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18:01, 24th April 2024 (GMT+0)

OOC ~ Started 08/14.

Posted by KittenFor group 0
Kitten
GM, 3461 posts
Tue 12 Aug 2014
at 23:46
  • msg #1

OOC ~ Started 08/14

New thread cause you peeps love to talk.
Kitten
GM, 3462 posts
Tue 12 Aug 2014
at 23:49
  • msg #2

Re: OOC ~ Started 08/14

From the officers thread...

Unit membership status.

Valkyries
Dragon ~ G4/P6/L4 ~ X3C
Maiden ~ G5/P5/L2 ~ X3A
Helia  ~ G5/P4    ~ X3



Lancers
Traxx   ~ G5/P2/L3 ~ Mongoose
Lucky   ~ G4/P5/L2 ~ Whitworth
Malcolm ~ G4/P5/L2 ~ Vindicator



Ironswords
Burner ~ G3/P5/L4 ~ X-3A
Rook   ~ G3/P5/L3 ~ Raven-1X
Scorption ~ G5/P3 ~ Jenner



Arms Inc.
Odin ~ G3/P5/L4 ~ Valkyrie
Avenger ~ G3/P5 ~ Jenner
Viking ~ G3/P6  ~ Whitworth
Catgirl ~ G5/P4 ~ Panther



Recruitable Freelancers
Akarian  ~ G4/P3/   ~ Mongoose
Joaquin  ~ G4/P5/L2 ~ Spider
Olaf     ~ G3/P6/L3 ~ Whitworth
Mattias  ~ G5/P5/L4 ~ Blackjack
Ziro     ~ G5/P4/L3 ~ Blackjack





After Mission Nine...

Members of a merc unit may elect to depart from a merc unit and rejoin the Freelancers at this time.

Mercenary units may elect to add one member to their unit from the Freelancer pool at this time.

Freelancers are allowed to look into joining this unit or that.

None of these are mandatory actions.
This message was last edited by the GM at 23:52, Tue 12 Aug 2014.
Ziro Borovei
player, 67 posts
Wed 13 Aug 2014
at 00:27
  • msg #3

Re: OOC ~ Started 08/14

Question: could a non-edenite join the Valkyries? Just asking because I have had a lot of fun with them on this last mission. If not, maybe I will make an edenite also... but I will paint up my blackjack in Valkyrie colors and be amazing with everyone if I can.
Mattias Hudson
player, 54 posts
Quixotic
Wed 13 Aug 2014
at 00:28
  • msg #4

Re: OOC ~ Started 08/14

Oh, I love cookies!

I had not been making PSR rolls until late in the mission, and someone suggested that I post my initiative roll at the end of my turn as I would delay the game by about 7-9 hours while I came home from work.  I apologize for getting the rolls of PSR and Initiative out of order, I suppose if I had failed it would have affected Op force movement.

Kitten, thank you for putting up with the small mistakes while I remember the rules.
Lina Todd
Alt, 379 posts
R0 - Private
Callsign: Iron Maiden
Wed 13 Aug 2014
at 00:30
  • msg #5

Re: OOC ~ Started 08/14

You couldn't 'join' but you could be drafted as a freelancer repeatedly.

Or you could do what I did which was make an Eden alt character...but i have to warn you you'll have even less xp to start which will make things really hard at the get go and you can't be thrown off by being able to do a whole lotta nothing right off the bat ;)
Helia Quinn
player, 261 posts
R0 (Mechwarrior)
Wed 13 Aug 2014
at 00:33
  • msg #6

Re: OOC ~ Started 08/14

In reply to Lina Todd (msg # 5):

don't I know it -_-
Ziro Borovei
player, 68 posts
Wed 13 Aug 2014
at 00:35
  • msg #7

Re: OOC ~ Started 08/14

Well, maybe I'll just be a Valkyrie on the inside then. And at the Copa Club every Thursday from 10-12.
Hassan al-Nasir
player, 42 posts
R0 (Mechwarrior)
Callsign: Scorpion
Wed 13 Aug 2014
at 00:40
  • msg #8

Re: OOC ~ Started 08/14

In reply to Ziro Borovei (msg # 3):

Broz before hoez dude... sheesh...
Kitten
GM, 3465 posts
Wed 13 Aug 2014
at 00:47
  • msg #9

Re: OOC ~ Started 08/14

Due to the dynamics of Eden pilot access to tech, i meta game isolate them into their own units to avoid technology smuggling which would negate the point of limited tech for mercs.
Kitten
GM, 3466 posts
Wed 13 Aug 2014
at 00:48
  • msg #10

Re: OOC ~ Started 08/14

Ziro needs a pilot check to avoid a fall from 20 damage it's made at penalty 2.

Ana and Quix may kick the op force black jack.

The op force blackjack will most certainly kick Quix.
Kitten
GM, 3467 posts
Wed 13 Aug 2014
at 00:51
  • msg #11

Re: OOC ~ Started 08/14

Quix left and right torso got decompressed in the exchange, so he's pretty useless for the last round of bunker abuse.

Ana and Quix need to make pilot checks for unsafe speed movement.

last licks is fast approaching i think....
Ziro Borovei
player, 70 posts
Wed 13 Aug 2014
at 00:58
  • msg #12

Re: OOC ~ Started 08/14

Failed that check. Sorry guys. What happens next?
Kitten
GM, 3468 posts
Wed 13 Aug 2014
at 01:05
  • msg #13

Re: OOC ~ Started 08/14

Roll 3 damage from fall

Make new check to avoid pilot damage.
Anastasia Karkoff
player, 716 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 01:14
  • msg #14

Re: OOC ~ Started 08/14

arrrgh should have rolled those two in reverse order, failed initiative, but got 9 on the bunker disable roll.

Well here's to making enough damage vs it this turn.
Ziro Borovei
player, 71 posts
Wed 13 Aug 2014
at 01:15
  • msg #15

Re: OOC ~ Started 08/14

Got it. Thank you! Updated!

Edit: Holy cow! 12000 messages!
This message was last edited by the player at 01:15, Wed 13 Aug 2014.
Lucius McMurphy
player, 939 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 13 Aug 2014
at 01:17
  • msg #16

Re: OOC ~ Started 08/14

Anastasia Karkoff:
arrrgh should have rolled those two in reverse order, failed initiative, but got 9 on the bunker disable roll.

Well here's to making enough damage vs it this turn.


Just do more damage :P
Lucius McMurphy
player, 940 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 13 Aug 2014
at 01:18
  • msg #17

Re: OOC ~ Started 08/14

And if anyone has Edge left make sure they do damage so they can then make the roll and choose to either bump it down by one or re-roll for a second chance :P

If Kitten will allow it.
Anastasia Karkoff
player, 718 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 01:19
  • msg #18

Re: OOC ~ Started 08/14

If i had edge, i would have used i to reroll that bunker check :P
Kitten
GM, 3469 posts
Wed 13 Aug 2014
at 01:22
  • msg #19

Re: OOC ~ Started 08/14

Think i'm going to go with intent, the person who did the most damage makes the roll.  If that's the person with edge, great, if not.. well they still did a lot of damage, still great.
Kitten
GM, 3470 posts
Wed 13 Aug 2014
at 01:23
  • msg #20

Re: OOC ~ Started 08/14

Will look at turns tomorrow, sorta late to be doing so, and i think i did plenty for the game today that i dont feel bad waiting a day.
Kitten
GM, 3471 posts
Wed 13 Aug 2014
at 01:26
  • msg #21

Re: OOC ~ Started 08/14

Anastasia Karkoff:
If i had edge, i would have used i to reroll that bunker check :P



pokes Ana


When you fail unsafe movement your legs each take internal damage, that's instant normal critical checks.  tn8+ means you took at least one critical.

On top of that.  You make decompression rolls for the legs.  tn 10+ means the leg decompresses and youre disabled.

(The reason i left Ana alone was she was making unsafe speed checks and i was banking on... well... her taking herself out.)

Now go roll more dice.
This message was last edited by the GM at 01:26, Wed 13 Aug 2014.
Kitten
GM, 3472 posts
Wed 13 Aug 2014
at 01:28
  • msg #22

Re: OOC ~ Started 08/14

Ziro and Matt needs to make safe speed checks too.  make them and i'll sort out the mess in the morning.

fail them, and well... see previous message for the hurt youre going to suffer.
Ziro Borovei
player, 73 posts
Wed 13 Aug 2014
at 01:31
  • msg #23

Re: OOC ~ Started 08/14

One roll per leg, right?
Kitten
GM, 3474 posts
Wed 13 Aug 2014
at 01:32
  • msg #24

Re: OOC ~ Started 08/14

Ziro Borovei:
One roll per leg, right?



If you fail the roll, it's two rolls each leg, one for normal critical damage, one for decompression.
Anastasia Karkoff
player, 719 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 01:36
  • msg #25

Re: OOC ~ Started 08/14

what's a 2->6 crit in RL?
Kitten
GM, 3475 posts
Wed 13 Aug 2014
at 01:37
  • msg #26

Re: OOC ~ Started 08/14

Off to bed, play nice.

Keep in mind some merc commanders may not be around when you poke for them.

Kurt is on vacation on and off, and Pax has a late work schedule that makes him a little had to find.

Obviously Lucius and Ana are about.

Mission/Contract concludes at the end of mission nine.

Mission ten will be a fluff tourney, noted here...
link to a message in this game

There are rewards if the merc can win three out of three of his fights against Omni.

There is also a reward for the merc unit with the most 'wins'.

Freelancers join merc units for the sake of the tourney.  Will do so after giving mercs and freelancers to make permanent additions to their units.

(looks at the Valkyries)

Well... There are three valkyries, it would be nice if they could scrape up a fourth, but that's only going to happen if someone makes an alt.

Will open the opportunity to make alts at the moment as well.  Discuss it here if youre interested, i dont want any more junk in my private messages than is absolutely necessary.
Kitten
GM, 3476 posts
Wed 13 Aug 2014
at 01:39
  • msg #27

Re: OOC ~ Started 08/14

Anastasia Karkoff:
what's a 2->6 crit in RL?



Right Leg
1 ~> Hip (really bad)
2 ~> Upper (-1 mp and +1 Penalty to pilot checks)
3 ~> Lower (-1 mp and +1 Penalty to pilot checks)
4 ~> Foot  (-1 mp and +1 Penalty to pilot checks)
5 ~> blank/option ~> Heat Sink on Ana's Power Loader
6 ~> blank/option ~> Re-Roll
This message was last edited by the GM at 01:40, Wed 13 Aug 2014.
Anastasia Karkoff
player, 720 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 01:41
  • msg #28

Re: OOC ~ Started 08/14

So i take a crit to my upper leg actuator...

what does that translate into? am i out of the mission, or still in?
Kitten
GM, 3477 posts
Wed 13 Aug 2014
at 01:43
  • msg #29

Re: OOC ~ Started 08/14

Ask Lucius, i'm off to bed to cuddle.
Mattias Hudson
player, 56 posts
Quixotic
Wed 13 Aug 2014
at 01:50
  • msg #30

Re: OOC ~ Started 08/14

Upper Leg Actuator - +1 to Pilot rolls, - 1 Movement; Must make piloting rolls when jumping; Kick with that leg has +2 penalty.

Source: http://www.students.tut.fi/~makine83/cbtirb.pdf
This message was last edited by the player at 01:53, Wed 13 Aug 2014.
Lucius McMurphy
player, 942 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 13 Aug 2014
at 01:54
  • msg #31

Re: OOC ~ Started 08/14

As an aside...

OLAF!  I choose YOU!

McMurphy's Ironswords has been looking for the right sort of pilot to bolster their ranks with a good mix of skill, technique and chutzpah.  We want you to become one of our Swords and fight alongside: Hassan al-Nazir the devoted servant of Allah and driver of a Jenner, Jennifer Cross wiz-bang guru of all things Electronic Warfare and driver of a Raven, and Lucius McMurphy the Commander of the Ironswords who otherwise is known for hitting things hard until they break...driver of a X-3a Power Loader.*

If you are READY! for this challenge and the prestige that comes with joining McMurphy's Ironswords you can ACCEPT the invitation by visiting the adjunct storage locket formerly used for holding standard issue TP for the University but now the HQ of the Ironswords when present on Eden.

Sincerely,
Burner

P.S. Part of joining the Ironswords is buying into the specially negotiated with ComStar for acceptably standard rates FUBAR FUND.  The FU Fund will not only help cover catastrophic explosive rearrangement of your multi-million c-bill family heirloom but also defray armour, internal structure, ammo and even limited gear and one-off run products that can be found for decent honest living wage prices**

*Upon occasion, depending on if Luc has bribed her with crayons and a ham and peanut butter sandwich you will also fight alongside Regina Arlington the most devoted zealot of Blake and driver of a Valkyrie.

**Subject to Black Market availability and the whims of the Kitten Goddess when given milk in between contracts.

Lucius McMurphy
player, 943 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 13 Aug 2014
at 01:56
  • msg #32

Re: OOC ~ Started 08/14

*cough*

Sorry was writing up my advert to convince Olaf to join the Ironswords, but I do believe Mattias is correct.
Ziro Borovei
player, 74 posts
Wed 13 Aug 2014
at 02:09
  • msg #33

Re: OOC ~ Started 08/14

Updated to take crit damage as well!

Still alive...
Lina Todd
Alt, 380 posts
R0 - Private
Callsign: Iron Maiden
Wed 13 Aug 2014
at 02:10
  • msg #34

Re: OOC ~ Started 08/14

Good to see you're still kicking :)

Better than me...
Teri Knight
player, 81 posts
Panther, P5, G5
Callsign: Catgirl
Wed 13 Aug 2014
at 02:12
  • msg #35

Re: OOC ~ Started 08/14

Alive is good.
Malcolm Strauss
player, 71 posts
Wed 13 Aug 2014
at 06:39
  • msg #36

Re: OOC ~ Started 08/14

In reply to Kitten (msg # 26):

I was actually going to ask about making an alt at some point soon, I'd like to do some more tinkering and the power loaders seem to be the way to go with that, so if the Valkyries need a fourth I'm totally up for it.
Anastasia Karkoff
player, 721 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 09:17
  • msg #37

Re: OOC ~ Started 08/14

nice, so i essentially don't need to roll anything to stay in the fight ight now, Good! :D

and since i have no plans of moving this turn :P

-

On a side note, Kitten, when we do another 50 damage to the bunker this turn (I'm permitted optimism, aren't I?),

will 10 or less then disable the bunker?

ie is the roll based off of ALL the damae ssuffered by the bunker, not only the damage for that specific round?
This message was last edited by the player at 09:20, Wed 13 Aug 2014.
Kitten
GM, 3478 posts
Wed 13 Aug 2014
at 11:12
  • msg #38

Re: OOC ~ Started 08/14

Anastasia Karkoff:
nice, so i essentially don't need to roll anything to stay in the fight ight now, Good! :D

and since i have no plans of moving this turn :P

-

On a side note, Kitten, when we do another 50 damage to the bunker this turn (I'm permitted optimism, aren't I?),

will 10 or less then disable the bunker?

ie is the roll based off of ALL the damae ssuffered by the bunker, not only the damage for that specific round?



Correct, it accumulates if you get to 120 it's more or less destroyed, which is why that's a sure thing.

Also, some of you may notice...

the TRO is down.

I have an alternate link for standard mechs, and while variants are listed there are not cost listed for them.

http://www.sarna.net/wiki/Technical_Readout:_3025

So... till i can find something reliable with the variant cost listed, variants are for the most part out of play to purchase from the start (sorry, not my fault, it's technical difficulty issues at this point.)
Anastasia Karkoff
player, 723 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 12:43
  • msg #39

Re: OOC ~ Started 08/14

nice good to know :)

Once all physicals have been resolved (i had no plans of making them regardless, my piloting is normally too low for me to want to make the checks, unless I feel I must.
Hassan al-Nasir
player, 48 posts
R0 (Mechwarrior)
Callsign: Scorpion
Wed 13 Aug 2014
at 12:54
  • msg #40

Re: OOC ~ Started 08/14

The Master Unit list has some costs, but I'm not sure how accurate they are:

http://www.masterunitlist.info.../phoenix-hawk-pxh-1k
Kitten
GM, 3479 posts
Wed 13 Aug 2014
at 13:31
  • msg #41

Re: OOC ~ Started 08/14

Malcolm Strauss:
In reply to Kitten (msg # 26):

I was actually going to ask about making an alt at some point soon, I'd like to do some more tinkering and the power loaders seem to be the way to go with that, so if the Valkyries need a fourth I'm totally up for it.



Eden pilots require patience, and while the Power Loaders are more flexible to work with that normal mechs, they have some limitations too, mostly in the form of how many 'hard points' you have to work with.


An Alt. Eden character has 150xp and 2 800 000 cb.

Suggest making the character HERE, where the other Eden players can help you with stuff.
Kitten
GM, 3480 posts
Wed 13 Aug 2014
at 13:38
  • msg #42

Re: OOC ~ Started 08/14

Hassan al-Nasir:
The Master Unit list has some costs, but I'm not sure how accurate they are:

http://www.masterunitlist.info.../phoenix-hawk-pxh-1k


Useful for figuring cost of mechs, but i'm still going to have to dig up my old reinforcement sheets to track critical locations (ugh).


There is a bit of a disconnect on how much it cost for something though....

(rubs temples)

Stupid down link.
This message was last edited by the GM at 13:39, Wed 13 Aug 2014.
Anastasia Karkoff
player, 726 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 14:32
  • msg #43

Re: OOC ~ Started 08/14

Kitten, credit for the second commando should be shared between david and I.

post #75 i did 5 to RL on it.
Then in post #114 David finished the rest of the armor on that location, auto decompressing it :)

just for the bookeeping ease :D
Kitten
GM, 3483 posts
Wed 13 Aug 2014
at 14:57
  • msg #44

Re: OOC ~ Started 08/14

That's fair, it wouldnt have auto decompressed without the damage so will give you partial credit for it.
Anastasia Karkoff
player, 728 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 15:01
  • msg #45

Re: OOC ~ Started 08/14

thanks, that's all i'm asking for :)
Kitten
GM, 3485 posts
Wed 13 Aug 2014
at 16:19
  • msg #46

Re: OOC ~ Started 08/14

Preparing the 'Teams' for Mission ten.  (Mission NIne will be history in a day or two)

It's going to be 'wargames'.  Omni wants to test out their Eden pilots and the mercs are dueling against them.

Players will play both their mercs as well as Omni cadets.

You MUST be willing to play NPC Omni cadets to participate (otherwise this doesnt work).


Merc Characters will earn xp and cash for winning a match.

Merc Characters that hat trick their matches will be granted a nice little bonus.

The Merc unit that has the best record will be granted a piece of Conjecture Tech to be added to their unit inventory.


Merc teams will be groups of 'four' mechwarriors.  Arms Inc and the Iron swords already have four pilots.

Waiting to see if the Lancers permanently add a fourth pilot before allocating freelancers.

The Valkyries only have (2) Pilots, since Lina wont be allowed to participate (one character per player and Lina is an Alt.)

So three of the four current freelancers will be allocated to merc units for the tournament.  The last Freelancer may play normally for merc awards, though they obviously wont be a participant for Unit Awards.
This message was last edited by the GM at 16:24, Wed 13 Aug 2014.
Kitten
GM, 3486 posts
Wed 13 Aug 2014
at 16:23
  • msg #47

Re: OOC ~ Started 08/14

Waiting for wardog and will then move the Merc.  Which probably wont travel far.
Malcolm Strauss
player, 72 posts
Wed 13 Aug 2014
at 16:51
  • msg #48

Re: OOC ~ Started 08/14

Kitten:
Eden pilots require patience, and while the Power Loaders are more flexible to work with that normal mechs, they have some limitations too, mostly in the form of how many 'hard points' you have to work with.


An Alt. Eden character has 150xp and 2 800 000 cb.

Suggest making the character HERE, where the other Eden players can help you with stuff.


OK, sounds good.  Should we create a new character so that it can be discussed in the Valkyrie's ready room (so that messages don't get missed buried amongst all the other OOC?


To start out what is everyone in and what are the needs of the lance?

I'd say the two powerloaders that pique my interest most are the X-3A with the hatchet or the A3-S EW loader.  I realize that with only 150 xp the character would have to be purpose built towards qualifying for EW, but after a quick glance I think it is possible?  (Mental 2, technician 2, 25 XP left over) so is either type something that would fit well in the unit?  or do you guys have any suggestions of what exactly you need?
Anastasia Karkoff
player, 733 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 17:14
  • msg #49

Re: OOC ~ Started 08/14

Malcolm, you have 2.8 million available.

remember there are some options you cna buy from the auction thread on top.

that in mind, another option for you could be to get an A-3, that's a 5/8 30t mech with 10.5t open for fitting, at 1'864'720 cb.

leaves you with a little over 900k for fitting it up.

I do believe it has an EW hardpoint option (Kitten, correct me if I am wrong)

and at the same time it will have weight left over for actually running weapons, whichever you may like, within the Power loaders 15/25% of mass constraints.

Edenites gain access to conjecture tech instead of advanced tech, and you get to pick one option without extra charge, so you only pay normal cosst for that.

Plug suit has been found to be really valuable for this, especially for the alt edenite characters who will have very low piloting ratings at their beginning, it's a 1t modification, which grants a bonus of 1 to most piloting rolls (if not all)
Kitten
GM, 3487 posts
Wed 13 Aug 2014
at 18:14
  • msg #50

Re: OOC ~ Started 08/14

Anastasia Karkoff:
Malcolm, you have 2.8 million available.

remember there are some options you cna buy from the auction thread on top.

that in mind, another option for you could be to get an A-3, that's a 5/8 30t mech with 10.5t open for fitting, at 1'864'720 cb.

leaves you with a little over 900k for fitting it up.

I do believe it has an EW hardpoint option (Kitten, correct me if I am wrong)

and at the same time it will have weight left over for actually running weapons, whichever you may like, within the Power loaders 15/25% of mass constraints.

Edenites gain access to conjecture tech instead of advanced tech, and you get to pick one option without extra charge, so you only pay normal cosst for that.

Plug suit has been found to be really valuable for this, especially for the alt edenite characters who will have very low piloting ratings at their beginning, it's a 1t modification, which grants a bonus of 1 to most piloting rolls (if not all)



Keep in mind there are requirements to pilot an A-3, the new pilot would have to meet those requirements to pilot an A-3

(A-3 Module, and Ferro Fib)
This message was last edited by the GM at 18:15, Wed 13 Aug 2014.
Lina Todd
Alt, 390 posts
R0 - Private
Callsign: Iron Maiden
Wed 13 Aug 2014
at 18:19
  • msg #51

Re: OOC ~ Started 08/14

And there are ways to spend xp to gain xp and spend c-bills to gain xp which could mitigate some issues.
Anastasia Karkoff
player, 734 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 18:25
  • msg #52

Re: OOC ~ Started 08/14

still possible, though it'll begin to get  kinda tight economically, between the 100k for the extra conjecture, the 250k for the kit.

that'd leave only 500k, which is still enough to fit out the mech, but certianly getting tight.
Kitten
GM, 3488 posts
Wed 13 Aug 2014
at 18:39
  • msg #53

Re: OOC ~ Started 08/14

It's up to them, it's certainly possible to get into an A-3.

You would be giving up access to other Conjecture tech if you did though.
Kitten
GM, 3489 posts
Wed 13 Aug 2014
at 18:43
  • msg #54

Re: OOC ~ Started 08/14

Contract 3 Auctions posted... mostly.

The only thing not posted is Omni's Gratitude which is waiting on the results of Advance and destroy.

It would be notably better if Arms Inc and the Valkyries complete the mission.
Kitten
GM, 3491 posts
Wed 13 Aug 2014
at 19:08
  • msg #55

Re: OOC ~ Started 08/14

Curious to see how much the mercs plan on doing to the bunker this turn.

Kitty Estimates...

Ana - AC6/ML/ML = 16 damage
Joaquin - ML ML = 10 damage
Ziro - AC2/ML/ML= 12 damage
Matt - spotting for Roger
Roger - L10/L10 = 12 damage

Total damage = ~50 damage

that would be a roll of 8 or 9 (or less) to bust the controls up...


Those are pretty good rolls, my guess is Ana will be doing the rolls.
Anastasia Karkoff
player, 735 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 19:20
  • msg #56

Re: OOC ~ Started 08/14

if we deal 50 damage it's at 101 damage taken... wouldn't a 10 qualify too then?
Anastasia Karkoff
player, 736 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 19:21
  • msg #57

Re: OOC ~ Started 08/14

quote:
All players may not make their final weapon fires for the mission.  Viking and Quix may move before doing so.


I'm assuming that's a now, not a not?

-

Also, would ana be able to use her targeting computers called shot option to gain some kind of advantage on the bunker in exchange for the penalty to hit?

(would take it from 3+, to 4+ though,  since it basically cancels out the advantage from stationary object :P)

or is it impossible to make called shots against a bunker :P
This message was last edited by the player at 19:24, Wed 13 Aug 2014.
Kitten
GM, 3492 posts
Wed 13 Aug 2014
at 19:22
  • msg #58

Re: OOC ~ Started 08/14

Anastasia Karkoff:
if we deal 50 damage it's at 101 damage taken... wouldn't a 10 qualify too then?



1/10 of 101 = 10.1 ~> Fractions are dropped = 10 ~> tn 9-

I'm willing to skip the Fractions are dropped to give you the 10-

You guys are trying hard, and are going to take obnoxious damage again for it, so i'll give you the fractional round off.
Kitten
GM, 3493 posts
Wed 13 Aug 2014
at 19:23
  • msg #59

Re: OOC ~ Started 08/14

Viking moved.

I need Quix to decide if he's still in it or not, and Viking needs to know if he has a spotter or not.

The rest of you can start blasting away at the helpless bunker.
Anastasia Karkoff
player, 737 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 19:25
  • msg #60

Re: OOC ~ Started 08/14

If quix stays in it, he's vikings spotter ;)
Anastasia Karkoff
player, 738 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 19:26
  • msg #61

Re: OOC ~ Started 08/14

Kitten:
Anastasia Karkoff:
if we deal 50 damage it's at 101 damage taken... wouldn't a 10 qualify too then?



1/10 of 101 = 10.1 ~> Fractions are dropped = 10 ~> tn 9-

I'm willing to skip the Fractions are dropped to give you the 10-

You guys are trying hard, and are going to take obnoxious damage again for it, so i'll give you the fractional round off.


getting 10- is a great boon :)
Anastasia Karkoff
player, 743 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 13 Aug 2014
at 20:09
  • msg #62

Re: OOC ~ Started 08/14

Ziro, I believe the TN of your AC/2 would have been 5, not 7... still a miss, but:
gunnery 5, +4 from minimum range, -4 from immobile target = 5+

you don't apply the minimum cap till after all modifiers are put together :)

Still a miss, but *shrug* calculations done right are important :)
Kitten
GM, 3498 posts
Wed 13 Aug 2014
at 21:48
  • msg #63

Re: OOC ~ Started 08/14

Hm... you're at 77 damage, with another 10 probably from Joaquin to bring it to 87.

Then it's on Rogers random missile rolls, which should average another 12 to bring it to 99 (tn 9-, looks to be the likely roll now.)
Kitten
GM, 3501 posts
Wed 13 Aug 2014
at 23:05
  • msg #64

Re: OOC ~ Started 08/14

Up to a 9- If Joaquin lands both lasers you'll be up to a 10-.

Going to resolve Op Force fire at this time, since no one else is moving.
Kitten
GM, 3503 posts
Wed 13 Aug 2014
at 23:42
  • msg #65

Re: OOC ~ Started 08/14

We're up to a target number of 9- for success, if youre willing to presume Wardog is shooting the Bunker, i will accept your roll to see if the control room has been disabled.

If you actually roll the '10', we'll be watching Joaquin's rolls REALLY hard.

If you roll a '11' or '12' you fail to take out the control room.

Anything else is success.

(I want to wrap this up and start bookkeeping.)
Kitten
GM, 3504 posts
Wed 13 Aug 2014
at 23:42
  • msg #66

Re: OOC ~ Started 08/14

Akarian has joined the Lancers.
Kitten
GM, 3505 posts
Wed 13 Aug 2014
at 23:45
  • msg #67

Re: OOC ~ Started 08/14

Quix and Ziro are both rolling up Eden Pilots.

So i will presume these new pilots are used for mission ten tournament, which gives the Valkyries a full (4) Pilots.

That leaves War Dog as the loose Freelancer, who will compete with out a unit.
Helia Quinn
player, 270 posts
R0 (Mechwarrior)
Wed 13 Aug 2014
at 23:52
  • msg #68

Re: OOC ~ Started 08/14

O hey, just FYI in relation to the mech list being down, Skunkwerks seems to have accurate pricing on everything and is searchable by year and variants and stuff.

http://www.solarisskunkwerks.com/
Kitten
GM, 3507 posts
Wed 13 Aug 2014
at 23:56
  • msg #69

Re: OOC ~ Started 08/14

I dont see the link in question.

Pull me up a Valkyrie-QA, and give me the link to look at it.
Anastasia Karkoff
player, 746 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 00:02
  • msg #70

Re: OOC ~ Started 08/14

just waiting for Wardog's shots, then i'll roll to see if we win or lose the mission :P
Helia Quinn
player, 271 posts
R0 (Mechwarrior)
Thu 14 Aug 2014
at 00:22
  • msg #71

Re: OOC ~ Started 08/14

In reply to Kitten (msg # 69):

do wha?
Kitten
GM, 3508 posts
Thu 14 Aug 2014
at 00:24
  • msg #72

Re: OOC ~ Started 08/14

You said you could look up mech stats, i couldnt find a link.

So.. search me up a Valkyrie 'QA' variant.

Then post the link for me to look at it here so i can see what the sheets look like.
This message was last edited by the GM at 00:24, Thu 14 Aug 2014.
Anastasia Karkoff
player, 747 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 00:25
  • msg #73

Re: OOC ~ Started 08/14

Kitten:
Quix and Ziro are both rolling up Eden Pilots.

So i will presume these new pilots are used for mission ten tournament, which gives the Valkyries a full (4) Pilots.

That leaves War Dog as the loose Freelancer, who will compete with out a unit.


Wait... are they switching to Main Eden characters?

I mena i'm not complaining if that's the case :P
Kitten
GM, 3509 posts
Thu 14 Aug 2014
at 00:25
  • msg #74

Re: OOC ~ Started 08/14

To my knowledge, they're rolling up alts.  (if that's not the case i need to be notified, cause that means a mulligan is being used)
This message was last edited by the GM at 00:26, Thu 14 Aug 2014.
Helia Quinn
player, 272 posts
R0 (Mechwarrior)
Thu 14 Aug 2014
at 00:32
  • msg #75

Re: OOC ~ Started 08/14

In reply to Kitten (msg # 72):

Oh, derp.

I sent you a PM.
Joaquin Cortez
player, 105 posts
Callsign: "WarDog"
Spider (SDR-5V)
Thu 14 Aug 2014
at 00:40
  • msg #76

Re: OOC ~ Started 08/14

I'm out moving stuff into the new place. Calling it quits for the night once I get there and get the last load in. Shower and food then I'll post. To do the firing math off my head..... Base 4 + No Movement + No Range - 4 Def = TN 0. If my math is right and you want to wrap it up, you can feel free to do so without my contribution in rolling. I have faith in my whopping 10 points of damage!!! ;)
Kitten
GM, 3510 posts
Thu 14 Aug 2014
at 00:44
  • msg #77

Re: OOC ~ Started 08/14

Natural roll of 2 always miss.
Olaf Oleeson
player, 28 posts
NC-R1 Corporal
Callsign Berserker
Thu 14 Aug 2014
at 01:02
  • msg #78

Re: OOC ~ Started 08/14


Quick question: is the price quoted under the Auctions thread: Omni's Gratitude the bottom line or the unmoded price?  Sorry if that's a dumb question but I cross checked against the Campaign Reference Thread prices and the numbers don't work out (or I'm junk at math... it's probably the latter).

For ER ML for example - is the final cost 320K or 640K?
Lucius McMurphy
player, 952 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 14 Aug 2014
at 01:06
  • msg #79

Re: OOC ~ Started 08/14

320, she doubled it for you already.

then you'd pay the 'installation cost' based on the base price of the ERML

So in your case it would be 160,000 * 1.40 = 224000 thus you'd pay 64,000 to install it on your Whitworth.
This message was last edited by the player at 01:08, Thu 14 Aug 2014.
Kitten
GM, 3511 posts
Thu 14 Aug 2014
at 01:07
  • msg #80

Re: OOC ~ Started 08/14

Just finalized the Auction, presuming you blow up the control room (good chance unless a lot goes wrong, like Ana rolling a 11 or 12), Omni's Gratitude is pretty notable.

A lot of stuff there that you havent seen in a long time, and even stuff there that hasnt been seen ever in the campaign.  Think carefully on what you want to get.

(pokes Olaf)

You're smoking something if you pick up the ER ML over the other half of the Endo steel you need to get your whitworth on Endo Steel.
Kitten
GM, 3512 posts
Thu 14 Aug 2014
at 01:09
  • msg #81

Re: OOC ~ Started 08/14

Lucius McMurphy:
320, she doubled it for you already.



No.  I actually changed my mind on that, and made it 160,000.

That's no small price, and it's a one crit weapon, so it takes a hit and it's gone.  Plus i'm considering how large a ride increase it would cost to get one, and decided to make it base cost like everything else.
Kitten
GM, 3513 posts
Thu 14 Aug 2014
at 01:10
  • msg #82

Re: OOC ~ Started 08/14

You must make your For Sale purchases BEFORE the auction.

Because... well some players are out at the moment (Kurt and David come to mind), and i dont want to start/end the auction with notable amounts of people out.

Auction will start last week of August, and conclude a few days into September.

You can submit your for sale request here.

Any one that does not make a request will get the default 100,000 cb for not buying anything.
This message was last edited by the GM at 01:20, Thu 14 Aug 2014.
Olaf Oleeson
player, 29 posts
NC-R1 Corporal
Callsign Berserker
Thu 14 Aug 2014
at 01:11
  • msg #83

Re: OOC ~ Started 08/14

*Nods sagely at Lucius*

Yes, numbers.

*Opens the bathroom window and tosses something smokey out into the bushes*

Just using the ER ML as an example, definitely got my eye on that Endo Steel
Jennifer Cross
player, 56 posts
Rook
Lyran NAIS Cadet
Thu 14 Aug 2014
at 01:12
  • msg #84

Omni's Gratitude

* Hands over a wad of C-Bills *

I want ...

(1) ton of Endo Steel and 5xp.

Cost 160,000cb for Endo.
Cost 100,000cb for xp.

It's not enough Endo Steel for my Raven yet, but you have to start somewhere, and this is only the second time in the campaign's history that Endo Steel has been made available.
This message was last edited by the player at 01:13, Thu 14 Aug 2014.
Regina Arlington
Alt, 333 posts
R0 - Mechwarrior
Callsign - 'Siren'
Thu 14 Aug 2014
at 01:18
  • msg #85

Re: Omni's Gratitude

* ponders *

I already have 2 tons of Endo Steel... which is good for up to a 40 tons of mech.

If i pick up a power loader, i'll need more, so... i guess... endo steel it is.

(1) ton of Endo Steel and 5xp.

Cost 160,000cb for Endo.
Cost 100,000cb for xp.
Mattias Hudson
player, 59 posts
Quixotic
Thu 14 Aug 2014
at 01:49
  • msg #86

Mechs: Users.annet.com

If we can find a host before yahoo replaces the search cache, one can currently bring up the yahoo "backup" page and save it on their hard drive.  Type in the Mech name and the site name on the yahoo page, and when the listing comes up select the "cached" link at the end of the description text instead of the link.

To bring up the Valkyrie type the following into the search engine:

battletech users anet valkyrie
Kitten
GM, 3519 posts
Thu 14 Aug 2014
at 01:52
  • msg #87

Re: Mechs: Users.annet.com

o.O
Akarian Euclid
player, 89 posts
Thu 14 Aug 2014
at 01:57
  • msg #88

Re: Mechs: Users.annet.com

Kitten
GM, 3520 posts
Thu 14 Aug 2014
at 02:02
  • msg #89

Re: Mechs: Users.annet.com

Gives Ararian a cookie.
Mattias Hudson
player, 60 posts
Quixotic
Thu 14 Aug 2014
at 02:09
  • msg #90

Re: Mechs: Users.annet.com

Good link, Akarian!
Teri Knight
player, 82 posts
Panther, P5, G5
Callsign: Catgirl
Thu 14 Aug 2014
at 02:12
  • msg #91

Re: Mech Parts Auction:

(Opens her wallet to let Kitten take whatever she wants.   Waves off the moths flying out.)

Sniper.  Targeting.  Computer.  Please.
Lucius McMurphy
player, 957 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 14 Aug 2014
at 02:37
  • msg #92

Re: Mech Parts Auction:

*cracks his neck*

Why go for an X-3c when I can go for an A-3 in the corner pocket?

100,000 c-bills for 5 xp
100,000 c-bills for X-Series Module Conversion Kit
Joaquin Cortez
player, 106 posts
Callsign: "WarDog"
Spider (SDR-5V)
Thu 14 Aug 2014
at 02:42
  • msg #93

Re: Mech Parts Auction:

Rolling now guys.
Kitten
GM, 3526 posts
Thu 14 Aug 2014
at 04:01
  • msg #94

Re: Mech Parts Auction:

Right.  Just waiting for Ana to make the 'big' roll.

If she flubs it... Omni's gratitude is a lot less impressive.

No pressure...

:P
This message was last edited by the GM at 04:01, Thu 14 Aug 2014.
Regina Arlington
Alt, 334 posts
R0 - Mechwarrior
Callsign - 'Siren'
Thu 14 Aug 2014
at 04:08
  • msg #95

Re: Mech Parts Auction:

Lucius McMurphy:
*cracks his neck*

Why go for an X-3c when I can go for an A-3 in the corner pocket?

100,000 c-bills for 5 xp
100,000 c-bills for X-Series Module Conversion Kit



(ponders)

You're not buying Endo?  or that ER ML?  Really?

You can get that Conversion kit by throwing extra money at it, i dont think youre going to see Endo steel too often.  You just got your X-3A, you really want an A-3 so badly?  o.O
This message was last edited by the player at 04:10, Thu 14 Aug 2014.
Pax Tarkin
player, 588 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 14 Aug 2014
at 04:37
  • msg #96

Re: Omni's Gratitude

Finally .... Endo steel.  guess I'll wait


Cost 160,000cb for ER ML
This message was last edited by the player at 15:18, Thu 14 Aug 2014.
Mattias Hudson
player, 61 posts
Quixotic
Thu 14 Aug 2014
at 04:46
  • msg #97

Re: Omni's Gratitude

I was kind of waiting to see if I got any money from the Mechs we shot down and to figure out the repair bill before buying things at the auction / bidding.  When do I have to accept the 100,000 bills?  Can I still purchase XP and would they be able to be used with my Exceptional aptitude?
Big Jake
Alt, 60 posts
BJ-1DB G4/P5/M8 3 NRG
Mini WarHammer is here!
Thu 14 Aug 2014
at 06:02
  • msg #98

Re: Omni's Gratitude


(1) ton of Endo Steel
Cost 160,000cb for Endo.
Cost 100,000 cb for 5 XP
Got to start collecting this stuff sometime
Anastasia Karkoff
player, 750 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 07:18
  • msg #99

Re: Omni's Gratitude

And we did it guys, Good job!.

-

Kitten, Haven't bid yet, cause I don't know how much money I have once contract is over ;)
This message was last edited by the player at 09:11, Thu 14 Aug 2014.
Akarian Euclid
player, 90 posts
Thu 14 Aug 2014
at 08:48
  • msg #100

Re: Omni's Gratitude

Oh well guess I will follow suit here.

(1) ton of Endo Steel and 5xp.

Cost 160,000cb for Endo.
Cost 100,000cb for xp.
Kitten
GM, 3528 posts
Thu 14 Aug 2014
at 11:19
  • msg #101

Re: Omni's Gratitude

Mission 8's payout was listed in mission log.

Mission 9's was posted for everyone but Advance and Destroy.

Advance and Destroy resolved while i was sleeping so youre going  to have to wait for those numbers a bit :P

*waves paws*

Go do some quick math to estimate what you have.  Official numbers will come through eventually.
Kitten
GM, 3535 posts
Thu 14 Aug 2014
at 14:23
  • msg #102

Re: Omni's Gratitude

quote:
Really the larger mechs look nice, but i dont think playes look at the underlining maintenance cost for them.

I look at larger mechs like luxary cars... sure.. you might be able to afford to cost of a luxary car...

but... what about the overhead cost for it?  The cost for parts... insurance... etc all add up to make that car a lot more expensive than you estimated at the start.

You really really reallly should have solid money banked before moving into something larger.

If you want to hop into it, sure i wont stop you, but there are campaign rules in play that might make your life miserable.  I dont want to hear any whining when it happens.



I said this in another thread, but it really should be repeated for everyone to see.


A really good example of this, is the triple engine/double gyro hit Lucky took in mission 9.

Repairs are estimated at over 790k to make these major repairs.


The same criticals on a smaller Valkyrie would only be 624k cb

The same criticals on a Hunchback would be 950k cb


So... I hear people contemplating 45... 50... 55... mechs for upgrades...  Keep in mind it's not just the cost of the mech you're looking to upgrade to, it's the cost of the repairs too.

(Also missions scale based on a percentage of the weight of the mercs facing them, so the larger you get, the larger the op force gets)
Donovan O'Brien
player, 390 posts
Whitworth
Callsign: Lucky
Thu 14 Aug 2014
at 14:41
  • msg #103

Re: Omni's Gratitude

On the other hand, there's the larger payout by bringing down heavier op mechs..

Returns to corner counting Cb, a kidney goes for how many Cbs???
Kitten
GM, 3538 posts
Thu 14 Aug 2014
at 14:47
  • msg #104

Re: Omni's Gratitude

In reply to Donovan O'Brien (msg # 103):

(ponders)

Income comes in to forms... Combat bonus, which will reflect the high income in take...

but...

Theres also the 'flat' mission objectives.  Which is based on the mercs base pay, modified by time, and mission difficulty.  Not... size of the opposition.

So while the combat bonus will bump a bit, the base pay/mission pay will stay the same.

Look back on missions that you got zip for combat bonus... that amount wont change by mech.  You could be in a Mongoose, or you can be in a Blackjack.  The base pay wont change much.  (you get a +1 modifier from light to medium mech class, but that's about it.)




Worse theres something i look at that i think of as player footprint.

The larger the players mech is, the larger his footprint, cause the opforce scales to match it.  If this players mech gets taken out by... oh i dunno a 3triple engine/double gyro critical... the Op Force foot print he made is still there for his lance mates to deal with.

So the bigger the difference is between the smaller and larger mechs foot print the harsher it's going to be for the light mechs when the big guys go down.

(Old players from mac's game will know that if you were a light, it was hard to make an impact in a game scaled for warhammers and awesomes.)


So your fixed income will have to stretch to cover a more expensive mech.
This message was last edited by the GM at 14:50, Thu 14 Aug 2014.
Kitten
GM, 3539 posts
Thu 14 Aug 2014
at 14:55
  • msg #105

Re: Omni's Gratitude

Seriously... units looking to bump up the mech sizes in the unit, look at the repair cost carefully, when it starts choking the life out of the finances, it means you've gotten too large somewhere.
Kitten
GM, 3540 posts
Thu 14 Aug 2014
at 14:57
  • msg #106

Re: Omni's Gratitude

Bookkeeping done for Sentry and Decoy.

Will get around to Advance and Destroy when i have time.

Mission 8 gives you a clue to your finances.  We'll all know more when i look at the combat bonus and the mission objective stuff.  Thats quite a bit of work and i'm feeling lazy today
Anastasia Karkoff
player, 752 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 15:27
  • msg #107

Re: Omni's Gratitude

Once it's released to be available, I think I'll be pretty happy with an A-3c

granted that's a 40t mech, but we already see a chunk of those scattered amongst the mercs, so it shouldn't really be "escalating" the issue too much.

and it will have the fitting 'space' available for what i want from my ride.

also a 75% damage to mass ratio is pretty okay.

-

Kitten: you say edenites need to buy 7t of ff armor to have the A-3 available.
but if we buy the FF armor, and then buy the A-3...

does that mean we'll have 14t of FF armor we have no use for lying around when we scrape the armor off it cause it's too crit intensive, and using Endo steel is more mass effecient?

after all, the mech price tag normally includes the armor on the mech.
This message was last edited by the player at 15:36, Thu 14 Aug 2014.
Donovan O'Brien
player, 391 posts
Whitworth
Callsign: Lucky
Thu 14 Aug 2014
at 15:44
  • msg #108

Re: Omni's Gratitude

For my part, I'm not trying to change the tone to one of heavier mechs for everyone, I'm just looking at personally leveling out my mech around 50 tons. Of course, this mission has set that back for quite some time unless I really do get lucky. ;-)

I suppose my 1st mistake was taking a heavier mech right from the start, leaving me little maneuvering room for a bank...It makes sense to slowly build up to it over time, using earned Cbs to improving on skills and a lighter mech...until a player can "comfortably" make the transition (if they want)to something more imposing...

Then again, one doesn't count on having the most expensive guts of his mech blown out nor a mission to go so badly.

Concerning the mission, I don't feel it was impossible, difficult, yes, but impossible...no. We had the opportunity, but, we just didn't catch any breaks from the dice-roller and Tau did.

I've no heartburn over it, it is what it is..the life of a merc.

With that said, it helps to have a lance-leader willing to help out when it's really needed, thank you Pax.
Kitten
GM, 3542 posts
Thu 14 Aug 2014
at 16:15
  • msg #109

Re: Omni's Gratitude

Mission was very doable.

Over 1 in 3 hits should land on the CT or Leg.

Of those hits, 1 in 6 should be a decompression.

Take into account that they started in your killing field, and that you have edge sprinkled out through the merc unit and more than one in eighteen hits should have disabled a Op Force mech.

To keep them from passing a zone, you just had to hit them and do damage.  You had room for one mech passing through and getting Pax to chase it down.

On paper, it looked really good an winable for the Lancers.  The dice roller just missed the memo.
Pax Tarkin
player, 592 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 14 Aug 2014
at 16:40
  • msg #110

Re: Omni's Gratitude

Kitten:
Over 1 in 3 hits should land on the CT or Leg.

Of those hits, 1 in 6 should be a decompression.

On paper, it looked really good an winable for the Lancers.  The dice roller just missed the memo.


LOL the decompression worked for the OpFor.  We were not in position to land enough hits to get the odds working for us.


Fault is all mine. Wrong tools for the job at hand. Misunderstood what was needed to complete the mission.  Sorry all.
Helia Quinn
player, 279 posts
R0 (Mechwarrior)
Thu 14 Aug 2014
at 17:40
  • msg #111

Re: Omni's Gratitude

Oh, and also... Ahem,

YEEEEEEESSSSSSSS!! WE WON! WOOOOOOOOOOOO!!!!

To the op-for, that was a nice bunker you built, but...


Kitten
GM, 3545 posts
Thu 14 Aug 2014
at 18:02
  • msg #112

Re: Omni's Gratitude

Pax Tarkin:
Kitten:
Over 1 in 3 hits should land on the CT or Leg.

Of those hits, 1 in 6 should be a decompression.

On paper, it looked really good an winable for the Lancers.  The dice roller just missed the memo.


LOL the decompression worked for the OpFor.  We were not in position to land enough hits to get the odds working for us.


Fault is all mine. Wrong tools for the job at hand. Misunderstood what was needed to complete the mission.  Sorry all.



Dice roller is a cruel mistress, no fault when dice mangles you.
Kitten
GM, 3549 posts
Thu 14 Aug 2014
at 18:11
  • msg #113

Re: Omni's Gratitude

In reply to Pax Tarkin (msg # 110):

Pax did you officially want to trade Endo for ER ML?

I can see the target computer being useful for you too.

Maybe the Skirmish one... As long as you fight close and tight you wont feel the range penalties .>
This message was last edited by the GM at 18:12, Thu 14 Aug 2014.
Kitten
GM, 3550 posts
Thu 14 Aug 2014
at 18:24
  • msg #114

Re: Omni's Gratitude

Working on mission stuff.

Who decompressed the Shadow Hawk's Leg?
Ziro Borovei
player, 77 posts
Thu 14 Aug 2014
at 18:34
  • msg #115

Re: Omni's Gratitude

In reply to Kitten (msg # 114):

It was Quixotic, I think. On phone but will check for exact turn shortly...
Akarian Euclid
player, 92 posts
Thu 14 Aug 2014
at 18:34
  • msg #116

Re: Omni's Gratitude

What does the skirmish computer do anyways? I couldn't find anything written up other than on the beta comp.
Kitten
GM, 3552 posts
Thu 14 Aug 2014
at 18:34
  • msg #117

Re: Omni's Gratitude

Found it youre correct.
Kitten
GM, 3553 posts
Thu 14 Aug 2014
at 18:35
  • msg #118

Re: Omni's Gratitude

Akarian Euclid:
What does the skirmish computer do anyways? I couldn't find anything written up other than on the beta comp.


link to a message in another game
Akarian Euclid
player, 93 posts
Thu 14 Aug 2014
at 18:40
  • msg #119

Re: Omni's Gratitude

That's tempting at the rate Endo comes around could be waiting a long time to have enough to actually use it and have repairs to.
Kitten
GM, 3554 posts
Thu 14 Aug 2014
at 18:44
  • msg #120

Re: Omni's Gratitude

It's my job to try and tempt you out of hard earned CB's.

Presuming youre moving...

At Short range the Skirmish computer helps you

At Medium range the bonus and penalty wash.

At Long range... you're at a penalty.

If you can control the range at which combat is engaged, it's useful.

Might be useful to Joaquin too.
This message was last edited by the GM at 18:46, Thu 14 Aug 2014.
Pax Tarkin
player, 594 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 14 Aug 2014
at 19:13
  • msg #121

OOC

When is the dead line for the gratitude item?
Kitten
GM, 3556 posts
Thu 14 Aug 2014
at 19:15
  • msg #122

Re: OOC

You have time to think about it,i'm still mucking about with contract resolution, i jsut finished Advance and Destroy, just have to move them to character sheets.

Impatient people can come here...

link to a message in another game

To see your Mission 8 and 9 pay outs.

Some surprises there, Mattias was the big dollar sign this time taking out the Dragon and Blackjack.
Kitten
GM, 3557 posts
Thu 14 Aug 2014
at 19:17
  • msg #123

Re: OOC

Deadline for gratuity is officially before i start auctions.

However, if you want to get stuff to use for the tourney you want to get it in sooner because i absolutely know after i'm done with contract bookkeeping i'm going to be swamped with mod reviews for all the new tech flowing in.
Anastasia Karkoff
player, 754 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 19:31
  • msg #124

Re: OOC

7 xp seems a little low, for how taxing this mission was.

or don't the two freelancers working 'with' the valkyries unit share with us? (ziro and Mattias)
I mean if that's the case, good to know...
Lucius McMurphy
player, 963 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 14 Aug 2014
at 19:32
  • msg #125

Re: OOC

Don't complain or I might run your next mission and you'll get how many XP the Lancers got out of their mission:

0 xp and a loss of cash.
Anastasia Karkoff
player, 755 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 19:33
  • msg #126

Re: OOC

fair point, didn't really think of it like that, just feels like the freelancers earned a lot under ana's command, is all.
Kitten
GM, 3558 posts
Thu 14 Aug 2014
at 19:49
  • msg #127

Re: OOC

You make the kills you get the value of the kills.

Mattias bagged a Shadow hawk and a Black Jack

Ziro bagged a Dragon.

You would prefer they not take those mechs out had leave them wandering around on the battlefield?  They do their job, they get paid.  When Ana bagsa Dragon you can make 1/4 of a million bills too.

