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OOC ~ Started 08/14. Posted by Kitten. | Group: 0 |
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Author | Message | [bottom] |
Kitten GM, 3461 posts Tue 12 Aug 2014 at 23:46 |
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Kitten GM, 3462 posts Tue 12 Aug 2014 at 23:49 |
Unit membership status. Valkyries Dragon ~ G4/P6/L4 ~ X3C Maiden ~ G5/P5/L2 ~ X3A Helia ~ G5/P4 ~ X3 Lancers Traxx ~ G5/P2/L3 ~ Mongoose Lucky ~ G4/P5/L2 ~ Whitworth Malcolm ~ G4/P5/L2 ~ Vindicator Ironswords Burner ~ G3/P5/L4 ~ X-3A Rook ~ G3/P5/L3 ~ Raven-1X Scorption ~ G5/P3 ~ Jenner Arms Inc. Odin ~ G3/P5/L4 ~ Valkyrie Avenger ~ G3/P5 ~ Jenner Viking ~ G3/P6 ~ Whitworth Catgirl ~ G5/P4 ~ Panther Recruitable Freelancers Akarian ~ G4/P3/ ~ Mongoose Joaquin ~ G4/P5/L2 ~ Spider Olaf ~ G3/P6/L3 ~ Whitworth Mattias ~ G5/P5/L4 ~ Blackjack Ziro ~ G5/P4/L3 ~ Blackjack After Mission Nine... Members of a merc unit may elect to depart from a merc unit and rejoin the Freelancers at this time. Mercenary units may elect to add one member to their unit from the Freelancer pool at this time. Freelancers are allowed to look into joining this unit or that. None of these are mandatory actions. This message was last edited by the GM at 23:52, Tue 12 Aug 2014. | |||||||||||||||
Ziro Borovei player, 67 posts Wed 13 Aug 2014 at 00:27 |
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Mattias Hudson player, 54 posts Quixotic Wed 13 Aug 2014 at 00:28 |
I had not been making PSR rolls until late in the mission, and someone suggested that I post my initiative roll at the end of my turn as I would delay the game by about 7-9 hours while I came home from work. I apologize for getting the rolls of PSR and Initiative out of order, I suppose if I had failed it would have affected Op force movement. Kitten, thank you for putting up with the small mistakes while I remember the rules. | |||||||||||||||
Lina Todd Alt, 379 posts R0 - Private Callsign: Iron Maiden Wed 13 Aug 2014 at 00:30 |
Or you could do what I did which was make an Eden alt character...but i have to warn you you'll have even less xp to start which will make things really hard at the get go and you can't be thrown off by being able to do a whole lotta nothing right off the bat ;) | |||||||||||||||
Helia Quinn player, 261 posts R0 (Mechwarrior) Wed 13 Aug 2014 at 00:33 |
don't I know it -_- | |||||||||||||||
Ziro Borovei player, 68 posts Wed 13 Aug 2014 at 00:35 |
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Hassan al-Nasir player, 42 posts R0 (Mechwarrior) Callsign: Scorpion Wed 13 Aug 2014 at 00:40 |
Broz before hoez dude... sheesh... | |||||||||||||||
Kitten GM, 3465 posts Wed 13 Aug 2014 at 00:47 |
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Kitten GM, 3466 posts Wed 13 Aug 2014 at 00:48 |
Ana and Quix may kick the op force black jack. The op force blackjack will most certainly kick Quix. | |||||||||||||||
Kitten GM, 3467 posts Wed 13 Aug 2014 at 00:51 |
Ana and Quix need to make pilot checks for unsafe speed movement. last licks is fast approaching i think.... | |||||||||||||||
Ziro Borovei player, 70 posts Wed 13 Aug 2014 at 00:58 |
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Kitten GM, 3468 posts Wed 13 Aug 2014 at 01:05 |
Make new check to avoid pilot damage. | |||||||||||||||
Anastasia Karkoff player, 716 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 01:14 |
Well here's to making enough damage vs it this turn. | |||||||||||||||
Ziro Borovei player, 71 posts Wed 13 Aug 2014 at 01:15 |
Edit: Holy cow! 12000 messages! This message was last edited by the player at 01:15, Wed 13 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 939 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 13 Aug 2014 at 01:17 |
Just do more damage :P | |||||||||||||||
Lucius McMurphy player, 940 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 13 Aug 2014 at 01:18 |
If Kitten will allow it. | |||||||||||||||
Anastasia Karkoff player, 718 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 01:19 |
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Kitten GM, 3469 posts Wed 13 Aug 2014 at 01:22 |
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Kitten GM, 3470 posts Wed 13 Aug 2014 at 01:23 |
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Kitten GM, 3471 posts Wed 13 Aug 2014 at 01:26 |
pokes Ana When you fail unsafe movement your legs each take internal damage, that's instant normal critical checks. tn8+ means you took at least one critical. On top of that. You make decompression rolls for the legs. tn 10+ means the leg decompresses and youre disabled. (The reason i left Ana alone was she was making unsafe speed checks and i was banking on... well... her taking herself out.) Now go roll more dice. This message was last edited by the GM at 01:26, Wed 13 Aug 2014. | |||||||||||||||
Kitten GM, 3472 posts Wed 13 Aug 2014 at 01:28 |
fail them, and well... see previous message for the hurt youre going to suffer. | |||||||||||||||
Ziro Borovei player, 73 posts Wed 13 Aug 2014 at 01:31 |
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Kitten GM, 3474 posts Wed 13 Aug 2014 at 01:32 |
If you fail the roll, it's two rolls each leg, one for normal critical damage, one for decompression. | |||||||||||||||
Anastasia Karkoff player, 719 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 01:36 |
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Kitten GM, 3475 posts Wed 13 Aug 2014 at 01:37 |
Keep in mind some merc commanders may not be around when you poke for them. Kurt is on vacation on and off, and Pax has a late work schedule that makes him a little had to find. Obviously Lucius and Ana are about. Mission/Contract concludes at the end of mission nine. Mission ten will be a fluff tourney, noted here... link to a message in this game There are rewards if the merc can win three out of three of his fights against Omni. There is also a reward for the merc unit with the most 'wins'. Freelancers join merc units for the sake of the tourney. Will do so after giving mercs and freelancers to make permanent additions to their units. (looks at the Valkyries) Well... There are three valkyries, it would be nice if they could scrape up a fourth, but that's only going to happen if someone makes an alt. Will open the opportunity to make alts at the moment as well. Discuss it here if youre interested, i dont want any more junk in my private messages than is absolutely necessary. | |||||||||||||||
Kitten GM, 3476 posts Wed 13 Aug 2014 at 01:39 |
Right Leg 1 ~> Hip (really bad) 2 ~> Upper (-1 mp and +1 Penalty to pilot checks) 3 ~> Lower (-1 mp and +1 Penalty to pilot checks) 4 ~> Foot (-1 mp and +1 Penalty to pilot checks) 5 ~> blank/option ~> Heat Sink on Ana's Power Loader 6 ~> blank/option ~> Re-Roll This message was last edited by the GM at 01:40, Wed 13 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 720 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 01:41 |
what does that translate into? am i out of the mission, or still in? | |||||||||||||||
Kitten GM, 3477 posts Wed 13 Aug 2014 at 01:43 |
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Mattias Hudson player, 56 posts Quixotic Wed 13 Aug 2014 at 01:50 |
Source: http://www.students.tut.fi/~makine83/cbtirb.pdf This message was last edited by the player at 01:53, Wed 13 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 942 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 13 Aug 2014 at 01:54 |
OLAF! I choose YOU! McMurphy's Ironswords has been looking for the right sort of pilot to bolster their ranks with a good mix of skill, technique and chutzpah. We want you to become one of our Swords and fight alongside: Hassan al-Nazir the devoted servant of Allah and driver of a Jenner, Jennifer Cross wiz-bang guru of all things Electronic Warfare and driver of a Raven, and Lucius McMurphy the Commander of the Ironswords who otherwise is known for hitting things hard until they break...driver of a X-3a Power Loader.* If you are READY! for this challenge and the prestige that comes with joining McMurphy's Ironswords you can ACCEPT the invitation by visiting the adjunct storage locket formerly used for holding standard issue TP for the University but now the HQ of the Ironswords when present on Eden. Sincerely, Burner P.S. Part of joining the Ironswords is buying into the specially negotiated with ComStar for acceptably standard rates FUBAR FUND. The FU Fund will not only help cover catastrophic explosive rearrangement of your multi-million c-bill family heirloom but also defray armour, internal structure, ammo and even limited gear and one-off run products that can be found for decent honest living wage prices** *Upon occasion, depending on if Luc has bribed her with crayons and a ham and peanut butter sandwich you will also fight alongside Regina Arlington the most devoted zealot of Blake and driver of a Valkyrie. **Subject to Black Market availability and the whims of the Kitten Goddess when given milk in between contracts. | |||||||||||||||
Lucius McMurphy player, 943 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 13 Aug 2014 at 01:56 |
Sorry was writing up my advert to convince Olaf to join the Ironswords, but I do believe Mattias is correct. | |||||||||||||||
Ziro Borovei player, 74 posts Wed 13 Aug 2014 at 02:09 |
Still alive... | |||||||||||||||
Lina Todd Alt, 380 posts R0 - Private Callsign: Iron Maiden Wed 13 Aug 2014 at 02:10 |
Better than me... | |||||||||||||||
Teri Knight player, 81 posts Panther, P5, G5 Callsign: Catgirl Wed 13 Aug 2014 at 02:12 |
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Malcolm Strauss player, 71 posts Wed 13 Aug 2014 at 06:39 |
I was actually going to ask about making an alt at some point soon, I'd like to do some more tinkering and the power loaders seem to be the way to go with that, so if the Valkyries need a fourth I'm totally up for it. | |||||||||||||||
Anastasia Karkoff player, 721 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 09:17 |
and since i have no plans of moving this turn :P - On a side note, Kitten, when we do another 50 damage to the bunker this turn (I'm permitted optimism, aren't I?), will 10 or less then disable the bunker? ie is the roll based off of ALL the damae ssuffered by the bunker, not only the damage for that specific round? This message was last edited by the player at 09:20, Wed 13 Aug 2014. | |||||||||||||||
Kitten GM, 3478 posts Wed 13 Aug 2014 at 11:12 |
Correct, it accumulates if you get to 120 it's more or less destroyed, which is why that's a sure thing. Also, some of you may notice... the TRO is down. I have an alternate link for standard mechs, and while variants are listed there are not cost listed for them. http://www.sarna.net/wiki/Technical_Readout:_3025 So... till i can find something reliable with the variant cost listed, variants are for the most part out of play to purchase from the start (sorry, not my fault, it's technical difficulty issues at this point.) | |||||||||||||||
Anastasia Karkoff player, 723 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 12:43 |
Once all physicals have been resolved (i had no plans of making them regardless, my piloting is normally too low for me to want to make the checks, unless I feel I must. | |||||||||||||||
Hassan al-Nasir player, 48 posts R0 (Mechwarrior) Callsign: Scorpion Wed 13 Aug 2014 at 12:54 |
http://www.masterunitlist.info.../phoenix-hawk-pxh-1k | |||||||||||||||
Kitten GM, 3479 posts Wed 13 Aug 2014 at 13:31 |
Eden pilots require patience, and while the Power Loaders are more flexible to work with that normal mechs, they have some limitations too, mostly in the form of how many 'hard points' you have to work with. An Alt. Eden character has 150xp and 2 800 000 cb. Suggest making the character HERE, where the other Eden players can help you with stuff. | |||||||||||||||
Kitten GM, 3480 posts Wed 13 Aug 2014 at 13:38 |
Useful for figuring cost of mechs, but i'm still going to have to dig up my old reinforcement sheets to track critical locations (ugh). There is a bit of a disconnect on how much it cost for something though.... (rubs temples) Stupid down link. This message was last edited by the GM at 13:39, Wed 13 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 726 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 14:32 |
post #75 i did 5 to RL on it. Then in post #114 David finished the rest of the armor on that location, auto decompressing it :) just for the bookeeping ease :D | |||||||||||||||
Kitten GM, 3483 posts Wed 13 Aug 2014 at 14:57 |
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Anastasia Karkoff player, 728 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 15:01 |
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Kitten GM, 3485 posts Wed 13 Aug 2014 at 16:19 |
It's going to be 'wargames'. Omni wants to test out their Eden pilots and the mercs are dueling against them. Players will play both their mercs as well as Omni cadets. You MUST be willing to play NPC Omni cadets to participate (otherwise this doesnt work). Merc Characters will earn xp and cash for winning a match. Merc Characters that hat trick their matches will be granted a nice little bonus. The Merc unit that has the best record will be granted a piece of Conjecture Tech to be added to their unit inventory. Merc teams will be groups of 'four' mechwarriors. Arms Inc and the Iron swords already have four pilots. Waiting to see if the Lancers permanently add a fourth pilot before allocating freelancers. The Valkyries only have (2) Pilots, since Lina wont be allowed to participate (one character per player and Lina is an Alt.) So three of the four current freelancers will be allocated to merc units for the tournament. The last Freelancer may play normally for merc awards, though they obviously wont be a participant for Unit Awards. This message was last edited by the GM at 16:24, Wed 13 Aug 2014. | |||||||||||||||
Kitten GM, 3486 posts Wed 13 Aug 2014 at 16:23 |
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Malcolm Strauss player, 72 posts Wed 13 Aug 2014 at 16:51 |
OK, sounds good. Should we create a new character so that it can be discussed in the Valkyrie's ready room (so that messages don't get missed buried amongst all the other OOC? To start out what is everyone in and what are the needs of the lance? I'd say the two powerloaders that pique my interest most are the X-3A with the hatchet or the A3-S EW loader. I realize that with only 150 xp the character would have to be purpose built towards qualifying for EW, but after a quick glance I think it is possible? (Mental 2, technician 2, 25 XP left over) so is either type something that would fit well in the unit? or do you guys have any suggestions of what exactly you need? | |||||||||||||||
Anastasia Karkoff player, 733 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 17:14 |
remember there are some options you cna buy from the auction thread on top. that in mind, another option for you could be to get an A-3, that's a 5/8 30t mech with 10.5t open for fitting, at 1'864'720 cb. leaves you with a little over 900k for fitting it up. I do believe it has an EW hardpoint option (Kitten, correct me if I am wrong) and at the same time it will have weight left over for actually running weapons, whichever you may like, within the Power loaders 15/25% of mass constraints. Edenites gain access to conjecture tech instead of advanced tech, and you get to pick one option without extra charge, so you only pay normal cosst for that. Plug suit has been found to be really valuable for this, especially for the alt edenite characters who will have very low piloting ratings at their beginning, it's a 1t modification, which grants a bonus of 1 to most piloting rolls (if not all) | |||||||||||||||
Kitten GM, 3487 posts Wed 13 Aug 2014 at 18:14 |
Keep in mind there are requirements to pilot an A-3, the new pilot would have to meet those requirements to pilot an A-3 (A-3 Module, and Ferro Fib) This message was last edited by the GM at 18:15, Wed 13 Aug 2014. | |||||||||||||||
Lina Todd Alt, 390 posts R0 - Private Callsign: Iron Maiden Wed 13 Aug 2014 at 18:19 |
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Anastasia Karkoff player, 734 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 18:25 |
that'd leave only 500k, which is still enough to fit out the mech, but certianly getting tight. | |||||||||||||||
Kitten GM, 3488 posts Wed 13 Aug 2014 at 18:39 |
You would be giving up access to other Conjecture tech if you did though. | |||||||||||||||
Kitten GM, 3489 posts Wed 13 Aug 2014 at 18:43 |
The only thing not posted is Omni's Gratitude which is waiting on the results of Advance and destroy. It would be notably better if Arms Inc and the Valkyries complete the mission. | |||||||||||||||
Kitten GM, 3491 posts Wed 13 Aug 2014 at 19:08 |
Kitty Estimates... Ana - AC6/ML/ML = 16 damage Joaquin - ML ML = 10 damage Ziro - AC2/ML/ML= 12 damage Matt - spotting for Roger Roger - L10/L10 = 12 damage Total damage = ~50 damage that would be a roll of 8 or 9 (or less) to bust the controls up... Those are pretty good rolls, my guess is Ana will be doing the rolls. | |||||||||||||||
Anastasia Karkoff player, 735 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 19:20 |
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Anastasia Karkoff player, 736 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 19:21 |
I'm assuming that's a now, not a not? - Also, would ana be able to use her targeting computers called shot option to gain some kind of advantage on the bunker in exchange for the penalty to hit? (would take it from 3+, to 4+ though, since it basically cancels out the advantage from stationary object :P) or is it impossible to make called shots against a bunker :P This message was last edited by the player at 19:24, Wed 13 Aug 2014. | |||||||||||||||
Kitten GM, 3492 posts Wed 13 Aug 2014 at 19:22 |
1/10 of 101 = 10.1 ~> Fractions are dropped = 10 ~> tn 9- I'm willing to skip the Fractions are dropped to give you the 10- You guys are trying hard, and are going to take obnoxious damage again for it, so i'll give you the fractional round off. | |||||||||||||||
Kitten GM, 3493 posts Wed 13 Aug 2014 at 19:23 |
I need Quix to decide if he's still in it or not, and Viking needs to know if he has a spotter or not. The rest of you can start blasting away at the helpless bunker. | |||||||||||||||
Anastasia Karkoff player, 737 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 19:25 |
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Anastasia Karkoff player, 738 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 19:26 |
getting 10- is a great boon :) | |||||||||||||||
Anastasia Karkoff player, 743 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 13 Aug 2014 at 20:09 |
gunnery 5, +4 from minimum range, -4 from immobile target = 5+ you don't apply the minimum cap till after all modifiers are put together :) Still a miss, but *shrug* calculations done right are important :) | |||||||||||||||
Kitten GM, 3498 posts Wed 13 Aug 2014 at 21:48 |
Then it's on Rogers random missile rolls, which should average another 12 to bring it to 99 (tn 9-, looks to be the likely roll now.) | |||||||||||||||
Kitten GM, 3501 posts Wed 13 Aug 2014 at 23:05 |
Going to resolve Op Force fire at this time, since no one else is moving. | |||||||||||||||
Kitten GM, 3503 posts Wed 13 Aug 2014 at 23:42 |
If you actually roll the '10', we'll be watching Joaquin's rolls REALLY hard. If you roll a '11' or '12' you fail to take out the control room. Anything else is success. (I want to wrap this up and start bookkeeping.) | |||||||||||||||
Kitten GM, 3504 posts Wed 13 Aug 2014 at 23:42 |
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Kitten GM, 3505 posts Wed 13 Aug 2014 at 23:45 |
So i will presume these new pilots are used for mission ten tournament, which gives the Valkyries a full (4) Pilots. That leaves War Dog as the loose Freelancer, who will compete with out a unit. | |||||||||||||||
Helia Quinn player, 270 posts R0 (Mechwarrior) Wed 13 Aug 2014 at 23:52 |
http://www.solarisskunkwerks.com/ | |||||||||||||||
Kitten GM, 3507 posts Wed 13 Aug 2014 at 23:56 |
Pull me up a Valkyrie-QA, and give me the link to look at it. | |||||||||||||||
Anastasia Karkoff player, 746 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 00:02 |
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Helia Quinn player, 271 posts R0 (Mechwarrior) Thu 14 Aug 2014 at 00:22 |
do wha? | |||||||||||||||
Kitten GM, 3508 posts Thu 14 Aug 2014 at 00:24 |
So.. search me up a Valkyrie 'QA' variant. Then post the link for me to look at it here so i can see what the sheets look like. This message was last edited by the GM at 00:24, Thu 14 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 747 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 00:25 |
Wait... are they switching to Main Eden characters? I mena i'm not complaining if that's the case :P | |||||||||||||||
Kitten GM, 3509 posts Thu 14 Aug 2014 at 00:25 |
This message was last edited by the GM at 00:26, Thu 14 Aug 2014. | |||||||||||||||
Helia Quinn player, 272 posts R0 (Mechwarrior) Thu 14 Aug 2014 at 00:32 |
Oh, derp. I sent you a PM. | |||||||||||||||
Joaquin Cortez player, 105 posts Callsign: "WarDog" Spider (SDR-5V) Thu 14 Aug 2014 at 00:40 |
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Kitten GM, 3510 posts Thu 14 Aug 2014 at 00:44 |
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Olaf Oleeson player, 28 posts NC-R1 Corporal Callsign Berserker Thu 14 Aug 2014 at 01:02 |
Quick question: is the price quoted under the Auctions thread: Omni's Gratitude the bottom line or the unmoded price? Sorry if that's a dumb question but I cross checked against the Campaign Reference Thread prices and the numbers don't work out (or I'm junk at math... it's probably the latter). For ER ML for example - is the final cost 320K or 640K? | |||||||||||||||
Lucius McMurphy player, 952 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 14 Aug 2014 at 01:06 |
then you'd pay the 'installation cost' based on the base price of the ERML So in your case it would be 160,000 * 1.40 = 224000 thus you'd pay 64,000 to install it on your Whitworth. This message was last edited by the player at 01:08, Thu 14 Aug 2014. | |||||||||||||||
Kitten GM, 3511 posts Thu 14 Aug 2014 at 01:07 |
A lot of stuff there that you havent seen in a long time, and even stuff there that hasnt been seen ever in the campaign. Think carefully on what you want to get. (pokes Olaf) You're smoking something if you pick up the ER ML over the other half of the Endo steel you need to get your whitworth on Endo Steel. | |||||||||||||||
Kitten GM, 3512 posts Thu 14 Aug 2014 at 01:09 |
No. I actually changed my mind on that, and made it 160,000. That's no small price, and it's a one crit weapon, so it takes a hit and it's gone. Plus i'm considering how large a ride increase it would cost to get one, and decided to make it base cost like everything else. | |||||||||||||||
Kitten GM, 3513 posts Thu 14 Aug 2014 at 01:10 |
Because... well some players are out at the moment (Kurt and David come to mind), and i dont want to start/end the auction with notable amounts of people out. Auction will start last week of August, and conclude a few days into September. You can submit your for sale request here. Any one that does not make a request will get the default 100,000 cb for not buying anything. This message was last edited by the GM at 01:20, Thu 14 Aug 2014. | |||||||||||||||
Olaf Oleeson player, 29 posts NC-R1 Corporal Callsign Berserker Thu 14 Aug 2014 at 01:11 |
Yes, numbers. *Opens the bathroom window and tosses something smokey out into the bushes* Just using the ER ML as an example, definitely got my eye on that Endo Steel | |||||||||||||||
Jennifer Cross player, 56 posts Rook Lyran NAIS Cadet Thu 14 Aug 2014 at 01:12 |
I want ... (1) ton of Endo Steel and 5xp. Cost 160,000cb for Endo. Cost 100,000cb for xp. It's not enough Endo Steel for my Raven yet, but you have to start somewhere, and this is only the second time in the campaign's history that Endo Steel has been made available. This message was last edited by the player at 01:13, Thu 14 Aug 2014. | |||||||||||||||
Regina Arlington Alt, 333 posts R0 - Mechwarrior Callsign - 'Siren' Thu 14 Aug 2014 at 01:18 |
I already have 2 tons of Endo Steel... which is good for up to a 40 tons of mech. If i pick up a power loader, i'll need more, so... i guess... endo steel it is. (1) ton of Endo Steel and 5xp. Cost 160,000cb for Endo. Cost 100,000cb for xp. | |||||||||||||||
Mattias Hudson player, 59 posts Quixotic Thu 14 Aug 2014 at 01:49 |
To bring up the Valkyrie type the following into the search engine: battletech users anet valkyrie | |||||||||||||||
Kitten GM, 3519 posts Thu 14 Aug 2014 at 01:52 |
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Akarian Euclid player, 89 posts Thu 14 Aug 2014 at 01:57 |
https://web.archive.org/web/20...eretech/bm-3025.html | |||||||||||||||
Kitten GM, 3520 posts Thu 14 Aug 2014 at 02:02 |
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Mattias Hudson player, 60 posts Quixotic Thu 14 Aug 2014 at 02:09 |
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Teri Knight player, 82 posts Panther, P5, G5 Callsign: Catgirl Thu 14 Aug 2014 at 02:12 |
Sniper. Targeting. Computer. Please. | |||||||||||||||
Lucius McMurphy player, 957 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 14 Aug 2014 at 02:37 |
Why go for an X-3c when I can go for an A-3 in the corner pocket? 100,000 c-bills for 5 xp 100,000 c-bills for X-Series Module Conversion Kit | |||||||||||||||
Joaquin Cortez player, 106 posts Callsign: "WarDog" Spider (SDR-5V) Thu 14 Aug 2014 at 02:42 |
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Kitten GM, 3526 posts Thu 14 Aug 2014 at 04:01 |
If she flubs it... Omni's gratitude is a lot less impressive. No pressure... :P This message was last edited by the GM at 04:01, Thu 14 Aug 2014. | |||||||||||||||
Regina Arlington Alt, 334 posts R0 - Mechwarrior Callsign - 'Siren' Thu 14 Aug 2014 at 04:08 |
(ponders) You're not buying Endo? or that ER ML? Really? You can get that Conversion kit by throwing extra money at it, i dont think youre going to see Endo steel too often. You just got your X-3A, you really want an A-3 so badly? o.O This message was last edited by the player at 04:10, Thu 14 Aug 2014. | |||||||||||||||
Pax Tarkin player, 588 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 14 Aug 2014 at 04:37 |
Cost 160,000cb for ER ML This message was last edited by the player at 15:18, Thu 14 Aug 2014. | |||||||||||||||
Mattias Hudson player, 61 posts Quixotic Thu 14 Aug 2014 at 04:46 |
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Big Jake Alt, 60 posts BJ-1DB G4/P5/M8 3 NRG Mini WarHammer is here! Thu 14 Aug 2014 at 06:02 |
(1) ton of Endo Steel Cost 160,000cb for Endo. Cost 100,000 cb for 5 XP Got to start collecting this stuff sometime | |||||||||||||||
Anastasia Karkoff player, 750 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 07:18 |
- Kitten, Haven't bid yet, cause I don't know how much money I have once contract is over ;) This message was last edited by the player at 09:11, Thu 14 Aug 2014. | |||||||||||||||
Akarian Euclid player, 90 posts Thu 14 Aug 2014 at 08:48 |
(1) ton of Endo Steel and 5xp. Cost 160,000cb for Endo. Cost 100,000cb for xp. | |||||||||||||||
Kitten GM, 3528 posts Thu 14 Aug 2014 at 11:19 |
Mission 9's was posted for everyone but Advance and Destroy. Advance and Destroy resolved while i was sleeping so youre going to have to wait for those numbers a bit :P *waves paws* Go do some quick math to estimate what you have. Official numbers will come through eventually. | |||||||||||||||
Kitten GM, 3535 posts Thu 14 Aug 2014 at 14:23 |
I said this in another thread, but it really should be repeated for everyone to see. A really good example of this, is the triple engine/double gyro hit Lucky took in mission 9. Repairs are estimated at over 790k to make these major repairs. The same criticals on a smaller Valkyrie would only be 624k cb The same criticals on a Hunchback would be 950k cb So... I hear people contemplating 45... 50... 55... mechs for upgrades... Keep in mind it's not just the cost of the mech you're looking to upgrade to, it's the cost of the repairs too. (Also missions scale based on a percentage of the weight of the mercs facing them, so the larger you get, the larger the op force gets) | |||||||||||||||
Donovan O'Brien player, 390 posts Whitworth Callsign: Lucky Thu 14 Aug 2014 at 14:41 |
Returns to corner counting Cb, a kidney goes for how many Cbs??? | |||||||||||||||
Kitten GM, 3538 posts Thu 14 Aug 2014 at 14:47 |
(ponders) Income comes in to forms... Combat bonus, which will reflect the high income in take... but... Theres also the 'flat' mission objectives. Which is based on the mercs base pay, modified by time, and mission difficulty. Not... size of the opposition. So while the combat bonus will bump a bit, the base pay/mission pay will stay the same. Look back on missions that you got zip for combat bonus... that amount wont change by mech. You could be in a Mongoose, or you can be in a Blackjack. The base pay wont change much. (you get a +1 modifier from light to medium mech class, but that's about it.) Worse theres something i look at that i think of as player footprint. The larger the players mech is, the larger his footprint, cause the opforce scales to match it. If this players mech gets taken out by... oh i dunno a 3triple engine/double gyro critical... the Op Force foot print he made is still there for his lance mates to deal with. So the bigger the difference is between the smaller and larger mechs foot print the harsher it's going to be for the light mechs when the big guys go down. (Old players from mac's game will know that if you were a light, it was hard to make an impact in a game scaled for warhammers and awesomes.) So your fixed income will have to stretch to cover a more expensive mech. This message was last edited by the GM at 14:50, Thu 14 Aug 2014. | |||||||||||||||
Kitten GM, 3539 posts Thu 14 Aug 2014 at 14:55 |
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Kitten GM, 3540 posts Thu 14 Aug 2014 at 14:57 |
Will get around to Advance and Destroy when i have time. Mission 8 gives you a clue to your finances. We'll all know more when i look at the combat bonus and the mission objective stuff. Thats quite a bit of work and i'm feeling lazy today | |||||||||||||||
Anastasia Karkoff player, 752 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 15:27 |
granted that's a 40t mech, but we already see a chunk of those scattered amongst the mercs, so it shouldn't really be "escalating" the issue too much. and it will have the fitting 'space' available for what i want from my ride. also a 75% damage to mass ratio is pretty okay. - Kitten: you say edenites need to buy 7t of ff armor to have the A-3 available. but if we buy the FF armor, and then buy the A-3... does that mean we'll have 14t of FF armor we have no use for lying around when we scrape the armor off it cause it's too crit intensive, and using Endo steel is more mass effecient? after all, the mech price tag normally includes the armor on the mech. This message was last edited by the player at 15:36, Thu 14 Aug 2014. | |||||||||||||||
Donovan O'Brien player, 391 posts Whitworth Callsign: Lucky Thu 14 Aug 2014 at 15:44 |
I suppose my 1st mistake was taking a heavier mech right from the start, leaving me little maneuvering room for a bank...It makes sense to slowly build up to it over time, using earned Cbs to improving on skills and a lighter mech...until a player can "comfortably" make the transition (if they want)to something more imposing... Then again, one doesn't count on having the most expensive guts of his mech blown out nor a mission to go so badly. Concerning the mission, I don't feel it was impossible, difficult, yes, but impossible...no. We had the opportunity, but, we just didn't catch any breaks from the dice-roller and Tau did. I've no heartburn over it, it is what it is..the life of a merc. With that said, it helps to have a lance-leader willing to help out when it's really needed, thank you Pax. | |||||||||||||||
Kitten GM, 3542 posts Thu 14 Aug 2014 at 16:15 |
Over 1 in 3 hits should land on the CT or Leg. Of those hits, 1 in 6 should be a decompression. Take into account that they started in your killing field, and that you have edge sprinkled out through the merc unit and more than one in eighteen hits should have disabled a Op Force mech. To keep them from passing a zone, you just had to hit them and do damage. You had room for one mech passing through and getting Pax to chase it down. On paper, it looked really good an winable for the Lancers. The dice roller just missed the memo. | |||||||||||||||
Pax Tarkin player, 592 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 14 Aug 2014 at 16:40 |
LOL the decompression worked for the OpFor. We were not in position to land enough hits to get the odds working for us. Fault is all mine. Wrong tools for the job at hand. Misunderstood what was needed to complete the mission. Sorry all. | |||||||||||||||
Helia Quinn player, 279 posts R0 (Mechwarrior) Thu 14 Aug 2014 at 17:40 |
YEEEEEEESSSSSSSS!! WE WON! WOOOOOOOOOOOO!!!! To the op-for, that was a nice bunker you built, but... ![]() | |||||||||||||||
Kitten GM, 3545 posts Thu 14 Aug 2014 at 18:02 |
Dice roller is a cruel mistress, no fault when dice mangles you. | |||||||||||||||
Kitten GM, 3549 posts Thu 14 Aug 2014 at 18:11 |
Pax did you officially want to trade Endo for ER ML? I can see the target computer being useful for you too. Maybe the Skirmish one... As long as you fight close and tight you wont feel the range penalties .> This message was last edited by the GM at 18:12, Thu 14 Aug 2014. | |||||||||||||||
Kitten GM, 3550 posts Thu 14 Aug 2014 at 18:24 |
Who decompressed the Shadow Hawk's Leg? | |||||||||||||||
Ziro Borovei player, 77 posts Thu 14 Aug 2014 at 18:34 |
It was Quixotic, I think. On phone but will check for exact turn shortly... | |||||||||||||||
Akarian Euclid player, 92 posts Thu 14 Aug 2014 at 18:34 |
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Kitten GM, 3552 posts Thu 14 Aug 2014 at 18:34 |
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Kitten GM, 3553 posts Thu 14 Aug 2014 at 18:35 |
link to a message in another game | |||||||||||||||
Akarian Euclid player, 93 posts Thu 14 Aug 2014 at 18:40 |
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Kitten GM, 3554 posts Thu 14 Aug 2014 at 18:44 |
Presuming youre moving... At Short range the Skirmish computer helps you At Medium range the bonus and penalty wash. At Long range... you're at a penalty. If you can control the range at which combat is engaged, it's useful. Might be useful to Joaquin too. This message was last edited by the GM at 18:46, Thu 14 Aug 2014. | |||||||||||||||
