RolePlay onLine RPoL Logo

, welcome to AP-Curse of the Crimson Throne

00:53, 20th April 2024 (GMT+0)

Manor Arkona.

Posted by The DealerFor group 0
Selvin Larst
player, 639 posts
My friend surrounds me
A strange companion
Sun 22 May 2016
at 17:33
  • msg #203

Re: Manor Arkona

Selvin thought about it for a long moment. Finally, he gave a shrug. "Sorry. I got nothin'. Haven't heard the word before." He waited til everyone had grabbed whatever they were going to grab but only just. "We should keep moving, yah?"
The Dealer
GM, 1100 posts
Tue 24 May 2016
at 03:34
  • msg #204

Re: Manor Arkona

The next ledge down contains a small alcove at the back of it. A small shelf of rock juts out from the wall. On the shelf are a small pouch and next to it a box with a coin sized slot in it.

The rope bridges continue to descend past this shelf to the pier and shore at the bottom of the shaft. The odd pair of double doors you noted earlier are beyond the pier.

Where to next?
Zuni Runesong
player, 112 posts
Tue 24 May 2016
at 23:10
  • msg #205

Re: Manor Arkona

Zuni nodded and finished stuffing the box with the expensive clothes into her pack.  Gingerly, she made her way across the rope bridge to the next area, making note of the small alcove.

"Hey, check out this little shelf."  Once more, she began to check for any traps.

OOC:
Perception -> 16

Selvin Larst
player, 640 posts
My friend surrounds me
A strange companion
Wed 25 May 2016
at 16:04
  • msg #206

Re: Manor Arkona

Selvin took to the air once more and looked for any potential enemies or traps as Zuni made her way across the rope bridge. He stayed up for a bit to give time for everyone to cross. He glanced down at Zuni at least once.

10:04, Today: Selvin Larst rolled 14 using 1d20+12.  Perception if needed.
Izzick
player, 244 posts
Wed 25 May 2016
at 17:56
  • msg #207

Re: Manor Arkona

The half-orc let the much more dexterous girl go after what she'd found as he held back just a bit on the bridge, neither wanting to go headfirst ahead nor risk trying to get to where she was without a better way back. "What did you find?"
The Dealer
GM, 1101 posts
Thu 26 May 2016
at 05:45
  • msg #208

Re: Manor Arkona

The small sack contains a single coin. It is the same make as the ones you found on the Shipyard corpses and the ones from upstairs.

The box is actually built into the rock itself. You would guess that someone fit the wood into and over a hole that extends into the shelf itself. The slit on the box top is thin. Thin enough that only a coin could be slipped into it, much like the slot on the top of a child's pig shaped toy-bank. You can make out some kind of mechanics inside the box. But there's not enough room to see what kind of mechanics they are.

It appears you put a coin into the box and something happens. But what that something would be, you aren't too sure.
Zuni Runesong
player, 113 posts
Sat 28 May 2016
at 03:26
  • msg #209

Re: Manor Arkona

Zuni took the coin from the sack and held it up to the light to get a better look at it.

"There's a coin."  She said, examining it.  "And a box built into the wall here. I'd almost guess that this coin fits into a slot in the box.  I'm not sure what would happen though."

Zuni looked back at the others, who had apparently put some space between them and this newest ledge.  Smart idea.  "What do you guys think?  Should I try it?"
Izzick
player, 245 posts
Sat 28 May 2016
at 05:00
  • msg #210

Re: Manor Arkona

Before she can, Izzick attempts to detect the magic of the box if any. "Make sure it's not trapped first," he says, getting just close enough to take a look.

