Teri Knight:
Wow! M11 - Normandy was brutal.
We've lost a productive player on this one, because it was believed to be impossible. The way they went about the mission was partially to blame. Ive had some of the other unit commanders look at it and it's in agreement that while some thought is needed, it's not impossible.
One Commander noted
Targeting a drop hex in one fire arc and staying in the PPCs short range for the drop would have limited the weapons fired during the drop phase to one combat arc, and kept the PPCs from firing, that could have saved them an instant 30 points of damage.
The weapons available to the Normandy in one fire Arc, less the PPCs is roughly equal to a lance of mechs. To remove this firepower, the mercs only needed to do 70 points of damage to one fire arc. Picking drop locations too close to the edge or bad dice rolls to scatter off hurt their ability to get 70 points of damage out on the Normandy.
Another Commander noted
Using the buildings for cover, not hiding behind them, but hiding in them would have negated the SRM and MG damage from the Ferrets and reduced damage from the Normandy by 4 for each weapon fired.
Even ignoring these plans, if they had better pilot rolls, or used a little edge here and there to nudge stuff along, the extra mechs on the map to soak damage and put weapons on the Normandy could have made a difference, but morale was shattered at that point.
The damage on this mission was all front loaded, and once you got the Normandy off, if you look at what's left on the map, it's mostly an easy mop up.
Regardless, it is what it is. Some missions are more straight forward fights than others. Every so often, a mission comes along like this one, that really requires thought to work out and defeat. They're not impossible though.