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M4 - C3 {Control} Posted by Kitten. | Group: 0 |
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Author | Message | Page: 4 3 2 1 [all][bottom] |
Delta editor, 166 posts Thu 28 Nov 2013 at 05:09 |
The northern AMC launched a volley at Regina, after realizing it only had her or a completely unharmed hostile to fire at, better to at elast attempt to gain some semblance of a victory. the two hardpoints within firing distance also both chose to fire at regina, though mostly because they had nothing else to shoot at. AMc 3 vs Reggie: tn 11+ 6 SRM 2: 5,5,7,9,11,12 = 2 hits # missiles rolled: 5 and 11 = 3 missiles hit Locations(rear): 8, 8, 10 2 LT and 1 LA (2 Lt armor, 2 Lt internals, and 2 LA armor) Critical roll: no criticals. 1009 vs Reggie: tn 8+ and N/A: miss 1005 vs Reggie: tn 10+ and N/A: Infantry hits C.Torso for 4 Damage Summary: Regina: 4 CT, 2 rear LT armor, 2 LT internals, 2 LA 06:04, Today: Delta rolled 7 using 2d6 with rolls of 4,3. damage location 4D. 06:04, Today: Delta rolled 10 using 2d6 with rolls of 5,5. 1005 infantry vs Reggie tn 10+. 06:03, Today: Delta rolled 7 using 2d6 with rolls of 5,2. 1009 infantry vs reggie, front tn 8+. 05:59, Today: Delta rolled 3 using 2d6 with rolls of 1,2. possible critical, LT. 05:57, Today: Delta rolled 8,8,10 using 2d6,2d6,2d6 with rolls of 2,6,3,5,4,6. 3 hits vs Reggie 2D each, Rear. 05:57, Today: Delta rolled 5,11 using 2d6,2d6 with rolls of 1,4,6,5. # missiles vs Reggie. 05:56, Today: Delta rolled 5,5,9,11,12,7 using 2d6,2d6,2d6,2d6,2d6,2d6 with rolls of 2,3,1,4,4,5,5,6,6,6, 3,4. 6x SRM2 vs Reggie, Tn 11+. | ||||||||||||||||||||||||
Delta editor, 168 posts Thu 28 Nov 2013 at 05:14 |
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Delta editor, 169 posts Thu 28 Nov 2013 at 05:26 |
Just as you all are about to breathe a sigh of relief, you are interrupted by engine noise, and shocked to see a group of heavy tanks arrive at the control base. they enter the field of battle ina tight formation from the north. Two demolishers at the front, toting 200 kg shell firing cannons, and a pair of partisans in the rear displaying lighter 50 kg cannons. all tanks have flanked, and are at Defmod +2 in their Displayed hexes.
This message was last edited by a game editor at 10:11, Thu 28 Nov 2013. | ||||||||||||||||||||||||
David Crain player, 222 posts R0 - Private Callsign: Avenger Thu 28 Nov 2013 at 06:33 |
Move: S11, end in 1214S edit: DefMod +4 No fire (Out of range). Heat: 0 This message was last edited by the player at 06:36, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Regina Arlington player, 145 posts R0 - Mechwarrior Callsign - 'Reggie' Thu 28 Nov 2013 at 10:37 |
The Valkyrie was overheated and needed a few seconds yet to recover from the recent heat generated, preferably someplace that she wouldnt get shot in the back. Triggering her jump jets, Regina puts a little more distance between her and the Op Force, while grabbing some cover from the tree. "Time to practice our Exit Strategy." Regina checks her damage displays and notice that some stuff was going to need some fixing before she could feel right about taking her mech into a fight again. Reggie Jump - J5 - + 3 Def modifer (+5 w/ two light trees) - Hex 1811s | ||||||||||||||||||||||||
Big Jake Alt, 21 posts Roll G5/P5/M8 (Init 4) +2 Ballistic = 3 base Thu 28 Nov 2013 at 16:36 |
"I agree! bugging out." Olaf ignites the jump jets sending him in the same basic area that Reg went. Behind some trees and with a new orientation. Though he didn't want to expose his back to the new tanks he landed at an angle to them. Move: Jump 4 Hex 1812 SW +2DM plus tree(s) Edit in Init roll 08:57, Today: Big Jake rolled 10 using 2d6 with rolls of 4,6. Olaf Init P6 raw. PASS This message was last edited by the player at 16:58, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Pax Tarkin player, 289 posts R3 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Thu 28 Nov 2013 at 16:57 |
"Traxx to Lancers, We accomplished what we came here to do ... withdraw to the South as planned. SPEED IS LIFE! " Pax has Road Runner wave bye bye to the ... ok he can admit it ... freaking huge tanks that appeared out of nowhere right on top of him. OPEN COM "Road Runner ... exit ... stage left!" And once again Pax opens the mech up to full speed dashing his mongoose through the woods smashing small trees and bushes as he goes. Once out he loops to the South timing his travel so that the only shot they could take would have to be through more woods. Leaving behind him full speed mongoose Tracks.
