OOC - Started May 2014.   Posted by Kitten.Group: 0
Akarian Euclid
 player, 51 posts
Sun 1 Jun 2014
at 00:30
Re: OOC - Started May 2014
Yeah my thoughts of running to make an extra tile or two, are gone :)
Regina Arlington
 Alt, 289 posts
 R0 - Mechwarrior
 Callsign - 'Reggie'
Sun 1 Jun 2014
at 00:41
Re: OOC - Started May 2014
Sometimes... it might be worth it.

Just make sure the risk and gains are balanced.

This message was last edited by the player at 00:41, Sun 01 June 2014.

Kitten
 GM, 2961 posts
Sun 1 Jun 2014
at 13:08
Re: OOC - Started May 2014
Still waiting on Big Jake to move.

It's the weekend so i'm inclined to just sit and give him a bit more time to respond.

If i dont have anything for him by this time tomorrow, will ask for movement from anyone.

If i dont get it by lunch tomorrow, he just stands there and holds his ground.
Anastasia Karkoff
 player, 494 posts
 Rank 4: Force commander
 Dragon, Ld4, G4+,P6+
Sun 1 Jun 2014
at 19:28
Re: OOC - Started May 2014
I hate weekends... nohing happens.
Kitten
 GM, 2962 posts
Sun 1 Jun 2014
at 20:18
Re: OOC - Started May 2014
Peeps have to enjoy their downtime somewhere.

Jake has been doing a lot of over time, so im' willing to wait a bit, were past initiative at least.
Anastasia Karkoff
 player, 495 posts
 Rank 4: Force commander
 Dragon, Ld4, G4+,P6+
Sun 1 Jun 2014
at 21:21
Re: OOC - Started May 2014
yeah it's not a poke a tpeople, i understand why people rarely post on wekeends, doens't make it  any less boring though :P
Joaquin Cortez
 player, 26 posts
 Callsign: "WarDog"
 FWL/Merc
Sun 1 Jun 2014
at 23:12
Re: OOC - Started May 2014
Family time for me. I took my kids up to my Father-In-Law's yesterday for a BBQ and get together with the wife's side of the family. I was up there until 10:30.

I try to post on Sundays when I wind the kids down after dinner. PbP is always a kind of slow moving rate. We used to try to do a 3x/week post rate as a minimum requirement on some of the other sites I play on, to help fix that.

Kitten.... would it be easier to make a Secure Comms Thread? That way we can have an area to discuss what we are dealing with in Real Time in Character???? I figure it will give everyone a place where they can discuss actions as they happen, and give everyone an idea on a solid PoA going into the Maps.

If its too big a hassle I understand. Just figured it might be easier.
Kitten
 GM, 2963 posts
Sun 1 Jun 2014
at 23:28
Re: OOC - Started May 2014
I only check two non mission threads.  You guys throw me out of this room and you'll have trouble finding me.

Will give everyone access to the lancers room later when I have a real keyboard.

This message was last edited by the GM at 23:30, Sun 01 June 2014.

Kitten
 GM, 2964 posts
Mon 2 Jun 2014
at 00:16
Re: OOC - Started May 2014
Everyone should have access to the lancers ready room now.
Kitten
 GM, 2967 posts
Mon 2 Jun 2014
at 03:25
Re: OOC - Started May 2014
Op Force moved, those with partial intiative, should be moving at this time.

Dragon, Rook, Malcolm, Odin, Ziro, Hina, Iron Maiden

This message was last edited by the GM at 03:25, Mon 02 June 2014.

Helia Quinn
 player, 106 posts
Mon 2 Jun 2014
at 03:28
Re: OOC - Started May 2014
quote:
Target
    Movement
        Moved 0-2 hexes 0
        Moved 3-4 hexes +1
        Moved 5-6 hexes +2
        Moved 7-9 hexes +3
        Moved 10+ hexes +4
    Jumped +1 additional


The def mods on some of the opFor look off...

Annihlator ~ Walk ~ F3 ~ +2 Def Mod ~ 2211s - Moved 3, should be a +1
Urbanmech  ~ Walk ~ F3 ~ +0 Def Mod ~ 2207s - Moved 3, should be a +1

Kitten
 GM, 2968 posts
Mon 2 Jun 2014
at 03:34
Re: OOC - Started May 2014
My bad corrected.
Helia Quinn
 player, 108 posts
Mon 2 Jun 2014
at 03:41
Re: OOC - Started May 2014
No sweat, just trying to make things a little easier. You are running 14 times as many mechs as everyone else after all :P
Kitten
 GM, 2969 posts
Mon 2 Jun 2014
at 03:56
Re: OOC - Started May 2014
In reply to Helia Quinn (msg # 198):

I'm usually pretty good, that error is a carry over from turn one, i made the same mistake there.