The math is right there in the mission log.
This message was last edited by the GM at 19:49, Thu 14 Aug 2014.
Anastasia Karkoff
player, 757 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 14 Aug 2014
at 19:54
  • msg #128

Re: OOC

yeah i meant the unit part, but that's because i thought you were giving unit stuff to the units respectively, not to the company we brought to share.

that was my mistake

Basically i thought it was:
Ana kills commando: everyone in the valkyries (including the freelancers hired on with the valks) get 1 xp, and ana gets 1 more. and so on for the rest of the hostiles.

so it was a simple misunderstanding of how the exp were handled on my part, that made it feel like we were getting VERY low exp.

screw the credits, while money is important, and precious, and the auctions are once more bleeding me of it,  it's the exp i was concerned with.

But my bad!
Kitten
GM, 3560 posts
Thu 14 Aug 2014
at 20:30
  • msg #129

Re: OOC

In reply to Anastasia Karkoff (msg # 128):

All 10 mechs were considered a unit and everyone got 2 xp from it.
Helia Quinn
player, 280 posts
R0 (Mechwarrior)
Thu 14 Aug 2014
at 20:44
  • msg #130

Re: OOC

Auction things!

Ok, I am using my Omni's gratitude to buy Ferro Fibrous. That will give me access to the Module upgrade kit and FF, which means I have access to the A-3.

What all do I need to do to swap my mech out?
Kitten
GM, 3568 posts
Thu 14 Aug 2014
at 23:41
  • msg #131

Re: OOC

uhm... ur... wait for me not to be busy/lazy to look at the rolls needed.
Kitten
GM, 3571 posts
Fri 15 Aug 2014
at 00:42
  • msg #132

Re: OOC

UGH~

You people really need to make up your minds on Omni Gratitude, i have to bookkeep and track this stuff.

That's it, from this point if i bookkeep it, it's in stone I'm not changing it.

Pax is the only exception since i know he's mulling over the endo steel purchase.
Teri Knight
player, 83 posts
Panther, P5, G5
Callsign: Catgirl
Fri 15 Aug 2014
at 00:59
  • msg #133

Re: OOC

A Sniper Targeting Computer is all I need.  (Except for a more friendly dice roller.)
Kitten
GM, 3574 posts
Fri 15 Aug 2014
at 01:04
  • msg #134

Re: OOC

Are you sure Teri?

It's only good for 4 tons of weapons, your ER PPC Is 7 tons, you would need another ton of the stuff to snipe with your ER PPC, the Hoff Heat Sink might be more useful.
Olaf Oleeson
player, 30 posts
NC-R1 Corporal
Callsign Berserker
Fri 15 Aug 2014
at 01:08
  • msg #135

Omni's Gratitude

1t Endo @ 160K
2xp @ 40K

xp buy plus banked xp gives me 25 - 25xp to Edge (2)
Kitten
GM, 3577 posts
Fri 15 Aug 2014
at 01:09
  • msg #136

Re: Omni's Gratitude

You're a cheap bastard Olaf, gotta love a thrifty merc ^.^


(thats a compliment btw)
This message was last edited by the GM at 01:10, Fri 15 Aug 2014.
Anastasia Karkoff
player, 771 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 15 Aug 2014
at 01:11
  • msg #137

Re: OOC

Kitten:
UGH~

You people really need to make up your minds on Omni Gratitude, i have to bookkeep and track this stuff.

That's it, from this point if i bookkeep it, it's in stone I'm not changing it.

Pax is the only exception since i know he's mulling over the endo steel purchase.



hey some of us had to wait till we had our payouts and knew jsut how  good or bad things were before we could make decisions.

I needed to finish my SRM loadout more than i needed to get a hold of FF access, so if i only had like 300k, i would not buy it, and wasn't certian on repair costs.
Teri Knight
player, 84 posts
Panther, P5, G5
Callsign: Catgirl
Fri 15 Aug 2014
at 01:11
  • msg #138

Re: OOC

In reply to Kitten (msg # 134):

I'll read up on other options.
Olaf Oleeson
player, 31 posts
NC-R1 Corporal
Callsign Berserker
Fri 15 Aug 2014
at 01:12
  • msg #139

Re: Omni's Gratitude

In reply to Kitten (msg # 136):

Can't keep up with all these officers on my meagre Corporal's salary ;)
Kitten
GM, 3578 posts
Fri 15 Aug 2014
at 01:13
  • msg #140

Re: OOC

Too much math, okay i'm hibernating now.
Regina Arlington
Alt, 336 posts
R0 - Mechwarrior
Callsign - 'Siren'
Fri 15 Aug 2014
at 01:14
  • msg #141

Re: Omni's Gratitude

In reply to Olaf Oleeson (msg # 139):

You can bye stripes at the local thrift shop.  No big deal to sew them on.
Anastasia Karkoff
player, 775 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 15 Aug 2014
at 01:15
  • msg #142

Re: Omni's Gratitude

Olaf Oleeson:
In reply to Kitten (msg # 136):

Can't keep up with all these officers on my meagre Corporal's salary ;)


Just shoot stuff guud, and you won't have an issue :P

-

Some cats get hyper
other cats go hiber :P
Helia Quinn
player, 284 posts
R0 (Mechwarrior)
Fri 15 Aug 2014
at 01:46
  • msg #143

Re: Omni's Gratitude

So about those alts...

Who want's to start a tank platoon >:D

Or vtols... I'm not picky.
This message was last edited by the player at 01:57, Fri 15 Aug 2014.
Lina Todd
Alt, 409 posts
R0 - Private
Callsign: Iron Maiden
Fri 15 Aug 2014
at 02:03
  • msg #144

Re: Omni's Gratitude

I will sell my LAC/20 to add to my current liquid assets.

600,000 c-bills for (1) Omni AC/20x

I wanted a more impressive paperweight than the Light AC/20 was. :)
Teri Knight
player, 85 posts
Panther, P5, G5
Callsign: Catgirl
Fri 15 Aug 2014
at 02:18
  • msg #145

Re: Omni's Gratitude

No Omni toys this time.  I'll spend the extra 100k on 5 experience points.
Lucius McMurphy
player, 971 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 02:22
  • msg #146

Re: Omni's Gratitude

I've got a guy, Adam, who is a former Urbanmech pilot.  Callsign: Cowboy who is a trooper now seeing as he's dispossessed.  Needs to build money back up to buy a cheap mech.

But that would take Kitten doing KittyTroopers here and that's highly unlikely.
Donovan O'Brien
player, 392 posts
Whitworth
Callsign: Lucky
Fri 15 Aug 2014
at 02:25
  • msg #147

Re: Omni's Gratitude

I sell 1 pity point for 1 Mb.... ;-) being broke sucks.... :-(
This message was lightly edited by the player at 02:26, Fri 15 Aug 2014.
Lina Todd
Alt, 410 posts
R0 - Private
Callsign: Iron Maiden
Fri 15 Aug 2014
at 02:27
  • msg #148

Re: Omni's Gratitude

Before this contract I had just over 2,000 c-bills and I had to scrounge through my stuff to find enough to buy MACHINE GUNS and ammo so I wouldn't go into combat with only one short range laser.

I know your pain.
Regina Arlington
Alt, 337 posts
R0 - Mechwarrior
Callsign - 'Siren'
Fri 15 Aug 2014
at 02:33
  • msg #149

Re: Omni's Gratitude

Material wealth cant buy happiness.

Follow Blake.
Mattias Hudson
player, 64 posts
Quixotic
Fri 15 Aug 2014
at 02:35
  • msg #150

Re: Omni's Gratitude

I will not have a secondary character ready for the next mission as work is quite busy these days.  I will be playing Mattias.
Kitten
GM, 3579 posts
Fri 15 Aug 2014
at 02:40
  • msg #151

Re: Omni's Gratitude

In reply to Mattias Hudson (msg # 150):

No worries Matt, were going into mission 10, which is actually quite slow.

Oh.. Keep in mind, you dont have to play one fight at a time, if you can find three different bodies,you can play out all three of your matches at once, if youre really gung ho about it.
Kitten
GM, 3581 posts
Fri 15 Aug 2014
at 03:01
  • msg #152

Re: Omni's Gratitude

Sifting through character sheets now...

if your mech is NOT changing all that much from Contract Three, or you have minor mods to make and you know what they are let me know.

You move up on the list to sort... if youre planning grand schemes, leave me alone while i drown in paper work.

If i drown i'm dead and stop doing paper work you know,i'm also trying to get it done before my vacation.
Anastasia Karkoff
player, 777 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 15 Aug 2014
at 07:18
  • msg #153

Re: Omni's Gratitude

*offers catnip and scratchies*
Kitten
GM, 3584 posts
Fri 15 Aug 2014
at 12:58
  • msg #154

Re: Omni's Gratitude

Right... since no one is saying they're 'easy' i'll start with the new players and work backwards, new is usually less complicated.
Lucius McMurphy
player, 972 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 13:00
  • msg #155

Re: Omni's Gratitude

Just a friendly reminder peeps...

When it comes to anything that requires rolls, wait until Kitten signals it's all good to do so.  This tends to apply both in combat as well as during the downtime/bookkeeping that she has to do to make sure that everyone's numbers are right and can actually afford what they are bidding/buying/looking for as an upgrade.

Better to wait or ask and wait than roll, get your hopes up cause you made it as far as you knew and then you have to roll again and fail.  Those are sad, sad moments.  :)
Kitten
GM, 3586 posts
Fri 15 Aug 2014
at 13:02
  • msg #156

Re: Omni's Gratitude

yes.  dont make me the bad guy on this stuff, i hate it but you have no idea the amount of work involved in getting things in order.

and... it seems were adding new players here and there increases it by minor increments but we never know when the straw will break the camels back.
Ziro Borovei
player, 78 posts
Fri 15 Aug 2014
at 13:05
  • msg #157

Re: Omni's Gratitude

If there's anything we can do to help, let us know.
Kitten
GM, 3587 posts
Fri 15 Aug 2014
at 13:09
  • msg #158

Re: Omni's Gratitude

(gives Ziro a snuggly hug)

Hugs are good.
Anastasia Karkoff
player, 780 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 15 Aug 2014
at 13:53
  • msg #159

Re: Omni's Gratitude

In reply to Kitten (msg # 158):

+hugs dah kitteh+
Kitten
GM, 3591 posts
Fri 15 Aug 2014
at 13:54
  • msg #160

Re: Omni's Gratitude

Lancers completely up to date.  (Character sheets and Unit listings updated.)
Kitten
GM, 3594 posts
Fri 15 Aug 2014
at 14:49
  • msg #161

Re: Omni's Gratitude

Arms Inc. completely up to date.  (Character sheets and Unit listings updated.)
Lucius McMurphy
player, 979 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 15:51
  • msg #162

Re: Omni's Gratitude

So...

Who wants to play an Omni enemy against Luc?  I need three takers :D

I'm running in an X-3a Power Loader that is 30 tons...sometimes 25.

Luc is a 3 Gunnery with Energy, 5 Pilot.
Helia Quinn
player, 288 posts
R0 (Mechwarrior)
Fri 15 Aug 2014
at 16:01
  • msg #163

Re: Omni's Gratitude

Ill fight anybody, anytime!
Ziro Borovei
player, 79 posts
Fri 15 Aug 2014
at 16:02
  • msg #164

Re: Omni's Gratitude

In reply to Helia Quinn (msg # 143):

A tank platoon, eh?



...could be amazing...
This message was last edited by the player at 16:03, Fri 15 Aug 2014.
Helia Quinn
player, 289 posts
R0 (Mechwarrior)
Fri 15 Aug 2014
at 16:03
  • msg #165

Re: Omni's Gratitude

In reply to Ziro Borovei (msg # 164):

Or a VTOL squadron.

Getting some random unit of scrappy conventional fighters in the mix could be fun :)
Ziro Borovei
player, 80 posts
Fri 15 Aug 2014
at 16:05
  • msg #166

Re: Omni's Gratitude

In reply to Helia Quinn (msg # 165):

With enough ramps... there is little difference between a tank and VTOL squadron.

Just saying.
This message was last edited by the player at 16:07, Fri 15 Aug 2014.
Ziro Borovei
player, 81 posts
Fri 15 Aug 2014
at 16:06
  • msg #167

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 162):

I will fight you Lucius! Assuming there isn't a line or anything. :P
Lucius McMurphy
player, 981 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 16:17
  • msg #168

Re: Omni's Gratitude

That's one person to play an Omni against me :)

Two more to go.

Thankee much Ziro, and no there isn't at least yet, lol.
Kitten
GM, 3601 posts
Fri 15 Aug 2014
at 16:22
  • msg #169

Re: Omni's Gratitude

Initiative rules arent up for the tourney yet.

So... no you cant yet :P

Will have a sign up thread when it's ready.
This message was last edited by the GM at 16:22, Fri 15 Aug 2014.
Kitten
GM, 3603 posts
Fri 15 Aug 2014
at 16:28
  • msg #170

Re: Omni's Gratitude

Iron Swords completely up to date.  (Character sheets and Unit listings updated.)

Freelancers completely up to date.  (Character sheets and Unit listings updated.)
Kitten
GM, 3605 posts
Fri 15 Aug 2014
at 16:33
  • msg #171

Re: Omni's Gratitude

I can tell who has a sense of humor, or understanding of the nuances of how things work based on who bids on auction 4.

Pretty funny actually.

Oh... For the Curious, Regina's stats and loadout for the next Contract is listed here...

link to a message in another game

Gunnery 2 with (5) Streaks... and if that's not enough (2) Edge point to mangle Op Force.  Blake's blessings seem to follow her.  Her record to date hasn't her sitting on any losing missions.  Of course past performances is no indication of future performance.
This message was last edited by the GM at 16:35, Fri 15 Aug 2014.
Ziro Borovei
player, 83 posts
Fri 15 Aug 2014
at 18:11
  • msg #172

Re: Omni's Gratitude

So, I definitely want to roll up an alt. And most likely an edenite alt. I don't know how feasible/much of a headache it would be for you, Kitten, but I really like the idea of making a crazy edenite tank brigade. I imagine something like, the misfits from the Hope military academy, or something like that, looking to prove themselves. Just a thought. Either way, I'm having a blast and am excited to do more. :D

I think I want to play as Ziro for the tournament, though. Just getting used to the whole heavy 'mech thing, and am beginning to get a good handle on his personality. If it'd be easier to not play him, I can roll with that. Let me know what works better and I'll get on stuff today.
This message was last edited by the player at 18:19, Fri 15 Aug 2014.
Lucius McMurphy
player, 982 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 18:20
  • msg #173

Re: Omni's Gratitude

No tanks here Ziro ;)

Kitten has dabbled back and forth with troopers, vehicles, vtols and even aerotech in addition to the Mechs but what usually ends up happening is that it's a lot more work that starts detracting from the Mech portion because they get paid substantially less than Mechwarriors and it's hard to do the mixed-combat-arms battles without a lot of hard feelings and confusing work that ends up having fewer and fewer people playing the alternate pilots/drivers/infantry.  Or at least that's my observations on the times she's done it before.

That said I'm sure that the Eden crew will always be happy for extra Mechwarriors.
Kitten
GM, 3610 posts
Fri 15 Aug 2014
at 18:25
  • msg #174

Re: Omni's Gratitude

Tankers... bad.

A lot of the time if youre on offense, i make you drop from space in hot combat zones.

Tankers dont drop well from space.

Jake was originally a tanker, but got stuck in space for much of the first few contracts.

That said... The Edenites have some really cool Conventional units...

ie... a VTOL with a module bay large enough to sport and LGR... inspired by the Thunderbolt Tank Killer.

Hawk Eye support carriers in the form of VTOLs and Hover tanks to provide close combat support from off the map.

stuff like that.  granted the cadets cant hit anything moving with it, but it looks cool on paper.
This message was last edited by the GM at 18:25, Fri 15 Aug 2014.
Kitten
GM, 3611 posts
Fri 15 Aug 2014
at 18:28
  • msg #175

Re: Omni's Gratitude

Lucius is correct.

Its not that i dont have rules for them, its just notable bookkeeping and really really tough to keep up with because my free time is thinned as it is i'm ignoring other campaigns and feel really bad about it.

So i'm not looking to expand.

Really leery at the moment cause Half the BMs are out on vacation over the summer and i'm about to be too, so for the next few weeks you have to amuse yourself with the tourney which is meant to be player self run.

It's almost ready i just need to pick out a nice tourney map to use.
Helia Quinn
player, 290 posts
R0 (Mechwarrior)
Fri 15 Aug 2014
at 18:40
  • msg #176

Re: Omni's Gratitude

VTOL's would be neat too.

I just kinda want to try something totally different. But I completely understand if Kitten doesn't want to add anything. There are already A LOT of characters :)



Also, I would not be opposed to mastering some battle... :P
Ziro Borovei
player, 84 posts
Fri 15 Aug 2014
at 18:42
  • msg #177

Re: Omni's Gratitude

Well that all makes sense. :)

Definitely don't want to make it harder on you than it already is. Those conventional units do sound cool though! Maybe one day... when we all have infinite free time. Thanks for indulging that thought though.
Lucius McMurphy
player, 983 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 18:42
  • msg #178

Re: Omni's Gratitude

VTOL's are...a bunch of misses followed by a rotor getting hit and the pilot dying in a fireball.
Ziro Borovei
player, 85 posts
Fri 15 Aug 2014
at 18:45
  • msg #179

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 178):

On the bright side, you do get to add a new crater to the landscape when that happens. That way you don't have to worry about a burial or anything.
This message was last edited by the player at 18:45, Fri 15 Aug 2014.
Lucius McMurphy
player, 984 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 18:47
  • msg #180

Re: Omni's Gratitude

Well a flaming crater maybe.

Though if you want to try out Troopers for a change of pace Kitten does have a totally different game (that's been on the backburner because of her camping and upcoming trip) that uses the Trooper rules but instead of being Battletech is XCOM.

I'm not sure if she plans on ramping up speed and possibly people in September or not though so...
Ziro Borovei
player, 86 posts
Fri 15 Aug 2014
at 18:56
  • msg #181

Re: Omni's Gratitude

I'm in it! It made me reinstall XCOM--and reminded me of the sheer terror of accidentally running across a Chryssalid with a lone trooper.

Makes that flaming crater seem attractive somehow.
Lucius McMurphy
player, 985 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 18:57
  • msg #182

Re: Omni's Gratitude

Ah...brilliant :)
Kitten
GM, 3615 posts
Fri 15 Aug 2014
at 19:00
  • msg #183

Re: Omni's Gratitude

Ziro Borovei:
I'm in it! It made me reinstall XCOM--and reminded me of the sheer terror of accidentally running across a Chryssalid with a lone trooper.

Makes that flaming crater seem attractive somehow.



The first time my friend ran into Chryssalids was on a terror mission.

It was like a Dawn of the Dead Zombie movie, everyone in the town was converted then the X-com operative... it was to say the least a total loss.
Lucius McMurphy
player, 986 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 19:08
  • msg #184

Re: Omni's Gratitude

I never did well in the game.  Always just killed anything that moved.  Scorched Earth wasn't a good policy to get extra money from the people that fund you.
Ziro Borovei
player, 87 posts
Fri 15 Aug 2014
at 19:17
  • msg #185

Re: Omni's Gratitude

Scorched Earth or no, there was something just incredibly satisfying about shooting through a wall to take out the Muton that had been taking cover on the other side, and was about to gun down your best guys because he was flanking them.
Kitten
GM, 3617 posts
Fri 15 Aug 2014
at 19:19
  • msg #186

Re: Omni's Gratitude

Its really really slow at the moment mostly cause of the time i spend here but if youre interested hop in, i think we have room for maybe one more trooper.

link to another game
Teri Knight
player, 86 posts
Panther, P5, G5
Callsign: Catgirl
Fri 15 Aug 2014
at 20:04
  • msg #187

Re: Omni's Gratitude

   Catgirl really need to be able to shoot better.  Would the Sniper option be better for her than getting the Energy Weapons specialization?

Edited for brain failure.
This message was last edited by the player at 20:37, Fri 15 Aug 2014.
Lucius McMurphy
player, 987 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 20:16
  • msg #188

Re: Omni's Gratitude

Sniper would come into effect after you've taken 2 levels of Energy Weapon Spec as it is one of the 'Specialties.'
Teri Knight
player, 87 posts
Panther, P5, G5
Callsign: Catgirl
Fri 15 Aug 2014
at 20:23
  • msg #189

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 188):

Yes, I am naturally blonde.  Thanks for asking.
Lucius McMurphy
player, 988 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 15 Aug 2014
at 20:24
  • msg #190

Re: Omni's Gratitude

No problem at all.  Thanks for answering. ;)

Blonds have soooo much fun...
Kitten
GM, 3619 posts
Fri 15 Aug 2014
at 20:29
  • msg #191

Re: Omni's Gratitude

Remember to put auction bids (and only bids) in the auction thread.

Anything not related to the actual bids will be deleted.
Kitten
GM, 3626 posts
Sat 16 Aug 2014
at 01:04
  • msg #192

Re: Omni's Gratitude

Lina and Cecilia updated.

Ana and Helia left to do.... and new player Brini to do.
Kitten
GM, 3629 posts
Sat 16 Aug 2014
at 01:59
  • msg #193

Re: Omni's Gratitude

A new player and a few alts being created has created a murky situation among who in the Valks will be competing in tourney.  Tourney on hold while i sort this out.

Mostly waiting on Brini to submit character, and for Ziro to figure out if he wants to compete as a Freelancer or Eden Pilot.

Mattias will join the Freelancers with Joaquin.  They will form a 'team' of two.  Which may become three if Ziro joins them.
Ziro Borovei
player, 89 posts
Sat 16 Aug 2014
at 02:06
  • msg #194

Re: Omni's Gratitude

I will fight as Ziro. Too many figure out-y things otherwise; don't want to hold up the slaughter!

:-)
Kitten
GM, 3630 posts
Sat 16 Aug 2014
at 02:11
  • msg #195

Re: Omni's Gratitude

Thats fine move forward on your alt, i'm still waiting on Brini at this point.
Kitten
GM, 3632 posts
Sat 16 Aug 2014
at 02:18
  • msg #196

Re: Omni's Gratitude

Pretty close to starting tourney, just need to iron out teams and pick out a map.  Will try and get on that tommorow.

Still need to look at Helia and Brini's character sheets, last two for the Tourney.

Will look at Mattias' and Ziro's alts as time allows.
Helia Quinn
player, 294 posts
R0 (Mechwarrior)
Sat 16 Aug 2014
at 02:59
  • msg #197

Re: Omni's Gratitude

In reply to Kitten (msg # 196):

Pretty much everything I want to do vis a vis my character sheet won't matter until after the tourny when I can get my A-3, so really pretty much nothing is changing that will matter for the tournament.
Helia Quinn
player, 296 posts
R0 (Mechwarrior)
Sat 16 Aug 2014
at 03:22
  • msg #198

Re: Omni's Gratitude

Oh, and Kitten, I'm sure you don't want to deal with it now, but I am totally serious about wanting to make an VTOL pilot or some other sort of conventional pilot as an Alt.

I think that sort of thing would be perfect for alts. It's different, and if there aren't any missions that need a VTOL squadron, who cares? It's an alt. They can sit around and do nothing. If there's only a small role in the mission for them, who cares? It's just an alt.

I think it would be neat to have a little bit more combined arms on our side of the table :)
Kitten
GM, 3634 posts
Sat 16 Aug 2014
at 04:40
  • msg #199

Re: Omni's Gratitude

VTOLs are one of the more survivable Conventional units.

If you really have your heart set on it, i dont mind, but you may end up idling about an awful lot.

There are actually several merc units that have techs that specialize in fixing Aeros/VTOLs.  You may want to look into shacking up with those units, maybe make an permanent arrangement.
Kitten
GM, 3635 posts
Sat 16 Aug 2014
at 04:42
  • msg #200

Re: Omni's Gratitude

Brini's a standard mechwarrior, which gives the Freelances a full unit of four.

Going to have to mull over what to do about the Valks.  Will sleep on it and resolve it tomorrow, nappish.

nite nite folks.
Helia Quinn
player, 297 posts
R0 (Mechwarrior)
Sat 16 Aug 2014
at 04:46
  • msg #201

Re: Omni's Gratitude

In reply to Kitten (msg # 199):

That's why I think it would be great for an Alt. It would be fun to have around for something different every now and then, but it wouldn't be a big deal if she sat around a lot, because it's an alt.

So what are my options for that sort of thing? You said something about crazy Edenite VTOL's?
This message was last edited by the player at 04:47, Sat 16 Aug 2014.
Anastasia Karkoff
player, 781 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 08:19
  • msg #202

Re: Omni's Gratitude

Kitten, would now be a good time for those availability rolls then?

nevermind, found the answer to this elsewhere *sigh* was REALLY hoping i could have inferno for the tournament.
This message was last edited by the player at 08:25, Sat 16 Aug 2014.
Kitten
GM, 3637 posts
Sat 16 Aug 2014
at 14:54
  • msg #203

Re: Omni's Gratitude

Kitten's 'Turn' Order of progress.

1)  Bookkeeping for all of Contract two is done.  Players need to review their stats, if i have something wrong, it's your responsibility to let me know i have to fix it. ~ {WIP} (Almost there)

2)  Allowed are the For Sales from contract 3, you may have your Omni Gratitude purchases, presuming youre not a new character and didnt participate in Contract 3.  These purchase MAY be used to modify your mech for the tournement. Regular purchases may be made to modify your mechs for the Tournament. ~ {Player activity}

3)  Finish up the Tournament notes to start the Tourney ~ Procedure on how this will actually work, and a 'standard' map everyone will use, is left to do.  Once started the Tournament will last to the end of September.  All characters will earn one month of basic pay at that time. - {WIP} (Almost there.)

4)  Auctions will resolve in early September.  At that time, players may make rolls for ammo and mech availabiilty for purchase for the next Contract/Mission.  Mech modifications from Auctions... or mech upgrades will be made at this time.

5)  New Contract/Missions start in October.


That's a quick schedule for the campaign activity.  Skipping turns, asking me to do stuff out of turn, distracts me from what i'm trying to get done.  This is bad.

(goes back to using my vorpal marker on the stack of red tape for the game.)
Kitten
GM, 3639 posts
Sat 16 Aug 2014
at 15:17
  • msg #204

Re: Omni's Gratitude

Major oversight updated Matt and Ziro for the Freelancers.

Their sheets are complete as well as their units tables.

Look over unit tables carefully cause their going to be the 'official' reference for your Omni opponent to reference.  Yes... one of their advantages will be to look you over and select a load they think that will be effective against you.

Against Valkyries, they get to look at your module selection, pick a load, and then the valkyrie... if they have optional modules, may load their mechs as they see fit.
This message was last edited by the GM at 15:18, Sat 16 Aug 2014.
Kitten
GM, 3644 posts
Sat 16 Aug 2014
at 16:06
  • msg #205

Re: Omni's Gratitude

Kitten:
Kitten's 'Turn' Order of progress.

1)  Bookkeeping for all of Contract two is done.  Players need to review their stats, if i have something wrong, it's your responsibility to let me know i have to fix it. ~ {Completed~!}

2)  Allowed are the For Sales from contract 3, you may have your Omni Gratitude purchases, presuming youre not a new character and didnt participate in Contract 3.  These purchase MAY be used to modify your mech for the tournement. Regular purchases may be made to modify your mechs for the Tournament. ~ {Player activity}

3)  Finish up the Tournament notes to start the Tourney ~ Procedure on how this will actually work, and a 'standard' map everyone will use, is left to do.  Once started the Tournament will last to the end of September.  All characters will earn one month of basic pay at that time. - {WIP} (Almost there.)

4)  Auctions will resolve in early September.  At that time, players may make rolls for ammo and mech availabiilty for purchase for the next Contract/Mission.  Mech modifications from Auctions... or mech upgrades will be made at this time.

5)  New Contract/Missions start in October.


That's a quick schedule for the campaign activity.  Skipping turns, asking me to do stuff out of turn, distracts me from what i'm trying to get done.  This is bad.

(goes back to using my vorpal marker on the stack of red tape for the game.)

Kitten
GM, 3645 posts
Sat 16 Aug 2014
at 16:10
  • msg #206

Re: Omni's Gratitude

Okay i didnt see Gratitude notes for

Kurt Steiner
Roger Simms
Helia Quinn
Joaquin

I'm up to bookkeeping this stuff.  So if you know what you want share with me, otherwise i might just give you a fist full of CB and wave you off.  Exception being Kurt who i know is on vacation or some such, the rest of you have no such excuse!
This message was last edited by the GM at 16:54, Sat 16 Aug 2014.
Anastasia Karkoff
player, 784 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 16:12
  • msg #207

Re: Omni's Gratitude

uhhh kitten, my gratitude note is right in there


link to a message in this game

message #122

also, only buying 5t of FF, YOU edited that to 7t, but since I am only buying access at this point, I only need to buy 5, right?
Kitten
GM, 3646 posts
Sat 16 Aug 2014
at 16:14
  • msg #208

Re: Omni's Gratitude

If you're buying to access an A-3, it's 6 tons.

(so actually i'm wrong too).

If youre just buying to stockpile in your inventory... yeah i guess you can go with 5 tons.
This message was last edited by the GM at 16:15, Sat 16 Aug 2014.
Anastasia Karkoff
player, 785 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 16:15
  • msg #209

Re: Omni's Gratitude

currently, just buying so i have access to it later on (since I have yet to aquire that access)
Kitten
GM, 3647 posts
Sat 16 Aug 2014
at 16:16
  • msg #210

Re: Omni's Gratitude

okay noted.
Anastasia Karkoff
player, 786 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 16:19
  • msg #211

Re: Omni's Gratitude

Also, my 'up to 1.5t Beta targeting computer' is not listed as one of my options for my loadout in the bookkeeping forum :)
Kitten
GM, 3648 posts
Sat 16 Aug 2014
at 16:20
  • msg #212

Re: Omni's Gratitude

You never installed it.
Anastasia Karkoff
player, 787 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 16:23
  • msg #213

Re: Omni's Gratitude

yes I did, I've been using it all the time.

I bought it at character creation, and installed it way back then

my character sheet:
39 000 cb   Purchase Targeting Computer (1.5 tons for 6 tons)

This message was last edited by the player at 16:24, Sat 16 Aug 2014.
Kitten
GM, 3649 posts
Sat 16 Aug 2014
at 16:31
  • msg #214

Re: Omni's Gratitude

In reply to Anastasia Karkoff (msg # 213):

(shrugs)

I've only copy pasted what was used in the last contract, if you have it installed it's installed, i know you were using it, so it's just a superficial issue of it not being on the list, will add it.

(I had you listed with a Plugsuit which is a hint that it's a copy paste snafu {shrugs} sue me. :P )
This message was last edited by the GM at 16:34, Sat 16 Aug 2014.
Olaf Oleeson
player, 34 posts
NC-R1 Corporal
Callsign Berserker
Sat 16 Aug 2014
at 16:41
  • msg #215

Re: Omni's Gratitude


Kitten: Edge buy up from my Gratitude note isn't reflected on my character sheet.  First time I've used xp in game so maybe OOC wasn't the right place to post up?

Anyway: after my xp buy I should now have no xp avail and Edge should be up to 2
Kitten
GM, 3651 posts
Sat 16 Aug 2014
at 16:49
  • msg #216

Re: Omni's Gratitude

Olaf Oleeson:
Kitten: Edge buy up from my Gratitude note isn't reflected on my character sheet.  First time I've used xp in game so maybe OOC wasn't the right place to post up?

Anyway: after my xp buy I should now have no xp avail and Edge should be up to 2


The two points was noted as an Auction purchase.

Second point of any option cost 50 points, so you dont have enough to increase it.
Anastasia Karkoff
player, 788 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 16:53
  • msg #217

Re: Omni's Gratitude

I made some changes to my mech modifications (since they weren't applied yet, i figured that wouldn't be much of an issue)

basically, saves me money, and keeps my primary weapon set more flexible :D

also, with me buying +1 missile spec, i do believe i will land at a flat 0t modification in the omni duels thing ;)
Olaf Oleeson
player, 35 posts
NC-R1 Corporal
Callsign Berserker
Sat 16 Aug 2014
at 16:56
  • msg #218

Re: Omni's Gratitude


Yup.  Looks like I mixed up the tables on KittenTech p 4.  Back on the trolley now.
Kitten
GM, 3652 posts
Sat 16 Aug 2014
at 16:56
  • msg #219

Re: Omni's Gratitude

What changes?

o.O

It does matter, you have to pay to undo the changes.

Regina pulled jump jets off, and just put them back on, cost her 195k cb to put them back on.  (ugh)
Kitten
GM, 3653 posts
Sat 16 Aug 2014
at 16:57
  • msg #220

Re: Omni's Gratitude

Anastasia Karkoff:
I made some changes to my mech modifications (since they weren't applied yet, i figured that wouldn't be much of an issue)

basically, saves me money, and keeps my primary weapon set more flexible :D

also, with me buying +1 missile spec, i do believe i will land at a flat 0t modification in the omni duels thing ;)



I'm listing you with a Projectile spec, you changing it to Missile spec?

I have your character sheet, current and up as i know it, if things are changing i should know, and why.
Anastasia Karkoff
player, 789 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 17:03
  • msg #221

Re: Omni's Gratitude

changes to current: projectile will be replaced with missile.

we talked about this, and you permitted the alteration, since proj never had any xp dedicated to it.

-

the other changes are changes to how i am fitting up the streaks, since this has not yet actually been done, i can't see an issue with changing what i am shopping for for it :)

basically putting them in hands instead of in shoulders, so they are compatible with my current laser mount, thus saving me from purchasing another laser mount for my hands (which is just kinda stupid when i have a lazar mount already)

loadouts this will permit:
(remember I have endo steel internals)
AC/6 + 1t ammo + case, 2 ML, 1.5t Targeting comp (9t)
2 Streak 5's + 0.5t ammo each + case, 2 ML's (10t)
Donovan O'Brien
player, 393 posts
Whitworth
Callsign: Lucky
Sat 16 Aug 2014
at 17:06
  • msg #222

Re: Omni's Gratitude

Concerning my "logistical support" stats, it should list these changes. And as a minor sidenote, in message #1, it lists us as Ironsword members...;-\

Mech: Whitworth WTH-1 (Standard)

Current Armor configuration with 8 tons of armor: Total AF 128

H     9a      (3i)
CT   16a(7)  (12i)

RT   12a(6)  (10i)
LT   12a(6)  (10i)

RA   12a     (6i)
LA   12a     (6i)

RL   18a     (10i)
LL   18a     (10i)

LRM10 Ammo: (12) for RT and LT.


Updated to 8.5 tons of armor: Total AF 136 (Actually 135
)

H    9a      (3i)
CT   18a(6)  (12i)

RT   14a(6)  (10i)
LT   14a(6)  (10i)

RA   12a     (6i)
LA   12a     (6i)

RL   19a     (10i)
LL   19a     (10i)

LRM10 Ammo change -1/2 ton:  (9) for the RT and LT.
Mattias Hudson
player, 65 posts
Quixotic
Sat 16 Aug 2014
at 17:30
  • msg #223

Re: Omni's Gratitude

Four changes to my character, I believe:

1) RT should have Armour value 14, not 12
2 & 3) Criticals to RA and LA should read S U LL LL ML as I have no hand or Lower Arm Actuators

4) Omni Gratitude resolved, Missing 100,000 Credit purchase for XP in For Sales, would like the 5 XP to go to Exceptional Attribute.
Kitten
GM, 3655 posts
Sat 16 Aug 2014
at 18:50
  • msg #224

Re: Omni's Gratitude

Anastasia Karkoff:
changes to current: projectile will be replaced with missile.

we talked about this, and you permitted the alteration, since proj never had any xp dedicated to it.

-

the other changes are changes to how i am fitting up the streaks, since this has not yet actually been done, i can't see an issue with changing what i am shopping for for it :)

basically putting them in hands instead of in shoulders, so they are compatible with my current laser mount, thus saving me from purchasing another laser mount for my hands (which is just kinda stupid when i have a lazar mount already)

loadouts this will permit:
(remember I have endo steel internals)
AC/6 + 1t ammo + case, 2 ML, 1.5t Targeting comp (9t)
2 Streak 5's + 0.5t ammo each + case, 2 ML's (10t)


Targeting computer is INSTALLED and not a module on the X-3 series.  It takes up permanent space.  You can do a pre mission swap, but then its 'uninstalled' and when you use it again it needs to be reinstalled. {paid for again}
Anastasia Karkoff
player, 792 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 18:53
  • msg #225

Re: Omni's Gratitude

welp, that's  jsut the way it is, I'll have it removed then, since i don't have room for it in the missile setup.

paid for the entire comouter (39k), or just for the reinstlalation (ie 9k)?

just so I know for future reference.
Kitten
GM, 3656 posts
Sat 16 Aug 2014
at 18:54
  • msg #226

Re: Omni's Gratitude

Donovan O'Brien:
Concerning my "logistical support" stats, it should list these changes. And as a minor sidenote, in message #1, it lists us as Ironsword members...;-\

Mech: Whitworth WTH-1 (Standard)

Current Armor configuration with 8 tons of armor: Total AF 128

H     9a      (3i)
CT   16a(7)  (12i)

RT   12a(6)  (10i)
LT   12a(6)  (10i)

RA   12a     (6i)
LA   12a     (6i)

RL   18a     (10i)
LL   18a     (10i)

LRM10 Ammo: (12) for RT and LT.


Updated to 8.5 tons of armor: Total AF 136 (Actually 135
)

H    9a      (3i)
CT   18a(6)  (12i)

RT   14a(6)  (10i)
LT   14a(6)  (10i)

RA   12a     (6i)
LA   12a     (6i)

RL   19a     (10i)
LL   19a     (10i)

LRM10 Ammo change -1/2 ton:  (9) for the RT and LT.


Noted and fixed.
Kitten
GM, 3657 posts
Sat 16 Aug 2014
at 18:54
  • msg #227

Re: Omni's Gratitude

Anastasia Karkoff:
welp, that's  jsut the way it is, I'll have it removed then, since i don't have room for it in the missile setup.

paid for the entire comouter (39k), or just for the reinstlalation (ie 9k)?

just so I know for future reference.


9k to reinstall, nothing really but it does add up eventually.

.... and i'm a kitty not a dragon.
This message was last edited by the GM at 18:54, Sat 16 Aug 2014.
Kitten
GM, 3658 posts
Sat 16 Aug 2014
at 18:56
  • msg #228

Re: Omni's Gratitude

Mattias Hudson:
Four changes to my character, I believe:

1) RT should have Armour value 14, not 12
2 & 3) Criticals to RA and LA should read S U LL LL ML as I have no hand or Lower Arm Actuators

4) Omni Gratitude resolved, Missing 100,000 Credit purchase for XP in For Sales, would like the 5 XP to go to Exceptional Attribute.


mech fixed, the Omni Gratitude is considered Auction XP.  and not earned... If that makes a difference in purchasing the xp, will give you the CB's back.
Anastasia Karkoff
player, 793 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 19:07
  • msg #229

Re: Omni's Gratitude

In reply to Kitten (msg # 227):

roger that, just wanted it clarified before we get there, so i know...

can it be partially installed (say 0.5t for 2 ML's, later on)

or would i need to purchase a seperate half ton computer for that?
(Both can make sense, depending on how the beta targeting computer systems work)
Kitten
GM, 3661 posts
Sat 16 Aug 2014
at 19:11
  • msg #230

Re: Omni's Gratitude

1/2 ton in head and 1 ton in the RT and LT is how it was installed.

Theres a heatsink in the head that can be displaced to the Center Torso.  That prevents it all from being installed in Hd/CT, so it has to go in the RT/LT.

you can keep 1/2ton of it installed for (2) ML if you want.
This message was last edited by the GM at 19:12, Sat 16 Aug 2014.
Anastasia Karkoff
player, 795 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 19:13
  • msg #231

Re: Omni's Gratitude

Can't right now, just wanted to know if it was an option for future use (2 SRM's + case + 0.5t ammo, +2 ML's puts me at 10t load, whcih is  what i can do, and only due to endo internals :)
Kitten
GM, 3664 posts
Sat 16 Aug 2014
at 19:20
  • msg #232

Re: Omni's Gratitude

Anastasia Karkoff:
Can't right now, just wanted to know if it was an option for future use (2 SRM's + case + 0.5t ammo, +2 ML's puts me at 10t load, whcih is  what i can do, and only due to endo internals :)



Will look for the math when it's time to actually be done, i have much to look at with out looking at conjecture.
Anastasia Karkoff
player, 797 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 21:38
  • msg #233

Re: Omni's Gratitude

this is an entirely new feeling... I will have more than a 5 digit amount in my bank at the start of a contract! :D
Helia Quinn
player, 299 posts
R0 (Mechwarrior)
Sat 16 Aug 2014
at 21:42
  • msg #234

Re: Omni's Gratitude

In reply to Kitten (msg # 206):

I am taking the 100,000cb.

I put my bids in for the auction.

I would like to sell the AC/6 and the ammo for it, which should net me 185,000cb

Other than that, everything looks good.
Kitten
GM, 3666 posts
Sat 16 Aug 2014
at 21:58
  • msg #235

Re: Omni's Gratitude

You know... this thread is less than two days old and were over 200 messages into it...

I've seen games start and fold with less messages.
Lucius McMurphy
player, 989 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 16 Aug 2014
at 21:59
  • msg #236

Re: Omni's Gratitude

I've been in those games.
Helia Quinn
player, 300 posts
R0 (Mechwarrior)
Sat 16 Aug 2014
at 22:05
  • msg #237

Re: Omni's Gratitude

Me too :P
Anastasia Karkoff
player, 798 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 22:08
  • msg #238

Re: Omni's Gratitude

me three, four and five....

WAY too many of those happen
Mattias Hudson
player, 66 posts
Quixotic
Sat 16 Aug 2014
at 22:26
  • msg #239

Re: Omni's Gratitude

Kitten:
Mattias Hudson:
Four changes to my character, I believe:

1) RT should have Armour value 14, not 12
2 & 3) Criticals to RA and LA should read S U LL LL ML as I have no hand or Lower Arm Actuators

4) Omni Gratitude resolved, Missing 100,000 Credit purchase for XP in For Sales, would like the 5 XP to go to Exceptional Attribute.


mech fixed, the Omni Gratitude is considered Auction XP.  and not earned... If that makes a difference in purchasing the xp, will give you the CB's back.



I would buy the XP no matter what.  Gotta have XP and cookies!
Anastasia Karkoff
player, 799 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 22:28
  • msg #240

Re: Omni's Gratitude

I offer cookies to all primary Edenites :D

*gives Helia a plate of chocolate-chip lemon-cookies*
Kitten
GM, 3667 posts
Sat 16 Aug 2014
at 22:38
  • msg #241

Re: Omni's Gratitude

She's and edenite they're not known for their cuisine skills...
Teri Knight
player, 89 posts
Panther, P5, G5
Callsign: Catgirl
Sat 16 Aug 2014
at 22:41
  • msg #242

Re: Omni's Gratitude

Are they worse than pineapple upside-down beans?
Anastasia Karkoff
player, 800 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 16 Aug 2014
at 23:09
  • msg #243

Re: Omni's Gratitude

Kitten, you should try them they actually Are great.

-

IRL i cook a lot, i love cooking, it's kinda like my 3rd pasion (after gaming and... well roleplaying games, suppose tha'ts gaming too in a way)

I looked through some chocolate chip cooking recipies online, until i found one i liked, then i added a bit of grated lemon peel, and squeezed a touch of lemon juice into it (ask my for accuracy when i cook nad you will get a litany of how it is only needed when making a souffle (Where it is godsdamned imperative!)

anyways back to the cookies, i really enjoyed them after that, so they're  my go-to cookie nowadays :)
Kitten
GM, 3668 posts
Sat 16 Aug 2014
at 23:32
  • msg #244

Re: Omni's Gratitude

Give me the recipe in PM, maybe i'll try them out when i get back from vacation.
Akarian Euclid
player, 96 posts
Sat 16 Aug 2014
at 23:45
  • msg #245

Re: Omni's Gratitude

Vile lemon in chocolate cookies?!?!?! Is there no end to its treachery?

*Is allergic to bloody lemon of all things*
This message was last edited by the player at 23:52, Sat 16 Aug 2014.
Anastasia Karkoff
player, 801 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sun 17 Aug 2014
at 00:25
  • msg #246

Re: Omni's Gratitude

try oranges then, unless also allergic to those... in which case... I weep for you :(

the taste of citrus fruits plays up very well agianst the sugar/cocoa mix of most chocolate :)

adds a bit of freshness to it, which is amazing, in my opinion.

I wonder if kitten is going to hang me for my measurements though...
I'm danish, we don't do cups, ounces and such, we do ddo tea/tablespoons, but pretty mcuh everything else is measured in
mass: gram
or volume: liter
This message was last edited by the player at 00:32, Sun 17 Aug 2014.
Akarian Euclid
player, 97 posts
Sun 17 Aug 2014
at 00:32
  • msg #247

Re: Omni's Gratitude

Orange is all good :) Just lemon makes it into to many things already..
Anastasia Karkoff
player, 802 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sun 17 Aug 2014
at 00:40
  • msg #248

Re: Omni's Gratitude

lol, should aseen what i did for a friends birthday then, he asked for lots of various chicken kebobs, so i made 5 different ones.

orange-chili  marinade
BBQ marinade (not even going to TRY compete with americans on this one)
soy-sauce marinade
Beer and honey Marinade
Garlic marinade.

I had a massive FUBAR on the Soy sauce one, so lets not speak of that (somehow managed to write down my soy measurements in deciliters instead of in tablespoons... wtf!!!???) suffice to say, those were horrible!

Beer-honey one was flat and bitter... (I blame the availability, or lack of availability of any beer that doesn't taste like piss)

Garlic was... outshadowed, becuase both the remaining two also contained garlic

Orange-Chili was the one i was expecting people to be the most sceptical about, yet they realyl liekd that  one, it's an itneresting mix, and adds a sweetness and then the burn of the chili and garlic... I really enjoyed this.

their favorite was the BBQ one, which was pretty much based off of what i had tasted  in previous BBQ ones, a bit of tomato pure, some brown sugar, a bit of garlic, pepper, paprika, salt.

simple, but they lvoed it... and i was left wondering why that was the one they favored... becuase I never considered it to be my best marinade.

edit: also now you guys got me started on talking food :)
This message was last edited by the player at 00:40, Sun 17 Aug 2014.
Joaquin Cortez
player, 109 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sun 17 Aug 2014
at 02:08
  • msg #249

Re: Omni's Gratitude

I'm looking at the following upgrades:

160,000 C Bills - 1 ton Endo Steel as Omni's Gratitude.
This message was last edited by the player at 03:08, Sun 17 Aug 2014.
Teri Knight
player, 90 posts
Panther, P5, G5
Callsign: Catgirl
Sun 17 Aug 2014
at 02:13
  • msg #250

Re: Omni's Gratitude

In reply to Joaquin Cortez (msg # 249):

If it's an auction item, you might want to post that info in the auction thread.
Joaquin Cortez
player, 111 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sun 17 Aug 2014
at 02:32
  • msg #251

Re: Omni's Gratitude

10-4 Teri. Thanks.
Lucius McMurphy
player, 991 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sun 17 Aug 2014
at 02:40
  • msg #252

Re: Omni's Gratitude

*grins*

Leave the Omni Gratitude here, cause that's what Kitten wanted.  Erase the Omni Gratitude from the auction bid...

Then put the auction bid in a PM line to Kitten.

Mind you...

The auction goes to the highest bidder, not just for dropping the minimum bid.  so unless I'm mistaken you won't take the Rank bump by dropping only 100k.  On the plus side any bid you put in the auction that you don't get is returned to your current Bank.
Joaquin Cortez
player, 112 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sun 17 Aug 2014
at 03:02
  • msg #253

Re: Omni's Gratitude

Yeah didn't realize it was a silent auction. I'm still getting used to this process. Its quite different from the usual form I'm used to.

I talked over options already for things with Kitten privately, just so she and I were on the same page for what I had intended to do with regards to modifications when the equipment was available.

I'll make the changes accordingly.
Lucius McMurphy
player, 992 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sun 17 Aug 2014
at 03:06
  • msg #254

Re: Omni's Gratitude

It takes a little time to get used to, but it's pretty easy to get into the swing of things. :)
Joaquin Cortez
player, 113 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sun 17 Aug 2014
at 03:09
  • msg #255

Re: Omni's Gratitude

There's always a learning curve the first time through. ;) Thanks for helping.
Lucius McMurphy
player, 993 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sun 17 Aug 2014
at 03:12
  • msg #256

Re: Omni's Gratitude

Anytime.

Been doing Kitten-style Battletech for a long time now so knowing how she likes things here is close to second nature.  Anytime you've got a question ask away :)
Jennifer Cross
player, 67 posts
Rook
Lyran NAIS Cadet
Mon 18 Aug 2014
at 14:07
  • msg #257

Re: Omni's Gratitude

Going on vacation... so... i cant compete till i get back.

Will be looking for three opponents to play for the Tourney come September when i return.
Akarian Euclid
player, 98 posts
Mon 18 Aug 2014
at 14:13
  • msg #258

Re: Omni's Gratitude

Kitten (or anyone else), is there any chance you can explain the handicap points calculation bit? I've read it over and over, and I seem to be missing something. From how I'm reading it, every 5 ton difference is +1 or -1 handicap point, and only if gunnery is under 4, there is +2 handicap per point under 4, and only if pilot is under 5 there is a +1 handicap per point under.

Yet the example seems to somehow come up with 5 points of handicap to buy a heat sink, despite only a 1-2pt weight difference, and the handicap numbers next to actual players have me even more baffled. Unless every point of handicap is really worth or minus 5 points perhaps? Though even then the numbers tend to not make sense to me.

Edit: Although looking at it more, it seems that every point is really worth perhaps 5pts, and also piloting skill is really using initiative value instead of actual piloting value for calculation? Thus my 4/2 is worth 15pts as 5 to 2 is 3 x 5 points a piece or what not?
This message was last edited by the player at 14:17, Mon 18 Aug 2014.
Kitten
GM, 3680 posts
Mon 18 Aug 2014
at 14:19
  • msg #259

Re: Omni's Gratitude

The sample breakdown....
quote:
So if the Merc Pilot is...
David Crain ~
Jenner-F    35 tons
Adj. Gunnery 4
Adj. Pilot   5



Gunnery = 4 = +0 Handicap
Pilot   = 5 = +0 Handicap
Jennery = 35 ton mech.


X-3 = 25 ton mech ~> 35 ton - 25 ton = 10 ton handicap
X-3a= 30 ton mech ~> 35 ton - 30 ton =  5 ton handicap




On message 3, i have a list of skill handicaps for use.

For...>
Akarian...
Gunnery 4 = +0 Handicap.
Pilot   2 =+15 Handicap.
Mongoose = 25 ton mech.

vs a X-3 the Omni player get a 15 ton handicap
vs a X-3a the Omni player gets a 10 ton hanidcap.




Handicap is used to improve the gunnery or pilot skill of the omni player or pick up more conjecture tech.

Better?
Lucius McMurphy
player, 994 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 14:39
  • msg #260

Re: Omni's Gratitude

So I've got Ziro playing an Omni as one of my matches...I need two more and they can't be from my lance, lol.
Anastasia Karkoff
player, 812 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 14:45
  • msg #261

Re: Omni's Gratitude

Once everything has been sorted, we can play omnies for each other ;)
Kitten
GM, 3681 posts
Mon 18 Aug 2014
at 14:51
  • msg #262

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 260):

Yes.


Since there is a unit award, it wouldnt be fair to have units play one another, and the potential problem of omni players throwing matches to inflate their score.
Kitten
GM, 3682 posts
Mon 18 Aug 2014
at 14:51
  • msg #263

Re: Omni's Gratitude

In reply to Anastasia Karkoff (msg # 261):

What's left to sort?
Lucius McMurphy
player, 995 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 14:54
  • msg #264

Re: Omni's Gratitude

Sorry Ana because I play Lina I shouldn't play an Omni and kick your arse with it. :P
Anastasia Karkoff
player, 813 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 15:06
  • msg #265

Re: Omni's Gratitude

Ana's new weapon modules.
removal of the Targeting computer.
xp expenditure :)

they've been reposted into the valkyries thread, as requested.

