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22:51, 27th April 2024 (GMT+0)

The Night of the Ball.

Posted by The DealerFor group 0
Tarrov Garrick
player, 310 posts
Performance Artist
Cracking the Whip
Sun 11 Jan 2015
at 06:05
  • msg #73

Re: The Night of the Ball




"Argh!" Tarrov grunted again as the light hit him.  "I."  Tarrov drew his whip back.  "Am getting."  The whip lashed out and wrapped itself around the woman's wand.  "A little tired of that!"  With that, he yanked the wand out of the woman's grip.

"And how exactly," Tarrov grimaced from the pain the wand had already inflicted, "am I killing an innocent bystander?"

OOC:

Free Action - Maintain Inspire Courage

Free Action - Maintain Allegro (Haste to Tarrov)

Full-Round Action - Full Attack

21:59, Today: Tarrov Garrick rolled 22 using 1d20+14. Whip Disarm Woman (+ 2 Inspire Courage +4 Prone).

IF 19 FAILS -

21:59, Today: Tarrov Garrick rolled 19 using 1d20+14. Whip Disarm Woman (+ 2 Inspire Courage +4 Prone).

IF 19 SUCCEEDS IN DISARMING

22:02, Today: Tarrov Garrick rolled 7 using 1d4+4. Scorpion Whip Damage to Woman.
22:01, Today: Tarrov Garrick rolled 31 using 1d20+12. Scorpion Whip Attack on Woman.





This message was last edited by the player at 06:05, Sun 11 Jan 2015.
The Dealer
GM, 650 posts
Mon 12 Jan 2015
at 05:38
  • msg #74

Re: The Night of the Ball

"C'mon now. 's only our first date." She waves her hand as if to dispel the pain from the edge of the whip, Tarrov.

"If I told you how you were killin' 'em, then you would know. Duh. 's like you've never dealt with a psychopath before."

She throws something with her free hand. A small vial that shatters on the floor between you. Another smoke bomb. The mezzanine begins to fill with smoke.

Assuming everyone else is killing zombies. They are dead. Heading upstairs or looking around downstairs? Tarrov, you're upstairs.
Tarrov Garrick
player, 311 posts
Performance Artist
Cracking the Whip
Mon 12 Jan 2015
at 20:06
  • msg #75

Re: The Night of the Ball




Tarrov grimaced again, this time at the woman's words. "No offense, but this is the worst date ever.  Although I do have a great sense of humor.  Don't you think?"  He thrust out a hand toward the woman, murmuring the appropriate arcane words, before moving over to the door the woman had indicated and listening for any sounds of activity on the other side.

OOC:

Standard Action - Cast Hideous Laughter on woman.  (DC 15 Will Save to Negate)

Move - To Indicated Door

Free - Listen at door.





This message was last edited by the player at 20:12, Mon 12 Jan 2015.
Izzick
player, 87 posts
Tue 13 Jan 2015
at 01:25
  • msg #76

Re: The Night of the Ball

Izzick motioned for his elemental, forcing it to blow up the stairs as a swirling gust of wind in hopes of removing her cover once more. The spell didn't require much to maintain, but with the zombies dispatched, it was all he could do, besides quickly following the summoned monster.

Moving the elemental and myself up the stairs
Selvin Larst
player, 374 posts
My friend surrounds me
A strange companion
Tue 13 Jan 2015
at 02:40
  • msg #77

Re: The Night of the Ball

As he finished off his last zombie and Vaddis finished off his, the smoke began upstairs but Izzick was on it already. Selvin nodded to Vaddis, "Head up t'help out Tarrov while I look around down here?"
The Dealer
GM, 651 posts
Tue 13 Jan 2015
at 04:41
  • msg #78

Re: The Night of the Ball

Izzick sends his friend into the growing cloud of smoke. The cloud begins to swirl although it isn't disappating yet.

Yelley cocks an eyebrow at you Tarrov "Not really. No. Was something supposed to happen there?" She moves to stand up.

