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02:11, 3rd May 2024 (GMT+0)

Treasure Hunt.

Posted by The DealerFor group 0
The Dealer
GM, 1842 posts
Wed 27 May 2020
at 22:18
  • msg #1

Treasure Hunt

"Jeez," mutters Chandanar as a sickly smelling bolt of utter kick-your-assedness shoots from Izzick's palm and basically turns one of the gargoyles into so much instant powdered soup mix.  "Remind me to ask how high if you ever ask me to jump, 'kay?"

The other gargoyle stops, seeming to rethink the idea of trying to attack your group.  But it's then set upon by the three bearded devils.  Seems like they finally did your bidding Selvin

Laoris giggles.  "Someone has a new toy they wanted to play with!".  She nudges a probably-smugly-grinning Izzick

The gargoyle isnt' standing much of a chance against the devils.  It seems like another glorious battle is coming to an end...
Lucky Six-Fingers
player, 2 posts
Thu 28 May 2020
at 06:26
  • msg #2

Treasure Hunt

A shadow comes from one of the doors, Lucky had spotted the 4 additional gargoyles a mere 50ft above the priest and the elven male and closing fast.  From across the way and knew by the look of the two adventures that they hadn't seen the gargoyles themselves so he called out to them to warn them while running to across to them.  "You have some company above you!  Lucky called out!

Charge 60ft forward to get to within 10ft of the priest and elven male.  Kukri's out and ready to defend himself.

The Dealer
GM, 1844 posts
Fri 29 May 2020
at 00:24
  • msg #3

Treasure Hunt



You all see a guy emerge from a doorway across the courtyard, shouting a warning.

Chandanar reacts with a surprising amount of speed.  He shoves Selvin to one side and swings his own mace over his head.

He manages to knock Selvin sideways a few feet.  As the salacious summoner gets his footing back, a gargoyle smashes into the ground where he was just standing.

Chandanar isn't as fortunate as a goyle smashes into him from above.  His mace knocks his attacker slightly off course, so it isn't a direct hit.  But he gets his back split open from the claws.

Laoris raises a hand and smashes one of the landing gargoyles with magic missles.  It stumbles.

There are four gargoyles.  The one that Selvin sidestepped seems a bit woozy. 

There's one pouncing on poor Chandanar

There are two others landing nearby, one of whom Laoris just missled.

Oh, and there's some guy who shouted a warning to you.  But he seems like good people.
Selvin Larst
player, 1089 posts
My friend surrounds me
A strange companion
Sat 30 May 2020
at 06:18
  • msg #4

Treasure Hunt

Selvin was surprised to be suddenly shoved from where he was, especially coming from his friend Chandanar unexpectedly. He let out a grunt as the air was driven out of him as he landed on his side. "OOF!"

He turned to look and several things vied for his attention - but the most immediate was the gargoyle that drove in to the ground right where he'd been. His eyes went wide and his jaw dropped open for a moment.

Then he stood back up and....probably for the first time since they'd met, Chandanar and Izzick and Zuni would notice that Selvin looked NERVOUS. Maybe even a little scared. He didn't have his main strength and armor and weapon with him. He felt naked. Small.

His eyes shifted back and forth. "Um. Uh." He licked his lips and made a decision. He quickly cast a spell on himself and vanished from sight.
This message was last edited by the player at 06:18, Sat 30 May 2020.
Izzick
player, 545 posts
Sat 30 May 2020
at 13:37
  • msg #5

Treasure Hunt

Izzick looked around, catching whoever this new person was but at least he didn't seem like he was pulling the knives out on them. Then the half-orcs eyes refocused upon the surrounding gargoyles who'd managed to make their way out of the first fire. With it being so close quarters, this might be a bit difficult to pull off.  He had to concentrate, change the words, add to his movements. And then he released it - flames erupting around them as he dropped the fireball on top of the group, while focusing to keep the flames at bay. "Be careful...and don't move!" he warned, knowing the flames would die down quick enough on their own.

Selective fireball - I can exempt up to 6 targets which should be Selvin, Zuni, Myself, Chandanar, Lucky, and Laoris.

Reflex DC 20
09:37, Today: Izzick rolled 43 using 10d6+1.  Fireball.

Lucky Six-Fingers
player, 4 posts
Sat 30 May 2020
at 13:50
  • msg #6

Treasure Hunt

When Lucky came running in to help these people he didn't know he knew he was doing the right thing but as the half-orc began to cast his fireball Lucky didn't feel so lucky at that moment.

Then as the fireball erupted all around him, burning the gargoyles and anything else in its path, Lucky grinned wide.  "Well done my friends."  Was all Lucky said before moving to a better position to make his next move.

With the commotion, Lucky will find some debris to hide behind till he can make his next attack.
15:50, Today: Lucky Six-Fingers rolled 27 using 1d20+23.  stealth.
This message was last edited by the player at 07:21, Mon 01 June 2020.
The Dealer
GM, 1846 posts
Sat 30 May 2020
at 14:11
  • msg #7

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 6):

The flames die away, leaving two of the goyles roasted medium rare and one well done.  The one on Chandanar was too close to the priest.  He seems to be unscathed.

Zuni has her bow up and fires.  The goyle on Chandanar's back gets pierced twice.  The impact allows the priest to break away and stagger forward, blood erupting from his wounds as he fumbles in his belt pouch for a potion.

One of the singed gargoyles dives into the temple, having figured out Izzick is the main problem in his situation.  Laoris waves a hand and more magic missles slam into it, knocking it sideways.  It rolls across the floor and doesn't move.

So two gargoyles left.  Chandanar is now clear of the one that was on him.  That one has two arrows sticking into it.

The other one got flambeed by Izzy but is still up and moving.  The poor guy just seems really confused at the moment.  I've never rolled three 1s on a d20 in a row before.  My dice love you guys.

Your moves

Izzick
player, 546 posts
Sun 31 May 2020
at 00:40
  • msg #8

Treasure Hunt

Izzick's hands swirled in the cloud of smoke around his finger tips as his mind did it's best to stay focused. He caught the one coming for him, but Laoris' made the save just as he flinched. Perhaps she wasn't so bad after all....but she was still an evil cultist so maybe she was. He'd worry about the morality of working with her later.

Instead this time he took a note from her instead, his fingers conjuring bolts of magical force and releasing them to the standing toasted stone figure.

20:39, Today: Izzick rolled 14 using 5d4+5.  Magic Missile.

I rolled three 1s on this. Oof. Finally ran out of luck.

Selvin Larst
player, 1091 posts
My friend surrounds me
A strange companion
Sun 31 May 2020
at 06:18
  • msg #9

Treasure Hunt

From his invisible vantage point, Selvin watched the fight. The gargoyles were losing. He glanced towards the bearded devils that were still some distance away (and likely still effing around with the other gargoyles). He shook his head.

He mentally reviewed his spells and let out a sigh. He was fairly reliant on his symbiote really. He, almost reluctantly, drew his light crossbow from his back, the weight unfamiliar in his hand. He sighted at the nearest gargoyle and loosed a bolt at it.

Move: Draw light crossbow and step a little bit to the side.
Swift Action: Arcane Strike.
Action: Shoot at gargoyle from greater invisibility (likely miss. Ac 13 for 5 dmg).

00:18, Today: Selvin Larst rolled 13,5 using d20+11,d8+3.  Light Crossbow vs Gargoyle.

Lucky Six-Fingers
player, 5 posts
Sun 31 May 2020
at 07:24
  • msg #10

Treasure Hunt

Lucky could see the others and the gargoyles battling.  He had positioned himself in a spot that would allow him to get in his deadly sneak attacks.  He came out of his hiding then moving the 15ft to the backside of one of the gargoyles fighting the others.  With his kukri's in hand he slashes at the spine of the gargoyle hoping to kill it quick.

09:15, Today: Lucky Six-Fingers rolled 27,13,26 using d20+16,d4+9,6d8. sneak attack
The Dealer
GM, 1847 posts
Sun 31 May 2020
at 20:26
  • msg #11

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 10):

Zuni lands two more arrows in the angry one just as New/Hooded Guy</puprle> seems to come from nowhere and cuts it almost in two.  The one that had attacked <purple>Chandanar is deader than dead.

The confused one takes a snootful of Izzick's magic missles and then he's beset on by devils.  They seem to be intent on playing a game of old maid with it's liver.

The battle is over.

Chandanar quaffs a potion, wipes purple juice off his lips, and looks at the Hooded Guy. "So.  Thanks for killing him and not me.  Who you?"
This message was last edited by the GM at 20:27, Sun 31 May 2020.
Selvin Larst
player, 1092 posts
My friend surrounds me
A strange companion
Sun 31 May 2020
at 23:42
  • msg #12

Treasure Hunt

Selvin let out a sigh of relief. "If he's stickin' around, y'might wanna warn him."

He then immediately sat down and began a minute-long ritual to summon his ally, the bearded devils winking out of existence during it. He ignored the others for the moment. He didn't feel safe and wanted to correct that.
Lucky Six-Fingers
player, 6 posts
Mon 1 Jun 2020
at 07:21
  • msg #13

Treasure Hunt

With the last of the gargoyles killed off, Lucky wipes his blade clean from the ichor of the gargoyle he sliced.

With a mere grin as the man drinks his healing potion and asks for his name, Lucky sticks out his hand for a greeting, it can be noticed that his gloves have an eye on the palm side of both of the well made black leather gloves.  "Fancy seeing you here as well.  Names Lucky Six-Fingers, I had thought I was alone and some weird happenings I suddenly wasn't anymore as I heard the fireball explosion and when I came out and saw all of you here, I thought I would help."  Lucky was shaking his head then still not really knowing what all had happened here only moments before he came to help.

"I had some companions here that seem have all been lost.  What year and month is it if you don't mind me asking?"  Lucky asked strangely.
The Dealer
GM, 1848 posts
Mon 1 Jun 2020
at 22:40
  • msg #14

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 13):

"4708.  Month of Sarenth.  You not from around here?" The female elf giggles.  "I'm Laoris."

"I'm Chandanar," says the priest.  He nods at the male elf who seems to be meditating.  "Selvin.  And Zac will be by in a minute.  Zuni,"  The woman in black leather rasies a hand in greeting as she starts checking the gargoyle's bodies for loot.

"And Izzick." The last is the half orc who did all the damage.
Lucky Six-Fingers
player, 7 posts
Wed 3 Jun 2020
at 04:58
  • msg #15

Treasure Hunt

4708? Lucky thought to himself..  How could that be?  To him just a few moments ago it was 3712... Lucky knew something was off and it was.  Everyone he knew was probably gone now, but that isn't always a bad thing, he thought again.  He could start new and carve out a new life once more.

"Hmmm, okay 4708 it is then.  I am not from around here no."  He answered a moment later.  "It is a pleasure to meet you Laoris."

Then as Chandanar introduced himself, the elf, and the half-orc, Lucky nods to each in turn.  "A pleasure to meet you all.  Glad I was here to help you with these gargoyles.  Could I inquire why you are all here?"
The Dealer
GM, 1849 posts
Thu 4 Jun 2020
at 02:18
  • msg #16

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 15):

Chandanar sighs.  "It's a bit of a tale. Those two..." He nods at Izzick and Selvin, "...have been at it longer than I have.  But the short answer is:  we're from the city of Korvosa.  The city has been taken over by an evil queen who is possessed by the spirit of the dead champion of Zon Kuthon, a dragon guy thing called Kazovon whose keep this is or was at any rate."

The cantankerous cleric takes a deep breath and then continues.  "We escaped the city and came to the Cinderlands so we could get eaten by a purple worm so the half naked guys could tell us about Kazovon.  They did and we came here to find a sword that was used to kill him many many years ago.  There's also an evil cult that servers Zon Kuthon but is kinda in the middle of an internal revolt, which is where she comes from..."

Laoris giggles and waves her fingers at Lucky  "I'm a bad witch but I promise to be good!"

"She also let us put a geas on her to not stab us in the back.  So she's trustworthy.  Sorta.  Anyway, we found a way into the secret chamber where the sword is probably located cos...you know how it goes...secret chamber equals things you're after.  But in order to get in we have to find some keys or things that will act like keys and of course time in this place sort of hiccups and burps a lot so we keep getting tossed around the time stream."

He stops, holds up a finger, reaches for a canteen on his belt, and takes a long drink from it.  He smacks his lips as he screws the lid back on the canteen, looking back at the others.  "Did I miss anything?"
Lucky Six-Fingers
player, 8 posts
Thu 4 Jun 2020
at 07:42
  • msg #17

Treasure Hunt

Processing all the information that the cleric just gave him, Lucky wipes his brow as droplets of sweat had begun to form.  "I was beginning to think I was going crazy.  So, you all have experienced the time malfunction as well?  That is a relief at least!"

Lucky hoped that the witch would be good as well.  "Let's certainly hope so," he commented briefly before continuing.

Lucky began to replay what was said so he got the correct picture, "The spirit of the dead champion of Zon Kuthon, owned or owns the keep here?  You found the secret chamber but can't get in because you are missing a key?  Maybe the gods have a funny way of acting and they sent me here as the key..?  I am rather proficient with," Lucky pulls out one of his sets of lockpicks and says, "these!  Should we try again perhaps?"
This message was last edited by the player at 07:43, Thu 04 June 2020.
Selvin Larst
player, 1093 posts
My friend surrounds me
A strange companion
Fri 5 Jun 2020
at 05:21
  • msg #18

Treasure Hunt

Selvin was fairly quiet, other than his chanting and meditating, channeling his will and funneling his connection to the outer planes with his magic. It took a full minute to complete but suddenly there was burst of blue and purple light, and then Selvin was enveloped inside a strange, otherworldly creature.

Like a suit of armor, he wears a being from the Outer Planes, protecting him and granting him other abilities. The being resembles a cross between a tiger and a centaur, the lower body that of a tiger more than seven feet long, before the tail and looks to weigh hundreds of pounds. Electricity seems to crackle along it at times, with fur that is striped white, black and blue. The upper body is a humanoid cat person, with a massively-muscled body and arms, sharp fangs and claws, eyes slitted like a cat's, gills on its neck, and on its back are wings like a bat. Around its waist is what looks like a belt, a thick leather affair decorated with huge metal buckles, though very large and odd-shaped to fit it.

From inside Selvin spoke, but the creature also spoke at the same time, giving it an odd echoing flavor. "Okay. I feel whole again." He seemed MUCH more at ease suddenly. He looked at the new person. "Sorry, I wasn't listening. Did you fill this guy in?"
The Dealer
GM, 1850 posts
Fri 5 Jun 2020
at 06:38
  • msg #19

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 17):

Laoris shakes her head at Lucky's lockpicks.  "Not that kinda lock sweetie.  Come see..."

Inside the room is a large chapel.  There's a really dead guy laying on the floor, but none of the others seem to pay him any mind Lucky.  So you are probably safe to ignore him too.

In the middle of the chapel is an altar.

The altar is five sided.  At four of the points are symbols.  The fifth is blank other then the remains of dried blood stains.

Sacrafices were made here, Laoris points at the blank point.

The symbols are

An axe dripping blood.

A dragon's wing.

A woman turned away from the viewer, clutching a dagger in one hand.

A circle surrounding three intertwined triangles, all of whom are pointed downwards.

Laoris points at the circle.  That's a symbol for Zon-Kuthon.  I don't know about the others.

Laoris leans on the altar and gestures at the symbols.  "It's probably a mystical one.  I'm guessing we need to place an object associated with the symbols in each spot."

Chandanar points at the glowy tiger/centaur/electrical eel thing surrounding Selvin and says, "Lucky.  Zac.  Zac.  Lucky."

He nods at the elf.  "Yeah.  I mean I summarized.  If we went through every detail, it'd probably take like seven years to get through it all."

Ba-dum-bump.

Seven years next month. Jeez.


"Anyhoo," Laoris waves a hand.  "Maybe we should talk about how we're gonna figure out these symbols.  I mean axe and dragon wing seem obvious.  Don't know what to make of that lady. Maybe the dagger?  And I guess we need a holy symbol of Zonnie baby.  Which I got.  But it may need a specific symbol."

Chandanar scratches his nose.  "Well. Anyone got any ideas on where to start?  Or do we wander for a bit?"

Group 0 map updated.  It is basically all of the first floor both Lucky and the group have covered thus far.

Everyone is standing in either the courtyard (area 9) or in the chapel (area 39).

Lucky, you came out of the door to area 6.  But you did so at a different time period.  So you know the layout of the areas east of it, but not what is there any longer.

Izzick
player, 547 posts
Sat 6 Jun 2020
at 03:28
  • msg #20

Treasure Hunt

I keep thinking how wild it is. I got a degree and switched jobs and got promoted at the job in that time

Hearing the cleric recount the tale was oddly nostalgic - at least as much as kidnappings, murder, and horror demonic possessions could be something so fondly remembered. And Chandanar barely covered half of it. "That about sums up the need to know for sure. Crazy how much can change in a matter of weeks," came the gruff chuckle after. The sorcerer knew they had something more pressing than memories on hand after all, even if they were out of the very literal fire.

Izzick tried to think of where they might find an answer. He really hoped they weren't back to square one. "Maybe we should check Sial again? He must have had some idea what was going on around here." It was at best a guess and at worst a prayer that some god besides Zon-Kuthon was watching. He offered the map they had to Lucky, wondering if there was any suggestions from their newest ally. "So far we've gone through quite a chunk of this place but the entire keep's enormous...and even more confusing when time keeps changing. Sometimes we've got guards, others gargoyles, others the actual dragon servant of an evil god. We might even need to try doubling back if part of the keys in another time."
Lucky Six-Fingers
player, 9 posts
Sat 6 Jun 2020
at 06:15
  • msg #21

Treasure Hunt

When he was handed the map, Lucky looked it over quickly to see what they had explored already.  He then made the map so they all could see and pointed to all the areas that he had visited.  "My group met the undead black shadowlike dragon in this room(room 10), we ran to the main room(9) and to this room to get away(6).  Everything east of that we had been through as well.  But as you said the time thing messed with me as well."

As he looked at the symbols though, Lucky placed his picks back in the pouch he retrieved them from.  "I always hated riddles as a child.  But, I am thinking along your line of thought.  We get part of the dragon wing, a bloodied axe, perhaps the only symbol of this Zon-Kuthon, and for the woman?"  Lucky thought a little on it, "It could just mean fear?  Can we cast fear on the symbol?  I don't know.  That is a tough one.  Have you found any of the other symbols yet?"
The Dealer
GM, 1851 posts
Sat 6 Jun 2020
at 07:27
  • msg #22

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 21):

The cantankerous cleric considers carefully.

"Hmmm.  We met a dwarf in...I guess...two different time zones.  The living version who seemed to think we were involved in some plot he was involved with and later on as an undead creepy guy.  We didn't tangle with him.  But he was in the upper floor over the gate house if I remember right.

"Then we met that dragon.  Although it was still alive.  But it was dying.  At least we met it at the time it was dying before we came back here.

"Am I the only one getting confused?"
  Chandanar looks around at all of you.
Izzick
player, 548 posts
Mon 8 Jun 2020
at 23:19
  • msg #23

Treasure Hunt

"No, most certainly not." Upstairs had certainly been a mess of the time burps they'd come in and out of. Hostages, corpses, undead alike. Maybe it was time to truly look for as much as they could find up there. There had even been the room with the Bone Devil. "We don't know when half the upstairs was in while there, maybe we should try there first." He dreaded to think that whatever these symbols corresponded to weren't here now...or in the future...or the present? But they had to have been here at some point - likely whenever it was made. Izzick had begun to wish he'd spent more time paying attention to courses on divination. "We didn't really go all the way to the top for more than a moment."
Lucky Six-Fingers
player, 11 posts
Tue 9 Jun 2020
at 07:27
  • msg #24

Treasure Hunt

Lucky was, of course, confused but tried not to show it too much.  He was a thinker and it was time for thought.

In response to the half0orc named Izzick, Lucky responded, "that sounds reasonable to me.  There has to be some clues to what to do here."
The Dealer
GM, 1853 posts
Tue 9 Jun 2020
at 20:22
  • msg #25

Treasure Hunt

In reply to Lucky Six-Fingers (msg # 24):

Izzy, you guys went upstairs at S3 if I remember correctly.  You came down from the roof.  So from what you know there are three ways up now:  Two sets of stairs inside the Keep at S5 and S6. You can also go up the tower at S7, but that may not connect to the Keep's roof.  You aren't sure.

Just need to know which way you go to head upstairs:  S5, S6, or S7.  Please see group map.

Thanks Ya'll.

Selvin Larst
player, 1095 posts
My friend surrounds me
A strange companion
Fri 12 Jun 2020
at 04:29
  • msg #26

Treasure Hunt

Selvin let out a long sigh. "Honestly? I kinda hate this place." He waved a hand around in the air, which the tiger-centaur symbiote mimiced with one of the humanoid arms. "This back an' forth time crap, this shiftin' stuff all over..." He shook his head. "It's annoyin' an' confusin."

He looked upwards or maybe he leaned back and closed his eyes. It was hard to tell. "So are we goin' back t'the black dragon? Or we goin' back t'the suspicious angry dwarf? I mean, they were both alive at some points an' both dyin' at some points."
Lucky Six-Fingers
player, 12 posts
Fri 12 Jun 2020
at 06:20
  • msg #27

Treasure Hunt

"Let us start with the angry dwarf.  I have no desire to meet the dragon, dead or alive, right now.  We will need to prepare our spells and defenses to face the dragon."  Lucky said to the others.
Selvin Larst
player, 1096 posts
My friend surrounds me
A strange companion
Fri 12 Jun 2020
at 15:34
  • msg #28

Treasure Hunt

Selvin looked torn. "I mean...." He hesitated, but then continued on. "I s'pose yer right. When I met the dragon, he was dyin' an' we talked. No hostility, no battle, just a quick conversation. But I guess, who knows when we'll meet 'em, what state they'll be in."

He looked down. "I will say...I don't wanna meet 'im hale an' healthy. He was BIG. An' I think he took down a lot by himself." He shrugged.
The Dealer
GM, 1855 posts
Sat 13 Jun 2020
at 14:18
  • msg #29

Treasure Hunt

"Let's rest up first.  Best have everyone at their best."  Chandanar yawns.  "Anyone need healing?"

Consider yourselves rested, at full, and full spell compliments.

Uploaded two maps.

Group 1 Map:  The area above the front gate house.

Group 2 Map:  Where stairway S17 leads/The last place you saw Frigid Dwarf.


The culinary cleric whips up breakfast via his magic.  Laoris spreads out her maps as she chews on a croissant smeared with raspberry jam.

"This area is the upper floor above the gate house out front," She informs Lucky And reminds everyone else.  See Group 1 Map

She points at a stairwell marked with an S17"We went up these stairs and..."

She sketches out another map on a fresh sheet of paper. See Group Map 2

"This is where we saw the dwarf.  Didn't engage.  But as I recall he had a cold aura goin' on.  Obvy some kind of undead.  But my guess is supercharged.  He was just kinda loungin' around.  We didn' get close and he didn't react.  Least that I can recall."

She settles back and finishes her croissant.  "I can get us back there.  That's assumin' we don't skip around to sometime else.  But why would things be that easy."

Will wait until Sunday and move us along.  Wanted to give everyone a chance to prepare or ask any questions.  Thanks.
Lucky Six-Fingers
player, 13 posts
Sat 13 Jun 2020
at 15:37
  • msg #30

Treasure Hunt

After a bit of rest and relaxation, Lucky was ready to go once more, so it seemed the others as well.  "Thank you for making breakfast.  It is delicious."  Lucky said as he grabbed up a roll and jam for himself as well.

"Chandanar, did you detect that the dwarf was undead?  If you think he is, do you think your god-given powers would be able to stay his hand.  That is if he is still undead if we meet him.  Perhaps, he will be alive?  Or dead dead when we find him?"
Selvin Larst
player, 1097 posts
My friend surrounds me
A strange companion
Sun 14 Jun 2020
at 01:32
  • msg #31

Re: Treasure Hunt

Selvin nodded at resting first. He volunteered to take first watch and then afterwards un-summoned his outsider symbiote before going to sleep.  When he woke in the morning, he stretched and then ate some breakfast before doing another minute-long ritual to re-summon his friend. "Thanks, Chandanar." He let out a sigh of relief after they were joined once more.

He gave a shrug. "Fine with me. We go see the dwarf then."
Izzick
player, 549 posts
Sun 14 Jun 2020
at 01:40
  • msg #32

Treasure Hunt

Their power nap and breakfast was refreshing, one of the small benefits that made the fact they were somewhen all the more bearable - the same feeling it gave across the various pits, guts, and deserts they'd been stuck in. "He was definitely undead, no doubts about that even if I've got not-quite-so-god-given powers." Izzick could still feel the tingling in his hands from the spell that had led to him turning one of those gargoyles to dust. "And I'm starting to think those might do us a little better if it comes to it."
The Dealer
GM, 1856 posts
Sun 14 Jun 2020
at 18:41
  • msg #33

Treasure Hunt

In reply to Izzick (msg # 32):

Chandanar chews a melon slice wrapped in ham.  "I doubt there's much I can do along those lines.  This place..."  He gestures to indicate the whole keep. "Is so chocked with negative energy, I don't think I could really stay any hands."

Laoris nods.  "Yeah.  Zon-Kuthon has been extra careful with his attentions to this place.  Not to mention all the death that occured here.  It's like the negative energy plane's version of a beachside retreat."  She giggles.  "So we'll have to do things the old fashioned way."

"Yeah.  Nothing like the rustic wholesomeness of getting the job done with your own two hands."  Chandanar glances at Selvin"And claws...and four tentacles...and...let's just get to it."




The Gate House is much different to both Lucky and the others.  The layout of the first floor is familiar.  But where Lucky remembers his group dealing with a snake demon, there's only broken furniture and holes in the wall.

You all ascend, moving to the staircase that leads up to the Dwarf's last known position At the bottom of S17 on the Group 1 map

Last time you were here Selvin and Izzick, you could feel the dwarf's cold coming down the stairwell.

And it's still cold, but it feels off.

"It's not as cold as last time..."Chandanar is correct.  The air is slightly warmer.

A quick glance up the stairs shows why.  The Dwarf isn't where he was.  Last time, he had been crouched at the end of the tower above Southern end of Area 23 on Group 2 map.  Have I mentioned how much I hate this modules maps?

But the air above it colder.  He can't have gone far, if that's any indication.

Chandanar takes out his holy symbol and mumbles something.  He points upwards.

The Dwarf is outside on the roof of the tower it seems.

You can step out on the ramparts to the east and west of Area 23/Group 2 map and head up the roof from either or both sides.  Or get up top in some other manner.  But Dwarfie boy is up top.  Whether he knows you're coming or not is unknown.

Questions?

Selvin Larst
player, 1098 posts
My friend surrounds me
A strange companion
Wed 17 Jun 2020
at 16:13
  • msg #34

Treasure Hunt

Selvin narrowed his eyes at the description by Chandanar and Laoris. "No need t'be so gloom'n'doom! We've made it this far, haven't we?" It was a rhetorical question, of course.

He shook his head as the dwarf wasn't where he was - but in this place, that was hardly uncommon or even strange. He looked at Chandanar and then gave a nod. He checked out way to go. "Alright. T'be safe, we should split up and go up both ways. I mean, I could just fly up there, but then it'd just be me with the dwarf an' that's a recipe for instant combat."

He nodded. "Why don't Chandanar, Izzick an'...uh...Lucky, was it? Go up that way...I'll....take Laoris with me." He didn't sound thrilled with that but wasn't really worried about Laoris either. Sending both...was Laoris a cleric?...Chandanar and Laoris together seemed like it might be a bad idea.
Lucky Six-Fingers
player, 14 posts
Wed 17 Jun 2020
at 16:19
  • msg #35

Treasure Hunt

As they went up and didn't find the dwarf where they said he would be, the group looked about a bit and found that he was indeed here but up a level.

At the suggestion from Selvin, Lucky said, "Yes, Lucky!  And terms seem appropriate.  Do we attack or talk first?"
The Dealer
GM, 1857 posts
Wed 17 Jun 2020
at 22:30
  • msg #36

Treasure Hunt

Laoris seems to be both cleric and wizard Selvin.  But she's not really been too clear on it

Chandanar passes a couple of purple potions to everyone from your large supply.  Everyone:  two potions of extra heal in your inventory please

"He didn't seem too chatty last time.  But you guys call.  You never know.  At some point we've gotta meet someone who isn't out to kill us."

The dwarf is on top of the roof, staring at the lake.  His skin is a distinct frosty blue color, his thick matted hair the color of snow.  The cold up here is palpable.  It feels like the tundra just on the way up.

The dwarf's armor looks dingy.  Old chain and leather with large portions cut off or missing.  His skin is laced with a jigsaw puzzle amount of cuts and scars.

He holds a battle axe in one hand.  It's an ornate number, with a cherry wood haft and forged of some kind of black metal that's inlaid with runes that glow a dull red.

He ignores you as you hover/crouch at a distance...

I will follow ya'lls lead on how you want to proceed.  Parlay or attack. Or other.  Your call.

Thanks.

Selvin Larst
player, 1099 posts
My friend surrounds me
A strange companion
Fri 19 Jun 2020
at 02:50
  • msg #37

Re: Treasure Hunt

Selvin looked at the healing potions, but then kind of twitched head, shrugged and accepted them. "Okay, thanks. But you better be comin' up the other side directly too." He shook the vials a bit. "These ain't no substitute for Chandanar's magic, wit an' humor."

He turned to make his way slowly and quietly towards where they thought the dwarf was. He hesitated when he caught sight of the...gross-looking fellow. He drew in a deep breath and flew a couple of feet and landed softly, making sure he would be the first target the dwarf saw if this went sideways.

He cleared his throat gently, "Hey there. Can we talk a moment?"
Lucky Six-Fingers
player, 15 posts
Fri 19 Jun 2020
at 04:59
  • msg #38

Re: Treasure Hunt

Yes, thank you, Chandanar, Lucky said as he grabbed the potions and tucked them away in his pack.  When Selvin began to move, Lucky too began to head up to the next level.  He let Selvin do the talking while he stuck to any shadow that might be around to hide him a bit better.
The Dealer
GM, 1858 posts
Fri 19 Jun 2020
at 19:27
  • msg #39

Re: Treasure Hunt

In reply to Selvin Larst (msg # 37):

The dwarf eveeeeeeeeeeeeeer

soooooooooooooooooooooooooooooo

slowly

turns

his head

towards Selvin.

And just stands there.  Staring.  There isn't any light in his eyes.  If he weren't standing and upright, you'd swear there was no one at home.

He does seem to be listening though.
Lucky Six-Fingers
player, 16 posts
Sun 21 Jun 2020
at 06:26
  • msg #40

Re: Treasure Hunt

Lucky kept his eyes on the dwarf who seemed a bit listless.  Maybe there wouldn't be a fight after all.  The axe that he held was pretty awesome and deadly looking, Lucky hoped they could get it from him.
Izzick
player, 550 posts
Sun 21 Jun 2020
at 13:22
  • msg #41

Re: Treasure Hunt

Izzick held back, not quite certain what they should do. Lighting up the dward in magical fire and electricity might have worked but they were trying to get help here too. The Dwarf's blank stare did not show any signs of intelligence but Izzick had been fooled before by that. Selvin had the man's attention, but he wondered if he should speak up instead, but it seemed better that they should hold their edge against the undead as long as they could. Instead Izzick prepared for anything, keeping a sharp look out for any sign the dwarf would turn violent so he could be on the assist.
Selvin Larst
player, 1100 posts
My friend surrounds me
A strange companion
Sun 21 Jun 2020
at 16:45
  • msg #42

Re: Treasure Hunt

OOC: So almost everything isn't the same color and some of it in italics, I'm not coloring his thoughts for this post, lol.

Selvin was staring at the undead dwarf and hesitated. He swallowed when no one else spoke up. Guess it was up to him. "Ah. Hi there! You might remember us from earlier?" Oh, man, he was off to a great start.

"I'm Selvin. These are my friends...an' allies." That might have sounded mean, but Laoris was back there. "Anyway. We were hopin' you could help us out. Is your axe, by chance, part of a key t'open a lock that you know of? Or maybe you know about the lock with several keys?"
This message was last edited by the player at 16:45, Sun 21 June 2020.
The Dealer
GM, 1859 posts
Mon 22 Jun 2020
at 02:36
  • msg #43

Re: Treasure Hunt

In reply to Selvin Larst (msg # 42):

The dwarf sort of hesitates, and then glances down at the axe.  He looks back up at you Selvin.  And then he nods.

His mouth opens and a cloud of cold vapor comes out.  Not like a dragon's breath, but more like the breath from a warm person on a cold winter's day.  He seems to be trying to say something, but can't.

He points a thumb at his chest and then points at yours Selvin.  He does it again.  He seems to be pointing at his heart.  And then at yours.
Lucky Six-Fingers
player, 19 posts
Tue 23 Jun 2020
at 06:06
  • msg #44

Re: Treasure Hunt

Lucky had no idea what the dwarf was trying to say.  "Maybe he is wanting to come with us to see about the key?"  Lucky asked softly.
Selvin Larst
player, 1102 posts
My friend surrounds me
A strange companion
Tue 23 Jun 2020
at 15:10
  • msg #45

Re: Treasure Hunt

Selvin stared at the dwarf a moment. His eyes narrowed in thought as he tried to figure out what the dwarf was saying....or...wasn't saying but was...miming or whatever. He shook his head.

"Sorry. I don't understand. What do you want?"

09:09, Today: Selvin Larst rolled 6 using 1d20.  Intuition? That's a sucker's game.
The Dealer
GM, 1861 posts
Tue 23 Jun 2020
at 21:19
  • msg #46

Re: Treasure Hunt

In reply to Selvin Larst (msg # 45):

Maybe Izzy will have better luck.

The dwarf does his pantomime again, pointing at his heart and then Selvin's and then he holds out the axe.  Like he's just going to give it away.

"Uhhhh...anyone else think this is too damn easy?"

Laoris giggles at Chandanar's statement-of-the-obvious.  "Yeah.  But it kinda makes you just want to run up and take it. Just to see what happens."  She giggles again.

"Someone else I mean.  Not me."
Lucky Six-Fingers
player, 20 posts
Wed 24 Jun 2020
at 05:15
  • msg #47

Re: Treasure Hunt

Softly Lucky says, "Take the axe Selvin.  Be careful though, I just met you and don't want to lose you already."  Lucky had no intention of being alone in this place once more.  He had lost quite a bit of friends already and wasn't ready to lose any more.
Selvin Larst
player, 1103 posts
My friend surrounds me
A strange companion
Wed 24 Jun 2020
at 22:18
  • msg #48

Re: Treasure Hunt

Selvin sighed very softly. This was probably a trap or a bad idea or both. Nevertheless, he slowly stepped forward and reached a hand out for the axe. "Okay. Sure. Let's see what our dwarf friend wants." Selvin smiled slightly. Surely he won't be about to grin evilly, cackle maniacally and chop me in half...
The Dealer
GM, 1862 posts
Wed 24 Jun 2020
at 22:31
  • msg #49

Re: Treasure Hunt

In reply to Selvin Larst (msg # 48):

Selvin and Zac reach out for the axe.  The cold gets worse the closer they approach.

8 pts damage.  Fort save for half, unless you are magicked against cold

The steel of the axe feels oddly warm...

And Selvin, have Zac make me a Will save.  14-
Selvin Larst
player, 1104 posts
My friend surrounds me
A strange companion
Wed 24 Jun 2020
at 22:37
  • msg #50

Re: Treasure Hunt

Selvin made a face, and leaned his head away from the dwarf slightly. "ugh...cold..." He made to grab the axe more quickly so he could move away just as quickly, and hopefully get away from the...

"oh, that's warm..."

16:36, Today: Selvin Larst rolled 29,17 using d20+10,d20+11 with rolls of 19,6.  Fortitude and Will Saves (Zac doesn't get his own).
The Dealer
GM, 1863 posts
Thu 25 Jun 2020
at 00:21
  • msg #51

Re: Treasure Hunt

In reply to Selvin Larst (msg # 50):

For the briefest of moments, upon laying it's claw/tentacle/ectoplasm-thing on the steel of the axe, Zac sort of freaks out.  His shape suddenly compresses and Selvin sort of falls out of him.

Zac seems to shift inwards until he's a dwarf size figure...

And then he's back.  He reforms around Selvin


Laoris isn't giggling for once. "The axe...I think it just tried to possess Zac..."

Chandanar shakes his head.  "I think it did more than that.  I think it tried to change him into...I guess...the dwarf."  He points at the dwarf.  "I think we were all busy looking at Zac.  But for a moment...that dwarf looked taller.  I think."
Lucky Six-Fingers
player, 21 posts
Thu 25 Jun 2020
at 06:32
  • msg #52

Re: Treasure Hunt

Lucky watched on as Selvin approached.  He kept his blades ready just in case something needed slicing.  As he watched on and saw the strange thing that surrounded Selvin act weird it worried Lucky that perhaps he had suggested wrong.  But, as things got clear again Lucky asked, "What was that?"

Lucky had also seen the change in the dwarf and asked the dwarf, "Are you okay?"
The Dealer
GM, 1864 posts
Thu 25 Jun 2020
at 21:25
  • msg #53

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 52):

The dwarf looks in Lucky's direction.  He points at his heart, and then at Lucky's and he holds out the axe.
Lucky Six-Fingers
player, 22 posts
Thu 25 Jun 2020
at 21:31
  • msg #54

Re: Treasure Hunt

Lucky knows better after seeing what he just did.  "No, that is okay.  Would you come with us?  You can keep the axe."
The Dealer
GM, 1866 posts
Thu 25 Jun 2020
at 21:52
  • msg #55

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 54):

The dwarf looks at you funny Lucky

Then he points at his heart, your heart, and holds out the axe.

"Maybe if we offer him a ghoul treat."

Laoris looks at Chandanar"Like what?  Someone's heart?"

The confused cleric shrugs. "Well...as long as it's not mine..."

Laoris rolls her eyes.  "Maybe we can make use of one of those dead gargoyles.  I can zombie 'em up.  Have it take the axe."
Selvin Larst
player, 1107 posts
My friend surrounds me
A strange companion
Fri 26 Jun 2020
at 00:13
  • msg #56

Re: Treasure Hunt

Selvin stood there a moment, almost shaking, the symbiote and the half-elf both. "Ah..uhhh...ahhh..." He licked his lips and backed away from the dwarf. "Nope. Can't do it. That thing tried to take Zac over, or made him not exist for a moment or somethin'...No, nope, nada, ain't touchin' it."

