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Manor Arkona.

Posted by The DealerFor group 0
The Dealer
GM, 1067 posts
Fri 22 Apr 2016
at 03:07
  • msg #153

Manor Arkona

The stairs become sircular, descending. And then:

The air in this vast grotto is cool. An iron-framed fight of spiral stairs winds up through a hole in the ceiling in the northwest section of the room from the top of a semicircular ledge. The ledge winds down along the cavern’s inner wall to a series of rope bridges that descend even lower from ledge to ledge. The upper ledge, before it reaches the ropes, is a strangely breathtaking beauty—a garden of all manner of strangely colored fungi, lichens, and molds. The fungi have been cultivated, shaped into all manner of symmetrical patterns normally not seen in nature, transforming the ledge into a sort of underground fungal garden. Here and there, fickering torches burn in sconces above the fungi, while from somewhere in the darkness below comes the sof splash of water against an unseen shore.

Uploaded map to Group 0. You are in the circular stairs in the northwest corner.

It is hard to tell from the map, but the southern most rope bridge slopes downward to a ledge below. Questions?

Selvin Larst
player, 622 posts
My friend surrounds me
A strange companion
Sat 23 Apr 2016
at 04:06
  • msg #154

Manor Arkona

Selvin flies up above the group a little bit, but heads in to the room to see what can be seen and looks around.

OOC:
10:31, Today: Selvin Larst rolled 29 using 1d20+12.  Perception check.

Moving like 10ft east of the stairs.

This message was last edited by the player at 16:31, Sun 24 Apr 2016.
The Dealer
GM, 1069 posts
Sun 24 Apr 2016
at 11:18
  • msg #155

Manor Arkona

In reply to Selvin Larst (msg # 154):

The cavern is filled with the odd smell of fungus and sea water. Not unpleasant. Just not quite something you whiff everyday. In an odd way the fungi are beautiful. The various caps and growths shimmer slightly from an internal glow and come in a variety of colors, from muted pastels of blue and pink to sharp deep purples and blood red. You can't see must down the shaft in the middle of the room from here. Nothing seems out of the ordinary...but then again, what about this situation or your lifestyle is ordinary?

Since you mention it, sure. Perception checks please.
Izzick
player, 228 posts
Mon 25 Apr 2016
at 02:07
  • msg #156

Manor Arkona

Izzick entered cautious, relying on his darkvision to pick out details here and there that shadows obscured. This was hardly what he expected underneath the manor and he kept his eyes peeled as he entered. Though he saw little.

22:07, Today: Izzick rolled 3 using 1d20-1.  Perception.

Zuni Runesong
player, 98 posts
Tue 26 Apr 2016
at 02:20
  • msg #157

Manor Arkona

Zuni descended the stairs behind Belgar, one hand on the Dwarf's shoulder.  He could see better in the dark than she could so she had relied upon him as a guide until they came out into the grotto.  Luckily, the faint torchlight let her see somewhat in the cavern.

Quietly, she stepped to the edge and peered at the rope bridges.  It looked like they slowly descended further into the cavern, and maybe someplace leading to the outside.  Hopefully they were sturdy enough.  Not everyone could fly like Selvin.

"Anyone see anything?" she asked softly.

OOC:
Perception -> 18

The Dealer
GM, 1070 posts
Tue 26 Apr 2016
at 04:00
  • msg #158

Manor Arkona

In reply to Zuni Runesong (msg # 157):

Zuni, you notice two things. First, thereviewing seems to be a guy laying under the fungi in the garden. Second, the air seems to be filled with small bits of fine dust around the entry to the first rope bridge.

Selvin you see three men..for lack of a better term...hidden amongst the flora in the fungi patch. The fungi has grown up through them. Zombies perhaps? There is no telling. Also, there are some odd stains on the platform of the first rope bridge. You would guess traces of dried blood and gore. But it is too evenly smeared across the platform just to be someone having gotten killed there. It is like someone was pressed flat, extruding all their fluids and innards under pressure. And then the whole mess was just pushed off into the shaft.

