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, welcome to Y ~ MechWarrior: Mercenaries

18:28, 23rd April 2024 (GMT+0)

OOC ~ Started 08/14.

Posted by KittenFor group 0
Morgan Benucchi
player, 1029 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:09
  • msg #872

Re: Campaign Rule Change (READ)

Lucius McMurphy:
Just remember you can't get classic transports, only full commanders.  It's their job to make sure that the unit has adequate additional transportation/cargo assets not you anymore :)

You could try and roll for an APC or something that has an infantry bay and then use it to transport things but they are only good for 1 ton and they would be combat units mainly.


Kitten, is this true?, i thought all conventionals were available if you ahd rank, if not that's a huge brainfart on my part.
Kitten
GM, 4370 posts
Tue 14 Oct 2014
at 19:10
  • msg #873

Re: Campaign Rule Change (READ)

Right i have to add up all the numbers on your character sheet again, so even if you want it you cant have heirloom for your mech morgan.

You say youre tired of missing things and you give yourself a gunnery tn of 5+.

Mixed signals there darling.


If you read, i said you can get COMBAT conventionals with your rank.  Only unit commanders can get actual transports.




I'm narrowing the responsibility of logisitics/transports to the unit commander, so that i dont have to aggrevate over watching 20 characters move stuff around, i only have to look at the three unit commanders.
This message was last edited by the GM at 19:12, Tue 14 Oct 2014.
Hassan al-Nasir
player, 72 posts
R0 (Mechwarrior)
Callsign: Scorpion
Tue 14 Oct 2014
at 19:11
  • msg #874

Re: Campaign Rule Change (READ)

I'm waiting for the next logical progression here..

Roll for mules..


Adam Carlyle
Alt, 10 posts
Mechwarrior
Solid Slug
Tue 14 Oct 2014
at 19:12
  • msg #875

Re: Campaign Rule Change (READ)

I'd TOTALLY roll for mules!

How many can I get for an acquisition roll?
Kitten
GM, 4371 posts
Tue 14 Oct 2014
at 19:12
  • msg #876

Re: Campaign Rule Change (READ)

Hassan al-Nasir:
I'm waiting for the next logical progression here..

Roll for mules..




Dont forget to apply a quality modifier, elite mules are actually pretty hard to get.
Morgan Benucchi
player, 1030 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:16
  • msg #877

Re: Campaign Rule Change (READ)

in that case i would like to keep the heirloom, since I can't actually take the kharnov :P

as for mixed signals:
didn't say  i was tired of missing things, i said i was tired of not being able to murder pesky ants trying to shoot holes in my mech ;)

there is a difference :P
This message was last edited by the player at 19:16, Tue 14 Oct 2014.
Kitten
GM, 4372 posts
Tue 14 Oct 2014
at 19:18
  • msg #878

Re: Campaign Rule Change (READ)

Morgan Benucchi:
in that case i would like to keep the heirloom, since I can't actually take the kharnov :P

as for mixed signals:
didn't say  i was tired of missing things, i said i was tired of not being able to murder pesky ants trying to shoot holes in my mech ;)

there is a difference :P



YOu're lucky i didnt take it off yet, go look at your character sheet and tell me what needs doing, doing forget to tell where to actually place stuff, or i'll make you pay twice to reinstall them if you dont like where i randomly place stuff.
Morgan Benucchi
player, 1031 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 19:24
  • msg #879

Re: Campaign Rule Change (READ)

RA: + ML
LA: + ML ML

(should give  me 2 in eahc hand)

flamer, to the face, if there's space

I'd like to keep crits open for ES placement

Doble heat sink prioritized over single HS:
placement priority:
CT > Side Torso > Legs
Lucius McMurphy
player, 1264 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Tue 14 Oct 2014
at 19:27
  • msg #880

Re: Campaign Rule Change (READ)

