RolePlay onLine RPoL Logo

, welcome to Sagas of the Icelanders

06:25, 29th March 2024 (GMT+0)

Character Creation.

Posted by MCFor group public
MC
GM, 33 posts
Tue 5 Jul 2022
at 19:37
  • msg #1

Character Creation

Character creation checklist:
  • choose gender
  • choose role (and appropriate rolebook)
  • determine the name and appearance
  • choose stats, relationships and possessions
  • choose rolebook moves

The first thing you do when creating a character should be choosing their gender. Based on their gender you can pick from several roles for your character, determining their position in society.  Your role will give you suggestions for their appearance and name, as well as a choice of stats, relationships, possessions and moves.

YOUR CHARACTERS’ STATS

The characters are described as being Young, Versed, Gendered and Wyrd.  The higher the number in a stat, the more it’s true of your character.

Young means full of life: fierce, hotheaded, strong, quick and healthy.
Versed means skilled: someone hardened and honed by life experience.
Gendered means in-line: how well you fit in the role society expects of your gender.
Wyrd means fated: someone lucky, odd, out of the norm or set apart.

You add your stat to a roll when a move tells you so.  The higher your stat, the better things will go for you when you do things associated with it.  Stats are measured on a range from -1 (lowest possible) to +3 (highest possible).

RELATIONSHIPS

Each player must establish a few Relationships for their character at the start of the game, as determined by their rolebook.  Each Relationship determines your connection to one other character and will be the focus of your play for the next couple of sessions.  Players can assign them either to characters belonging to other players or characters belonging to the MC.

In general, Relationships belong into three categories: familial relationships (blood-relations, foster-relations, sworn-brotherhoods...), attitudes (love, hate, concern...) and social (geographical proximity, debts, business transactions...).

An important thing to remember is that at the beginning of every session, you receive one Bond with each character in your Relationships.

BONDS

Bonds give your relationships and social connections mechanical weight.  There are different ways to gain bonds during the game.  For now, just remember that for each relationship you have with a character, you gain a bond with them at the beginning of a session.

The more bonds you have with someone, the more leverage you have over them, the more they’re an open book to you and the more a precarious balance of trust between you.  You can gain Bonds as a result of a move and you can spend bonds to fuel certain moves.
This message was last edited by the GM at 11:59, Tue 27 Sept 2022.
Sign In