-

lucius is right though.
This message was last edited by the player at 15:10, Mon 18 Aug 2014.
Teri Knight
player, 91 posts
Panther, P5, G5
Callsign: Catgirl
Mon 18 Aug 2014
at 15:08
  • msg #266

Re: Omni's Gratitude

How are the Auctions going, Kitten?  Is there an official closing date?
Akarian Euclid
player, 99 posts
Mon 18 Aug 2014
at 15:16
  • msg #267

Re: Omni's Gratitude

Thanks Kitten, that confirms what I figured out in the edit. It was just confusing as you are talking about things being 1 or 2 points handicaps originally, than suddenly every 1 point is actually 5 points. That and pilot skill in this case is really also using initiative value and not pure pilot skill. I mean I don't have a pilot skill of 2 :)

All cleared up for me anyways.
Lucius McMurphy
player, 996 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 15:19
  • msg #268

Re: Omni's Gratitude

Exactly Akarian.  Most people get lower Gunnery/Piloting through the various Specialties that they take and the fact that it's cheaper to buy them up than the actual related attribute.
Kitten
GM, 3683 posts
Mon 18 Aug 2014
at 15:21
  • msg #269

Re: Omni's Gratitude

Teri Knight:
How are the Auctions going, Kitten?  Is there an official closing date?


Early September they close, there are some players on vacation and i dont want to penalize them, by the time they come back i'll be on vacation.  So auction results are not to be used for the Tourney.  (Though you can use for sale, and mundane purchases)
Kitten
GM, 3684 posts
Mon 18 Aug 2014
at 15:22
  • msg #270

Re: Omni's Gratitude

Akarian Euclid:
Thanks Kitten, that confirms what I figured out in the edit. It was just confusing as you are talking about things being 1 or 2 points handicaps originally, than suddenly every 1 point is actually 5 points. That and pilot skill in this case is really also using initiative value and not pure pilot skill. I mean I don't have a pilot skill of 2 :)

All cleared up for me anyways.



Best Gunnery and Pilot scores after adjustment.  So your pilot, after heirloom, and tactics is '2'.

Ana's gunnery after Missile option is '3'.


Omni player has a gunnery of 6 and Pilot of 6 to start, so i have no problems with counting options to give them a little handicap bump to purchase skills or tech to help level the playing field.
This message was last edited by the GM at 15:23, Mon 18 Aug 2014.
Helia Quinn
player, 301 posts
R0 (Mechwarrior)
Mon 18 Aug 2014
at 16:14
  • msg #271

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 260):

I will fight you :)
Lucius McMurphy
player, 997 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 16:15
  • msg #272

Re: Omni's Gratitude

That's two :)

Thank ya Helia.
Anastasia Karkoff
player, 814 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 16:51
  • msg #273

Re: Omni's Gratitude

lol helia is also an edenite, with no other characters ;)
Lucius McMurphy
player, 998 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 16:54
  • msg #274

Re: Omni's Gratitude

That's right dagnabit.  I may have to draw my enemies from the Lancers, Arms and Freelancers.
Lucius McMurphy
player, 1000 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 17:08
  • msg #275

Re: Omni's Gratitude

Also another good question...

Edge?

Reconstitutes for each duel?
Kitten
GM, 3685 posts
Mon 18 Aug 2014
at 17:19
  • msg #276

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 275):

Edge refreshes for each duel, yes.
Kitten
GM, 3688 posts
Mon 18 Aug 2014
at 17:44
  • msg #277

Re: Omni's Gratitude

Oh... btw. to avoid confusion and double bookkeeping, all Tourney awards will be tallied and allocated at the end of September.  Any missions that have two functioning mechs at that time will be marked 'draw'.
Malcolm Strauss
player, 78 posts
Mon 18 Aug 2014
at 18:02
  • msg #278

Re: Omni's Gratitude

Anyone want to try out a lot of conjecture tech?  I have one of the biggest merc mechs, so anyone piloting an X-3 against me gets +20 or +15 in an X-3A...
Lucius McMurphy
player, 1005 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 18:27
  • msg #279

Re: Omni's Gratitude

I'll play ya Malcolm. :)
Malcolm Strauss
player, 79 posts
Mon 18 Aug 2014
at 18:31
  • msg #280

Re: Omni's Gratitude

We both have alts in the Valkyrie's, but our mains are on different teams, so as long as Kitten is ok with that it sounds good to me!
Teri Knight
player, 92 posts
Panther, P5, G5
Callsign: Catgirl
Mon 18 Aug 2014
at 18:33
  • msg #281

Re: Omni's Gratitude

Deal me into this fight.
Lucius McMurphy
player, 1007 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 18:34
  • msg #282

Re: Omni's Gratitude

Damn the evergrowing ranks of alt eden chickas, lol.
Helia Quinn
player, 302 posts
R0 (Mechwarrior)
Mon 18 Aug 2014
at 18:40
  • msg #283

Re: Omni's Gratitude

I will fight anybody, any time. So just let me know :)
Anastasia Karkoff
player, 817 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 18:47
  • msg #284

Re: Omni's Gratitude

Lucius McMurphy:
Damn the evergrowing ranks of alt eden chickas, lol.


yeah, i want mains... fully dedicated Eden chicas :D
Lucius McMurphy
player, 1009 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 18:54
  • msg #285

Re: Omni's Gratitude

Well if Luc ever bites the bullet or gets to a point where retiring him is a good plan I'll consider making Lina my main.
Anastasia Karkoff
player, 819 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 18:59
  • msg #286

Re: Omni's Gratitude

*taps earpiece*
"Acknowledge central, Mission recieved"
Looks around innocently.
"what?"

---

Kitten, my shopping message has been updated, with the price you mentioned, and highlighting changes still needed.
I mean it was about 2 pages back by now, so time to refresh itso you could find it again.
This message was last edited by the player at 19:01, Mon 18 Aug 2014.
Kitten
GM, 3691 posts
Mon 18 Aug 2014
at 19:26
  • msg #287

Re: Omni's Gratitude

Anastasia Karkoff:
*taps earpiece*
"Acknowledge central, Mission recieved"
Looks around innocently.
"what?"

---

Kitten, my shopping message has been updated, with the price you mentioned, and highlighting changes still needed.
I mean it was about 2 pages back by now, so time to refresh itso you could find it again.


Senator... I'll have to take the 5th on that one, i have no clear recollection of the events in question.


Hey.  I'm going on vacation in 2 days.

Cut me slack.

If i get the stuff late (late is all relative), it gets posted late.

o.O
This message was last edited by the GM at 19:31, Mon 18 Aug 2014.
Anastasia Karkoff
player, 822 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 19:32
  • msg #288

Re: Omni's Gratitude

Sorry kitten, just watching everyone else get started, you having put up a deadline for game sot be finished, yet knowing I can't get started cause my loadout isn't official, and you specified it was our responsibility to make sure stuff was up to date before we started the omni duels, all this just adds a lot of pressure, so excuse me if i am a bit pushy about getting stuff ready before everyone else end sup finishing off their matches, elaving me without anyone to play against (except maybe you, and no offense, but I REALLY don't want that)

on top of that i know that i will have a week, if not the entire latter half of sep where i will have very sketchy play time, due to moving, thus knowing i essentially have to finish before sep 15th (when I take over my new apartment).
Lucius McMurphy
player, 1012 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 19:41
  • msg #289

Re: Omni's Gratitude

I asked Kitten and cause our mains are both on different teams we're good to go Malcolm.  I'll have to come up with a good Omni pilot to give you a run for your money.  You want to start the thread or do you want me to?
Malcolm Strauss
player, 80 posts
Mon 18 Aug 2014
at 19:49
  • msg #290

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 289):

You can set it up if you like.  Are we using a stock map for all of the battles?
Lucius McMurphy
player, 1013 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 19:50
  • msg #291

Re: Omni's Gratitude

Yup, she added it in the Duel info bit.

I put together a generic bit for the Luc versus Omni (Ziro) that I'll replicate for you.  You still are just in the same Vindicator from Decoy right?

Also I'll call the thread Malcolm vs Omni Cadet, Match 1.  Then when you take up other people they can be Match 2 and Match 3, sound good?
This message was last edited by the player at 19:54, Mon 18 Aug 2014.
Malcolm Strauss
player, 81 posts
Mon 18 Aug 2014
at 19:54
  • msg #292

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 291):

Yes.

We'll se if it's still 'just' a Vindicator when I get those PPC crosshairs on you ;p lol
Lucius McMurphy
player, 1014 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 18 Aug 2014
at 19:55
  • msg #293

Re: Omni's Gratitude

*laughs*

It still will be 'just' a Vindicator and I'll 'just' be a smoking crater :P
Kitten
GM, 3696 posts
Mon 18 Aug 2014
at 22:06
  • msg #294

Re: Omni's Gratitude

Anastasia Karkoff:
Sorry kitten, just watching everyone else get started, you having put up a deadline for game sot be finished, yet knowing I can't get started cause my loadout isn't official, and you specified it was our responsibility to make sure stuff was up to date before we started the omni duels, all this just adds a lot of pressure, so excuse me if i am a bit pushy about getting stuff ready before everyone else end sup finishing off their matches, elaving me without anyone to play against (except maybe you, and no offense, but I REALLY don't want that)

on top of that i know that i will have a week, if not the entire latter half of sep where i will have very sketchy play time, due to moving, thus knowing i essentially have to finish before sep 15th (when I take over my new apartment).



I also noted that participation was an elective and not everyone needed to participate or start at the same time, i'm going to start a week late myself cause of vacation, so chill.

(Stressing me is bad for my productivity)
This message was last edited by the GM at 22:06, Mon 18 Aug 2014.
Anastasia Karkoff
player, 826 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 23:16
  • msg #295

Re: Omni's Gratitude

sorry kitten, i jsut really wanna participate :)

what can i say, I'm a sucker for punishment.

-

Malcolm and Lucius would you like to fight my omni girls, while ana fights your omni girls?
Kitten
GM, 3703 posts
Mon 18 Aug 2014
at 23:17
  • msg #296

Re: Omni's Gratitude

So youre trading fights with Lucius and Malcolm?  That's fine.
Anastasia Karkoff
player, 828 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 18 Aug 2014
at 23:18
  • msg #297

Re: Omni's Gratitude

If they want to, need to find a 3rd player to wreck my face :)
Helia Quinn
player, 303 posts
R0 (Mechwarrior)
Mon 18 Aug 2014
at 23:41
  • msg #298

Re: Omni's Gratitude

Like I said, I'll fight anybody.

The only conflict of interest I have is an interest in conflict >:3
Malcolm Strauss
player, 82 posts
Mon 18 Aug 2014
at 23:51
  • msg #299

Re: Omni's Gratitude

My RL schedule is really busy, in the interest of not putting too much on my plate I think I'm going to fight one battle at a time, just to make sure I'm able to keep up.
Anastasia Karkoff
player, 829 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 00:10
  • msg #300

Re: Omni's Gratitude

ok, in that case i need two volunteers for whacking me around, the only ineligible person is helia.
Akarian Euclid
player, 100 posts
Tue 19 Aug 2014
at 01:41
  • msg #301

Re: Omni's Gratitude

I'm likewise happy to fight anyone as Akarian or as a Omni pilot, though I need to look at these strange mechs some. :)
Lucius McMurphy
player, 1015 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 01:44
  • msg #302

Re: Omni's Gratitude

I should be able to do multiple combats at the same time...

I am a BM afterall ;)

If you want me to kick some dirt in your eye Ana I will, I won't go easy on ya :P

Ziro...if you need or want me to play an Omni Cadet against you I will of course be willing.
Anastasia Karkoff
player, 830 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 02:18
  • msg #303

Re: Omni's Gratitude

Luciuss, sounds good, I expected no less form you, but hey i need to learn :P
Olaf Oleeson
player, 36 posts
NC-R1 Corporal
Callsign Berserker
Tue 19 Aug 2014
at 02:20
  • msg #304

Re: Omni's Gratitude

Ana and/or Akarian: no conflict of interest with me if we scrap it out.  I'm game as long as you're OK with taking a pause from 22 Aug - 3 Sep as I'll be out of town without access...
Anastasia Karkoff
player, 831 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 02:21
  • msg #305

Re: Omni's Gratitude

can probably manage, i mean it's going to be a lot quicker per turn than usual, since it's 1v1 :)

so yeha olaf i'd love to take you on too.
Brini
player, 2 posts
Tue 19 Aug 2014
at 02:47
  • msg #306

Re: Omni's Gratitude

I am also up to a fight.  Just warning whomever that this will be my first on on RPOL, so I may be a bit slow as I figure it out (sadly I think my Nook is faster than my laptop some days)
Kitten
GM, 3704 posts
Tue 19 Aug 2014
at 03:01
  • msg #307

Re: Omni's Gratitude

i use my nook for rpol sometimes, i just cant stand typing on it and get super brief when i do.

I'm off on vacation soon Brini, since this is a first for you, i suggest getting one of the BMs to help you out.

If not one of them, I would suggest Helia, to do it, since hopefully by now Helia knows how we do things around here.
Lucius McMurphy
player, 1017 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 03:05
  • msg #308

Re: Omni's Gratitude

I'm sure those of us that are old hat will help you out and this will letcha get a little used to how Kitten does things here.

Myself, Anastasia, Pax and Kurt are the player incarnations of the BM's helping Kitten out.
Mattias Hudson
player, 71 posts
Quixotic
Tue 19 Aug 2014
at 04:00
  • msg #309

Re: Omni's Gratitude

I'm up for a battle.  I have a couple of ideas for Omni's, just getting them together over the next couple of days.
Helia Quinn
player, 304 posts
R0 (Mechwarrior)
Tue 19 Aug 2014
at 04:01
  • msg #310

Re: Omni's Gratitude

Ooo, me me me :D

We can trade off. You can fight me as an Omni, and then I will fight you :)
Anastasia Karkoff
player, 832 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 07:28
  • msg #311

Re: Omni's Gratitude

were there two mercs fighting under the banner of the valkyries?
seem tor ecall ziro and someone else (whom i have forgotten) may be doing so.

essentially to keep us competitive with the ohter lances, and able to participate for the unit bonus :)

-

anyway It seems i have a fight with lucius planned stone?

Olaf would you like to get it started?, we can run both fights simultaneously, if you're not against that? :)

(I would prefer it, due to my personal semi deadline)
Kitten
GM, 3705 posts
Tue 19 Aug 2014
at 11:20
  • msg #312

Re: Omni's Gratitude

There are currently four freelancers.

I thought about it and the Freelancers together almost count as a faction in of itself.  To make it fairer, I was willing to let a freelancer fight with the Valkyries if both wanted it so.

It would put both at a disadvantage against Arms Inc and the Ironswords if that were so.

(shrugs)

I dont control the number of players in the campaign.
This message was last edited by the GM at 11:21, Tue 19 Aug 2014.
Anastasia Karkoff
player, 833 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 11:38
  • msg #313

Re: Omni's Gratitude

yeah, understandable.

I see two reasonable options then:
A: leave things as they are, tough luck for valkyries for not being able to attract more permanent edenites.

B: since we have 50% manpower, allow our victories to count double.

Lets be honest, neither is 100% fair, B gives a chance for the unit competition though, while A shuts us out entirely (as we can only gain 50% of the voctories available to another unit, meaning unless they play up 100% evenly everywhere, one unit will have a higher score than us.

Personally, I don't care too much, I'm just pointing out the possible options
Lucius McMurphy
player, 1018 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 13:44
  • msg #314

Re: Omni's Gratitude

Aite...

I've already got up PM's covering Luc vs Omni (Ziro) and Malcolm vs Omni (Luc).

I know I'm also going to be doing Anastasia vs Omni (Luc) and Ziro vs Omni (Luc).  You two just let me know when you want to start those up and either I can start the PM thread or you can let me know by starting the thread yourself :)
Anastasia Karkoff
player, 834 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 13:52
  • msg #315

Re: Omni's Gratitude

I'd assume we'd also be running the reverse fights, I'm sort of busy the next 5-6 hours, but after that i should be able to get ready for it :)
Kitten
GM, 3706 posts
Tue 19 Aug 2014
at 13:54
  • msg #316

Re: Omni's Gratitude

In reply to Anastasia Karkoff (msg # 313):

I'll let Ziro compete as a Valk.

He's indicated a fondness for the unit,and is contemplating an alt for it, so it seems a reasonable solution.

Will grant the Freelancers and Valkyries +1 victory to their end results to reflect their handicap.  Not as good as a possible three victories from a live body, but better than what might be a shut out score from a bad or inactive player too.

If Ziro declines the Freelancers will compete normally and i will add 2 to the Valkyrie's end tournament score.

I consider this fair and reasonable so this isnt open to discussion.

The only thing left to consider is where Ziro wants to compete.
This message was last edited by the GM at 13:56, Tue 19 Aug 2014.
Lucius McMurphy
player, 1019 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 13:55
  • msg #317

Re: Omni's Gratitude

I didn't assume it, but that sounds good to me if you want :)

You want me to start up the threads for the Ana vs Ashley and Luc vs Omni controlled by you then since you're busy till later?
Anastasia Karkoff
player, 835 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 14:02
  • msg #318

Re: Omni's Gratitude

go ahead luc.

kitten, that sounds ok.

afk
Akarian Euclid
player, 101 posts
Tue 19 Aug 2014
at 14:31
  • msg #319

Re: Omni's Gratitude

Alright time to try an line up some fights.

Olaf, Helia, Brini, care to do swaps? I need to throw together some Omni pilots and mech outfits, but should be good to do these fights fairly quickly.
Teri Knight
player, 93 posts
Panther, P5, G5
Callsign: Catgirl
Tue 19 Aug 2014
at 14:34
  • msg #320

Re: Omni's Gratitude

I'm looking at all things Omni.  I'm currently working on an alt.
Helia Quinn
player, 305 posts
R0 (Mechwarrior)
Tue 19 Aug 2014
at 14:37
  • msg #321

Re: Omni's Gratitude

In reply to Akarian Euclid (msg # 319):

Sounds good to me.
Ziro Borovei
player, 91 posts
Tue 19 Aug 2014
at 14:50
  • msg #322

Re: Omni's Gratitude

I'll fight as a Valkyrie. Sure thing, no problem. This way I don't have end up on opposite sides of Helia. Usually when we play each other in wargames it ends up one of two ways: the dice just diametrically oppose Helia, or I get tabled. :P
This message was last edited by the player at 14:50, Tue 19 Aug 2014.
Kitten
GM, 3707 posts
Tue 19 Aug 2014
at 15:01
  • msg #323

Re: Omni's Gratitude

Will be away for vacation tomorrow, no new characters, player, updates, or anything that requires a proper GM till i get back in early September.
Akarian Euclid
player, 102 posts
Tue 19 Aug 2014
at 15:11
  • msg #324

Re: Omni's Gratitude

Enjoy Kitten.
Pax Tarkin
player, 596 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Tue 19 Aug 2014
at 15:19
  • msg #325

Re: Omni's Gratitude

Well I'm up for some Dueling.

Still reviewing the Omni/Eden Power Loaders figure the Valkyries might be able to shed some light on if we are messing up with the loaders load outs.

I got 3 slots open for Pax and 3 slots open to play the cadet OpFor.
Kitten
GM, 3709 posts
Tue 19 Aug 2014
at 15:36
  • msg #326

Re: Omni's Gratitude

Pax Tarkin:
Well I'm up for some Dueling.

Still reviewing the Omni/Eden Power Loaders figure the Valkyries might be able to shed some light on if we are messing up with the loaders load outs.

I got 3 slots open for Pax and 3 slots open to play the cadet OpFor.



Lina is probably the most familiar with the rules in use.  Lina has certainly asked enough questions about pushing the envelope, so when she comments presume she knows what she's talking about cause she probably asked me.
Jennifer Cross
player, 68 posts
Rook
Lyran NAIS Cadet
Tue 19 Aug 2014
at 15:36
  • msg #327

Re: Omni's Gratitude

Pax Tarkin:
Well I'm up for some Dueling.

Still reviewing the Omni/Eden Power Loaders figure the Valkyries might be able to shed some light on if we are messing up with the loaders load outs.

I got 3 slots open for Pax and 3 slots open to play the cadet OpFor.



If you can live with a break for me vacationing, i'll duel you after my vacation...

(or during though i have to note that i will be on and off with turns till september.)
Teri Knight
player, 94 posts
Panther, P5, G5
Callsign: Catgirl
Tue 19 Aug 2014
at 15:40
  • msg #328

Re: Omni's Gratitude

Kitten, have a great vacation.  We will try not to break too many things while you are gone.
Pax Tarkin
player, 597 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Tue 19 Aug 2014
at 15:40
  • msg #329

Re: Omni's Gratitude

How many days off will you be?

Got to leave the office and 'work'

catch you all later today.
Lina Todd
Alt, 426 posts
R0 - Private
Callsign: Iron Maiden
Tue 19 Aug 2014
at 15:41
  • msg #330

Re: Omni's Gratitude

Guilty as charged.

I've got a decent grip on the rules for Loaders so if you are curious ask and I'll do my best to respond quickly to any and all questions.  If it's something that I haven't asked Kitten or know about I'll make sure to give you a golden star when I ask her :D
Kitten
GM, 3710 posts
Tue 19 Aug 2014
at 15:43
  • msg #331

Re: Omni's Gratitude

Pax Tarkin:
How many days off will you be?

Got to leave the office and 'work'

catch you all later today.


On a flight tomorrow... a three day cruise after, then vacationing in florida for a week... wont be back till Early September some where.
Lucius McMurphy
player, 1020 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 15:45
  • msg #332

Re: Omni's Gratitude

Enjoy our rainy weather here in Florida, though depending on where you're at it'll also be sunny and awesome :)
Joaquin Cortez
player, 114 posts
Callsign: "WarDog"
Spider (SDR-5V)
Tue 19 Aug 2014
at 15:47
  • msg #333

Re: Omni's Gratitude

Have fun. Spent almost 20 years of my life in Florida. I'll probably be heading down after the tourist rush myself.
Lucius McMurphy
player, 1021 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 15:48
  • msg #334

Re: Omni's Gratitude

I've been here for 10 now...don't know where the time has all gone.
Kitten
GM, 3711 posts
Tue 19 Aug 2014
at 15:51
  • msg #335

Re: Omni's Gratitude

In reply to Lucius McMurphy (msg # 334):

Typing post for my various games on RPOL i think.
Lucius McMurphy
player, 1022 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 15:54
  • msg #336

Re: Omni's Gratitude

*laughs*

Quite likely, I have become one of your regulars haven't I?
Joaquin Cortez
player, 115 posts
Callsign: "WarDog"
Spider (SDR-5V)
Tue 19 Aug 2014
at 16:05
  • msg #337

Re: Omni's Gratitude

Was born in Homestead (my Mom grew up there around middle school years into her mid 20's), Moved to Destin/Fort Walton Beach area. Moved to the UK for 4 years. Then moved back for High School years to Crestview. Went to College in Fort Lauderdale. Now live in Maryland will be 10 years in February I've been here.
Lucius McMurphy
player, 1023 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 16:09
  • msg #338

Re: Omni's Gratitude

Tallahassee here.  Came for the school, stayed for the work.  Horrible bowl in a swamp, least that's what I call it, when it comes to mosquitoes, humidity and close to zero wind movement.
Ziro Borovei
player, 92 posts
Tue 19 Aug 2014
at 16:27
  • msg #339

Re: Omni's Gratitude

Have a fun vacation Kitten! We will miss you while you are gone!

Also, we'll do our best not to set everything on fire without supervision.
Joaquin Cortez
player, 116 posts
Callsign: "WarDog"
Spider (SDR-5V)
Tue 19 Aug 2014
at 18:51
  • msg #340

Re: Omni's Gratitude

Garnett & Gold are the only colors to live by.

Tallahassee isn't bad. Most of Florida is swamp. Some just more browner then the others. It could be worse.
Lucius McMurphy
player, 1024 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 18:55
  • msg #341

Re: Omni's Gratitude

Seminole Family.

Like I said, worst part about it is the coastal breeze doesn't hit us, and unlike the mid and southern sections that get gulf to atlantic breeze (and daily rain, that stuff is still hilarious to see coming and going so quick) we don't in the panhandle.

There are always worse places.
Pax Tarkin
player, 598 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Tue 19 Aug 2014
at 21:19
  • msg #342

Re: Omni's Gratitude

Kitten:
On a flight tomorrow... a three day cruise after, then vacationing in florida for a week... wont be back till Early September some where.


Sounds fun ... enjoy !!!
Mattias Hudson
player, 72 posts
Quixotic
Tue 19 Aug 2014
at 21:24
  • msg #343

Re: Omni's Gratitude

Helia, I will take arms against you in both capacities.

For the other four duels, I post after 18:00 EST, so I imagine battles with me will take 10-12 days in length.  I can do multiple battles at a time, prefer to be around three at a time so I am not bored in September.
Anastasia Karkoff
player, 836 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 19 Aug 2014
at 21:26
  • msg #344

Re: Omni's Gratitude

I suppose i should be happy living in denmark then:

we don't get excessive heat waves (most years)
we don't drown in snow (most years)
we don't lack precipation, ever
yet we don't drown either.
our winds are farily mild
storm casualties being something akin to a tree and a telephone pole.

our weather seems to need to be committed to a mental institution, it is the most bipolar bullcrap weather ever, one moment nice and warm, the next sky and sea are one.

of course we practically never have hurricanes, and when we finally get one, they're like itty bitty cute little ones, that might buffet a pig into a fence, somewhere.
earthquakes are about as uncomfortable round your feet as sticking your tongue to a 9v battery is to it (so what, I was 12 and curious, sue me) and I've experienced that exactly once in my 31 years of living.


all in all, weather in denmark is kinda random, but practically never extreme.
pretty mcuh like everything else in denmark, sort of weird, but never truly excessive (except our politicians, they're absolutely bonkers!)
Ziro Borovei
player, 93 posts
Tue 19 Aug 2014
at 23:10
  • msg #345

Re: Omni's Gratitude

Lucius draws first blood! Nice match. :D

I need to find two more opponents... who wants to fight me?
Kitten
GM, 3712 posts
Tue 19 Aug 2014
at 23:31
  • msg #346

Re: Omni's Gratitude

Well that was fast...
Ziro Borovei
player, 94 posts
Tue 19 Aug 2014
at 23:35
  • msg #347

Re: Omni's Gratitude

I know! I thought I was doing well. Lucius' lucky SRM did me in. He got a crit on his first salvo, rolled a 12, and then did one gyro and two engine hits. And that was that.
This message was last edited by the player at 23:37, Tue 19 Aug 2014.
Lucius McMurphy
player, 1025 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 19 Aug 2014
at 23:38
  • msg #348

Re: Omni's Gratitude

It's the Doombud SRM6.

Don't forget followed by a fall on the face.
Ziro Borovei
player, 95 posts
Tue 19 Aug 2014
at 23:41
  • msg #349

Re: Omni's Gratitude

That is the other thing that happened. Yes. :D
Helia Quinn
player, 307 posts
R0 (Mechwarrior)
Tue 19 Aug 2014
at 23:58
  • msg #350

Re: Omni's Gratitude

In reply to Mattias Hudson (msg # 343):

Alright, I am ready. Do you want to start the first thread, or me?
Echo Snow
NPC, 329 posts
R1 - Space Cadet
Callsign - 'Princess'
Wed 20 Aug 2014
at 00:33
  • msg #351

Re: Omni's Gratitude

Almost sounded like lo-g decompression... some one must have pulled up the planetoid simulation for that tourney...
Mattias Hudson
player, 73 posts
Quixotic
Wed 20 Aug 2014
at 01:07
  • msg #352

Re: Omni's Gratitude

Helia,

I guess you had better set up first as I am m not sure which Mech you are running or your handicap as it is not listed.  Did you convert to the A-3 already?
Lucius McMurphy
player, 1026 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 20 Aug 2014
at 01:09
  • msg #353

Re: Omni's Gratitude

Certainly seemed like it.  I was having such a wonderful conversation with Lucretia and then bam.  Fell over and done.
Helia Quinn
player, 308 posts
R0 (Mechwarrior)
Wed 20 Aug 2014
at 01:19
  • msg #354

Re: Omni's Gratitude

In reply to Mattias Hudson (msg # 352):

Nope, I am still in the X-3. So 25 tons is my weight.

these are my available loads:

Available Loads
(2) Module Arms
(1) 1.0tn {Medium Laser  ~ Arm Module}        ( 52k cb ea)
(1) 1.75tn{(2)MG (40)Ammo~ Lt. Weapon Module} ( 20 150cb ea)

Torso
(4) Module Torso
(2) 1.0tn {Medium Laser  ~ Torso Module} (52k cb ea)
(2) 2.5tn {LRM6 ~ Torso Module}          (68 250cb ea)
(-) 2.0tn {L6(40)Ammo ~ LRM Clip}        (39k cb ea)
Other
{(5) Jump Jet }{32 500 ea}

Based on what other people have, I think my handicap adjustment should be -5. Assuming that the plugsuit bonus counts, I am a 5/4, just like Ziro, who is listed as -5.

Since it's not possible for you to have a lighter mech than me, I think it just means you have no handicap points at all.
Mattias Hudson
player, 74 posts
Quixotic
Wed 20 Aug 2014
at 01:49
  • msg #355

Re: Omni's Gratitude

There is an example for weight for the Omni pilot to I cure a handicap.  I believe that I will have to pilot the X-3 without any conjecture tech, as it costs 5 points.  Building something now.
Lucius McMurphy
player, 1027 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 20 Aug 2014
at 02:05
  • msg #356

Re: Omni's Gratitude

You get one conjecture for 'free' for the duels.  A second extra/more costs 5 HP each
This message was last edited by the GM at 12:22, Wed 20 Aug 2014.
Mattias Hudson
player, 75 posts
Quixotic
Wed 20 Aug 2014
at 02:22
  • msg #357

Re: Omni's Gratitude

I know I normally get one conjecture, but I'm at a 5 point handicap, and the conjecture tech costs 5 points.  I think I'll be ok without it.  If it makes a difference, I'll take a piloting suit.
This message was last edited by the GM at 12:23, Wed 20 Aug 2014.
Helia Quinn
player, 309 posts
R0 (Mechwarrior)
Wed 20 Aug 2014
at 02:25
  • msg #358

Re: Omni's Gratitude

I would assume that you still get the one conjecture. Kitten didn't post anything for being at negative points :P

If you do take the plugsuit, remember, it takes up a ton.
This message was last edited by the player at 02:26, Wed 20 Aug 2014.
Teri Knight
player, 95 posts
Panther, P5, G5
Callsign: Catgirl
Wed 20 Aug 2014
at 02:58
  • msg #359

Re: Omni's Gratitude

I'm available for any Omni duels.  I'm working up an Alt for the other side of the duels.
Mattias Hudson
player, 76 posts
Quixotic
Wed 20 Aug 2014
at 03:05
  • msg #360

Re: Omni's Gratitude

I'll battle you Teri with an Omni.  Need a day to set up.
Anastasia Karkoff
player, 838 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 20 Aug 2014
at 03:14
  • msg #361

Re: Omni's Gratitude

so, i am fighting with Lucius now, Anyone else want a piece of the dragon?
Mattias Hudson
player, 77 posts
Quixotic
Wed 20 Aug 2014
at 03:45
  • msg #362

Re: Omni's Gratitude

I'll take on the Dragon with an Omni's.  Assuming Teri accepts, that would be all my Omni's combats.
Teri Knight
player, 96 posts
Panther, P5, G5
Callsign: Catgirl
Wed 20 Aug 2014
at 03:48
  • msg #363

Re: Omni's Gratitude

In reply to Mattias Hudson (msg # 360):

Cool.  I'm looking forward to it.
Helia Quinn
player, 310 posts
R0 (Mechwarrior)
Wed 20 Aug 2014
at 03:49
  • msg #364

Re: Omni's Gratitude

In reply to Teri Knight (msg # 363):

I also will fight you Teri, as I need more opponents as well :)
Teri Knight
player, 97 posts
Panther, P5, G5
Callsign: Catgirl
Wed 20 Aug 2014
at 03:50
  • msg #365

Re: Omni's Gratitude

In reply to Helia Quinn (msg # 364):

Great!  Thanks.
Ziro Borovei
player, 96 posts
Wed 20 Aug 2014
at 03:57
  • msg #366

Re: Omni's Gratitude

I too will fight you Teri, if you still need a duel...
Olaf Oleeson
player, 37 posts
NC-R1 Corporal
Callsign Berserker
Wed 20 Aug 2014
at 03:59
  • msg #367

Re: Omni's Gratitude

Ana - I'm still game if you are.

Akarian - good to go.

Teri - looking for one last opponent?

Looks like Ana's dance card is full... need one more opponent...
This message was last edited by the player at 04:13, Wed 20 Aug 2014.
Teri Knight
player, 98 posts
Panther, P5, G5
Callsign: Catgirl
Wed 20 Aug 2014
at 04:03
  • msg #368

Re: Omni's Gratitude

In reply to Olaf Oleeson (msg # 367):

Why, yes.  Yes I am.
Malcolm Strauss
player, 83 posts
Wed 20 Aug 2014
at 08:23
  • msg #369

Re: Omni's Gratitude

Anastasia Karkoff:
so, i am fighting with Lucius now, Anyone else want a piece of the dragon?



If you still need someone to fight you as an Omni I'll take on Ana with Cecilia once Malcolm's battle with Luc is done...  I figure since she'll be joining your unit after this mission it would be a good opportunity for Cecilia to impress Ana IC and provide a reason for her to be drafted into the Valkyries.
Anastasia Karkoff
player, 839 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 20 Aug 2014
at 09:25
  • msg #370

Re: Omni's Gratitude

Olaf, it shouldn't be full, I do believe pax and I never discussed dueling each other?

sleepy kitten writeoff ;)

So i think I'll take you and Malcolm on, malcolm becuase he's joining my unit "with that character" and working on that basis seems like a fun idea :)
Kitten
GM, 3713 posts
Wed 20 Aug 2014
at 12:24
  • msg #371

Re: Omni's Gratitude

(Posted some correctioins above.)

Not sure how i mucked up and forgot to give Helia a Handicap... (frowns)

In middle of packing will try and get that fixed between stuff..

Remember you can only be on offense and defense three times then youre a spectator.
Anastasia Karkoff
player, 840 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 20 Aug 2014
at 12:47
  • msg #372

Re: Omni's Gratitude

Yup i know kitten.

*hugs* enjoy your vacation!

I'm trying to push through my matches so they will be done before sep 15th, because from 15th and on i will have very little time at least until the 20th, but probably mor elikely, till the 1st of oct.

not to mention, since i will be moving, internat will probably be unstable for a few days (fortunately i have my trusty cell phone, which can give me some internet  while i wait for it to come on in my new place)
Kitten
GM, 3715 posts
Wed 20 Aug 2014
at 14:01
  • msg #373

Helia and Tourney

Helia is in a 25 ton mech witha  -5 Handicap.

This means that the Op Force is free to select what ever Power Loader they want, and is allowed their free Conjecture tech.

The low mech weight and low handicap rating means that they get nothing extra.

(ie.  The Omni player is not forced to reduce skills or take a smaller mech because of the low mech/rating.  They're already at a Gunnery 6 and Pilot 6, which i consider a pretty notable handicap already.)
Kitten
GM, 3718 posts
Wed 20 Aug 2014
at 15:39
  • msg #374

Re: Helia and Tourney

Map Edge hazards...

Any merc or Omni student forced off the map is considered the 'loser'.

This can be happened by physical attacks that displace the target 'off' the map.
Kitten
GM, 3719 posts
Wed 20 Aug 2014
at 16:22
  • msg #375

Re: Helia and Tourney

ummm...

repeat, i'm off on vacation in a few hours, with uncertain internet access when i do.

Really.  Anything you need to talk to me about, you can ask Lucius/Kurt/Pax/Ana.

Though... Kurt is away at the moment.
Ziro Borovei
player, 97 posts
Wed 20 Aug 2014
at 16:30
  • msg #376

Fight Me!

Well, alrighty. Back in the saddle for my first match as Ziro. I still need two opponents... anyone else need someone to be an omni cadet? Maybe we can trade fights.
David Crain
player, 429 posts
R0 - Private
Callsign: Avenger
Wed 20 Aug 2014
at 21:21
  • msg #377

Re: Fight Me!

I should get some duels in while I can.  Time to go read up on omni character creation rules it seems.
Olaf Oleeson
player, 39 posts
NC-R1 Corporal
Callsign Berserker
Thu 21 Aug 2014
at 01:34
  • msg #378

Omni Cadet

Looking for a BM to give my Omni Cadet a quick once over (sanity check) before launching into my first round:


X-3a 30 ton Power Loader

MPL selected as conjecture tech

LT - Empty
RT - SRM 5 (2t + ammo 1t + Psuedo CASE .5t = 3.5t)
LA - Med Pulse Laser (2t)
RA - Hatchet (1t)

6.5t combat load

Base Pilot - 6
Base Gunner - 6


No Handicaps applied yet, just checking on the baseline to make sure I've got the mechanics right.
Helia Quinn
player, 313 posts
R0 (Mechwarrior)
Thu 21 Aug 2014
at 01:39
  • msg #379

Re: Omni Cadet

In reply to Olaf Oleeson (msg # 378):

Not a BM, but am an Edenite soooo:

Pulse lasers aren't conjecture for Edenites. They are off-the-shelf, so you can pick another conjecture.

Unfortunately, torso modules have to come in pairs. If you put a weapon in one torso, you have to put a matching weapon in the other torso :\

Loads do get a bit of a break on fractional ammo though, as you get to count both torso's together before you start losing shots. (for example, if you have 1t of ammo split between two SRM-2's in each torso, you still have 1 whole ton's worth of ammo) I can't point you straight at a rule on this by Kitten, but that's what she told me way back when, so...

On the up-side, the Hatchet is integrated and already figured into the available tonnage, so you don't have to account for it. (which is good, since it's 2 tons, not 1) You have 6.5 tons in addition to the hatchet.
This message was last edited by the player at 01:42, Thu 21 Aug 2014.
Lucius McMurphy
player, 1029 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 21 Aug 2014
at 01:46
  • msg #380

Re: Omni Cadet

MPL's are standard availability to Omni.

Hatchets come standard on the X-3a and don't take up space of the 6.5 allowed mass.

Torso mounts have to be done in pairs.

So to get something close to what you're looking at...

SRM5 2 tons, .5 tons case, .25 tons ammo (4 shots) 2.75
SRM5 2 tons, .5 tons case, .25 tons ammo (4 shots) 2.75
Medium laser LA 1 ton

Looks like this:


Olive
Oil
Gunnery 6
Pilot   6

6/9/0 Movement

10 Heat Sinks

RA Sword
LA Medium Laser
RT SRM5 (4 ammo)
LT SRM5 (4 ammo)

Repair modifier x1.30
H    8a    (3i)
CT  15a(5)(11i)

RT  12a(2) (7i)
LT  12a(2) (7i)

RA  10a    (5i)
LA  10a    (5i)

RL  14a    (7i)
LL  14a    (7i)
H HS
CT

RT Torso Mount
LT Torso Mount

RA S UA LA H HT HT
LA S UA LA H Arm Mount

RL H U L F HS
LL H U L F HS

Olaf Oleeson
player, 40 posts
NC-R1 Corporal
Callsign Berserker
Thu 21 Aug 2014
at 02:58
  • msg #381

Re: Omni Cadet


Okey Dokey.  Thanks much Helia and Lucius.
Pax Tarkin
player, 599 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 21 Aug 2014
at 14:40
  • msg #382

Re: Omni Cadet

Go to work for awhile and everyone gets matches.

Dance card is empty.
Lets get some matches underway.

Been looking over the Omni mechs and ready to outfit one for some fighting.
Malcolm Strauss
player, 84 posts
Thu 21 Aug 2014
at 15:12
  • msg #383

Re: Omni Cadet

I wanted to run a mech Idea by the battle masters and other veteran players to see if it is A - legally built, and B - if it looks like an effective loadout:  Malcolm has mental 2, and no ranks in tinker or x-train, He has laser and missile specialist.

Starting Mech: CLNT-1-2R Clint

-13.0 Using Alternate modification cap remove AC/10 and ammo
- 2.0 Switch to endo steel (I realize we don't have access to it yet but this is a goal build, the final plan that I would be building towards.
+2.0 Add 2 tons of armor
+5.0 Install Large Laser (or ER Large Laser depending on availability)
+1.0 Upgrade Medium Laser to Medium Pulse Laser
+4.0 Install Streak 4 With .5 tons ammo and CASE
+3.0 Install LRM 5 with .5 tons of ammo and CASE

Questions:

CASE - Is it 1 case per weapons system or per location?  If I swapped the SSRM4 for 2 SSRM2's in the same location would that be 2 CASE's or will 1 work for both?

Ammo - Can two weapons of the same type in the same location share 1 ammo bin?

LRM's - Would you keep the LRM's on the build or swap them for more SRM's?  An alternate configuration I considered would be holding off on the LRM rack and upgrading the SSRM4 to a SSRM6 and adding a targeting comp controlling it and the MPL.  Or, depending on the answer to the previous question, 3 streak-2's.

Thoughts?  I'd need to try and get some Hoff sinks I think, the Long Range fire group generates 11 heat before movement and the short range group generates 17 heat before movement and the Clint has the stock 10 heat sinks...  So is this legally built?
Ziro Borovei
player, 98 posts
Thu 21 Aug 2014
at 15:29
  • msg #384

Re: Omni Cadet

In reply to Pax Tarkin (msg # 382):

I'll fight you Pax.
Lucius McMurphy
player, 1033 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 21 Aug 2014
at 15:29
  • msg #385

Re: Omni Cadet

Endo is a 0 ton modification so after yanking the AC/10 you do indeed have 15 tons of space.

Armour is a no brainer and isn't a problem.

Large or ER Large would have to go in the arms, usually in the same arm you yanked the AC/10 from.  ER Larges are available now all the time just cost twice as much.

CASE for IS mechs is .5 tons per section, but unless Kitten is changing something you can only install IS CASE in the Torso, but you have to install the additional weapons systems in the arms...well you could toss one into the right torso where the ammo from the AC/10 was vacated but you'd have to put the ammo in the arms.

Upgrade to the Medium Pulse is the problem.  Since you had chosen the 'one' style of alternative modification you can't do the upgrade to the laser...least as I understand.  Kitten might read it differently though.

---

CASE is only per weapon system in Omni Power Loaders.

In normal IS mechs you can have one ammo bin that multiple launchers pull from.

The question of Streaks or LRM's is an age old one.  The answer is the question do you prefer to fight at range or not?  If you're more comfortable at range do the LRM's because the Large doesn't have a minimum.  If you like close up fights (and want to use the 6/9/0 speed of the Clint to close quickly go with the SRM.
Pax Tarkin
player, 600 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 21 Aug 2014
at 16:48
  • msg #386

Re: Omni Cadet

In reply to Ziro Borovei (msg # 384):

Cool.

Pax vs Omni (played by Ziro)
 &
Ziro vs Omni (played by Pax)


Correct?


I better check out Ziro and see if there are any mods needed for the omni pilot
Brini
player, 3 posts
Thu 21 Aug 2014
at 16:58
  • msg #387

Re: Omni Cadet

I need to set up a match (or three) myself.   Had intended to read up on the omnis yesterday but got wiped by a small procedure...so tasking for today.
Pax Tarkin
player, 602 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 21 Aug 2014
at 17:01
  • msg #388

Re: Omni Cadet

In reply to Brini (msg # 387):

I got an open slot Brini for omni and pax to try out his luck.
Lina Todd
Alt, 432 posts
R0 - Private
Callsign: Iron Maiden
Thu 21 Aug 2014
at 17:01
  • msg #389

Re: Omni Cadet

Like Kitten mentioned.

If you need a hand just ask, we're here to help.
Brini
player, 4 posts
Thu 21 Aug 2014
at 17:27
  • msg #390

Re: Omni Cadet

I'll take you up on that, Pax!
Pax Tarkin
player, 603 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Thu 21 Aug 2014
at 17:30
  • msg #391

Re: Omni Cadet

In reply to Brini (msg # 390):

Cool.

My mech has no mod for the cadet.

I'll look yours up and see if I get to play with any extra goodies.
Teri Knight
player, 100 posts
Panther, P5, G5
Callsign: Catgirl
Thu 21 Aug 2014
at 18:16
  • msg #392

Re: Omni Cadet

Hella, put me down for your two open third matches.
Teri Knight
player, 101 posts
Panther, P5, G5
Callsign: Catgirl
Thu 21 Aug 2014
at 18:18
  • msg #393

Re: Omni Cadet

Ziro, put me down for one set of your open matches.
Kitten
GM, 3723 posts
Thu 21 Aug 2014
at 18:25
  • msg #394

Re: Omni Cadet

* waves from boat *

Geez look at all this enthusiasm...
Malcolm Strauss
player, 85 posts
Fri 22 Aug 2014
at 05:20
  • msg #395

Re: Omni Cadet

Lucius McMurphy:
CASE for IS mechs is .5 tons per section, but unless Kitten is changing something you can only install IS CASE in the Torso, but you have to install the additional weapons systems in the arms...well you could toss one into the right torso where the ammo from the AC/10 was vacated but you'd have to put the ammo in the arms.


So its 1 CASE even if I have .5 tons SRM ammo and .5 tons LRM ammo, as long as they're in the same section (in this case RT)?

quote:
Upgrade to the Medium Pulse is the problem.  Since you had chosen the 'one' style of alternative modification you can't do the upgrade to the laser...least as I understand.  Kitten might read it differently though.


I can definitely see the point of view you are coming from here (which is why I asked the question in the first place, because I could see it being ruled either way)  This is what I am basing the fact that it mightbe allowable off of:

Kitten:
Downgrading/Upgrading Equipment:
Weapons in the same 'group' are easier to modify, and may be downgraded or upgraded.  The difference in between the two weapons weight is the 'cost' of the modification.  Downgrades and Upgrades presume that the weapon does not change location.  Upgrades also presume that there are enough critical locations available for the new weapon.

ie.  {Upgrading a SRM2 to SRM4} or {Downgrading a SRM6 to a SRM4} is considered a 1 ton modification.


This would seem to imply that (as long as there are criticals available) this would be considered a 1 ton modification (the existing 1 ton stays "laser" and another ton is added but that takes up part of the vacant 15 tons...)  but like I said, I could see the arguments from either side of that, and a regular medium laser isn't a liability or anything...  the MPL with energy spec seems like a good investment, but I wont be too upset if I end up with "only" a regular ML(plus that's an extra ton of SRM I can carry...)

Another related question, could I swap that ML out for an ER ML? it is an equal tonnage swap, so would it count as a zero tonnage modification? (I probably wouldn't in this particular build, unless I have several hoff heat sinks too, but I'm just trying to understand the rule on up/downgrading weapons once you are at the modification cap.)

quote:
The question of Streaks or LRM's is an age old one.  The answer is the question do you prefer to fight at range or not?  If you're more comfortable at range do the LRM's because the Large doesn't have a minimum.


I'm not asking streaks or LRM (not exactly) but considering the weapons loadout (and that the large laser is the ONLY thing that can reach passed 9 hexes)  Would you go with an SRM 4 and an LRM 5 (or 6)  or Two streak 4's (maybe 3 or 4 streak 2's) and no LRMs?

 
quote:
If you like close up fights (and want to use the 6/9/0 speed of the Clint to close quickly go with the SRM.


I'm mostly looking to use the move profile to stay relevant in fights with smaller faster mechs (and the def bonus) I don't have a specific range I want to fight at, I want to be flexible and to not be hamstrung at either short or long ranges.  Right now my Vindicator is too slow to keep up with the flow of battle and has a glaring weakness at close range (PPC and LRM both have min ranges, and the only thing I can use at that range is a ML and SL...

I have mixed feelings about LRM's... I hit with them more than anything else, but the damage is insignificant...  I guess what I'm really asking is am I setting myself up to be hamstrung with only 1 weapon with long range (+4) from 10-15 and nothing else able to even fire at 10+, would I be better off hedging my bets by adding another long range (albeit low damage) weapon, or do you think the 6/9/0 move profile is enough to overcome the relative short range of loading out a LL, ML and 2 streak 4's?
Helia Quinn
player, 315 posts
R0 (Mechwarrior)
Fri 22 Aug 2014
at 05:36
  • msg #396

Re: Omni Cadet

You are correct on the upgrade/downgrade option.

The issue at hand is that the rule that allows you to always pull out at least one whole weapon+ammo says that if that would free up more weight than your normal modification allowance, then thats it. You don't get to pull off/modify anything else.

All you get to do is put stuff on to fill the free weight.

The Clint is 40 tons, and you have mental 2. So your normal mod cap is 6t. Normally, you simply couldn't remove the AC/10 at all. Buuuut...

Kittentech pg14:
Alternatively, the character may elect to remove a single weapon system (and ammo for it) even if it exceeds the normal modification caps, as long as nothing else has been downgraded or removed for modification.


So that lets you pull out the AC/10, but that's it. Anything else that counts as a modification of any tonnage (other than 0) is no longer permitted. Considering that that leaves you with 13 tons of open space, I would say it's a pretty good deal. Really, then you just have to worry about crits :P
Malcolm Strauss
player, 86 posts
Fri 22 Aug 2014
at 05:43
  • msg #397

Re: Omni Cadet

In reply to Helia Quinn (msg # 396):

Yep, that's what I was thinking, I was just looking for clarification on how the alternate modification option interacts with the upgrade/downgrade rules.  on the other side of the coin, if a player took off a big weapon which took them over the mod cap and then wanted to downgrade (say from an LRM 10 to an LRM 5) would that be allowed?

I'm not opposed to keeping the ML, it's not a bad consolation prize at all, but the MPL is slightly more desirable so if I can get it on there I'd definitely like to.
Ziro Borovei
player, 99 posts
Fri 22 Aug 2014
at 05:50
  • msg #398

Re: Omni Cadet

It doesn't seem like it'd be allowed, given that it's: "as long as nothing else has been downgraded or removed for modification." So you couldn't go from an LRM 10 to an LRM 5, or take off an ML for an MPL. You could add an MPL in the spare tonnage, but I don't think you could swap it out, if that makes sense.
Anastasia Karkoff
player, 841 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 22 Aug 2014
at 12:39
  • msg #399

Re: Omni Cadet

In reply to Helia Quinn (msg # 396):

this is where tinker comes in REALLY handy, essentially, if i understood kitten correctly, tinker is added as extra mass you can modify after any and all modifications which were otherwise legal.
Helia Quinn
player, 316 posts
R0 (Mechwarrior)
Fri 22 Aug 2014
at 14:31
  • msg #400

Re: Omni Cadet

Yea, the rest of the paragraph I quoted does say that you can still use your Tinker tons :)
Lucius McMurphy
player, 1034 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 22 Aug 2014
at 14:41
  • msg #401

Re: Omni Cadet

Kitten's style of customizing keeps the feel of Mechs as more 'static' things, which is reinforced but the slew of fluff stating minor modification/field refits to do jobs but not wholesale changes.

What it ends up doing is change not what you want, but the mech you choose to do it with.  If you like the 6/9/0 speed and were going to modify it to have a Large/ERLarge and some SRM/LRM and or mediums what you need to do is find a mech that is close to that weapon loadout.

In this case I would suggest starting with the HER-4K Hermes II.  40 tons, 6/9/0, 11 heat sinks, 7.5 tons of armour and dual large lasers.

In this case you'd strip out the second large (5 tons of mods), swap the other one to an ER (0.5 tons of mod) and then load on 5 tons of whatever you wanted.  Still within your standard modification limits of 6 tons (4 from the mech mass and 2 from your Mental).