Intially i had contemplated over running them 5, and made a reality check that it wasnt worth the potential crippling effects, forgot to change the def mod.
Helia Quinn
 player, 110 posts
Mon 2 Jun 2014
at 04:00
Re: OOC - Started May 2014
Eh, it's not like we are likely to be shooting at those guys this turn anyway. :P
Kitten
 GM, 2970 posts
Mon 2 Jun 2014
at 04:40
Re: OOC - Started May 2014
In reply to Helia Quinn (msg # 200):

The longest journey starts with but one step in the right direction.

If you never take that step you never get to where you need to shoot.
Kitten
 GM, 2971 posts
Mon 2 Jun 2014
at 13:32
Re: OOC - Started May 2014
Kitten:
Op Force moved, those with partial intiative, should be moving at this time.

Dragon, Rook, Malcolm, Odin, Ziro, Hina, Iron Maiden



Monday, so were off the weekend schedule.

Deadline for above players to move is tommorow.

If i dont have moves for them by morning (24 hours from this post), will accept moves from any players for characters with no action (26.5 hours from this post).
Kurt Steiner
 player, 393 posts
 R4 - Capt.
 Call Sign - Odin
Mon 2 Jun 2014
at 16:13
Overdrive Question
Doesn't Reggie and Lina have to roll PSR's for Running over their "safe" speed, or is that something Kitten does?  Also, is the damage to the legs applied in any sort of "cluster" or is it just one big set of damage (important for # of criticals)?
Lina Todd
 Alt, 310 posts
 R0 - Private
 Callsign: Iron Maiden
Mon 2 Jun 2014
at 16:22
Re: Overdrive Question
I asked Kitten about that.

You do the movement, then you roll the PSR at the same time you're rolling for the next rounds Initiative.  So you get the 'full' movement out of what you're trying to do but don't know what sort of damage you might take till you go to move your legs 'again'.

Kitten:
each legs takes a point of internal damage for each MP above the safe movement/jump.

which may lead to a critical... which may lead to falling down.

nothing is for sure though.

This message was last edited by the player at 16:22, Mon 02 June 2014.

Kitten
 GM, 2972 posts
Mon 2 Jun 2014
at 16:24
Re: Overdrive Question
It should be noted i will not accept early rolls for the unsafe movement speed pilot skill check.  YOu move and then you have to wait till next turn to make the check for pilot skill to see if you take damage from the unsafe move.

You take damage as noted in the mission notes.  If you fail it during initiative, you take 1 point of internal to each leg, for each mp over the safe speed that you miss.  One large sum of damage, one crit roll for each leg.

You fall down then and there and take the damage from the fall, and thats how you start the turn.

This message was last edited by the GM at 16:26, Mon 02 June 2014.

Hassan al-Nasir
 player, 9 posts
 R0 (Mechwarrior)
 Callsign: Scorpion
Mon 2 Jun 2014
at 16:29
Re: Overdrive Question
In reply to Kitten (msg # 205):

Opps.. sorry about that.  I didn't realize the sequencing.  I'll re-roll PSR next round for Hassan.
Joaquin Cortez
 player, 27 posts
 Callsign: "WarDog"
 FWL/Merc
Mon 2 Jun 2014
at 16:32
Re: Overdrive Question
I will get movement up this evening when I get home. If I have time at the end of the day, I'll post before I clock out. Just wanted to give you a heads up so you weren't waiting.
Kitten
 GM, 2973 posts
Mon 2 Jun 2014
at 16:33
Re: Overdrive Question
In reply to Hassan al-Nasir (msg # 206):

No worries, i blame Lucius for bad intel and not mentioning it.  I did tell him specifically it was during the following initiative phase.


Waiting on Hina and Malcolm.  No one else HAS to move unless they're concerned they're not going to be around tomorrow to post their movement.

This message was last edited by the GM at 16:34, Mon 02 June 2014.

Lina Todd
 Alt, 311 posts
 R0 - Private
 Callsign: Iron Maiden
Mon 2 Jun 2014
at 16:35
Re: Overdrive Question
Yeah, I shoulda made my post earlier when I found out...
Kitten
 GM, 2974 posts
Mon 2 Jun 2014
at 16:59
Re: Overdrive Question
In reply to Hassan al-Nasir (msg # 206):

Gutsy move Hasaan.  Hopes you still have legs next turn.