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OOC-Welcome to Escondido!

Posted by MaverickFor group 0
Maverick
GM, 1 post
Mon 15 Jul 2013
at 17:55
  • msg #1

OOC-Welcome to Escondido!

This is where all out of character chat will take place and I hope everyone introduces themselves here.
This message was last updated by the GM at 17:37, Fri 26 July 2013.
Beau
player, 1 post
Tue 16 Jul 2013
at 15:23
  • msg #2

Re: OOC-Welcome to Harmony

One idea occurs to me if people were interested in a bit of continuity from Q&D... if people intend to continue playing their PCs in this game, then perhaps SSS takes place "after" Q&D?  Since it is the same year 1887... maybe it takes place a few to several months later (between 3-10 months?).

Perhaps Whiskey Flats (being in California) was unknowingly located upon a volitile fault line and a massive earthquake hit that totalled the town of Whiskey Flats... thus forcing the local residents to move on to a new and hopefully more secure/stable home/location... namely Harmony, CA.

Thus some of the character development and in particular the PC social interaction & shared experiences/history could be preserved from the old game to be brought over to the new game.

Of course some people may choose to play brand new characters and they could either already be in Harmony when the Q&D PCs arrive or they could arive as newcomers much like the Q&D PCs.

Just an idea to consider.  ;)

For myself, I'll admit to being a bit torn between keeping Beau or possibly trying a new character (I'm toying with playing "Paladin" from "Have Gun, Will Travel" or perhaps a US Marshal in a similar vein to Wyatt Earp).
Bumbleweed
player, 1 post
Tue 16 Jul 2013
at 22:41
  • msg #3

Re: OOC-Welcome to Harmony

Just my two bits, but I'd rather not have any continuity from Q&D. I think we had a great run but it has ran it's course and it's time to lay her to bed. I'm totally ok if anyone wants to bring their Q&D player to life here. That would be fine to me. I will be creating a new character because Judson was not really created by me, I just played him. And I believe he just belongs in Whiskey Flats. Also I think it would be awesome that some of us already know each other and are already members of the town, or even have shared backstories.... that would make for some interesting reads and allow us to still have a connection as writers but here, not there. I mean I'm not against anyone wanting to do as Beau mentioned, and I'm not gonna complain if it happens but I would just rather not. Now I can't wait to see what happens here. :)
Maverick
GM, 2 posts
Wed 17 Jul 2013
at 02:09
  • msg #4

Re: OOC-Welcome to Harmony

I don't mind anyone wanting to bring a Q&D character over, but you must know before hand no storyline from Q&D can be carried over so there may be no point other than your affection for the character which I support. Please know Johnny Madrid will NOT be in this game though he is my favorite western character. You have probably seen him on the cast list, but I did that strictly to reserve the character portrait.

Because I am such a fan of the western movies and TV series' I will actually still allow the playing of those characters though, so If Beau decides to be Paladin I'm all for it. As long as we can fit it in story which would be easy with that character. Should Lorena Wood decide to show up, it would be easy as a simple story of her actually leaving Johnny could be created because she would have left him thinking she couldn't be a Lancer. If Johnny could be Madrid she could go with him anywhere, but Johnny is Lancer now. I can create a storyline to bring any of your characters over....

However. Like Judson, I don't want to spoil anything we did in Q&D. It was very special to me but I think with our group we can create something equally as special, even if we changed genre's and did a horror theme, or a 16th century Samurai/Bushido theme. You are all such creative and spectacular writers we could do whatever you wished, but the western genre is my theme of choice so here we are. ;)

We will be changing the setting to the Texas/Mexican Border area of the same time period to keep a little familiarity since both areas had a lot of the same issues. This will also add Texas Rangers, Comanche to go along with the Apache, even more Mexican bandits, post civil war conflict since a lot of Texans actually fought for the North and everyone hated carpetbaggers, but it will cut down on the gold mining and such quite a bit. It will add the badlands and outlaw trail though, which could get exciting.

The town name of harmony will need changed unless any of you speak Spanish and know the Spanish word for Harmony but again, that was just a space filler to create the forum. I will be updating the game info to reflect all of this.

Now back to system.

I think we are actually RPers much more than we are gamers and most have agreed they want a "Rules Lite" system. I think I personally can adapt to this "The Window" system very rapidly with a few tweaks. If it doesn't work out I can switch to the more familiar Boot Hill system very easily.

Is everyone still on board? If so I can post my system tweaks and we can do character creation and you can all start putting yourselves into it.
Bumbleweed
player, 2 posts
Wed 17 Jul 2013
at 02:23
  • msg #5

Re: OOC-Welcome to Harmony

La Armonía, and I'm ready to go. Already have a character in mind. :)
Maverick
GM, 3 posts
Wed 17 Jul 2013
at 02:50
  • msg #6

Re: OOC-Welcome to Harmony

If anyone can read the new game info and point out any mistakes I made or if I left anything out it would be most appreciated
Clementine
player, 1 post
Wed 17 Jul 2013
at 03:04
  • msg #7

Shared Back Stories

I am very happy to hear that everything will be new and different in this game. A fresh start is just what we need. I have several ideas for one established character and for one newcomer character. Both (females) would be better  played with backstories that connect them to other characters. If there is anyone interested in scheming possibilities with me as we begin character development please let me know.

~ Clementine (who was Lorena in another life)


This message was last edited by the player at 03:19, Wed 17 July 2013.
JK Hood
player, 1 post
Wed 17 Jul 2013
at 03:10
  • msg #8

Re: Shared Back Stories

I have no problem with the Window system. I think two areas that will hamper the game with the system is that Boot Hill has an excellent weapon system differentiating damage and speed.

From what I see in Window it does not seem to matter a rifle is slower then a Fast Draw revolver.  But faster then a scatter gun. I know that makes it sound like I am overing focusing on the system. The reason, I am is that with most western systems there is a feeling of lethality and risk. I am not certain Window gives that, but I am hoping to be pleasantly wrong
Beau
player, 2 posts
Wed 17 Jul 2013
at 03:10
  • msg #9

Re: OOC-Welcome to Harmony

As requested in Q&D, I am posting here in the OOC.

I think The Window sounds like a good system to at least try out and see if it works.
Clementine
player, 2 posts
Wed 17 Jul 2013
at 03:16
  • msg #10

Re: OOC-Welcome to Harmony

The schoolteacher in me is happy to oblige.  ;-)
This message was last edited by the player at 03:17, Wed 17 July 2013.
Bumbleweed
player, 3 posts
Wed 17 Jul 2013
at 03:18
  • msg #11

Re: OOC-Welcome to Harmony

I'm all for it and he did mention 'tweaks'
Beau
player, 3 posts
Wed 17 Jul 2013
at 03:19
  • msg #12

Re: OOC-Welcome to Harmony

Maverick:
If anyone can read the new game info and point out any mistakes I made or if I left anything out it would be most appreciated

If I might inquire... is there a reason you picked 1887?  I ask because that's 22 years after the end of the Civil War, making almost any but the youngest veterans of the Civil War at least 40 years old if not older (and that's if they only fought in the final year).

Since we're starting over, is there a possibility of having an earlier start date/year?

Just an idea.
JK Hood
player, 2 posts
Wed 17 Jul 2013
at 03:21
  • msg #13

Re: OOC-Welcome to Harmony

I guess one other problem I have is I believe that players should start somewhat balanced. It seems to me that the Character Creation seems very open. Basically, if I could write a background to justify playing a guy that is equal to superman. There seems to be no guidelines to stop me except my and the GM integrity...  Sorry if I seem negative. I just believe this genre is conflict driven, so knowing that a equal playing field is established makes it seem fun. I was in an organization that allowed better characters for those that served the organization. Sounded great, but it seemed as a newer player that you could never compete with those players.  Some were red shirts or dames in distress. While others could play the villain or hero without fear
JK Hood
player, 3 posts
Wed 17 Jul 2013
at 03:23
  • msg #14

Re: OOC-Welcome to Harmony

Really want to stress I will give it the college try. Not trying to be the negative. Just voicing a few concerns
Clementine
player, 3 posts
Wed 17 Jul 2013
at 03:25
  • msg #15

Re: OOC-Welcome to Harmony

Beau:
If I might inquire... is there a reason you picked 1887?  I ask because that's 22 years after the end of the Civil War, making almost any but the youngest veterans of the Civil War at least 40 years old if not older (and that's if they only fought in the final year).

Since we're starting over, is there a possibility of having an earlier start date/year?

Just an idea.

I agree with Beau that it would be different and perhaps better if the time frame was immediately after the Civil War.
Maverick
GM, 4 posts
Wed 17 Jul 2013
at 03:29
  • msg #16

Re: OOC-Welcome to Harmony

Window actually doesn't JK. My issue with it. But easily tweaked. My issue with Boot Hill is how it changed so much over the three editions. They are three entirely different games. lol. Issue 3 is actually the best in detail, but so rule heavy we can't use it. Boot Hill 2nd edition was very close to my own system and when I saw it, after I created the system in the 80's, I was pissed I didn't market it. lol
Maverick
GM, 5 posts
Wed 17 Jul 2013
at 03:33
  • msg #17

Re: OOC-Welcome to Harmony

Bah. I picked 1887 for the weapon availability only and to show the winding down of the wild west. Doesn't fit this timeframe. I'm still editing. lol
Maverick
GM, 6 posts
Wed 17 Jul 2013
at 03:43
  • msg #18

Re: OOC-Welcome to Harmony

JK I understand exactly what you are saying about starting even, but how do you do that in a story driven game? Was Becky supposed to be the equal of Johnny Madrid or Judson Fletcher? The Window actually has a workable system to take these things into account, depending on what feats the GM adds. The Luck and Experience traits make this pretty easy to balance. With tweaks. Becky has no interest in being able to beat Madrid in a gunfight. She wants to play her character and have fun. I don't believe the interest with our people is who is best. It's about storytelling and RP. The system doesn't matter at all in the long run. One however is needed for when conflict arise.
Rebecca O'Dell
player, 1 post
Wed 17 Jul 2013
at 03:55
  • msg #19

Re: OOC-Welcome to Harmony

Well, and Becky (which was me)would have maybe had to use a gun, but it would have been iffy... and I would have played it that way.

I like the idea of an earlier date.  The West was 'officially' considered tamed (or the frontier closed) in 1890, with the Wounded Knee event.  If you do 1860s or early 1870s, then you might not have the 1873 Colt, but you have the Civil War pistols, which were good enough for Wild Bill.

I'm still thinking on Rebecca's picture, by the way.  I may not stay with this one.  Still deciding.
This message was last edited by the player at 03:57, Wed 17 July 2013.
JK Hood
player, 4 posts
Wed 17 Jul 2013
at 04:27
  • msg #20

Re: OOC-Welcome to Harmony

I understand what you are saying, and I am very story driven. But how many people did play Gunfighters. If, they had a fear that hey no matter what I do I can not face Johny Madrid because the system is so stacked versus he just role played superior. That is the test if a game is balanced or not.  I want to stress I not saying that is the case, but some systems allow a Big dog Hierarchy to rise.  In Boot hill. You can be better, but no matter how good. Another player just lucky that day could win.

Boot Hill has lots of problems in fairness. I think players that are not gunfighters go hey the game is not made for me. So we will see what happens. I just really wanted to air my concerns.

As I said, I could be totally wrong thus surprised
Maverick
GM, 7 posts
Wed 17 Jul 2013
at 11:05
  • msg #21

Re: OOC-Welcome to Harmony

I have the same concerns JK, which is why we are going to keep Boot Hill as a fall back if needed. In theory The Window is ideal for our largely freeform style of play so I hope it works for us.
Cyrus Solomon Jericho
player, 4 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 17 Jul 2013
at 14:25
  • msg #22

Re: OOC-Welcome to Harmony

In case anyone was wondering what happened to Beau... he is now Cyrus Solomon Jericho (I decided to go with a new character for the new game).

Cyrus Solomon Jericho is currently a Deputy U.S. Marshal originally from Kansas (a Jayhawker who graduated from West Point and served as an officer in the 7th Kansas Cavalry, "Jennison's Jayhawkers", fighting for the Union during the Civil War).

So in some ways Cyrus is the flip side/opposite of Beau but I think he should be an interesting character to play (and with the new game, I decided I wanted to start off RPing with a "clean slate", hence the new character).
Maverick
GM, 8 posts
Fun-loving
Storyteller
Wed 17 Jul 2013
at 14:54
  • msg #23

Re: OOC-Welcome to Harmony

LOL. So you chose a Jayhawker. Very controversial road to travel, my friend. Seen equally as heroes AND villains at the time period of our game. Knowing your RP ability I'm very excited now to see how you play him. You've chosen a possibly extremely difficult character to play. Naturally being a U.S. Marshal you aren't a "redleg", but there will still be lots of people prejudiced against you for your affiliation. I assume you've seen the movie "Jayhawkers" with Fess Parker and Jeff Chandler? Excellent movie
Cyrus Solomon Jericho
player, 5 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 17 Jul 2013
at 15:46
  • msg #24

Re: OOC-Welcome to Harmony

No I haven't seen the movie but yes I am aware of the "history" behind the Jayhawkers and I realize his background will be a "sore point" for some (many?).

To make matters more interesting... I intend for at least some of his family to have been victims of the infamous Quantrill "Raid on Lawrence, Kansas" (bloody Lawrence Massacre).  So he has no love of "Bushwhackers" (and considering that Quantrill brought his Raiders to Texas near the end of the Civil War, I see that as a possible motivation to go to Texas).

Another element that I'm playing with is that Cyrus is a fairly new, "freshly minted" Deputy US Marshal (perhaps only for a couple of months at the start of the game).  Prior to this and subsequent to the disbanding of the 7th Kansas Cavalry in 1865, he was an officer in the Regular Army.  Specifically he served in the 10th Cavalry Regiment (one of the Buffalo Soldiers units), which was formed in  Fort Leavenworth, Kansas in 1866 and served on the Frontier.  Then in late 1870 or early 1871, he followed Colonel Ranald S. Mackenzie (who earlier commanded the 41st Infantry, also a Buffalo Soldier unit serving alongside the 10th Cavalry on the Frontier) to serve in the 4th Cavalry Regiment, which was stationed in Texas.  Thus he was active during the recent Texas-Indian Wars campaigns from 1871 to mid-1875 (Battle of the North Fork of the Red River 1872, Red River War 1874-1875, Battle of Palo Duro Canyon 1874).

I see the end of the Red River War (and the beating of the remaining indian tribes in Texas) as a sign to Cyrus to pursue a different career outside of the military... hence his decision to become a US Marshal (and given his familiarity with Texas, it was logical for him to be assigned to Texas).
Maverick
GM, 9 posts
Fun-loving
Storyteller
Wed 17 Jul 2013
at 16:20
  • msg #25

Re: OOC-Welcome to Harmony

OK. Here we go with the tough stuff.

For those who don't have the link from Q&D, here is the link Beau had provided for "The Window"......http://www.mimgames.com/window/

I encourage everyone to check this site out. It's very light reading and won't take long to read from start to finish. It took me about 10 minutes to read it all. It's the basic layout for the system we are going to try here in Sixguns. I don't expect you to memorize it, especially since I will be tweaking it for our purposes now, but it will definitely give you an understanding of what's going on BEHIND the story. Please keep in mind the story and being together is our main objective.

I will post a list of the "traits", or "stats" if you like that term better next, but first I wanted to explain the 1st tweak I will be making. I agree with JK that Window is just a bit to ambiguous. It sets no limits to how you can design your character other than the Storyteller/GM's discretion. That creates to many options for unfairness and imbalance. Though I trust you all who have been with me so long, we hope to encourage and add new players. We don't want new players threatened or scared off by not being able to "compete" with existing characters. Limits have to be set. The Window doesn't set those limits trusting in us as players, but every single one of you have played with at least one God-moder, and I personally want to eliminate the God-moding ability. I still want you all to have the ability to create your own character, as I do any new players who may join us, so my solution is a point buy system.....

We will be using The Window's Competency ratings, but each level of competency is going to cost you so you can't just decide every trait or skill is "Incredible", or what I will be titling as "Epic". There will also be a beginning number of traits or skills you can have at each level of competency. Yes this will limit a lot of what you can do, but our characters, like ourselves, are human and we can't do everything.

You will be allotted separate points to spend on traits and skills. Keep in mind the d30 skills are pretty much open to everyone even if you aren't trained in them because you can try anything even if your character has never done it before. Your chances are kinda slim but that's the way it is in life, right? D30 won't cost you anything so if you post a d30 skill it's pretty much just to point out a character weakness you've decided on for RP purposes and I encourage that. You naturally can allot yourself d30 in a trait if you want to insure you can boost one trait to the max, but understand doing that in traits is going to cripple your character in some fashion. I will allow it if you have a good story reason, but I strongly advise against it!

I am hoping a point buy system for the Window competencies will balance things to be more comfortable for you all, because I know it will for me.
Maverick
GM, 10 posts
Fun-loving
Storyteller
Wed 17 Jul 2013
at 16:26
  • msg #26

Re: OOC-Welcome to Harmony

Cyrus if you can get a copy of Jayhawkers to watch I strongly recommend it. Very character driven movie.
Maverick
GM, 11 posts
Fun-loving
Storyteller
Wed 17 Jul 2013
at 16:31
  • msg #27

Re: OOC-Welcome to Harmony

LOL. I also encourage any suggestions for a new name to our town. I'm not fond of Armonia. Harmony was meant as sarcasm. Being close to El Paso and Santa Fe, New Mexico I thought a Spanish name was best, but the spanish word for harmony has no "ring" to it. This is an "OUTLAW TRAIL" town. Pleasae don't hesitate to create outlaw characters, but the name sucks. lol
Clementine McQueen
player, 4 posts
Wed 17 Jul 2013
at 16:37
  • msg #28

Re: OOC-Welcome to Harmony

Don't you love the excitement that comes with a fresh start. There is nothing like character creation to set the imagination buzzing. Look at us! We are humming again! How amazing that after nearly 10 years of real life in our way so many of us are present and accounted for. I hope to see all the old faces back in a new way before long.

Beau, your character sounds rich and complex already. Good luck with that!

I have two character concepts in mind although I intend to introduce them one at a time. First out of the shoot so to speak is Clementine McQueen. My inspiration for her comes from the John Ford movie 'My Darling Clementine' with much adaptation to make her suit my style and Mav's new game. If you remember the movie, then you know the premise of Clementine is that she is a sweetheart from Boston who comes West an by chance falls in with Wyatt Earp and Doc Holliday.

My idea for Clementine is somewhat similar in that when she arrives in Armonia she finds herself caught up in the local conflict and torn between two different men. That's to start; anything can happen to her after that. And even this beginning idea is open to revision. She has lots of detail which I will not bore you with now. If anyone is interested in joining me in this notion please send a private message. If no one steps up then I will ask your help, Mav. Brace yourself.  ;-)


This message was last edited by the player at 17:01, Wed 17 July 2013.
Clementine McQueen
player, 5 posts
Wed 17 Jul 2013
at 16:38
  • msg #29

Re: OOC-Welcome to Harmony

Since we are saints and sinners on the Mexican boarder how about naming the town Perdición (Perdition)?
This message was last edited by the player at 17:10, Wed 17 July 2013.
Cyrus Solomon Jericho
player, 6 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 17 Jul 2013
at 16:57
  • msg #30

Re: OOC-Welcome to Harmony

Maverick:
I also encourage any suggestions for a new name to our town.

Here are some suggestions:

Pasado Parada "Last Stop"
Purgatorio "Purgatory"
Limbo
Cuchilla Filo "Knife Edge"
Duro Pecado "Unforgiven Sin"
Sin Perdon "Unforgiven" or "Without Forgiveness"
Desesperado "Desperate"
Muerto Sueno "Dead Dream"
Cruzado Via "Crossed Line"
Sin Volver "No Return"
Rebecca O'Dell
player, 2 posts
Wed 17 Jul 2013
at 17:09
  • msg #31

Re: OOC-Welcome to Harmony

I rather like 'Perdition.'  It has a nice western ring to it.

I like what I'm seeing already!  I hope you will all like my newbie.

Rebecca is very loosely based on a character and situation from Zane Grey's "Fighting Caravans," without the benefit of a Buff Belmont to rescue her. :)  She is teenager who has been left an orphan as the only survivor (as far as she knows) of a wagon train that was attacked (purportedly) by Indians, although it could have been a marauding group of outlaws masquerading as Indians too.  She is by nature adventurous, excitable and incredibly naive.  She had come west with her parents and older brother and had been excited to be heading to California... but that didn't happen, did it?  So she is alone and unsure at this point what is to happen to her next...

I am so looking forward to seeing what you all come up with!  Like Lorena, if you want to work something up with me, let me know!
Clementine McQueen
player, 6 posts
Wed 17 Jul 2013
at 19:35
  • msg #32

Re: OOC-Welcome to Harmony

Maverick:
Please know Johnny Madrid will NOT be in this game though he is my favorite western character. You have probably seen him on the cast list, but I did that strictly to reserve the character portrait.

Thanks for Lorena. I cannot imagine playing in a game that would have her face on another. Perhaps a list of 'unavailable' avatars is a good idea. Could EVL' s look belong to another? Such a list would allow for iconic faces and characters that we are not ready to erase. Just a thought.
JK Hood
player, 5 posts
Wed 17 Jul 2013
at 20:36
  • msg #33

Re: OOC-Welcome to Harmony

To give all a heads up on what I am thinking for a character Is Edward Jennings. He served in the civil war as a spy for the north. Coordinating with deep south operatives. On Alan Pinkerton put together Lincoln's elite guard(First Secret Service). He became one of the men that protected Lincoln until his assassination. After, the President's death. Edward took his wife and child to Texas where few knew him. He dreamed of maybe a small ranch, and a happy ever ending. About 6 months ago, he set up a Pinkerton detective agency in town. Rumor has it that 2 yrs ago, his wife and children died of consumption, and he allowed his ranch to go to pot.

Edward is a reserve intellectual. Most can tell at a glance that he has seen rough times, and is probably dangerous.

Just a rough idea. Any suggestions or tie ends would be great
Cyrus Solomon Jericho
player, 7 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 17 Jul 2013
at 21:02
  • msg #34

Re: OOC-Welcome to Harmony

JK - I assume Edward's past as a Spy for the Union and even his brief Presidential "Secret Service" detail after the War would all be unknown to the PCs IC, correct?

So as far as we know, he and his family moved to Texas 10 years ago (1865 to 1875), 2 years ago his family is rumored to die of illness and his ranch does to hell, 6 months ago he opens his local branch of the Pinkerton Detective Agency (or is he not affiliated with Pinkerton and instead is running his own "shop" with its own name)?

It looks, after coordinating with some of the other players, that Cyrus received his Honorable Discharge about a month and a half ago and has been serving the area as a relatively newly sworn in Deputy US Marshal for roughly a month now.

I suppose if Edward's detective business were to coincide with a current/ongoing investigation by Cyrus that they might have professional dealings with each other.


Depending on what Edward did as a spy during the War (and how deep undercover he was), might there be a possibility he would have had a contact or liaison with a regular army officer (based in the Kansas/Missouri western theater)?  I'm not saying this is necessarily likely, but that's about the only possible War time connection I could see between Edward and Cyrus.

Of course if during a PI job Edward were to uncover information regarding fugitive members of Quantrill's Raiders/Bushwhackers operating in or in hiding in the local area, that could be of interest (both professionally and personally) to Cyrus (though whether Edward would know about Cyrus's interest, at least to begin with, is less clear).
JK Hood
player, 6 posts
Wed 17 Jul 2013
at 21:17
  • msg #35

Re: OOC-Welcome to Harmony

He is affiliated with the Pinkerton's. One thing to remember that the Pinkerton's were starting to bring in modern investigative techniques, but in reality they were often hired by government or big business as bounty hunters and assassins.
Clementine McQueen
player, 7 posts
Wed 17 Jul 2013
at 21:24
  • msg #36

Offline

Real life screams . . . Clementine will be offline for the next 24 hours. (July 18th) I will follow up then.
Rebecca O'Dell
player, 3 posts
Wed 17 Jul 2013
at 21:42
  • msg #37

Re: Offline

Rebecca's story is that she was found nearly dead in the burned wreckage of her parent's wagon, a little over a month ago.  She was brought into town and has had a fever for quite some time, and many injuries, and is only now starting to get around.

I'll have her description up later, but the picture is pretty close. :)
Maverick
GM, 12 posts
Fun-loving
Storyteller
Wed 17 Jul 2013
at 23:31
  • msg #38

Re: Offline

I am thinking Escondér maybe for the town name. It has more of a "ring" to it. It means hide. The town started as a hideout for criminals and outlaws, is still largely ruled by them, wild and free, and on the "Outlaw Trail". Or even Pueblo del Escondér, which would roughly translate into "town to hide"?
Temperance Peters
player, 1 post
Wed 17 Jul 2013
at 23:58
  • msg #39

A little teperance goes a long way.

Greetings all, it's me Hannah wearing a new hat. New flash! This town is going to need a doctor. I'm not it. Temperance is my new character and she's never seen the outside of a medical school. I'm still working on her details. We well see.
This message was last edited by the player at 01:23, Thu 18 July 2013.
Taron Bein
player, 1 post
Thu 18 Jul 2013
at 04:04
  • msg #40

Re: A little teperance goes a long way.

Howdy everyone, good to see ya's. I am so looking forward to this fresh start and a new game with all of you.

 Now that all that is out of the way :) I'll let ya know about Taron. He's a local boy, born and raised on a ranch outside of town ran by his grandfather, Kris Bein. 'Ol Bein loves his ranch and is a no nonsense straight forward guy. He's been fighting bandits and Indians for years and has no qualms in defending his ranch, his family, firends and the town he has helped build. In that order.
Tarons father Wade was an ex-Sheriff killed during a bank robbery attempt in Harmony (?) Wade was extremely loved and respected. He and his father got along but had different idea's about family and the town. Wade was active in the ranch and everyone thought he'd be sure to take it over some day. Then he became Sheriff and he was good at it, damn good. But all that can come up later and the rift between Wade and Kris. Biggest thing about the respect and love that Wade got from the townspeople, was his wife was excepted... even though she was half Comanche, half Mexican. Her name was Ysabella and the sweetest looking gal in Texas.
Ysabella died of Pneumonia when Taron was 10. His father killed when he was 13. He's lived at the ranch since. 'Ol Bein loves him more than he loved his own son, and Taron takes to horses like a fish to water. Taron is also well liked in town even with his mothers ancestry. Some hope someday he will walk in his fathers footsteps and become sheriff.

Okay that's a short summary, being a local boy if anyone wants to make a background as friends, co-workers or just anything let me know. BTW, Taron is a blade wizard. He often has 3-4 blades on him, including a wicked looking tomahawk. He also prefers his 1866 yellowboy carbine with loop lever and 18 inch barrel over his 1860 Army sheriffs model converted to .38/40 carried in a left side shoulder rig with two extra loaded cylinders on the right side. His dress is more traditional to his mother, light tan linen pants and a collarless faded blue shirt, un-tucked with a belt around his waist. Like I mentioned he carries blades, usually a couple on his belt and a couple in his moccasins, yep, no heeled boots for this bronc buster, he does it the Comanche way.
Clementine McQueen
player, 8 posts
Thu 18 Jul 2013
at 16:24
  • msg #41

Re: A little teperance goes a long way.

Welcome, Temperance. I am sure good things are in store!
Clementine McQueen
player, 9 posts
Thu 18 Jul 2013
at 16:28
  • msg #42

Hello,Taron Bein

Are you an old Quick and the Dead friend wearing a new face or a newcomer to Mav's game? Wherever you are from -- Welcome!
Rebecca O'Dell
player, 4 posts
Orphan Girl
Pretty and a bit naive
Thu 18 Jul 2013
at 17:26
  • msg #43

Re: Hello,Taron Bein

I am so ready to start!  And just a heads up, if we haven't started by the end of next week, I will probably be out of the picture until the middle of August on military duty and won't be able to work up a character sheet during that time.
Maverick
GM, 13 posts
Fun-loving
Storyteller
Thu 18 Jul 2013
at 17:33
  • msg #44

Re: Hello,Taron Bein

I have every intention of being started THIS weekend, Hun. We are very close
Maverick
GM, 14 posts
Fun-loving
Storyteller
Thu 18 Jul 2013
at 17:38
  • msg #45

Re: Hello,Taron Bein

I will have my point buy adoption to "The Window" system posted soon with the traits and everything we will be using. You all have well thought out characters, so this should be as fun as Q&D since we are still family.  :)
Cyrus Solomon Jericho
player, 8 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 18 Jul 2013
at 18:29
  • msg #46

Re: OOC-Welcome to Harmony

Maverick:
Because I am such a fan of the western movies and TV series' I will actually still allow the playing of those characters though, so If Beau decides to be Paladin I'm all for it. As long as we can fit it in story which would be easy with that character. Should Lorena Wood decide to show up, it would be easy as a simple story of her actually leaving Johnny could be created because she would have left him thinking she couldn't be a Lancer. If Johnny could be Madrid she could go with him anywhere, but Johnny is Lancer now. I can create a storyline to bring any of your characters over....