Vaddis and Selvin,  you are hearing noises. From downstairs, to the east, you can hear some kind of soft banging. And from above, on the second floor, you can hear the ceiling creak as someone or something up there seems to be running. It seems like Yelley has started thngs moving again.

Izzy, the smoke upstairs should clear next round.
This message was last edited by the GM at 04:21, Wed 14 Jan 2015.
Selvin Larst
player, 375 posts
My friend surrounds me
A strange companion
Tue 13 Jan 2015
at 05:06
  • msg #79

Re: The Night of the Ball

Selvin's decision was decided for him. He assumed Tarrov and Izzick could handle themselves. He loped towards the noises to the east to see what that was.
Vaddis Sonaden
player, 465 posts
Tue 13 Jan 2015
at 12:42
  • msg #80

Re: The Night of the Ball

Vaddis heads upstairs to aid Tarrov in ending the psychopath necromancer.
The Dealer
GM, 652 posts
Wed 14 Jan 2015
at 04:24
  • msg #81

Re: The Night of the Ball

In reply to The Dealer (msg # 78):

Thanks for catching that Tarrov. Original post is edited. Here is what you find at the door.

Tarrov, you push your ear to the door as it were and listen. It sounds like someone inside is walking. And there's a creaking sound. Like old metal swinging in a slight breeze.
The Dealer
GM, 653 posts
Wed 14 Jan 2015
at 04:45
  • msg #82

Re: The Night of the Ball

Alright. We're gonna try a diffeent solution to the map problem. Look at the map on group 1 please. Find your inital. Selvin, you may have a problem seeing yours, but look southeast of the E1a numeric. Please note: 1) I'm giving you both upper and lower floor maps, 2) the orientation has changed. South is to the left, 3) 'Y' is Yelley

Selvin,  you stop momentarily at the archway that leads into the eastern portion of the house. The sounds of scufflng are coming from a door almost straight ahead of you E1d. A door to the south E1e looks busted down and a foul odor lingers from that direction. Scrumpers or whatever it's name must have come from there.

Vaddis and Izzy, the smoke has cleared. Yelley is starting to stand and looks over at the two of you. Then at Tarrov  who is listening at a far door. "Hey. I don't offer a group rate..."

She seems to be hesitating, waiting to see who moves next...
Selvin Larst
player, 376 posts
My friend surrounds me
A strange companion
Wed 14 Jan 2015
at 16:41
  • msg #83

Re: The Night of the Ball

Selvin paused a moment as he looked over the destroyed door that had perhaps housed the minotaur. Did that mean that the noise he was hearing was yet another undead awaiting command to come forth? He listened for a moment at the door and then opened it.

OOC: Hehe. My nat 1.
09:41, Today: Selvin Larst rolled 10 using 1d20+9. Perception.

Tarrov Garrick
player, 313 posts
Performance Artist
Cracking the Whip
Thu 15 Jan 2015
at 03:34
  • msg #84

Re: The Night of the Ball




Not without some trepidation, Tarrov opened the door to the indicated room, fearing what he might find inside . . . .

OOC:  Move Action - Open Door

Free Action - Observe Room

Standard Action - Reserved until Tarrov finds out what's in the room.





Izzick
player, 89 posts
Thu 15 Jan 2015
at 05:55
  • msg #85

Re: The Night of the Ball

"Even if he's not as funny as he thinks, I've still go this," Izzick says, as he fires off a bolt of his crossbow. While the shot goes wide, he hopes there's still a bit of painful reminder of the bolts that had hit the woman earlier in the fight.
The Dealer
GM, 654 posts
Fri 16 Jan 2015
at 04:50
  • msg #86

Re: The Night of the Ball

Ya'll are some door opening folks, I'll tell you that...

"They say comedy's in tha timing Guy..." Yelley watches as the bolt strikes a window at the far end of the hall than looks back at you Izzick  . "Though you do make a compelling argument about the importance of accuracy." Her souless eyes cut to look at Vaddis charging at her. "And on that note..."

Yelley leaps over the railing of the mezzanine and begins to fall down to the floor below.




Well...there is one...maybe two...somethings behind the door Selvin  . Meh. How bad could it be, right? You open the door.