He made room for someone else. "We need a way t'get it without touchin' I think an' transportin' that way too." He sounded...uncertain and looked shaken visibly.
Lucky Six-Fingers
player, 24 posts
Fri 26 Jun 2020
at 06:23
  • msg #57

Re: Treasure Hunt

Lucky tried something different this time.  Instead of him reaching out for the axe, Lucky activated his cloak and summoned a mage's hand.  Then Lucky moved the hand to the axe and tried to grab it from the dwarf.  "Let my hand take the axe, please."  Lucky bade the dwarf with a kind smile.
The Dealer
GM, 1868 posts
Fri 26 Jun 2020
at 19:31
  • msg #58

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 57):

The axe lifts off the dwarf's palm.  The moment it does, the dwarf's form seems to flicker and twist.

Suddenly, standing where the dwarf was is a large blue skinned ogre, dressed in an rather fine furs and wearing various jewels on his thick fingers.

He takes a deep breath.  "Finally!" he shouts, almost triumphantly.  He then raises the little finger on his right hand.  "Myzgak."

There's a great burst of light.

Everyone make a Reflex save 12-.  If not, blinded for 2 posts.
Lucky Six-Fingers
player, 26 posts
Fri 26 Jun 2020
at 21:27
  • msg #59

Re: Treasure Hunt

Lucky's mage hand took the axe and as it did the flash of light was bright but luckily Lucky was ready for some trick and had closed his eyes for the brief flash.

23:25, Today: Lucky Six-Fingers rolled 23 using 1d20+16.

Want initiatives now?

Selvin Larst
player, 1108 posts
My friend surrounds me
A strange companion
Fri 26 Jun 2020
at 22:54
  • msg #60

Re: Treasure Hunt

Zac was still freaking out a bit, his form mostly stable but not quite fully. Selvin was distracted and 'thinking' with his friend when the dwarf suddenly wasn't a dwarf. "Hey what the h-!" And then there was a flash. "AAAH! MY EYES!"

16:50, Today: Selvin Larst rolled 10 using 1d20+9.  Reflex Save.

Oh, screw you, dice roller! Where was this roll for my Reflex save?!? ROFL!
17:46, Today: Selvin Larst rolled 24 using 1d20+4.  Initiative in case it matters.

This message was last edited by the player at 23:47, Fri 26 June 2020.
The Dealer
GM, 1870 posts
Fri 26 Jun 2020
at 23:29
  • msg #61

Re: Treasure Hunt

My init is 18.

Lucky, go ahead and post init, your actions, and any rolls.  I don't wait on everybody to take their turn.  I take all the actions posted and sort them out by order. You'll see as we go.

Izzy, post when you can.

Danka


Laoris is pinwheeling her arms.  She seems to be lost.  <Puprle>Chandanar</purple> has dug out his holy symbol. What he's up to you can't tell Lucky.  You can't see Izzick at the moment.

You hear Selvin.

The ogre magi, because that is what it seems to be, is backing away.  He's raising his other hand.
Lucky Six-Fingers
player, 27 posts
Sat 27 Jun 2020
at 07:15
  • msg #62

Re: Treasure Hunt

Lucky was concentrating on his mage hand and couldn't do much else or it would stop immediately so instead of attacking Lucky along with the mage hand moved back down the stairs to the floor below.  "I got the axe!"  Lucky called to them then began to move.

If it is allowed he will have the mage hand place the axe inside his haversack without touching it himself.
09:05, Today: Lucky Six-Fingers rolled 28 using 1d20+13.  initiative.

Izzick
player, 552 posts
Sat 27 Jun 2020
at 21:14
  • msg #63

Re: Treasure Hunt

Izzick was quick to pull his forearm in front of his eyes, shielding himself from that sudden burst of light while some of the others were caught off guard. His own flickered and shaped themselves, conjuring a golden magic between them. A spring of his hand and the glitterdust spread around, sparkling lights surrounding the No-Longer-Dwarf, lights certainly just as blinding for the creature as whatever it just cast itself.

17:10, Today: Izzick rolled 17 using 1d20+5.  Reflex.

Cast Glitterdust
Will DC 18 or it's blind.
And it now has a glowing outline and -40 to Stealth

The Dealer
GM, 1872 posts
Sun 28 Jun 2020
at 18:11
  • msg #64

Re: Treasure Hunt

In reply to Izzick (msg # 63):

The axe floats into your haversack, Lucky, neatly and without touching any sides.

Izzick, the ogre becomes all glowy and stand outish.  He frowns and finishes raising his hand. "Oquin!"

There's a thick pulse of magical energy radiating from his finger...

Will save 12-.  If not paralyzed for 2 rounds

If you can move, your turn.  Thanks.

Selvin Larst
player, 1110 posts
My friend surrounds me
A strange companion
Mon 29 Jun 2020
at 01:02
  • msg #65

Re: Treasure Hunt

Selvin didn't want to just flail around blindly, so he was in a defensive position. He felt the barest tingle of something else trying to affect him as well, but then it was gone. "Stop casting spells! Let's just talk for cryin' out loud!"

OOC: So blind, but not paralyzed - what a nat 20 time pssh, lol
19:00, Today: Selvin Larst rolled 31 using 1d20+11.  Will Save vs paralysis.

Izzick
player, 553 posts
Mon 29 Jun 2020
at 01:05
  • msg #66

Re: Treasure Hunt

Izzick grunted as his head fogged for all of a second. "Get the hell out of there," he said to himself, one hand smacking the side of his head as he shook it off. He certainly wasn't used to being on the receiving end of magic, but with as much experience as he had it was easy to figure it out. "You feeling like some of your own medicine?</orange>" His fingers formed a new spell, this time chanting out, "<darkgreen>Zapom Niek!"

20:55, Today: Izzick rolled 13 using 1d20+6.  Will Save.

Casting Feeblemind. Will Save DC 21
Target creature’s Intelligence and Charisma scores each drop to 1.
A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.

The Dealer
GM, 1874 posts
Mon 29 Jun 2020
at 22:25
  • msg #67

Re: Treasure Hunt

In reply to Izzick (msg # 66):

I really really need to do something about that feeblemind

The ogre magi smirks.  And then he flops on his butt.  And he starts poking his fingers into his mouth.

"Ah gihk uhddink!" he says with his fingers crowding his mouth.

Selvin, you're not blind any longer.  He's going to be stupid longer than you'll be blind.
Selvin Larst
player, 1111 posts
My friend surrounds me
A strange companion
Mon 29 Jun 2020
at 23:20
  • msg #68

Re: Treasure Hunt

OOC: Oh, I know, but he's shaking the effects of. =)

Selvin blinked away the bright spots as his vision returned. He let out an amused sort at the Ogre Magi and then turned back to Izzick. "Man. That spell." He shook his head.

Then he looked back at their...foe. "Sooooo...should we kill Mr. No-longer-a-dwarf? Or just leave?" He glanced back at Izzick. "If we let 'im live, think he'll come after us later?"
Izzick
player, 554 posts
Tue 30 Jun 2020
at 22:52
  • msg #69

Re: Treasure Hunt

In reply to The Dealer (msg # 67):

I gotta admit it's pretty damn crazy.

Izzick breathed a sigh of relief as the spell saved him again. Debilitating curses had always been something of a specialty thanks to his cursed blood but truly the mind melting madness he could inflict had certainly proven quite the potent spell. "He seemed pretty ready to kill us now." He tried to look around, looking for the axe, remembering it had been grabbed by Lucky. "So what the hell was he doing with that? Is it cursed? Is he a dwarf? Does it turn someone INTO a dwarf?" He almost wished he hadn't reduced their foe to a blubbering idiot because he had more questions now.
Lucky Six-Fingers
player, 30 posts
Wed 1 Jul 2020
at 05:16
  • msg #70

Re: Treasure Hunt

Lucky heard something go thud above, and going against his better instincts he poked his head up over the ledge to see if it was friend or foe that made the noise.

Seeing that the ogre magi waste one that fell to the ground, Lucky came back up.  "What in the world happened to him?  Why is he acting like that?  Should we put him out of his misery?"
Selvin Larst
player, 1113 posts
My friend surrounds me
A strange companion
Wed 1 Jul 2020
at 14:30
  • msg #71

Re: Treasure Hunt

Selvin glanced over when he saw Lucky come back. He gave a smirk. "Welcome back, scaredy cat." His tone indicated he was just teasing.

He nodded. "Yeah, I think so! It tried t'take over Zac." He and the symbiote both shuddered. "Not a pleasant experience."

He shook his head. "Death t'ogre? I almost would feel bad but he DID try t'kill us, right?"
The Dealer
GM, 1876 posts
Wed 1 Jul 2020
at 20:29
  • msg #72

Re: Treasure Hunt

In reply to Selvin Larst (msg # 71):

Chandanar sort of waggles his chin.

"Well.  Maybe we could put 'im in some kinda prison or something.

"Hey.  Don't we still have that thing that turns people into stone?"


It takes a while to find it, but he comes up with one of the treasures you (except for Lucky) looted from that vampire back at the Moon Tower.  It's a small stone shaped like a frog.

Chandanar tosses it up and down in one hand.  "Supposedly this dohickey will turn someone to stone.  You wanna petrify him?"

Laoris frowns.  "Ya know...slitting his throat is and option."
Selvin Larst
player, 1114 posts
My friend surrounds me
A strange companion
Fri 3 Jul 2020
at 00:08
  • msg #73

Re: Treasure Hunt

Selvin frowned, one eyebrow rising up. "Is turnin' 'im t'stone an' leavin' 'im here really much better than just killin' 'im?" He pursed his lips. "I mean, with the way this places changes up all the time, who knows what'll befall a stone not-statue here, right?"
Lucky Six-Fingers
player, 32 posts
Fri 3 Jul 2020
at 07:52
  • msg #74

Re: Treasure Hunt

Lucky had enough talk.  He pulled out his blade and moved behind the blabbering ogre magi and promptly slit his throat.  "We don't need to leave anything behind us.  Course with the way time works here he is alive some other time so I don't see a problem here."

Coup de grass the ogre magi.  Then Lucky rifles through what is on him.
The Dealer
GM, 1877 posts
Fri 3 Jul 2020
at 20:39
  • msg #75

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 74):

Everyone watches while Lucky does the deed.

"Is it a bad sign that seeing that doesn't even phase me anymore?" Chandanar quibbles.

The ogre has a jeweled ring on each finger.  Four of them seem to be magical.

His furs are grimy, but if they were cleaned up would be worth a bit.

Oddly, despite his finery, he has a rope tied around his waist.  It of course is magical.

Rings:  Protection +2, Jumping, 2 Spell Storing (one has Knock 8th level in it.  Otherwise both are currently empty)

The rope is a rope of entanglement.

Jewels and furs are 8K GP


"So we have the axe.  Does that mean we try the dragon next?"
Selvin Larst
player, 1115 posts
My friend surrounds me
A strange companion
Sat 4 Jul 2020
at 00:24
  • msg #76

Re: Treasure Hunt

Selvin's mouth dropped open as Lucky just flat-out killed the ogre creature. He turned to look a bit wide-eyed at Izzick, mouth still agape. "That..."

He then narrowed his eyes and looked at Lucky. "I guess yer a bit beyond 'morally flexible', huh? There was a bit of judgment in that tone.
Izzick
player, 555 posts
Sat 4 Jul 2020
at 14:04
  • msg #77

Re: Treasure Hunt

Izzick winced but then again, he'd seen it coming. "Well considering the time..." he stared at Laoris, "Time 'Burps'...He was already dead." It was a bit gruesome but the prison probably would be better saved considering they still had duties back when they were from. Still, there wasn't much going back now...unless they actually went back considering how this place worked.

Still as he managed to look back he confirmed with a simple enough spell, "The rings are definitely magic." He began to list the properies as he looked them over, "Protective. Leaping. Magic-manipulating." He hesitated a bit on the rings, considering the last one he'd tried on had his lovely cursed 'wife'. "The ropes magic too."

Izzicks got a Ring of Protection +1 already, not sure if anyone else needs the +2. I'm happy to grab one of the spell storing rings.
Lucky Six-Fingers
player, 33 posts
Sat 4 Jul 2020
at 14:22
  • msg #78

Re: Treasure Hunt

Lucky wiped his kukri off and put it back in its sheath at his side.  When Selvin made his remark Lucky looked at him, "morally flexible?  Not in the least.  He tried to kill us and we haven't the time to babysit the babbling fool.  We have to figure out what is happening and don't need to be watching out backs the whole way."

A quick smirk to Chandanar and then Laoris as he makes the comment about the dragon.  "I guess so.  Let us hope it is as easy as this was."
The Dealer
GM, 1879 posts
Mon 6 Jul 2020
at 00:16
  • msg #79

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 78):

Laoris pulls out her map.  "The dragon was around here, right Lucky?"

She points on her map.  See the first floor map on the Maps thread.  She is pointing around Area 10.  Lucky, your original group encountered it between 10 and 11

"Well.  As long as we don't go through another burp, it should be a straight shot, right?"

Suddenly the air is full of snow.  The sky has become overcast.  Below you all, men in the dark armor of the Warlord are marching the parapets.

The ogre is gone.  The towers across the lake that had fallen are back upright.  There aren't any dead bodies laying around.  It seems you're all in a different time period than you have been to before.  Sometime before the massacre.

"Okay.  Yeah.  So bad timing aside, that wasn't my fault." Chandanar mumbles.

Laoris gathers up her map.  "We need to hide before we're spotted.  It looks like we've arrived before Kazavon was overthrown.  So his whole army should be here."
Lucky Six-Fingers
player, 34 posts
Mon 6 Jul 2020
at 08:15
  • msg #80

Re: Treasure Hunt

As the time blurp happened, Lucky quickly looks to see if the items they just received are still with them.

Lucky then says quietly, "Agreed, do any of you have a mass invisibility spell you could cast to hide us?  Oh, and another thing, I doubt the dragon is where we knew he was.  It is curious that we are even here now.  What is the purpose and reasoning behind all this?  I have to say as soon as you said something about the time jump, Chandanar, we suddenly jumped again... is it all tied to our fears?"
Selvin Larst
player, 1116 posts
My friend surrounds me
A strange companion
Mon 6 Jul 2020
at 16:51
  • msg #81

Re: Treasure Hunt

Selvin gave a shrug. "I'm not wearing any rings currently." He closed his mouth suddenly and frowned. <goldenrod> I was gonna say that Zac an' I're probably the hardest t'hit an' hurt...but I guess we also get targeted more than everyone else so more protection wouldn't hurt."

He shook his head as a time shift happened right after Chandanar said something. "SHIFT. Time SHIFT. Burp just sounds weird an' gross. Like the universe is spittin' up on us." Which it might very well be doing.

He moved to where he could try and look down at everything below them. "So. I can't make everyone invisible....but I could make myself invisible an' scout if we like." He glanced back at the group. "Not sure I could carry all o'you, at least not at once. Bout...1200 pounds I think, give or take? Could fly us in groups over t'where we wanna go, goin' up high t'not be seen maybe."
The Dealer
GM, 1880 posts
Mon 6 Jul 2020
at 23:57
  • msg #82

Re: Treasure Hunt

In reply to Selvin Larst (msg # 81):

Chandanar rolls his eyes.  "Shift.  Yes.  Because it's important to use the proper terminology when we describe what in particular is screwing us over at the moment."

"If we're done with the snippy bits..." Laoris motions for everyone to huddle up.  She makes a few motions and mumbles a few words.  Suddenly you all turn into guys wearing the uniforms everyone else is wearing.

"Best I can do.  Let's not waste an invisibility until we need it."

Below, in the courtyard, it appears there is some kind of ceremony going on.  A priest dressed in black and covered in blood is standing on the steps outside the chapel, intoning something in draconic.  For those who understand it sounds like the typical call for a blessing.

From behind the priest, a large man in black mail that somehow still manages to gleam comes out of the chapel.  He has a small crown of what appears to be bones sitting on his head.  Behind him is the dwarf you saw before.  Behind them is comes another large man, wearing black armor, his large mass of black hair somehow bound so it sits straight and spread out into two wing like shapes from the back of his head.  Beside him is marching a halfling.  A woman.  She wears a blood red dress with a long train.

Selvin and Izzick you recognize her as the maid you met before.

The party walks around the priest and across the courtyard, heading into the building to the south.  That is except for the tall man with the wing-hair.  He heads towards the north.  Into the area you were headed in your own time period.
The Dealer
GM, 1881 posts
Thu 9 Jul 2020
at 21:38
  • msg #83

Re: Treasure Hunt

In reply to The Dealer (msg # 82):

How you guys wanna proceed?  Thanks.
Lucky Six-Fingers
player, 35 posts
Fri 10 Jul 2020
at 06:45
  • msg #84

Re: Treasure Hunt

Disguised as one of the guards, Lucky tried to move like them to make sure that he didn't draw any attention to himself or the others.  As they moved past the priests he breathed a little sigh of relief until he saw the tall man with the wing hair... he too was heading to the spot Lucky had seen the black dragon before.

A thought came into his head then, could this wing hair tall man be the black dragon?  He would certainly be easier to deal with in human form if he were.  Lucky would have to see...  One thing he did do was take a closer look at the man to see if there was anything else that gave him away to who or what he was.  Lucky kept going towards the area the tall man went.

08:44, Today: Lucky Six-Fingers rolled 24 using 1d20+15.  perception.
The Dealer
GM, 1882 posts
Fri 10 Jul 2020
at 23:33
  • msg #85

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 84):

Wing Hair certainly could be the Dragon's human form.  He has that kind of majestic, conceited air about him.

Lucky also notices he seems to have no guards on him.  And no one seems to want to get too close.

I'll give tonight for any further questions, etc. And then we'll head to Area 10/the Stables.

Thanks

Selvin Larst
player, 1118 posts
My friend surrounds me
A strange companion
Sun 12 Jul 2020
at 00:12
  • msg #86

Re: Treasure Hunt

Selvin grinned at Chandanar "Hey, I gotta have the terms right in my head or I might make a mistake in battle thinkin' too hard!" He chuckled.

He looked down at himself and then at the others when Laoris cast a spell. Weirdly, despite the large symbiotic visual dual-creature he normally looked like, right then he just looked like the biggest damn guard ever seen, all rippling with muscles, as wide as he was tall almost. He snorted. "Nice. Weird, but nice." He gave her a nod.

He didn't under the hissing, sibilant words being spoken, so he ignored them for the time being. His eyes followed the man in black mail and the halfling 'woman in red', but he kept his stride and course constant as he lead the group along. Wasn't she a maid last time they saw her? She was likely in disguise then, since this seemed like she was not out of place.

He frowned as he saw the armored man heading the same place they were. Well, crap. That might complicate things, he thought. But he focused on what he could for the moment and kept moving.
The Dealer
GM, 1884 posts
Mon 13 Jul 2020
at 23:52
  • msg #87

Re: Treasure Hunt

In reply to Selvin Larst (msg # 86):

The Keep is thrumming with activity and soldiers during this era.  Oddly, that makes your infiltration all the easier. No one gives you a second glance. From the half heard conversations you catch, it sounds like they are gearing up for some kind of military offensive.

"This must be in Kazovon's glory days," Laoris mumbles.

There may be some truth.  The Keep looks the best you've yet seen it.  It's bursting with people and decadence.  There are bowls of gems and coins on the table tops as you pass.  Beautiful women and handsome men in various stages of undress, 'playmates' as it were, scamper about, getting in everyone's way.  A string orchestra is playing in some room somewhere.

"Maybe it's a party?" Chandanar opines.

In the confusion, you make your way down through the Keep and into the Courtyard.  The ritual is winding up.  The crowd that was getting 'blessed' is disbursing, mostly into the Keep or the building to the south.

No one seems to be heading for the stables.

As you cross the courtyard, you hear something.  It sounds like a horse, screaming.  Not a whinny but an actual cry of pain.  There's a brief roaring sound and then something that sounds like something heavy and wet getting ripped.

One of the nearby guards shakes his head.  "Must be gettin' his grub on."

No one seems to challenge you as you head for the stables.

From Laoris' map, there are two ways in:  a northern door and a western door.  Wing-Hair went in through the north.

See map, the area around Room 10.  Need to know which way you want to enter.

Thanks

Lucky Six-Fingers
player, 37 posts
Tue 14 Jul 2020
at 07:45
  • msg #88

Re: Treasure Hunt

As the wing-haired man disappeared through the northern doors the group had moved up to the area.  Lucky heard what seemed to him like a dragon eating a horse and then began to question his other thoughts.  Were there two dragons?  If there were that would be an even bigger problem...

Softly, Lucky spoke to the others.  "I will look through both sets of doors without opening them and see what is there before we go through."  Lucky then moved to the western doors and made it look like he was going to open them but didn't and paused to look through them to see what was on the other side.

Lucky will activate his Gloves of Reconnesaince and see what he can find, then to the northern door.
The Dealer
GM, 1886 posts
Thu 16 Jul 2020
at 01:25
  • msg #89

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 88):

Lucky senses begin to tingle.

On the other side of the wall is a large open space, set up more or less like a stables.  A couple of horses are set in stalls near the back, but they look bleary eyed.  Almost stoned.  A large brazier sits in one corner of the room.  It's lit and gives off a sort of bluish smoke.

A large dragon, scales so black they gleam in the light, is curled up around a horse in the middle of the room.  The horse is serving as dinner.

There is a large man with bulging muscles and oddly colored skin standing on the other side of the wall next to the door.  He doesn't seem to be breathing.
Lucky Six-Fingers
player, 38 posts
Thu 16 Jul 2020
at 06:37
  • msg #90

Re: Treasure Hunt

Lucky describes what he sees to the others quickly as he continues to look for the wing-haired man.
The Dealer
GM, 1887 posts
Thu 16 Jul 2020
at 21:25
  • msg #91

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 90):

The wing haired man is nowhere to be seen.
Selvin Larst
player, 1120 posts
My friend surrounds me
A strange companion
Sat 18 Jul 2020
at 18:00
  • msg #92

Re: Treasure Hunt

Selvin frowned for just a moment and then a look of horrid understanding slid on to his face. "soooooo. yeah. I guess either he kept on walkin'.....oorrrrrr he's that dragon indeed." He gave a shrug.

He looked at the others. "I mean....interruptin' his dinner sounds...like not the greatest idea...Do we wait?"
The Dealer
GM, 1888 posts
Sun 19 Jul 2020
at 04:15
  • msg #93

Re: Treasure Hunt

In reply to Selvin Larst (msg # 92):

Chandanar sighs.  "There's another consideration.  If we start mixing it up with him, do we think the rest of the Keep will just smile, shake their heads, and go, 'oh the kids are rough housing again'?"

"They might," Laoris seems to consider it carefully.  "If the old stories were true, Kazavon expected his lieutenants to defend themselves against assassination.  If they couldn't...what use were they to him?"

"Yeah.  'Assassination'.  Not 'Brou ha ha'.  I think we should take our time with this.  If worse comes to worse, and we time bu-er. Skip.  We can just try again in the era we end up at."

Laoris shrugs.  "I get what you're sayin'.  But...who knows what this dragon's gonna be like later on.  If we think we can take him as he is now, we should."
Izzick
player, 556 posts
Sun 19 Jul 2020
at 15:17
  • msg #94

Re: Treasure Hunt

"There's the problem...can we?" Yeah they'd faced a lot but this guy was also presumably the same dragon that was running the show. "The smoke also doesn't sound like it's too good for us to be breathing. It might be what's keeping the horses dazed. If we go in there, we might end up in the exact same state as the horse. Let's wait."

Izzick made the call, but he didn't want them to stay there forever. "We can get him when he decides to leave, hopefully with some semblance of surprise. Preferably with all our defenses up and all of his down." He could list off a half dozen spells he'd like to have ready before they barged in and probably a half dozen more he'd want to be slinging as quickly as possible. "Once he's done eating and heads out, that's when we'll have our best shot if I had to put money on it."
Lucky Six-Fingers
player, 39 posts
Sun 19 Jul 2020
at 16:46
  • msg #95

Re: Treasure Hunt

Lucky had moved away from the door so he didn't look too suspicious as they all talked about what to do next.  Lucky liked the idea of preparing themselves for the attack, though waiting for it to come out may not be an option.  "I think prepping ourselves now is the best course as well and since our enhancements won't last forever we should just go in."

Lucky also commented on the smoke and what seemed like dazed horses.  "You could be right, but I doubt the smoke has anything to do with it, probably more like the horses are under a spell."
Selvin Larst
player, 1121 posts
My friend surrounds me
A strange companion
Mon 20 Jul 2020
at 03:35
  • msg #96

Re: Treasure Hunt

Selvin hesitated, head tilted to one side. "So do we like...need his...ACTUAL wing?" He glanced at the others. "Do we know? I ask because that would be awkward t'carry around an' get more than questions tossed at us by anyone we meet likely."

He then shrugged. "I don't have a lotta 'preparatory' spells really." He paused and then nodded, "Haste, I s'pose." He paused again, face scrunching up in thought. "He's....evil, right? I do have Protection from Evil."
The Dealer
GM, 1889 posts
Mon 20 Jul 2020
at 23:25
  • msg #97

Re: Treasure Hunt

In reply to Selvin Larst (msg # 96):

"Yeah.  So are some of us." Chandanar tries not to name names.  *koff*Laoris*koff*

"We should maybe come up with a strategy.  Maybe drug one of his horses or somethin'?

"That's a good  question about what we need from him.  Ya know.  There was a priest back there.  I mean...we are in a time period where there are people.  People who might know.  Maybe this is a good opportunity to figure out what we're doing as well."

Izzick
player, 557 posts
Tue 21 Jul 2020
at 01:49
  • msg #98

Re: Treasure Hunt

"Should we...try and ask about it?" It felt even stranger since these people were presumably dead...maybe. How did this work? "I guess we are in disguise. If you give me a good cover story, I can probably take it from there with talking to whoever. Why do we need information - you think they'll buy that we're just new and curious about this whole evil henchmen thing?"
Lucky Six-Fingers
player, 40 posts
Tue 21 Jul 2020
at 06:41
  • msg #99

Re: Treasure Hunt

"Maybe we can go to the place where we need to use the 'key's and see what is there?  Honestly I just don't know what to do.  We could just wait for another time jump but I think getting some kind of information is a good idea.    Lucky suggested equally not knowing what to do.
The Dealer
GM, 1890 posts
Tue 21 Jul 2020
at 23:05
  • msg #100

Re: Treasure Hunt

In reply to Izzick (msg # 98):

Laoris smiles, evilly.  "Actually...that may work.

"If the cult here works like my cult does...and it should.  Evil cults kind of all stitch from the same tapestry...then there's a pecking order.  And near the bottom of that pecking order is an assistant priest.  One who has to hold the incense burner at the ritual but never gets to cut open the screaming victim.  You know:  the putz.

"Anyway, that guy or gal will know what's what.  And they'll be so beaten down, that if you come on with a show of force, they'll probably knuckle under.  You just have to pull off that you are someone they have to obey."


You all follow Larois' eyes.  A procession of priests is coming out of the chapel, heading to the southern building.  One priest brings up the tail end.  A thin, young elf with a haggard kind of expession.  He stops at the top of the steps, holding a broom.  The other priests are chatting merrily, heading inside.

Broom Priest sighs despondently and starts sweeping off the steps.  He then sighs and turns around inside.

"Wow.  The universe just served us up a putz.

"I can change the disguise.  How do you guys wanna handle this?"


Ask and ye shall receive.  Let me know who is making the approach and what they want to look like/the back story they are giving off.

Thanks

Lucky Six-Fingers
player, 41 posts
Thu 23 Jul 2020
at 08:27
  • msg #101

Re: Treasure Hunt

As Laoris discussed some typical cult attributes, Lucky listened to them closely.  What was funny was that in a lot of organizations, it was pretty much the same.  Lower rung players were always the ones doing the cleanup and other menial tasks that the longer-tenured members no longer needed nor wanted to do.

When the procession of the priests showed up and they each saw the 'putz' as Laoris had explained, Lucky smiled slightly.  Too funny he thought to himself as he looked on.  The putz was certainly not having a good time and seemed quite bored.  Now while Lucky couldn't go up and sell someone on an idea, he was more than capable of selling someone something they 'wanted' for themselves and bluffing his way around it.

"Well, I think we could be disguised as higher-ranking priests that just arrived and ask about the 'lock'?  What do you think?"
Selvin Larst
player, 1122 posts
My friend surrounds me
A strange companion
Fri 24 Jul 2020
at 05:38
  • msg #102

Re: Treasure Hunt

Selvin frowned at Laoris. She certainly didn't make it difficult to remember that she really wasn't 'one of the good guys'. Or girls. She may not have been hard on the eyes, but she was a bit of evil on the soul. He was both thankful she was with them and forced to be on their side, and equally wishing she didn't have to be either of those things.

"I..." He let out a small sigh. "I don't really wanna be part o'that plan. But ya'll do ya'll as needed."
Izzick
player, 558 posts
Sat 25 Jul 2020
at 01:28
  • msg #103

Re: Treasure Hunt

Couldn't beat the logic of that, shrugging a bit at Selvin's own disagreement. "Evil's evil. I don't really feel too bad spooking someone who decided to join up with the Dragon Death Cult." Dark. Brooding. Spooky. That's all he really needed to look like...and maybe with a scar and an eyepatch. A higher up in the cult, someone who made the call of who was next to be sacrificed. All it took for him was getting the act behind it. The look, the walk, the talk.

And so Izzick approached, almost looming as he saw the elf slump to herself, steps between the doorway and her. "You. What is your name?" he said, trying to keep his voice raspy. He waited for an answer...pausing for just long enough before he continued, "You shall be tested. Your faith will be proven now in our rites. Explain the rituals - the axe, the wing, the woman, the circle - what do they mean?"

21:28, Today: Izzick rolled 21 using 1d20+12.  Intimidate.


The Dealer
GM, 1891 posts
Sat 25 Jul 2020
at 20:50
  • msg #104

Re: Treasure Hunt

In reply to Izzick (msg # 103):

Putz is sweeping when Izzick/Scarred Up Scary Priest Guy walks up behind him.

He almost leaps upwards when he hears 'you'.  It seems to be a reflex that's been trained into him.

He moves the broom so it's between him and his most recent tormentor, gulps, and says "Uhmm...Abner..."

He gulps again.  <Golden>"Uhm.  Okay.  I know this.  Sure.  Uhm.

"The circle is the never ending life of our scaled lord.

"The wing is they symbol of his form.  His scale is more...wait.  I got this...his scale outshines a thousand stars!"</Goldenrod>

Abner beams at Izzick, who glowers.  Abner clears his throat again.

"The axe is the talon given to man to smash down on the foes of his enemy.  And...the woman?"

Abner looks confused.  "I don't know what you mean by...wait. Are you talking about Lady Ousan's dagger with her blood?  Oh!  You're referring to the gate keys and not the mantra!

"Oh yeah.  That's just a scale, The Axe of the Claw, and the dagger of our Lady Ousan with some of her blood.  Easy peasy!"

Izzick
player, 559 posts
Mon 27 Jul 2020
at 11:36
  • msg #105

Re: Treasure Hunt

Making a mental note of all that was said, Izzick thought about what more they'd need to know and just as quickly began to quiz the priest. "<grey>Correct. And where or by who are each of these keys held?</grey>" he asked in that faked raspy voice. If this was normal time, it might have been good to keep him from being recognized but Izzick supposed he didn't really have to worry about that now...it still added to the fear factor though as he tried to memorize the location of each key. Assuming the axe was one, they had three to go.
The Dealer
GM, 1892 posts
Mon 27 Jul 2020
at 20:58
  • msg #106

Re: Treasure Hunt

In reply to Izzick (msg # 105):

Abner licks his lips.

"Well Kilmnon is carried by Bloodsoak.

"And the dragon scale...well I guess any ol' dragon scale would do.

"The dagger?  Isn't that the one Lady Ousan carries with her?"

Lucky Six-Fingers
player, 42 posts
Tue 28 Jul 2020
at 07:51
  • msg #107

Re: Treasure Hunt

Lucky was marking in his mind all that was said by the putz.  Lucky had heard just a tad about some of the names like, Killnmon, and Bloodsoak.  Were they here at this time?  Lucky didn't know, but if he had to guess his answer would be a resounding, YES!
This message was last edited by the player at 05:05, Wed 29 July 2020.
The Dealer
GM, 1893 posts
Tue 28 Jul 2020
at 20:17
  • msg #108

Re: Treasure Hunt

Lucky...and those who need a refresher...you can look at the Who's Who in Scarwall thread to see what info ya'll have on the various people you've met thus far.

Lucky, you can assume Chandanar and Laoris have given you the basics i.e. told you at least what's in that thread.  Feel free to ask questions.

Izzy and Selvin, that goes for ya'll too.  It's been a few months since we started this book, so I don't mind giving out refreshers.

Thanks

The Dealer
GM, 1895 posts
Sat 1 Aug 2020
at 22:29
  • msg #109

Re: Treasure Hunt

In reply to The Dealer (msg # 108):

Let me know if you have anything else for Abner.  And let me know how you want to proceed with the Dragon.

If you're stumped, let me know that too.

Thanks

The Dealer
GM, 1896 posts
Mon 3 Aug 2020
at 20:59
  • msg #110

Re: Treasure Hunt

In reply to The Dealer (msg # 109):

Chandanar hmms. "So we have one of the keys.  The axe.  And we know where to get a dragon's scale.  Though I am wondering...

"Do we really need to try to take on that dragon?  Can't we just...I dunno...steal a scale?"

Lucky Six-Fingers
player, 43 posts
Tue 4 Aug 2020
at 05:06
  • msg #111

Re: Treasure Hunt

Lucky really didn't want to take on a dragon either, but if it were the only way to get a scale then that was what must be done.  Though when Chandanar questioned if there was another way, Lucky remembered the black-winged hair man.  "Perhaps the suit of armor that one guy was wearing is made of dragon scale?  Or did we figure that that was actually the dragon in human form?  It would be worth a shot?  We could go through the same door he went through and act as normal as possible and perhaps we can find him?  If not we attack the dragon."
Selvin Larst
player, 1124 posts
My friend surrounds me
A strange companion
Thu 6 Aug 2020
at 23:41
  • msg #112

Re: Treasure Hunt

Selvin, still not standing near the 'acolyte', gave a shrug to Chandanar and Lucky. "I dunno. I mean...do dragons like...shed? Or molt? Or whatever?" He shook his head. "Don't know much about dragons."

He glanced at Lucky and gave a small nod and shrug. "Sure. Why not? I mean, it only hurts t'try sometimes. An' we at least have a disguise t'help for now."
The Dealer
GM, 1897 posts
Fri 7 Aug 2020
at 02:51
  • msg #113

Re: Treasure Hunt

In reply to Selvin Larst (msg # 112):

Laoris grins.  "Actually...yeah.  They do."  She giggles.

"The dragon should have a nest somewhere over there.  Though maybe it's just a bed room since he's staying humanlike.  Anyway.  If we can find that and sneak in...well.  There's a chance."
Lucky Six-Fingers
player, 44 posts
Fri 7 Aug 2020
at 07:07
  • msg #114

Re: Treasure Hunt

With it decided that they would go check it out, Lucky moved to the door where the black hair-winged man went.  Throwing caution aside he opened it up and took a look.
Izzick
player, 560 posts
Fri 7 Aug 2020
at 22:57
  • msg #115

Re: Treasure Hunt

"Good, you have passed. For now. Speak not of this or you may not find the test so easy next time," Izzick said before he turned on his heel and retreated back, explaining to  the others what he'd learned.

-

"Well that's two," he said, no longer doing the voice once they were safely privately away from any onlooking cultists, guards, or whatever else was wondering the halls in this time. "But who the hell is Lady Ousan? Or well, where, " he said, certain they hadn't seen the last lieutenant around anywhere. If she carried the weapon with her, he wondered how dangerous she was as a second in command of an avatar of evil's consort. "Well, we can work on getting the scale and hope we catch her lecturing someone on how to be more sinister." He looked around and said, "Should we try to see if there's some scales left behind in the stables if they're gone?"
The Dealer
GM, 1898 posts
Sat 8 Aug 2020
at 01:57
  • msg #116

Re: Treasure Hunt

In reply to Izzick (msg # 115):

Someone's bold. Luckster, you are opening the door to area 10

As Lucky opens the stable door.

The room beyond is much like you 'saw' it earlier.

The scent of flowers wafts out and over you as the brazier smoke collected in the room finds a release...

Fort save vs 10 everyone.  Or you can take -1 on all rolls until you make a fort save 10-

The brazier is in a stall in the northwest corner of the room.  Two horses are barely managing to stay upright in the stalls next to to it.

The rather messy corpse of a horse is draped across the ground in the northwest.

Hair Wing is standing above it, sucking his fingers, licking off every last delicious smidge of that horsey horse goodness.

He looks over at you all, rather dreamily, and waves a hand at the horse carcass.

"Oh. You're prompt, aren't you?  Take it away.  Take it away."

He giggles and heads for the door in the northeast corner Area 11
Selvin Larst
player, 1125 posts
My friend surrounds me
A strange companion
Sat 8 Aug 2020
at 18:57
  • msg #117

Re: Treasure Hunt

Selvin followed shortly after Lucky and looked around slowly. He restrained any facial expression of disgust at the mess and dead horse. He just gave a little bit of a nod at the 'command' to get rid of things.

But he made no immediate move to do so until the....dragon...left. Then he stepped forward and crouched down, looking to see if there were any scales lying about.

12:42, Today: Selvin Larst rolled 27 using 1d20+10.  Fort save.
12:57, Today: Selvin Larst rolled 31 using 1d20+14.  Perception.

The Dealer
GM, 1900 posts
Sun 9 Aug 2020
at 22:58
  • msg #118

Re: Treasure Hunt

In reply to Selvin Larst (msg # 117):

The thick scent of the incense rolls over all of you.  Lucky and Selvin, you seem to be able to shrug it off.  Laoris has to step outside.

Wing Hair shuts himself in the room in the northeast corner.