If I might make a suggestion... barring someone just dying to play a character from literature or cinema, I would suggest that we keep this game strictly "original characters".

Now that said, I don't mind if people use established fiction (or even history, which some may simply refer to as its own form of fiction... "When the legend becomes fact, print the legend") as an inspiration for their characters (I know I'm probably borrowing shamelessly left and right from my favorite Westerns in building Cyrus) but I'd prefer not to run into the actual characters name (and face) and all.

It looks like most everyone is developing their own personalized original character in any case, so I don't think this would be unduly restrictive.

And, of course, if people really want to keep the option open to play canon Western characters by name... well ultimately it is no skin off my nose (merely a mild preference).
Maverick
GM, 15 posts
Fun-loving
Storyteller
Thu 18 Jul 2013
at 20:28
  • msg #47

Re: OOC-Welcome to Harmony

LOL. You're the only reason I posted that because you mentioned Paladin. So shut up.   ;)
Cyrus Solomon Jericho
player, 9 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 18 Jul 2013
at 20:39
  • msg #48

Re: OOC-Welcome to Harmony

Maverick:
LOL. You're the only reason I posted that because you mentioned Paladin. So shut up.   ;)

Well you did have Johnny Madrid and Lorena Wood on the Cast List (even if only to make then non-playable).

Besides... consider that my "freeing" you of any obligation to allow canon fictional characters.  ;)
Maverick
GM, 16 posts
Fun-loving
Storyteller
Thu 18 Jul 2013
at 20:50
  • msg #49

Re: OOC-Welcome to Harmony

LMAO. Duly noted. I appreciate the gesture...
Rebecca O'Dell
player, 5 posts
Orphan Girl
Pretty and a bit naive
Thu 18 Jul 2013
at 22:48
  • msg #50

Re: OOC-Welcome to Harmony

Some of us have enough background that we could start playing now. :)  Then worry about stats later.
Maverick
GM, 17 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 01:14
  • msg #51

Re: OOC-Welcome to Harmony

The stats aren't the hang up just now, Rebecca. I am still putting the pieces of our town together. I'm having issues finding a map maker for one. The ones I used to use don't seem to exist any more. Does anyone know of any online gaming map makers I might use?
Taron Bein
player, 2 posts
Fri 19 Jul 2013
at 01:42
  • msg #52

Re: Hello,Taron Bein

In reply to Clementine McQueen (msg # 42):ine

I'm sorry Clementine, I shoulda mentioned that. Yes, I played in Q&D... I was/am Judson Fletcher... My recent summary post is a work in progress.... I will work out the kinks by the first of the week. I have plans this weekend that will keep me away from RPOL so what I don't get done tonight and tomaro will have to wait till then. That being said I am ready to go ( Like Miss O'Dell is ) character sheet withstanding. :)
Temperance Peters
player, 2 posts
Salt of the earth &
wellspring of hope
Fri 19 Jul 2013
at 08:43
  • msg #53

Re: Hello,Taron Bein

Hello Taron. I think I have an idea for a small background tie-in if you're interested.
Maverick
GM, 19 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 12:20
  • msg #54

Re: Hello,Taron Bein

Thanks Cyrus, for the map making sites. I found a couple of very useful ones. We'll have our basic design by tonight thanks to you.  :)
Cyrus Solomon Jericho
player, 10 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 19 Jul 2013
at 13:20
  • msg #55

Re: Hello,Taron Bein

Maverick:
Thanks Cyrus, for the map making sites. I found a couple of very useful ones. We'll have our basic design by tonight thanks to you.  :)

Glad I could help!  ;)
Maverick
GM, 20 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 22:06
  • msg #56

Here We Go!

Ok folks, here we go....

First I want to re-post Cyrus' link to The Window.....http://www.mimgames.com/window/

Don't feel you have to read it all but even if you do it's a very simple system that won't take long to read. Only took me about ten minutes but I know gaming systems so it breezed for me. The system is very character and freeform roleplaying heavy so it suits our needs while giving the structure we will need for conflict in a very simple way. Again I have to thank Cyrus like with the map making tools for pointing this out to me......

Please give some thought to your characters abilities and not just their stories for this.

We will use the trait and skill set as outlined in The Window, but with a point buy system I am about to post so we don't get idiots deciding they are Epic at everything. Epic would be the "Incredible" rating from The Window. Actually maybe Legendary would be better than Epic. LOL. I dunno. But we will be using a competency scale as The Window describes. You will have the same amount of points to "buy" your beginning competencies in traits and skills. The younger characters and I will determine a "LUCK" factor to even things with the older characters who will be using the "Experience" trait to explain the knowledge learned thru age.

So here we go.... the traits we will be using.....
Maverick
GM, 21 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 22:26
  • msg #57

Re: Here We Go!

Strength

This is the raw physical power which the character possesses, and it is tested in those situations where the character must lift, move, push, pull, or throw something which is unusually large or heavy. It also includes the character's ability to crush or break sturdy objects, hold down an enemy in combat, or other such trials of might.

Agility

People who are highly agile are good at jumping over pits, swinging from ropes or vines, escaping from bonds, and picking pockets. It has to do with balance, manual dexterity, hand-to-eye coordination, and limberness, and it can be tested quite often in action oriented Anthologies.

Speed

Speed simply measures a persons base quickness of hand or foot, not their actual athleticism as Agility does

Health

Not only is this how good the character is at resisting disease, but also how good they are at running long distances, dealing with poison, holding their breath, etc.. Health rolls are very important should the character be wounded to determine how well they resist shock, pain, unconsciousness, and even death.

Knowledge

This is a general measure of how much the character has experienced and how much education they have received. Older, smarter, or more traveled characters usually are more knowledgeable, and this ability is tested when a character needs to see if they know important information on government organizations, how a steam engine works, or similar feats of experience and wisdom.

Perception

Often called "powers of perception," the Storyteller will call for tests of this ability when the troupe has a chance to notice something in a scene that isn't readily apparent. This includes seeing hidden or obscure clues, hearing distant noises, or smelling that telltale whiff of poison...We've called it Alertness as well in past games.

Luck

Luck represents that unexplainable tendency for good things to happen to certain people without their effort or awareness. Older characters will have a lower luck score because they have been using their luck up over the years and will rely more on experience while younger characters will rely on luck for what they have not yet learned.......I hope that made sense.

Experience

Pretty much exactly as described in The Window. Older characters will have a higher experience score than a luck score whereas younger will have a higher luck score. Please keep this in mind when creating your character.

Wealth

I don't want to keep track of everyone's pennies so We are simply going to use a wealth level to see if a character has the cash on hand to make purchases. Pretty much exactly as the window has described. Really not an issue unless you decide you can by a Gatlin Gun, or Heavy Explosives, or things of that nature. I trust you all to roleplay within the means of the character you created.

And all that posted......The next step would be the skills.....
Maverick
GM, 22 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 22:36
  • msg #58

Re: Here We Go!

Skills. Hmmmmm......Just like in Q&D, any skill you can think of is available. I really see no reason to list skills. If you can keep it time period appropriate and in character for the character you will be playing, we will work it in. The first 17 year old character that is an explosives expert I see will be booted. LOL

This is a sample list provided by Edward Jennings to give you some idea where to start.....

Sample Skill List
Academics
Administration
Animal Training
Artistic Ability
Blacksmith
Boating
Cartography
Carousing
Construction
Cooking
Crafts
Dance
Fast Talk
Foraging(Used for hunting/fishing)
First Aid
Folk Lore
Gambling
Herbal Lore
Larceny
Leadership
Additional Language (Choose language)
Medicine
Music
Prospecting
Riding
Sharp Shooting
Singing
Soldiering
Tanning
Teaching
Weapon (a specific weapon skill such as knife, rifle, or pistol)
Wilderness
Wrangling Lore: Law
Quick Draw
Lore: Religion
Lore: People(Group Name Here)
Lore: Politics
Maverick
GM, 23 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 22:41
  • msg #59

Re: Here We Go!

Now the competency ratings.....

Legendary (D4)
This is the highest rung of competency, and it is generally reserved for those characters who are absolutely unique or singularly masterful at what they are doing. It is extremely rare to find a person with any ability at this rung. Skills of this magnitude could be described as unbelievable, grandmaster, superhuman, supernatural, or even godlike.

Reputable (D6)

This level is generally the highest that a "normal" human can achieve. At this rung, one may assume that there are only a small population of people with a similar trait. Einstein might have been on this rung of intellect, or perhaps Bobby Fischer would fit in here with his chess talents. An ability adjective at this rung might be termed as a master, astonishing, remarkable, amazing, stupendous, a prodigy, or unequalled.

Expert (D8)

This rung is where a typical "expert" would fit in. It is not uncommon to find a skill or two at this level for those people who are exceptionally practiced at their chosen profession or area of study. A few descriptive terms which work well at this level are expert, highly skilled, very good, highly accomplished, a natural, and elegant.

Above Average (D10)

This is the level of competence where those "good, but not particularly good" skills fall into. The typical person would have perhaps one skill (generally their profession) which would be at this rung. Abilities of this level could be described as professional, impressive, talented, skilled, proficient, or practiced.

Average (D12)

This rung is the "average" level, and it could be considered the norm against which the other rungs are compared. Generally, a person will have several of these skills, mostly in those mediocre abilities which everyone has a chance to pick up as they go through life. A few adjectives which fit well could be average, competent, fair, not bad, pretty good, decent, mediocre, and commonplace.

Below Average (D20)

A person could expect to be at this rung on any skill they have begun to practice but not quite mastered. The normal character would have a few of these, be they hobbies, or things they did a long time ago, or skills they just can't ever get the hang of. Some good descriptions of this rung could include below average, amateur, beginner, hobbyist, struggling, and unreliable.

Low (D30)

This rung is the bottom of the barrel, and usually it is only used for those abilities which are markedly horrible. Please note that everyone has almost every "skill" imaginable at this level of competency. (Even if you've never driven a car before in your life, that doesn't mean you couldn't try!) Skills here could be described as low, unskilled, incompetent, poor, crappy, nonexistent, or bungling.
Maverick
GM, 24 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 22:59
  • msg #60

Re: Here We Go!

Now the point buy system......I have to admit I'm having a little trouble with this but this is what I have.....


Legendary: You cannot begin the game as legendary in skill or trait so NO points can be spent here. This can be earned through play only.

Reputable: Only one such skill or trait may be purchased at this level to begin with. Having a reputation will cost you five points.

Expert: Two skills or traits are available at this level. They will cost you three points.

Above Average: No limit on the amount of skills here but the cost is two points.

Average: Again no limit, and the cost is 1 point.

Below Average: 1/2 point each so please pick two if you are going this route with your character....

Low: No points, this is the d30 level, but if you want to post something you are horrible at for Roleplay reasons it would be appreciated. ;)
Maverick
GM, 25 posts
Fun-loving
Storyteller
Fri 19 Jul 2013
at 23:03
  • msg #61

Re: Here We Go!

Does that point buy system seem reasonable to keep game balance? I'm still working on it....
Cyrus Solomon Jericho
player, 11 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 19 Jul 2013
at 23:22
  • msg #62

Re: Here We Go!

Question: How many total points do we start out with (from which we can buy Traits and Skills)?  Is there a different point total for buying Traits as opposed to buying Skills?
Rebecca O'Dell
player, 6 posts
Orphan Girl
Pretty and a bit naive
Fri 19 Jul 2013
at 23:36
  • msg #63

Re: Here We Go!

I was about to ask too.  I tried to do it with 5 points, but that means you could only at most have an expert skill and a couple average skills... which seems just a little strong, but I could see it...
Cyrus Solomon Jericho
player, 12 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 19 Jul 2013
at 23:46
  • msg #64

Re: Here We Go!

As an alternative... you could just set the number of skills people can have at each level.  Period.  And not bother with points.

So you can have:

For Skills:

1 Reputable
2 Expert
4 Above Average
6 Average
9 Below Average
Unlimited Low (basically any skill you didn't assign an above value to).

As for Traits (there appear to be 9 of them):

1 Reputable
1 Expert
2 Above Average
2 Average
2 Below Average
1 Low

And you could allow "trade ins" (or rather "trade downs" at a 1 for 2 rate)... meaning if you don't want to use your 1 Reputable, instead you can have 2 Experts (so in the case of Skills you would have 0 Reputable but 4 Expert or in the case of Traits you would have 0 Reputable but 2 Expert).  Or if you don't want 2 Expert Skills, you could have 1 Expert and 6 Above Average (or 0 Expert and 4 Above Average Traits).


EDIT: These are just rough suggestions for the assigned starting levels and they can be adjusted to fit better if people want.
This message was last edited by the player at 23:50, Fri 19 July 2013.
Rebecca O'Dell
player, 7 posts
Orphan Girl
Pretty and a bit naive
Sat 20 Jul 2013
at 00:42
  • msg #65

Re: Here We Go!

I might choose a little less than that.  In many ways, all those points describe me now, as an adult.  But when I was in my mid-twenties in RL, I had maybe an expert and some above averages, but no reputables.  Maybe something based on age and experience?
Clementine McQueen
player, 10 posts
Sat 20 Jul 2013
at 01:17
  • msg #66

Re: Here We Go!

Any special format you are looking for?
Edward Jennings
player, 7 posts
Sat 20 Jul 2013
at 01:37
  • msg #67

Re: Here We Go!

For me the limits you have placed on character stats and skills act as the protective screen we were looking for against abuses. By only being allowed so many super traits or skills. That means a new player could choose a skill and have a chance to be competitive. I think that protects us just like a point system
This message was last edited by the player at 01:46, Sat 20 July 2013.
Rebecca O'Dell
player, 8 posts
Orphan Girl
Pretty and a bit naive
Sat 20 Jul 2013
at 01:48
  • msg #68

Re: Here We Go!

So... how many points do we have?  And is it for each or separate, skills and traits?
Edward Jennings
player, 8 posts
Sat 20 Jul 2013
at 01:53
  • msg #69

Re: Here We Go!

Example

1 Reputable Trait
1 Expert Trait
3 Above Average Traits
Any combo of lower choices for remaining Traits

1 Reputable Skill
2 Expert Skills
4 Above Average Skills
Any combo of lower choices for remaining Skills


I am not threaten by characters with a bunch of averages in skill or traits, It is just leaving the top levels open to allow people an opportunity to excel in thier chosen areas
Clementine McQueen
player, 11 posts
Sat 20 Jul 2013
at 02:05
  • msg #70

Re: Here We Go!

A sample profile sheet for a character we all know would help all this make sense.
Taron Bein
player, 3 posts
Sat 20 Jul 2013
at 02:43
  • msg #71

Re: Here We Go!

  I still haven't read the Window, and I'm not going to get to it before Monday.
Just a heads up I am going to be away till then, prolly won't have internet access. Monday when I get back I'll get more vested in character details. For now I just wanted to tell everyone again how much I am looking forward to gaming with you's again and meeting new peeps as well.

:)
Clementine McQueen
player, 12 posts
Sat 20 Jul 2013
at 02:47
  • msg #72

Re: Here We Go!

Me too, Taron! Have fun this weekend!
Taron Bein
player, 4 posts
Sat 20 Jul 2013
at 02:49
  • msg #73

Re: Here We Go!

In reply to Clementine McQueen (msg # 72):

You too! Miss Clementine :)
Maverick
GM, 26 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 03:09
  • msg #74

Re: Here We Go!

DOH!!!!!! I didn't post the point amount? LOL.

There would be 20 points each for traits and skills. I think that is enough to allow a very good beginning character without allowing a superhero given the number of traits and skills involved. Remember, we want player characters as a whole to be superior to most average NPC's.

A Gunfighter for instance may put 5 into speed to be reputable, 3 into agility to be a better shot and 3 into Health to survive being shot, 2 in luck or experience depending on age, 2 in perception or alertness if you prefer that term, 2 in Strength unless he's happy with just average.That leaves 3 points to decide on knowledge being higher or wealth. In skills the gunfighter would have to decide between speed(fast draw) and accuracy(pistol) for his reputable score. Each weapon needs it's own skill so Rifle, knife, pistol are all separate skills.

A Blacksmith may want 5 in Strength for traits and 5 in Brawling for skills to be a hand to hand guy.

I think 20 may be a little high, but again, we want player characters to be superior to your average citizen.
Edward Jennings
player, 9 posts
Sat 20 Jul 2013
at 03:10
  • msg #75

Re: Here We Go!

I hate to say this after fiddling around a few different ways of making a character. I think we sort of got an idea of what Maverick is looking for in a character. Not certain that any point system or regulated creation system will work. Maybe just free form making character with the basic idea that a charater will have maybe  1 to three super skills and rest will fall in he above average or lower with Gm scrutiny is best. Funny, the one who made the loudest noise often is the wrongest. Wait that was me. LOL
Edward Jennings
player, 10 posts
Sat 20 Jul 2013
at 03:15
  • msg #76

Re: Here We Go!

I am going to shut up and just listen to Maverick. My head hurts. Feel free to applaud at the silence of big yap
Maverick
GM, 27 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 03:16
  • msg #77

Re: Here We Go!

I imagine Edward's reputable skill if he chooses one that high would be Investigation? Then maybe carousing as expert level?
Rebecca O'Dell
player, 9 posts
Orphan Girl
Pretty and a bit naive
Sat 20 Jul 2013
at 03:24
  • msg #78

Re: Here We Go!

Trying to work Rebecca with 20 each, she ended up with 1 reputable, 1 expert, 3 above average, 1 average and 3 below average.  That's 16.5 and makes for a very talented young girl!  If I add another expert and bump a below average to average, that's 20.  That's quite a lot of ability, don't you think?
Edward Jennings
player, 11 posts
Sat 20 Jul 2013
at 03:26
  • msg #79

Re: Here We Go!

no Carousing  Let me send you a rough One trouble is some skills may be repetive as traits. Like I took Recon and academics they might basically be covered under Perception and knowledge. The reason no investigation, so much of this period's job was more oratory in questioning and tracking. Modern Deduction is not yet a major thing, but the Pinkerton's are trying with largest Mug shot library in world
Maverick
GM, 28 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 03:33
  • msg #80

Re: Here We Go!

We want player characters to have a lot of ability Becky. Innate ability anyway. It's how we play them that is going to matter. As with Q&D we are going to be story and character driven. These scores are really only for conflict situations.

Academics have to be specified in skills Ed. Did you study botany? lol. Recon would be what we have always called stealth I'm thinking. Your perception would be be what you can discover with your recon skills. Not sure that made sense, but the skill and trait are separate
Cyrus Solomon Jericho
player, 13 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 20 Jul 2013
at 03:46
  • msg #81

Re: Here We Go!

Maverick:
There would be 20 points each for traits and skills.

So just to be clear... that's 20 points to spend on Traits and then another 20 points to spend on Skills... right?
Maverick
GM, 29 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 03:57
  • msg #82

Re: Here We Go!

Yes that would be 20 points each.
Maverick
GM, 30 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 04:11
  • msg #83

Re: Here We Go!

Wow. I have two excellent character sheets already from Becky and Edward. We'll have this thing started very soon at this rate!
Cyrus Solomon Jericho
player, 14 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 20 Jul 2013
at 05:00
  • msg #84

Re: Here We Go!

So what is the difference between Sharp Shooting and Weapon (Pistol and/or Rifle)?

What does Wilderness do that Foraging does not (and can one "hunt" using Wilderness)?

For an army officer... what would Soldiering provide that Leadership does not?

Also if I'm going to shoot a pistol... do I roll the Skill Weapon (Pistol) or the Trait Agility?

If I'm in a gun fight and I go to draw fast draw my gun... do I roll the Skill Quick Draw or the Trait Speed?
Edward Jennings
player, 12 posts
Sat 20 Jul 2013
at 05:09
  • msg #85

Re: Here We Go!

this is my opinion but

So what is the difference between Sharp Shooting and Weapon (Pistol and/or Rifle)?
Duplicate of the weapon Skill
What does Wilderness do that Foraging does not (and can one "hunt" using Wilderness)?
Another duplicate
For an army officer... what would Soldiering provide that Leadership does not?
Soldiering is military tactics. Orders, sighting good ground. Leadership is the social Skill of ordering people

Also if I'm going to shoot a pistol... do I roll the Skill Weapon (Pistol) or the Trait Agility?
Pistol Skill from what I read

If I'm in a gun fight and I go to draw fast draw my gun... do I roll the Skill Quick Draw or the Trait Speed?

I do not think there should be a Quick Draw Skill. The skills here are more general than specific. Pistol is General. Where quick Draw and Fanning are specific


totally my opinion

Edward Jennings
player, 13 posts
Sat 20 Jul 2013
at 08:18
  • msg #86

Re: Here We Go!

I have a suggestion

The average person that is trained in weapons Learns the Variety of style, and the discipline to use them. I sort of think that Weapons should be one skill until average then player plays for the levels to specialize


Example as system is

Weapon Cost 1+3+2+1  Total Cost 7
   Pistol Average
   Rifle expert
   Melee Above Average
   Brawl Average

Weapon Cost 1+2+1  Total Cost 4
   Pistol Average
   Rifle expert
   Melee Above Average
   Brawl Average

Character that do not want to take the Weapons training would receive an additional 3 points for a total of twenty three.

Just a thought
Cyrus Solomon Jericho
player, 15 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 20 Jul 2013
at 13:34
  • msg #87

Re: Here We Go!

I have to admit that without either adopting Edward's idea regarding specializations or winnowing down the skills list a bit (either eliminating skill covered by traits or condensing overlapping skills) or increase the number of skill points, 20 points isn't going as far as I thought it would.

In particular Edward makes a good point about Weapons... I find that just trying to be competent requires sinking a really large chunk of points into 1 skill that's broken down into multiple subskills.  For a cavalry officer, even if I'm mostly focused on Pistol, he would still be expected to be competent in Rifle (carbine) & Sword (saber)... and I can't see him having no training in basic brawling (maybe not a hand-to-hand expert but at least average).

And then just to be a competent officer we're also talking about Riding, Soldiering, Leadership among others.  The problem being that some of these skills are really more background (as a civilian now, I'm not sure how much I'll be using Soldiering anymore but it doesn't make sense for him not to have it).
Maverick
GM, 31 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 16:18
  • msg #88

Re: Here We Go!

No offense meant Edward, but you have no idea what you are talking about when it comes to weapons. I happen to be quite handy with a pistol myself, but my brother can run circles around me with a rifle. Knife fighting and fencing are an art. Any idiot in the cavalry could strap on a saber and swing it but could they stand against a Boston gentleman who actually studied fencing? No. What about a man from Japan who was raised on Kenjutsu? A man can't just pick up a katana and be "average" even if he studied fencing. You try using a nunchuka without training and practice you are more likely to hurt yourself than an enemy. In the police academy back in the day there was actually one guy who could outshoot me, standing still aiming at a target, but I won the Dirty Harry award because he couldn't draw, or shoot in the obstacle course(Hogan's Alley, what a blast!) near as well as I could. And we still used revolvers, not automatics which is another reason I could beat him. He was amazing with a .45 though. Saw him put seven shots in a circle the size of a quarter so fast it almost sounded like one shot one night. Fast Draw is NOT a general skill. Yes anyone can draw, but these are the days of the single action revolver and there is much more to it than just clearing leather. There weren't many men like Hickock or Harden for a reason. Yes they had the rare nerve to do what they did, but they also had a specific skill set. Melee and Brawling would actually be the same skill because it's a broad term. I grew up with two brothers that are natural "brawlers", but I studied martial arts. Martial arts are specific skill sets depending on style and training. Even though I have more technique I wouldn't wanna cross either of my brothers.

These are all separate skills. There is no such thing as "general" weapons skill and training. Try using a three sectional staff, I dare you. You could have studied fencing all your life but if you are then handed a katana, or God forbid a Chinese hook sword, you're gonna lose. Plain and simple. Fencing with a foil is nothing like fighting with a cutlass or broad sword even. I will not lump weapons into one skill category. I will not eliminate "Fast Draw" as a skill because it most certainly IS a specific skill. Most people who pick up a knife and throw it bounce it off the target by the handle. Fact. Truth is, most knife throwers have a preferred blade and aren't as good with unfamiliar knives though I don't wish to get into that depth of detail for a game.

And again to answer Cyrus' question, traits are natural aptitude not skill. If you don't take the fast draw skill which isn't necessary, and fall back on your natural aptitude (Speed) I as GM will most certainly lower your difficulty score. I may decide a roll of 3 is needed instead of 6 depending on circumstance. The Window rule set even allows for this. It's a balance issue much like my own Resistance table in Q&D. Again using real life as an example I'm faster than my brother, but he's a better quick draw than me. I can't always get the hammer cocked and he does every time the turd! Cocking the hammer of a single action revolver while drawing it from the holster isn't as easy as you think. Trust me. It's one reason I personally fan the hammer because otherwise there's to big a chance he'd beat me. And again, fanning is a very specific skill set. If you haven't practiced it over and over it throws your accuracy WAY off!

Like I said, I don't want to go into HUGE specific detail for a game, but I do want realistic, even if we are cinematic. Johnny Madrid may have looked fancy fanning his pistol on the show Lancer, but his brother Scott, the West Point grad, was every bit as lethal taking his time and aiming his pistol.
Maverick
GM, 32 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 16:31
  • msg #89

Re: Here We Go!

I thought maybe 20 points were to much. Becky for example has only used 17 because she is creating a specific character. We may consider a higher point system, or even may think of a system that allows a trade off? Use more then 20 and suffer someplace else?  I just refuse to generalize skills or separate a skill from a natural aptitude(trait) because it's definitely two different things.
Clementine McQueen
player, 13 posts
Sat 20 Jul 2013
at 16:38
  • msg #90

Traits and Skills

Is there any trait that reflects charisma/charm/the ability to influence? or would such be considered a skill of our own making?
Maverick
GM, 33 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 16:47
  • msg #91

Re: Traits and Skills

I had indeed considered Charisma as a trait, but I found in Q&D letting the players actually play out was influence enough. I suppose if it came to a roll knowledge would be what mattered. Do you know enough about a person to influence them......
Clementine McQueen
player, 14 posts
Sat 20 Jul 2013
at 16:56
  • msg #92

Re: Traits and Skills

I have to disagree with you in this, Mav. It is possible for a charming stranger to influence someone about whom he/she knows nothing. Call it instinct, perhaps; or feminine intuition. For a woman her ability to 'wile' can be as valuable as a man's ability to shoot straight. Consider what Lily Dubois could do with a smile and lift of her shoulder.  ;-)>
Rebecca O'Dell
player, 10 posts
Orphan Girl
Pretty and a bit naive
Sat 20 Jul 2013
at 17:01
  • msg #93

Re: Traits and Skills

Perhaps it is the knowledge of how to use those feminine wiles?  So it is less about what you know about a person but what you would know about men, what they like, what they expect and how to use that to your advantage.:)  Many women know what that have and how to use it to their advantage and many woman are attractive and don't have the social skills or intimate knowledge to use that.

A thought. ;)
Clementine McQueen
player, 15 posts
Sat 20 Jul 2013
at 17:05
  • msg #94

Re: Traits and Skills

A very good point, Becky. I can accept that influence is about knowledge and experience when you put it that way. When we designate points for knowledge and experience should we specify 'feminine wiles'? Then as now many a man who thinks he has made up his own mind has been influenced by a clever woman.
Maverick
GM, 34 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 18:20
  • msg #95

Re: Traits and Skills

Like I said, I considered Charisma as a trait, so I am definitely not against adding it. An additional trait would be another reason to raise the points for the point buy system, but that's already in consideration so maybe....Here's the only issue. We play as a group of storytellers. We respond to what each other posts. I'm not going to tell anyone they have to play their character a certain way because somebody else had a Charisma score to high. With NPC's I see the value, but I'm all the NPC's so all you need to do is PM me to work the story and we don't have to waste whatever points we finally settle on on another trait. Did that make sense? lol. I don't explain things well sometimes. If you write and play your character that charismatic, yes I will respond with the NPC's as accorded. No I will not allow it to affect player characters, so it's really not needed.
Maverick
GM, 35 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 18:34
  • msg #96

Re: Traits and Skills

I do see where "feminine wiles" could be a skill of some sort. Another reason to raise the points allowed?

