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17:12, 26th April 2024 (GMT+0)

RTJ.

Posted by The DealerFor group 0
The Dealer
GM, 2 posts
Sat 20 Jul 2013
at 04:23
  • msg #1

RTJ

PCs will be built on an 18 point buy. PCs receive max hit points at levels one and two. Starting wealth is the average amount listed under the class description.

Allowable races are :

Dwarf
Elf
Gnome
Halfling
Half Elf
Half Orc
Human
Rat Folk
Tengu (with a good back story)

Allowable Classes are:

Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Inquisitor
Magus
Monk
Oracle
Paladin
Ranger
Rouge
Sorcerer
Summoner
Wizard

Let me know if you are looking at any Archetypes, etc

PCs must be able to function as part of a group. Please no lone wolf types or serial killers.

PCs may take two traits. One of the traits may be a campaign trait from the Curse of the Crimson Throne Players Guide. It is available as a free downlaod from Paizo at http://paizo.com/products/btpy...Throne-Players-Guide.  The traits Natural Born Leader and Rich Parents are not allowed.
This message was last edited by the GM at 05:07, Sat 23 May 2020.
The Dealer
GM, 3 posts
Sat 20 Jul 2013
at 05:01
  • msg #2

Re: RTJ

RTJs should be a PM which includes:

1) A statement that you have read the Start Here and RTJ threads and that you are aware this game is rated Mature.

2) Your PC will start off as Lvl 11.  Your character is part of an adventuring group that is exploring an old keep.  The keep is definitely odd.  Your group managed to fight off a number of undead but was routed by what may have been an undead dragon.  You were forced to retreat when suddenly you tripped and fell.  You lost consciousness, and will just be coming to.

3) Keeping all that in mind, please give me a brief background of your PC.

4) Respond in character to the following:

You have been hired as a night watchman by a local merchant. Your job is to patrol his warehouses and watch for thieves from the hours of sundown to dawn. The merchant has hired another guard, a man named Rurik, to watch with you. However after the first couple of nights it becomes clear that Rurik is lazy. He usually hides himself in a corner and sleeps. One night, two thieves try to break in to one of the warehouses. You call out for Rurik, but he does not answer or appear. You manage to chase the thieves off, but sustain some minor injuries in the scuffle. As you bandage your wounds you hear someone laughing. Rurik steps out from behind a crate and grins.  "You should really learn how to handle yourself better," he tells you. How do you react?
This message was last edited by the GM at 05:11, Sat 23 May 2020.
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