Beyond is what appears to be a parlor. Four large, once-probably-comfy leather highback chairs sit in a semicircle with their backs to you, facing a large round table and wall of high glass windows. If it weren't for the ghouls, it might be pretty.

Two of them are busy chewing their way through a corpse that isn't moving while another one gnoshes on a corpse that is moving. A zombie apparenly. There's not a lot left of the corpse to be sure though. Undead on undead violence is never pretty. A fourth ghoul is stradling the top of one of the chairs, biting on the leather like a puppy worrying a rawhide bone.

All four ghouls stop their various forms of mastication and stare at you Selvin. Though don't seem to have stopped drolling though...




The room beyond is easy to observe Tarrov. Someone has kindly left a couple of lamps lit in the far corners. They shine into your face, but not enough of a glare to keep you from seeing what there is to see.

It's a bedroom. Probably the Corawyns personal suite. The furnishings are probably very nice and expensive. You can look at those later. You're probably more distracted by the chair and the woman with the bag and that dead guy thing.

Across the room is a desk pushed against the far wall. The desk chair is set back from it and is balanced on it's back two legs. It's kept in this positon by the toes of the woman with the bag on her head. The woman is suspended from the ceiling by the noose around her neck but by stretching her legs, has been able to keep her toes on top of the chair which is trying to tip over. She isn't saying anything, but the bag on her head is pretty thick and covered in blood and dirt and who knows what else. Her hands are tied behind her back.

Sitting between the chair and you is the dead guy thing. He's obviously not a zombie. Probably a ghoul. Or whatever the net step up from zombie is. He moves faster than the zombies downstairs do at any rate. He's already getting up to charge at you.

But wait. There's more.

The dead guy thing has a rope tied around his waist. It's a fairly short piece of rope, about five feet of slack or so. The other end of the rope is tied around the seat of the chair. As Dead Guy moves to lunch on you, the rope gets pulled taunt. The chair starts to move towards Dead Guy. The woman's toes are trying to find a grip. It appears someone's idea of hillarity is about to ensue.

At least that's what you see Tarrov as you open the door to scan the room.




"Well I dunno about you guys...but all this dramatic tension is making me gassy." Yelley farts loudly as she continues to fall towards the foyer below. She seems to be falling at a slower pace than should be the usual. Yelley puts her fingers over her lips in fake shock. "Oh! Pardon! Gracious what have I done! Hey Mr. Holy?"

She waves at you Vaddis.  "Can you c'mere an' give me some ettiquette lessons please? I jus' don't know how a lady is supposed to act! And you seem to have that down pat."

Everyone should roll init and take their actions. Vaddis, she is directly below you. Izzy, you can move to either Vaddis or Tarrov. You can see something is charging Tarrov if not the whole of the room. Selvin...well. Good luck.

I'll have the map updated later tonight.

Selvin Larst
player, 377 posts
My friend surrounds me
A strange companion
Fri 16 Jan 2015
at 05:15
  • msg #87

Re: The Night of the Ball

Selvin opened the door, expecting a zombie bumping against the wall or something, stuck in 'can't open door' undead mode. His eyes widened and his mouth fell open at the sight in front of him. Four...ghouls... He quickly tried to shut the door and lock it before the ghouls could get to him.

22:14, Today: Selvin Larst rolled 19 using 1d20+3. Initiative, or "Uh...can I go first please? I'd like to shut the door".
Vaddis Sonaden
player, 466 posts
Fri 16 Jan 2015
at 14:29
  • msg #88

Re: The Night of the Ball

Vaddis takes his sword point down and dives on top of the woman driving his sword into her!


09:27, Today: Vaddis Sonaden rolled 18 using 1d20+11. longsword attack.
09:27, Today: Vaddis Sonaden rolled 8 using 1d8+3. longsword damage.

Izzick
player, 90 posts
Sat 17 Jan 2015
at 06:15
  • msg #89

Re: The Night of the Ball

Izzick rushed to where one of the doors open as he saw what the bard had gotten himself into. It took only a few words and gestures to conjure forth a line of fire to burn up one of the ghouls.