CT and Legs only have two critical slots.  Double Heat Sinks use up 3.  Your only options for DHS is in the torso (if you have critical space) or in the arms.
Morgan Benucchi
player, 1032 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Tue 14 Oct 2014
at 20:13
  • msg #881

Re: Campaign Rule Change (READ)

heh, i thought they used 2, my mistake, still i do beleive there are crits  for it now, I'll just have to think it  over when i get to Endo steel, later on.

otherwise, the whole endo steel project will be irellevan,t since double heat  sinks will win out in the long run :D
Kitten
GM, 4373 posts
Tue 14 Oct 2014
at 21:09
  • msg #882

Re: Campaign Rule Change (READ)

DS HS and Endo Steel, dont use weapon criticals.
Adam Carlyle
Alt, 11 posts
Mechwarrior
Solid Slug
Wed 15 Oct 2014
at 02:59
  • msg #883

Re: Campaign Rule Change (READ)

You tell me what you want Morgan...I'll find it.

For a fair price.

;)
Morgan Benucchi
player, 1035 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Wed 15 Oct 2014
at 08:07
  • msg #884

Re: Campaign Rule Change (READ)

haha, I was like "wut??!!"

then the piture loaded :P

well played
Morgan Benucchi
player, 1036 posts
Rank 4: Captain
G5+,P5+,S8+,L4,E2 (Capt.)
Wed 15 Oct 2014
at 08:30
  • msg #885

Re: Campaign Rule Change (READ)

Echo:

Crewcut

* Freelancer *

Gunnery 5
Pilot   5
Scout   8
Leader  4
Edge    2

5/8/5 Movement

11(12) Heat Sinks


RA Medium Laser
RA Medium Laser
LA Medium Laser
LA Medium Laser

Repair modifier x1.30
H    8a    (3i)
CT  14a(4)(10i)

RT  12a(2)( 7i)
LT  12a(2)( 7i)

RA  09a    (5i)
LA  09a    (5i)

RL  12a   ( 7i)
LL  12a   ( 7i)
H
CT JJ HS

RT DS/HS HS ML
LT HS HS ML ML

RA S U L ML
LA S U L H Flamer

RL H U L F JJ JJ
LL H U L F JJ JJ



Inventory
(9.0 tons) Maximum Armor (4 tons/64af) Current Armor
(2.25 tons) Maximum Internals (0 tons) Current Internals
(3.0 tons) Maximum Ammo (0 tons) Ammo
(6 tons) or (3 Items)
Maximum Inventory
(0.5 tons) Beta Target Computer



4.5tn Base Modifications
2.0tn Mental Stat
6.5tn Total Blackjack modifications.

No Current Modifications

Inventory of Non-Standard Tech
None


Praetorian, not crewcut ;)
I should have 13(14) heat sinks
armor profile looks right, but you have me stocked with a few items i shouldn't have, like a beta targeting computer (hat would have been a good idea though, but meh, not enough wonga for that until after the contract)
you also have the  entry written down for a BJ, while, well i'm hopping around in something a touch faster :)
on the summary you have my ML's listed correctly, but on the crit locations, you have them placed in side torsoes.

just pointing out the discrepencies as requested :)
Kitten
GM, 4377 posts
Wed 15 Oct 2014
at 12:27
  • msg #886

Re: Campaign Rule Change (READ)

That entry isnt done, you're not in a 45 ton mech either.
Roger Simms
player, 342 posts
Call sign: Viking
lrms 12/12,12/12
Sun 19 Oct 2014
at 20:32
  • msg #887

Re: Campaign Rule Change (READ)

 Have the Mercs won yet?.
Kitten
GM, 4387 posts
Tue 21 Oct 2014
at 12:59
  • msg #888

Re: Campaign Rule Change (READ)

In reply to Roger Simms (msg # 887):

No.  Very much not, probably going to put a real time time cap of 10/31 to wrap up missions.

