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On The Road.

Posted by Game MasterFor group 0
Game Master
GM, 48 posts
Sun 11 Aug 2013
at 02:52
  • msg #1

On The Road

The mules, well trained and road savvy, are easy enough to move.  With the sun beginning its descent to the horizon, the group sets off.

Exiting the gates, you begin on a wide and well traveled road.  Orchards and pastures dominate the landscape as you follow the road to the southeast.  Later, the land to the east begins a rise into rolling foothills.  You occasionally pass merchants headed back into Sumberton, but they become less frequent as the daylight comes to a close.  The rest of the day passes uneventfully and you estimate having traveled about halfway to where the original caravan was attacked.

Night falls and you pull over to a clearing on the side of the road.  Haajyayn tends to the mules and ensures they are fed (provided by the Chicane Guild) and secured properly.  After eating your own meals, you set a watch order and head to bed.  The night passes uneventfully.

OOC:  I'll deduct from you rations unless you want to forage for food.

In the morning, you find yourselves back on the road with much of the same as the previous day.  The hills to the east have risen higher and the sun takes a little longer to appear over them.  The morning passes, and around noon you come upon a spot where an obvious scuffle as taken place.  Double checking the map, you figure this must be where the ambush took place.  A couple pieces of broken armor are discarded along the sides of the road, and the dirt still appears to be scuffled.  Human, horse and some other type of tracks are prevalent in the area.
Haajrayn
player, 17 posts
Sun 11 Aug 2013
at 10:29
  • msg #2

Re: On The Road

Haaj walks around in the area of the attack and east a few yards scrutinizing the scene. "This is the place for sure. Goblin footprints all over the place.
But over here...
" He indicates to the east side of the road. "...are five sets of goblin prints."
"I'll scout ahead. Don't follow too fast with the wagon, they will spot it in seconds."

Haaj heads off east, following the tracks into the hills, keeping to trees, vegetation or just the ground where nothing else can really hide him.


OOC:
Hide: rolled 11 using 1d20+4
Move Silently: rolled 26 using 1d20+7
Spot: rolled 14 using 1d20+8

Scalesa
player, 8 posts
Half-High Elf
Beguiler
Sun 11 Aug 2013
at 21:24
  • msg #3

Re: On The Road

Scalesa nods and loads her crossbow, and sets her backpack on the wagon, but does not leave it -- yet.  If she would be needed to move about, carrying all that around wouldn't do her any favors at all.  The half-elf glances about quickly, from left to right...



OOC: Spot: Rolled -1 using 1d20-4
Guelph
player, 27 posts
Sun 11 Aug 2013
at 21:36
  • msg #4

Re: On The Road

Guelph nods to Haajrayn and waits a while, but does turn the cart off the road to follow him before he moves out of sight.
Desra Jalarond
player, 23 posts
Mon 12 Aug 2013
at 08:26
  • msg #5

Re: On The Road

 After a first day of walking easily without her armour, Desra had decided to put it back on for the rest of the journey. This time they were bound to hit some trouble.

 When they reached the dangerous area, she remained quiet and waited for their scout to return, hopefully with good news. While waiting, she gathers the pieces of broken armour that were lying around. Piecing them together, she tries to understand what kind it was ; perhaps who it belonged to ; what kind of craft it was...
Mina Black
player, 31 posts
Human
Wizard
Mon 12 Aug 2013
at 16:58
  • msg #6

Re: On The Road

Remaining close to the cart, Mina lets her gaze fall over their surroundings, keeping watch for trouble nearby as more seasoned members of the group scouted further afield. She hoped that they wouldn't encounter trouble too soon, but she couldn't help but worry that the goblinoids wouldn't forsake an ambush point that had recently proven lucrative.

OOC: 11:55, Today: Mina Black rolled 15 using 1d20+1. Spot.
Additionally, a new day means new spells prepared. As the old list, but replace one of the Prestidigitation castings with another Acid Splash.

Game Master
GM, 49 posts
Tue 13 Aug 2013
at 00:57
  • msg #7

Re: On The Road

You watch as Haajrayn treks into the sparsley wooded landscape.  You're able to keep eyes on him until he crosses over the first ride, and then his disappears to the other side.

About 15 minutes has passed since you lost sight of him.
Guelph
player, 28 posts
Tue 13 Aug 2013
at 01:58
  • msg #8

Re: On The Road

Is the wagon now far enough away from the road to avoid being seen by passers by?
Guelph
player, 29 posts
Tue 13 Aug 2013
at 02:28
  • msg #9

Re: On The Road

"We should move cart over ridge. Too close to road," Guelph says as he tries to plot the course of least resistance to the top of the hill.


OOC: fyi

Game Master:
It'll be hard to hide the cart completely.  The surrounding area is comprised of sparse trees and brush.


Mina Black
player, 32 posts
Human
Wizard
Tue 13 Aug 2013
at 03:23
  • msg #10

Re: On The Road

"He told us not to follow to fast, not to refrain from following." Mina steps away from the cart, walking toward a set of wagon tracks and pointing in the direction they lead. "We'll move the cart to where it's off the road and out of sight from there, but our priority should be to catch up, or at least not trail too far behind."
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