An examination of the stables shows that, other than the corpse and the catatonia-inducing incense, there's nothing out of the ordinary.

No scales.

"Ugh.  Why did this incense have to be jasmine scented?  I feel like I'm choking in my grandma's bathroom."  Chandanar waves a hand in front of his face.

"I don't see any scales either.  He must not...uh...'shed' where he eats."

ba dum bump

He nods towards the stairs in the northwest. "Maybe his lair is up there.  But...if I was a bettin' man..."  He looks at the door in the northeast Area 11
Lucky Six-Fingers
player, 46 posts
Mon 10 Aug 2020
at 06:33
  • msg #119

Re: Treasure Hunt

Having found no scales in the immediate area, Lucky had the same idea as Chandanar.  Lucky knew they needed to head into the room where wing hair went.  Lucky though didn't like the fact that Laoris wasn't able to come into the area.

Lucky leaned into Selvin and whispered, "we are going to have to go into that room.  Let's first check out all the areas to make sure we don't find anything else, including upstairs."

08:32, Today: Lucky Six-Fingers rolled 35 using 1d20+15.  perception. NAT 20 got to love that.
The Dealer
GM, 1902 posts
Mon 10 Aug 2020
at 21:23
  • msg #120

Re: Treasure Hunt

See Maps thread, 'Upstairs from the Stables' Map.  Since you specified you were checking everything else including upstairs first, let's deal with that.  We'll move to the room after.

Assuming you're still alive that is...


Outside of some manure, various farming implements, and hay, there isn't much in the stables.  You do find a couple of blocks of a bluish-black incense next to the brazier.  It doesn't seem magical.  But it smells just like that awful wooze-inducing odor you've been keeping from retching on since you came in here.

Lucky is able to get a good sense of the layout of the floor above just by peeking around the corner at the top of the stairs

Area S9, which is where I am assuming at least Lucky is currently located.  Lucky, I am assuming you are hidden at the moment.

Most of the floor is taken up by a large room Area D.  There are some thin wooden doors, which are closed.  But there must be some kind of natural light source inside, like a window or skylight.  There's light like daylight spilling out from under the cracks.  Something is moving around inside.  There are shadows occasionally crossing the door frame.  But whoever or whatever it is, it is silent as the dickens.  It makes no sound and the shape of the shadow isn't distinct enough to tell much by.

To the west seems to be some kind of rampart Area L.  It is set against one of the outer walls and has arrow slits built into it.  There should be guards, but oddly, there aren't any.

There are indications there's been quite a bit of movement to what may be a closet Area J.  The floor on this level is unusually clean, so there aren't tracks in the dust or such to go by.  But the floor leading to that closet seems very worn.  It looks like there's a path of this 'worn' area that starts at that door, goes around the general area without entering any of the other areas, and then goes back to the door.  The general sense you get Lucky is that there might be some kind of equipment in that area that might be brought out and moved around the floor here on a fairly regular basis. That equipment is pretty heavy, whatever it is.

There's another oddball chamber to the east Area K.  You can scent an odd, floral smell which you don't think is just incense fumes from downstairs.  You think you can hear singing.  But you can't be sure.  The door over this area seems to be pretty thick.  And barred from the outside.

Let me know what questions you have.  Thanks
Izzick
player, 561 posts
Mon 10 Aug 2020
at 21:36
  • msg #121

Re: Treasure Hunt

Drunk and intoxicated - that was how Izzick felt nearly as soon as the smell hit him. He'd always had a sensitive nose. His eyes glazed a bit and he seemed as much in a daze as the horses - so much for it not likely affecting them. His companions at least seemed to be preoccupied looking for something, instead that jasmine took him on a nice relaxing trip - maybe it was a reward for the last few months fueling the fires of a rebellion and being hunted by an evil demonically possessed queen - it sure felt that way.

17:31, Today: Izzick rolled 4 using 1d20+3.  Fort.
The Dealer
GM, 1903 posts
Tue 11 Aug 2020
at 21:35
  • msg #122

Re: Treasure Hunt

In reply to Izzick (msg # 121):

Izzy is Dizzy, Iz he?

I've been waiting for so long to use that line.

Izzy, make sure to keep making fort until you clear it.  But until then, all rolls are at -1

Lucky Six-Fingers
player, 47 posts
Wed 12 Aug 2020
at 06:30
  • msg #123

Re: Treasure Hunt

Lucky was now using hand signals to the others and as he passed by each of the areas except area J he had waved his hand and shook his head indicating not to go in.  As he listened to area J and heard the singing though he motioned with his hand at his mouth, slowly opening it open then closed, unlike quickly as if someone was talking.  He didn't know if they knew what he meant but he continued.  Lucky didn't think the door would be trapped so he checked to see if it were unlocked and if it was then he would enter the room like he was supposed to be there.
The Dealer
GM, 1904 posts
Thu 13 Aug 2020
at 21:24
  • msg #124

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 123):

Just to clarify Lucky:

Singing is coming from Area K.  There is a bar across it, but it's on your side.  So it's keeping the occupants (if there are any) trapped inside.

Area J is what you think maybe some kind of closet or storage area.  It is quiet in there.

Just to be clear, you are taking the bar off Area K and entering in to face the singer, acting as if you belong there, correct?

Thanks

Lucky Six-Fingers
player, 48 posts
Fri 14 Aug 2020
at 07:13
  • msg #125

Re: Treasure Hunt

Ah well guess I read all that wrong.  Yes, I think I will take the bar off and enter.
Selvin Larst
player, 1126 posts
My friend surrounds me
A strange companion
Fri 14 Aug 2020
at 16:34
  • msg #126

Re: Treasure Hunt

Selvin looked around a bit but let Lucky take the lead. He moved to the closet and opened it to peek at what was inside real quick, while Lucky was taking the bar off the door opposite. "Gonna take a quick peek at the equipment first."

OOC: Sorry. I got super-confused at first since I was looking at the Game Map area and not the Maps thread. I finally figured out what map we are using. =)
The Dealer
GM, 1905 posts
Fri 14 Aug 2020
at 21:20
  • msg #127

Re: Treasure Hunt

In reply to Selvin Larst (msg # 126):

Lucky?  You holding up raising the bar while Selvin takes a peek inside the closet?
Lucky Six-Fingers
player, 49 posts
Sat 15 Aug 2020
at 07:02
  • msg #128

Re: Treasure Hunt

Only for a moment till it is open and nothing happens.
Izzick
player, 562 posts
Sat 15 Aug 2020
at 22:27
  • msg #129

Re: Treasure Hunt

Izzick followed after them and as they went their separate ways, the half orcs eyes seemed to drift side to side before settling on following behind Selvin. At least he wasp pretty sure it was Selvin. "Equipment? What for? Zak can't wear people clothes. He's a kitty cat."

18:25, Today: Izzick rolled 7 using 1d20+3.  Fort save 2.

Is he dizzy? Izzy is-y dizzy.

The Dealer
GM, 1906 posts
Sat 15 Aug 2020
at 22:54
  • msg #130

Re: Treasure Hunt

Thanks Lucky.

Buuuut...


Selvin, you swing open the 'closet' door.

Standing inside is a large stone statue of a man in tribal warrior garb. In one hand is a large push broom.

As you swing the doors open, the status steps foward.  It starts to move the broom along pushing along the floor.  In fact it's pushing against you as you seem to be in the way.
Selvin Larst
player, 1127 posts
My friend surrounds me
A strange companion
Sun 16 Aug 2020
at 17:43
  • msg #131

Re: Treasure Hunt

Selvin opened the door and blinked a few times. He glanced over at Izzick with a friendly but lightly annoyed glare. "He's NOT a kitty c-OOF!"

The statue man pushed him back and began...sweeping? Selvin quickly moved out of the way. "It's...what? An animated...cleaner?"

He realized it was likely going to sweep the whole floor. He sighed. "Sorry, gang."
Lucky Six-Fingers
player, 50 posts
Sun 16 Aug 2020
at 17:47
  • msg #132

Re: Treasure Hunt

As the golem began its work once Selvin had stepped aside, Lucky could only shake his head.  He could use one of those, it could come in handy.  Maybe a little tinkering could get it to wield a blade even and swing on command?  "Just be a little more quiet!"  Lucky whispered as the blocking slide was removed.
The Dealer
GM, 1907 posts
Sun 16 Aug 2020
at 22:15
  • msg #133

Re: Treasure Hunt

The golem begins to sweep the floors.

The bar is raised and Lucky swings the door open.

The room beyond is an odd mix, even for this place.  An iron maiden leans against one corner and manacles hang from the walls.  There are old, dried blood patches, many next to the four poster canopy bed which is draped with light pink and cream colored gauze and silk sheets.  A big stuffed manticore toy is leaning against the goose down pillows.  There is a night stand next to the bed with a set of thumb screws and cat of nine tails, dried bits of flesh stuck on the ends.

On the other side of the room is a small make up table.  There is a frame for a mirror set on the wall next to the make up table, but there is no mirror inset into it.

A woman is seated at the table, her back to you, dabbing perfume onto a cloth which she is rubbing onto the smooth pink skin of her delicate hand.

She is the one singing.  The song is a lullaby.  She's singing of a woman whose rocking her baby to sleep.

She doesn't move.  It maybe that she hasn't heard your entrance.  Hard to tell.
Lucky Six-Fingers
player, 51 posts
Wed 19 Aug 2020
at 05:32
  • msg #134

Re: Treasure Hunt

Everything seems a bit off to Lucky as he looks into the room at the woman singing.  The frame without a mirror is another strange thing as well and Lucky's hairs on the back of his neck are beginning to raise.  Perhaps it wasn't wise to open this door.  Instead of heading inside he closes the door once again and places the bar on its spot once more and tells the others all that he had seen.  "It all seems a bit suspicious for me, and I don't like things that seem off.  We should check the other rooms before heading down to the room where wing hair went."
The Dealer
GM, 1908 posts
Wed 19 Aug 2020
at 20:47
  • msg #135

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 134):

So Room D then?

There are two doors into the large room that seems to take up most of this floor.  Both are thin wood.  Someone suffering from Izzick's famous weakening spell could kick either one open easily.

Light spills out from under each door.  The light seems natural.  Maybe there is a large window or sky light of some kind.

There is someone or something inside.  Shadows flit under the door jam like something moving very quickly is circling the room inside.

But there is no sound.  No smell either.  It just seems something is in there.  What you aren't sure.

I am assuming you are standing by the northern door as opposed to the one to the northwest.  I am assuming you have not opened the door yet.

Let me know what you want to do.  Thanks.

Selvin Larst
player, 1129 posts
My friend surrounds me
A strange companion
Thu 20 Aug 2020
at 16:38
  • msg #136

Re: Treasure Hunt

Selvin frowned deeply as Lucky just ignored the woman singing completely. He looked at Izzick and then at Lucky's retreating back. "What the hell?" He gestured confusedly towards the room with the woman. "What if she knows something useful? We're just gonna ignore her?"
Lucky Six-Fingers
player, 53 posts
Thu 20 Aug 2020
at 18:44
  • msg #137

Re: Treasure Hunt

Lucky softly answers, "If you want to walk in and go speak to her you are more than welcome.  Something about the whole room and thing seems terribly wrong to me!"
The Dealer
GM, 1909 posts
Mon 24 Aug 2020
at 21:20
  • msg #138

Re: Treasure Hunt

Let me know which way you guys want to go.

Thanks

Izzick
player, 563 posts
Tue 25 Aug 2020
at 12:49
  • msg #139

Re: Treasure Hunt

Izzick nodded as if he was lucid enough to agree with lucky. "Yeah off. Like a burp." Or maybe he was coming to. It took long enough for the stuff to wear off. "Maybe...maybe we should talk to her though. We are looking for a woman after all." One hand wiped across his forehead, rubbing the fog away, or so he hoped as that sickeningly sweet scent lingered in his nostrils. With a grunt of frustration as dizziness turned to hang over, he asked, "What if she has the dagger?"

08:44, Today: Izzick rolled 20 using 1d20+3.  Fort Save.
Took long enough

Lucky Six-Fingers
player, 54 posts
Tue 25 Aug 2020
at 14:12
  • msg #140

Re: Treasure Hunt

Lucky was happy that Izzick was a bit back to normal for they needed to be on their toes here.  "She may very well have it.  We can open the door but I suggest not looking at her.  I am not sure why I think this but I think it is a medusa.  I can't say why it is a feeling."
Selvin Larst
player, 1130 posts
My friend surrounds me
A strange companion
Tue 25 Aug 2020
at 23:19
  • msg #141

Re: Treasure Hunt

Selvin peeked in at her and then pulled back around the doorway out of sight. "Uhhh....well. I mean, I'm happy t'go in an' talk but..." He looked down at his symbiotic and freaky-looking form. "I may freak her out. I mean, assumin' she AIN'T a Medusa." He shuddered at the thought of being turned to stone.

He frowned. "Do we have anythin' if she IS a Medusa?"
The Dealer
GM, 1910 posts
Tue 25 Aug 2020
at 23:30
  • msg #142

Re: Treasure Hunt

In reply to Selvin Larst (msg # 141):

Chandanar thinks on Selvin's question.

"I.....think so.  Yes.  Maybe.  Yes.

"We definitely have something.  I'm pretty confident we can turn you back from stone."


He blinks.

"I mean...you know. Probably."

Laoris rolls her eyes and nods.  "Yeah.  Shouldn't be too big an issue."
Lucky Six-Fingers
player, 55 posts
Wed 26 Aug 2020
at 14:39
  • msg #143

Re: Treasure Hunt

Lucky gave a meek giggle at the word probably when it was said.  "Okay then, let's give it a try.  Who has the silver tongue and wants to speak with her that isn't also the person that can turn us back to flesh?"
The Dealer
GM, 1911 posts
Wed 26 Aug 2020
at 21:01
  • msg #144

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 143):

Chandanar shakes his head.  "I get shy with the ladies..."

Laoris waves a hand. "Oh!  I ca-"

"No," Chandanar says without any hesitation.  He looks around at the rest of you.
Selvin Larst
player, 1131 posts
My friend surrounds me
A strange companion
Wed 26 Aug 2020
at 21:14
  • msg #145

Re: Treasure Hunt

Without hesitation, Selvin pointed at Izzick, with a straight face. After a few seconds he relaxed and grinned widely. "Actually both Izzick'n I're pretty charismatic I think."

He gave a shrug. "I s'pose I'm a bit more durable than 'im, an' he's possibly better if I get turned t'stone." He gestured down at his symbiote. "But Zac might freak her out so I vote Izzy, unless he don't wanna, in which case I'll go."
This message was last edited by the player at 20:56, Fri 28 Aug 2020.
Izzick
player, 564 posts
Thu 27 Aug 2020
at 11:46
  • msg #146

Re: Treasure Hunt

There was certainly no way the half-orc was going to be letting Laoris go, but at the suggestion it be him....well maybe he was still a little bit dizzy because Izzick rolled his neck and nodded, "Alright. Let's pray I'm not seeing snake bits all over." He wondered though if they should go in as guards or as noble heroes. They'd been trying a mixed bag of tricks and it had mostly worked, but they didn't know anything about her.

He thought about it a moment, but if this was the right hand, there was no way he was passing off being some sort of cult leader. Maybe what Laoris had told them would help if this was Lady Ousan. "Laoris, you said that Kazovon was growing bored with Ovada Ousan right? Should we try to leverage that?"
The Dealer
GM, 1912 posts
Thu 27 Aug 2020
at 20:23
  • msg #147

Re: Treasure Hunt

In reply to Izzick (msg # 146):

Laoris considers.  "The tales don't really get too specific.  They say the two of them were having a falling out.  But in terms of Kazovon having multiple lovers, he always did."

Chandanar looks at the bar leaning against the wall.  "Since she seems to be a prisoner...the bar's on the outside, not inside...she may be more of a forced consort than a hopeful contender."

"Or might be the dragon's lover.  Not Kazovon's."  Laoris shrugs.  "The tales don't mention if the dragon had a lover.  But she is being kept above the stables."
Lucky Six-Fingers
player, 56 posts
Fri 28 Aug 2020
at 08:04
  • msg #148

Re: Treasure Hunt

"Izzick, I have your back.  I will sneak in after you enter and make sure to keep an eye on you as you move to speak with her."  Lucky said as they were speaking about their past knowledge.
Izzick
player, 565 posts
Fri 28 Aug 2020
at 14:52
  • msg #149

Re: Treasure Hunt

Izzick chanted a few words, a spell of protection, before he touched Lucky and Selvin, giving them an aura of protection from evil. It would hopefully suffice to defend them from whatever was behind the door. Then he turned to it, took a deep breath, and knocked on the door, they could at least try to be polite if they were going to try and talk to her instead of kicking it in.

"Whoever is in there, we're hoping to speak to you privately." Izzick said it with a powerful sternness, hoping that she wouldn't try to kill them immediately if she was just slightly on edge by their brazen approach.

Casting Communal Protection from Evil - 4 minutes of protection each for Selvin, Lucky, and Myself
The Dealer
GM, 1913 posts
Sat 29 Aug 2020
at 04:03
  • msg #150

Re: Treasure Hunt

In reply to Izzick (msg # 149):

"Just a miiiiiiin-ute!" comes a muffled though excited and sensuous sounding woman's voice.

The door opens a moment later.

There is nary a scale or snake head in her long, thick chestnut hair.  And the only kind of hardness that this face might inspire has nothing to do with stone.

ba dum bump

She is perhaps one of the most beautiful women any of you have ever seen.  Her face is a study in perfect symmetry.  The proportions of every bit of her body is exactly the way it should be.  Neither too much nor too little.  Her skin is the color of a light cedar.  And the faint scent of flowers and vanilla clings to her.  Not overpowering.  But enough so you know it's there.

Whatever kind of devil this one is, you are at least getting one moment of heaven out of her.

She leans against the door frame, looking you all over with a soft, pouty kind of expression.  Like she's been waiting for you all day to come home from work.  She sighs just a little.

"You know...I could hear some of what you said through the door.  Not tryin' to eavesdrop.  But I got good ears.  Didn't hear all of it though.  You fellas wanna come in?  I think I still have some brandy around. You're welcome to a glass."
Lucky Six-Fingers
player, 57 posts
Sat 29 Aug 2020
at 07:44
  • msg #151

Re: Treasure Hunt

When the woman came over to the door frame, Lucky's eyes couldn't stop looking at her.  She was gorgeous, perhaps she was a temptress and she lured you in with her good looks?  He didn't know but what he did know was it was working.  Lucky though was a strong-willed man and wouldn't let it sway him so easily.

"One can only be so cautious.  What are you locked in here for, if you don't mind me asking?  Someone want to keep those good looks all to themselves?"
Izzick
player, 566 posts
Sat 29 Aug 2020
at 12:04
  • msg #152

Re: Treasure Hunt

She was certainly easy on the eyes but the half-orc did his best not to fluster over his words like a boy in the Academy having his first crush. It was obvious plan A wasn't going to work but she hadn't tried killing them...yet. "Well, I do hope you didn't find it too rude. We're not exactly in friendly territory but we most certainly didn't want to kick down the door with weapons drawn. Civility seemed priority here." He paused as he took the first step into the room, hoping the others weren't far behind as he offered, "Hopefully we can both come to an agreement because there is something we need of you..." he paused and then asked, "Lady Ousan, I presume?"
The Dealer
GM, 1914 posts
Sun 30 Aug 2020
at 21:10
  • msg #153

Re: Treasure Hunt

In reply to Izzick (msg # 152):

She chuckles, both to your question Lucky and yours Izzick.  But she addresses the Happening Half-Orc's question first.

"No.  That's not me.  Though I can pretend if you want."

She smiles at Lucky, and then the rest of you.  She sweeps an arm inviting you inside.  "Answering a lot of questions makes me thirsty.  Let's have that brandy I was talking about."
Selvin Larst
player, 1132 posts
My friend surrounds me
A strange companion
Wed 2 Sep 2020
at 02:53
  • msg #154

Re: Treasure Hunt

Selvin, for once, stayed quiet. He also stayed out of the room and in the hallway, to one side of the doorway and just a bit away. He didn't want to spook the woman - though in a place with dragons and whatever else, she might not spook easy regardless.

He listened as the others spoke with her, moving closer to the doorway once they moved in to the room with her, but still staying out of sight.
Lucky Six-Fingers
player, 58 posts
Wed 2 Sep 2020
at 10:11
  • msg #155

Re: Treasure Hunt

Lucky moves into the room slightly and nods when asked about some brandy.
The Dealer
GM, 1915 posts
Wed 2 Sep 2020
at 21:44
  • msg #156

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 155):

"Real name's Gilly.  Gilly Giverson."

Any questioning looks at Laoris just merely gets you a shrug.  The old tales Laoris knows don't mention a 'Gilly'.

Gilly moves to a cabinet set under the table she was at and opens it, bringing out a crystal decanter and some glasses.  She sets up the glasses and starts pouring shots.

"So I'm guessin' you fellas aren't from around here, right?  Otherwise you'd never be up this way.  Here ya go."

She hands a shot glass to Lucky and Izzy than moves to hand one out to the folks still in the hall.

She picks up the last one and raises it slightly.  "To new friends."  She downs her shot in one easy gulp.  Gilly then lifts the decanter up and waves it, asking if anyone wants a refill.

"So.  What brings you here?  Really.  I'm no friend of the Warlord's.  So you can speak safely here."
Izzick
player, 567 posts
Fri 4 Sep 2020
at 21:02
  • msg #157

Re: Treasure Hunt

Izzick didn't take the drink insisting, "No thanks, think I already have enough of a hangover from...whatever they use on the horses," hoping she'd accept the excuse with sincerity. "Most certainly not from around here and hoping to get out with our heads. Before we do, we're looking for a couple thing here however." He didn't want to giveaway too much, not yet, but if they could get any information from her at all, it was one step closer to getting the dagger and getting out.
Lucky Six-Fingers
player, 59 posts
Sat 5 Sep 2020
at 07:30
  • msg #158

Re: Treasure Hunt

Lucky took the shot and downed it as the woman now named Gilly had.  "Why are you here Gilly?"
Selvin Larst
player, 1133 posts
My friend surrounds me
A strange companion
Sat 5 Sep 2020
at 19:22
  • msg #159

Re: Treasure Hunt

Selvin raised an eyebrow if she came out to offer him a drink and shook his head. He'd probably have to dismiss Zac to be able to easily drink, possibly at all, and he wasn't about to do that. Hostile territory, time jumps - who knew they'd have a full minute to summon Zac back.

So he waited in the hallway and listened.
The Dealer
GM, 1916 posts
Sat 5 Sep 2020
at 23:30
  • msg #160

Re: Treasure Hunt

In reply to Selvin Larst (msg # 159):

Gilly smiles vaguely at Izzick, but doesn't immediately respond.  Instead she turns to Lucky first.

"I would think that would be obvious.  I'm a slave."  She shrugs.  "Some would say I'm a concubine.  But honestly, it's hard to call me that when I'm here against my will, don't you think?

"The dragon wanted a lover."
  She offers the rogue a refill before refilling her own.  "Lucky me.  I got the job.  What exactly are you fellas looking for?"  She lifts her glass to her lips, suddenly addressing Izzick's probing statement from before.
Izzick
player, 568 posts
Mon 7 Sep 2020
at 19:12
  • msg #161

Re: Treasure Hunt

Izzick stared right back, trying to pierce the mask that he was sure she was putting up. She didn't seem to unhappy for someone held against her will, but maybe he was reading the entire thing wrong. "Something is sealed here and we need it. Unfortunately, each of the generals is holding just one part of the key to the whole ordeal. As dangerous as she sounds, we were hoping you were Lady Ousan. We haven't seen her around yet but we've managed to at least see the other generals here or there." She hopefully didn't have questions beyond that, at least not yet, not until he'd figured out her gameplan.

15:12, Today: Izzick rolled 21 using 1d20+1.  sense motive.

The Dealer
GM, 1917 posts
Tue 8 Sep 2020
at 00:47
  • msg #162

Re: Treasure Hunt

In reply to Izzick (msg # 161):

"Ousan usually looks like a pretty young halfling woman.  Though sometimes she'll change it up.  You'll know it's her because of the purple earring."  She touches her left ear.

<Red>"The Warlord gave her an earring made out of some odd kind of purple gem.  You'll see it hanging in her ear.  She never takes it off."<red>
Lucky Six-Fingers
player, 60 posts
Thu 10 Sep 2020
at 08:05
  • msg #163

Re: Treasure Hunt

Lucky took the refill and downed it similar to the first.  It was a good tasting brandy for sure.  When he heard the description of the woman he was glad for it, for something that doesn't change will make it easier to find her.  "So, the dragon lover of yours.  How often does he require your services?  Does he have a set time or just on a whim?"
The Dealer
GM, 1919 posts
Thu 10 Sep 2020
at 20:06
  • msg #164

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 163):

She shrugs.  "Not really a schedule.  But he usually eats a couple of horses, takes a power nap, and then swings by."
This message was last edited by the GM at 20:50, Thu 10 Sept 2020.
Selvin Larst
player, 1134 posts
My friend surrounds me
A strange companion
Thu 10 Sep 2020
at 20:47
  • msg #165

Re: Treasure Hunt

Selvin perked up at hearing the dragon's 'schedule' thinking it may not be too long before they 'swung by' then. He did take special note of the purple earring information as well. That was just the sort of thing that they really needed to know!

He quickly cast a spell and peeked around the corner to discreetly point at Izzick, and mouth inaudibly.


OOC: Cast Message at Izzick. DC 25 Perception check to be overheard.

14:47, Today: Secret Roll: Selvin Larst rolled 19 using 1d20.  Stealth, if needed.

Izzick
player, 569 posts
Sat 12 Sep 2020
at 13:19
  • msg #166

Re: Treasure Hunt

"Well, we might want to leave soon then, we already found him eating horses so I expect he'll be here soon." Izzick said, trying to play off what he'd heard from Selvin and work it in, "We really only need a scale from him. Maybe we'll be lucky one will fall off." It would be one more thing in the bag if she offered one up, if they were lucky she'd offer one already. If they weren't, well they might need to be 'Lucky' instead.
The Dealer
GM, 1922 posts
Sun 13 Sep 2020
at 21:02
  • msg #167

Re: Treasure Hunt

In reply to Izzick (msg # 166):

She laughs.  "He doesn't turn into a dragon you know.  He stays human looking."

She seems to consider a moment.  "But he's usually here for a while.  He's got a nest. The entrance is in a back room in the stables.  You might try to sneak in while he's...occupied."
Lucky Six-Fingers
player, 61 posts
Mon 14 Sep 2020
at 11:15
  • msg #168

Re: Treasure Hunt

With what the woman said Lucky had already made the plan to do such a thing for surely there should be some scale there that they could use.

Luck had a bit of sadness hit him for this woman though.  She was a captive but what could he do?  It wasn't his time and didn't know if it would matter if he did try something.
The Dealer
GM, 1923 posts
Thu 17 Sep 2020
at 19:57
  • msg #169

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 168):

Assuming no objections to braving the dragon's den, ha ha.  If so, let me know and I'll edit.  If not...

You shut her back in and head down the stairs to the stables, finding somewhere to hide.

After a few hours, the door in the back of the stables opens and Wing Hair emerges, his hair slightly messy.

He is yawning and carrying a candlestick made of ebony.  A blood red candle is lit atop it.  It smells vaguely like ginger and orange peel.

Scratching his butt as he passes, he heads up the stairs...
Lucky Six-Fingers
player, 62 posts
Sat 19 Sep 2020
at 07:07
  • msg #170

Re: Treasure Hunt

Once the dragon heads upstairs, Lucky waits a bit longer just in the case that he forgot something and returns.  After 5 mins or so Lucky makes his way to the door the dragon just left and checks for traps just in case.

09:06, Today: Lucky Six-Fingers rolled 34 using 1d20+15.  check traps.
09:07, Today: Lucky Six-Fingers rolled 34 using 1d20+25.  disable device if there is one.

Selvin Larst
player, 1136 posts
My friend surrounds me
A strange companion
Sat 19 Sep 2020
at 20:17
  • msg #171

Re: Treasure Hunt

Selvin watched silently, and stilly, as the dragon in human form passed a bit from him. He even held his breath. He'd unsummoned Zac before hiding just to make sure. It wouldn't due to catch the dragon's eye with a glowing blue tiger-centaur-like creature. He assumed they would have some time once in the 'den' and could resummon Zac then if they wanted. He certainly HOPED that there wouldn't be any combat inside there. That would be messy.

He waited until the dragon was true and well gone. He took the time to re-summon Zac while Lucky was still waiting and then checking for traps.
The Dealer
GM, 1924 posts
Sun 20 Sep 2020
at 18:22
  • msg #172

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 170):

The door is protected, first by a series of intricate poison tipped dart traps.  Lucky, you're quickly able to disable those.

"There aren't any magical defenses," Chandanar mutters.

Laoris frowns at him. "Yeah?  And?"

The cleric shrugs.  "Just seems weird..."

Door is clear and ready for opening.  Let me know how you wish to proceed.  Thanks
Selvin Larst
player, 1137 posts
My friend surrounds me
A strange companion
Sun 20 Sep 2020
at 19:31
  • msg #173

Re: Treasure Hunt

Selvin, now whole again with his extra-planar ally summoned once more, walked over just a small bit behind Lucky. He glanced over at Chandanar and Laoris. "I call that a good thing, personally."

He gave a shrug. "Well? Shall we?" He waited for Lucky to open the door and confirm no more traps inside.
Izzick
player, 570 posts
Mon 21 Sep 2020
at 00:26
  • msg #174

Re: Treasure Hunt

Izzick nodded in response. The plan was set and they were hopefully getting a dragon scale with a little less creepy horse eating. "Ready when you all are." Now they just had to get in nice and quiet and quick and hopefully without seeing a naked dragon or fighting one for that matter. "And then we'll figure out where to get that dagger."
Lucky Six-Fingers
player, 63 posts
Mon 21 Sep 2020
at 17:40
  • msg #175

Re: Treasure Hunt

With the traps disabled, Lucky looks at the lock and tries the door to see if it is locked.  If it is Lucky picks the lock.


19:38, Today: Lucky Six-Fingers rolled 28 using 1d20+25.  Pick Locks

The Dealer
GM, 1925 posts
Mon 21 Sep 2020
at 21:49
  • msg #176

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 175):

There is no lock.

The door swings open.

The room beyond was once probably a large storage area for both the stables and this section of the keep.  But the floor was dug out and the door now opens halfway up a deep shaft.

You can see the bottom below, perhaps about 75'.  The roof overhead is another 50' or so.

At the bottom of the shaft is a large loose collection of coins and trinkets.

But before you can consider any of that, you see the mirror.

Across from the doorway is a large mirror with an intricate frame and glass of a bluish tint.

Instead of the Lucky's rugged, handsome visage peeking through a halfway open door, there's an image of Lucky beating against the glass from the other side, cheeks puffed out, at the bottom of some vast river, obviously only seconds away from drowning...

Let's get a fort save please from Mr. Lucky and anyone else who was peeking through the doorway.

Thanks

Lucky Six-Fingers
player, 64 posts
Tue 22 Sep 2020
at 10:02
  • msg #177

Re: Treasure Hunt

Peering into the room Lucky saw the mirror and immediately thought that it was like a two-way mirror with the one in the womans room.  That was until he felt something...


12:00, Today: Lucky Six-Fingers rolled 19 using 1d20+5. Hope it is enough.

The Dealer
GM, 1926 posts
Tue 22 Sep 2020
at 23:11
  • msg #178

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 177):

The Lucky at the door suddenly coughs out a large spray of water from his mouth, as if he'd just come to the surface of a lake after nearly drowning.  Lucky, you sputter up some water, but seem fine. Until...

Mirror Lucky is gone.  The surface of the mirror seems to swell and pulse.  Then it becomes a large geyser of water that shoots across the gap and smashes into the doorway....

You are in combat with a very large and angry water elemental.  Everyone took 22 pts dam, reflex save/10- for half.   If you do not save, make a Str check 9- or be knocked down.

Your move.

Selvin Larst
player, 1138 posts
My friend surrounds me
A strange companion
Wed 23 Sep 2020
at 02:40
  • msg #179

Re: Treasure Hunt

Selvin watched but waited for Lucky to make sure there were no more traps. "You okay, Luc-" Apparently, there wasn't a trap, per se, but there was an...elemental creature of water? It tried to do something to Lucky, Selvin though, and then it sent a geyser at them!

Selvin and Zac weathered the water and sprang forward in a half-flying, half-leaping pounce, electricity dancing across the outer form as they unleashed their dizzying array of natural attacks at the creature.
This message was last edited by the player at 02:41, Wed 23 Sept 2020.
Lucky Six-Fingers
player, 65 posts
Wed 23 Sep 2020
at 07:08
  • msg #180

Re: Treasure Hunt

Recovering from something he had no idea of what happened, Lucky sees out of the corner of his eye, between coughs, a huge spout of water coming from the mirror.  He manages a soft shout of, "MOVE" before he too moves out of the way of the water coming at him. 08:59, Today: Lucky Six-Fingers rolled 30 using 1d20+16.  reflex save.

Lucky got a little wet but the geyser had no effect on him at all as he managed to get behind the doorframe.  Lucky saw too though that following the geyser was a being of water rushing at them as well ready to defend its ordered area.  Drawing his blades in the blink of an eye Lucky was ready to slash out at the water being with his magical blades. 09:08, Today: Lucky Six-Fingers rolled 33,11,25,10 using d20+16,d4+9,d20+11,d4+9.
The Dealer
GM, 1927 posts
Thu 24 Sep 2020
at 20:58
  • msg #181

Re: Treasure Hunt

In reply to Selvin Larst (msg # 179):

The deluge that flies sideways knocks Laoris off her feet, but the rest of you remain standing You can thank my dice later Izzy

The torrent rises, resembling a thick column of water with watery tentacles sprouting from around it's base, filled with malignant and evil looking...water.

Anyway.

As Selvin/Zac and Lucky smash into it, the tendrils whip around, give everyone at least some kind of smack...

Dam as follows:

Lucky:  4 points

Selvin:  8 points

Izzy:  19 points.  My dice got their revenge at the end.  Bwah ha ha.

Your guys go

Izzick
player, 571 posts
Fri 25 Sep 2020
at 00:11
  • msg #182

Re: Treasure Hunt

The half orc grunted in pain, slamming against a wall on top of being slammed by the water, and seemed a bit out of it for a second. But as he shrugged it off, knowing he'd been in worse, he began to chant out, drawing symbols in the air to draw on his sorcerous power. Crackling electricity formed into orbs - one, two, three - all spinning around before forming fully and diving into the elementals writhing form.

Three Ball Lightnings
If a globe enters a space with a creature, it stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates the damage. Creatures wearing metal armor take a -4 penalty on this Saving Throw.


DC = 21
20:10, Today: Izzick rolled 10 using 3d6.  Ball 1.
20:10, Today: Izzick rolled 10 using 3d6.  Ball 2.
20:10, Today: Izzick rolled 11 using 3d6.  Ball 3.

Lucky Six-Fingers
player, 66 posts
Fri 25 Sep 2020
at 08:21
  • msg #183

Re: Treasure Hunt

Lucky had hopefully given the water emental some pain but had no way of knowing quite yet.  The thing whipped him with a watery appendage that hit his shoulder cause a minor inconvenience.  Lucky returned the attack with more slashes of his kukri's.


10:18, Today: Lucky Six-Fingers rolled 25,9,24,7 using D20+16,d6+4,d20+16,d6+4.  Attack

The Dealer
GM, 1928 posts
Sat 26 Sep 2020
at 00:46
  • msg #184

Re: Treasure Hunt

In reply to Izzick (msg # 182):

As Izzick electrifies and Lucky stabifies, the watery column thing continues to smackifiy...

Dam:

Lucky: 12 pts.

Izzick:  7 pts.

Selvin got off with 2 pts.

Lucky Six-Fingers
player, 67 posts
Sat 26 Sep 2020
at 06:53
  • msg #185

Re: Treasure Hunt

Lucky tries to dodge away from the large tendril that came at him but with the limited area to maneuver it was nearly impossible and he got slammed by it hard this time.  Not one to give in, Lucky stabbed out with his blades again and again.

08:51, Today: Lucky Six-Fingers rolled 23,5,18,6 using D20+16,d6+4,d20+16,d6+4.  stabby stabby.
Izzick
player, 572 posts
Sat 26 Sep 2020
at 12:16
  • msg #186

Re: Treasure Hunt

As Izzick took another hit, his green skin was quickly turning black and blue. Grabbing for a vial at his side, he commanded his spell to keep up the assault, hoping such things would distract the elemental until he had a chance to take a drink. He was definitely going to feel this in the morning otherwise.

Grabbing a potion of Cure Moderate Wounds but not drinking it yet, that way I can also instruct the Ball Lightnings to move.

Reflex DC21
08:15, Today: Izzick rolled 15 using 3d6.  Damage 1.
08:15, Today: Izzick rolled 11 using 3d6.  Damage 2.
08:15, Today: Izzick rolled 13 using 3d6.  Damage 3.

Selvin Larst
player, 1139 posts
My friend surrounds me
A strange companion
Sun 27 Sep 2020
at 01:33
  • msg #187

Re: Treasure Hunt

Selvin let out a growl as the water-thing attacked them once more. He unleashed another flurry of claws, teeth and slams at the creature, electricity dancing all around him as he did so. "Die already!"

OOC: Full attack again. Hit AC 31 for 22 dmg and 5 electricity.
Hit AC 29 for 24 dmg and 2 electricity.
Hit AC 27 for 28 dmg and 2 electricity.
Hit 19 for 27 dmg and 3 electricity.
Hit AC 19 for 20 dmg and 5 electricity.

19:29, Today: Selvin Larst rolled 31,29,27,19,19 using d20+14,d20+14,d20+14,d20+14,d20+14.  Full attack on elemental.
19:29, Today: Selvin Larst rolled 22,5,24,2,28,2,27,3,20,5 using d8+18,d6,d8+18,d6,2d6+18,d6,2d6+18,d6,2d6+18,d6.  Claw, Claw, Bite, Slam, Slam - Damage (d6 following each is the electricity).

