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OOC ~ Started 08/14. Posted by Kitten. | Group: 0 |
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Author | Message | Page: 40 ... 10 9 8 7 6 5 4 3 2 1 [all][bottom] |
Big Jake Alt, 60 posts BJ-1DB G4/P5/M8 3 NRG Mini WarHammer is here! Thu 14 Aug 2014 at 06:02 |
(1) ton of Endo Steel Cost 160,000cb for Endo. Cost 100,000 cb for 5 XP Got to start collecting this stuff sometime | |||||||
Anastasia Karkoff player, 750 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 07:18 |
- Kitten, Haven't bid yet, cause I don't know how much money I have once contract is over ;) This message was last edited by the player at 09:11, Thu 14 Aug 2014. | |||||||
Akarian Euclid player, 90 posts Thu 14 Aug 2014 at 08:48 |
(1) ton of Endo Steel and 5xp. Cost 160,000cb for Endo. Cost 100,000cb for xp. | |||||||
Kitten GM, 3528 posts Thu 14 Aug 2014 at 11:19 |
Mission 9's was posted for everyone but Advance and Destroy. Advance and Destroy resolved while i was sleeping so youre going to have to wait for those numbers a bit :P *waves paws* Go do some quick math to estimate what you have. Official numbers will come through eventually. | |||||||
Kitten GM, 3535 posts Thu 14 Aug 2014 at 14:23 |
I said this in another thread, but it really should be repeated for everyone to see. A really good example of this, is the triple engine/double gyro hit Lucky took in mission 9. Repairs are estimated at over 790k to make these major repairs. The same criticals on a smaller Valkyrie would only be 624k cb The same criticals on a Hunchback would be 950k cb So... I hear people contemplating 45... 50... 55... mechs for upgrades... Keep in mind it's not just the cost of the mech you're looking to upgrade to, it's the cost of the repairs too. (Also missions scale based on a percentage of the weight of the mercs facing them, so the larger you get, the larger the op force gets) | |||||||
Donovan O'Brien player, 390 posts Whitworth Callsign: Lucky Thu 14 Aug 2014 at 14:41 |
Returns to corner counting Cb, a kidney goes for how many Cbs??? | |||||||
Kitten GM, 3538 posts Thu 14 Aug 2014 at 14:47 |
(ponders) Income comes in to forms... Combat bonus, which will reflect the high income in take... but... Theres also the 'flat' mission objectives. Which is based on the mercs base pay, modified by time, and mission difficulty. Not... size of the opposition. So while the combat bonus will bump a bit, the base pay/mission pay will stay the same. Look back on missions that you got zip for combat bonus... that amount wont change by mech. You could be in a Mongoose, or you can be in a Blackjack. The base pay wont change much. (you get a +1 modifier from light to medium mech class, but that's about it.) Worse theres something i look at that i think of as player footprint. The larger the players mech is, the larger his footprint, cause the opforce scales to match it. If this players mech gets taken out by... oh i dunno a 3triple engine/double gyro critical... the Op Force foot print he made is still there for his lance mates to deal with. So the bigger the difference is between the smaller and larger mechs foot print the harsher it's going to be for the light mechs when the big guys go down. (Old players from mac's game will know that if you were a light, it was hard to make an impact in a game scaled for warhammers and awesomes.) So your fixed income will have to stretch to cover a more expensive mech. This message was last edited by the GM at 14:50, Thu 14 Aug 2014. | |||||||
Kitten GM, 3539 posts Thu 14 Aug 2014 at 14:55 |
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Kitten GM, 3540 posts Thu 14 Aug 2014 at 14:57 |
Will get around to Advance and Destroy when i have time. Mission 8 gives you a clue to your finances. We'll all know more when i look at the combat bonus and the mission objective stuff. Thats quite a bit of work and i'm feeling lazy today | |||||||
Anastasia Karkoff player, 752 posts Rank 4: Force commander Dragon, Ld4, G4+,P6+ Thu 14 Aug 2014 at 15:27 |
