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08:08, 19th April 2024 (GMT+0)

OOC - Started May 2014.

Posted by KittenFor group 0
Kitten
GM, 2922 posts
Thu 29 May 2014
at 21:20
  • msg #111

Re: OOC - Started May 2014

In reply to Anastasia Karkoff (msg # 110):

yes, but if you mark is partial or full success, it saves me the hassle of looking up what you needed to roll.

tn6+ doesnt really help me to know what youre rolling for... partial... full?
This message was last edited by the GM at 21:21, Thu 29 May 2014.
Kitten
GM, 2924 posts
Thu 29 May 2014
at 21:40
  • msg #112

Re: OOC - Started May 2014

(20 mechwarriors)

I think... this might be the largest number of player mechs i've ever run a mission for...
Kitten
GM, 2925 posts
Thu 29 May 2014
at 21:48
  • msg #113

Re: OOC - Started May 2014

Malcolm.

Please plot your movement.

I'm not sure what your end facing is suppose to be.
All mercs are facing north during setup.

All Op Force are facing south during setup.

I have 14 of 20 intitiave rolls in, 6 more and i will resolve Op Force movements.
This message was last edited by the GM at 21:48, Thu 29 May 2014.
Malcolm Strauss
player, 12 posts
Thu 29 May 2014
at 21:53
  • msg #114

Re: OOC - Started May 2014

In reply to Kitten (msg # 113):

I updated my post, I think everything's right, but let me know if it isn't.
Kitten
GM, 2927 posts
Thu 29 May 2014
at 22:01
  • msg #115

Re: OOC - Started May 2014

Malcolm Strauss:
In reply to Kitten (msg # 113):

I updated my post, I think everything's right, but let me know if it isn't.


Currently you Vinidcator has a walk of 6, because of the low gravity.  So you were able to get there on a walk.  (Look over special rules for a summary of variations for fighting on a low gravity/no atmosphere battle.

Also, please specify hex movements with a number and number of turns with a number.

Your move in my short hand would be.

Malcolm ~ Walk ~ R1 F2 L1 F2 ~ +1 Def Mod ~ 2837n

It presents to me all the information i need to confirm your move on the map being executed correctly.  It might not seem like a big deal to you, but seeing it in a format i'm use to confirms the mode of movement you want, with the hexes being moved.  Confirms your expected def mod, and a final hex and facing, confirms that were both on the same page and nothing was mis plotted by you on orders (trust me it happens).

Your orders are good as is at this point you dont have to change anything, just be aware you did it on a walk, and used one heat point, also be aware that your heat sinks are venting half the normal heat that youre use to.
Helia Quinn
player, 93 posts
Thu 29 May 2014
at 22:22
  • msg #116

Re: OOC - Started May 2014

Roger Simms:
Movement:Walk 6, Defensive mod +1
Turn right 1
Forward upward a lvl 2
Turn left 1
Forward 2

 Or for Kitten, R1,F2,L1,F2 Ending hex 3234 facing forward.


I think you're actually moving down a level there.

Kitten:
Map Notes...

White    = Level 1
Brown    = Level 0
Grey     = Level -1
Black    = Level -2

Kitten
GM, 2929 posts
Thu 29 May 2014
at 22:33
  • msg #117

Re: OOC - Started May 2014

Correct you were on level and are moving down a level into the crater with that move roger.
Roger Simms
player, 238 posts
Call sign: Viking
lrms 8/12
Thu 29 May 2014
at 22:36
  • msg #118

Re: OOC - Started May 2014

 That goes down?, thought that was elevation changes...Hmmm, not going to see much from there then.

Ok will rethink that move then.
This message was last edited by the player at 22:37, Thu 29 May 2014.
Kitten
GM, 2930 posts
Thu 29 May 2014
at 22:37
  • msg #119

Re: OOC - Started May 2014

It is an elevation change... A change down.
Roger Simms
player, 240 posts
Call sign: Viking
lrms 8/12
Thu 29 May 2014
at 22:47
  • msg #120

Re: OOC - Started May 2014

 Ok, will hold action till Op force moves first.
Kitten
GM, 2931 posts
Thu 29 May 2014
at 22:56
  • msg #121

Re: OOC - Started May 2014

In reply to Roger Simms (msg # 120):

just remember to post your intiative and state what level you won.
Roger Simms
player, 241 posts
Thu 29 May 2014
at 23:16
  • [deleted]
  • msg #122

Re: OOC - Started May 2014

This message was deleted by the player at 00:25, Fri 30 May 2014.
Kitten
GM, 2932 posts
Fri 30 May 2014
at 00:21
  • msg #123

Re: OOC - Started May 2014

(please keep mission post/rolls in the mission)
Kitten
GM, 2933 posts
Fri 30 May 2014
at 01:06
  • msg #124

Re: OOC - Started May 2014

Waiting on

Raith, Hina, Jake, Pax, Joaquin, Donovan.