Pax Tarkin player, 594 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 14 Aug 2014 at 19:13 |
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Kitten GM, 3556 posts Thu 14 Aug 2014 at 19:15 |
Impatient people can come here... link to a message in another game To see your Mission 8 and 9 pay outs. Some surprises there, Mattias was the big dollar sign this time taking out the Dragon and Blackjack. | |||||||||||||||
Kitten GM, 3557 posts Thu 14 Aug 2014 at 19:17 |
However, if you want to get stuff to use for the tourney you want to get it in sooner because i absolutely know after i'm done with contract bookkeeping i'm going to be swamped with mod reviews for all the new tech flowing in. | |||||||||||||||
Anastasia Karkoff player, 754 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 19:31 |
or don't the two freelancers working 'with' the valkyries unit share with us? (ziro and Mattias) I mean if that's the case, good to know... | |||||||||||||||
Lucius McMurphy player, 963 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 14 Aug 2014 at 19:32 |
0 xp and a loss of cash. | |||||||||||||||
Anastasia Karkoff player, 755 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 19:33 |
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Kitten GM, 3558 posts Thu 14 Aug 2014 at 19:49 |
Mattias bagged a Shadow hawk and a Black Jack Ziro bagged a Dragon. You would prefer they not take those mechs out had leave them wandering around on the battlefield? They do their job, they get paid. When Ana bagsa Dragon you can make 1/4 of a million bills too. The math is right there in the mission log. This message was last edited by the GM at 19:49, Thu 14 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 757 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 19:54 |
that was my mistake Basically i thought it was: Ana kills commando: everyone in the valkyries (including the freelancers hired on with the valks) get 1 xp, and ana gets 1 more. and so on for the rest of the hostiles. so it was a simple misunderstanding of how the exp were handled on my part, that made it feel like we were getting VERY low exp. screw the credits, while money is important, and precious, and the auctions are once more bleeding me of it, it's the exp i was concerned with. But my bad! | |||||||||||||||
Kitten GM, 3560 posts Thu 14 Aug 2014 at 20:30 |
All 10 mechs were considered a unit and everyone got 2 xp from it. | |||||||||||||||
Helia Quinn player, 280 posts R0 (Mechwarrior) Thu 14 Aug 2014 at 20:44 |
Ok, I am using my Omni's gratitude to buy Ferro Fibrous. That will give me access to the Module upgrade kit and FF, which means I have access to the A-3. What all do I need to do to swap my mech out? | |||||||||||||||
Kitten GM, 3568 posts Thu 14 Aug 2014 at 23:41 |
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Kitten GM, 3571 posts Fri 15 Aug 2014 at 00:42 |
You people really need to make up your minds on Omni Gratitude, i have to bookkeep and track this stuff. That's it, from this point if i bookkeep it, it's in stone I'm not changing it. Pax is the only exception since i know he's mulling over the endo steel purchase. | |||||||||||||||
Teri Knight player, 83 posts Panther, P5, G5 Callsign: Catgirl Fri 15 Aug 2014 at 00:59 |
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Kitten GM, 3574 posts Fri 15 Aug 2014 at 01:04 |
It's only good for 4 tons of weapons, your ER PPC Is 7 tons, you would need another ton of the stuff to snipe with your ER PPC, the Hoff Heat Sink might be more useful. | |||||||||||||||
Olaf Oleeson player, 30 posts NC-R1 Corporal Callsign Berserker Fri 15 Aug 2014 at 01:08 |
2xp @ 40K xp buy plus banked xp gives me 25 - 25xp to Edge (2) | |||||||||||||||
Kitten GM, 3577 posts Fri 15 Aug 2014 at 01:09 |
(thats a compliment btw) This message was last edited by the GM at 01:10, Fri 15 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 771 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 15 Aug 2014 at 01:11 |
hey some of us had to wait till we had our payouts and knew jsut how good or bad things were before we could make decisions. I needed to finish my SRM loadout more than i needed to get a hold of FF access, so if i only had like 300k, i would not buy it, and wasn't certian on repair costs. | |||||||||||||||
Teri Knight player, 84 posts Panther, P5, G5 Callsign: Catgirl Fri 15 Aug 2014 at 01:11 |
I'll read up on other options. | |||||||||||||||
Olaf Oleeson player, 31 posts NC-R1 Corporal Callsign Berserker Fri 15 Aug 2014 at 01:12 |
Can't keep up with all these officers on my meagre Corporal's salary ;) | |||||||||||||||
Kitten GM, 3578 posts Fri 15 Aug 2014 at 01:13 |
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Regina Arlington Alt, 336 posts R0 - Mechwarrior Callsign - 'Siren' Fri 15 Aug 2014 at 01:14 |
You can bye stripes at the local thrift shop. No big deal to sew them on. | |||||||||||||||
Anastasia Karkoff player, 775 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 15 Aug 2014 at 01:15 |
Just shoot stuff guud, and you won't have an issue :P - Some cats get hyper other cats go hiber :P | |||||||||||||||
Helia Quinn player, 284 posts R0 (Mechwarrior) Fri 15 Aug 2014 at 01:46 |
Who want's to start a tank platoon >:D Or vtols... I'm not picky. This message was last edited by the player at 01:57, Fri 15 Aug 2014. | |||||||||||||||
Lina Todd Alt, 409 posts R0 - Private Callsign: Iron Maiden Fri 15 Aug 2014 at 02:03 |
600,000 c-bills for (1) Omni AC/20x I wanted a more impressive paperweight than the Light AC/20 was. :) | |||||||||||||||
Teri Knight player, 85 posts Panther, P5, G5 Callsign: Catgirl Fri 15 Aug 2014 at 02:18 |
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Lucius McMurphy player, 971 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 02:22 |
But that would take Kitten doing KittyTroopers here and that's highly unlikely. | |||||||||||||||
Donovan O'Brien player, 392 posts Whitworth Callsign: Lucky Fri 15 Aug 2014 at 02:25 |
This message was lightly edited by the player at 02:26, Fri 15 Aug 2014. | |||||||||||||||
Lina Todd Alt, 410 posts R0 - Private Callsign: Iron Maiden Fri 15 Aug 2014 at 02:27 |
I know your pain. | |||||||||||||||
Regina Arlington Alt, 337 posts R0 - Mechwarrior Callsign - 'Siren' Fri 15 Aug 2014 at 02:33 |
Follow Blake. | |||||||||||||||
Mattias Hudson player, 64 posts Quixotic Fri 15 Aug 2014 at 02:35 |
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Kitten GM, 3579 posts Fri 15 Aug 2014 at 02:40 |
No worries Matt, were going into mission 10, which is actually quite slow. Oh.. Keep in mind, you dont have to play one fight at a time, if you can find three different bodies,you can play out all three of your matches at once, if youre really gung ho about it. | |||||||||||||||
Kitten GM, 3581 posts Fri 15 Aug 2014 at 03:01 |
if your mech is NOT changing all that much from Contract Three, or you have minor mods to make and you know what they are let me know. You move up on the list to sort... if youre planning grand schemes, leave me alone while i drown in paper work. If i drown i'm dead and stop doing paper work you know,i'm also trying to get it done before my vacation. | |||||||||||||||
Anastasia Karkoff player, 777 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 15 Aug 2014 at 07:18 |
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Kitten GM, 3584 posts Fri 15 Aug 2014 at 12:58 |
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Lucius McMurphy player, 972 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 13:00 |
When it comes to anything that requires rolls, wait until Kitten signals it's all good to do so. This tends to apply both in combat as well as during the downtime/bookkeeping that she has to do to make sure that everyone's numbers are right and can actually afford what they are bidding/buying/looking for as an upgrade. Better to wait or ask and wait than roll, get your hopes up cause you made it as far as you knew and then you have to roll again and fail. Those are sad, sad moments. :) | |||||||||||||||
Kitten GM, 3586 posts Fri 15 Aug 2014 at 13:02 |
and... it seems were adding new players here and there increases it by minor increments but we never know when the straw will break the camels back. | |||||||||||||||
Ziro Borovei player, 78 posts Fri 15 Aug 2014 at 13:05 |
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Kitten GM, 3587 posts Fri 15 Aug 2014 at 13:09 |
Hugs are good. | |||||||||||||||
Anastasia Karkoff player, 780 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 15 Aug 2014 at 13:53 |
+hugs dah kitteh+ | |||||||||||||||
Kitten GM, 3591 posts Fri 15 Aug 2014 at 13:54 |
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Kitten GM, 3594 posts Fri 15 Aug 2014 at 14:49 |
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Lucius McMurphy player, 979 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 15:51 |
Who wants to play an Omni enemy against Luc? I need three takers :D I'm running in an X-3a Power Loader that is 30 tons...sometimes 25. Luc is a 3 Gunnery with Energy, 5 Pilot. | |||||||||||||||
Helia Quinn player, 288 posts R0 (Mechwarrior) Fri 15 Aug 2014 at 16:01 |
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Ziro Borovei player, 79 posts Fri 15 Aug 2014 at 16:02 |
A tank platoon, eh? ![]() ...could be amazing... This message was last edited by the player at 16:03, Fri 15 Aug 2014. | |||||||||||||||
Helia Quinn player, 289 posts R0 (Mechwarrior) Fri 15 Aug 2014 at 16:03 |
Or a VTOL squadron. Getting some random unit of scrappy conventional fighters in the mix could be fun :) | |||||||||||||||
Ziro Borovei player, 80 posts Fri 15 Aug 2014 at 16:05 |
With enough ramps... there is little difference between a tank and VTOL squadron. Just saying. This message was last edited by the player at 16:07, Fri 15 Aug 2014. | |||||||||||||||
Ziro Borovei player, 81 posts Fri 15 Aug 2014 at 16:06 |
I will fight you Lucius! Assuming there isn't a line or anything. :P | |||||||||||||||
Lucius McMurphy player, 981 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 16:17 |
Two more to go. Thankee much Ziro, and no there isn't at least yet, lol. | |||||||||||||||
Kitten GM, 3601 posts Fri 15 Aug 2014 at 16:22 |
So... no you cant yet :P Will have a sign up thread when it's ready. This message was last edited by the GM at 16:22, Fri 15 Aug 2014. | |||||||||||||||
Kitten GM, 3603 posts Fri 15 Aug 2014 at 16:28 |
Freelancers completely up to date. (Character sheets and Unit listings updated.) | |||||||||||||||
Kitten GM, 3605 posts Fri 15 Aug 2014 at 16:33 |
Pretty funny actually. Oh... For the Curious, Regina's stats and loadout for the next Contract is listed here... link to a message in another game Gunnery 2 with (5) Streaks... and if that's not enough (2) Edge point to mangle Op Force. Blake's blessings seem to follow her. Her record to date hasn't her sitting on any losing missions. Of course past performances is no indication of future performance. This message was last edited by the GM at 16:35, Fri 15 Aug 2014. | |||||||||||||||
Ziro Borovei player, 83 posts Fri 15 Aug 2014 at 18:11 |
I think I want to play as Ziro for the tournament, though. Just getting used to the whole heavy 'mech thing, and am beginning to get a good handle on his personality. If it'd be easier to not play him, I can roll with that. Let me know what works better and I'll get on stuff today. This message was last edited by the player at 18:19, Fri 15 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 982 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 18:20 |
Kitten has dabbled back and forth with troopers, vehicles, vtols and even aerotech in addition to the Mechs but what usually ends up happening is that it's a lot more work that starts detracting from the Mech portion because they get paid substantially less than Mechwarriors and it's hard to do the mixed-combat-arms battles without a lot of hard feelings and confusing work that ends up having fewer and fewer people playing the alternate pilots/drivers/infantry. Or at least that's my observations on the times she's done it before. That said I'm sure that the Eden crew will always be happy for extra Mechwarriors. | |||||||||||||||
Kitten GM, 3610 posts Fri 15 Aug 2014 at 18:25 |
A lot of the time if youre on offense, i make you drop from space in hot combat zones. Tankers dont drop well from space. Jake was originally a tanker, but got stuck in space for much of the first few contracts. That said... The Edenites have some really cool Conventional units... ie... a VTOL with a module bay large enough to sport and LGR... inspired by the Thunderbolt Tank Killer. Hawk Eye support carriers in the form of VTOLs and Hover tanks to provide close combat support from off the map. stuff like that. granted the cadets cant hit anything moving with it, but it looks cool on paper. This message was last edited by the GM at 18:25, Fri 15 Aug 2014. | |||||||||||||||
Kitten GM, 3611 posts Fri 15 Aug 2014 at 18:28 |
Its not that i dont have rules for them, its just notable bookkeeping and really really tough to keep up with because my free time is thinned as it is i'm ignoring other campaigns and feel really bad about it. So i'm not looking to expand. Really leery at the moment cause Half the BMs are out on vacation over the summer and i'm about to be too, so for the next few weeks you have to amuse yourself with the tourney which is meant to be player self run. It's almost ready i just need to pick out a nice tourney map to use. | |||||||||||||||
Helia Quinn player, 290 posts R0 (Mechwarrior) Fri 15 Aug 2014 at 18:40 |
I just kinda want to try something totally different. But I completely understand if Kitten doesn't want to add anything. There are already A LOT of characters :) Also, I would not be opposed to mastering some battle... :P | |||||||||||||||
Ziro Borovei player, 84 posts Fri 15 Aug 2014 at 18:42 |
Definitely don't want to make it harder on you than it already is. Those conventional units do sound cool though! Maybe one day... when we all have infinite free time. Thanks for indulging that thought though. | |||||||||||||||
Lucius McMurphy player, 983 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 18:42 |
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Ziro Borovei player, 85 posts Fri 15 Aug 2014 at 18:45 |
On the bright side, you do get to add a new crater to the landscape when that happens. That way you don't have to worry about a burial or anything. This message was last edited by the player at 18:45, Fri 15 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 984 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 18:47 |
Though if you want to try out Troopers for a change of pace Kitten does have a totally different game (that's been on the backburner because of her camping and upcoming trip) that uses the Trooper rules but instead of being Battletech is XCOM. I'm not sure if she plans on ramping up speed and possibly people in September or not though so... | |||||||||||||||
Ziro Borovei player, 86 posts Fri 15 Aug 2014 at 18:56 |
Makes that flaming crater seem attractive somehow. | |||||||||||||||
Lucius McMurphy player, 985 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 18:57 |
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Kitten GM, 3615 posts Fri 15 Aug 2014 at 19:00 |
The first time my friend ran into Chryssalids was on a terror mission. It was like a Dawn of the Dead Zombie movie, everyone in the town was converted then the X-com operative... it was to say the least a total loss. | |||||||||||||||
Lucius McMurphy player, 986 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 19:08 |
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Ziro Borovei player, 87 posts Fri 15 Aug 2014 at 19:17 |
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Kitten GM, 3617 posts Fri 15 Aug 2014 at 19:19 |
link to another game | |||||||||||||||
Teri Knight player, 86 posts Panther, P5, G5 Callsign: Catgirl Fri 15 Aug 2014 at 20:04 |
Edited for brain failure. This message was last edited by the player at 20:37, Fri 15 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 987 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 20:16 |
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Teri Knight player, 87 posts Panther, P5, G5 Callsign: Catgirl Fri 15 Aug 2014 at 20:23 |
Yes, I am naturally blonde. Thanks for asking. | |||||||||||||||
Lucius McMurphy player, 988 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 15 Aug 2014 at 20:24 |
Blonds have soooo much fun... | |||||||||||||||
Kitten GM, 3619 posts Fri 15 Aug 2014 at 20:29 |
Anything not related to the actual bids will be deleted. | |||||||||||||||
Kitten GM, 3626 posts Sat 16 Aug 2014 at 01:04 |
Ana and Helia left to do.... and new player Brini to do. | |||||||||||||||
Kitten GM, 3629 posts Sat 16 Aug 2014 at 01:59 |
Mostly waiting on Brini to submit character, and for Ziro to figure out if he wants to compete as a Freelancer or Eden Pilot. Mattias will join the Freelancers with Joaquin. They will form a 'team' of two. Which may become three if Ziro joins them. | |||||||||||||||
Ziro Borovei player, 89 posts Sat 16 Aug 2014 at 02:06 |
:-) | |||||||||||||||
Kitten GM, 3630 posts Sat 16 Aug 2014 at 02:11 |
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Kitten GM, 3632 posts Sat 16 Aug 2014 at 02:18 |
Still need to look at Helia and Brini's character sheets, last two for the Tourney. Will look at Mattias' and Ziro's alts as time allows. | |||||||||||||||
Helia Quinn player, 294 posts R0 (Mechwarrior) Sat 16 Aug 2014 at 02:59 |
Pretty much everything I want to do vis a vis my character sheet won't matter until after the tourny when I can get my A-3, so really pretty much nothing is changing that will matter for the tournament. | |||||||||||||||
Helia Quinn player, 296 posts R0 (Mechwarrior) Sat 16 Aug 2014 at 03:22 |
I think that sort of thing would be perfect for alts. It's different, and if there aren't any missions that need a VTOL squadron, who cares? It's an alt. They can sit around and do nothing. If there's only a small role in the mission for them, who cares? It's just an alt. I think it would be neat to have a little bit more combined arms on our side of the table :) | |||||||||||||||
Kitten GM, 3634 posts Sat 16 Aug 2014 at 04:40 |
If you really have your heart set on it, i dont mind, but you may end up idling about an awful lot. There are actually several merc units that have techs that specialize in fixing Aeros/VTOLs. You may want to look into shacking up with those units, maybe make an permanent arrangement. | |||||||||||||||
Kitten GM, 3635 posts Sat 16 Aug 2014 at 04:42 |
Going to have to mull over what to do about the Valks. Will sleep on it and resolve it tomorrow, nappish. nite nite folks. | |||||||||||||||
Helia Quinn player, 297 posts R0 (Mechwarrior) Sat 16 Aug 2014 at 04:46 |
That's why I think it would be great for an Alt. It would be fun to have around for something different every now and then, but it wouldn't be a big deal if she sat around a lot, because it's an alt. So what are my options for that sort of thing? You said something about crazy Edenite VTOL's? This message was last edited by the player at 04:47, Sat 16 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 781 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 08:19 |
nevermind, found the answer to this elsewhere *sigh* was REALLY hoping i could have inferno for the tournament. This message was last edited by the player at 08:25, Sat 16 Aug 2014. | |||||||||||||||
Kitten GM, 3637 posts Sat 16 Aug 2014 at 14:54 |
1) Bookkeeping for all of Contract two is done. Players need to review their stats, if i have something wrong, it's your responsibility to let me know i have to fix it. ~ {WIP} (Almost there) 2) Allowed are the For Sales from contract 3, you may have your Omni Gratitude purchases, presuming youre not a new character and didnt participate in Contract 3. These purchase MAY be used to modify your mech for the tournement. Regular purchases may be made to modify your mechs for the Tournament. ~ {Player activity} 3) Finish up the Tournament notes to start the Tourney ~ Procedure on how this will actually work, and a 'standard' map everyone will use, is left to do. Once started the Tournament will last to the end of September. All characters will earn one month of basic pay at that time. - {WIP} (Almost there.) 4) Auctions will resolve in early September. At that time, players may make rolls for ammo and mech availabiilty for purchase for the next Contract/Mission. Mech modifications from Auctions... or mech upgrades will be made at this time. 5) New Contract/Missions start in October. That's a quick schedule for the campaign activity. Skipping turns, asking me to do stuff out of turn, distracts me from what i'm trying to get done. This is bad. (goes back to using my vorpal marker on the stack of red tape for the game.) | |||||||||||||||
Kitten GM, 3639 posts Sat 16 Aug 2014 at 15:17 |
Their sheets are complete as well as their units tables. Look over unit tables carefully cause their going to be the 'official' reference for your Omni opponent to reference. Yes... one of their advantages will be to look you over and select a load they think that will be effective against you. Against Valkyries, they get to look at your module selection, pick a load, and then the valkyrie... if they have optional modules, may load their mechs as they see fit. This message was last edited by the GM at 15:18, Sat 16 Aug 2014. | |||||||||||||||
Kitten GM, 3644 posts Sat 16 Aug 2014 at 16:06 |
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Kitten GM, 3645 posts Sat 16 Aug 2014 at 16:10 |
Kurt Steiner Roger Simms Helia Quinn Joaquin I'm up to bookkeeping this stuff. So if you know what you want share with me, otherwise i might just give you a fist full of CB and wave you off. Exception being Kurt who i know is on vacation or some such, the rest of you have no such excuse! This message was last edited by the GM at 16:54, Sat 16 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 784 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 16:12 |
link to a message in this game message #122 also, only buying 5t of FF, YOU edited that to 7t, but since I am only buying access at this point, I only need to buy 5, right? | |||||||||||||||
Kitten GM, 3646 posts Sat 16 Aug 2014 at 16:14 |
(so actually i'm wrong too). If youre just buying to stockpile in your inventory... yeah i guess you can go with 5 tons. This message was last edited by the GM at 16:15, Sat 16 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 785 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 16:15 |
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Kitten GM, 3647 posts Sat 16 Aug 2014 at 16:16 |
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Anastasia Karkoff player, 786 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 16:19 |
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Kitten GM, 3648 posts Sat 16 Aug 2014 at 16:20 |
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Anastasia Karkoff player, 787 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 16:23 |
I bought it at character creation, and installed it way back then
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Kitten GM, 3649 posts Sat 16 Aug 2014 at 16:31 |
(shrugs) I've only copy pasted what was used in the last contract, if you have it installed it's installed, i know you were using it, so it's just a superficial issue of it not being on the list, will add it. (I had you listed with a Plugsuit which is a hint that it's a copy paste snafu {shrugs} sue me. :P ) This message was last edited by the GM at 16:34, Sat 16 Aug 2014. | |||||||||||||||
Olaf Oleeson player, 34 posts NC-R1 Corporal Callsign Berserker Sat 16 Aug 2014 at 16:41 |
Kitten: Edge buy up from my Gratitude note isn't reflected on my character sheet. First time I've used xp in game so maybe OOC wasn't the right place to post up? Anyway: after my xp buy I should now have no xp avail and Edge should be up to 2 | |||||||||||||||
Kitten GM, 3651 posts Sat 16 Aug 2014 at 16:49 |
The two points was noted as an Auction purchase. Second point of any option cost 50 points, so you dont have enough to increase it. | |||||||||||||||
Anastasia Karkoff player, 788 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 16:53 |
basically, saves me money, and keeps my primary weapon set more flexible :D also, with me buying +1 missile spec, i do believe i will land at a flat 0t modification in the omni duels thing ;) | |||||||||||||||
Olaf Oleeson player, 35 posts NC-R1 Corporal Callsign Berserker Sat 16 Aug 2014 at 16:56 |
Yup. Looks like I mixed up the tables on KittenTech p 4. Back on the trolley now. | |||||||||||||||
Kitten GM, 3652 posts Sat 16 Aug 2014 at 16:56 |
o.O It does matter, you have to pay to undo the changes. Regina pulled jump jets off, and just put them back on, cost her 195k cb to put them back on. (ugh) | |||||||||||||||
Kitten GM, 3653 posts Sat 16 Aug 2014 at 16:57 |
I'm listing you with a Projectile spec, you changing it to Missile spec? I have your character sheet, current and up as i know it, if things are changing i should know, and why. | |||||||||||||||
Anastasia Karkoff player, 789 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 17:03 |
we talked about this, and you permitted the alteration, since proj never had any xp dedicated to it. - the other changes are changes to how i am fitting up the streaks, since this has not yet actually been done, i can't see an issue with changing what i am shopping for for it :) basically putting them in hands instead of in shoulders, so they are compatible with my current laser mount, thus saving me from purchasing another laser mount for my hands (which is just kinda stupid when i have a lazar mount already) loadouts this will permit: (remember I have endo steel internals) AC/6 + 1t ammo + case, 2 ML, 1.5t Targeting comp (9t) 2 Streak 5's + 0.5t ammo each + case, 2 ML's (10t) | |||||||||||||||
Donovan O'Brien player, 393 posts Whitworth Callsign: Lucky Sat 16 Aug 2014 at 17:06 |
Mech: Whitworth WTH-1 (Standard) Current Armor configuration with 8 tons of armor: Total AF 128 H 9a (3i) CT 16a(7) (12i) RT 12a(6) (10i) LT 12a(6) (10i) RA 12a (6i) LA 12a (6i) RL 18a (10i) LL 18a (10i) LRM10 Ammo: (12) for RT and LT. Updated to 8.5 tons of armor: Total AF 136 (Actually 135) H 9a (3i) CT 18a(6) (12i) RT 14a(6) (10i) LT 14a(6) (10i) RA 12a (6i) LA 12a (6i) RL 19a (10i) LL 19a (10i) LRM10 Ammo change -1/2 ton: (9) for the RT and LT. | |||||||||||||||
Mattias Hudson player, 65 posts Quixotic Sat 16 Aug 2014 at 17:30 |
1) RT should have Armour value 14, not 12 2 & 3) Criticals to RA and LA should read S U LL LL ML as I have no hand or Lower Arm Actuators 4) Omni Gratitude resolved, Missing 100,000 Credit purchase for XP in For Sales, would like the 5 XP to go to Exceptional Attribute. | |||||||||||||||
Kitten GM, 3655 posts Sat 16 Aug 2014 at 18:50 |
Targeting computer is INSTALLED and not a module on the X-3 series. It takes up permanent space. You can do a pre mission swap, but then its 'uninstalled' and when you use it again it needs to be reinstalled. {paid for again} | |||||||||||||||
Anastasia Karkoff player, 792 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 18:53 |
paid for the entire comouter (39k), or just for the reinstlalation (ie 9k)? just so I know for future reference. | |||||||||||||||
Kitten GM, 3656 posts Sat 16 Aug 2014 at 18:54 |
Noted and fixed. | |||||||||||||||
Kitten GM, 3657 posts Sat 16 Aug 2014 at 18:54 |
9k to reinstall, nothing really but it does add up eventually. .... and i'm a kitty not a dragon. This message was last edited by the GM at 18:54, Sat 16 Aug 2014. | |||||||||||||||
Kitten GM, 3658 posts Sat 16 Aug 2014 at 18:56 |
mech fixed, the Omni Gratitude is considered Auction XP. and not earned... If that makes a difference in purchasing the xp, will give you the CB's back. | |||||||||||||||
Anastasia Karkoff player, 793 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 19:07 |
roger that, just wanted it clarified before we get there, so i know... can it be partially installed (say 0.5t for 2 ML's, later on) or would i need to purchase a seperate half ton computer for that? (Both can make sense, depending on how the beta targeting computer systems work) | |||||||||||||||
Kitten GM, 3661 posts Sat 16 Aug 2014 at 19:11 |
Theres a heatsink in the head that can be displaced to the Center Torso. That prevents it all from being installed in Hd/CT, so it has to go in the RT/LT. you can keep 1/2ton of it installed for (2) ML if you want. This message was last edited by the GM at 19:12, Sat 16 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 795 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 19:13 |
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Kitten GM, 3664 posts Sat 16 Aug 2014 at 19:20 |
Will look for the math when it's time to actually be done, i have much to look at with out looking at conjecture. | |||||||||||||||
Anastasia Karkoff player, 797 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 21:38 |
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Helia Quinn player, 299 posts R0 (Mechwarrior) Sat 16 Aug 2014 at 21:42 |
I am taking the 100,000cb. I put my bids in for the auction. I would like to sell the AC/6 and the ammo for it, which should net me 185,000cb Other than that, everything looks good. | |||||||||||||||
Kitten GM, 3666 posts Sat 16 Aug 2014 at 21:58 |
I've seen games start and fold with less messages. | |||||||||||||||
Lucius McMurphy player, 989 posts O3 - 1st Lieutenant Callsign - 'Burner' Sat 16 Aug 2014 at 21:59 |
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Helia Quinn player, 300 posts R0 (Mechwarrior) Sat 16 Aug 2014 at 22:05 |
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Anastasia Karkoff player, 798 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 22:08 |
WAY too many of those happen | |||||||||||||||
Mattias Hudson player, 66 posts Quixotic Sat 16 Aug 2014 at 22:26 |
I would buy the XP no matter what. Gotta have XP and cookies! | |||||||||||||||
Anastasia Karkoff player, 799 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 22:28 |
*gives Helia a plate of chocolate-chip lemon-cookies* | |||||||||||||||
Kitten GM, 3667 posts Sat 16 Aug 2014 at 22:38 |
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Teri Knight player, 89 posts Panther, P5, G5 Callsign: Catgirl Sat 16 Aug 2014 at 22:41 |
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Anastasia Karkoff player, 800 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 16 Aug 2014 at 23:09 |
- IRL i cook a lot, i love cooking, it's kinda like my 3rd pasion (after gaming and... well roleplaying games, suppose tha'ts gaming too in a way) I looked through some chocolate chip cooking recipies online, until i found one i liked, then i added a bit of grated lemon peel, and squeezed a touch of lemon juice into it (ask my for accuracy when i cook nad you will get a litany of how it is only needed when making a souffle (Where it is godsdamned imperative!) anyways back to the cookies, i really enjoyed them after that, so they're my go-to cookie nowadays :) | |||||||||||||||
Kitten GM, 3668 posts Sat 16 Aug 2014 at 23:32 |
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Akarian Euclid player, 96 posts Sat 16 Aug 2014 at 23:45 |
*Is allergic to bloody lemon of all things* This message was last edited by the player at 23:52, Sat 16 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 801 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sun 17 Aug 2014 at 00:25 |
the taste of citrus fruits plays up very well agianst the sugar/cocoa mix of most chocolate :) adds a bit of freshness to it, which is amazing, in my opinion. I wonder if kitten is going to hang me for my measurements though... I'm danish, we don't do cups, ounces and such, we do ddo tea/tablespoons, but pretty mcuh everything else is measured in mass: gram or volume: liter This message was last edited by the player at 00:32, Sun 17 Aug 2014. | |||||||||||||||
Akarian Euclid player, 97 posts Sun 17 Aug 2014 at 00:32 |
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Anastasia Karkoff player, 802 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sun 17 Aug 2014 at 00:40 |
orange-chili marinade BBQ marinade (not even going to TRY compete with americans on this one) soy-sauce marinade Beer and honey Marinade Garlic marinade. I had a massive FUBAR on the Soy sauce one, so lets not speak of that (somehow managed to write down my soy measurements in deciliters instead of in tablespoons... wtf!!!???) suffice to say, those were horrible! Beer-honey one was flat and bitter... (I blame the availability, or lack of availability of any beer that doesn't taste like piss) Garlic was... outshadowed, becuase both the remaining two also contained garlic Orange-Chili was the one i was expecting people to be the most sceptical about, yet they realyl liekd that one, it's an itneresting mix, and adds a sweetness and then the burn of the chili and garlic... I really enjoyed this. their favorite was the BBQ one, which was pretty much based off of what i had tasted in previous BBQ ones, a bit of tomato pure, some brown sugar, a bit of garlic, pepper, paprika, salt. simple, but they lvoed it... and i was left wondering why that was the one they favored... becuase I never considered it to be my best marinade. edit: also now you guys got me started on talking food :) This message was last edited by the player at 00:40, Sun 17 Aug 2014. | |||||||||||||||
Joaquin Cortez player, 109 posts Callsign: "WarDog" Spider (SDR-5V) Sun 17 Aug 2014 at 02:08 |
160,000 C Bills - 1 ton Endo Steel as Omni's Gratitude. This message was last edited by the player at 03:08, Sun 17 Aug 2014. | |||||||||||||||
Teri Knight player, 90 posts Panther, P5, G5 Callsign: Catgirl Sun 17 Aug 2014 at 02:13 |
If it's an auction item, you might want to post that info in the auction thread. | |||||||||||||||
Joaquin Cortez player, 111 posts Callsign: "WarDog" Spider (SDR-5V) Sun 17 Aug 2014 at 02:32 |
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Lucius McMurphy player, 991 posts O3 - 1st Lieutenant Callsign - 'Burner' Sun 17 Aug 2014 at 02:40 |
Leave the Omni Gratitude here, cause that's what Kitten wanted. Erase the Omni Gratitude from the auction bid... Then put the auction bid in a PM line to Kitten. Mind you... The auction goes to the highest bidder, not just for dropping the minimum bid. so unless I'm mistaken you won't take the Rank bump by dropping only 100k. On the plus side any bid you put in the auction that you don't get is returned to your current Bank. | |||||||||||||||
Joaquin Cortez player, 112 posts Callsign: "WarDog" Spider (SDR-5V) Sun 17 Aug 2014 at 03:02 |
