It's been a few days since the Rat Pack has made planetfall.
They slowly start to acclimate themselves to the local environment and accept the situation theyve been dealt. It would appear that they are under the employ of a unit known as the 101st Combat Group. Who's combat group they are remains a question that is unanswered at this time.
It's enough at this point that theyve been hired to defend the planet from Team Banzai who are going about committing war crimes against the Ares Convention by actively engaging and inflicting civilian casualties.
Ling has been pulled from the Rat Pack, to provide the footage she's taken during the drop of numerous violations inflicted on the locals of Miller's Creek. She has been detached from Rat Pack duty to gather similiar evidence occuring around Detroit for the next few days.
It's not all bad news though, militia elements that have survived the initial attack start to filter into Miller's creek. Support in the town is shaky. Team Banzai has already demanded the unconditional surrender of the town, which has so far stoicaly refused. Nerves are short though, and the mercs have to wonder exactly how long the civilians nerves will hold out.
There are Seven levels of victory
{Total Victory, Decisive Victory, Tactical Victory, Draw, Tactical Defeat, Decisive Defeat, Total Defeat}
The Rat Pack will lose two level of Victory for each Rat Pack 'defeated'.
The Rat Pack will lose one level of Victory for each Infantry Squad Eliminated.
The Rat Pack will gain one level of Victory for every 15 tons of Conventional units defeated
The Rat Pack will gain two levels of Victory for each Mech defeated
Duration: This mission will last for 10 combat turns.
Current Map http://www.angelickitten.com/rpol/rp/M2t0.jpg
Set Up ...
The Rat Pack is assigned 11 'squads' of (7) Civilians. They are placed out and around the town in the buildings.
Hint: Do keep the infantry close to each other, to make defending them easier.
Hint: Do not stack your infantry, doing so will make a larger/easier target to eliminate.
Hint: The buildings will absorb 1/4 of the damage inflicted on the infantry.
Players set up within 3 hexes of any Building or Civilian on the map.
Op Force weighs in at 85 tons and sets up within 6 hexs of the South Edge
This message was last edited by the GM at 14:34, Thu 08 Aug 2013.