If they all respond by morning, you can expect op force to post movement tomorrow.
This message was last edited by the GM at 01:06, Fri 30 May 2014.
Joaquin Cortez
player, 16 posts
Callsign: "WarDog"
FWL/Merc
Fri 30 May 2014
at 01:14
  • msg #125

Re: OOC - Started May 2014

Plan to get mine up shortly. Getting the kids to bed now.
Kitten
GM, 2934 posts
Fri 30 May 2014
at 01:16
  • msg #126

Re: OOC - Started May 2014

In reply to Joaquin Cortez (msg # 125):

no worries, not even 24 hours, just a list for myself so i know who to watch for turns.
Pax Tarkin
player, 523 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Fri 30 May 2014
at 14:25
  • msg #127

Re: OOC - Started May 2014

Posted .... feel asleep in the chair but tried to wake up enough to roll init and post it.

Was I supposed to plot a move regardless or are we in normal combat on the get go?  I may have been a bit sleepy and not thinking well when I posted.
Kitten
GM, 2936 posts
Fri 30 May 2014
at 15:12
  • msg #128

Re: OOC - Started May 2014

(hugs)

Thanks for trooping in.

We were one short this morning.

Giving it a few hours, then will ask for someone to roll intiative, so i can progress with turns today.
Kitten
GM, 2937 posts
Fri 30 May 2014
at 15:15
  • msg #129

Re: OOC - Started May 2014

Waiting on Donovan...

If someone would please post a move for Donovan, i will update op force this morning.

If i dont have anything for Donovan by lunch, i will presume he lost intiative and stood still, and then progress with the turn phase.

Will accept orders from anyone, but prefer for it to be from someone who knows what the game plan is for the lancers.
This message was last edited by the GM at 15:16, Fri 30 May 2014.
Kitten
GM, 2938 posts
Fri 30 May 2014
at 15:18
  • msg #130

Re: OOC - Started May 2014

You know... if you guys keep calling what should be a walk, a run, i'm going to let you run... generate the heat and take the hit penalty...

I have no problems with making your job harder if that's what you want...
Helia Quinn
player, 94 posts
Fri 30 May 2014
at 15:19
  • msg #131

Re: OOC - Started May 2014

Lucius McMurphy:
Just as a helpful reminder...

For those that failed their Initiative rolls or only made a 'partial' success you also have to plot your movement like Jennifer Cross did.


Looking for a little clarification.

I was under the impression that if we got a partial success, we would wait until after the main opFor moves, but have to move before the opFor command lance.

Is that not totally correct?
Anastasia Karkoff
player, 475 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 30 May 2014
at 15:22
  • msg #132

Re: OOC - Started May 2014

Helia that is correct.
Kitten
GM, 2939 posts
Fri 30 May 2014
at 15:25
  • msg #133

Re: OOC - Started May 2014

Helia Quinn:
Lucius McMurphy:
Just as a helpful reminder...

For those that failed their Initiative rolls or only made a 'partial' success you also have to plot your movement like Jennifer Cross did.


Looking for a little clarification.

I was under the impression that if we got a partial success, we would wait until after the main opFor moves, but have to move before the opFor command lance.

Is that not totally correct?



You may wait, you do not have to.  evidently jennifer did not mind moving early to help the turn order along a little quicker, or perhaps wanted to claim a hex ahead of her fellow mercs?
Kitten
GM, 2940 posts
Fri 30 May 2014
at 16:34
  • msg #134

Re: OOC - Started May 2014

Lunch over... okay Dano just... stands there then.
Anastasia Karkoff
player, 478 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 30 May 2014
at 16:45
  • msg #135

Re: OOC - Started May 2014

Hey kitten, it's okay for this round, but seeing the map: could I request you find a darker green for the green lance's mechs?, I had to look the map over 3 times searching for the missing mechs before I found them, it's enar impossible to see against the antive colors of the map.
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