This message was last edited by the player at 01:35, Sun 27 Sept 2020.
The Dealer
GM, 1929 posts
Sun 27 Sep 2020
at 19:35
  • msg #188

Re: Treasure Hunt

In reply to Selvin Larst (msg # 187):

The water column seems to consider <purple>Selvin's<purple> instruction carefully.  And then does just that, succumbing to all the stabby/shocky/clawy/etc goodness you have all dealt to it.

The mirror on the other side no longer contains a reflection.  It is just ocean blue.

There seems to be a 'hoard' below, at the bottom of the shaft.

Stepping into the dragon's lair?
Selvin Larst
player, 1140 posts
My friend surrounds me
A strange companion
Tue 29 Sep 2020
at 00:54
  • msg #189

Re: Treasure Hunt

Selvin shook his head and let out a breath. "Short but intense workout." He looked down the shaft for a moment.

Then he turned and held out his arms. "I could fly us down, couple at a time, but..." He grinned broadly. "We could just cast Featherfall instead an' float down, right?" He looked at Izzick.
Lucky Six-Fingers
player, 68 posts
Tue 29 Sep 2020
at 05:21
  • msg #190

Re: Treasure Hunt

Lucky had looked down the shaft after spying that the mirror was indeed clear.

Feather fall seems like a better idea.  Let me find something that I can tie a rope off so we can climb out, unless you want to cast that fly spell and do it then?  Or if the spell will last long for you maybe that is the right option to start.
The Dealer
GM, 1930 posts
Tue 29 Sep 2020
at 21:56
  • msg #191

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 190):

Chandanar is glancing back across the stables.

"Whatever we do, we probably wanna do it quickly.  Maybe leave someone outside to guard in case you know who comes back."

If you want to feather fall and Izzy doesn't have it memorized, Laoris does.  Your call.  Thanks
Izzick
player, 573 posts
Tue 29 Sep 2020
at 22:48
  • msg #192

Re: Treasure Hunt

Izzick shook his head, "No featherfall here," but he looked to Laoris and said, "But if she does, that sounds like a good plan." He chugged the potion in his hands, relief passing over him as he put the empty bottle away. No need to leave it whenever they were.  Wounds began to heal across his body as he looked over into the pit. "Ready to head down?"

18:45, Today: Izzick rolled 21 using 2d8+11.  Potion.

Selvin Larst
player, 1142 posts
My friend surrounds me
A strange companion
Tue 29 Sep 2020
at 23:39
  • msg #193

Re: Treasure Hunt

Selvin had a lightly surprised look on his face for just a moment, but then nodded. "Ah. Okay. I wasn't sure since you had Fly." He gave a small shrug. "No problem. I got it."

He made a gesture to have them all follow him and he spoke an arcane-infused phrase, "Feather Fall!"

Then he stepped off the ledge to the shaft to float down towards the bottom.
Lucky Six-Fingers
player, 69 posts
Wed 30 Sep 2020
at 07:14
  • msg #194

Re: Treasure Hunt

Lucky accepted the spell and just before he jumped off the ledge to float down he said, I think we should all head down.  Leaving one behind while a good idea might end up being overmatched by the dragon.  Then Lucky jumped.
The Dealer
GM, 1932 posts
Thu 1 Oct 2020
at 21:02
  • msg #195

Re: Treasure Hunt

In reply to Izzick (msg # 192):

Chandanar shrugs and follows Lucky's lead.

The trip down is the most relaxing part of your day.  You whift and whirl like...well.  Feathers.  It's very relaxing.

When you land, you are standing on a mound of treasure.  What kind of depth, you have no idea.  But the floor you're standing on is treasure.  Gold.  Silver.  Diamond necklaces.  Swords with emerald encrusted handles.  A harp with strings of pure platinum.  An original signed edition of Tenser's How I Made My Disc Float.

Treasure.  Unimaginable treasure.

In the far northwest corner, is what looks like a large mound of pillows.  It fills that corner of the room.

In the southeast corner is a large wardrobe.  One of its doors is slightly cracked open.

No signs of scales on first glance.
Lucky Six-Fingers
player, 70 posts
Fri 2 Oct 2020
at 10:17
  • msg #196

Re: Treasure Hunt

As Lucky touches down on the rather large pile of wealth he has to fight the urge to take anything for they are not here for that they are here for a scale.  "Spread out and let's find a scale!"  Lucky said loud enough for the others to hear.  With one more look down he moved to the area of pillows.
The Dealer
GM, 1933 posts
Fri 2 Oct 2020
at 19:42
  • msg #197

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 196):

The pillows are super comfy looking.  Soft and downy with only a slight dragon-y smell to them.

As you search through the pile Lucky, you notice several thin plate looking objects, jet black in color, shiny to the eye.  The air around them is a little chilly.

These are probably scales.

Picking one up?
Selvin Larst
player, 1144 posts
My friend surrounds me
A strange companion
Sat 3 Oct 2020
at 06:37
  • msg #198

Re: Treasure Hunt

Selvin began searching the pile of loot...for scales, sure, sure. That was his main goal, sure. But there...was treasure. Lots of treasure. He didn't even know if it would stay WITH them when they moved to the next time jump thing. But he looked for scales....and anything interesting and portable. He even cast Detect Magic, purely for scholarly reasons, of course.

00:37, Today: Selvin Larst rolled 28 using 1d20+14.  Perception.
Lucky Six-Fingers
player, 72 posts
Sat 3 Oct 2020
at 07:28
  • msg #199

Re: Treasure Hunt

Lucky found a few of the shiny black objects that he thought were scales and even though he could feel the cold emanating from them he picked one up and would place it in his pack as soon as someone commented on what he said.  "Found one, I think?  I can feel cold coming from them.  Is that normal?"
The Dealer
GM, 1934 posts
Mon 5 Oct 2020
at 21:57
  • msg #200

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 199):

Laoris nods at Lucky's question.  <Pink>"That would be the negative energy plane influence.  That's our ticket.  Don't touch 'em directly.  They might zap some of your essence."</Purple>

Selvin, you cast Detect Magic on a dragon's hoard.  It's like lightning crashes right next to you.  The glare is almost blinding.  But as you rub your temples, the pain behind the eyeballs dies down and you can make out the spots that glow more than others.

There are four rings, a sword, 12 decanters filled with various liquids, a suit of chain mail, and 2 gems.  Oh, there's a partridge in a pear tree too.  But you're not going to be able to lug that around, so best to let it stay were it is.

Go ahead.  Take some of it.  I dare ya.
Lucky Six-Fingers
player, 73 posts
Tue 6 Oct 2020
at 10:34
  • msg #201

Re: Treasure Hunt

When Laoris told Lucky that he shouldn't touch it directly, Lucky knew what he could do.  Lucky had a magic item that would allow him to use a mage hand to pick up things so by sheer will he activated his cloak and an wisp of a hand came into shape.  With a mental command Lucky told it to pick up the scale and drop it in his pack.  "Problem solved!"  Lucky called, "Thanks for the warning!  The scale is in my pack now."
Izzick
player, 574 posts
Tue 6 Oct 2020
at 12:50
  • msg #202

Re: Treasure Hunt

Izzick had jumped a moment after. They had a scale then they could leave - the treasure? That was just icing on the cake truly. As Sselvin pointed them up, Izzick followed up, looking for any indication of what each magical aura might mean. His own eyes lit up as he read the magic, but hopefully one item at a time to prevent himself from going blind, and reading the sword, the vials, the rings for any arcane runes, inscriptions, or some hint of their meaning and origin. "Hmmm."

08:49, Today: Izzick rolled 25 using 1d20+18.  Spellcraft checks to ID.
08:48, Today: Izzick rolled 27 using 1d20+18.  Spellcraft checks to ID.
08:48, Today: Izzick rolled 36 using 1d20+18.  Spellcraft checks to ID.

The Dealer
GM, 1935 posts
Tue 6 Oct 2020
at 21:25
  • msg #203

Re: Treasure Hunt

In reply to Izzick (msg # 202):

Izzick, being the show off that he is, gets a fair sense of some items.

Whatever the sword does, you don't want it.  It's a curse.

Two of the rings have some sort of protective magic.  One seems to be geared towards a specific kind of movement.  The last one...you aren't sure what that is.

Ring of Protection +1 and +3.  Ring of Jumping.  Last one is a mystery ring.  It's powerful but what kind of powerful you have no idea

Ten of the vials are purple.  Healing.  You know what that is.  One is a bluish color and you would guess has to do with water breathing.  The last one is jet black.  Really black.  You aren't sure what it is.  But you could always take a slug and see what happens.
Selvin Larst
player, 1145 posts
My friend surrounds me
A strange companion
Tue 6 Oct 2020
at 21:30
  • msg #204

Re: Treasure Hunt

Selvin didn't touch any of the items yet, but he specifically pointed them out to Izzick as he moved slowly and carefully around. He occasionally stopped to nudge things to make them more visible but otherwise left well enough alone for the moment.
Lucky Six-Fingers
player, 74 posts
Wed 7 Oct 2020
at 06:08
  • msg #205

Re: Treasure Hunt

Thinking taking something from the hoard of the dragon would be a bad idea, Lucky says, "We should probably not touch anything.  He would probably know we took it right away and be here a moment later.  Let's get out of here."
Izzick
player, 575 posts
Mon 12 Oct 2020
at 13:00
  • msg #206

Re: Treasure Hunt

"We're already taking the scale, I don't think we need to be any more worried about the items. That said, last time I grabbed an unknown ring, I got married, so osmeone else can have this one. It's powerful but no idea what it is." As he looked over the items, he pointed out each and what he was pretty sure it was. The healing potions would be more than helpful where they were now. And even the water breathing potion might be a good backup plan if something went horribly wrong. "Think I'll grab this one now though. Safety First."

Izzicks going to switch his Ring of Protection +1 for the +3. We can re-divy later if needed.
The Dealer
GM, 1937 posts
Mon 12 Oct 2020
at 23:22
  • msg #207

Re: Treasure Hunt

In reply to Izzick (msg # 206):

As Izzick dons the ring...not much happens really.  He just gets a feeling of being safer.

You guys want to dig through anything else here? You have a couple of rounds before things blow up. Not that they will.  Maybe.  I just use that as an expression.

Yeah.  That's it. An expression.

Selvin Larst
player, 1146 posts
My friend surrounds me
A strange companion
Tue 13 Oct 2020
at 00:07
  • msg #208

Re: Treasure Hunt

Selvin shrugged and scooped up the unknown ring and pocketed it - he didn't wear it, though. He didn't like using an item he didn't know what it did. And he avoided the sword since he didn't use weapons and he didn't want to be cursed.

He snagged a couple healing potions as well and the black one. "So I can fly back up but how're we gettin' everyone else up? Am I flyin' ya up two atta time?"
Lucky Six-Fingers
player, 75 posts
Tue 13 Oct 2020
at 08:43
  • msg #209

Re: Treasure Hunt

As the others pocketed items Lucky said, "Just take all that is magical that is easy to carry.  As for getting up again, sure fly us up.  Climbing may take too long."
The Dealer
GM, 1940 posts
Fri 16 Oct 2020
at 20:15
  • msg #210

Re: Treasure Hunt

Izzick and Lucky, as Selvin sets you down on the door sill, you can hear something ominous:  absolute quiet.

Lucky, you spot them first:  lifeless bodies, laying in one corner of the now empty and cobwebbed stables.  It is the bodies of your former party.  The ones that died to the shadow thing.

The air is suddenly cold as well.




Selvin, you deposited Izzick and Lucky up above and then turn flew back to get Chandanar and Laoris.

As you turn, you notice your cleric looking up at you, waving.  You suddenly realize all the gold and treasure you guys had been standing on is gone.  Only a few coins remain.

The air has suddenly gotten colder as well.

Chandanar states the obvbious.  "Another time skip..."
Selvin Larst
player, 1149 posts
My friend surrounds me
A strange companion
Fri 16 Oct 2020
at 23:18
  • msg #211

Re: Treasure Hunt

Selvin eyed the corpses, cobwebs and quiet in the stables. But only for a moment, then he turned and flew back down to grab the rest of the group. The cold was there too. He didn't shiver, but only barely stopped himself.

He raised one eyebrow at Laoris, "Watch those hands." Which was a joke since he was inside the symbiote picking her up.

He flew them back up to the stables and set them down. "this is creepy."
Lucky Six-Fingers
player, 76 posts
Sat 17 Oct 2020
at 06:48
  • msg #212

Re: Treasure Hunt

The eerie quiet has Lucky's eyes darting all about.  That is when he spotted the corpses, his former companions.  A sadness crept into him briefly but so too did the cold of the area.  Lucky knew then that another one of the time jumps had occurred.  He looked to Izzick and asked, "When are we now?  My former companions are over there."  Lucky pointed to the corpses in the stable area.

Lucky then opened his pack and looked inside to see if the scale and axe were still there.
The Dealer
GM, 1941 posts
Sun 18 Oct 2020
at 20:24
  • msg #213

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 212):

The scale and axe made the trip with you Lucky.  That's not the problem.

The problem is:  it is very cold inside the stables.  Very.  Cold.

As your breath puffs out in little clouds, you notice something about the bodies.  The blood is still flowing fresh from their wounds.

Like they had been attacked only moments ago.

By that thing.  The thing that was huge but leapt in and out of the shadows.

Not that you see it around at the moment...
Izzick
player, 576 posts
Mon 19 Oct 2020
at 02:41
  • msg #214

Re: Treasure Hunt

"If they've been dead....maybe we're actually back to the present...or I assume the present. I'm sure it was the present for you too." Izzick said, trying to figure it out, at least as well as he could from the limited clues before the full impact of hat Lucky said hit him. "Oh...OH! Sorry...for your loss I mean." But another look and the bodies were fresh - so now he doubted even that. "Do you...know why it's so cold?"
Lucky Six-Fingers
player, 77 posts
Tue 20 Oct 2020
at 10:56
  • msg #215

Re: Treasure Hunt

Lucky had no way to tell which timeline each of the groups were from.  "I don't know which time you are all from to be honest.  My companions and I wereoriginal party went into the stables, you were attacked by a shadow that was vaguely dragon shaped.  It used an acid breath against us then but if the thing is now an undead dragon the cold here make sense.  Can any of you detect undead?

Lucky did tell them what time period he was in before all this happened.
The Dealer
GM, 1942 posts
Tue 20 Oct 2020
at 21:07
  • msg #216

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 215):

Lucky, please check your post.  I accidentally over wrote part of it.  I think I restored it correctly.  Sorry about that.

Lucky's party 'arrived' about a month before you guys Selvin and Izzy.  So the two groups are in the same time frame more or less.

Selvin Larst
player, 1150 posts
My friend surrounds me
A strange companion
Wed 21 Oct 2020
at 02:51
  • msg #217

Re: Treasure Hunt

Selvin looked around slowly after setting down the last two passengers. He shook his head at Lucky, uttering a quiet "Only when they attack me." The ghost of a grin played along his lips when he said it, but died quickly thereafter.

He fluttered to the air and in to the stables, looking around and up, and keeping his senses alert in case something was hiding and ready to pounce on them. "Should we check for invisible things?"

20:50, Today: Selvin Larst rolled 32 using 1d20+14.  Perception.
The Dealer
GM, 1943 posts
Thu 22 Oct 2020
at 21:27
  • msg #218

Re: Treasure Hunt

In reply to Selvin Larst (msg # 217):

Selvin, the cold is very unnatural.  But you already knew that.  It's also very quiet.  Kind of the epitome of 'too quiet'.

Lucky and Selvin you both notice something that just screams Uh Oh

It seems Izzick is casting two shadows.
Lucky Six-Fingers
player, 78 posts
Fri 23 Oct 2020
at 06:07
  • msg #219

Re: Treasure Hunt

Lucky caught out of the corner of his eye that Izzick was casting two shadows. "Now that isn't natural, Izzick."

Lucky moved to the same position and looked down to see if he too had two shadows.
Selvin Larst
player, 1151 posts
My friend surrounds me
A strange companion
Fri 23 Oct 2020
at 17:08
  • msg #220

Re: Treasure Hunt

Selvin narrowed his eyes as he noticed the second shadow. He frowned. "That isn't good."

He stepped forward slowly as he cast a spell and reached out a hand to touch Izzick. "Let me see if I can help you with that, okay?"

OOC: Casting 'Protection From Evil' on Izzick if he allows.
Izzick
player, 577 posts
Sat 24 Oct 2020
at 02:14
  • msg #221

Re: Treasure Hunt

Will take protection

The warning was right, they probably should look for something invisible. And then when  he saw the second shadow, he knew something wasn't right. His fingers touched, grackled, and exploded in a shimmering dust. Most certainly magic as the glitterdust avoided each and every one of them, hopefully sticking to anything nearby as an outline.

Casting Glitterdust on top of us. But I will make it Selective so it avoids up to squares (aka the 5 of us)

Will DC 18 to not become blind. Invisible things are outlined and have -40 to stealth

The Dealer
GM, 1945 posts
Sun 25 Oct 2020
at 21:40
  • msg #222

Re: Treasure Hunt

In reply to Izzick (msg # 221):

The air goes all glittery.  The second shadow peels itself off the ground, going from Izzick shaped darkness to sort of long sinewy neck with a big gaping maw at one end pitch blackness as it does so.

I am acting on Init rd 22.  Roll init and state your actions please.

Bring your A game with this guy folks.

Lucky Six-Fingers
player, 79 posts
Sun 25 Oct 2020
at 22:22
  • msg #223

Re: Treasure Hunt

Lucky knew something was fishy and so was ready for when Izzick cast his spell.  When the 'shadow' became form, Lucky was there and ready to attack.  Lucky didn't even really have to move to attack and just flashed his blades across the form of the large gaping maw.  "What the hell is this thing?"  Lucky asked even as he attacked it.

23:04, Today: Lucky Six-Fingers rolled 27 using 1d20+13.  initiative.
HIT AC17 for 43damage, AC24 for 55damage, AC31 for 42damage crit check AC14 for 13 damage.
23:15, Today: Lucky Six-Fingers rolled 17,12,31,24,13,42,31,13,29 using d20+16,d4+9,6d8,d20+16,d4+9,6d8,d20+11,d4+9,6d8.
23:18, Today: Lucky Six-Fingers rolled 14,13 using d20+11,d4+9.  crit check.

The Dealer
GM, 1947 posts
Mon 26 Oct 2020
at 22:56
  • msg #224

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 223):

You hit the thing with your last shot Lucky.  It's like cutting fog.  You definitely did...something.  But there wasn't much resistance on the slash.  The shadow does seem to dance back though.

Selvin has the same results.  Zac lands some solid hits, but they don't seem to faze it much.

The shadow snaps forward twice in quick sucession.  The first time he smashes Chandanar, sending the heavy healer sailing across the room like he was nothing more than a fickle feather.

The second hit smashes into Laoris.  She tries to side step, but the shadow lurches onto her arm.  Her limb disappears into darkness and then the elf is screaming.  Her arm has been removed at the shoulder.
Izzick
player, 578 posts
Tue 27 Oct 2020
at 16:58
  • msg #225

Re: Treasure Hunt

Izzick immediately backed away from whatever had just popped out. It grabbed Laoris so fast he barely had time to react so clearly they needed to be faster. He dropped for a second, touching one of the tattoos on his ankle - and instantly the magic released from the enchanted inks. Time sped up for all of them, a blur of motion encasing each in Izzick's pre-set up spell. "Watch out, all of you..." he said, staring at the elf's wound as he grit his fangs together.

Backing up from this thing as much as possible
Activating my Haste tattoo-scroll on all of us

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.

The Dealer
GM, 1948 posts
Wed 28 Oct 2020
at 02:35
  • msg #226

Re: Treasure Hunt

In reply to Izzick (msg # 225):

Izzick's mojo makes you all start to get into the groove.

The shadow thing rears back...

You are all now hasted.  Your moves.
Lucky Six-Fingers
player, 81 posts
Wed 28 Oct 2020
at 15:03
  • msg #227

Re: Treasure Hunt

Lucky felt the world around him slow somewhat and knew then that he was under a haste spell.  "Thanks!!"  He said even as he lunged and swiped his blades at the shadowy figure.


Hit AC22 miss, AC36 no crit for 38 damage, AC37 with crit for 51 damage, AC17 miss
15:54, Today: Lucky Six-Fingers rolled 22,13,33,36,11,27,37,12,27,17,12,39 using d20+17,d4+9,6d8,d20+17,d4+9,6d8,d20+17,d4+9,6d8,d20+12,d4+9,6d8.
15:56, Today: Lucky Six-Fingers rolled 23,13,36,12 using d20+17,d4+9,d20+17,d4+9.  crit checks.
Also it takes 2 bleed points of damage.

The Dealer
GM, 1949 posts
Thu 29 Oct 2020
at 21:43
  • msg #228

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 227):

The shadow rears back as Lucky and Selvin/Zac tear into it again.

The hits are solid. But this thing seems to sort of ooze around the points of contact.  It's like striking water.  Just...undeadish water...made out of shadows.

The head whips around, knocking into Zac causing him some distress.  It then snakes around and lunges at Lucky, but the wily six fingered man side steps.

Zac got pretty smacked up.  Selvin will be healing him.  And probably calling for Chandanar to heal him.

Ya'lls move

Lucky Six-Fingers
player, 82 posts
Fri 30 Oct 2020
at 08:24
  • msg #229

Re: Treasure Hunt

Lucky dodged the lunge of the shadowy figure, thankfully he was quicker than it and it missed.  He was growing more and more frustrated at the lack of any evidence that the thing was even being hurt by his attacks.  It felt as if he were just slashing at a dense fog or smoke.  No one had yet responded what in the world this thing was and so he repeated, "What is this thing!?! I don't even know if I am hurting it!"

Lucky didn't want to get his by the thing so took a second to increase his defenses.  Lucky took a step back from the thing and Cast shield on himself.  A glimmering transparent shield materialized before him then disappeared.  He knew it was still there and would aid him in his defenses, he hoped.

Cast shield adding +4 shield bonus.
Izzick
player, 579 posts
Fri 30 Oct 2020
at 12:12
  • msg #230

Re: Treasure Hunt

Body, shadoes, water, whatever. It didn't matter what the thing was made of, what mattered was tearing it apart before they ended up on the wrong end of it's teeth. Izzick chanted, cursed magic gethering in his hand until he pointed a finger towards it, firing a ray beam forward. Anything it would touch would be disintegrated - Izzick could only hope that same could be said about whatever this was.

08:05, Today: Izzick rolled 12 using 1d20+9.  Touch Spell Disintegrate.
Saving Throw DC = 22. Fort save to take 5d6 (5+5+4+6+3 = 25 damage)
08:06, Today: Izzick rolled 91 using 24d6 ((5,5,4,6,3,6,5,6,1,5,6,3,3,5,5,2,2,2,3,2,4,1,5,2)).

The Dealer
GM, 1950 posts
Fri 30 Oct 2020
at 21:22
  • msg #231

Re: Treasure Hunt

In reply to Izzick (msg # 230):

There's the spell I was waiting for...

The Shadow does seem to have taken some damage from your attacks Selvin and Lucky.  Just not much.

But then Izzick blasts at it.

It <b>really</i> does not like that.  Not in the slightest.

The shadow lurches back and leaps at the wall, splashing into a shadow cast by one of the stall walls.

And it's gone.

"Maybe we could run?" Chandanar mentions.

Your move
Lucky Six-Fingers
player, 83 posts
Fri 30 Oct 2020
at 21:38
  • msg #232

Re: Treasure Hunt

When the shadow disappeared into the shadows Lucky blew out a sigh of relief.  "Good spell Izzick!"  Lucky said as he made sure to be ready in case the thing came back.

When Chandanar suggested that we could run Lucky turned and asked, "Where we going to run to?  That is the question?  We have two of the items and need to find the others!"
Izzick
player, 580 posts
Sat 31 Oct 2020
at 13:33
  • msg #233

Re: Treasure Hunt

"Yeah, got a couple left too," he said, but he kept his eyes open as he searched around the shadows. He doubted it was still there but it wasn't a risk he wanted to take. Even as he scanned he didn't see anything, but he was sure the shadow beast was none too happy with him either. "We definitely have to make sure we're not letting that thing catch us off guards. Who knows if it will come back. Maybe we should head out, not sure where but at least out of here."
The Dealer
GM, 1951 posts
Sun 1 Nov 2020
at 19:14
  • msg #234

Re: Treasure Hunt

You are standing outside area 11 on the first map in the Maps thread.  Chandanar wants you guys to head to area 9.  Quickly.

Area 9 is the courtyard where you faced the gargoyles and first met Lucky.

Questions?

Lucky Six-Fingers
player, 84 posts
Mon 2 Nov 2020
at 07:44
  • msg #235

Re: Treasure Hunt

With a direction in mind now, Lucky made for the doors.  When he got there he opened it just wide enough to peer out and if it were clear he squeezed through.
The Dealer
GM, 1952 posts
Mon 2 Nov 2020
at 22:45
  • msg #236

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 235):

The courtyard is still full of dead gargoyles.  So you guys seem to be back around the same time you left.
Lucky Six-Fingers
player, 85 posts
Tue 3 Nov 2020
at 19:01
  • msg #237

Re: Treasure Hunt

When Lucky saw the dead gargoyles he knew then that he was back at the time when he met the others.  Lucky turned and said, "Looks like we are back to when and where we met.  Let's find somewhere to hide and see what else happens."
The Dealer
GM, 1953 posts
Tue 3 Nov 2020
at 22:43
  • msg #238

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 237):

Just let me know the location/area number you want to go and we will proceed.

Thanks

Lucky Six-Fingers
player, 86 posts
Thu 5 Nov 2020
at 08:44
  • msg #239

Re: Treasure Hunt

ooc:  I think down by the blue circle in area 9.  What do you think Izzick?
The Dealer
GM, 1954 posts
Fri 6 Nov 2020
at 22:46
  • msg #240

Re: Treasure Hunt

Let's go with that.  Izzy, we can change up as needed

You regroup around the fountain in the south of the courtyard.

Chandanar pushes a gargoyle corpse out of the way and then sets about healing up Zac.

"Seems like just yesterday we were blowing these guys up with a fireball.  With all these time jumps it may have been yesterday.  Or two months ago.

"Seems like we got the axe and the scale.  Now how do we track down this woman?  Wasn't that the halfling we met before?  If it was, we've seen her coming out of the chapel..."


He nods to the chapel to the west.

"...and upstairs on a balcony."  He points up to the second floor in the east.

He then points to the south.  "Only place we haven't really been is there."
Izzick
player, 581 posts
Sun 8 Nov 2020
at 03:33
  • msg #241

Re: Treasure Hunt

The half-orc looked to the cleric asking, "Hey uh...How's Laoris?" He figured she would make it but how well being armless was going to work out for her. He knew they had to move forward...and she was technically evil, but she was also closest ally they had in all of this. Still, he nodded once they'd decided on the chapel's second floor. It was so easy to get lost in this place, it was nice to know they were finally narrowing it down. "Let's grab this thing and hopefully get back to our time as soon as we can."
Lucky Six-Fingers
player, 87 posts
Sun 8 Nov 2020
at 19:52
  • msg #242

Re: Treasure Hunt

Lucky hadn't the time to wonder how Laoris was doing.  He knew she lost her arm to that shadow creature but she was up and moving so knew that she was dealing with the pain and loss of the arm.  They needed to get somewhere safe or at least away from any action so they could look at taking care of Laoris.

When the stairs were suggested, Lucky made his way to them and stood ready for the others before heading up.
The Dealer
GM, 1955 posts
Mon 9 Nov 2020
at 00:00
  • msg #243

Re: Treasure Hunt

Sorry.  I seem to have messed up something.  The direction Chandanar was pointing at the end-the only area you haven't been-is in the direction of area 12 on the map.  It would be west.  I forgot the stupid map had the compass pointing east, because it is difficult enough to deal with.

So just to make sure I am on the same page, when you say the Chapel's second floor, you mean up the stairs at either S14 or S15, correct?

Thanks.  Sorry this got confusing.  The map for this always gives me troubles.

Lucky Six-Fingers
player, 88 posts
Wed 11 Nov 2020
at 10:20
  • msg #244

Re: Treasure Hunt

ooc: Want to check out 12 first before heading up to the chapel?
The Dealer
GM, 1957 posts
Thu 12 Nov 2020
at 19:45
  • msg #245

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 244):

Area 12 it is

You approach the south wing cautiously.  The entrance stands slightly ajar.  Beyond you see a dusty stone room.  The remains of tapestries do not hang so much as they are smeared on the wall.

Everything beyond is quiet.

No.  You can hear the faint sounds of music maybe.  It's far off and not consistent.  It seems to come and go.  But it is coming from the south.
Izzick
player, 582 posts
Fri 13 Nov 2020
at 01:09
  • msg #246

Re: Treasure Hunt

"What do you think?" Izzick asked as he heard the mysterious music playing. This place didn't stop with the strange stuff and his hands were at the ready to begin conjuring magical force. They'd had one too many weird encounters here. "Do you think we should look into it?"
Selvin Larst
player, 1154 posts
My friend surrounds me
A strange companion
Fri 13 Nov 2020
at 06:13
  • msg #247

Re: Treasure Hunt

Selvin crept along, for once not flying since required him to flap his wings and...it was so quiet, he felt bad disturbing the silence. But Izzick did it anyway. Selvin shrugged at him, "might as well. who knows what we might need or find..."

He moved along quietly and headed towards the music.
Lucky Six-Fingers
player, 89 posts
Fri 13 Nov 2020
at 07:08
  • msg #248

Re: Treasure Hunt

Lucky heard the music as well and when asked if they should check it out Lucky nodded and advanced with the others with his blades in his hands and ready to strike.
The Dealer
GM, 1958 posts
Fri 13 Nov 2020
at 23:52
  • msg #249

Re: Treasure Hunt

You creep out the southern door, heading into the wide hall beyond.

You are south of the room marked 'J'.  Inbetween the rooms lettered 'E' and 'F'

The music grows just a little louder, but not any steadier.  It seems to fade in and out.  But it is definitely wafting down the hallway running south.

That hallway is lined with doors.  Some of the doors are slightly open doors marked 'H'.  Some seem to be firmly shut.  Doors E and I.  There seems to be some kind of liquid seeping out from under one of the shut doors 'I'.  But all you can tell from here is the liquid seems dark in color.  A brownish black.

The music seems to come from around the bend at the end of the hall Either areas 13 or 14.  You can't tell from here.

Laoris, who has been out of it due to a sedative, mutters "...ballroom...".  She sort of gestures that way with her one good arm.  "...that'd be...the way to...the ballroom...probably real danger..."

Her chin starts to droop towards her chest.

Chandanar whispers, "I'm gonna hang here with her.  Try to get some more energy into her.  But I can't treat her arm.  That thing seems to have sucked the life force out of it.  It's past my ability to treat."
Selvin Larst
player, 1155 posts
My friend surrounds me
A strange companion
Sun 15 Nov 2020
at 06:25
  • msg #250

Re: Treasure Hunt

Selvin glanced at each door as he passed it. The ones partially open he would stop to take just a quick peek in for anything out of the ordinary or dangerous. He grimaced and avoided the 'liquid' coming out from the two doors. He wasn't sure what that was and wasn't sure he wanted to find out.

He otherwise kept moving quietly down towards the music, perhaps to the 'ballroom' mentioned.
The Dealer
GM, 1961 posts
Mon 16 Nov 2020
at 00:45
  • msg #251

Re: Treasure Hunt

In reply to Selvin Larst (msg # 250):

The rooms beyond the slightly open doors are mostly in ruins now.  You may be glad of that.  Seeing them during the day would have been a horror show.

Each one of the rooms seems to be its own little torture chamber.  The remains of devices you can only imagine the function of lay in heaps inside each room.  It's almost like you can still hear the echoes of screams and the smell of blood as you tip toe down this particular row of tulips.

Speaking of blood...

You get to the puddle.  You can tell that's what it is.  Blood.  The door has a handle with a keyhole lock on it.  A thin stream of blood is pouring out the keyhole and collecting on the ground outside the door.  The blood isn't drying up.  It's just...pooling there.  Looking groovy.

I am assuming you have not tried to pass over the blood pool yet.
Lucky Six-Fingers
player, 91 posts
Tue 17 Nov 2020
at 10:33
  • msg #252

Re: Treasure Hunt

When lucky came to the door with the blood leaking out of the keyhole he said in a low tone, "Now that looks ominous.  Not thinking we need to be going in there."

Is the blood going completely across the hallway so we have to go over it to continue?
The Dealer
GM, 1963 posts
Wed 18 Nov 2020
at 00:12
  • msg #253

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 252):

The blood puddle covers most of the hallway, leaving about a half foot space on the other side.

You can try to step in the clear space and over.  Or you can try to fly over.  Or what have you.

But I do need to know how you want to try to cross it.

Thanks

Selvin Larst
player, 1156 posts
My friend surrounds me
A strange companion
Wed 18 Nov 2020
at 16:40
  • msg #254

Re: Treasure Hunt

Selvin hesitated at the blood pool. It was...large. And gross. All sorts of scenarios for what had caused it tried to flit through this mind but he shut that down quickly. He didn't want to  know, and it was probably someone who had in actuality died long ago anyway. Sure. That was it.

He flew over the puddle to see if anything happened.
The Dealer
GM, 1964 posts
Wed 18 Nov 2020
at 21:30
  • msg #255

Re: Treasure Hunt

In reply to Selvin Larst (msg # 254):

It does.

The pool suddenly flares up, rising like a waterspout.

It slams into Zac.  The goo is both sticky and acidic.  Zac is burning.

Fort Save 17-.  22 pts damage or save for half.
Lucky Six-Fingers
player, 92 posts
Thu 19 Nov 2020
at 07:57
  • msg #256

Re: Treasure Hunt

Lucky was about to climb the wall on the clear side of the hall when he saw Selvin fly up and start to fly over.  Lucky saw the 'blood' rise and lash out at Selvin as he crossed its border.  With a gasp, Lucky called out, "Don't cross the blood!"  Of course, it was too late for Selvin but not the others.

Lucky moved back away from the blood and hoped that Selvin would be able to return to the safe side.
The Dealer
GM, 1965 posts
Fri 20 Nov 2020
at 01:27
  • msg #257

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 256):

If you guys want to post actions you may.  I will respond when I get back next Friday

Happy Thanksgiving to all you in the States.  And a good week to everyone

Izzick
player, 583 posts
Fri 20 Nov 2020
at 13:49
  • msg #258

Re: Treasure Hunt

Izzick shouted out , "Selvin!" as he got hit, the blood animating on it's own. Then again, Laoris for all her delirium had been able to warn them this place was dangerous, maybe that was why. Was this truly part of the castle, something that had moved here, or a trap laid by evil dragon gods. What really mattered was how to deal with it now.

Izzick didn't have any spells to mop up blood but the way the burns formed gave him an idea. He shouted out a spell of protection. Arcane words flowed from his lips "Su-o-ja ha-pol-ta" almost like a chant. Channeling the magic deep inside of him, he rushed to grab Lucky's arm, a faint glow coating them both in the abjuration. "That should help. Still, be careful if you have to get close." The barrier that surrounded them would provide protection from acid, probably enough to get by, but he still wouldn't want to risk it.

Protection from Energy Communal - if I can get to Selvis I will, but it is touch range so I doubt I can get more than me and Lucky. For the next hour (or 40 min if I include Selvin), we all have 120 points of immunity to acid damage
Selvin Larst
player, 1157 posts
My friend surrounds me
A strange companion
Sat 21 Nov 2020
at 03:09
  • msg #259

Re: Treasure Hunt

Selvin and Zac let out a simultaneous cry of pain when the 'blood' lashed out at them and hit them HARD! They recoiled from the pool, wings fluttered as they fall back, and then crashed to the ground away from the pool.

"Owowowowow!"

Selvin quickly cast a spell on the symbiote from inside it, wincing at the burning pain.

20:05, Today: Selvin Larst rolled 15 using 1d20+10.  Fort Save.
20:09, Today: Selvin Larst rolled 30 using 3d10+10.  Rejuvenate Eidolon.

Lucky Six-Fingers
player, 93 posts
Sat 21 Nov 2020
at 08:40
  • msg #260

Re: Treasure Hunt

Thankfully Selvin was able to fly back as he crashed to the ground on his side of the pool.  Lucky ran to his side and though he couldn't do much but lend support, Lucky was there incase he needed anything.  "Can I help with anything Selvin?"
The Dealer
GM, 1967 posts
Sun 29 Nov 2020
at 01:05
  • msg #261

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 260):

Chandanar starts towards Zac.

The power you channel into your friend Selvin eases out the initial wound. But you can 'feel' the blood continuing to sizzle

New Fort Save 15-.  10 pts dam, save for half.

Izzick, you reach towards your glowy friend...Izzy, make me a Dex check vs a 10.  If you beat it, you can slap the protection on Selvin/Zac before the spell sets

Lucky, the well wish leaves your lips as a noise draws your attention towards the puddle again.

Another batch is rising again.  This stuff isn't blood obviously.  Some kind of jelly or something maybe?

More of it is pouring out of the key hole in the door. But now instead of oozing out, it seems to be gushing.



In combat people.  You will have the init though.

Lucky Six-Fingers
player, 94 posts
Sun 29 Nov 2020
at 19:36
  • msg #262

Re: Treasure Hunt

20:34, Today: Lucky Six-Fingers rolled 33 using 1d20+13.  initiative.

"What in the hell is this?  It looks like some kind of ooze, but is it?"  Lucky asked cause he didn't know if he could affect it or not.
The Dealer
GM, 1969 posts
Mon 30 Nov 2020
at 02:23
  • msg #263

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 262):

A sudden gush of water slaps against Zac, wiping the acid off him.  Chandanar finishes waving his hand from the enchantment that created the water.

"It's acidic," the observant acolyte intones.  "Try maybe fire or cold.  One of those usually works."
The Dealer
GM, 1970 posts
Mon 30 Nov 2020
at 21:18
  • msg #264

Re: Treasure Hunt

In reply to The Dealer (msg # 263):

Forgot to add:  you guys get init based on Lucky's monster roll.  Your move(s)
The Dealer
GM, 1972 posts
Tue 1 Dec 2020
at 23:41
  • msg #265

Re: Treasure Hunt

Izzick manages to connect with Zac and Selvin
Selvin Larst
player, 1161 posts
My friend surrounds me
A strange companion
Wed 2 Dec 2020
at 01:19
  • msg #266

Re: Treasure Hunt

Zac began to slowly calm and stop writhing in agony as the pain subsided from both the healing and the protection spell from Izzick. Selvin wanted to fly back and up, away from the thing. He didn't want to get hit again - more importantly, he didn't want Zac to be hurt again.

