time to cut their losses and withdraw. They had done some damage to the civilian population to undermine confidence in the Merc, while managing to keep their losses light. The merc would be able to claim the field and bragging rights of chasing them off, though such bravado would sound a little hallow when the dead were counted. The outcome was at best a draw, with neither side able to truely claim a clear cut advantage over the other.
This message was last edited by the GM at 16:31, Mon 23 Sept 2013. | ||||||||||||||||||||
Kitten GM, 466 posts Mon 23 Sep 2013 at 16:19 |
Base Pay. Pay modifier x 4000 cb Combat pay Objective Pay. Pay modifier x 1000 cb Lt APC distroyed by (2,930 for Henriette) (2,930 for Unit) AMC disable (9,992 for Henriette) (9,992 for Unit) AMC disable (9,992 for Pax) (9,992 for unit) Base Experience for Roleplaying 2 xp Henriette 3 xp Lucius 3 xp Pax Base Experience for Combat +1 Unit xp for Conventional casualties inflicted. +1 one level Victory for Merc for Conventional destroyed/disabled VTOL (22.5t) by Lucius AMC (10t) by Henriete AMC (10t) by Pax APC (5t) by Henrientte +1 one level Victory for Summary resolution, for damage inflicted on mech. -2 one level Victory for Infantry casualties (4 squads / 3 = 1.3 platoons) Results are a 'Draw'.
This message was last edited by the GM at 16:28, Mon 23 Sept 2013. | ||||||||||||||||||||
Henriette Karlsdottir player, 150 posts callsign: Shield maiden Ld: 2, Mirage Mon 23 Sep 2013 at 20:03 |
- after that: you mentioned a bonus, for all mech warriors, is that included here? | ||||||||||||||||||||
Kitten GM, 470 posts Mon 23 Sep 2013 at 20:38 |
We can presume the Convoy is on the way in and Zenha is calling for additional escorts to make certain that VTOLs dont take out the convoy. So if they want to go, you have other things to take care of like making sure there are parts to repair mechs and food to put on the table. I gave the mission scenario a few shifts in the players favor, you were suppose to take a one shift loss for each infantry killed, you lost four, but i only took off for two. I also gave you a one shift result in the mercs favor for damage inflicted on mechs. This message was last edited by the GM at 20:39, Mon 23 Sept 2013. | ||||||||||||||||||||
Henriette Karlsdottir player, 151 posts callsign: Shield maiden Ld: 2, Mirage Mon 23 Sep 2013 at 20:55 |
sadly, promotion is no longer on the auction table, now i can afford one. |
[top] |