RUN 12 MP F1 +1lw, rt1 SE, f4, rt1 S, f3 +1lw END 2107 S +4DM w/tree hex I'm in No Firing Heat: Prev 4 +2run -10HS = 0 Init 08:50, Today: Pax Tarkin rolled 8 using 2d6 with rolls of 3,5. Init = TN2 Raw. PASS | ||||||||||||||||||||||||
Delta editor, 173 posts Thu 28 Nov 2013 at 18:22 |
In spite of the massive firepoweer coming from the partisans, only a single shell hits pax, sanding a shock thoruhg his mech as it smashes into the armor of his right torso. Partisan 1 vs Reggie, TN 13+ Partisan 2 vs Pax, tn 12+ PAx: 5 damage RT 19:12, Today: Delta rolled 7 using 2d6 with rolls of 3,4. AC 5 Location vs Pax. 19:12, Today: Delta rolled 3,3,8,10 using 2d6,2d6,2d6,2d6 with rolls of 1,2,1,2,3,5,4,6. 4 AC 5's vs Pax, Tn 10+. 19:12, Today: Delta rolled 9,9,10,5 using 2d6,2d6,2d6,2d6 with rolls of 6,3,5,4,6,4,4,1. 4 AC 5's vs Regina, TN 11+. This message was last edited by a game editor at 19:03, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Delta editor, 174 posts Thu 28 Nov 2013 at 18:23 |
This message was last edited by a game editor at 19:03, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Regina Arlington player, 151 posts R0 - Mechwarrior Callsign - 'Reggie' Thu 28 Nov 2013 at 18:38 |
She spares a glance at the other lancers to see how they were doing. In another moment she would be safely away from the slower mech killers. Reggie Run - F8 - +3 Def Mod - Hex 1819s This message was last edited by the player at 18:39, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Big Jake Alt, 22 posts Roll G5/P5/M8 (Init 4) +2 Ballistic = 3 base Thu 28 Nov 2013 at 19:01 |
Olaf moves before OpFor Olaf follows Reg South at full speed. Move: RUN 6MP lt1 S, f5 END 1817 No weapons fire No heat Off the Map next turn This message was last edited by the player at 19:15, Thu 28 Nov 2013. | ||||||||||||||||||||||||
Pax Tarkin player, 293 posts R3 Traxx G3/P4/M1 +2 Init Mongoose "Road Runner" Thu 28 Nov 2013 at 19:14 |
Pax Continues to plow through woods to get even further South. RUN 12MP f8 +3LW, rt1 SW END 2115 SW +4DM (3+1LW) No Fire No Heat Off the map next turn wants to move first. | ||||||||||||||||||||||||
David Crain player, 225 posts R0 - Private Callsign: Avenger Fri 29 Nov 2013 at 03:07 |
Avenger veers to the East slightly before moving his mech at the same breakneck speed it was moving last turn. He will leave the same turn as the rest of his lancemates. Move: L1, F7, R1, F1. End in 1919S (No fire) | ||||||||||||||||||||||||
Delta editor, 178 posts Fri 29 Nov 2013 at 07:25 |
ooc: everyone can leave the map on your next move, and none of the tanks can do anything to stop you now, so mission concluded. Now i need to figure out how the hell i should have used those AMC's ;) congratulations on a successfull mission. For kitten: Feel free to continue roleplay, Assume the tanks give chase for a while, even though they won't be able to catch up enough to get a good shot on anyone. This message was last edited by a game editor at 07:26, Fri 29 Nov 2013. | ||||||||||||||||||||||||
Kitten GM, 1190 posts Fri 29 Nov 2013 at 12:48 |
Repair notes - After this mission there are NO REPAIR POOLS. Armor repairs will be based on what mechwarriors can make on their own. (8 points for making a successful roll tn roll, plus an additional 4 points for each point above their tn they roll.) Repair rolls are a mental based roll, with a penalty of 2 (for not being technicians), modified by X-Technician. Bookkeeping will be up within the hour after i feed people. Also, The Battlemaster and Players should make end mission votes for MVP and Best RP. Remember you can not vote for yourself. Doing so will invalidate your vote and just waste experience. Olaf does not get a vote, nor is he capable of receiving votes since he was out for the whole mission. Since he was out for the whole mission and was just an NPC he will earn experience as a conventional unit participant. If Olaf does not appear for the next mission, he will be removed and put on Hiatus status. Last Request, please rate this mission. From Never in Doubt ~> Easy ~> Perfect ~> Challenging ~> Impossible. Battlemaster 1 for a single lance of players 1 for roleplaying bonus Objective Results Refuling stations all destroyed (Primary Objective Completed) ~ +2 XP and + 2 Prestige Control Tower destroyed (Primary Objective Completed) ~ +5 XP and + 3 Prestige Withdraw entire unit (Secondary Objective Completed) ~ +1 XP Engage Op Force (Tertiary Objective Completed) ~ + 1 XP and + 1 Prestige Results from Objective + 9 xp each player and + 6 Unit Prestige Base Pay for December 28 000cb Pax 18 000cb David 2 000cb Olaf 18 000cb Regina Combat Bonus + 1 xp All Players inflicted damage + 1 xp Polls for Pax and Regina - 1 xp Not posting Repair Rolls David Damage to Refuel Stations 13 500 cb Unit 1 500 cb Unit and David 1 500 cb Unit and Regina 1 500 cb Unit and Regina Heavy AMC 20 936 cb Regina 20 936 cb Pax and Regina 20 936 cb Pax and David 20 936 cb Pax and Olaf
