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The Court of King Pig.

Posted by The DealerFor group 0
Selvin Larst
player, 570 posts
My friend surrounds me
A strange companion
Mon 21 Dec 2015
at 17:42
  • msg #309

Re: The Court of King Pig

Selvin opened his mouth to tell Zuni he was still invisible and wouldn't be seen, plus he was flying so no climbing needed, but she took off quickly. So he just gave a shrug and closed his mouth, waiting along with the rest.

When she returned he said, "I say we cross the shipyard."
The Dealer
GM, 980 posts
Tue 22 Dec 2015
at 03:21
  • msg #310

Re: The Court of King Pig

Cautiously, you all scramble up the incline and step over the edge into the shipyard. Chandanar glances back the way you all came and mutters, "I wonder why they dumped the bodies in a shipyard?".

There is a trail of black dried blood and muck from the pile of bodies to the gate. This grisly path seems well trod and there are numerous tracks along the way. There seem to be no tracks headed towards the dry dock further north.

Working on the map. Hope to have up tonight. Points of interest here are the pile of bodies, the two work sheds, the office building next to the street gate, the street gate, the half finished ship, and the dry dock. The obvious ways out of the shipyard are the street gate, heading down the dry dock to move back under the pier, and climbing the wall around the shipyard. Let me know what questions come up.
Belgar Ironclad
player, 85 posts
Sun 27 Dec 2015
at 16:05
  • msg #311

Re: The Court of King Pig

Belgar's usual gruff expression softens and his eyes look gently on the scene. He begins to examine the patterns in the ichor smeared across their path.

9:59, Today: Belgar Ironclad rolled 25 using 1d20+17.  Survival (Track).. (29 if any involved are humanoid or goblinoid.)
Tarrov Garrick
player, 456 posts
Performance Artist
Cracking the Whip
Mon 28 Dec 2015
at 05:43
  • msg #312

Re: The Court of King Pig

"That," opined Tarrov softly as he looked at the bodies piled in the ditch, "that doesn't look good."  He glanced over at Selvin.  "I agree, wading through plague-infected water should be a last resort.  Given what we know now, let's make our way across the shipyard to the drydock."  He put a hand on Belgar's shoulder.  "Do you see anything out there that might suggest that to be a bad course of action?"
Zuni Runesong
player, 56 posts
Wed 30 Dec 2015
at 03:16
  • msg #313

Re: The Court of King Pig

"The dry-docks it is then." Zuni agreed.  She had not realized that Selvin was still with them and invisible.  It was a useful talent to be sure.  It would have been nice to let her know but then she was an outsider to this group of companions.  Maybe they didn't fully trust her yet.

Zuni looked impassively at the trail of dried blood.  She'd seen things like this before, one couldn't live in a poor section of town and not.  "We should cross the dry dock and carry on under the pier."  she said.  "That trail looks messy but we're not going in that direction...are we?"
Selvin Larst
player, 572 posts
My friend surrounds me
A strange companion
Wed 30 Dec 2015
at 03:40
  • msg #314

Re: The Court of King Pig

Selvin frowned as he watched and looked at the group, though they couldn't look back at him. He thought for a moment and then let out a small sigh. "I'll scout our path. If there's trouble, I'll use the pre-arranged signal t'let ya know." A small pause. "Well that an' I'll likely be visible." A wry chuckle escaped him.

Then he began flying out to check that the path they would need to take was clear. They needed to get back on track to go to the warehouse and then northeast, if he recalled correctly.
The Dealer
GM, 983 posts
Wed 30 Dec 2015
at 04:18
  • msg #315

Re: The Court of King Pig

Sorry guys. I could have sworn I updated last night

Belgar , you study the trail of ichor with a practiced eye. There are several sets of tracks running through it, headed towards and away from the pile of bodies to the front gate. Which fits you suppose with what it looks to be:a trail of gooey mud left behind as plague bodies are dragged to this dumping ground.

What seems odd is the fact that some of the prints are recent. One set looks to have been made this morning and several other within the last day at least. You also notice the bodies seem devoid of scavangers. Not a rat or a gull or even a fly buzzing around them. And there'should a subtle stench that seems to be getting stronger...