But he couldn't let the others get hurt instead of him and Zac either. So he grit his teeth and said, "I don't really have fire or cold right now - just electricity."

And he charged in to the thing, Zac's natural attacks flying.

OOC: I didn't add the +2 for charging, since I'm not sure how far the ooze-thing is.
If it's not far enough to charge and not close enough for a 5ft step, only the first attack counts.

Hit AC 29 for 22 dmg and 1 electricity.
Hit AC 23 for 26 dmg and 3 electricity.
Hit AC 33 for 23 dmg and 4 electricity.
Hit AC 29 for 28 dmg and 6 electricity.
Hit AC 25 for 29 dmg and 5 electricity.

11:50, Sun 29 Nov: Selvin Larst rolled 23 using 1d20+10.  Fort Save.
18:16, Today: Selvin Larst rolled 29,23,33,29,25 using d20+14,d20+14,d20+14,d20+14,d20+14.  Attacks.
8:18, Today: Selvin Larst rolled 22,1,26,3,23,4,28,6,29,5 using d8+18,d6,d8+18,d6,2d6+18,d6,2d6+18,d6,2d6+18,d6.  Damage (d6 following each is the electricity).

Lucky Six-Fingers
player, 95 posts
Wed 2 Dec 2020
at 08:54
  • msg #267

Re: Treasure Hunt

Lucky didn't want to just sit and do nothing while this thing seemed to be getting bigger and bigger so he slashed his blades through the bloody muck hoping that his magical blades would cause damage.


09:52, Today: Lucky Six-Fingers rolled 34,11,31,13,22,13 using D20+16,d4+9,d20+16,d4+9,d20+11,d4+9.  Attacks on this thing

The Dealer
GM, 1973 posts
Thu 3 Dec 2020
at 19:07
  • msg #268

Re: Treasure Hunt

In reply to Selvin Larst (msg # 266):

More of the bloody goop pours through the key hole as Lucky and Zac/Selvin slash away.

Each strike is like punching into pudding.  You feel some resistance and give.  But are you hurting it?  Even if you are, more is coming through the key hole, replenishing what might have gotten slashed or torn.  Small droplets land on your skin/etheralness.  They sizzle on contact but thanks to Izzick's charm, they do nothing.

"I think we're in a stalemate," Chandanar eyes both of you for any potential wounds as well as the growing wall of icky-acidic-ickiness.

Laoris is mumbling something, but it's not a spell.  She is gesturing at a pouch on her belt.  There's a small cache of scrolls inside.  Thankfully, she has them labeled.

Firegush

Iciness

Flame Out

Hold 'Em

Selvin Larst
player, 1162 posts
My friend surrounds me
A strange companion
Fri 4 Dec 2020
at 23:14
  • msg #269

Re: Treasure Hunt

Selvin frowned at the....pool. "But..." He let out a small sigh and moved carefully back from the..."ooze" or whatever, taking great care to avoid any of it. "I dislike this place. Have I said how much I dislike this place?" He grumbled something about 'time', 'leaping', and a few curse words.

OOC: Withdraw action."
Izzick
player, 584 posts
Sun 6 Dec 2020
at 14:37
  • msg #270

Re: Treasure Hunt

Izzick began to chant while Laoris hunted for scrolls. He had his own spells for things like this. The words left his lips almost effortlessly considering how many times he'd conjured the rays of fire, hoping they'd burn up whatever the hell it was assaulting them per the suggestions of fire and ice.


Scorching Ray:
09:36, Today: Izzick rolled 26 using 1d20+9.  attack 1.
09:36, Today: Izzick rolled 11 using 4d6+1.  Damage 1.

09:36, Today: Izzick rolled 22 using 1d20+9.  attack 2.
09:37, Today: Izzick rolled 14 using 4d6+1.

09:36, Today: Izzick rolled 10 using 1d20+9.  attack 3. (Nat )

The Dealer
GM, 1974 posts
Mon 7 Dec 2020
at 00:26
  • msg #271

Re: Treasure Hunt

Izzick, your trusty bolt of hot searing goodness slices across the pile of bloody looking goo.

There's a nasty odor as it singes the stuff.

And then fizzles out.

The goo starts to ooze down the hallway towards the lot of you.

Fire does not appear to be the way to go.
Lucky Six-Fingers
player, 97 posts
Mon 7 Dec 2020
at 08:22
  • msg #272

Re: Treasure Hunt

Lucky grabs the scroll that said iciness and read through it to cast the spell.  He had done it a few times before and hoped that he was skilled enough to do so now, even as the ooze began to head their way.

09:20, Today: Lucky Six-Fingers rolled 20 using 1d20.  Nat 20 to cast whatever spell it is on the scroll.  You can roll damage.  Aiming the spell at the ooze.
This message was last edited by the player at 08:23, Mon 07 Dec 2020.
The Dealer
GM, 1976 posts
Mon 7 Dec 2020
at 21:21
  • msg #273

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 272):

The arcane script reads like a dirty limerick Lucky

As the last word leaves your lips, your breath puffs out like a cloud.  That cloud wafts down the hall and grows.  In the space of a heartbeat, the cloud has settled over everything in the hall ahead of you.

The temperature seems to drop of a sudden.  Before your heart can beat a third time, the hall ahead is a winter wonderland.

A thick layer of ice and frost coats every surface.  Including the ooze.  Which has become an ooze-cicle.  Even the flow coming out of the keyhole has frozen in place.

It seems 'cold' was the answer.
The Dealer
GM, 1978 posts
Tue 8 Dec 2020
at 22:40
  • msg #274

Re: Treasure Hunt

The music continues to drift down the hallway...

You guys boldly striding forward?  Or you want to check out anything here?

Thanks

Lucky Six-Fingers
player, 99 posts
Wed 9 Dec 2020
at 07:14
  • msg #275

Re: Treasure Hunt

Lucky was amazed at the effect reading the scroll had on the ooze thing.  Everything was FROZEN solid including the ooze, which was a good thing!  Wanting to still check out the music Lucky began to move towards the noise cautiously.

There were so many things that were wrong about all of this and honestly, Lucky just wanted to find himself a drink, a cutie, and a bed, and not necessarily in that order.
Selvin Larst
player, 1163 posts
My friend surrounds me
A strange companion
Wed 9 Dec 2020
at 16:39
  • msg #276

Re: Treasure Hunt

Selvin leaned back and stared with his eyes and mouth open wide for a moment. He turned slowly to look first at Lucky, and then at Laoris.  He turned back to the oozicle and scratched his chin. "Well....damn. Alright then." He chuckled. "Good guess apparently."

He shook his head and began slowly flying forward down the hall, especially watchful.

09:39, Today: Selvin Larst rolled 15 using 1d20+14.  Perception.
Izzick
player, 586 posts
Wed 9 Dec 2020
at 23:42
  • msg #277

Re: Treasure Hunt

Izzick stayed behind Selvin, trying to remember the ice thing for next time since fire had fizzled out. Still he kept one eye on the ooze as they continued forward. He definitely didn't want that thing to break free anytime soon. "See anything?" he asked, hoping the summoner would catch whatever sprung out next.
The Dealer
GM, 1979 posts
Thu 10 Dec 2020
at 19:33
  • msg #278

Re: Treasure Hunt

Towards the music we go! You are arriving in Area 13

The hall turns and ends in a foyer.  This area was obviously once very posh.  The remains of gold and bronze enamel still cling in bits to the walls.  A couple of decorative lamp stands, each about the height of Lucky are spilled over.  The nubs of blue, black, and silver candles still adhere to some of their scones.

At one end is a set of massive mahogany doors.  Like everything else they were probably once quite impressive.  They are engraved with old runes and symbols.  Nothing seems actively magical about them.  The runes are old Draconic and read

Let the Music Play

The doors are cracked open about a foot.

Beyond them Area 14 is what looks to have once been a grand ballroom.  The marble floors are covered by a thick layer of dust indicating no one has been inside the room since at least your grandparents day.  Frescos on the wall seem to depict scenes of debauchery and excess.  But because of the layers of grime and the distance from your vantage point at the  doorway, you can't be sure that is exactly what they portray.  But given what you've seen thus far, it is a fair guess.

There is a massive chandelier hanging from above.  Even for massive chandeliers, this one's pretty big. The crystal spokes and scones still give off a faint light, probably the result of illumination magic cast upon it.

The music is coming from the far northwest of the room.  A stage is set up there and it appears there is a harp and harpsichord set on one side of the stage.  Both the harp and harpsichord glow with a soft blue light.  A somber waltz is being played on them.  Whether they are playing themselves or some unseen musicians are playing them you cannot tell.

You have not yet entered area 14. You are standing at the door looking in.

Everything in this room radiates magic.  Everything in this room radiates evil.  There is no point in even asking.  The answer is yes.  And both evil and magic have their volumes turned up to 11.  It is so high that you can't make out a single source.

All of your characters, due to their experience with such situations and their various trainings, get the picture:  this room is bad.  It is very.  Very.  Bad.

Bring your A game.  This is an area of the game where I have taken a lot of PC lives.  You have been warned.

Lucky Six-Fingers
player, 100 posts
Sun 13 Dec 2020
at 09:51
  • msg #279

Re: Treasure Hunt

As Lucky looked into the room and then to the others he said, "Um... so we found the source of the music.  Is there a reason we should enter?  Do you think any part of what we are trying to find is inside?  I don't want to just go in if we don't need to."
The Dealer
GM, 1980 posts
Sun 13 Dec 2020
at 23:19
  • msg #280

Re: Treasure Hunt

"Hmmm.  Well," opines Chandanar. "We're looking for the halfling woman.  It's probably she has the dagger.  Or whatever it is we need to open that doorway in the chapel.

"We came across her once.  But that was...er...in another time period.  And that was up on the second floor.  The only other time we saw her was also from another time slip.  And she was headed into this wing of the castle."


He shrugs.  "We could check out the upstairs.  Who knows.  Maybe we'll get lucky. But..."  He glances back through the doorway.  "Have we really gotten lucky yet on this trip?"
Lucky Six-Fingers
player, 101 posts
Mon 14 Dec 2020
at 08:41
  • msg #281

Re: Treasure Hunt

Lucky looked to Izzick and Selvin then to see what they wanted to do.  If they wanted to enter then he would be checking to make sure it was clear to enter.
Selvin Larst
player, 1164 posts
My friend surrounds me
A strange companion
Thu 17 Dec 2020
at 05:26
  • msg #282

Re: Treasure Hunt

Selvin hesitated. He looked around slowly but didn't move forward right away. He drew in a deep breath and then flew towards the doors that were open a bit. He landed and carefully peered inside. His mouth formed an "O" as he looked beyond, eyes flicking this way and that to try and take it all in.

He glanced back at Chandanar with a lopsided grin and very quietly said, "absolutely. know how i know? we're still alive, an' that ain't all by skill an' talent."

His face then settled in to a thoughtful frown. After a moment he spoke up again, "not gonna lie, not super excited t'go in there. feels...bad. Zac's itchin' a bit even."

He pursed his lips and then shrugged. "i'd say we go upstairs first but that just feels like delayin' the inevitable." He glanced at the half-orc, "izzick?"
Lucky Six-Fingers
player, 102 posts
Sat 19 Dec 2020
at 10:00
  • msg #283

Re: Treasure Hunt

"We can go check out the upstairs first.  No use leaving any stone unturned.  Perhaps we do get lucky and find what we are looking for without heading into that room."  Lucky said following along with the thought to head upstairs first.
The Dealer
GM, 1984 posts
Sun 20 Dec 2020
at 22:44
  • msg #284

Re: Treasure Hunt

Your intrepid party climbs the stairs to the south and arrives on a small balcony overlooking the lake.

The air is warm.  You still seem to be in your 'time' at the moment.  Though in this place, who knows how long that will last.

You spy a few gargoyles prowling the skies high above.  They don't seem to be approaching the keep though.  What you did to the majority of their numbers before seems to have them skittish.

To the east, the balcony runs onto a larger mezzanine.  It appears the mezzanine has an entry to the area above the chapel.
Izzick
player, 587 posts
Sun 20 Dec 2020
at 23:33
  • msg #285

Re: Treasure Hunt

"Should we head to the chapel? Or think we should set ourselves up for whatever mess is down below," Izzick said, somewhat cynical, it definitely had a bad aura about it in more than one way. But then again, this place had been giving him the heebie-jeebies the entire time. Maybe the best option was to breath here and get ready for whatever was in there because there was no getting around taking down another evil god hench person, even if they'd avoided fighting the other two themselves so far.
Selvin Larst
player, 1165 posts
My friend surrounds me
A strange companion
Wed 23 Dec 2020
at 06:24
  • msg #286

Re: Treasure Hunt

Selvin stayed low, stayed on the ground, since the gargoyles....well, they weren't close, but he didn't want to tempt them in to returning. Just to be safe. So he stalked forward, the tiger-hybrid-centaur body moving along with ease, wings folded on to its back.

He frowned and pondered for a moment. "We could at least check out the mezzanine, maybe peek at the chapel..."
Lucky Six-Fingers
player, 103 posts
Wed 23 Dec 2020
at 08:02
  • msg #287

Re: Treasure Hunt

Since there didn't seem to be any other option at this point Lucky agreed with Selvin.  "Let us see if we can see below.  I am not sure how much it will matter but we can see.  If in the end, we must head into the chapel, I think we should prepare ourselves with spells.  Something against the undead I am thinking will work if you have it." Lucky commented going with his gut feeling on this.
The Dealer
GM, 1985 posts
Thu 24 Dec 2020
at 23:58
  • msg #288

Re: Treasure Hunt

You creep onto the mezzainine, heading for the parapet that overlooks the courtyard Area 20 on the map

At the other end of the parapet is a stout door of oak, apparently undefiled by the ages.  There are some symbols scratched around it's handle, but standing on the parapet, you cannot really see their detail or tell what they are.

The edges of the door have all been lined with lead.  As if someone had tried sealing the door shut from this side.
Lucky Six-Fingers
player, 104 posts
Sun 27 Dec 2020
at 08:08
  • msg #289

Re: Treasure Hunt

Lucky moved towards the door to get a better look.  As he moved he cast his detect magic and once within 5ft he would look for any traps.

09:08, Today: Lucky Six-Fingers rolled 19 using 1d20+15.  perception check. not the best roll but also not a 1
The Dealer
GM, 1986 posts
Sun 27 Dec 2020
at 19:25
  • msg #290

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 289):

The runes glow magic.  But they don't seem to be the 'read-me-and-blow-up' type.  They seem to be more some kind of warding magic. But it's directed inwards, not out.  Someone was trying to seal this door shut from your side.

Despite that, there is no lock.  You'll need to pry the lead seal around the frame loose.  But that's easy peasy kind of work.
Selvin Larst
player, 1166 posts
My friend surrounds me
A strange companion
Mon 28 Dec 2020
at 00:26
  • msg #291

Re: Treasure Hunt

Selvin crept forward slowly and tried to keep quiet...just in case. He let Lucky inspect the door while he kept an eye out. However, he did made a note of some peculiarities. The symbols. The lead. Lucky seemed to determine there was magic.

"Sooooo...anyone else gettin' the feelin' that somethin's locked in there?" He spread his hands. "Maybe we shouldn't open it."
Lucky Six-Fingers
player, 105 posts
Mon 28 Dec 2020
at 07:25
  • msg #292

Re: Treasure Hunt

Lucky saw the magic on the door runes and said as much to the others, "Well, the runes are definitely magical.  I am kind of in the same mind to leave it be.  If something was sealed inside, it probably was a bad thing."  Lucky kept concentrating on the runes though to see what type of magic it was.
The Dealer
GM, 1987 posts
Mon 28 Dec 2020
at 22:52
  • msg #293

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 292):

Chandanar studies the runes.  Then shrugs.  "Okay. But that kinda limits our options.  We gotta find the halfling.  And the only places we haven't looked are in there,"

He points the way you came.

"The creepy ballroom of certain death we just avoided..."

He points across the courtyard to the structure on the gatehouse roof. Area 18

"and there.  Whatever that is."

He scratches his chin.

"Ya know...the way these things usually work...the one place you don't wanna go is usually the place you have to go."
Izzick
player, 588 posts
Sun 3 Jan 2021
at 04:16
  • msg #294

Re: Treasure Hunt

Izzick looked between the others and asked, "Well, this place reeks of evil. We've gotta pick. Do we wanna flip a coin for it?" He pulled out a silver just in case the offer was taken. "We are looking for a servant of some evil immortal accursed dragon. I don't think they'd be locked up, but maybe it's something that can help in that ballroom down below." He didn't think the halfling was in the sealed doorway in front of them but his curiosity was peaked for what was.
Lucky Six-Fingers
player, 108 posts
Sun 3 Jan 2021
at 08:03
  • msg #295

Re: Treasure Hunt

Lucky didn't like the prospects, a sealed door or a spooky ballroom.  "I would rather take my chances with the door.  Who can unseal it?"  Lucky asked looking to Izzick.
Selvin Larst
player, 1170 posts
My friend surrounds me
A strange companion
Sun 3 Jan 2021
at 18:13
  • msg #296

Re: Treasure Hunt

Selvin looked at Chandanar and let out a little laugh. "I have no idea what you're talkin' about." He grinned widely. "If we didn't have bad luck, we'd have no luck at all!"

He turned to Izzick. "I could cast Dispel Magic, if you think that would do the trick? Or you can if you have it."

11:13, Today: Selvin Larst rolled 28 using 1d20+10.  Knowledge Arcana for the rune (especially how to disable).
The Dealer
GM, 1992 posts
Mon 4 Jan 2021
at 00:04
  • msg #297

Re: Treasure Hunt

In reply to Selvin Larst (msg # 296):

Selvin's study of the runes indicates no action is needed on your part.  The runes are cast to seal something inside.  Lucky isn't able to see any kind of trap or such either.

The only thing the door needs is a good solid tug to open.
Lucky Six-Fingers
player, 109 posts
Thu 7 Jan 2021
at 09:51
  • msg #298

Re: Treasure Hunt

Having not found any traps, Lucky grabs hold of the door handle and gives a good solid tug hoping it was enough to get the door open.
The Dealer
GM, 1993 posts
Thu 7 Jan 2021
at 23:43
  • msg #299

Re: Treasure Hunt

The door opens without even an ominous creeeeeeeaaaak.  It just swings wide with almost no resistance after the first push.

There is a second, similarly sealed door just behind it The letter J on the map.  Moving us along. It seems to be the same set up even down to the lead seal.  A quick pull and you are past it.

The air has an odd smell to it.  You've all robbed enough crypts to recognize the musty smell of places where the dead things are.  The air here checks that box.  But there is also a kind of spoiled honey smell to the air.  Like sugar candy left on a hot skillet.

Past the second door, there is another door leading to the west.  The hall continues past this door, winding eastwards, before turning to the north.

At the north-east juncture, there is a door leading into a room that is marked on your map. Area 35.  The door leading into it is metal.  The head of a black dragon is etched upon it.  Beneath the dragon's head, a woman is reclining, drinking from a cup of nectar.

At some point, someone graffited the door.  The paint has decayed over the centuries, but you think someone wrote

All the sweet things in life come through bleeding

in Draconic across it.

The hall that runs to the north deadends.  There are two doors leading off it at the far end.
Selvin Larst
player, 1171 posts
My friend surrounds me
A strange companion
Mon 11 Jan 2021
at 02:38
  • msg #300

Re: Treasure Hunt

Selvin opened the first door and then pulled up short suddenly in slight surprise. He blinked at the second door. "Wow..." He shook his head. "Someone really wanted this sealed."

Nevertheless, he opened the second door as well and headed in. He headed the only way available until there was a choice....and a weird saying. "Well....that's creepy."

He looked one way then the other, then glanced at his allies. "Well? What do we think?"
Lucky Six-Fingers
player, 110 posts
Mon 11 Jan 2021
at 06:05
  • msg #301

Re: Treasure Hunt

Lucky had gone through the doors and when Selvin seemingly read the strange writing and said it was strange Lucky had to ask, "What's it say?"  When Selvin told him Lucky could only shake his head and say, "This whole place is weird.  So which way do we want to go?"
The Dealer
GM, 1994 posts
Mon 11 Jan 2021
at 21:29
  • msg #302

Re: Treasure Hunt

Chandanar is frowning at the bloody-honey-woman door.  "Well.  Whichever way we go, what say we magic ourselves up to the gills?"

Laoris groggily says, "...no idea.." and then falls back to sleep.
Izzick
player, 589 posts
Tue 12 Jan 2021
at 13:56
  • msg #303

Re: Treasure Hunt

"All the sweet things...come through bleeding," Izzick said, sounding oddly poetic before he explained, "S' what it says." The door was ominous but they weren't exactly in a field of flowers with rainbow paths left and right. "Let's open it," Izzick said, though he paused one moment, chanting out a spell and touching each of them. "Should help."

Protection from Evil Communal - 3 minutes for myself, Lucky, and Selvin. (2 min for Chandanar, 1 minute for Laoris)

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, anyone under mental influence gets a new save now

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature.

Lucky Six-Fingers
player, 111 posts
Tue 12 Jan 2021
at 14:23
  • msg #304

Re: Treasure Hunt

Lucky thanked Izzick for the spell.  It aided in more protection from attacks which was good, "Any other spells would be beneficial as well," Lucky said to the others.

He wasn't sure if he should use his spell ability to further increase his defense but since they were buffing up he just shrugged and cast shield on himself.

With that my AC jumps to 38.
The Dealer
GM, 1995 posts
Tue 12 Jan 2021
at 21:58
  • msg #305

Re: Treasure Hunt

I'll post the lead in to room 35 tomorrow so as to give you guys a little more prep time.  Thanks.
Selvin Larst
player, 1172 posts
My friend surrounds me
A strange companion
Wed 13 Jan 2021
at 02:43
  • msg #306

Re: Treasure Hunt

Selvin glanced back at the others and gave a small shrug which the outer tauric form mimicked. "Sorry. Most o'my spells don't last that long or are more in-the-moment sort o'things." He grinned at Izzick. "'Cept that one. I got that one too, only for one person at a time."

He waited until everyone was ready before moving to open the door.
This message was last edited by the player at 02:48, Thu 14 Jan 2021.
The Dealer
GM, 1997 posts
Wed 13 Jan 2021
at 23:01
  • msg #307

Re: Treasure Hunt

In reply to Selvin Larst (msg # 306):

The door opens into what looks like some kind of temple vestibule.  To your west is a pool set into the floor.  It is filled, but not with water.  It appears to be some kind of dark black liquor and is the source of that sickly sweet smell.

To the east against the wall are a set of robes hanging from the wall.  There are grand doors to the south, leading to the courtyard.  There is a door heading further into the complex to your left.

Seated by the pool of nauseating sweetness is a small corpse.  It is curled up and appears to have been mummified in that position.  You cannot see the face.  And enough time has gone by that you cannot tell if it is a human child, a dwarf, gnome, or halfling.  The mummy does not stir as you walk in. You can see it is clutching a gem in it's fist.  An emerald of high end value.

There is a buzzing sound in the air.  Though its source is not something you can see.
Selvin Larst
player, 1173 posts
My friend surrounds me
A strange companion
Thu 14 Jan 2021
at 02:53
  • msg #308

Re: Treasure Hunt

Selvin stopped once the door was opened and peered inside. After a moment he leaned back and very quietly said to Izzick, "hey look, a temple with a pool again, maybe you'll get another tattoo, Izzy."

The buzzing bothered him, however. Either something was small, fast-moving....or invisible. Of course...the corpse bothered him too, especially if it was less a corpse and more of an undead sort of creature.

He cast a spell on himself and looked around (unless he saw something before he cast the spell that accounted for the buzzing noise).

OOC: Cast See Invisibility and look around.
19:53, Today: Selvin Larst rolled 17 using 1d20+14.  Perception.

The Dealer
GM, 1998 posts
Thu 14 Jan 2021
at 18:02
  • msg #309

Re: Treasure Hunt

In reply to Selvin Larst (msg # 308):

No invisible beasties Selvin
Lucky Six-Fingers
player, 112 posts
Thu 14 Jan 2021
at 18:53
  • msg #310

Re: Treasure Hunt

Lucky didn't like the look of the corpse nor the pool and says as much, "If that doesn't like ominous I don't know what does.  Let's head to the north door to go in further."
The Dealer
GM, 1999 posts
Fri 15 Jan 2021
at 04:58
  • msg #311

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 310):

The farther door opens into a hallway that runs west after crooking at one point.

At the junction, you can see a door that leads into a large room.  The door is 'normal'.  That is, there is no strange graffiti or lead seals on it.  You cannot hear anything from inside the room, but a cold air wafts out from under the door.  That is the door leading into room 36.  But before you can do anything about that...

The hallway continues past the cold door and ends.  Several small rooms open up off it, and you would guess this area was cloisters for monks who attended to the chapel.  Each of the small rooms was a personal space.  Area 28

As you stare, the doors to the cloisters begin to open.  From out come shambling zombies.  At least that's what they look like.  Zombies.  Just plain ol' zombies.

"It's almost refreshing," quips Chandanar
Izzick
player, 590 posts
Fri 15 Jan 2021
at 15:54
  • msg #312

Re: Treasure Hunt

"Ha, got enough mystery tattoos and regular ones." Both his own and the moon on his forehead radiated magic however and had a myriad of uses. Some more precationary than anything else but they served a use nontheless. He followed along as the next door opened and it was serene for a moment until that familiar groan of the undead came forward. But Chandanar was right - this beat fighting invisible arm-eating whatevers and oozes made of blood.

Izzick cupped his hands together, whispering magic into them before breathing forth a snake of fire, coiling it towards each of the zombies it could reach.

Casting fire snake - 60 ft long, 5 ft wide shapeable line. They can make a reflex save for half.
10:54, Today: Izzick rolled 54 using 12d6+1 ((3,5,3,3,4,4,5,5,6,4,5,6)).

Lucky Six-Fingers
player, 113 posts
Fri 15 Jan 2021
at 16:51
  • msg #313

Re: Treasure Hunt

As Izzick began to cast a spell, Lucky stepped to the side.  He didn't want to go back so that he could protect the others.  Once the spell was cast Lucky said, "Oooo nice one.  They should hate that!"  Then If anything was left Lucky went into action.

Ready to attack if something lives.  I will roll once I know.
The Dealer
GM, 2000 posts
Sat 16 Jan 2021
at 01:51
  • msg #314

Re: Treasure Hunt

In reply to Izzick (msg # 312):

From the smell of burning dried flesh, they do indeed hate that Lucky.

The zombies go up almost in an instant.  Like they weren't even worth the effort.  Maybe that's surprising.

"That was...so easy it's suspicious," pontificates the pessimistic priest.

That's when the ashes of the zombies rise up and begin to flow towards you, each cloud of ash resembling the zombie it used to be in life...

Four...whatever they are...rushing at ya'll.  They look like semi solid clouds of ash.  Got that readied action of yours Lucky.  Go
Lucky Six-Fingers
player, 114 posts
Sat 16 Jan 2021
at 07:36
  • msg #315

Re: Treasure Hunt

Lucky met the charge of the weird-looking things.  He wasn't sure what he could do honestly do for now he just got in the way and slashed at the lead creature.

08:35, Today: Lucky Six-Fingers rolled 25,12 using d20+16,d4+9.  readied attack and damage.
The Dealer
GM, 2001 posts
Mon 18 Jan 2021
at 22:12
  • msg #316

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 315):

You feel a slight resistance as you slice into one Lucky.

Izzick and Selvin, as you leap into action poses, you see a blur in the air at the back of the hall.

Suddenly, there is standing Zuni.

Zuni, the guards who were charging at you suddenly disappeared.  As you blink, you see the hallway has become...aged looking.  The doorways you had been trying to hide in are now rotten wood planks hanging on rusty hinges.

There are four-well.  Three now-kind of black cloudy man-like shapes hovering in the air.  They seem to be attacking a guy with a hood.  Past him, you see the gang-Izzick, Selvin, and Chandanar

Laoris is there too.  But she's laying on the ground and seems to be missing an arm.

Chandanar blinks.  "Oh!  I was wondering where you got off to."

He points at the hoody guy who just took down one of the black cloudy guys.  "Lucky.  He's with us."

He points at the black cloudy things.  "They're not."
Zuni Runesong
player, 409 posts
Former Thief inspired by
a better way
Tue 19 Jan 2021
at 04:59
  • msg #317

Re: Treasure Hunt

Zuni blinked around, confused for a moment.  Her appearance had changed from the last time that her companions had seen her.  Her hair was disheveled, she was wearing something that looked like a guard uniform, and was sporting a fresh bruise on her cheek.

She took a moment to take in the new scene around her, one hand hovering over the pommel of her sword.  Looks like she'd time skipped again, to the present.  Or what used to be her present, but could almost be considered the future.  Before she could utter a colorful word that would have no doubt expressed her frustration with this current state, she heard Chandanars quipy voice describing the situation.

"Go to the ball, wear a pretty dress, drink yourself silly." Zuni said as she rushed forward.  Her hand gripped her sword and it slid swiftly out of its scabbard.  "Nah, let's fight for our lives instead."

She ran up to the nearest cloudy man-shape and slashed at it with the blade.

OOC:
Attack: 24 to hit
Damage: 19

The Dealer
GM, 2002 posts
Tue 19 Jan 2021
at 22:58
  • msg #318

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 317):

As Zuni slices into another one, causing it to dissipate, the two remaining ones strike.  One lunges towards Zuni, too slow to catch her, and the other tries to leap around Lucky and launch itself at Izzick

Selvin, you notice a choking cry to your right.  Chandanar isn't making a snarky comment.  Instead, he's flailing his arms, trying to grasp at something.  Around his neck are a pair of hands.  Just hands.  Nothing else attached.  The hands are strangling him.

One on Zuni.  One trying to round robbin Lucky, and yes Lucky. You can take an Attk o Opportunity as well as your usual action.

Chandanar is getting choked by hands.

Ya'lls turn.

Zuni Runesong
player, 410 posts
Former Thief inspired by
a better way
Wed 20 Jan 2021
at 05:05
  • msg #319

Re: Treasure Hunt

Zuni slashed at the cloudy creature in front of her but was unable to reach the other one as it tried to get around Lucky.

OOC:
First Attack with Sword: 35 (Crit!)
Confirmation: 31
Normal Damage: 23 / Crit Damage: 65
Assuming that the criteria succeeds.

Lucky Six-Fingers
player, 117 posts
Wed 20 Jan 2021
at 06:38
  • msg #320

Re: Treasure Hunt

Lucky had his blades out in front of him and ready to strike the next smokey thing, but instead of him attacking it, it suddenly sprang at him, no not at him but to go around him for some reason he didn't know.  Were these things intelligent?  He didn't know for sure but they must be.  As it tried to slip by he slashed at it hoping to have the same effect as when he attacked the other one.

07:35, Today: Lucky Six-Fingers rolled 19,10 using d20+11,d4+9.

07:34, Today: Lucky Six-Fingers rolled 19,13 using d20+16,d4+9.

07:34, Today: Lucky Six-Fingers rolled 22,11 using d20+16,d4+9.  normal attack if needed.

07:33, Today: Lucky Six-Fingers rolled 19,12 using d20+16,d4+9.  AoO.


If his blade didn't finish the thing off first he slashed again and again at it hoping to make it cease to exist.
The Dealer
GM, 2005 posts
Thu 21 Jan 2021
at 15:54
  • msg #321

Re: Treasure Hunt

Between the ludicrously Lucky Six-Fingers and the ever zealous Zuni, the two smoky things become so much air.

But they seem to be replaced quite soon by...hands.  Just hands.  Kind of floating in the air.

Besides the set choking Chandanar, a pair appears and lands a blow on the side of Izzick's head.

18 pts damage there Izzick

Another pair launches an assault on Zuni.  But Zuni is able to step back fast enough so the fists connect with nothing but air.

So just to get everyone up to speed:

You are now fighting three pairs of disembodied hands.  One is choking Chandanar.  One just punched Izzick.  One is attacking Zuni.

Your move

Selvin Larst
player, 1175 posts
My friend surrounds me
A strange companion
Thu 21 Jan 2021
at 19:08
  • msg #322

Re: Treasure Hunt

"Aw WHAT? No!"

Selvin leaped forward towards Chandanar when he noticed the cleric being choked. He slashed out with claws and slams, but not his bite, trying to take care not to hit his friend...and he didn't want any of whatever that was in his MOUTH either, so he kept his bite back.

OOC: Attacking the hands on Chandanar and then Izzick if the first set goes away. Damage IS Magical if it matters.
Hit AC 16 for 20 dmg and 6 electrical.
Hit AC 32 for 23 dmg and 5 electrical.
Hit AC 33 for 26 dmg and 2 electrical.
Hit AC 26 for 26 dmg and 2 electrical.

12:04, Today: Selvin Larst rolled 16,32,33,26 using d20+14,d20+14,d20+14,d20+14.  Attacks vs Hands (starting with the ones on Chandanar, then Izzick if the first go away).
12:05, Today: Selvin Larst rolled 20,6,23,5,26,2,26,2 using d8+18,d6,d8+18,d6,2d6+18,d6,2d6+18,d6.  Damage (if it matters) (separate d6s are electrical).

Zuni Runesong
player, 412 posts
Former Thief inspired by
a better way
Fri 22 Jan 2021
at 04:35
  • msg #323

Re: Treasure Hunt

"What in the Pit?!" Zuni said as she leaned back to get a better look at what was attacking her.  Disembodied hands, now?  Her sword flashed through a circular series of slashes at the hands attacking her.

OOC:
First Attack: 19
Damage: 17

Second Attack: 28
Damage: 18

Third Attack: 27 (Potential Crit)
Confirmation: 18
Damage: 21 (29 if critical successful)

Lucky Six-Fingers
player, 118 posts
Fri 22 Jan 2021
at 06:08
  • msg #324

Re: Treasure Hunt

With a quick glance at what was happening around him, Lucky made the decision not to strike at the hands around the neck of Chandanar for if he missed he could make it worse.  So, Lucky swung his blades at the ones floating in the air instead.

Hit AC17 for 10, AC35 for 10 crit check AC21 for another 11, and AC13 for 11
07:08, Today: Lucky Six-Fingers rolled 21,11 using D20+16,d4+9.  crit check.

07:06, Today: Lucky Six-Fingers rolled 17,10,35,10,13,11 using D20+16,d4+9,d20+16,d4+9,d20+11,d4+9.
These things are like a Russian doll set!!!

The Dealer
GM, 2006 posts
Sat 23 Jan 2021
at 01:27
  • msg #325

Re: Treasure Hunt

In reply to Selvin Larst (msg # 322):

Thanks Lucky!  That was exactly what I was thinking of when I came up with these things.  But we are at the end of the babushka

Chandanar draws in a deep, ragged breath as you rip away the hands Selvin.  They dissolve into thin air.  The ones attacking you Zuni and trying to get past you Lucky also fade away.

After a moment, it seems like nothing else is attacking you.

At the moment that is.
Selvin Larst
player, 1176 posts
My friend surrounds me
A strange companion
Sat 23 Jan 2021
at 05:37
  • msg #326

Re: Treasure Hunt

Selvin was still on high alert and the adrenaline was still flowing. He looked around, this way and that, around and up, twitching occassionally as he did so, barely-restrained violence vibrating in his body.

After a moment, when nothing further appeared, he un-tensed a bit. He let out a small growl. "Man. Just when you thought this place couldn't get creepier, you're wrong."

He turned and smiled widely and genuinely at Zuni, however. "Hey, you. Welcome back." He then tried to look casual. "Not that I was worried or anythin'. I know you can take care o'yerself." He was totally worried about her.

OOC: The symbiote looks a little different since the last time you saw 'them'.
Lucky Six-Fingers
player, 119 posts
Sat 23 Jan 2021
at 08:00
  • msg #327

Re: Treasure Hunt

With the hands now gone, which Lucky was thankful, he turned to the new person.  "Nice work with those blades.  Names Lucky, nice to meet you. So, you all know each other?"  Lucky felt a little sorrow at not having any of his former companions around but hey, at least he was Lucky!
Izzick
player, 591 posts
Sun 24 Jan 2021
at 04:24
  • msg #328

Re: Treasure Hunt

"Yowch!" Izzick yelled, grabbing the throbbing bump he now had on his head, rubbing it sorely as he looked around. Had he been hit harder than he thought or was Zuni standing back with them. And Lucky's question confirmed he wasn't the only one seeing her. Still meant his head ached.

"She was with us for most of this. I think we lost her in the time hiccups." Izzick said, and it was easy to see how it could happen. Past, present, and future all meshed back and forth around here. "Glad to have you back with us. An extra set of hands or blades for that matter will make this place a lot more bearable." The half-orcs fingers went to a belt pouch, pulling a vial and chugging it to close up the wound on his skull as he asked, "Speaking of, we probably shouldn't linger here too long."
Zuni Runesong
player, 413 posts
Former Thief inspired by
a better way
Sun 24 Jan 2021
at 06:26
  • msg #329

Re: Treasure Hunt

With a flourish, Zuni spun her sword back into its scabbard.  An eyebrow was raised at Selvin and Izzicks comments about their reunion.  "Hey you?" she said repeated.  "I'm gone for weeks and all I get is a Hey you."

She ran forward and leapt between Izzick and Selvin, grabbing a  hold of each man with an arm and pulling them together into a tight hug, or as tight as she could manage.  They were much taller than her after all.  "C'mere you two." Zuni said, not bothering to conceal her joy at seeing her companions again.  "Cayden, but it's good to see you again."
Izzick
player, 593 posts
Sun 24 Jan 2021
at 16:30
  • msg #330

Re: Treasure Hunt

Izzick hugged back, his arm much thicker with muscle than the average spellcaster, but then again, their other team mate was a tiger-taur-elf-fusion, so perhaps it was par for the course for Zuni. "It's great to see you just...this place is strange. Sometimes an hour is 100 years, sometimes it's 100 years backwards. Almost wasn't sure you were real when I saw you, but can't miss that blade work."
The Dealer
GM, 2007 posts
Mon 25 Jan 2021
at 05:29
  • msg #331

Re: Treasure Hunt

Cayden?  You mean Chandanar? Although, now I kinda like Cayden...

