Meanwhile, Back at the Secret Docks
The boat rocks slightly, making you frown. It doesn't look like the most sturdy of vehicles, but you hadn't had much choice in the matter. The canal you are piloting down bends slightly and you can hear the rush of the river ahead. An hour until sunrise.
The past day has been busy. Unfortunately you don't recall most of it. You and the comrades you had fallen in with: the bard Tarrov, the sword woman Zuni, the half orc wizard Izzick, the mouthy cleric Chandanar,and the elf who glowed and growled Selvin; had raided the Arkonas estate. They had been looking for some official held hostage by the Arkonas. You had been looking for Pol, the son of the merchant family you had been hired to guard. You had seen him at moments: the Arkonas seemed to be parading him around just to taunt you. You descended with the others into the cellars of that damned house and found their odd labyrinth. Unfortunately, there was some magic that separated you all. And you and Tarrov wandered a portion of the maze. You managed to defeat a gargoyle made of onyx and survived a room of mosaic wasps. However, you soon ran afoul of the family, who overpowered you. Everything went black.
When you awoke, Chandanar was ministering to you. Apparently you and Pol had both been afflicted by the Arkonas' curse of lycanthropy. Tarrov had also succumbed and the three of you had been pitted against Izzick, Selvin, and Zuni. However, they managed to win the fight and Chandanar was able to lift the curse. Your wounds were a bit more severe...damn mosaic wasps...and you had fallen asleep under the effects of the healing potions.
When you came to again, you found yourself back at King Pig's. Pol was overjoyed to fill you in. The bard and he had taken you back to the relative safety of Pig's. You had been out twelve hours. Tarrov had decided to organize a resistance to the Queen. The others had left the city in search of information about the cause of the Queen's madness. Something about Cinderland Barbarbians and a Dragon's skull. Pol didn't make much sense honestly.
Tarrov had more details. It seems, the bard told you, a tired smile on his face, </Aqua>that we live in interesting times. The Queen apparently found some dragon skull in a secret room of the castle and it did something to her. My guess is she has been possessed by some remnant of the dragon's soul or intellect. Suffice it to say her madness may simply be a symptom of a much more serious cause. Zuni, Chandanar, Izzick, and Selvin all left to venture out into the Cinderlands. There are reasons to believe the barbarian tribes who wander there have some lore that may offer insight to that dragon's skull. I am going to form a resistance to the Queen inside the city. I need to ask you a favor.</Aqua> He draws out a scroll tube and sets it before you. Since we left Pig's fortress, his men found the remains of a wizard's lab. In it they found some interesting devices. These... he sets out a second scroll tube, identical to the first. ...were among them. Apparently whatever is written on one scroll appears on the other, no matter the distance. It would allow me to stay in communication with the others who ventured to the Cinderlands. However, Pig's scouts have informed us that the Queen is marshalling a force to storm Old Korvosa.
We've decided not to fight them directly. He nods to the look on your face. Yes. We are going to go underground. In the confusion, we will slip most of our forces back into the main city and allow the Queen to do as she pleases with the ruins here in Old Korvosa. That Chamberlain we rescued with Pol...Pig is going to slip him out of the city to a farm a few miles east of the city walls. I think it would be best to send Pol with him. They'll be safe I think. From what Pig's men can find, the Queen has little influence outside the city walls thus far.
I want to ask if you can take one of these scroll tubes to the others. They left a half day ago. So I think you can still catch up to them. They were going to try to land along the western river bank at a smuggler's checkpoint.
Pol had nodded to you. The boy seems to have grown some during his captivity. These people had saved him, as well as you. So you had agreed. Once you saw Pol off, some of Pig's men had lead you to a dock. This rather old boat was waiting for you and off you went. Headed north against the current.
Throwing a lot of info at you. But wanted to catch you back up. Let me know what questions you have and I'll give you an intro into the main thread. Thanks