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OOC ~ Started 08/14. Posted by Kitten. | Group: 0 |
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Author | Message | Page: 40 39 38 37 36 35 34 33 32 31 ... 1 [all][bottom] |
Kitten GM, 4901 posts Mon 15 Dec 2014 at 13:23 |
He has an arm, to soak damage. He has no actuators, which is what i count for looting. | |||||
Pax Tarkin player, 757 posts Lancers CO - 1st Lt Mongoose "Road Runner" Mon 15 Dec 2014 at 19:52 |
Where did the careful standing rules run off to? Someone got a bit too cocky with their piloting roll. | |||||
Kitten GM, 4907 posts Mon 15 Dec 2014 at 20:30 |
not sure where they are but... You can only careful stand on a walk, not a run. You may spend an additional 2mp to try and stand to reduce the tn by -1. So if Pax wants to careful stand, he would need 2mp for the original effort to stand and can spend additional 4mp to do so, and reduce the tn by -2. That leaves him 2mp to get out of there, or you can spend those 2 mp to careful stand some more reducing the penalty to -3, negating the gyro hit, but when you stand up, you just stand there, which... is really not recommended. | |||||
Pax Tarkin player, 758 posts Lancers CO - 1st Lt Mongoose "Road Runner" Mon 15 Dec 2014 at 22:03 |
I know they are based on PSR but I was not certain it effects Init. Been awhile. And would legs hits do as well since they effect PSRs as well? | |||||
Lucius McMurphy player, 1452 posts O3 - 1st Lieutenant Callsign - 'Burner' Mon 15 Dec 2014 at 22:08 |
Anything that uses your piloting skill as a base is affected by that gyro hit. It's hard keeping her under control when she wants to sway like a drunken whore down the streets in New Orleans during Mardi Gras. | |||||
Kitten GM, 4908 posts Tue 16 Dec 2014 at 00:07 |
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Kitten GM, 4909 posts Tue 16 Dec 2014 at 14:17 |
YOu will complete the raid and boost off with your booty. The reason for this, is it's almost xmas, and it'll be easier to justify the year end xmas toys i'll be doling out, which will be much better than anything you might get in another round of mission raids. Iron Swords and Legion are officially wrapped up on the contract, and i will be starting their end contract bookkeeping. I will also be tracking availability rolls that players desire to make shortly, and all the other fun stuff that happens between contract bookkeeping. Some... minor rule tweaks are on the horizon, so dont over plan stuff just yet, and once the Lancers and Brigade are done, i will release end year xmas presents a little early so you can plan them into your between contract mods... (Keep an eye on the repair bay for more end contract news over the next week or two.) | |||||
Teri Knight player, 226 posts Panther, P5, G5 Callsign: Catgirl Tue 16 Dec 2014 at 14:31 |
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Kitten GM, 4910 posts Tue 16 Dec 2014 at 14:34 |
The Iron Swords and Legion are done. | |||||
Teri Knight player, 227 posts Panther, P5, G5 Callsign: Catgirl Tue 16 Dec 2014 at 14:37 |
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Hassan al-Nasir player, 121 posts R0 (Mechwarrior) Callsign: Scorpion Tue 16 Dec 2014 at 14:51 |
![]() Even Hassan loves Christmas presents! :P This message was last edited by the player at 14:52, Tue 16 Dec 2014. | |||||
Kitten GM, 4917 posts Tue 16 Dec 2014 at 17:35 |
Beta Actuator Enhancement System (Arms} Cost (1000cb x Mech Weight) Technical Skill Penalty ~ (2) Arm get -1 bonus to Punch Attacks (only) (1) Arm get -1 bonus to All Physical Attacks (0) Arm get -1 bonus to Arm mounted weapons (You need a 'Technical skill' of 2 or better to get full usage from it.) Technical Skill = Mental Ability + X-Tech + Tinker It's listed here... Message 6 link to a message in another game | |||||
Akarian Euclid player, 195 posts Tue 16 Dec 2014 at 18:44 |
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Kitten GM, 4922 posts Tue 16 Dec 2014 at 18:46 |
Yes. you can hold up on availability rolls, use the Repair Bay for all character/mech changes, and so forth. We are expected to have some sort of auction. I wont skip over the best money sponge in the campaign >.> | |||||
Kitten GM, 4924 posts Tue 16 Dec 2014 at 20:09 |
We just lost (Delta/Morgan) Looks like this contracts organization is going to be more complicated than expected. | |||||
Kitten GM, 4926 posts Tue 16 Dec 2014 at 20:16 |
I'm going to allow units to grow past the soft cap of (4) members that i had previously. That means that Joaquin can stay in the Light Lancers, if he wants or he can look to sign on with one of the other units. Currently... (4 members) Light Lancers Pax, Donovan, Daniel, and Akarian (4 members) Iron Swords Luc, Olaf, Roger, and Malcolm (4) members) Pussycats Penny, Teri, David, and Mattias Available Talent Joaquin and Hassan I'm going to let Joaquin and Hassan decide which units they want to sign on with. This message was last edited by the GM at 20:16, Tue 16 Dec 2014. | |||||
Kitten GM, 4927 posts Tue 16 Dec 2014 at 20:41 |
We're at a managable number, but i think we could do with a little new talent in the player pool, so i'm going to go fishing and see what we come up with. | |||||
David Crain player, 529 posts R2 - Sergeant Callsign: Avenger Tue 16 Dec 2014 at 21:19 |
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Lucius McMurphy player, 1460 posts O3 - 1st Lieutenant Callsign - 'Burner' Tue 16 Dec 2014 at 21:24 |
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Kitten GM, 4928 posts Tue 16 Dec 2014 at 21:29 |
and it's only for the Right Arm. | |||||
Joaquin Cortez player, 222 posts Callsign: "WarDog" Spider (SDR-5V) Tue 16 Dec 2014 at 21:33 |
I'll look at some things and see what I can do to upgrade the Spider some. | |||||
David Crain player, 530 posts R2 - Sergeant Callsign: Avenger Tue 16 Dec 2014 at 21:39 |
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Kitten GM, 4929 posts Tue 16 Dec 2014 at 21:45 |
150k cb is a nice consolation prize. | |||||
Olaf Oleeson player, 127 posts NC-R1 Corporal Callsign Berserker Tue 16 Dec 2014 at 22:05 |
*Looks at Endo Internals sitting on the hangar floor* "I have a cunning plan..." | |||||
Kitten GM, 4932 posts Tue 16 Dec 2014 at 22:14 |
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