Then again, you might be imagining that. You have been under a lot of stress lately.
This message was last edited by the GM at 01:54, Wed 27 Apr 2016.
Selvin Larst
player, 625 posts
My friend surrounds me
A strange companion
Tue 26 Apr 2016
at 16:01
  • msg #159

Re: Manor Arkona

Selvin paused in mid-air, wings flapping as he looked around slowly. He relayed what he saw quietly to the group, and then added, "Not sure if the mushroom men are mobile or not, so we'll wanna be careful. An'...I think....maybe there's a trap on that first platform or somethin'? Looks like someone got crushed there..."

He gave a shrug and looked at his allies.
Izzick
player, 229 posts
Tue 26 Apr 2016
at 16:41
  • msg #160

Re: Manor Arkona

Izzick took the warning seriously, reaching into his pouch and grabbing three things. First, he took out a potion, downing a liquid to recover from the blows the animal people had managed on him. Then he pulled out a scroll and quickly read off of it, surrounding himself in a magic field. The third scroll he kept in his hand - he'd spent enough of his spell reserves today. It was time to rely on something else.

Going to drink a Potion of Cure Light Wounds, then use a Scroll of Shield and pull out a Scroll of Scorching Ray for later.

Womp womp: 12:42, Today: Izzick rolled 2 using 1d8+1 ((1)).

This message was last edited by the player at 16:43, Tue 26 Apr 2016.
The Dealer
GM, 1072 posts
Wed 27 Apr 2016
at 01:57
  • msg #161

Re: Manor Arkona

In reply to Izzick (msg # 160):

Remember Izzy ya'll have Chandanar around. And since he is now an NPC, I loaded him with healing spells. Feel free to ask him to heal youl

Everyone can now make out the shapes of the mushroom men. Three...maybe four of them total. They don'the seem to be moving.
Selvin Larst
player, 626 posts
My friend surrounds me
A strange companion
Wed 27 Apr 2016
at 03:11
  • msg #162

Re: Manor Arkona

Selvin went ahead and moved forward, flying, to get a little bit closer to the mushroom things...and see if anything happened. He'd rather take some damage than some of his squishier friends.
The Dealer
GM, 1074 posts
Fri 29 Apr 2016
at 02:50
  • msg #163

Re: Manor Arkona

In reply to Selvin Larst (msg # 162):

Some planet must be in some house. Because your wish is suddenly granted.

The mushroom men lumber into sitting positions. Two of them puff out their mushroom covered cheeks and blow. A cloud of glittery spores rises into the air.

Selvin, Fort save DC 18 please

There are three of them. One of them is huge. If you had to guess you would say they are some sort of undead, probably created with the bodies of two humans and an ogre.

I have init on 8. These things are a 17 to hit. Roll 'em folks
Selvin Larst
player, 627 posts
My friend surrounds me
A strange companion
Fri 29 Apr 2016
at 02:55
  • msg #164

Re: Manor Arkona

Selvin gave a nod to himself as the mushroom men started to move. "Like I thought, they aren't immo-" He flinched as they 'fired' something at him, like spores.

20:54, Today: Selvin Larst rolled 11 using 1d20+7.  Fortitude Save, DC 18.

20:55, Today: Selvin Larst rolled 20 using 1d20+3.  Initiative.

Izzick
player, 231 posts
Fri 29 Apr 2016
at 02:57
  • msg #165

Re: Manor Arkona

Knowledge Arcana to see if  Iknow anything, but unlikely it seems (bad rolls all around on Izzick's part)
22:53, Today: Izzick rolled 16 using 1d20+8.  Knowledge Arcana.


The sorcerer took a moment to look over the zombified corpses, but he could only tell that they were not the normal works of necromancy. Still, he read from his scroll, conjuring forth a searing ray of fire towards the ogre.

22:57, Today: Izzick rolled 24 using 1d20+6.  Initiative.

Casting my scroll of Scorching Ray
22:56, Today: Izzick rolled 24 using 1d20+6.  Scorching Ray.
22:56, Today: Izzick rolled 11 using 4d6.