I talked over options already for things with Kitten privately, just so she and I were on the same page for what I had intended to do with regards to modifications when the equipment was available. I'll make the changes accordingly. | |||||||||||||||
Lucius McMurphy player, 992 posts O3 - 1st Lieutenant Callsign - 'Burner' Sun 17 Aug 2014 at 03:06 |
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Joaquin Cortez player, 113 posts Callsign: "WarDog" Spider (SDR-5V) Sun 17 Aug 2014 at 03:09 |
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Lucius McMurphy player, 993 posts O3 - 1st Lieutenant Callsign - 'Burner' Sun 17 Aug 2014 at 03:12 |
Been doing Kitten-style Battletech for a long time now so knowing how she likes things here is close to second nature. Anytime you've got a question ask away :) | |||||||||||||||
Jennifer Cross player, 67 posts Rook Lyran NAIS Cadet Mon 18 Aug 2014 at 14:07 |
Will be looking for three opponents to play for the Tourney come September when i return. | |||||||||||||||
Akarian Euclid player, 98 posts Mon 18 Aug 2014 at 14:13 |
Yet the example seems to somehow come up with 5 points of handicap to buy a heat sink, despite only a 1-2pt weight difference, and the handicap numbers next to actual players have me even more baffled. Unless every point of handicap is really worth or minus 5 points perhaps? Though even then the numbers tend to not make sense to me. Edit: Although looking at it more, it seems that every point is really worth perhaps 5pts, and also piloting skill is really using initiative value instead of actual piloting value for calculation? Thus my 4/2 is worth 15pts as 5 to 2 is 3 x 5 points a piece or what not? This message was last edited by the player at 14:17, Mon 18 Aug 2014. | |||||||||||||||
Kitten GM, 3680 posts Mon 18 Aug 2014 at 14:19 |
Gunnery = 4 = +0 Handicap Pilot = 5 = +0 Handicap Jennery = 35 ton mech. X-3 = 25 ton mech ~> 35 ton - 25 ton = 10 ton handicap X-3a= 30 ton mech ~> 35 ton - 30 ton = 5 ton handicap On message 3, i have a list of skill handicaps for use. For...> Akarian... Gunnery 4 = +0 Handicap. Pilot 2 =+15 Handicap. Mongoose = 25 ton mech. vs a X-3 the Omni player get a 15 ton handicap vs a X-3a the Omni player gets a 10 ton hanidcap. Handicap is used to improve the gunnery or pilot skill of the omni player or pick up more conjecture tech. Better? | |||||||||||||||
Lucius McMurphy player, 994 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 14:39 |
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Anastasia Karkoff player, 812 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 14:45 |
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Kitten GM, 3681 posts Mon 18 Aug 2014 at 14:51 |
Yes. Since there is a unit award, it wouldnt be fair to have units play one another, and the potential problem of omni players throwing matches to inflate their score. | |||||||||||||||
Kitten GM, 3682 posts Mon 18 Aug 2014 at 14:51 |
What's left to sort? | |||||||||||||||
Lucius McMurphy player, 995 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 14:54 |
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Anastasia Karkoff player, 813 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 15:06 |
removal of the Targeting computer. xp expenditure :) they've been reposted into the valkyries thread, as requested. - lucius is right though. This message was last edited by the player at 15:10, Mon 18 Aug 2014. | |||||||||||||||
Teri Knight player, 91 posts Panther, P5, G5 Callsign: Catgirl Mon 18 Aug 2014 at 15:08 |
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Akarian Euclid player, 99 posts Mon 18 Aug 2014 at 15:16 |
All cleared up for me anyways. | |||||||||||||||
Lucius McMurphy player, 996 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 15:19 |
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Kitten GM, 3683 posts Mon 18 Aug 2014 at 15:21 |
Early September they close, there are some players on vacation and i dont want to penalize them, by the time they come back i'll be on vacation. So auction results are not to be used for the Tourney. (Though you can use for sale, and mundane purchases) | |||||||||||||||
Kitten GM, 3684 posts Mon 18 Aug 2014 at 15:22 |
Best Gunnery and Pilot scores after adjustment. So your pilot, after heirloom, and tactics is '2'. Ana's gunnery after Missile option is '3'. Omni player has a gunnery of 6 and Pilot of 6 to start, so i have no problems with counting options to give them a little handicap bump to purchase skills or tech to help level the playing field. This message was last edited by the GM at 15:23, Mon 18 Aug 2014. | |||||||||||||||
Helia Quinn player, 301 posts R0 (Mechwarrior) Mon 18 Aug 2014 at 16:14 |
I will fight you :) | |||||||||||||||
Lucius McMurphy player, 997 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 16:15 |
Thank ya Helia. | |||||||||||||||
Anastasia Karkoff player, 814 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 16:51 |
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Lucius McMurphy player, 998 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 16:54 |
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Lucius McMurphy player, 1000 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 17:08 |
Edge? Reconstitutes for each duel? | |||||||||||||||
Kitten GM, 3685 posts Mon 18 Aug 2014 at 17:19 |
Edge refreshes for each duel, yes. | |||||||||||||||
Kitten GM, 3688 posts Mon 18 Aug 2014 at 17:44 |
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Malcolm Strauss player, 78 posts Mon 18 Aug 2014 at 18:02 |
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Lucius McMurphy player, 1005 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 18:27 |
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Malcolm Strauss player, 79 posts Mon 18 Aug 2014 at 18:31 |
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Teri Knight player, 92 posts Panther, P5, G5 Callsign: Catgirl Mon 18 Aug 2014 at 18:33 |
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Lucius McMurphy player, 1007 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 18:34 |
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Helia Quinn player, 302 posts R0 (Mechwarrior) Mon 18 Aug 2014 at 18:40 |
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Anastasia Karkoff player, 817 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 18:47 |
yeah, i want mains... fully dedicated Eden chicas :D | |||||||||||||||
Lucius McMurphy player, 1009 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 18:54 |
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Anastasia Karkoff player, 819 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 18:59 |
"Acknowledge central, Mission recieved" Looks around innocently. "what?" --- Kitten, my shopping message has been updated, with the price you mentioned, and highlighting changes still needed. I mean it was about 2 pages back by now, so time to refresh itso you could find it again. This message was last edited by the player at 19:01, Mon 18 Aug 2014. | |||||||||||||||
Kitten GM, 3691 posts Mon 18 Aug 2014 at 19:26 |
Senator... I'll have to take the 5th on that one, i have no clear recollection of the events in question. Hey. I'm going on vacation in 2 days. Cut me slack. If i get the stuff late (late is all relative), it gets posted late. o.O This message was last edited by the GM at 19:31, Mon 18 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 822 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 19:32 |
on top of that i know that i will have a week, if not the entire latter half of sep where i will have very sketchy play time, due to moving, thus knowing i essentially have to finish before sep 15th (when I take over my new apartment). | |||||||||||||||
Lucius McMurphy player, 1012 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 19:41 |
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Malcolm Strauss player, 80 posts Mon 18 Aug 2014 at 19:49 |
You can set it up if you like. Are we using a stock map for all of the battles? | |||||||||||||||
Lucius McMurphy player, 1013 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 19:50 |
I put together a generic bit for the Luc versus Omni (Ziro) that I'll replicate for you. You still are just in the same Vindicator from Decoy right? Also I'll call the thread Malcolm vs Omni Cadet, Match 1. Then when you take up other people they can be Match 2 and Match 3, sound good? This message was last edited by the player at 19:54, Mon 18 Aug 2014. | |||||||||||||||
Malcolm Strauss player, 81 posts Mon 18 Aug 2014 at 19:54 |
Yes. We'll se if it's still 'just' a Vindicator when I get those PPC crosshairs on you ;p lol | |||||||||||||||
Lucius McMurphy player, 1014 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 18 Aug 2014 at 19:55 |
It still will be 'just' a Vindicator and I'll 'just' be a smoking crater :P | |||||||||||||||
Kitten GM, 3696 posts Mon 18 Aug 2014 at 22:06 |
I also noted that participation was an elective and not everyone needed to participate or start at the same time, i'm going to start a week late myself cause of vacation, so chill. (Stressing me is bad for my productivity) This message was last edited by the GM at 22:06, Mon 18 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 826 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 23:16 |
what can i say, I'm a sucker for punishment. - Malcolm and Lucius would you like to fight my omni girls, while ana fights your omni girls? | |||||||||||||||
Kitten GM, 3703 posts Mon 18 Aug 2014 at 23:17 |
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Anastasia Karkoff player, 828 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 18 Aug 2014 at 23:18 |
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Helia Quinn player, 303 posts R0 (Mechwarrior) Mon 18 Aug 2014 at 23:41 |
The only conflict of interest I have is an interest in conflict >:3 | |||||||||||||||
Malcolm Strauss player, 82 posts Mon 18 Aug 2014 at 23:51 |
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Anastasia Karkoff player, 829 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 00:10 |
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Akarian Euclid player, 100 posts Tue 19 Aug 2014 at 01:41 |
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Lucius McMurphy player, 1015 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 01:44 |
I am a BM afterall ;) If you want me to kick some dirt in your eye Ana I will, I won't go easy on ya :P Ziro...if you need or want me to play an Omni Cadet against you I will of course be willing. | |||||||||||||||
Anastasia Karkoff player, 830 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 02:18 |
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Olaf Oleeson player, 36 posts NC-R1 Corporal Callsign Berserker Tue 19 Aug 2014 at 02:20 |
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Anastasia Karkoff player, 831 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 02:21 |
so yeha olaf i'd love to take you on too. | |||||||||||||||
Brini player, 2 posts Tue 19 Aug 2014 at 02:47 |
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Kitten GM, 3704 posts Tue 19 Aug 2014 at 03:01 |
I'm off on vacation soon Brini, since this is a first for you, i suggest getting one of the BMs to help you out. If not one of them, I would suggest Helia, to do it, since hopefully by now Helia knows how we do things around here. | |||||||||||||||
Lucius McMurphy player, 1017 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 03:05 |
Myself, Anastasia, Pax and Kurt are the player incarnations of the BM's helping Kitten out. | |||||||||||||||
Mattias Hudson player, 71 posts Quixotic Tue 19 Aug 2014 at 04:00 |
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Helia Quinn player, 304 posts R0 (Mechwarrior) Tue 19 Aug 2014 at 04:01 |
We can trade off. You can fight me as an Omni, and then I will fight you :) | |||||||||||||||
Anastasia Karkoff player, 832 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 07:28 |
seem tor ecall ziro and someone else (whom i have forgotten) may be doing so. essentially to keep us competitive with the ohter lances, and able to participate for the unit bonus :) - anyway It seems i have a fight with lucius planned stone? Olaf would you like to get it started?, we can run both fights simultaneously, if you're not against that? :) (I would prefer it, due to my personal semi deadline) | |||||||||||||||
Kitten GM, 3705 posts Tue 19 Aug 2014 at 11:20 |
I thought about it and the Freelancers together almost count as a faction in of itself. To make it fairer, I was willing to let a freelancer fight with the Valkyries if both wanted it so. It would put both at a disadvantage against Arms Inc and the Ironswords if that were so. (shrugs) I dont control the number of players in the campaign. This message was last edited by the GM at 11:21, Tue 19 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 833 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 11:38 |
I see two reasonable options then: A: leave things as they are, tough luck for valkyries for not being able to attract more permanent edenites. B: since we have 50% manpower, allow our victories to count double. Lets be honest, neither is 100% fair, B gives a chance for the unit competition though, while A shuts us out entirely (as we can only gain 50% of the voctories available to another unit, meaning unless they play up 100% evenly everywhere, one unit will have a higher score than us. Personally, I don't care too much, I'm just pointing out the possible options | |||||||||||||||
Lucius McMurphy player, 1018 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 13:44 |
I've already got up PM's covering Luc vs Omni (Ziro) and Malcolm vs Omni (Luc). I know I'm also going to be doing Anastasia vs Omni (Luc) and Ziro vs Omni (Luc). You two just let me know when you want to start those up and either I can start the PM thread or you can let me know by starting the thread yourself :) | |||||||||||||||
Anastasia Karkoff player, 834 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 13:52 |
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Kitten GM, 3706 posts Tue 19 Aug 2014 at 13:54 |
I'll let Ziro compete as a Valk. He's indicated a fondness for the unit,and is contemplating an alt for it, so it seems a reasonable solution. Will grant the Freelancers and Valkyries +1 victory to their end results to reflect their handicap. Not as good as a possible three victories from a live body, but better than what might be a shut out score from a bad or inactive player too. If Ziro declines the Freelancers will compete normally and i will add 2 to the Valkyrie's end tournament score. I consider this fair and reasonable so this isnt open to discussion. The only thing left to consider is where Ziro wants to compete. This message was last edited by the GM at 13:56, Tue 19 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1019 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 13:55 |
You want me to start up the threads for the Ana vs Ashley and Luc vs Omni controlled by you then since you're busy till later? | |||||||||||||||
Anastasia Karkoff player, 835 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 14:02 |
kitten, that sounds ok. afk | |||||||||||||||
Akarian Euclid player, 101 posts Tue 19 Aug 2014 at 14:31 |
Olaf, Helia, Brini, care to do swaps? I need to throw together some Omni pilots and mech outfits, but should be good to do these fights fairly quickly. | |||||||||||||||
Teri Knight player, 93 posts Panther, P5, G5 Callsign: Catgirl Tue 19 Aug 2014 at 14:34 |
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Helia Quinn player, 305 posts R0 (Mechwarrior) Tue 19 Aug 2014 at 14:37 |
Sounds good to me. | |||||||||||||||
Ziro Borovei player, 91 posts Tue 19 Aug 2014 at 14:50 |
This message was last edited by the player at 14:50, Tue 19 Aug 2014. | |||||||||||||||
Kitten GM, 3707 posts Tue 19 Aug 2014 at 15:01 |
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Akarian Euclid player, 102 posts Tue 19 Aug 2014 at 15:11 |
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Pax Tarkin player, 596 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Tue 19 Aug 2014 at 15:19 |
Still reviewing the Omni/Eden Power Loaders figure the Valkyries might be able to shed some light on if we are messing up with the loaders load outs. I got 3 slots open for Pax and 3 slots open to play the cadet OpFor. | |||||||||||||||
Kitten GM, 3709 posts Tue 19 Aug 2014 at 15:36 |
Lina is probably the most familiar with the rules in use. Lina has certainly asked enough questions about pushing the envelope, so when she comments presume she knows what she's talking about cause she probably asked me. | |||||||||||||||
Jennifer Cross player, 68 posts Rook Lyran NAIS Cadet Tue 19 Aug 2014 at 15:36 |
If you can live with a break for me vacationing, i'll duel you after my vacation... (or during though i have to note that i will be on and off with turns till september.) | |||||||||||||||
Teri Knight player, 94 posts Panther, P5, G5 Callsign: Catgirl Tue 19 Aug 2014 at 15:40 |
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Pax Tarkin player, 597 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Tue 19 Aug 2014 at 15:40 |
Got to leave the office and 'work' catch you all later today. | |||||||||||||||
Lina Todd Alt, 426 posts R0 - Private Callsign: Iron Maiden Tue 19 Aug 2014 at 15:41 |
I've got a decent grip on the rules for Loaders so if you are curious ask and I'll do my best to respond quickly to any and all questions. If it's something that I haven't asked Kitten or know about I'll make sure to give you a golden star when I ask her :D | |||||||||||||||
Kitten GM, 3710 posts Tue 19 Aug 2014 at 15:43 |
On a flight tomorrow... a three day cruise after, then vacationing in florida for a week... wont be back till Early September some where. | |||||||||||||||
Lucius McMurphy player, 1020 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 15:45 |
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Joaquin Cortez player, 114 posts Callsign: "WarDog" Spider (SDR-5V) Tue 19 Aug 2014 at 15:47 |
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Lucius McMurphy player, 1021 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 15:48 |
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Kitten GM, 3711 posts Tue 19 Aug 2014 at 15:51 |
Typing post for my various games on RPOL i think. | |||||||||||||||
Lucius McMurphy player, 1022 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 15:54 |
Quite likely, I have become one of your regulars haven't I? | |||||||||||||||
Joaquin Cortez player, 115 posts Callsign: "WarDog" Spider (SDR-5V) Tue 19 Aug 2014 at 16:05 |
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Lucius McMurphy player, 1023 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 16:09 |
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Ziro Borovei player, 92 posts Tue 19 Aug 2014 at 16:27 |
Also, we'll do our best not to set everything on fire without supervision. | |||||||||||||||
Joaquin Cortez player, 116 posts Callsign: "WarDog" Spider (SDR-5V) Tue 19 Aug 2014 at 18:51 |
Tallahassee isn't bad. Most of Florida is swamp. Some just more browner then the others. It could be worse. | |||||||||||||||
Lucius McMurphy player, 1024 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 18:55 |
Like I said, worst part about it is the coastal breeze doesn't hit us, and unlike the mid and southern sections that get gulf to atlantic breeze (and daily rain, that stuff is still hilarious to see coming and going so quick) we don't in the panhandle. There are always worse places. | |||||||||||||||
Pax Tarkin player, 598 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Tue 19 Aug 2014 at 21:19 |
Sounds fun ... enjoy !!! | |||||||||||||||
Mattias Hudson player, 72 posts Quixotic Tue 19 Aug 2014 at 21:24 |
For the other four duels, I post after 18:00 EST, so I imagine battles with me will take 10-12 days in length. I can do multiple battles at a time, prefer to be around three at a time so I am not bored in September. | |||||||||||||||
Anastasia Karkoff player, 836 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 19 Aug 2014 at 21:26 |
we don't get excessive heat waves (most years) we don't drown in snow (most years) we don't lack precipation, ever yet we don't drown either. our winds are farily mild storm casualties being something akin to a tree and a telephone pole. our weather seems to need to be committed to a mental institution, it is the most bipolar bullcrap weather ever, one moment nice and warm, the next sky and sea are one. of course we practically never have hurricanes, and when we finally get one, they're like itty bitty cute little ones, that might buffet a pig into a fence, somewhere. earthquakes are about as uncomfortable round your feet as sticking your tongue to a 9v battery is to it (so what, I was 12 and curious, sue me) and I've experienced that exactly once in my 31 years of living. all in all, weather in denmark is kinda random, but practically never extreme. pretty mcuh like everything else in denmark, sort of weird, but never truly excessive (except our politicians, they're absolutely bonkers!) | |||||||||||||||
Ziro Borovei player, 93 posts Tue 19 Aug 2014 at 23:10 |
I need to find two more opponents... who wants to fight me? | |||||||||||||||
Kitten GM, 3712 posts Tue 19 Aug 2014 at 23:31 |
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Ziro Borovei player, 94 posts Tue 19 Aug 2014 at 23:35 |
This message was last edited by the player at 23:37, Tue 19 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1025 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 19 Aug 2014 at 23:38 |
Don't forget followed by a fall on the face. | |||||||||||||||
Ziro Borovei player, 95 posts Tue 19 Aug 2014 at 23:41 |
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Helia Quinn player, 307 posts R0 (Mechwarrior) Tue 19 Aug 2014 at 23:58 |
Alright, I am ready. Do you want to start the first thread, or me? | |||||||||||||||
Echo Snow NPC, 329 posts R1 - Space Cadet Callsign - 'Princess' Wed 20 Aug 2014 at 00:33 |
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Mattias Hudson player, 73 posts Quixotic Wed 20 Aug 2014 at 01:07 |
I guess you had better set up first as I am m not sure which Mech you are running or your handicap as it is not listed. Did you convert to the A-3 already? | |||||||||||||||
Lucius McMurphy player, 1026 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 20 Aug 2014 at 01:09 |
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Helia Quinn player, 308 posts R0 (Mechwarrior) Wed 20 Aug 2014 at 01:19 |
Nope, I am still in the X-3. So 25 tons is my weight. these are my available loads: Available Loads (2) Module Arms (1) 1.0tn {Medium Laser ~ Arm Module} ( 52k cb ea) (1) 1.75tn{(2)MG (40)Ammo~ Lt. Weapon Module} ( 20 150cb ea) Torso (4) Module Torso (2) 1.0tn {Medium Laser ~ Torso Module} (52k cb ea) (2) 2.5tn {LRM6 ~ Torso Module} (68 250cb ea) (-) 2.0tn {L6(40)Ammo ~ LRM Clip} (39k cb ea) Other {(5) Jump Jet }{32 500 ea} Based on what other people have, I think my handicap adjustment should be -5. Assuming that the plugsuit bonus counts, I am a 5/4, just like Ziro, who is listed as -5. Since it's not possible for you to have a lighter mech than me, I think it just means you have no handicap points at all. | |||||||||||||||
Mattias Hudson player, 74 posts Quixotic Wed 20 Aug 2014 at 01:49 |
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Lucius McMurphy player, 1027 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 20 Aug 2014 at 02:05 |
This message was last edited by the GM at 12:22, Wed 20 Aug 2014. | |||||||||||||||
Mattias Hudson player, 75 posts Quixotic Wed 20 Aug 2014 at 02:22 |
This message was last edited by the GM at 12:23, Wed 20 Aug 2014. | |||||||||||||||
Helia Quinn player, 309 posts R0 (Mechwarrior) Wed 20 Aug 2014 at 02:25 |
If you do take the plugsuit, remember, it takes up a ton. This message was last edited by the player at 02:26, Wed 20 Aug 2014. | |||||||||||||||
Teri Knight player, 95 posts Panther, P5, G5 Callsign: Catgirl Wed 20 Aug 2014 at 02:58 |
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Mattias Hudson player, 76 posts Quixotic Wed 20 Aug 2014 at 03:05 |
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Anastasia Karkoff player, 838 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 20 Aug 2014 at 03:14 |
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Mattias Hudson player, 77 posts Quixotic Wed 20 Aug 2014 at 03:45 |
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Teri Knight player, 96 posts Panther, P5, G5 Callsign: Catgirl Wed 20 Aug 2014 at 03:48 |
Cool. I'm looking forward to it. | |||||||||||||||
Helia Quinn player, 310 posts R0 (Mechwarrior) Wed 20 Aug 2014 at 03:49 |
I also will fight you Teri, as I need more opponents as well :) | |||||||||||||||
Teri Knight player, 97 posts Panther, P5, G5 Callsign: Catgirl Wed 20 Aug 2014 at 03:50 |
Great! Thanks. | |||||||||||||||
Ziro Borovei player, 96 posts Wed 20 Aug 2014 at 03:57 |
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Olaf Oleeson player, 37 posts NC-R1 Corporal Callsign Berserker Wed 20 Aug 2014 at 03:59 |
Akarian - good to go. Teri - looking for one last opponent? Looks like Ana's dance card is full... need one more opponent... This message was last edited by the player at 04:13, Wed 20 Aug 2014. | |||||||||||||||
Teri Knight player, 98 posts Panther, P5, G5 Callsign: Catgirl Wed 20 Aug 2014 at 04:03 |
Why, yes. Yes I am. | |||||||||||||||
Malcolm Strauss player, 83 posts Wed 20 Aug 2014 at 08:23 |
If you still need someone to fight you as an Omni I'll take on Ana with Cecilia once Malcolm's battle with Luc is done... I figure since she'll be joining your unit after this mission it would be a good opportunity for Cecilia to impress Ana IC and provide a reason for her to be drafted into the Valkyries. | |||||||||||||||
Anastasia Karkoff player, 839 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 20 Aug 2014 at 09:25 |
sleepy kitten writeoff ;) So i think I'll take you and Malcolm on, malcolm becuase he's joining my unit "with that character" and working on that basis seems like a fun idea :) | |||||||||||||||
Kitten GM, 3713 posts Wed 20 Aug 2014 at 12:24 |
Not sure how i mucked up and forgot to give Helia a Handicap... (frowns) In middle of packing will try and get that fixed between stuff.. Remember you can only be on offense and defense three times then youre a spectator. | |||||||||||||||
Anastasia Karkoff player, 840 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 20 Aug 2014 at 12:47 |
*hugs* enjoy your vacation! I'm trying to push through my matches so they will be done before sep 15th, because from 15th and on i will have very little time at least until the 20th, but probably mor elikely, till the 1st of oct. not to mention, since i will be moving, internat will probably be unstable for a few days (fortunately i have my trusty cell phone, which can give me some internet while i wait for it to come on in my new place) | |||||||||||||||
Kitten GM, 3715 posts Wed 20 Aug 2014 at 14:01 |
This means that the Op Force is free to select what ever Power Loader they want, and is allowed their free Conjecture tech. The low mech weight and low handicap rating means that they get nothing extra. (ie. The Omni player is not forced to reduce skills or take a smaller mech because of the low mech/rating. They're already at a Gunnery 6 and Pilot 6, which i consider a pretty notable handicap already.) | |||||||||||||||
Kitten GM, 3718 posts Wed 20 Aug 2014 at 15:39 |
Any merc or Omni student forced off the map is considered the 'loser'. This can be happened by physical attacks that displace the target 'off' the map. | |||||||||||||||
Kitten GM, 3719 posts Wed 20 Aug 2014 at 16:22 |
repeat, i'm off on vacation in a few hours, with uncertain internet access when i do. Really. Anything you need to talk to me about, you can ask Lucius/Kurt/Pax/Ana. Though... Kurt is away at the moment. | |||||||||||||||
Ziro Borovei player, 97 posts Wed 20 Aug 2014 at 16:30 |
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David Crain player, 429 posts R0 - Private Callsign: Avenger Wed 20 Aug 2014 at 21:21 |
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Olaf Oleeson player, 39 posts NC-R1 Corporal Callsign Berserker Thu 21 Aug 2014 at 01:34 |
X-3a 30 ton Power Loader MPL selected as conjecture tech LT - Empty RT - SRM 5 (2t + ammo 1t + Psuedo CASE .5t = 3.5t) LA - Med Pulse Laser (2t) RA - Hatchet (1t) 6.5t combat load Base Pilot - 6 Base Gunner - 6 No Handicaps applied yet, just checking on the baseline to make sure I've got the mechanics right. | |||||||||||||||
Helia Quinn player, 313 posts R0 (Mechwarrior) Thu 21 Aug 2014 at 01:39 |
Not a BM, but am an Edenite soooo: Pulse lasers aren't conjecture for Edenites. They are off-the-shelf, so you can pick another conjecture. Unfortunately, torso modules have to come in pairs. If you put a weapon in one torso, you have to put a matching weapon in the other torso :\ Loads do get a bit of a break on fractional ammo though, as you get to count both torso's together before you start losing shots. (for example, if you have 1t of ammo split between two SRM-2's in each torso, you still have 1 whole ton's worth of ammo) I can't point you straight at a rule on this by Kitten, but that's what she told me way back when, so... On the up-side, the Hatchet is integrated and already figured into the available tonnage, so you don't have to account for it. (which is good, since it's 2 tons, not 1) You have 6.5 tons in addition to the hatchet. This message was last edited by the player at 01:42, Thu 21 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1029 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 21 Aug 2014 at 01:46 |
Hatchets come standard on the X-3a and don't take up space of the 6.5 allowed mass. Torso mounts have to be done in pairs. So to get something close to what you're looking at... SRM5 2 tons, .5 tons case, .25 tons ammo (4 shots) 2.75 SRM5 2 tons, .5 tons case, .25 tons ammo (4 shots) 2.75 Medium laser LA 1 ton Looks like this:
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Olaf Oleeson player, 40 posts NC-R1 Corporal Callsign Berserker Thu 21 Aug 2014 at 02:58 |
Okey Dokey. Thanks much Helia and Lucius. | |||||||||||||||
Pax Tarkin player, 599 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 21 Aug 2014 at 14:40 |
Dance card is empty. Lets get some matches underway. Been looking over the Omni mechs and ready to outfit one for some fighting. | |||||||||||||||
Malcolm Strauss player, 84 posts Thu 21 Aug 2014 at 15:12 |
Starting Mech: CLNT-1-2R Clint -13.0 Using Alternate modification cap remove AC/10 and ammo - 2.0 Switch to endo steel (I realize we don't have access to it yet but this is a goal build, the final plan that I would be building towards. +2.0 Add 2 tons of armor +5.0 Install Large Laser (or ER Large Laser depending on availability) +1.0 Upgrade Medium Laser to Medium Pulse Laser +4.0 Install Streak 4 With .5 tons ammo and CASE +3.0 Install LRM 5 with .5 tons of ammo and CASE Questions: CASE - Is it 1 case per weapons system or per location? If I swapped the SSRM4 for 2 SSRM2's in the same location would that be 2 CASE's or will 1 work for both? Ammo - Can two weapons of the same type in the same location share 1 ammo bin? LRM's - Would you keep the LRM's on the build or swap them for more SRM's? An alternate configuration I considered would be holding off on the LRM rack and upgrading the SSRM4 to a SSRM6 and adding a targeting comp controlling it and the MPL. Or, depending on the answer to the previous question, 3 streak-2's. Thoughts? I'd need to try and get some Hoff sinks I think, the Long Range fire group generates 11 heat before movement and the short range group generates 17 heat before movement and the Clint has the stock 10 heat sinks... So is this legally built? | |||||||||||||||
Ziro Borovei player, 98 posts Thu 21 Aug 2014 at 15:29 |
I'll fight you Pax. | |||||||||||||||
Lucius McMurphy player, 1033 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 21 Aug 2014 at 15:29 |
Armour is a no brainer and isn't a problem. Large or ER Large would have to go in the arms, usually in the same arm you yanked the AC/10 from. ER Larges are available now all the time just cost twice as much. CASE for IS mechs is .5 tons per section, but unless Kitten is changing something you can only install IS CASE in the Torso, but you have to install the additional weapons systems in the arms...well you could toss one into the right torso where the ammo from the AC/10 was vacated but you'd have to put the ammo in the arms. Upgrade to the Medium Pulse is the problem. Since you had chosen the 'one' style of alternative modification you can't do the upgrade to the laser...least as I understand. Kitten might read it differently though. --- CASE is only per weapon system in Omni Power Loaders. In normal IS mechs you can have one ammo bin that multiple launchers pull from. The question of Streaks or LRM's is an age old one. The answer is the question do you prefer to fight at range or not? If you're more comfortable at range do the LRM's because the Large doesn't have a minimum. If you like close up fights (and want to use the 6/9/0 speed of the Clint to close quickly go with the SRM. | |||||||||||||||
Pax Tarkin player, 600 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 21 Aug 2014 at 16:48 |
Cool. Pax vs Omni (played by Ziro) & Ziro vs Omni (played by Pax) Correct? I better check out Ziro and see if there are any mods needed for the omni pilot | |||||||||||||||
Brini player, 3 posts Thu 21 Aug 2014 at 16:58 |
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Pax Tarkin player, 602 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 21 Aug 2014 at 17:01 |
I got an open slot Brini for omni and pax to try out his luck. | |||||||||||||||
Lina Todd Alt, 432 posts R0 - Private Callsign: Iron Maiden Thu 21 Aug 2014 at 17:01 |
If you need a hand just ask, we're here to help. | |||||||||||||||
Brini player, 4 posts Thu 21 Aug 2014 at 17:27 |
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Pax Tarkin player, 603 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 21 Aug 2014 at 17:30 |
Cool. My mech has no mod for the cadet. I'll look yours up and see if I get to play with any extra goodies. | |||||||||||||||
Teri Knight player, 100 posts Panther, P5, G5 Callsign: Catgirl Thu 21 Aug 2014 at 18:16 |
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Teri Knight player, 101 posts Panther, P5, G5 Callsign: Catgirl Thu 21 Aug 2014 at 18:18 |
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Kitten GM, 3723 posts Thu 21 Aug 2014 at 18:25 |
Geez look at all this enthusiasm... | |||||||||||||||
Malcolm Strauss player, 85 posts Fri 22 Aug 2014 at 05:20 |
So its 1 CASE even if I have .5 tons SRM ammo and .5 tons LRM ammo, as long as they're in the same section (in this case RT)?