The bodies of the dead monks have fallen to dust.  And they seem to be staying that way.

After the reunion's tear filled zenith, a quick check of the cells show them to be empty of anything but trash.

"There isn't anything this way," Chayden observes.  "So we can try..."  he points at the door to the north that a cold air is blowing from under Area 36 on the map

"Or we can head back to that creepy ass nectar pool room..."

He shrugs as he looks your way Zuni"Different day, same weird crap.  Ya know what I mean?"
Selvin Larst
player, 1177 posts
My friend surrounds me
A strange companion
Mon 25 Jan 2021
at 05:48
  • msg #332

Re: Treasure Hunt

Selvin accepted the hug and grinned widely at Zuni. "Y'know I'm crazy about ya, just tryin' t'keep it cool for the new guy." He lowered his voice, "You were missed. It's VERY good t'see you again. Very glad you're back."

He glanced at Izzick and his grin went lopsided. "Extra pair o...." He chucked the half-orc's shoulder lightly. "Jerk." His tone was teasing though.

He glanced at Chandanar and shrugged. "Might s'well check out the cold way I guess."
Lucky Six-Fingers
player, 120 posts
Mon 25 Jan 2021
at 07:45
  • msg #333

Re: Treasure Hunt

It was good to have another on their side and when they suggested that they check out the north door with the cold breeze Lucky nodded and headed that way.  As he approached the door he checked it quickly for any traps.

08:45, Today: Lucky Six-Fingers rolled 26 using 1d20+15.  perception check for traps.
The Dealer
GM, 2008 posts
Tue 26 Jan 2021
at 00:03
  • msg #334

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 333):

The door is heavy.  The wood is frosted over.  There are no obvious traps, hidden runes, or weird pictures.

Who's opening it?
Selvin Larst
player, 1178 posts
My friend surrounds me
A strange companion
Tue 26 Jan 2021
at 03:36
  • msg #335

Re: Treasure Hunt

Selvin moved up to the door. He placed a hand on it and then pulled back. "Cold." He immediately rolled his eyes and shook his head. "obviously."

He glanced back at his allies to make sure that they were ready. Then he tried to open the door slowly.
Zuni Runesong
player, 414 posts
Former Thief inspired by
a better way
Tue 26 Jan 2021
at 06:04
  • msg #336

Re: Treasure Hunt

"...yeah...I'm Zuni..." Zuni said as she stepped away from her companions, embarrassing moments of emotion now over.  She watched as Lucky examined the door, noting the care with which he conducted his examination.  It was a familiar sight and one that would make her pretty sure that she knew his profession.

Standing back to give Lucky and Selvin some room, Zuni looked over at Chandanar.  "...so...I've been gone for a while...what are you guys looking for?"
The Dealer
GM, 2009 posts
Tue 26 Jan 2021
at 23:37
  • msg #337

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 336):

The door slooooooooooooooowlllllly opens...

As it does, Chandanar looks at Zuni"Oh.  Right.  So remember we're looking for a sword that we can use to attack the queen now that she's been possessed by the dragon's spirit?  No?  You don't remember that?  It has been a while. So I can't blame you there.

"Anyhoo.  We found an alter that we think opens into wherever the sword is.  But to trigger the door we need to find objects that were guarded by Kavozon's lieutenants...remember Kavazon was the old big bad guy who ruled this keep...anyway.  Anyway, we got the axe.  And a scale from the undead dragon thingie.  And the other item that I can't recall right now.

"The last thing we need is a dagger that was used by Kavozon's lover.  This female halfling.  We've seen her in the past a couple of times and-

"Oop.  Never mind. Door's finally open.  Didja take long enough there Selvin?"


The room beyond looks to be a vestry.  Tattered robes hand on hooks and rusty or corroded unholy looking instrument lay around the ground like so much trash.

Seated on the floor are seven figures.  As the door opens, the figures look up, starting to rise.  Gaunt men and women in decaying robes begin to move forward, reaching out to you all.

"Is it time?"

"It's time now right?"

"We've been so patient."

"It got so cold while we waited."

Chandanar glances at you Selvin"I retract my snark.  Feel free to take as long as you want to open doors going forward."
Selvin Larst
player, 1179 posts
My friend surrounds me
A strange companion
Wed 27 Jan 2021
at 05:09
  • msg #338

Re: Treasure Hunt

Selvin glanced back at Chandanar for his snark and then back in to the room as he could finally see what was inside. He did a double take, and then he quickly closed the door if there was enough room and time to do so to keep the gaunt figures from getting to them.

Without looking back, he said over his shoulder, "Okay, looks like more undead. We have a plan besides me layin' in to 'em?"

OOC: If there wouldn't be time to actually close the door, Selvin will instead hold the doorway, staying just outside the room, blocking the figures from being able to exit the room more than one or two at a time so they can't swarm at least.
This message was last edited by the player at 05:10, Wed 27 Jan 2021.
Lucky Six-Fingers
player, 121 posts
Wed 27 Jan 2021
at 08:26
  • msg #339

Re: Treasure Hunt

"More undead?"  Lucky sighs.  "Could we have a haste cast?  I will go first if you want to just open it.  Or answer there question.  Perhaps we just need to give them release?"
Zuni Runesong
player, 415 posts
Former Thief inspired by
a better way
Thu 28 Jan 2021
at 06:16
  • msg #340

Re: Treasure Hunt

"Kavozons Lover?  I should know who that is...er...was..." Zuni said thoughtfully.  Her brow crinkled in thought for a moment but then she looked over at Chandanar in alarm  "Wait, you said halfling?  A halflings dagger?!  I've seen that dagger, in use.  She's...was...killing people, lots of people."

"Please tell me that she's long dead and dust.  No wait, she'd probably be an undead monstrosity that we'd have to fight."
Lucky Six-Fingers
player, 122 posts
Thu 28 Jan 2021
at 08:44
  • msg #341

Re: Treasure Hunt

When Zuni said she had seen this halfling in action Lucky too wondered if she was undead or just dead.  "Where was it you saw her and the dagger?"  Lucky said as he prepared to fight.
The Dealer
GM, 2010 posts
Fri 29 Jan 2021
at 03:06
  • msg #342

Re: Treasure Hunt

Selvin, you shut the door.  They start to push against it...

They are pretty strong.

Need a strength check please
Zuni Runesong
player, 416 posts
Former Thief inspired by
a better way
Fri 29 Jan 2021
at 06:18
  • msg #343

Re: Treasure Hunt

"The Ballroom." Zuni replied, looking over at Lucky.  "Killing a lot of people, with a dagger.  Probably the same one that we now need."

'Where it ended up, I can't say for certain.  I just hope that the Halfling is dead.  And I mean Dead dead not undead dead."
Lucky Six-Fingers
player, 123 posts
Fri 29 Jan 2021
at 08:16
  • msg #344

Re: Treasure Hunt

"The ballroom?" Lucky says more than asks with a sigh.  "That place is not somewhere we wanted to go."

Then asking while Selvin struggled with the door, "Want to just open the door and we take care of these thing behind the door first?  We can head to the ballroom after."
Selvin Larst
player, 1180 posts
My friend surrounds me
A strange companion
Sat 30 Jan 2021
at 23:29
  • msg #345

Re: Treasure Hunt

Selvin felt his confidence give way when he couldn't find a way to lock the door. Then he felt pressure on the other side of it. Inexorable. Unstoppable. "Nope! Can't hold it, too many of 'em! Less talking, more getting ready to fight!"

He held it for one more second and then stepped back and to the side slightly, just enough so the door wouldn't hit him when it opened. He then tried to stem the 'tide', as it were.

16:27, Today: Selvin Larst rolled 12 using 1d20+9.  Strength check.
This message was last edited by the player at 23:30, Sat 30 Jan 2021.
The Dealer
GM, 2012 posts
Mon 1 Feb 2021
at 21:34
  • msg #346

Re: Treasure Hunt

In reply to Selvin Larst (msg # 345):

The door buckles under the weight of the dead guys on the other side.

You guys get init.  There are six total dead thingies.

State your actions

Lucky Six-Fingers
player, 124 posts
Tue 2 Feb 2021
at 08:36
  • msg #347

Re: Treasure Hunt

As the door burst open and the lead undead moved through the door, Lucky charged forward and hit it with his kukri.  "Let's keep them in the doorway so we aren't taking them all on at once."

Hit AC31 for 38 damage
09:30, Today: Lucky Six-Fingers rolled 31,10,28 using d20+18,d4+9,6d8.  attack.

Izzick
player, 594 posts
Tue 2 Feb 2021
at 14:32
  • msg #348

Re: Treasure Hunt

Izzick had hoped they'd get a moment more to explain, their cleric's attempts to bring Zuni up to speed only raising more questions - and for good reason. They were in over their heads for sure but this damned hall clearly didn't want to give them any chance to get out. Then again, if what Zuni said was true...this wasn't the real fight.

Rather than burn through mental energies, he reached for a scroll, pulling it forward and unfurling it as he read it out loud. The words echoed and burned off the page and while the spell was familiar to him, it felt strange in someone else's words. Still he didn't waste any time pointing his finger at whatever undead horror showed it's face first. Which seemed to be a bad idea as his finger burned with the scrolls energy and the spell exploded out at an angle he didn't want.

Casting Scorching Ray from a scroll. Need the big spells for the ballroom it seems.
09:31, Today: Izzick rolled 10 using 1d20+9.  Touch Attack.

WOMP WOMP

The Dealer
GM, 2013 posts
Tue 2 Feb 2021
at 22:40
  • msg #349

Re: Treasure Hunt

In reply to Izzick (msg # 348):

One of them comes apart under Lucky's blades.  The others push forward...

Sorry Izzy
Selvin Larst
player, 1181 posts
My friend surrounds me
A strange companion
Wed 3 Feb 2021
at 16:52
  • msg #350

Re: Treasure Hunt

Selvin gave a little sigh and a bit of a shrug. "Story o'my life - Wash, rinse, repeat." He then grinned and urged Zac forward. They unleashed a torrent of attacks, bite, claws, and slams, electricity dancing around them as they did so. He made some noise also, as if he was trying to draw their attention to him, little quick comments about the undead as if to mock them.
The Dealer
GM, 2014 posts
Fri 5 Feb 2021
at 02:23
  • msg #351

Re: Treasure Hunt

In reply to Selvin Larst (msg # 350):

As the battle erupts, two more go down under Selvin's salacious onslaught.

Chandanar manages to brain one more.

"Huh.  Aren't these things kinda easy?" the curious cleric confesses.

That's when the four that just fell over begin to rise again...

One of the two who were still standing lunges at you Zuni.  But misses.  Like really misses.  Like couldn't hit the wall if the wall stood still and leaned in kind of miss.

Really.  Poor thing is dead and just embarassing itself.

The last one leaps for Chandanar and manages to rake his arm.
Zuni Runesong
player, 417 posts
Former Thief inspired by
a better way
Fri 5 Feb 2021
at 04:20
  • msg #352

Re: Treasure Hunt

Zuni easily avoids the undead things feeble attempt at an attack.  For a brief moment, she wondered if she would recognize who this poor creature had been, perhaps someone she had met in the past.  These thoughts were dispelled when she noticed the four that had fallen, rise up again.

If neither Selvins, nor Chandanar, nor Luckys attacks could stop them, her fancy dueling blade wasn't going to avail her here.  Maybe something...heavier...

Zuni reached over her shoulder and into the pack on her back, rooting around for a moment to draw out a single bladed axe with a long handle.  "Been a while since I've used this." she said, swinging the axe into the undead attacking her.  "But I think that the sharp end goes here."

OOC:
Do they appear to be healing?
Perception -> 31

Attack 1: AC31 for 11
Attack 2: AC24 for 4
Attack 3: AC6 for 5

Zuni Runesong rolled 11,4,5,4,8,7
The Dealer
GM, 2015 posts
Sat 6 Feb 2021
at 01:33
  • msg #353

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 352):

Zooming Zuni scores a resounding blow on another one.

Her eyes notice that the thing seems to dissolve under her axe blow and then reform.

They do seem to be regenerating. And at a very fast rate.


The one Zuni has knocked down under the axe though is very slow to get back up.
Lucky Six-Fingers
player, 125 posts
Sat 6 Feb 2021
at 08:23
  • msg #354

Re: Treasure Hunt

Lucky could only shake his head as the one he had thought was slashed to threads rises again.  Lucky figured that he had barely killed it and it had regenerated some so he hit it with both blades this time cutting and slashing at it.  Lucky tried to see if he could get into a flanking position to help inflict more damage.


HIT AC30 for 12, AC36 with crit check of 19 for 12 and if crit 13 more, AC23 for 11 more.
09:19, Today: Lucky Six-Fingers rolled 30,12,36,12,23,11 using D20+16,d4+9,d20+16,d4+9,d20+11,d4+9.
09:20, Today: Lucky Six-Fingers rolled 19,13 using d20+16,d4+9.
If I can get into flanking then the damage is much higher for all 3 attacks.

This message was last edited by the player at 08:24, Sat 06 Feb 2021.
Selvin Larst
player, 1182 posts
My friend surrounds me
A strange companion
Sat 6 Feb 2021
at 17:22
  • msg #355

Re: Treasure Hunt

Selvin unleashed another flurry of attacks on the creatures he was facing. But he frowned deeply even as he finished. They were healing and getting back even as he finished as well somewhat. He let out an angry sigh.

He glanced at Chandanar, and partially Laoris though he'd deny it if asked. "Uh...hey, clerics? This doesn't seem t'be workin'. Got anything up yer sleeves back there?"
The Dealer
GM, 2016 posts
Mon 8 Feb 2021
at 00:13
  • msg #356

Re: Treasure Hunt

In reply to Selvin Larst (msg # 355):

Chandanar stares back at you Selvin.

Then he laughs and slaps the side of his head.  "Oh yeah right! Cleric!  Duh.  Dopey me."

He thinks for a moment and then brings out his holy symbol...

After a few words, the whatever they are fall down.  They don't get back up.

Chandanar blinks again.  "That was suspiciously effective..."
Lucky Six-Fingers
player, 126 posts
Mon 8 Feb 2021
at 00:20
  • msg #357

Re: Treasure Hunt

Not seeing when Chandanar bares his holy symbol, Lucky looks on as all the things suddenly fall to the ground once more.  "Chandanar, well done!  I was hoping something would turn in our favor here."
The Dealer
GM, 2017 posts
Mon 8 Feb 2021
at 00:25
  • msg #358

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 357):

The cleric is kneeling down, examining the bodies.

"I'm not like an expert on undead or such.  But I don't think these guys were all that special.  Sort of like those ones that kept changing into something else."

He looks up.

"I think it's this area.  I think it has some kinda effect on the dead.  Something seems to be feeding them...energy.  Whatever.  I think we need to be mindful of that."
The Dealer
GM, 2018 posts
Mon 8 Feb 2021
at 20:16
  • msg #359

Re: Treasure Hunt

The room beyond the dead whatever they were seems to have been a simple vestry chamber.  The stairs leading down head to the chapel: the room with the alter you are trying to unlock.

Chandanar sighs.  "Well.  I hate to say it...but looking at the map...there are only two areas we haven't really looked at.  One is that honey-dead-body-with-a-jewel room we just sorta passed through on our way here.

"The other is the ballroom."

Zuni Runesong
player, 418 posts
Former Thief inspired by
a better way
Tue 9 Feb 2021
at 05:03
  • msg #360

Re: Treasure Hunt

"Not sure that I like the idea of energy feeding the dead." Zuni said, wiping the blade of her axe.  "I wonder if there's some way to stop them from coming back, maybe stop this energy at the source."

The axe was put back into its place on her backpack before she continued. "And what's this honey-dead-body-with-a-jewel?"
Lucky Six-Fingers
player, 127 posts
Tue 9 Feb 2021
at 07:53
  • msg #361

Re: Treasure Hunt

This place was chaos and not for the first time and probably not the last time, Lucky thought, what the hell am I doing here???

Chandanar was right, as Lucky looked at the map it was either place.  The ballroom, or behind them.  "Chandanar, are you able to consecrate the area?  If we are in a field of desecration then that could be feeding them."  Lucky said.  He had dealt with dead creatures before and that was a nasty trick that necromancers used to 'feed' their dead creations.
The Dealer
GM, 2019 posts
Tue 9 Feb 2021
at 17:14
  • msg #362

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 361):

Chandanar shakes his head, for once seeming to look quite serious.

"No.  This place...it's just evil.  There's been so much done here for such a long period of time.  It feels like there's a grip on the place.  Until the grip is broken, I don't think this place could be consecrated."  He shrugs. "Except for...you know...more evil."
Selvin Larst
player, 1183 posts
My friend surrounds me
A strange companion
Wed 10 Feb 2021
at 01:35
  • msg #363

Re: Treasure Hunt

Selvin watched the undead for a long minute to make sure they truly weren't getting back up. Then he walked over to Chandanar with a grin and lightly chucked the other man's shoulder. "Good job...once you woke up back there."

He then turned to the others and shook his head. "This whole place's evil an' messed up. I hope no one else besides us is stupid enough t'ever actually come here an' get trapped by these time shifts an' whatnot."

He glanced at Chandanar with a bemused frown. "Honey-dead-body-with-a-jewel room?" He snorted. "You love bein' descriptive an' weird, doncha?"
This message was last edited by the player at 15:41, Wed 10 Feb 2021.
Zuni Runesong
player, 419 posts
Former Thief inspired by
a better way
Wed 10 Feb 2021
at 03:56
  • msg #364

Re: Treasure Hunt

Zuni had knelt down near one of the dead bodies, intent on checking its pockets, if it had any.  Old habits and all of that.  "I don't like the sound of this whole place being evil, but then again I guess I should be used to it.  You guys never take me anywhere nice."

Using one of her daggers rather than her fingers, she started to gingerly examine the clothing of the deceased.  "I hope that there are not more of these things..."
Lucky Six-Fingers
player, 128 posts
Wed 10 Feb 2021
at 06:54
  • msg #365

Re: Treasure Hunt

"Okay, you convinced me, let us backtrack a bit and go to the Honey-dead-body-with-a-jewel room... guess we should clear what we have seen and leave the unseen for after,"  Lucky said as he turned to walk back the way they had come.
The Dealer
GM, 2020 posts
Thu 11 Feb 2021
at 19:57
  • msg #366

Re: Treasure Hunt

Chandanar shrugs at your question Selvin

"I call 'em as I see 'em."

Back to room 35 it is. Reposting the description of the room.  You are coming in the top door.

The door opens into what looks like some kind of temple vestibule.  To your west is a pool set into the floor.  It is filled, but not with water.  It appears to be some kind of dark black liquor and is the source of that sickly sweet smell.

To the east against the wall are a set of robes hanging from the wall.  There are grand doors to the south, leading to the courtyard.  There is a door heading further into the complex to your left.

Seated by the pool of nauseating sweetness is a small corpse.  It is curled up and appears to have been mummified in that position.  You cannot see the face.  And enough time has gone by that you cannot tell if it is a human child, a dwarf, gnome, or halfling.  The mummy does not stir as you walk in. You can see it is clutching a gem in it's fist.  An emerald of high end value.

There is a buzzing sound in the air.  Though its source is not something you can see.




"There was an inscription on the door we entered," Chandanar tells you Zuni.

"All the sweet things in life come through bleeding"
Lucky Six-Fingers
player, 129 posts
Fri 12 Feb 2021
at 09:06
  • msg #367

Re: Treasure Hunt

Lucky eyed the gem and knew it had to be worth quite a pretty coin.  Chancing it he slowly walked towards the corpse while on the defensive.  Perhaps this was the body of the halfling they were looking for and the dagger was on its body even now?  He had to know, so he advanced.  Lucky would stop a foot away and just look over the body before touching anything.
Izzick
player, 595 posts
Fri 12 Feb 2021
at 12:57
  • msg #368

Re: Treasure Hunt

Izzick watched Lucky press forward and warned, "Be careful." Surely the other knew that by now after everything they'd seen in here. If he didn't....well, then Izzick was at a loss. But still he wanted to know moe as well as he extended his senses out. There had to be magic in this room, but learning what type of magic might give them a guess as to what to expect. The Half-Orc aimed his hand forward and began to release his own energy through his finger tips, seeing what came back.

Casting Detect Magic
The Dealer
GM, 2021 posts
Fri 12 Feb 2021
at 23:49
  • msg #369

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 367):

Izzick, there is so much magic in this room, it almost blinds you.  The main focus seems to be alteration.  Though, in a castle where time keeps skipping, is that so out of the ordinary?

There are strong traces of conjuration magic about the room.  Particularly the gem and one of the robes hanging on the wall.

The...whatever that stuff is in the pool...is pretty hot as well.  But it seems to be more a by product of magic rather than something that is the focus of it.

Lucky, the gem is a honey yellow colored tiger's eye gem.  It's a rather unique looking specimen.  You don't think you've ever seen so high a quality tiger's eye before.

Forgot to mention:  Zuni.  Those bodies back there had nothing on them.  Just love.
Selvin Larst
player, 1184 posts
My friend surrounds me
A strange companion
Sat 13 Feb 2021
at 01:12
  • msg #370

Re: Treasure Hunt

Selvin looked around slowly. "Oh. Right. Yeah. I remember this room. I couldn't find or identify the buzzing noise or where it was comin' from." He frowned slightly.

He then took in a deep breath and started slowly entering the room, seeing what might happen to him rather his friends and allies.
The Dealer
GM, 2023 posts
Sun 14 Feb 2021
at 01:59
  • msg #371

Re: Treasure Hunt

In reply to Selvin Larst (msg # 370):

Other than a slight uptick in the buzzing noise...nothing else happens.
Selvin Larst
player, 1186 posts
My friend surrounds me
A strange companion
Mon 15 Feb 2021
at 00:21
  • msg #372

Re: Treasure Hunt

Selvin turned in a slow circle, looking around and upwards. He finished looking back at his allies. He paused once more for effect...but nothing happened. Then he gave a little shrug. "Nothin's tried t'kill me so far."

He faced the 'corpse' once more, walking towards it slowly.
Zuni Runesong
player, 421 posts
Former Thief inspired by
a better way
Mon 15 Feb 2021
at 02:11
  • msg #373

Re: Treasure Hunt

"So far being the operative word." Zuni said cautiously.  She looked at the mummified corpse but succeeded in fighting the urge to walk towards it and pry the gem from its cold dead fingers.  This would be a good chance to see what Lucky could do, beside his name was Lucky so that had to mean something.

"What is with that buzzing?" she asked, not expecting an answer.  "Unseen buzzing is never good.  And did anyone notice that it got louder when we walked in here?"

OOC:
Going to try and discern the source of the buzzing sound.
Perception -> 25
Knowledge Arcana -> 7

The Dealer
GM, 2024 posts
Mon 15 Feb 2021
at 03:06
  • msg #374

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 373):

The buzzing seems to just be coming from the air in the room Zuni.  You would swear the air must be thick with thousands and thousands of bees or such.  But they aren't there.

The corpse fails to rise to the occasion Selvin.  It just sits there, as if waiting for you to approach.  Now that you are up close, it seems to be inviting you to take the gem out of its hand.
Lucky Six-Fingers
player, 131 posts
Mon 15 Feb 2021
at 08:32
  • msg #375

Re: Treasure Hunt

Lucky wanted to take the gem, but figured it was a trap of some sort so tried not to take it. Without touching the gem Lucky touched any exposed portion of the body if it were possible.

I would like to search to see if there is a dagger or something else on it.
09:32, Today: Lucky Six-Fingers rolled 30 using 1d20+15.  perception.

Selvin Larst
player, 1188 posts
My friend surrounds me
A strange companion
Tue 16 Feb 2021
at 04:40
  • msg #376

Re: Treasure Hunt

Selvin stepped back and let Lucky in towards the corpse. He kept looking around slowly, eyes narrowed a bit, a frown on his face. "It's weird." He gestured upwards. "I hear somethin'...sounds like...insects or somethin'...but..." He gestured with his hands empty. "Nothin'."

He glanced at Zuni, "An' I even checked for invisible things. Nothin'." He shook his head. "Weird."
Izzick
player, 597 posts
Tue 16 Feb 2021
at 17:41
  • msg #377

Re: Treasure Hunt

Izzick didn't like the sound of the what was around them, and giving them a heads up, he warned, "Lots of Magic. It's hard to pick out if it's this room or the entire place though. The gem and the robes on the wall are for conjuring something." But the sorcerer scratched his head once before coming up with an idea. There wasn't a real guarantee it would work but it would at least offer a layer of protection.

As he pulled a satchel of powdered silver from his hip, he explained, "I'm going to set up a circle around this thing. Once I'm done, we try disturbing the gem. If it calls something from another plane of existance, we should be good to grab and go....if it's something from closer to around here...well no such luck but can't hurt to be careful." He finished drawing out the circle and lifted his hands, "Selvin, Lucky, Zuni? Who wants to do the honors when I count to 3?"

Going to Cast Magic Circle Against Evil around the body/gem (the focused inward version). Any creature called that isn't good will be trapped inside. Will DC 19 to break out
Zuni Runesong
player, 422 posts
Former Thief inspired by
a better way
Wed 17 Feb 2021
at 04:46
  • msg #378

Re: Treasure Hunt

"I really don't like this buzzing." Zuni said.  She gave a wary glance around the room as she slowly stepped towards the body to examine the jewel.  She knelt by the hand with the gem beside Lucky.

"So what do you think?" she asked Lucky.  "I'm guessing you want to try for it?"
Lucky Six-Fingers
player, 132 posts
Wed 17 Feb 2021
at 09:42
  • msg #379

Re: Treasure Hunt

"It is a rather expensive gem for sure.  I would like to have it naturally, but I am more interested in if this body has the weapon we are looking for.  If not the gem will do.  I could always just put my pack down and use my blade to knock it inside the open container."   Lucky said with a wink to Zuni.
The Dealer
GM, 2026 posts
Wed 17 Feb 2021
at 21:29
  • msg #380

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 379):

The circle is complete.

Who is doing the honors?
Zuni Runesong
player, 423 posts
Former Thief inspired by
a better way
Thu 18 Feb 2021
at 02:42
  • msg #381

Re: Treasure Hunt

"It does look expensive indeed." Zuni agreed.  "Although I'm more interested in whether or not this thing comes alive or stays dead."

She rose to her feet, giving Lucky a pat on the shoulder.  "You're the one with the Lucky name so have at it.  I'll keep an eye on dead thing here."
Selvin Larst
player, 1189 posts
My friend surrounds me
A strange companion
Thu 18 Feb 2021
at 05:16
  • msg #382

Re: Treasure Hunt

Selvin stayed ready. He didn't start to move forward or anything. He would let Lucky or Zuni get things rolling. But he was keeping his senses alert and trying to stay ready for...well...anything, which was hard to do. But this place had been kind of dickish to them thus far so he didn't expect that it would be suddenly easy.
The Dealer
GM, 2027 posts
Thu 18 Feb 2021
at 22:27
  • msg #383

Re: Treasure Hunt

In reply to Selvin Larst (msg # 382):

Lucky, just need to know if you want to go over and take it, or are you trying to knock it out of the mummy's hand from a distance.

If taking the distance option, give me a to hit.  You can't really miss.  But we can't overlook the entertainment value of a fumble, now can we?

Thanks

Lucky Six-Fingers
player, 133 posts
Fri 19 Feb 2021
at 06:47
  • msg #384

Re: Treasure Hunt

Lucky didn't want to get too close if he didn't have to so he used as much reach as he could to knock the gem out of the mummy's hand.

07:45, Today: Lucky Six-Fingers rolled 25 using 1d20+16.
The Dealer
GM, 2028 posts
Sat 20 Feb 2021
at 00:30
  • msg #385

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 384):

It's an easy shot.  The gem comes loose and bounces across the floor.

Good idea on the inward circle Izzy.  But it wasn't the body

The gem comes to a stop and for a moment nothing happens.

Then the liquid in the pool turns into hornets.  Finger long hornets that are a sickly gray and brown color.  Sort of goopy looking.  Like their made out of mud.

They sting like they're made out of iron though

The room suddenly fills with them...

I need everyone to make the following saves please.

Reflex 12- or take 15 pts damage.  You'll need to make this save each round until the swarm is dealt with

Fort Save 10- each round.  No effect unless you fail three in a row.

Perception 12- to be able to see through the swarm.  If not, -3 on all actions

Spell casters-Let's make those concentration rolls shall we?  10- if you made your Reflex save for that round.  18- if not.

Lucky Six-Fingers
player, 134 posts
Sat 20 Feb 2021
at 09:04
  • msg #386

Re: Treasure Hunt

Lucky dives down to the ground, conveniently it is next to the gem which he pockets immediately.  "Okay, I can't do anything bout these things.  My blades will have no effect at all."

10:03, Today: Lucky Six-Fingers rolled 8,19 using d20+4,d20+16.  fort then reflex.
Zuni Runesong
player, 424 posts
Former Thief inspired by
a better way
Sun 21 Feb 2021
at 04:43
  • msg #387

Re: Treasure Hunt

Zuni shouted something colorful and crude as she dodged about and started to swat at the hornets.

OOC:
Reflex -> 22
Fort -> 21

Selvin Larst
player, 1193 posts
My friend surrounds me
A strange companion
Mon 22 Feb 2021
at 03:59
  • msg #388

Re: Treasure Hunt

Selvin had an advantage over some of his allies - his symbiote. Zac was sturdy, if otherworldly, and was easily able to keep the swarming 'things' off of him for the moment. He frowned and then grinned. Time t'try out somethin' new.

He quickly concentrated and cast a spell, a sickly green light flared around him in a haze. Then there were quick, sharp green flashes every time one of the things tried to touch him and Zac. He grinned. "Yeah. That's right. Bring it."

OOC: Casting Vitriolic Mist on himself.
  Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of acid damage + 1 point per caster level (maximum +15).

19:19, Today: Selvin Larst rolled 13,19,17 using d20+12,d20+13,d20+14.  Reflex save, Fort save, Perception check.
20:57, Today: Selvin Larst rolled 30 using 1d20+17.  Concentration check if needed (can't fail).

The Dealer
GM, 2032 posts
Mon 22 Feb 2021
at 23:43
  • msg #389

Re: Treasure Hunt

In reply to Selvin Larst (msg # 388):

Izzy, I made your rolls for you.  You passed everything except your fort check.

The mud daubers sizzle as they react to your acidicness Selvin/Zac

You have all managed to keep from being stung thus far...

Next round.  Let me know what you want to try to do.  Thanks
Lucky Six-Fingers
player, 135 posts
Tue 23 Feb 2021
at 14:28
  • msg #390

Re: Treasure Hunt

Lucky grabbed the gem and now he eyed the other items, the robe on the wall.  Lucky will run to it and then run out the other door heading to the north.
The Dealer
GM, 2033 posts
Tue 23 Feb 2021
at 19:47
  • msg #391

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 390):

Alright Lucky.  Go ahead and make your rolls for this round please.

Anyone else?

Selvin, when you make your rolls this round, I just need the Perception check.  The acid thingie will save you from the rest.

This message was last edited by the GM at 19:48, Tue 23 Feb 2021.
Zuni Runesong
player, 425 posts
Former Thief inspired by
a better way
Wed 24 Feb 2021
at 02:08
  • msg #392

Re: Treasure Hunt

"I hate this!  I hate this! I hate this!" Zuni muttered as she continued to swat away the mud daubers, with little effect.  Her mood would have been much better if the magical trap involved something that she could handle but this was a ton of tiny little bugs that her blades could not affect.

"Ouch!" She cried out in annoyance as several of the blasted critters bit her.  She ran for the door out of the room.  "Blasted biters!  I hate swarms!"

OOC:
Perception -> 24
Reflex -> 12 (15 points damage taken)
Fort -> 24

Selvin Larst
player, 1195 posts
My friend surrounds me
A strange companion
Wed 24 Feb 2021
at 03:59
  • msg #393

Re: Treasure Hunt

Selvin began walking around, almost absently swatting at the flying creatures as he walked towards Zuni. "Sorry, Zuni. I can't cast this spell on you too. An' I don't think they need t'see ya, so bein' invisible wouldn't help either."

Nevertheless, he made his towards her as he struck at the swarm and invited the swarm to strike him and take damage. Lightning and acid danced around his glowing blue form, making a somewhat awful display of clashing colors as his symbiote, spell and magical attacks intertwined.

10:39, Today: Selvin Larst rolled 30,28,21 using d20+12,d20+13,d20+17.  Reflex save, Fort save, Concentration check (Round2).
20:55, Today: Selvin Larst rolled 25 using 1d20+14.  Perception.

20:56, Today: Selvin Larst rolled 28,25,34,26,17 using d20+14,d20+14,d20+14,d20+14,d20+14.  Full attack on swarm.
20:58, Today: Selvin Larst rolled 27,5,24,1,21,6,29,6,27,5 using 2d6+18,d6,d8+18,d6,d8+18,d6,2d6+18,d6,2d6+18,d6.  Damage if it matters (2nd d6 is electrical, all is magical).

The Dealer
GM, 2035 posts
Fri 26 Feb 2021
at 00:19
  • msg #394

Re: Treasure Hunt

In reply to Selvin Larst (msg # 393):

Zzzzzzz...sizzle...sizzle...

Fun fact:  fried elemental mud daubers smell like pumpkin pie when they roast.

As parts of the swarm immolate on Zac and Selvin, Zuni makes the door.  She's soon joined by Chandanar and Izzick, both of whom have gotten a few bites themselves.  I rolled for you Izzy.  You took 15 pts

The swarm does not seem to be interested in anything beyond the doorway.

Lucky, you bound over to the robe.  Through the annoying critters zipping past you, you can see it is a deep wine and brown color, stitched on the sides with silver thread.  The stitching seems to be runes, but you can't really make them out too well.  They don't vibe as dangerous.  It seems this is probably more a magical robe than anything else.

Picking up the robe Lucksters?
Lucky Six-Fingers
player, 137 posts
Fri 26 Feb 2021
at 07:31
  • msg #395

Re: Treasure Hunt

Yes for sure.
The Dealer
GM, 2036 posts
Sat 27 Feb 2021
at 02:15
  • msg #396

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 395):

Suddenly you all die! Just kidding.

The robe is made of a nice, soft fabric.  It's not too heavy, not too light.  Just right.  The whole set up practically screams Why Yes!  I am Magical! Thanks for Asking.

But you still have those durn mud daubers to deal with.

Give me one more round of rolls please Lucky.  I am assuming you are running for the door, robe in hand.
Lucky Six-Fingers
player, 138 posts
Sat 27 Feb 2021
at 07:27
  • msg #397

Re: Treasure Hunt

Once Lucky had the robe in hand he made for the door.  The things bugging him had thankfully not done anything to him yet, but he didn't want to try his name out.

08:25, Today: Lucky Six-Fingers rolled 8,33,24 using D20+4,d20+16,d20+15.  Fort, reflex, perception.
Izzick
player, 598 posts
Sun 28 Feb 2021
at 02:34
  • msg #398

Re: Treasure Hunt

Izzick swatted back and forth at the wasps as he retreated. He could barely get a moment to think straight but he knew he'd been prepared for a situation something like this. Sort of. He began to touch the symbol, flames he'd painted onto his skin with enchanted ink and in that moment flames erupted and filled the room. They seemed to swirl around his allies as they glowed with the same color as his moon tattoo and only burn up these pesky wasps.

Using my Tattoo of Selective Fireball
21:33, Today: Izzick rolled 42 using 10d6.

43 damage (forgot my +1 damage to fire spells) and DC19 Reflex for half

The Dealer
GM, 2037 posts
Mon 1 Mar 2021
at 01:11
  • msg #399

Re: Treasure Hunt

In reply to Izzick (msg # 398):

Well isn't Mr. Fireball there a spoilsport?

The room goes up in a conflagration.  The smell of roasting clay assaults everyone's nostrils.

As the swarm burns out, you have a chance to examine the robe.

It's not a magic any of you have seen before.  Transformative magic.  And it's bound to the Elemental Demiplane of Mud.  What it can do, you can't quite be sure of.  Someone will have to put it on to see.

Already made rolls for everyone.  This one is kind of out there, so no.  You can't tell what it does.  To find out, someone will have to be the guinea pig

The gem is a fine specimen of it's like 1,000 gp</Orange

Swarm will be dead in a round or two.  What next?

Zuni Runesong
player, 426 posts
Former Thief inspired by
a better way
Mon 1 Mar 2021
at 04:09
  • msg #400

Re: Treasure Hunt

"...and good riddance...." Zuni said as she watched the Izzicks fireball roasting the swarm.  "Was that all we needed?  The gem and the robe?"
The Dealer
GM, 2038 posts
Mon 1 Mar 2021
at 05:33
  • msg #401

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 400):

Chandanar shakes his head.  Ah...no.  We need a dagger. So this stuff is...bonus I guess?
Lucky Six-Fingers
player, 139 posts
Mon 1 Mar 2021
at 05:49
  • msg #402

Re: Treasure Hunt

The smell of the burning mud wasps was unpleasant but he was thankful for Izzick's spell.  The buzzing would soon stop and they could think more clearly then.  He looked down into his hand at the robe he had gotten with a casting of his own detect magic he tried to figure out what it was and after some time all he got was it had to deal with the elemental plane of mud.  He would need to try it on and that was something he wasn't ready to do at this time.

Lucky then pulled out the gem to look it over as Zuni asked her question and Chandanar answered.  "That is right.  We need the dagger but my eyes just couldn't get off this juicy gem here.  I mean it has to be worth a fortune.  Anyways, let me just pocket these for now and we can move on.  I think the ballroom is our next visit.  Zuni, are you much of a dancer?"  Lucky quipped with a wink.
The Dealer
GM, 2039 posts
Mon 1 Mar 2021
at 23:00
  • msg #403

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 402):

Back to the ballroom then?

Like I mentioned before.  This one can be pretty tough.  So bring those A-Games.

Let's assume you guys are resting up, healing up, getting your spells back and such.

Thanks.

The Dealer
GM, 2040 posts
Mon 1 Mar 2021
at 23:05
  • msg #404

Re: Treasure Hunt

As you head down the corridor towards the ballroom, you can hear the music again.  The same echo of a waltz that no one has probably played for generations.

You come to the door, without going in, examining the room from a distance.

