Re: Mission Nine
It's an immobile target, and not moving anywhere fast. It's also the size of a building so yes, youre at a -4 bonus to hit it with guns.
You actually cant kick it cause it's at level 'zero'. You would have to be next to it at level zero to kick it, and you cant cause it's sunk into the ground.
total damage done to it.
Say 5 medium lasers over the course of turn nine hit it.
That's 25 damage 1/10 of 25 is 2.5, round down ~> tn 2-
Roll a two on 2d6 and by some miracle you manage to take out the controls with the little damage you've done. It should be noted, the bunker does not decompress.
So you'll have two rolls one at the end of turn 9 and one at the end of turn 10 at this point.
If you do another 25 damage on turn 10, that's 50 damage which is ~> tn 5- to gut the control room.
This message was last edited by the GM at 17:39, Tue 12 Aug 2014.