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02:24, 27th April 2024 (GMT+0)

OOC - Started May 2014.

Posted by KittenFor group 0
Anastasia Karkoff
player, 633 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 2 Aug 2014
at 05:03
  • msg #836

Re: Mission Nine

I failed the scout roll horribly, i got a 4 on it...

also rolled for decompression, I'm good :D
This message was last edited by the player at 07:14, Sat 02 Aug 2014.
Kitten
GM, 3333 posts
Sat 2 Aug 2014
at 10:33
  • msg #837

Re: Mission Nine

Ugh~

Teri, do you want to withdraw from the mission?

You're down to physical combat for offense, and now you've fallen.

(ugh)

Make a new pilot check for your MW to avoid MW damage from the fall, if you fail this one, make a roll (2d6) to see where your MW took damage.
Teri Knight
player, 77 posts
Panther, P5, G5
Callsign: Catgirl
Sat 2 Aug 2014
at 13:20
  • msg #838

Re: Mission Nine

The Panther is out.

I wonder what it would cost to get a second Panther arm and keep a second weapons system in it.  I'm thinking 2 LRM 5 racks and ammo or maybe an AC-2 and ammo for our next mission in a vacuum.  What would work as something effective yet producing a lot less heat?

What do you guys think?
Donovan O'Brien
player, 382 posts
Whitworth
Callsign: Lucky
Sat 2 Aug 2014
at 13:38
  • msg #839

Re: Mission Nine

something really fast to close with the enemy..and then have 10 machine guns...
Joaquin Cortez
player, 73 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sat 2 Aug 2014
at 14:56
  • msg #840

Re: Mission Nine

In reply to Donovan O'Brien (msg # 839):

Until something breaches a torso and your ammo gets hit. ;)

Piranha (Clan Diamond Shark Mech) is pretty spot on for that concept. 12 MGs at close range will eat through just about anything.

AC/2 is a nice weapon in the particular scenario. Range over damage, with the possibility for decompression. Panthers are a support Mech. They aren't meant to be in the front lines. Even with the ER PPC, its not all that effective in point blank scenarios. The SRM 4 on the standard design helps that inevitably, however when you get swarmed like that, its tough on any mech. The Panther is a great Mech though, so don't let the current scenario bear too much weight on you Teri.
This message was last edited by the player at 15:00, Sat 02 Aug 2014.
Donovan O'Brien
player, 383 posts
Whitworth
Callsign: Lucky
Sat 2 Aug 2014
at 15:46
  • msg #841

Re: Mission Nine

Well, the whitworth is a support mech, I let the mission parameters get ahead of my common sense...
Olaf Oleeson
player, 16 posts
NC-R1 Corporal
Callsign Berserker
Sat 2 Aug 2014
at 16:07
  • msg #842

Re: Mission Nine

In reply to Donovan O'Brien (msg # 841):

Not sure if you did.  Your mech was still nearly whole when you go knocked out; even an Atlas would have been knocked out by the crit rolls made against you.
Helia Quinn
player, 211 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 16:26
  • msg #843

Re: Mission Nine

In reply to Teri Knight (msg # 838):

You might want to consider the following loadout:

Trade the ERPPC for an ER Large Laser (or even just a regular LL) That opens 2 tons.

You could then add 2 ML's, or an SRM 2 + Ammo. If you dropped 2 Heat Sinks, then you could go with 2 Streak/2's + ammo, or an SRM6 + Ammo.

That way you would still have some decent long ranged damage with the LL, but also have some OK skirmishing weaponry.

Also, I would move the big gun to the torso regardless. Just my 2 cents :)
Donovan O'Brien
player, 384 posts
Whitworth
Callsign: Lucky
Sat 2 Aug 2014
at 17:47
  • msg #844

Re: Mission Nine

Olaf Oleeson:
In reply to Donovan O'Brien (msg # 841):

Not sure if you did.  Your mech was still nearly whole when you go knocked out; even an Atlas would have been knocked out by the crit rolls made against you.

You're just trying to make me feel better. It's an established Irish tradition to wallow in self-misery...and of course Guinness, which while waiting on you folks to win...I've already had my fair share today (and probably lurking on the morrow)...
Kitten
GM, 3335 posts
Sat 2 Aug 2014
at 18:02
  • msg #845

Re: Mission Nine

Helia Quinn:
In reply to Teri Knight (msg # 838):

You might want to consider the following loadout:

Trade the ERPPC for an ER Large Laser (or even just a regular LL) That opens 2 tons.

You could then add 2 ML's, or an SRM 2 + Ammo. If you dropped 2 Heat Sinks, then you could go with 2 Streak/2's + ammo, or an SRM6 + Ammo.

That way you would still have some decent long ranged damage with the LL, but also have some OK skirmishing weaponry.

Also, I would move the big gun to the torso regardless. Just my 2 cents :)



That's a lot of tech for a non eden mechwarrior.

I think dropping heat sinks or jump jets for a secondary weapon system or two would work better.  A few lasers for point defense when not sniping is all she really needs, i think Teri loves her ER PPC and wont part with it easily.
Teri Knight
player, 78 posts
Panther, P5, G5
Callsign: Catgirl
Sat 2 Aug 2014
at 18:50
  • msg #846

Re: Mission Nine

I'm not looking to lose the ER PPC.  I'm looking at getting a second Panther arm with a 7 ton weapon loadout that generates less heat for situations like this airless world mission.  (If I can generate half the heat of an ER PPC, half value heat sinks would be enough.)
Helia Quinn
player, 212 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 19:01
  • msg #847

Re: Mission Nine

Oh wow, I didn't realize she had JJ's. Yea, I would drop those.