Your other option is to go with the PXH-1K Phoenix Hawk.  6/9/0, 13 heat sinks, 9.5 tons of armour and a Large, 2 mediums and a small.  That one you can say...pull two heat sinks (2 tons opened up/ 2 tons of mods) upgrade the Large to an ER (0.5 tons of mods) and upgrade the two mediums to medium pulses (1.0 ton mod that uses up the two tons you freed up from the heat sinks being pulled).

Final setup would be an ER Large, 2 Pulse Mediums and a Small with max armour and good speed for a 45 ton machine.
Malcolm Strauss
player, 87 posts
Fri 22 Aug 2014
at 17:38
  • msg #402

Re: Omni Cadet

Lucius McMurphy:
Kitten's style of customizing keeps the feel of Mechs as more 'static' things, which is reinforced but the slew of fluff stating minor modification/field refits to do jobs but not wholesale changes.

What it ends up doing is change not what you want, but the mech you choose to do it with.  If you like the 6/9/0 speed and were going to modify it to have a Large/ERLarge and some SRM/LRM and or mediums what you need to do is find a mech that is close to that weapon loadout.

In this case I would suggest starting with the HER-4K Hermes II.  40 tons, 6/9/0, 11 heat sinks, 7.5 tons of armour and dual large lasers.

In this case you'd strip out the second large (5 tons of mods), swap the other one to an ER (0.5 tons of mod) and then load on 5 tons of whatever you wanted.  Still within your standard modification limits of 6 tons (4 from the mech mass and 2 from your Mental).

Your other option is to go with the PXH-1K Phoenix Hawk.  6/9/0, 13 heat sinks, 9.5 tons of armour and a Large, 2 mediums and a small.  That one you can say...pull two heat sinks (2 tons opened up/ 2 tons of mods) upgrade the Large to an ER (0.5 tons of mods) and upgrade the two mediums to medium pulses (1.0 ton mod that uses up the two tons you freed up from the heat sinks being pulled).

Final setup would be an ER Large, 2 Pulse Mediums and a Small with max armour and good speed for a 45 ton machine.


I looked at the Hermes and the Phoenix Hawk and was considering them too, but the Clint is cheaper and can carry more guns... I can actually afford to do the Clint minus the Endo with LL, ML, 2xStreak2, & LRM4, for about 280K more than I have right now, so if mission 10 goes well I might be able to afford to do it before mission 11, or at least before mission 12 as long as mission 11 doesn't go like mission 9 did for the lancers...

One more question, how does the modding rules effect ongoing mods when using the one weapon method?  If I don't do my full build all at once (or decide to change) can I strip out everything I've put in and start over, or does whatever I add become "stuck" and subject to a reset of the modding rules (for example: I put a LL, and 2 streak 4's in it, I later decide I want to switch to something completely different, can I take the LL and both of the streak 4's back out or do the SRM's become stuck because I am taking out a 5 ton weapons system and my cap is 6 tons?)

Basically what I'm asking is: Is my mod space always 13 tons because I removed the AC/10 originally, or does the mod cap recalculate every time I change the configuration?
Kitten
GM, 3726 posts
Fri 22 Aug 2014
at 18:01
  • msg #403

Re: Omni Cadet

If you don't mind the speed panther is good too.

Also Kurt has resigned.

We are going to need a new battle master and merc commander for arms inc.

Lucius knows what this entails.

Ttfn.
Lucius McMurphy
player, 1035 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 22 Aug 2014
at 18:06
  • msg #404

Re: Omni Cadet

When you choose the remove one massive weapon modification option you're stuck with those constraints unless somehow the 10% mech weight + Mental Score + Tinker option exceeds that number.

You can load in one set, then pull it out for a new one but remember that anything you take out is 'sold off' to cover the costs of pulling the weapon out and setting up the space for the next modification.  You may be able to keep advanced tech/conjecture since that's how it's always been done but Kitten might re-visit that rule now that we can access a lot of new tech.
Kitten
GM, 3727 posts
Fri 22 Aug 2014
at 18:58
  • msg #405

Re: Omni Cadet

Unless you eden you keep advance tech.
Lucius McMurphy
player, 1036 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 22 Aug 2014
at 19:37
  • msg #406

Re: Omni Cadet

Straight from the Kitten's Mouth to your eyes.  Freaky when you think about it that way ;)
Lucius McMurphy
player, 1038 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 22 Aug 2014
at 20:31
  • msg #407

Re: Omni Cadet

To add to Kitten's earlier post...

Either someone steps up in Arm's to take over leadership of the lance or Arm's get dissolved and the pilots go back into the Freelancers pool.  From there anyone could then decide to give the reigns of command a try but it comes with being a BM alongside myself (Tau), Anastasia (Delta) and Pax (Omega)
Roger Simms
player, 310 posts
Call sign: Viking
lrms 10/11,10/10
Fri 22 Aug 2014
at 21:27
  • msg #408

Re: Omni Cadet

 I have no leadership values so that lets me out for Arms inc command.
Lucius McMurphy
player, 1039 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 22 Aug 2014
at 21:45
  • msg #409

Re: Omni Cadet

If you are interested...really in both being in charge of Arms and being a BM I'm sure Kitten would let you jog around your options.  She allowed me to drop my tactics for leadership and then burn cash for rank which gave me xp to put into mental to make me a decent commander...at least on paper :-)
This message was last edited by the player at 21:46, Fri 22 Aug 2014.
Kitten
GM, 3728 posts
Fri 22 Aug 2014
at 23:28
  • msg #410

Re: Omni Cadet

More importantly.  I need BMS to hand missions off to.  This format doesn't work with out them.
Helia Quinn
player, 317 posts
R0 (Mechwarrior)
Fri 22 Aug 2014
at 23:33
  • msg #411

Re: Omni Cadet

I will BM if you just need an extra one. I want to command a VTOL squadron, so if being a BM is a requirement...

Even if it's not, still willing to do some battlemastering :)
Kitten
GM, 3729 posts
Sat 23 Aug 2014
at 01:51
  • msg #412

Re: Omni Cadet

Helia Quinn:
I will BM if you just need an extra one. I want to command a VTOL squadron, so if being a BM is a requirement...

Even if it's not, still willing to do some battlemastering :)


Being a battle master gives you some pull on direction of game.

If you want your apt to be in a VTOL that's fine.

At this time arms Inc's shot term plans are to dissolve unless I can get a bm/commander to pick it up.
Mattias Hudson
player, 80 posts
Quixotic
Sat 23 Aug 2014
at 02:20
  • msg #413

Re: Omni Cadet

I have Leadership aspirations, but I was thinking about forming a new unit after I got better used to the format.  I am willing to be a BM first.
Ziro Borovei
player, 100 posts
Sat 23 Aug 2014
at 02:37
  • msg #414

Re: Omni Cadet

I too am willing to serve as a Battlemaster. Though I'm still a bit fuzzy on some of the rules interactions, I'd love to do whatever I can to make the game both stronger and more enjoyable. :D
Lucius McMurphy
player, 1041 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 23 Aug 2014
at 03:02
  • msg #415

Re: Omni Cadet

The Ironswords have seen it, and while there might be some little tweaks I figured I might as well stoke the imaginations with the motto of what Luc's outfit has morphed into over the Contracts.



I yoinked the tradition of keeping them the Ironswords (though previously under Zoe Hargreive they were the Hargreive's Ironswords) in Starship Troopers style.  Figured I might as well yoink the motto ;)
Kitten
GM, 3730 posts
Sat 23 Aug 2014
at 05:11
  • msg #416

Re: Omni Cadet

Will work the details out after vacation.  Its nice to know there are volunteers.
Malcolm Strauss
player, 88 posts
Sat 23 Aug 2014
at 06:43
  • msg #417

Re: Omni Cadet

Is designing our own mechs an option in this game?  I've been toying around with the construction rules and having a lot of fun...  any chance we can build our own mechs from scratch? :)
Kitten
GM, 3731 posts
Sat 23 Aug 2014
at 14:47
  • msg #418

Re: Omni Cadet

Malcolm Strauss:
Is designing our own mechs an option in this game?  I've been toying around with the construction rules and having a lot of fun...  any chance we can build our own mechs from scratch? :)


Zero.

Sorry.
Helia Quinn
player, 318 posts
R0 (Mechwarrior)
Sat 23 Aug 2014
at 15:18
  • msg #419

Re: Omni Cadet

In reply to Kitten (msg # 418):

What if I become CEO of Omnicorp... :3
Malcolm Strauss
player, 89 posts
Sat 23 Aug 2014
at 15:19
  • msg #420

Re: Omni Cadet

In reply to Kitten (msg # 418):

no worries, just thought I'd ask :)
Mattias Hudson
player, 81 posts
Quixotic
Sat 23 Aug 2014
at 16:19
  • msg #421

Re: Omni Cadet

Question: The first post in the Mission 10 thread link to a message in this game states that we have 6 turns to complete combat, but the victory conditions in message 4 states we have 10 turns to complete the combat.

Is this a six or ten turn combat period?  IMHO Six turns is an awfully short combat period for light mechs with fewer weapons, or for a lighter mech to get through the thicker armour of a larger mech.
Kitten
GM, 3732 posts
Sat 23 Aug 2014
at 16:26
  • msg #422

Re: Omni Cadet

6 in cat years.

10 for the rest of you.
Mattias Hudson
player, 82 posts
Quixotic
Sat 23 Aug 2014
at 16:31
  • msg #423

Re: Omni Cadet

*Miss*   Well hopefully your vacation in Florida does not turn into Cat years.  Enjoy yourself.
Helia Quinn
player, 319 posts
R0 (Mechwarrior)
Sat 23 Aug 2014
at 16:49
  • msg #424

Re: Omni Cadet

In reply to Kitten (msg # 422):

Well that's good to hear. I was getting ready for a whole lot of Draws otherwise :P
Teri Knight
player, 102 posts
Panther, P5, G5
Callsign: Catgirl
Sat 23 Aug 2014
at 17:50
  • msg #425

Re: Omni Cadet

In reply to Helia Quinn (msg # 424):

I agree. In a Panther, it would take me six turns just to get there.
Akarian Euclid
player, 104 posts
Sun 24 Aug 2014
at 20:06
  • msg #426

Re: Omni Cadet

Oh its 10 turns.. whoops I should of read that before my last turn :) Glad I did now though.
Jennifer Cross
player, 71 posts
Rook
Lyran NAIS Cadet
Sun 24 Aug 2014
at 22:41
  • msg #427

Re: Omni Cadet

Ok looking for opponents.  Any one game?
Akarian Euclid
player, 105 posts
Mon 25 Aug 2014
at 01:24
  • msg #428

Re: Omni Cadet

Just wanting to check a rule here, since a few things have been changed like partial cover bonuses. You can't move backwards while running right, only if you walk?
Lucius McMurphy
player, 1042 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 01:25
  • msg #429

Re: Omni Cadet

Correct.
Akarian Euclid
player, 106 posts
Mon 25 Aug 2014
at 01:33
  • msg #430

Re: Omni Cadet

Thanks Lucius.
Lucius McMurphy
player, 1043 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 01:58
  • msg #431

Re: Omni Cadet

No problem.

The only situation that I know of that will let you 'run' in reverse is if you are using the Time of War RPG for Battletech/Mechwarrrior and you pick up the Special Pilot Ability Natural Grace as well as having Maneuvering Ace or Speed Demon.
Malcolm Strauss
player, 90 posts
Mon 25 Aug 2014
at 07:51
  • msg #432

Re: Omni Cadet

I'm ready for another battle, preferably not against a BM :) that fight against Lucius was ridiculously hard!  lol
Anastasia Karkoff
player, 842 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 25 Aug 2014
at 10:46
  • msg #433

Re: Omni Cadet

aw malcolm, i thought you already challanged me to a fight ;)

also lucious is playing dirty :P

edit: I Ar guud typorz!
This message was last edited by the player at 12:16, Mon 25 Aug 2014.
Lucius McMurphy
player, 1044 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 12:12
  • msg #434

Re: Omni Cadet

I thought it was a good fight.  Went 9 rounds of hard hitting exchanges where my Cadet methodically stripped away all your torso armour (and got in some head hittage *grins*) and you seemed to really only shoot my legs.

Good thing those pilot hits don't carry over Malcolm ;)
Kitten
GM, 3733 posts
Mon 25 Aug 2014
at 12:30
  • msg #435

Re: Omni Cadet

Malcolm Strauss:
I'm ready for another battle, preferably not against a BM :) that fight against Lucius was ridiculously hard!  lol


Ummm... So I guess that leaves me out?

You know you learn more from tough fights...

(Said the spider to the... I mean the kitty to the mouse...)
This message was last edited by the GM at 12:31, Mon 25 Aug 2014.
Anastasia Karkoff
player, 843 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 25 Aug 2014
at 12:39
  • msg #436

Re: Omni Cadet

^^ Step into my parlour
Lucius McMurphy
player, 1045 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 13:24
  • msg #437

Re: Omni Cadet

I'm not playing dirty Ana, I am dirty :D
Anastasia Karkoff
player, 844 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 25 Aug 2014
at 13:27
  • msg #438

Re: Omni Cadet

fair point ;)

-

anyways Malcolm, you don't wanna fight me, that's okay.

-

I'm going to wipe my board, as it seem olaf hasn't responded, so anyone who wants to fight li'l ol me?
Lucius McMurphy
player, 1046 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 13:33
  • msg #439

Re: Omni Cadet

Olaf is outta town, hence why he wasn't gotten back to you :)
Anastasia Karkoff
player, 845 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 25 Aug 2014
at 13:37
  • msg #440

Re: Omni Cadet

ah, I might have to go for someone else then, will wait and see, but considering my schedule :(
Pax Tarkin
player, 604 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Mon 25 Aug 2014
at 15:56
  • msg #441

Re: Omni Cadet

Too many people I know have birthdays in August.  I think I have had enough cake for awhile.

Let catch up on my opponets and see how far along they are to start the battle royal.
Teri Knight
player, 103 posts
Panther, P5, G5
Callsign: Catgirl
Mon 25 Aug 2014
at 16:04
  • msg #442

Re: Omni Cadet

Zero, Helia, are you ready to get this dance started?
Ziro Borovei
player, 101 posts
Mon 25 Aug 2014
at 16:10
  • msg #443

Re: Omni Cadet

Yup! Let's do this!
Helia Quinn
player, 320 posts
R0 (Mechwarrior)
Mon 25 Aug 2014
at 16:59
  • msg #444

Re: Omni Cadet

BONESAW IS READEEEEE! D:<
Lucius McMurphy
player, 1047 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 17:10
  • msg #445

Re: Omni Cadet

I suppose technically Malcolm doesn't have to play a Cadet for me ;)

Mind if someone else did I wouldn't be able to play a Cadet for them since I'm topped off (potentially Malcolm could thus it would be an interesting swap of sorts)...I've finished two of the cadet runs and the third is likely going to end very soon unless I'm mistaken...
Teri Knight
player, 104 posts
Panther, P5, G5
Callsign: Catgirl
Mon 25 Aug 2014
at 17:45
  • msg #446

Re: Omni Cadet

Zero, do you wish to initially be the cadet or the mechwarrior?  I'm good with either.  BTW, I have a 3a for my cadets.  As to the loadout... (smiles).  What, if anything does the cadet gain for bonuses?
Malcolm Strauss
player, 91 posts
Mon 25 Aug 2014
at 18:16
  • msg #447

Re: Omni Cadet

In reply to Anastasia Karkoff (msg # 433):

I'm still planning on challenging you Ana, I was mostly joking, but looking for my third fight, since the first two are against BM's and Luc nearly gave me a week long nervous breakdown (I only won because I risked an ammo explosion, AND he hit on everything BUT the critical roll for said ammo explosion)  I was hoping to play a player closer to my own experience level (low) for my 3rd fight :)

My schedule has cleared up a little so I think I can manage 2 at once, do you want to start a thread for Cecilia vs Ana?
Lucius McMurphy
player, 1048 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 18:21
  • msg #448

Re: Omni Cadet

Like Kitten said, you learn from playing hard battles Malcolm.

Also like I said, if you don't want to play the Omni Cadet against me I can always find someone else to fill the role but you'll need to Omni for them so everyone gets enough battles :D
Malcolm Strauss
player, 92 posts
Mon 25 Aug 2014
at 18:21
  • msg #449

Re: Omni Cadet

Lucius McMurphy:
I thought it was a good fight.  Went 9 rounds of hard hitting exchanges where my Cadet methodically stripped away all your torso armour (and got in some head hittage *grins*) and you seemed to really only shoot my legs.

Good thing those pilot hits don't carry over Malcolm ;)



Oh it was a great fight... I just need some time to let my fingernails heal, they are all bitten off...  lol.  I was mostly joking, I did have fun and learn a lot... I wouldn't have won if the battle wasn't simulated though... wouldn't have risked the ammo explosion to get in that last kick that finished you off...

And it is a good thing that pilot hits don't carry over...  you'd have to fight all your cadet battles with that 5 lethal/4 non-lethal I gave you ;p
Lucius McMurphy
player, 1049 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 18:27
  • msg #450

Re: Omni Cadet

Well I've got an unlimited number of pilots to work with.  You on the other hand have a headache even if it doesn't impair you're skills :P

Cool then whenever you want to run the Omni against Luc just let me know.

In the meantime if anyone has questions I'm free to answer them cause the one fight I've got left going my Omni is getting bent.
Malcolm Strauss
player, 93 posts
Mon 25 Aug 2014
at 18:27
  • msg #451

Re: Omni Cadet

In reply to Lucius McMurphy (msg # 448):

I wasn't aware that we were swapping battles (I didn't think that Ana would be playing a cadet for me either) but if that's the way we are doing it that's fine with me, I don't want to mess up the system.  You can start a thread for Luc vs Cecilia whenever you like, my schedule is a little more open this week so I can handle a few fights at a time, and I'm sure that this next battle will be a short one...  I barely beat you with a serious advantage in tonnage and skill (pilot, not player), I'm sure you'll wipe the floor with my cadet :)  Wanna carry over those pilot hits?  I'll start with the 12/11 you gave me if you want to start with the 5/4 I gave you :D  lol
This message was last edited by the player at 18:29, Mon 25 Aug 2014.
Lucius McMurphy
player, 1050 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 25 Aug 2014
at 18:36
  • msg #452

Re: Omni Cadet

Swapping battles (one plays Omni, then the other) is just an easy way to keep the bookkeeping down and helps ensure that everyone gets an even number of matches.

I'll toss one up and do the PM with Cecilia's link...I always thought it looked odd having Luc's face popping up anything I was talking from the Cadet's point of view...should have done the thing Kitten does and add the img file every post ;)
Lucius McMurphy
player, 1051 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 26 Aug 2014
at 18:16
  • msg #453

Re: Omni Cadet

And that wraps all my cadet battles.

Two over quickly due to flukes and one long one.
Pax Tarkin
player, 608 posts
R3 Traxx G5/P4/M2 +1 Init
Mongoose "Road Runner"
Fri 29 Aug 2014
at 15:23
  • msg #454

Re: Omni Cadet

TO make a mech stat table.

Are we making them from scratch or is there an open thread we can copy our mechs from?
Lucius McMurphy
player, 1052 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 15:36
  • msg #455

Re: Omni Cadet

Here is a X-3a table:


Cheeky Omni Cadet
Squirrel
Gunnery 6
Pilot   6

6/9/0 Movement, 6.5 ton Load
7/11/0 Skirmish, 1.5 ton Load

10 Heat Sinks

RA Hatchet
LA
RT
LT
(3) Hard-points

Repair modifier x1.30
H    8a    (3i)
CT  15a(5)(11i)

RT  12a(2) (7i)
LT  12a(2) (7i)

RA  10a    (5i)
LA  10a    (5i)

RL  14a    (7i)
LL  14a    (7i)
H HS
CT

RT Load
LT Load

RA S UA LA H Hatchet
LA S UA LA H Load

RL H U L F HS
LL H U L F HS


Here is a X-3 table:


Cheeky Omni Pilot v2
Lemming
Gunnery 6
Pilot   6

4/6/4 Movement, 7.5 ton Load
5/8/5 Skirmish, 2.5 ton Load

10 Heat Sinks

RA
LA
RT
LT
(4) Hard-points

Repair modifier x1.25
H    8a    (3i)
CT  12a(4) (8i)

RT  10a(2) (6i)
LT  10a(2) (6i)

RA   8a    (4i)
LA   8a    (4i)

RL  12a    (6i)
LL  12a    (6i)
H HS
CT JJ HS

RT JJ JJ HS Load
LT JJ JJ HS Load

RA S UA LA H Load
LA S UA LA H

RL H U L F HS HS
LL H U L F HS HS


If you wanted to use it for your own mech instead it wouldn't be hard to modify.  Just quote away and you'll get all the coding.
This message was last edited by the player at 16:01, Fri 29 Aug 2014.
Kitten
GM, 3741 posts
Fri 29 Aug 2014
at 15:55
  • msg #456

Re: Omni Cadet

Should note combat loads and hard points for rookies luc.
Lucius McMurphy
player, 1053 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 16:01
  • msg #457

Re: Omni Cadet

*In a zombie like voice*

Yes Master Kitten.

Updated accordingly...
Kitten
GM, 3742 posts
Fri 29 Aug 2014
at 16:20
  • msg #458

Re: Omni Cadet

Gives luck some doggy brains
Lucius McMurphy
player, 1054 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 16:25
  • msg #459

Re: Omni Cadet

Bad mojo Kitten...

Then all I will do is demand food with whining and barking, wag my tail for pets after pouncing on you and sniff you up.
Kitten
GM, 3743 posts
Fri 29 Aug 2014
at 16:43
  • msg #460

Re: Omni Cadet

Ewwwwwwwwww...
Lucius McMurphy
player, 1055 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 17:00
  • msg #461

Re: Omni Cadet

Exactly.

Dogs can be cute but they have some bad habits.
Kitten
GM, 3744 posts
Fri 29 Aug 2014
at 18:50
  • msg #462

Re: Omni Cadet

Home soon.  Gawdvi miss my bed!
Jennifer Cross
player, 72 posts
Rook
Lyran NAIS Cadet
Fri 29 Aug 2014
at 18:52
  • msg #463

Re: Omni Cadet

* ponders *

No takers to match me?

Does everyone have all their match's then?

My raven is seriously under gunned for a 35 tonner (only 3 ac2 rapids) cmon?
Lucius McMurphy
player, 1056 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 18:53
  • msg #464

Re: Omni Cadet

You'll get your matches after everyone works out who they have and haven't played. :P
David Crain
player, 430 posts
R0 - Private
Callsign: Avenger
Fri 29 Aug 2014
at 19:01
  • msg #465

Re: Omni Cadet

I lost my copy of Kittentech, anyone able to send me a replacement via dropbox?
Lucius McMurphy
player, 1057 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 19:02
  • msg #466

Re: Omni Cadet

It's right here in the RTJ thread:

link to a message in this game
Jennifer Cross
player, 73 posts
Rook
Lyran NAIS Cadet
Fri 29 Aug 2014
at 19:13
  • msg #467

Re: Omni Cadet

In reply to Lucius McMurphy (msg # 464):

Its the red hair.  They must think I'm a Lil fireball of death.
Lucius McMurphy
player, 1058 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 19:26
  • msg #468

Re: Omni Cadet

Possibly.

They also could not want to fight you because Luc has been harassing them with call-signs of Eager Beaver and Prairie Dog when they tell him they don't have one...
Kitten
GM, 3745 posts
Fri 29 Aug 2014
at 21:04
  • msg #469

Re: Omni Cadet

That's not bad..

If it were me I would be naming them stuff like ...

Mouse.... Kible... Fluffy.... Or dust bunny...
Lucius McMurphy
player, 1059 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 29 Aug 2014
at 21:16
  • msg #470

Re: Omni Cadet

I was being nice ;)

Course I also had Luc hitting on them too...
Mattias Hudson
player, 83 posts
Quixotic
Sat 30 Aug 2014
at 00:00
  • msg #471

Re: Omni Cadet

Jennifer, I dropped you an email on your vacation with a challenge.
Kitten
GM, 3746 posts
Sat 30 Aug 2014
at 00:16
  • msg #472

Re: Omni Cadet

Arms inc officially disbanded and memners all joinm the free lancer pool
Kitten
GM, 3748 posts
Sat 30 Aug 2014
at 00:28
  • msg #473

Re: Omni Cadet

Helia will be making a new apt commander and bm the next contract.

They are currently recruiting.

If interested drop them email.  It should be noted that new commander is conventional.
Roger Simms
player, 311 posts
Call sign: Viking
lrms 10/11,10/10
Sat 30 Aug 2014
at 13:47
  • msg #474

Re: Omni Cadet

 Darn, does that mean all those business cards i had printed up with Arms Inc logo on them is worthless now?, shoot...no...no not literally.
Kitten
GM, 3750 posts
Sat 30 Aug 2014
at 14:08
  • msg #475

Re: Omni Cadet

Yeah over the next week or two will work out details on new unit.

Anyone that wants to leave their current unit, and join the new unit should let me know.

Helia is will alost review the current list of Arms Inc, and Freelancers for new members.

Have all September to work it out, so should be done well in advance.
Anastasia Karkoff
player, 846 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 30 Aug 2014
at 18:33
  • msg #476

Re: Omni Cadet

hey kitten, we've jsut finished turn 6 in my seocnd duel, now the rules in the thread about this states that's the end, but i'm being told you've said in ooc it should stretch to rd 10.

which of  the two is it?

just wondering.
link to a message in this game

-


also another question.
1 crit is not enough to disbale a hatchet, since it ahs 2 crits.
but what if i also take a hand actuator, does that disable the hatchet?
This message was last edited by the player at 18:34, Sat 30 Aug 2014.
Lucius McMurphy
player, 1061 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 30 Aug 2014
at 18:51
  • msg #477

Re: Omni Cadet

1 crit on the hatchet does disable it from 'working', just like 1 crit on a PPC would disable it as well. Hand/Lower/Upper/shoulder crits just make it harder and harder to hit with the hatchet. :P

10 rounds, not 6.
Kitten
GM, 3751 posts
Sat 30 Aug 2014
at 19:22
  • msg #478

Re: Omni Cadet

In reply to Anastasia Karkoff (msg # 476):

10 turns.
Jennifer Cross
player, 74 posts
Rook
Lyran NAIS Cadet
Sat 30 Aug 2014
at 19:23
  • msg #479

Re: Omni Cadet

In reply to Lucius McMurphy (msg # 477):

o.O

I was under the impression hatchets were too blunt and massive to be disabled and they were roll agains.
Lucius McMurphy
player, 1062 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 30 Aug 2014
at 19:30
  • msg #480

Re: Omni Cadet

Nope.

A critical hit on a physical weapon damages it in a way that makes it effectively unusable for the rest of the fight.

Or so says TW.
Helia Quinn
player, 322 posts
R0 (Mechwarrior)
Sat 30 Aug 2014
at 19:30
  • msg #481

Re: Omni Cadet

The hatchet crits represent the haft of the hatchet. A hit indicates that the haft has been broken and the big chunky blade just falls off :P
Lucius McMurphy
player, 1063 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 30 Aug 2014
at 19:31
  • msg #482

Re: Omni Cadet

It could also represent the massive blade has been shot off the handle...
Helia Quinn
player, 325 posts
R0 (Mechwarrior)
Sun 31 Aug 2014
at 17:27
  • msg #483

Re: Omni Cadet

Ok, so as you have heard, I am starting a new unit!

Now, my original plan was to create a sort of Auxiliary VTOL squadron. Not a primary unit. I imagined that we would typically be accompanying another actual Mech Lance into combat rather than going on missions by ourselves (cause seriously, what would the op-for look like vs 3-4 15 ton VTOLs alone?)

However, that would mean that we would need some more VTOL pilots. If people are interested in making some Alt's and going into battle accompanied by Ride of the Valkyries, then let me know.

Otherwise, if there aren't enough other people interested in getting to the choppa's, or if Kitten would really really rather we just make another Mechwarrior Lance, I will just make a Mechwarrior alt.

I would like to do conventional, but having a chopper pilot commanding a bunch of mech's feels... weird. :P
Kitten
GM, 3756 posts
Sun 31 Aug 2014
at 17:53
  • msg #484

Re: Omni Cadet

(shakes head)

Not sure how many peeps youre going to get like that, i was thinking you'd be making a mixed merc unit of Conventional and Mechs.  Otherwise youre just in the freelancer pool waiting for pick up with other merc units.
Helia Quinn
player, 326 posts
R0 (Mechwarrior)
Sun 31 Aug 2014
at 17:55
  • msg #485

Re: Omni Cadet

Yea, that's why its good for Alt's :)

Otherwise, I will just make a mechwarrior, and run a mech lance. Which is also fine :)
Kitten
GM, 3763 posts
Sun 31 Aug 2014
at 21:05
  • msg #486

Re: Omni Cadet

Reminder...

Update your tournament results in the mission thread....
Jennifer Cross
player, 75 posts
Rook
Lyran NAIS Cadet
Sun 31 Aug 2014
at 21:45
  • msg #487

Re: Omni Cadet

Matched up with matt.

Anyone else looking for a partner in the tourney?
Brini
player, 6 posts
Mon 1 Sep 2014
at 00:13
  • msg #488

Re: Omni Cadet

Jennifer - it's because we all know the evil of red-headed Jennifers.  As in I was in a game with 3 of them at the same time.

I'm open (finally figured out how to post my character & most of my cadet) in private msg)
Lucius McMurphy
player, 1067 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 1 Sep 2014
at 00:14
  • msg #489

Re: Omni Cadet

I'm all good to go except for my last match against Malcolm's Cadet that I'm in the tail end of playing.
Jennifer Cross
player, 76 posts
Rook
Lyran NAIS Cadet
Mon 1 Sep 2014
at 01:42
  • msg #490

Re: Omni Cadet

Brini:
Jennifer - it's because we all know the evil of red-headed Jennifers.  As in I was in a game with 3 of them at the same time.

I'm open (finally figured out how to post my character & most of my cadet) in private msg)



Groovey...

Private messages on the way then.
Ziro Borovei
player, 102 posts
Mon 1 Sep 2014
at 01:49
  • msg #491

Re: Omni Cadet

I'll join your lance Helia. Either as a VTOL pilot or someone who gets concerned about battlemechs.

You know. A Mech Worrier.
Teri Knight
player, 105 posts
Panther, P5, G5
Callsign: Catgirl
Mon 1 Sep 2014
at 01:55
  • msg #492

Re: Omni Cadet

If I can tweak my PPC to fire pasta shells and cheese, would I be a Mac Warrior?
This message was last edited by the player at 01:57, Mon 01 Sept 2014.
Jennifer Cross
player, 77 posts
Rook
Lyran NAIS Cadet
Mon 1 Sep 2014
at 01:56
  • msg #493

Re: Omni Cadet

Teri Knight:
If I can tweak my PPC to fire shells and cheese, would I be a Mac Warrior?



*( groans ) *
Anastasia Karkoff
player, 849 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 1 Sep 2014
at 02:03
  • msg #494

Re: Omni Cadet

Teri Knight:
If I can tweak my PPC to fire pasta shells and cheese, would I be a Mac Warrior?


That was horrible...
Regina Arlington
Alt, 338 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 1 Sep 2014
at 02:08
  • msg #495

Re: Omni Cadet

Anastasia Karkoff:
Teri Knight:
If I can tweak my PPC to fire pasta shells and cheese, would I be a Mac Warrior?


That was horrible...


I thought it was a rather effective weapon of mass distraction.

Kudos Teri, though you should have saved the payload for an active battlefield.

I think there's a passage in the Ares convention about the testing of Puns of Mass destruction on heavily populated threads.
Helia Quinn
player, 334 posts
R0 (Mechwarrior)
Mon 1 Sep 2014
at 02:28
  • msg #496

Re: Omni Cadet

Teri Knight:
If I can tweak my PPC to fire pasta shells and cheese, would I be a Mac Warrior?


Glorious.


In other news, due to the large number of loose mechwarriors, I will be making a mech commander and starting a new Mech Lance. Once Kitten approves everything, I will start picking people :)
Anastasia Karkoff
player, 850 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 1 Sep 2014
at 02:38
  • msg #497

Re: Omni Cadet

Regina Arlington:
I think there's a passage in the Ares convention about the testing of Puns of Mass destruction on heavily populated threads.


I never believed the day would come... where i would agree with Regina on something, anything.
Regina Arlington
Alt, 339 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 1 Sep 2014
at 05:17
  • msg #498

Re: Omni Cadet

I am a font of knowledge, to disagree with me, is to disagree with self evident wisdom.  I suppose... that's why i dont get along with most Edenites...

(ponders)
Teri Knight
player, 106 posts
Panther, P5, G5
Callsign: Catgirl
Mon 1 Sep 2014
at 14:10
  • msg #499

Re: Omni Cadet

My spouse thinks I messed up my pun.  My PPC should fire Penne Pasta and Cheese and also that being a Mac Warrior is a fine Kraft to have.

(Divorce, never!  Murder.... maybe.)
Anastasia Karkoff
player, 851 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Mon 1 Sep 2014
at 15:05
  • msg #500

Re: Omni Cadet

yeah, i hear the legal implications of a divorce are too harsh to deal with.
Kitten
GM, 3779 posts
Mon 1 Sep 2014
at 16:26
  • msg #501

Re: Omni Cadet

Helia is drafting Brini and Ziro for their new unit, which is as of yet un-named.
Kitten
GM, 3780 posts
Mon 1 Sep 2014
at 16:31
  • msg #502

Re: Omni Cadet

Since Kurt has dropped out, I've decided to grant Arms Inc a plus one to their team score to reflect the fact that they're competing with a three player unit at this time.
Joaquin Cortez
player, 117 posts
Callsign: "WarDog"
Spider (SDR-5V)
Mon 1 Sep 2014
at 16:48
  • msg #503

Re: Omni Cadet

Stinks about Kurt, but looking forward to getting things rolling again. Maybe I'll get in an unit one day. ;)

I should be finished getting everything from my move sorted soon. Too much crap.... I'm still sorting through everything from storage.

Hope you enjoyed your vacation Kitty.
Akarian Euclid
player, 109 posts
Mon 1 Sep 2014
at 17:17
  • msg #504

Re: Omni Cadet

Sorry I've been quiet lately. I've been dealing with escalation of my mother's failing health over the last year, that has resulted in hospice and now hospitalization. Gonna try an get cadets put together today and those matches started though for those whom are waiting on me.

Also congrats Helia on the promotion :)
Kitten
GM, 3783 posts
Mon 1 Sep 2014
at 17:21
  • msg #505

Re: Omni Cadet

In reply to Akarian Euclid (msg # 504):

Sorry to hear that Akarian, obviously flesh and blood concerns over virtual has been something i've been strongly promoting.

If you need time off to do stuff, that's fine, just let us know is all i ask, so that we can adjust as needed.
Olaf Oleeson
player, 47 posts
NC-R1 Corporal
Callsign Berserker
Mon 1 Sep 2014
at 17:22
  • msg #506

Re: Omni Cadet

Take your time Akarian.  No rush.
Teri Knight
player, 107 posts
Panther, P5, G5
Callsign: Catgirl
Tue 2 Sep 2014
at 03:40
  • msg #507

A Question

I'm having a moment of brain fade.  Is there an extra movement cost for walking backwards or do mechs walk backwards at the same rate that they travel forwards?
Lucius McMurphy
player, 1076 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 03:48
  • msg #508

Re: A Question

Correct.

Nothing special about walking backwards other than you can't run backwards or start moving backwards to turn and then run.  The usual.
Kitten
GM, 3788 posts
Tue 2 Sep 2014
at 03:52
  • msg #509

Re: A Question

Also... walking backwards and making elevation changes requires a pilot check to avoid dirtnaps.
Kitten
GM, 3789 posts
Tue 2 Sep 2014
at 17:15
  • msg #510

Re: A Question

okay...

For those of you that were irked, with availability rolls, pushing them off was a good thing.

You'll be allowed to search for new mechs or available advance tech between contracts by making an availability check.

You are allowed a total of (2) rolls, adding one roll for each level of nobility the character has.  You may not roll for anything more than once.

I've decided to introduce inner sphere double strength heat sinks into the game.  There are some notable limitations to it's introduction.

1)  You can not hide/install them in the engine.

2)  They MUST be placed on the mech.  You may upgrade one existing heat sink in the right or left torso with an installation of a Double Strength heat sink.  This presumes there is space on the mech sheet for such an upgrade.

3)  You may install/upgrade Heat sinks in the arms as critical space allows.

4)  Moving a Heat Sink to the arm counts as a 1/2 ton modification.



Equipment cost and availability is available here...
link to a message in another game
This message was last edited by the GM at 17:16, Tue 02 Sept 2014.
Lucius McMurphy
player, 1079 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 17:20
  • msg #511

Re: A Question

Hmm, interesting indeed this can/will influence things.

Still have to wait until you wrap up the auction to do anything though.
This message was last edited by the player at 17:22, Tue 02 Sept 2014.
Kitten
GM, 3790 posts
Tue 2 Sep 2014
at 17:28
  • msg #512

Re: A Question

Will wrap up auctions today.

Was held up cause of waiting on kurt and cause i was on vacation, i should have time for that today or tomorrow.

There are notable limitations on the new heat sinks, but they're onl 60,000cb making them really cheap looking beside the 100,000cb Hoff sinks.

They however... cant be used on the loaders.  The heat sinks are too bulk for use in the modules.
This message was last edited by the GM at 17:29, Tue 02 Sept 2014.
Lucius McMurphy
player, 1081 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 17:30
  • msg #513

Re: A Question

I figured as much, lol.
Kitten
GM, 3791 posts
Tue 2 Sep 2014
at 17:37
  • msg #514

Re: A Question

Arms inc will disolve after the Tournament.  Regretable, but it cant be helped.

Darius is forming the War Hawks in it's place and has recruited Brini and Ziro to join him there.  He has room for one more.

The Iron Swords and Lancers each have four pilots already making them 'full'.

The Valkyries also have four pilots making them 'full'.

These are the current freelancers.

David Crain, Roger Simms, Teri Knight {from Arms Inc}
Joaquin and Mattias {current members of the Freelancers}


Will allow the Freelancers to approach merc units and state interest in joining their units at this time, or they may linger in the freelancer pool if they have a preference to float from unit to unit (the downside to this is the lack of unit support available to you.)
Kitten
GM, 3791 posts
Tue 2 Sep 2014
at 17:37
  • msg #514

Re: A Question

Arms inc will disolve after the Tournament.  Regretable, but it cant be helped.

Darius is forming the War Hawks in it's place and has recruited Brini and Ziro to join him there.  He has room for one more.

The Iron Swords and Lancers each have four pilots already making them 'full'.

The Valkyries also have four pilots making them 'full'.

These are the current freelancers.

David Crain, Roger Simms, Teri Knight {from Arms Inc}
Joaquin and Mattias {current members of the Freelancers}


Will allow the Freelancers to approach merc units and state interest in joining their units at this time, or they may linger in the freelancer pool if they have a preference to float from unit to unit (the downside to this is the lack of unit support available to you.)
Lucius McMurphy
player, 1083 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 17:39
  • msg #515

Re: A Question

I need to get my xp faster ;)

Take the Leadership spec that will let me expand the Ironswords to five.
Kitten
GM, 3793 posts
Tue 2 Sep 2014
at 17:52
  • msg #516

Re: A Question

Due to popular demand... I will add Leadership Specialties...  As is true with all the specialties, these are being Beta tested and subject to change.

Delegate
A unit commander is comfortable and familiar with the Delegation of orders down the chain of command.  A few words are all enough to give an officer under his command direction, with out stifling individual initiative.  A rare quality in leadership.
Game Effect:  Add +1 leadership to an officer with a lower leadership rating under the character's command that is leading a unit with at least three members in it.
Option ~ Leadership

Charisma
Rare unit commanders can inspire action allowing the character is capable of leading larger units.
Game Effect:  The character may provide their leadership rating to a unit of five, instead of a lance of four.
Option ~ Leadership

Small and tight
A unit commander prefers to work in small specialized groups and is a master of manipulating the situation to his advantage, getting the most out of the unit.
Game Effect:  The character is limited to a unit of three instead of four.  The character may switch the initiative roll of any two characters in their unit.  This needs to be done during the initiative phase.
Option ~ Leadership

Wingman
While not a fantastic leader, the character is a great wingman.  He knows his job and does it, providing superb support to his Partner.
Game Effect:  +2 Tactics to his partner, when this character is a part of a 'Pair'.
Option ~ Tactics
Kitten
GM, 3794 posts
Tue 2 Sep 2014
at 17:52
  • msg #517

Re: A Question

Lucius McMurphy:
I need to get my xp faster ;)

Take the Leadership spec that will let me expand the Ironswords to five.



That would be 'Charisma'
Lucius McMurphy
player, 1084 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 17:56
  • msg #518

Re: A Question

Bingo.

25 xp will need to go to that post-haste.
Lucius McMurphy
player, 1085 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 18:05
  • msg #519

Re: A Question

Also...

I see X-3c at 10+ for the roll since I'm non-Eden.  What about the A-3?
Helia Quinn
player, 340 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 20:07
  • msg #520

Re: A Question

In reply to Kitten (msg # 512):

Double Heat sinks huh... Well that's going to shake things up, that's for sure :)

Not sure how I feel about loader's not being able to use them though. Edenites pay a lot for that tech advantage. Do you have something else planned for us, or did you have other thoughts?
Lucius McMurphy
player, 1087 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 20:09
  • msg #521

Re: A Question

Except the Hoff Sinks only take 1 slot.  DHS take 3.  When you take into account the Ferro/Endo in use right now is 20 crits even on light mechs the space starts to become really tight.
Helia Quinn
player, 341 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 20:19
  • msg #522

Re: A Question

The Hoff's are nice, though keep in mind that since they have to be cycled out every other fight to clean the coolant or whatever, you actually need 2 of them for every 1 you want to use.

200,000cb is pretty steep for one double heat sink :P

Some MKII Hoff doubles that didn't need to be cycled for 120,000 or so wouldn't feel out of place.

I'm not upset or anything, but I am curious what Kitten's thoughts are on the matter. This is just based off my initial reaction :)
Lucius McMurphy
player, 1088 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 20:38
  • msg #523

Re: A Question

Cept generally speaking unless you're an oddball of an Omni pilot that goes energy they excel at Ballistics and Missiles and tend not to need double heat sinks.
Helia Quinn
player, 342 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 21:02
  • msg #524

Re: A Question

Well, I am pretty certain that we don't avoid energy weapons because we don't like them. There are a whole lot of reasons that Edenites don't tend towards energy heavy load outs and gravitate towards ballistics and missiles. Hoff Doubles being hard to use and super expensive is only one of them. :P
Cecilia
player, 34 posts
Tue 2 Sep 2014
at 21:07
  • msg #525

Re: A Question

Not to mention we're mostly alts and Energy Spec is just too much of an investment for Alts...  I personally like the variation though...  It'd be kinda boring if we were all running around in the same exact setup because there was only one clearly superior type of weapon...
Kitten
GM, 3795 posts
Tue 2 Sep 2014
at 21:08
  • msg #526

Re: A Question

Helia Quinn:
In reply to Kitten (msg # 512):

Double Heat sinks huh... Well that's going to shake things up, that's for sure :)

Not sure how I feel about loader's not being able to use them though. Edenites pay a lot for that tech advantage. Do you have something else planned for us, or did you have other thoughts?


Edenites cant use them, cause the modules arent really large enough to have room for them.

most of them run Endo Steel or Ferro Fib armor, which uses up 20 Critical spaces already.


I dont see how they're going to have space for the weapon modules and still be able to justify giving away critical spaces for innersphere double strength heat sinks, about the only way they could do it is giving away hard points.

Go look at the math of the 'average' players Power Loader.

These are the stats of the A-3 Loader...
quote:
H  {1 Crit Electronics Hardpoint}
CT {2 Crit Heat Sink or Jump Jet Module}

RT {5 Crit Weapon/Jump Jet Module} HS {6 Crit Ferro Fib}
LT {5 Crit Weapon/Jump Jet Module} HS {6 Crit Ferro Fib}

RA S U L H {3 Crit Weapon Module} HS {4 Crit Ferro Fib}
LA S U L H {3 Crit Weapon Module} HS {4 Crit Ferro Fib}

RL H U L F {2 Crit Heat Sink or Jump Jet Module}
LL H U L F {2 Crit Heat Sink or Jump Jet Module}


If they're not using Ferro they're using Endo.

From a engineering viewpoint they would look at the innersphere DS as un-usable.  You cant use them in the Head, CT, RL or LL.  There just isnt enough criticals.

You can use them in the arms and side torsos... but you compromise the hard point for that, and essentially give up the module for a double strength heat sink.

That's really about the only way an omni pilot can use them, stuff them in a module and give up the hardpoint.  For some configurations i guess... okay, but if youre making a permanent modification to the loader, it's not going to fit anywhere but in a module.
Lina Todd
Alt, 434 posts
R0 - Private
Callsign: Iron Maiden
Tue 2 Sep 2014
at 21:09
  • msg #527

Re: A Question

Of course we don't like Energy weapons.  Those frakking things make me sweat damnit!

Do you know how hard it is to do my hair when they screw up and load me with energy instead of my usual load?

;)
Kitten
GM, 3796 posts
Tue 2 Sep 2014
at 21:12
  • msg #528

Re: A Question

Helia Quinn:
Well, I am pretty certain that we don't avoid energy weapons because we don't like them. There are a whole lot of reasons that Edenites don't tend towards energy heavy load outs and gravitate towards ballistics and missiles. Hoff Doubles being hard to use and super expensive is only one of them. :P


The economics of Hoff heat sinks were established in the first Battletech game.  They went for like 200k cb each, which set the standard down to 100k as a starting bid.

It's a 100% improvement of the mechs heat sinks with no downsides.  For a mech tight on space, that's pretty big.  A free heat sink is like a free ton of armor.

What does Endo save you?  1 ton for every 20 tons of mech weight?  So for a 30 Ton power loader youre saving 1.5 tons using it?

(shrugs)

It's the economics of it all at this point.  Omni wont consider them practical for integrated usage anytime soon.  You can try and stuff them in a module to use but they wont get installed on the mech anytime soon.
Echo Snow
NPC, 330 posts
R1 - Space Cadet
Callsign - 'Princess'
Tue 2 Sep 2014
at 21:17
  • msg #529

Re: A Question

Lina Todd:
Of course we don't like Energy weapons.  Those frakking things make me sweat damnit!

Do you know how hard it is to do my hair when they screw up and load me with energy instead of my usual load?

;)



Actually the Edenites have advantages using energy weapons.  The X-3, X-3a and X-3c all over heat nicely.

with one mp loss, they move 3/5 and 5/8 which is still pretty good movement profiles.  With the Plugsuits they stall fire modifiers by two heat scales.

Look at the Heat sink issue as a comparison of gas in cars.

Sometimes when you have a nice sports care, you cant put regular unleaded gas in the thing, you have to use the expensive good stuff.  When you have schmucky compact car, it doesnt seem to mind having crap gas put in it as much cause it's not a performance vehicle.

Make sense?  No?  Too bad... it is what it is.
Ziro Borovei
player, 103 posts
Tue 2 Sep 2014
at 21:49
  • msg #530

Re: A Question

Speaking of 'mechs... if I wanted to try for a new one, where do I post about it? I'd like to see if I can get my hands on a new ride this go 'round.
Helia Quinn
player, 343 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 21:50
  • msg #531

Re: A Question

In reply to Kitten (msg # 528):

Sure, though if you were running loads that regularly ran hot, installing double heat sinks would save you way more tonnage than Endo or FF. :P

That said, I totally get the engineering justification. I was more asking about the meta-game/balance considerations. If you don't think that the standard pilots getting access to double heat sinks meaningfully impacts the tech-advantage that Edenites pay half a character for, then I'll take your word for it. (I might not believe you, but I will take your word for it :3 )
Malcolm Strauss
player, 100 posts
Tue 2 Sep 2014
at 22:15
  • msg #532

Re: A Question

2 battles just finished...  I'm still looking for 1 more opponent...
David Crain
player, 431 posts
R0 - Private
Callsign: Avenger
Tue 2 Sep 2014
at 22:16
  • msg #533

Re: A Question

I reread the auction list and changed my bids slightly, if such things are still allowed...
Teri Knight
player, 108 posts
Panther, P5, G5
Callsign: Catgirl
Tue 2 Sep 2014
at 22:25
  • msg #534

Re: A Question

(Teri's eyes glaze over)  Double...  Heat... Sinks???
Helia Quinn
player, 344 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 22:28
  • msg #535

Re: A Question

In reply to Teri Knight (msg # 534):

Lol, definitely makes the Panther ready for a party :D
Malcolm Strauss
player, 101 posts
Tue 2 Sep 2014
at 22:31
  • msg #536

Re: A Question

Speaking of auctions, will there be a second chance round this time like last time?  If I don't win any of my bids I'm goin to want to buy that XP that was offered...
Kitten
GM, 3797 posts
Tue 2 Sep 2014
at 22:42
  • msg #537

Re: A Question

Helia Quinn:
In reply to Kitten (msg # 528):

Sure, though if you were running loads that regularly ran hot, installing double heat sinks would save you way more tonnage than Endo or FF. :P

That said, I totally get the engineering justification. I was more asking about the meta-game/balance considerations. If you don't think that the standard pilots getting access to double heat sinks meaningfully impacts the tech-advantage that Edenites pay half a character for, then I'll take your word for it. (I might not believe you, but I will take your word for it :3 )


I cant weep for the Eden Pilots.  From a logical point of view, and even from a meta game point of view, i dont consider this to be an unreasonable turn of events.
Kitten
GM, 3798 posts
Tue 2 Sep 2014
at 22:42
  • msg #538

Re: A Question

Malcolm Strauss:
Speaking of auctions, will there be a second chance round this time like last time?  If I don't win any of my bids I'm goin to want to buy that XP that was offered...



No one bid wins all malcolm.
Ziro Borovei
player, 104 posts
Tue 2 Sep 2014
at 22:50
  • msg #539

Re: A Question

On the auction note, I realize, in hindsight that I was not super clear about one thing and it is this: I want to buy the 5xp for 100k while we still have the shot. If it is too late, that is fine, I will just cry myself to sleep atop a huge pile of c-bills. :D
Malcolm Strauss
player, 102 posts
Tue 2 Sep 2014
at 23:02
  • msg #540

Re: A Question

Kitten:
Malcolm Strauss:
Speaking of auctions, will there be a second chance round this time like last time?  If I don't win any of my bids I'm goin to want to buy that XP that was offered...



No one bid wins all malcolm.


Does that include the for sale items? Or will we have a chance to purchase some of those after the auctions are resolved and we know how many cbills we have to work with?
Kitten
GM, 3799 posts
Tue 2 Sep 2014
at 23:09
  • msg #541

Re: A Question

you can change your bids, and if i bookkeep stuff wrong cause of late changes you got to tell me.

Cause... you know.. i already book kept the sales already, which were suppose to be done before auctions resolve.

Player chatter is killing my free time to resolve campaign stuff, so auctions finish tomorrow.

For the record, questioning me on every little thing i do is bad.

It kills my time handling individual questions when i should be handling campaign wide bookkeeping.

I've been running this campaign for Over a year now...

I was running wild stallions for over a year before...

I was in Mac Game and was involved in battlemaster in his game for easily a year...


I've had three years of practice on RPOL to figure out what works... what doesnt work... what balanced... and how things should work.  Is there room for improvement... sure... will i listen to stuff?  Sure.

I cant run the campaign, and it's demoralizing to be questioned on everything i do.  It leads to burn out, which is also not a good thing for me to suffer, that's how the Wild Stallions game concluded, i just got tired of dealing with it all.

I'll listen to players... cause... they have to play the game and i should listen to what they have to say.  I may ignore it, but i should listen and make the conscious effort to do so if i think they're wrong.

I'll listen to the BMs/Merc Commanders... cause i make them follow the rules, and they have to justify things to the members of their unit.  Really if a player has something serious they want to discuss, talk to your merc commander to push for it.  If it doesnt get past them, it's not likely to get past me.

