Re: Up and West
In reply to Lucky Six-Fingers (msg # 8):
The guards are focused higher in the air. But someone spots you sooner than you might have liked. A volley of arrows flies towards you as the elementals surge ahead.
One of the spell tossers raises an arm and WHHHHOOOOOSSSSSHHHH, a ball of fire is headed your way. It goes boom...
First a couple of arrows did, miracles of miracles, make it through. Zac took 12 pts damage and Lucky, you actually took 10 pts damage. It was a really, really good shot.
Now the fireball. It's going off for 52 pts. damage. DC 23- for half. If you have anything that negates or mitigates, factor it in and let me know the final total.
Also, I am assuming you guys brought along Chandanar's pouch of healing potions. He's been stocking them up for almost the whole campaign.
To make our lives a little easier, there are enough potions to heal each of you up to total twice. You can split that into halfs if you like. That is, Lucky may use half a Heal now. So he only heals up half his hit points. He can heal up the other half later. Etc.
Keep in mind, these aren't big mugs o' healing potions. You guys would be opening and downing several bottles at a time. So you cannot do it on the fly.
If you want to reach into the pouch and grab a potion at random and chug a lug it, you may. I'll roll to see what kind of potion (Cure L., Cure Serious, etc.) it is. And you can chug it.
As we move to the end, I will be taking off kid gloves. It is possible some or all of you may die. But let's hope not.
Questions before you guys land on the tower?