I'm sorry this is becoming difficult. We were looking for rules light, but like Edward I always believed there has to be a balance and system in gaming. I'm totally against total freeform because it just creates God-moders. At some point you will all have to trust me as your Storyteller and GM. The "Stats" are secondary to us all writing and playing together again.....
Clementine McQueen
player, 16 posts
Sat 20 Jul 2013
at 18:38
  • msg #97

Re: Traits and Skills

As long as you accept that 'feminine wiles' exists in the same way that 'machismo' exists and as long as you apply these inherent tendencies fairly (as I am certain that you will) I don't think we need to add them to the list. 
Maverick
GM, 36 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 18:57
  • msg #98

Re: Traits and Skills

LOL. I accept they exist. But it's how you write that will determine outcomes like that. Johnny Madrid was captivated by Lorena. You didn't have to make any kind of dice roll for that. Lorena got the banker job because of your writing the feminine wiles not because you made a dice roll for it. You all have to trust me to be fair and understanding. Creating your character and playing the character is all that matters. I wrote Johhny Madrid Lancer a certain way. I played off his reputation and tried to express how he was torn between being Madrid and Lancer, you all decided he couldn't be beat, not me. There were three better in the game. Stat wise. But I played him as unbeatable because Johnny didn't think he could be beat. It's all about how you play your character
Cyrus Solomon Jericho
player, 16 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 20 Jul 2013
at 20:05
  • msg #99

Re: Here We Go!

Maverick:
I thought maybe 20 points were to much. Becky for example has only used 17 because she is creating a specific character. We may consider a higher point system, or even may think of a system that allows a trade off? Use more then 20 and suffer someplace else?  I just refuse to generalize skills or separate a skill from a natural aptitude(trait) because it's definitely two different things.

Fair enough... though I think there are some basic familiarity elements using a firearm in general that then go on to become more specialized with specific weapons types but I'm not pushing any one solution.  While firing a pistol is different from firing a rifle, there are still some elements (aiming, breathing, taking wind into account, angle of deflection, bracing) that seem shared but then to become an expert one has to focus on the specifics of one's chose weapon.  But again, you want these to be separate then that's fine.

I will say that with the current 20 points, and me putting points into "basic skills" Cyrus should have given his background (even if he's unlikely to be swinging a saber or dealing with logistics anymore since leaving the army)... I find I either leave out skills that seem like inexplicable "gaps" or I end up sinking an awful lot of my points into a few narrow fields and then he's rather inept across the board.

So if the solution were to raise the skill points, that might work.

When I get a chance later today, I am going to work up a character sheet with stats for Cyrus as I see him... and not worry about the points for the moment (though abiding by the restrictions on the number of skills a certain levels).  I will then have an idea of how many points Cyrus appears to "cost" and perhaps that can act as some kind of guidance.


Here is a question:  If someone has Speed 5 but only Quick Draw 3 and he goes up against someone with Speed 3 but Quick Draw 5... who has the advantage?

If someone has Agility 5 but only Weapon (Pistols) 3 and he goes up against someone with Agility 3 but Weapon (Pistols) 5... who has the advantage?

And when would Sharp Shooting be used instead of Weapon (Pistols or Rifles)?

I understand the idea that if someone doesn't have a skill, they could fall back on Traits (with a tougher TN) but how do Traits influence Skills or vice versa?

Just off the top of my head... one possibility is that a person rolls twice, 1 Trait and 1 Skill (with perhaps different TNs?) and thus one can succeed with one or the other (or if they succeed with both there's a bonus just like there's a penalty if they fail with both).  And of course if someone doesn't have a skill rank... they roll the d30 for unskilled/Low for that skill.
Edward Jennings
player, 14 posts
Sat 20 Jul 2013
at 21:18
  • msg #100

Re: Here We Go!

I  was not saying that a person knows one weapon, he mystically knows others, but a person who learns the Pistol most likely learns the rifle. Maybe not as well, but to a certain level. Same goes for a person that fights hand to hand. They most likely have studied other melee weapons. Not, to the same level.

It is like drug addictions. Very rare to have a single type addiction. Addicts have a drug of choice, but tend to use several others, I use this example because most individuals that like weapons are multi trained.

That was my point, Just as you said you use pistol and rifle. Mave. Bet you have taken some hand to hand and maybe a used a melee.  Weapon use is an attitude, but I can agree about not generalizing the skills.

But, this is a pretty moot point.
Maverick
GM, 37 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 22:25
  • msg #101

Re: Here We Go!

LOL. I understand what you mean about weapons maybe being an addiction. You'd be surprised at what I can use. My brother will maybe tell you when he gets back online Monday. I personally can fence classically as well as use a katana in traditional Kenjutsu fashion. It's been a while but I could even use the three sectional staff adequately at one time. I'm capable of using two nunchuka at the same time though I can't shoot worth a damn left-handed. It's because I know these many different weapons that I am so adamant that they are all individual skills. Shooting a revolver is different from shooting a 9mm automatic. Yes indeed you still take such things as wind into account if you are experienced no matter what firearm you are using Cyrus, but they are all different.

Ok. I am raising the skill points to 30, but I see no reason to raise trait points. We want people in the game not Gods. Traits stay at 20. I hope that helps. With developing some of the needed NPC's for the game I have come up with the same problem you two have had. I'm also looking toward "sacrificing" points in one area to imrove another though I haven't quite got a handle on that with this system yet.
Maverick
GM, 38 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 22:31
  • msg #102

Re: Here We Go!

I want to leave room for players to evolve through experience as well. We don't want first level D&D players obviously, but we do want characters that can grow with the game. For story purposes we need characters at different levels and I am hoping we can use the Luck and Experience traits to work this out fairly even though it wasn't an issue in Q&D since you were all so fantastic at playing your character not caring about stats. Again it's an issue where I'm going to have to ask you to trust me.
Maverick
GM, 39 posts
Fun-loving
Storyteller
Sat 20 Jul 2013
at 22:48
  • msg #103

Re: Here We Go!

Ok, to answer Cyrus' question about who has advantage when weighing traits against skill... I am again going to fall back on my brother and I as examples. The skill not the trait will be paramount. As I said and he will probably agree with, though he may not because he's a proud bastard, I'm faster than my brother. He however would beat me in a quick draw simply because he's more skilled at it. I have a tendency to miss the hammer with my thumb when drawing as many people do but he doesn't. In the age of single action revolvers that makes him better. That's why I fan the hammer when I draw. That's how I've practiced it. That's the skill I personally have developed I think better than him. He's pretty damn fast though so I don't know if I could actually beat him even fanning the hammer. lol. I'm probably better at shooting from the hip than him, but if we took time to aim he'd beat me hands down. So I'm using real life experience here to explain why the trait and skill are different. The trait will be a default value in situations where there has been no skill taken. Make sense? I still suck at explaining things....
Edward Jennings
player, 15 posts
Sun 21 Jul 2013
at 04:51
  • msg #104

Re: Here We Go!

Been watching westerns all day. Cowboys, Two Rode Away, Major Dundee, and Sons of Katie Elder.

They week is a Clint Eastwood Marathon on AMC I think
Dr. Ramsey McQueen
player, 1 post
Sun 21 Jul 2013
at 15:13
  • msg #105

Re: Here We Go!

Hay everyone...
Dr. Ramsey McQueen
player, 2 posts
Sun 21 Jul 2013
at 15:14
  • msg #106

Re: Here We Go!

You can call me Doc Ramsey if you want...or McQueen! if you're pissed.
Cyrus Solomon Jericho
player, 17 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sun 21 Jul 2013
at 15:14
  • msg #107

Re: Here We Go!

Dr. Ramsey McQueen:
Hay everyone...

Welcome to the game Doc!  ;)
Maverick
GM, 40 posts
Fun-loving
Storyteller
Sun 21 Jul 2013
at 15:48
  • msg #108

Re: Here We Go!

Welcome Doc. Glad to have you. Crap. I used that portrait for an NPC. Gotta find a new one. lol
Dr. Ramsey McQueen
player, 3 posts
Sun 21 Jul 2013
at 16:00
  • msg #109

Re: Here We Go!

DOH!  Sorry, I can find a new one if u like....
Dr. Ramsey McQueen
player, 4 posts
Sun 21 Jul 2013
at 16:01
  • msg #110

Re: Here We Go!

Ok what abut this one?
Dr. Ramsey McQueen
player, 5 posts
Sun 21 Jul 2013
at 16:08
  • msg #111

Re: Here We Go!

Oh, and are we sticking with 1887?
Clementine McQueen
player, 17 posts
Sun 21 Jul 2013
at 16:48
  • msg #112

Re: Here We Go!

In reply to Dr. Ramsey McQueen (msg # 110):

I like this one, if my preference matters. ;-)
Maverick
GM, 41 posts
Fun-loving
Storyteller
Sun 21 Jul 2013
at 16:58
  • msg #113

Re: Here We Go!

Player characters always have priority over NPC's friend so you choose what you prefer. And I thought I changed the year? It should say 1875?
Clementine McQueen
player, 18 posts
Sun 21 Jul 2013
at 17:10
  • msg #114

Re: Here We Go!

The Game Info is a bit confusing, Mav. What IS the name of this place?


Maverick
GM, 42 posts
Fun-loving
Storyteller
Sun 21 Jul 2013
at 17:26
  • msg #115

Re: Here We Go!

An oversite on my part. I had intended to change the name to either Escondér, or go with the suggested Perdition but forgot. I meant to throw that up for a vote but got distracted. Sorry........
Rebecca O'Dell
player, 11 posts
Orphan Girl
Pretty and a bit naive
Sun 21 Jul 2013
at 17:39
  • msg #116

Re: Here We Go!

I like Perdition.  It goes with the title. :)  But Esconder is good too.
This message was last edited by the player at 17:39, Sun 21 July 2013.
Rebecca O'Dell
player, 12 posts
Orphan Girl
Pretty and a bit naive
Sun 21 Jul 2013
at 17:50
  • msg #117

Re: Here We Go!

I have my backstory and stats up.  If anyone wants to read up on her, its in her description, and subject to minor changes. :)
Clementine McQueen
player, 19 posts
Sun 21 Jul 2013
at 18:03
  • msg #118

Re: Here We Go!

What Becky said. My vote is for Perdition.
Maverick
GM, 47 posts
Fun-loving
Storyteller
Sun 21 Jul 2013
at 18:18
  • msg #119

Re: Here We Go!

Becky adjusted your description just a touch to move your stats to the proper place. Hope you don't mind....
Rebecca O'Dell
player, 13 posts
Orphan Girl
Pretty and a bit naive
Sun 21 Jul 2013
at 18:34
  • msg #120

Re: Here We Go!

Not at all, sir!  I wasn't able to do that myself.
Temperance Peters
player, 3 posts
Salt of the earth &
wellspring of hope
Sun 21 Jul 2013
at 18:38
  • msg #121

Re: Here We Go!

If it is still up for a vote I would like Escondero. It falls trippingly off the tongue.^_^

~Temperance~
Cyrus Solomon Jericho
player, 18 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 22 Jul 2013
at 00:33
  • msg #122

Re: Here We Go!

I'm in favor of "Escondido".  Temperance, I tried looking up Escondero, but I'm not sure that's an actual Spanish spelling/variation on the word Esconder (but you're right it does roll off the tongue nicely).  The best I could find as an alternative was Escondido.  I do think Escondido flows a bit better than Esconder (something about ending in a "o" maybe?).

While Perdition does sound good, my feeling is that with the town being so close to the Mexican border, it would likely have a Spanish name (like the nearby town of El Paso "The Pass").

But here is a suggestion... the official name of the town could be "Escondido"... but perhaps it has picked up an unofficial nick name of "Perdition"?

Edit: Interesting note: There is an Escondido in California near San Diego.
This message was last edited by the player at 03:19, Mon 22 July 2013.
Clementine McQueen
player, 20 posts
Mon 22 Jul 2013
at 03:17
  • msg #123

Re: Here We Go!

Cyrus Solomon Jericho:
Edit: Interesting note: There is an Escondido in California near San Diego.

Maverick offered up a choice between Esconder and Perdition, but if Escondido is back in the mix then that is my first choice as well. It sounds right.

Coincidentally, I can see the hills of the real Escondido from my kitchen window. I live one town away!

Taron Bein
player, 5 posts
Mon 22 Jul 2013
at 15:12
  • msg #124

Re: Here We Go!

Okay, I'mmmm Baaack. Had a great time in Cinnci this weekend. Worked on my Aunts 207 year old house. It is the oldest home in the division of Cinnci it's at (can't remember the name) and at one time was in the William Henry Harrison family. Awesome good time. But now back to the real world. Looks like I got a lot to read up on when I get home from work. I'll work on my character too. Hopefully I can finish him over the next two days.
:)
Maverick
GM, 48 posts
Fun-loving
Storyteller
Mon 22 Jul 2013
at 16:26
  • msg #125

Re: Here We Go!

I do indeed like the sound of Escondido myself. Like I said my Spanish is poor and I wasn't aware of that variation on esconder. Heh. There's actually a Rio Escondido that is a tributary to the Rio Grande.
Maverick
GM, 49 posts
Fun-loving
Storyteller
Mon 22 Jul 2013
at 16:52
  • msg #126

Re: Here We Go!

I have decided on Escondido and have edited accordingly. Again I ask somebody to check up on me and look at game info and such to see If I have missed anything.

Also, I have made your character sheets editable by you yourselves so that you can post your stats and skills, but I also ask that you post what your character commonly carries. We will be using the wealth rating instead of keeping track of cash and coin, so keep in mind your characters wealth level when doing this. This is simply to keep people from miraculously having an answer for every situation in their saddlebags. LOL. All to often a problem in freeform....
Dr. Ramsey McQueen
player, 6 posts
Mon 22 Jul 2013
at 17:46
  • msg #127

Re: Here We Go!

Ok, updated Dr. Ramsey's history.  Next, what is up with this Windows-thing?  is there a cowcensus about how many points/skills/traits/powers/doohickies we're supposed to have?
Cyrus Solomon Jericho
player, 19 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 22 Jul 2013
at 18:02
  • msg #128

Re: Here We Go!

Dr. Ramsey McQueen:
Ok, updated Dr. Ramsey's history.  Next, what is up with this Windows-thing?  is there a cowcensus about how many points/skills/traits/powers/doohickies we're supposed to have?

Yep... the revised/updated rules are:

20 points for Traits & 30 points for Skills

There are 9 Traits:
Maverick:
Strength

This is the raw physical power which the character possesses, and it is tested in those situations where the character must lift, move, push, pull, or throw something which is unusually large or heavy. It also includes the character's ability to crush or break sturdy objects, hold down an enemy in combat, or other such trials of might.

Agility

People who are highly agile are good at jumping over pits, swinging from ropes or vines, escaping from bonds, and picking pockets. It has to do with balance, manual dexterity, hand-to-eye coordination, and limberness, and it can be tested quite often in action oriented Anthologies.

Speed

Speed simply measures a persons base quickness of hand or foot, not their actual athleticism as Agility does

Health

Not only is this how good the character is at resisting disease, but also how good they are at running long distances, dealing with poison, holding their breath, etc.. Health rolls are very important should the character be wounded to determine how well they resist shock, pain, unconsciousness, and even death.

Knowledge

This is a general measure of how much the character has experienced and how much education they have received. Older, smarter, or more traveled characters usually are more knowledgeable, and this ability is tested when a character needs to see if they know important information on government organizations, how a steam engine works, or similar feats of experience and wisdom.

Perception

Often called "powers of perception," the Storyteller will call for tests of this ability when the troupe has a chance to notice something in a scene that isn't readily apparent. This includes seeing hidden or obscure clues, hearing distant noises, or smelling that telltale whiff of poison...We've called it Alertness as well in past games.

Luck

Luck represents that unexplainable tendency for good things to happen to certain people without their effort or awareness. Older characters will have a lower luck score because they have been using their luck up over the years and will rely more on experience while younger characters will rely on luck for what they have not yet learned.......I hope that made sense.

Experience

Pretty much exactly as described in The Window. Older characters will have a higher experience score than a luck score whereas younger will have a higher luck score. Please keep this in mind when creating your character.

Wealth

I don't want to keep track of everyone's pennies so We are simply going to use a wealth level to see if a character has the cash on hand to make purchases. Pretty much exactly as the window has described. Really not an issue unless you decide you can by a Gatlin Gun, or Heavy Explosives, or things of that nature. I trust you all to roleplay within the means of the character you created.


Technically there are "unlimited" Skills since players can choose their own skills but for a basic reference here is a list (note in PM discussion with Mav, Foraging has been rolled into Wilderness and the Sharp Shooting skill has been dropped):
Maverick:
Skills. Any skill you can think of is available. I really see no reason to list skills. If you can keep it time period appropriate and in character for the character you will be playing, we will work it in.

Sample Skill List
Academics
Administration
Animal Training
Artistic Ability
Blacksmith
Boating
Cartography
Carousing
Construction
Cooking
Crafts
Dance
Fast Talk
First Aid
Folk Lore
Gambling
Herbal Lore
Larceny
Leadership
Additional Language (Choose language)
Medicine
Music
Prospecting
Riding
Singing
Soldiering
Tanning
Teaching
Weapon (a specific weapon skill such as knife, rifle, or pistol)
Wilderness
Wrangling Lore: Law
Quick Draw
Lore: Religion
Lore: People(Group Name Here)
Lore: Politics


The ratings for Traits & Skills are as follows:
Maverick:
Now the competency ratings.....

Legendary (D4)
This is the highest rung of competency, and it is generally reserved for those characters who are absolutely unique or singularly masterful at what they are doing. It is extremely rare to find a person with any ability at this rung. Skills of this magnitude could be described as unbelievable, grandmaster, superhuman, supernatural, or even godlike.

Reputable (D6)

This level is generally the highest that a "normal" human can achieve. At this rung, one may assume that there are only a small population of people with a similar trait. Einstein might have been on this rung of intellect, or perhaps Bobby Fischer would fit in here with his chess talents. An ability adjective at this rung might be termed as a master, astonishing, remarkable, amazing, stupendous, a prodigy, or unequalled.

Expert (D8)

This rung is where a typical "expert" would fit in. It is not uncommon to find a skill or two at this level for those people who are exceptionally practiced at their chosen profession or area of study. A few descriptive terms which work well at this level are expert, highly skilled, very good, highly accomplished, a natural, and elegant.

Above Average (D10)

This is the level of competence where those "good, but not particularly good" skills fall into. The typical person would have perhaps one skill (generally their profession) which would be at this rung. Abilities of this level could be described as professional, impressive, talented, skilled, proficient, or practiced.

Average (D12)

This rung is the "average" level, and it could be considered the norm against which the other rungs are compared. Generally, a person will have several of these skills, mostly in those mediocre abilities which everyone has a chance to pick up as they go through life. A few adjectives which fit well could be average, competent, fair, not bad, pretty good, decent, mediocre, and commonplace.

Below Average (D20)

A person could expect to be at this rung on any skill they have begun to practice but not quite mastered. The normal character would have a few of these, be they hobbies, or things they did a long time ago, or skills they just can't ever get the hang of. Some good descriptions of this rung could include below average, amateur, beginner, hobbyist, struggling, and unreliable.

Low (D30)

This rung is the bottom of the barrel, and usually it is only used for those abilities which are markedly horrible. Please note that everyone has almost every "skill" imaginable at this level of competency. (Even if you've never driven a car before in your life, that doesn't mean you couldn't try!) Skills here could be described as low, unskilled, incompetent, poor, crappy, nonexistent, or bungling.


And the Spending of Points rules are as follows:
Maverick:
Now the point buy system......I have to admit I'm having a little trouble with this but this is what I have.....


Legendary: You cannot begin the game as legendary in skill or trait so NO points can be spent here. This can be earned through play only.

Reputable: Only one such skill or trait may be purchased at this level to begin with. Having a reputation will cost you five points.

Expert: Two skills or traits are available at this level. They will cost you three points.

Above Average: No limit on the amount of skills here but the cost is two points.

Average: Again no limit, and the cost is 1 point.

Below Average: 1/2 point each so please pick two if you are going this route with your character....

Low: No points, this is the d30 level, but if you want to post something you are horrible at for Roleplay reasons it would be appreciated. ;)


Most of this was posted in prior OOC posts (around Page 4 I believe).
Maverick
GM, 50 posts
Fun-loving
Storyteller
Mon 22 Jul 2013
at 18:03
  • msg #129

Re: Here We Go!

If you check page 4 of this thread you will find the traits listed, as well as a sample skill list. You will also find the competency ratings and the beginning limits set on them. We are starting with a point buy system with 20 points for traits and 30 pts. for skills.
Maverick
GM, 51 posts
Fun-loving
Storyteller
Mon 22 Jul 2013
at 18:04
  • msg #130

Re: Here We Go!

LOL. Naturally Cyrus posted faster than me.....
Cyrus Solomon Jericho
player, 20 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 22 Jul 2013
at 18:07
  • msg #131

Re: Here We Go!

Maverick:
LOL. Naturally Cyrus posted faster than me.....

Hey I didn't sink those points into Quick Draw & Speed for nothing!  ;)
Dr. Ramsey McQueen
player, 7 posts
Mon 22 Jul 2013
at 20:12
  • msg #132

Re: Here We Go!

Sooo...for traits it seems like there will be a lot of 1s and 2s - 9 traits need at least 1 in them all, so after that it would be 11 points spread out to improve 9 traits above level 1, correct?  I get the skills and the dice costs part...
Cyrus Solomon Jericho
player, 21 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 22 Jul 2013
at 20:34
  • msg #133

Re: Here We Go!

Dr. Ramsey McQueen:
Sooo...for traits it seems like there will be a lot of 1s and 2s - 9 traits need at least 1 in them all, so after that it would be 11 points spread out to improve 9 traits above level 1, correct?  I get the skills and the dice costs part...

Technically not really... if you wanted to be risky, you could have 2 Traits at Below Average for 0.5 pt a piece (thus 1 pt for 2 Below Average Traits)... or I suppose you could have a Low Trait for no/0 points.

Figure 1 Trait at reputable for 5 points.  2 Expert traits for 3 pts a piece (total 6 points).  That leaves you with 9 points for 6 traits, the most you can spend on them being 2 pts for Above Average.  This is where you can get some deviation depending on whether you're willing to have Low and/or Below Average traits.

Edit: Just to be clear... the costs for the different ranks is not cummulative.  So when you buy a skill or trait at Reputable for 5 points, you don't need to spend the points to go from Average to Above Average to Expert to Reputable... you just spend the 5 points to gain Reputable.
This message was last edited by the player at 20:36, Mon 22 July 2013.
Taron Bein
player, 6 posts
Tue 23 Jul 2013
at 01:18
  • msg #134

Re: Here We Go!

Just to make this quick so not to bring stuff up again, but I am going to have to agree with Mav on his examples and explanations of the skill sets. Not to go in detail on every question asked, because I don't have that much time. There is a reason there is limits and skills are not generalized.  I just agree with Mav, and not because he's my brother... I would love to disagree with him, which I am going to on my next comment. I think 20 pts and 20 points were enuff. But since he did raise the skills to 30, does the only having 2 skills at expert rule stand or can we have more expert skills. And speaking of skills, they are too generalized. Like wilderness. To wide a spectrum. Hunting, trapping and say fishing could all be covered under Wilderness (along with 30 others) If someone has wilderness and I have Hunting.... which skill is more important. And I totally agree with the Ladies on the Charisma thing. If it's not a Trait then as a skill it should be separated. carousing, personality, (possibly) street smarts as compared book smarts, and straight sex appeal (womanly wiles or hunkability) are all seperate skills. In my opinion. But since we keep bringing this up, which I agree with.... We are damn good writers and damn good rp'ers... so we are just going to have to go by the guidelines and not use any loopholes as a reason to slip thru the cracks and becomes superhuman or GOD-mode. As I was reading I saw a lot of 'what if's' as a reason to make a character more... Miss O'Dell did an awesome job and I applaud her for it. Let's quit second guessing everything and follow the guidelines set, they are very generous. Okay, since this went on longer than I wanted, I will ask this question again since it may have gotten lost. Mav, since you raised skill points to 30, are we still set on just having 2 skills at expert? Thanks everyone.
Edward Jennings
player, 16 posts
A Hunter of Men
Tue 23 Jul 2013
at 01:51
  • msg #135

Re: Here We Go!

Just a note taron. I feel it is perfectly acceptable to ask questions about a system. We are in a shared world, and should give input. The final call is Mave's, and I would be more upset if people said directly they would not abide by his rulings. Players, who ask questions and give input improve the over all gaming experience. Since I did the rough of the skills. I took most of them from Aces and eights. The explanation to the wilderness skill is that someone that was wilderness could survive well enough with it, but by having hunting or a more specific skill you are doing more then just surviving day by day. That is how Aces and Eights put it. The Skill list was a sampling of possible skills. I agree that skills like Fast talk, leadership, seduction, etc should be skills if no Charisma Trait.
Clementine McQueen
player, 21 posts
Tue 23 Jul 2013
at 01:59
  • msg #136

Date, Weather, Time of Day

Inquiring minds need to know . . .
Dr. Ramsey McQueen
player, 9 posts
Tue 23 Jul 2013
at 02:09
  • msg #137

Re: Date, Weather, Time of Day

I'm jumping right in with the RP, if nobody minds...
;=8)
Taron Bein
player, 7 posts
Tue 23 Jul 2013
at 02:59
  • msg #138

Re: Date, Weather, Time of Day

 It was brought to my attention in a PM that I may have been out of line in my last post. Someone felt I attacked them. I don't know how that is when all I did was gave my opinion on a conversation that I wasn't able to be a part of but was asked to comment when I got back. I will not apologize for this. I did not attack anyone and if they were offended then that is on them not me and my opinion.

A note to Edward, by all means ask all the questions you feel the need to, and thanks for your input on all the 'rough of the skills' and any other ideas you have. It has helped me in understanding the rules and changes by Mav. Hell if anything my comments raised more questions in my head. And all I did was agree with Mavs answers to you and others as much as I woulda liked to have found fault in them.
Cyrus Solomon Jericho
player, 23 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 23 Jul 2013
at 19:48
  • msg #139

Re: Date, Weather, Time of Day

Mav - did you want us to post individually in the Timeline thread regarding when our respective characters arrived in town?
Maverick
GM, 57 posts
Fun-loving
Storyteller
Tue 23 Jul 2013
at 20:26
  • msg #140

Re: Date, Weather, Time of Day

Yes please. It saves from having to look at your individual histories constantly, and it will help everyone jell to have a place for a quick look I think...
Clementine McQueen
player, 24 posts
You can't have everything
no matter that you wish.
Tue 23 Jul 2013
at 22:56
  • msg #141

Time Stamps for Posts

Before we become too far gone to go back may I suggest that we edit the McQueen thread by adding a time stamp to the first post? Mav, what time of day is it?
Maverick
GM, 59 posts
Fun-loving
Storyteller
Tue 23 Jul 2013
at 23:51
  • msg #142

Re: Time Stamps for Posts

I dunno. Ask Becky. She started it!   ;)

Wait. She doesn't know she was in a coma. Ask Doc.
Rebecca O'Dell
player, 18 posts
Orphan Girl
Pretty and a bit naive
Tue 23 Jul 2013
at 23:54
  • msg #143

Re: Time Stamps for Posts

I really don't know, didn't plan on it.  Morning?  Midday?
Maverick
GM, 60 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 00:04
  • msg #144

Re: Time Stamps for Posts

LOL. I'm just busting your and Doc's chops Beck for starting while I'm sick and barely paying attention, but I would say it's first thing in the morning. 9am stage will be arriving soon if it has to be official. Anyone planning on arriving on that stage please be prepared to make your first post at the stage depot. I will make that thread directly. Still behind on the town threads....
Maverick
GM, 64 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 00:24
  • msg #145

Re: Time Stamps for Posts

Opinions wanted again. I was picturing Escondido as a smaller town, in which case the saloons would have doubled as hotels, but now that we have a US Marshal and Pinkerton office, I'm thinking an actual hotel would be in order? What do you all think?
Temperance Peters
player, 5 posts
Salt of the earth &
wellspring of hope
Wed 24 Jul 2013
at 00:25
  • msg #146

Re: Time Stamps for Posts

Hotel Yes.
Cyrus Solomon Jericho
player, 25 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 00:43
  • msg #147

Re: Time Stamps for Posts

Maverick:
Opinions wanted again. I was picturing Escondido as a smaller town, in which case the saloons would have doubled as hotels, but now that we have a US Marshal and Pinkerton office, I'm thinking an actual hotel would be in order? What do you all think?

I think there should be one "dedicated hotel" while the saloons might offer "cheaper rooms" or perhaps offer "company" to go along with the cheap rooms.

Perhaps Escondido started off as a small town but in the last year or two it has really started to grow and with growth has come newer and fancier services/accommodations?
Maverick
GM, 67 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 00:49
  • msg #148

Re: Time Stamps for Posts

That fits with the discovery of Silver and Copper even if Gold is fading. I wonder how many daring miners are going to wander across "The River" to mine?
Emily Joy Peters
player, 1 post
Wed 24 Jul 2013
at 00:50
  • msg #149

Re: Time Stamps for Posts

No schoolhouse. Right?
Prudence Rose Peters
player, 1 post
Wed 24 Jul 2013
at 00:51
  • msg #150

Re: Time Stamps for Posts

Right?
Maverick
GM, 68 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 00:56
  • msg #151

Re: Time Stamps for Posts

Don't push me, Kid! I haven't even built a church yet!  ;)
Rebecca O'Dell
player, 20 posts
Orphan Girl
Pretty and a bit naive
Wed 24 Jul 2013
at 00:58
  • msg #152

Re: Time Stamps for Posts

Oh good, I'm too old for school!