This message was last edited by the GM at 18:24, Thu 05 Dec 2013. | ||||||||||||||||||||||||
Regina Arlington player, 155 posts R0 - Mechwarrior Callsign - 'Reggie' Fri 29 Nov 2013 at 13:34 |
After the battle, the Lancers accost a civilian semi. The civilian driver is held captive for a few hours as the pilots cut up his rig for sheets of metal to weld on the damaged mechs. When the lancers were done, the semi rig was noting but a skeletal framework. The mechs look a like a patchwork Frankenstein monsters but are more sound and capable for combat when done. Regina for all her strangeness seemed at one with the task of repairs and approached the task as if it were a religious calling. Capable hard work soon has the worst of the battle damage repaired on her Valkyrie. 08:33, Today: Regina Arlington rolled 8 using 2d6 with rolls of 3,5. Repair Valkyrie tn 7+. repairs 20 points of damage on Valkyrie Before Repairs
LT Armor maxed, due to internal damage, 18af short to Max out repairs in other locations. I thought this mission deserves and Perfect Rating. This message was last edited by the player at 17:20, Fri 29 Nov 2013. | ||||||||||||||||||||||||
Pax Tarkin player, 297 posts R3 Traxx G3/P4/M2 +2 Init Mongoose "Road Runner" Fri 29 Nov 2013 at 16:44 |
We forgot to roll what leg the drop damaged was on 08:37, Today: Pax Tarkin rolled 1 using 1d2 with rolls of 1. Drop landing damage 1 LL, 2 RL 4 LL Fixing armor. 12:44, Today: Pax Tarkin rolled 4 using 2d6-2 with rolls of 1,5. Fix some armor TN6. Hummmmmmm. We got lucky in some ways. It could have gone a lot worse. I would say challenging due to the lingering armor effects of this mission on the next mission. Even if we don't know what it is yet. This message was last edited by the player at 20:49, Fri 29 Nov 2013. | ||||||||||||||||||||||||
Big Jake Alt, 23 posts Roll G5/P5/M8 (Init 4) +2 Ballistic = 3 base Fri 29 Nov 2013 at 20:52 |
Armor Repair. 12:50, Today: Big Jake rolled 8 using 2d6-2 with rolls of 6,4. Olaf armor repair TN7 Well that 8 pts + 4 = 12 He needed 5 Does his extra point go for someone else armor? | ||||||||||||||||||||||||
Big Jake Alt, 24 posts Roll G5/P5/M8 (Init 4) +2 Ballistic = 3 base Thu 5 Dec 2013 at 16:30 |
Does his extra points go for someone else armor? This message was last edited by the player at 16:43, Thu 05 Dec 2013. | ||||||||||||||||||||||||
Kitten GM, 1241 posts Thu 5 Dec 2013 at 18:07 |
Nope, he spent it kicking back and smoking a stoogie. After making 12 af of repairs on Avengers Jenner it looks like...
This message was last edited by the GM at 18:23, Thu 05 Dec 2013. | ||||||||||||||||||||||||
Kitten GM, 1243 posts Thu 5 Dec 2013 at 18:12 |
So, Pax and Reggie each get one XP for actually voting. David loses 1xp for not posting his repair rolls in the correct place and making me look all over the place for it. Rewards will be updated and are final, reviewing repair rolls now. Pax's mech is short 4 af David's mech is short 11 af Regina's mech is short 18 af Olaf's mech needs no repairs. This message was last edited by the GM at 19:10, Thu 05 Dec 2013. | ||||||||||||||||||||||||
Pax Tarkin player, 303 posts R3 Traxx G3/P4/M2 +2 Init Mongoose "Road Runner" Thu 5 Dec 2013 at 18:59 |
LL 4 Drop post #73 I think we forgot to place it from the earlier Landing post #18 RL 4 Infantry hit post #26 | ||||||||||||||||||||||||
Kitten GM, 1245 posts Thu 5 Dec 2013 at 19:10 |
Agreed. I was looking at message 17, which was for Olaf when i did the bookkeeping. | ||||||||||||||||||||||||
Pax Tarkin player, 304 posts R3 Traxx G3/P4/M2 +2 Init Mongoose "Road Runner" Thu 5 Dec 2013 at 19:28 |
Pax 4 (2 ar each leg) = brings the ar to 10 total each David 6 (3 ar each arm) = brings the ar to 10 total each Reg gets the rest [17] This message was last edited by the player at 19:41, Thu 05 Dec 2013. | ||||||||||||||||||||||||
Kitten GM, 1246 posts Thu 5 Dec 2013 at 19:58 |
This message was last edited by the GM at 20:03, Thu 05 Dec 2013. |
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