It's dragging and there doesnt seem to be a good solution for it, so i might as well bit the bullet and summerize the missions if they cant be finished.
This message was last edited by the GM at 14:48, Tue 21 Oct 2014.
Kitten
GM, 4395 posts
Wed 22 Oct 2014
at 12:46
  • msg #889

Re: Campaign Rule Change (READ)

Well... after much delay, we have the new merc unit officially formed up.

Morgan has drafted up a new unit, the current members are...

Ziro, Roger, and Joaquin.

Other unit changes are under discussions.  Including possible trades between units.

My records show Freelancers still left to draft are currently...
35tn Panther  ~ Catgirl/ Teri    ~ G5   /P5/L2/S 8/E1
35tn Wolfhound~ Daniel Hou       ~ G5(4)/P5/L2/S 8/E1
45tn Blackjack~ Mattias          ~ G5   /P5/L4/S 7/E0

If this is not so, you need to make it known quickly.
Kitten
GM, 4421 posts
Fri 24 Oct 2014
at 12:40
  • msg #890

Re: Campaign Rule Change (READ)

In a bit of a snit, so going to just start the resolution process, all mission being moved to group 1 (this officially puts missions at an end since BMs can not access the missions), so that i can start setting up the next round of missions (ive done zero work on it).

Will start summerizing missions and getting things organized for mission 12, as time allows.
This message was last edited by the GM at 12:42, Fri 24 Oct 2014.
Akarian Euclid
player, 127 posts
Fri 24 Oct 2014
at 12:50
  • msg #891

Re: Campaign Rule Change (READ)

Ah so no more mission, well fair enough. Seems we were having a lot of issues with absences, drops, and illnesses sadly.
Kitten
GM, 4422 posts
Fri 24 Oct 2014
at 12:52
  • msg #892

Re: Campaign Rule Change (READ)

yes, with two missions resolved and the players waiting for 2~3 weeks, and the attendance issues with Mattias and Pax, and finding a BM for the Ironswords, it's just best to throw the towel in for M11 and reorganize for M12.
Kitten
GM, 4425 posts
Fri 24 Oct 2014
at 13:14
  • msg #893

Re: Campaign Rule Change (READ)

Okay... One more time... Since i'm getting PMs about it, i'm presuming some of you missed the format change...


quote:
Memory core was found 'this year', and equipment becomes a lot easier to get, and you wont have to go through the Auction house for equipment anymore.

Each player after a contract, is allowed (3) Availability rolls that reflect their ability to go out and look for 'stuff'.

This includes new mechs, parts for inventory (like armor and specialty ammo), equipment for modification of mechs, and (if you have rank) hiring conventional units to join you in combat.

How much 'stuff' you can accumulated is listed on your character summary in the unit section.

'Base Rolls' and so forth for equipment can be found here...

link to a message in another game

So if you want an ER Small, the 'base' is TN 12+ and the 1/2 ton of Skirmish Computer is TN 11+

It sounds like a harsh rolls, but there are also modifiers to reduce it, (Edge, Mental ability, Noble levels, Rank and if all else fails there will be modifiers up for auction after the contract.)

Keep in mind you cant roll for something more than once.

Teri Knight
player, 151 posts
Panther, P5, G5
Callsign: Catgirl
Fri 24 Oct 2014
at 13:47
  • msg #894

Re: Campaign Rule Change (READ)

So Meet the Neighbors is over?  Dang.  Catgirl was finally doing some damage for a change.
Kitten
GM, 4429 posts
Fri 24 Oct 2014
at 13:49
  • msg #895

Re: Campaign Rule Change (READ)

yeah, sorry Teri.

necessary evil, i'm making the call.  It makes it easier for me to push ahead preparations to get M12 ready so i have at least a chance of getting it ready by the end of the month to start on the first of november.

M11 was just a horrible mess in so many ways.
Teri Knight
player, 152 posts
Panther, P5, G5
Callsign: Catgirl
Fri 24 Oct 2014
at 14:11
  • msg #896

Re: Campaign Rule Change (READ)

I understand.  Onward and upward.
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