Perhaps rooms for rent above the saloons for the cheaper folks?  Or a boarding house for those who aren't married and such?
Cyrus Solomon Jericho
player, 26 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 01:58
  • msg #153

Re: Time Stamps for Posts

Maverick:
I haven't even built a church yet!  ;)

Ahh a church... I have to admit that next to playing Paladin, the other canon fictional character I was really tempted to play was "The Preacher" from "Pale Rider".  Now he's my kind of "holy man".  ;)

Speaking of which... perhaps there's a nearby Mexican Catholic mission (with monks and an attached chapel)?
Dr. Ramsey McQueen
player, 11 posts
Wed 24 Jul 2013
at 02:56
  • msg #154

Re: Time Stamps for Posts

In reply to Maverick (msg # 142):

http://youtu.be/VnjWfG0C-J0

Sorry, cudn't resist...
;=8)
Maverick
GM, 69 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 02:57
  • msg #155

Re: Time Stamps for Posts

Escondido began as a small Mexican farming community, but it is no longer Mexican territory. There will of course be a Pueblo church, though I'm not sure I wish to NPC a monastery. Just a Catholic priest. Monks would be to much. Remember. I've been away from this type of RPG for a while. Gotta break myself back in slowly. I have to focus on the focal NPC's for now. The majority of the town will actually have a circular layout like the Mexican pueblo communities did. I guess what you would call the "town square" is where the American influence has now taken root, but there are still only a limited buildings with actual streets leading into town from the east. Once I get the map set, everything else will be set in a circular pattern surrounding that area. I had failed to do that properly with my Q&D maps, but Escondido is going to have a more Mexican flair.
Maverick
GM, 70 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 02:59
  • msg #156

Re: Time Stamps for Posts

In reply to Dr. Ramsey McQueen (msg # 154):

OK. I don't think you should try to contribute anymore. LOL
Rebecca O'Dell
player, 21 posts
Orphan Girl
Pretty and a bit naive
Wed 24 Jul 2013
at 03:03
  • msg #157

Re: Time Stamps for Posts

Doc, that's creepy. :)
Dr. Ramsey McQueen
player, 12 posts
Wed 24 Jul 2013
at 03:19
  • msg #158

Re: Time Stamps for Posts

Ok, I'll try not to be a wascally wabbit...
Maverick
GM, 71 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 03:25
  • msg #159

Re: Time Stamps for Posts

If you stop we won't like you. LOL. We are all ourselves here in OOC. Love us or hate us, that's the way we have always been!  ;)
Dr. Ramsey McQueen
player, 14 posts
Wed 24 Jul 2013
at 03:36
  • msg #160

Re: Time Stamps for Posts

I'll just have to learn to obey My Darling Clementine...
;=8)
Taron Bien
player, 8 posts
Wed 24 Jul 2013
at 03:44
  • msg #161

Re: Time Stamps for Posts

I wish there was a like button on comments in RPOL.....  jus sayin

Doc I do think I'm going to like the way you play
In Game and in OOC
Maverick
GM, 72 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 03:52
  • msg #162

Re: Time Stamps for Posts

Wow. I have to agree Doc. This isn't even your genre, but you seem to have mastered it already! I'm very impressed!
Maverick
GM, 73 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 04:00
  • msg #163

Major excited!!!!

Wow!

Did anyone watch Hell on Wheels on AMC other than me? Did you love it? How pissed were you when the series was dropped?!?

Did you know they restarted it and season 3 premieres next month?

Who says westerns are dead?

Can you tell I'm happy?  ;)
Edward Jennings
player, 18 posts
A Hunter of Men
Wed 24 Jul 2013
at 04:27
  • msg #164

Re: Major excited!!!!

During 1875 give or take, the Texas rangers were reestablished. The Army was busy dealing with Indian problems. In Southern Texas, The Bandit was king raiding ranches and small cities. Often they number 50 + making it hard for local Law enforcement. Maybe that is why the US Marshal and Pinkerton
Taron Bien
player, 9 posts
Wed 24 Jul 2013
at 04:29
  • msg #165

Re: Major excited!!!!

Hhummmm.... I watched the first half of the first season and couldn't watch it after that. Really disliked the characters, the actors and the concept of the show. I couldn't keep watching it. Maybe it got better but from what I seen, I quit.
Clementine McQueen
player, 25 posts
You can't have everything
no matter that you wish.
Wed 24 Jul 2013
at 04:54
  • msg #166

About the Town

Maverick:
Opinions wanted again. I was picturing Escondido as a smaller town, in which case the saloons would have doubled as hotels, but now that we have a US Marshal and Pinkerton office, I'm thinking an actual hotel would be in order? What do you all think?

If there is a hotel then there needs to be a saloon. And a bath house for those who can't afford the luxury of an indoor pump. Everything mentioned can be had in a rough and ready way. I like the idea of raucous boom town more than I favor the idea of a neat and tidy town more well-established.


Clementine McQueen
player, 26 posts
You can't have everything
no matter that you wish.
Wed 24 Jul 2013
at 05:03
  • msg #167

About Doc

Maverick:
Wow. I have to agree Doc. This isn't even your genre, but you seem to have mastered it already! I'm very impressed!


I told you and told you my hubby would be someone special. I am not surprised by Doc Ramsey, but I am certainly delighted! Writing Clementine is the treat that I had hoped it would be! I only hope that Clementine will prove a good wife and worthy match for the exemplary doctor.

I'm pleased to be your Darlin',Doc McQueen!

This message was last edited by the player at 05:34, Wed 24 July 2013.
Clementine McQueen
player, 27 posts
You can't have everything
no matter that you wish.
Wed 24 Jul 2013
at 05:45
  • msg #168

About the Timeline

The back and forth discussion within the timeline thread is defeating the purpose, isn't it? Shouldn't the timeline be an instant reference as to who is who, telling when each who became established in Escondido. Some brief background is a good idea so that each entry becomes a snapshot of the character(s). Just my opinion.
Edward Jennings
player, 20 posts
A Hunter of Men
Wed 24 Jul 2013
at 05:57
  • msg #169

Re: About the Timeline

Saw this site with some of the greatest Cowboy movie Quotes

"There's always a man faster on the draw than you are, and the more you use a gun, the sooner you're gonna run into that man." -- Gunfight at the O.K. Corral

"You're a good-looking boy: you've big, broad shoulders. But he's a man. And it takes more than big, broad shoulders to make a man." -- High Noon

"Now remember, when things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." -- The Outlaw Josey Wales

"There are only two things that are better than a gun: a Swiss watch and a woman from anywhere. Ever had a good... Swiss watch?" -- Red River

"I won't be wronged, I won't be insulted, and I won't be laid a hand on. I don't do these things to other people, and I require the same from them." -- The Shootist

"We're gonna give you a fair trial, followed by a first class hanging." – Silverado

"I can't stand rude behavior in a man. I won't tolerate it."
Tommy Lee Jones as Captain Call

“A gun is a tool, Marian; no better or no worse than any other tool: an ax, a shovel or anything. A gun is as good or as bad as the man using it. Remember that.” –Shane

“Well, if you're waitin' for a woman to make up her mind, you may have a a long wait.” – Pale Rider

“Young fella, if you’re looking; for trouble I’ll accommodate ya” – True Grit (1969)

“All battles are fought by scared men who’d rather be some place else.” – In Harm’s Way

“There’s right and there’s wrong. You gotta do one or the other. You do the one and you’re living, you do the other and you may be walking around but you’re dead as a beaver hat.” – The Alamo

“Boy, I got a vision and the rest of the world wears bifocals.” – Butch Cassidy and the Sundance Kid

“First getting shot, then getting married. Bad habits.” – The Long Riders

“You don’t look like the noble defender of poor defenseless widows. But then again, I don’t look like a poor defenseless widow.” –Once Upon a Time in the West

“A man’s got to have a code, a creed to live by.” –John Wayne

“Talk low, talk slow, and don’t talk too much.” – John Wayne

“"Well, I don't favor talkin' to vermin, but I'll talk to you just this once." – Chisum

"Well, son, since you haven't learned to respect your elders, it's time you learned to respect your betters." – Big Jake

“Well, there are some things a man just can't run away from.” – Stagecoach

“When you side with a man, you stay with him. And if you can't do that, you're like some animal - you're finished!” –The Wild Bunch

“There are two kinds of people in the world, my friend. Those who have a rope around their neck and those who have the job of doing the cutting.” – The Good, the Bad, and the Ugly

“Look at all the stars. You look up and you think, "God made all this and He remembered to make a little speck like me." It's kind of flattering, really.” –Tombstone

“This is a new country we're building up. There's no room in for weaklings - men or women!” --The Virginian

“Well, I heard the only way a man can get shot in the back is runnin' away.” – The Virginian

“A man's trust is a valuable thing, Button. You don't want to lose it for a handful of cards.” – Open Range

“You think I am brave because I carry a gun; well, your fathers are much braver because they carry responsibility, for you, your brothers, your sisters, and your mothers. And this responsibility is like a big rock that weighs a ton. It bends and it twists them until finally it buries them under the ground. And there's nobody says they have to do this. They do it because they love you, and because they want to. I have never had this kind of courage.” – The Magnificent Seven
Lorena Wood
inactive, 1 post
Wed 24 Jul 2013
at 06:05
  • msg #170

Re: Famous Quotes

"If you track cow shit across my clean floor you ain't never tastin' my buttered biscuits." -- The Frontier Wife
Cyrus Solomon Jericho
player, 27 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 06:05
  • msg #171

Re: About the Timeline

One of my all time favorite lines... (from "The Good, the Bad and the Ugly"):

quote:
Tuco: When you have to shoot, shoot. Don't talk.


http://www.youtube.com/watch?v=sTcBgs2huRo
Taron Bien
player, 10 posts
Wed 24 Jul 2013
at 06:15
  • msg #172

Re: About the Timeline

"Bold talk For A One Eyed Fat Man"  Robert Duvall in 'True Grit'
Lola Montoya Torres
player, 1 post
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 24 Jul 2013
at 07:52
  • msg #173

Re: About the Timeline

Hey all, still working on Lola.  No comments from Doc, please!  ;)

Something may have broken in PM's when Taron's surname changed, but pretend I am merely fashionably late.  Yes, that's it.

For those who have been in "town" for more than say four or five years you probably at least know of Chino's daughter, commonly known as Lola.  She was quite a tomboy back then and was probably sent off to school to become a proper lady.  At that time she was 15.

More to come (and in the proper thread and description), just wanted to say hello!
Clay Taylor
player, 1 post
Wed 24 Jul 2013
at 10:33
  • msg #174

Re: About the Timeline

Howdy all,
One of my favorites from unforgiven
'Anybody that don't want to get shot, ,better move on out the back,'

I'm new to the site so please bear with me. Any tip and pointers with be greatly received.

A little back ground on Clay he was born up in the Johnson County in 1850, his mother died when he was very young and spent much of his teenage year hunting and trapping with his father who lived along side a band of Comanche.  He and his father also undertook some scouting as civilians for the south near the end of the war.

His father was killed not long after the war, and he spent a time rounding up and breaking mustangs for sale mostly army contracts.  He has resently purchased a deed to a run down ranch some 25 miles north of town and has come into town to get some supplies before heading north the survey his purchase and meet with the old timer who has been holding down the place so to speak.

Looking forward to getting to know you all.
Cheers
Dr. Ramsey McQueen
player, 15 posts
Wed 24 Jul 2013
at 11:36
  • msg #175

Re: About Doc

In reply to Clementine McQueen (msg # 167):

Awww shucks...
;=8)
Clementine McQueen
player, 28 posts
You can't have everything
no matter that you wish.
Wed 24 Jul 2013
at 16:35
  • msg #176

Newcomers

Welcome Lola and Clay! Am looking forward to the stories you bring! Let me know how I may help you settle in.

~C.

Maverick
GM, 75 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 17:19
  • msg #177

Re: About the Town

Clementine McQueen:
If there is a hotel then there needs to be a saloon. And a bath house for those who can't afford the luxury of an indoor pump. Everything mentioned can be had in a rough and ready way. I like the idea of raucous boom town more than I favor the idea of a neat and tidy town more well-established.


I was working at all of that last night but I got tired. Still not completely well from this bug. I should have the rest of the town posted tonight, hopefully with the map, which I only have in my head right now. I mentioned The Rio Cantina was the smaller of the TWO saloons in town btw. I dozed off thinking of the name for the main saloon. lol. My bad.
Dr. Ramsey McQueen
player, 17 posts
Wed 24 Jul 2013
at 17:41
  • msg #178

Re: About the Timeline

In reply to Lola Montoya Torres (msg # 173):

"Her name was Lola..."

;=8)
Lola Montoya Torres
player, 2 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 24 Jul 2013
at 17:54
  • msg #179

Re: About the Timeline

In reply to Dr. Ramsey McQueen (msg # 178):

Physician, heal thyself.  ;)
Cyrus Solomon Jericho
player, 29 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 18:08
  • msg #180

Re: About the Town

Maverick:
I mentioned The Rio Cantina was the smaller of the TWO saloons in town btw. I dozed off thinking of the name for the main saloon. lol. My bad.

Dr. Ramsey McQueen:
In reply to Lola Montoya Torres (msg # 173):

"Her name was Lola..."

...was she a showgirl?

Name for the 2nd saloon... maybe... "Copacabana"?  ;)
Dr. Ramsey McQueen
player, 18 posts
Wed 24 Jul 2013
at 19:06
  • msg #181

Re: About the Town

Unless you met her in a pub down old Soho where you drink champagne and it tastes just like cherry-cola (C-O-L-A Cola!)

;=8)
Maverick
GM, 77 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 22:59
  • msg #182

Re: About the Town

Before Skill points are locked in, I've decided that the ratio of 2 expert levels to 20 points should now be raised to 3 expert levels since it's 30 points to keep the ratio the same. So you now are allowed 3 expert level skills though traits remain at 2 expert level.

Also, I am thinking of creating a buy down system for those that don't see their character as reputable in anything. I recall somebody making a suggestion for this (maybe Edward or Cyrus), and maybe posting a possible suggestion of how it should work? I couldn't find it though so if anyone else can, or if the original poster could re-post his suggestion, I'd appreciate it.
Cyrus Solomon Jericho
player, 30 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 23:08
  • msg #183

Re: Here We Go!

In reply to Cyrus Solomon Jericho (msg # 64):

Cyrus Solomon Jericho:
And you could allow "trade ins" (or rather "trade downs" at a 1 for 2 rate)... meaning if you don't want to use your 1 Reputable, instead you can have 2 Experts (so in the case of Skills you would have 0 Reputable but 4 Expert or in the case of Traits you would have 0 Reputable but 2 Expert).  Or if you don't want 2 Expert Skills, you could have 1 Expert and 6 Above Average (or 0 Expert and 4 Above Average Traits).

I think you may be referring to this Mav, it was a very rough idea and I'm not sure it really works.

After all, if someone doesn't buy a skill or trait at Reputable, that's 5 points they have to play/work with... that's almost 2 Expert skills or traits (6 points) by themselves.

So it may be just fine as is, if someone doesn't take a Reputable skill/trait... then they're likely to be better "all around".

Instead of trading in 1 Reputable for more points, the only think I would suggest is allowing that player/PC to have an extra Expert.

So normally a PC has 1 Reputable and 2 Expert Traits and 1 Reputable and (now) 3 Expert Skills... if that PC did not have any Reputable Traits or Skills, then I would suggest allowing that PC to have 3 Expert Traits and 4 Expert Skills (and they would still have 2 points left over for both skills & traits to boost others up to Above Average).
Maverick
GM, 78 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 23:14
  • msg #184

Re: Here We Go!

I didn't mean buy down so much as to gain more points. The points must stand at 20 and 30. I was thinking buy down as in allowing a 3rd Expert rating to be bought within the same point system. I can't see allowing 2 additional expert because that would have cost more than the 5 points for reputable, if that made sense?
Cyrus Solomon Jericho
player, 31 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 23:20
  • msg #185

Re: Here We Go!

In reply to Maverick (msg # 184):

Sure... as I said, my original proposal was made before you specified the points amounts and as such does not make sense now.

But yeah, you could just say that a person can gain 1 extra Expert at the price of having no Reputable for traits and/or skills.
Maverick
GM, 79 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 23:25
  • msg #186

Re: Here We Go!

That is what I am going to allow. That would allow 3 expert levels in traits with no reputable, and 4 expert levels in skills with no reputable. Just to allow a more customizable character. The serious RPers who don't see their characters as being Reputable won't get slighted as much this way in my opinion.
Maverick
GM, 80 posts
Fun-loving
Storyteller
Wed 24 Jul 2013
at 23:33
  • msg #187

Re: Here We Go!

Also, all unspent points, will be set aside to add to experience when you are awarded points so that you may raise a trait or skill level faster. The competency restrictions are only for beginning characters so it's possible to raise to Expert in another skill or trait at the very next level through play. This still makes it so we don't have to worry about class levels but allows character advancements all the same.

Man I hope I said that right. I have a hard time understanding myself sometimes....
This message was last edited by the GM at 23:34, Wed 24 July 2013.
Cyrus Solomon Jericho
player, 32 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 24 Jul 2013
at 23:39
  • msg #188

Re: Here We Go!

In reply to Maverick (msg # 187):

Question: What point costs are you using to raise skills?

For instance, it costs 1 point to buy a skill at Average and 2 points to buy a skill at Above Average at character creation.

But what if after the game starts I want to raise a skill I bought at Average (for 1 point) up to Above Average?  Would it cost me 2 XP points (just like at character creation it cost 2 points) or does it cost me the difference in points between the levels... so since I have the skill at Average (1 pt) and it cost 2 pts at CC to buy Above Average, it would be 2 pts -1 pt= a cost of 1 point to raise an Average skill to Above Average after CC?

OR... are you going to use the XP advancement costs in The Window rulebook?
Bumbleweed
GM, 4 posts
Thu 25 Jul 2013
at 00:35
  • msg #189

Re: Here We Go!

I just got caught up reading all the posts. Damn, we have some talent here. I forgot how much. The Doc, Clem and Becca are spot on. Cyrus and his detail are awesome. Just reading the letter that 'Jenny' wrote to Edward, literally brought tears.
Emily Joy Peters
player, 2 posts
Bold as Brass
Thu 25 Jul 2013
at 02:46
  • msg #190

Re: Here We Go!

Em.... "Can we go yet?"

Prim..."No, not yet. Wait for Ma."

Em.... "Rats!"

Prim..."Emily watch you mouth."

Em...."Prudence.. Double Rats!"
Dr. Ramsey McQueen
player, 20 posts
Thu 25 Jul 2013
at 04:42
  • msg #191

Re: Here We Go!

Pipsquack!
Clementine McQueen
player, 30 posts
You can't have everything
no matter that you wish.
Thu 25 Jul 2013
at 04:50
  • msg #192

Re: Here We Go!

Is that a penguin I hear?
Dr. Ramsey McQueen
player, 21 posts
Thu 25 Jul 2013
at 04:51
  • msg #193

Re: Here We Go!

Hee...
Temperance Peters
player, 7 posts
Salt of the earth &
wellspring of hope
Thu 25 Jul 2013
at 07:17
  • msg #194

Re: Here We Go!

I think this town is going to need some kind of store. A Mercantile, a Trading Post or maybe a Bazaar.
Maverick
GM, 81 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 16:55
  • msg #195

Re: Here We Go!

Already in the works Temperance. I still have a lot of threads to create.
Clementine McQueen
player, 32 posts
You can't have everything
no matter what you wish.
Thu 25 Jul 2013
at 17:44
  • msg #196

Re: Here We Go!

Are traits and skills settled and up? I can't find mine.
Edward Jennings
player, 23 posts
A Hunter of Men
Thu 25 Jul 2013
at 17:47
  • msg #197

Re: Here We Go!

I am not certain I am correct on this, but from what I understand. We try to use a static timestamp. Basically, if in one thread it is 9 o'clock then in all threads it is nine o'clock. One thing I have found with this type of time keeping. You have players over focusing on the minor details trying to feel every moment. Days take months or longer with little real story progression.

Age of intrigue uses another style that seems to work well, the time keeping system. Basically, the Gm states the period of time threads would be allowed to cover say for example Monday 9am Jun 7 to Tuesday 12pm June 8. The player then can post in any part of that timeline. They actually can be involved in multiple threads as lot as they know there is no violence or significance character changes happening in thread. Lets use Edward as an example He wants to pick up clothes from Temperance at 10 am, and the player also knows that he is going to talk to the Marshall say about 11am. He could have both posts going. The key is for the player never to back post or be in locales that he could not reach in logical time.

I simply mention this was last time I played it took a month to set up a room, There are disadvantages to this style, but it allows games that have action as a key theme to move with a swifter fluidity
Maverick
GM, 82 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 18:25
  • msg #198

Re: Here We Go!

I hate Age of Intrigues time allowances. Under no circumstance would I ever allow one character to be in more than one thread. Never. Causes way to much confusion and destroys continuity way to often. And I do apologize for how slow Q&D was for you Edward but you actually joined at a poor time. I wasn't ready to restart playing as I thought I was at the time.

As for action oriented. The western genre as a whole has to be looked at as action oriented, but we have a lot of female players who aren't even remotely action oriented, and I myself am story driven though I love the action as much as anyone. So I don't completely consider this an action oriented game, though it certainly will have plenty of it.

I do play a static time stamp as you said, but I play that even loosely. It isn't EXACTLY 9:00 for everyone. I'd have to post time every 5 minutes for that.
Maverick
GM, 83 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 18:29
  • msg #199

Re: Here We Go!

Sometimes as writers you have to take some things onto your selves as well. Say you posted you just arrived in town. Your next post can simply state "after seeing his horse was looked after properly, Jed had arranged a room at the hotel and decided to see what the town had to offer by way of breakfast."  I don't expect nor want to know what everyone is doing every single second, I just want them to remain in the general timeframe, unless of course you are in a conversation or important scene then yes almost every second needs accounted for. lol
Maverick
GM, 84 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 18:36
  • msg #200

Re: Here We Go!

I'm sorry Clem but I missed your question about traits and skills. You should be able to copy and paste your stats on your character sheet now. Once we have everyone settled I will lock them again until points are handed out for experience earned in which case you'll have to ask me to make changes for you so the changes can be authorized, but for now everyone should have access to edit their own character sheets.
Clementine McQueen
player, 33 posts
You can't have everything
no matter what you wish.
Thu 25 Jul 2013
at 18:43
  • msg #201

Re: Here We Go!

The access I have makes my traits and skills public to anyone who checks my profile. Is that right?
Edward Jennings
player, 24 posts
A Hunter of Men
Thu 25 Jul 2013
at 19:00
  • msg #202

Re: Here We Go!

Liked AoI timestamps. Just did not care for AoI mods much. A few were good, but others were Gods unto themselves. I guess I am in between systems. Like I really am not a fan of tracing movement through threads. Sometimes, it is necessary to show continuation of scene, but I am more episodic or scene based.

Example Edward is in Office at 9 needs to talk to Marshall at 11. I would most likely never make a post on the streets to show movement. It is effect of off screen. Sort of like in the movie. The hero shoots 7 times, but the gun holds five. There must of been an off screen reload. LOL.
Maverick
GM, 85 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 19:01
  • msg #203

Re: Here We Go!

No, just to you and I. It just allows you to edit yourself
Maverick
GM, 86 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 19:04
  • msg #204

Re: Here We Go!

Oh I seldom post in the street either unless I feel it's needed for the story or character. I'm like you. I post where I'm going OOC at the end of my post then just jump to where I was going. You get stuck there waiting sometimes if the person you went to see wasn't there, or you post you got tired of waiting and went somewhere else. Of course If I know the person I want to see is in the street, I post my characters intentions to go to the Marshall's Office, but then do the OOC thing at the bottom that I am going to the street and I would inadvertently bump into him there.
Clementine McQueen
player, 34 posts
You can't have everything
no matter what you wish.
Thu 25 Jul 2013
at 19:06
  • msg #205

Re: Here We Go!

In other games beneath my character information it says edit character sheet. In this game it does not. I have no access to the character sheet -- it isn't there.
Maverick
GM, 87 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 19:08
  • msg #206

Re: Here We Go!

Odd. Let me look real quick. I gave everyone access.
Maverick
GM, 88 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 19:11
  • msg #207

Re: Here We Go!

Could you check now please? Is anyone else having problems?
Cyrus Solomon Jericho
player, 35 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 25 Jul 2013
at 19:16
  • msg #208

Re: Here We Go!

Cyrus Solomon Jericho:
In reply to Maverick (msg # 187):

Question: What point costs are you using to raise skills & traits?

For instance, it costs 1 point to buy a skill at Average and 2 points to buy a skill at Above Average at character creation.

But what if after the game starts I want to raise a skill I bought at Average (for 1 point) up to Above Average?  Would it cost me 2 XP points (just like at character creation it cost 2 points) or does it cost me the difference in points between the levels... so since I have the skill at Average (1 pt) and it cost 2 pts at CC to buy Above Average, it would be 2 pts -1 pt= a cost of 1 point to raise an Average skill to Above Average after CC?

OR... are you going to use the XP advancement costs in The Window rulebook?

Hey Mav,

Have you decided on how character advancement is going to work (and what system of XP cost will be used for raising traits & skills)?
Clementine McQueen
player, 35 posts
You can't have everything
no matter what you wish.
Thu 25 Jul 2013
at 19:16
  • msg #209

Re: Here We Go!

Still no access.
Maverick
GM, 89 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 19:41
  • msg #210

Re: Here We Go!

ok, I guess I'll have to do it individually
Maverick
GM, 90 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 20:15
  • msg #211

Re: Here We Go!

OK, all character sheets should now be available for you to post your traits and skills to. Please also include what your character normally carries on their person so we don't have people pulling out dynamite sticks or going McGyver on us and having something available for any conceivable situation. Thank you.

If I missed anyone please let me know.
Maverick
GM, 95 posts
Fun-loving
Storyteller
Thu 25 Jul 2013
at 22:04
  • msg #212

Re: Here We Go!

Just to let everyone know I have advertised Players Wanted finally because I think we have enough worked out, so if you have any friends you may want to invite to play please feel free.
Maverick
GM, 96 posts
Fun-loving
Storyteller
Fri 26 Jul 2013
at 01:42
  • msg #213

OOoooops! My bad!

Please note I have edited a lot of business threads because I made a couple of huge character mistakes. I've been sick and I was rushing to catch up with you all and got careless. I am sorry. Thankfully none of you had posted in those threads so no harm no foul? I get a pass?

The changed threads are The bank now has the proper owner name, as does the Mercantile. The appropriate characters have also been placed where they should have been to begin with. The Bass General Store is now Escondido General store as the Bass family were intended to run Walsh's business for him.

The Wesley's are the biggest ranchers in the area and I will be adding their thread soon.

So sorry for the inconvenience.
Dr. Ramsey McQueen
player, 23 posts
Fri 26 Jul 2013
at 01:49
  • msg #214

Re: OOoooops! My bad!

In payment I demand llamas!
Maverick
GM, 98 posts
Fun-loving
Storyteller
Fri 26 Jul 2013
at 01:56
  • msg #215

Re: OOoooops! My bad!

You can have a cow. I have this blind, no-milk-giving, barely worth the leather, old bag-of-bones out back that's all yours!
Dr. Ramsey McQueen
player, 24 posts
Fri 26 Jul 2013
at 02:54
  • msg #216

Re: OOoooops! My bad!

Awww, poor cow...
Bumbleweed
GM, 5 posts
Fri 26 Jul 2013
at 03:09
  • msg #217

Re: OOoooops! My bad!

Should make for a whole bunch of hamburger meat. :)
Dr. Ramsey McQueen
player, 25 posts
Fri 26 Jul 2013
at 03:40
  • msg #218

Re: OOoooops! My bad!

ZONKEY!!!  Can I haves one??
http://www.huffingtonpost.com/...italy_n_3644997.html

:=8D
Dr. Ramsey McQueen
player, 26 posts
Fri 26 Jul 2013
at 04:27
  • msg #219

Re: OOoooops! My bad!

Hay, hope its ok I invited a friend from a long-time RPOL game to check us out here, I think he'd fit in good...
:=8)
Rebecca O'Dell
player, 26 posts
Orphan Girl
Pretty and a bit naive
Fri 26 Jul 2013
at 04:34
  • msg #220

Re: OOoooops! My bad!

Someday... I will write as well as Cyrus' player does.  Such wonderful descriptive narrative!
Cyrus Solomon Jericho
player, 38 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 26 Jul 2013
at 04:40
  • msg #221

Re: OOoooops! My bad!