granted that's a 40t mech, but we already see a chunk of those scattered amongst the mercs, so it shouldn't really be "escalating" the issue too much. and it will have the fitting 'space' available for what i want from my ride. also a 75% damage to mass ratio is pretty okay. - Kitten: you say edenites need to buy 7t of ff armor to have the A-3 available. but if we buy the FF armor, and then buy the A-3... does that mean we'll have 14t of FF armor we have no use for lying around when we scrape the armor off it cause it's too crit intensive, and using Endo steel is more mass effecient? after all, the mech price tag normally includes the armor on the mech. This message was last edited by the player at 15:36, Thu 14 Aug 2014. | |||||||
Donovan O'Brien player, 391 posts Whitworth Callsign: Lucky Thu 14 Aug 2014 at 15:44 |
I suppose my 1st mistake was taking a heavier mech right from the start, leaving me little maneuvering room for a bank...It makes sense to slowly build up to it over time, using earned Cbs to improving on skills and a lighter mech...until a player can "comfortably" make the transition (if they want)to something more imposing... Then again, one doesn't count on having the most expensive guts of his mech blown out nor a mission to go so badly. Concerning the mission, I don't feel it was impossible, difficult, yes, but impossible...no. We had the opportunity, but, we just didn't catch any breaks from the dice-roller and Tau did. I've no heartburn over it, it is what it is..the life of a merc. With that said, it helps to have a lance-leader willing to help out when it's really needed, thank you Pax. | |||||||
Kitten GM, 3542 posts Thu 14 Aug 2014 at 16:15 |
Over 1 in 3 hits should land on the CT or Leg. Of those hits, 1 in 6 should be a decompression. Take into account that they started in your killing field, and that you have edge sprinkled out through the merc unit and more than one in eighteen hits should have disabled a Op Force mech. To keep them from passing a zone, you just had to hit them and do damage. You had room for one mech passing through and getting Pax to chase it down. On paper, it looked really good an winable for the Lancers. The dice roller just missed the memo. | |||||||
Pax Tarkin player, 592 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 14 Aug 2014 at 16:40 |
LOL the decompression worked for the OpFor. We were not in position to land enough hits to get the odds working for us. Fault is all mine. Wrong tools for the job at hand. Misunderstood what was needed to complete the mission. Sorry all. | |||||||
Helia Quinn player, 279 posts R0 (Mechwarrior) Thu 14 Aug 2014 at 17:40 |
YEEEEEEESSSSSSSS!! WE WON! WOOOOOOOOOOOO!!!! To the op-for, that was a nice bunker you built, but... ![]() | |||||||
Kitten GM, 3545 posts Thu 14 Aug 2014 at 18:02 |
Dice roller is a cruel mistress, no fault when dice mangles you. | |||||||
Kitten GM, 3549 posts Thu 14 Aug 2014 at 18:11 |
Pax did you officially want to trade Endo for ER ML? I can see the target computer being useful for you too. Maybe the Skirmish one... As long as you fight close and tight you wont feel the range penalties .> This message was last edited by the GM at 18:12, Thu 14 Aug 2014. | |||||||
Kitten GM, 3550 posts Thu 14 Aug 2014 at 18:24 |
Who decompressed the Shadow Hawk's Leg? | |||||||
Ziro Borovei player, 77 posts Thu 14 Aug 2014 at 18:34 |
It was Quixotic, I think. On phone but will check for exact turn shortly... | |||||||
Akarian Euclid player, 92 posts Thu 14 Aug 2014 at 18:34 |
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Kitten GM, 3552 posts Thu 14 Aug 2014 at 18:34 |
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Kitten GM, 3553 posts Thu 14 Aug 2014 at 18:35 |
link to a message in another game | |||||||
Akarian Euclid player, 93 posts Thu 14 Aug 2014 at 18:40 |
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Kitten GM, 3554 posts Thu 14 Aug 2014 at 18:44 |
Presuming youre moving... At Short range the Skirmish computer helps you At Medium range the bonus and penalty wash. At Long range... you're at a penalty. If you can control the range at which combat is engaged, it's useful. Might be useful to Joaquin too. This message was last edited by the GM at 18:46, Thu 14 Aug 2014. | |||||||
Pax Tarkin player, 594 posts R3 Traxx G5/P4/M2 +1 Init Mongoose "Road Runner" Thu 14 Aug 2014 at 19:13 |
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Kitten GM, 3556 posts Thu 14 Aug 2014 at 19:15 |
Impatient people can come here... link to a message in another game To see your Mission 8 and 9 pay outs. Some surprises there, Mattias was the big dollar sign this time taking out the Dragon and Blackjack. |
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