Zuni Runesong
player, 99 posts
Sat 30 Apr 2016
at 01:36
  • msg #166

Re: Manor Arkona

Zuni positions herself in front of Izzick to protect the sorcerer from the undead mushroom things should they decide to close the distance.  In the dim light she wasn't sure just what they were but she did know that getting close to them when they could spew out whatever that glittery stuff happened to be was probably not the best idea.

"Selvin!  You okay?"  Sword at the ready, Zuni slips into a combat crouch.  "What are those things?"

OOC:
Initiative -> 23
Readied attack -> 33 (Potential Crit that doesn't confirm on a 14)
Damage -> 18

The Dealer
GM, 1075 posts
Sat 30 Apr 2016
at 05:02
  • msg #167

Re: Manor Arkona

You begin to cough Selvin. Cumulative -1 each round to all rolls Selvin. Minus 1 this rd, minus 2 next rd, etc. You may make another Fort save but it is at DC20. No damage...yet

The bright red beam laces across the large one Izzick. The smell of burning cabbage fills the air. Mushroom Ogre coughs and a thick greenish-Brown good issues from it's mouth. The good slides over the front of it and covers most of the area on it's chest which was smoldering.

The other two begin to charge across the space at you Zuni. You slash quickly, chopping into one. It feels like you are cleaving into a large mound of wet paper. Brownish green goo splashes out from it's wound. Small droplets land on your sleeves. They smell awful. Fort save DC 12 Zuni. Fail and you are nauseated one turn

Belgar moves to block the other one while Tarrov begins cracking his whip. I don't  think these are undead, the bard speaks quickly as he tries to trip the enemy the dwarf is engaging. I think they are just...corpse shells for the fungus

Zuni, you hear this just as the one you are on manages to backhand you. 5 pts damage

Your guys turn. Thanks
Izzick
player, 232 posts
Sat 30 Apr 2016
at 23:20
  • msg #168

Re: Manor Arkona

"Was that meant to be informative or just comforting?" he asked, a bit more sickened by the idea. He drew upon a weaker spell, trying to conserve his strength for later and still exhausted from their previous fight.

Acid Splash one of the zombie-things
19:19, Today: Izzick rolled 21 using 1d20+6.  Touch Attack.
19:20, Today: Izzick rolled 2 using 1d3.  Acid Damage.

Selvin Larst
player, 628 posts
My friend surrounds me
A strange companion
Sun 1 May 2016
at 01:20
  • msg #169

Re: Manor Arkona

Selvin gagged a bit and grimaced as he felt funky. "I...don't know. Ugh. I don't feel well."

He charged at the largest mushroom, flying in and trying to unleash his natural attack on it.

OOC: Hit AC 21 for 13 damage (5 electrical).
Hit AC 26 for 9 damage (3 electrical).
Hit AC 19 for 7 damage (2 electrical).

18:59, Today: Selvin Larst rolled 10 using 1d20+6.  Fort save vs DC 20.

19:16, Today: Selvin Larst rolled 15,21,26,19,9 using d20+10,d20+10,d20+10,d20+10,d20+5.  Charging Mushroom Ogre.
19:18, Today: Selvin Larst rolled 13,9,7 using 2d6+4,2d6+4,2d6+4 with rolls of 4,5,2,3,1,2.  Damage (each 2nd d6 is electricity).

Zuni Runesong
player, 100 posts
Mon 2 May 2016
at 03:16
  • msg #170

Re: Manor Arkona

Zuni managed a glance at Selvin, looking concerned at his mention of not feeling well.  Her own opponent smelled really bad but the smell did not affect her.  Hopefully that would still be the case as she slashed at the creature two more times.

OOC:
Fort Save -> 15
Attack 1 -> 25
Damage -> 20

Attack 2 -> 12
Damage -> 18

The Dealer
GM, 1076 posts
Mon 2 May 2016
at 04:39
  • msg #171

Re: Manor Arkona

The acid seems to do a better job than the fire Izzick. You hit the one Belgar is hacking on. The monster seems surprised by the acid and hesitates, allowing Tarrovto trip him and the dwarf to land a powerful blow. The thing is still moving though.