Rebecca O'Dell:
Someday... I will write as well as Cyrus' player does.  Such wonderful descriptive narrative!

Don't flatter an "old" man... my head is likely to pop off if it keeps spinning this way!  ;)

Seriously though, I am tickled pink for the praise.

But in all honesty, I think you write just as well (if not better) than I do as I really thought your introduction of the song Danny Boy was brilliant... very moving and really set the emotional stage for the scene (and very appropriate for the character and her Irish descent family).  It was like something out of a movie (a good movie), I could really picture the emotional scene.

And to her credit as well, Clementine adeptly picked up the emotional thread and really ran with it to very good effect.  ;)
Cyrus Solomon Jericho
player, 40 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 26 Jul 2013
at 06:25
  • msg #222

Re: Here We Go!

Maverick:
Please also include what your character normally carries on their person so we don't have people pulling out dynamite sticks or going McGyver on us and having something available for any conceivable situation. Thank you.

Would it be possible to put up a list of examples of era-appropriate "gear/equipment" that a cowboy (or gunslinger or whomever) might have on him (or her).

Obviously there are weapons of the era... but I'm wondering about other more mundane items.
Maverick
GM, 99 posts
Fun-loving
Storyteller
Fri 26 Jul 2013
at 16:47
  • msg #223

Re: Here We Go!

Yes Cyrus, I am going to create a Game Aids thread just as in Q&D as soon as I have enough stuff together. The good Mrs. Peters has given me a good start. She had three very good cost of living charts for the time and I intend to add munitions and such as well.

And I'm sorry I missed your question, but I was leaning toward The Window experience advancement system, but I'm torn since experience pts won't be handed out a lot in this game and that could cause it to take ages to advance anything and I want players to have something to shoot for to go along with the great stories we will tell. I'm looking at the system you proposed where you pay the point difference in levels, but I fear that could make advancement go to fast. I'm thinking maybe you might have to pay the full cost of the next level. It will be slower, but not as slow as The Window's cost. I naturally welcome your thoughts on the subject.
Dr. Ramsey McQueen
player, 28 posts
Fri 26 Jul 2013
at 18:13
  • msg #224

Re: Here We Go!

Heee...I can't but notice a decided difference in tone and language from westerns such as Deadwood.  All this dialogue and not a single curse word!
;=8)
Cyrus Solomon Jericho
player, 41 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 26 Jul 2013
at 18:19
  • msg #225

Re: Here We Go!

Dr. Ramsey McQueen:
Heee...I can't but notice a decided difference in tone and language from westerns such as Deadwood.  All this dialogue and not a single curse word!
;=8)

Well Cyrus has "thought" some "damns"... does that count?  ;)
Maverick
GM, 101 posts
Fun-loving
Storyteller
Fri 26 Jul 2013
at 18:20
  • msg #226

Re: Here We Go!

My biggest knock on Deadwood was the language. As in any time period, there are foul mouthed individuals, but Deadwood tried to sell on the shock value of the language it used. They had good story. Don't get me wrong. But Deadwood used a lot of modern slang in it's cursing, and not words of the time period.
Dr. Ramsey McQueen
player, 29 posts
Fri 26 Jul 2013
at 19:20
  • msg #227

Re: Here We Go!

I thought it was a pretty good mix, and the language apart from the cursing was very well done.  Some of the cursing went a bit far, but they were skeezy individuals.  It wouldn't do for Doc Ramsey to speak like that, but you might expect a ruffian to have rough language.  Of course, when drunk, all nets might be off!
Maverick
GM, 102 posts
Fun-loving
Storyteller
Sat 27 Jul 2013
at 01:14
  • msg #228

Re: Here We Go!

You crazy people have almost hit 300 posts already. I'm dying to see who gets it. lol
Cyrus Solomon Jericho
player, 42 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 27 Jul 2013
at 02:09
  • msg #229

Re: Here We Go!

Maverick:
You crazy people have almost hit 300 posts already. I'm dying to see who gets it. lol


Me?  ;)
This message was last edited by the player at 02:10, Sat 27 July 2013.
Maverick
GM, 103 posts
Fun-loving
Storyteller
Sat 27 Jul 2013
at 02:17
  • msg #230

Re: Here We Go!

AND CYRUS IS OUR WINNER!!!!!!!!!!!!!!!!
Temperance Peters
player, 15 posts
Salt of the earth &
wellspring of hope
Sat 27 Jul 2013
at 03:03
  • msg #231

Re: Here We Go!

Maverick:
OK, all character sheets should now be available for you to post your traits and skills to. Please also include what your character normally carries on their person so we don't have people pulling out dynamite sticks or going McGyver on us and having something available for any conceivable situation. Thank you.

If I missed anyone please let me know.



In need of a little help here. I know nothing about guns. What kind of rifle and pistol would Temperance be able to use comfortably?

Oh and I promise to keep Emily away from dynamite as best I can.
Cyrus Solomon Jericho
player, 44 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sat 27 Jul 2013
at 03:07
  • msg #232

Re: Here We Go!

Maverick:
AND CYRUS IS OUR WINNER!!!!!!!!!!!!!!!!


Fast on the Draw... even Faster on the Post!  ;)
Edward Jennings
player, 30 posts
A Hunter of Men
Sat 27 Jul 2013
at 04:29
  • msg #233

Re: Here We Go!

I am going to suggest that you either would suggest the Henry Rifle or the Winchester 1863

The Henry Rifle  .44 caliber 15 shot, very slow reload,  Good damage
Winchester 1863 .44 caliber, 15 shot, slow reload, good damage(Actually had better initial damage on impact, slightly better range, more maintenance.
John J. Battles
player, 1 post
Texas Ranger
Sat 27 Jul 2013
at 04:30
  • msg #234

Re: Here We Go!

LOL. I'm loving Emily already! Personally I'd say she has her husband's old Colt Dragoon which is way to much gun for her. They kick like a mule. I would suspect her husband gave her a shotgun over a rifle for protection because it doesn't take as much target practice and I see her as more of a lady who would stand her ground but not practice at it.
Temperance Peters
player, 15 posts
Salt of the earth &
wellspring of hope
Sat 27 Jul 2013
at 07:05
  • msg #235

Re: Here We Go!

Still working this out in my head.

Dan Peters brings his wife and two little girls to nowhere Texas. A rough border town only starting to become American. They are comparatively young but not stupid. He would not leave her unable to defend herself or the girls.

A rifle to kill a man at a distance if she had to. Target practice for damn sure. It would be too important to leave to chance.

Same thing with the pistol. Living at the edge of a, until recently, lawless town makes the line between survivor and victim rather slim. He would have instructed if ‘thesomeofabirch’ gets into the house shoot um. Keep on shooting until the guns empty. She needs a gun. Not some relic that would make a better doorstop.

Winchester 1863 .44 caliber, 15 shot works for the rifle. Now about that pistol.
This message was last updated by the player at 07:05, Sat 27 July 2013.
Edward Jennings
player, 31 posts
A Hunter of Men
Sat 27 Jul 2013
at 19:30
  • msg #236

Re: Here We Go!

Temperance, I made an error. I am using a Game book, Aces and Eights as a reference book for weapons. They made a  mistake in stating there was a Winchester 1863. The real rifle should be 1866 since there was no 1863 repeating model.
John J. Battles
player, 3 posts
Texas Ranger
Sat 27 Jul 2013
at 19:37
  • msg #237

Re: Here We Go!

I would still say a Colt Dragoon for the pistol. It's a heavy firearm, but it was the pistol of the times for the most part. It would show the ladies physical strength to go along with her mental toughness.

Not to mention a pistol that big is just intimidating.  ;)
This message was last edited by the player at 19:39, Sat 27 July 2013.
Bumbleweed
GM, 6 posts
Sat 27 Jul 2013
at 19:47
  • msg #238

Re: Here We Go!

I'm gonna disagree with the Dragoon. I think if her husband was teaching her to use a pistol he woulda picked one smaller and easily handled. There were plenty of smaller caliber black powder pistols that were converted after the war and before mass production of the colt (and others) were all over the place. I think he woulda taught her with one of those. A .38 would be a great home defense and protection weapon. Less recoil and fast follow up. Pocket models had shorter barrels as well, and then there is always the derringer, only two shots but damn effective at close range. Just a thought as well, someone mentioned a shot gun... I see it as very likely there would be an old double barrel sitting above the door of a farm house. Coyote's and other varmints like chickens and such as much as we do.
Taron Biehn
player, 11 posts
Scott, Comanch and Mex
This Can't Be Good
Sat 27 Jul 2013
at 20:11
  • msg #239

Re: Here We Go!

1866 is a great choice and practical in any ones hands. that's what I carry :)

Did anyone else notice We have a US Marshall, a Texas Ranger and even a Pinkerton man in our little town but no Sheriff of Escondido. Once we get a Sheriff I'm thinking this is gonna be one safe town. Yea right, like Mav is gonna let that happen.
This message was last updated by the player at 20:11, Sat 27 July 2013.
John J. Battles
player, 4 posts
Texas Ranger
Sat 27 Jul 2013
at 19:59
  • msg #240

Re: Here We Go!

There's no entertainment value in a smaller calibre pistol. LOL. And the dragoon was the most common pistol of the times...
Rebecca O'Dell
player, 30 posts
Orphan Girl
Pretty and a bit naive
Sat 27 Jul 2013
at 20:01
  • msg #241

Re: Here We Go!

A recommendation on a small carbine or rifle for a skinny teenager?  Yes, she's almost 18, but his is something she would have been firing for several years.  And she is a very very good shot.
Maverick
GM, 104 posts
Fun-loving
Storyteller
Sat 27 Jul 2013
at 20:05
  • msg #242

Re: Here We Go!

Hmmmm.....I don't know. Bumble probably does though so torture him for an answer
Bumbleweed
GM, 7 posts
Sat 27 Jul 2013
at 20:34
  • msg #243

Re: Here We Go!

Rebecca, a carbine is basically a shortened barreled rifle. Pretty much any rifle/carbine you want would be fine. Especially if it's what you have been shooting for years. Annie Oakley was only 5 foot tall. A lot of her records were done with a .22 rifle but I'm sure she shot larger calibers too, lol. Not all calibers were around back then like we have today, but they did have a wide range. The 1873 Winchester was chambered for 44/40, 38/40 and even a .32 model. You coulda learned and shot for years say a 1860 Henry of your fathers but in 1873 he bought you a Winchester in 38/40 or .32 in a carbine model to suit your frame better, but seriously anything you wanted will work. Even if it's a .50/70 government model Sharp's.
Temperance Peters
player, 17 posts
Salt of the earth &
wellspring of hope
Sat 27 Jul 2013
at 22:24
  • msg #244

Re: Here We Go!

Wow! I sure did pick the right place to ask this question. ^_^

Thanks for the information Mr. Jennings. Updating to a Winchester 1866.

A Pocket model .38 sounds about right.

Finally Double Barrel Shotgun for the varmints. Of the four legged or the two legged varieties.
Clementine McQueen
player, 37 posts
You can't have everything
no matter what you wish.
Sat 27 Jul 2013
at 22:54
  • msg #245

Re: Here We Go!

Ramsey doesn't know it, but Clementine has a darling little Derringer tucked away. ;-)


Dr. Ramsey McQueen
player, 31 posts
Sun 28 Jul 2013
at 02:20
  • msg #246

Re: Here We Go!

Clementine doesn't know it, but so does Ramsey!
Rebecca O'Dell
player, 31 posts
Orphan Girl
Pretty and a bit naive
Sun 28 Jul 2013
at 03:18
  • msg #247

Re: Here We Go!

Thanks, Bumblebuddy!  Yes, I think a .32 carbine would be grand.  And she probably has shot the bigger Henry, and shotguns too.  I just figure the 1873 (a really nice gun, by the way!) would have been her favorite.  Thank you for your input.  I'll update her soon, as she really doesn't have much anyway.
Clementine McQueen
player, 39 posts
You can't have everything
no matter what you wish.
Sun 28 Jul 2013
at 05:34
  • msg #248

Day Off

Taking Sunday off . . . you have a great day!
Bumbleweed
GM, 8 posts
Sun 28 Jul 2013
at 14:26
  • msg #249

Re: Here We Go!

In reply to Rebecca O'Dell (msg # 247):

Your welcome Miss O'Dell. Just for any technical info, if you would like, the carbine had a 20" barrel as combared to the 24 of the rifle and the actual caliber is listed as .32-20.
Taron Biehn
player, 12 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 14:32
  • msg #250

Re: Day Off

In reply to Clementine McQueen (msg # 248):

Have a nice day off Clemintine.
Taron Biehn
player, 13 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 15:23
  • msg #251

Re: Day Off

It has come to my attention that some of you do not know that I am also Bumbleweed. Yep, that's me :)
I will also be playing my granfather Kristopher Biehn. The reason I am  letting you all know this is so that if you want to talk to Mav, or anyone else for that matter, in a PM and you don't want me to know what is said you would have to rMail them since I can read the PM's. Just thot I'd let you all know, have a nice day and Happy Gaming!!!
Taron Bayne
player, 15 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 18:26
  • msg #252

Re: Day Off

Okay, first I need to apologize for posting so much today, but this is the first day I've had to spend a good amount of time on the game. Also, not that it's a big deal and I'm sure no-one really cares but I have changed my name again. In my head and apparently in the head of some others, I thought the name Biehn was Scottish and pronounced 'Bane'
It is actually a German surname and pronounced 'Bean' So I am switching my surname to Bayne. Now, I just have to come up with a name for The Bayne Ranch.
Temperance Peters
player, 20 posts
Salt of the earth &
wellspring of hope
Sun 28 Jul 2013
at 19:33
  • msg #253

Re: Day Off

Third time is hopefully the charm Taron Bein Biehn Bayne.
Taron Bayne
player, 16 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 19:46
  • msg #254

Re: Day Off

In reply to Temperance Peters (msg # 253):

Lol, thanks Temperance
Molly Malone
player, 1 post
Nobody's darling.
Sun 28 Jul 2013
at 20:43
  • msg #255

Re: Day Off

In reply to Taron Bayne (msg # 252):

My Existence?
Taron Bayne
player, 17 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 20:59
  • msg #256

Re: Day Off

Molly Malone:
In reply to Taron Bayne (msg # 252):

My Existence?


I don't understand....
Lola Montoya Torres
player, 5 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sun 28 Jul 2013
at 21:32
  • msg #257

Re: Day Off

Bane of My Existence?  :P


I shall try to post soon, just need to, ah, catch my breath.
This message was last edited by the player at 21:33, Sun 28 July 2013.
Taron Bayne
player, 18 posts
Scott, Comanch and Mex
This Can't Be Good
Sun 28 Jul 2013
at 21:45
  • msg #258

Re: Day Off

In reply to Lola Montoya Torres (msg # 257):

I knew I was gonna feel stupid when I said I didn't get it....  and I do.
Lol.
Molly Malone
player, 2 posts
Nobody's darling.
Sun 28 Jul 2013
at 23:17
  • msg #259

Re: Day Off

very cool beginning, Lola and Taron

Bayne of My Existence

Taron, ya gotta understand, i just couldn't help myself

i was drinkin' a really big margarita at the time
Taron Bayne
player, 19 posts
Scott, Comanch and Mex
This Can't Be Good
Mon 29 Jul 2013
at 00:30
  • msg #260

Re: Day Off

In reply to Molly Malone (msg # 259):

Lol, it's all good Molly, I reckon I asked for it....   Hope you enjoyed your drink :)
Lola Montoya Torres
player, 6 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Mon 29 Jul 2013
at 04:34
  • msg #261

Re: Day Off

Thank you, Molly.  :)  Arriving late you have to make a good entrance, and...  Oh wait, crap.  :S


In reply to Taron Bayne (msg # 258):

I can feel stupid without saying that, so I got you beat.  Now to hope to get time to sit down to scribble and we shall see where it goes!
Cyrus Solomon Jericho
player, 47 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 29 Jul 2013
at 16:58
  • msg #262

Re: Day Off

Is Ranger Battles new to town or has he been in town (perhaps off & on) for awhile?
John J. Battles
player, 9 posts
Texas Ranger
Mon 29 Jul 2013
at 17:57
  • msg #263

Re: Day Off

He's new to town, but not to the territory.
Cyrus Solomon Jericho
player, 49 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 30 Jul 2013
at 14:35
  • msg #264

Re: Day Off

Here's an interesting question about local law enforcement and jurisdiction... since Texas is a State (not a Territory; I believe Texas was readmitted into the Union in 1870), I imagine that the jurisdiction and authority of a U.S. Marshal is somewhat more limited than out in the truly unruly "Wild West".

Basically he's a servant/official of the Federal Government and his jurisdiction/authority only extends to enforcing Federal Laws.

So even though one sees a fair share of US Marshals in old TV shows seemingly acting like the "local sheriff" in keeping the peace, my understanding is that a US Marshal lacks the actual legal authority to enforce either local or state laws.

But then I'm not an expert in this area, so perhaps I'm mistaken?
Maverick
GM, 107 posts
Fun-loving
Storyteller
Tue 30 Jul 2013
at 14:45
  • msg #265

Re: Day Off

No for the time, you are correct. Escondido, however, has no local law. The last Sheriff would have been Taron Bayne's father. It is a largely lawless town and the bad element want to keep it that way. That being said, with no local law a Marshal would indeed have authority, though he would be unable to do things such as post a no gun law, since as you said he has to enforce federal law, not local or state. He can't create city ordinance or anything of that fashion as a town sheriff with city council backing might do.
Maverick
GM, 108 posts
Fun-loving
Storyteller
Tue 30 Jul 2013
at 14:50
  • msg #266

Re: Day Off

A side note. The real Matt Dillon for instance. He was indeed an appointed US Marshall, but he was also the local Marshall of Dodge City. He was sort of double dipping. He wasn't a gunfighter as the TV series. Not a "fast" gun. He preferred a shotgun to enforce crowd rule. He also only lasted a week or two. lol
This message was last edited by the GM at 15:00, Tue 30 July 2013.
Edward Jennings
player, 32 posts
A Hunter of Men
Tue 30 Jul 2013
at 15:27
  • msg #267

Re: Day Off

I am not saying there were not jurisdiction questions, but in this period they were very blurred. The development of a strong federal Police Force like the FBI brought more restriction, but remember that heck the Pimkerton's until recently (1875)were a de facto police. Jurisdiction often was how far a man would take it. Law Enforcement was much different then. In a small town thee could be a Marshall, a county sheriff, and a town sheriff all vying for the same power. Each person technically defined, but in practice not so much

Much changed after the James gang debacle.

They thought the James gang was home and attacked. Used some type of incendiary devise (Not certain what Exactly) Killing younger non gang brother and severing mother's arm. Things change drastically from there.

This message was last edited by the player at 20:45, Tue 30 July 2013.
Maverick
GM, 109 posts
Fun-loving
Storyteller
Tue 30 Jul 2013
at 17:31
  • msg #268

Re: Day Off

Edward you have a much inflated idea of what the Pinkerton's were. They were security guard's and thugs. Union busters for the most part. In the early west that we are playing they were no more than bounty hunter's who were more often than not wrong about who they brought in for bounty. The Pinkerton's tactics led to the death of Jesse James' 17 year old brother, an innocent, and the loss of his mother's arm. The Pinkerton Law was enacted for a reason. They were never a "police force". Did Pinkerton use some early investigative techniques that later became common place? Yes. Did he or his organization create any of those techniques? No.

And the Pinkerton's always worked in groups. They were cowards for the most part. Name me one Pinkerton agent who's name stands out in history. A single individual. You'll find that most of the notoriety of The Pinkerton's were self penned books of men who wrote about themselves, not history recorded by outside observer's.

The fact of the matter is, even Alan Pinkerton's claim of breaking up an assassination attempt on President Lincoln can't be corroborated.

As far as the blurred lines of legal jurisdiction of the time we play in, you are fairly right. They were blurred. A US Marshal has jurisdiction across the whole country though. Seldom did a US Marshal fight over perceived power like county and city officials did. And the Pinkerton act was enacted in 1893, so it isn't "Until recently".
Cyrus Solomon Jericho
player, 50 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 30 Jul 2013
at 18:12
  • msg #269

Re: Day Off

Question: Is Cyrus's "title"... Deputy or Deputy Marshal or Marshal?

From my reading (mostly wikipedia, source of ALL knowledge), it isn't entirely clear how someone like Cyrus would be addressed.

Technically as "non-management" level, he is a Deputy US Marshal (I believe the actual US Marshal, no "deputy", assigned to the area tended to be more of a political appointment or at least a senior lawman who probably didn't ride out on his own for the most part).

That said, in everyday conversation I'm not sure if he would introduce himself and/or if others would address him as "Deputy Jericho" or "Deputy Marshal Jericho" (though that sounds like a mouthful) or just "Marshal Jericho" (with the "deputy" implied but unstated)?
Maverick
GM, 110 posts
Fun-loving
Storyteller
Tue 30 Jul 2013
at 18:37
  • msg #270

Re: Day Off

As a member of the US Marshal service you would be addressed as Marshal, regardless of rank within the service. Those conscripted into service by a Marshal would be called Deputy. This stands to this day where the US Marshals have actual rank as in the military. Lieutenant, Captain, whatever, their rank does not reflect on the title. It is Marshal.
Edward Jennings
player, 33 posts
A Hunter of Men
Tue 30 Jul 2013
at 19:00
  • msg #271

Re: Day Off

Maverick everything I have pretty everything I have said. As I said De Facto Lawmen which in itself says they were never a police force.  Like Bounty Hunters they relied on Contract and warrants issued by a judge. Almost always federal. They had jurisdiction by contract in many areas that the FBI and other Federal organizations now have. Basically, in 1870's with the James Gang Fiasco and the stepping away of Alan Pinkerton they become pretty grapy people, but prior to that they were much relied on by the Federal Government. Right or wrong.

Again, you are correct they were not original. Most of their organization said was due to copy catting England.

Two famous Pinkerton, one good, Charles Siringe, and Second, Tom Horn.

The first infiltrated by himself according to most lit into Butch Cassidy's Wild Bunch. Second, he stood against a lynch mob to protect Clarence Darrow.

Prior to all this From what I understand the Pinkerton's brought down the Reno Brothers. I am not saying historically I am a fan, but many were skilled men from the time.\

Finally, for the last time. I am not a fan of the Pinkerton's I simply thought playing counter to the Loveable image of the marshal or ranger. I would play some one who is good that is plagued by what he must do in his work. So, I please ask that you stop trying to think I am trying to make the Pinkerton's as heroes. That is not my goal. But, a man can be a hero though he be a Pinkerton.
This message was last edited by the player at 19:03, Tue 30 July 2013.
Maverick
GM, 111 posts
Fun-loving
Storyteller
Tue 30 Jul 2013
at 19:56
  • msg #272

Re: Day Off

LMAO!!! Most people don't know Tom Horn worked briefly for the Pinkerton's. Well done on the study there. Tom Horn was an unparallelled tracker in his day. In the Wilderness. Pinkerton hired him for his name because he brought in Geronimo. Horn took the money and quit. He didn't like the Pinkerton politics. Tom Horn was never really a Pinkerton agent. he was a hired tracker because he was the best. And he had a name. They needed publicity.

As far as Siring0 is concerned? Another man who wrote a self penned false account of his exploits.

Stay away from Wikipedia when looking for your facts my friend. Siringo was a good cowboy at best. Not detective or hero. He never infiltrated the hole in the wall gang as he claimed. It was all self penned. All lies

As most dime novels of the time were. Look to historians for your facts. Not Wikipedia.
Edward Jennings
player, 34 posts
A Hunter of Men
Tue 30 Jul 2013
at 20:21
  • msg #273

Re: Day Off

That did not come from Wikipedia


 If proven false now. Uncertain. I am simply quoting texas historical Association.

Funny thing is at the end the Pinkertons were his thorn stopping publishing of one of his books
Edward Jennings
player, 35 posts
A Hunter of Men
Tue 30 Jul 2013
at 22:54
  • msg #274

Re: Day Off

OH another note on Sirringo. Whether he infiltrated the wild bunch or not. There is little doubt he was ordered to pursue them. Some Historians say, he did have a cover they knew him by. Most, which I agree say he simply pursued.

I think this is an fairly accurate accounting of it, and afterwards with the Pinkertons. LIke most western legends, he is probably inflated, but still deserves a notable footnote


Around the turn of the century, Siringo spent four years pursuing the famous Wild Bunch at the behest of the railroad companies angered by the gangs' repeated train robberies. Siringo traveled more than 25,000 miles around the West chasing after Butch Cassidy, the Sundance Kid, and other gang members. When Cassidy and the Sundance Kid fled to South America, the Pinkertons finally forced Siringo to abandon the case.

In 1907, Siringo left the Pinkertons and turned again to writing about his past adventures. In 1912, he published A Cowboy Detective, an account of his 20-year career as a detective. Three years later, Siringo attacked the often violent and illegal Pinkerton methods he had witnessed in Two Evil Isms: Pinkertonism and Anarchism. Legal threats from the Pinkertons forced him to eliminate such overt attacks from his subsequent books, and he instead returned to the Wild West themes that had won him his first success.
Edward Jennings
player, 36 posts
A Hunter of Men
Wed 31 Jul 2013
at 05:19
  • msg #275

Re: Day Off

I wanted to say I really am liking the posts that all the PC(s) have made. I love Temperance and the Twins. The establish marriage of Dr and Clementine.  I think Temperance and the twins is a really interesting read.

Even Battles, I can almost hear John Wayne in his older years as he is talking to Molly. "That is right Sister"
Temperance Peters
player, 24 posts
Salt of the earth &
wellspring of hope
Wed 31 Jul 2013
at 06:45
  • msg #276

Re: Day Off

Thanks for the compliment. You know I think you're writing style is terrific. Jennings is a complicated character and you’re doing great job bringing him to life.

Funny I thought I'd miss writing Lian Ting Li (my personal comedy relief)
but the girls are a riot. I think about what they can say or do next and I literally start laughing out loud. Funny Farm here I come.

When it comes to the voice on Ranger Battles.I hear Kurt Russell as Jack Burton in Big Trouble in Little China.

Jack Burton: Just remember what old Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big old storm right square in the eye and he says, 'Give me your best shot, pal. I can take it.'


Mav sounds to me like John Wayne in McLintock

George Washington McLintock: You've caused a lot of trouble this morning pilgrim, might have got somebody killed. Somebody oughta belt you in the mouth but I wont, I wont, the hell I wont.
This message was last edited by the player at 05:30, Fri 02 Aug 2013.
Edward Jennings
player, 37 posts
A Hunter of Men
Wed 31 Jul 2013
at 06:51
  • msg #277

Re: Day Off

Loved Big Trouble in Little China

Pork Chop Express was his rig right?  Been several years. I have the VHS in my entertainment console
John J. Battles
player, 12 posts
Texas Ranger
Wed 31 Jul 2013
at 06:55
  • msg #278

Re: Day Off

Did you say....

V.H.S.?


LMAO!
Cyrus Solomon Jericho
player, 52 posts
Deputy U.S. Marshal
Jayhawker, West Point
Wed 31 Jul 2013
at 07:10
  • msg #279

Re: Day Off

John J. Battles:
Did you say....

V.H.S.?


LMAO!

At least he didn't say Betamax!?  ;)

Or Laser Disc.
This message was last edited by the player at 07:10, Wed 31 July 2013.
Bumbleweed
GM, 10 posts
Wed 31 Jul 2013
at 13:39
  • msg #280

Re: Day Off

hey everyone... need to apologize for not being around the last couple days.....  I'm moving today and have been real busy getting things ready and fixing a car to get it moved too. I will be spotty on here at best for the next few days. Don't get internet at the new place till monday and I hate using my phone to post.
Dr. Ramsey McQueen
player, 36 posts
Wed 31 Jul 2013
at 16:24
  • msg #281

Re: Day Off

"Go off and rule the universe from beyond the grave. Or check into a psycho ward whichever comes first huh?"

http://www.moviewavs.com/Movie...In_Little_China.html
Clementine McQueen
player, 44 posts
You can't have everything
no matter what you wish.
Fri 2 Aug 2013
at 03:30
  • msg #282

Another Day Off

Happy move-in day! Hope everything connects and none of the little bits and pieces get lost in the shuffle.  ;-)

I'm taking Saturday off -- real life prevails. Clementine will have breakfast on the table on Sunday, I hope. In the meanwhile I'm wishing everyone a 'feel good' and 'happy weekend'.

Lola Montoya Torres
player, 8 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sat 3 Aug 2013
at 17:38
  • msg #283

Re: Another Day Off

Check this out, in case you haven't seen it before:

http://www.youtube.com/watch?v=lLk1v5bSFPw

O_o
Rebecca O'Dell
player, 39 posts
Orphan Girl
Pretty and a bit naive
Sat 3 Aug 2013
at 17:44
  • msg #284

Re: Another Day Off

He was "...fascinated by the memory of how terrible and wonderful the raw West had been to him.  It had been that which had won him... and now he regarded the stronger and primitive in him more desirable then any development he might have had in the East.  The thing had to be gone through to be understood."