Lastly, I have to listen to myself.  Because at the end of the day, no matter how benign i try and make it, it's a dictatorship.  I have to answer to myself how well things are... or arent going, and if i make a bad campaign decision it's on me.
Kitten
GM, 3800 posts
Tue 2 Sep 2014
at 23:12
  • msg #542

Re: A Question

Malcolm Strauss:
Kitten:
Malcolm Strauss:
Speaking of auctions, will there be a second chance round this time like last time?  If I don't win any of my bids I'm goin to want to buy that XP that was offered...



No one bid wins all malcolm.


Does that include the for sale items? Or will we have a chance to purchase some of those after the auctions are resolved and we know how many cbills we have to work with?



This has been noted elsewhere...

Most auctions are also one bid takes all.  You make your bid and the winning bid carries.  This is the NORM.

Make your for sale purchases.  They expire and close BEFORE auctions close. So once auctions are over, you cant make use of the for sale option.  This is actually not the norm, but i want the distraction of dealing with the for sale issues dealt with before auctions close.  Why?  There are reasons why, i'm not inclined to explain them, beyond the fact that there are reasons.
Kitten
GM, 3802 posts
Tue 2 Sep 2014
at 23:29
  • msg #543

Re: A Question

Decided to resolve Auction.

I wont be updating character sheets till tommorow, but you'll at least have your winners.  Unless i'm told otherwise, i believe...

Mattias wins the Officer's promotion for 380k cb

David wins the Non-Com's promotion for 250k cb

Lucius wins the limited edition word of Blake book for 100k cb

Pax wins Fell off the truck for 125k cb and will have another go at Omni's gratitude

Top five bids for Ferro Fib were...

Lucius for two bids of 150k cb

Helia with an effective bid of 60k cb

and

Jennifer/Regina for a bid of 52k cb each.


Remember you still have to actually PURCHASE the Ferro Fib.

Congrats to all the winners.

Players may make their request for availability of equipment on this thread...
link to a message in this game

You should NOT post request and rolls here, since it will probably get washed away in chat, so please use the above link.  If you're not sure what your roll is, just post a request for stuff, and i'll post the tn for you tomorrow.

You should not roll till you have a confirmed target number from ME.  If i see dice rolling, pass or fail, it will be considered a failure and counted against you available rolls.  I'm not messing around.  The player private banter and the weather have all put me on a short temper, so... you've been warned.
This message was last edited by the GM at 23:38, Tue 02 Sept 2014.
Helia Quinn
player, 345 posts
R0 (Mechwarrior)
Tue 2 Sep 2014
at 23:30
  • msg #544

Re: A Question

That all sounds perfectly good to me, sorry for being a pest -_-



***
On another note, I had an effective 60k bid in for the ferro fibrous, so shouldn't one of those be mine?
Kitten
GM, 3803 posts
Tue 2 Sep 2014
at 23:37
  • msg #545

Re: A Question

In reply to Helia Quinn (msg # 544):

My bad, I saw bid of 50k cb, and forgot to count the Eden modifier, yes, one of those is yours.


Any other bids over sight have till tommorow to be bought to my attention.

If not, well... the bids got lost in the paperwork somewhere... somewhere someone got paid off to look the other way and ignore your bids.
This message was last edited by the GM at 23:40, Tue 02 Sept 2014.
Lucius McMurphy
player, 1090 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 23:42
  • msg #546

Re: A Question

Only reason I had thought you had not gotten the win Helia was if your bid bumped up against one of the two of mine.

Since we were supposed to 'name' which of the auctions 6/7/8/9/10 we were putting money down on, not just here's 50k did I win one ;)
Kitten
GM, 3804 posts
Tue 2 Sep 2014
at 23:45
  • msg #547

Re: A Question

No... no.. .no...

auction says top bids win it all.. Theres a typo of it saying top six bids though... instead of top five... so i may let Jen and Reggie split a ton anyway since that was never corrected.  (wrinkles nose).

an oversight/slip up from when i was modifying auctions.

David and Mattias get their rank, and the 25xp that goes with it.  Feel free to note in the repair bay how you spend your xp and ill fix the paper work tommorow.
This message was last edited by the GM at 23:46, Tue 02 Sept 2014.
Lucius McMurphy
player, 1091 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 2 Sep 2014
at 23:47
  • msg #548

Re: A Question

Ahhh...gotcha cool beans.
David Crain
player, 432 posts
R0 - Private
Callsign: Avenger
Tue 2 Sep 2014
at 23:52
  • msg #549

Re: A Question

If you're already done bookkeeping I missed stuff this time.
Kitten
GM, 3805 posts
Tue 2 Sep 2014
at 23:54
  • msg #550

Re: A Question

In reply to David Crain (msg # 549):

umm....


but you won your auction?

and the default for sale was getting 100k cb handed over to you, which isnt too horrible?

(CMON the for sale stuff has been up for nearly three weeks, you guys cant be guilting me on resolving it ?!?)
This message was last edited by the GM at 23:55, Tue 02 Sept 2014.
Kitten
GM, 3806 posts
Wed 3 Sep 2014
at 00:01
  • msg #551

Re: A Question

David Crain:
If you're already done bookkeeping I missed stuff this time.



You know what.

I changed my mind.

I said you people had till tommorow to change your minds.  So you may make a request to change your for sale in the REPAIR BAY, and i will try and get it taken care of tommorow.

You have 12 hours from this post to get your request in.
Lucius McMurphy
player, 1099 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 3 Sep 2014
at 01:47
  • msg #552

Re: A Question

Pssstttt Helia...

Kitten:
Power Loader Rolls:
25 ton X-3  Power Loader  tn 7+
30 ton X-3a Power Loader  tn 9+
30 ton X-3c Power Loader  tn 9+ {Minimum 3 Ranks required}

To adjust for Advance Tech, Non-Eden Pilots add +1 to tn


So the A-3 is probably harder.  Also the Mental is a + to your roll not lowering the TN
Helia Quinn
player, 349 posts
R0 (Mechwarrior)
Wed 3 Sep 2014
at 01:58
  • msg #553

Re: A Question

Nope, A-3 is common for Edenites once you get the pre-reqs, so base TN should be 6. Potato/potater for the mental bonus, 2d6+1 vs TN6 or 2d6+0 vs TN5 is the same to me. I will let kitten tell me what to roll first though :)

Kitten in auction thread:
A-3 is no longer considered Conjecture, and is considered 'Common' for any Eden pilot with X-Series Module Conversion Kit and Ferro-Fibrous Armor

Lucius McMurphy
player, 1101 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 3 Sep 2014
at 02:05
  • msg #554

Re: A Question

Kitten is always refining things so a big part of her saying, "Hold your horses everyone on TN numbers..." is because she both may be considering changing those numbers or they might be modified due to in game events (aka saving the planet).

As for the 'common bit'

Princess Bride:
"You keep using that word. I do not think it means what you think it means."

Mattias Hudson
player, 84 posts
Quixotic
Wed 3 Sep 2014
at 03:36
  • msg #555

Re: A Question

In reply to Kitten (msg # 541):

I know I have been asking a lot of questions of late to Kitten and I'll attempt to direct them here instead.  I'm trying to get up to speed quickly so that I can form a new unit and reduce the freelancer pool.

I apologize if I have caused you any stress.
Kitten
GM, 3807 posts
Wed 3 Sep 2014
at 04:11
  • msg #556

Re: A Question

Mattias Hudson:
In reply to Kitten (msg # 541):

I know I have been asking a lot of questions of late to Kitten and I'll attempt to direct them here instead.  I'm trying to get up to speed quickly so that I can form a new unit and reduce the freelancer pool.

I apologize if I have caused you any stress.



A new perspective in moderation is good.

I need to look harder at EW based on some of the things you mentioned.
David Crain
player, 433 posts
R0 - Private
Callsign: Avenger
Wed 3 Sep 2014
at 04:41
  • msg #557

Re: A Question

In reply to Kitten (msg # 550):

I posted I wanted to change and then discovered 30 mins later you posted the auction results.  I should be more precise in that I don't want to change my bid on the promotion I instead wanted to change the 100k Eden gratitude.
Kitten
GM, 3808 posts
Wed 3 Sep 2014
at 05:00
  • msg #558

Re: A Question

David Crain:
In reply to Kitten (msg # 550):

I posted I wanted to change and then discovered 30 mins later you posted the auction results.  I should be more precise in that I don't want to change my bid on the promotion I instead wanted to change the 100k Eden gratitude.

Malcolm Strauss
player, 104 posts
Wed 3 Sep 2014
at 05:35
  • msg #559

Re: A Question

Random question, but I wanted to ask here before bugging kitten because someone else may already know the answer... with Sure Shot LRR's: Do you roll on the missile hit table when they hit to determine damage? or do all missiles automatically hit ala streaks?
Kitten
GM, 3809 posts
Wed 3 Sep 2014
at 10:07
  • msg #560

Re: A Question

You roll number of missiles to hit they're not quite streak.

This may change in the future, since sure shots feel a little weak at the moment.  We'll see.
This message was last edited by the GM at 10:08, Wed 03 Sept 2014.
Kitten
GM, 3810 posts
Wed 3 Sep 2014
at 15:39
  • msg #561

Re: A Question

{claps}

Roger just made a tn 11+ roll (not ten, which is for the 4G) to find his Hunchback-4J

I believe he's the first player to work his way into a 50 ton mech.

Roger you going to stay a freelancer or sign on with someone?  Surely someone should be willing to take in such a large asset into their unit?
This message was last edited by the GM at 15:40, Wed 03 Sept 2014.
Kitten
GM, 3811 posts
Wed 3 Sep 2014
at 15:41
  • msg #562

Re: A Question

Comments added to everyone that posted in Repair Bay.
Roger Simms
player, 313 posts
Call sign: Viking
lrms 10/11,10/10
Wed 3 Sep 2014
at 15:49
  • msg #563

Re: A Question

 Hopefully sign into a group.
This message was last edited by the GM at 15:54, Wed 03 Sept 2014.
Kitten
GM, 3812 posts
Wed 3 Sep 2014
at 15:55
  • msg #564

Re: A Question

In reply to Roger Simms (msg # 563):

Feel free to pick one out, at this point unit commanders are 'full' more or less, so i'm not letting them sign up new players.

Free Lancers can ask to sign on with specific units though.

Currently...

Ironswords (may accept one)
2-0 Lucius McMurphy  (30tn) 10pt Skill Handicap. {3/5}
0-0 Olaf Oleeson     (40tn)  5pt Skill Handicap. {3/6}
0-0 Jennifer Cross   (35tn) 15pt Skill Handicap. {3/4}
0-0 Hansan al-Nasir  (35tn)  0pt Skill Handicap. {5/3}

Lancers (may accept one)
0-0 Pax Tarkin       (25tn)  0pt Skill Handicap. {5/3}
0-0 Donovan O'Brien  (40tn)  0pt Skill Handicap. {4/5}
0-0 Malcolm Stauss   (45tn)  0pt Skill Handicap. {4/5} {Match 1 vs Lucius}
0-0 Akarian Euclid   (25tn) 15pt Skill Handicap. {4/2}

War Hawks
0-0 Darius           (30tn)
0-0 Ziro             (45tn) -5pt Skill Handicap {5/4}
0-0 Brini            (25tn) 15pt Skill Handicap {3/4}
0-0 Roger Simms      (40tn) 10pt Skill Handicap. {3/4}

Freelancers
0-0 David Crain      (35tn) 10pt Skill Handicap. {3/5}
0-0 Teri Knight      (35tn) -5pt Skill Handicap. {5/4}
0-0 Joaquin Cortez   (30tn)  0pt Skill Handicap. {4/5}
0-0 Mattias          (45tn)-10pt Skill Handicap. {5/5}

{Does not include Valkyries or Free Lancer lifers}
This message was last edited by the GM at 17:11, Wed 03 Sept 2014.
Darius Hawke
player, 1 post
R4 - Captain
Baron
Wed 3 Sep 2014
at 15:58
  • msg #565

Re: A Question

I will so totally sign a Hunchback 4j >:D

I know that Ziro has been talking about going for a hunchie as well, so this could be interesting :)
Kitten
GM, 3813 posts
Wed 3 Sep 2014
at 16:16
  • msg #566

Re: A Question

In reply to Darius Hawke (msg # 565):

Sadly... Mercs dont recruit at this point Free Lancers go where they please, so Roger can go as he pleases.
Roger Simms
player, 314 posts
Call sign: Viking
lrms 10/11,10/10
Wed 3 Sep 2014
at 17:08
  • msg #567

Re: A Question

 Ok, i will send in my app to the warhawks since they have two slots to fill..?
Kitten
GM, 3818 posts
Wed 3 Sep 2014
at 17:11
  • msg #568

Re: A Question

In reply to Roger Simms (msg # 567):

I'll call it a done deal then since they've expressed an interest and you seem to have accepted.
Kitten
GM, 3822 posts
Wed 3 Sep 2014
at 19:48
  • msg #569

Re: A Question

*throws flag down on field*

per the Tournament notes...

quote:
Each Player will play one of their mercs three times, and in return play the op force for other players three times.  Players with more than one character must select one character to sit out the tournament.


Please remember that you are only have one character in the tourney.
Lucius McMurphy
player, 1106 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 3 Sep 2014
at 19:50
  • msg #570

Re: A Question

*pokes his heads up from the tall grass*

Hmm?
Cecilia
player, 35 posts
Wed 3 Sep 2014
at 21:58
  • msg #571

Re: A Question

In reply to Kitten (msg # 569):

Is this for me?  I named my Omni Cadet Cecilia for the battles and played as her for RP purposes, but I did not use her mech, stats, or conjecture tech, I generated those based on the tourney rules for cadets for each match.  The money I won with the two draws is going to Malcolm... He's broke!  I played an Omni cadet per all the rules, her name just happened to be "Cecilia"

I just played as "Cecilia" instead of generating a random cadet to provide some RP flavor... She managed to fight Ana to a draw, which should give us an actual RP reason for Cecilia to be recruited into the Valkyries, not just, hey; here's a random cadet to join your unit.

Ana: when/if you want to roleplay an after match evaluation or debriefing, or recruitment, or whatever let me know!
Kitten
GM, 3825 posts
Wed 3 Sep 2014
at 22:04
  • msg #572

Re: A Question

Cecilia:
In reply to Kitten (msg # 569):

Is this for me?  I named my Omni Cadet Cecilia for the battles and played as her for RP purposes, but I did not use her mech, stats, or conjecture tech, I generated those based on the tourney rules for cadets for each match.  The money I won with the two draws is going to Malcolm... He's broke!  I played an Omni cadet per all the rules, her name just happened to be "Cecilia"

I just played as "Cecilia" instead of generating a random cadet to provide some RP flavor... She managed to fight Ana to a draw, which should give us an actual RP reason for Cecilia to be recruited into the Valkyries, not just, hey; here's a random cadet to join your unit.

Ana: when/if you want to roleplay an after match evaluation or debriefing, or recruitment, or whatever let me know!


Partly, yes.

I know youre using her as an NPC that's fine, but i'm tracking fights by accounts used.  Which is a problem, cause youre making it more complicated for me to track fight by using more than one ID i have to track the extra ID.. remember it's yous... and make sure you get credited for the fights you play watching two accounts instead of one.  It also makes it look like youre using two characters when youre using one.

It's done, nothing to be done to change it, i'm just asking that in the future players think about the difficulties they create on what looks like a simple bit of roleplaying fluff can be a wrench in the bookkeeping.

(I know it sounds nit picky but if you tried to run a game this size with this much bookkeeping you would feel for me.  Most of the BMs have a clue the work involved and will probably give me a thumbs up that i'm not wrong on this)
Cecilia
player, 36 posts
Wed 3 Sep 2014
at 23:01
  • msg #573

Re: A Question

Ok, for the remaining fight do you want me to use the Cecilia account so they're all the same (albeit wrong) or do you want me to use the Malcolm account so at least that one is correct.  Doesn't matter for me, just let me know which is easier for you.
David Crain
player, 435 posts
R0 - Private
Callsign: Avenger
Wed 3 Sep 2014
at 23:03
  • msg #574

Re: A Question

I'm also looking to join Helia's new command lance.
Darius Hawke
player, 2 posts
R4 - Captain
Baron
Wed 3 Sep 2014
at 23:44
  • msg #575

Re: A Question

Are any of the remaining freelancers alts, or have alts that are already in units?

If there are I would definitely want to avoid having anyone sit out completely if possible.

I know I have one more spot open, and as far as I know, there's still one spot with the Ironswords and the Lancers.

If the Valkyries can tack someone on, then everybody can get on board with something...

Worst comes to worst, I have 25xp banked... I was gonna save it for bumping my accuracy, but I would spend it on the leadership option that let's me bring an extra person if it was the difference that kept someone from having to sit out :)
Kitten
GM, 3828 posts
Wed 3 Sep 2014
at 23:57
  • msg #576

Re: A Question

In reply to Cecilia (msg # 573):

For this tourney leave it, the damage is done.  I'll deal with it when it comes time to bookkeep.
Lucius McMurphy
player, 1110 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 3 Sep 2014
at 23:59
  • msg #577

Re: A Question

No one is sitting out...

It's just a question if the extra help benefits from your leadership or if they have to use their own to find their way.
Kitten
GM, 3829 posts
Thu 4 Sep 2014
at 00:00
  • msg #578

Re: A Question

David Crain:
I'm also looking to join Helia's new command lance.


Darius just got his 'one' Hunchback pilot, bringing them to a full lance of four.  They're a new unit, and they're on the heavy side, so in the interest of not skewing their encounters too badly, i'm going to leave them at four at least for a little while.


The Iron Swords and  Lancers have the option to pick up a pilot.

If youre not interested with them, Freelancing for a while isnt a terrible thing, Regina seems to do okay by it.
Kitten
GM, 3830 posts
Thu 4 Sep 2014
at 00:03
  • msg #579

Re: A Question

Darius Hawke:
Are any of the remaining freelancers alts, or have alts that are already in units?

If there are I would definitely want to avoid having anyone sit out completely if possible.

I know I have one more spot open, and as far as I know, there's still one spot with the Ironswords and the Lancers.

If the Valkyries can tack someone on, then everybody can get on board with something...

Worst comes to worst, I have 25xp banked... I was gonna save it for bumping my accuracy, but I would spend it on the leadership option that let's me bring an extra person if it was the difference that kept someone from having to sit out :)


Lances form the way they form, they're just starting to get large enough to develop interesting formations that might be good for a units personality.  I want the War Hawks to settle in with a lance unit before letting them officially grow past a lance in size.

All the other units have been a lance in size for many many missions so i dont feel bad limiting the Hawks to four at this time.  I'm pretty sure you'll get a chance to draft a fifth in the future, and this will probably give you an edge for drafting Freelancers for missions.
Darius Hawke
player, 3 posts
R4 - Captain
Baron
Thu 4 Sep 2014
at 00:06
  • msg #580

Re: A Question

No worries.

I don't worry myself too much over the size of my Lance (ba-dum tshh ;D). I just don't want anyone to get left on the bench if we can help it :)
David Crain
player, 436 posts
R0 - Private
Callsign: Avenger
Thu 4 Sep 2014
at 00:11
  • msg #581

Re: A Question

Wouldn't mind joining a unit.  Anyone want a Jenner pilot?
Lucius McMurphy
player, 1112 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 00:13
  • msg #582

Re: A Question

If you're still in a Jenner for the contract totally ;)

If you are upgrading to the Blackjack, sadly the Ironswords are trying to keep to a fast response unit.
Kitten
GM, 3835 posts
Thu 4 Sep 2014
at 00:35
  • msg #583

Re: A Question

Darius Hawke:
No worries.

I don't worry myself too much over the size of my Lance (ba-dum tshh ;D). I just don't want anyone to get left on the bench if we can help it :)



No player is left on the bench unless they tell me they're away on vacation or some such.
This message was last edited by the GM at 00:36, Thu 04 Sept 2014.
Darius Hawke
player, 4 posts
R4 - Captain
Baron
Thu 4 Sep 2014
at 00:39
  • msg #584

Re: A Question

In reply to Kitten (msg # 583):

Well never mind then.

Carry on :D
Kitten
GM, 3836 posts
Thu 4 Sep 2014
at 00:44
  • msg #585

Re: A Question

It's early, but the next contract is being formed.

Options are being presented to the merc commanders and they're selecting their choice of evils .

The next contract will be a raid against the Concordat, on the desert planet of Charleston.  You will be dropping during the day to seek and destroy your objectives.  (No repair pools so be careful how much damage you take and ammo you use)

At that point you will gather and try and find a suitable place to clear for the Drop ship to come down with logistical support.

At that point the mission will be evaluated to extend the rate or dust off early if things look bad.




This is a GENERAL summary.  Details are still being worked out in the commanders thread, and mission assignments for individual merc units will be worked out there as well.

I'm going to be closing down the Arms Inc Room in the next day or two, to make space for the War Hawks to set up shop.

Freelancers have not been assigned yet, and to try something different i might have the Freelancers drop together as a 'unit' if there are enough of them to justify it.
Mattias Hudson
player, 86 posts
Quixotic
Thu 4 Sep 2014
at 01:18
  • msg #586

Re: A Question

Nim's finalizing his character and submitting it this week.  Work's been very busy for us.  Of course he wants to be a Missile Specialist, so ammo should be interesting.
Kitten
GM, 3839 posts
Thu 4 Sep 2014
at 01:47
  • msg #587

Re: A Question

In reply to Mattias Hudson (msg # 586):

mmm.... i all but forgot about him already.

Hope to hear from him soon, or he might get swept off with the absent when i clean up the cast thread.
Kitten
GM, 3840 posts
Thu 4 Sep 2014
at 02:10
  • msg #588

Re: A Question

Oh.

Important point.

If you have notning for repair bay, please denote a 'pass' in the repair bay so i can rubber stamp your character sheet as 'done' instead of leaving it open waiting for a respose that isnt coming.
Donovan O'Brien
player, 394 posts
Whitworth
Callsign: Lucky
Thu 4 Sep 2014
at 14:33
  • msg #589

Re: A Question

Would I note the eng damage there or just take into account in your bookkeeping thread?
Kitten
GM, 3841 posts
Thu 4 Sep 2014
at 14:42
  • msg #590

Re: A Question

It's noted on you mech status already.

Message #3
link to a message in another game

and only needs to be noted if you find the cash to fix it.

(ie.  Tourney cash money, you get a break in the Tourney since you dont have to play with the Engine/Gyro hit when you compete.)
This message was last edited by the GM at 14:43, Thu 04 Sept 2014.
Kitten
GM, 3852 posts
Thu 4 Sep 2014
at 16:02
  • msg #591

Re: A Question

Just to save redundant paperwork...

Lucius has an offer for David, in a Jenner.

I have it on paper that he's declining to accept the blackjack.  If this is not the case, some one needs to talk to me soonest to save me paperwork.
This message was last edited by the GM at 16:15, Thu 04 Sept 2014.
Lucius McMurphy
player, 1115 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 16:10
  • msg #592

Re: A Question

First I've heard of it. :)

It's all good.  Ironswords can handle the contract missions with a regular lance if needed.  Best of luck to whatever unit you do go to for the short term David :)
Kitten
GM, 3856 posts
Thu 4 Sep 2014
at 16:16
  • msg #593

Re: A Question

In reply to Lucius McMurphy (msg # 592):

I typo'd that, he's Declining the Blackjack to accept the offer is my impression.

So you have an unofficial fifth at this time.

You also need to consider unit organization, i'm presuming Luc will lead one lance, and Jen will lead the other 'pair'?
Lucius McMurphy
player, 1116 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 16:19
  • msg #594

Re: A Question

Actually I was going to employ the same tactic as I used before on the asteroid.  Four under Luc and Jen on her own.  Gets the most bang for the buck.
David Crain
player, 437 posts
R0 - Private
Callsign: Avenger
Thu 4 Sep 2014
at 16:32
  • msg #595

Re: A Question

Yes, I will accept Lucius' offer and remain in my Jenner.
Lucius McMurphy
player, 1117 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 16:41
  • msg #596

Re: A Question

Mind David...

I am interested in getting the Leadership Spec to be able to command 5 and I don't mind people moving up in size long as it comes with some speed as well.  Hassan, for example, is saving for a Phoenix Hawk-K.  I like to keep up a mostly nimble and quick unit so that we can not only strike fast but redeploy quickly should needs arise.
David Crain
player, 438 posts
R0 - Private
Callsign: Avenger
Thu 4 Sep 2014
at 16:47
  • msg #597

Re: A Question

Phoenix Hawks are ok, or at least anything with a minimum 6/9/? profile?  Maybe I'll ask Kitten about a PHX then.
Lucius McMurphy
player, 1118 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 16:49
  • msg #598

Re: A Question

Even 5/8/0 is good by me though those are pretty rare in the lighter weights.
Jennifer Cross
player, 89 posts
R3 - 1st Lt.
Rook
Thu 4 Sep 2014
at 16:53
  • msg #599

Re: A Question

I do fine in my 5/8 Raven :P
Lucius McMurphy
player, 1119 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 4 Sep 2014
at 16:57
  • msg #600

Re: A Question

Exactly, and should I ever make my Herculean acquisition roll I'll be in a A-3 that goes 5/8 with the possibility of adding Jump Jet Modules to go 5/8/5 if I was so inclined.
Darius Hawke
player, 8 posts
R4 - Captain
Baron
Thu 4 Sep 2014
at 17:18
  • msg #601

Re: A Question

Are players able to transfer money between themselves? Specifically, if I buy CASE for the unit stores, is Ziro able to 'buy' it from me, or do I have to bear the full cost and give it to him for free?

Similarly, if someone in the Lance were to bear the brunt of the damage in a mission, would we all be able to chip in to get them fixed up, or do they have to deal with it on their own?

Lastly, are the availability check rules written down anywhere? As I understood it, ranks in Noble gave bonuses to those...
Kitten
GM, 3859 posts
Thu 4 Sep 2014
at 17:33
  • msg #602

Re: A Question

In reply to Darius Hawke (msg # 601):

Sort of.  The unit can buy anything (it has space for) but can only sell stuff to a character that has access to the tech already.

ie.  Buy CASE to put in the unit, but the only person that could buy it to use, is someone with access to the tech already.  So Roger who already has it installed and is using it, could purchase it to replace it on his mech as part of repairs.  Ziro... who does not have access to the tech... will not be allowed to.  This is to stop various loopholes that might be a problem if the rule is not in place.

What your unit buys and sells at is up to the players.

Default is making it non-profit, this doesnt have to be the case, and units can make their own rules on this.  So if Darius wants to put it in the pool, and let Ziro buy it for cost, that's fine and legal.

As for dealing with major damage, that's up to units to decide how to happen.  Default is everyman for themselves.  Units may establish a 'fund' where a part of the contract income is donated to help cover the cost of set conditions (units may state them, mech loss, engine loss, gyro loss, etc... what ever they consider acceptable)

Availability is noted in part in the Kitty Tech pdf.

It's been expanded to include new tech, and has recently been noted as part of the between contract bookkeeping.  Each character is currently allowed (2) availability checks to look for equipment to modify their mechs, to look for mechs, or look for specialty ammo.

Currently i am allowing characters with 'noble' an extra roll, which is probably going to change next contract.  They already get a +1 to availability rolls, on top of other benefits.  I may add the 'extra roll' as a specialty for noble next contract seems more reasonable.   (so nobles should enjoy the roll while they can)

Unit commanders can also request their techs to look for stuff...  (2) rolls for unit stores (ie. Armor, Ammo, 'stuff')... or (1) roll for a player (ie CASE for Ziro).
Malcolm Strauss
player, 106 posts
Thu 4 Sep 2014
at 17:33
  • msg #603

Re: A Question

David Crain:
Phoenix Hawks are ok, or at least anything with a minimum 6/9/? profile?  Maybe I'll ask Kitten about a PHX then.



I'm saving for a Clint either 2-4T w/o Jump Jets or 2-3T with, 6/9/0 or 6/9/6 and fairly cheap.  both have a large autocannon you can pull off to get 9 or 13 tons of mod room respectively, enough to turn it into practically whatever you want.  The Phoenix Hawk is best, the 45 ton chassis gets to the 6/9/6 profile most efficiently with the most room left over, but its something like 20% more expensive than the Clint, and I don't know about you, but I'm broke, lol.
Jennifer Cross
player, 93 posts
R3 - 1st Lt.
Rook
Thu 4 Sep 2014
at 17:38
  • msg #604

Re: A Question

Some might consider that a downgrade from the Vindicator.

Why lose the Vindicator?  You're a tank!
Darius Hawke
player, 9 posts
R4 - Captain
Baron
Thu 4 Sep 2014
at 17:49
  • msg #605

Re: A Question

In reply to Kitten (msg # 602):

That all seems reasonable to me.

One question though:

To buy CASE from the unit or whatever, Ziro would have to have access to the tech. Since CASE is now generally available, he would be allowed to get it, or is it still pseudo-conjecture?

And assuming that he could not buy it from stores, we could still have the Unit's tech hunt it down for him? (sorry for all the questions, just trying to understand our options.)
Kitten
GM, 3861 posts
Thu 4 Sep 2014
at 18:00
  • msg #606

Re: A Question

Darius Hawke:
In reply to Kitten (msg # 602):

That all seems reasonable to me.

One question though:

To buy CASE from the unit or whatever, Ziro would have to have access to the tech. Since CASE is now generally available, he would be allowed to get it, or is it still pseudo-conjecture?

And assuming that he could not buy it from stores, we could still have the Unit's tech hunt it down for him? (sorry for all the questions, just trying to understand our options.)


It's considered generally available, so... i guess it would be okay.  This rule is mostly to keep an eye on how stuff like Endo Steel and Ferro Fib move around a unit.
This message was last updated by the GM at 18:01, Thu 04 Sept 2014.
David Crain
player, 440 posts
R0 - Private
Callsign: Avenger
Thu 4 Sep 2014
at 18:59
  • msg #607

Re: A Question

In reply to Lucius McMurphy (msg # 598):

OK, I'll ask kitten about a PXH-1D then but my ultimate goal in this campaign is a Wolverine.
David Crain
player, 441 posts
R0 - Private
Callsign: Avenger
Thu 4 Sep 2014
at 19:02
  • msg #608

Re: A Question

Never mind the PXH for now, can't afford it.
Kitten
GM, 3863 posts
Thu 4 Sep 2014
at 19:10
  • msg #609

Re: A Question

Faster = bigger engine / gyro = more CBs.
Teri Knight
player, 109 posts
Panther, P5, G5
Callsign: Catgirl
Thu 4 Sep 2014
at 19:44
  • msg #610

BBL

I need to take off till tonight.  Will post duels then.
Malcolm Strauss
player, 107 posts
Thu 4 Sep 2014
at 22:37
  • msg #611

Re: A Question

Jennifer Cross:
Some might consider that a downgrade from the Vindicator.

Why lose the Vindicator?  You're a tank!


Doesn't matter how much firepower you're bringing to the party if you're always late... This campaign is no place for a 4/6... The last few missions made that painfully clear.  I'm goin to have to be able to keep up with the action if I want to do more than plod along 2 turns behind the action.  Also these missions seem better suited for a short range setup, I can buil a Clint into a sort of super commando with streaks and MLs and beefed up armor... Those x-3 arm conversion kits throw in an added bonus, I'm a missile and laser specialist, so if I load my torso up with my energy weapons I can build out a few different arm options depending on the needs of my lance... I can go SRM for in your face missions or swap in LRMs and act as fast support that can keep up with the faster mechs in my unit.  The Clint is a good fit for that because it offers so much mod room an the arms are empty.  I can always add armor to beef it up a little, but I can't find anything else 5/8 or 6/9 which offers 9-13 tons of mod cap...

It's just the particulars of this game, Clint's don't normally get much love, but with the mod rules is turns into one of the better platforms for modding. Size is penalized in this game, but it's right in that sweet spot of big enough to pack a punch but not so big the repair mod kills you...  I think that is what Reggie and Kirt were going for with their modded Valkyries...  This is just a little bit bigger...
Jennifer Cross
player, 95 posts
R3 - 1st Lt.
Rook
Thu 4 Sep 2014
at 22:43
  • msg #612

Re: A Question

Malcolm Strauss:
Jennifer Cross:
Some might consider that a downgrade from the Vindicator.

Why lose the Vindicator?  You're a tank!


Doesn't matter how much firepower you're bringing to the party if you're always late... This campaign is no place for a 4/6... The last few missions made that painfully clear.  I'm goin to have to be able to keep up with the action if I want to do more than plod along 2 turns behind the action.  Also these missions seem better suited for a short range setup, I can buil a Clint into a sort of super commando with streaks and MLs and beefed up armor... Those x-3 arm conversion kits throw in an added bonus, I'm a missile and laser specialist, so if I load my torso up with my energy weapons I can build out a few different arm options depending on the needs of my lance... I can go SRM for in your face missions or swap in LRMs and act as fast support that can keep up with the faster mechs in my unit.  The Clint is a good fit for that because it offers so much mod room an the arms are empty.  I can always add armor to beef it up a little, but I can't find anything else 5/8 or 6/9 which offers 9-13 tons of mod cap...

It's just the particulars of this game, Clint's don't normally get much love, but with the mod rules is turns into one of the better platforms for modding. Size is penalized in this game, but it's right in that sweet spot of big enough to pack a punch but not so big the repair mod kills you...  I think that is what Reggie and Kirt were going for with their modded Valkyries...  This is just a little bit bigger...



Different missions... different needs.

Sometimes a tank has a good and proper place on a mission, like the missions where the Light Gauss rifles were featured...

Being slower is also less of a handicap if youre on defense.  With a PPC and LRM 5, you should be able to snip at longer range, and use the ML in place of the L5 at shorter range.  You also have A LOT of weight to work with and a lot of heat sink to rip out to make room for new weapons.  It's more mobile that the two hunchbacks that have been added and at least as mobile as Teri's Panther.

My Raven is only a little faster at 5/8/0 and i manage to do okay in it which seems like a notable speed difference, but my guns go out to 9, so you have twice the range for that slight speed difference... and like... A LOT more armor.

Missions do seem to run quick and loose though and if youre slow you concede the initiative to your opponent, which... is a dangerous thing depending on which BM you get.  In the end theres no one way to play this game.  I just think youre over thinking things on the strength of two missions.  How is your Vinidicator doing on the Tourney?
This message was last edited by the player at 22:47, Thu 04 Sept 2014.
Malcolm Strauss
player, 108 posts
Thu 4 Sep 2014
at 23:47
  • msg #613

Re: A Question

In reply to Jennifer Cross (msg # 612):

All good points, but how often do we se defensive missions?  Plus I'm planning on packing at least 2 tons more armor on the Clint.  So it's not going to be a lightweight.. I'll be trading off maybe 40 points of armor from the vindicator, but for two speed increases, throw in a pair of streak 5s instead of the PPC & LRM, double the MLs... Seems like a decent trade to me.  I'll be big enough to get in close and stay there without having to worry about being crippled by a kick, and fast enough to run down and kill snipers... Not to mention if I get a hold of those arm conversion kits I can swap one or both of those streaks out for 2 or 4 LRM4 racks as mission needs dictate.

I see your point with modding the vindicator, but with the mod rules I can't drop the PPC and the heat sinks, and if I drop the PPC but not the heat sinks I'll have 6 tons of heat sink I don't need, and if I drop the heat sinks but not the PPC then I will ocerheat like mad...


Only played one duel with my Vindicator, and almost lost it.  Luc got in close and stayed there.  It was my jump jets that made the difference in that battle, not my weapons.  He kept the PPC and the LRM pretty much out of the fight, he only lost because I shin kicked him to death... But that was more about 45 tons vs 30 tons, and I'm only going down 5 tons to go to the Clint, I'll still be able to bust shins :)
Anastasia Karkoff
player, 874 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 4 Sep 2014
at 23:52
  • msg #614

Re: A Question

remembe though, the streak 5's are still pretty damned rare, mgiht take you a looong ime to get a pair of them.
Helia Quinn
player, 362 posts
R0 (Mechwarrior)
Thu 4 Sep 2014
at 23:58
  • msg #615

Re: A Question

Also gotta remember, there's a big difference between a 1v1 duel and a full battle where you have other people to help you out when someone else gets up in your grill :P
Kitten
GM, 3876 posts
Fri 5 Sep 2014
at 00:12
  • msg #616

Re: A Question

*(shrugs)*

I think his problem is he doesnt like the loss of control that comes from slow mechs.

If youre slow in a large battle you will feel like youre lagging behind slower units, while in slower battles, you cant set the pace against a slower opponent who can stick to you like glue.

I just find it interesting that he's downgrading while others are upgrading.
Malcolm Strauss
player, 109 posts
Fri 5 Sep 2014
at 00:39
  • msg #617

Re: A Question

At the end of the last mission you were telling my unit "Steiner tactics are overrated" so I'm trying to get faster without sacrificing too much hitting power... I don't really see how that's downgrading...  There isn't a stock mech that does what I want and because of the modding rules I'm having to get creative to find a chassis that I can make enough room on to do what I want...
This message was last edited by the player at 00:41, Fri 05 Sept 2014.
Kitten
GM, 3882 posts
Fri 5 Sep 2014
at 00:47
  • msg #618

Re: A Question

Good for you.

Of course, Steiner tactics is just my opinion... and indeed, finding the right chasis to work from is half the challenge in the game.

Lucius is rather fond of the Clint, though i thought it was a deathtrap.

Then he went and got a Urbanmech to make the Clint look good.
Anastasia Karkoff
player, 877 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 5 Sep 2014
at 00:50
  • msg #619

Re: A Question

to be fair, in comparison, the clint WAS good! :P
Malcolm Strauss
player, 110 posts
Fri 5 Sep 2014
at 01:15
  • msg #620

Re: A Question

In reply to Kitten (msg # 618):

I'm not saying you're wrong... I agree with your statement.  Even after loosing 2 mechs early we still had more firepower at our disposal than most of the other units when they are at 100%, but we were all 4/6's and even with all that firepower there was nothing we could do to keep the op force from simply saying "peace out" and walking off the map untouched.

I agree the stock Clint is a bit of a glass hammer... That's why I'm planning on putting 2-3 tons more armor on it to get it more on par with other mediums...  If I had more money I could buy a shadow hawk or a Phoenix hawk or a dervish, but I don't have that money now and how long is it going to take me to save it up if I'm in a mech that's too slow to keep up?

You were absolutely right when you said it is about control...  I can't name many battles where the winner Didnt control the pace and circumstances of the battle...
Kitten
GM, 3887 posts
Fri 5 Sep 2014
at 01:18
  • msg #621

Re: A Question

YOure shopping in the medium catagory.

Early in your characters career, youre going to be hard pressed to find a good, quick medium.

Clints are about as cheap as they come for a nimble medium.

(Smallest medium, with no jump jets to keep the cost down)
Olaf Oleeson
player, 52 posts
NC-R1 Corporal
Callsign Berserker
Fri 5 Sep 2014
at 01:19
  • msg #622

Re: A Question

I think the 4/6/4 or 4/6/0 mechs that were available to PCs at the start of the game are best played in a lance that works together to make the most of faster mechs outmanoeuvring the OPFOR while the slower mechs hold the centre.  This gives the bad guys something to think about while the lights move to exposed flanks.  A 4/6/4 medium mech is a supporter, not a striker - the value in these mechs comes in supporting the team not necessarily in racking up the kills themselves.

That said, I'm still planning on ditching the Whitworth in the long-term and it won't be replaced with another 4/6/4...
Kitten
GM, 3888 posts
Fri 5 Sep 2014
at 01:24
  • msg #623

Re: A Question

Well it's sort of nice that i'm weening you off the concept of bulk over mobility.

'Average' Speed mechs have a place in the game, you just have to understand what it is, and accept their limitations.
Donovan O'Brien
player, 399 posts
Whitworth
Callsign: Lucky
Fri 5 Sep 2014
at 01:32
  • msg #624

Eden/cadet stuff

I'll be honest here, I've never looked at the Eden/loader stuff, and frankly, I'm swamped and indifferent to learn the ins/outs of it.

So, with that said, I'm hoping that one of you "experts" in this help me tailor my "cadet" battles...I'm willing to go with a basic standard whatever, trusting to my own natural abilities...nothing fancy, nothing special....
Malcolm Strauss
player, 111 posts
Fri 5 Sep 2014
at 01:36
  • msg #625

Re: A Question

Kitten:
YOure shopping in the medium catagory.

Early in your characters career, youre going to be hard pressed to find a good, quick medium.

Clints are about as cheap as they come for a nimble medium.

(Smallest medium, with no jump jets to keep the cost down)


Yes.  You've pretty much summed up my thought process.
Echo Snow
NPC, 332 posts
R1 - Space Cadet
Callsign - 'Princess'
Fri 5 Sep 2014
at 01:37
  • msg #626

Re: Eden/cadet stuff

Power Loaders use modules, so you can use an assortment of weapons you should let it be known what weapons you want, as well as if you want to be quick or not.

Some of it will also depend on the handicap and size of your opponent since there are things in play to balance the odds a little to keep it interesting.
Donovan O'Brien
player, 400 posts
Whitworth
Callsign: Lucky
Fri 5 Sep 2014
at 01:39
  • msg #627

Re: Eden/cadet stuff

In reply to Echo Snow (msg # 626):

There must be a "standard" mech, correct?
Echo Snow
NPC, 333 posts
R1 - Space Cadet
Callsign - 'Princess'
Fri 5 Sep 2014
at 01:40
  • msg #628

Re: Eden/cadet stuff

In reply to Donovan O'Brien (msg # 627):

yes.  They come with empty modules, which means there are no weapons on it.
Lucius McMurphy
player, 1127 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 5 Sep 2014
at 01:46
  • msg #629

Re: A Question

Hermes II isn't a bad choice either.
Akarian Euclid
player, 110 posts
Fri 5 Sep 2014
at 01:54
  • msg #630

Re: A Question

Damn, OOC has been flying I see. Things are still a mess here, but planning on getting replies out to tournament stuff tonight.
Jennifer Cross
player, 96 posts
R3 - 1st Lt.
Rook
Fri 5 Sep 2014
at 01:55
  • msg #631

Re: A Question

Yick... free world mech...

It's just... icky... with no personality.

At least a Clint sounds cool.
Teri Knight
player, 110 posts
Panther, P5, G5
Callsign: Catgirl
Fri 5 Sep 2014
at 04:02
  • msg #632

Re: A Question

So...  where does the line form to buy a double heat sink?
Echo Snow
NPC, 334 posts
R1 - Space Cadet
Callsign - 'Princess'
Fri 5 Sep 2014
at 14:23
  • msg #633

Re: A Question

Teri Knight:
So...  where does the line form to buy a double heat sink?



(points to repair bay thread)

From there you make a request for the tn for the availability, when i give it to you, roll against it, and if you make the roll you hand over the money and it's yours.
Kitten
GM, 3901 posts
Fri 5 Sep 2014
at 14:35
  • msg #634

* Yummy Cookies *


Gives Mattias (2) BM points for catching some pretty serious campaign oversights and questioning them.

1)  the various targeting computers have a notation in the PDf that you needs EW ratings to use them.  He's correct, it use to be like that, since their appearance was considered rare and unusual that training to use them was specialized.  I'm going to presume as they become more wide spread that the various targeting computers become more intuitive and training becomes more common place that the EW requirements can be dropped for the various target computers.


2)  The effects of EW need to be reviewed and updated.  Since Advance tech was more or less non-existant.  Anything remotely non standard and advance was affected by Guardian.  As Advance Tech becomes more widespread and common in the campaign, Guardian quickly becomes over powered and will need a second look at how it works.  The likely 'fix' for this will be to require a skill roll of some sort to 'counter' Advance effects that are not specifically listed in the Guardian list.

Considering the serious oversight and the usefulness of the points bought up by Mattias for the campaign, i'm awarding him (2) BM points for Mission (10).

Mattias, each BM point is worth (2) xp or 20,000cb.  Make a note on this thread link to a message in this game and reference this message to spend your BM points.  When bookkeeping is done on Mission 10, your spendings will be noted on the mission log, and awarded on your character sheet shortly after.
Kitten
GM, 3905 posts
Fri 5 Sep 2014
at 15:44
  • msg #635

Re: * Yummy Cookies *

Trying to finalize the Repair bay stuff....

So...

Presuming that the following Characters have nothing to do in Repair Bay
Donovan, Akarian and Joaquin.

Waiting on availability rolls from
Cecilia, Brini and Teri. (and then they're going to be considered closed too)

Waiting for Clarification for stuff from...
Lucius and Mattias.

Everyone else is considered finalized unless you tell me different.
Akarian Euclid
player, 111 posts
Fri 5 Sep 2014
at 15:54
  • msg #636

Re: * Yummy Cookies *

My spec is finalized, as much as I'd love a double HS or ten.. all of mine are in the engine last I looked.
Kitten
GM, 3907 posts
Fri 5 Sep 2014
at 15:56
  • msg #637

Re: * Yummy Cookies *

In reply to Akarian Euclid (msg # 636):

As noted with David I will allow a sink to move around as a half ton mod.

So even if they're all in the engine you can remove on for the D's/hs
Akarian Euclid
player, 113 posts
Fri 5 Sep 2014
at 16:23
  • msg #638

Re: * Yummy Cookies *

Alright updated repair bay, believe I did all of that correctly, apologies in advance if not. Still piecing together various bits of information.
Kitten
GM, 3909 posts
Fri 5 Sep 2014
at 16:33
  • msg #639

Re: A Question

Darius Hawke:
Are players able to transfer money between themselves? Specifically, if I buy CASE for the unit stores, is Ziro able to 'buy' it from me, or do I have to bear the full cost and give it to him for free?



You know...

By this logic... it also implies, that since this equipment is now readily available without the auction, that when you modify it out, and that you change rides, it gets left behind and lost from now on too.

You cant have a loophole going your way without other things being affected...

Will let this one slide, but in the future, you're going to see these request blocked, since i'm sure the general sentiment is they would rather see it blocked than this equipment lost when modifications are made, or mechs left behind.
Darius Hawke
player, 16 posts
R4 - Captain
Baron
Fri 5 Sep 2014
at 16:35
  • msg #640

Re: A Question

Fair enough. :)
Pax Tarkin
player, 621 posts
R3 Traxx G5/P4/M5 +1 Init
Mongoose "Road Runner"
Fri 5 Sep 2014
at 19:15
  • msg #641

Re: A Question

Guess I need a third sparing partner.

Anyone got a free open battle slot?
Jennifer Cross
player, 103 posts
R3 - 1st Lt.
Rook
Fri 5 Sep 2014
at 19:17
  • msg #642

Re: A Question

In reply to Pax Tarkin (msg # 641):

ill trade with you if you want?
Teri Knight
player, 112 posts
Panther, P5, G5
Callsign: Catgirl
Fri 5 Sep 2014
at 20:03
  • msg #643

Re: A Question

Olaf, I'm currently in two duels.  I can't wrap this brain around more than that.  I'm really outgunned in one and outmaneuvered in the other.  I'm not ignoring you, really.
Kitten
GM, 3965 posts
Sat 6 Sep 2014
at 13:33
  • msg #644

Re: A Question

Missions in final generation, so... Player mechs for that mission finalize today.

Repair bay will be closed out and finalized tonight, so get anything in that you want in and done before then.
Olaf Oleeson
player, 54 posts
NC-R1 Corporal
Callsign Berserker
Sat 6 Sep 2014
at 15:35
  • msg #645

Re: A Question

In reply to Teri Knight (msg # 643):

All good Teri.  We can keep chipping away at it as you work through your other duels.
Teri Knight
player, 113 posts
Panther, P5, G5
Callsign: Catgirl
Sun 7 Sep 2014
at 01:49
  • msg #646

Re: A Question

I'm having a blonde moment.  Does a pilot automatically take damage from a head hit?
Lucius McMurphy
player, 1146 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sun 7 Sep 2014
at 01:51
  • msg #647

Re: A Question

Yes.

You roll 2d6 and apply 1 lethal to that number and 1 non-lethal to the number below that.  Kittens PDF have the charts that give the info on what the penalty then is for the pilot based on their physical.
Teri Knight
player, 114 posts
Panther, P5, G5
Callsign: Catgirl
Sun 7 Sep 2014
at 02:03
  • msg #648

Re: A Question

What physical stat rating are we using for the cadets?
Lucius McMurphy
player, 1147 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sun 7 Sep 2014
at 02:13
  • msg #649

Re: A Question

Omni are 6/6 unless you/they bought down the cadets physical score to a 5.
Kitten
GM, 3995 posts
Sun 7 Sep 2014
at 17:09
  • msg #650

Re: A Question

Mission 11 status....

The Iron Sword's mission, Silence is Golden, conducted by Zeta is ready and will be released after all merc units are ready to go.

The Light Lancer's mission, Get your motor running, conducted by Delta is ready and will be released after all merc units are ready to go.

The Freelancer's mission, Meet the neighbors, conducted by Omega is ready and will be released after all merc units are ready to go.

The Valkyrie's mission, Assault on Fort Brag, conducted by Alpha is 50% complete.  Waiting on two Valkyries to submit module loads.

The War Hawk's mission, Normandy Assault, conducted by Tau is 85% complete.




All of the above missions still need maps to be generated.

All of the above units are still in final unit preparation for supplies.
Akarian Euclid
player, 114 posts
Mon 8 Sep 2014
at 09:32
  • msg #651

Re: A Question

So I thought I was gonna get things going, but instead Friday my mother passed. I'd like to try an still take part in Mission 11, but I'm just not seeming to manage these duels along with creating cadets and mechs. So apologies to all, but I'm gonna drop out of those at the very least.
Lucius McMurphy
player, 1157 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 8 Sep 2014
at 14:12
  • msg #652

Re: A Question

I'm so sorry to hear that Akarian, my thoughts are with you and your family.
Kitten
GM, 4007 posts
Mon 8 Sep 2014
at 14:49
  • msg #653

Re: A Question

Akarian Euclid:
So I thought I was gonna get things going, but instead Friday my mother passed. I'd like to try an still take part in Mission 11, but I'm just not seeming to manage these duels along with creating cadets and mechs. So apologies to all, but I'm gonna drop out of those at the very least.



(hugs)

No worries Akarian.

Demands of the Flesh and Blood world are what they are, and i always try to be understanding about it.

I shall consider all your games a 'draw' on your end.

Your opponents will have the option of accepting this draw or Annulling all of the matchs with you from their end, leaving them free to look for replacement opponents for the Tourney.

Mission 11 is not expected to start untill  then end of September/early october, so plenty of time for you to get things squared away.
Regina Arlington
Alt, 343 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 8 Sep 2014
at 15:19
  • msg #654

Re: A Question

For those of you not aware, i get commissions to create digital art on the side for a few web authors.  That said i generate stuff for fun, for myself too.  I felt the urge just take a moment and relax recently and decided to vent some of my Battletech energy into a Render, instead of the campaign so i decided to indulge in making some digital art for Regina.

She's possibly my favorite battletech character that i've roleplayed at the moment.  I thought some of you might appreciate sharing my view of Regina, as well appreciate how most of the Edenites look when dressed out in their Plug suits.

The color schemes are appropriate to a graduate of the Eden Academy.  The only difference is the dark blue color scheme.  Most mechwarrior will have the royal blue, on her sleeves used through out the color scheme of the Plugsuit.  The dark blue actually used to denote, that the pilot is part of Eden's 'special forces' program.  {For the curious... Aero Pilots get Red, Conventional Blue, Technicians Black, LAM pilots were a mix of Maroon Red and Dark Blue, and are considered as Elite as you get.  The Undecided Students White, was how the rest of the scheme worked.}
This message was last edited by the player at 15:19, Mon 08 Sept 2014.
Lucius McMurphy
player, 1158 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 8 Sep 2014
at 15:21
  • msg #655

Re: A Question

I'm glad you finally did a render for her.

Very nice Kitten, I like it a lot :)
Regina Arlington
Alt, 344 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 8 Sep 2014
at 15:23
  • msg #656

Re: A Question

Yeah.

