Combat Map, After Movement Phase, Turn 2,
http://img850.imageshack.us/img850/4048/2tdm.jpg
Turn 2 - Op Force Weapons
The two heavy ferrets unleashed a barrage of missiles at the armed infantry hidden in the woods. Screams could be heard over the comms.
4base+3move+0short+2HW=9+
9,8,9,6 using 2d6,2d6,2d6,2d6 with rolls of 6,3,5,3,6,3,4,2. 4 SRM2 atks TN9+.
HIT, Miss, HIT, Miss
9,6 using 2d6,2d6 with rolls of 4,5,5,1. Num of SRM2 hits.
3 missiles hit for 6points of damage
The light APCs fired at the infantry hiding within the buildings. More screams are heard over the comms.
4base+2move=6+
4,8 using 2d6,2d6 with rolls of 2,2,5,3. MG atk TN 6+
Miss, HIT
7 using 2d6 with rolls of 5,2. Dam damage divided by 4 =
1 (rounded up)
The AMC turned its turret and fired two salvos of SRMs at Henriette.
4base+1cruise+0short+2def=7+
7,3 using 2d6,2d6 with rolls of 3,4,2,1. 2SRM2 TN7+.
Hit, Miss
6 using 2d6 with rolls of 2,4. SRM2 number of hits.
2 missiles
6 using 2d6 with rolls of 5,1. Dam location
2 Points to Mirage's RT
The second AMC turned its turret and tracked the fast moving Mongoose. The gunner got excited,
"I got a tone, I got a tone."
4base+2flank+2med+4def=12
9,4 using 2d6,2d6 with rolls of 5,4,3,1. 2SRM2 atks TN12
Miss, Miss
The Locust turned its torso. Twin machine guns fired and a medium laser around the Mongoose, but none hit.
4base+2ran+0range+4def=10+
2d6,2d6,2d6 with rolls of 3,4,2,4,2,4. Atk TN10+ w/ML,MG,MG
All miss
The WASP did not fire.
This message was last edited by a game editor at 20:43, Sat 17 Aug 2013.