This vast, grand ballroom is constructed in a floral shape with a high, vaulted roof of intricately wrought glass panes bearing a slight rose tint but nevertheless providing a breathtaking view of the sky above. Clover-shaped pillars support key portions of the
roof above the polished floor of stained cherry, and a wide dais provides room for an orchestra to play or stage performance to occur. A few broken chairs have been pushed into the corners, but otherwise this room is empty.

The music seems to come from everywhere inside and nowhere.  It simply seems to be an echo of parties long gone by.

Zuni, you recall the massacre that went down here.  The ballroom was packed with dancers, many of whom were stoned out of their minds.  That halfling and guards were cutting them down as they waltzed.  The floor was so slick with blood, people were falling down and rolling about, laughing like crazy people even though they no longer had feet attached to their legs.

The whole room radiates evil.  The whole room radiates magic.  If there are traps, none are obvious.
Zuni Runesong
player, 427 posts
Former Thief inspired by
a better way
Thu 4 Mar 2021
at 04:05
  • msg #405

Re: Treasure Hunt

Zuni cautiously peered into the grand room.  "You might find it hard to believe but I was just here...well just being years in the past.  I watched that halflings slaughter people having a party.  Nasty piece of work that woman was."

Her hand went for the comfort of her sword hilt.  "Of all the things that I've seen in Korvosa, and I grew up in the bad parts, what happened in this place was one of the worst.  Doesn't look like much now though."

She knelt down at the entrance to the room.  The room felt wrong, but that could just have been her memories of what had happened, which were still fresh in her mind.  "So the dagger is in here?  Any idea where?"
Lucky Six-Fingers
player, 140 posts
Thu 4 Mar 2021
at 06:17
  • msg #406

Re: Treasure Hunt

Zuni described what had happened in the ballroom those many years back.  It was a story he could have done without.  "Well, we aren't exactly sure where the dagger is, to be honest.  We are checking all the areas and this is one of the last we haven't checked out yet.  Now, after that story though, I am thinking there may be ghosts or something along that road for enemies inside there.  What kind of spells do you all have that can protect us or help us fight better?"
The Dealer
GM, 2041 posts
Thu 4 Mar 2021
at 22:14
  • msg #407

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 406):

Chandanar shrugs. "I mostly stocked up on the healing this go round.  I got some general blessings I can throw out there.  But I usually leave the warding to this guy.."

He hikes a thumb at Izzick.

"But if you want, I can meditate and try to come up with something stronger.  You guys call."
Selvin Larst
player, 1196 posts
My friend surrounds me
A strange companion
Fri 5 Mar 2021
at 00:30
  • msg #408

Re: Treasure Hunt

Selvin half-listened to those around him. He stared intently in to the ballroom. Then slowly, almost subconsciously, he began uttering the arcane phrases and making the gestures required for spellcasting. He cast one spell right after the other on himself before he stopped.

His voice was flat and distant as he quietly spoke, "Stay behind me a bit. As usual, I'll try t'draw things t'me."

He didn't look back but he asked, "We ready?"

OOC: Casting See Invisibility and then Protection From Evil on myself just before entering.
Lucky Six-Fingers
player, 141 posts
Fri 5 Mar 2021
at 09:43
  • msg #409

Re: Treasure Hunt

Lucky will cast shield on himself after saying, "I am too am ready to go."

Cast Shield
The Dealer
GM, 2042 posts
Fri 5 Mar 2021
at 21:30
  • msg #410

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 409):

Chandanar makes some hand waves...

You all have Bless

"I'll stay here in the doorway and chant a blessing as well.  If you need healing, come over or yell.  I'll plan on playing back up unless things go really south."

You'll get Chant on top of Bless as long as Chandy is active.  I think that's +2 total.  Best I can do guys.

I will hold off posting your first steps inside until Sunday.  So Izzy and Zuni, let me know if you want to do anything other than enter after Selvin.

Otherwise, come Sunday, I will assume Selvin enters first, and then after about ten feet, the rest of you enter other than Chandy.

Thanks

Zuni Runesong
player, 428 posts
Former Thief inspired by
a better way
Sat 6 Mar 2021
at 04:03
  • msg #411

Re: Treasure Hunt

Zuni watched as Lucky cast a spell and sighed.  "...and I'm the only one who can't cast spells?  Go me." she mutters under her breath.  Her sword slid from its scabbard and flashed briefly in a spinning arc in front of her.

She looked over at Selvin and made a grand gesture towards the ballroom entrance.  "After you, good sir.  This is one time that the Ladies are not going first."
Izzick
player, 599 posts
Sat 6 Mar 2021
at 13:59
  • msg #412

Re: Treasure Hunt

"Did we need it? No but at least we got a chance now to relax in here if we don't have to worry about those," Izzick said as he settled down for the quick breather. They definitely knew where to go now. Their wounds healed up, Izzick took the time to refocus his mind, charge up his magic, and get ready for a fight.

Once they were there, you could practically feel your skin crawl though. "Here, let me do a little," Izzick said, beginning to chant, drawing sigils with his hands. First light began to bend and blue around him, then as he touched each of the others, Selvin, Zuni, Lucky, and Chandanar's forms began to vibrate as well. Next came Protection from Evil, touched to each and every one of them (Except for Selvin since he had it anyway). Finally a haste spell on all of them just  before they went in. He exhaled a little bit exhausted now, but still in a much better mood to head in and handle whatever this devil-worshipping halfling had to throw at them.


Blur: 12 minutes each. 20% miss chance - giving this one to myself, Selvin, Zuni, and Lucky

Protection from Evil: 3 minutes for me, Zuni, Chandanar, and Lucky.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Summoned creatures can't use natural weapons.

Haste: 12 rounds for all. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.

This message was last edited by the player at 13:59, Sat 06 Mar 2021.
The Dealer
GM, 2043 posts
Mon 8 Mar 2021
at 02:20
  • msg #413

Re: Treasure Hunt

And off we go...

Selvin you and Zac stalk into the room, moving lightly.  Ready for anything.

After a moment, Zuni, Lucky, and Izzick, you follow.

From the doorway, Chandanar starts to chant.

The music continues, seeming to come from nowhere and everywhere at once.  Dust motes filter through the air, disturbed by the first feet that have entered this room in...who knows how long?

The four of you head in.

Izzick, you are the first one to notice it.  Though the rest of you do after a moment as well.

The music has suddenly changed.  It's a different piece than the one you've been hearing.  A waltz seems to have started.  Faint three four time.  A slight stress on the last beat.

bum ba BUM...bum ba BUM



Then another noise begins.  Some slight shuffling noise.  The music gets a little louder.

bum ba BUM...bum ba BUM...bum ba BUM

You don't have time to blink before they're suddenly there.  The room is full of dancers.

Translucent couples twirling around the room like you've stepped into the midst of a ball.  The women are all done up in what must have been expensive, silk robes.  Their hair is piled in intricate styles that seem like marvels of engineering in their own right.  The men wear finely made coats and small with large, toothy grins.  The couples laugh as they dance.

A pair of dancers passes right through you Lucky.  Then the same happens to you Selvin.  The specters don't seem repulsed by any of your protections or warding.  They simply glide through you as if you weren't there at all.  None of them react to your presence.  They seem too engrossed in the dance.

bum ba BUM...bum ba BUM...bum ba BUM

The music is getting louder...

So loud that you barely can hear it when Chandanar starts to scream.

Even though they are translucent, the dancers make it hard to exactly see.  But none of you can see your healer in the doorway.

bum ba BUM

Init please.  Whenever you state an action or a roll, I will need you each to make a perception test.  Concentration checks are at -1.

To make sure we are all on the same page:

The room is filled with dancing couples.  They are translucent and ghostly, but do not seem to be undead per se.  You can see through a dancer.  But they are moving and there are enough of them that it obscures your vision around you.  Think of it like being in a fun house maze where, instead of mirrors, you are surrounded by walls of gauze sheets.  And the walls move and shift constantly.

Hearing is also impaired due to the increasing volume of the music.  You can still hear each other, but you'll have to shout.

At the moment, nothing has happened to any of the four of you.  But Chandanar seems to be AWOL.

I am assuming Selvin is near the center of the room.  Zuni and Lucky are about a quarter of the way in.  Izzick would be closest to the door.

Let me know if there are questions or if you believe you would be positioned differently.

Thanks

Izzick
player, 601 posts
Tue 9 Mar 2021
at 17:23
  • msg #414

Re: Treasure Hunt

Izzick didn't like this at all, the music shifted and his eyes went alert only for these ghostly dancers to make even that more difficult. It ticked louder and his fingers twitched, but Chandanar's scream really set him off. "See anything like this before, Zuni?" he asked, a bit loudly as he began to look around for the source of the music.

Perception - that dice roll Izzick is known for
12:23, Today: Izzick rolled 6 using 1d20.  Perception.


Lucky Six-Fingers
player, 143 posts
Tue 9 Mar 2021
at 19:31
  • msg #415

Re: Treasure Hunt

The dancers didn't 'feel' bad as they passed through him, but the music was driving Lucky crazy.  He looked around to try to triangulate where it derived from if he could.

20:29, Today: Lucky Six-Fingers rolled 20 using 1d20+15.  perception check.

20:28, Today: Lucky Six-Fingers rolled 32 using 1d20+13.

The Dealer
GM, 2044 posts
Tue 9 Mar 2021
at 22:54
  • msg #416

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 415):

Hey Lucky.  I am assuming the second roll is to triangulate the source of the music.  If not, let me know please.

The music is obviously of magical origin.  It seems to come out of everywhere and nowhere.  When you look to the left, it sounds louder on your right.  But when you turn to the right, it sounds like it's behind you.  And above you.

The music just seems to drift off of every inch of the room's surface.  There is no focal point you can find.

I will be offline tomorrow, but we'll move from the waltz to the rumba on Thursday.

Thanks

Zuni Runesong
player, 429 posts
Former Thief inspired by
a better way
Wed 10 Mar 2021
at 05:30
  • msg #417

Re: Treasure Hunt

Zuni couldn't resist poking at a dancing couple moments before they swirl around her.  Being ghostly, her finger met no resistance nor felt anything else.  It was as if the dancers didn't exist at all, which was probably not the case.  Whatever magic was behind this, Zuni was pretty sure that it would turn against them eventually.  Magic was finicky like that.

She heard Izzicks question, barely over the loud music.  "No!" She shouted back.  "Nothing like this.  The last time..." her voice trailed off as she had a sudden thought.  Did she know any of these dancers?  There was dancing the last time that she was in this ballroom, but there was also a good deal of screaming, stabbing, and bleeding.


OOC:
Init -> 17
Perception -> 31

Selvin Larst
player, 1197 posts
My friend surrounds me
A strange companion
Thu 11 Mar 2021
at 05:16
  • msg #418

Re: Treasure Hunt

Selvin floated inside, frowning at the musically-filled but seemingly empty room. His eyes flew wide and he started slightly as dancers appeared suddenly. His head craned this way and that as he looked around trying to find the source and watch out for the dancers. He bodily flinched when the first set of dancers passed THROUGH him, fully expecting some horror show sort of thing to then occur. And he was already tense and vibrating with a mixture of anticipation, fear and excitement. But nothing seemed to happen.

He immediately flew back towards the doorway, towards Chandanar to see what had happened - not caring if he flew through the spectral or illusory dancers. He wanted to make sure his friend was alright.

22:05, Today: Selvin Larst rolled 8 using 1d20+4.  Initiative.
22:06, Today: Selvin Larst rolled 28 using 1d20+14.  Perception.

The Dealer
GM, 2045 posts
Thu 11 Mar 2021
at 21:42
  • msg #419

Re: Treasure Hunt

In reply to Selvin Larst (msg # 418):

Zuni, you didn't know any of the dancers before.  So you don't really recognize faces.  People were, to your point, much too busy getting stabbed and dying to greet.  But their dress was pretty similar to the 'ghosts' you have before you.  And you do think they were waltzing when things started...

Chandanar is on the floor, laying half in and out of the doorway.  He's laying in a pool of blood.  Selvin, you can see Laoris laying next to him.  She is also face down.  Neither is moving.  Though it's hard to tell as dancers keep 'stepping' on them.

Here we go

Lucky, you see it right before it happens.  The dancing couple who was just about to pass through you suddenly disappears and standing where they were is a small, very-dead-but-grinning-like-a-jack o'lantern halfling woman.  She's wearing a rotted ball gown, long hair sprouting out of her shrunken head.  Her eyes are yellow and moist though.  She grins like a fat kid someone just put a candy dish down in front of.

And she has the most unique and deadly looking dagger in one hand you've ever seen.

You can't catch many details as it slashes you 18 pts damage

You just have time to stab back at her, and then she's gone, replaced by the dancers who were there before.

Zuni, because you are standing beside him, you can take a poke at her.  She does sort of look like the undead version of the halfling who was slashing everyone up before.

Lucky:  she slashed at you three times.  One connected.  The others missed thanks to Izzy Baby's hoodoo.

Lucky and Zuni, and only Lucky and Zuni, can attack her this round.  Lucky and Zuni, you need a 26 to hit.

She will be elsewhere next round.

You probably all see where this is going.  But just to avoid any confusion:

She can change places with any of the dancers in the room once a round.  She's also high level undead.  Lich type level.

It's like Where's Waldo, except Waldo can teleport and is a serial killer with the dagger version of Stormbringer.

Questions?

This message was last edited by the GM at 21:43, Thu 11 Mar 2021.
Lucky Six-Fingers
player, 145 posts
Fri 12 Mar 2021
at 08:30
  • msg #420

Re: Treasure Hunt

ooc: Lich level.... great!!!  My nice AC39 at least saved me from a lot more damage.

Shocked as the dancers disappeared and the little halfling stood there with a gorgeous dagger in her hand, Lucky wasn't able to get out of the way of one of the attacks but masterfully was able to defend the other 2.  Lucky even managed to be able to go on the defensive before the little halfling was gone again.  He slashed with both blades, but only managed to connect with her off-hand blade once.  Lucky felt good that he could at least hurt the little halfling.  13 damage.

09:29, Today: Lucky Six-Fingers rolled 23,12,27,13,22,11 using D20+16,d4+9,d20+16,d4+9,d20+11,d4+9.
This message was last edited by the player at 10:47, Sun 14 Mar 2021.
Selvin Larst
player, 1198 posts
My friend surrounds me
A strange companion
Sat 13 Mar 2021
at 00:29
  • msg #421

Re: Treasure Hunt

Selvin, having not seen the attack or the attacker, quickly landed next to Chandanar and cast a spell on the cleric. But he quickly turned back to face the room standing over the two cleric bodies in case the attack came back while he was administering. As he stood there, he pulled a healing potion out of his back, holding it in his offhand for the moment.

OOC: Soooo I know it's not a huge immediate boost but it should keep him from dying if he's not dead already.

Cast Infernal Healing on Chandanar, giving him fast healing 1, so he'll heal 1 hit point and then 1 hit point per round for 9 more rounds after that, lol.

Izzick
player, 602 posts
Sat 13 Mar 2021
at 17:59
  • msg #422

Re: Treasure Hunt

As the woman appeared, it almost looked like she was invisible. But she wasn't. She was popping around left and right, switching places with the phantoms. This wasn't the time to be losing track of her  and Izzick's hands sparked with magic and his tattoo's glimmered with light as he created a burst of golden glimmering shimmer and blasted it around where she stood. If nothing else, if she tried to hide here, they'd like see her before she could, covered in glimmering lights.

She might not be invisible but with the need for Perception checks, I figure this will help.

Selective Spell Glitterdust (to exempt Lucky / anyone else near her). DC18 Will save or she's blind.
She will have a -40 penalty to steal regardless.

Zuni Runesong
player, 430 posts
Former Thief inspired by
a better way
Sun 14 Mar 2021
at 07:09
  • msg #423

Re: Treasure Hunt

"Gah!  Where'd she come from!?" Zuni shouted seeing the halfling appear suddenly in front of Lucky and her.  In a blur of motion, Zunis blade was free of its scabbard and flashing out at the Halfling in several attacking arcs. "Abyss, that's her!"

OOC:
Attacks: 28, 27, 16, 14
Damage: 24, 18

The Dealer
GM, 2049 posts
Sun 21 Mar 2021
at 20:35
  • msg #424

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 423):

Lucky and Zuni, your blades punch into her.  It feels like slicing into a sack of wet clay.  She's gone a moment later.

Izzick, you get the spell off...

Selvin, Chandanar is still breathing.  So that's good.

As you cast your spell, you notice something odd about the wound.  It looks like something punched through him from behind.  It doesn't look like he was slashed from the front, which is what you'd expect if he was attacked from the ballroom.

Zuni, Lucky, Izzick..., the three of you suddenly see a handful of glitter...

...right beside Izzick.

So the Glitterdust blinding effect doesn't do much to her for reasons I will disclose later/you might figure out on your own.

What the Glitterdust does do is give you all a bonus of...let's say +2...on your perception checks.  If you make your perception checks (DC/19) and she is within range, you can attack her on that round.  If you don't make the perception check, you can't unless she is attacking you.


Izzy, she hit you twice.  15 HP/21 HP.  That's before any defenses you have cast on yourself.

Zuni and Lucky, I think Izzy is about 15' away from your current positions.  If you make the perception check, you can use your move to get over there and whack at her.

Otherwise let me know what you're doing.

Questions?

Lucky Six-Fingers
player, 146 posts
Sun 21 Mar 2021
at 21:22
  • msg #425

Re: Treasure Hunt

Looking all about the room for the halfling Lucky says, "we need to stick together, it will give us a better chance to attack her if she appears."

It was then that Lucky spotted her by Izzick.  Lucky moved quickly to his side and slashed out with his blade hitting her with one of her blades.

22:19, Today: Lucky Six-Fingers rolled 31,11 using D20+17,d4+9.

22:19, Today: Lucky Six-Fingers rolled 26 using 1d20+17.  perception check.

Selvin Larst
player, 1201 posts
My friend surrounds me
A strange companion
Mon 22 Mar 2021
at 04:04
  • msg #426

Re: Treasure Hunt

Selvin frowned as he noted the wound, even as he uncorked the healing potion. He blinked a few times - from behind. He poured the potion down the cleric's throat but he began to look outside the ballroom even though he glanced back in it occasionally out of fear of being backstabbed or ambushed. Something weird was going on here.

OOC: Lol! Nat 20 on perception. Interesting. See Invisibility is still active as well in case it matters. I'll let you roll the healing potion since Chandy is your NPC (unless Laoris looks like she is going to die soon?)

22:01, Today: Selvin Larst rolled 34 using 1d20+14.  Perception (not sure if I get the +2 for what I'm doing).

The Dealer
GM, 2050 posts
Mon 22 Mar 2021
at 21:53
  • msg #427

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 425):

The halfling reacts to the hit Lucky, her body bouncing slightly as you puncture her with a slash.

But the expression on her face doesn't change.  Just a smirk that's sort of frozen in dried leathery skin.  Her eyes, which are yellow lumps without the slightest hint of moisture, sort of roll in their sockets up at you as you strike.  She seems amused.  Or maybe she just died that way.

I will wait to see if Zuni and Izzy strike

Selvin, funny you should mention Laoris.  Whether she's dying or not you aren't sure.  She's laying there on her stomach, face to the floor, in a pool of blood.  In one hand is a short sword.  Covered in blood.  And bits of cloth that sort of match the shirt Chandanar is wearing.
Zuni Runesong
player, 432 posts
Former Thief inspired by
a better way
Tue 23 Mar 2021
at 02:57
  • msg #428

Re: Treasure Hunt

"Izzick!  Beside you!" Zuni shouted as she ran towards her companion, charging at the grinning Halfling.  She made no attempt to evade around the ghostly dancers but instead ran through them.  When she was close enough, Zuni thrust the point of her sword into the Halfling.

OOC:
Perception --> 24
Attack --> 34
Damage --> 23

The Dealer
GM, 2054 posts
Thu 25 Mar 2021
at 19:37
  • msg #429

Re: Treasure Hunt

As Izzick flinches from the blows, the halfling receives Zuni and Lucky's blows.  And then she's gone.

There's a tense moment as the three of you scan the room...

Meanwhile, back at the doorway...

Selvin, as you study the situation, there is not a doubt in your mind.

Laoris stabbed Chandanar.  And there seems to be something under her.  You can't tell what.  It's not moving either.

Speaking of the injured acolyte, he coughs, trying to raise himself up groggily.  "Ugh.  Did you get the name of that umber hulk who hit me?  What happened?"

Laoris isn't moving.

Back to the Dance

Suddenly, the halfling...

Zuni, Lucky, Izzy:  make your perception rolls and actions.  Thanks
This message was last edited by the GM at 19:39, Thu 25 Mar 2021.
Selvin Larst
player, 1203 posts
My friend surrounds me
A strange companion
Fri 26 Mar 2021
at 03:32
  • msg #430

Re: Treasure Hunt

Selvin glanced at Chandanar, hesitated, then frowned. "Hey. Have a nice nap? Ready t'be an adventurer again?" He then gave a wincing shrug. "Yeah. Um. Laoris I think." Slight pause. "But I didn't see it."

He carefully rolls Laoris over to see what's underneath her and see how she is doing, if she's still alive or not.

21:31, Today: Selvin Larst rolled 18 using 1d20+14.  Perception (if needed).
Lucky Six-Fingers
player, 149 posts
Fri 26 Mar 2021
at 06:51
  • msg #431

Re: Treasure Hunt

Lucky was single-minded in his pursuit of the little halfling.  When she moved away once more and tried to disappear, Lucky tracked her and spotted her once again.

Moving with the stealth of a cat, Lucky moved with the floating images of the dancers to shield the halfling's view, or at least he hoped.  When he got close Lucky sprang at the halfling inflicting more damage from his sneak attack.  As he hit her he said, "She's over here!"

Hit AC26 for 41 damage.
07:43, Today: Lucky Six-Fingers rolled 24,43,26,11,30 using d20+17,d20+23,D20+18,d4+9,6d8.  perception, stealth, attack, damage, SA.

Izzick
player, 603 posts
Fri 26 Mar 2021
at 23:26
  • msg #432

Re: Treasure Hunt

19:18, Today: Izzick rolled 15 using 1d20+2.  Perception.
19:22, Today: Izzick rolled 22 using 1d20+2.  2nd perception.


It was definitely too late for Izzick to notice her, but he was glad the glitter at least let him catch her location fast enough that he saw the wounds being made in his side. He retched as blood poured out and did his best to focus, which wasn't quite going well. So much for all the spells he'd covered himself in making him feel a little safe there.

Then he caught her again. "Gotchu this time," he said, pointing a finger at him, channeling that feeling of weakness he felt right through his finger tip and blasting it into the halfling. He hoped he could take the wind from her sails just a bit more.

Going back and forth between wondering if I should go for damage or debuffing the hell of her but we're going to try Ray of Exhaustion.
19:24, Today: Izzick rolled 21 using 1d20+9.  Ray Attack.
Fort Save DC19 or she's exhausted. If she passes, she's fatigued.
Exhausted: moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
Fatigued: can neither run nor charge and takes a –2 penalty to Strength and Dexterity.

Zuni Runesong
player, 434 posts
Former Thief inspired by
a better way
Sat 27 Mar 2021
at 05:17
  • msg #433

Re: Treasure Hunt

Zuni spun around to see where Lucky had run off to.  From his shouting, it sounded like he had found the Halfling.  Spotting the Halfling through the crowd of ghostly dancers, Zuni ran towards her.

"Hey!  You!" She shouted at the Halfling, readying her sword.  Maybe she would stay put if called out.  They had to get the dagger so that was going to be her goal.

When Zuni was close enough, she attacked the wrist of the Halfling, hoping to make her drop her dagger.


OOC:

Perception--> 33
Stealth--> 15
Disarm attempt --> 22
The Dealer
GM, 2055 posts
Sat 27 Mar 2021
at 21:55
  • msg #434

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 433):

Selvin, as you roll Laoris over, you see two things.

First, the satisfied smile on her dead face.

Second, the rather large necklace around her neck.  The ornament is about the size of a fist.  It's glowing and it looks like a rune...

Will save vs 16- please Selvin.  Oddly, Chandy made his. That almost never happens.

Meanwhile, back on the dance floor...


Halfling-Mummy pivots to the left, avoiding the blackish ray emitting from Izzick's</puurple> finger and pivots back just in time to avoid <purple>Zuni's wrist jab.

She blunders into Lucky's blade.  But she manages a slash on him 14 pts Lucky<orange> and a solid hit on the lovely Zuni <orange>22 pts Zun-ster before she is gone again.

This time the three of you see her twinkling from the far end of the room...

In other words, away from the door.

Next round.  Zuni, Lucky:  you guys can get over there.  Izzy, you can certain lob a spell or so.

Selvin...let's just hope you make that Will save.

Thanks.

Selvin Larst
player, 1204 posts
My friend surrounds me
A strange companion
Sun 28 Mar 2021
at 03:39
  • msg #435

Re: Treasure Hunt

Selvin rolled Laoris and frowned at the big old smile on her face. If she was happy for trying to kill Chandanar, then....wait. What was that? Her necklace was...He closed one eye completely and turned his head slightly so he wasn't looking directly at it.

"The hells is THAT?"

He spoke to Chandanar, "You feelin' better? We should probably go help the others. If Laoris DID stab you, of her own free will, then she can lay there an' rot for all I care."

21:34, Today: Selvin Larst rolled 21 using 1d20+14. Will Save.

21:38, Today: Selvin Larst rolled 14 using 1d20+10.  Knowledge (arcana) (for the necklace/rune)?

Zuni Runesong
player, 436 posts
Former Thief inspired by
a better way
Mon 29 Mar 2021
at 03:48
  • msg #436

Re: Treasure Hunt

Zuni let out a soft curse as she winced with the pain from the Halflings attack.  "Okay, I'll give you that one...."  She muttered, eying the Halfling while her free hand testing her new wound.  "...announced my presence...obviously a bad move..."

"Let's try that again." With those words said, Zuni darted off to the side, trying to use the dancers as cover as she advanced as quietly and as quickly as she could, slashing out at the Halflings hand again.  She was going to try making the undead Halfling drop that dagger.

OOC:
Perception--> 28
Stealth --> 24
Disarm Attempt --> 21

The Dealer
GM, 2058 posts
Mon 29 Mar 2021
at 03:50
  • msg #437

Re: Treasure Hunt

In reply to Selvin Larst (msg # 435):

It's a symbol.  Symbol of Insanity.

And she's dead.

Chandanar heals himself and looks at her body, a frown on his face.  "She's the one that hit me.  I'm sure of it.  I think she wanted to take us down.  And didn't care about the consequences of violating the vow she made."

A rare snarl escapes your healer's face.

"Good riddance to bad rubbish.  Yeah.  Let's go."
The Dealer
GM, 2063 posts
Wed 31 Mar 2021
at 04:00
  • msg #438

Re: Treasure Hunt

The glow pops up, right near you Lucky.

Izzick gestures, chanting a few words...

Ice forms out of the air, around the halfling.  She dives to one side, but not quite fast enough.  The ice prison manages to catch her feet.

Zuni, you're able to take advantage of the moment and deliver a smack to her wrist.  The blow is solid enough to dislodge the dagger she's holding in it.

The music suddenly increases in fervor and tempo...

Your moves.  She is entangled at the moment.
Lucky Six-Fingers
player, 154 posts
Wed 31 Mar 2021
at 07:47
  • msg #439

Re: Treasure Hunt

Knowing that they needed to get the dagger Lucky changes what he was going to do and instead activates his mage hand and uses it to pick up the dagger and bring to his open pack.

Activate mage hand from my cloak.
Izzick
player, 604 posts
Wed 31 Mar 2021
at 15:54
  • msg #440

Re: Treasure Hunt

Izzick knew they couldn't mess around with this one. As soon as she was caught, he turned to begin chanting again, pointing a finger at her and going for a heavy blow. She was too fast to hit before, but now? Well now he hoped the shot could connect, even just a bit.

11:51, Today: Izzick rolled 13 using 1d20+9.  Ray attack. WELP thats def a miss if a 21 was.
Selvin Larst
player, 1208 posts
My friend surrounds me
A strange companion
Thu 1 Apr 2021
at 05:13
  • msg #441

Re: Treasure Hunt

Selvin felt something pull at him, but he fought it off. He glanced from Laoris to Chandanar. "Sorry, man. I mean...we knew she was evil..." He gave a shrug. "Scorpion an'a frog." He smiled slightly. "But glad yer okay."

He shook his head and turned away. He stepped inside the room and saw that the...attacker?...was semi-frozen in ice. He made several gestures and then spat out an arcane phrase. A green ray sprang from his pointing finger towards her. "That should keep her from bouncin' around magically at least. Theoretically."

23:09, Today: Selvin Larst rolled 31 using 1d20+12. Dimensional Anchor Ranged Touch Attack.
The Dealer
GM, 2064 posts
Thu 1 Apr 2021
at 21:29
  • msg #442

Re: Treasure Hunt

Lucky, you snatch up the dagger.

Selvin, you do your crazy hoodoo.

The music suddenly screams.

It goes from being a lively, if sinister waltz to a sudden sharp chord. It's as if everyone in a large orchestra suddenly decided to play whatever note they wanted, as loud as they possible could...

Fort Save v 12 or deaf for 2 rounds please

The halfling hits the ground with her free hand.

Suddenly all those translucent dancers stop being translucent.  They all turn and dive at Zuni, Lucky, and Izzick

You are now in the middle of a mosh pit.  You each have a round to act before while the mob gets it's bearings.

They've been dead a long while after all.

Izzick
player, 605 posts
Fri 2 Apr 2021
at 11:55
  • msg #443

Re: Treasure Hunt

07:50, Today: Izzick rolled 13 using 1d20+3.  Fort.

Izzick covered his ears, growling at the sudden sharp pain before e saw the halfling drop and their ghostly friends intervene. This wasn't good, not at all. If they were all coming towards him however, then there was an easy solution to this. A small pea sized ball of flame and light appeared in his hand as he conjured a fireball. One motion and then another, and he had the spell ready to got with a blast into the ground. It formed around him and his allies, but the ghosts would be caught in the flame.

Selective Fireball - I can exempt up to 5 spaces
07:54, Today: Izzick rolled 43 using 10d6.  Fireball.
Reflex Save DC20 for half

Lucky Six-Fingers
player, 155 posts
Fri 2 Apr 2021
at 13:39
  • msg #444

Re: Treasure Hunt

Lucky shook his head back and forth rapidly as the sound from the music crescendoed.  Thankfully, it hadn't deafened him.  He had the knife and that was what they came for.  He called out to everyone, "We need to get out of here, I got the knife!!  That means you too Izzick!"  Lucky said as he saw the half0orc begin casting a spell.

Lucky will run for the door as long as everyone else does.  If not he will shake his head and stay behind.
15:34, Today: Lucky Six-Fingers rolled 15 using 1d20+4.

This message was last edited by the player at 13:39, Fri 02 Apr 2021.
Zuni Runesong
player, 437 posts
Former Thief inspired by
a better way
Sun 4 Apr 2021
at 04:53
  • msg #445

Re: Treasure Hunt

Zuni almost grinned as the Halfling dropped the knife.  Almost.  As she reached for the prize, a spectral hand picked up the knife and began floating away through the ghostly dancers.  "Oh come on!" Zuni said in exasperation, watching the hand and dagger disappear into the ghostly crowd.  "I had that!"

Before she could complain more, or set off after the dagger, the trapped Halfling suddenly moved and caused all manner of problems.  The whole room erupted in a cacophony of music, notes fighting each other.  The noise was almost deafening but Zuni could just make out What Lucky was yelling.

Zuni quickly turned and ran towards Izzick, skidding to a halt beside the Half-Orc.  Sword in hand and watching the chaotic crowd start to dive towards them, Zuni shouted, "Time to leave, Izzy.  Whatever you're doing, make it fast!"


OOC:
Fort Save -> 22
Zuni is going to ready an action to defend Izzick.

The Dealer
GM, 2066 posts
Sun 4 Apr 2021
at 05:02
  • msg #446

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 445):

The room lights up, except for the spaces around the three of you Izzick, Lucky, and ZuniSelvin, you and Chandanar are safe at the door.

As the flames die down, the halfing, now freed of the ice, lunges forward.

Make that attack roll Zuni

Many of the dancers resembled burnt up candle tapers.  Those that are burnt the worst suddenly turn translucent again and begin to dance.

The handful that aren't as toasty stumble forward.

The halfling is attacking Zuni and Izzick. There are thirty dancers advancing on ya'll.

Making a run for it?

Selvin Larst
player, 1211 posts
My friend surrounds me
A strange companion
Sun 4 Apr 2021
at 05:13
  • msg #447

Re: Treasure Hunt

Selvin looked surprised and a little...tense...when the music changed and things got scarier and more dangerous. He winced only slightly at the noise attack, however, and paid it little mind. The dead were going to be doing things other than dancing soon it looked like. He sighed.

He kept himself between them and Chandanar, barring the cleric WANTING to get further in. He held the door, ready to close it once his allies had come through it - not certain that would actually stop the 'dancers' but hopeful.

18:59, Today: Selvin Larst rolled 24 using 1d20+13.  Fortitude saving throw.
Izzick
player, 606 posts
Sun 4 Apr 2021
at 23:42
  • msg #448

Re: Treasure Hunt

Izzick begins to back away, hoping the dancers were at least clear enough to get through without the halfling suddenly popping through. Even as he did, his fingers began to dance, spelling out more magic in the air. An entire serpent of flames burst from his hands, slithering towards the halfling killer and any remaining dancers that seemed to have withstood the flame. They'd be ash soon enough.

Backing up and casting Fire Snake
19:41, Today: Izzick rolled 41 using 12d6+1.  Fire Snake. 60 ft shapeable line should be able to get them all

Reflex DC22 for half

Zuni Runesong
player, 438 posts
Former Thief inspired by
a better way
Mon 5 Apr 2021
at 04:49
  • msg #449

Re: Treasure Hunt

"...come on...come on..." Zuni said, bouncing up and down lightly on the balls of her feet as she gripped the hilt of her blade tighter.  The Halfling was freed and advancing towards them, and Zuni was ready.  When the Halfling was close enough, Zuni stabbed at her with the blade.

OOC:
Attack -> 19
Damage -> 21

Lucky Six-Fingers
player, 158 posts
Mon 5 Apr 2021
at 06:10
  • msg #450

Re: Treasure Hunt

With the dancers in full form now and the halfling now free of the icy cage and advancing, Lucky used the total confusion to hide a moment before the halfling had come over and out of the shadow of a dancer, Lucky, who was now flanking with Zuni, struck the halfling with a precise attack.

Hit AC 26 for 41
08:03, Today: Lucky Six-Fingers rolled 25,26,13,29 using d20+23,D20+19,d4+9,6d8.  stealth and sneak attack.

The Dealer
GM, 2068 posts
Mon 5 Apr 2021
at 20:19
  • msg #451

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 449):

Chandanar tries peeking over your/Zac's shoulder Selvin.  But he doesn't push to get past you.

The fire snake snakes about Izzick.  Some of the danceers are able to dodge out of the way, getting crispy if not ashy.  Some ash right up.

The halfling manages a deep blow back at you Lucky before you and Zuni are able to drive her back.  22 pts Lucky

You have a moment of space both from the halfling and the dancers.

Running?

Izzy, you took out 11 dancers.  19 still up and moving.

Izzick
player, 607 posts
Mon 5 Apr 2021
at 23:45
  • msg #452

Re: Treasure Hunt

He switched from one hand to the other, mind focusing from flames to the chilling frozen ice. It had worked the first time so he tried again, a prison of ice. The wind around the halfling began to chill even as Izzick backed up, he tried to predict her movements, where she was going, where she'd appear. And then suddenly as he snapped his hand, the air froze solid around her to trap her.

Ice Prison again
Reflex DC22

 If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice.

Continuing to back up as well.

Zuni Runesong
player, 439 posts
Former Thief inspired by
a better way
Thu 8 Apr 2021
at 04:55
  • msg #453

Re: Treasure Hunt

"Lucky! You have the prize, get it out of this room!" Zuni shouted, her eyes focussed on the Halfling and her  body coiled up and ready to strike at her again.  She wasn't sure if the Halfling was able to leave the haunted room but it was a risk that she was willing to take.  The worst case was that their undead opponent would follow them out of the room and they'd have to fight her in the hallway.  Best case, the Halfling would be stuck in the room and reduced to hurling insults at them.  At least that is what Zuni was hoping for.

She waited for a few moments to see whether Izzicks spell would freeze the halfling.  If it did, she planned to turn and run out of the room, hauling Izzick over her shoulders if she had to.  If not, well she'd have to delay the creature hopefully long enough for the others to get out.

OOC:
Readied attack (if the Halfling isn't frozen) -> 29
Damage -> 24

Lucky Six-Fingers
player, 161 posts
Thu 8 Apr 2021
at 07:42
  • msg #454

Re: Treasure Hunt

Lucky heard Zuni and she was right.  He had the dagger they came for and so he sprinted for the exit.
The Dealer
GM, 2071 posts
Thu 8 Apr 2021
at 21:09
  • msg #455

Re: Treasure Hunt

In reply to Izzick (msg # 452):

Lucky, you break for the door.

Izzick and Zuni, the ice forms but the halfling manages to sidestep it.

The music suddenly changes again.  It sounds like the brass section is beating the string section with tympanies.

The remaining solid dancers pounce, ignoring Lucky and going for the regal Ms. Runesong and the irascible Izzick.

The halfling slashes at Izzick with her claw as Zuni stabs into her.

The dancers also manage a few licks...

</orange>Zuni, you took 10 pts.

Izzy...sorry man.  32 pts. The halfling and one of the dancers got good hits</orange>

Lucky and Selvin, you can see the translucent dancers are starting to shimmer.

Since Zuni was very specific in her post

Zuni, you grab Izzick by the collar and push your way through the grabbing hands of the dancers.  The two of you hit the doorway.

The halfling is hauling ass after the two of you but as Izzick's head crosses the threshold she stops.  The dancers go back to being translucent.

The music seems to calm down.  It seems to be fading out.

The halfling is standing there, in the middle of the dancers, giving you all that dried flesh grin of hers.