I know you asked for one a while ago... and i've been meaning too... and someone else mentioned it, so i figured she was due.

Other moments i might render are when she has her moment with Alexi, and when she gets her Sgt. Stripes.
Lucius McMurphy
player, 1159 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 8 Sep 2014
at 15:33
  • msg #657

Re: A Question

Both would be good to see, that's for sure.

The plug-suit look is good too.
Akarian Euclid
player, 115 posts
Mon 8 Sep 2014
at 16:22
  • msg #658

Re: A Question

Thanks Kitten and Lucius, and nice render : ) Time to deal with more legal crap.
Helia Quinn
player, 370 posts
R0 (Mechwarrior)
Mon 8 Sep 2014
at 18:20
  • msg #659

Re: A Question



I am jealous of your skills Kitten. All I can do is mash other peoples art together in photoshop :P

Did you do that in 3dsMAX or something similar, or did you use DAZ3d or the like?
Regina Arlington
Alt, 346 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 8 Sep 2014
at 18:25
  • msg #660

Re: A Question

In reply to Helia Quinn (msg # 659):

I used Poser Pro, its an application to make digital artwork.  Requires little talent, just a lot of patience.  I think it compares closer to photography, where you consider lighting and posing the models, than actual drawing where artistic talent is required.
Mattias Hudson
player, 91 posts
Quixotic
Mon 8 Sep 2014
at 18:46
  • msg #661

Re: A Question

It is a nice rendering.  I had little idea that most Eden pilots looked like this coming out of their loaders.  It makes Mattias feel even more fortunate to have worked with the Valkyries last mission.

I have a question about the next mission.  Teri believes that she has armour replacements available to her, I believe she believes it is from supplies from Kurt's old unit bought by her.  There are three more characters from Kurt's old unit whom may be under the same impression, which is why I am mentioning it here.  If Teri/Catgirl has armour, does it count against the limit available to us?
Helia Quinn
player, 371 posts
R0 (Mechwarrior)
Mon 8 Sep 2014
at 18:47
  • msg #662

Re: A Question

Cool! I tried to get into using Poser a while back, but it's just so expensive to get enough bits of content to do anything interesting. Not very conductive to messing around on the side :P
Kitten
GM, 4012 posts
Mon 8 Sep 2014
at 18:50
  • msg #663

Re: A Question

Mattias Hudson:
It is a nice rendering.  I had little idea that most Eden pilots looked like this coming out of their loaders.  It makes Mattias feel even more fortunate to have worked with the Valkyries last mission.

I have a question about the next mission.  Teri believes that she has armour replacements available to her, I believe she believes it is from supplies from Kurt's old unit bought by her.  There are three more characters from Kurt's old unit whom may be under the same impression, which is why I am mentioning it here.  If Teri/Catgirl has armour, does it count against the limit available to us?



As noted else where Arms Inc ceases to exist after Mission 10, their unit stores desolves, with Kurt.

Roger will be using War Hawks' Unit Stores.

David will be using Iron Sword's Unit Stores.

Teri will be using her personal stores, which is noted in the Freelancer's thread.  At the moment the only pilot with Armor bought from the Freelancers is Regina.
Regina Arlington
Alt, 346 posts
R0 - Mechwarrior
Callsign - 'Siren'
Mon 8 Sep 2014
at 18:52
  • msg #664

Re: A Question

Helia Quinn:
Cool! I tried to get into using Poser a while back, but it's just so expensive to get enough bits of content to do anything interesting. Not very conductive to messing around on the side :P



There are huge sources of (legit.) free content out there if you just look for it.  Daz3D use to have monthly freebie give aways... that might have changed... and Renderosity has a gi~nor~mous library of user generate freebie content floating around.  There are other sources but these are the two stand bys.
This message was last updated by the player at 18:52, Mon 08 Sept 2014.
Kitten
GM, 4016 posts
Mon 8 Sep 2014
at 19:05
  • msg #665

Re: A Question

Finalized mission stuff for Iron Swords, Lancers, and Freelancers.

Will deal with the War Hawks and Valkyries Later.

Waiting on Module Loads for Valks so they will probably be wrapped up last, behind the War Hawks.
Teri Knight
player, 115 posts
Panther, P5, G5
Callsign: Catgirl
Mon 8 Sep 2014
at 19:14
  • msg #666

Re: A Question

Kitten:
Teri will be using her personal stores, which is noted in the Freelancer's thread.  At the moment the only pilot with Armor bought from the Freelancers is Regina.



Maybe I missed it, but I looked through the thread and I didn't see my armor stash listed.  Since it is personal armor, would it be listed?
Kitten
GM, 4017 posts
Mon 8 Sep 2014
at 19:17
  • msg #667

Re: A Question

What armor stash?

You purchased 1tn of Armor to reiniforce and modify your mech... so that armor is ON the panther.

Beyond that, i have no bank record transaction on your character sheet stating different.
Teri Knight
player, 116 posts
Panther, P5, G5
Callsign: Catgirl
Mon 8 Sep 2014
at 19:20
  • msg #668

Re: A Question

So what does Teri having Damage Magnet 1 do?
Kitten
GM, 4018 posts
Mon 8 Sep 2014
at 19:54
  • msg #669

Re: A Question

Oh, that's a character trait, she'll always get to fix a ton of armor, but she doesnt have a personal inventory of armor that she spent money on.
Lucius McMurphy
player, 1163 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 8 Sep 2014
at 20:00
  • msg #670

Re: A Question

Better and cheaper than having to buy it constantly ;)

Also a must have if you plan on moving into medium mechs and taking damage.
Teri Knight
player, 117 posts
Panther, P5, G5
Callsign: Catgirl
Mon 8 Sep 2014
at 20:43
  • msg #671

Re: A Question

In reply to Kitten (msg # 669):

I've got it now.  At least I get the armor fixed.  That is what matters.
Jennifer Cross
player, 114 posts
R3 - 1st Lt.
Rook
Mon 8 Sep 2014
at 20:45
  • msg #672

Re: A Question

Going to make a Character/Roleplaying Change from Jennifer Cross to Penny Plenty.

It's a character concept i was kicking around with Luc that i'm feeling the urge to indulge in.  None of her game stats are going to change, just her name and concept.
This message was last edited by the player at 20:46, Mon 08 Sept 2014.
Teri Knight
player, 118 posts
Panther, P5, G5
Callsign: Catgirl
Mon 8 Sep 2014
at 21:56
  • msg #673

Re: A Question

I like the Penny thing you're doing.  Have fun with it.
Penny Plenty
player, 117 posts
R3 - 1st Lt.
Gumdrop
Mon 8 Sep 2014
at 22:51
  • msg #674

Re: A Question

Getting in touch with my Shadowrun theatrical side.  That quirkiness that would have a mechwarrior fit in with Snord's irregulars or Buckaroo Banzai.

The concept is she a host for a show on Solaris.  Sort of the Battletech mech version of Home Improvement.  Omni's tech lures her out from Solaris to spend a season or two learning about it.
Olaf Oleeson
player, 60 posts
NC-R1 Corporal
Callsign Berserker
Tue 9 Sep 2014
at 00:57
  • msg #675

Re: A Question

Akarian: Sad news.  My condolences as you work through this difficult time.

Kitten: I'll take the draws vs Akarian and make the note in the M10 thread.
Mattias Hudson
player, 92 posts
Quixotic
Tue 9 Sep 2014
at 02:09
  • msg #676

Re: A Question

Kitten, would you please setup a Private RP thread for the Freelancers?  I shall transfer the current posts to the thread as quotes.
Kitten
GM, 4024 posts
Tue 9 Sep 2014
at 02:10
  • msg #677

Re: A Question

You already have a ready room, but will make an RP thread if that's your fancy.
Kitten
GM, 4026 posts
Tue 9 Sep 2014
at 02:12
  • msg #678

Re: A Question

Are we good to move all roleplaying threads to Access 1?  Really theres no reason to keep them unit specific, its good to share roleplaying isnt it?
Lucius McMurphy
player, 1179 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 9 Sep 2014
at 02:18
  • msg #679

Re: A Question

I've got no issue sharing the RP threads.  The ready room specific threads are only important for 'planning the attack' against the BM without them unduly having access to the battle plans...or so goes the thought ;)
Mattias Hudson
player, 93 posts
Quixotic
Tue 9 Sep 2014
at 03:04
  • msg #680

Re: A Question

Oh, I can not see the Freelancer Ready Room, I do have access to the Valkyries Ready Room.

I do not have an issue with everyone seeing the Freelancer RP thread.
Kitten
GM, 4027 posts
Tue 9 Sep 2014
at 03:22
  • msg #681

Re: A Question

In reply to Mattias Hudson (msg # 680):

probably an oversight from when you lanced with them.
Cecilia
player, 39 posts
Tue 9 Sep 2014
at 05:49
  • msg #682

Re: A Question

I am back with regular computer access.  I'll be updating my loadout for the mission in the Valk's ready room in a few minutes.  Kitten:  I see that the repairbay has closed, I wasn't able to get my roll in for the Hoffs Heat Sinks I requested a tn for, is it possible to still try for that roll (its pretty low odds)  If not I totally understand, It's after the deadline passed.
Kitten
GM, 4028 posts
Tue 9 Sep 2014
at 06:11
  • msg #683

Re: A Question

In reply to Cecilia (msg # 682):

Roll and post it here.
Cecilia
player, 40 posts
Tue 9 Sep 2014
at 06:14
  • msg #684

Re: A Question

23:13, Today: Cecilia rolled 10 using 2d6 with rolls of 5,5. rolling for hoffs heat sinks, Tn 10+.

I got it!  Sweet!  Thanks for letting me roll Kitten ^_^

Am I able to purchase more than one or does 1 successful roll = 1 heat sink found?
Kitten
GM, 4029 posts
Tue 9 Sep 2014
at 06:38
  • msg #685

Re: A Question

In reply to Cecilia (msg # 684):

One Roll one sink.
Cecilia
player, 41 posts
Tue 9 Sep 2014
at 07:05
  • msg #686

Re: A Question

Sounds good.

Also, this page says the skirmish load for an X-3A is 3.5 tons: http://www.angelickitten.com/tro/bm-x3a.htm

But I've also seen it listed at 1.5 tons other places...
Malcolm Strauss
player, 114 posts
Tue 9 Sep 2014
at 07:35
  • msg #687

Re: A Question

I'm looking for one more opponent... any one else need another more fight?
Ziro Borovei
player, 113 posts
Tue 9 Sep 2014
at 08:01
  • msg #688

Re: A Question

In reply to Cecilia (msg # 686):

In that same page (down where it lists the total weights) it also refers to the skirmish load as being 1.5 tons. That seems like the correct one; power loaders make use of their smart actuators after they drop about five tons from their combat load, I believe. For example, the X-3 has a combat/skirmish load of 7.5/2.5 tons.
Penny Plenty
player, 119 posts
R3 - 1st Lt.
Lollipop
Tue 9 Sep 2014
at 12:47
  • msg #689

Re: A Question

In reply to Malcolm Strauss (msg # 687):

I'll take you up on that if you want Malcolm.  I need one more opponent as well.
Kitten
GM, 4031 posts
Tue 9 Sep 2014
at 12:54
  • msg #690

Re: A Question

Warhawks mission is done typing up.

So i just have the Valkyries to do.

Mind you i dont have any maps yet, but the Objectives are typed up, and Op Force is worked out, as well as BM and Group assignments.  Just to keep it a level playing field, missions all get released at the same time.  This is because there are common mission notes that i want to keep a secret so that no unit has an edge with intel over another.

I have loads for all the valks, just have to make sure they're legit,and will probably work on finalizing their mission type up today or tomorrow.




Just so you're all on an even footing, i'm going to repeat what's already been said elsewhere.

Availability rolls are going to be come important.  You use them to look for larger mechs, for equipment to modify your mech and for equipment to throw into unit stores.  If you dont have the equipment you cant make the modifications.

I've worked out how many availability rolls a character gets as follows.

Availability rolls = 2 + {(Mental + Noble)/2} (Round fractions down.)

It'll make Mental a little more desirable (which is never a bad thing since i think it's the weakest stat) and make Noble a little more useful for something other than an easy promotion.

After i get the missions typed up i will look closer at mission 10, to try and get something resembling an accurate score on who's doing what and what the resolutions were for the matches.

That's about all the news i have this morning.
Teri Knight
player, 119 posts
Panther, P5, G5
Callsign: Catgirl
Tue 9 Sep 2014
at 13:50
  • msg #691

Re: A Question

In reply to Lucius McMurphy (msg # 670):

I never plan on taking damage.  It just seems to happen.
Penny Plenty
player, 120 posts
R3 - 1st Lt.
Lollipop
Tue 9 Sep 2014
at 13:55
  • msg #692

Re: A Question

Damage is their way of saying they love you and want to make you a star baby.  Take it in stride and appreciate the compliment for what it is.
Pax Tarkin
player, 624 posts
R3 Traxx G5/P4/M5 +1 Init
Mongoose "Road Runner"
Tue 9 Sep 2014
at 14:43
  • msg #693

Re: A Question

Seems 4 mini duels at the same time is about the max I can power through at night.  I'll have to wait a bit before I can battle my last duel spot.
Lucius McMurphy
player, 1181 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 9 Sep 2014
at 14:49
  • msg #694

Re: A Question

That is exactly why you take Damage Magnet.
Malcolm Strauss
player, 115 posts
Tue 9 Sep 2014
at 15:18
  • msg #695

Re: A Question

Penny Plenty:
In reply to Malcolm Strauss (msg # 687):

I'll take you up on that if you want Malcolm.  I need one more opponent as well.



Sounds good to me.  Do you have a preference on which fight we do first?
Penny Plenty
player, 121 posts
R3 - 1st Lt.
Lollipop
Tue 9 Sep 2014
at 16:13
  • msg #696

Re: A Question

In reply to Malcolm Strauss (msg # 695):

If you can handle it, why not both?
Malcolm Strauss
player, 116 posts
Wed 10 Sep 2014
at 02:28
  • msg #697

Re: A Question

Penny Plenty:
In reply to Malcolm Strauss (msg # 695):

If you can handle it, why not both?


2 at a time seems to be the most I can handle.  I'm working on my second battle with Ana right now, so if you're good with it I'd like to wait to start our second battle until after that one has concluded.  You can pick which one we start with.
Anastasia Karkoff
player, 887 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 10 Sep 2014
at 03:43
  • msg #698

Re: A Question

Kitten, I just landed a head shot vs Olaf's cadet, pilot location 5 so +2 TN to everything

two questions:
1: during the same phase i also did 20+ damage, forcing a Piloting +1 check, Is the above penalty applied to this?

-

2: does this make my initiative 2 points easier (since their piloting effectively drops by 2)
Malcolm Strauss
player, 117 posts
Wed 10 Sep 2014
at 04:31
  • msg #699

Re: A Question

In reply to Anastasia Karkoff (msg # 698):

When Luc headshot my Cadet (and when I headshot his) the Init Tn's were adjusted.  not sure about the first question, but that is how we played the second one.
Kitten
GM, 4036 posts
Wed 10 Sep 2014
at 12:44
  • msg #700

Re: A Question

Anastasia Karkoff:
Kitten, I just landed a head shot vs Olaf's cadet, pilot location 5 so +2 TN to everything

two questions:
1: during the same phase i also did 20+ damage, forcing a Piloting +1 check, Is the above penalty applied to this?

-

2: does this make my initiative 2 points easier (since their piloting effectively drops by 2)



I'm going to be kind and mexican the call that the pilot check does not take place till after the fire phase.  He hasnt taken the damage yet during the fire phase,it's still resolving and he can return fire with out the damage penalty.  This being the case he should be able to make pilot rolls with out it too.

It will however take effect during the physical combat phase, putting him at a disadvantage.

It does also affect his initiative roll as well, and you will be adjusted for an easier initiative check because the pilot is injured.
Kitten
GM, 4037 posts
Wed 10 Sep 2014
at 12:48
  • msg #701

Re: A Question

Also...

For those new to Power Loaders.

Power Loaders only allow one weapon per hard point.  So an X-3 will only have at most four weapons, and the X-3A will have at most three weapons and a melee weapon.

Melee weapon rules are in effect.  All X-3a models are suppose to come with a sword, but 'hatchet' is listed on the sheet for most of you because that's what Lucius put on it.

If this means youre a half ton short... youre a half ton short.  YOu cant go over your combat load, but you can certainly go under it.   The half ton load is not useless.  It's often used for a target computer of some sort, and is very useful if endo steel is installed to gain 1.5 tons to get a nice round combat load of 8 tons.

Going to rule that all of them have hatchets for the moment, though players may switch it to a sword, if their opponent is good with it.

Swords are +1 to hit, but do 2 less damage for the 3A.

Attacks are on general locations (2d6), unless the pilot is willing to take a penalty 4 to use punch charts.

The Hatchet is +1 physical attack/6 damage, and the Sword i +2 physical attack/4 damage
Kitten
GM, 4040 posts
Wed 10 Sep 2014
at 13:18
  • msg #702

Re: A Question

Off to have breakfast with a friend and kill time with her, so i wont be around this morning for anything.

Just a quick poll check.

Question:
"Are you enjoying the Mission Ten tournament format?"

Regardless, please go into a little detail on what you think of it.  What you like and dont like about it, because this format might return in the future based on what you say now.  Since it's a big sandbox format, it's a good format to use if I'm behind on bookkeeping, or short on Battle Masters.




Some format changes i'm contemplating is a 'tag team' format where two pilots from the same merc team play against a single player putting two mechs out for the Op Force.
This message was last edited by the GM at 13:20, Wed 10 Sept 2014.
Helia Quinn
player, 372 posts
R0 (Mechwarrior)
Wed 10 Sep 2014
at 14:29
  • msg #703

Re: A Question

In reply to Kitten (msg # 702):

I have been enjoying them for the most part.

One issue is that I feel like the map is too small, and we start way to close together. It heavily favors short ranged knife fighters. However, it's also already too easy to play for a draw if you really want to, which is really boring. I don't know if there's really a good way to address that though. :\

I think that 2v2 matches could be interesting. One of the biggest issues I have run into thus far is that some of these lighter mech's just don't have enough firepower to kill each other without getting lucky. (especially if you try to use the skirmish mode on the Power Loaders)

2v2 would also address some of the "knife fighters only" feel, since you would have someone to intercept for you.
Anastasia Karkoff
player, 890 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 10 Sep 2014
at 14:36
  • msg #704

Re: A Question

I'm a knife fighter...

I've had two of my opponents just run their cadet away from me, without even trying to win the fight, it's bloody frustrating, and frankly, a disgusting way to play.

you could see I had this setup available, and try to counter it, yet the only thing these players came up with was "run awya and hide behind terrain, play for a draw"

so i'm pissed.

2v2's might alleviate the problem, but i won't get  into any more of these fihgts, can't be assed to and up losing my respect towards more players in this game than i already have because of it.

-

Hi-five malcolm, for at least fighting!
Kitten
GM, 4043 posts
Wed 10 Sep 2014
at 14:49
  • msg #705

Re: A Question

Participation in the tourney is not mandatory.

Map is kept 'small' as in one battle board, because as noted, ten turns is really not a lot of time to play out and kill someone, at times, if they're being evasive, it's really really not east.

The map is large enough that if you start on the edge, you buy yourself easily a turn or so of range combat to snipe at someone with.  So that someone like Teri who has an ER PPC isnt totally gipped on having one if they start as far away as possible from their opponent, maybe on a hill so they can skip some terrain when sniping.

These are actually very similiar to the 'basic' maps that came with the game.  I thought that it had a good mix of terrain.  Since there are only two mechs i also presumed that it was spacious enough for a match.  They have company on company battles using two of these maps, so really, i think the notion that there isnt enough room on the map to play is unfounded.  End to end the map is only 17 hexs long, maybe a little more corner to corner, but given the length of time to actually sit and play out the match, and the notion of fustration Ana has mentioned for playing to a draw, a larger map is not attractive, since it will only make it easier to evade your opponent.

The map could be simplified, but i like the terrain.  It gives cover to make tactical decisions, it has hills to help jumpers, and even water for those using salamander heat sinks.  You're going to be hard pressed to find a better 'general' map.
Helia Quinn
player, 373 posts
R0 (Mechwarrior)
Wed 10 Sep 2014
at 15:07
  • msg #706

Re: A Question

Oh I agree. I definitely like the terrain on the map. It's more that as a long ranged fighter, you pretty much 'just' get one turn before your opponent is on top of you. But that's just kind of the way it is :P

Your right, a bigger map wouldn't really help that much, and would hurt other things besides.

The 2v2 format could improve that though. I think it would be worth trying.
Kitten
GM, 4045 posts
Wed 10 Sep 2014
at 15:45
  • msg #707

Re: A Question

The only hassle with the two vs two, is the complication in organizing it in mail,and the extra bookkeeping might require map updates.

one on one you may not get away with skipping map updates for players that have trouble visualizing it.
Malcolm Strauss
player, 118 posts
Wed 10 Sep 2014
at 17:17
  • msg #708

Re: A Question

Anastasia Karkoff:
I'm a knife fighter...

I've had two of my opponents just run their cadet away from me, without even trying to win the fight, it's bloody frustrating, and frankly, a disgusting way to play.

you could see I had this setup available, and try to counter it, yet the only thing these players came up with was "run awya and hide behind terrain, play for a draw"

so i'm pissed.

2v2's might alleviate the problem, but i won't get  into any more of these fihgts, can't be assed to and up losing my respect towards more players in this game than i already have because of it.

-

Hi-five malcolm, for at least fighting!



Lol, I thought you were talking about me at first...  I only ran and hid after you blew my arm off, along with most of my armor and all but one of my weapons... :p

But with only one real mech to choose from and pretty poor stats I can see why a lot of people chose to play for the tie with their cadet...

Part of the problem you experienced may be because you chose a knifefighter loadout though, I don't know about the other long ranged players but I can reach out and touch most of the map so I think running has been a less favorable option against me, I've actually had the opposite problem, I think I've fought about 75% of my rounds at range 1...  The cadet's I've been playing have all liked to get inside my minimum range and harass me with MPL's...
Ziro Borovei
player, 114 posts
Wed 10 Sep 2014
at 17:31
  • msg #709

Re: A Question

I have really been enjoying it so far. It's been tough playing the cadets, especially against my opponents (I don't really get many points to work with), but it has been a lot of fun. It's given me a better understanding of the power loaders... I really like one of the cadets I came up with also. I kind of want to play her now. ESPECIALLY since now claymores are a thing. :P

On the other hand, I can definitely see how having 2v2 might make it more interesting. I think that it would be a lot of fun to see in the future--but like you say, there's more to keep track of. It would make for a new dynamic to the fight though. I at the very least like the idea of thinking about what I'd do with a teammate at my side, and how we'd work in tandem. :D

Not sure how fair it'd be to people who've invested in heirloom 'mechs or light/medium/heavy specializations or the like, but it might also be interesting to see everyone have to be in the same selection of 'mechs. Like, if we all had to play in an X-3 or X-3a, it might have been an interesting complication. But everyone's mileage will no doubt vary.
This message was last edited by the player at 17:33, Wed 10 Sept 2014.
Malcolm Strauss
player, 119 posts
Wed 10 Sep 2014
at 17:57
  • msg #710

Re: A Question

Kitten:
Participation in the tourney is not mandatory.

Map is kept 'small' as in one battle board, because as noted, ten turns is really not a lot of time to play out and kill someone, at times, if they're being evasive, it's really really not east.

The map is large enough that if you start on the edge, you buy yourself easily a turn or so of range combat to snipe at someone with.  So that someone like Teri who has an ER PPC isnt totally gipped on having one if they start as far away as possible from their opponent, maybe on a hill so they can skip some terrain when sniping.

These are actually very similiar to the 'basic' maps that came with the game.  I thought that it had a good mix of terrain.  Since there are only two mechs i also presumed that it was spacious enough for a match.  They have company on company battles using two of these maps, so really, i think the notion that there isnt enough room on the map to play is unfounded.  End to end the map is only 17 hexs long, maybe a little more corner to corner, but given the length of time to actually sit and play out the match, and the notion of fustration Ana has mentioned for playing to a draw, a larger map is not attractive, since it will only make it easier to evade your opponent.

The map could be simplified, but i like the terrain.  It gives cover to make tactical decisions, it has hills to help jumpers, and even water for those using salamander heat sinks.  You're going to be hard pressed to find a better 'general' map.


Like I said in response to Ana, I've had pretty much opposite of the experience that she did, and I wont lie, I'm more than a little tired of minimum range penalties...  but hearing Helia had some of the same problems as me, I think that means the map is actually pretty balanced.  If the long range players are griping about not being able to stay out of close range and the close range players are griping about not being able to get in range then it seems pretty balanced to me.

Perhaps the real frustrating part was not the lack of variety in the map, but the lack of variety in the Op force...  There is no real reason to take the X3... the X3-A is superior in every way and the 4/6/4 range profile is a real liability on a 25 ton mech (in my opinion at least) enough of a liability that I never even considered taking an X3.  Add to that the fact that MPL's seem to have ben the only weapon that stood a chance of hitting (every cadet I faced loaded out 2 or 3 of them) Which might have lead to the missions feeling repetitive...

Some suggestions for future versions:

- Use a few different maps, maybe just 2 or 3, but force each player to use each map at least once...  Megamek has some interesting stock maps including all forest ones that may favor knife fighters, or city ones, there are also a few maps that feature several large islands separated by depth 2 water and only connected by single bridges, these may be a lot of fun as well, and will probably favor long range fighters and those with jumpjets.

- Give us some more options with mechs for the OpForce - even if they are just conventional ones, more variety of mechs will equal more variety in the missions, not just 'charge with MPL's'

- Give cadets more options for character customization.  - I would have liked to seen an option to buy a rank of ballistics or missile spec for 5 points (possibly along with some pilot skills like tactics) it only costs half as much as a full stat bump because it is only half effective, but I'd be willing to bet we would have seen some more varied loadouts if cadet's had been able to take a rank in weapons specialization...

- I like the idea of 2v2 as well, but agree that it adds a lot more work, the whole point of these seems to have been to avoid constant labor intensive updates, right?  2v2 almost becomes 8 mini missions, right?  I don't think that is the route you were looking to go with these...

- Perhaps a king of the hill tournament for bragging rights? - not sure how we'd balance it for characters of differing experience level, but if we were all playing our own characters in these simulated battles it might be more even ground and players would be less likely to play for a draw.  Actually, in a tournament a draw is useless, players would have to play for the win to advance, in the case of a match that goes the full 10 rounds without a 'KO' you could declare a winner based who took less damage overall, or we could do it boxing style where 3 BM's would vote for a winner based on who they think controlled the fight (one BM would sit out of the vote, in the case of a player the CO of their unit, in the case of a BM's player they don't get to vote for obvious reasons...) if the fight is between 2 BM's Kitten becomes the third Judge.  It's not perfect, If you loose in the first round you're on the sidelines, but with 16 players competing it would be done in four sets of battles.  you could give out rewards based on tiers, making it to the quarter finals (8 players left) nets you some money and XP, making it to the semi finals (4 players left) nets you some sort of better reward in addition to some more XP/money...  Maybe -2 to the Tn of all availability rolls you make the next go around, or the option to buy a single piece of conjecture at 'normal' price, or a free double heatsink, etc...  Making it to the finals (2 players left) would be the biggest reward obviously, maybe the overall winner of the tourney gets the option to buy enough Endo or FF for their ride, second place gets the option to buy whatever the first place winner does not take (second place gets whats left after the winner picks)  It's just an idea but I think it would be cool to do a bragging rights tourney... :)
Ziro Borovei
player, 115 posts
Wed 10 Sep 2014
at 18:04
  • msg #711

Re: A Question

Malcolm Strauss:
Perhaps the real frustrating part was not the lack of variety in the map, but the lack of variety in the Op force...  There is no real reason to take the X3... the X3-A is superior in every way and the 4/6/4 range profile is a real liability on a 25 ton mech (in my opinion at least) enough of a liability that I never even considered taking an X3.  Add to that the fact that MPL's seem to have ben the only weapon that stood a chance of hitting (every cadet I faced loaded out 2 or 3 of them) Which might have lead to the missions feeling repetitive...


I dunno. I kind of have to disagree with you on this one. I really have been enjoying the X-3 so far. It's quite a good little scrapper. That extra ton of combat load is super helpful, same with having more hard points... but this match has really solidified for me how useful jump jets are in a fight. Yeah on a light the 4/6 is kind of slow, but the final /4 has added a huge amount of flexibility and really opened up the map. Especially since I'm running skirmish load in one of them. Yeah, not being able to hit has been kind of a drag, but being able to clear hills and forests has been super valuable so far.

I say that. I might still lose both matches, but we'll see. :D
Kitten
GM, 4046 posts
Wed 10 Sep 2014
at 19:46
  • msg #712

Re: A Question

The X-3 does have some virtues.

It's smaller which is an extra peice of conjecture tech which can be useful.  It has an extra hard point for weapons which makes it more of a gun boat over the 3a and it does jump which can be useful.

The reason i considered the two power loaders for the tourney was because of the load mod people could play what they want for weapons, and the two mechs were different enough to offer two styles of play.

I've been playing the 3A myself, but that's cause i like to run up and whack things with the hatchet/sword.

I could have just as easily have taken for LRRs on an X-3 loader and play snipe and run on the hills.

With a range of 15 it can hit most of the map, and with jump jets it can get around on the hill pretty easily.  Different strategies.  I wont say which is better, only that some prefer one and others the other.

Next time i do this will probably have very vanilla pilots, but you get to select a variety of mechs as your handicap.  No mods, just.. pick a mech and that's that.

I might consider a handicap match along those lines too... a 2 vs 1, where you add the tonnage and handicap of two players together and the op force gets one mediumish mech to play against them.  I know some of you have been dying to play larger mechs and that would help that along as well as ease the missions to a 2 vs 1 instead of a 2vs2 which are easier logistics.
Malcolm Strauss
player, 120 posts
Wed 10 Sep 2014
at 20:36
  • msg #713

Re: A Question

Quick question regarding mod cap and double heat sinks (thinking ahead, and the addition of IS double heat sinks has me considering staying in my vindicator or trying to swap to a VND-1AA) does taking out two standard heat sinks an installing one double heat sink count as a ton against your mod cap?
Kitten
GM, 4049 posts
Wed 10 Sep 2014
at 20:45
  • msg #714

Re: A Question

yes.

Upgrading one heat sink to DS/HS is a free upgrade.  If you dont have a valid sink to upgrade, moving stuff around to get one to upgrade counts as a 1/2 ton mod against your cap.  (If youre in a fast mech with no heat sinks to move around, will let you move a heat sink out of the engine and into a valid location RT/LT/RA/LA as a 1/2 modificaton)

Removing the other heat sink is counted against your cap.
This message was last edited by the GM at 20:48, Wed 10 Sept 2014.
Malcolm Strauss
player, 121 posts
Wed 10 Sep 2014
at 21:32
  • msg #715

Re: A Question

Alright, That makes sense.  One more heat sink related question: is it a half ton mod to move around heat sinks that are not in the engine (I have 9 out of the engine) can I move them to the arms or legs as a free mod or does that count as a half ton against mod cap?

One more question: if I want to roll for a VND1-AA and I have modified my current VND-1's weapons can I take the weapons with me?  Basically I'm asking if I make the availability roll and pay the 1d4+1 fee on the whole 3.8mil cost as well as the difference in price between the VND-1 and the VND-1AA can I keep my weapons configuration on the new mech?  The only difference between the VND-1 and the VND-1AA is the speed and armor.  So can I pay the difference in price and all aplicable fees to change my mech variant?  The reason I ask is the weapons swap I am most likely going to do is to drop the PPC in favor of a light PPC and a streak 4 or 5, obviously those are not cheap weapons and I want to be able to take them with me, but the VND-1AA won't be viable until I have access to Fero or Endo because of the very light armor, so I'd like to start on the weapons first and make the variant swap a few missions later...
Kitten
GM, 4050 posts
Wed 10 Sep 2014
at 21:46
  • msg #716

Re: A Question

Malcolm Strauss:
Alright, That makes sense.  One more heat sink related question: is it a half ton mod to move around heat sinks that are not in the engine (I have 9 out of the engine) can I move them to the arms or legs as a free mod or does that count as a half ton against mod cap?

One more question: if I want to roll for a VND1-AA and I have modified my current VND-1's weapons can I take the weapons with me?  Basically I'm asking if I make the availability roll and pay the 1d4+1 fee on the whole 3.8mil cost as well as the difference in price between the VND-1 and the VND-1AA can I keep my weapons configuration on the new mech?  The only difference between the VND-1 and the VND-1AA is the speed and armor.  So can I pay the difference in price and all aplicable fees to change my mech variant?  The reason I ask is the weapons swap I am most likely going to do is to drop the PPC in favor of a light PPC and a streak 4 or 5, obviously those are not cheap weapons and I want to be able to take them with me, but the VND-1AA won't be viable until I have access to Fero or Endo because of the very light armor, so I'd like to start on the weapons first and make the variant swap a few missions later...



It's a half ton mod to move anything from one legal crit to another.  So you have space in the torso, and want to move a weapon to the torso from the arm, that's considered a 1/2 ton mod.  If you have an existing sink that you want to move around to a legal location, that's also a 1/2 ton mod.

The notable difference here, is if youre in something like a Jenner-F, and the one heat sink you have has been made into a DS/HS already, and you want to make another one... well you dont have any heat sinks.  At this point i'm willing to let the player move one out of the engine to the other Torso, as a 'zero crit', half ton mod.  The notable thing here is the zero crit, i'm not making it use an exisiing crit location, and i'm letting you remove it out of the engine.

Taking heat sinks out of an Engine is a bad thing.  In the engine it's safe from critical damage.  Out of the engine they blow up making your life miserable when you lose engine shielding.

Advance tech comes out of a mech when you sell it.  You buy your new mech that's all great... now you have to cough up money to install the new stuff back on... like say CASE.  You wouldnt have to buy CASE but you'd have to pay 22,500cb to have it installed back on.

Not that it really matters, i can see you removing stuff to get some armor back, that variant is like super hurting for armor.
Malcolm Strauss
player, 122 posts
Wed 10 Sep 2014
at 22:11
  • msg #717

Re: A Question

yep, I don't think it's playable as it stands, (not likely to live very long anyway) but as soon as you can add endo and put all the freed tonnage into armor it starts to look a little better with 6.75 tons or armor a 5/8/5 move profile and the vindicator's weapons compliment...  Get some conjecture on it to give it a little more short range punch and it looks pretty well rounded to me.  Depending on how many double heat sinks I can get my hands on I can possibly even strip out a few of them for more armor or another LRM5 rack...  eventually I could end up with something like this:

5/8/5 Move
108 Points of armor (via endo)
Light PPC (downgraded from PPC 3.5 tons against mod cap)
Streak 4 or 5 (with 1/2 ton ammo installed in the 3.5 tons freed above)
Medium Laser (stays untouched)
Medium Laser (upgraded Small laser, .5 tons against Cap)
LRM 5 (stays untouched)
LRM 5 (Plus CASE, pulling from existing 1 ton ammo bin)

I can get the 3 tons for the extra LRM5 and ML upgrade by swapping 3 existing heat sinks to doubles and stripping out 3, heat load stays at 16)  My mod cap is 7.5 and I believe I'm right at it (3.5 downgrade, +3 remove heat sinks, +.5 upgrade SL = 7.0)

Another way to do it would be to get the endo last and stick with 1 LRM5 until I do, using the weight of the 3 dropped heat sinks towards armor...  obviously this would be a very long term goal (and I'm going to have to win some auctions), but it does add significant punch over the Clint I was going to mod out, the armor would be about the same as the modded Clint, but for taking the reduction of 1 in the speed I'll end up with the PPC and all of the missile racks 1 grade larger, plus more heat sinks...

now to go and approximate what this all is gonna cost... lol.
Malcolm Strauss
player, 123 posts
Wed 10 Sep 2014
at 22:43
  • msg #718

Re: A Question

Approximating...

~700k to switch variants
  - will need at least an additional 100k slush to drop at least 2 heat sinks for armor.

~600k to purchase/install LPPC and SSRM5 combo (assuming I get a shot to buy them at 1x multiplier through future variations of Omni-Gratitude, or several hundred K additional funds for bidding...)

~250k to buy and install 3 double heat sinks

~600k buy/install endo @ current market price & upgrade SL>ML and add second LRM5 rack...

that's... not cheap...  but it can be broken up into three manageable chunks with the heat sinks being added as I can get them...  It's a nice goal for 2017 or so... lol.

But when it's done...




Malcolm

Gunnery 5 {4 w/Energy}
          {4 w/Missile}
Pilot   5
Scout   8
Leader  2
Edge    1

5/8/5 Movement

10 Heat Sinks
03 Double Heat Sinks

RA Light PPC
H  Medium Laser
LA Medium Laser
RT Streak SRM 5
LT LRM 5
LT LRM 5
LT L5 (24) Ammo
LT S5 (8) Ammo
LT CASE

Repair modifier x1.45

H    8a    (3i)
CT  14a (6)(14i)

RT  13a (4)(11i)
LT  13a (4)(11i)

RA  11a    (7i)
LA  11a    (7i)

RL  12a   (11i)
LL  12a   (11i)

H ML
CT DHS JJ

RT DHS HS HS {S5 ~ 2 crit} {Endo ~ 4 Crits}
LT DHS HS L5 L5 {L5 Ammo} {S5 Ammo} {Endo ~ 4 Crits}
RA S U L H {LPPC ~ 6 crit}
LA S U L H ML {Endo ~ 4 Crits}

RL H U L F JJ JJ {Endo ~ 4 Crits}
LL H U L F JJ JJ {Endo ~ 4 Crits}


If I can get another level of mental at some point that's another pair of heat sinks that can be pulled to replace with a double... and an extra ton of armor...

too bad I'm not made of money... lol.
Kitten
GM, 4051 posts
Wed 10 Sep 2014
at 22:49
  • msg #719

Re: A Question

Person needs dreams....
Malcolm Strauss
player, 124 posts
Wed 10 Sep 2014
at 22:50
  • msg #720

Re: A Question

was 2017 to optimistic an estimate?
This message was last edited by the player at 22:52, Wed 10 Sept 2014.
Mattias Hudson
player, 94 posts
Quixotic
Wed 10 Sep 2014
at 22:58
  • msg #721

Re: A Question

I ran the X-3 with an AC/5 Rapid, BTC, and precision ammunition in the Torsos during my first battle.  Having a Large Weapon Load cut back on the robustness of the Mech and my foe slowed down to a point where the precision ammunition was not beneficial, but I got plenty of good chances to hit.  I think a pair of Rapid AC/2s would have been more beneficial.  Most of the combat was fought in the 4-6 range bracket.

My Gunnery of 5 combined with my Blackjack's speed made for a poor combination but my character is not designed to fight solo battles.  In most cases my target numbers were as bad as my opponents.

The tournament format was fine - I found three battles at one time to be a stretch on my part.  I found that I got used to the flow and timing of the posting for BMing and the exercise was useful.  Learning the rules of outfitting the power loaders was slightly frustrating, as was trying to figure out how I could configure a large technical weapon like a large pulse laser or large ER laser effectively without endo or FF armour.

I am fortunate in that my opponents did not run away from me and I thought it cheesy to run away in turn 9 of my first battle.  I am not really playing for the win or tie with the Omni cadet considering the base Gunnery of 6, just having fun with their personalities.  If we were to do it again I'd like a sliding scale of weight/combat size - let the 6/6 pilot be in a Maurauder and the 4/3 pilot be in the locust.  2vs2 battles would be interesting, as would just combats in a simulator to try completely different styles of mechs and fighting.
Kitten
GM, 4052 posts
Thu 11 Sep 2014
at 00:12
  • msg #722

Re: A Question

Malcolm Strauss:
was 2017 to optimistic an estimate?


(shrugs)

I'm the cat.  Ask the dog.
Kitten
GM, 4053 posts
Thu 11 Sep 2014
at 00:16
  • msg #723

Re: A Question

Mattias Hudson:
I ran the X-3 with an AC/5 Rapid, BTC, and precision ammunition in the Torsos during my first battle.  Having a Large Weapon Load cut back on the robustness of the Mech and my foe slowed down to a point where the precision ammunition was not beneficial, but I got plenty of good chances to hit.  I think a pair of Rapid AC/2s would have been more beneficial.  Most of the combat was fought in the 4-6 range bracket.

My Gunnery of 5 combined with my Blackjack's speed made for a poor combination but my character is not designed to fight solo battles.  In most cases my target numbers were as bad as my opponents.

The tournament format was fine - I found three battles at one time to be a stretch on my part.  I found that I got used to the flow and timing of the posting for BMing and the exercise was useful.  Learning the rules of outfitting the power loaders was slightly frustrating, as was trying to figure out how I could configure a large technical weapon like a large pulse laser or large ER laser effectively without endo or FF armour.

I am fortunate in that my opponents did not run away from me and I thought it cheesy to run away in turn 9 of my first battle.  I am not really playing for the win or tie with the Omni cadet considering the base Gunnery of 6, just having fun with their personalities.  If we were to do it again I'd like a sliding scale of weight/combat size - let the 6/6 pilot be in a Maurauder and the 4/3 pilot be in the locust.  2vs2 battles would be interesting, as would just combats in a simulator to try completely different styles of mechs and fighting.


Torso mounted weapons also have the option to be one large weapon that spans both locations so you can put a large pulse laser in the torso, it'd just be the only weapon in the torso.

It's a late and relatively new rule for the loaders to use a 'heavy' module which is pretty much a module that uses two hard points for really large weapons, or in the torsos case, if you want to mount a single large weapon in the torso, for convenience.

Precision ammo doesnt work in rapid mode btw, though you can use it in snap shot single mode fine.

Without a doubt, the tourney is suppose to favor the mercs over the cadets.  That's not to say that a cadet cant do well and even win.
This message was last edited by the GM at 00:21, Thu 11 Sept 2014.
Helia Quinn
player, 375 posts
R0 (Mechwarrior)
Thu 11 Sep 2014
at 00:28
  • msg #724

Re: A Question

In reply to Mattias Hudson (msg # 721):

Hehe, knowing that you had the option of ignoring 2 points of my move mod or taking a +1 to hit with AP rounds definitely made my movement choices easier. :)

I could just focus on my own to-hit numbers and not worry so much about yours, since you would just ignore most of my efforts anyway :P
Malcolm Strauss
player, 125 posts
Thu 11 Sep 2014
at 05:33
  • msg #725

Re: A Question

Quick question:  In the first two battles I fought with Lucius and Ana we rolled initiative once for placement and then again for round 1 initiative.  In Penny's battles she has been doing it in a one roll take all for both placement and movement.  can we get a clarification on which way we should be doing things?
Kitten
GM, 4059 posts
Thu 11 Sep 2014
at 10:36
  • msg #726

Re: A Question

One roll was the original intent, though i suppose if both parties agree, two is okay too.
This message was last edited by the GM at 10:37, Thu 11 Sept 2014.
Kitten
GM, 4061 posts
Thu 11 Sep 2014
at 12:38
  • msg #727

Re: A Question

Okay...

I have like 20~30 notes in my private message from the tourney and it's all over the place.

I need the players of the Tourney to report their results on the Mission thread.

link to a message in this game

If you win, please note what you want for a prize (cb/xp) and which character it will be for.  If you only have one character it might seem self evident, but it will really make my life easier if you note it in the results.
Penny Plenty
player, 126 posts
R3 - 1st Lt.
Lollipop
Thu 11 Sep 2014
at 20:38
  • msg #728

Re: A Question

For the record, despite it's size, because of the terrain, it is much too easy to get a draw on this map.

Really against an opponent that does not want to engage, there are plenty of places to run and hide.

I definitely wouldnt suggest making it bigger and easier to play hide and seek.  Given the ten turn limit, you either have to have two player willing to fight and play, or you have to be really lucky.
This message was last edited by the player at 20:40, Thu 11 Sept 2014.
Kitten
GM, 4064 posts
Thu 11 Sep 2014
at 21:13
  • msg #729

Re: A Question

I suppose... a partial solution next time might be to just make 'draws' less attractive.

As it stands, i gave out rewards for a draw, on the presumption that i wanted to increase the odds of a player walking away with something from the mission.  It would suck for two player fighting hard, not to walk off with anything after a hard fought game.


Another solution might to have a 'minimum' damage requirement for a match.

Either a mech needs to be disabled or 50 points of damage needs to be exchanged somewhere along the way for it to count as a match.

60 points adds up to 6 points a turn... which in an honest match should be easy to achieve, that's an average of a smaller hitting by each player each turn.

If they dont reach this threshold, we can just call it a 'no match'.  Playing to tie should be a legitimate strategy if youre out matched.  Playing not to lose from the get go, and no one doing any damage is just a waste of time for all players involved.

This rule will be in effect for sure the next tourney, do you people want it in effect now?  It would let some of you throw away the draws and find new opponents if we use it.
Malcolm Strauss
player, 126 posts
Thu 11 Sep 2014
at 21:23
  • msg #730

Re: A Question

Penny Plenty:
For the record, despite it's size, because of the terrain, it is much too easy to get a draw on this map.

Really against an opponent that does not want to engage, there are plenty of places to run and hide.

I definitely wouldnt suggest making it bigger and easier to play hide and seek.  Given the ten turn limit, you either have to have two player willing to fight and play, or you have to be really lucky.



depends on your loadout.  I can touch most of the map with my PPC and LRMs, its harder to run and hide from that than someone with a knife fighter setup...
Malcolm Strauss
player, 127 posts
Thu 11 Sep 2014
at 21:29
  • msg #731

Re: A Question

Kitten:
Another solution might to have a 'minimum' damage requirement for a match.


Maybe a minimum fire requirement?  The crappy gunnery skill of the cadets makes hitting things consistently very difficult...I 've fired all my weapons 2 out of 3 rounds against Penny... haven't hit anything yet... best Tn I got was a 9+.
Helia Quinn
player, 378 posts
R0 (Mechwarrior)
Thu 11 Sep 2014
at 22:57
  • msg #732

Re: A Question

In reply to Kitten (msg # 729):

Having some quick measures to determine whether or not a fight was 'fighty enough' is a fine idea, but I think that it should be left up to the combatants as to whether or not they need to be applied to any given match. There's no reason to judge a match if neither player feels that the other was trying to stiff them :)

I think it's important to remember though, any rule can be gamed. The only sure fire way to judge whether someone was making an earnest effort to win is to review the match and make a judgement. Heck, if there's a way that we can share out the match threads, we could just have the battlemasters, or even everybody form a tribunal and judge the match. :P
Lucius McMurphy
player, 1191 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 11 Sep 2014
at 23:03
  • msg #733

Re: A Question

Or you can simply only give equal rewards for a win.

That gives more than enough desire to pull out a win...somehow...even if it's risky.
Helia Quinn
player, 379 posts
R0 (Mechwarrior)
Thu 11 Sep 2014
at 23:05
  • msg #734

Re: A Question

Or you could just remove the turn limit.

No draws then :D
Kitten
GM, 4065 posts
Thu 11 Sep 2014
at 23:09
  • msg #735

Re: A Question

Luc has a point if there is no prize for a draw, then players will either be more aggressive, or be satisfied with getting nothing.

I dont want to do that for this 'tourney' though.  I suppose i hadnt thought it through enough.  I dont want to have to sit through all the fights.  I shouldnt have to.

If people just want to rubber stamp a draw this time, i'll let it slide.  I dont think it's fair for those actually looking to play, so I'm willing to let players for this tourney who are not satisfied with a Draw, just take it as a no game and go look for a new match up.

That's about all i can concede as fair at this point.

With 2~3 weeks to go, i dont want to muck around with this stuff, if we finish the tourney early we'll start mission 11.

It's mostly done.  I have to look at valk loads, and make maps and then we start.  Will probably release it for review by player and BMs, answer questions and twink stuff if i missed anything.  I'd rather look forward at this point and just use M10 as a learning experience for next time.

I think 50 points of damage exchanged during the match is a fair judge of a 'match'.  Really if you're not doing at least 25 damage, something somewhere went serious wrong, which meant your opponent should have made up your share.
Kitten
GM, 4066 posts
Thu 11 Sep 2014
at 23:10
  • msg #736

Re: A Question

Helia Quinn:
Or you could just remove the turn limit.

No draws then :D



You need a turn limit.  If only to let people have a clue how long a fight should run.
This message was last edited by the GM at 23:11, Thu 11 Sept 2014.
Kitten
GM, 4067 posts
Thu 11 Sep 2014
at 23:17
  • msg #737

Re: A Question

Malcolm Strauss:
Kitten:
Another solution might to have a 'minimum' damage requirement for a match.


Maybe a minimum fire requirement?  The crappy gunnery skill of the cadets makes hitting things consistently very difficult...I 've fired all my weapons 2 out of 3 rounds against Penny... haven't hit anything yet... best Tn I got was a 9+.



These TN are of your own making.  If you constant keep yourself at longer ranges to make yourself harder to hit, youre also making it harder to hit your opponent.  You have a base gunnery of 5, using pulse lasers thats like having a base gunnery of 3.  If youre not going to close to actually get use out of their short range, you should have gave thought to picking up normal laser and a BTC, which would give you longer range, and half the pulses bonus at the longer ranges.  Range is a duo edged penalty, it's going to make it harder to hit you but it's also going to make it harder for you to hit them.  You cant want them to take a tn 10+ attack rolls at you and not to expect similar  rolls when you're returning fire.
Malcolm Strauss
player, 128 posts
Thu 11 Sep 2014
at 23:32
  • msg #738

Re: A Question

My point was the cadets aren't on equal footing, and when you are at a disadvantage choosing to give your opponents 10+ tn as long as you cant get better than a 10+ tn is a legitimate strategy.  My shots were taken at range 5 (Penny had initiative and chose the range for that one) and range 4 (I chose the range for that one)  I was hardly running and hiding. (I was keeping up a consistent +3 def mod though)  When you loose initiative moving away from the other player is the only thing you can do that doesn't give them a free shot at your rear armor or taking a +0 or +1 def mod... that really isn't much of a choice...

Making yourself as difficult as possible to hit until you can win an initiative and engage on your terms is a legitimate strategy.  I used the same strategy against Luc and Ana, I'd be curious to know if they felt like I was running and hiding in our matches...





Maybe making the reward for a draw and for being beaten through combat (not conceding) the same?  10k cbills is not exactly a princely sum, and its never a bad idea to give players small rewards for participation.  Players would probably be more aggressive if they are getting the same reward lose or draw as long as they participate in a legitimate battle...  Luc's got a good point too, the difference in reward between win and draw for the Omni player is much smaller than the difference between a draw and a loss...
Lucius McMurphy
player, 1192 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 11 Sep 2014
at 23:36
  • msg #739

Re: A Question

Once I gave you a head hit taking you to a 7/8 pilot.  Yeah you totally ran.

But at that point in time you had no chance of beating me at all.  Dice gods played nice with you and not only allowed you to actually land a shot on me in the last five rounds of combat but had me miss 15 shots in a row where I got TN's as low as 6 and 7.  Luck was on your side.
Malcolm Strauss
player, 129 posts
Thu 11 Sep 2014
at 23:40
  • msg #740

Re: A Question

Right, I didn't just waltz out in front of you when I lost init early and say "here's a free shot go ahead and take it"  I tried to at least engage on the most even terms possible, of course once my options were draw or loss I played for something rather than nothing... the dice were just as brutal to me in the first 5 rounds as they were to you in the last 5 after all...
Penny Plenty
player, 127 posts
R3 - 1st Lt.
Lollipop
Fri 12 Sep 2014
at 00:44
  • msg #741

Re: A Question

You really want to dice this out in an open forum?

Fine lets present all the facts.

Penny is Gunnery 3 and Pilot 5, 4 for initiative, Penny is using 3 ac/2 rapids, if they all hit on average they will do an extra 2 damage half the time, so we'll say that she does 8~9 damage if everything hits.