I can definitely see the point of view you are coming from here (which is why I asked the question in the first place, because I could see it being ruled either way) This is what I am basing the fact that it mightbe allowable off of:
This would seem to imply that (as long as there are criticals available) this would be considered a 1 ton modification (the existing 1 ton stays "laser" and another ton is added but that takes up part of the vacant 15 tons...) but like I said, I could see the arguments from either side of that, and a regular medium laser isn't a liability or anything... the MPL with energy spec seems like a good investment, but I wont be too upset if I end up with "only" a regular ML(plus that's an extra ton of SRM I can carry...) Another related question, could I swap that ML out for an ER ML? it is an equal tonnage swap, so would it count as a zero tonnage modification? (I probably wouldn't in this particular build, unless I have several hoff heat sinks too, but I'm just trying to understand the rule on up/downgrading weapons once you are at the modification cap.)
I'm not asking streaks or LRM (not exactly) but considering the weapons loadout (and that the large laser is the ONLY thing that can reach passed 9 hexes) Would you go with an SRM 4 and an LRM 5 (or 6) or Two streak 4's (maybe 3 or 4 streak 2's) and no LRMs?
I'm mostly looking to use the move profile to stay relevant in fights with smaller faster mechs (and the def bonus) I don't have a specific range I want to fight at, I want to be flexible and to not be hamstrung at either short or long ranges. Right now my Vindicator is too slow to keep up with the flow of battle and has a glaring weakness at close range (PPC and LRM both have min ranges, and the only thing I can use at that range is a ML and SL... I have mixed feelings about LRM's... I hit with them more than anything else, but the damage is insignificant... I guess what I'm really asking is am I setting myself up to be hamstrung with only 1 weapon with long range (+4) from 10-15 and nothing else able to even fire at 10+, would I be better off hedging my bets by adding another long range (albeit low damage) weapon, or do you think the 6/9/0 move profile is enough to overcome the relative short range of loading out a LL, ML and 2 streak 4's? | |||||||||||||||
Helia Quinn player, 315 posts R0 (Mechwarrior) Fri 22 Aug 2014 at 05:36 |
The issue at hand is that the rule that allows you to always pull out at least one whole weapon+ammo says that if that would free up more weight than your normal modification allowance, then thats it. You don't get to pull off/modify anything else. All you get to do is put stuff on to fill the free weight. The Clint is 40 tons, and you have mental 2. So your normal mod cap is 6t. Normally, you simply couldn't remove the AC/10 at all. Buuuut...
So that lets you pull out the AC/10, but that's it. Anything else that counts as a modification of any tonnage (other than 0) is no longer permitted. Considering that that leaves you with 13 tons of open space, I would say it's a pretty good deal. Really, then you just have to worry about crits :P | |||||||||||||||
Malcolm Strauss player, 86 posts Fri 22 Aug 2014 at 05:43 |
Yep, that's what I was thinking, I was just looking for clarification on how the alternate modification option interacts with the upgrade/downgrade rules. on the other side of the coin, if a player took off a big weapon which took them over the mod cap and then wanted to downgrade (say from an LRM 10 to an LRM 5) would that be allowed? I'm not opposed to keeping the ML, it's not a bad consolation prize at all, but the MPL is slightly more desirable so if I can get it on there I'd definitely like to. | |||||||||||||||
Ziro Borovei player, 99 posts Fri 22 Aug 2014 at 05:50 |
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Anastasia Karkoff player, 841 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 22 Aug 2014 at 12:39 |
this is where tinker comes in REALLY handy, essentially, if i understood kitten correctly, tinker is added as extra mass you can modify after any and all modifications which were otherwise legal. | |||||||||||||||
Helia Quinn player, 316 posts R0 (Mechwarrior) Fri 22 Aug 2014 at 14:31 |
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Lucius McMurphy player, 1034 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 22 Aug 2014 at 14:41 |
What it ends up doing is change not what you want, but the mech you choose to do it with. If you like the 6/9/0 speed and were going to modify it to have a Large/ERLarge and some SRM/LRM and or mediums what you need to do is find a mech that is close to that weapon loadout. In this case I would suggest starting with the HER-4K Hermes II. 40 tons, 6/9/0, 11 heat sinks, 7.5 tons of armour and dual large lasers. In this case you'd strip out the second large (5 tons of mods), swap the other one to an ER (0.5 tons of mod) and then load on 5 tons of whatever you wanted. Still within your standard modification limits of 6 tons (4 from the mech mass and 2 from your Mental). Your other option is to go with the PXH-1K Phoenix Hawk. 6/9/0, 13 heat sinks, 9.5 tons of armour and a Large, 2 mediums and a small. That one you can say...pull two heat sinks (2 tons opened up/ 2 tons of mods) upgrade the Large to an ER (0.5 tons of mods) and upgrade the two mediums to medium pulses (1.0 ton mod that uses up the two tons you freed up from the heat sinks being pulled). Final setup would be an ER Large, 2 Pulse Mediums and a Small with max armour and good speed for a 45 ton machine. | |||||||||||||||
Malcolm Strauss player, 87 posts Fri 22 Aug 2014 at 17:38 |
I looked at the Hermes and the Phoenix Hawk and was considering them too, but the Clint is cheaper and can carry more guns... I can actually afford to do the Clint minus the Endo with LL, ML, 2xStreak2, & LRM4, for about 280K more than I have right now, so if mission 10 goes well I might be able to afford to do it before mission 11, or at least before mission 12 as long as mission 11 doesn't go like mission 9 did for the lancers... One more question, how does the modding rules effect ongoing mods when using the one weapon method? If I don't do my full build all at once (or decide to change) can I strip out everything I've put in and start over, or does whatever I add become "stuck" and subject to a reset of the modding rules (for example: I put a LL, and 2 streak 4's in it, I later decide I want to switch to something completely different, can I take the LL and both of the streak 4's back out or do the SRM's become stuck because I am taking out a 5 ton weapons system and my cap is 6 tons?) Basically what I'm asking is: Is my mod space always 13 tons because I removed the AC/10 originally, or does the mod cap recalculate every time I change the configuration? | |||||||||||||||
Kitten GM, 3726 posts Fri 22 Aug 2014 at 18:01 |
Also Kurt has resigned. We are going to need a new battle master and merc commander for arms inc. Lucius knows what this entails. Ttfn. | |||||||||||||||
Lucius McMurphy player, 1035 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 22 Aug 2014 at 18:06 |
You can load in one set, then pull it out for a new one but remember that anything you take out is 'sold off' to cover the costs of pulling the weapon out and setting up the space for the next modification. You may be able to keep advanced tech/conjecture since that's how it's always been done but Kitten might re-visit that rule now that we can access a lot of new tech. | |||||||||||||||
Kitten GM, 3727 posts Fri 22 Aug 2014 at 18:58 |
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Lucius McMurphy player, 1036 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 22 Aug 2014 at 19:37 |
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Lucius McMurphy player, 1038 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 22 Aug 2014 at 20:31 |
Either someone steps up in Arm's to take over leadership of the lance or Arm's get dissolved and the pilots go back into the Freelancers pool. From there anyone could then decide to give the reigns of command a try but it comes with being a BM alongside myself (Tau), Anastasia (Delta) and Pax (Omega) | |||||||||||||||
Roger Simms player, 310 posts Call sign: Viking lrms 10/11,10/10 Fri 22 Aug 2014 at 21:27 |
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Lucius McMurphy player, 1039 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 22 Aug 2014 at 21:45 |
This message was last edited by the player at 21:46, Fri 22 Aug 2014. | |||||||||||||||
Kitten GM, 3728 posts Fri 22 Aug 2014 at 23:28 |
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Helia Quinn player, 317 posts R0 (Mechwarrior) Fri 22 Aug 2014 at 23:33 |
Even if it's not, still willing to do some battlemastering :) | |||||||||||||||
Kitten GM, 3729 posts Sat 23 Aug 2014 at 01:51 |
Being a battle master gives you some pull on direction of game. If you want your apt to be in a VTOL that's fine. At this time arms Inc's shot term plans are to dissolve unless I can get a bm/commander to pick it up. | |||||||||||||||
Mattias Hudson player, 80 posts Quixotic Sat 23 Aug 2014 at 02:20 |
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Ziro Borovei player, 100 posts Sat 23 Aug 2014 at 02:37 |
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Lucius McMurphy player, 1041 posts O3 - 1st Lieutenant Callsign - 'Burner' Sat 23 Aug 2014 at 03:02 |
![]() I yoinked the tradition of keeping them the Ironswords (though previously under Zoe Hargreive they were the Hargreive's Ironswords) in Starship Troopers style. Figured I might as well yoink the motto ;) | |||||||||||||||
Kitten GM, 3730 posts Sat 23 Aug 2014 at 05:11 |
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Malcolm Strauss player, 88 posts Sat 23 Aug 2014 at 06:43 |
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Kitten GM, 3731 posts Sat 23 Aug 2014 at 14:47 |
Zero. Sorry. | |||||||||||||||
Helia Quinn player, 318 posts R0 (Mechwarrior) Sat 23 Aug 2014 at 15:18 |
What if I become CEO of Omnicorp... :3 | |||||||||||||||
Malcolm Strauss player, 89 posts Sat 23 Aug 2014 at 15:19 |
no worries, just thought I'd ask :) | |||||||||||||||
Mattias Hudson player, 81 posts Quixotic Sat 23 Aug 2014 at 16:19 |
Is this a six or ten turn combat period? IMHO Six turns is an awfully short combat period for light mechs with fewer weapons, or for a lighter mech to get through the thicker armour of a larger mech. | |||||||||||||||
Kitten GM, 3732 posts Sat 23 Aug 2014 at 16:26 |
10 for the rest of you. | |||||||||||||||
Mattias Hudson player, 82 posts Quixotic Sat 23 Aug 2014 at 16:31 |
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Helia Quinn player, 319 posts R0 (Mechwarrior) Sat 23 Aug 2014 at 16:49 |
Well that's good to hear. I was getting ready for a whole lot of Draws otherwise :P | |||||||||||||||
Teri Knight player, 102 posts Panther, P5, G5 Callsign: Catgirl Sat 23 Aug 2014 at 17:50 |
I agree. In a Panther, it would take me six turns just to get there. | |||||||||||||||
Akarian Euclid player, 104 posts Sun 24 Aug 2014 at 20:06 |
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Jennifer Cross player, 71 posts Rook Lyran NAIS Cadet Sun 24 Aug 2014 at 22:41 |
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Akarian Euclid player, 105 posts Mon 25 Aug 2014 at 01:24 |
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Lucius McMurphy player, 1042 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 01:25 |
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Akarian Euclid player, 106 posts Mon 25 Aug 2014 at 01:33 |
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Lucius McMurphy player, 1043 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 01:58 |
The only situation that I know of that will let you 'run' in reverse is if you are using the Time of War RPG for Battletech/Mechwarrrior and you pick up the Special Pilot Ability Natural Grace as well as having Maneuvering Ace or Speed Demon. | |||||||||||||||
Malcolm Strauss player, 90 posts Mon 25 Aug 2014 at 07:51 |
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Anastasia Karkoff player, 842 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 25 Aug 2014 at 10:46 |
also lucious is playing dirty :P edit: I Ar guud typorz! This message was last edited by the player at 12:16, Mon 25 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1044 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 12:12 |
Good thing those pilot hits don't carry over Malcolm ;) | |||||||||||||||
Kitten GM, 3733 posts Mon 25 Aug 2014 at 12:30 |
Ummm... So I guess that leaves me out? You know you learn more from tough fights... (Said the spider to the... I mean the kitty to the mouse...) This message was last edited by the GM at 12:31, Mon 25 Aug 2014. | |||||||||||||||
Anastasia Karkoff player, 843 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 25 Aug 2014 at 12:39 |
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Lucius McMurphy player, 1045 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 13:24 |
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Anastasia Karkoff player, 844 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 25 Aug 2014 at 13:27 |
- anyways Malcolm, you don't wanna fight me, that's okay. - I'm going to wipe my board, as it seem olaf hasn't responded, so anyone who wants to fight li'l ol me? | |||||||||||||||
Lucius McMurphy player, 1046 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 13:33 |
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Anastasia Karkoff player, 845 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 25 Aug 2014 at 13:37 |
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Pax Tarkin player, 604 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Mon 25 Aug 2014 at 15:56 |
Let catch up on my opponets and see how far along they are to start the battle royal. | |||||||||||||||
Teri Knight player, 103 posts Panther, P5, G5 Callsign: Catgirl Mon 25 Aug 2014 at 16:04 |
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Ziro Borovei player, 101 posts Mon 25 Aug 2014 at 16:10 |
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Helia Quinn player, 320 posts R0 (Mechwarrior) Mon 25 Aug 2014 at 16:59 |
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Lucius McMurphy player, 1047 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 17:10 |
Mind if someone else did I wouldn't be able to play a Cadet for them since I'm topped off (potentially Malcolm could thus it would be an interesting swap of sorts)...I've finished two of the cadet runs and the third is likely going to end very soon unless I'm mistaken... | |||||||||||||||
Teri Knight player, 104 posts Panther, P5, G5 Callsign: Catgirl Mon 25 Aug 2014 at 17:45 |
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Malcolm Strauss player, 91 posts Mon 25 Aug 2014 at 18:16 |
I'm still planning on challenging you Ana, I was mostly joking, but looking for my third fight, since the first two are against BM's and Luc nearly gave me a week long nervous breakdown (I only won because I risked an ammo explosion, AND he hit on everything BUT the critical roll for said ammo explosion) I was hoping to play a player closer to my own experience level (low) for my 3rd fight :) My schedule has cleared up a little so I think I can manage 2 at once, do you want to start a thread for Cecilia vs Ana? | |||||||||||||||
Lucius McMurphy player, 1048 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 18:21 |
Also like I said, if you don't want to play the Omni Cadet against me I can always find someone else to fill the role but you'll need to Omni for them so everyone gets enough battles :D | |||||||||||||||
Malcolm Strauss player, 92 posts Mon 25 Aug 2014 at 18:21 |
Oh it was a great fight... I just need some time to let my fingernails heal, they are all bitten off... lol. I was mostly joking, I did have fun and learn a lot... I wouldn't have won if the battle wasn't simulated though... wouldn't have risked the ammo explosion to get in that last kick that finished you off... And it is a good thing that pilot hits don't carry over... you'd have to fight all your cadet battles with that 5 lethal/4 non-lethal I gave you ;p | |||||||||||||||
Lucius McMurphy player, 1049 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 18:27 |
Cool then whenever you want to run the Omni against Luc just let me know. In the meantime if anyone has questions I'm free to answer them cause the one fight I've got left going my Omni is getting bent. | |||||||||||||||
Malcolm Strauss player, 93 posts Mon 25 Aug 2014 at 18:27 |
I wasn't aware that we were swapping battles (I didn't think that Ana would be playing a cadet for me either) but if that's the way we are doing it that's fine with me, I don't want to mess up the system. You can start a thread for Luc vs Cecilia whenever you like, my schedule is a little more open this week so I can handle a few fights at a time, and I'm sure that this next battle will be a short one... I barely beat you with a serious advantage in tonnage and skill (pilot, not player), I'm sure you'll wipe the floor with my cadet :) Wanna carry over those pilot hits? I'll start with the 12/11 you gave me if you want to start with the 5/4 I gave you :D lol This message was last edited by the player at 18:29, Mon 25 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1050 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 25 Aug 2014 at 18:36 |
I'll toss one up and do the PM with Cecilia's link...I always thought it looked odd having Luc's face popping up anything I was talking from the Cadet's point of view...should have done the thing Kitten does and add the img file every post ;) | |||||||||||||||
Lucius McMurphy player, 1051 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 26 Aug 2014 at 18:16 |
Two over quickly due to flukes and one long one. | |||||||||||||||
Pax Tarkin player, 608 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Fri 29 Aug 2014 at 15:23 |
Are we making them from scratch or is there an open thread we can copy our mechs from? | |||||||||||||||
Lucius McMurphy player, 1052 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 15:36 |
Here is a X-3 table:
If you wanted to use it for your own mech instead it wouldn't be hard to modify. Just quote away and you'll get all the coding. This message was last edited by the player at 16:01, Fri 29 Aug 2014. | |||||||||||||||
Kitten GM, 3741 posts Fri 29 Aug 2014 at 15:55 |
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Lucius McMurphy player, 1053 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 16:01 |
Yes Master Kitten. Updated accordingly... | |||||||||||||||
Kitten GM, 3742 posts Fri 29 Aug 2014 at 16:20 |
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Lucius McMurphy player, 1054 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 16:25 |
Then all I will do is demand food with whining and barking, wag my tail for pets after pouncing on you and sniff you up. | |||||||||||||||
Kitten GM, 3743 posts Fri 29 Aug 2014 at 16:43 |
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Lucius McMurphy player, 1055 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 17:00 |
Dogs can be cute but they have some bad habits. | |||||||||||||||
Kitten GM, 3744 posts Fri 29 Aug 2014 at 18:50 |
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Jennifer Cross player, 72 posts Rook Lyran NAIS Cadet Fri 29 Aug 2014 at 18:52 |
No takers to match me? Does everyone have all their match's then? My raven is seriously under gunned for a 35 tonner (only 3 ac2 rapids) cmon? | |||||||||||||||
Lucius McMurphy player, 1056 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 18:53 |
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David Crain player, 430 posts R0 - Private Callsign: Avenger Fri 29 Aug 2014 at 19:01 |
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Lucius McMurphy player, 1057 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 19:02 |
link to a message in this game | |||||||||||||||
Jennifer Cross player, 73 posts Rook Lyran NAIS Cadet Fri 29 Aug 2014 at 19:13 |
Its the red hair. They must think I'm a Lil fireball of death. | |||||||||||||||
Lucius McMurphy player, 1058 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 19:26 |
They also could not want to fight you because Luc has been harassing them with call-signs of Eager Beaver and Prairie Dog when they tell him they don't have one... | |||||||||||||||
Kitten GM, 3745 posts Fri 29 Aug 2014 at 21:04 |
If it were me I would be naming them stuff like ... Mouse.... Kible... Fluffy.... Or dust bunny... | |||||||||||||||
Lucius McMurphy player, 1059 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 29 Aug 2014 at 21:16 |
Course I also had Luc hitting on them too... | |||||||||||||||
Mattias Hudson player, 83 posts Quixotic Sat 30 Aug 2014 at 00:00 |
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Kitten GM, 3746 posts Sat 30 Aug 2014 at 00:16 |
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Kitten GM, 3748 posts Sat 30 Aug 2014 at 00:28 |
They are currently recruiting. If interested drop them email. It should be noted that new commander is conventional. | |||||||||||||||
Roger Simms player, 311 posts Call sign: Viking lrms 10/11,10/10 Sat 30 Aug 2014 at 13:47 |
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Kitten GM, 3750 posts Sat 30 Aug 2014 at 14:08 |
Anyone that wants to leave their current unit, and join the new unit should let me know. Helia is will alost review the current list of Arms Inc, and Freelancers for new members. Have all September to work it out, so should be done well in advance. | |||||||||||||||
Anastasia Karkoff player, 846 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 30 Aug 2014 at 18:33 |
which of the two is it? just wondering. link to a message in this game - also another question. 1 crit is not enough to disbale a hatchet, since it ahs 2 crits. but what if i also take a hand actuator, does that disable the hatchet? This message was last edited by the player at 18:34, Sat 30 Aug 2014. | |||||||||||||||
Lucius McMurphy player, 1061 posts O3 - 1st Lieutenant Callsign - 'Burner' Sat 30 Aug 2014 at 18:51 |
10 rounds, not 6. | |||||||||||||||
Kitten GM, 3751 posts Sat 30 Aug 2014 at 19:22 |
10 turns. | |||||||||||||||
Jennifer Cross player, 74 posts Rook Lyran NAIS Cadet Sat 30 Aug 2014 at 19:23 |
o.O I was under the impression hatchets were too blunt and massive to be disabled and they were roll agains. | |||||||||||||||
Lucius McMurphy player, 1062 posts O3 - 1st Lieutenant Callsign - 'Burner' Sat 30 Aug 2014 at 19:30 |
A critical hit on a physical weapon damages it in a way that makes it effectively unusable for the rest of the fight. Or so says TW. | |||||||||||||||
Helia Quinn player, 322 posts R0 (Mechwarrior) Sat 30 Aug 2014 at 19:30 |
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Lucius McMurphy player, 1063 posts O3 - 1st Lieutenant Callsign - 'Burner' Sat 30 Aug 2014 at 19:31 |
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Helia Quinn player, 325 posts R0 (Mechwarrior) Sun 31 Aug 2014 at 17:27 |
Now, my original plan was to create a sort of Auxiliary VTOL squadron. Not a primary unit. I imagined that we would typically be accompanying another actual Mech Lance into combat rather than going on missions by ourselves (cause seriously, what would the op-for look like vs 3-4 15 ton VTOLs alone?) However, that would mean that we would need some more VTOL pilots. If people are interested in making some Alt's and going into battle accompanied by Ride of the Valkyries, then let me know. Otherwise, if there aren't enough other people interested in getting to the choppa's, or if Kitten would really really rather we just make another Mechwarrior Lance, I will just make a Mechwarrior alt. I would like to do conventional, but having a chopper pilot commanding a bunch of mech's feels... weird. :P | |||||||||||||||
Kitten GM, 3756 posts Sun 31 Aug 2014 at 17:53 |
Not sure how many peeps youre going to get like that, i was thinking you'd be making a mixed merc unit of Conventional and Mechs. Otherwise youre just in the freelancer pool waiting for pick up with other merc units. | |||||||||||||||
Helia Quinn player, 326 posts R0 (Mechwarrior) Sun 31 Aug 2014 at 17:55 |
Otherwise, I will just make a mechwarrior, and run a mech lance. Which is also fine :) | |||||||||||||||
Kitten GM, 3763 posts Sun 31 Aug 2014 at 21:05 |
Update your tournament results in the mission thread.... | |||||||||||||||
Jennifer Cross player, 75 posts Rook Lyran NAIS Cadet Sun 31 Aug 2014 at 21:45 |
Anyone else looking for a partner in the tourney? | |||||||||||||||
Brini player, 6 posts Mon 1 Sep 2014 at 00:13 |
I'm open (finally figured out how to post my character & most of my cadet) in private msg) | |||||||||||||||
Lucius McMurphy player, 1067 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 1 Sep 2014 at 00:14 |
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Jennifer Cross player, 76 posts Rook Lyran NAIS Cadet Mon 1 Sep 2014 at 01:42 |
Groovey... Private messages on the way then. | |||||||||||||||
Ziro Borovei player, 102 posts Mon 1 Sep 2014 at 01:49 |
You know. A Mech Worrier. | |||||||||||||||
Teri Knight player, 105 posts Panther, P5, G5 Callsign: Catgirl Mon 1 Sep 2014 at 01:55 |
This message was last edited by the player at 01:57, Mon 01 Sept 2014. | |||||||||||||||
Jennifer Cross player, 77 posts Rook Lyran NAIS Cadet Mon 1 Sep 2014 at 01:56 |
*( groans ) * | |||||||||||||||
Anastasia Karkoff player, 849 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 1 Sep 2014 at 02:03 |
That was horrible... | |||||||||||||||
Regina Arlington Alt, 338 posts R0 - Mechwarrior Callsign - 'Siren' Mon 1 Sep 2014 at 02:08 |
I thought it was a rather effective weapon of mass distraction. Kudos Teri, though you should have saved the payload for an active battlefield. I think there's a passage in the Ares convention about the testing of Puns of Mass destruction on heavily populated threads. | |||||||||||||||
Helia Quinn player, 334 posts R0 (Mechwarrior) Mon 1 Sep 2014 at 02:28 |
Glorious. In other news, due to the large number of loose mechwarriors, I will be making a mech commander and starting a new Mech Lance. Once Kitten approves everything, I will start picking people :) | |||||||||||||||
Anastasia Karkoff player, 850 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 1 Sep 2014 at 02:38 |
I never believed the day would come... where i would agree with Regina on something, anything. | |||||||||||||||
Regina Arlington Alt, 339 posts R0 - Mechwarrior Callsign - 'Siren' Mon 1 Sep 2014 at 05:17 |
(ponders) | |||||||||||||||
Teri Knight player, 106 posts Panther, P5, G5 Callsign: Catgirl Mon 1 Sep 2014 at 14:10 |
(Divorce, never! Murder.... maybe.) | |||||||||||||||
Anastasia Karkoff player, 851 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Mon 1 Sep 2014 at 15:05 |
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Kitten GM, 3779 posts Mon 1 Sep 2014 at 16:26 |
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Kitten GM, 3780 posts Mon 1 Sep 2014 at 16:31 |
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Joaquin Cortez player, 117 posts Callsign: "WarDog" Spider (SDR-5V) Mon 1 Sep 2014 at 16:48 |
I should be finished getting everything from my move sorted soon. Too much crap.... I'm still sorting through everything from storage. Hope you enjoyed your vacation Kitty. | |||||||||||||||
Akarian Euclid player, 109 posts Mon 1 Sep 2014 at 17:17 |
Also congrats Helia on the promotion :) | |||||||||||||||
Kitten GM, 3783 posts Mon 1 Sep 2014 at 17:21 |
Sorry to hear that Akarian, obviously flesh and blood concerns over virtual has been something i've been strongly promoting. If you need time off to do stuff, that's fine, just let us know is all i ask, so that we can adjust as needed. | |||||||||||||||
Olaf Oleeson player, 47 posts NC-R1 Corporal Callsign Berserker Mon 1 Sep 2014 at 17:22 |
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Teri Knight player, 107 posts Panther, P5, G5 Callsign: Catgirl Tue 2 Sep 2014 at 03:40 |
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Lucius McMurphy player, 1076 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 03:48 |
Nothing special about walking backwards other than you can't run backwards or start moving backwards to turn and then run. The usual. | |||||||||||||||
Kitten GM, 3788 posts Tue 2 Sep 2014 at 03:52 |
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Kitten GM, 3789 posts Tue 2 Sep 2014 at 17:15 |
For those of you that were irked, with availability rolls, pushing them off was a good thing. You'll be allowed to search for new mechs or available advance tech between contracts by making an availability check. You are allowed a total of (2) rolls, adding one roll for each level of nobility the character has. You may not roll for anything more than once. I've decided to introduce inner sphere double strength heat sinks into the game. There are some notable limitations to it's introduction. 1) You can not hide/install them in the engine. 2) They MUST be placed on the mech. You may upgrade one existing heat sink in the right or left torso with an installation of a Double Strength heat sink. This presumes there is space on the mech sheet for such an upgrade. 3) You may install/upgrade Heat sinks in the arms as critical space allows. 4) Moving a Heat Sink to the arm counts as a 1/2 ton modification. Equipment cost and availability is available here... link to a message in another game This message was last edited by the GM at 17:16, Tue 02 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1079 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 17:20 |
Still have to wait until you wrap up the auction to do anything though. This message was last edited by the player at 17:22, Tue 02 Sept 2014. | |||||||||||||||
Kitten GM, 3790 posts Tue 2 Sep 2014 at 17:28 |
Was held up cause of waiting on kurt and cause i was on vacation, i should have time for that today or tomorrow. There are notable limitations on the new heat sinks, but they're onl 60,000cb making them really cheap looking beside the 100,000cb Hoff sinks. They however... cant be used on the loaders. The heat sinks are too bulk for use in the modules. This message was last edited by the GM at 17:29, Tue 02 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1081 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 17:30 |
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Kitten GM, 3791 posts Tue 2 Sep 2014 at 17:37 |
Darius is forming the War Hawks in it's place and has recruited Brini and Ziro to join him there. He has room for one more. The Iron Swords and Lancers each have four pilots already making them 'full'. The Valkyries also have four pilots making them 'full'. These are the current freelancers. David Crain, Roger Simms, Teri Knight {from Arms Inc} Joaquin and Mattias {current members of the Freelancers} Will allow the Freelancers to approach merc units and state interest in joining their units at this time, or they may linger in the freelancer pool if they have a preference to float from unit to unit (the downside to this is the lack of unit support available to you.) | |||||||||||||||
Kitten GM, 3791 posts Tue 2 Sep 2014 at 17:37 |
Darius is forming the War Hawks in it's place and has recruited Brini and Ziro to join him there. He has room for one more. The Iron Swords and Lancers each have four pilots already making them 'full'. The Valkyries also have four pilots making them 'full'. These are the current freelancers. David Crain, Roger Simms, Teri Knight {from Arms Inc} Joaquin and Mattias {current members of the Freelancers} Will allow the Freelancers to approach merc units and state interest in joining their units at this time, or they may linger in the freelancer pool if they have a preference to float from unit to unit (the downside to this is the lack of unit support available to you.) | |||||||||||||||
Lucius McMurphy player, 1083 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 17:39 |
Take the Leadership spec that will let me expand the Ironswords to five. | |||||||||||||||
Kitten GM, 3793 posts Tue 2 Sep 2014 at 17:52 |
Delegate A unit commander is comfortable and familiar with the Delegation of orders down the chain of command. A few words are all enough to give an officer under his command direction, with out stifling individual initiative. A rare quality in leadership. Game Effect: Add +1 leadership to an officer with a lower leadership rating under the character's command that is leading a unit with at least three members in it. Option ~ Leadership Charisma Rare unit commanders can inspire action allowing the character is capable of leading larger units. Game Effect: The character may provide their leadership rating to a unit of five, instead of a lance of four. Option ~ Leadership Small and tight A unit commander prefers to work in small specialized groups and is a master of manipulating the situation to his advantage, getting the most out of the unit. Game Effect: The character is limited to a unit of three instead of four. The character may switch the initiative roll of any two characters in their unit. This needs to be done during the initiative phase. Option ~ Leadership Wingman While not a fantastic leader, the character is a great wingman. He knows his job and does it, providing superb support to his Partner. Game Effect: +2 Tactics to his partner, when this character is a part of a 'Pair'. Option ~ Tactics | |||||||||||||||
Kitten GM, 3794 posts Tue 2 Sep 2014 at 17:52 |
That would be 'Charisma' | |||||||||||||||
Lucius McMurphy player, 1084 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 17:56 |
25 xp will need to go to that post-haste. | |||||||||||||||
Lucius McMurphy player, 1085 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 18:05 |
I see X-3c at 10+ for the roll since I'm non-Eden. What about the A-3? | |||||||||||||||
Helia Quinn player, 340 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 20:07 |
Double Heat sinks huh... Well that's going to shake things up, that's for sure :) Not sure how I feel about loader's not being able to use them though. Edenites pay a lot for that tech advantage. Do you have something else planned for us, or did you have other thoughts? | |||||||||||||||
Lucius McMurphy player, 1087 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 20:09 |
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Helia Quinn player, 341 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 20:19 |
200,000cb is pretty steep for one double heat sink :P Some MKII Hoff doubles that didn't need to be cycled for 120,000 or so wouldn't feel out of place. I'm not upset or anything, but I am curious what Kitten's thoughts are on the matter. This is just based off my initial reaction :) | |||||||||||||||
Lucius McMurphy player, 1088 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 20:38 |
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Helia Quinn player, 342 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 21:02 |
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Cecilia player, 34 posts Tue 2 Sep 2014 at 21:07 |
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Kitten GM, 3795 posts Tue 2 Sep 2014 at 21:08 |
Edenites cant use them, cause the modules arent really large enough to have room for them. most of them run Endo Steel or Ferro Fib armor, which uses up 20 Critical spaces already. I dont see how they're going to have space for the weapon modules and still be able to justify giving away critical spaces for innersphere double strength heat sinks, about the only way they could do it is giving away hard points. Go look at the math of the 'average' players Power Loader. These are the stats of the A-3 Loader...