As much as I love you Vaddis, I think Tarrov might need me more
01:05, Today: Izzick rolled 26 using 1d20+6. Init.

Casting scorching ray on a ghoul
01:14, Today: Izzick rolled 17 using 1d20+4. Scorching Ray.
01:15, Today: Izzick rolled 12 using 4d6. Damage

The Dealer
GM, 655 posts
Sat 17 Jan 2015
at 06:22
  • msg #90

Re: The Night of the Ball

Yelley's eyes go wide. "Oh poo..." she manages before becoming the middle part of this particular melee sandwhich.

The two of you go crashing into the floor below Vaddis. You land heavily and get the wind knocked out of you, but it appears you managed to knock quite a bit out of her. Not everything though. She moans and manages a single giggle between her wet, bloody coughs. "...was it...good...fer you...too sweet 'ums?"




The ghouls seem surprised as you slam the door Selvin. Sadly, the moment is all too fleeting. Even sadder is the fact the lock is on the other side of the door.

You hear the ghouls charging towards the door. And then you hear something crash into the foyer Room where ya'll fought the zombies.

Hey Izzy. I'll answer your post tomorrow if that's okay.
Tarrov Garrick
player, 315 posts
Performance Artist
Cracking the Whip
Sat 17 Jan 2015
at 06:50
  • msg #91

Re: The Night of the Ball




Tarrov paled as he saw the situation in the room, which seemed especially perilous for the bound woman.  The young man was no warrior, but he knew what he had to do.  Thanking the gods he had won the part of the whip-wielding adventurer in the recent long-running revival of "The Pirate Queen," he lashed his whip out and around the ghoul's ankles, taking its feet out from under it and spilling it onto the floor.  Still invigorated, he brought the whip back around, opening the dead skin on the creature's chest with it.

Now that the ghoul was temporarily neutralized, Tarrov sprung across the room towards the woman, drawing his dagger and trying to avoid its grasp as much as he could.  Once he reached the woman, he stepped up on the chair next to her.

"Good evening, Miss."  He said as he sliced through the rope attaching her to the ceiling.  "No need to worry, the cavalry's here."  He whipped the bag off her head and gave her a grinn.  "Well, no need to worry about your life, anyway.  Now, your virtue?  I can't make any guarantees."

OOC:

Reserved Action - Full Attack

22:39, Today: Tarrov Garrick rolled 5 using 1d4+4. Scorpion Whip Damage to Ghoul.
22:38, Today: Tarrov Garrick rolled 16 using 1d20+12. Scorpion Whip Attack on Ghoul.
22:37, Today: Tarrov Garrick rolled 23 using 1d20+10. Trip Attack on Ghoul.

New Round -

Free Action - Maintain Bardic Performance and Allegro

Move Action - Next to Woman, Avoiding Ghoul if Possible, Drawing Dagger.

22:46, Today: Tarrov Garrick rolled 7 using 1d20+3. Acrobatics Check to Avoid Any AoO.

Standard Action - Cut Rope





The Dealer
GM, 656 posts
Sat 17 Jan 2015
at 08:06
  • msg #92

Re: The Night of the Ball

Thankfully, the ghoul isn't a concern any longer Tarrov. You tenderized that roast and Izzick seared it to a nice, golden brown.

Izzick, you watch the bard stride across the room to rescue the damsal. A quick glance tells the story...and what a horrific one it was. Bound and kept balanced on a chair...having to remain literally on her toes for who knows how long or risk being lynched. And man. She must have some powerful toes.

Tarrov,  the woman almost melts into your arms as you lift her down. Her warm body is trembling against you. Whoever she is, she is in quite good shape. Maybe a dancer hired to entertain at the party.

The bard lifts off her hood.

You both notice her hair first. It appears she is a firey red head. But then...no. She seems to have hair as dark as a raven's feather. No. Her hair is both deep firey red and ebony black. It is colored in an odd checkerboard kind of pattern. Sort of like a harlequinn's costume.