Malcolms Cadet is 5, and Pilot 4, Malcolms Cadet has two MPL and a ML to help along with damage, so if all the weapons hit, they do 17 damage.


Taking into account the Cadet's pulse laser, at least 12 of their damage would be base 3 to hit, which is at least as dangerous as Penny's 9 damage.

So... lets remove the illusion of who's the more danagerous mech is.




Turn one... it goes on for three days to resolve the fact that i won inititiave and he has to set up and move first.  Then when he gives me his position he gives me no facing.  Accident or calculated effort to edge a facing after i put myself on the map, i couldnt say.

Turn One
He starts in 0503s... finally.
I start in 0413n

Right off the bat he runs to 1006s, to take up a defensive position.
Fine.  It's early its not an unreasonable move.

I go to 0405n...

and theres an exchange of fire, i need tn 8+  He needs tn 12+


Turn Two
I need a tn8+ for inititiave and i win, so... he bolts and runs....

to 1511s (Really, full out, show his back to me run away.  Really.  This is not defensive movement, this is all out running away, and i've only done 2 damage to him.)

It's at this point that i just give away intiative to him as a concession, because he wont engage otherwise.

So i move to 409n on turn two

Then i move to 0610se on turn three without bothering to roll intitiative, and then... at this point, he feels safe enough to engage the fearsome Raven.

He runs to 1009nw  and makes attack rolls at tn9s and 11s and comes here to complain i havent given him anything better to shoot at...

Really?

If he hasnt had better TN's to shoot at... looking at his movements... who's fault is that?

If i was truely fed up and just decided to play his game and hide in the NW corner we wouldnt have been in range for combat till the game was half over, and then what's the point?

My point is... it takes no great talent to avoid combat and kill the clock.

He thinks his Vindicator wouldnt be susceptible to it, but i'm telling you, it would be equally fustrating for the Vind on the map.  There are enough trees and hills to break LOS, so even if he's in range there will be no shot.

There is no match, if all youre doing is playing tag with mechs.

Oh and... if i have any hard feelings about how the match is turning out, it's all on me, cause he was playing to win.
This message was last edited by the player at 00:47, Fri 12 Sept 2014.
Malcolm Strauss
player, 130 posts
Fri 12 Sep 2014
at 01:02
  • msg #742

Re: A Question

I asked Penny the same thing, but I'll ask anyone else listening.  Point out a better move in either round that doesn't give her a chance to maneuver behind me or give her Tn's in the 5s and 6s.

In the first round I cant move south due to her positioning, either I don't move at all and take a +0 def mod, or it I go south even a little she can maneuver behind me...

Turn 2 I can go around the edge of the lake  and let her get a shot at medium range on me, I canrun at her and let her behind me, or I can get a little better def mod from the trees towards the SE corner...

again, someohe show me a bettermove in either case.
Penny Plenty
player, 128 posts
R3 - 1st Lt.
Lollipop
Fri 12 Sep 2014
at 01:11
  • msg #743

Re: A Question

Back up five?

Guns facing me and a reasonable def mod

In position to engage if you win initiative.

If you're not in position to engage if you win initiative you're just running scared..n it take no talent to flee when you lose init and engage if younwin.

At the moment I'm conceding him init for the rest of the. Match and going full defense to let him see how little talent it takes to run away from an engagement.
Malcolm Strauss
player, 131 posts
Fri 12 Sep 2014
at 02:29
  • msg #744

Re: A Question

Then go where when you probably loose init in the next round? Backing yourself into a corner is generally a bad idea...  I plan my moves at least two turns ahead, I already know what your best move is when I'm posting my move and what my best two or three moves are going to be in tesponse to it if I loose init on the next turn... The woods were far preferable, more options if I win init, more access to cover if I loose...  I guess where I felt insulted was when you decided you wanted to bail on the match when you didn't like one move.
Penny Plenty
player, 128 posts
R3 - 1st Lt.
Lollipop
Fri 12 Sep 2014
at 12:30
  • msg #745

Re: A Question

In reply to Malcolm Strauss (msg # 744):

(shrugs)

Come get me.
This message was last updated by the player at 12:30, Fri 12 Sept 2014.
Kitten
GM, 4070 posts
Fri 12 Sep 2014
at 13:43
  • msg #746

Re: A Question

Okay.

nuff.

Poll over.

>.<


It was a mixed success.  There were a lot of good things about the tourney, but there was also some stuff that needs to be worked.  For a first effort i didnt think it was bad.  The next time around i will modify the tourney to take into account it's short comings.

I like the map.  It's large enough to move around on, but it's small enough that engagements arent a chore for two players that actually want to fight.

the short coming was perhaps in the format.

The structure of the rewards, for a 'draw' are perhaps too enticing.  I'll fix that next time.

Plans for the future will probably include a Heavy Tracked Escort on each side.  A slow 3/5 tank, will give players fustrated with chasing mechs, something to shoot at and end the mission.  It may not be a perfect solution, but it'll certainly change the dynamics of the next tourney.

I'm cutting mission 10 tourney short.  Some players are already done with their three, and others have indicated they wont even be participating.  It was mostly a mission for me to go on vacation, and deal with the paper work of the last contract, and setting up the next contract.

I'm ahead of schedule (yea me~!)

I'm finalizing the valkyrie's mission.  Will give them till tomorrow to contemplate and change their loads.

Then missions will be released, and valks will NOT be allowed to change loads.

Maps still need to be generated, but my tentative start time is this weekend/next monday.  Start times will vary based on what is easier for your BM.  Please be nice and civil to your BM, they're not really the bad guys.  There would be no campaign without them.




Oh~!

Right.  Since i'm starting M11 early, i want to wrap up M10 missions by this weekend.  Mission in progress can try and wrap up by then, or players may just mark them off as a 'draw', if there is no clear winner.

I want Tourney results in by FRIDAY, so that i have a chance to bookkeep them over the weekend.

Dont forget to tell me if youre getting cb or xp for your characters, and if you have alts, which character is getting the booty.
This message was last edited by the GM at 13:45, Fri 12 Sept 2014.
Kitten
GM, 4071 posts
Fri 12 Sep 2014
at 17:44
  • msg #747

Re: A Question

*checks watch*

Amazing how much free time it suddenly feels like i have after i get most of the crap taken care of for this game.
Ziro Borovei
player, 118 posts
Fri 12 Sep 2014
at 19:12
  • msg #748

Re: A Question

Do you want the results in by the end of today, or by next Friday? Just making sure to keep things clear. :D
Kitten
GM, 4073 posts
Fri 12 Sep 2014
at 19:20
  • msg #749

Re: A Question

In reply to Ziro Borovei (msg # 748):

I start bookkeeping on Saturday.  If you dont have results in by Friday, (shrugs) then the tourney results werent important enough to you to have them in.

(That would be... today)

{hm...

vacation and a busy week has had me so messed up i didnt even realize it was Friday.

ugh~

yes, get those results in.

I bookkeep tomorrow (will lock M10 thread tommorow, if the thread is locked that means you were tooooo slow to get your results in), and missions release tomorrow.
This message was last edited by the GM at 20:20, Fri 12 Sept 2014.
Kitten
GM, 4074 posts
Fri 12 Sep 2014
at 19:30
  • msg #750

Re: A Question

Okay looks like most of the valkyries have checked in, but Ana and has finalized, will release mission notes then, since i dont expect Ana to check in by tomorrow nothing changes.

Maps still need to be generated, but at least you can look at the objectives and Op Force.

You're free to look over them, ask for clarifications and what not.  No bitching about scouting till you see the map.
Kitten
GM, 4075 posts
Fri 12 Sep 2014
at 20:03
  • msg #751

Re: A Question

General question ask here... specific questions go ask in your ready thread.  BMs, can ask BM specific questions in the BM thread.
Mattias Hudson
player, 96 posts
Quixotic
Fri 12 Sep 2014
at 21:13
  • msg #752

Re: A Question

Big Jake and Joaquin, PM me how much armour you wish to buy ASAP for in mission resuply so I can relay our freelancer request to Kitten as a unit.
Kitten
GM, 4081 posts
Fri 12 Sep 2014
at 21:15
  • msg #753

Re: A Question

Mattias Hudson:
Big Jake and Joaquin, PM me how much armour you wish to buy ASAP for in mission resuply so I can relay our freelancer request to Kitten as a unit.



Those request should have been in long long long time ago.

Repair bay is closed and you go as is, sorry guys.

I'm making maps then you go play.

The only bookkeeping i'm doing now is M10 rewards, due to be done, tomorrow.

Make your drop, and try and get your objectives done with as little damage as possible.
This message was last edited by the GM at 21:16, Fri 12 Sept 2014.
Mattias Hudson
player, 97 posts
Quixotic
Fri 12 Sep 2014
at 22:02
  • msg #754

Re: A Question

Kitten, I'll accept it and I appreciate how you work hard but I do not like it.  You made the decision this morning to end M10 three weeks early.  Yes, it is not going as well as planned for all of us.

Let's play M11 and have all have some fun.  May I please have access to a ready room and a role playing thread for the Freelancers to coordinate us?
Kitten
GM, 4084 posts
Fri 12 Sep 2014
at 22:19
  • msg #755

Re: A Question

Yes but the repair bay has been closed for many days if not over a week.

Last calls for availability rolls for supplies was quite a while ago.
Anastasia Karkoff
player, 897 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 12 Sep 2014
at 23:10
  • msg #756

Re: A Question

hey kitten, is there a way to charge and attempt to push another mech one square?

one opponent is standing still at thr absolute edge of the map, with his back 'against the wall', just wondering if there  is an actual play to deliberately push him out, i seem to recall you mentioned if people ended up outside the arena they lost the match ;)
Helia Quinn
player, 383 posts
R0 (Mechwarrior)
Fri 12 Sep 2014
at 23:15
  • msg #757

Re: A Question

There are two ways to do that (in core battletech anyway), both are physical attacks.

You can do a Charge, which is just you barreling into them at full speed, or a push, which requires both arms.

If you have Total Warfare, they are on page 147 and 148.
Anastasia Karkoff
player, 898 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 12 Sep 2014
at 23:15
  • msg #758

Re: A Question

I don't have TW, and i have a hachet in one hand, so sounds like i have to charge.
Malcolm Strauss
player, 132 posts
Fri 12 Sep 2014
at 23:17
  • msg #759

Re: A Question

In reply to Anastasia Karkoff (msg # 756):

I remember seeing the note about a charge being able to push a target off the map too, but iirc you need a straight line path to them, so if you have to make a turn you can't charge... (the way I understood it anyway)
Kitten
GM, 4088 posts
Fri 12 Sep 2014
at 23:20
  • msg #760

Re: A Question

If you want to play... play, but get results in soon.

In about 12 hours i'm locking the thread and then i dont want to hear about late entries.

Having both arms used to make a push, means you cant fire weapons from your arms when you attempt a push.

You can still push.  If you have all four actuators in both arms there are no penalties, its okay to have an hatchet.

You may attempt a charge too, but you cant make any weapon attacks if you do.




According to total war, you do need them to be directly in front of the mech to make a charge, (no turns allowed)
This message was last edited by the GM at 23:21, Fri 12 Sept 2014.
Anastasia Karkoff
player, 900 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 12 Sep 2014
at 23:23
  • msg #761

Re: A Question

ah okay, what are the rules on a push then?, since a charge is out of the question.

(specific mechanics, so i can determine if it is a viable option, and then try or not try for it.)
Kitten
GM, 4089 posts
Fri 12 Sep 2014
at 23:28
  • msg #762

Re: A Question

To make a push, during the physical combat phase he must be directly in front of you (based on feet not torso turns).

Base Push is tn 4 + movement + def Mod + pilot skill difference

if you took arm actuators or stuff there are other modifiers, but the above should cover most of it.
Anastasia Karkoff
player, 901 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 12 Sep 2014
at 23:31
  • msg #763

Re: A Question

whatever happens with that, after this turn, malcolm and I are done with our battle, he won't have time for antoher turn i think.

so just waiting for his weapons fire, then i'll shoot with my shoulders (if that's still okay within the push rules?)
then make my push, and then it's over, whichever way it ends.
Mattias Hudson
player, 98 posts
Quixotic
Fri 12 Sep 2014
at 23:34
  • msg #764

Re: A Question

Push - No arm weapons fired.  Base 4 modified by movement, terrain, and difference in piloting skill.  You move into hex, opponent moves 1 away from you.  You may do this even if you have no movement MP left.  Enemy must make piloting check or fall down.

Each damaged shoulder actuator adds +2
Kitten
GM, 4091 posts
Fri 12 Sep 2014
at 23:38
  • msg #765

Re: A Question

Luc corrected me, you can charge too.  He just has to be in 'front' of you during the physical phase, and you have mp left to actually enter the hex.

no weapon fire of any sort though.
This message was last edited by the GM at 23:38, Fri 12 Sept 2014.
Malcolm Strauss
player, 133 posts
Fri 12 Sep 2014
at 23:50
  • msg #766

Re: A Question

Might be good to know if there's any change in tns due to weight also (I don't have TW either) but it would be a 30 ton pushing a 45 if that matters...
Kitten
GM, 4092 posts
Sat 13 Sep 2014
at 00:07
  • msg #767

Re: A Question

There is not.

Though if the target is pushed the target needs to make a pilot check to avoid a fall.
Malcolm Strauss
player, 134 posts
Sat 13 Sep 2014
at 00:13
  • msg #768

Re: A Question

That won't matter, if she makes the roll for the push I'm off the map... But I destroyed one of her legs with my physical in the same round, so we might have an epic double elimination :)
Kitten
GM, 4093 posts
Sat 13 Sep 2014
at 00:28
  • msg #769

Re: A Question

A draw the hard way.
Anastasia Karkoff
player, 902 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 13 Sep 2014
at 00:43
  • msg #770

Re: A Question

TKO x 2!!! :D

haha that's the most amazing draw ever :)
Kitten
GM, 4096 posts
Sat 13 Sep 2014
at 00:48
  • msg #771

Re: A Question

In reply to Anastasia Karkoff (msg # 770):

Go write the score in M10.

around 12 hours till i lock it.
Anastasia Karkoff
player, 903 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Sat 13 Sep 2014
at 03:29
  • msg #772

Re: A Question

already did ;)
Kitten
GM, 4101 posts
Sat 13 Sep 2014
at 13:10
  • msg #773

Re: A Question

Mission 10 Tourney closed and bookkeeping concluded.

Character sheets have been updated with best guess of what players wanted for a reward.

The Iron Swords takes the Tourney for most wins in a Unit, and is awarded a Hoff Heat Sink for their unit stores.
Kitten
GM, 4102 posts
Sat 13 Sep 2014
at 13:14
  • msg #774

Re: A Question

Mmm... will work on maps i guess today.

Delta indicated that they are busy moving and will be out of touch for a week or so settling in, so the Lancers missions will be delayed.

David, Teri, and Joaquin have doctor notes in and may be delayed on response, which is okay.  Their Unit commanders may make decisions for these characters if they do not respond within 48 hours.

Godspeed, and good luck on your drops and missions...
Teri Knight
player, 122 posts
Panther, P5, G5
Callsign: Catgirl
Sat 13 Sep 2014
at 13:56
  • msg #775

Re: A Question

About M11 -

Why does Bad Kitty's right arm only have nine points of armor while the left one has twelve?

Ahhhh Ferrets...  Finally something I'm faster than.
Kitten
GM, 4105 posts
Sat 13 Sep 2014
at 19:19
  • msg #776

Re: A Question

Mech sabotage maybe?

IT was copy pasted from the Freelancer profile which is evidently flawed, it's been corrected.
Big Jake
Alt, 62 posts
BJ-1DB G4/P5/M8 3 NRG
Mini WarHammer is here!
Sun 14 Sep 2014
at 21:27
  • msg #777

Re: A Question

Mattias Hudson:
Big Jake and Joaquin, PM me how much armour you wish to buy ASAP for in mission resuply so I can relay our freelancer request to Kitten as a unit.


This thread (IMO) is not the best place to make unit requests nor game announcements.  Its so easy for important notices to be buried under a day of busy beavers having the time to chat.  Chatting is what the OOC thread is for after all.
Kitten
GM, 4110 posts
Sun 14 Sep 2014
at 22:16
  • msg #778

Re: A Question

Correct, which is what unit, threads are for, and why i did logistics/availability rolls in the repair bay.
Mattias Hudson
player, 99 posts
Quixotic
Mon 15 Sep 2014
at 03:56
  • msg #779

Re: A Question

I sent a PM to Big Jake, Teri, and Joaquin on Sept. 7th with IC and OOC information, including the request for armour or ammo replacement, but the only response about armour I got was from Teri.

I do not have access to an IC / OOC Free Lancer thread other than the one with Free Lancer thread with rules in it.  I posted the request because no one posted anything to the PM thread I sent out after Kitten responded telling us we had RP threads for our conversation and she would  make us a thread if we asked.

Bottom line - we have no armour for the next mission.
Kitten
GM, 4111 posts
Mon 15 Sep 2014
at 09:29
  • msg #780

Re: A Question

o.O

That was an oversight.

You should have access now.

link to a message in this game

link to a message in this game
This message was last edited by the GM at 09:30, Mon 15 Sept 2014.
Kitten
GM, 4114 posts
Mon 15 Sep 2014
at 14:06
  • msg #781

Re: A Question

Two missions unlocked, will work on getting more unlocked soon.

Tau and Zeta need to place their units, on the map, and mark their hidden units in a private tag, and then mercs can start their deployment AFTER BMs give them the green light to start dropping.  -1xp to any pilot that starts to drop before the BM is ready.
This message was last edited by the GM at 14:10, Mon 15 Sept 2014.
Kitten
GM, 4117 posts
Tue 16 Sep 2014
at 13:29
  • msg #782

Re: A Question

Unlocked Omega and the Freelancer's thread.

I figure if i pace myself for one a day i'm doing okay.  Two left to go, so just be patient a little longer if i havent gotten to your mission.  Two days, in the grand scheme of things isnt really that long to wait.
Helia Quinn
player, 385 posts
R0 (Mechwarrior)
Tue 16 Sep 2014
at 18:16
  • msg #783

Re: A Question

Fyi, Mission 11 is ready to go :)
Mattias Hudson
player, 101 posts
Quixotic
Wed 17 Sep 2014
at 03:07
  • msg #784

Re: A Question

Thank you Kitten.  I confirm I have access to the freelancer forums.
Malcolm Strauss
player, 137 posts
Wed 17 Sep 2014
at 04:32
  • msg #785

Re: A Question

I have a couple of questions regarding the new missions, I figured I'd post them here because they pertain to both of the missions that my characters are in and may pertain to others as well:

- When choosing a drop option does the entire lance have to choose a Hot drop or a safe drop, or can each MechWarrior choose for themselves?

- With location drops and scatter rolls, do we choose our facing when rolling?  BM chooses facing once they apply scatter?  or do we pick our facing after they have chosen which hex we will land in?

edit: also what height are the buildings? (I may just be missing it when looking through the thread, but I don't see it noted)
This message was last edited by the player at 04:36, Wed 17 Sept 2014.
Kitten
GM, 4120 posts
Wed 17 Sep 2014
at 11:25
  • msg #786

Re: A Question

All lance commanders have already choosen the hot option.

BM picks where you end up, but you pick facing.  (you have enough control during the drop to at least figure out which way you want to face).  Though if you fail landing and fall prone it doesnt matter cause your facing randomizes at that point.

All buildings are level 2.  It was said somewhere... maybe in the Officers/BMs thread.

Most things are level 2 on the maps... except the dropship which is level 6 or so.

Most VTOLs are advised to fly at and fight at level 4, to avoid terrain.

OH~!

regarding VTOLs, new house rule on sideslips, will discuss it when i come back from bringing baby to class.
Hassan al-Nasir
player, 61 posts
R0 (Mechwarrior)
Callsign: Scorpion
Wed 17 Sep 2014
at 15:50
  • msg #787

Re: A Question

Can we choose our hot drop deployment as a death from above attack and land on...let's say a helicopter parked on the roof of a building?
Kitten
GM, 4124 posts
Wed 17 Sep 2014
at 15:56
  • msg #788

Re: A Question

You can try but scatter is probably going to foil you.  If you actually don't scatter you still need to roll to hit.
Hassan al-Nasir
player, 62 posts
R0 (Mechwarrior)
Callsign: Scorpion
Wed 17 Sep 2014
at 16:05
  • msg #789

Re: A Question

Kitten:
You can try but scatter is probably going to foil you.  If you actually don't scatter you still need to roll to hit.


Ah yes, never underestimate the RPOL dice roller.  It's really the most dangerous adversary that we face.
Pax Tarkin
player, 627 posts
R3 Traxx G5/P4/M5 +1 Init
Mongoose "Road Runner"
Thu 18 Sep 2014
at 18:43
  • msg #790

Re: A Question

Pax & Omega

Work ... swamped.  Will get rolling weekend.
Kitten
GM, 4127 posts
Thu 18 Sep 2014
at 20:06
  • msg #791

Re: A Question

Still a week and a half ahead of when i wanted to start for MIssion 11, so i guess i'ts okay if we have a sluggish start.
Akarian Euclid
player, 117 posts
Mon 22 Sep 2014
at 10:20
  • msg #792

Re: A Question

Will drop a post tomorrow night in m11, just got home, after a car vs elk experience while 4-5 hours away from home. Exhausted, but thankfully unharmed. Can't say the same about the elk and the car though :/
Kitten
GM, 4139 posts
Mon 22 Sep 2014
at 12:11
  • msg #793

Re: A Question

yick~

No worries, sorry to hear about the car.

Do you get to grill the elk?
Akarian Euclid
player, 118 posts
Mon 22 Sep 2014
at 23:46
  • msg #794

Re: A Question

Afraid not, instead I try to get to rebuild the passenger side of a corvette..
Pax Tarkin
player, 632 posts
R3 Traxx G5/P4/M5 +1 Init
Mongoose "Road Runner"
Tue 23 Sep 2014
at 18:21
  • msg #795

Re: A Question

Elk vs car is always bad.
Cecilia
player, 54 posts
Wed 24 Sep 2014
at 04:55
  • msg #796

Re: A Question

Anything vs Corvette is bad... my dad has one, everything is 3x cost compared to a normal vehicle...
Akarian Euclid
player, 120 posts
Wed 24 Sep 2014
at 05:05
  • msg #797

Re: A Question

It could have been much much worse honestly, and everyone came out uninjured (Elk aside) which was the most important part. I'll piece together another 30 year old hood, headlights, front end, windshield, and side mirror which exploded.. and repair the thing. It likely wont be pretty anytime soon though, paint jobs are ridiculously expensive.
Cecilia
player, 55 posts
Wed 24 Sep 2014
at 05:21
  • msg #798

Re: A Question

Well at least you've got a lot of meat for the freezer to keep you over the winter ^_^
Kitten
GM, 4154 posts
Thu 25 Sep 2014
at 17:35
  • msg #799

Re: A Question

Right, ran the new method i'll be handling acquisition of equipment, modifications, and mech up grades in the future.

Will be using 'Availability' rolls for everything.

Auctions will start having things like 'Extra' Availability roll, or '+x' to Availability roll, which will be more universal than specific items going up for bid.


Will make things like mental ability, nobility and rank more useful (not that rank needed any reason, but it will be).  Will also allow players to start accumulating stuff.

<hr.

I believe, the paperwork is pretty comprehensive, but i'm just as sure someone will have questions on it's content.  This stuff doesnt go into effect until next contract, so if you have questions you may ask them now and beat the rush.

link to a message in another game
This message was last edited by the GM at 17:38, Thu 25 Sept 2014.
Mattias Hudson
player, 109 posts
Quixotic
Thu 25 Sep 2014
at 21:01
  • msg #800

Re: A Question

Quick question about scouting without a probe.  What are the ranges - range 1 only?  Range penalties based on distance?

We understand the -4 immobile bonus and the movement penalties.
Anastasia Karkoff
player, 910 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Thu 25 Sep 2014
at 21:36
  • msg #801

Re: A Question

I seme to recall it has been adjecant only so far, without a probe.
Lucius McMurphy
player, 1216 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 25 Sep 2014
at 22:17
  • msg #802

Re: A Question

Range 1 is adjacent :)

Movement from previous round impacts the roll as well as environmental effects...smoke, darkness and such.
David Crain
player, 470 posts
R2 - Sergeant
Callsign: Avenger
Thu 25 Sep 2014
at 23:39
  • msg #803

Re: A Question

In reply to Kitten (msg # 799):

Would it be reasonable to assume that some gear will improve in availability over time?
Lucius McMurphy
player, 1217 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 25 Sep 2014
at 23:50
  • msg #804

Re: A Question

I would think so.  Except since we're mimicking RL time movement and it's 3028 right now a lot of the advanced tech wasn't widespread and much easier to access till rolling up on 3040ish.  So if this game is still playing in 12 years totally ;)

That said she might speed it up a bit faster than that.
David Crain
player, 471 posts
R2 - Sergeant
Callsign: Avenger
Thu 25 Sep 2014
at 23:56
  • msg #805

Re: A Question

That was my thought as well.  As the infrastructure improves from the devastation of the succession wars, common gear can become, well, more common :) and as technology spreads those TNs will drop as well, I expect.

That said, I've noticed in this universe nothing makes 'time passes' happen faster than moving around to new contracts.
Kitten
GM, 4161 posts
Fri 26 Sep 2014
at 00:14
  • msg #806

Re: A Question

'This Universe', actually uses real time as the clock.

Take the current date and add 1015 years, and that's the date in the game.

I use real time to figure out your pay too, you'll notice a one month mission is base pay, two month mission is double base pay and so forth.

Removes that whole, how many days have passed bean counting for lazy people like me.

Mission time is actually only a few days.  Most of the rest id spent in a dropship between contracts, or killing time in R&R while units gather up and prepare for the next contract, or whatever...

my TN #'s are actually based on a pretty simple forumla.

Base roll is around a 7

+1 for every 100k an item cost.
+2 for items that are 'Advance Tech'  (Normal IS 'advance' stuff)
+4 for items that are 'Conjecture'    (Normal IS 'advance' stuff that i consider 'broken' or KittenTech stuff that are a cut above IS 'advance' stuff')

That's the 'rough' formula.  If you apply it the TN's should be pretty close with what i put out.

Over time... some of the Advance Tech stuff should come down, as it becomes pretty common, but some of the conjecture stuff will just vanish.  ie.  Plugsuits never existed in the BT universe so for some reason they 'die out' as available somewhere along the way.

The Beta Light Gauss Rifle and Light AC/20 has 'died out' in favor of a new design focused more on range over firepower.  I know some players wanted to see something like this appear, so it's here, now leave me alone.
This message was last edited by the GM at 00:14, Fri 26 Sept 2014.
Akarian Euclid
player, 121 posts
Fri 26 Sep 2014
at 01:00
  • msg #807

Re: A Question

All I have to say, is thanks for all the work you put into the game, battlemasters as well.
Kitten
GM, 4162 posts
Fri 26 Sep 2014
at 01:07
  • msg #808

Re: A Question

Thank you Akarian, its nice to hear now and then.

^.^
David Crain
player, 472 posts
R2 - Sergeant
Callsign: Avenger
Fri 26 Sep 2014
at 01:09
  • msg #809

Re: A Question

As much as I hate to sound like an echo, I also truly appreciate the hard work you're putting into this game.

I've enjoyed playing in this game since day 1.
Kitten
GM, 4163 posts
Fri 26 Sep 2014
at 01:12
  • msg #810

Re: A Question

Yeah, way back when i went and rebooted the campaign off the ending of wild stallions you were one of the first players that signed on from my efforts to recruit there.  I still have his game on my list and i keep hoping Mac comes back, i still wonder what happened to him every time i look at it.  I hope he's okay, his departure was rather abrupt and he hasnt done anything since.
Anastasia Karkoff
player, 911 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Fri 26 Sep 2014
at 05:53
  • msg #811

Re: A Question

not to mention, just up and disappearing wasn't like him.

I still wonder too, even as i use his game as a lookup ressource.
Teri Knight
player, 129 posts
Panther, P5, G5
Callsign: Catgirl
Sun 28 Sep 2014
at 05:40
  • msg #812

Ouch!

Wow!  M11 - Normandy was brutal.
Cecilia
player, 65 posts
Sun 28 Sep 2014
at 08:56
  • msg #813

Re: Ouch!

Yeah... I don't think the drops went well for anyone...  looking at the dice roller I see some people who went through buildings, me and Ana ran into eachother mid air on our mission... just getting on the ground sucked, but at least we only had lights and conventionals to contend with when we landed... that dropship looks like hell.  I'm glad it wasn't us who had to face it but I feel for you guys, that is not a fun looking target...
Kitten
GM, 4189 posts
Sun 28 Sep 2014
at 10:34
  • msg #814

Re: Ouch!

Teri Knight:
Wow!  M11 - Normandy was brutal.



We've lost a productive player on this one, because it was believed to be impossible.  The way they went about the mission was partially to blame.  Ive had some of the other unit commanders look at it and it's in agreement that while some thought is needed, it's not impossible.

One Commander noted
Targeting a drop hex in one fire arc and staying in the PPCs short range for the drop would have limited the weapons fired during the drop phase to one combat arc, and kept the PPCs from firing, that could have saved them an instant 30 points of damage.

The weapons available to the Normandy in one fire Arc, less the PPCs is roughly equal to a lance of mechs.  To remove this firepower, the mercs only needed to do 70 points of damage to one fire arc.  Picking drop locations too close to the edge or bad dice rolls to scatter off hurt their ability to get 70 points of damage out on the Normandy.


Another Commander noted
Using the buildings for cover, not hiding behind them, but hiding in them would have negated the SRM and MG damage from the Ferrets and reduced damage from the Normandy by 4 for each weapon fired.

Even ignoring these plans, if they had better pilot rolls, or used a little edge here and there to nudge stuff along, the extra mechs on the map to soak damage and put weapons on the Normandy could have made a difference, but morale was shattered at that point.

The damage on this mission was all front loaded, and once you got the Normandy off, if you look at what's left on the map, it's mostly an easy mop up.

Regardless, it is what it is.  Some missions are more straight forward fights than others.  Every so often, a mission comes along like this one, that really requires thought to work out and defeat.  They're not impossible though.
Kitten
GM, 4190 posts
Sun 28 Sep 2014
at 13:42
  • msg #815

Re: Ouch!

Hmmm... gave it some thought and decided to open some vehicle options to players.  So that if they feel like playing conventional units they can.

Number of units allowed = to the Characters Rank
Max Tonnage of all conventional units purchased = to the Character's Mech weight.

Units available for purchase will be limited to those listed on this thread.
link to a message in another game
Roger Simms
player, 338 posts
Call sign: Viking
lrms 12/12,12/12
Mon 29 Sep 2014
at 22:37
  • msg #816

Re: Ouch!

 I am just glad to get away with the little real damage done to my mech, considering.
Kitten
GM, 4212 posts
Tue 30 Sep 2014
at 16:15
  • msg #817

Re: Ouch!

To clarify since it's been asked ...

Merc that are not engaged, may withdraw off any map edge.

Mercs that are engaged, may not withdraw off the map and either have to fight it out till they are no longer engaged or are a smokey mess in the sand.
Anastasia Karkoff
player, 930 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Tue 30 Sep 2014
at 16:22
  • msg #818

Re: Ouch!

despite player caused collision, and somewhat bad landings, we managed to off two mechs in our first turn of combat.

of course, that still leaves a fucktizillion of infantry and a veritable armada of conventionals to take down, not to mention locating and destroying the HQ...
Kitten
GM, 4231 posts
Wed 1 Oct 2014
at 11:40
  • msg #819

Re: Ouch!

It's october, the repair bay should be closed again, will give those that havent responded till the weekend to get an order in for Armor/Ammo.

At the end of mission 11, you'll be allowed to draw a ton of stuff from your inventory.  (armor... or ammo... or armor/ammo, as long as it adds up to one ton.)
Kitten
GM, 4232 posts
Wed 1 Oct 2014
at 12:51
  • msg #820

Campaign Rule Change (READ)

Gave this a little bit of thought, and i'm looking at the characters develop.

Effectively immediately, i'm going to put a 'cap' on the development of character.

Effective maximum experience a character may accumulate and spend is 800xp.

No one is over this cap, and most players are only around the half way point to this cap, so to the majority of you, it should be no big deal.  I just dont want the gap between a veteran player and a new starting one to be too wide and obnoxious.  800xp is roughly double what the average starting player might start with.

xp earned over this cap, will be converted to CB for the character to spend.  {1xp=20,000cb}




I'm also looking at the organization of units.

I've tried to tinker and keep some of balance between the units but from what i can see, that just aint happening.  It's also obvious that some BMs are more brutal than other BMs.

For this reason, i've decided to start using a 'handicap' system.

There is already a rating system in place to adjust mission difficulty, i'm just going to assign BMs and Merc units a 'handicap' that will be used to modify the difficulty of the missions they receive.

This rating will go up and down based on the synergy i see in a unit, and the effectiveness they display... or the tragedies that they suffer.  In this way units that have suffered obnoxious losses can look forward to some easier missions to help get them back on their feet.  Units that have been mangling missions at will, can look forward to more challenging missions appropriate to their talent which will come with appropriately bigger pay checks to reflect the challenge of their missions.
Roger Simms
player, 339 posts
Call sign: Viking
lrms 12/12,12/12
Thu 2 Oct 2014
at 15:43
  • msg #821

Re: Campaign Rule Change (READ)

 Anyone got any extra Duck Tape so that i can strap my mech together?.
Kitten
GM, 4249 posts
Sat 4 Oct 2014
at 17:31
  • msg #822

Re: Campaign Rule Change (READ)

Updated character sheets and inventory notes to reflect purchases by mechwarriors to jump start their personal stores of equipment for repairs.


Repair outlines are noted in the Repair Bay.  The warhawks had 4 tons of armor in their store.

Presumed it will be split evenly among the pilots when the unit disbands, so between Roger and Ziro that's 24af.  Ziro uses 10 of it to repair his mech and the balance of 14af is made available to Roger.
Kitten
GM, 4283 posts
Mon 6 Oct 2014
at 18:15
  • msg #823

Re: Campaign Rule Change (READ)

Updated some stuff here and there, did some RP stuff to set up for the next contract.

So i'm offline for a bit to do other stuff.
Kitten
GM, 4304 posts
Wed 8 Oct 2014
at 14:40
  • msg #824

Re: Campaign Rule Change (READ)

Right...

Fort Bragg is over, the Valkyries essentialy wipe.

Ana and Cecila may roll up new characters per... link to a message in another game

Lina's player already has a new freelancer being added to the game.  (Adam's returning!)


Characters were not officially 'killed' and were still in possession of their mechs.  They were also very much the Texans at the time, so it's a mexican call, that there will be no penalty for the loss of characters at this time.

Mission is now public so that players who think jump jets are useless... can rethink that thought.
This message was last edited by the GM at 14:41, Wed 08 Oct 2014.
Roger Simms
player, 341 posts
Call sign: Viking
lrms 12/12,12/12
Wed 8 Oct 2014
at 14:45
  • msg #825

Re: Campaign Rule Change (READ)

 Ouch, that looked nasty.
Kitten
GM, 4305 posts
Wed 8 Oct 2014
at 14:48
  • msg #826

Re: Campaign Rule Change (READ)

It was.

You dont need dropships for a mission to go bad.
Adam Carlyle
Alt, 1 post
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 14:51
  • msg #827

Re: Campaign Rule Change (READ)

Long time no see everyone...

*buffs his ferro-titanium left arm and knocks on his two ferro-titanium bionic legs*

What did I miss? ;)
Anastasia Karkoff
player, 1010 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 14:55
  • msg #828

Re: Campaign Rule Change (READ)

In reply to Kitten (msg # 826):

nope, but they do increase the risk of it happening.

Bad calls really.

that one is on me, we had an amazing turn 1, despite the horrible drop, I got cocky and got us to shoot for searching out the HQ way too early, rather than focus on removing the 'easy' conventionals (hovertanks).

Still... Wish we'd had some Flak or precision with us... damned ferrets.

not to mention 1 level of edge does go a loooong asss way, and we had no-one with any

(was a plan for Ana, but that doesn't matter now)

-

ADAM's BACK! YAY!!!
welcome back, here's a medal for shortest lived mech ever!
Adam Carlyle
Alt, 2 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 15:05
  • msg #829

Re: Campaign Rule Change (READ)

This time I've got CASE ;)

I still might go BOOM but I'll be able to walk away.
Kitten
GM, 4307 posts
Wed 8 Oct 2014
at 15:07
  • msg #830

Re: Campaign Rule Change (READ)

He's like the bionic mechwarrior.

After the urbie mech explosion he was laid up in the hospital getting body parts replaced... now he's back in something larger and faster than an urbie...

now... where did he get the money for that... hmm....
Adam Carlyle
Alt, 3 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 15:16
  • msg #831

Re: Campaign Rule Change (READ)

Shhh...

*slips anothe plate of cookies and warm milk to the Kitten*

Nevermind the Kitten behind the curtain...
Kitten
GM, 4308 posts
Wed 8 Oct 2014
at 15:18
  • msg #832

Re: Campaign Rule Change (READ)

Right... two missions done, and this last one doesnt even need a repair phase...

So that leave the Ironswords, Lancers, and Freelancers to resolve, tentative end date for missions are the end of this month.  Try and stay as close as possible to the target date, it looks like we might go over some.
Teri Knight
player, 138 posts
Panther, P5, G5
Callsign: Catgirl
Wed 8 Oct 2014
at 15:23
  • msg #833

Re: Campaign Rule Change (READ)

Wow.  I just finished reading Fort Bragg.  Eleven doesn't seem to be a lucky number for mech units.
Anastasia Karkoff
player, 1011 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 15:32
  • msg #834

Re: Campaign Rule Change (READ)

a large aprt of it was me not doing what iw as supposed to: Tactical msitakes piled up into heaps so large they could cover the dmaned empire state building.
David Crain
player, 474 posts
R2 - Sergeant
Callsign: Avenger
Wed 8 Oct 2014
at 17:02
  • msg #835

Re: Campaign Rule Change (READ)

Hey, Adam's back!  We can only hope he's driving something other than an Urbie...
Adam Carlyle
Alt, 4 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 17:06
  • msg #836

Re: Campaign Rule Change (READ)

*grins*

Hatchetman.

And I've got CASE installed.  Fool me once shame on you, fool me twice shame on me...

;)
Kitten
GM, 4312 posts
Wed 8 Oct 2014
at 17:25
  • msg #837

Re: Campaign Rule Change (READ)

50% larger, and twice as fast, how can he go wrong compared to his last ride?
Anastasia Karkoff
player, 1013 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 17:36
  • msg #838

Re: Campaign Rule Change (READ)

to be fair his last ride was a trash-can wiht an AC/20
Adam Carlyle
Alt, 5 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 17:43
  • msg #839

Re: Campaign Rule Change (READ)

And technically I went 3/5...
Daniel Hou
player, 1 post
Callsign: Monk
Wolfhound
Wed 8 Oct 2014
at 18:14
  • msg #840

Re: Campaign Rule Change (READ)

Evening folks. Just another jock looking for paying work for me and ma 'Hound
Regina Arlington
Alt, 369 posts
R0 - Mechwarrior
Callsign - 'Siren'
Wed 8 Oct 2014
at 18:17
  • msg #841

Re: Campaign Rule Change (READ)

Adam Carlyle:
And technically I went 3/5...



That just means the debris were thrown farther when you exploded adam.


'ello Daniel.

Were in mid mission resolution.  We just had two messy ones for the mercs.

Three to resolve, hopefully with better results.

Hey Ana, why dont you considere bringing Henriette back?
Lucius McMurphy
player, 1234 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 8 Oct 2014
at 18:18
  • msg #842

Re: Campaign Rule Change (READ)

Good to have you with us Daniel.
Teri Knight
player, 140 posts
Panther, P5, G5
Callsign: Catgirl
Wed 8 Oct 2014
at 18:30
  • msg #843

Re: Campaign Rule Change (READ)

Hi, Daniel!!
Kitten
GM, 4323 posts
Wed 8 Oct 2014
at 20:27
  • msg #844

Re: Campaign Rule Change (READ)

A reminder for those that arent certain, or just didnt think about it.

Edge * CAN * be used for availability rolls.  For one roll during the bookkeeping phase, if you have Edge, you can add one to a roll, or just re roll it if it's really bad.  You must decide right after you roll.  Once your roll for something else, the opportunity to use edge to change a roll expires.

Edge was pretty useful before, this should help make it even more attractive.
This message was last edited by the GM at 20:28, Wed 08 Oct 2014.
Anastasia Karkoff
player, 1017 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 21:38
  • msg #845

Re: Campaign Rule Change (READ)


Henriette was never intended as a leader... being an energy specialist and all, energy spec takes up too many options to be viable for a leader character, in my opinion, you're alreayd sacrificing one option for the greater good, so paying two for energy on top of that is really painfull.

Instead I am considering to bring back an old boy from MAC's game... Morgan Benucchi

Slap him into the '50 version of the valkyrie, if i can roll availability for it.

rip out the LRM, sure artemis is great, but meh, it's still an LRM, add in another pair of med pulses (again, assuming availability lands in my favor, that will also be all my rolls spent), a hatchet and a pair of heat sinks :D

https://web.archive.org/web/20...050/bm-valkyrie.html
(I'm having issues with this site, occassionally it refuses to load a given page, then i have to close and reopen to get that page)

-

Morgan will be:
G: 3 - 100
P: 3 - 100
M: 2 - 50
-----------
1 - Edge  (25)
2 - Leadership (75)
2 - Noble (75)
0 - Left open for now, for whatever i want later on.

425 xp

Rank 4

350
+46
+100 (rank)
-50 do anything for money
---
446 xp

------------
- 1 mental, -1 rank, -2 noble = -4 to tn of availability rolls.

2,587,520 VLK-QD Valkyrie tn 10+ normally, = tn 6+
  400,000 +4 Rank
  218,000 2 Pulse lasers, 2 heat  sinks (2 rolls 9+ = tn 5+)
   ??,??? Hatchet
---------
3,205,520
=========

Start:
3,200,000
+ 250,000 Do anything for money
---------
3,450,000
=========

 3,450,000
-3,205,520
----------
   244,480 cb remaining
==========

Rolls needed:
tn 6+ for Valkyrie (30t = 6+4 for tech = 10 - 4 from bonuses = 6+) right?
tn 5+ x2 for MPL's

----------

Leaves me with 1 character creation option :)


Kitten
GM, 4325 posts
Wed 8 Oct 2014
at 21:40
  • msg #846

Re: Campaign Rule Change (READ)

Unless you want a 3050 valk, you can take the 3025 one without a roll.

Target roll for the 3050 valk.

Base 6 + 2 Variant + 4 Conjecture = tn 12+
This message was last edited by the GM at 21:45, Wed 08 Oct 2014.
Adam Carlyle
Alt, 6 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 21:42
  • msg #847

Re: Campaign Rule Change (READ)

He wants the 'free' endo/ferro.

One problem though...

Ferro and Endo both cost 6 more crits each.

Valk only has 5 free. You just don't have enough space considering the Ferro and Endo is still in beta production and isn't refined yet.

Already did this song and dance when I looked at the 3050 mechs ;)
Kitten
GM, 4327 posts
Wed 8 Oct 2014
at 21:44
  • msg #848

Re: Campaign Rule Change (READ)

He would get to pick between the two options either Ferro or Endo, to use.
Adam Carlyle
Alt, 7 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 21:45
  • msg #849

Re: Campaign Rule Change (READ)

Also remember...

No XL engines.
Kitten
GM, 4328 posts
Wed 8 Oct 2014
at 21:46
  • msg #850

Re: Campaign Rule Change (READ)

Adam Carlyle:
Also remember...

No XL engines.

Well they exist, just with a lot more crits left/right torso (like 6)

engine repairs will be murder if you lose any torso.
Adam Carlyle
Alt, 8 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 21:52
  • msg #851

Re: Campaign Rule Change (READ)

i more meant the fact that it would be far too expensive to buy on our paltry salary.
Kitten
GM, 4330 posts
Wed 8 Oct 2014
at 21:54
  • msg #852

Re: Campaign Rule Change (READ)

Adam Carlyle:
i more meant the fact that it would be far too expensive to buy on our paltry salary.


All XL engines were obnoxiously expensive.
Morgan Benucchi
player, 1018 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 21:56
  • msg #853

Re: Campaign Rule Change (READ)

ohhhh yeah okay, if they take up more crits like that, I think I'll just leave it be, and take the 3025 version, It still gets the job done, but I will have to go through some revision of the character :)

but with that in mind... I think I will just run a regular valkyrie, that engine isn't an XL from what the page states, or am i wrong?

on a side note: why are hoff sinks more expensive and harder to ge than regular double sinks?, aren't hoffs for all intents and purposes a worse version?
Kitten
GM, 4331 posts
Thu 9 Oct 2014
at 00:19
  • msg #854

Re: Campaign Rule Change (READ)

Hoff sinks are only one critical and can swap with a heat sink any where on the crit table.

Ds/he are three crits and limited to on in rt/Lt and one in ra/LA.

So you can't have more than four ever.
Lucius McMurphy
player, 1236 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 9 Oct 2014
at 00:26
  • msg #855

Re: Campaign Rule Change (READ)

You changed it from six down to four?

I thought you could have one in each torso and two in each arm.
Kitten
GM, 4333 posts
Thu 9 Oct 2014
at 00:27
  • msg #856

Re: Campaign Rule Change (READ)

Right two in each arm.
Adam Carlyle
Alt, 9 posts
Mechwarrior
Solid Slug
Thu 9 Oct 2014
at 00:32
  • msg #857

Re: Campaign Rule Change (READ)

If all the mains are taken and people can't touch the perma's I figure I might as well sell myself...

Yes.

Solid Slug from Solaris is here!

Well known in the lower gladiatorial tiers he worked his way up from ad-hoc industrial mechs made combat ready.  Eventually he scored big and took a Hatchetman as salvage.

Stripping out the big old AC/10 he slapped 3 more tons of armour on her frame, CASE in the torso and jammed in an AC/6 for some range and 5 Machine-guns for when the going got too hot (two facing the rear even).

Peacemaker II is one HOT mama.

Will work for food...

;)
Morgan Benucchi
player, 1023 posts
Rank 4: Force commander
Praetorian, Ld4, G4+,P6+
Mon 13 Oct 2014
at 15:12
  • msg #858

Re: Campaign Rule Change (READ)

Still sick as a dog, but i read this, and i felt i HAD to share:

http://rats-funnybone.com/veet...unniest-review-ever/

note to self... never use!

also, this is in NO WAY for the faint of heart
Lucius McMurphy
player, 1259 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 13 Oct 2014
at 15:26
  • msg #859

Re: Campaign Rule Change (READ)

Funny.

So are the other reviews if you pop on over to Amazon and read them as well.
Morgan Benucchi
player, 1024 posts
Rank 4: Force commander
Praetorian, Ld4, G4+,P6+
Mon 13 Oct 2014
at 16:38
  • msg #860

Re: Campaign Rule Change (READ)

I did, that one just seemed to be the best one.

frankly,sicne i am already coughing up my lungs, i felt it would bea  terrible idea to keep reading after the 3 first ones.

didn't wanna add to the pain.
Lucius McMurphy
player, 1260 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 13 Oct 2014
at 16:43
  • msg #861

Re: Campaign Rule Change (READ)

Probably a good plan.

Only reason I didn't hack up my own lungs was I'ev been doing so much data entry on spreadsheet sthat it's all 1's and 0's to my eyes right now.
Morgan Benucchi
player, 1025 posts
Rank 4: Force commander
Praetorian, Ld4, G4+,P6+
Tue 14 Oct 2014
at 11:52
  • msg #862

Re: Campaign Rule Change (READ)

alright, with ES/FF in mind i think i'll jsut go for a bunch cheaper, and much more usefull:


Morgan will be:
G: 3 - 100
P: 3 - 100
M: 2 - 50
-----------
2 - Edge  (75)
2 - Leadership (75)
2 - Noble (75)
0 - Left open for now, for whatever i want later on.

475 xp

Rank 4

 350
+ 46
+100 (rank)
----
 496 xp
====

 496
-475
----
  21 xp remaining (before contract 11 BM bonuses)
====

https://web.archive.org/web/20...025/bm-Valkyrie.html
Remove LRM-10

 3,200,000 cb
-2,205,320 cb Valkyrie-QA
-------------
   994,680 cb
=============

   234,000 cb - +3 MLs: 60,000x3x1.3 = 180,000x1.3
   104,000 cb - 1 flamer: 80,000x1.3
-------------
   656,680    remaining cb at this point
=============
    78,000 cb - 1.5t Endo steel 60,000x1.3
                                 will need at least 2 successfull rolls at tn 7+ (11-4)
                                (since i'm assumed a successfull tn8+ roll)
this leaves some openings, which i would  look into how to handle, once i know wether the EES is successfull or not, and how many options I am left with after that.




Are there any other rolls I'll need to get out there?
Kitten
GM, 4363 posts
Tue 14 Oct 2014
at 12:10
  • msg #863

Re: Campaign Rule Change (READ)

You're presumed one successful roll for ARMOR and AMMO at tn8+

(NOT internals)


You also can not roll for anything more than once Morgan, so you wont be able to get your Valk into Endo steel immediately.

Did you want to keep the Ammo from the LRM installed?

Presume ML will be (1) RA, (2) LA unless you tell me different.


You're allowed (3) Availability rolls, you may not roll for anything more than once.  You do not have to roll for your mech, you do not have to roll for standard tech equipment you intend to install on your mech.

You do have to roll for advance tech you want to install, you do have to roll for anything extra to keep in inventory, you do have to roll for any conventional vehicles you want to command.
This message was last edited by the GM at 12:26, Tue 14 Oct 2014.
Morgan Benucchi
player, 1026 posts
Rank 4: Force commander
Praetorian, Ld4, G4+,P6+
Tue 14 Oct 2014
at 13:15
  • msg #864

Re: Campaign Rule Change (READ)

ah right... mind is still sorta muddled by painkillers and sickness and arrrrgh.

Removing LRM ammo too, don't want the LRM at all.

I'll go for a double HS, an ES roll, and a karnov


 3,200,000 cb
-2,205,320 cb Valkyrie-QA
-------------
   994,680 cb
=============

   234,000 cb - +3 MLs: 60,000x3x1.3 = 180,000x1.3
   104,000 cb - 1 flamer: 80,000x1.3
-------------
   656,680    remaining cb at this point

    78,000    Double HS (tn 5+) (8 success
    26,000    0.5t Endo steel (tn 7+) 6 fail EDGE +1: 7 success
    91,875    Karnov Ur transport regular crew (tn 5+) 9 success
              all above TN's are  modified by -2 noble,-1 mental 2, -1 rank (4): -4
-------------
   460,805 cb remaining
=============
     2,600    regular HS 2k x 1.3
   110,266 cb Heirloom mech
-------------
   347,939 cb Final Bank


Removing the LRM + ammo frees up 6t
3t 3 mls
1t 1 flamer
1t 1 double HS
1t 1 HS

that should be good for now,

14:52, Today: Morgan Benucchi rolled 9 using 2d6 with rolls of 6,3. ES got +1 from Edge, Karnov tn 5+.
14:51, Today: Morgan Benucchi rolled 6 using 2d6 with rolls of 5,1. 0.5t Endo steel tn 7+.
14:51, Today: Morgan Benucchi rolled 8 using 2d6 with rolls of 3,5. Double HS, tn 5+.
Kitten
GM, 4366 posts
Tue 14 Oct 2014
at 13:44
  • msg #865

Re: Campaign Rule Change (READ)

Morgan Benucchi:
ah right... mind is still sorta muddled by painkillers and sickness and arrrrgh.

Removing LRM ammo too, don't want the LRM at all.