If they're not using Ferro they're using Endo. From a engineering viewpoint they would look at the innersphere DS as un-usable. You cant use them in the Head, CT, RL or LL. There just isnt enough criticals. You can use them in the arms and side torsos... but you compromise the hard point for that, and essentially give up the module for a double strength heat sink. That's really about the only way an omni pilot can use them, stuff them in a module and give up the hardpoint. For some configurations i guess... okay, but if youre making a permanent modification to the loader, it's not going to fit anywhere but in a module. | |||||||||||||||
Lina Todd Alt, 434 posts R0 - Private Callsign: Iron Maiden Tue 2 Sep 2014 at 21:09 |
Do you know how hard it is to do my hair when they screw up and load me with energy instead of my usual load? ;) | |||||||||||||||
Kitten GM, 3796 posts Tue 2 Sep 2014 at 21:12 |
The economics of Hoff heat sinks were established in the first Battletech game. They went for like 200k cb each, which set the standard down to 100k as a starting bid. It's a 100% improvement of the mechs heat sinks with no downsides. For a mech tight on space, that's pretty big. A free heat sink is like a free ton of armor. What does Endo save you? 1 ton for every 20 tons of mech weight? So for a 30 Ton power loader youre saving 1.5 tons using it? (shrugs) It's the economics of it all at this point. Omni wont consider them practical for integrated usage anytime soon. You can try and stuff them in a module to use but they wont get installed on the mech anytime soon. | |||||||||||||||
Echo Snow NPC, 330 posts R1 - Space Cadet Callsign - 'Princess' Tue 2 Sep 2014 at 21:17 |
Actually the Edenites have advantages using energy weapons. The X-3, X-3a and X-3c all over heat nicely. with one mp loss, they move 3/5 and 5/8 which is still pretty good movement profiles. With the Plugsuits they stall fire modifiers by two heat scales. Look at the Heat sink issue as a comparison of gas in cars. Sometimes when you have a nice sports care, you cant put regular unleaded gas in the thing, you have to use the expensive good stuff. When you have schmucky compact car, it doesnt seem to mind having crap gas put in it as much cause it's not a performance vehicle. Make sense? No? Too bad... it is what it is. | |||||||||||||||
Ziro Borovei player, 103 posts Tue 2 Sep 2014 at 21:49 |
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Helia Quinn player, 343 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 21:50 |
Sure, though if you were running loads that regularly ran hot, installing double heat sinks would save you way more tonnage than Endo or FF. :P That said, I totally get the engineering justification. I was more asking about the meta-game/balance considerations. If you don't think that the standard pilots getting access to double heat sinks meaningfully impacts the tech-advantage that Edenites pay half a character for, then I'll take your word for it. (I might not believe you, but I will take your word for it :3 ) | |||||||||||||||
Malcolm Strauss player, 100 posts Tue 2 Sep 2014 at 22:15 |
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David Crain player, 431 posts R0 - Private Callsign: Avenger Tue 2 Sep 2014 at 22:16 |
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Teri Knight player, 108 posts Panther, P5, G5 Callsign: Catgirl Tue 2 Sep 2014 at 22:25 |
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Helia Quinn player, 344 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 22:28 |
Lol, definitely makes the Panther ready for a party :D | |||||||||||||||
Malcolm Strauss player, 101 posts Tue 2 Sep 2014 at 22:31 |
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Kitten GM, 3797 posts Tue 2 Sep 2014 at 22:42 |
I cant weep for the Eden Pilots. From a logical point of view, and even from a meta game point of view, i dont consider this to be an unreasonable turn of events. | |||||||||||||||
Kitten GM, 3798 posts Tue 2 Sep 2014 at 22:42 |
No one bid wins all malcolm. | |||||||||||||||
Ziro Borovei player, 104 posts Tue 2 Sep 2014 at 22:50 |
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Malcolm Strauss player, 102 posts Tue 2 Sep 2014 at 23:02 |
Does that include the for sale items? Or will we have a chance to purchase some of those after the auctions are resolved and we know how many cbills we have to work with? | |||||||||||||||
Kitten GM, 3799 posts Tue 2 Sep 2014 at 23:09 |
Cause... you know.. i already book kept the sales already, which were suppose to be done before auctions resolve. Player chatter is killing my free time to resolve campaign stuff, so auctions finish tomorrow. For the record, questioning me on every little thing i do is bad. It kills my time handling individual questions when i should be handling campaign wide bookkeeping. I've been running this campaign for Over a year now... I was running wild stallions for over a year before... I was in Mac Game and was involved in battlemaster in his game for easily a year... I've had three years of practice on RPOL to figure out what works... what doesnt work... what balanced... and how things should work. Is there room for improvement... sure... will i listen to stuff? Sure. I cant run the campaign, and it's demoralizing to be questioned on everything i do. It leads to burn out, which is also not a good thing for me to suffer, that's how the Wild Stallions game concluded, i just got tired of dealing with it all. I'll listen to players... cause... they have to play the game and i should listen to what they have to say. I may ignore it, but i should listen and make the conscious effort to do so if i think they're wrong. I'll listen to the BMs/Merc Commanders... cause i make them follow the rules, and they have to justify things to the members of their unit. Really if a player has something serious they want to discuss, talk to your merc commander to push for it. If it doesnt get past them, it's not likely to get past me. Lastly, I have to listen to myself. Because at the end of the day, no matter how benign i try and make it, it's a dictatorship. I have to answer to myself how well things are... or arent going, and if i make a bad campaign decision it's on me. | |||||||||||||||
Kitten GM, 3800 posts Tue 2 Sep 2014 at 23:12 |
This has been noted elsewhere... Most auctions are also one bid takes all. You make your bid and the winning bid carries. This is the NORM. Make your for sale purchases. They expire and close BEFORE auctions close. So once auctions are over, you cant make use of the for sale option. This is actually not the norm, but i want the distraction of dealing with the for sale issues dealt with before auctions close. Why? There are reasons why, i'm not inclined to explain them, beyond the fact that there are reasons. | |||||||||||||||
Kitten GM, 3802 posts Tue 2 Sep 2014 at 23:29 |
I wont be updating character sheets till tommorow, but you'll at least have your winners. Unless i'm told otherwise, i believe... Mattias wins the Officer's promotion for 380k cb David wins the Non-Com's promotion for 250k cb Lucius wins the limited edition word of Blake book for 100k cb Pax wins Fell off the truck for 125k cb and will have another go at Omni's gratitude Top five bids for Ferro Fib were... Lucius for two bids of 150k cb Helia with an effective bid of 60k cb and Jennifer/Regina for a bid of 52k cb each. Remember you still have to actually PURCHASE the Ferro Fib. Congrats to all the winners. Players may make their request for availability of equipment on this thread... link to a message in this game You should NOT post request and rolls here, since it will probably get washed away in chat, so please use the above link. If you're not sure what your roll is, just post a request for stuff, and i'll post the tn for you tomorrow. You should not roll till you have a confirmed target number from ME. If i see dice rolling, pass or fail, it will be considered a failure and counted against you available rolls. I'm not messing around. The player private banter and the weather have all put me on a short temper, so... you've been warned. This message was last edited by the GM at 23:38, Tue 02 Sept 2014. | |||||||||||||||
Helia Quinn player, 345 posts R0 (Mechwarrior) Tue 2 Sep 2014 at 23:30 |
*** On another note, I had an effective 60k bid in for the ferro fibrous, so shouldn't one of those be mine? | |||||||||||||||
Kitten GM, 3803 posts Tue 2 Sep 2014 at 23:37 |
My bad, I saw bid of 50k cb, and forgot to count the Eden modifier, yes, one of those is yours. Any other bids over sight have till tommorow to be bought to my attention. If not, well... the bids got lost in the paperwork somewhere... somewhere someone got paid off to look the other way and ignore your bids. This message was last edited by the GM at 23:40, Tue 02 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1090 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 23:42 |
Since we were supposed to 'name' which of the auctions 6/7/8/9/10 we were putting money down on, not just here's 50k did I win one ;) | |||||||||||||||
Kitten GM, 3804 posts Tue 2 Sep 2014 at 23:45 |
auction says top bids win it all.. Theres a typo of it saying top six bids though... instead of top five... so i may let Jen and Reggie split a ton anyway since that was never corrected. (wrinkles nose). an oversight/slip up from when i was modifying auctions. David and Mattias get their rank, and the 25xp that goes with it. Feel free to note in the repair bay how you spend your xp and ill fix the paper work tommorow. This message was last edited by the GM at 23:46, Tue 02 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1091 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 2 Sep 2014 at 23:47 |
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David Crain player, 432 posts R0 - Private Callsign: Avenger Tue 2 Sep 2014 at 23:52 |
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Kitten GM, 3805 posts Tue 2 Sep 2014 at 23:54 |
umm.... but you won your auction? and the default for sale was getting 100k cb handed over to you, which isnt too horrible? (CMON the for sale stuff has been up for nearly three weeks, you guys cant be guilting me on resolving it ?!?) This message was last edited by the GM at 23:55, Tue 02 Sept 2014. | |||||||||||||||
Kitten GM, 3806 posts Wed 3 Sep 2014 at 00:01 |
You know what. I changed my mind. I said you people had till tommorow to change your minds. So you may make a request to change your for sale in the REPAIR BAY, and i will try and get it taken care of tommorow. You have 12 hours from this post to get your request in. | |||||||||||||||
Lucius McMurphy player, 1099 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 3 Sep 2014 at 01:47 |
So the A-3 is probably harder. Also the Mental is a + to your roll not lowering the TN | |||||||||||||||
Helia Quinn player, 349 posts R0 (Mechwarrior) Wed 3 Sep 2014 at 01:58 |
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Lucius McMurphy player, 1101 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 3 Sep 2014 at 02:05 |
As for the 'common bit'
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Mattias Hudson player, 84 posts Quixotic Wed 3 Sep 2014 at 03:36 |
I know I have been asking a lot of questions of late to Kitten and I'll attempt to direct them here instead. I'm trying to get up to speed quickly so that I can form a new unit and reduce the freelancer pool. I apologize if I have caused you any stress. | |||||||||||||||
Kitten GM, 3807 posts Wed 3 Sep 2014 at 04:11 |
A new perspective in moderation is good. I need to look harder at EW based on some of the things you mentioned. | |||||||||||||||
David Crain player, 433 posts R0 - Private Callsign: Avenger Wed 3 Sep 2014 at 04:41 |
I posted I wanted to change and then discovered 30 mins later you posted the auction results. I should be more precise in that I don't want to change my bid on the promotion I instead wanted to change the 100k Eden gratitude. | |||||||||||||||
Kitten GM, 3808 posts Wed 3 Sep 2014 at 05:00 |
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Malcolm Strauss player, 104 posts Wed 3 Sep 2014 at 05:35 |
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Kitten GM, 3809 posts Wed 3 Sep 2014 at 10:07 |
This may change in the future, since sure shots feel a little weak at the moment. We'll see. This message was last edited by the GM at 10:08, Wed 03 Sept 2014. | |||||||||||||||
Kitten GM, 3810 posts Wed 3 Sep 2014 at 15:39 |
Roger just made a tn 11+ roll (not ten, which is for the 4G) to find his Hunchback-4J I believe he's the first player to work his way into a 50 ton mech. Roger you going to stay a freelancer or sign on with someone? Surely someone should be willing to take in such a large asset into their unit? This message was last edited by the GM at 15:40, Wed 03 Sept 2014. | |||||||||||||||
Kitten GM, 3811 posts Wed 3 Sep 2014 at 15:41 |
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Roger Simms player, 313 posts Call sign: Viking lrms 10/11,10/10 Wed 3 Sep 2014 at 15:49 |
This message was last edited by the GM at 15:54, Wed 03 Sept 2014. | |||||||||||||||
Kitten GM, 3812 posts Wed 3 Sep 2014 at 15:55 |
Feel free to pick one out, at this point unit commanders are 'full' more or less, so i'm not letting them sign up new players. Free Lancers can ask to sign on with specific units though. Currently... Ironswords (may accept one) 2-0 Lucius McMurphy (30tn) 10pt Skill Handicap. {3/5} 0-0 Olaf Oleeson (40tn) 5pt Skill Handicap. {3/6} 0-0 Jennifer Cross (35tn) 15pt Skill Handicap. {3/4} 0-0 Hansan al-Nasir (35tn) 0pt Skill Handicap. {5/3} Lancers (may accept one) 0-0 Pax Tarkin (25tn) 0pt Skill Handicap. {5/3} 0-0 Donovan O'Brien (40tn) 0pt Skill Handicap. {4/5} 0-0 Malcolm Stauss (45tn) 0pt Skill Handicap. {4/5} {Match 1 vs Lucius} 0-0 Akarian Euclid (25tn) 15pt Skill Handicap. {4/2} War Hawks 0-0 Darius (30tn) 0-0 Ziro (45tn) -5pt Skill Handicap {5/4} 0-0 Brini (25tn) 15pt Skill Handicap {3/4} 0-0 Roger Simms (40tn) 10pt Skill Handicap. {3/4} Freelancers 0-0 David Crain (35tn) 10pt Skill Handicap. {3/5} 0-0 Teri Knight (35tn) -5pt Skill Handicap. {5/4} 0-0 Joaquin Cortez (30tn) 0pt Skill Handicap. {4/5} 0-0 Mattias (45tn)-10pt Skill Handicap. {5/5} {Does not include Valkyries or Free Lancer lifers} This message was last edited by the GM at 17:11, Wed 03 Sept 2014. | |||||||||||||||
Darius Hawke player, 1 post R4 - Captain Baron Wed 3 Sep 2014 at 15:58 |
I know that Ziro has been talking about going for a hunchie as well, so this could be interesting :) | |||||||||||||||
Kitten GM, 3813 posts Wed 3 Sep 2014 at 16:16 |
Sadly... Mercs dont recruit at this point Free Lancers go where they please, so Roger can go as he pleases. | |||||||||||||||
Roger Simms player, 314 posts Call sign: Viking lrms 10/11,10/10 Wed 3 Sep 2014 at 17:08 |
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Kitten GM, 3818 posts Wed 3 Sep 2014 at 17:11 |
I'll call it a done deal then since they've expressed an interest and you seem to have accepted. | |||||||||||||||
Kitten GM, 3822 posts Wed 3 Sep 2014 at 19:48 |
per the Tournament notes...