Needless to say we're about to enter combat. However, since my post last night got flummoxed and Belgar's roll was so good, you guys get a free round. Belgar can give a warning. There are ghouls and probably some ghast's in yea olde body pile. However they haven't started moving yet. They were going to ambush you once you walked across the blood trail. You do not know how many of the bodies are undead yet. Questions?
This message was last edited by the GM at 04:18, Wed 30 Dec 2015.
Belgar Ironclad
player, 86 posts
Wed 30 Dec 2015
at 17:24
  • msg #316

Re: The Court of King Pig

His eyes widen with concern.  "Ready yourselves gents.  There's been to much recent traffic around here, and these bodies aren't the run of the mill dead folks if ya get my drift."  Belgar prepares himself and mutters a spell to himself.

OOC - cast Barkskin.
Selvin Larst
player, 574 posts
My friend surrounds me
A strange companion
Sat 2 Jan 2016
at 23:06
  • msg #317

Re: The Court of King Pig

The hairs on the back of his neck were standing up. He felt something was wrong. He heard Belgar's comment and his eyes widened a bit. He quickly cast a haste spell on himself and the group. His invisibility would soon be ruined, as soon as he made his first offensive move...
The Dealer
GM, 985 posts
Sun 3 Jan 2016
at 03:40
  • msg #318

Re: The Court of King Pig

In reply to Selvin Larst (msg # 317):

All rightie. Let's get rolling


As the sound of Selvin's disembodied voice chanting quiets, and the tug of his magic settles on your feet, the pile of bodies begins to stir. The plague dead begin to rise. As many times as you have each seen this sight, it never gets easier. These were fellow citizens of Korvosa only days ago. And now even their death has been tainted due to the consequences of the Queen's quest for power. You push aside your human empathy and ready yourselves. What you are about to do is really a show of respect when you think about it. Laying them to their rest. Insuring their curse does not carry further I to the city. Looting their bodies afterwards. Well. Two out of three ain't bad.

As the leathery skinned corpses rise, you notice several things. First, these don'the move in the shambling gait of mindless zombies. They all have a crafty look in their dead eyes suggesting they may have some independent intellect. Second, they reek. Some of them smell like the south end of a North bound shit cart. The odor is enough to bring the small lunch the faerie dragons served you rising up in your throats. Third...there are a lot of them. Like. A lot. There seem to be at least twenty.

16 ghouls and 4 Ghasts to be specific. The smellier ones are ghasts. Ya'll win init. Will update map. Thanks.
This message was last edited by the GM at 03:09, Mon 04 Jan 2016.
The Dealer
GM, 989 posts
Mon 4 Jan 2016
at 06:51
  • msg #319

Re: The Court of King Pig

The mass of undead are still uncoiling themselves. The nearest moving corpse is fifty feet away with the main group between sixty to seventy feet away. To your northwest about twenty feet, one of the rows of stacked lumber begins. The row runs north south, stacked about fifteen feet high and eight feet wide. The stacks have small gaps between them but even a gnome could hope from stack to stack easily. The stacks run almost to the two worksheds, stopping fifteen feet short of the closest one.

You could take to the high ground on them. Or hole up in the sheds so as to limit the directions they come at you. Or run north to the gates. You can also try for the dry dock still. The entry sits on the far side of the horde. But if you move quickly, you think you can run past them before they are finished rising.
Izzick
player, 200 posts
Tue 5 Jan 2016
at 04:58
  • msg #320

Re: The Court of King Pig

Izzick knew exactly what to do as the masses swelled together, and his hands spun with fire and flame, words of arcane energy creating the pinpoint of energy before the spell flew out to detonate. The best way to handle a corpse was to burn it, so why not all of the dozens at once.

Going to try and get as many in fireball as possible (obviously, without clipping allies if possible)
23:56, Today: Izzick rolled 36 using 9d6.

Reflex Save DC = 19 for half

The Dealer
GM, 990 posts
Tue 5 Jan 2016
at 05:08
  • msg #321

Re: The Court of King Pig

Well...not much point in worrying about the map now...

Izzick points, and a pea sized speck of light and flame launches from his finer tip. It rockets into the midst of the foul swarm and then there is a blinding flash. Heat licks your faces and the smell of burning garbage fills your nostrils. Coughing, you look up to see most of the undead have become burning heaps of slag. A handful still stumble forward. Though they look as bad as they smell...

That wiped a large portion. There are four ghasts and three ghouls left. None of whom are feelingoing very good. Rest of ya'll are up
Selvin Larst
player, 578 posts
My friend surrounds me
A strange companion
Tue 5 Jan 2016
at 06:39
  • msg #322

Re: The Court of King Pig

Selvin suddenly became visible as he slammed full fury into one of the ghasts, lashing out with all his attacks. He held his breath as he launched the attack, hoping it would help against the incredibly foul stench of the dead bodies, the ghouls and the ghasts.

