Malcolm Strauss:
In reply to Kitten (msg # 113):
I updated my post, I think everything's right, but let me know if it isn't.
Currently you Vinidcator has a walk of 6, because of the low gravity. So you were able to get there on a walk. (Look over special rules for a summary of variations for fighting on a low gravity/no atmosphere battle.
Also, please specify hex movements with a number and number of turns with a number.
Your move in my short hand would be.
Malcolm ~ Walk ~ R1 F2 L1 F2 ~ +1 Def Mod ~ 2837n
It presents to me all the information i need to confirm your move on the map being executed correctly. It might not seem like a big deal to you, but seeing it in a format i'm use to confirms the mode of movement you want, with the hexes being moved. Confirms your expected def mod, and a final hex and facing, confirms that were both on the same page and nothing was mis plotted by you on orders (trust me it happens).
Your orders are good as is at this point you dont have to change anything, just be aware you did it on a walk, and used one heat point, also be aware that your heat sinks are venting half the normal heat that youre use to.