Her face is familiar at least in feature. Yelley is probably the older of the two, though with elves it's hard to be sure. However Yelley's expressions have all born passion and feeling. Psychotic ones, yes. But emotion.

This woman shows no expression as she simply says, "Virtue is a weakness."

Izzick,  the woman pivots slightly on her left hip and brings her right knee squarely and quickly into Tarrov's stomach. Then, just as quickly, she stamps her right foot back down and pivoting again, bringing her left leg up to smash against the bard's side. You can almost hear his ribs crack.

Tarrov, you just took a flurry of blows. 16 total points damage.

Monk Lady got a 21 on init. You may both take actions now.

Tarrov Garrick
player, 317 posts
Performance Artist
Cracking the Whip
Sat 17 Jan 2015
at 08:40
  • msg #93

Re: The Night of the Ball




"Urk!" Tarrov said as he had the breath nearly knocked out of him.  "I don't think you're showing the proper gratitude to someone who just saved your life," he wheezed.  The young bard nearly retched; he normally had more fun than this when a woman manhandled him with her knees.  He quickly stepped back and lashed out with his whip, taking the woman's feet out from under her.  He then brought his whip back again, trying to mark the woman's impassive face . . . .

OOC:

Free Action - Maintain Inspire Courage (+2 to hit, +2 damage) and Allegro.

Full-Round Action - Full Attack

00:36, Today: Tarrov Garrick rolled 7 using 1d4+4. Scorpion Whip Damage .
00:36, Today: Tarrov Garrick rolled 15 using 1d20+12. Scorpion Whip Attack on Monk.
00:35, Today: Tarrov Garrick rolled 23 using 1d20+10. Whip Trip Attack on Monk.





This message was last edited by the player at 08:42, Sat 17 Jan 2015.
Izzick
player, 92 posts
Sun 18 Jan 2015
at 03:35
  • msg #94

Re: The Night of the Ball

The half orc smirked as the bard's bravado and chivalry backfired, but it was quickly obvious that this was a very serious affair. As soon as the ghoul'd been taken down, of course the trap was that there was something just as bad behind it. He began to make more of the arcane gestures that empowered his spells, letting loose a burst of magic through the doorway.

Are these two women visibly undead as well? If not, then I'll cast Ray of Enfeeblement. If they do appear undead, Magic missile.

Ray: 22:21, Today: Izzick rolled 12 using 1d20+6. Ray of Enfeeblement. vs a monk's touch probably does jack!
22:22, Today: Izzick rolled 3 using 1d6+2. Str.
She'll lose 3 strength if it does hit. (Fort DC15 for half)

Magic Missile option:
22:35, Today: Izzick rolled 9 using 3d4+3. Magic Missile option.

Terrible rolls either way!

Selvin Larst
player, 379 posts
My friend surrounds me
A strange companion
Sun 18 Jan 2015
at 04:58
  • msg #95

Re: The Night of the Ball

Selvin calls towards the group for help as he heads back towards the main room they'd been fighting in. He wasn't in shape to take on the zombies himself. In fact, he cast another healing spell on his ally as he came to a stop near Vaddis. "GUYS! LOTSA GHOULS COMIN'!"

OOC: F**king dice roller! lol
21:56, Today: Selvin Larst rolled 6 using 1d10+5. Rejuvenate Eidolon Lesser.

Vaddis Sonaden
player, 467 posts
Sun 18 Jan 2015
at 12:17
  • msg #96

Re: The Night of the Ball

The Dealer:
Yelley's eyes go wide. "Oh poo..." she manages before becoming the middle part of this particular melee sandwhich.

The two of you go crashing into the floor below Vaddis. You land heavily and get the wind knocked out of you, but it appears you managed to knock quite a bit out of her. Not everything though. She moans and manages a single giggle between her wet, bloody coughs. "...was it...good...fer you...too sweet 'ums?"





Is she dead?
The Dealer
GM, 658 posts
Mon 19 Jan 2015
at 02:12
  • msg #97

Re: The Night of the Ball

In reply to Vaddis Sonaden (msg # 96):

Nope. She's still alive.
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