I'll go for a double HS, an ES roll, and a karnov


 3,200,000 cb
-2,205,320 cb Valkyrie-QA
-------------
   994,680 cb
=============

   234,000 cb - +3 MLs: 60,000x3x1.3 = 180,000x1.3
   104,000 cb - 1 flamer: 80,000x1.3
-------------
   656,680    remaining cb at this point

    78,000    Double HS (tn 5+) (8 success
    26,000    0.5t Endo steel (tn 7+) 6 fail EDGE +1: 7 success
    91,875    Karnov Ur transport regular crew (tn 5+) 9 success
              all above TN's are  modified by -2 noble,-1 mental 2, -1 rank (4): -4
-------------
   460,805 cb remaining
=============
     2,600    regular HS 2k x 1.3
   110,266 cb Heirloom mech
-------------
   347,939 cb Final Bank


Removing the LRM + ammo frees up 6t
3t 3 mls
1t 1 flamer
1t 1 double HS
1t 1 HS

that should be good for now,

14:52, Today: Morgan Benucchi rolled 9 using 2d6 with rolls of 6,3. ES got +1 from Edge, Karnov tn 5+.
14:51, Today: Morgan Benucchi rolled 6 using 2d6 with rolls of 5,1. 0.5t Endo steel tn 7+.
14:51, Today: Morgan Benucchi rolled 8 using 2d6 with rolls of 3,5. Double HS, tn 5+.


Only unit commanders can roll for Transports.
Kitten
GM, 4367 posts
Tue 14 Oct 2014
at 13:47
  • msg #866

Re: Campaign Rule Change (READ)

Morgan Benucchi:
ah right... mind is still sorta muddled by painkillers and sickness and arrrrgh.

Removing LRM ammo too, don't want the LRM at all.

I'll go for a double HS, an ES roll, and a karnov


 3,200,000 cb
-2,205,320 cb Valkyrie-QA
-------------
   994,680 cb
=============

   234,000 cb - +3 MLs: 60,000x3x1.3 = 180,000x1.3
   104,000 cb - 1 flamer: 80,000x1.3
-------------
   656,680    remaining cb at this point

    78,000    Double HS (tn 5+) (8 success
    26,000    0.5t Endo steel (tn 7+) 6 fail EDGE +1: 7 success
    91,875    Karnov Ur transport regular crew (tn 5+) 9 success
              all above TN's are  modified by -2 noble,-1 mental 2, -1 rank (4): -4
-------------
   460,805 cb remaining
=============
     2,600    regular HS 2k x 1.3
   110,266 cb Heirloom mech
-------------
   347,939 cb Final Bank


Removing the LRM + ammo frees up 6t
3t 3 mls
1t 1 flamer
1t 1 double HS
1t 1 HS

that should be good for now,

14:52, Today: Morgan Benucchi rolled 9 using 2d6 with rolls of 6,3. ES got +1 from Edge, Karnov tn 5+.
14:51, Today: Morgan Benucchi rolled 6 using 2d6 with rolls of 5,1. 0.5t Endo steel tn 7+.
14:51, Today: Morgan Benucchi rolled 8 using 2d6 with rolls of 3,5. Double HS, tn 5+.



*pokes*

Dont forget to cough up 400k cb for those promotions buck~o
This message was lightly edited by the GM at 13:55, Tue 14 Oct 2014.
Morgan Benucchi
player, 1027 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 17:40
  • msg #867

Re: Campaign Rule Change (READ)

good point, remove the heirloom, and i'll run with that... i think that was lost  in "translation" from another thing i had written up, but decided against
Kitten
GM, 4368 posts
Tue 14 Oct 2014
at 18:17
  • msg #868

Re: Campaign Rule Change (READ)

Really?

YOure giving up Heirloom?  +1 to initiatives for a very very low price?

I'd give up other things personally but that's pretty cheap.
Morgan Benucchi
player, 1028 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 18:58
  • msg #869

Re: Campaign Rule Change (READ)

the only other thing i can justify giving up, all in mind, is the double heat sink, for another regular heat sink.

Gotta have a transport for peoples bling (not to mention, my 1t of armor which i totally forgot to add) :)

and I want an air transport for that stuff, need something that can airlift supplies in and out.

not dropping the flamer, since you seem to looove that infantry, and I am sick and tired of having hostiles I can't reasonably shoot on the map.

and I don't  intent to stay in the valkyrie, just need to earn about 2 million credits before it's worthwhile to invest in a heavier mech :P
Lucius McMurphy
player, 1263 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 14 Oct 2014
at 19:04
  • msg #870

Re: Campaign Rule Change (READ)

Just remember you can't get classic transports, only full commanders.  It's their job to make sure that the unit has adequate additional transportation/cargo assets not you anymore :)

You could try and roll for an APC or something that has an infantry bay and then use it to transport things but they are only good for 1 ton and they would be combat units mainly.
Kitten
GM, 4369 posts
Tue 14 Oct 2014
at 19:08
  • msg #871

Re: Campaign Rule Change (READ)

I've actually started adding infantry, i just have to figure out a cost for them, they're probably going to be dirt poor.  What's the best thing to use against infantry?  more (better armed) infantry :D

Right heirloom gone.
This message was last edited by the GM at 19:08, Tue 14 Oct 2014.
Morgan Benucchi
player, 1029 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:09
  • msg #872

Re: Campaign Rule Change (READ)

Lucius McMurphy:
Just remember you can't get classic transports, only full commanders.  It's their job to make sure that the unit has adequate additional transportation/cargo assets not you anymore :)

You could try and roll for an APC or something that has an infantry bay and then use it to transport things but they are only good for 1 ton and they would be combat units mainly.


Kitten, is this true?, i thought all conventionals were available if you ahd rank, if not that's a huge brainfart on my part.
Kitten
GM, 4370 posts
Tue 14 Oct 2014
at 19:10
  • msg #873

Re: Campaign Rule Change (READ)

Right i have to add up all the numbers on your character sheet again, so even if you want it you cant have heirloom for your mech morgan.

You say youre tired of missing things and you give yourself a gunnery tn of 5+.

Mixed signals there darling.


If you read, i said you can get COMBAT conventionals with your rank.  Only unit commanders can get actual transports.




I'm narrowing the responsibility of logisitics/transports to the unit commander, so that i dont have to aggrevate over watching 20 characters move stuff around, i only have to look at the three unit commanders.
This message was last edited by the GM at 19:12, Tue 14 Oct 2014.
Hassan al-Nasir
player, 72 posts
R0 (Mechwarrior)
Callsign: Scorpion
Tue 14 Oct 2014
at 19:11
  • msg #874

Re: Campaign Rule Change (READ)

I'm waiting for the next logical progression here..

Roll for mules..


Adam Carlyle
Alt, 10 posts
Mechwarrior
Solid Slug
Tue 14 Oct 2014
at 19:12
  • msg #875

Re: Campaign Rule Change (READ)

I'd TOTALLY roll for mules!

How many can I get for an acquisition roll?
Kitten
GM, 4371 posts
Tue 14 Oct 2014
at 19:12
  • msg #876

Re: Campaign Rule Change (READ)

Hassan al-Nasir:
I'm waiting for the next logical progression here..

Roll for mules..




Dont forget to apply a quality modifier, elite mules are actually pretty hard to get.
Morgan Benucchi
player, 1030 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:16
  • msg #877

Re: Campaign Rule Change (READ)

in that case i would like to keep the heirloom, since I can't actually take the kharnov :P

as for mixed signals:
didn't say  i was tired of missing things, i said i was tired of not being able to murder pesky ants trying to shoot holes in my mech ;)

there is a difference :P
This message was last edited by the player at 19:16, Tue 14 Oct 2014.
Kitten
GM, 4372 posts
Tue 14 Oct 2014
at 19:18
  • msg #878

Re: Campaign Rule Change (READ)

Morgan Benucchi:
in that case i would like to keep the heirloom, since I can't actually take the kharnov :P

as for mixed signals:
didn't say  i was tired of missing things, i said i was tired of not being able to murder pesky ants trying to shoot holes in my mech ;)

there is a difference :P



YOu're lucky i didnt take it off yet, go look at your character sheet and tell me what needs doing, doing forget to tell where to actually place stuff, or i'll make you pay twice to reinstall them if you dont like where i randomly place stuff.
Morgan Benucchi
player, 1031 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:24
  • msg #879

Re: Campaign Rule Change (READ)

RA: + ML
LA: + ML ML

(should give  me 2 in eahc hand)

flamer, to the face, if there's space

I'd like to keep crits open for ES placement

Doble heat sink prioritized over single HS:
placement priority:
CT > Side Torso > Legs
Lucius McMurphy
player, 1264 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 14 Oct 2014
at 19:27
  • msg #880

Re: Campaign Rule Change (READ)

CT and Legs only have two critical slots.  Double Heat Sinks use up 3.  Your only options for DHS is in the torso (if you have critical space) or in the arms.
Morgan Benucchi
player, 1032 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 20:13
  • msg #881

Re: Campaign Rule Change (READ)

heh, i thought they used 2, my mistake, still i do beleive there are crits  for it now, I'll just have to think it  over when i get to Endo steel, later on.

otherwise, the whole endo steel project will be irellevan,t since double heat  sinks will win out in the long run :D
Kitten
GM, 4373 posts
Tue 14 Oct 2014
at 21:09
  • msg #882

Re: Campaign Rule Change (READ)

DS HS and Endo Steel, dont use weapon criticals.
Adam Carlyle
Alt, 11 posts
Mechwarrior
Solid Slug
Wed 15 Oct 2014
at 02:59
  • msg #883

Re: Campaign Rule Change (READ)

You tell me what you want Morgan...I'll find it.

For a fair price.

;)
Morgan Benucchi
player, 1035 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Wed 15 Oct 2014
at 08:07
  • msg #884

Re: Campaign Rule Change (READ)

haha, I was like "wut??!!"

then the piture loaded :P

well played
Morgan Benucchi
player, 1036 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Wed 15 Oct 2014
at 08:30
  • msg #885

Re: Campaign Rule Change (READ)

Echo:

Crewcut

* Freelancer *

Gunnery 5
Pilot   5
Scout   8
Leader  4
Edge    2

5/8/5 Movement

11(12) Heat Sinks


RA Medium Laser
RA Medium Laser
LA Medium Laser
LA Medium Laser

Repair modifier x1.30
H    8a    (3i)
CT  14a(4)(10i)

RT  12a(2)( 7i)
LT  12a(2)( 7i)

RA  09a    (5i)
LA  09a    (5i)

RL  12a   ( 7i)
LL  12a   ( 7i)
H
CT JJ HS

RT DS/HS HS ML
LT HS HS ML ML

RA S U L ML
LA S U L H Flamer

RL H U L F JJ JJ
LL H U L F JJ JJ



Inventory
(9.0 tons) Maximum Armor (4 tons/64af) Current Armor
(2.25 tons) Maximum Internals (0 tons) Current Internals
(3.0 tons) Maximum Ammo (0 tons) Ammo
(6 tons) or (3 Items)
Maximum Inventory
(0.5 tons) Beta Target Computer



4.5tn Base Modifications
2.0tn Mental Stat
6.5tn Total Blackjack modifications.

No Current Modifications

Inventory of Non-Standard Tech
None


Praetorian, not crewcut ;)
I should have 13(14) heat sinks
armor profile looks right, but you have me stocked with a few items i shouldn't have, like a beta targeting computer (hat would have been a good idea though, but meh, not enough wonga for that until after the contract)
you also have the  entry written down for a BJ, while, well i'm hopping around in something a touch faster :)
on the summary you have my ML's listed correctly, but on the crit locations, you have them placed in side torsoes.

just pointing out the discrepencies as requested :)
Kitten
GM, 4377 posts
Wed 15 Oct 2014
at 12:27
  • msg #886

Re: Campaign Rule Change (READ)

That entry isnt done, you're not in a 45 ton mech either.
Roger Simms
player, 342 posts
Call sign: Viking
lrms 12/12,12/12
Sun 19 Oct 2014
at 20:32
  • msg #887

Re: Campaign Rule Change (READ)

 Have the Mercs won yet?.
Kitten
GM, 4387 posts
Tue 21 Oct 2014
at 12:59
  • msg #888

Re: Campaign Rule Change (READ)

In reply to Roger Simms (msg # 887):

No.  Very much not, probably going to put a real time time cap of 10/31 to wrap up missions.

It's dragging and there doesnt seem to be a good solution for it, so i might as well bit the bullet and summerize the missions if they cant be finished.
This message was last edited by the GM at 14:48, Tue 21 Oct 2014.
Kitten
GM, 4395 posts
Wed 22 Oct 2014
at 12:46
  • msg #889

Re: Campaign Rule Change (READ)

Well... after much delay, we have the new merc unit officially formed up.

Morgan has drafted up a new unit, the current members are...

Ziro, Roger, and Joaquin.

Other unit changes are under discussions.  Including possible trades between units.

My records show Freelancers still left to draft are currently...
35tn Panther  ~ Catgirl/ Teri    ~ G5   /P5/L2/S 8/E1
35tn Wolfhound~ Daniel Hou       ~ G5(4)/P5/L2/S 8/E1
45tn Blackjack~ Mattias          ~ G5   /P5/L4/S 7/E0

If this is not so, you need to make it known quickly.
Kitten
GM, 4421 posts
Fri 24 Oct 2014
at 12:40
  • msg #890

Re: Campaign Rule Change (READ)

In a bit of a snit, so going to just start the resolution process, all mission being moved to group 1 (this officially puts missions at an end since BMs can not access the missions), so that i can start setting up the next round of missions (ive done zero work on it).

Will start summerizing missions and getting things organized for mission 12, as time allows.
This message was last edited by the GM at 12:42, Fri 24 Oct 2014.
Akarian Euclid
player, 127 posts
Fri 24 Oct 2014
at 12:50
  • msg #891

Re: Campaign Rule Change (READ)

Ah so no more mission, well fair enough. Seems we were having a lot of issues with absences, drops, and illnesses sadly.
Kitten
GM, 4422 posts
Fri 24 Oct 2014
at 12:52
  • msg #892

Re: Campaign Rule Change (READ)

yes, with two missions resolved and the players waiting for 2~3 weeks, and the attendance issues with Mattias and Pax, and finding a BM for the Ironswords, it's just best to throw the towel in for M11 and reorganize for M12.
Kitten
GM, 4425 posts
Fri 24 Oct 2014
at 13:14
  • msg #893

Re: Campaign Rule Change (READ)

Okay... One more time... Since i'm getting PMs about it, i'm presuming some of you missed the format change...


quote:
Memory core was found 'this year', and equipment becomes a lot easier to get, and you wont have to go through the Auction house for equipment anymore.

Each player after a contract, is allowed (3) Availability rolls that reflect their ability to go out and look for 'stuff'.

This includes new mechs, parts for inventory (like armor and specialty ammo), equipment for modification of mechs, and (if you have rank) hiring conventional units to join you in combat.

How much 'stuff' you can accumulated is listed on your character summary in the unit section.

'Base Rolls' and so forth for equipment can be found here...

link to a message in another game

So if you want an ER Small, the 'base' is TN 12+ and the 1/2 ton of Skirmish Computer is TN 11+

It sounds like a harsh rolls, but there are also modifiers to reduce it, (Edge, Mental ability, Noble levels, Rank and if all else fails there will be modifiers up for auction after the contract.)

Keep in mind you cant roll for something more than once.

Teri Knight
player, 151 posts
Panther, P5, G5
Callsign: Catgirl
Fri 24 Oct 2014
at 13:47
  • msg #894

Re: Campaign Rule Change (READ)

So Meet the Neighbors is over?  Dang.  Catgirl was finally doing some damage for a change.
Kitten
GM, 4429 posts
Fri 24 Oct 2014
at 13:49
  • msg #895

Re: Campaign Rule Change (READ)

yeah, sorry Teri.

necessary evil, i'm making the call.  It makes it easier for me to push ahead preparations to get M12 ready so i have at least a chance of getting it ready by the end of the month to start on the first of november.

M11 was just a horrible mess in so many ways.
Teri Knight
player, 152 posts
Panther, P5, G5
Callsign: Catgirl
Fri 24 Oct 2014
at 14:11
  • msg #896

Re: Campaign Rule Change (READ)

I understand.  Onward and upward.
Kitten
GM, 4437 posts
Fri 24 Oct 2014
at 16:31
  • msg #897

Re: Campaign Rule Change (READ)

Offline a bit, taking car to garage... which went down yesterday and they finally have time to look at now, so... (waves) i'm off for a while, maybe the rest of the day.
Kitten
GM, 4439 posts
Sat 25 Oct 2014
at 12:08
  • msg #898

Re: Campaign Rule Change (READ)

Repair bay has been open for a while now for those of you who need to note changes on your mechs, repairs or otherwise.
Kitten
GM, 4441 posts
Sat 25 Oct 2014
at 15:30
  • msg #899

Re: Campaign Rule Change (READ)

Rolls happen after contracts are concluded.

Those rolls you see showing up currently are being made by players rolling new characters, because of the rash of harsh outcomes from the mission threads.  Have not looked at rolls, so i have no idea if they're good rolls or bad, but i'm invalidating them, because were not in bookkeeping for modifications at this time.

Contract is expected to end at the end of mission 13... or 14.

Unless youre making a new character, like Daniel, Morgan, or Quentin, there are no availability rolls being made at this time.

Repair bay open for notes on battlefield repairs from mission 11, and for new character information to accumulate for processing.
Kitten
GM, 4462 posts
Mon 27 Oct 2014
at 00:37
  • msg #900

Re: Campaign Rule Change (READ)

Starting to get into gear and post Unit status, this does not reflect damage taken from Mission 11, for the Lancers, Ironswords and Freelancers
Kitten
GM, 4480 posts
Mon 27 Oct 2014
at 15:29
  • msg #901

Re: Campaign Rule Change (READ)

Mission 11 summaries are being finalized.

The Legion is formed up with Roger, Ziro, and Joaquin.  They will be joined by Penny for Mission 12, who is on loan from the Iron Swords.

The Iron Swords pick up Daniel Hou, rounding out their unit size officially to 'six'.  They are loaning Penny to the Legion, so they will be going in with (5) pilots for mission 12.


Pax's absence is a problem, does Akarian or Malcolm want to step up to speak for the Lancers?

Teri has just been assigned to the Light Lancers to help replace the void Dono's inactivity is causing.

There will be no Freelancer Mission on Mission 12.  Freelancers not assigned to a unit for a mission will generate 'half' base pay for Mission 12, and earn no experience.
Akarian Euclid
player, 128 posts
Mon 27 Oct 2014
at 15:38
  • msg #902

Re: Campaign Rule Change (READ)

I'd be happy to step up for the lancers if Malcom doesn't want to, and Pax is going to be away prolonged? However, I don't think I'm experienced enough to properly battle master at this time. Although its certainly something I'd happily consider doing in the future.
This message had punctuation tweaked by the player at 15:39, Mon 27 Oct 2014.
Kitten
GM, 4481 posts
Mon 27 Oct 2014
at 16:29
  • msg #903

Re: Campaign Rule Change (READ)

Right Akarian it is at the moment then.
Malcolm Strauss
player, 157 posts
Mon 27 Oct 2014
at 18:00
  • msg #904

Re: Campaign Rule Change (READ)

I'm happy to do it, or for Akarian to do it.  I feel fairly comfortable trying my hand as a BM, at least for 1 mission, it's something I've thought about doing in the past...  Is Pax's character going to participate in the mission or will he be sitting out?  The rule of 'if you can't roll for yourself you automatically fail initiative' might be bad news for the Mongoose, I'd hate to see Pax's ride get busted up while he's gone... If you need a substitute unit leader for the mission Quentin has Rank 2, I'd be happy to get him involved if you want.  Either way works for me, just let me know what you need :)
Kitten
GM, 4492 posts
Mon 27 Oct 2014
at 18:02
  • msg #905

Re: Campaign Rule Change (READ)

Akarian has made the command decisions for the Lancers.

Pax is on the books for the mission.

I'm not sure what the situation is with him at the moment.  He does not have a doctor's note in at this time, and last i heard was actually overdue for a check in.

This of course is subject to change.

I can only work with the information available to me at this time.
Kitten
GM, 4513 posts
Wed 29 Oct 2014
at 15:16
  • msg #906

Re: Campaign Rule Change (READ)

Kitten to do list...

Resolve Mission 11 for the Iron Swords and Lancers.

Mission 12

Iron Swords ~> update Merc status from M11 damage.

Lancers ~> update merc status from M11 damage.  Review Delta's Op Force when ready.

The Legion ~> update Penny's status from M11 damage.  Generate map.




If the sheet is considered 'current', Players should... report any errors on their Mission character sheet.

Delta needs to submit requested Op Force for Mission 12.
This message was last edited by the GM at 20:16, Wed 29 Oct 2014.
Kitten
GM, 4525 posts
Thu 30 Oct 2014
at 19:07
  • msg #907

Re: Campaign Rule Change (READ)

Paperwork all done (from my end, missions all officially started)

The only snafu is waiting on repair notes from the Light Lancers.

They have 24 hours to respond, from this post.

If they have not responded within 24 hours, questionable Mission 11 Battle damage does not get repaired and they go into mission 12 'as is'.
Joaquin Cortez
player, 171 posts
Callsign: "WarDog"
Spider (SDR-5V)
Thu 30 Oct 2014
at 20:11
  • msg #908

Re: Campaign Rule Change (READ)

Will post rolls and deployment this evening. Heading out to doctor's appointment shortly.
Pax Tarkin
player, 674 posts
R3 Traxx G5/P4/M5 +1 Init
Mongoose "Road Runner"
Thu 30 Oct 2014
at 23:09
  • msg #909

Re: Campaign Rule Change (READ)

Kitten:
Pax is on the books for the mission.

I'm not sure what the situation is with him at the moment.  He does not have a doctor's note in at this time, and last i heard was actually overdue for a check in.


Friggin' Pax is an untrustworthy sort to began with.
Joaquin Cortez
player, 173 posts
Callsign: "WarDog"
Spider (SDR-5V)
Fri 31 Oct 2014
at 11:54
  • msg #910

Re: Campaign Rule Change (READ)

Got stuck on Jack'o'Lantern carving duty last night. I will post rolls and movement shortly once I finish my morning duties.
Lucius McMurphy
player, 1291 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 31 Oct 2014
at 19:26
  • msg #911

Re: Campaign Rule Change (READ)

Sorry to hear that Morgan.

I'll be putting up the OpFor tonight for the 21st Legion and you guys will have plenty of time to deal with round 1.
Kitten
GM, 4624 posts
Fri 7 Nov 2014
at 16:02
  • msg #912

Re: Campaign Rule Change (READ)

New Tech being added to the campaign.  Yet something new for you throw availability rolls at.

Requires Technical Skill 2:
Beta Actuator Enhancement System  (One or Two Arms}
Available Male Characters 11+ / Female Characters 12+ for Actuators for one arm.
Cost (1000cb x Mech Weight)
Technical Skill Penalty ~ (2) Arm get -1 bonus to Punch Attacks (only)
                          (1) Arm get -1 bonus to All Physical Attacks
                          (0) Arm get -1 bonus to Arm mounted weapons

Beta Actuator Enhancement System  (Both Legs}
Available Male Characters 12+ / Female Characters 14+ for Actuators for both legs.
Cost (3000cb x Mech Weight)
Technical Skill Penalty ~ (2) -1 bonus to Hazard pilot checks
                          (1) -2 bonus to Hazard pilot checks
                          (0) -1 bonus to Kick

            Critical Slots: 2 Light, 3 for Medium 'Mechs.
            These slots must be in the appropriate location.
            Medium Mechs may not use BAES in the legs.

            Weight of the AES equipment:
            Mechs: 'Mech tonnage divided by 25, rounding up to half ton.
            Restriction: AES cannot be used with Smart Actuators, MASC, Targeting Computers, or any type of Triple Strength Myomer.

This message was last edited by the GM at 16:05, Fri 07 Nov 2014.
Pax Tarkin
player, 702 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Mon 10 Nov 2014
at 20:53
  • msg #913

Re: Campaign Rule Change (READ)

Pax does his Mongoose shuffle
I HIT SOMETHING and it MIGHT DIE !!!


Spoiler text: (Highlight or hover over the text to view)
It was a ferret ... but I hit it.

This message was last edited by the player at 18:58, Tue 11 Nov 2014.
Lucius McMurphy
player, 1367 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 10 Nov 2014
at 20:56
  • msg #914

Re: Campaign Rule Change (READ)

Bout time Wiley...

;)
Kitten
GM, 4677 posts
Tue 11 Nov 2014
at 01:18
  • msg #915

Re: Campaign Rule Change (READ)

In reply to Pax Tarkin (msg # 913):


Pax... why did you only fire two of your three lasers this turn?

Keep in mind you have Edge, so really you only need an tn8+ with one of those rolls to bury the Ferret.
This message was last edited by the GM at 01:19, Tue 11 Nov 2014.
Kitten
GM, 4694 posts
Thu 13 Nov 2014
at 12:57
  • msg #916

Unit Organization.

Some of you might have noticed, that we need a unit reoganization.  I'm not going to go into the details on that point, suffice to observe, there are reasons.  I had wanted to hold off on this till after Mission 13, but events have forced my hand to move the changes up to 'now'.


We're going to move to a 'two unit' format.  Each unit will have two lances that may operate together or apart, as missions require it.  There will be some lee way between loaning pilots to each other within a unit.  Also going to have a 'reserve' status for a unit.  This will be a place for players with a less reliable schedule to sit out and play as time allows and sit out if they can not.

You'll probably have questions, if you do ask them, i'll answer them as best i can.

Iron Swords:
Iron Swords
{CO} Lance
30t X-3a       ~ Luc    {CO}
50t Hunchback  ~ Roger
45t Vindicator ~ Malcolm

Eagle Legion
{XO} Lance
30t Valkyrie   ~ Morgan {XO}
35t Jenner     ~ Hassan
25t Mongoose   ~ Akarian

Reserve
40t Olaf {LO}


quote:
Light Lancers
{CO} Lance
25t Mongoose   ~ Pax {CO}
35t Wolfhound  ~ Daniel
30t Spider     ~ Joaquin

Pussycat Brigade
{XO} Lance
35t Raven      ~ Penny {XO}
35t Jenner     ~ David {LO}
35t Panther    ~ Teri

Reserve
45t Mattias
40t Donovan
This message was last edited by the GM at 12:58, Thu 13 Nov 2014.
Akarian Euclid
player, 152 posts
Thu 13 Nov 2014
at 13:11
  • msg #917

Re: Unit Organization.

Hmm so I'm jumping units it seems?

How does the freelancer pool work into this?
Kitten
GM, 4695 posts
Thu 13 Nov 2014
at 13:19
  • msg #918

Re: Unit Organization.

Everyone is still a 'Freelancer'.

The Freelancers is the Merc Name that you're all registered under.

The Freelancers are made up of small units and individuals that are looking to hire out their talent.  Units form at mechwarriors convenience and have been known to fall apart just as quickly.

In the current format, the Iron Swords and Legion form a long term arrangement to work together.

In a similiar line of thought the Light Lancers, have joined with Penny to work together.

Other pilots remain floating Freelancers, these are player alts, and as such are not always privy to play.  These characters make up the permanent 'Freelancer Pool'. Up coming mission 13 should see them all played though.

Adam w/Iron Swords
Quen w/Legion
Jake w/Lancers
Regi w/Pussycats

Some players were looking for a change, and as a Battlemaster, i could see that the players needed to be shuffled around, to even out the skill levels of players more evenly.
This message was last edited by the GM at 13:21, Thu 13 Nov 2014.
Kitten
GM, 4696 posts
Thu 13 Nov 2014
at 15:13
  • msg #919

Re: Unit Organization.

Bookkeeping forum updated, now ... i just have to get this forum squared away.  Except for the Light lancers who are in mid mission i'm going to tear up ready rooms and such and start over, just easier that way.
Pax Tarkin
player, 717 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Thu 13 Nov 2014
at 17:27
  • msg #920

Re: Campaign Rule Change (READ)

Kitten:
In reply to Pax Tarkin (msg # 913):
Pax... why did you only fire two of your three lasers this turn?

Keep in mind you have Edge, so really you only need an tn8+ with one of those rolls to bury the Ferret.


Heat ... when I fire all the lasers in a desert my mech tends to overheat and slow down.

I already used my edge for an init roll earlier.

Back to reading the changes!
Daniel Hou
player, 43 posts
Callsign: Monk
Wolfhound
Thu 13 Nov 2014
at 20:24
  • msg #921

Re: Unit Organization.

In reply to Kitten (msg # 916):

Nice working with you fellow Iron Sword, albeit only for a single mission :)
Lucius McMurphy
player, 1373 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:26
  • msg #922

Re: Unit Organization.

It might happen again given time and attrition.

You're in good hands with Pax.  He's a tough cat to skin :)
David Crain
player, 503 posts
R2 - Sergeant
Callsign: Avenger
Thu 13 Nov 2014
at 20:29
  • msg #923

Re: Unit Organization.

Bounced around yet again :)  At least I get to work with everyone
Lucius McMurphy
player, 1374 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:32
  • msg #924

Re: Unit Organization.

You get to work with Miss Perky.  I'd consider that advantageous.
Penny Plenty
player, 218 posts
R3 - 1st Lt.
Lollipop
Thu 13 Nov 2014
at 20:34
  • msg #925

Re: Unit Organization.

o.O


Perky?

I prefer Bountiful.

(Perky is crap for ratings.  Sex sells much better)
This message was last edited by the player at 20:34, Thu 13 Nov 2014.
David Crain
player, 505 posts
R2 - Sergeant
Callsign: Avenger
Thu 13 Nov 2014
at 20:35
  • msg #926

Re: Unit Organization.

Don't get me wrong, I'm not complaining about my current assignment.  This should be rather entertaining, in fact.
Lucius McMurphy
player, 1375 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:37
  • msg #927

Re: Unit Organization.

Well I was more referring to the fact that it always seems that Penny is aroused for the camera and therefor perky.  The bountiful is good for selling sex but perky and bountiful sells even better.
Penny Plenty
player, 219 posts
R3 - 1st Lt.
Lollipop
Thu 13 Nov 2014
at 20:45
  • msg #928

Re: Unit Organization.

It's all about the ratings dahling.
This message was last updated by the player at 20:45, Thu 13 Nov 2014.
Lucius McMurphy
player, 1376 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:45
  • msg #929

Re: Unit Organization.

I have no doubt.

While not having the camera on me will be nice I will miss constant view.
Daniel Hou
player, 44 posts
Callsign: Monk
Wolfhound
Thu 13 Nov 2014
at 20:45
  • msg #930

Re: Unit Organization.

Out of context error. I thought we were fighting the bad guys? ;)
David Crain
player, 506 posts
R2 - Sergeant
Callsign: Avenger
Thu 13 Nov 2014
at 20:47
  • msg #931

Re: Unit Organization.

She finds combat a little more exciting, shall we say, than most do.  Who am I to discourage such enthusiasm?

We are fighting the bad guys.  Just makes the inter-combat roleplaying a little more entertaining is all.
Lucius McMurphy
player, 1377 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:48
  • msg #932

Re: Unit Organization.

Of course you are.

Don't forget all your weapons against them though.  A laser or autocannon will get you far but a camera and the Pussycats?  Never forget distractions are as much a weapon as anything else.
David Crain
player, 508 posts
R2 - Sergeant
Callsign: Avenger
Thu 13 Nov 2014
at 20:50
  • msg #933

Re: Unit Organization.

Very true, actually.  Propaganda can be just as useful a weapon as a medium laser,  sometimes much more useful.
Daniel Hou
player, 45 posts
Callsign: Monk
Wolfhound
Thu 13 Nov 2014
at 20:51
  • msg #934

Re: Unit Organization.

“Supreme excellence consists of breaking the enemy's resistance without fighting.”
― Sun Tzu, The Art of War
Lucius McMurphy
player, 1379 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:54
  • msg #935

Re: Unit Organization.

Why do you think I liked having them in my unit?
David Crain
player, 510 posts
R2 - Sergeant
Callsign: Avenger
Thu 13 Nov 2014
at 20:55
  • msg #936

Re: Unit Organization.

Sun Tzu really should be required reading.
Lucius McMurphy
player, 1380 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Thu 13 Nov 2014
at 20:55
  • msg #937

Re: Unit Organization.

Luc is from Capellan Confederation space.
Penny Plenty
player, 221 posts
R3 - 1st Lt.
Lollipop
Thu 13 Nov 2014
at 20:57
  • msg #938

Re: Unit Organization.

Penny's from Solaris... which isnt too far from the Capellan space...
Daniel Hou
player, 46 posts
Callsign: Monk
Wolfhound
Thu 13 Nov 2014
at 21:00
  • msg #939

Re: Unit Organization.

And I'm from both (no, really - ex-Capellan who spent some time fighting in the pits)
Penny Plenty
player, 223 posts
R3 - 1st Lt.
Lollipop
Thu 13 Nov 2014
at 21:05
  • msg #940

Re: Unit Organization.

Pity you didnt mention that sooner.

I knew Teri was going to be a Pussy Cat, but i was really up in the air on who to take after that.  I decided against Daniel mostly cause Capellans are death to ratings.

Most Capellans don't rank Entertainment highly on their list of things to do, and we get censored to death anyway.
This message was last edited by the player at 21:06, Thu 13 Nov 2014.
Daniel Hou
player, 47 posts
Callsign: Monk
Wolfhound
Thu 13 Nov 2014
at 21:06
  • msg #941

Re: Unit Organization.

Ah. But he's a quiet self-effacing chap too ;)
Kitten
GM, 4714 posts
Thu 13 Nov 2014
at 21:39
  • msg #942

Re: Unit Organization.

M13 being sorted out, most units will be fully restored for the mission the exception is Viking who has been taking pretty serious damage for the last two missions running.
Kitten
GM, 4721 posts
Fri 14 Nov 2014
at 15:03
  • msg #943

Re: Unit Organization.

Mission 13 almost ready for Iron Swords, just need a map, and for Op Force to be placed.  No rush since M12 is still in motion.

Waiting for Tau to sort out the Op Force for the Lancers, once that's done will start the mission.  Earliest estimated date to start will be 11/17.

That should be plenty of time for me to make the map and get Tau squared away.


The question is, would you guys prefer to wait till after Thanksgiving to start?

No point starting if a significant number of us are out for the holidays.
This message was last edited by the GM at 15:04, Fri 14 Nov 2014.
Lucius McMurphy
player, 1381 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Fri 14 Nov 2014
at 15:06
  • msg #944

Re: Unit Organization.

I'm game for either.  I will be by access all during the holiday anyhow so I could certainly keep up if we did.
Daniel Hou
player, 48 posts
Callsign: Monk
Wolfhound
Fri 14 Nov 2014
at 15:09
  • msg #945

Re: Unit Organization.

Happy to start. Don't celebrate Thanksgiving here in the UK
Morgan Benucchi
player, 1097 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Fri 14 Nov 2014
at 15:10
  • msg #946

Re: Unit Organization.

since I am european, I don't celebrate thanksgiving  (no offense, that one IS a north america only holiday)
Akarian Euclid
player, 153 posts
Fri 14 Nov 2014
at 15:17
  • msg #947

Re: Unit Organization.

Happy to start, I work on euro hours, and holiday schedule, so it doesn't exist for me either really.
Kitten
GM, 4723 posts
Fri 14 Nov 2014
at 15:27
  • msg #948

Re: Unit Organization.

Seems we have a lot of Euro players... i have no problems with an early start, as long as we understand it's a holiday for some and on a longer post rate schedule for it.
David Crain
player, 512 posts
R2 - Sergeant
Callsign: Avenger
Fri 14 Nov 2014
at 16:41
  • msg #949

Re: Unit Organization.

I'm Canadian.  We had Thanksgiving last month :)
Joaquin Cortez
player, 188 posts
Callsign: "WarDog"
Spider (SDR-5V)
Fri 14 Nov 2014
at 17:54
  • msg #950

Re: Unit Organization.

I'll be around either way, so whatever the consensus is.
Teri Knight
player, 189 posts
Panther, P5, G5
Callsign: Catgirl
Fri 14 Nov 2014
at 19:01
  • msg #951

Re: Unit Organization.

I'll be around Thanksgiving.  We're not going anywhere for the holiday.
Roger Simms
player, 361 posts
Call sign: Viking
lrms 12/12,12/12
Fri 14 Nov 2014
at 19:02
  • msg #952

Re: Unit Organization.

 Not planing to go anywhere, at least all day.
Olaf Oleeson
player, 98 posts
NC-R1 Corporal
Callsign Berserker
Sat 15 Nov 2014
at 01:53
  • msg #953

Re: Unit Organization.

David Crain:
I'm Canadian.  We had Thanksgiving last month :)


And are now firmly in the grip of winter through much of the West.  Brrr...
Lucius McMurphy
player, 1382 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Sat 15 Nov 2014
at 02:12
  • msg #954

Re: Unit Organization.

Oh real winter how I miss you.

Course last night it got down to 39.  That's pretty good for Florida.
Joaquin Cortez
player, 189 posts
Callsign: "WarDog"
Spider (SDR-5V)
Sat 15 Nov 2014
at 03:03
  • msg #955

Re: Unit Organization.

It's low 30's here, possible chance of snow. We'll see. Western Maryland had snow last night. Dang Chesapeake puts a damper on most weather for us.
Morgan Benucchi
player, 1098 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Sat 15 Nov 2014
at 03:04
  • msg #956

Re: Unit Organization.

Lucius McMurphy:
Oh real winter how I miss you.

Course last night it got down to 39.  That's pretty good for Florida.


I miss a real winter too... been ages since we had snow for 2 consecutive months around here!
David Crain
player, 513 posts
R2 - Sergeant
Callsign: Avenger
Sat 15 Nov 2014
at 04:11
  • msg #957

Re: Unit Organization.

We've got snow and cold to spare around here.  It's only been around one week or so and it's still November.  With temperature hovering -20 °C as well.

I'm out in Alberta, Olaf.  Where you at?
Teri Knight
player, 191 posts
Panther, P5, G5
Callsign: Catgirl
Sat 15 Nov 2014
at 04:19
  • msg #958

Re: Unit Organization.

We're looking at a couple of inches of snow by Sunday morning.
Pax Tarkin
player, 736 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Mon 24 Nov 2014
at 22:53
  • msg #959

Re: Unit Organization.

Should there be a new Lancer's ready room so we can start getting ready for M13?

We still need the old one for a little while longer.
Malcolm Strauss
player, 179 posts
Tue 25 Nov 2014
at 07:31
  • msg #960

Re: Unit Organization.

It's gonna be really cold here too... might get all the way down to 60... buuuurrrr!!!!   gawd these San Diego winters are so aweful ;p  I'll be visiting family on Thursday, but will be able to post on Wednesday and Friday, hopefully I wont be holding anyone up :)
David Crain
player, 516 posts
R2 - Sergeant
Callsign: Avenger
Tue 25 Nov 2014
at 08:02
  • msg #961

Re: Unit Organization.

In reply to Malcolm Strauss (msg # 960):

Cold is a relative thing.  It's supposed to drop all the way down to 15F here for the next few days.
Morgan Benucchi
player, 1111 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 25 Nov 2014
at 08:11
  • msg #962

Re: Unit Organization.

*looks out windows... sees no snow... cries*

I want my damned snow BACK!
Malcolm Strauss
player, 182 posts
Tue 25 Nov 2014
at 08:31
  • msg #963

Re: Unit Organization.

Morgan Benucchi:
*looks out windows... sees no snow... cries*

I want my damned snow BACK!



I grew up in SoCal (no Seasons) and lived on the east coast for 4 years while in school, everyone in the whole world says they want to live in California, but I actually prefer the seasons and the snow.  Looks like we might be moving to Atlanta next year, and I'm excited to actually have seasons again, and fresh air...
Morgan Benucchi
player, 1112 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 25 Nov 2014
at 08:48
  • msg #964

Re: Unit Organization.

I live in denmark.

when i grew up we could generally accumulated 2-3 feet of snow a few tiems every winter.

these days, it's a harsh winter when we see 2 feet accumulate even once, and more often than not it's jsut a couple inches, before  it all turns to slush :(
Kitten
GM, 4785 posts
Mon 1 Dec 2014
at 14:09
  • msg #965

Re: Unit Organization.

Okay Thanksgiving over, so going to try and get things back on track.

Mission 12 finalized and closed.

Will look harder at Mission 13.  With 12 closed, both mission 13s should be the full focus of the campaign now.

Will try and catch up on M12 bookkeeping sometime today.
Kitten
GM, 4789 posts
Mon 1 Dec 2014
at 15:37
  • msg #966

Re: Unit Organization.

Turn two resolved for Ironswords/Legion.

We are on intiative turn 3.  You have 24 hours to get your turns in before i start asking for Merc Leadership to put orders in for missing peeps.

Missing peeps that are due to roll intiative will automatically lose initiative if they do not show up to make rolls.
Morgan Benucchi
player, 1152 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Thu 11 Dec 2014
at 21:17
  • msg #967

Re: Unit Organization.

https://www.facebook.com/NoGut...123517850500/?type=1

hahaha mad eme think of this game, sorry bout address
Kitten
GM, 4891 posts
Sat 13 Dec 2014
at 17:37
  • msg #968

FYI ~ Unit Organization.

At this time, if a character is going to move around, you need to have a 'handshake'.

The Player must want to join a Merc, and the Merc Command must be willing to accept the new pilot.  Keep in mind there is a four player per unit rule in effect, so if youre at four players in your unit, accepting a recruit will likely mean releasing one of your current pilots.

These moves will happen after the contract ends, but i want them on record and worked out well in advance so that i can have the bookkeeping taken care of because, things are always a murky mess between contracts as people try and get the most done.

I have one tentative requested move on the books, I want to get this stuff squared away before the current contract actually ends, so if youre not pleased and you want to move around, or you have pilot they're youre looking to release to get new talent, i want to be notified sooner than later.
Roger Simms
player, 390 posts
Call sign: Viking
lrms 12/12,12/12
Mon 15 Dec 2014
at 04:00
  • msg #969

Re: FYI ~ Unit Organization.

 I lost an arm?, anyone see a mech arm laying around the battle field?. :)
Lucius McMurphy
player, 1450 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 15 Dec 2014
at 04:20
  • msg #970

Re: FYI ~ Unit Organization.

*laughs*

Yeah it got blown clean off by a group of laser infantry two missions ago and when you bargained to leave in one piece the arm was left behind.
Kitten
GM, 4900 posts
Mon 15 Dec 2014
at 13:22
  • msg #971

Re: FYI ~ Unit Organization.

Rule Change...:
Characters may now sell equipment for it's value, or... if they have room in their personal inventory, may save it for future use.

Apply the repair modifier to the equipment removed to determine the cost to remove the equipment.


Removing equipment is no longer free, will be applying the The Repair Modifier to equipment to determine the cost for removal.
Kitten
GM, 4901 posts
Mon 15 Dec 2014
at 13:23
  • msg #972

Re: FYI ~ Unit Organization.

Lucius McMurphy:
*laughs*

Yeah it got blown clean off by a group of laser infantry two missions ago and when you bargained to leave in one piece the arm was left behind.



He has an arm, to soak damage.  He has no actuators, which is what i count for looting.
Pax Tarkin
player, 757 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Mon 15 Dec 2014
at 19:52
  • msg #973

Re: FYI ~ Unit Organization.

Sooooo

Where did the careful standing rules run off to?

Someone got a bit too cocky with their piloting roll.
Kitten
GM, 4907 posts
Mon 15 Dec 2014
at 20:30
  • msg #974

Re: FYI ~ Unit Organization.

Pax Tarkin:
Sooooo

Where did the careful standing rules run off to?

Someone got a bit too cocky with their piloting roll.



not sure where they are but...

You can only careful stand on a walk, not a run.

You may spend an additional 2mp to try and stand to reduce the tn by -1.

So if Pax wants to careful stand, he would need 2mp for the original effort to stand and can spend additional 4mp to do so, and reduce the tn by -2.  That leaves him 2mp to get out of there, or you can spend those 2 mp to careful stand some more reducing the penalty to -3, negating the gyro hit, but when you stand up, you just stand there, which... is really not recommended.
Pax Tarkin
player, 758 posts
Lancers CO - 1st Lt
Mongoose "Road Runner"
Mon 15 Dec 2014
at 22:03
  • msg #975

Re: FYI ~ Unit Organization.  OOC

And does a gyro hit effect init rolls?

I know they are based on PSR but I was not certain it effects Init.  Been awhile. And would legs hits do as well since they effect PSRs as well?
Lucius McMurphy
player, 1452 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Mon 15 Dec 2014
at 22:08
  • msg #976

Re: FYI ~ Unit Organization.  OOC

Yes and yes.

Anything that uses your piloting skill as a base is affected by that gyro hit.  It's hard keeping her under control when she wants to sway like a drunken whore down the streets in New Orleans during Mardi Gras.
Kitten
GM, 4908 posts
Tue 16 Dec 2014
at 00:07
  • msg #977

Re: FYI ~ Unit Organization.  OOC

On the bright side, Pax has pretty good piloting skills.
Kitten
GM, 4909 posts
Tue 16 Dec 2014
at 14:17
  • msg #978

Re: FYI ~ Unit Organization.  OOC

Gave it some thought, I'm going to wrap up the contract with Mission 13.

YOu will complete the raid and boost off with your booty.

The reason for this, is it's almost xmas, and it'll be easier to justify the year end xmas toys i'll be doling out, which will be much better than anything you might get in another round of mission raids.

Iron Swords and Legion are officially wrapped up on the contract, and i will be starting their end contract bookkeeping.

I will also be tracking availability rolls that players desire to make shortly, and all the other fun stuff that happens between contract bookkeeping.

Some... minor rule tweaks are on the horizon, so dont over plan stuff just yet, and once the Lancers and Brigade are done, i will release end year xmas presents a little early so you can plan them into your between contract mods...

(Keep an eye on the repair bay for more end contract news over the next week or two.)
Teri Knight
player, 226 posts
Panther, P5, G5
Callsign: Catgirl
Tue 16 Dec 2014
at 14:31
  • msg #979

Re: FYI ~ Unit Organization.  OOC

Cool.  My only regret for the mission is that I didn't get to see the turret of the demolisher pop off.
Kitten
GM, 4910 posts
Tue 16 Dec 2014
at 14:34
  • msg #980

Re: FYI ~ Unit Organization.  OOC

The Lancer/Brigade mission is still in process and will continue at this time.

The Iron Swords and Legion are done.
Teri Knight
player, 227 posts
Panther, P5, G5
Callsign: Catgirl
Tue 16 Dec 2014
at 14:37
  • msg #981

Re: FYI ~ Unit Organization.  OOC

Even better.
Hassan al-Nasir
player, 121 posts
R0 (Mechwarrior)
Callsign: Scorpion
Tue 16 Dec 2014
at 14:51
  • msg #982

Re: FYI ~ Unit Organization.  OOC

Yay, xmas toys!



Even Hassan loves Christmas presents!  :P
This message was last edited by the player at 14:52, Tue 16 Dec 2014.
Kitten
GM, 4917 posts
Tue 16 Dec 2014
at 17:35
  • msg #983

Re: FYI ~ Unit Organization.  OOC

Few seem to remember what BEAS was, so the XMAS BEAS being offered is...

Beta Actuator Enhancement System  (Arms}
Cost (1000cb x Mech Weight)
Technical Skill Penalty ~ (2) Arm get -1 bonus to Punch Attacks (only)
                          (1) Arm get -1 bonus to All Physical Attacks
                          (0) Arm get -1 bonus to Arm mounted weapons

(You need a 'Technical skill' of 2 or better to get full usage from it.)

Technical Skill = Mental Ability + X-Tech + Tinker

It's listed here...

Message 6
link to a message in another game
Akarian Euclid
player, 195 posts
Tue 16 Dec 2014
at 18:44
  • msg #984

Re: FYI ~ Unit Organization.  OOC

Can we wait until after book keeping for availability rolls? I might want to adjust my mental stat for instance. Also are we having auctions at all?
Kitten
GM, 4922 posts
Tue 16 Dec 2014
at 18:46
  • msg #985

Re: FYI ~ Unit Organization.  OOC

Akarian Euclid:
Can we wait until after book keeping for availability rolls? I might want to adjust my mental stat for instance. Also are we having auctions at all?


Yes. you can hold up on availability rolls, use the Repair Bay for all character/mech changes, and so forth.

We are expected to have some sort of auction.  I wont skip over the best money sponge in the campaign >.>
Kitten
GM, 4924 posts
Tue 16 Dec 2014
at 20:09
  • msg #986

Re: FYI ~ Unit Organization.  OOC

*ugh*

We just lost (Delta/Morgan)

Looks like this contracts organization is going to be more complicated than expected.
Kitten
GM, 4926 posts
Tue 16 Dec 2014
at 20:16
  • msg #987

Re: FYI ~ Unit Organization.  OOC

I think the solution at this time, is not to start a replacement unit but consolidate the units we have.

I'm going to allow units to grow past the soft cap of (4) members that i had previously.

That means that Joaquin can stay in the Light Lancers, if he wants or he can look to sign on with one of the other units.

Currently...

(4 members) Light Lancers
Pax, Donovan, Daniel, and Akarian

(4 members) Iron Swords
Luc, Olaf, Roger, and Malcolm

(4) members) Pussycats
Penny, Teri, David, and Mattias

Available Talent
Joaquin and Hassan

I'm going to let Joaquin and Hassan decide which units they want to sign on with.
This message was last edited by the GM at 20:16, Tue 16 Dec 2014.
Kitten
GM, 4927 posts
Tue 16 Dec 2014
at 20:41
  • msg #988

Re: FYI ~ Unit Organization.  OOC

I'm... going to do something rare, and put an AD in the players wanted section.

We're at a managable number, but i think we could do with a little new talent in the player pool, so i'm going to go fishing and see what we come up with.
David Crain
player, 529 posts
R2 - Sergeant
Callsign: Avenger
Tue 16 Dec 2014
at 21:19
  • msg #989

Re: FYI ~ Unit Organization.  OOC

35k fora 'free' bonus to all my arm-mounted lasers?  Sign me up!
Lucius McMurphy
player, 1460 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 16 Dec 2014
at 21:24
  • msg #990

Re: FYI ~ Unit Organization.  OOC

It also has a weight cost and a critical cost.
Kitten
GM, 4928 posts
Tue 16 Dec 2014
at 21:29
  • msg #991

Re: FYI ~ Unit Organization.  OOC

David Crain:
35k fora 'free' bonus to all my arm-mounted lasers?  Sign me up!



and it's only for the Right Arm.
Joaquin Cortez
player, 222 posts
Callsign: "WarDog"
Spider (SDR-5V)
Tue 16 Dec 2014
at 21:33
  • msg #992

Re: FYI ~ Unit Organization.  OOC

I'm fine either way as far as the Unit goes. If Pax wants to keep me, I'm fine with that. Otherwise I'm a Free Agent.... lets see what the market share is. ;)

I'll look at some things and see what I can do to upgrade the Spider some.
David Crain
player, 530 posts
R2 - Sergeant
Callsign: Avenger
Tue 16 Dec 2014
at 21:39
  • msg #993

Re: FYI ~ Unit Organization.  OOC

Just looked at the weight and space cost.  I have plenty of space but I really don't have that much tonnage to play with.  Looks like I might be passing.
Kitten
GM, 4929 posts
Tue 16 Dec 2014
at 21:45
  • msg #994

Re: FYI ~ Unit Organization.  OOC

Money Money Money Money.

150k cb is a nice consolation prize.
Olaf Oleeson
player, 127 posts
NC-R1 Corporal
Callsign Berserker
Tue 16 Dec 2014
at 22:05
  • msg #995

Re: FYI ~ Unit Organization.  OOC

150cb sounds sweet, but a pair of Streak LRR 6s don't come along every day.  In fact, I'm pretty sure this the first appearance in the game.

*Looks at Endo Internals sitting on the hangar floor*  "I have a cunning plan..."
Kitten
GM, 4932 posts
Tue 16 Dec 2014
at 22:14
  • msg #996

Re: FYI ~ Unit Organization.  OOC

You really do need to install that Endo ami...
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