Honestly, though, even if you do nothing else, I would try and move the PPC to a side torso if possible. Arm mounted weapons are too vulnerable, especially on lighter mechs.
Kitten
GM, 3336 posts
Sat 2 Aug 2014
at 19:09
  • msg #848

Re: Mission Nine

Helia Quinn:
Oh wow, I didn't realize she had JJ's. Yea, I would drop those.

Honestly, though, even if you do nothing else, I would try and move the PPC to a side torso if possible. Arm mounted weapons are too vulnerable, especially on lighter mechs.



Would need torso criticals for this... keep in mind modification rules...

Power Loaders spoil you sometimes.
o.O
Helia Quinn
player, 213 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 19:50
  • msg #849

Re: Mission Nine

It's true, I am only barely familiar with the normal modification rules XD.
Anastasia Karkoff
player, 635 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 2 Aug 2014
at 19:52
  • msg #850

Re: Mission Nine

I love my power loadrr, just wish it was a bit larger.

Mech size has been a subject of many discussions between kitten and I! Thoug
Lina Todd
Alt, 355 posts
R0 - Private
Callsign: Iron Maiden
Sat 2 Aug 2014
at 19:54
  • msg #851

Re: Mission Nine

Power Loaders also have tonnage caps for weight of weapons in the shoulders and hands.  True you might be able to have a single mount like mentioned with a LAC/20 or LGR but I imagine the same system used (splitting up of crits) would apply to a Large or PPC meaning more chances of it getting taken out.
Helia Quinn
player, 214 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 20:05
  • msg #852

Re: Mission Nine

Yea, I have pretty much given up on every mounting any sort of large heavy weapon on my Loader :(

I have thought about doing a double arm mount Large Laser or something like that, but it's just too heavy, and having to consider how easy it would be for it to be disabled in that kind of configuration has really soured me on dedicating so much of my weapons load to it.

I think that after this operation, I am going to switch out to the LRM-6's in the torso, and then *maybe* some weapons in the arms, and probably just leave it like that 90% of the time. The X-3 is just way too slow for any sort of short range loadout unless you are fighting in terrain meant for an urbanmech :P
Lina Todd
Alt, 356 posts
R0 - Private
Callsign: Iron Maiden
Sat 2 Aug 2014
at 20:15
  • msg #853

Re: Mission Nine

You need to get into a X-3a or X-3c for the tonnage bump.
Helia Quinn
player, 215 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 20:33
  • msg #854

Re: Mission Nine

Oh definitely, but the funny thing is that almost all of that tonnage goes into a bigger engine (which I do definitely need) The actual available combat load for the X-3a is only barely bigger than the X-3's once you fit it with all the fancy upgrades and stuff.

So yea, definitely want to upgrade to the X-3a, but it isn't really going to change my loadout options very much from what I already have. :/
Anastasia Karkoff
player, 636 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 2 Aug 2014
at 20:36
  • msg #855

Re: Mission Nine

I'm running my AC/6 double arm mounted, but lets be honest, with my speed profile, 2 ML's would have been more effecient, allowing me to run a larger amount of heat dinks, to compensate, and still have room for both my targeting comp, and a plug system.

4 t in ML's
1 t targeting comp
1 t plug
4 t heat sinks.
Helia Quinn
player, 216 posts
R0 (Mechwarrior)
Sat 2 Aug 2014
at 20:48
  • msg #856

Re: Mission Nine

The extra range on the AC/6 is nice, but yea, ballistics just don't seem very viable until you get to the 40t range. It's why I am moving to missiles. I just don't have the speed to make shorter ranged weapons like ML's work, but I don't have the tonnage to make any of the decently ranged non-missile weapons work. LRM's seem like the only realistic option for the kinds of mech's I will be running.

And the double hand mount is just too vulnerable, especially in the vacuum. I mean, right now, if I lose either side torso, 90% of my combat load just disappears. And either arm loses me 60% of my combat load. I am not a huge fan of that. :(
Kitten
GM, 3337 posts
Sat 2 Aug 2014
at 20:51
  • msg #857

Re: Mission Nine

Bitch bitch bitch.

You sound like a pack of fish wives.
Teri Knight
player, 79 posts
Panther, P5, G5
Callsign: Catgirl
Sat 2 Aug 2014
at 20:54
  • msg #858

Re: Mission Nine

In reply to Kitten (msg # 857):

I didn't know fish had wives, or husbands either.
Lina Todd
Alt, 357 posts
R0 - Private
Callsign: Iron Maiden
Sat 2 Aug 2014
at 21:06
  • msg #859

Re: Mission Nine

What can I say?  I like teaming up with bitchy fish wives cause they are predictable ;)
Joaquin Cortez
player, 76 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sat 2 Aug 2014
at 21:19
  • msg #860

Re: Mission Nine

I tend to favor Mediums myself. Lights are fun, but a few extra tons in the next weight class goes a long ways. Especially in my typical style of play. However, I'm enjoying this and have a feeling things would have panned out differently given a different scenario. I have faith in the "vision" so am on board with seeing how this all pans out from a player's perspective.
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