Please remember that you are only have one character in the tourney. | |||||||||||||||
Lucius McMurphy player, 1106 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 3 Sep 2014 at 19:50 |
Hmm? | |||||||||||||||
Cecilia player, 35 posts Wed 3 Sep 2014 at 21:58 |
Is this for me? I named my Omni Cadet Cecilia for the battles and played as her for RP purposes, but I did not use her mech, stats, or conjecture tech, I generated those based on the tourney rules for cadets for each match. The money I won with the two draws is going to Malcolm... He's broke! I played an Omni cadet per all the rules, her name just happened to be "Cecilia" I just played as "Cecilia" instead of generating a random cadet to provide some RP flavor... She managed to fight Ana to a draw, which should give us an actual RP reason for Cecilia to be recruited into the Valkyries, not just, hey; here's a random cadet to join your unit. Ana: when/if you want to roleplay an after match evaluation or debriefing, or recruitment, or whatever let me know! | |||||||||||||||
Kitten GM, 3825 posts Wed 3 Sep 2014 at 22:04 |
Partly, yes. I know youre using her as an NPC that's fine, but i'm tracking fights by accounts used. Which is a problem, cause youre making it more complicated for me to track fight by using more than one ID i have to track the extra ID.. remember it's yous... and make sure you get credited for the fights you play watching two accounts instead of one. It also makes it look like youre using two characters when youre using one. It's done, nothing to be done to change it, i'm just asking that in the future players think about the difficulties they create on what looks like a simple bit of roleplaying fluff can be a wrench in the bookkeeping. (I know it sounds nit picky but if you tried to run a game this size with this much bookkeeping you would feel for me. Most of the BMs have a clue the work involved and will probably give me a thumbs up that i'm not wrong on this) | |||||||||||||||
Cecilia player, 36 posts Wed 3 Sep 2014 at 23:01 |
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David Crain player, 435 posts R0 - Private Callsign: Avenger Wed 3 Sep 2014 at 23:03 |
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Darius Hawke player, 2 posts R4 - Captain Baron Wed 3 Sep 2014 at 23:44 |
If there are I would definitely want to avoid having anyone sit out completely if possible. I know I have one more spot open, and as far as I know, there's still one spot with the Ironswords and the Lancers. If the Valkyries can tack someone on, then everybody can get on board with something... Worst comes to worst, I have 25xp banked... I was gonna save it for bumping my accuracy, but I would spend it on the leadership option that let's me bring an extra person if it was the difference that kept someone from having to sit out :) | |||||||||||||||
Kitten GM, 3828 posts Wed 3 Sep 2014 at 23:57 |
For this tourney leave it, the damage is done. I'll deal with it when it comes time to bookkeep. | |||||||||||||||
Lucius McMurphy player, 1110 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 3 Sep 2014 at 23:59 |
It's just a question if the extra help benefits from your leadership or if they have to use their own to find their way. | |||||||||||||||
Kitten GM, 3829 posts Thu 4 Sep 2014 at 00:00 |
Darius just got his 'one' Hunchback pilot, bringing them to a full lance of four. They're a new unit, and they're on the heavy side, so in the interest of not skewing their encounters too badly, i'm going to leave them at four at least for a little while. The Iron Swords and Lancers have the option to pick up a pilot. If youre not interested with them, Freelancing for a while isnt a terrible thing, Regina seems to do okay by it. | |||||||||||||||
Kitten GM, 3830 posts Thu 4 Sep 2014 at 00:03 |
Lances form the way they form, they're just starting to get large enough to develop interesting formations that might be good for a units personality. I want the War Hawks to settle in with a lance unit before letting them officially grow past a lance in size. All the other units have been a lance in size for many many missions so i dont feel bad limiting the Hawks to four at this time. I'm pretty sure you'll get a chance to draft a fifth in the future, and this will probably give you an edge for drafting Freelancers for missions. | |||||||||||||||
Darius Hawke player, 3 posts R4 - Captain Baron Thu 4 Sep 2014 at 00:06 |
I don't worry myself too much over the size of my Lance (ba-dum tshh ;D). I just don't want anyone to get left on the bench if we can help it :) | |||||||||||||||
David Crain player, 436 posts R0 - Private Callsign: Avenger Thu 4 Sep 2014 at 00:11 |
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Lucius McMurphy player, 1112 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 00:13 |
If you are upgrading to the Blackjack, sadly the Ironswords are trying to keep to a fast response unit. | |||||||||||||||
Kitten GM, 3835 posts Thu 4 Sep 2014 at 00:35 |
No player is left on the bench unless they tell me they're away on vacation or some such. This message was last edited by the GM at 00:36, Thu 04 Sept 2014. | |||||||||||||||
Darius Hawke player, 4 posts R4 - Captain Baron Thu 4 Sep 2014 at 00:39 |
Well never mind then. Carry on :D | |||||||||||||||
Kitten GM, 3836 posts Thu 4 Sep 2014 at 00:44 |
Options are being presented to the merc commanders and they're selecting their choice of evils . The next contract will be a raid against the Concordat, on the desert planet of Charleston. You will be dropping during the day to seek and destroy your objectives. (No repair pools so be careful how much damage you take and ammo you use) At that point you will gather and try and find a suitable place to clear for the Drop ship to come down with logistical support. At that point the mission will be evaluated to extend the rate or dust off early if things look bad. This is a GENERAL summary. Details are still being worked out in the commanders thread, and mission assignments for individual merc units will be worked out there as well. I'm going to be closing down the Arms Inc Room in the next day or two, to make space for the War Hawks to set up shop. Freelancers have not been assigned yet, and to try something different i might have the Freelancers drop together as a 'unit' if there are enough of them to justify it. | |||||||||||||||
Mattias Hudson player, 86 posts Quixotic Thu 4 Sep 2014 at 01:18 |
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Kitten GM, 3839 posts Thu 4 Sep 2014 at 01:47 |
mmm.... i all but forgot about him already. Hope to hear from him soon, or he might get swept off with the absent when i clean up the cast thread. | |||||||||||||||
Kitten GM, 3840 posts Thu 4 Sep 2014 at 02:10 |
Important point. If you have notning for repair bay, please denote a 'pass' in the repair bay so i can rubber stamp your character sheet as 'done' instead of leaving it open waiting for a respose that isnt coming. | |||||||||||||||
Donovan O'Brien player, 394 posts Whitworth Callsign: Lucky Thu 4 Sep 2014 at 14:33 |
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Kitten GM, 3841 posts Thu 4 Sep 2014 at 14:42 |
Message #3 link to a message in another game and only needs to be noted if you find the cash to fix it. (ie. Tourney cash money, you get a break in the Tourney since you dont have to play with the Engine/Gyro hit when you compete.) This message was last edited by the GM at 14:43, Thu 04 Sept 2014. | |||||||||||||||
Kitten GM, 3852 posts Thu 4 Sep 2014 at 16:02 |
Lucius has an offer for David, in a Jenner. I have it on paper that he's declining to accept the blackjack. If this is not the case, some one needs to talk to me soonest to save me paperwork. This message was last edited by the GM at 16:15, Thu 04 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1115 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 16:10 |
It's all good. Ironswords can handle the contract missions with a regular lance if needed. Best of luck to whatever unit you do go to for the short term David :) | |||||||||||||||
Kitten GM, 3856 posts Thu 4 Sep 2014 at 16:16 |
I typo'd that, he's Declining the Blackjack to accept the offer is my impression. So you have an unofficial fifth at this time. You also need to consider unit organization, i'm presuming Luc will lead one lance, and Jen will lead the other 'pair'? | |||||||||||||||
Lucius McMurphy player, 1116 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 16:19 |
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David Crain player, 437 posts R0 - Private Callsign: Avenger Thu 4 Sep 2014 at 16:32 |
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Lucius McMurphy player, 1117 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 16:41 |
I am interested in getting the Leadership Spec to be able to command 5 and I don't mind people moving up in size long as it comes with some speed as well. Hassan, for example, is saving for a Phoenix Hawk-K. I like to keep up a mostly nimble and quick unit so that we can not only strike fast but redeploy quickly should needs arise. | |||||||||||||||
David Crain player, 438 posts R0 - Private Callsign: Avenger Thu 4 Sep 2014 at 16:47 |
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Lucius McMurphy player, 1118 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 16:49 |
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Jennifer Cross player, 89 posts R3 - 1st Lt. Rook Thu 4 Sep 2014 at 16:53 |
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Lucius McMurphy player, 1119 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 4 Sep 2014 at 16:57 |
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Darius Hawke player, 8 posts R4 - Captain Baron Thu 4 Sep 2014 at 17:18 |
Similarly, if someone in the Lance were to bear the brunt of the damage in a mission, would we all be able to chip in to get them fixed up, or do they have to deal with it on their own? Lastly, are the availability check rules written down anywhere? As I understood it, ranks in Noble gave bonuses to those... | |||||||||||||||
Kitten GM, 3859 posts Thu 4 Sep 2014 at 17:33 |
Sort of. The unit can buy anything (it has space for) but can only sell stuff to a character that has access to the tech already. ie. Buy CASE to put in the unit, but the only person that could buy it to use, is someone with access to the tech already. So Roger who already has it installed and is using it, could purchase it to replace it on his mech as part of repairs. Ziro... who does not have access to the tech... will not be allowed to. This is to stop various loopholes that might be a problem if the rule is not in place. What your unit buys and sells at is up to the players. Default is making it non-profit, this doesnt have to be the case, and units can make their own rules on this. So if Darius wants to put it in the pool, and let Ziro buy it for cost, that's fine and legal. As for dealing with major damage, that's up to units to decide how to happen. Default is everyman for themselves. Units may establish a 'fund' where a part of the contract income is donated to help cover the cost of set conditions (units may state them, mech loss, engine loss, gyro loss, etc... what ever they consider acceptable) Availability is noted in part in the Kitty Tech pdf. It's been expanded to include new tech, and has recently been noted as part of the between contract bookkeeping. Each character is currently allowed (2) availability checks to look for equipment to modify their mechs, to look for mechs, or look for specialty ammo. Currently i am allowing characters with 'noble' an extra roll, which is probably going to change next contract. They already get a +1 to availability rolls, on top of other benefits. I may add the 'extra roll' as a specialty for noble next contract seems more reasonable. (so nobles should enjoy the roll while they can) Unit commanders can also request their techs to look for stuff... (2) rolls for unit stores (ie. Armor, Ammo, 'stuff')... or (1) roll for a player (ie CASE for Ziro). | |||||||||||||||
Malcolm Strauss player, 106 posts Thu 4 Sep 2014 at 17:33 |
I'm saving for a Clint either 2-4T w/o Jump Jets or 2-3T with, 6/9/0 or 6/9/6 and fairly cheap. both have a large autocannon you can pull off to get 9 or 13 tons of mod room respectively, enough to turn it into practically whatever you want. The Phoenix Hawk is best, the 45 ton chassis gets to the 6/9/6 profile most efficiently with the most room left over, but its something like 20% more expensive than the Clint, and I don't know about you, but I'm broke, lol. | |||||||||||||||
Jennifer Cross player, 93 posts R3 - 1st Lt. Rook Thu 4 Sep 2014 at 17:38 |
Why lose the Vindicator? You're a tank! | |||||||||||||||
Darius Hawke player, 9 posts R4 - Captain Baron Thu 4 Sep 2014 at 17:49 |
That all seems reasonable to me. One question though: To buy CASE from the unit or whatever, Ziro would have to have access to the tech. Since CASE is now generally available, he would be allowed to get it, or is it still pseudo-conjecture? And assuming that he could not buy it from stores, we could still have the Unit's tech hunt it down for him? (sorry for all the questions, just trying to understand our options.) | |||||||||||||||
Kitten GM, 3861 posts Thu 4 Sep 2014 at 18:00 |
It's considered generally available, so... i guess it would be okay. This rule is mostly to keep an eye on how stuff like Endo Steel and Ferro Fib move around a unit. This message was last updated by the GM at 18:01, Thu 04 Sept 2014. | |||||||||||||||
David Crain player, 440 posts R0 - Private Callsign: Avenger Thu 4 Sep 2014 at 18:59 |
OK, I'll ask kitten about a PXH-1D then but my ultimate goal in this campaign is a Wolverine. | |||||||||||||||
David Crain player, 441 posts R0 - Private Callsign: Avenger Thu 4 Sep 2014 at 19:02 |
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Kitten GM, 3863 posts Thu 4 Sep 2014 at 19:10 |
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Teri Knight player, 109 posts Panther, P5, G5 Callsign: Catgirl Thu 4 Sep 2014 at 19:44 |
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Malcolm Strauss player, 107 posts Thu 4 Sep 2014 at 22:37 |
Doesn't matter how much firepower you're bringing to the party if you're always late... This campaign is no place for a 4/6... The last few missions made that painfully clear. I'm goin to have to be able to keep up with the action if I want to do more than plod along 2 turns behind the action. Also these missions seem better suited for a short range setup, I can buil a Clint into a sort of super commando with streaks and MLs and beefed up armor... Those x-3 arm conversion kits throw in an added bonus, I'm a missile and laser specialist, so if I load my torso up with my energy weapons I can build out a few different arm options depending on the needs of my lance... I can go SRM for in your face missions or swap in LRMs and act as fast support that can keep up with the faster mechs in my unit. The Clint is a good fit for that because it offers so much mod room an the arms are empty. I can always add armor to beef it up a little, but I can't find anything else 5/8 or 6/9 which offers 9-13 tons of mod cap... It's just the particulars of this game, Clint's don't normally get much love, but with the mod rules is turns into one of the better platforms for modding. Size is penalized in this game, but it's right in that sweet spot of big enough to pack a punch but not so big the repair mod kills you... I think that is what Reggie and Kirt were going for with their modded Valkyries... This is just a little bit bigger... | |||||||||||||||
Jennifer Cross player, 95 posts R3 - 1st Lt. Rook Thu 4 Sep 2014 at 22:43 |
Different missions... different needs. Sometimes a tank has a good and proper place on a mission, like the missions where the Light Gauss rifles were featured... Being slower is also less of a handicap if youre on defense. With a PPC and LRM 5, you should be able to snip at longer range, and use the ML in place of the L5 at shorter range. You also have A LOT of weight to work with and a lot of heat sink to rip out to make room for new weapons. It's more mobile that the two hunchbacks that have been added and at least as mobile as Teri's Panther. My Raven is only a little faster at 5/8/0 and i manage to do okay in it which seems like a notable speed difference, but my guns go out to 9, so you have twice the range for that slight speed difference... and like... A LOT more armor. Missions do seem to run quick and loose though and if youre slow you concede the initiative to your opponent, which... is a dangerous thing depending on which BM you get. In the end theres no one way to play this game. I just think youre over thinking things on the strength of two missions. How is your Vinidicator doing on the Tourney? This message was last edited by the player at 22:47, Thu 04 Sept 2014. | |||||||||||||||
Malcolm Strauss player, 108 posts Thu 4 Sep 2014 at 23:47 |
All good points, but how often do we se defensive missions? Plus I'm planning on packing at least 2 tons more armor on the Clint. So it's not going to be a lightweight.. I'll be trading off maybe 40 points of armor from the vindicator, but for two speed increases, throw in a pair of streak 5s instead of the PPC & LRM, double the MLs... Seems like a decent trade to me. I'll be big enough to get in close and stay there without having to worry about being crippled by a kick, and fast enough to run down and kill snipers... Not to mention if I get a hold of those arm conversion kits I can swap one or both of those streaks out for 2 or 4 LRM4 racks as mission needs dictate. I see your point with modding the vindicator, but with the mod rules I can't drop the PPC and the heat sinks, and if I drop the PPC but not the heat sinks I'll have 6 tons of heat sink I don't need, and if I drop the heat sinks but not the PPC then I will ocerheat like mad... Only played one duel with my Vindicator, and almost lost it. Luc got in close and stayed there. It was my jump jets that made the difference in that battle, not my weapons. He kept the PPC and the LRM pretty much out of the fight, he only lost because I shin kicked him to death... But that was more about 45 tons vs 30 tons, and I'm only going down 5 tons to go to the Clint, I'll still be able to bust shins :) | |||||||||||||||
Anastasia Karkoff player, 874 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 4 Sep 2014 at 23:52 |
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Helia Quinn player, 362 posts R0 (Mechwarrior) Thu 4 Sep 2014 at 23:58 |
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Kitten GM, 3876 posts Fri 5 Sep 2014 at 00:12 |
I think his problem is he doesnt like the loss of control that comes from slow mechs. If youre slow in a large battle you will feel like youre lagging behind slower units, while in slower battles, you cant set the pace against a slower opponent who can stick to you like glue. I just find it interesting that he's downgrading while others are upgrading. | |||||||||||||||
Malcolm Strauss player, 109 posts Fri 5 Sep 2014 at 00:39 |
This message was last edited by the player at 00:41, Fri 05 Sept 2014. | |||||||||||||||
Kitten GM, 3882 posts Fri 5 Sep 2014 at 00:47 |
Of course, Steiner tactics is just my opinion... and indeed, finding the right chasis to work from is half the challenge in the game. Lucius is rather fond of the Clint, though i thought it was a deathtrap. Then he went and got a Urbanmech to make the Clint look good. | |||||||||||||||
Anastasia Karkoff player, 877 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 5 Sep 2014 at 00:50 |
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Malcolm Strauss player, 110 posts Fri 5 Sep 2014 at 01:15 |
I'm not saying you're wrong... I agree with your statement. Even after loosing 2 mechs early we still had more firepower at our disposal than most of the other units when they are at 100%, but we were all 4/6's and even with all that firepower there was nothing we could do to keep the op force from simply saying "peace out" and walking off the map untouched. I agree the stock Clint is a bit of a glass hammer... That's why I'm planning on putting 2-3 tons more armor on it to get it more on par with other mediums... If I had more money I could buy a shadow hawk or a Phoenix hawk or a dervish, but I don't have that money now and how long is it going to take me to save it up if I'm in a mech that's too slow to keep up? You were absolutely right when you said it is about control... I can't name many battles where the winner Didnt control the pace and circumstances of the battle... | |||||||||||||||
Kitten GM, 3887 posts Fri 5 Sep 2014 at 01:18 |
Early in your characters career, youre going to be hard pressed to find a good, quick medium. Clints are about as cheap as they come for a nimble medium. (Smallest medium, with no jump jets to keep the cost down) | |||||||||||||||
Olaf Oleeson player, 52 posts NC-R1 Corporal Callsign Berserker Fri 5 Sep 2014 at 01:19 |
That said, I'm still planning on ditching the Whitworth in the long-term and it won't be replaced with another 4/6/4... | |||||||||||||||
Kitten GM, 3888 posts Fri 5 Sep 2014 at 01:24 |
'Average' Speed mechs have a place in the game, you just have to understand what it is, and accept their limitations. | |||||||||||||||
Donovan O'Brien player, 399 posts Whitworth Callsign: Lucky Fri 5 Sep 2014 at 01:32 |
So, with that said, I'm hoping that one of you "experts" in this help me tailor my "cadet" battles...I'm willing to go with a basic standard whatever, trusting to my own natural abilities...nothing fancy, nothing special.... | |||||||||||||||
Malcolm Strauss player, 111 posts Fri 5 Sep 2014 at 01:36 |
Yes. You've pretty much summed up my thought process. | |||||||||||||||
Echo Snow NPC, 332 posts R1 - Space Cadet Callsign - 'Princess' Fri 5 Sep 2014 at 01:37 |
Some of it will also depend on the handicap and size of your opponent since there are things in play to balance the odds a little to keep it interesting. | |||||||||||||||
Donovan O'Brien player, 400 posts Whitworth Callsign: Lucky Fri 5 Sep 2014 at 01:39 |
There must be a "standard" mech, correct? | |||||||||||||||
Echo Snow NPC, 333 posts R1 - Space Cadet Callsign - 'Princess' Fri 5 Sep 2014 at 01:40 |
yes. They come with empty modules, which means there are no weapons on it. | |||||||||||||||
Lucius McMurphy player, 1127 posts O3 - 1st Lieutenant Callsign - 'Burner' Fri 5 Sep 2014 at 01:46 |
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Akarian Euclid player, 110 posts Fri 5 Sep 2014 at 01:54 |
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Jennifer Cross player, 96 posts R3 - 1st Lt. Rook Fri 5 Sep 2014 at 01:55 |
It's just... icky... with no personality. At least a Clint sounds cool. | |||||||||||||||
Teri Knight player, 110 posts Panther, P5, G5 Callsign: Catgirl Fri 5 Sep 2014 at 04:02 |
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Echo Snow NPC, 334 posts R1 - Space Cadet Callsign - 'Princess' Fri 5 Sep 2014 at 14:23 |
(points to repair bay thread) From there you make a request for the tn for the availability, when i give it to you, roll against it, and if you make the roll you hand over the money and it's yours. | |||||||||||||||
Kitten GM, 3901 posts Fri 5 Sep 2014 at 14:35 |
Gives Mattias (2) BM points for catching some pretty serious campaign oversights and questioning them. 1) the various targeting computers have a notation in the PDf that you needs EW ratings to use them. He's correct, it use to be like that, since their appearance was considered rare and unusual that training to use them was specialized. I'm going to presume as they become more wide spread that the various targeting computers become more intuitive and training becomes more common place that the EW requirements can be dropped for the various target computers. 2) The effects of EW need to be reviewed and updated. Since Advance tech was more or less non-existant. Anything remotely non standard and advance was affected by Guardian. As Advance Tech becomes more widespread and common in the campaign, Guardian quickly becomes over powered and will need a second look at how it works. The likely 'fix' for this will be to require a skill roll of some sort to 'counter' Advance effects that are not specifically listed in the Guardian list. Considering the serious oversight and the usefulness of the points bought up by Mattias for the campaign, i'm awarding him (2) BM points for Mission (10). Mattias, each BM point is worth (2) xp or 20,000cb. Make a note on this thread link to a message in this game and reference this message to spend your BM points. When bookkeeping is done on Mission 10, your spendings will be noted on the mission log, and awarded on your character sheet shortly after. | |||||||||||||||
Kitten GM, 3905 posts Fri 5 Sep 2014 at 15:44 |
So... Presuming that the following Characters have nothing to do in Repair Bay Donovan, Akarian and Joaquin. Waiting on availability rolls from Cecilia, Brini and Teri. (and then they're going to be considered closed too) Waiting for Clarification for stuff from... Lucius and Mattias. Everyone else is considered finalized unless you tell me different. | |||||||||||||||
Akarian Euclid player, 111 posts Fri 5 Sep 2014 at 15:54 |
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Kitten GM, 3907 posts Fri 5 Sep 2014 at 15:56 |
As noted with David I will allow a sink to move around as a half ton mod. So even if they're all in the engine you can remove on for the D's/hs | |||||||||||||||
Akarian Euclid player, 113 posts Fri 5 Sep 2014 at 16:23 |
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Kitten GM, 3909 posts Fri 5 Sep 2014 at 16:33 |
You know... By this logic... it also implies, that since this equipment is now readily available without the auction, that when you modify it out, and that you change rides, it gets left behind and lost from now on too. You cant have a loophole going your way without other things being affected... Will let this one slide, but in the future, you're going to see these request blocked, since i'm sure the general sentiment is they would rather see it blocked than this equipment lost when modifications are made, or mechs left behind. | |||||||||||||||
Darius Hawke player, 16 posts R4 - Captain Baron Fri 5 Sep 2014 at 16:35 |
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Pax Tarkin player, 621 posts R3 Traxx G5/P4/M5 +1 Init Mongoose "Road Runner" Fri 5 Sep 2014 at 19:15 |
Anyone got a free open battle slot? | |||||||||||||||
Jennifer Cross player, 103 posts R3 - 1st Lt. Rook Fri 5 Sep 2014 at 19:17 |
ill trade with you if you want? | |||||||||||||||
Teri Knight player, 112 posts Panther, P5, G5 Callsign: Catgirl Fri 5 Sep 2014 at 20:03 |
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Kitten GM, 3965 posts Sat 6 Sep 2014 at 13:33 |
Repair bay will be closed out and finalized tonight, so get anything in that you want in and done before then. | |||||||||||||||
Olaf Oleeson player, 54 posts NC-R1 Corporal Callsign Berserker Sat 6 Sep 2014 at 15:35 |
All good Teri. We can keep chipping away at it as you work through your other duels. | |||||||||||||||
Teri Knight player, 113 posts Panther, P5, G5 Callsign: Catgirl Sun 7 Sep 2014 at 01:49 |
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Lucius McMurphy player, 1146 posts O3 - 1st Lieutenant Callsign - 'Burner' Sun 7 Sep 2014 at 01:51 |
You roll 2d6 and apply 1 lethal to that number and 1 non-lethal to the number below that. Kittens PDF have the charts that give the info on what the penalty then is for the pilot based on their physical. | |||||||||||||||
Teri Knight player, 114 posts Panther, P5, G5 Callsign: Catgirl Sun 7 Sep 2014 at 02:03 |
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Lucius McMurphy player, 1147 posts O3 - 1st Lieutenant Callsign - 'Burner' Sun 7 Sep 2014 at 02:13 |
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Kitten GM, 3995 posts Sun 7 Sep 2014 at 17:09 |
The Iron Sword's mission, Silence is Golden, conducted by Zeta is ready and will be released after all merc units are ready to go. The Light Lancer's mission, Get your motor running, conducted by Delta is ready and will be released after all merc units are ready to go. The Freelancer's mission, Meet the neighbors, conducted by Omega is ready and will be released after all merc units are ready to go. The Valkyrie's mission, Assault on Fort Brag, conducted by Alpha is 50% complete. Waiting on two Valkyries to submit module loads. The War Hawk's mission, Normandy Assault, conducted by Tau is 85% complete. All of the above missions still need maps to be generated. All of the above units are still in final unit preparation for supplies. | |||||||||||||||
Akarian Euclid player, 114 posts Mon 8 Sep 2014 at 09:32 |
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Lucius McMurphy player, 1157 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 8 Sep 2014 at 14:12 |
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Kitten GM, 4007 posts Mon 8 Sep 2014 at 14:49 |
(hugs) No worries Akarian. Demands of the Flesh and Blood world are what they are, and i always try to be understanding about it. I shall consider all your games a 'draw' on your end. Your opponents will have the option of accepting this draw or Annulling all of the matchs with you from their end, leaving them free to look for replacement opponents for the Tourney. Mission 11 is not expected to start untill then end of September/early october, so plenty of time for you to get things squared away. | |||||||||||||||
Regina Arlington Alt, 343 posts R0 - Mechwarrior Callsign - 'Siren' Mon 8 Sep 2014 at 15:19 |
![]() She's possibly my favorite battletech character that i've roleplayed at the moment. I thought some of you might appreciate sharing my view of Regina, as well appreciate how most of the Edenites look when dressed out in their Plug suits. The color schemes are appropriate to a graduate of the Eden Academy. The only difference is the dark blue color scheme. Most mechwarrior will have the royal blue, on her sleeves used through out the color scheme of the Plugsuit. The dark blue actually used to denote, that the pilot is part of Eden's 'special forces' program. {For the curious... Aero Pilots get Red, Conventional Blue, Technicians Black, LAM pilots were a mix of Maroon Red and Dark Blue, and are considered as Elite as you get. The Undecided Students White, was how the rest of the scheme worked.} This message was last edited by the player at 15:19, Mon 08 Sept 2014. | |||||||||||||||
Lucius McMurphy player, 1158 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 8 Sep 2014 at 15:21 |
Very nice Kitten, I like it a lot :) | |||||||||||||||
Regina Arlington Alt, 344 posts R0 - Mechwarrior Callsign - 'Siren' Mon 8 Sep 2014 at 15:23 |
I know you asked for one a while ago... and i've been meaning too... and someone else mentioned it, so i figured she was due. Other moments i might render are when she has her moment with Alexi, and when she gets her Sgt. Stripes. | |||||||||||||||
Lucius McMurphy player, 1159 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 8 Sep 2014 at 15:33 |
The plug-suit look is good too. | |||||||||||||||
Akarian Euclid player, 115 posts Mon 8 Sep 2014 at 16:22 |
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Helia Quinn player, 370 posts R0 (Mechwarrior) Mon 8 Sep 2014 at 18:20 |
I am jealous of your skills Kitten. All I can do is mash other peoples art together in photoshop :P Did you do that in 3dsMAX or something similar, or did you use DAZ3d or the like? | |||||||||||||||
Regina Arlington Alt, 346 posts R0 - Mechwarrior Callsign - 'Siren' Mon 8 Sep 2014 at 18:25 |
I used Poser Pro, its an application to make digital artwork. Requires little talent, just a lot of patience. I think it compares closer to photography, where you consider lighting and posing the models, than actual drawing where artistic talent is required. | |||||||||||||||
Mattias Hudson player, 91 posts Quixotic Mon 8 Sep 2014 at 18:46 |
I have a question about the next mission. Teri believes that she has armour replacements available to her, I believe she believes it is from supplies from Kurt's old unit bought by her. There are three more characters from Kurt's old unit whom may be under the same impression, which is why I am mentioning it here. If Teri/Catgirl has armour, does it count against the limit available to us? | |||||||||||||||
Helia Quinn player, 371 posts R0 (Mechwarrior) Mon 8 Sep 2014 at 18:47 |
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Kitten GM, 4012 posts Mon 8 Sep 2014 at 18:50 |
As noted else where Arms Inc ceases to exist after Mission 10, their unit stores desolves, with Kurt. Roger will be using War Hawks' Unit Stores. David will be using Iron Sword's Unit Stores. Teri will be using her personal stores, which is noted in the Freelancer's thread. At the moment the only pilot with Armor bought from the Freelancers is Regina. | |||||||||||||||
Regina Arlington Alt, 346 posts R0 - Mechwarrior Callsign - 'Siren' Mon 8 Sep 2014 at 18:52 |
There are huge sources of (legit.) free content out there if you just look for it. Daz3D use to have monthly freebie give aways... that might have changed... and Renderosity has a gi~nor~mous library of user generate freebie content floating around. There are other sources but these are the two stand bys. This message was last updated by the player at 18:52, Mon 08 Sept 2014. | |||||||||||||||
Kitten GM, 4016 posts Mon 8 Sep 2014 at 19:05 |
Will deal with the War Hawks and Valkyries Later. Waiting on Module Loads for Valks so they will probably be wrapped up last, behind the War Hawks. | |||||||||||||||
Teri Knight player, 115 posts Panther, P5, G5 Callsign: Catgirl Mon 8 Sep 2014 at 19:14 |
Maybe I missed it, but I looked through the thread and I didn't see my armor stash listed. Since it is personal armor, would it be listed? | |||||||||||||||
Kitten GM, 4017 posts Mon 8 Sep 2014 at 19:17 |
You purchased 1tn of Armor to reiniforce and modify your mech... so that armor is ON the panther. Beyond that, i have no bank record transaction on your character sheet stating different. | |||||||||||||||
Teri Knight player, 116 posts Panther, P5, G5 Callsign: Catgirl Mon 8 Sep 2014 at 19:20 |
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Kitten GM, 4018 posts Mon 8 Sep 2014 at 19:54 |
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Lucius McMurphy player, 1163 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 8 Sep 2014 at 20:00 |
Also a must have if you plan on moving into medium mechs and taking damage. | |||||||||||||||
Teri Knight player, 117 posts Panther, P5, G5 Callsign: Catgirl Mon 8 Sep 2014 at 20:43 |
I've got it now. At least I get the armor fixed. That is what matters. | |||||||||||||||
Jennifer Cross player, 114 posts R3 - 1st Lt. Rook Mon 8 Sep 2014 at 20:45 |
It's a character concept i was kicking around with Luc that i'm feeling the urge to indulge in. None of her game stats are going to change, just her name and concept. This message was last edited by the player at 20:46, Mon 08 Sept 2014. | |||||||||||||||
Teri Knight player, 118 posts Panther, P5, G5 Callsign: Catgirl Mon 8 Sep 2014 at 21:56 |
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Penny Plenty player, 117 posts R3 - 1st Lt. Gumdrop Mon 8 Sep 2014 at 22:51 |
The concept is she a host for a show on Solaris. Sort of the Battletech mech version of Home Improvement. Omni's tech lures her out from Solaris to spend a season or two learning about it. | |||||||||||||||
Olaf Oleeson player, 60 posts NC-R1 Corporal Callsign Berserker Tue 9 Sep 2014 at 00:57 |
Kitten: I'll take the draws vs Akarian and make the note in the M10 thread. | |||||||||||||||
Mattias Hudson player, 92 posts Quixotic Tue 9 Sep 2014 at 02:09 |
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Kitten GM, 4024 posts Tue 9 Sep 2014 at 02:10 |
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Kitten GM, 4026 posts Tue 9 Sep 2014 at 02:12 |
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Lucius McMurphy player, 1179 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 9 Sep 2014 at 02:18 |
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Mattias Hudson player, 93 posts Quixotic Tue 9 Sep 2014 at 03:04 |
I do not have an issue with everyone seeing the Freelancer RP thread. | |||||||||||||||
Kitten GM, 4027 posts Tue 9 Sep 2014 at 03:22 |
probably an oversight from when you lanced with them. | |||||||||||||||
Cecilia player, 39 posts Tue 9 Sep 2014 at 05:49 |
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Kitten GM, 4028 posts Tue 9 Sep 2014 at 06:11 |
Roll and post it here. | |||||||||||||||
Cecilia player, 40 posts Tue 9 Sep 2014 at 06:14 |
I got it! Sweet! Thanks for letting me roll Kitten ^_^ Am I able to purchase more than one or does 1 successful roll = 1 heat sink found? | |||||||||||||||
Kitten GM, 4029 posts Tue 9 Sep 2014 at 06:38 |
One Roll one sink. | |||||||||||||||