Anyone going back in?
Lucky Six-Fingers
player, 163 posts
Fri 9 Apr 2021
at 05:53
  • msg #456

Re: Treasure Hunt

Lucky made the exit and turned in time to watch the halfling claw into Izzick.  It looked to hurt quite a bit too as blood began to spill from the wound.  Zuni, bless herself got in a good hit and then pulled a stunt Lucky didn't think she had in her as she grabbed Izzick's collar and basically pulled him out of the chaos of dancers.

"That halfling is quite dangerous!  We gave her a fight and she looks as if she isn't even hurt.  I ain't going back inside.  I got the dagger safe in my pack, let's get away from here, now!"  Lucky said between heavy breaths.
Selvin Larst
player, 1213 posts
My friend surrounds me
A strange companion
Sat 10 Apr 2021
at 15:34
  • msg #457

Re: Treasure Hunt

Selvin quickly closed the door as soon as everyone was out as he been standing there ready to do so. He didn't know if it would actually the dancers, or the halfling, but it might or at least give them a second or two.

But then everything changed and slowed, he saw as he was closing the door. "Weird," he muttered.

He took a step back from the door but kept a wary eye on it. "I mean...she ain't comin' after us?"
The Dealer
GM, 2072 posts
Sat 10 Apr 2021
at 22:17
  • msg #458

Re: Treasure Hunt

In reply to Selvin Larst (msg # 457):

If she is, she's being veeeerrrrry slow about it.

Through the door, you hear the music change again.  It gets soft and distant, sounding like it's coming from far away, like it did when you first came down to this room.

The dagger, now that you have a chance to look at it, seems rather vanilla.  It's obviously made of fine craftsmanship, but Zuni and Lucky, you both have better looking knives on you.

When you look at it from a magical perspective...yeah.  Wow.  It is something.

+3, +6 vs. any non-evil.  Can cast the following spells once a day at twelth level:

Passwall
Gaseous Form
Darkvision
Gust of Wind
Bestow Curse (it must draw blood of the victim)

It can poison it's edge once a day per user level (Fort save 14- 1d10/rd until save made)

Yes.  It's evil.

You guys are the only ones I have used that encounter with who tried to escape.  Kudos to Zuni for the disarm.  It was the right call.

Zuni Runesong
player, 441 posts
Former Thief inspired by
a better way
Sun 11 Apr 2021
at 05:11
  • msg #459

Re: Treasure Hunt

"That's a good thing.  Don't question the good thing." Zuni replied as she sat down on the floor, breathing heavily but with a satisfied smile on her face.  Selvin had closed the door on the Halfling and from the sounds of things the whole haunted place had just gone back to the start.  If this was a heist, it had been a successful one..

It might have been better if they had beaten that undead Halfling but that little beastie was tough and annoying, so Zuni would take this as a win even if they hadn't beaten down that .

Zuni looked over, and up, at Izzick.  "Hey, sorry if you wanted to stay and fight it out.  You were doing great with those spells but I didn't trust that murdering little stab happy monster not to kill everyone...y'know like she did in the past."
Selvin Larst
player, 1215 posts
My friend surrounds me
A strange companion
Sun 11 Apr 2021
at 17:31
  • msg #460

Re: Treasure Hunt

Selvin shook his head, glancing at Zuni. "No, no, it was the right call t'leave. For sure. You did great in there." He looked at Izzick and Lucky as well, "All o'you."

He smirked at Chandanar. "MOST o'you." He grinned. "Kiddin'. Y'got sucker punched. It happens."

He went back to watching the ballroom door just to be safe. "Sooo....we got everythin'?"
Lucky Six-Fingers
player, 165 posts
Mon 12 Apr 2021
at 05:37
  • msg #461

Re: Treasure Hunt

quote:
The altar is five sided.  At four of the points are symbols.  The fifth is blank other then the remains of dried blood stains.

The symbols are

An axe dripping blood.

A dragon's wing.

A woman turned away from the viewer, clutching a dagger in one hand.

A circle surrounding three intertwined triangles, all of whom are pointed downwards.


"I think we do, I have the axe, dagger, and scale in my pack.  Laoris said that he had the holy symbol.  We need to get that from him.  I think the third is it needs blood which we all have."  Lucky reminded them.
Izzick
player, 608 posts
Mon 12 Apr 2021
at 11:31
  • msg #462

Re: Treasure Hunt

In reply to The Dealer (msg # 455):

FYI that would be enough to knock Izzy out
The Dealer
GM, 2073 posts
Mon 12 Apr 2021
at 19:34
  • msg #463

Re: Treasure Hunt

In reply to Izzick (msg # 462):

Chandanar gets busy with the healing.

"We maybe wanna camp out in the courtyard before we fiddle with that altar," he suggests.  He then eyes the shut door to the ballroom.

"Whatever we do, let's just do it away from here."
Selvin Larst
player, 1216 posts
My friend surrounds me
A strange companion
Tue 13 Apr 2021
at 02:21
  • msg #464

Re: Treasure Hunt

Selvin nodded at Chandanar. "Yeah. We should definitely find a place t'hole up that we can secure an' rest." He cast a spell of his own and placed a hand on Izzick. There was a flare of black and red energy and then it seeped in to Izzick's body.

He then looked at Zuni with a raised eyebrow, "Y'wanna hit too? It's a slow trickle but it heals up a bit so we don't tap Chandy completely 'fore we sleep in case we come up 'gainst somethin'." He glanced at Lucky and Chandanar as well.

OOC: Cast Infernal Healing on Izzick. He'll heal 1 hp per round for the next 10 rounds. Will cast it on whoever wants it, at least once each.
The Dealer
GM, 2075 posts
Tue 13 Apr 2021
at 22:46
  • msg #465

Re: Treasure Hunt

In reply to Selvin Larst (msg # 464):

You all camp out near the courtyard.  Fortunately, time seems to play along and doesn't skip on you.

Everyone is healed up.  Spelled up.  Etc.

The alter in the chapel awaits.

You lay the elements down in the spots Laoris described them.  She at least didn't lie about this.  As you lay each artifact down, the altar seems to hum.

Suddenly, the altar shifts to the side.  Below it is a stairwell headed down.

The stairs descend some distance underground.  They seem to empty out into a large cave.  There's an altar on one side of the cave.  It's similar to the one upstairs, but less ornate.  But it seems to have seen a lot more use.  It's so covered in old blood stains, there's no way to tell what its original color was.

Other than the altar, the only other thing in the room is a large pool off to one side.  You can't tell how deep the pool is from here.
Selvin Larst
player, 1217 posts
My friend surrounds me
A strange companion
Wed 14 Apr 2021
at 05:47
  • msg #466

Re: Treasure Hunt

Selvin gave a full-body stretch when he woke up (and he had definitely taken a watch). He ate a bit and then took the time to re-summon his friend for the day, the two of them slowly joining together after the minute-long ritual.

He let out a small grunt as the first altar moved aside. "Go down the creepy secret stairs? Sure. Why not?" He headed down, keeping an eye out for anything unusual or any traps. Then there was..."...another altar?"

He saw the pool and frowned, wondering if something was in it. He drifted closer, trying to fly up and get a glance in to it without being directly over it or anything.

23:46, Today: Selvin Larst rolled 27 using 1d20+14.  Perception.
Lucky Six-Fingers
player, 167 posts
Wed 14 Apr 2021
at 05:59
  • msg #467

Re: Treasure Hunt

Lucky was happy to have the rest, he had picked clean the body of Laoris before they had left to rest though.

After his rest, Lucky stretched out his muscles to make sure they were back to normal after having been injured from that ridiculous halfling in the ballroom.  When the dagger was identified he wished it was something he could use, but it being evil, Lucky knew all too well not to try.

When they made their way to the altar once more and placed the items and the altar shook and moved, Lucky stood and watched as steps appeared below.  "I was expecting something different.  Not sure what to be honest but the altar could have just been destroyed to have the steps revealed.  Kind of anti-climatic don't you think?"  He said to the others before Selvin began his descent down the stairs.

Lucky looked for traps as well as they went down.  He doubted there would be any since it took all the items above just to get to the stairs anyways.  But, it still didn't hurt to be careful.  What he saw below had his shoulders sag... another altar and a pool.  He let Selvin look over the pool while he went for the altar to see what was special about it.
Zuni Runesong
player, 442 posts
Former Thief inspired by
a better way
Thu 15 Apr 2021
at 02:35
  • msg #468

Re: Treasure Hunt

Zuni was glad to be back in the company of her friends, and she spent the night chatting up everyone to see what she had missed.  Of course it had been weeks for her, weeks that she had spent impersonating a guard, so it didn't seem like there was that much.  Unfortunately her stash of wine had run out so there was nothing to really toast with but it was probably better that they didn't drink themselves silly.

The next morning she was one of the last to wake up.  It wasn't as though she had spells to memorize or summonings to perform.  She checked the sharpness of her sword, tied a bandana around her long hair and was pretty much ready to go.

She followed along behind Selvin and Lucky as they descended below the first altar to encounter the second.  "Oh look...more blood." Zuni said, not bothering to hide the sarcasm in her tone.  "Because of course there's more blood in this cursed place."

Casually, Zuni readied her bow in hand with a couple of arrows in the other.
The Dealer
GM, 2077 posts
Thu 15 Apr 2021
at 18:56
  • msg #469

Re: Treasure Hunt

In reply to Selvin Larst (msg # 466):

Except for the blood, the altar is clear Selvin.  You do notice some of the spots seem fresher than they should.  Like they'd only been there a day or so.

From your vantage point in the air, you can see more about the pool.  The pool is deep than it appears.  Maybe eight feet or so.  There seems to be a body in the pool.  A hulking, masculine figure.  And the body seems to be holding a sword.

There's also what looks like a crab scuttling around under the water.  But just a regular crab.  Who cares about that, right?
Selvin Larst
player, 1218 posts
My friend surrounds me
A strange companion
Fri 16 Apr 2021
at 04:20
  • msg #470

Re: Treasure Hunt

Selvin hesitated, wings flapping as quietly as possible. He looked down and then to the side, though not seeing, but rather thinking, looking at nothing. He thought about flying back down to the group but wanted to keep an eye out....especially on the body.

Instead he glanced down at his allies and made a couple gestures and spoke a phrase. Then he moved his mouth as if speaking....and a whisper sounded near each of them, "hey, zuni. there's a huge muscled body holdin' a sword in the water." Small hesitation. "...also a crab. not sure that's important....you can reply t'this message."

OOC: Cast the Message cantrip. Realized after I posted that I could target all my allies.

https://aonprd.com/SpellDisplay.aspx?ItemName=Message
This message was last edited by the player at 04:24, Fri 16 Apr 2021.
Lucky Six-Fingers
player, 168 posts
Wed 21 Apr 2021
at 07:31
  • msg #471

Re: Treasure Hunt

Lucky heard the soft message and wondered if the body in the water was alive or dead.  The only way would be to probe the water.

"Why don't we prove the water.  We need to know if it is alive or dead before we try things with the altar."
Zuni Runesong
player, 443 posts
Former Thief inspired by
a better way
Wed 21 Apr 2021
at 22:26
  • msg #472

Re: Treasure Hunt

"Well, I guess that means we need to get close." Zuni said. "Guess I'm up then.  Anyone got a stick?"

Zuni slowly made her way down to the floor of the room, putting her bow away.  If something did happen, she would probably be too close for the bow anyways.

OOC:
Perception-> 21

Selvin Larst
player, 1219 posts
My friend surrounds me
A strange companion
Thu 22 Apr 2021
at 05:39
  • msg #473

Re: Treasure Hunt

Selvin flew in down and closer to the pool himself as Zuni began to move closer. He was keeping his senses sharp for any movement or sounds, getting ready to pounce on something if needed. He kept quiet for the moment as he watched, unsure if it was a trap....or just a corpse. But there had been many moving corpses in the place so far, so he was expecting something to happen.
The Dealer
GM, 2079 posts
Thu 22 Apr 2021
at 22:54
  • msg #474

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 472):

The water is too murky to see much clearly, no matter how close you get.

The body isn't moving.  It stays in the same position, arms crossed over the sword.

The crab scuttles about.  It's almost cute in a way.  Little crab.  Scuttle scuttle.  It must be trying to catch a shrimp or something because it seems to be extending a claw and snatching at something...

There's a sudden rush of air which you feel Zuni right before it hits....

Zuni and Selvin, Reflex save 14- please
Selvin Larst
player, 1220 posts
My friend surrounds me
A strange companion
Fri 23 Apr 2021
at 02:58
  • msg #475

Re: Treasure Hunt

OOC: I was going to make a full post but not sure if what the effect is (and if it's save for half or not).

20:57, Today: Selvin Larst rolled 18 using 1d20+12.  Reflex save.

Zuni Runesong
player, 444 posts
Former Thief inspired by
a better way
Fri 23 Apr 2021
at 05:33
  • msg #476

Re: Treasure Hunt

Zuni had been thinking about ways to cook the crab in the pool, regardless of how cute it was.  It was an old habit, thinking with her stomach at times, something that she would blame on Gaedren Lamm is asked, however the rush of air interrupted her meal planning.

OOC:
Reflex Save --> 21

The Dealer
GM, 2080 posts
Sat 24 Apr 2021
at 02:42
  • msg #477

Re: Treasure Hunt

In reply to Selvin Larst (msg # 475):

There's a solid sort of chomping sound in the air you were both just occupying Zuni and Selvin

Whatever it was, it isn't there any longer.  But something just definitely tried to cut the two...er...three of you in half.

Let's roll init please people.  And you may state your actions.  Thanks
Lucky Six-Fingers
player, 169 posts
Sat 24 Apr 2021
at 17:12
  • msg #478

Re: Treasure Hunt

Lucky heard the swoosh in the air and he ducked just out of habit.  He seemed to always be on his toes so it was natural.  Lucky looked for the source of the sound and readied to attack whatever it was.

19:11, Today: Lucky Six-Fingers rolled 14 using 1d20+13.  initiative.
Zuni Runesong
player, 445 posts
Former Thief inspired by
a better way
Sun 25 Apr 2021
at 06:39
  • msg #479

Re: Treasure Hunt

All thoughts of eating seafood were abruptly tossed aside as the sound of something slicing at her could be heard.  If she hadn't twisted aside at that moment, she would be a lot shorter than she already was, shorter by a head. "What in the Nine Hells was that?!" she shouted, glancing around to see if anyone else had been attacked.  "On your toes everyone."

OOC:
Initiative->23

The Dealer
GM, 2081 posts
Mon 26 Apr 2021
at 04:11
  • msg #480

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 479):

You can hear another whoosh incoming...

But what it is?  That you can't see.  But it seems to be coming from your collective lefts.

You have time to take action before it hits.
Selvin Larst
player, 1222 posts
My friend surrounds me
A strange companion
Mon 26 Apr 2021
at 15:16
  • msg #481

Re: Treasure Hunt

Selvin frowned and then cast a spell on himself, since he couldn't seem to find the source of...whatever was happening. His eyes flared with a blue glow and then subsided.

OOC: Cast See Invisibility (though it rarely works out that way lol).
11:21, Sat 24 Apr: Selvin Larst rolled 24 using 1d20+4.  Initiative.

The Dealer
GM, 2083 posts
Tue 27 Apr 2021
at 01:00
  • msg #482

Re: Treasure Hunt

In reply to Selvin Larst (msg # 481):

Your mystical Selvin Senses begin to tingle Selvin

You can't see anything solid.  But you can tell by the outline that the air in the room seems to be gathering up into the shape of a large claw.

A large crab claw.  And it's lunging towards you all.

But you still have time to do something before it lunges.  You guys won init.
Selvin Larst
player, 1223 posts
My friend surrounds me
A strange companion
Tue 27 Apr 2021
at 03:32
  • msg #483

Re: Treasure Hunt

Selvin thought that this might actually be weirder, if it was somehow what he thought it was. Or if it was even close to what he thought it was. So he didn't hesitate or think it over. He just divebombed the crab, trying to get to it, and hit it, before whatever the thing was attacking them.

OOC: Should I roll for attacks and damage? Does the giant crab claw swat me away?
Zuni Runesong
player, 446 posts
Former Thief inspired by
a better way
Tue 27 Apr 2021
at 03:35
  • msg #484

Re: Treasure Hunt

"Selvin!" Zuni shouted, looking to the left.  She couldn't see anything.  She hated not seeing anything.  She hated having to fight something that she couldn't see.  "Do you see anything?  Anyone?  I can't stab what I can't see."

OOC:
Going full Defense

Lucky Six-Fingers
player, 170 posts
Tue 27 Apr 2021
at 18:48
  • msg #485

Re: Treasure Hunt

Lucky is taking the defensive as well but also using his senses to see if he can figure out what is happening.

20:48, Today: Lucky Six-Fingers rolled 20 using 1d20+15.  perception check.
The Dealer
GM, 2084 posts
Wed 28 Apr 2021
at 00:45
  • msg #486

Re: Treasure Hunt

In reply to Selvin Larst (msg # 483):

Selvin, as you dive for the crab, you suddenly realize the water isn't water.  It looks like...some kinda ooze?

The wind claw hits...


Selvin and Lucky, make a reflex save 14-.  If you save 8 pts damage.  If not, 16 pts damage.

Izzy, I am assuming you are still hanging around the doorway.  So you are okay.

Here's the situation folks:

The water the body is in is actually a very nasty ooze which is about to burst out of the pool and start smacking on you.

The crab inside the ooze can create claw-shaped wind scythes that have an area effect.

So you're about to fight an ooze and a crab.  You're welcome.

It's your move.

Selvin Larst
player, 1224 posts
My friend surrounds me
A strange companion
Wed 28 Apr 2021
at 05:09
  • msg #487

Re: Treasure Hunt

Selvin and Zac pulled up suddenly and half-dodged out of the way of more...wind? He frowned. That crab seemed to be at fault. But then he had other concerns as the water...wasn't water. And it was moving. "crap."

He hesitated and then fly up a bit and away from his party members to spread out. He then cast a different spell, one that coursed over his symbiote, changing it as it flowed over the cat-taur creature. He grimaced, hoping he was making the right call.

"That water is an ooze!"

OOC: Wow! Barely made that save with a +12 bonus, LOL!
Casting Greater Evolution Surge on Zac, granting him Energy Immunity (Acid) and Damage Reduction 5/good.

22:50, Today: Selvin Larst rolled 15 using 1d20+12.  Reflex Save.

This message was last edited by the player at 13:52, Wed 28 Apr 2021.
Lucky Six-Fingers
player, 171 posts
Wed 28 Apr 2021
at 10:06
  • msg #488

Re: Treasure Hunt

Lucky was ready for the attack and easily braced himself from the worse of the attack.  "If that thing in the water is causing these attacks we need to kill it and fast!  How do we defeat it?"  Lucky didn't want to attack it till he knew if he could.
Zuni Runesong
player, 447 posts
Former Thief inspired by
a better way
Thu 29 Apr 2021
at 02:18
  • msg #489

Re: Treasure Hunt

"How is that crab not getting dissolved by the ooze?!" Zuni shouted, taking several steps back.  Her sword was not going to be very useful fighting the ooze, something that was going to annoy her.  "Do we have to burn off the Ooze first in order to get to the crab?"
The Dealer
GM, 2085 posts
Thu 29 Apr 2021
at 21:54
  • msg #490

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 489):

The ooze globulates out of the pool as Selvin does his super-Zac mojo.

The body and the crab come out with it, both floating inside the huge, HUUUUUUUUGGGGGE ooze.  That pool was deep.

The crab is moving around inside the ooze like it's swimming through salt water.

Oozy-Crabby will attack tomorrow.  Thanks.
Zuni Runesong
player, 448 posts
Former Thief inspired by
a better way
Sat 1 May 2021
at 02:51
  • msg #491

Re: Treasure Hunt

"Well...hells."  Zuni said flatly, as she watched the ooze rise up out of the pool.  "...you are one well fed ooze..."

She quickly moved to take up a place behind the altar, hoping that the stone structure would provide concealment or cover.  Was her sword going to be of any use?  How did you fight an ooze?

OOC:
Knowledge Dungeoneering --> 17 (To try and identify the ooze and how to fight it)

The Dealer
GM, 2086 posts
Mon 3 May 2021
at 02:27
  • msg #492

Re: Treasure Hunt

In reply to Zuni Runesong (msg # 491):

Zuni, you can't be sure what exact type of ooze it is.  If it's been sealed down here for who knows how long, it should be dead from hunger.  The crab shouldn't be able to swim through it-though that's obviously not a normal kind of crab.  And that body shouldn't be in as good a state as it's in.  So this isn't the normal kind of ooze.

But most oozes secret acid that attacks metal.  Most also secrete a poison that causes paralysis.  Fire maybe?  Lightning?  Something to counteract that acid and wash off that poison?

That's the most you can come up with at the moment.
The Dealer
GM, 2088 posts
Mon 3 May 2021
at 03:10
  • msg #493

Re: Treasure Hunt

In reply to The Dealer (msg # 492):

The ooze suddenly springs towards you Selvin.  But you easily sidestep/fly and it skids across the chamber.

At the same time the air suddenly 'snaps' around you Zuni

Zuni, make a Reflex save 14- or 10 damage.  None if you save.

You guys can act.  Thanks

Selvin Larst
player, 1228 posts
My friend surrounds me
A strange companion
Mon 3 May 2021
at 05:35
  • msg #494

Re: Treasure Hunt

Selvin was almost surprised by the ooze's move, but managed to get out of the way since he knew what it was. Or at least, partly what it was. Time for the...no pun intended...acid test. He shook his head, grit his teeth and dove in.

He focused his energy and then unleashed a flurry of his symbiote's magically-enhanced attacks on the ooze, hoping to see what they might be able to do, and hoping he chose correctly on the magic. Electricity flowed over the two of them as they bit, clawed and slammed the ooze creature.
Lucky Six-Fingers
player, 172 posts
Mon 3 May 2021
at 07:05
  • msg #495

Re: Treasure Hunt

Lucky felt that this wasn't a fight in which he could do a lot of damage unless the crab thing was ejected from the ooze.  "I am going to stay near the door cause I don't think I can do anything to hurt that ooze."  Lucky said as he moved towards the door.
The Dealer
GM, 2090 posts
Wed 5 May 2021
at 21:31
  • msg #496

Re: Treasure Hunt

In reply to Selvin Larst (msg # 494):

Punching/clawing/stinging the ooze is like punching/clawing/stinging a stack of wet paper SelvinZac feels some burning on it's hands/claws/whatever it is he has now, but you do seem to have taken a chunk out of the ooze.

Blowback damage from the acid is 16 pts, half if you Fort save 14- Selvin

The ooze tries to plow into you Zuni. But it's like trying to avoid a lethargic ox...turns out to be very easy to do.  Ooze misses you

The crab seems to be winding back up again.  But no sense of a pending pinching from the air currents in the room.

Your guys go
Selvin Larst
player, 1229 posts
My friend surrounds me
A strange companion
Wed 5 May 2021
at 22:48
  • msg #497

Re: Treasure Hunt

Selvin ignored the crab thing and focused on the ooze. He could feel what he would normally assume to be very painful acid on Zac's 'skin' but the spell that had further evolved the eidolon seemed to be working. Neither of them even flinched at the goo.

He nodded. "Right then, Zac. Let's keep this up!"

They weren't making a lot of progress with the ooze, but some was better than none. He tried to maneuver around to keep it from getting to his friends as well as he unleashed another flurry of blows on it.

OOC: YOU say 16 pts of acid damage or save for half. *I* say immunity to acid was apparently the right call! Lol!
Zuni Runesong
player, 449 posts
Former Thief inspired by
a better way
Thu 6 May 2021
at 02:43
  • msg #498

Re: Treasure Hunt

Zuni ducked her head behind the altar as that strange air snap came at her.  "...hate oozes..." she muttered, nocking an arrow.  She peeked over the altar, trying to figure out what she could do.  It would have been easy enough to make another molotov cocktail out of a bottle of wine like she had done previously, if only she had some wine.  Fire should have hurt that thing, right?

But Zuni had no fire, just steel pointy things that were not going to be of much use here.  There had to be something around here that they could use.  Zuni took aim and loosed her arrow at the Crab, wanting to see if her arrows could get through the ooze to the crab.

OOC:
Reflex Save --> 20

Bow Attack -->19 (including -4 for not having Precise Shot)
Damage --> 9

Lucky Six-Fingers
player, 173 posts
Thu 6 May 2021
at 06:12
  • msg #499

Re: Treasure Hunt

"Way to go Selvin.  Keep at it!"  Lucky cheered on from the doorway.  The one thing he could do is watch for danger, so he tried to prepare his friends for incoming attacks.

08:12, Today: Lucky Six-Fingers rolled 17 using 1d20+15.  perception check.
Izzick
player, 610 posts
Thu 6 May 2021
at 15:54
  • msg #500

Re: Treasure Hunt

Izzick brought his focus towards the water and began to swirl his fingers and palms into arcane motions. His voice echoes and crackled, and the charge at his fingertips grew into several orbs that rolled out to slam into the ooze, delivering their charges to the water. It wasn't hard to guess it would be conductive - or at least he hoped it would be as vulnerable as regular water was to bolts of lightning.

3 Ball Lightnings
Reflex 21 to avoid the damage

11:54, Today: Izzick rolled 5 using 3d6.  Damage 3.

11:54, Today: Izzick rolled 11 using 3d6.  Damage 2.

11:53, Today: Izzick rolled 13 using 3d6.  Damage 1.

The Dealer
GM, 2091 posts
Thu 6 May 2021
at 19:49
  • msg #501

Re: Treasure Hunt

In reply to Selvin Larst (msg # 497):

Ha!  Sorry Selvin.  Forgot about that. Yep.  No damage.

As Selvin/Zac dig into the ooze like a fat kid attacking a plum pudding, Izzick launches his go to.

The orbs stick to the orb and begin to deliver their shocks.

The ooze seems to be quivering.  Very much so.  Whether that's a good thing or bad...who can say?

Meanwhile, the zoomtastic Zuni aims and fires...

Her arrow whizzes through the air, slamming into the gloopy side of the ooze and carrying through.  It sticks into the crab and continues through, pounding out the other side and hitting the stone wall on the other side, crab still attached.

The crab bounces across the stone floor of the cavern, it's precious and probably delicious looking legs flailing wildly in the air.

It comes to a stop on the far wall and lays there a moment.  Then it reaches up both claws and snaps, viciously, into the air.

Someone done pissed off the crab...

Zuni, make me two reflex saves 14-.  If not 22 pts and 16 pts damage respectively.


The ooze slams into Zac, </purple>Selvin</purple> pushing the two of you back.  Body slam for 10 pts damage.  Meh.  You'll live
Selvin Larst
player, 1230 posts
My friend surrounds me
A strange companion
Fri 7 May 2021
at 04:59
  • msg #502

Re: Treasure Hunt

Selvin shrugged off the ooze's counterattack, but did notice - and did not like - the quivering of it. Was it...on the ropes, as it were? Was it about to...split or something? He vaguely remembered hearing of some oozes doing things like that.

But he didn't wait for it to finish whatever it was doing. He unleashed another flurry of strikes at it, trying to finish it off or at least keep its attention for the moment.
Lucky Six-Fingers
player, 174 posts
Fri 7 May 2021
at 05:28
  • msg #503

Re: Treasure Hunt

Lucky saw the crab exit the ooze and knew that he had a shot now to attack it.  He picked a quick route to his target and charged, slashing his kukri across the upraised claws hoping to take them from the crab.  Just then he thought, 'wish I had some lard!'

07:27, Today: Lucky Six-Fingers rolled 24,13 using d20+18,d4+9.  attack.
Izzick
player, 611 posts
Fri 7 May 2021
at 13:53
  • msg #504

Re: Treasure Hunt

His fist clenching, the orbs rolled out again, pulling towards the ooze and continuing their sustained charge to it's form. The quivering made him hope this was going to be causing it to pop, melt, evaporate, or whatever else happened to an ooze that reached its limit. Maintaining his focus was tough, but he could still continue to mutter out magic, focusing on the crab as more arcane energy filled his palm and burst into a scattering of five shots of light.

Ball Lightning vs the Ooze Same 3 saving throws
09:49, Today: Izzick rolled 8 using 3d6.  Damage 1.
09:49, Today: Izzick rolled 13 using 3d6.  Damage 2.
09:49, Today: Izzick rolled 13 using 3d6.  Damage 3.

And casting Magic Missile vs the Crab
09:51, Today: Izzick rolled 16 using 5d4+5.  Magic Missiles.

Zuni Runesong
player, 450 posts
Former Thief inspired by
a better way
Sat 8 May 2021
at 06:59
  • msg #505

Re: Treasure Hunt

Zuni watched almost incredulously as her arrow knocked the crab out of the ooze.  "Caydens Backside!  That worked!?" she shouted.  Zuni was moments away from giving another excited shout but it turned into a surprised 'Eep' when she had to duck down behind the altar again.  The crab did not appreciate what she had done.

Zuni weaved to the side and rushed at the crab.  "Right behind you, Lucky."  Finally she had something to stab.

OOC:
Reflex Saves --> 30, 17

Attack--> 28
Damage--> 18

The Dealer
GM, 2092 posts
Sat 8 May 2021
at 22:18
  • msg #506

Re: Treasure Hunt

In reply to Lucky Six-Fingers (msg # 503):

Selvin, you claw/claw/etc. into the was-quivering-now-flailing ooze like a drunk on a free bottle of whiskey.  Zac raises a claw to deliver a swing...

...as on the other side of the room, the crab goes airborne.  Zuni and Lucky, you guys are fast, no doubt about it. But this crab is like lightning.  The two of you make some incredible swings...and the crab just passes them by like you are moving in slow motion.

Izzick's missles even have a moment where it seems like they won't catch up to it.  But they do.  At the same moment as...


...Zac makes a vicious downwards swing into the ooze Selvin as...

...the crab is blown sideways out of the air by Izzick's magic globe thingies, shooting past your heads Lucky and Zuin and landing against teh wall, it's shell splitting open and it's lucious looking insides splattering this way and that as...

...the ooze suddenly explodes!  Showering everyone in the room with...

Yes Selvin.  Some oozes do explode when they die.

Everyone except Izzick.  Reflex save 16-.  If you save 16 pts damage.  If you don't 32 pts.  Though with the crab being dead, it's all kind of academic anyway.




As Chandanar moves among you, creating water to wash off acidic ooze bits and healing where needed, you see that the ooze has left behind the dead body.

It's remarkably well preserved.  The guy looks like he just died yesterday.  You all saw him yesterday...well.  One of the yesterdays from all your time skipping.  You recognize him as one of the knights who invaded the castle.

His armor looks fine.  There's a rune inscribed helm perched on his head.  A neckalce, obviously magical, lays around his throat.

But the obvious star of the show...the reason you guys came here to start with...well not you Lucky.  Your team was just here to plunder.  But whatever.  You're with these guys now...is the sword.  A long sword, obviously very magical.  It matches the description of the weapon from the Ashlander tales.

This is the sword that supposedly killed Kazovon.  And now you will use this sword to kill the Queen.

Well.  That's the theory anyway.
Zuni Runesong
player, 451 posts
Former Thief inspired by
a better way
Sun 9 May 2021
at 06:17
  • msg #507

Re: Treasure Hunt

"...exploding oozes..." Zuni winced as Chandanar washed the ooze from her.  Once he was done, Zuni made her way over to the body, eying the deceased mans gear.

OOC:
Reflex Save--> 18

Lucky Six-Fingers
player, 176 posts
Sun 9 May 2021
at 09:34
  • msg #508

Re: Treasure Hunt

As things slowed to some impossible mode that Lucky had no idea, he watched as if slowed as the crab sped by him and his slashes to only be hit by Izzick's magical balls of fury.  When things were back to normal speed he was suddenly sprayed with ooze guts and how did it burn his open flesh.  Lucky though managed to turn and not have his face be burned.

11:31, Today: Lucky Six-Fingers rolled 29 using 1d20+16.  reflex save.

"Way to go Izzick!"  Lucky said as he looked about the room to find no more adversaries to battle.  His eyes then turned towards the body that was now laying on the ground.  It seemed to be in really good shape as if preserved by the ooze.
Selvin Larst
player, 1231 posts
My friend surrounds me
A strange companion
Sun 9 May 2021
at 15:58
  • msg #509

Re: Treasure Hunt

Selvin and the symbiote both flinched just as the ooze exploded, trying to fly backwards and away from the thing. He made a face of disgust afterwards. "Gross."

He glanced at Lucky with a raised eyebrow after his shout. "Yeah. Izzick. You totally killed both things attacking us while I sat around and did nothing. Good job." He let out a small chuckle.

09:55, Today: Selvin Larst rolled 17 using 1d20+12.  Reflex save (though if it's acid, it doesn't matter).
The Dealer
GM, 2095 posts
Tue 11 May 2021
at 21:07
  • msg #510

Re: Treasure Hunt

In reply to Selvin Larst (msg # 509):

The armor is full plate.  Quite decorative.  It seems to be enchanted quite heavily.  Also only usable by certain 'do gooder' types.  Is anyone here lawful good?

The helmet is more interesting.  It's got defensive magic up the wazoo.  Helm of Protection.  +2 AC.  +2 Fort saves.  Twice a day can create a Wall of Force at 12th level.  Stoneskin twice a day at 8th level.

And of course...you came for the time skips, but you stayed for the armament.  The sword.  It's fancy looking as all get out.  And as soon as one of you picks it up, you hear a voice in your head.

Are you going to let me kill a dragon?

Cos I really like killin' them dragons.

I mean...reallllllllllly like it.

Where's the dragon at? Can we kill it?  Can we?  Huh?  Huh?  Please.

Plllllllleeeeeeeasse lemme kill a dragon!

Come on.

I'll be your best friend!


So it's a +2/+5 vs Dragons long sword.  Double damage automatically.  Crit causes quadruple damage.  Ignores all DR when it comes to Dragons.

Like it said.  It lives to kill dragons.


The ring is a nifty little number.  Izzick and Selvin, you've both heard about this kind of thing before.  Some spell tossers use rings like this to hold magic.  This one can hold up to 5 spells, each up to 4th level.  Sorry Izzy.  No disintegrates in here.

There's also a cornucopia of healing potions You guys have like a Walgreens worth of healing potions already.

There's also one that renders the drinker invisible 2 doses and one that seems to protect against elemental fire.  Fire resistance.  6 doses

Tucked in the dead guy's boot is a wand.  After some study, you can determine it's just a regular ol' lightning bolt tosser.  Nothing special.  Wand of Lightning Bolts. As per the usual

The necklace seems to be some kind of illusory defense device.  Casts mirror image 6th level twice a day




Chandanar finishes healing everyone and then looks around.  "So.  We got anything else to do here?  Or can we go back home?"
This message was last edited by the GM at 21:21, Tue 11 May 2021.
Lucky Six-Fingers
player, 179 posts
Fri 14 May 2021
at 05:42
  • msg #511

Re: Treasure Hunt

"Home, that is a good question.  Can we return home?  I wonder if we are even in our time frame or some hiccup in the past or future."  Lucky said as he heard the descriptions of all the items.  He personally couldn't use any of it besides the healing potions, though he could use the helm but it may be better used by someone else.  Lucky would wait to hear about any split in gold.  That way he could buy what he wanted.
Selvin Larst
player, 1235 posts
My friend surrounds me
A strange companion
Sat 15 May 2021
at 04:00
  • msg #512

Re: Treasure Hunt

Selvin looked at the ring for a moment and then grinned. He gave a shrug and then tossed it to Izzick. "Think you'll get more use outta that then me."

He wrinkled his nose at the full plate armor and shook his head. "Not for me. Maybe Chandy." He winced slightly at the sword and shook his head again. "All you, Zuni."

He eyed the helmet. "Now THAT'S int'restin'." He nodded at the necklace as well "That too. I dunno if anyone else is int'rested in 'em."

He looked at the cleric and then at Lucky and nodded. "Yup. Got to. No choice. Gotta save the kingdom, doncha know."

OOC: Helm of Protection is a Head slot wonderous item, not actually armor?
Zuni Runesong
player, 453 posts
Former Thief inspired by
a better way
Sat 15 May 2021
at 04:52
  • msg #513

Re: Treasure Hunt

"Why are you in a hurry to return home?" Zuni asked Lucky.  "I know...I know...we have to save the kingdom and all of that but this whole outside of Korvosa is growing on me.  And I don't know about you but Korvosa has more bad memories than good...for me at least."

She took a look at the armor, picking up the breastplate and holding it up against her.  "...never thought about being a knight before..." she muttered.  The decoration was quite intricate but it was definitely made for someone bigger than she was.  The armor was a pass.

Zuni took the Longsword and gave it a few swings to feel its balance.  "Not bad, heavier than my duelling sword but I can work with this."  She held the sword up close and smiled.  "Hello you beautiful blade, my name is Zuni.  We are going to kill nasty beasties together."
The Dealer
GM, 2098 posts
Sat 15 May 2021
at 05:34
  • msg #514

Re: Treasure Hunt

In reply to Selvin Larst (msg # 512):

I will not quibble about the helmet being armor or head slot.  Use it if it feels good.
Lucky Six-Fingers
player, 181 posts
Sat 15 May 2021
at 09:27
  • msg #515

Re: Treasure Hunt

Lucky smiled as Zuni spoke to the blade.  "The only thing I think that would work for me would be the helm.  Nothing else would benefit me more than it would someone else.  I am okay forgoing any items as well as long as I get an equal share of gold.  As for home, Zuni, no not in a hurry at all to be honest.  I think we have worked well together and besides, my whole adventuring party are all dead."
Izzick
player, 612 posts
Mon 24 May 2021
at 11:26
  • msg #516

Re: Treasure Hunt

Izzick spent some time examining and identifying the items before helping to divvy them up. His eyes glowed with magic as he looked them over and began to name off some of their powers .This was definitely a veritable treasure horde and as Selvin tossed him the ring, he slid it onto one of his fingers. Definitely fit like a glove. While most of the other things were useless to him - one more seemed more fit for his style than the others and he made sure to grab the wand as well. A little more firepower never hurt.

I know we already moved to the other thread but wanted to make sure I was grabbing the Wand of Lightning bolts as well
The Dealer
GM, 2105 posts
Mon 24 May 2021
at 21:54
  • msg #517

Re: Treasure Hunt

In reply to Izzick (msg # 516):

So noted Sir. Let me know what spells you plan on storing.

Thanks

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