OK. Here we go with the tough stuff.
For those who don't have the link from Q&D, here is the link Beau had provided for "The Window"......
http://www.mimgames.com/window/
I encourage everyone to check this site out. It's very light reading and won't take long to read from start to finish. It took me about 10 minutes to read it all. It's the basic layout for the system we are going to try here in Sixguns. I don't expect you to memorize it, especially since I will be tweaking it for our purposes now, but it will definitely give you an understanding of what's going on BEHIND the story. Please keep in mind the story and being together is our main objective.
I will post a list of the "traits", or "stats" if you like that term better next, but first I wanted to explain the
1st tweak I will be making. I agree with JK that Window is just a bit to ambiguous. It sets no limits to how you can design your character other than the Storyteller/GM's discretion. That creates to many options for unfairness and imbalance. Though I trust you all who have been with me so long, we hope to encourage and add new players. We don't want new players threatened or scared off by not being able to "compete" with existing characters. Limits have to be set. The Window doesn't set those limits trusting in us as players, but every single one of you have played with at least one God-moder, and I personally want to eliminate the God-moding ability. I still want you all to have the ability to create your own character, as I do any new players who may join us, so my solution is a point buy system.....
We will be using The Window's Competency ratings, but each level of competency is going to cost you so you can't just decide every trait or skill is "Incredible", or what I will be titling as "Epic". There will also be a beginning number of traits or skills you can have at each level of competency. Yes this will limit a lot of what you can do, but our characters, like ourselves, are human and we can't do everything.
You will be allotted separate points to spend on traits and skills. Keep in mind the d30 skills are pretty much open to everyone even if you aren't trained in them because you can try anything even if your character has never done it before. Your chances are kinda slim but that's the way it is in life, right? D30 won't cost you anything so if you post a d30 skill it's pretty much just to point out a character weakness you've decided on for RP purposes and I encourage that. You naturally can allot yourself d30 in a trait if you want to insure you can boost one trait to the max, but understand doing that in traits is going to cripple your character in some fashion. I will allow it if you have a good story reason, but I strongly advise against it!
I am hoping a point buy system for the Window competencies will balance things to be more comfortable for you all, because I know it will for me.