Cast Detect Magic on it! Last thing we need is a Fireball exploding out of it - or worse
The Dealer
GM, 1102 posts
Sat 28 May 2016
at 05:20
  • msg #211

Re: Manor Arkona

In reply to Izzick (msg # 210):

There seems to be no overt magic. There is some residue from low level stuff. Probably can trips used to keep the mechanics rust free. Nothing dangerous, at least magic-wise.
The Dealer
GM, 1103 posts
Mon 30 May 2016
at 06:36
  • msg #212

Re: Manor Arkona

Anyone?
Zuni Runesong
player, 114 posts
Mon 30 May 2016
at 20:50
  • msg #213

Re: Manor Arkona

Zuni peered into the slot in the box.  "Well, there's some sort of mechanism in there but I cannot see what it does.  It might be harmless..."  She stepped back to consider the possible trap.  Sheathing her blade, Zuni pulled out a set of fine tools and approached the slot once more.  "...let's play it safe and see if we can't disable this.  Everyone step back just in case...and get ready to pull me out of here."

OOC:
Disable Device -> 27

The Dealer
GM, 1104 posts
Tue 31 May 2016
at 04:03
  • msg #214

Re: Manor Arkona

In reply to Zuni Runesong (msg # 213):

You slide the blade of a knife into the slot. Not the most subtle tool, but if you can trip the switch without letting it click into place...

You hear a dull thud and feel a pressure on the knife. There's a click.

The wall suddenly slumps backwards a few inches to one side. It seems it is not a trap but a secret door.

Beyond it, a passage way winds back into the rock to the east.
This message was last edited by the GM at 04:03, Tue 31 May 2016.
Izzick
player, 246 posts
Tue 31 May 2016
at 16:26
  • msg #215

Re: Manor Arkona

"Well...that's...better than expected," Izzick said as he started to walk closer now, following behind the others still as the new door opened. "Selvin first?"
The Dealer
GM, 1106 posts
Wed 1 Jun 2016
at 03:20
  • msg #216

Re: Manor Arkona

In reply to Izzick (msg # 215):

The corridor slopes downwards and eastwards. It goes further back than you expected. At odd intervals, lanterns hang from hooks on the walls. The lanterns are dark when you see them, but suddenly light up as you approach. They wink back off after you have passed them, leaving the tunnel behind you dark.

After about energy minutes or so, the tunnel turns sharply to the north and ends at a pair of bronze dors. Each door is decorated with a relief showing a tiger, chasing a bear, who chases a boar who is after a wolf who follows a fox.
Zuni Runesong
player, 115 posts
Wed 1 Jun 2016
at 12:16
  • msg #217

Re: Manor Arkona

Zuni stepped aside to allow Selvin to go ahead of her, gesturing towards the door like a doorman.  It was dark and being human her dark vision was limited to torches.  That was before she saw the torches on the wall light up at their approach.  Motion detecting enchantments.  That was interesting.

"Another door.  Let me take a look."  She said, squeezing past Selvin to make her way towards the door.  She couldn't help but let her fingers brush against the otherworldly creature surrounding the Half-Elf as she passed him.  It's presence Zuni still found intriguing.

Zuni began to run her fingers along the edge of the door, looking for any mechanisms or possible traps.

OOC:
Perception -> 26

Selvin Larst
player, 642 posts
My friend surrounds me
A strange companion
Thu 2 Jun 2016
at 16:41
  • msg #218

Re: Manor Arkona

Selvin took the lead once the secret door was found and opened, nodding to Izzick's suggestion. He paused when they found another door and moved aside to let Zuni work. He kept an eye out. "This place....I can't wait til we're done an' can leave. An' we still gotta find that kid."
The Dealer
GM, 1108 posts
Fri 3 Jun 2016
at 03:44
  • msg #219

Re: Manor Arkona

The doors are 'normal'...or at least have no discernable concerns. They are heavy but there is no latch or lock. They swing open easily enough.

Beyond is a small foyer opening in to a roughly triangular room.

The foyer is only about ten feet wide, however there are two alcoves, 9ne on each side of the door you would be coming through. Each alcove holds an identification statue of a lion-headed man with four arms holding two scimitars.