OOC: So I forgot to add in the haste bonuses at all, the extra attack or the +1 to hit, but not sure it matters.

23:35, Today: Selvin Larst rolled 22 using 1d20+7.  Fort vs stench?

23:33, Today: Selvin Larst rolled 18,29,32,32,23 using d20+12,d20+12,d20+12,d20+12,d20+7.  Charging pounce on a Ghast.
23:35, Today: Selvin Larst rolled 14,17 using d20+12,d20+12.  Critical hit confirmations.
23:38, Today: Selvin Larst rolled 10,4,6,5,7,1,9,4,9,4 using d6+4,d6,d6+4,d6,d6+4,d6,d6+4,d6,d6+4,d6.  Damage on attacks.

The Dealer
GM, 991 posts
Wed 6 Jan 2016
at 04:19
  • msg #323

Re: The Court of King Pig

In reply to Selvin Larst (msg # 322):

One of the nastier ones comes apart quite easily under Selvin's usual onslaught of various pointy appendages.

Anyone else? Still 3 ghasts and 2 ghouls
Zuni Runesong
player, 59 posts
Wed 6 Jan 2016
at 14:35
  • msg #324

Re: The Court of King Pig

Zuni hesitated only a moment, not at the sight of the rising bodies shambling towards them but at the sight of Selvins charge.  It was both fascinating and frightening at the same time.

She wasn't going to be left behind however.  Zuni rushed forward, drawing her blade with a flourish and proceeded to slash it twice across one of the Ghasts.

OOC:
To Hit ->16, 18
Damage -> 17, 13 (Slashing)

Belgar Ironclad
player, 88 posts
Thu 7 Jan 2016
at 11:50
  • msg #325

Re: The Court of King Pig

"What??  I'll not be left out!!"  Belgar leaps into the fray!

05:48, Today: Belgar Ironclad rolled 7 using 1d20+4.  Dwarven Waraxe attack.
05:48, Today: Belgar Ironclad rolled 12 using 1d20+11.  Shield Bash attack.
05:47, Today: Belgar Ironclad rolled 10 using 1d20+9.  Dwarven Waraxe attack.
05:47, Today: Belgar Ironclad rolled 15 using 1d20+11.  Dwarven Waraxe attack.
05:49, Today: Belgar Ironclad rolled 5 using 1d10+3.  Dwarven Waraxe damage.
05:49, Today: Belgar Ironclad rolled 5 using 1d4+3.  Shield Bash damage.
05:49, Today: Belgar Ironclad rolled 12 using 1d10+3.  Dwarven Waraxe damage.
05:49, Today: Belgar Ironclad rolled 4 using 1d10+3.  Dwarven Waraxe damage.

The Dealer
GM, 992 posts
Fri 8 Jan 2016
at 03:18
  • msg #326

Re: The Court of King Pig

Two more of the smellier ones go down between Zuni and Belgar's assault. The remaining smelly one suddenly turns and runs towards the north.

The three slightly smelly ones launch themselves at your exposed bits. One manages to latch onto Belgar's arm and finds a spot to sink it's teeth in. Another slashes at Tarrov's handsome face.

Tarrov, 3 puts dam. Belgar, 6 pts. Please save vs paralysis Fort DC 13. Belgar, also save vs disease Fort DC 13. Ya'lbs go. Thanks
Belgar Ironclad
player, 89 posts
Fri 8 Jan 2016
at 04:28
  • msg #327

Re: The Court of King Pig

"That's not right?!" Belgar bellows in disgust as he rips his arm away from the creatures jaws.  He spins back into the creatures with another flurry.

22:25, Today: Belgar Ironclad rolled 11 using 1d10+3.  Dwarven Waraxe damage.
22:25, Today: Belgar Ironclad rolled 5 using 1d4+3.  Shield Bash damage.
22:25, Today: Belgar Ironclad rolled 12 using 1d10+3.  Dwarven Waraxe damage.
22:25, Today: Belgar Ironclad rolled 4 using 1d10+3.  Dwarven Waraxe damage.
22:24, Today: Belgar Ironclad rolled 10 using 1d20+4.  Dwarven Waraxe attack.
22:24, Today: Belgar Ironclad rolled 31 using 1d20+11.  Shield Bash attack.
22:24, Today: Belgar Ironclad rolled 12 using 1d20+9.  Dwarven Waraxe attack.
22:23, Today: Belgar Ironclad rolled 29 using 1d20+11.  Dwarven Waraxe attack.