Zane Grey, "The Hash Knife Outfit," 1929.
Temperance Peters
player, 27 posts
Salt of the earth &
wellspring of hope
Sun 4 Aug 2013
at 07:56
  • msg #285

Things to do in Escondido.

Número uno ....visit the Pinkerton Office

Número dos.... visit the Doc.

Número tres ...visit the Bank.


What do you think? Did they use bank books in 1875? When I was a kid they sure did. But last time I looked I wasn't nearly that old. lol
This message was last updated by the player at 09:48, Sun 04 Aug 2013.
Rebecca O'Dell
player, 40 posts
Orphan Girl
Pretty and a bit naive
Sun 4 Aug 2013
at 20:35
  • msg #286

Re: Things to do in Escondido.

I'll give you and the Doctor your time, Clementine.  But I am doing my own thing with the Marshal that doesn't require fully the Doctor and the shawl... ;)
Clementine McQueen
player, 46 posts
You can't have everything
no matter what you wish.
Sun 4 Aug 2013
at 20:57
  • msg #287

Re: Things to do in Escondido.

You go, girl!
Maverick
GM, 112 posts
Fun-loving
Storyteller
Sun 4 Aug 2013
at 22:16
  • msg #288

Re: Things to do in Escondido.

A bit confused about how you plan to proceed, Clem. Becky accepted the shawl from the Doctor 3 days ago from my understanding. She thanked him. Of course there's been no mention of anyone physically taking it and wrapping it around Becky yet...
Rebecca O'Dell
player, 41 posts
Orphan Girl
Pretty and a bit naive
Sun 4 Aug 2013
at 22:27
  • msg #289

Re: Things to do in Escondido.

Yes, she thanked the doctor, then turned her attention to Cyrus to take it for her.  I figure there's no problem with Clementine stepping in at that point.
Clementine McQueen
player, 47 posts
You can't have everything
no matter what you wish.
Sun 4 Aug 2013
at 22:32
  • msg #290

Re: Things to do in Escondido.

The posting happened fairly quickly by my reckoning with my turn passed over, although the others in the scene might rightly say that I was slow to post and there was no reason for them to expect that I would post or for them to wait to see what Clementine might do.

Since Ramsey entered into the portion of the house where Clementine was, it seemed to me likely that she heard him and the rest which I wrote followed from there. I am not saying that Ramsey  did not present the shawl to Rebecca. I am asking for a moment to capture the conversation that passed between husband and wife before Ramsey re-entered the office with the shawl; especially because there has not been too much added since Becky accepted the shawl.

However, I can delete Clementine's most recent post just as easily as not. Whatever suits you and my fellow players is fine with me.

Rebecca O'Dell
player, 42 posts
Orphan Girl
Pretty and a bit naive
Sun 4 Aug 2013
at 22:37
  • msg #291

Re: Things to do in Escondido.

I do jump in fast sometimes, and I apologize.  If you prefer to meet him prior to entering the room, then I will edit Becky to not mention the shawl.  You'll have to get our good doctor to go along, but I am fine with waiting on this.  Besides, Cyrus hasn't replied to my two posts, so this will give him more time to reply to me.
Rebecca O'Dell
player, 43 posts
Orphan Girl
Pretty and a bit naive
Sun 4 Aug 2013
at 22:39
  • msg #292

Re: Things to do in Escondido.

There, I deleted hers.  Now, if the Doctor edits his so he is not handing off the shawl, then we'll be good.
Cyrus Solomon Jericho
player, 54 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 5 Aug 2013
at 00:13
  • msg #293

Re: Things to do in Escondido.

Sorry RL kept me busy this weekend, will try to get an IC post in soon.
Clementine McQueen
player, 48 posts
You can't have everything
no matter what you wish.
Mon 5 Aug 2013
at 07:37
  • msg #294

Day Off

Tomorrow is my wedding anniversary. My husband insists that I power down the computer and spent the entire day with him, which it is my pleasure to do! No posts from me until late Tuesday. So sorry for any inconvenience caused.
Clementine McQueen
player, 50 posts
You can't have everything
no matter what you wish.
Mon 5 Aug 2013
at 09:05
  • msg #295

Re: Things to do in Escondido.

In reply to Rebecca O'Dell (msg # 292):

All set. Good to go. Thanks, Becky.
Clementine McQueen
player, 51 posts
You can't have everything
no matter what you wish.
Tue 6 Aug 2013
at 17:29
  • msg #296

For want of a T

Dr. Ramsey McQueen:
She knew; she always knew.  And that made his shame harder to bear.  She switched shawls for him, and gave him a kiss, and was very sweet to him - but he knew inside she must be disappointed and angry - but she was the type who bore her consternation within so that people would not see that she was upset, but Ramsey knew she was.

When she left to go back down he just stood there holding the shawl, feeling stupid, then wiped away a ear that had coursed down his left cheek into his stubble.


Lordy, lordy, Ramsey, my love! It seems you are coming undone! I never meant to distress you so much.

~Your Clementine

Cyrus Solomon Jericho
player, 57 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 6 Aug 2013
at 17:53
  • msg #297

Re: For want of a T

Clementine McQueen:
Dr. Ramsey McQueen:
feeling stupid, then wiped away a ear that had coursed down his left cheek into his stubble.

Lordy, lordy, Ramsey, my love! It seems you are coming undone! I never meant to distress you so much.

You know it took me a moment to grasp what Clem was saying... until I re-read the quote and noticed a very important "typo".  ;)

I got a good chuckle from that (although the unintended imagery is kind of disturbing when you think about it).  ;)
Rebecca O'Dell
player, 46 posts
Orphan Girl
Pretty and a bit naive
Tue 6 Aug 2013
at 19:03
  • msg #298

Re: For want of a T

Very disturbing.  Its why I am so very careful of what Rebecca says, even if she isn't. :)  Wouldn't want her saying the wrong thing, now...
Maverick
GM, 113 posts
Fun-loving
Storyteller
Tue 6 Aug 2013
at 21:56
  • msg #299

Re: For want of a T

LOL. I'm glad I signed on late. I noticed that little typo also and would have tortured the poor man had Clem not already done it more politely.

Don't let it bother you Doc. We aren't the type to pick on typos. We all know a simple typo when we see one, but the imagery of that one is just classic. ;)
Cyrus Solomon Jericho
player, 58 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 6 Aug 2013
at 22:00
  • msg #300

Re: For want of a T

Of course it might not be a typo... perhaps poor Doc has picked up a bad case of "Leprosy"?
John J. Battles
player, 14 posts
Texas Ranger
Tue 6 Aug 2013
at 22:07
  • msg #301

Re: For want of a T

Leprosy comes in a bottle? Not that I'd swear off the bottle cause of it, but I might be a bit more particular 'bout where I fetch my bottles henceforth.
Molly Malone
player, 13 posts
Nobody's darling.
Tue 6 Aug 2013
at 22:23
  • msg #302

Re: For want of a T

Could be Bessy has been lickin' on Doc's ear. There's been talk at the saloon that Doc's partial to that kind of . . .
Rebecca O'Dell
player, 47 posts
Orphan Girl
Pretty and a bit naive
Tue 6 Aug 2013
at 22:26
  • msg #303

Re: For want of a T

I'm too young to know about that stuff (fingers in ears).  Lalalalala...
Maverick
GM, 115 posts
Fun-loving
Storyteller
Tue 6 Aug 2013
at 23:16
  • msg #304

Re: For want of a T

I'd appreciate knowing how everyone feels about what I posted in the Timeline thread.
Cyrus Solomon Jericho
player, 59 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 6 Aug 2013
at 23:28
  • msg #305

Re: For want of a T

Maverick:
I'd appreciate knowing how everyone feels about what I posted in the Timeline thread.

Not sure about the Real Time to Game Time ratio/conversion (as in, I'm not sure how well 4 hrs GT = 7days RT will work but it's a start) however I think in principle the concept is a good idea (namely trying to keep some sort of forward time progress IC so that we don't end up going months of RT and it's still morning on the first day of game time).
Taron Bayne
player, 20 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Wed 7 Aug 2013
at 00:28
  • msg #306

Re: For want of a T

Internet is finally on, Yay!!!!!! No more checking by my lil fone :)

Timeline deal is worth a try, like Cyrus said "It's a strat" I'm good with running with it and see what happens.

BTW Mav have you posted in the players wanted yet. I haven't seen it and I thot you mentioned ya was gonna do that. I only bring it up cause I just saw a new Western game looking for players also using the Windows system.

Okay, I'm off to read the goings on of the day in Escondido and then get to Lola. Girls been hugging me for awhile now.
Maverick
GM, 116 posts
Fun-loving
Storyteller
Wed 7 Aug 2013
at 01:13
  • msg #307

Re: For want of a T

Taron's back. there went the game.....

Please all realize, this is a loose guideline I'd like to try to follow, not something that will be enforced. Just a guideline. I don't like timestamps in games and never will.

And no. I didn't post in Players wanted because I wasn't ready. Just flagged us as players wanted. The little red asterix. LOL I will advertise us in players wanted next now that I think I have everything I need (except maps).
Dr. Ramsey McQueen
player, 40 posts
Wed 7 Aug 2013
at 01:24
  • msg #308

Re: For want of a T

Ear???  What ear??
;=8)
Rebecca O'Dell
player, 48 posts
Orphan Girl
Pretty and a bit naive
Wed 7 Aug 2013
at 01:34
  • msg #309

Re: For want of a T

As soon as Cyrus... er... the Marshal escorts me, then we can probably skip forward.  Stuff happens.  I like being motivated.  I think Q&D went two days in 5 years...
Molly Malone
player, 14 posts
Nobody's darling.
Wed 7 Aug 2013
at 01:48
  • msg #310

Re: For want of a T

Personally, I like a man who takes his time. But a game that moves along is fine by me. ;-)
Dr. Ramsey McQueen
player, 41 posts
Wed 7 Aug 2013
at 02:22
  • msg #311

Re: For want of a T

I 'ear ya...
;=8)
Lola Montoya Torres
player, 9 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 7 Aug 2013
at 04:07
  • msg #312

Re: For want of a T

Taron Bayne:
Timeline deal is worth a try, like Cyrus said "It's a strat" I'm good with running with it and see what happens.

I'm with this, for now.  Let's see how it plays out, but some kind of guide could be a positive influence perhaps.


quote:
Okay, I'm off to read the goings on of the day in Escondido and then get to Lola. Girls been hugging me for awhile now.

Admit it, that's why you timed the move to now.


And maybe I will have to ask the doctor to lend me his ear...  Or not!
Clementine McQueen
player, 52 posts
You can't have everything
no matter what you wish.
Wed 7 Aug 2013
at 04:58
  • msg #313

Moving Time Along

Moving time along is usually a good thing unless a character is in the throes of passion or something else that shouldn't be interrupted. I like the idea. ;-)


Emily Joy Peters
player, 4 posts
Bold as Brass
Wed 7 Aug 2013
at 05:38
  • msg #314

Re: Moving Time Along

As the official spokes-female of our little family I would like to vote in favor of your 4 hours Escondido time =7 days Real Life plan.  Long may it wave!
Dr. Ramsey McQueen
player, 42 posts
Wed 7 Aug 2013
at 05:47
  • msg #315

Re: Moving Time Along

Woot!
Maverick
GM, 117 posts
Fun-loving
Storyteller
Wed 7 Aug 2013
at 16:05
  • msg #316

Re: Moving Time Along

Again everyone. This is just a loose guideline not a rule. If you can't get what needs done done within a week of course we will extend things and carry on. It's just a guideline I'd like to follow IF we can.
Clementine McQueen
player, 53 posts
You can't have everything
no matter what you wish.
Wed 7 Aug 2013
at 16:16
  • msg #317

Re: Moving Time Along

Understood. I'll behave.  ;-)


Dr. Ramsey McQueen
player, 43 posts
Wed 7 Aug 2013
at 17:28
  • msg #318

Re: Moving Time Along

Heee...
Lola Montoya Torres
player, 11 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 7 Aug 2013
at 19:00
  • msg #319

Re: Moving Time Along

The Padre is going to hear some confessions soon, the poor man!  O_o

Are you certain you are a doctor, and aren't just....playing one?  ;D
Dr. Ramsey McQueen
player, 44 posts
Wed 7 Aug 2013
at 19:05
  • msg #320

Re: Moving Time Along

I swear..on the watermelon monster!
;=8)

http://youtu.be/8COKzlgU5Ck
Lola Montoya Torres
player, 12 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 7 Aug 2013
at 21:28
  • msg #321

Re: Moving Time Along

I....see.  I wish I didn't, really, but I do.  o_O


Can we have a doctor for the doctor?  :p
Maverick
GM, 119 posts
Fun-loving
Storyteller
Thu 8 Aug 2013
at 03:01
  • msg #322

Re: Moving Time Along

Doc all I can say is wow. Just....wow.
Flossie McKenna
player, 1 post
The Natchez Nightingale
Flamboyant Singer
Thu 8 Aug 2013
at 15:41
  • msg #323

Re: Moving Time Along

Hello everyone!  I'm ironing out my character but looking forward to writing with you all.  I'm trying to read up on the threads and everyone is just fabulous!
John J. Battles
player, 15 posts
Texas Ranger
Thu 8 Aug 2013
at 18:22
  • msg #324

Re: Moving Time Along

Hi Flossie! Welcome to the game! Always nice to have new faces. Especially such attractive ones!
Flossie McKenna
player, 2 posts
The Natchez Nightingale
Flamboyant Singer
Thu 8 Aug 2013
at 18:31
  • msg #325

Re: Moving Time Along

*flutters fan and bats eyelashes*  Why thank ya, Sugar.  Now don't you miss the show when we finally get there!
Dr. Ramsey McQueen
player, 47 posts
Thu 8 Aug 2013
at 18:59
  • msg #326

Re: Moving Time Along

Welcome Flossie!
Dr. Ramsey McQueen
player, 48 posts
Thu 8 Aug 2013
at 19:00
  • msg #327

Re: Moving Time Along

Lola, here is an evil turkey puppet moovie for ya!
;=8)

http://youtu.be/iV6jz1gsmnM
Molly Malone
player, 17 posts
Nobody's darling.
Thu 8 Aug 2013
at 19:26
  • msg #328

Flossie!

I know a doctor who is going to love you! Welcome to the game!
Lola Montoya Torres
player, 13 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 8 Aug 2013
at 19:28
  • msg #329

Re: Moving Time Along

Hey, Flo.  :)


Go cure yourself, doc.  ;)
Flossie McKenna
player, 3 posts
The Natchez Nightingale
Flamboyant Singer
Thu 8 Aug 2013
at 19:35
  • msg #330

Re: Moving Time Along

Thank you Doc, Molly, and Lola!  I'm looking forward to getting to know you all.
Clementine McQueen
player, 57 posts
You can't have everything
no matter what you wish.
Fri 9 Aug 2013
at 06:40
  • msg #331

Sing Out

Welcome, Flossie. You've made a grand entrance. I'm looking forward to hearing the pretty lady sing.
Molly Malone
player, 18 posts
Nobody's darling.
Fri 9 Aug 2013
at 17:16
  • msg #332

Re: Sing Out

A song bird! Oh, oh!
This message was last edited by the player at 17:52, Fri 09 Aug 2013.
Rebecca O'Dell
player, 52 posts
Orphan Girl
Pretty and a bit naive
Fri 9 Aug 2013
at 17:18
  • msg #333

Re: Sing Out

Oh, I adore singing and music!  Mama taught me to sing and I can dance too.  I cannot wait to hear ye!
Molly Malone
player, 20 posts
Nobody's darling.
Fri 9 Aug 2013
at 21:04
  • msg #334

Busy Weekend

Busy weekend for me. Have a good one.
- Molly
Dr. Ramsey McQueen
player, 50 posts
Sun 11 Aug 2013
at 14:48
  • msg #335

Re: Busy Weekend

So Miss Molly...yer not selling cockles and mussels, alive alive-oh??
;=8)
Lola Montoya Torres
player, 14 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sun 11 Aug 2013
at 18:00
  • msg #336

Re: Busy Weekend

She did kind of ask for that one, didn't she?  ;)
Molly Malone
player, 21 posts
Nobody's darling.
Sun 11 Aug 2013
at 19:32
  • msg #337

Re: Busy Weekend

Lola, you help me drag him into the Shady Lady and then we'll show him some cockles!
Lola Montoya Torres
player, 15 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sun 11 Aug 2013
at 19:44
  • msg #338

Re: Busy Weekend

Not sure how I should interpret that one, Molly.  ;)
Dr. Ramsey McQueen
player, 51 posts
Sun 11 Aug 2013
at 21:25
  • msg #339

Re: Busy Weekend

Are you ladies truing to make an old man blush??
Molly Malone
player, 22 posts
Nobody's darling.
Sun 11 Aug 2013
at 21:57
  • msg #340

Re: Busy Weekend

Only if he has the cockles to 'alive, alive-oh'.   ;-)
Dr. Ramsey McQueen
player, 52 posts
Mon 12 Aug 2013
at 04:51
  • msg #341

Re: Busy Weekend

Oh, I've got some cockles, a'right...
;=8)
Lola Montoya Torres
player, 16 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Mon 12 Aug 2013
at 05:53
  • msg #342

Re: Busy Weekend

I'll leave the cockling of the good (?) doctor to you, Molly.  ;)

(I might ask later for details...)
Molly Malone
player, 23 posts
Nobody's darling.
Mon 12 Aug 2013
at 05:59
  • msg #343

Re: Busy Weekend

The question is, 'Can the good doc afford the cockling fee?'
John J. Battles
player, 18 posts
Texas Ranger
Mon 12 Aug 2013
at 06:20
  • msg #344

Re: Busy Weekend

Why are you all talking about shellfish?
Cyrus Solomon Jericho
player, 62 posts
Deputy U.S. Marshal
Jayhawker, West Point
Mon 12 Aug 2013
at 07:01
  • msg #345

Re: Busy Weekend

RL kept me away most of the weekend, I apologize to those waiting on Cyrus, will try to catch up as soon as possible with an IC post on Monday.
Lola Montoya Torres
player, 17 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Mon 12 Aug 2013
at 09:12
  • msg #346

Re: Busy Weekend

In reply to John J. Battles (msg # 344):

It's the doctor's fault, as usual.  8)
Dr. Ramsey McQueen
player, 53 posts
Mon 12 Aug 2013
at 15:45
  • msg #347

Re: Busy Weekend

Poor innocent meeeeeeeee???
Marcus Killian
Player, 1 post
Like Father, LIke Son
Like Hell
Tue 13 Aug 2013
at 21:41
  • msg #348

Re: Busy Weekend

Hi everyone. Working on my character but looking forward to this. Marcus will be a Cowboy, that just happens to be good with his guns. Runs in his blood. His grandfather was a Major in the U.S. Calvary, and well respected. When the war with the states broke he fought on the side of the CSA. He was still a gentlemen and after the war still held the respect of his Union comrades. He retired shortly after, he couldn't handle the shame of his son and Marcus's father.
Ryan Killian also was a Confederate soldier reaching the rank of Major. Bad part is he made Quantrill look like a Saint. He was never a good man, often treating his wife and son poorly. He lived off of his fathers name and could never compare to him. Even after the war, Ryan left his wife and Marcus behind and followed his outlaw ways. Marcus, un fortunately bears his fathers sins, by simply being his son. Marcus was a natural when it came to the gun and as much as he hates it, the rep of his father follows him, and as such he is building his own rep, though he does what he can to keep away from it.
Annabelle Lee
player, 1 post
Nobody's fool.
Tue 13 Aug 2013
at 22:11
  • msg #349

Welcome to the Game, Cowboy

"Welcome to the game, cowboy. The first drink at the Shady Lady is always on the house. Don't you be a stranger now, sugar."
Lola Montoya Torres
player, 19 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 15 Aug 2013
at 12:50
  • msg #350

Re: Welcome to the Game, Cowboy

Hello, new people!
Cyrus Solomon Jericho
player, 64 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 15 Aug 2013
at 21:53
  • msg #351

Re: Welcome to the Game, Cowboy

Does anyone else get the feeling Robert McKenna is not "long for this world"?

With a mouth like that and an unchecked temper in a relatively lawless town... that just can't add up to being "healthy".  ;)
Taron Bayne
player, 23 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Thu 15 Aug 2013
at 22:02
  • msg #352

Re: Welcome to the Game, Cowboy

In reply to Cyrus Solomon Jericho (msg # 351):

My guess is he's about to get a fist full from a certain one-eyed Ranger.
Flossie McKenna
player, 11 posts
The Natchez Nightingale
Flamboyant Singer
Thu 15 Aug 2013
at 22:05
  • msg #353

Re: Welcome to the Game, Cowboy

*crosses fingers*  :D
Molly Malone
player, 28 posts
Nobody's darling.
Thu 15 Aug 2013
at 22:19
  • msg #354

Molly and Flossie

Love writing with you, Flossie! Fun!
Flossie McKenna
player, 12 posts
The Natchez Nightingale
Flamboyant Singer
Fri 16 Aug 2013
at 00:57
  • msg #355

Re: Molly and Flossie

And we haven't had a real chance to cut loose yet.  I'm definitely looking forward to Flossie and Molly cutting loose on the customers.  :D
Marcus Killian
Player, 2 posts
Like Father, LIke Son
Like Hell
Fri 16 Aug 2013
at 01:02
  • msg #356

Re: Molly and Flossie

In reply to Flossie McKenna (msg # 355):

Note to self: Self, become a regular at The Shady Lady Saloon.
Rebecca O'Dell
player, 54 posts
Orphan Girl
Pretty and a bit naive
Fri 16 Aug 2013
at 03:36
  • msg #357

Moving on

Are we ready to move forward in the Doctor's residence?
Clementine McQueen
player, 60 posts
You can't have everything
no matter what you wish.
Fri 16 Aug 2013
at 04:59
  • msg #358

Re: Moving on

Breakfast is just about finished but I'm not sure what 'game time' it is.
Dr. Ramsey McQueen
player, 55 posts
Fri 16 Aug 2013
at 13:55
  • msg #359

Re: Moving on

Moar bacon...
Lola Montoya Torres
player, 20 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 16 Aug 2013
at 14:28
  • msg #360

Re: Moving on

What's up, Doc?  No clever lines about the new arrivals?  Don't tell me you are running out of ideas, Molly would be sad to hear that I am sure.  ;)
Dr. Ramsey McQueen
player, 56 posts
Fri 16 Aug 2013
at 18:43
  • msg #361

Re: Moving on

Sorry, thinking about bacon...
Rebecca O'Dell
player, 55 posts
Orphan Girl
Pretty and a bit naive
Fri 16 Aug 2013
at 18:46
  • msg #362

Re: Moving on

As a young innocent girl, I am truly not sure what is going on...
Cyrus Solomon Jericho
player, 65 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 16 Aug 2013
at 18:53
  • msg #363

Re: Moving on

Dr. Ramsey McQueen:
Sorry, thinking about bacon...

Could be worse... the Doc could be overly preoccupied with "sausage"!  ;)

Then you'd really have to feel sorry for his wife.  ;)
Lola Montoya Torres
player, 21 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 16 Aug 2013
at 19:01
  • msg #364

Re: Moving on

Rebecca O'Dell:
As a young innocent girl, I am truly not sure what is going on...

As a slightly less young and hopefully not quite as innocent girl I have no idea either.  He is a strange one, the doctor.  Dr. Strange...
Dr. Ramsey McQueen
player, 57 posts
Fri 16 Aug 2013
at 19:04
  • msg #365

Re: Moving on

It's BACON!!!!!!!!!!
http://youtu.be/Ug_iluxQ1IQ

;=8)
Dr. Ramsey McQueen
player, 58 posts
Fri 16 Aug 2013
at 19:05
  • msg #366

Re: Moving on

Oh Clem, have you seen this:

http://trailandultrarunning.co...l-e1366231658788.jpg

;=8)
Lola Montoya Torres
player, 22 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 16 Aug 2013
at 19:17
  • msg #367

Re: Moving on

Doctor, you dog you.  :p
Rebecca O'Dell
player, 56 posts
Orphan Girl
Pretty and a bit naive
Fri 16 Aug 2013
at 19:41
  • msg #368

Re: Moving on

Dr. Ramsey McQueen:


Oh dear God...
Clementine McQueen
player, 61 posts
You can't have everything
no matter what you wish.
Fri 16 Aug 2013
at 23:16
  • msg #369

Love of My Life

Ours is a troubled marriage, folks; but dutiful wife that I am, I am doing everything I can to rekindle 'old sparky'. Doctor Ramsey has several peculiar fetishes; do you understand, my dear Becky? He licks...er likes bacon and he moos when the moment is upon him. If you are residing with us for a time then, for goodness sake, learn to sleep with your fingers plugging your ears.
Bumbleweed
GM, 14 posts
Fri 16 Aug 2013
at 23:40
  • msg #370

Re: Love of My Life

Hey ya'all, I just heard from Mav and he asked me to relay a message to ya's, and since I am not the brightest bulb on the tree when it comes to Computer lingo I will just paste it here and most of you will know what he is talking about because I am clueless, lol.

"I have had to reformat my computer. Going to take me a while to get all my hardware and such reloaded and get all my websites back, damn it! Could you let them know on RPoL I'll be a bit slow this weekend while I get my computer back in shape? Oh well. At least I didn't need a new processor like I thought."

Hopefully it won't take him all weekend and he can make a post or two.
Rebecca O'Dell
player, 57 posts
Orphan Girl
Pretty and a bit naive
Sat 17 Aug 2013
at 01:03
  • msg #371

Re: Love of My Life

Like I said, I'm a very innocent girl.  Can I put my fingers in my ears and sing "Lalalalala?"
Dr. Ramsey McQueen
player, 59 posts
Sat 17 Aug 2013
at 15:07
  • msg #372

Re: Love of My Life

"Something in the way she moos....attracts me like no udder Holstein.  Something in the way she mooo-ooo's me.  I don't want to leave her now, I don't want to leave a cow..."

;=8)
Bumbleweed
GM, 15 posts
Sat 17 Aug 2013
at 17:01
  • msg #373

Re: Love of My Life

Dr. Ramsey McQueen:
"Something in the way she moos....attracts me like no udder Holstein.  Something in the way she mooo-ooo's me.  I don't want to leave her now, I don't want to leave a cow..."

;=8)


I read this and laughed so hard I almost pee's a lil', it's funny because I work at a slaughterhouse and cut up critters for a living. And yes, as I read it I was hearing Eric Clapton singing.
Clementine McQueen
player, 62 posts
You can't have everything
no matter what you wish.
Sat 17 Aug 2013
at 17:34
  • msg #374

Re: Love of My Life

Just you wait until I have you roped and tied, my love . . .

That was very funny!

Maverick
GM, 123 posts
Fun-loving
Storyteller
Sat 17 Aug 2013
at 22:29
  • msg #375

Re: Love of My Life

Doc that was Moosic to my ears!

Thanks for baring with me everyone. I have things running well enough now to keep up with the game though I still have a lot of work to do on the stupid computer. I am a little busy tonight but I will try to get some posting done later tonight or tomorrow at the latest. I am sorry to hold everyone up.

~Mav
Annabelle Lee
player, 2 posts
Nobody's fool.
Sat 17 Aug 2013
at 22:53
  • msg #376

No Worries

"Take your time, sugar. I hear you're worth waitin' for."
Molly Malone
player, 29 posts
Nobody's darling.
Sun 18 Aug 2013
at 08:40
  • msg #377

Don't Hold Your Breath

Don't bet on the redhead, me boyo.
Dr. Ramsey McQueen
player, 60 posts
Sun 18 Aug 2013
at 13:39
  • msg #378

Re: Don't Hold Your Breath

Heeee....
Dr. Ramsey McQueen
player, 61 posts
Sun 18 Aug 2013
at 14:15
  • msg #379

Re: Don't Hold Your Breath

http://youtu.be/Umezn9sD2cY

My next character....
Molly Malone
player, 31 posts
Nobody's darling.
Sun 18 Aug 2013
at 18:41
  • msg #380

Re: Don't Hold Your Breath

Molly Malone:
Don't bet on the redhead, me boyo.

I warned you.
Cyrus Solomon Jericho
player, 68 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sun 18 Aug 2013
at 21:43
  • msg #381

Re: Don't Hold Your Breath

Hmm... the poor Marshal takes a bit of time off to go eat breakfast with neighborly company and all hell breaks loose in town!  ;)
Lorena Wood
NPC, 2 posts
Sun 18 Aug 2013
at 22:50
  • msg #382

Saying Goodbye

Hey guys . . . my dear, dear friends,

It's me, Joanna. Most of you know that I have been the writer behind Clementine McQueen, Molly Malone, Annabelle Lee, and Jamie Galbraith. I'm writing as Lorena just now because she is the character that I played when we all met shiny and new  way back when in Whiskey Flats.