The room beyond is not much larger. It extend back perhaps fifteen feet, narrowing to a rounded point at the end. A lever sticks out of the wall on the west.

I know players just love it when a DM asks them to roll dice without explaining why. The good news is you get to do that three times! I need each of you to roll a 1d10  three times and post the results in your next reply. Please do not add them together. I need the results of each roll seperate. Thanks.
Izzick
player, 247 posts
Fri 3 Jun 2016
at 04:32
  • msg #220

Re: Manor Arkona

Izzick let Zuni go to work on the doors - they'd seen enough to know their knife-fanatic Arkonas friends weren't throwing any normal parties, especially not down here. Even as she did though, he gazed around the chambers, unsure what else was around.

<orange>00:29, Today: Izzick rolled 4,8,7 using 3d10.
Selvin Larst
player, 643 posts
My friend surrounds me
A strange companion
Fri 3 Jun 2016
at 05:14
  • msg #221

Re: Manor Arkona

Selvin watched over Zuni, hovering near her protectively as she worked, keeping an eye out for dangers. He liked her well enough so far, though she seemed fascinated by him and he wasn't sure about that. Regardless, she was very skilled and doing a great job getting them through the doors so he wanted to keep her alive and well!

He looked at the alcoves curiously but didn't approach them yet.

OOC: 23:12, Today: Selvin Larst rolled 10,4,2 using d10,d10,d10.  3 Dice of 10 rolled without explanation proper!
Zuni Runesong
player, 117 posts
Fri 3 Jun 2016
at 17:26
  • msg #222

Re: Manor Arkona

Zuni stepped warily in to the foyer beyond the door.  She paused inside the foyer and looked at each of the statues.  As before, she began to check the room out for any traps.  This foyer just smelled of a trap.

"I'm noticing a pattern here, with people with animal heads."  Zuni said wryly as she worked.

OOC:
Dice rolls -> 6,6,3
Perception -> 17
Disable Device -> 12

The Dealer
GM, 1109 posts
Mon 6 Jun 2016
at 02:56
  • msg #223

Re: Manor Arkona

The statues suddenly...do nothing. Well. At least the Arkonas aren't cliché about this.

The room seems solid enough. No obvious pressure plates in the tiles. No indications of hidden projectiles in the walls. No scratches marks to indicate the ceiling lowers down.

The only odd thing is another slot by the lever. Just wide enough for a coin. From what you can tell, the lever won't move unless a coin is inserted in the slot.
Selvin Larst
player, 644 posts
My friend surrounds me
A strange companion
Mon 6 Jun 2016
at 19:40
  • msg #224

Re: Manor Arkona

Selvin looked at Zuni and raised an eyebrow from inside his symbiote ally. "Well, sure, they're crazy but they have a theme at least, right?" He let out a small chuckle for the small joke.

"So. Do we want to use one of the coins they gave us to try this?"
Zuni Runesong
player, 118 posts
Wed 8 Jun 2016
at 02:43
  • msg #225

Re: Manor Arkona

Zuni favored Selvin with a smirk at his comment.  She flipped the coin in the air and considered the option before them.  "I guess there's not much more than to give it a go."  she said.  Catching the flipped coin, Zuni paused as she was just about o drop the coin into the slot.  "Everybody ready?"
The Dealer
GM, 1112 posts
Wed 8 Jun 2016
at 05:03
  • msg #226

Re: Manor Arkona

The air goes all wavy...

If I have done this right, Zuni and Izzy should see one thread named Don't Move and Selvin should see one called Gurgle. Let me know if you can not access the correct thread. Thanks.
Izzick
player, 248 posts
Wed 8 Jun 2016
at 05:17
  • msg #227

Re: Manor Arkona

The Dealer:
The air goes all wavy...

If I have done this right, Zuni and Izzy should see one thread named Don't Move and Selvin should see one called Gurgle. Let me know if you can not access the correct thread. Thanks.

I can see the correct thread
Sign In