Cecilia player, 41 posts Tue 9 Sep 2014 at 07:05 |
Also, this page says the skirmish load for an X-3A is 3.5 tons: http://www.angelickitten.com/tro/bm-x3a.htm But I've also seen it listed at 1.5 tons other places... | |||||||||||||||
Malcolm Strauss player, 114 posts Tue 9 Sep 2014 at 07:35 |
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Ziro Borovei player, 113 posts Tue 9 Sep 2014 at 08:01 |
In that same page (down where it lists the total weights) it also refers to the skirmish load as being 1.5 tons. That seems like the correct one; power loaders make use of their smart actuators after they drop about five tons from their combat load, I believe. For example, the X-3 has a combat/skirmish load of 7.5/2.5 tons. | |||||||||||||||
Penny Plenty player, 119 posts R3 - 1st Lt. Lollipop Tue 9 Sep 2014 at 12:47 |
I'll take you up on that if you want Malcolm. I need one more opponent as well. | |||||||||||||||
Kitten GM, 4031 posts Tue 9 Sep 2014 at 12:54 |
So i just have the Valkyries to do. Mind you i dont have any maps yet, but the Objectives are typed up, and Op Force is worked out, as well as BM and Group assignments. Just to keep it a level playing field, missions all get released at the same time. This is because there are common mission notes that i want to keep a secret so that no unit has an edge with intel over another. I have loads for all the valks, just have to make sure they're legit,and will probably work on finalizing their mission type up today or tomorrow. Just so you're all on an even footing, i'm going to repeat what's already been said elsewhere. Availability rolls are going to be come important. You use them to look for larger mechs, for equipment to modify your mech and for equipment to throw into unit stores. If you dont have the equipment you cant make the modifications. I've worked out how many availability rolls a character gets as follows. Availability rolls = 2 + {(Mental + Noble)/2} (Round fractions down.) It'll make Mental a little more desirable (which is never a bad thing since i think it's the weakest stat) and make Noble a little more useful for something other than an easy promotion. After i get the missions typed up i will look closer at mission 10, to try and get something resembling an accurate score on who's doing what and what the resolutions were for the matches. That's about all the news i have this morning. | |||||||||||||||
Teri Knight player, 119 posts Panther, P5, G5 Callsign: Catgirl Tue 9 Sep 2014 at 13:50 |
I never plan on taking damage. It just seems to happen. | |||||||||||||||
Penny Plenty player, 120 posts R3 - 1st Lt. Lollipop Tue 9 Sep 2014 at 13:55 |
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Pax Tarkin player, 624 posts R3 Traxx G5/P4/M5 +1 Init Mongoose "Road Runner" Tue 9 Sep 2014 at 14:43 |
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Lucius McMurphy player, 1181 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 9 Sep 2014 at 14:49 |
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Malcolm Strauss player, 115 posts Tue 9 Sep 2014 at 15:18 |
Sounds good to me. Do you have a preference on which fight we do first? | |||||||||||||||
Penny Plenty player, 121 posts R3 - 1st Lt. Lollipop Tue 9 Sep 2014 at 16:13 |
If you can handle it, why not both? | |||||||||||||||
Malcolm Strauss player, 116 posts Wed 10 Sep 2014 at 02:28 |
2 at a time seems to be the most I can handle. I'm working on my second battle with Ana right now, so if you're good with it I'd like to wait to start our second battle until after that one has concluded. You can pick which one we start with. | |||||||||||||||
Anastasia Karkoff player, 887 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 10 Sep 2014 at 03:43 |
two questions: 1: during the same phase i also did 20+ damage, forcing a Piloting +1 check, Is the above penalty applied to this? - 2: does this make my initiative 2 points easier (since their piloting effectively drops by 2) | |||||||||||||||
Malcolm Strauss player, 117 posts Wed 10 Sep 2014 at 04:31 |
When Luc headshot my Cadet (and when I headshot his) the Init Tn's were adjusted. not sure about the first question, but that is how we played the second one. | |||||||||||||||
Kitten GM, 4036 posts Wed 10 Sep 2014 at 12:44 |
I'm going to be kind and mexican the call that the pilot check does not take place till after the fire phase. He hasnt taken the damage yet during the fire phase,it's still resolving and he can return fire with out the damage penalty. This being the case he should be able to make pilot rolls with out it too. It will however take effect during the physical combat phase, putting him at a disadvantage. It does also affect his initiative roll as well, and you will be adjusted for an easier initiative check because the pilot is injured. | |||||||||||||||
Kitten GM, 4037 posts Wed 10 Sep 2014 at 12:48 |
For those new to Power Loaders. Power Loaders only allow one weapon per hard point. So an X-3 will only have at most four weapons, and the X-3A will have at most three weapons and a melee weapon. Melee weapon rules are in effect. All X-3a models are suppose to come with a sword, but 'hatchet' is listed on the sheet for most of you because that's what Lucius put on it. If this means youre a half ton short... youre a half ton short. YOu cant go over your combat load, but you can certainly go under it. The half ton load is not useless. It's often used for a target computer of some sort, and is very useful if endo steel is installed to gain 1.5 tons to get a nice round combat load of 8 tons. Going to rule that all of them have hatchets for the moment, though players may switch it to a sword, if their opponent is good with it. Swords are +1 to hit, but do 2 less damage for the 3A. Attacks are on general locations (2d6), unless the pilot is willing to take a penalty 4 to use punch charts. The Hatchet is +1 physical attack/6 damage, and the Sword i +2 physical attack/4 damage | |||||||||||||||
Kitten GM, 4040 posts Wed 10 Sep 2014 at 13:18 |
Just a quick poll check. Question: "Are you enjoying the Mission Ten tournament format?" Regardless, please go into a little detail on what you think of it. What you like and dont like about it, because this format might return in the future based on what you say now. Since it's a big sandbox format, it's a good format to use if I'm behind on bookkeeping, or short on Battle Masters. Some format changes i'm contemplating is a 'tag team' format where two pilots from the same merc team play against a single player putting two mechs out for the Op Force. This message was last edited by the GM at 13:20, Wed 10 Sept 2014. | |||||||||||||||
Helia Quinn player, 372 posts R0 (Mechwarrior) Wed 10 Sep 2014 at 14:29 |
I have been enjoying them for the most part. One issue is that I feel like the map is too small, and we start way to close together. It heavily favors short ranged knife fighters. However, it's also already too easy to play for a draw if you really want to, which is really boring. I don't know if there's really a good way to address that though. :\ I think that 2v2 matches could be interesting. One of the biggest issues I have run into thus far is that some of these lighter mech's just don't have enough firepower to kill each other without getting lucky. (especially if you try to use the skirmish mode on the Power Loaders) 2v2 would also address some of the "knife fighters only" feel, since you would have someone to intercept for you. | |||||||||||||||
Anastasia Karkoff player, 890 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 10 Sep 2014 at 14:36 |
I've had two of my opponents just run their cadet away from me, without even trying to win the fight, it's bloody frustrating, and frankly, a disgusting way to play. you could see I had this setup available, and try to counter it, yet the only thing these players came up with was "run awya and hide behind terrain, play for a draw" so i'm pissed. 2v2's might alleviate the problem, but i won't get into any more of these fihgts, can't be assed to and up losing my respect towards more players in this game than i already have because of it. - Hi-five malcolm, for at least fighting! | |||||||||||||||
Kitten GM, 4043 posts Wed 10 Sep 2014 at 14:49 |
Map is kept 'small' as in one battle board, because as noted, ten turns is really not a lot of time to play out and kill someone, at times, if they're being evasive, it's really really not east. The map is large enough that if you start on the edge, you buy yourself easily a turn or so of range combat to snipe at someone with. So that someone like Teri who has an ER PPC isnt totally gipped on having one if they start as far away as possible from their opponent, maybe on a hill so they can skip some terrain when sniping. These are actually very similiar to the 'basic' maps that came with the game. I thought that it had a good mix of terrain. Since there are only two mechs i also presumed that it was spacious enough for a match. They have company on company battles using two of these maps, so really, i think the notion that there isnt enough room on the map to play is unfounded. End to end the map is only 17 hexs long, maybe a little more corner to corner, but given the length of time to actually sit and play out the match, and the notion of fustration Ana has mentioned for playing to a draw, a larger map is not attractive, since it will only make it easier to evade your opponent. The map could be simplified, but i like the terrain. It gives cover to make tactical decisions, it has hills to help jumpers, and even water for those using salamander heat sinks. You're going to be hard pressed to find a better 'general' map. | |||||||||||||||
Helia Quinn player, 373 posts R0 (Mechwarrior) Wed 10 Sep 2014 at 15:07 |
Your right, a bigger map wouldn't really help that much, and would hurt other things besides. The 2v2 format could improve that though. I think it would be worth trying. | |||||||||||||||
Kitten GM, 4045 posts Wed 10 Sep 2014 at 15:45 |
one on one you may not get away with skipping map updates for players that have trouble visualizing it. | |||||||||||||||
Malcolm Strauss player, 118 posts Wed 10 Sep 2014 at 17:17 |
Lol, I thought you were talking about me at first... I only ran and hid after you blew my arm off, along with most of my armor and all but one of my weapons... :p But with only one real mech to choose from and pretty poor stats I can see why a lot of people chose to play for the tie with their cadet... Part of the problem you experienced may be because you chose a knifefighter loadout though, I don't know about the other long ranged players but I can reach out and touch most of the map so I think running has been a less favorable option against me, I've actually had the opposite problem, I think I've fought about 75% of my rounds at range 1... The cadet's I've been playing have all liked to get inside my minimum range and harass me with MPL's... | |||||||||||||||
Ziro Borovei player, 114 posts Wed 10 Sep 2014 at 17:31 |
On the other hand, I can definitely see how having 2v2 might make it more interesting. I think that it would be a lot of fun to see in the future--but like you say, there's more to keep track of. It would make for a new dynamic to the fight though. I at the very least like the idea of thinking about what I'd do with a teammate at my side, and how we'd work in tandem. :D Not sure how fair it'd be to people who've invested in heirloom 'mechs or light/medium/heavy specializations or the like, but it might also be interesting to see everyone have to be in the same selection of 'mechs. Like, if we all had to play in an X-3 or X-3a, it might have been an interesting complication. But everyone's mileage will no doubt vary. This message was last edited by the player at 17:33, Wed 10 Sept 2014. | |||||||||||||||
Malcolm Strauss player, 119 posts Wed 10 Sep 2014 at 17:57 |
Like I said in response to Ana, I've had pretty much opposite of the experience that she did, and I wont lie, I'm more than a little tired of minimum range penalties... but hearing Helia had some of the same problems as me, I think that means the map is actually pretty balanced. If the long range players are griping about not being able to stay out of close range and the close range players are griping about not being able to get in range then it seems pretty balanced to me. Perhaps the real frustrating part was not the lack of variety in the map, but the lack of variety in the Op force... There is no real reason to take the X3... the X3-A is superior in every way and the 4/6/4 range profile is a real liability on a 25 ton mech (in my opinion at least) enough of a liability that I never even considered taking an X3. Add to that the fact that MPL's seem to have ben the only weapon that stood a chance of hitting (every cadet I faced loaded out 2 or 3 of them) Which might have lead to the missions feeling repetitive... Some suggestions for future versions: - Use a few different maps, maybe just 2 or 3, but force each player to use each map at least once... Megamek has some interesting stock maps including all forest ones that may favor knife fighters, or city ones, there are also a few maps that feature several large islands separated by depth 2 water and only connected by single bridges, these may be a lot of fun as well, and will probably favor long range fighters and those with jumpjets. - Give us some more options with mechs for the OpForce - even if they are just conventional ones, more variety of mechs will equal more variety in the missions, not just 'charge with MPL's' - Give cadets more options for character customization. - I would have liked to seen an option to buy a rank of ballistics or missile spec for 5 points (possibly along with some pilot skills like tactics) it only costs half as much as a full stat bump because it is only half effective, but I'd be willing to bet we would have seen some more varied loadouts if cadet's had been able to take a rank in weapons specialization... - I like the idea of 2v2 as well, but agree that it adds a lot more work, the whole point of these seems to have been to avoid constant labor intensive updates, right? 2v2 almost becomes 8 mini missions, right? I don't think that is the route you were looking to go with these... - Perhaps a king of the hill tournament for bragging rights? - not sure how we'd balance it for characters of differing experience level, but if we were all playing our own characters in these simulated battles it might be more even ground and players would be less likely to play for a draw. Actually, in a tournament a draw is useless, players would have to play for the win to advance, in the case of a match that goes the full 10 rounds without a 'KO' you could declare a winner based who took less damage overall, or we could do it boxing style where 3 BM's would vote for a winner based on who they think controlled the fight (one BM would sit out of the vote, in the case of a player the CO of their unit, in the case of a BM's player they don't get to vote for obvious reasons...) if the fight is between 2 BM's Kitten becomes the third Judge. It's not perfect, If you loose in the first round you're on the sidelines, but with 16 players competing it would be done in four sets of battles. you could give out rewards based on tiers, making it to the quarter finals (8 players left) nets you some money and XP, making it to the semi finals (4 players left) nets you some sort of better reward in addition to some more XP/money... Maybe -2 to the Tn of all availability rolls you make the next go around, or the option to buy a single piece of conjecture at 'normal' price, or a free double heatsink, etc... Making it to the finals (2 players left) would be the biggest reward obviously, maybe the overall winner of the tourney gets the option to buy enough Endo or FF for their ride, second place gets the option to buy whatever the first place winner does not take (second place gets whats left after the winner picks) It's just an idea but I think it would be cool to do a bragging rights tourney... :) | |||||||||||||||
Ziro Borovei player, 115 posts Wed 10 Sep 2014 at 18:04 |
I dunno. I kind of have to disagree with you on this one. I really have been enjoying the X-3 so far. It's quite a good little scrapper. That extra ton of combat load is super helpful, same with having more hard points... but this match has really solidified for me how useful jump jets are in a fight. Yeah on a light the 4/6 is kind of slow, but the final /4 has added a huge amount of flexibility and really opened up the map. Especially since I'm running skirmish load in one of them. Yeah, not being able to hit has been kind of a drag, but being able to clear hills and forests has been super valuable so far. I say that. I might still lose both matches, but we'll see. :D | |||||||||||||||
Kitten GM, 4046 posts Wed 10 Sep 2014 at 19:46 |
It's smaller which is an extra peice of conjecture tech which can be useful. It has an extra hard point for weapons which makes it more of a gun boat over the 3a and it does jump which can be useful. The reason i considered the two power loaders for the tourney was because of the load mod people could play what they want for weapons, and the two mechs were different enough to offer two styles of play. I've been playing the 3A myself, but that's cause i like to run up and whack things with the hatchet/sword. I could have just as easily have taken for LRRs on an X-3 loader and play snipe and run on the hills. With a range of 15 it can hit most of the map, and with jump jets it can get around on the hill pretty easily. Different strategies. I wont say which is better, only that some prefer one and others the other. Next time i do this will probably have very vanilla pilots, but you get to select a variety of mechs as your handicap. No mods, just.. pick a mech and that's that. I might consider a handicap match along those lines too... a 2 vs 1, where you add the tonnage and handicap of two players together and the op force gets one mediumish mech to play against them. I know some of you have been dying to play larger mechs and that would help that along as well as ease the missions to a 2 vs 1 instead of a 2vs2 which are easier logistics. | |||||||||||||||
Malcolm Strauss player, 120 posts Wed 10 Sep 2014 at 20:36 |
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Kitten GM, 4049 posts Wed 10 Sep 2014 at 20:45 |
Upgrading one heat sink to DS/HS is a free upgrade. If you dont have a valid sink to upgrade, moving stuff around to get one to upgrade counts as a 1/2 ton mod against your cap. (If youre in a fast mech with no heat sinks to move around, will let you move a heat sink out of the engine and into a valid location RT/LT/RA/LA as a 1/2 modificaton) Removing the other heat sink is counted against your cap. This message was last edited by the GM at 20:48, Wed 10 Sept 2014. | |||||||||||||||
Malcolm Strauss player, 121 posts Wed 10 Sep 2014 at 21:32 |
One more question: if I want to roll for a VND1-AA and I have modified my current VND-1's weapons can I take the weapons with me? Basically I'm asking if I make the availability roll and pay the 1d4+1 fee on the whole 3.8mil cost as well as the difference in price between the VND-1 and the VND-1AA can I keep my weapons configuration on the new mech? The only difference between the VND-1 and the VND-1AA is the speed and armor. So can I pay the difference in price and all aplicable fees to change my mech variant? The reason I ask is the weapons swap I am most likely going to do is to drop the PPC in favor of a light PPC and a streak 4 or 5, obviously those are not cheap weapons and I want to be able to take them with me, but the VND-1AA won't be viable until I have access to Fero or Endo because of the very light armor, so I'd like to start on the weapons first and make the variant swap a few missions later... | |||||||||||||||
Kitten GM, 4050 posts Wed 10 Sep 2014 at 21:46 |
It's a half ton mod to move anything from one legal crit to another. So you have space in the torso, and want to move a weapon to the torso from the arm, that's considered a 1/2 ton mod. If you have an existing sink that you want to move around to a legal location, that's also a 1/2 ton mod. The notable difference here, is if youre in something like a Jenner-F, and the one heat sink you have has been made into a DS/HS already, and you want to make another one... well you dont have any heat sinks. At this point i'm willing to let the player move one out of the engine to the other Torso, as a 'zero crit', half ton mod. The notable thing here is the zero crit, i'm not making it use an exisiing crit location, and i'm letting you remove it out of the engine. Taking heat sinks out of an Engine is a bad thing. In the engine it's safe from critical damage. Out of the engine they blow up making your life miserable when you lose engine shielding. Advance tech comes out of a mech when you sell it. You buy your new mech that's all great... now you have to cough up money to install the new stuff back on... like say CASE. You wouldnt have to buy CASE but you'd have to pay 22,500cb to have it installed back on. Not that it really matters, i can see you removing stuff to get some armor back, that variant is like super hurting for armor. | |||||||||||||||
Malcolm Strauss player, 122 posts Wed 10 Sep 2014 at 22:11 |
5/8/5 Move 108 Points of armor (via endo) Light PPC (downgraded from PPC 3.5 tons against mod cap) Streak 4 or 5 (with 1/2 ton ammo installed in the 3.5 tons freed above) Medium Laser (stays untouched) Medium Laser (upgraded Small laser, .5 tons against Cap) LRM 5 (stays untouched) LRM 5 (Plus CASE, pulling from existing 1 ton ammo bin) I can get the 3 tons for the extra LRM5 and ML upgrade by swapping 3 existing heat sinks to doubles and stripping out 3, heat load stays at 16) My mod cap is 7.5 and I believe I'm right at it (3.5 downgrade, +3 remove heat sinks, +.5 upgrade SL = 7.0) Another way to do it would be to get the endo last and stick with 1 LRM5 until I do, using the weight of the 3 dropped heat sinks towards armor... obviously this would be a very long term goal (and I'm going to have to win some auctions), but it does add significant punch over the Clint I was going to mod out, the armor would be about the same as the modded Clint, but for taking the reduction of 1 in the speed I'll end up with the PPC and all of the missile racks 1 grade larger, plus more heat sinks... now to go and approximate what this all is gonna cost... lol. | |||||||||||||||
Malcolm Strauss player, 123 posts Wed 10 Sep 2014 at 22:43 |
~700k to switch variants - will need at least an additional 100k slush to drop at least 2 heat sinks for armor. ~600k to purchase/install LPPC and SSRM5 combo (assuming I get a shot to buy them at 1x multiplier through future variations of Omni-Gratitude, or several hundred K additional funds for bidding...) ~250k to buy and install 3 double heat sinks ~600k buy/install endo @ current market price & upgrade SL>ML and add second LRM5 rack... that's... not cheap... but it can be broken up into three manageable chunks with the heat sinks being added as I can get them... It's a nice goal for 2017 or so... lol. But when it's done...
If I can get another level of mental at some point that's another pair of heat sinks that can be pulled to replace with a double... and an extra ton of armor... too bad I'm not made of money... lol. | |||||||||||||||
Kitten GM, 4051 posts Wed 10 Sep 2014 at 22:49 |
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Malcolm Strauss player, 124 posts Wed 10 Sep 2014 at 22:50 |
This message was last edited by the player at 22:52, Wed 10 Sept 2014. | |||||||||||||||
Mattias Hudson player, 94 posts Quixotic Wed 10 Sep 2014 at 22:58 |
My Gunnery of 5 combined with my Blackjack's speed made for a poor combination but my character is not designed to fight solo battles. In most cases my target numbers were as bad as my opponents. The tournament format was fine - I found three battles at one time to be a stretch on my part. I found that I got used to the flow and timing of the posting for BMing and the exercise was useful. Learning the rules of outfitting the power loaders was slightly frustrating, as was trying to figure out how I could configure a large technical weapon like a large pulse laser or large ER laser effectively without endo or FF armour. I am fortunate in that my opponents did not run away from me and I thought it cheesy to run away in turn 9 of my first battle. I am not really playing for the win or tie with the Omni cadet considering the base Gunnery of 6, just having fun with their personalities. If we were to do it again I'd like a sliding scale of weight/combat size - let the 6/6 pilot be in a Maurauder and the 4/3 pilot be in the locust. 2vs2 battles would be interesting, as would just combats in a simulator to try completely different styles of mechs and fighting. | |||||||||||||||
Kitten GM, 4052 posts Thu 11 Sep 2014 at 00:12 |
(shrugs) I'm the cat. Ask the dog. | |||||||||||||||
Kitten GM, 4053 posts Thu 11 Sep 2014 at 00:16 |
Torso mounted weapons also have the option to be one large weapon that spans both locations so you can put a large pulse laser in the torso, it'd just be the only weapon in the torso. It's a late and relatively new rule for the loaders to use a 'heavy' module which is pretty much a module that uses two hard points for really large weapons, or in the torsos case, if you want to mount a single large weapon in the torso, for convenience. Precision ammo doesnt work in rapid mode btw, though you can use it in snap shot single mode fine. Without a doubt, the tourney is suppose to favor the mercs over the cadets. That's not to say that a cadet cant do well and even win. This message was last edited by the GM at 00:21, Thu 11 Sept 2014. | |||||||||||||||
Helia Quinn player, 375 posts R0 (Mechwarrior) Thu 11 Sep 2014 at 00:28 |
Hehe, knowing that you had the option of ignoring 2 points of my move mod or taking a +1 to hit with AP rounds definitely made my movement choices easier. :) I could just focus on my own to-hit numbers and not worry so much about yours, since you would just ignore most of my efforts anyway :P | |||||||||||||||
Malcolm Strauss player, 125 posts Thu 11 Sep 2014 at 05:33 |
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Kitten GM, 4059 posts Thu 11 Sep 2014 at 10:36 |
This message was last edited by the GM at 10:37, Thu 11 Sept 2014. | |||||||||||||||
Kitten GM, 4061 posts Thu 11 Sep 2014 at 12:38 |
I have like 20~30 notes in my private message from the tourney and it's all over the place. I need the players of the Tourney to report their results on the Mission thread. link to a message in this game If you win, please note what you want for a prize (cb/xp) and which character it will be for. If you only have one character it might seem self evident, but it will really make my life easier if you note it in the results. | |||||||||||||||
Penny Plenty player, 126 posts R3 - 1st Lt. Lollipop Thu 11 Sep 2014 at 20:38 |
Really against an opponent that does not want to engage, there are plenty of places to run and hide. I definitely wouldnt suggest making it bigger and easier to play hide and seek. Given the ten turn limit, you either have to have two player willing to fight and play, or you have to be really lucky. This message was last edited by the player at 20:40, Thu 11 Sept 2014. | |||||||||||||||
Kitten GM, 4064 posts Thu 11 Sep 2014 at 21:13 |
As it stands, i gave out rewards for a draw, on the presumption that i wanted to increase the odds of a player walking away with something from the mission. It would suck for two player fighting hard, not to walk off with anything after a hard fought game. Another solution might to have a 'minimum' damage requirement for a match. Either a mech needs to be disabled or 50 points of damage needs to be exchanged somewhere along the way for it to count as a match. 60 points adds up to 6 points a turn... which in an honest match should be easy to achieve, that's an average of a smaller hitting by each player each turn. If they dont reach this threshold, we can just call it a 'no match'. Playing to tie should be a legitimate strategy if youre out matched. Playing not to lose from the get go, and no one doing any damage is just a waste of time for all players involved. This rule will be in effect for sure the next tourney, do you people want it in effect now? It would let some of you throw away the draws and find new opponents if we use it. | |||||||||||||||
Malcolm Strauss player, 126 posts Thu 11 Sep 2014 at 21:23 |
depends on your loadout. I can touch most of the map with my PPC and LRMs, its harder to run and hide from that than someone with a knife fighter setup... | |||||||||||||||
Malcolm Strauss player, 127 posts Thu 11 Sep 2014 at 21:29 |
Maybe a minimum fire requirement? The crappy gunnery skill of the cadets makes hitting things consistently very difficult...I 've fired all my weapons 2 out of 3 rounds against Penny... haven't hit anything yet... best Tn I got was a 9+. | |||||||||||||||
Helia Quinn player, 378 posts R0 (Mechwarrior) Thu 11 Sep 2014 at 22:57 |
Having some quick measures to determine whether or not a fight was 'fighty enough' is a fine idea, but I think that it should be left up to the combatants as to whether or not they need to be applied to any given match. There's no reason to judge a match if neither player feels that the other was trying to stiff them :) I think it's important to remember though, any rule can be gamed. The only sure fire way to judge whether someone was making an earnest effort to win is to review the match and make a judgement. Heck, if there's a way that we can share out the match threads, we could just have the battlemasters, or even everybody form a tribunal and judge the match. :P | |||||||||||||||
Lucius McMurphy player, 1191 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 11 Sep 2014 at 23:03 |
That gives more than enough desire to pull out a win...somehow...even if it's risky. | |||||||||||||||
Helia Quinn player, 379 posts R0 (Mechwarrior) Thu 11 Sep 2014 at 23:05 |
No draws then :D | |||||||||||||||
Kitten GM, 4065 posts Thu 11 Sep 2014 at 23:09 |
I dont want to do that for this 'tourney' though. I suppose i hadnt thought it through enough. I dont want to have to sit through all the fights. I shouldnt have to. If people just want to rubber stamp a draw this time, i'll let it slide. I dont think it's fair for those actually looking to play, so I'm willing to let players for this tourney who are not satisfied with a Draw, just take it as a no game and go look for a new match up. That's about all i can concede as fair at this point. With 2~3 weeks to go, i dont want to muck around with this stuff, if we finish the tourney early we'll start mission 11. It's mostly done. I have to look at valk loads, and make maps and then we start. Will probably release it for review by player and BMs, answer questions and twink stuff if i missed anything. I'd rather look forward at this point and just use M10 as a learning experience for next time. I think 50 points of damage exchanged during the match is a fair judge of a 'match'. Really if you're not doing at least 25 damage, something somewhere went serious wrong, which meant your opponent should have made up your share. | |||||||||||||||
Kitten GM, 4066 posts Thu 11 Sep 2014 at 23:10 |
You need a turn limit. If only to let people have a clue how long a fight should run. This message was last edited by the GM at 23:11, Thu 11 Sept 2014. | |||||||||||||||
Kitten GM, 4067 posts Thu 11 Sep 2014 at 23:17 |
These TN are of your own making. If you constant keep yourself at longer ranges to make yourself harder to hit, youre also making it harder to hit your opponent. You have a base gunnery of 5, using pulse lasers thats like having a base gunnery of 3. If youre not going to close to actually get use out of their short range, you should have gave thought to picking up normal laser and a BTC, which would give you longer range, and half the pulses bonus at the longer ranges. Range is a duo edged penalty, it's going to make it harder to hit you but it's also going to make it harder for you to hit them. You cant want them to take a tn 10+ attack rolls at you and not to expect similar rolls when you're returning fire. | |||||||||||||||
Malcolm Strauss player, 128 posts Thu 11 Sep 2014 at 23:32 |
Making yourself as difficult as possible to hit until you can win an initiative and engage on your terms is a legitimate strategy. I used the same strategy against Luc and Ana, I'd be curious to know if they felt like I was running and hiding in our matches... Maybe making the reward for a draw and for being beaten through combat (not conceding) the same? 10k cbills is not exactly a princely sum, and its never a bad idea to give players small rewards for participation. Players would probably be more aggressive if they are getting the same reward lose or draw as long as they participate in a legitimate battle... Luc's got a good point too, the difference in reward between win and draw for the Omni player is much smaller than the difference between a draw and a loss... | |||||||||||||||
Lucius McMurphy player, 1192 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 11 Sep 2014 at 23:36 |
But at that point in time you had no chance of beating me at all. Dice gods played nice with you and not only allowed you to actually land a shot on me in the last five rounds of combat but had me miss 15 shots in a row where I got TN's as low as 6 and 7. Luck was on your side. | |||||||||||||||
Malcolm Strauss player, 129 posts Thu 11 Sep 2014 at 23:40 |
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Penny Plenty player, 127 posts R3 - 1st Lt. Lollipop Fri 12 Sep 2014 at 00:44 |
Fine lets present all the facts. Penny is Gunnery 3 and Pilot 5, 4 for initiative, Penny is using 3 ac/2 rapids, if they all hit on average they will do an extra 2 damage half the time, so we'll say that she does 8~9 damage if everything hits. Malcolms Cadet is 5, and Pilot 4, Malcolms Cadet has two MPL and a ML to help along with damage, so if all the weapons hit, they do 17 damage. Taking into account the Cadet's pulse laser, at least 12 of their damage would be base 3 to hit, which is at least as dangerous as Penny's 9 damage. So... lets remove the illusion of who's the more danagerous mech is. Turn one... it goes on for three days to resolve the fact that i won inititiave and he has to set up and move first. Then when he gives me his position he gives me no facing. Accident or calculated effort to edge a facing after i put myself on the map, i couldnt say. Turn One He starts in 0503s... finally. I start in 0413n Right off the bat he runs to 1006s, to take up a defensive position. Fine. It's early its not an unreasonable move. I go to 0405n... and theres an exchange of fire, i need tn 8+ He needs tn 12+ Turn Two I need a tn8+ for inititiave and i win, so... he bolts and runs.... to 1511s (Really, full out, show his back to me run away. Really. This is not defensive movement, this is all out running away, and i've only done 2 damage to him.) It's at this point that i just give away intiative to him as a concession, because he wont engage otherwise. So i move to 409n on turn two Then i move to 0610se on turn three without bothering to roll intitiative, and then... at this point, he feels safe enough to engage the fearsome Raven. He runs to 1009nw and makes attack rolls at tn9s and 11s and comes here to complain i havent given him anything better to shoot at... Really? If he hasnt had better TN's to shoot at... looking at his movements... who's fault is that? If i was truely fed up and just decided to play his game and hide in the NW corner we wouldnt have been in range for combat till the game was half over, and then what's the point? My point is... it takes no great talent to avoid combat and kill the clock. He thinks his Vindicator wouldnt be susceptible to it, but i'm telling you, it would be equally fustrating for the Vind on the map. There are enough trees and hills to break LOS, so even if he's in range there will be no shot. There is no match, if all youre doing is playing tag with mechs. Oh and... if i have any hard feelings about how the match is turning out, it's all on me, cause he was playing to win. This message was last edited by the player at 00:47, Fri 12 Sept 2014. | |||||||||||||||
Malcolm Strauss player, 130 posts Fri 12 Sep 2014 at 01:02 |
In the first round I cant move south due to her positioning, either I don't move at all and take a +0 def mod, or it I go south even a little she can maneuver behind me... Turn 2 I can go around the edge of the lake and let her get a shot at medium range on me, I canrun at her and let her behind me, or I can get a little better def mod from the trees towards the SE corner... again, someohe show me a bettermove in either case. | |||||||||||||||
Penny Plenty player, 128 posts R3 - 1st Lt. Lollipop Fri 12 Sep 2014 at 01:11 |