There is no neat and tidy way to say this so I shall just say it flat out. Maverick and I have been having some difficulty writing together this time around. Rather than continue as a burr under his saddle, I have decided to take my leave of the game. I've been told by Mav that he get PM's objecting to my posts all the time because of the things I do. If I've been an annoyance to the rest of you too I truly do apologize. I've always tried to play fair, be a help to my fellow players, and write with passion for the game.

Save for Lorena who is mine and mine alone, all the PCs who were my characters are still in play. Forgive me please if I have disappointed any of you. Not for the first time, I say from the bottom of my heart that Maverick is among the best GMs with whom I have ever played, and that all of you (old and new) are the most amazing ensemble of writers. I wish the game a great run and all of you long lives in Escondido. If it is meant to be then perhaps we'll cross paths some other place some other time.

Until then . . . vaya con Dios!

~ Joanna

Rebecca O'Dell
player, 61 posts
Orphan Girl
Pretty and a bit naive
Sun 18 Aug 2013
at 22:55
  • msg #383

Re: Saying Goodbye

I will so miss you!  I wish you weren't going!
Cyrus Solomon Jericho
player, 69 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sun 18 Aug 2013
at 23:20
  • msg #384

Re: Saying Goodbye

I am very, very sorry to see you leave Lorena/Clementine.  I realize there may have been some recent heated tension over developments in Molly's story but I can't see anything objectionable or problematic with how Clementine's story has been developing.

Are you sure you couldn't stay and perhaps just focus on playing & writing for Clementine?

I hate to see you leave the game.
Dr. Ramsey McQueen
player, 62 posts
Mon 19 Aug 2013
at 01:15
  • msg #385

Re: Saying Goodbye

NNnnnnnnoooooooooooooooo!!!!!
Dr. Ramsey McQueen
player, 63 posts
Mon 19 Aug 2013
at 01:34
  • msg #386

Re: Saying Goodbye

I'm not going to stick around w/out Clem, just sayin'...she's the one who got me here and my character is feeding off of her's, so...
Bumbleweed
GM, 16 posts
Mon 19 Aug 2013
at 02:02
  • msg #387

Re: Saying Goodbye

Sorry to hear that Doc.... but I understand. If you change your mind your welcome to stay or come back.

Okay everyone look, we have all been in games where things don't go as planned. Fact is Joanna was a big part of our re-start (or re-game) Her characters were well thought out and added some interesting plot lines for Mav to work in. She will be missed, but as we all know you cannot keep butting heads with a GM, not in any game. I have quit numerous games because I have dis-agreed with the leader of the pack. You just know when there is that time when you have to stand down.  I'm not saying she was right or wrong but as players we just know when.

I have disagreed with almost everything she did as Molly in regards to the Robert/JJB/Jamie fiasco. It pains me to say that because our time in Q&D was great both In Game and in the times her and I just said Hi in the hiatus of Q&D, she was always there in any attempt of a re-start and always wanted to help. Here was different, for whatever reason it just was.

Let's just move on, not sure how yet because so far her characters where part of every thread but the Stage depot and bank. give us a few minutes (game time, not RL time LOL) to figure it out. If anyone want's to take over Clem, Molly, Jamie or Annabelle please feel free to, Joanna has okay'd those characters. Or if you know anyone in one of your other games that would be willing to do so that would be great.
Clementine is the most important, Molly can be written out easy enuff and Annabelle really hasn't been IG yet. Jamie is a good idea but can be npc'd as just simple Shady Lady muscle.

Again, Joanna will be missed, but lets do what we can to move on and make Escondido as enjoyable as Q&D was in it's prime. Thanks everyone, and a special Thanks to Joanna, you are a great RPOL friend.
Rebecca O'Dell
player, 62 posts
Orphan Girl
Pretty and a bit naive
Mon 19 Aug 2013
at 02:11
  • msg #388

Re: Saying Goodbye

I did offer to Doc to take over Clem, but I can understand if that doesn't work.  If any of the other characters seems real important, then I'll look at those too.

Anyone wanna adopt an almost grown-up crippled girl? :)  I may not have a place to live soon...
Bumbleweed
GM, 17 posts
Mon 19 Aug 2013
at 05:55
  • msg #389

Re: Saying Goodbye

Hey ya'all, looks like I'm out as well. I just don't like what I'm seeing and really don't see me being here without causing more stress. I hope you all can make it work and have a blast doing so But I am gonna gracefully bail out. Any characters I have here are up for grabs or free to be used, thanks guys and gals and good luck.
Temperance Peters
player, 29 posts
Salt of the earth &
wellspring of hope
Mon 19 Aug 2013
at 06:14
  • msg #390

Cooling off period

Now I'm as upset about what has happened here today as anyone. I don't know how we got to this point but I think it's time we all take a step back and remember why we game in the first place. Quitting is too D**** easy.

Take some time. Get some sleep. Hopefully we can get this thing back on track.
This message was last edited by the player at 23:33, Mon 19 Aug 2013.
Rebecca O'Dell
player, 63 posts
Orphan Girl
Pretty and a bit naive
Mon 19 Aug 2013
at 14:20
  • msg #391

Re: Cooling off period

Agreed, Temperance.  We have too good a thing here to simply give up.
Lola Montoya Torres
player, 23 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Mon 19 Aug 2013
at 14:27
  • msg #392

Re: Cooling off period

Hear, hear, I third that motion.
Maverick
GM, 124 posts
Fun-loving
Storyteller
Mon 19 Aug 2013
at 18:31
  • msg #393

Re: Cooling off period

I ask thet EVERYONE take a step back, breathe deeply, and rethink everything. Me included. There were a LOT of misconceptions last night in PM's between a few people, again, me included. I am going to try to straighten this all out. One way or the other.

We have all been together far to long to just throw things away now. Let's give it some time my friends.
Maverick
GM, 125 posts
Fun-loving
Storyteller
Mon 19 Aug 2013
at 23:36
  • msg #394

Re: Cooling off period

Well folks, I love you all, but I think we've come to the end of the trail. A couple of individuals have made this completely unejoyable to me. I'm sorry to disappoint you all again, but I've lost the heart to continue with this game. I wish you all happy gaming in the future.
Dr. Ramsey McQueen
player, 64 posts
Tue 20 Aug 2013
at 00:22
  • msg #395

Re: Cooling off period

Yeeesh, I hope it wasn't me...
:=8/
Rebecca O'Dell
player, 64 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 00:38
  • msg #396

Re: Cooling off period

I'm sorry Mav, but this sucks.  I didn't do anything.  Many of us didn't do anything.  We love you and love playing with you.  And now we're screwed through no fault of our own.  I'm sorry that you chose to let a couple unhappy people ruin it for you, but you ruined it for us.  I love who I play with here, and now its gone again.  I'm disappointed.  And that's all I have to say.

I pray I get to play with some of you out there again.  But I won't do this again.  I won't be disappointed again for something I didn't do.

Love ya, Doc.  Love ya, Cyrus.  Wish we could do this. :(
Dr. Ramsey McQueen
player, 65 posts
Tue 20 Aug 2013
at 00:56
  • msg #397

Re: Cooling off period

Its not over 'til the fat cow sings!
Cyrus Solomon Jericho
player, 70 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 20 Aug 2013
at 00:58
  • msg #398

Re: Cooling off period

Wow... just... wow... I did not see this coming, I did not see any of this coming.  ;(

I am really sorry things have come to this.  I am really sorry that things could not be worked out.

I am really going to miss this game and I am really going to miss playing Cyrus (especially after all the work I put into him).

I was really hoping that some sort of solution or reconciliation or at least continuation would be possible.

All I can say (aside from being very disappointed) is that it was fun while it lasted and I really wish I could have seen things develop and progress.

I enjoyed roleplaying with those I got a chance to RP with IC and I was looking forward to roleplaying with the rest of you later (except later never came).

I wish you all the very best and perhaps one day we will all get a chance to meet & game together again in another game at another time.  Until then, everyone please take care (that goes for the GMs as well as all the players).
Rebecca O'Dell
player, 65 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 00:59
  • msg #399

Re: Cooling off period

Oh Cyrus, we worked hard on our characters!  I'm saving what I have, it was so grand.  Crap.
Maverick
GM, 126 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 01:13
  • msg #400

Re: Cooling off period

Oh hell.

I lied. I'm not ending this game. I like being with you folks to much.

LOL. If Doc makes one more cow joke I may have to shoot him though. ;)
Dr. Ramsey McQueen
player, 66 posts
Tue 20 Aug 2013
at 01:22
Maverick
GM, 127 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 01:28
  • msg #402

Re: Cooling off period

*bang*
Edward Jennings
player, 38 posts
A Hunter of Men
Tue 20 Aug 2013
at 01:30
  • msg #403

Re: Cooling off period

MOOre cow jokes, Doc.

Weak I know, but hey. I like it. To lighten the mood for all.

Where do one legged waitress work?

IHOP

Temperance Peters
player, 30 posts
Salt of the earth &
wellspring of hope
Tue 20 Aug 2013
at 01:35
  • msg #404

Re: Cooling off period

Edward Jennings the Hunter of Men tells jokes?

I sure picked the wrong day to give up Margaritas!
Rebecca O'Dell
player, 66 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 01:55
  • msg #405

Re: Cooling off period

I'll be ready to accept this is still on, I hope.  But can we do something about the cows?
Edward Jennings
player, 39 posts
A Hunter of Men
Tue 20 Aug 2013
at 01:58
  • msg #406

Re: Cooling off period

Rebecca, I have lived in the west. I know what to do. We will have a Cow tipping party.
Cyrus Solomon Jericho
player, 71 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 20 Aug 2013
at 01:58
  • msg #407

Re: Cooling off period

Rebecca O'Dell:
I'll be ready to accept this is still on, I hope.  But can we do something about the cows?

Don't we have a few cowboy PCs around?

Looks like there's cattle to be rounding up and moving along...

http://www.youtube.com/watch?v=5upqYOuH0jQ

http://www.youtube.com/watch?v=DFjq9Jy7OIQ
Dr. Ramsey McQueen
player, 67 posts
Tue 20 Aug 2013
at 02:02
  • msg #408

Re: Cooling off period

Rebecca O'Dell
player, 67 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 02:21
  • msg #409

Re: Cooling off period

Mr. Jennings, I LIVE in the West.  We're past cow tipping. :)
John J. Battles
player, 23 posts
Texas Ranger
Tue 20 Aug 2013
at 02:24
  • msg #410

Re: Cooling off period

Seriously Doc? You got nothing better to do with your time?
Dr. Ramsey McQueen
player, 68 posts
Tue 20 Aug 2013
at 02:28
  • msg #411

Re: Cooling off period

Nope, I do not...
;=8)
Rebecca O'Dell
player, 68 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 02:33
  • msg #412

Re: Cooling off period

So while we have nothing to do, is there anyone we need to replace?  I can take on a couple, if at least to prove that not all my characters are sweet and naive.
Lorena Wood
NPC, 3 posts
Tue 20 Aug 2013
at 02:42
  • msg #413

Re: Cooling off period

Steve,

That burning knot in my chest that I told you about, you know the one that went away when I decided to leave the game; well, it's back with a vengeance because rejoining this game goes against my every instinct for self-preservation.

However, my friends’ disappointment is making me cry. I don't think of myself as a 'spoiler'; there is none of that in me despite how you present me as the one who has taken away your enjoyment of the game. The truth about me is that I am a 'pleaser'; I will walk the hard road if it will help a friend. I'm sad that you don't see that. However, the affection and consideration that I hold for you and this team of players has me thinking twice. But before I make a decision to come back there are some things that I need to say to you with everybody listening. If you’d care to hear them then I will go on.

Rebecca O'Dell
player, 69 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 02:44
  • msg #414

Re: Cooling off period

I think I'm going to cry...
Temperance Peters
player, 31 posts
Salt of the earth &
wellspring of hope
Tue 20 Aug 2013
at 02:48
  • msg #415

Re: Cooling off period

me too.
Maverick
GM, 128 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 03:10
  • msg #416

Re: Cooling off period

LOL. I'm Steve for those of you who don't know....

Speak up Joanna. Everything should be said for all players and friends to hear. I have nothing to hide any more than you do. It's the best way to work things out. We get outside suggestions that way instead of just arguing amongst ourselves. Wouldn't that be better?
Dr. Ramsey McQueen
player, 69 posts
Tue 20 Aug 2013
at 03:14
  • msg #417

Re: Cooling off period

Can I play some happy moosic first??

http://youtu.be/yoPoRuNTo9U
Maverick
GM, 129 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 03:19
  • msg #418

Re: Cooling off period

LMAO! Am I the only one that loves Doc in a hating kind of way?
Temperance Peters
player, 32 posts
Salt of the earth &
wellspring of hope
Tue 20 Aug 2013
at 03:28
  • msg #419

Re: Cooling off period

Yep... He is an irritant. There will either be a pearl or a blister.
Lorena Wood
NPC, 4 posts
Tue 20 Aug 2013
at 03:50
  • msg #420

Re: Cooling off period

Separate from our failure to communicate intention regarding Molly and Battles (which I believe could have been resolved with patience and kindness), it was the hurtful things that you said and the tone of your reply that spurred me to leave the game. I am quoting what you said to me here so that my reason for departing the game is understood. If there is anything hurtful or disrespectful that I have ever said to you of the same personal nature I would like you to list every word so that everyone can see.

quote:
Again Joanna you are way off base.

Not once did I say what Molly thought. I wrote what Battles thought of her actions. Everything is from his perspective as you must do when playing a role. You seem to be the only player that doesn't understand that. You are also the only player that insists on being disruptive.

I posted what things looked like from Battles' point of view. Plain and simple. Get over it. You do the same thing and nobody bitches at you. Have you never read a book? Seriously? You write from perspective, not from mind reading. Nothing I wrote says Molly thinks what I wrote, just that she gave that perception to that one individual.

Get over yourself. The only God-moder in this game is you because you insist on pushing things regardless of what the other characters are doing. You're a great writer but not a great RPer.

Heard all the way to Mexico? Really? That's a complaint? Again, that's Battles' perspective and thoughts. Not literal for Christ sake.

You are out of line once again and quite frankly I'm done with you.

You didn't see me post going into the saloon. You have or had room to reply. But you'd have replied to what Battles was thinking which you couldn't know either, and you'd not have been good enough to write it properly because you are to self centered.

And I never said "SHE" was making a spectacle. I write "THE" specticle. That includes everyone. Battles just kicked a man in the butt for Christ sake. You don't think that's not going to draw attention?

Listed as Player or not, Battles is an NPC as are ALL characters I have to play. There is a story line involved. This isn't freeform where we just make things up as we go along. I have plots that will work themselves out and will not allow you or anyone else disrupt them for your own personal story. Yes. I work every characters story into the plots, or there is no use for you playing, but it's about all the players, not just you. You can never seem to realize that.

There was no instance of God-moding at all. I didn't control your or anyone else's character. I wrote from the Battles character perspective. You however have lost all perspective.

You have a chance to reply as does Flossie. If you don't like Battles brushing by put up your hand and stop him. I didn't post the OOC going to another thread so he's right there.

I get PM's objecting to your posts all the time because of the things you do, so I don't care about your objection one bit. Learn to weave your stories in with the others who have just as much passion about their characters as you do, or quit. I don't care one way or the other anymore.

Wow. Flossie that was a great save. If you delete that post I'll be mad. You play your character very well. I'm impressed. Despite my anger with Molly, she's one hell of a writer as well. She's self centered and doesn't understand writing from a characters perspective, but she never has. LOL. She takes everything written literally. She's great at writing her own perspective, but doesn't want others to have the same freedom.

LOL. Flossie it wasn't you at all so don't feel that way. You gave me a great save there in the end, but some people are just antagonistic. My brother for one who is Bumblebee. The player for Molly as well who started it all off. We didn't have much time together, but I'd be happy to play any game with you, and if I ever get the itch to run another myself, which I doubt, you'll be the first I call. ;)

Thank you for the save there.


Something that I cherished as very special was shattered in all of that. Yes, we were in the heated throes of an ideological discussion about Molly and Battles, yes, we were diametrically opposed, and yes we were both upset with on another, but a perspective disagreement is not what my upset with you is about. As I see it you were not speaking to me with the respect that I deserve nor in the way that a friend speaks to a friend.

I feel better for having cleared the air and for removing the 'I wonder what' from everyone's minds. I hope that I have not embarrassed you in saying out loud what upsets me so much. That was not my intention. It may be that you talk to everyone like that when you are bothered  and they take it in stride. Sorry to say, when you spoke that way to me it knocked me down.

Now that I have said my piece I shall gladly hear you out. If you would like to welcome me back into the game after this 'airing of our linen' I will be pleased to continue playing Clementine, but only Clementine.

Rebecca O'Dell
player, 70 posts
Orphan Girl
Pretty and a bit naive
Tue 20 Aug 2013
at 04:02
  • msg #421

Re: Cooling off period

Okay, I'm not really good at reading posts sometimes.  And I sure am not good when my emotions up and I'm in a hurry.  So I apologize if I don't get everything here.

First:  I will say that Joanna is a very strong and forceful player.  Some might call that pushy, but I love her perspective and sense of story.  The one time she stepped in to rework a storyline with me, she did it with tact and it worked.  Not everyone likes that, I admit.  I've spent enough time stepping on toes to appreciate when someone tells me what they are doing rather than just doing it.

I won't say anything about the comments.  I loved the interplay in that thread, and it was an awful lot more interesting than Becky mooning over the Marshal and playing little ol' me.  Self-styled lawmen and working girls clash.  That's what happens.

My experience in email and play by mail and all that is that we say awfully hurtful things real easy by typing this stuff.  Its why I hate Facebook these days.  Its so easy to jump in and just spout, like I did earlier.  I don't hate Mav (Steve), nor am I unhappy that Doc doesn't want me to play Clementine and God knows I wish I could be as eloquent as Joanna and Cyrus' player.

So I leave it to the principals.  If you can get along on this, I will try my darndest to make this the best game here, even if I have to play unsafe characters.  I love you both, and respect that you both could air your issues here.
Maverick
GM, 130 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 04:36
  • msg #422

Re: Cooling off period

Of course I want you to stay as Clem, Joanna. I'm afraid the "tone" of my reply will always be the same though. Sometimes players step over the line and as GM I have to reign them back in. I love you and will always love writing with you. I don't treat anyone differently. Ask Jennings. He and I have had our go around. LOL

I'll not repost the things you've said as there is no purpose in it, and it was personal between us.

Clementine has become a very large part of our game interacting with many other characters. Please don't let that slip away. You have to many friends in this game to just quit.

I hope I'm still one of them.
Dr. Ramsey McQueen
player, 70 posts
Tue 20 Aug 2013
at 04:41
  • msg #423

Re: Cooling off period

So...can I have some moar bacon now??
:=8)
Maverick
GM, 131 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 04:55
  • msg #424

Re: Cooling off period

BACON!!!!!!!!!!!!!!!
Lorena Wood
NPC, 5 posts
Tue 20 Aug 2013
at 05:05
  • msg #425

Re: Cooling off period

My upset with you has never been about being reined in when a line is breached, Steve. I hope that I have made that clear. I recognize that you are the GM and that your role is to make the game and players flow as a smooth and cohesive unit. I shall try my best to do my part. As long as we both speak to each other with respect and kindness during the upcoming times when we shall surely disagree, then we shall have no problem. Thank you for welcoming me back as Clementine.

Your friend through thick and thin,
Joanna

Clementine McQueen
player, 64 posts
You can't have everything
no matter what you wish.
Tue 20 Aug 2013
at 05:09
  • msg #426

No  More Bacon!

Dr. Ramsey McQueen:
So...can I have some moar bacon now??
:=8)

You may do the dishes as you promised, Doctor McQueen! We'll see about bacon tomorrow.  ;-)

Good night all!

Dr. Ramsey McQueen
player, 72 posts
Tue 20 Aug 2013
at 05:17
  • msg #427

Re: No  More Bacon!

Oh, the dishes.  Well, you know back in those days they just tossed 'em out the window for the wild pigs to lick clean...

;=8)
Maverick
GM, 132 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 05:20
  • msg #428

Re: No  More Bacon!

We shall always speak to each other with respect henceforth. Well you probably will but I can't control my temper. ;)  LOL. Just kidding.
Maverick
GM, 133 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 05:21
  • msg #429

Re: No  More Bacon!

LOL. I still wanna shoot Doc
Edward Jennings
player, 40 posts
A Hunter of Men
Tue 20 Aug 2013
at 05:22
  • msg #430

Re: No  More Bacon!

I do n0t want to prolong what has happened, but I wanted to take a moment to tell you one of my life lessons.  When younger, I would be very direct and honest. Not cruel, but I would seldom mix my words. One of the things, I have learned is we do not know how a persons day is most of time, and what words will cut one day and do nothing the next. I have learned that taking a honest, but less direct approach to try and figure out how the person I am going talk to will react. I guess I am saying we all need to be cautious, and try to seek the most respectful way to communicate.

In fairness, I still make this error all the time
Maverick
GM, 134 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 05:24
  • msg #431

Re: No  More Bacon!

I gotta tell you, Doc. In all me years palying only one other player cracked me as much as you do, and he was evl.
Maverick
GM, 135 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 05:25
  • msg #432

Re: No  More Bacon!

Edward, more wiser words were never spoken. I appreciate them kind Sir
Maverick
GM, 136 posts
Fun-loving
Storyteller
Tue 20 Aug 2013
at 06:31
  • msg #433

Re: No  More Bacon!

LOL. And leave it to crazy Doc to lead into a continuation of our story.

I still wanna shoot him though.  Moo
Lola Montoya Torres
player, 24 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Tue 20 Aug 2013
at 07:36
  • msg #434

Re: No  More Bacon!

Wow, 43 new posts since last I looked.  At least it seem to have a happy ending.  :)



In reply to Edward Jennings (msg # 430):

True words.

Brutal honesty is not needed, because honesty does not require brutality.  It is a lesson I have learnt too, but from the other side.  Is it always easy?  No, but it is worth trying.

In real life I am the kind of person that if I hurt someone, intentionally or not,  I hurt myself more, perhaps because I know what it is to be on the receiving end or perhaps just because I am overly emphatic (if I want to cry I just read a newspaper or [watch] the news).  So I do what I can do avoid hurt, for others and me.



Sappy time over!  :p



Oh, and just for you, Doc -- http://www.youtube.com/watch?v=M-CsrHzPWmY  ;)
Dr. Ramsey McQueen
player, 73 posts
Tue 20 Aug 2013
at 12:40
  • msg #435

Re: No  More Bacon!

Woot! Now, about that Happy Ending...
;=8)
John J. Battles
player, 25 posts
Texas Ranger
Tue 20 Aug 2013
at 13:36
  • msg #436

Re: No  More Bacon!

Oh good Lord. Now Lola is doing the cow thing too. Can we stick with  bacon please?
Lola Montoya Torres
player, 25 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Tue 20 Aug 2013
at 15:14
  • msg #437

Re: No  More Bacon!

Dr. Ramsey McQueen:
Woot! Now, about that Happy Ending...
;=8)

Yes, what about it?  :p



For you, John:

http://www.youtube.com/watch?v=4eoiH6CX84E

;)
Cyrus Solomon Jericho
player, 72 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 22 Aug 2013
at 08:34
  • msg #438

Re: No  More Bacon!

RL has been keeping me a bit busy, will try to post IC for Cyrus tomorrow.  Sorry for the delay.
Rebecca O'Dell
player, 74 posts
Orphan Girl
Pretty and a bit naive
Fri 23 Aug 2013
at 17:12
  • msg #439

Re: No  More Bacon!

Just to let you all know, I will be going on a little vacation this weekend and may not be able to post much Saturday and Sunday.
Dr. Ramsey McQueen
player, 75 posts
Fri 23 Aug 2013
at 17:14
  • msg #440

Re: No  More Bacon!

What about walkies?
Cyrus Solomon Jericho
player, 74 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 23 Aug 2013
at 17:30
  • msg #441

Re: No  More Bacon!

Dr. Ramsey McQueen:
What about walkies?

She's saying it is going to take the entire weekend to pick out and put on an outfit for her upcoming walk... and we're not even talking about the time needed for make-up!?

Just like a woman to keep a man waiting!  ;)


Enjoy your weekend vacation Rebecca, we'll be here when you get back.  ;)
Temperance Peters
player, 35 posts
Salt of the earth &
wellspring of hope
Fri 23 Aug 2013
at 22:30
  • msg #442

I'm not superstitious.

But I noticed my last post was 666. So I added this one. Happy post 667. Now back to my Margarita!
John J. Battles
player, 27 posts
Texas Ranger
Fri 23 Aug 2013
at 22:46
  • msg #443

Re: I'm not superstitious.

What the hell do you mean he just looks like trouble? He who? I hope you are referencing the old man in the back of the wagon!  ;)
Rebecca O'Dell
player, 76 posts
Orphan Girl
Pretty and a bit naive
Fri 23 Aug 2013
at 22:52
  • msg #444

Re: I'm not superstitious.

Well, phooey on you, Marshal, I got dressed and everything already!

Heehee, but thank you, I will have fun.  I'll be around for awhile Saturday morning and Sunday evening.  In between might be iffy. :)
Temperance Peters
player, 36 posts
Salt of the earth &
wellspring of hope
Fri 23 Aug 2013
at 23:29
  • msg #445

Re: I'm not superstitious.

In reply to John J. Battles (msg # 443):

Nope I mean the tall stranger dressed mostly in black with one eye, two guns and in desperate need of a visit to our local Barbershop/Bathhouse. ^_^
John J. Battles
player, 28 posts
Texas Ranger
Fri 23 Aug 2013
at 23:47
  • msg #446

Re: I'm not superstitious.

See that's just being prejudiced against us war veterans who have been disabled.

You didn't say anything about the other guy that has been on the trail as long as me who needs the barber and bathhouse as much. I guess Clay Taylot gets a pass because he's prettier than me. So not right.....LOL
Temperance Peters
player, 37 posts
Salt of the earth &
wellspring of hope
Sat 24 Aug 2013
at 00:22
  • msg #447

Re: I'm not superstitious.

Who me prejudiced? I'm the salt of the earth and a wellspring of hope. Not a prejudiced bone in my body.

If I manage to see this Clay Taylor person I'll make up my mind about him then. Did you say he's pretty to look at?  ^_-
Molly Malone
player, 32 posts
Nobody's darling.
Sat 24 Aug 2013
at 11:38
  • msg #448

Needing a Bath and a Time Check

I've been up close and near enough to sniff them both. Want a second opinion, Temperance? ;-)

Approximately what time is it and what's the general weather?
This message was last edited by the player at 12:55, Sat 24 Aug 2013.
Temperance Peters
player, 38 posts
Salt of the earth &
wellspring of hope
Sun 25 Aug 2013
at 07:41
  • msg #449

Re: Needing a Bath and a Time Check

No thanks Molly. Temperance has been down wind of enough cowboys to feel no need for an up close and personal report. Maybe I should have kept a few of those Bluebonnets to use as a nose gay.
Bumbleweed
GM, 18 posts
Fri 6 Sep 2013
at 23:32
  • msg #450

Re: Needing a Bath and a Time Check

Howdy everyone, just wanted to drop a line or three to let you's know what is going on. I have gotten a couple r-mails asking me about Mav's absence. Without going into detail I'll just let you know that RL has come down hard on him. To the point that he has just about lost everything. He is getting things straightened out but still may take a couple, three more weeks to get back on the internet. He did tell me he does not want to lose anyone and hopes everyone sticks it out again. He asked me to let you all know what is going on and to be patient one more time. Thanks ya'all.
Cyrus Solomon Jericho
player, 84 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 6 Sep 2013
at 23:51
  • msg #451

Re: Needing a Bath and a Time Check

In reply to Bumbleweed (msg # 450):

Understandable BW, I'm sorry to hear that Mav is having all this RL trouble and I wish him all the best in overcoming the RL difficulties.

Cyrus will be around when he is able to return.
Clementine McQueen
player, 68 posts
You can't have everything
no matter what you wish.
Sat 7 Sep 2013
at 00:07
  • msg #452

Real Life

I'll be here too. Long time friends may disagree from time to time but they don't up and leave. Please tell Mav that I am wishing him all the best.

Fondly,
Joanna

Dr. Ramsey McQueen
player, 80 posts
Sat 7 Sep 2013
at 03:21
  • msg #453

Re: Real Life

Who wants to scrub my back??
;=8)
Temperance Peters
player, 40 posts
Salt of the earth &
wellspring of hope
Sat 7 Sep 2013
at 07:43
  • msg #454

Re: Real Life

In reply to Bumbleweed (msg # 450):

Thanks for the info. Bumble. Hope everything works out will for Mav. As for the game. Temperance and the twins will be here awaiting his return.
Clementine McQueen
player, 69 posts
You can't have everything
no matter what you wish.
Sat 7 Sep 2013
at 10:44
  • msg #455

On Holiday

I will be on holiday with limited and expensive internet access from 12th through 26th. I may be able to peek in from time to time but I don't know how much time or connection I will have to post. While I am away I am counting on everyone to stay put and feel well.