22:21, Today: Belgar Ironclad rolled 27 using 1d20+9.  Fort Save vs Paralysis.
22:20, Today: Belgar Ironclad rolled 20 using 1d20+9.  Fort Save vs Disease.

Zuni Runesong
player, 60 posts
Fri 8 Jan 2016
at 05:43
  • msg #328

Re: The Court of King Pig

"Belgar!" Zuni turned to assist her Dwarven companion but it looked like he managed to extricate himself from the creature.  He looked like he had things well in hand so she gave him a quick nod and then turned her attention back to the one running away.  There was no way that she was going to let that foul creature get out of the area.  Who knew what it could do to unwary townsfolk's.

"I've got the runner!" Zuni shouted as she ran off in pursuit of the fleeing ghost, her sword at the ready.

OOC:
Sword Attacks -> 25, 23
Damage -> 15, 14< (Slashing)

This message was lightly edited by the player at 22:53, Sat 09 Jan 2016.
Selvin Larst
player, 580 posts
My friend surrounds me
A strange companion
Fri 8 Jan 2016
at 15:52
  • msg #329

Re: The Court of King Pig

Selvin let out a growl and started to turn to go after the one running away, but Zuni claimed it first. So he returned his attention to the ghouls starting to swarm him. He lashed out with blindingly fast flurry of natural attacks from an unnatural source.

OOC: Spreading among ghouls as they drop, IF they drop.
 Hit AC 29 for 12 damage. AC 19 for 13 damage. AC 14 for 11 damage if that hits. AC 29 for 13 damage. AC 31 for 14 damage. AC 19 for 12 damage.

08:43, Today: Selvin Larst rolled 29,19,14,29,31,19 using d20+11,d20+11,d20+11,d20+11,d20+11,d20+6.  Attacks on Ghouls: Bite, Bite Haste, Claw, Claw, Tail, Claw.
08:43, Today: Selvin Larst rolled 13 using 1d20+11.  Critical confirmation.
08:49, Today: Selvin Larst rolled 8,4,8,5,6,5,7,6,9,5,6,6 using d6+4,d6,d6+4,d6,d6+4,d6,d6+4,d6,d6+4,d6,d6+4,d6.  Damage on ghouls.

Izzick
player, 201 posts
Fri 8 Jan 2016
at 19:22
  • msg #330

Re: The Court of King Pig

Izzick's fingers this time exploded into an array of magical missiles, flying forward at the remaining undead. "Selvin, chase after the runner," he yelled, knowing the flying cat eidolon-summoner was likely the faster of the two.

Splitting magical missile between the 3 smaller ones
14:21, Today: Izzick rolled 6 using 2d4+2.  Magic Missile at 1.
14:21, Today: Izzick rolled 9 using 2d4+2.  Magic Missile at 2.
14:21, Today: Izzick rolled 3 using 1d4+2.  Magic Missile at 3.

The Dealer
GM, 993 posts
Sat 9 Jan 2016
at 06:21
  • msg #331

Re: The Court of King Pig

As Zuni skewers the runner, the fellas thresh through the remaining undead like reapers through a wheat field. The last of the bodies stops twitching and your foes are dead. Er. There'seem a moment of quiet as you all catch your breath. It'seems interrupted by a small clutch of birds taking flight from the street outside the fence. Otherwise, things seem still.

They are dispatched. Actions?
Tarrov Garrick
player, 458 posts
Performance Artist
Cracking the Whip
Sat 9 Jan 2016
at 22:14
  • msg #332

Re: The Court of King Pig

"Good work, everyone," Tarrov congratulated the group while looking askance at the undead who had been laid to rest for a second time.  He was well aware of his limitations--his skills, such as they were, were of little use against the reanimated.  He was very glad that the others were more talented in that area.

"So," he said, looking across the now-quiet dock.  "Moving on?  Or might there be something of use among," he grimaced, "the corpses?"
Belgar Ironclad
player, 90 posts
Mon 11 Jan 2016
at 05:34
  • msg #333

Re: The Court of King Pig

Belgar stands at the ready for several moments and slowly calms down as he begins to trust any immediate danger has subsided. He then shuffles over to a log where he sits and examines his wounds. Once he is satisfied they are superficial, he turns his attention to his axes and cleans the worst of the ichor from their blades.
This message was last edited by the player at 05:34, Mon 11 Jan 2016.
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