Guns facing me and a reasonable def mod In position to engage if you win initiative. If you're not in position to engage if you win initiative you're just running scared..n it take no talent to flee when you lose init and engage if younwin. At the moment I'm conceding him init for the rest of the. Match and going full defense to let him see how little talent it takes to run away from an engagement. | |||||||||||||||
Malcolm Strauss player, 131 posts Fri 12 Sep 2014 at 02:29 |
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Penny Plenty player, 128 posts R3 - 1st Lt. Lollipop Fri 12 Sep 2014 at 12:30 |
(shrugs) Come get me. This message was last updated by the player at 12:30, Fri 12 Sept 2014. | |||||||||||||||
Kitten GM, 4070 posts Fri 12 Sep 2014 at 13:43 |
nuff. Poll over. >.< It was a mixed success. There were a lot of good things about the tourney, but there was also some stuff that needs to be worked. For a first effort i didnt think it was bad. The next time around i will modify the tourney to take into account it's short comings. I like the map. It's large enough to move around on, but it's small enough that engagements arent a chore for two players that actually want to fight. the short coming was perhaps in the format. The structure of the rewards, for a 'draw' are perhaps too enticing. I'll fix that next time. Plans for the future will probably include a Heavy Tracked Escort on each side. A slow 3/5 tank, will give players fustrated with chasing mechs, something to shoot at and end the mission. It may not be a perfect solution, but it'll certainly change the dynamics of the next tourney. I'm cutting mission 10 tourney short. Some players are already done with their three, and others have indicated they wont even be participating. It was mostly a mission for me to go on vacation, and deal with the paper work of the last contract, and setting up the next contract. I'm ahead of schedule (yea me~!) I'm finalizing the valkyrie's mission. Will give them till tomorrow to contemplate and change their loads. Then missions will be released, and valks will NOT be allowed to change loads. Maps still need to be generated, but my tentative start time is this weekend/next monday. Start times will vary based on what is easier for your BM. Please be nice and civil to your BM, they're not really the bad guys. There would be no campaign without them. Oh~! Right. Since i'm starting M11 early, i want to wrap up M10 missions by this weekend. Mission in progress can try and wrap up by then, or players may just mark them off as a 'draw', if there is no clear winner. I want Tourney results in by FRIDAY, so that i have a chance to bookkeep them over the weekend. Dont forget to tell me if youre getting cb or xp for your characters, and if you have alts, which character is getting the booty. This message was last edited by the GM at 13:45, Fri 12 Sept 2014. | |||||||||||||||
Kitten GM, 4071 posts Fri 12 Sep 2014 at 17:44 |
Amazing how much free time it suddenly feels like i have after i get most of the crap taken care of for this game. | |||||||||||||||
Ziro Borovei player, 118 posts Fri 12 Sep 2014 at 19:12 |
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Kitten GM, 4073 posts Fri 12 Sep 2014 at 19:20 |
I start bookkeeping on Saturday. If you dont have results in by Friday, (shrugs) then the tourney results werent important enough to you to have them in. (That would be... today) {hm... vacation and a busy week has had me so messed up i didnt even realize it was Friday. ugh~ yes, get those results in. I bookkeep tomorrow (will lock M10 thread tommorow, if the thread is locked that means you were tooooo slow to get your results in), and missions release This message was last edited by the GM at 20:20, Fri 12 Sept 2014. | |||||||||||||||
Kitten GM, 4074 posts Fri 12 Sep 2014 at 19:30 |
Maps still need to be generated, but at least you can look at the objectives and Op Force. You're free to look over them, ask for clarifications and what not. No bitching about scouting till you see the map. | |||||||||||||||
Kitten GM, 4075 posts Fri 12 Sep 2014 at 20:03 |
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Mattias Hudson player, 96 posts Quixotic Fri 12 Sep 2014 at 21:13 |
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Kitten GM, 4081 posts Fri 12 Sep 2014 at 21:15 |
Those request should have been in long long long time ago. Repair bay is closed and you go as is, sorry guys. I'm making maps then you go play. The only bookkeeping i'm doing now is M10 rewards, due to be done, tomorrow. Make your drop, and try and get your objectives done with as little damage as possible. This message was last edited by the GM at 21:16, Fri 12 Sept 2014. | |||||||||||||||
Mattias Hudson player, 97 posts Quixotic Fri 12 Sep 2014 at 22:02 |
Let's play M11 and have all have some fun. May I please have access to a ready room and a role playing thread for the Freelancers to coordinate us? | |||||||||||||||
Kitten GM, 4084 posts Fri 12 Sep 2014 at 22:19 |
Last calls for availability rolls for supplies was quite a while ago. | |||||||||||||||
Anastasia Karkoff player, 897 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 12 Sep 2014 at 23:10 |
one opponent is standing still at thr absolute edge of the map, with his back 'against the wall', just wondering if there is an actual play to deliberately push him out, i seem to recall you mentioned if people ended up outside the arena they lost the match ;) | |||||||||||||||
Helia Quinn player, 383 posts R0 (Mechwarrior) Fri 12 Sep 2014 at 23:15 |
You can do a Charge, which is just you barreling into them at full speed, or a push, which requires both arms. If you have Total Warfare, they are on page 147 and 148. | |||||||||||||||
Anastasia Karkoff player, 898 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 12 Sep 2014 at 23:15 |
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Malcolm Strauss player, 132 posts Fri 12 Sep 2014 at 23:17 |
I remember seeing the note about a charge being able to push a target off the map too, but iirc you need a straight line path to them, so if you have to make a turn you can't charge... (the way I understood it anyway) | |||||||||||||||
Kitten GM, 4088 posts Fri 12 Sep 2014 at 23:20 |
In about 12 hours i'm locking the thread and then i dont want to hear about late entries. Having both arms used to make a push, means you cant fire weapons from your arms when you attempt a push. You can still push. If you have all four actuators in both arms there are no penalties, its okay to have an hatchet. You may attempt a charge too, but you cant make any weapon attacks if you do. According to total war, you do need them to be directly in front of the mech to make a charge, (no turns allowed) This message was last edited by the GM at 23:21, Fri 12 Sept 2014. | |||||||||||||||
Anastasia Karkoff player, 900 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 12 Sep 2014 at 23:23 |
(specific mechanics, so i can determine if it is a viable option, and then try or not try for it.) | |||||||||||||||
Kitten GM, 4089 posts Fri 12 Sep 2014 at 23:28 |
Base Push is tn 4 + movement + def Mod + pilot skill difference if you took arm actuators or stuff there are other modifiers, but the above should cover most of it. | |||||||||||||||
Anastasia Karkoff player, 901 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 12 Sep 2014 at 23:31 |
so just waiting for his weapons fire, then i'll shoot with my shoulders (if that's still okay within the push rules?) then make my push, and then it's over, whichever way it ends. | |||||||||||||||
Mattias Hudson player, 98 posts Quixotic Fri 12 Sep 2014 at 23:34 |
Each damaged shoulder actuator adds +2 | |||||||||||||||
Kitten GM, 4091 posts Fri 12 Sep 2014 at 23:38 |
no weapon fire of any sort though. This message was last edited by the GM at 23:38, Fri 12 Sept 2014. | |||||||||||||||
Malcolm Strauss player, 133 posts Fri 12 Sep 2014 at 23:50 |
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Kitten GM, 4092 posts Sat 13 Sep 2014 at 00:07 |
Though if the target is pushed the target needs to make a pilot check to avoid a fall. | |||||||||||||||
Malcolm Strauss player, 134 posts Sat 13 Sep 2014 at 00:13 |
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Kitten GM, 4093 posts Sat 13 Sep 2014 at 00:28 |
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Anastasia Karkoff player, 902 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 13 Sep 2014 at 00:43 |
haha that's the most amazing draw ever :) | |||||||||||||||
Kitten GM, 4096 posts Sat 13 Sep 2014 at 00:48 |
Go write the score in M10. around 12 hours till i lock it. | |||||||||||||||
Anastasia Karkoff player, 903 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Sat 13 Sep 2014 at 03:29 |
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Kitten GM, 4101 posts Sat 13 Sep 2014 at 13:10 |
Character sheets have been updated with best guess of what players wanted for a reward. The Iron Swords takes the Tourney for most wins in a Unit, and is awarded a Hoff Heat Sink for their unit stores. | |||||||||||||||
Kitten GM, 4102 posts Sat 13 Sep 2014 at 13:14 |
Delta indicated that they are busy moving and will be out of touch for a week or so settling in, so the Lancers missions will be delayed. David, Teri, and Joaquin have doctor notes in and may be delayed on response, which is okay. Their Unit commanders may make decisions for these characters if they do not respond within 48 hours. Godspeed, and good luck on your drops and missions... | |||||||||||||||
Teri Knight player, 122 posts Panther, P5, G5 Callsign: Catgirl Sat 13 Sep 2014 at 13:56 |
Why does Bad Kitty's right arm only have nine points of armor while the left one has twelve? Ahhhh Ferrets... Finally something I'm faster than. | |||||||||||||||
Kitten GM, 4105 posts Sat 13 Sep 2014 at 19:19 |
IT was copy pasted from the Freelancer profile which is evidently flawed, it's been corrected. | |||||||||||||||
Big Jake Alt, 62 posts BJ-1DB G4/P5/M8 3 NRG Mini WarHammer is here! Sun 14 Sep 2014 at 21:27 |
This thread (IMO) is not the best place to make unit requests nor game announcements. Its so easy for important notices to be buried under a day of busy beavers having the time to chat. Chatting is what the OOC thread is for after all. | |||||||||||||||
Kitten GM, 4110 posts Sun 14 Sep 2014 at 22:16 |
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Mattias Hudson player, 99 posts Quixotic Mon 15 Sep 2014 at 03:56 |
I do not have access to an IC / OOC Free Lancer thread other than the one with Free Lancer thread with rules in it. I posted the request because no one posted anything to the PM thread I sent out after Kitten responded telling us we had RP threads for our conversation and she would make us a thread if we asked. Bottom line - we have no armour for the next mission. | |||||||||||||||
Kitten GM, 4111 posts Mon 15 Sep 2014 at 09:29 |
That was an oversight. You should have access now. link to a message in this game link to a message in this game This message was last edited by the GM at 09:30, Mon 15 Sept 2014. | |||||||||||||||
Kitten GM, 4114 posts Mon 15 Sep 2014 at 14:06 |
Tau and Zeta need to place their units, on the map, and mark their hidden units in a private tag, and then mercs can start their deployment AFTER BMs give them the green light to start dropping. -1xp to any pilot that starts to drop before the BM is ready. This message was last edited by the GM at 14:10, Mon 15 Sept 2014. | |||||||||||||||
Kitten GM, 4117 posts Tue 16 Sep 2014 at 13:29 |
I figure if i pace myself for one a day i'm doing okay. Two left to go, so just be patient a little longer if i havent gotten to your mission. Two days, in the grand scheme of things isnt really that long to wait. | |||||||||||||||
Helia Quinn player, 385 posts R0 (Mechwarrior) Tue 16 Sep 2014 at 18:16 |
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Mattias Hudson player, 101 posts Quixotic Wed 17 Sep 2014 at 03:07 |
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Malcolm Strauss player, 137 posts Wed 17 Sep 2014 at 04:32 |
- When choosing a drop option does the entire lance have to choose a Hot drop or a safe drop, or can each MechWarrior choose for themselves? - With location drops and scatter rolls, do we choose our facing when rolling? BM chooses facing once they apply scatter? or do we pick our facing after they have chosen which hex we will land in? edit: also what height are the buildings? (I may just be missing it when looking through the thread, but I don't see it noted) This message was last edited by the player at 04:36, Wed 17 Sept 2014. | |||||||||||||||
Kitten GM, 4120 posts Wed 17 Sep 2014 at 11:25 |
BM picks where you end up, but you pick facing. (you have enough control during the drop to at least figure out which way you want to face). Though if you fail landing and fall prone it doesnt matter cause your facing randomizes at that point. All buildings are level 2. It was said somewhere... maybe in the Officers/BMs thread. Most things are level 2 on the maps... except the dropship which is level 6 or so. Most VTOLs are advised to fly at and fight at level 4, to avoid terrain. OH~! regarding VTOLs, new house rule on sideslips, will discuss it when i come back from bringing baby to class. | |||||||||||||||
Hassan al-Nasir player, 61 posts R0 (Mechwarrior) Callsign: Scorpion Wed 17 Sep 2014 at 15:50 |
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Kitten GM, 4124 posts Wed 17 Sep 2014 at 15:56 |
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Hassan al-Nasir player, 62 posts R0 (Mechwarrior) Callsign: Scorpion Wed 17 Sep 2014 at 16:05 |
Ah yes, never underestimate the RPOL dice roller. It's really the most dangerous adversary that we face. | |||||||||||||||
Pax Tarkin player, 627 posts R3 Traxx G5/P4/M5 +1 Init Mongoose "Road Runner" Thu 18 Sep 2014 at 18:43 |
Work ... swamped. Will get rolling weekend. | |||||||||||||||
Kitten GM, 4127 posts Thu 18 Sep 2014 at 20:06 |
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Akarian Euclid player, 117 posts Mon 22 Sep 2014 at 10:20 |
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Kitten GM, 4139 posts Mon 22 Sep 2014 at 12:11 |
No worries, sorry to hear about the car. Do you get to grill the elk? | |||||||||||||||
Akarian Euclid player, 118 posts Mon 22 Sep 2014 at 23:46 |
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Pax Tarkin player, 632 posts R3 Traxx G5/P4/M5 +1 Init Mongoose "Road Runner" Tue 23 Sep 2014 at 18:21 |
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Cecilia player, 54 posts Wed 24 Sep 2014 at 04:55 |
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Akarian Euclid player, 120 posts Wed 24 Sep 2014 at 05:05 |
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Cecilia player, 55 posts Wed 24 Sep 2014 at 05:21 |
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Kitten GM, 4154 posts Thu 25 Sep 2014 at 17:35 |
Will be using 'Availability' rolls for everything. Auctions will start having things like 'Extra' Availability roll, or '+x' to Availability roll, which will be more universal than specific items going up for bid. Will make things like mental ability, nobility and rank more useful (not that rank needed any reason, but it will be). Will also allow players to start accumulating stuff. <hr. I believe, the paperwork is pretty comprehensive, but i'm just as sure someone will have questions on it's content. This stuff doesnt go into effect until next contract, so if you have questions you may ask them now and beat the rush. link to a message in another game This message was last edited by the GM at 17:38, Thu 25 Sept 2014. | |||||||||||||||
Mattias Hudson player, 109 posts Quixotic Thu 25 Sep 2014 at 21:01 |
We understand the -4 immobile bonus and the movement penalties. | |||||||||||||||
Anastasia Karkoff player, 910 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 25 Sep 2014 at 21:36 |
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Lucius McMurphy player, 1216 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 25 Sep 2014 at 22:17 |
Movement from previous round impacts the roll as well as environmental effects...smoke, darkness and such. | |||||||||||||||
David Crain player, 470 posts R2 - Sergeant Callsign: Avenger Thu 25 Sep 2014 at 23:39 |
Would it be reasonable to assume that some gear will improve in availability over time? | |||||||||||||||
Lucius McMurphy player, 1217 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 25 Sep 2014 at 23:50 |
That said she might speed it up a bit faster than that. | |||||||||||||||
David Crain player, 471 posts R2 - Sergeant Callsign: Avenger Thu 25 Sep 2014 at 23:56 |
That said, I've noticed in this universe nothing makes 'time passes' happen faster than moving around to new contracts. | |||||||||||||||
Kitten GM, 4161 posts Fri 26 Sep 2014 at 00:14 |
Take the current date and add 1015 years, and that's the date in the game. I use real time to figure out your pay too, you'll notice a one month mission is base pay, two month mission is double base pay and so forth. Removes that whole, how many days have passed bean counting for lazy people like me. Mission time is actually only a few days. Most of the rest id spent in a dropship between contracts, or killing time in R&R while units gather up and prepare for the next contract, or whatever... my TN #'s are actually based on a pretty simple forumla. Base roll is around a 7 +1 for every 100k an item cost. +2 for items that are 'Advance Tech' (Normal IS 'advance' stuff) +4 for items that are 'Conjecture' (Normal IS 'advance' stuff that i consider 'broken' or KittenTech stuff that are a cut above IS 'advance' stuff') That's the 'rough' formula. If you apply it the TN's should be pretty close with what i put out. Over time... some of the Advance Tech stuff should come down, as it becomes pretty common, but some of the conjecture stuff will just vanish. ie. Plugsuits never existed in the BT universe so for some reason they 'die out' as available somewhere along the way. The Beta Light Gauss Rifle and Light AC/20 has 'died out' in favor of a new design focused more on range over firepower. I know some players wanted to see something like this appear, so it's here, now leave me alone. This message was last edited by the GM at 00:14, Fri 26 Sept 2014. | |||||||||||||||
Akarian Euclid player, 121 posts Fri 26 Sep 2014 at 01:00 |
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Kitten GM, 4162 posts Fri 26 Sep 2014 at 01:07 |
^.^ | |||||||||||||||
David Crain player, 472 posts R2 - Sergeant Callsign: Avenger Fri 26 Sep 2014 at 01:09 |
I've enjoyed playing in this game since day 1. | |||||||||||||||
Kitten GM, 4163 posts Fri 26 Sep 2014 at 01:12 |
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Anastasia Karkoff player, 911 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Fri 26 Sep 2014 at 05:53 |
I still wonder too, even as i use his game as a lookup ressource. | |||||||||||||||
Teri Knight player, 129 posts Panther, P5, G5 Callsign: Catgirl Sun 28 Sep 2014 at 05:40 |
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Cecilia player, 65 posts Sun 28 Sep 2014 at 08:56 |
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Kitten GM, 4189 posts Sun 28 Sep 2014 at 10:34 |
We've lost a productive player on this one, because it was believed to be impossible. The way they went about the mission was partially to blame. Ive had some of the other unit commanders look at it and it's in agreement that while some thought is needed, it's not impossible. One Commander noted Targeting a drop hex in one fire arc and staying in the PPCs short range for the drop would have limited the weapons fired during the drop phase to one combat arc, and kept the PPCs from firing, that could have saved them an instant 30 points of damage. The weapons available to the Normandy in one fire Arc, less the PPCs is roughly equal to a lance of mechs. To remove this firepower, the mercs only needed to do 70 points of damage to one fire arc. Picking drop locations too close to the edge or bad dice rolls to scatter off hurt their ability to get 70 points of damage out on the Normandy. Another Commander noted Using the buildings for cover, not hiding behind them, but hiding in them would have negated the SRM and MG damage from the Ferrets and reduced damage from the Normandy by 4 for each weapon fired. Even ignoring these plans, if they had better pilot rolls, or used a little edge here and there to nudge stuff along, the extra mechs on the map to soak damage and put weapons on the Normandy could have made a difference, but morale was shattered at that point. The damage on this mission was all front loaded, and once you got the Normandy off, if you look at what's left on the map, it's mostly an easy mop up. Regardless, it is what it is. Some missions are more straight forward fights than others. Every so often, a mission comes along like this one, that really requires thought to work out and defeat. They're not impossible though. | |||||||||||||||
Kitten GM, 4190 posts Sun 28 Sep 2014 at 13:42 |
Number of units allowed = to the Characters Rank Max Tonnage of all conventional units purchased = to the Character's Mech weight. Units available for purchase will be limited to those listed on this thread. link to a message in another game | |||||||||||||||
Roger Simms player, 338 posts Call sign: Viking lrms 12/12,12/12 Mon 29 Sep 2014 at 22:37 |
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Kitten GM, 4212 posts Tue 30 Sep 2014 at 16:15 |
Merc that are not engaged, may withdraw off any map edge. Mercs that are engaged, may not withdraw off the map and either have to fight it out till they are no longer engaged or are a smokey mess in the sand. | |||||||||||||||
Anastasia Karkoff player, 930 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Tue 30 Sep 2014 at 16:22 |
of course, that still leaves a fucktizillion of infantry and a veritable armada of conventionals to take down, not to mention locating and destroying the HQ... | |||||||||||||||
Kitten GM, 4231 posts Wed 1 Oct 2014 at 11:40 |
At the end of mission 11, you'll be allowed to draw a ton of stuff from your inventory. (armor... or ammo... or armor/ammo, as long as it adds up to one ton.) | |||||||||||||||
Kitten GM, 4232 posts Wed 1 Oct 2014 at 12:51 |
Effectively immediately, i'm going to put a 'cap' on the development of character. Effective maximum experience a character may accumulate and spend is 800xp. No one is over this cap, and most players are only around the half way point to this cap, so to the majority of you, it should be no big deal. I just dont want the gap between a veteran player and a new starting one to be too wide and obnoxious. 800xp is roughly double what the average starting player might start with. xp earned over this cap, will be converted to CB for the character to spend. {1xp=20,000cb} I'm also looking at the organization of units. I've tried to tinker and keep some of balance between the units but from what i can see, that just aint happening. It's also obvious that some BMs are more brutal than other BMs. For this reason, i've decided to start using a 'handicap' system. There is already a rating system in place to adjust mission difficulty, i'm just going to assign BMs and Merc units a 'handicap' that will be used to modify the difficulty of the missions they receive. This rating will go up and down based on the synergy i see in a unit, and the effectiveness they display... or the tragedies that they suffer. In this way units that have suffered obnoxious losses can look forward to some easier missions to help get them back on their feet. Units that have been mangling missions at will, can look forward to more challenging missions appropriate to their talent which will come with appropriately bigger pay checks to reflect the challenge of their missions. | |||||||||||||||
Roger Simms player, 339 posts Call sign: Viking lrms 12/12,12/12 Thu 2 Oct 2014 at 15:43 |
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Kitten GM, 4249 posts Sat 4 Oct 2014 at 17:31 |
Repair outlines are noted in the Repair Bay. The warhawks had 4 tons of armor in their store. Presumed it will be split evenly among the pilots when the unit disbands, so between Roger and Ziro that's 24af. Ziro uses 10 of it to repair his mech and the balance of 14af is made available to Roger. | |||||||||||||||
Kitten GM, 4283 posts Mon 6 Oct 2014 at 18:15 |
So i'm offline for a bit to do other stuff. | |||||||||||||||
Kitten GM, 4304 posts Wed 8 Oct 2014 at 14:40 |
Fort Bragg is over, the Valkyries essentialy wipe. Ana and Cecila may roll up new characters per... link to a message in another game Lina's player already has a new freelancer being added to the game. (Adam's returning!) Characters were not officially 'killed' and were still in possession of their mechs. They were also very much the Texans at the time, so it's a mexican call, that there will be no penalty for the loss of characters at this time. Mission is now public so that players who think jump jets are useless... can rethink that thought. This message was last edited by the GM at 14:41, Wed 08 Oct 2014. | |||||||||||||||
Roger Simms player, 341 posts Call sign: Viking lrms 12/12,12/12 Wed 8 Oct 2014 at 14:45 |
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Kitten GM, 4305 posts Wed 8 Oct 2014 at 14:48 |
You dont need dropships for a mission to go bad. | |||||||||||||||
Adam Carlyle Alt, 1 post Mechwarrior Solid Slug Wed 8 Oct 2014 at 14:51 |
*buffs his ferro-titanium left arm and knocks on his two ferro-titanium bionic legs* What did I miss? ;) | |||||||||||||||
Anastasia Karkoff player, 1010 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 8 Oct 2014 at 14:55 |
nope, but they do increase the risk of it happening. Bad calls really. that one is on me, we had an amazing turn 1, despite the horrible drop, I got cocky and got us to shoot for searching out the HQ way too early, rather than focus on removing the 'easy' conventionals (hovertanks). Still... Wish we'd had some Flak or precision with us... damned ferrets. not to mention 1 level of edge does go a loooong asss way, and we had no-one with any (was a plan for Ana, but that doesn't matter now) - ADAM's BACK! YAY!!! welcome back, here's a medal for shortest lived mech ever! | |||||||||||||||
Adam Carlyle Alt, 2 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 15:05 |
I still might go BOOM but I'll be able to walk away. | |||||||||||||||
Kitten GM, 4307 posts Wed 8 Oct 2014 at 15:07 |
After the urbie mech explosion he was laid up in the hospital getting body parts replaced... now he's back in something larger and faster than an urbie... now... where did he get the money for that... hmm.... | |||||||||||||||
Adam Carlyle Alt, 3 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 15:16 |
*slips anothe plate of cookies and warm milk to the Kitten* Nevermind the Kitten behind the curtain... | |||||||||||||||
Kitten GM, 4308 posts Wed 8 Oct 2014 at 15:18 |
So that leave the Ironswords, Lancers, and Freelancers to resolve, tentative end date for missions are the end of this month. Try and stay as close as possible to the target date, it looks like we might go over some. | |||||||||||||||
Teri Knight player, 138 posts Panther, P5, G5 Callsign: Catgirl Wed 8 Oct 2014 at 15:23 |
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Anastasia Karkoff player, 1011 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 8 Oct 2014 at 15:32 |
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David Crain player, 474 posts R2 - Sergeant Callsign: Avenger Wed 8 Oct 2014 at 17:02 |
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Adam Carlyle Alt, 4 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 17:06 |
Hatchetman. And I've got CASE installed. Fool me once shame on you, fool me twice shame on me... ;) | |||||||||||||||
Kitten GM, 4312 posts Wed 8 Oct 2014 at 17:25 |
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Anastasia Karkoff player, 1013 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 8 Oct 2014 at 17:36 |
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Adam Carlyle Alt, 5 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 17:43 |
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Daniel Hou player, 1 post Callsign: Monk Wolfhound Wed 8 Oct 2014 at 18:14 |
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Regina Arlington Alt, 369 posts R0 - Mechwarrior Callsign - 'Siren' Wed 8 Oct 2014 at 18:17 |
That just means the debris were thrown farther when you exploded adam. 'ello Daniel. Were in mid mission resolution. We just had two messy ones for the mercs. Three to resolve, hopefully with better results. Hey Ana, why dont you considere bringing Henriette back? | |||||||||||||||
Lucius McMurphy player, 1234 posts O3 - 1st Lieutenant Callsign - 'Burner' Wed 8 Oct 2014 at 18:18 |
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Teri Knight player, 140 posts Panther, P5, G5 Callsign: Catgirl Wed 8 Oct 2014 at 18:30 |
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Kitten GM, 4323 posts Wed 8 Oct 2014 at 20:27 |
Edge * CAN * be used for availability rolls. For one roll during the bookkeeping phase, if you have Edge, you can add one to a roll, or just re roll it if it's really bad. You must decide right after you roll. Once your roll for something else, the opportunity to use edge to change a roll expires. Edge was pretty useful before, this should help make it even more attractive. This message was last edited by the GM at 20:28, Wed 08 Oct 2014. | |||||||||||||||
Anastasia Karkoff player, 1017 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 8 Oct 2014 at 21:38 |
Henriette was never intended as a leader... being an energy specialist and all, energy spec takes up too many options to be viable for a leader character, in my opinion, you're alreayd sacrificing one option for the greater good, so paying two for energy on top of that is really painfull. Instead I am considering to bring back an old boy from MAC's game... Morgan Benucchi Slap him into the '50 version of the valkyrie, if i can roll availability for it. rip out the LRM, sure artemis is great, but meh, it's still an LRM, add in another pair of med pulses (again, assuming availability lands in my favor, that will also be all my rolls spent), a hatchet and a pair of heat sinks :D https://web.archive.org/web/20...050/bm-valkyrie.html (I'm having issues with this site, occassionally it refuses to load a given page, then i have to close and reopen to get that page) - Morgan will be: G: 3 - 100 P: 3 - 100 M: 2 - 50 ----------- 1 - Edge (25) 2 - Leadership (75) 2 - Noble (75) 0 - Left open for now, for whatever i want later on. 425 xp Rank 4 350 +46 +100 (rank) -50 do anything for money --- 446 xp ------------ - 1 mental, -1 rank, -2 noble = -4 to tn of availability rolls. 2,587,520 VLK-QD Valkyrie tn 10+ normally, = tn 6+ 400,000 +4 Rank 218,000 2 Pulse lasers, 2 heat sinks (2 rolls 9+ = tn 5+) ??,??? Hatchet --------- 3,205,520 ========= Start: 3,200,000 + 250,000 Do anything for money --------- 3,450,000 ========= 3,450,000 -3,205,520 ---------- 244,480 cb remaining ========== Rolls needed: tn 6+ for Valkyrie (30t = 6+4 for tech = 10 - 4 from bonuses = 6+) right? tn 5+ x2 for MPL's ---------- Leaves me with 1 character creation option :) | |||||||||||||||
Kitten GM, 4325 posts Wed 8 Oct 2014 at 21:40 |
Target roll for the 3050 valk. Base 6 + 2 Variant + 4 Conjecture = tn 12+ This message was last edited by the GM at 21:45, Wed 08 Oct 2014. | |||||||||||||||
Adam Carlyle Alt, 6 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 21:42 |
One problem though... Ferro and Endo both cost 6 more crits each. Valk only has 5 free. You just don't have enough space considering the Ferro and Endo is still in beta production and isn't refined yet. Already did this song and dance when I looked at the 3050 mechs ;) | |||||||||||||||
Kitten GM, 4327 posts Wed 8 Oct 2014 at 21:44 |
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Adam Carlyle Alt, 7 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 21:45 |
No XL engines. | |||||||||||||||
Kitten GM, 4328 posts Wed 8 Oct 2014 at 21:46 |
Well they exist, just with a lot more crits left/right torso (like 6) engine repairs will be murder if you lose any torso. | |||||||||||||||
Adam Carlyle Alt, 8 posts Mechwarrior Solid Slug Wed 8 Oct 2014 at 21:52 |
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Kitten GM, 4330 posts Wed 8 Oct 2014 at 21:54 |
All XL engines were obnoxiously expensive. | |||||||||||||||
Morgan Benucchi player, 1018 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Wed 8 Oct 2014 at 21:56 |
but with that in mind... I think I will just run a regular valkyrie, that engine isn't an XL from what the page states, or am i wrong? on a side note: why are hoff sinks more expensive and harder to ge than regular double sinks?, aren't hoffs for all intents and purposes a worse version? | |||||||||||||||
Kitten GM, 4331 posts Thu 9 Oct 2014 at 00:19 |
Ds/he are three crits and limited to on in rt/Lt and one in ra/LA. So you can't have more than four ever. | |||||||||||||||
Lucius McMurphy player, 1236 posts O3 - 1st Lieutenant Callsign - 'Burner' Thu 9 Oct 2014 at 00:26 |
I thought you could have one in each torso and two in each arm. | |||||||||||||||
Kitten GM, 4333 posts Thu 9 Oct 2014 at 00:27 |
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Adam Carlyle Alt, 9 posts Mechwarrior Solid Slug Thu 9 Oct 2014 at 00:32 |
Yes. Solid Slug from Solaris is here! Well known in the lower gladiatorial tiers he worked his way up from ad-hoc industrial mechs made combat ready. Eventually he scored big and took a Hatchetman as salvage. Stripping out the big old AC/10 he slapped 3 more tons of armour on her frame, CASE in the torso and jammed in an AC/6 for some range and 5 Machine-guns for when the going got too hot (two facing the rear even). Peacemaker II is one HOT mama. Will work for food... ;) | |||||||||||||||
Morgan Benucchi player, 1023 posts Rank 4: Force commander Praetorian, Ld4, G4+,P6+ Mon 13 Oct 2014 at 15:12 |
http://rats-funnybone.com/veet...unniest-review-ever/ note to self... never use! also, this is in NO WAY for the faint of heart | |||||||||||||||
Lucius McMurphy player, 1259 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 13 Oct 2014 at 15:26 |
So are the other reviews if you pop on over to Amazon and read them as well. | |||||||||||||||
Morgan Benucchi player, 1024 posts Rank 4: Force commander Praetorian, Ld4, G4+,P6+ Mon 13 Oct 2014 at 16:38 |
frankly,sicne i am already coughing up my lungs, i felt it would bea terrible idea to keep reading after the 3 first ones. didn't wanna add to the pain. | |||||||||||||||
Lucius McMurphy player, 1260 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 13 Oct 2014 at 16:43 |
Only reason I didn't hack up my own lungs was I'ev been doing so much data entry on spreadsheet sthat it's all 1's and 0's to my eyes right now. | |||||||||||||||
Morgan Benucchi player, 1025 posts Rank 4: Force commander Praetorian, Ld4, G4+,P6+ Tue 14 Oct 2014 at 11:52 |
Morgan will be: G: 3 - 100 P: 3 - 100 M: 2 - 50 ----------- 2 - Edge (75) 2 - Leadership (75) 2 - Noble (75) 0 - Left open for now, for whatever i want later on. 475 xp Rank 4 350 + 46 +100 (rank) ---- 496 xp ==== 496 -475 ---- 21 xp remaining (before contract 11 BM bonuses) ==== https://web.archive.org/web/20...025/bm-Valkyrie.html Remove LRM-10 3,200,000 cb -2,205,320 cb Valkyrie-QA ------------- 994,680 cb ============= 234,000 cb - +3 MLs: 60,000x3x1.3 = 180,000x1.3 104,000 cb - 1 flamer: 80,000x1.3 ------------- 656,680 remaining cb at this point ============= 78,000 cb - 1.5t Endo steel 60,000x1.3 will need at least 2 successfull rolls at tn 7+ (11-4) (since i'm assumed a successfull tn8+ roll) this leaves some openings, which i would look into how to handle, once i know wether the EES is successfull or not, and how many options I am left with after that. Are there any other rolls I'll need to get out there? | |||||||||||||||
Kitten GM, 4363 posts Tue 14 Oct 2014 at 12:10 |
(NOT internals) You also can not roll for anything more than once Morgan, so you wont be able to get your Valk into Endo steel immediately. Did you want to keep the Ammo from the LRM installed? Presume ML will be (1) RA, (2) LA unless you tell me different. You're allowed (3) Availability rolls, you may not roll for anything more than once. You do not have to roll for your mech, you do not have to roll for standard tech equipment you intend to install on your mech. You do have to roll for advance tech you want to install, you do have to roll for anything extra to keep in inventory, you do have to roll for any conventional vehicles you want to command. This message was last edited by the GM at 12:26, Tue 14 Oct 2014. | |||||||||||||||
Morgan Benucchi player, 1026 posts Rank 4: Force commander Praetorian, Ld4, G4+,P6+ Tue 14 Oct 2014 at 13:15 |
Removing LRM ammo too, don't want the LRM at all. I'll go for a double HS, an ES roll, and a karnov 3,200,000 cb -2,205 |