~ Joanna

Dr. Ramsey McQueen
player, 81 posts
Sat 7 Sep 2013
at 23:26
  • msg #456

Re: On Holiday

Oooooh, while the wife's away...
;=8)
Temperance Peters
player, 41 posts
Salt of the earth &
wellspring of hope
Thu 12 Sep 2013
at 07:55
  • msg #457

Hommage aux légendes, Lores et Lymerics

A Texan walks into the Shady Lady Saloon:

The Texas cowboy rode into the town of Escondido, Texas. He stopped at a saloon for a drink. Unfortunately, some of the locals had a habit of picking on strangers, which he was. When he finished his drink, he found his horse had been stolen.

He goes back into the bar, handily flips his gun into the air, catches it above his head without even looking and fires a shot into the ceiling.

"WHICH ONE OF YOU SIDEWINDERS STOLE MY HOSS?" he yelled with surprising forcefulness.

No one answered.

"ALRIGHT, I'M GONNA HAVE ANOTHA BEER, AND IF MY HOSS AIN'T BACK OUTSIDE BY THE TIME I FINNISH, I'M GONNA DO WHAT I DUN IN YUMA, ARIZONA  AND I DON'T LIKE TO HAVE TO DO WHAT I DUN IN YUMA."

Some of the locals shifted restlessly. He had another beer, walked outside, and his horse is back.

The bartender wanders out of the bar and asks, "Say partner, before you go ... what exactly happened over in Arizona?"

The cowboy turned back, shrugged and said. "I had to walk."
Bumbleweed
GM, 19 posts
Thu 12 Sep 2013
at 09:33
  • msg #458

Re:  Hommage aux légendes, Lores et Lymerics


LMAO....  Thanks Temperance, I needed that.

The Hommage aux légendes, Lores et Lymerics was a nice added touch :)
Dr. Ramsey McQueen
player, 82 posts
Thu 12 Sep 2013
at 12:48
  • msg #459

Re:  Hommage aux légendes, Lores et Lymerics

Hee..
Temperance Peters
player, 42 posts
Salt of the earth &
wellspring of hope
Fri 13 Sep 2013
at 08:29
  • msg #460

Re:  Hommage aux légendes, Lores et Lymerics

My pleasure Bumble. It made me laugh and so I had to share it here.

For anyone unfamiliar, Legends, Lore, and Lymeric was a thread we had in the old The Quick and the Dead game.



Doctor Ramsey ..Haw
This message was last edited by the player at 08:30, Fri 13 Sept 2013.
Bumbleweed
GM, 20 posts
Sun 15 Sep 2013
at 13:42
  • msg #461

Re:  Hommage aux légendes, Lores et Lymerics

Just a heads up, there is a pretty good chance Mav will be back up and running by Tuesday. :)
Dr. Ramsey McQueen
player, 83 posts
Fri 20 Sep 2013
at 05:30
  • msg #462

Re:  Hommage aux légendes, Lores et Lymerics

Still here...
Maverick
GM, 137 posts
Fun-loving
Storyteller
Fri 20 Sep 2013
at 14:31
  • msg #463

Re:  Hommage aux légendes, Lores et Lymerics

Well Hello My Patient Friends!

How is everyone doing?

Well I'm finally back on the internet and will be doing everything I can to catch up today and get you all going again! I truly appreciate everyone's patience. True friends indeed! Thank you all for sticking around!

~Mav
Rebecca O'Dell
player, 86 posts
Orphan Girl
Pretty and a bit naive
Fri 20 Sep 2013
at 14:37
  • msg #464

Re:  Hommage aux légendes, Lores et Lymerics

Welcome back! *Hugs*
Molly Malone
player, 33 posts
Nobody's darling.
Fri 20 Sep 2013
at 14:42
  • msg #465

Irish Women

We tend to be feisty! I'm glad you are back. ;-)
Cyrus Solomon Jericho
player, 88 posts
Deputy U.S. Marshal
Jayhawker, West Point
Fri 20 Sep 2013
at 14:45
  • msg #466

Re: Irish Women

Welcome back Mav!  ;)
Flossie McKenna
player, 16 posts
The Natchez Nightingale
Flamboyant Singer
Fri 20 Sep 2013
at 15:07
  • msg #467

Re: Irish Women

*big hugs*  No worries and welcome back Mav.
Edward Jennings
player, 41 posts
A Hunter of Men
Sun 22 Sep 2013
at 07:04
  • msg #468

Re: Irish Women

what they said Mav
Emily Joy Peters
player, 5 posts
Bold as Brass
Sun 22 Sep 2013
at 07:57
  • msg #469

Re: Irish Women

Us too!
Dr. Ramsey McQueen
player, 84 posts
Sun 22 Sep 2013
at 13:45
  • msg #470

Re: Irish Women

Yeahhhh!
Maverick
GM, 138 posts
Fun-loving
Storyteller
Tue 24 Sep 2013
at 02:39
  • msg #471

Re: Irish Women

Sorry for the slight delay folks, but I have finally caught up on where everyone is and what you all have posted so there will be a mad flurry of posts from me now to get things back in the swing. I can't promise that will be the case every day because I have moved to a new city(actually my old home town) and I am job hunting, but I can keep up again now. It's time to get some stories rolling if you are all willing. Well actually, even if you aren't, but I was trying to be nice since you have been so patient. ;)
Dr. Ramsey McQueen
player, 85 posts
Tue 24 Sep 2013
at 03:32
  • msg #472

Re: Irish Women

Good!  Its been so long since breakfast I think its time wifey made me some lunch!
;=8)
Dr. Ramsey McQueen
player, 86 posts
Sat 5 Oct 2013
at 10:42
  • msg #473

Re: Irish Women

Hello, hello??
Lola Montoya Torres
player, 26 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sat 5 Oct 2013
at 13:35
  • msg #474

Re: Irish Women

They're behind you.  No, don't look!  Just casually walk away and you might make it...



Oh, wait, wrong game.  Never mind!
Dr. Ramsey McQueen
player, 87 posts
Sun 6 Oct 2013
at 01:06
  • msg #475

Re: Irish Women

Glad someone responded...
:=8.
Flossie McKenna
player, 18 posts
The Natchez Nightingale
Flamboyant Singer
Sun 6 Oct 2013
at 01:08
  • msg #476

Re: Irish Women

Still here too!  *waves*
Rebecca O'Dell
player, 88 posts
Orphan Girl
Pretty and a bit naive
Sun 6 Oct 2013
at 01:09
  • msg #477

Re: Irish Women

Oh Doc, we love you!  Its not our fault you talk to yourself. :)
Dr. Ramsey McQueen
player, 88 posts
Sun 6 Oct 2013
at 02:01
  • msg #478

Re: Irish Women

One of my many forms of 'self-abuse'...
;=8)
Clementine McQueen
player, 70 posts
You can't have everything
no matter what you wish.
Tue 8 Oct 2013
at 19:42
  • msg #479

Re: Irish Women

Come home, Ramsey, come home.
I've the cure for what ails you!

Dr. Ramsey McQueen
player, 89 posts
Wed 9 Oct 2013
at 02:29
  • msg #480

Re: Irish Women

Should I just blow off the barber scene then?
Rebecca O'Dell
player, 89 posts
Orphan Girl
Pretty and a bit naive
Wed 9 Oct 2013
at 02:58
  • msg #481

Re: Irish Women

Blow off?  Oh my goodness, I do not know about such things!
Dr. Ramsey McQueen
player, 90 posts
Wed 9 Oct 2013
at 03:27
  • msg #482

Re: Irish Women

Now, now...
Maverick
GM, 139 posts
Fun-loving
Storyteller
Thu 10 Oct 2013
at 20:33
  • msg #483

Re: Irish Women

No Doc. I will post soon. Afraid I unexpectedly got busy but I will post in all threads tonight if I can, by tomorrow at the latest.
Dr. Ramsey McQueen
player, 91 posts
Thu 10 Oct 2013
at 21:27
  • msg #484

Re: Irish Women

Woot!
Lola Montoya Torres
player, 27 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 10 Oct 2013
at 22:33
  • msg #485

Re: Irish Women

¡ʇooʍ
Dr. Ramsey McQueen
player, 92 posts
Fri 11 Oct 2013
at 00:29
  • msg #486

Re: Irish Women

Lola, is that an Australian woot??
;=8)
Temperance Peters
player, 43 posts
Salt of the earth &
wellspring of hope
Fri 11 Oct 2013
at 01:03
  • msg #487

Topsy-turvy

Mom Lola! Is it Topsy-turvy day already? That means International Skeptics Day must be right around the corner. October 13th  For those who believe. Personally I'm more than a little skeptical. ^_-


Spoiler text: (Highlight or hover over the text to view)
Mom is Wow topsy-turvy!

This message was last edited by the player at 01:39, Fri 11 Oct 2013.
Dr. Ramsey McQueen
player, 93 posts
Fri 11 Oct 2013
at 02:02
  • msg #488

Re: Topsy-turvy

Yeahhh skeptics!
Lola Montoya Torres
player, 28 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 11 Oct 2013
at 07:56
  • msg #489

Re: Topsy-turvy

Dr. Ramsey McQueen:
Lola, is that an Australian woot??
;=8)

I'd say "Aye, mate" but you'd probably misread it as flirting...  ;)


Temperance Peters:
Mom Lola! Is it Topsy-turvy day already? That means International Skeptics Day must be right around the corner. October 13th  For those who believe. Personally I'm more than a little skeptical. ^_-


Spoiler text: (Highlight or hover over the text to view)
Mom is Wow topsy-turvy!

Ne'er heard of that before, and I'm no mum yet, so, probably not, no.
Dr. Ramsey McQueen
player, 94 posts
Fri 11 Oct 2013
at 15:22
  • msg #490

Re: Topsy-turvy

Flirting??  Why I am just an old married man looking for more bacon...
;=8)
Cyrus Solomon Jericho
player, 92 posts
Deputy U.S. Marshal
Jayhawker, West Point
Sun 19 Jan 2014
at 14:21
  • msg #491

Re: Topsy-turvy

Hmm... I think I'm going to take this game off my Sticky List for the time being.

If Mav is able to come back and things start up again IC, just let me know and Marshal Jericho will make a comeback ready to enforce the law.

Until then, as always, it has been fun while it lasted.
Maverick
GM, 140 posts
Fun-loving
Storyteller
Sun 9 Feb 2014
at 02:05
  • msg #492

Re: Topsy-turvy

Hi everyone. As you may have noticed Taron is back, and I personally finally have internet access again. Real life was kinda ugly for a while but things are steady again and I'd really like to give this game a try and see if we can have the fun we had with Q&D. I had a divorce issue(lol), and had to relocate and a few other things, but I'm back if any of you feel you can trust me to GM a game again. You have all always been family and we can have fun. All the storylines are still intact and we have a lot to build from if any of you are still willing
Flossie McKenna
player, 19 posts
The Natchez Nightingale
Flamboyant Singer
Sun 9 Feb 2014
at 02:16
  • msg #493

Re: Topsy-turvy

Oiy ... goin' through the Big D and don't mean Dallas!  I understand your pain but it does get better.  *hugs*  I'm still around and hopin' to hike up m' skirts and dance a jig or two.  =o)
Rebecca O'Dell
player, 92 posts
Orphan Girl
Pretty and a bit naive
Sun 9 Feb 2014
at 02:20
  • msg #494

Re: Topsy-turvy

Still here.  Wanna play.  Good to go. :)
Clay Taylor
player, 17 posts
Sun 9 Feb 2014
at 18:56
  • msg #495

Re: Topsy-turvy

Still here too, and am up to peddle this cart a little longer.
Temperance Peters
player, 44 posts
Salt of the earth &
wellspring of hope
Sun 9 Feb 2014
at 23:17
  • msg #496

GAME ON !

Well butter my buns and call me a biscuit! I'm good to give another go.
Clay Taylor
player, 18 posts
Mon 10 Feb 2014
at 01:01
  • msg #497

Re: GAME ON !

your a biscuit!
Temperance Peters
player, 45 posts
Salt of the earth &
wellspring of hope
Mon 10 Feb 2014
at 04:15
  • msg #498

Re: GAME ON !

Thank you Clay. ^_^
Edward Jennings
player, 42 posts
A Hunter of Men
Mon 10 Feb 2014
at 07:39
  • msg #499

Re: GAME ON !

Would love to play.  I do have one suggestion though. It seems that we cover every minute of time so little happens. I would like a less sand box feel to the game at least at first to pick pace up
Maverick
GM, 141 posts
Fun-loving
Storyteller
Mon 10 Feb 2014
at 13:17
  • msg #500

Re: GAME ON !

Well Edward, I agree I start games out slow. It's generally so people have a chance to establish their characters. Definitely have to speed things up though. LOL. We played Q&D for years and didn't get past the fourth day. I intend to make the pace much faster.
Marcus Killian
Player, 3 posts
Like Father, LIke Son
Like Hell
Thu 13 Feb 2014
at 05:35
  • msg #501

Re: GAME ON !

  I'm still in. Is it possible, just to save time, that those that are still in can get a brief catch-up by Mav as time of day and where everyone is accordingly. I was just thinking it might help get things moving. Plus I can figure out how to bring me IG and what I would see as I head into town. Would this be possible?
Lola Montoya Torres
player, 29 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 13 Feb 2014
at 19:52
  • msg #502

Re: GAME ON !

I think I am here too, just need to figure out my response...  Hmm, she does have a new gun...  ;)
This message was last edited by the player at 19:52, Thu 13 Feb 2014.
John J. Battles
player, 30 posts
Texas Ranger
Mon 17 Feb 2014
at 06:44
  • msg #503

Re: GAME ON !

If I was you I'd shoot the guy for ruining your dress. Just sayin'  ;)
John J. Battles
player, 31 posts
Texas Ranger
Mon 17 Feb 2014
at 06:48
  • msg #504

Re: GAME ON !

Am I the only one that noticed Flossie wants to hike up her skirts and Temperance wants her buns buttered? I really like the women in this game. ;)
Lola Montoya Torres
player, 30 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Mon 17 Feb 2014
at 14:35
  • msg #505

Re: GAME ON !

Yes, the dress probably cost more than his horse...  ;)

Anyway, hope to post very soon now, life's been keeping me busy and stressed, ack.  :S  Starting to settle, though.  :)

As for buns and things, I shall leave that in your hands.  :P
Taron Bayne
player, 25 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Mon 17 Feb 2014
at 22:59
  • msg #506

Re: GAME ON !

WHAT!!!! That old rag your wearing? Worth more than Cocoa. No dress in the world is worth as much as Cocoa. You was in Boston to long, maybe that lady stuff is wearing off on you :D


Taron Bayne
player, 26 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Sun 23 Feb 2014
at 00:08
  • msg #507

Re: GAME ON !

Why!? Why is it all my games are tanking.... is it me, am I jinxing every game I've joined over the last few months? If the GM doesn't leave, then he can't control his players or a player or two are just complete ass-nuggets and go Me!Me!Me!.....

(Insert Loud Yell) Tension breaker, had to be done. :/
Flossie McKenna
player, 20 posts
The Natchez Nightingale
Flamboyant Singer
Sun 23 Feb 2014
at 00:22
  • msg #508

Re: GAME ON !

*hugs Taron*  It has been rough on games of late, more so than usual it seems.
Rebecca O'Dell
player, 95 posts
Orphan Girl
Pretty and a bit naive
Wed 5 Mar 2014
at 02:17
  • msg #509

Re: GAME ON !

Well,we got a little spat of fun, then nothing.  What's up, my dear friends?
Taron Bayne
player, 27 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Wed 5 Mar 2014
at 05:32
  • msg #510

Re: GAME ON !

Sorry guys and gals, wish I new.
Taron Bayne
player, 28 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Mon 1 Jun 2015
at 22:11
  • msg #511

Re: GAME ON !

 Yea, tho I walk thru the valley of the shadow of death. I shall fear no evil, for I am the meanest Sonofabitch in the valley.

:D
Lola Montoya Torres
player, 32 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 3 Jun 2015
at 09:08
  • msg #512

Re: GAME ON !

Aunque ande en valle de sombra de muerte, no temeré mal alguno, porque voy a patear su culo.

;)


(Pardon the G-translation!)
Taron Bayne
player, 29 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Fri 25 Dec 2015
at 13:15
  • msg #513

Re: GAME ON !

Merry Christmas and Happy Holidays To All :D
Lola Montoya Torres
player, 33 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 25 Dec 2015
at 13:28
  • msg #514

Re: GAME ON !

Feliz Navidad (y Próspero Año Nuevo)!

Still miss this game.  Always will.
Temperance Peters
player, 46 posts
Salt of the earth &
wellspring of hope
Sun 24 Jan 2016
at 06:16
  • msg #515

Re: GAME ON !

In reply to Lola Montoya Torres (msg # 514):

Me too!
Rebecca O'Dell
player, 96 posts
Orphan Girl
Pretty and a bit naive
Fri 5 Feb 2016
at 03:27
  • msg #516

Re: GAME ON !

I miss y'all.  Maybe someday?
Maverick
GM, 142 posts
Fun-loving
Storyteller
Thu 10 Mar 2016
at 14:56
  • msg #517

Re: GAME ON !

Hello all. It's been a long time and I'm sorry for that. It turns out my crazy life has settled down finally and I have returned to RPoL as a player recently. I've been seriously considering returning as a GM with this game in particular if I can drum up interest in it once again. Many of you have roleplayed with me clear back in the days of The Quick and the Dead and I value your opinions. Does anyone think it's worth a shot to try to re-spark this game? I've been debating on trying again or if I should maybe just start over with something new, but I must confess my preference is still with the western genre and my old friends if anyone might possibly still be interested.

Any thoughts? Any advice? I'd appreciate your input. :)
Flossie McKenna
player, 21 posts
The Natchez Nightingale
Flamboyant Singer
Thu 10 Mar 2016
at 17:12
  • msg #518

Re: GAME ON !

I would love to bring Flossie back to life again.
Rebecca O'Dell
player, 97 posts
Orphan Girl
Pretty and a bit naive
Thu 10 Mar 2016
at 17:20
  • msg #519

Re: GAME ON !

I'll take a mite to remember who I am, but I'm game to game!
Edward Jennings
player, 43 posts
A Hunter of Men
Thu 10 Mar 2016
at 21:58
  • msg #520

Re: GAME ON !

I would love to play a western. One challenge I have seen in western sandboxes that time and scenes drag on forever. I recently played in a sandbox that had a standard cut off date of three weeks per day.

The other trouble is that sometimes players feel they need to rp every bit of the day. I think there should be an emphasis on that scenes are that which would make it on to the final cut of a movie

But, would be up if these issues could be addressed, so the game moves
Lola Montoya Torres
player, 34 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 11 Mar 2016
at 11:54
  • msg #521

Re: GAME ON !

I am, as always, here.

Edward Jennings do have a point, though, and to this I would also like to add what I have seen in small group, plot oriented games as opposed to this more sandbox style, when people posts so much they create a game within a game and can indeed skew time.

I do not envy GMs, I tell you.  ;)
Taron Bayne
player, 30 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Fri 11 Mar 2016
at 15:56
  • msg #522

Re: GAME ON !

Ya know I'm in.
We had a good group going here and I'm sure more would come if we lose some that don't wish to continue.
Maverick
GM, 143 posts
Fun-loving
Storyteller
Sat 12 Mar 2016
at 18:13
  • msg #523

Re: GAME ON !

LOL. Sandbox. New term for me. I understand completely what you are saying though. For the most part I agree. My games do have a tendency to attract people who are character oriented and love to write and do get dragged down in the individual character stories instead of over-all plot, but I must confess to loving the writing of so many of my players who have always been friends, I always let that happen. lol. I also have a habit of being "soap opera" and letting many stories play out at the same time instead of advancing the Adventures and plots I have set up. When I set up a game I plot many different stories to follow hoping to keep everyone interested in some way, then I get distracted in their own individual story-lines a bit to much. Always been a weakness for me. :)

Maybe if individual stories become important I should break people off into separate groups? I have never done that because by and large most of the players I've had love to read the others writing and stories as much as I do but I do see where that could handle a lot of the timeline issue. I also understand what Edward says about cut-off dates for game time. I have indeed set those up before but always let it slide. Another weakness when I get drawn into the players writing. I confess. I'm a weak GM. I can indeed enforce these matters more though. Some players may leave because of it. I understand real life makes you unavailable very often, but to advance the game it may become necessary and perhaps we'd end up with a more solid core of players?

I'm just throwing thoughts out there and asking for suggestions. I appreciate any input as always.
Rebecca O'Dell
player, 98 posts
Orphan Girl
Pretty and a bit naive
Mon 14 Mar 2016
at 03:30
  • msg #524

Re: GAME ON !

I have found that allowing some 'side actions' to either have their own thread or take place privately helps the game move when it needs to.  What happens is that the GM states when the game will move forward, and give players a chance to wrap up or do something else as they game moves.

Just an idea.  My characters have tended to hold up games by their nature. :)
Clay Taylor
player, 19 posts
Tue 15 Mar 2016
at 00:30
  • msg #525

Re: GAME ON !

In reply to Maverick (msg # 517):

I'm in.
Been missing this game like crazy.
Maverick
GM, 144 posts
Fun-loving
Storyteller
Wed 16 Mar 2016
at 22:54
  • msg #526

Re: GAME ON !

Ok it's official. I am going to restart the game. I will make a post soon about how we are going to handle the time situation. In the meantime I have a few questions.

How long should I wait to allow others to maybe return?

Should I start over from the beginning? I don't believe anything that was posted really needs to be changed but a fresh start may help.
Taron Bayne
player, 31 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Sat 9 Jul 2016
at 20:09
  • msg #527

Re: GAME ON !

Hi Ya'll, hope your all doin good in RPOL land and RL. I know the re-boot here never got going and with out telling more than I can, I just wanted to let ya's know that Maverick is dealing with some RL issues of his own that are long over due and it will be awhile before he is back let alone able to GM a game.

With all that out of the way, I was wondering if any one knows of a game needing a player. A good Pathfinder style game or Western would be great but I'm open to others.
Thanks in advance and as always Happy Gamin' to ya's.
Lorena Wood
NPC, 6 posts
Wed 20 Jul 2016
at 04:17
  • msg #528

Re: GAME ON !

Maverick was, is, and  will always be  among my favorite GMs. I cut my teeth on him; he  might say quite literally.  ♡

The talent, kindness,  and encouragement of this remarkable team of players has long been a strength of this game.There must be a reason why we keep coming back to  check in with  one another. I think it is because for better and worse we are a family.

Writing along with this team has been a  joy and continues as a warm memory. If this game enjoys a comeback I hope to be among you.

Wishing my writing friends happy days. Hoping Mav is his old self soon.

Fondly,
Joanna

Lola Montoya Torres
player, 35 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Wed 20 Jul 2016
at 13:33
  • msg #529

Re: GAME ON !

My word, been away from RPoL so long now that I missed all those replies.  RL sucks sometimes.  Hope it clears up for Mav, regardless of whether this game starts up or not anew.
Rebecca O'Dell
player, 99 posts
Orphan Girl
Pretty and a bit naive
Wed 20 Jul 2016
at 17:42
  • msg #530

Re: GAME ON !

I will say again, I pray for Maverick to come to deal with what he needs to and to come back to us.  I know how hard RL can be.  I'll be waiting out here and perpetually hopeful. :)
Taron Bayne
player, 32 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Sat 24 Dec 2016
at 01:55
  • msg #531

Re:  HAPPY HOLIDAYS!!!

  Merry Christmas Mis Amigos. I hope you are all well and may the approaching New Year be kind to ya'll. :)
Lola Montoya Torres
player, 36 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Sat 24 Dec 2016
at 19:59
  • msg #532

Re:  HAPPY HOLIDAYS!!!

Merry Christmas to you as well, and to everyone.  :)
Rebecca O'Dell
player, 100 posts
Orphan Girl
Pretty and a bit naive
Sun 25 Dec 2016
at 01:54
  • msg #533

Re:  HAPPY HOLIDAYS!!!

Merry Christmas and a Happy New Year to all of my friends!
Taron Bayne
player, 33 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Tue 18 Jul 2017
at 23:56
  • msg #534

Re:  HAPPY HOLIDAYS!!!

HI GANG!!!!!

Hope all is well in yer worlds.

Let's cut to the chase....  ;)  I'm looking for a game to join with regular posting. A Pathfinder low level (no higher than 4th, but gestalt rules would be Kewl) game. Posting at least every other day with a good group.
I'm open to other games too, if ya know of something give me a yell.  :D
Dr. Ramsey McQueen
player, 95 posts
Wed 19 Jul 2017
at 03:59
  • msg #535

Re:  HAPPY HOLIDAYS!!!

Still here, but only if my writing partner (Clementine) comes back too
Flossie McKenna
player, 22 posts
The Natchez Nightingale
Flamboyant Singer
Thu 20 Jul 2017
at 01:13
  • msg #536

Re:  HAPPY HOLIDAYS!!!

In reply to Taron Bayne (msg # 534):

I don't know of any Pathfinder games but there are a couple of games I'm enjoying right now that are active (compared to the dead D&D types).  Roommates Wanted and Welcome to Stillwater I believe are still looking for characters so you might take a peek there.
Lola Montoya Torres
player, 37 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Fri 21 Jul 2017
at 19:12
  • msg #537

Re:  HAPPY HOLIDAYS!!!

I am alive, but very low level of activity, but it is good to see you guys around still.  Good hunting, Taron.
Edward Jennings
player, 44 posts
A Hunter of Men
Thu 17 Aug 2017
at 20:07
  • msg #538

Re:  HAPPY HOLIDAYS!!!

I have started a Wild West Sandbox Game.

Come check it out.

link to another game
Johnny Madrid
NPC, 1 post
Sat 19 Aug 2017
at 21:20
  • msg #539

Re:  HAPPY HOLIDAYS!!!

I'll give it a look. I used to love Boot Hill. Thanks for sharing with us.
Taron Bayne
player, 34 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Wed 22 Aug 2018
at 23:26
  • msg #540

Trail of Tears

Hi All. I don't know why I'm writing this, maybe it's just for me but I know more than a few of you have known Maverick for awhile and not only played in one of his games but shared time with him in other games. For those of you who did not know or it slipped your mind, Maverick and I Brothers. It is with a heavy and hardened heart that I wanted to let you's know that Steve (Mav) has Rode His Last Trail. He passed away on the 8/17 of gastric cancer. We just found out in May a couple weeks b4 his 54th Birthday. It hit him hard but he Didn't Go Down Without A Fight.
Flossie McKenna
player, 23 posts
The Natchez Nightingale
Flamboyant Singer
Thu 23 Aug 2018
at 00:10
  • msg #541

Trail of Tears

I am so sorry to hear he passed and you and your family are in my thoughts and prayers.  I lost my dad in December 2015 to pancreatic cancer, diagnosed just three and a half months earlier.  It was fast and hard too so I sympathize completely.  Take care of yourself and I send loads of hugs.
Dr. Ramsey McQueen
player, 96 posts
Thu 23 Aug 2018
at 03:37
  • msg #542

Trail of Tears

Mu condolences...
Lola Montoya Torres
player, 38 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 23 Aug 2018
at 09:49
  • msg #543

Trail of Tears

I am so sorry to hear about his passing.  I will always fondly remember the times I spent in his games.  Please do take care and thank you for letting us know.
Rebecca O'Dell
player, 101 posts
Orphan Girl
Pretty and a bit naive
Thu 23 Aug 2018
at 23:30
  • msg #544

Trail of Tears

'Mav' gave so much and we are grateful.  My prayers to you and his family.  I hope he meets Rebecca and all he touched.
Dr. Ramsey McQueen
player, 97 posts
Fri 24 Aug 2018
at 16:46
  • msg #545

Trail of Tears

Shame about Maverick, and its a shame we weren't able to re-boot the game.
Temperance Peters
player, 47 posts
Mon 26 Nov 2018
at 06:12
  • [deleted]
  • msg #546

Trail of Tears

This message was deleted by the player at 06:14, Mon 26 Nov 2018.
Temperance Peters
player, 48 posts
Salt of the earth &
wellspring of hope
Mon 26 Nov 2018
at 06:34
  • msg #547

Trail of Tears

It seems fitting at this time of Thanksgiving that I express how grateful I am to everyone in this game. We did have fun. Most of all, of course, Mav for all his hard work over the games, over the years.

Love y'all

Amara
Taron Bayne
player, 35 posts
Scottish Pa, Comanche Ma
This Can't Be Good
Thu 23 Nov 2023
at 14:44
  • msg #548

Trail of Tears

HAPPY THANKSGIVING TO ALL MY USA FRIENDS!!!

Gobble 'Til Ya Wobble :D
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