You cleave the nasty beastie Zuni, Though the foul thing still manages a blow into your gut. 9 pts dam please

Selvin, you shred into the ogre, hacking and wheezing as you do. The smell of burning fungus both does and doesn't help. You tear achunk off it's shoulder. But you are slowed a bit by a coughing fit. The ogre slams it'seems arm down on you and Zac's back. Whether it is you or Zac's spine, the pain is intense enough to let you know you came close to having something snap that shouldn't snap. In other words I failed to confirm the crit. However, that did 16 pts damage

You guys go.

Selvin Larst
player, 629 posts
My friend surrounds me
A strange companion
Mon 2 May 2016
at 16:22
  • msg #172

Re: Manor Arkona

Selvin let out a cry of pain, mingled with that screeching howl of his eidolon at the same time, giving it an unearthly harmony. He let out another coughing sneeze and tried to attack the creature once more. He needed to finish this fight quickly and lick his wounds.
This message was last edited by the player at 04:06, Tue 03 May 2016.
Izzick
player, 233 posts
Mon 2 May 2016
at 20:40
  • msg #173

Re: Manor Arkona

Izzick drew forth on his inner reserves as his ally was struck, drawing out a Scorching Ray spell, and letting the searing flames hit the ogre.

16:36, Today: Izzick rolled 20 using 1d20+6.  Ray 1.
16:38, Today: Izzick rolled 17 using 4d6+1.  Ray 1 damage.

16:36, Today: Izzick rolled 26 using 1d20+6.  Ray 2.
16:37, Today: Izzick rolled 26 using 1d20+6.  Crit confirm!
OMG, double crits, what is this!

16:39, Today: Izzick rolled 17 using 4d6+1.  Crit damage x2.

OMG

So 17 + 17 + 16 (+1 doesn't double) = 50 fire damage to the ogre!!!!!!

The Dealer
GM, 1077 posts
Tue 3 May 2016
at 04:04
  • msg #174

Re: Manor Arkona

Selvin, the former actually. You may reroll vs DC 20 until we reach -5. Then...well...

The Ogre goes down in a flurry of burning fiery lettuce like pieces.

Zuni faces off against her opponent. The Dwarf and Bard step back as their opponent rallies.
Zuni Runesong
player, 101 posts
Wed 4 May 2016
at 01:29
  • msg #175

Re: Manor Arkona

This was turning out to be a helluva day, Zuni thought as she struggled to catch the breath that had been knocked from her by the fungus creatures fist meeting her gut.  She heard Selvin cry out in pain and risked a look.  She had her hands full at the moment though but if she could just finish this thing off...

OOC:
Attack 1 -> 29
Damage -> 18

Attack 2 ->12
Damage -> 19

The Dealer
GM, 1080 posts
Wed 4 May 2016
at 03:48
  • msg #176

Re: Manor Arkona

In reply to Zuni Runesong (msg # 175):

Zuni manages to slice through her opponent, cutting him in half. The top half slides off and lands on the floor like a sack of wet kelp. It even manages to make the most nauseating PLOP sound as it lands.

Worst. Zombies. Ever.

Only one is left. It reaches for the Dwarf who nimbly dodges it.
Selvin Larst
player, 631 posts
My friend surrounds me
A strange companion
Wed 4 May 2016
at 04:07
  • msg #177

Re: Manor Arkona

Selvin was really beginning to feel like crap. He was starting to wonder if this was what it felt like when you were dying. The slow decay and fade out. He grit his teeth and charged the last zombie, letting loose with his claws, teeth and tail as if it were the last time he'd get to do so.


OOC: Failed Fort save again for the next round.
Hit AC 19 for 6 dmg, AC 17 for 12 dmg, AC 28 for 10 dmg, and AC 22 for 10 dmg.

22:06, Today: Selvin Larst rolled 6 using 1d20+4.  Fortitude Save, DC 20.

22:03, Today: Selvin Larst rolled 19,17,28,22,15 using d20+9,d20+9,d20+9,d20+9,d20+4.  Charging pounce on the last zombie.
22:05, Today: Selvin Larst rolled 6,12,10,10 using 2d6+1,2d6+1,2d6+1,2d6+1.  Damage if they hit.

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