Re: A Question
You really want to dice this out in an open forum?
Fine lets present all the facts.
Penny is Gunnery 3 and Pilot 5, 4 for initiative, Penny is using 3 ac/2 rapids, if they all hit on average they will do an extra 2 damage half the time, so we'll say that she does 8~9 damage if everything hits.
Malcolms Cadet is 5, and Pilot 4, Malcolms Cadet has two MPL and a ML to help along with damage, so if all the weapons hit, they do 17 damage.
Taking into account the Cadet's pulse laser, at least 12 of their damage would be base 3 to hit, which is at least as dangerous as Penny's 9 damage.
So... lets remove the illusion of who's the more danagerous mech is.
Turn one... it goes on for three days to resolve the fact that i won inititiave and he has to set up and move first. Then when he gives me his position he gives me no facing. Accident or calculated effort to edge a facing after i put myself on the map, i couldnt say.
Turn One
He starts in 0503s... finally.
I start in 0413n
Right off the bat he runs to 1006s, to take up a defensive position.
Fine. It's early its not an unreasonable move.
I go to 0405n...
and theres an exchange of fire, i need tn 8+ He needs tn 12+
Turn Two
I need a tn8+ for inititiave and i win, so... he bolts and runs....
to 1511s (Really, full out, show his back to me run away. Really. This is not defensive movement, this is all out running away, and i've only done 2 damage to him.)
It's at this point that i just give away intiative to him as a concession, because he wont engage otherwise.
So i move to 409n on turn two
Then i move to 0610se on turn three without bothering to roll intitiative, and then... at this point, he feels safe enough to engage the fearsome Raven.
He runs to 1009nw and makes attack rolls at tn9s and 11s and comes here to complain i havent given him anything better to shoot at...
Really?
If he hasnt had better TN's to shoot at... looking at his movements... who's fault is that?
If i was truely fed up and just decided to play his game and hide in the NW corner we wouldnt have been in range for combat till the game was half over, and then what's the point?
My point is... it takes no great talent to avoid combat and kill the clock.
He thinks his Vindicator wouldnt be susceptible to it, but i'm telling you, it would be equally fustrating for the Vind on the map. There are enough trees and hills to break LOS, so even if he's in range there will be no shot.
There is no match, if all youre doing is playing tag with mechs.
Oh and... if i have any hard feelings about how the match is turning out, it's all on me, cause he was playing to win.
This message was last edited by the player at 00:47, Fri 12 Sept 2014.